Adam Barnhardt's Comic Reviews

Reviewer For: ComicBook.com, ComiConverse Reviews: 1160
7.6Avg. Review Rating

All in all, "Hunted" left a bit more to be desired but issue-by-issue, #22 is by and large the best"and most important"comic of the event.

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Left picking up the pieces after Silver Surfer: Black, the wielder of the Power Cosmic has his first major standalone story since and right away, it delivers.

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In a world where space-filled adventures saturate the market week after week, Astro Hustle manages to stand out in the best of ways.

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There's no denying that BPRD: The Devil You Know is firing on all cylinders as it continues to inch closer to its end.

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With just one issue left in this 15-year run, it's safe to say that it can't get much better than this.

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This issue serves as the perfect cap to the Hellboy timeline by bringing back some characters lost deep in the mythos in addition to having the titular character go out in the best way imaginable.

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It's angry, sad, and hopeful all rolled into a single issue, and at the end of the day, the sheer existence of this story is a win for anyone in the world comic books.

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The finale to this book is coming at a break-neck pace so you better buckle in"everything's getting super real, super fast.

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Though it's not serialized storytelling in the form of a comic, The World of Black Hammer #1 is essential reading for all things Black Hammer.

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Though Lemire's inspiration is felt throughout the book, Fawkes and Kindt take the Black Hammer universe to a whole new level.

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With an incredible amount of promise and an unbelievable twist, it's hard not to smile and be thankful this book is back.

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In a world full saturated with superhero comics, this team manages to continually innovate to story time and time again so that they don't blend in and fall by the wayside.

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One moment leaves you grinning ear to ear while another makes you sob, this issue is the perfect example of why Black Hammer is an award-winning comic.

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The plot doesn't move forward all too much but with a script on display like this one, this is comics at its best.

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Black Hammer: The End excels on every level and would make for a delightful finale if the title wasn't set to soon return.

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The narrative throughout this entire book is nearly flawless, and the ending should be a welcome sight to comic fans from all walks of life.

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The worldbuilding in just two short issues is incredible and Bergara's art matches the world they've built to a T.

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Three issues of Coda in and I'm fairly confident to say that BOOM! Studios has a hit on their hands.

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In this tale of going to great things to help those you care about, Coda #4 packs a tremendous amount of heart in just a few short pages pages

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Spurrier and Bergara have done it again " the entire series has built up to this one issue and the creative team delivers a picture-perfect issue.

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Conan the Barbarian: Exodus is as harrowing as it is beautiful. It's peak storytelling without uttering a single word and, I'll be damned, it's hard to put down.

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While the run has been rough at times, leading all the way up to this issue"for whatever reason, #6 was incredibly complex and more emotional.

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This Marvel Digital Original was surprisingly well-constructed, and Jed Mackay and Travel Foreman bring the heat.

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There's only one issue left and that's a damn shame because Death or Glory is finally firing on all cylinders.

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Accompanied by Riley Rossmo's beautiful, vibrant art, Joshua Williamson's Deathbed teaches us to get over self-doubt by putting one step in front of the other to finish what we start.

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As the finale of a six-issue mini-series has now come and passed, Deathbed creators Joshua Williamson and Riley Rossmo should take pride in their ability to tell several splendid stories over the past six months.

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It's sharp and clean, character-driven and witty. It's the beginning of a mini-series that is already showing incredible promise.

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Defenders: Beyond #3 is unlike anything you'll read this week, and it's no contest.

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Jed MacKay turns out a script that's nothing short of brilliant, taking all that's good about the Sorcerer Supreme and amplifying it tenfold.

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Largely set at a single location, MacKay's script is a beautifully woven tale that puts a battle of the wits at center stage, a tussle elevated by the psychedelically beautiful artwork of Ferry and Moore.

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The end result is a certified Hoot, with the writer giving Marvel it's very own Jumanji by way of Dungeons & Dragons

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This book had it all " action, heartbreak, lessons learned, and jaw-dropping twists and frankly, it's quite the high note for the House of Ideas to end their year on.

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One hell of a debut from Oni Press.

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Faceless and the Family refuses to be put into any one box, and more comic creators should fall in line with this concept.

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Made up of two stories, the Fantastic Four Wedding Special included everything I wanted and then some.

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Just when you think it can't get more bizarre, it does and dammit, it has all of the fixings for a killer Ghost Rider tale.

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This issue, the last of the run's initial arc is exactly as brutal as you'd expect a Ghost Rider story to be. Exceptionally grim, this book is peak Marvel horror with goosebump-inducing thrills throughout.

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If I had just two words to summarize Ghost Rider #2, there's no doubt they'd be "Hot damn!"

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While that tone still remains, Ghost Rider is finding its footing as a series, making it into a formidable run from the House of Ideas.

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A full year into this latest series and it's still firing on all cylinders, giving readers one hellishly good time.

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If you've yet to get on the Ghost Rider train, you better get your ticket as soon as you can because thinks are about to get real crazy.

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At the very least, Percy and Smith can applaud themselves on a job well done on introducing Talia Warroad, one of the best, most complex new characters introduced to the Marvel stable of heroes in recent memory.

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With flames and snikts aplenty, the debut of Ghost Rider/Wolverine: Weapons of Vengeance is exactly what it needs to be.

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Slowly but surely everything fits together all nice and snug, and now, this book is off running like a well-oiled machine.

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When this title hits, it hits hard. What started out as a thriller is now straight-up horror with a sprinkle of this peculiar mix of supernatural and science fiction, resulting in a genre-bending tale that's absolutely incredible to take in.

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Just when you think things are figured out, the status quo is shaken and the world of Gideon Falls turns on its head.

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All in all, Gideon Falls has never moved more quickly ahead and this month's book is one of the strongest yet.

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This is most certainly another storytelling feat for Lemire and Sorrentino.

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With Gideon Falls #22, this title turns from western horror to full-on sci-fi thriller and that's probably the least bonkers thing about this book.

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Groot #3 cements Abnett's status as one of the best writers to tell stories featuring characters from Marvel's cosmic stable.

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While we're still a long ways from comparing Guardians of the Galaxy to the cosmic likes of Annihilation or War of Kings, it's safe to say the company has a hit on its hands with this one.

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Though plenty of story arcs are running through this title, it's balanced well, giving each arch it's own chance to shine without being either overpowering or shallow.

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Guardians of the Galaxy #4 is full of blood-pumping action " quite frankly, it may be the best book in this budding run yet.

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As far as wide-reaching cosmic epics go, this issue has it all.

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If you like human stories and cosmic tales intertwined, it doesn't get much better than this.

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Ghost-Spider #1 functions as an easy introduction to the current status quo of the "Spider-Gwen" story, but moves at a glacial pace that hinders it from offering much to new readers.

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The only thing bad about the issue coming out means there's only one book left in this top-shelf run.

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If you're looking for a Guardians story to pick up"this is it. If you're a fan of the team, there's no way you'll leave disappointed.

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With four different stories and four different art teams, all the work is top-notch"even more so with Filipe Andrade and Mike Spicer's art on "You're Only Young Once."

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Venditti's certainly hitting his stride on this title and this may be the best Hawkman's ever been written.

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A fitting conclusion to the second Hawkman arc, this issue is an explosive end to one of the best arcs this character has seen.

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Quite frankly, this issue is just what the doctor ordered after wrapping up two elaborately dense story arcs.

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There's heart and soul. Horror and science-fiction. Hawkman has it all.

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Despite being out among the cosmos in an arc that is peak science fiction"something Pasarin darws exceptionally well, might I add"this issue packs a major punch for how "small" it really is.

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The pace of the past few issues has been slipping to a crawl but that's something more the welcome here as the quality of the story remains at an all-time high.

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If this were the series finale, it'd be the perfect ending.

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With zero disrespect to the legends who came before him, Venditti's Hawkman run is one of the best comic book runs featuring Carter Hall and his supporting cast ever printed"it's certainly a favorite with this critic.

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While one story does manage to wrap up here, it also does seem to introduce DC's next large event, though only tones and teases are available. Either way, there's little Venditti & Co. could have done to make this a better finale.

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Arachknight #2 is good enough to ensure this title finishes as one of the best Infinity Wars tie-ins.

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Just when you think Tony Stark can't dig himself a deeper hole, Gerry Duggan and Juan Frigeri punch ol' Iron Man hard enough the crater grows with each passing issue.

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A must-read for any Iron Man fan, no doubt.

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Together with Creees Lee, the duo executes a flawless comic with epic character work and even better comic-booky goodness.

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If this isn't definitively one of the best Iron Man stories ever told, it at least deserves to be in the conversations.

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As far as finale's go, the epic conclusion to Gerry Duggan's Invincible Iron Man series is exactly what the doctor ordered.

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When it comes to DC's multiverse, the times are changing, and this one-shot annual is one heck of a kick off for what's to come next.

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Although hesitant at first, I'm completely sold on a Tynion IV-helmed Justice League Dark book, and this title is definitely on you need to have on your pull list.

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If you're not reading Justice League Dark by now, you're missing out. At the very least, you won't walk away bored.

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James Tynion IV and company are heading into their second story arc on Justice League Dark, and the title is as strong as ever.

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I'm not sure there's ever been a book that's made me gasp as much as this run of Justice League Dark.

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For as up and down this series has been, Justice League Dark #18 might be the best issue in the run in a long while.

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Finally, the everlasting battle with the Upside-Down Man comes to a close"it sticks the landing with both feet planted.

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"The Witching Hour" ends at a point in which Justice League Dark is firing on all cylinders and quite frankly, I'm not sure how I'm going to manage to wait for the next issue of Justice League Dark to hit the shelves in a month.

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This issue will tear your heart out, stomp on it, and use the closest defibrillator to get it going again within the span of 20 pages, with a hauntingly beautiful story told within.

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Heartwarming, charming, deeply personal, and down right gorgeous.

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Klik Klik Boom ends as explosively as it started, with Sprout kicking as much ass as humanly possible.

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This issue is a fever-dream tale that you can't help but love.

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As bizarre as the love between Lucifer and Sycorax remains, this half horror, half sick-and-twisted romantic comedy continually improves month after month.

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Sure, you might be lost if you jump into the title now and if you've been tagging along for the past year, Lucifer #13 pays off in the most perfect of ways.

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Lucifer #15 takes it's time to methodically build before bursting open at the seams with all kinds of bat shit crazy goodness.

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There have been some killer issues and arcs throughout this run but maybe"just maybe"The Hunt will end up being this title's best story yet.

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There's a million and one reasons as to why you should like Mazebook, and each one of them can be felt throughout every page here.

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Mindset isn't your standard psychological thriller. In fact, it turns the entire genre on its head, introducing a wildly fresh take on mind control and the dangers of social media and influencer marketing.

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Mindset stands tall and only gets better with each passing issue, rightfully finding itself amongst some of the best sequential storytelling available today.

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An action-packed story combined with Hepburn's ability to juggle two separate styles while jumping between timelines results in one of the most exciting indie superhero outings in recent memory.

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Nightwing #50 is the beginning of a whole new Dick Grayson, and it's an issue you need to read.

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Nightwing is back and arguably better than ever, and it only took this creative team two issues to get it there. This series has an incredibly bright future before it, that much is given.

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Month in and month out, Nightwing has become exactly what superhero books should be.

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Combine a book full of double-page splashes with Taylor's excellent script"with plenty of holiday warmth, nonetheless"and you have a great comic book issue at hand.

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When this team is firing on all cylinders, there's no better superhero title in all the land, and Nightwing #88 proves just that.

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Everything feels all right when I'm reading this team on Nightwing, and I wouldn't change a thing for the world.

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All the right beats are hit, and this title is that much better for it.

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This issue has it all and it's a perfect reminder of how long it's been since this character has had a dynamite creative team at the helm.

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Taylor and Redondo have earned their spots as two of the best creators to get their hands on ol' Dick Grayson this issue alone cements that idea.

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This story is as good of an example as any to showcase two comic creators not only at the top of their own careers, but at the summit of the comics industry as a whole.

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Superhero stories come in all shapes and sizes and this week, it just so happens the best superhero tale you can read comes in the form of a swashbuckling pirate adventure.

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Interestingly enough, Nightwing #112 is told from a character's POV that isn't Dick Grayson, but I think that's what makes it so good. We see how other viewers view the character, and they boost his worth up that way.

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Nightwing is the best it's ever been, and that's saying something.

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This comic book has been something special since this team released its first issue and all these releases later, the title has never been better.

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For an all-ages book, Ruinworld #1 includes a lot of heart and character development in just a few short pages.

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While this is the end of the road for Ruinworld " for now, at least " it ends on a brilliant note that leaves us begging for more.

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Fantasy plus science fiction, this is a tale that comes down to the pros and cons of playing God, and the premiere issue has everything needed to make this series great.

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Perhaps a better origin story than the debut issue, Self Made #2 takes the concept of this artificial intelligence thriller and knocks it out of the park.

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SELF/MADE continues to get better with each passing issue.

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Lemire and The Sentry are a match made in heaven.

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The Sentry is a title moving full steam ahead and quite frankly, it shows no signs of slowing down any time soon.

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Blood-pumping, heart-stopping action page after page makes this a must-read title.

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While I wouldn't go the length to say Lemire's run is a definitive take on the character, it certainly is a set of issues that will mold and shape the Golden Guardian of Good for years to come.

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By the time the issue wraps, this series can go anywhere; She Could Fly is a book that encourages you to dive into the themes and ideology behind what's just on the page.

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As the plot progresses, the tension felt throughout is practically palpable " She Could Fly #2 is another must-read comic book from Karen Berger's new Dark Horse imprint.

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A coming of age tale combined with a political thriller makes for one crazy as hell comic book and Cantwell, Morazzo, and Mrva continue to knock it out of the park.

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I've said it before and I'll say it again: She Could Fly is one of my favorite series to hit the shelves this year.

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You think they can't top themselves and guess what? They got out and top themselves. Like the rest of you, I had hardly had time to pick my jaw up off the floor after the debut issue last month and just a few short weeks later, Cates and Moore upend the status quo all over.

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Do yourself a favor and read this book, you'll regret missing out.

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There's a little bit of something for everyone here in Star Trek: Defiant #7, whether you're local for epic space explosions or a vulnerable character exploration of one of the franchise's most invulnerable characters.

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This book is grin-inducing fun from cover to cover.

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Light-hearted through and through, Young and Ramos tend to inject just the right amount of conflict and tension at no point go overboard " add to that, the fact this book's practically crafted its own universe within the larger Marvel world, the House of Ideas has something really special here with Strange Academy.

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This book really is something special, a must-read for any mystic fan.

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Strange Academy #7 is certainly the most heartfelt book in this series so far, and it puts a strong argument for being the most complete as well. Read this book, you'll be much better off having it in your life than not.

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Equal parts mystical Marvel adventure and stellar coming-of-age tale, Strange Academy #15 is another incredible entry into one of Marvel's best series of recent memory.

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While this run has tugged at the heartstrings plenty of times before, that weight becomes truly burdensome here as the end nears, and Young and Ramos turn out one of the title's best outings yet.

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Though the finale went exactly as most predicted, Young and Ramos manage to check most of the boxes they needed to before this title sailed off into the sunset.

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Constant's script is about as powerful as they come as Gar deals with anxiety and other mental illnesses, making the hero as human as they come.

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There's no way around it, this zombie-infused team-up is perfect for the season.

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Though I wasn't quite sure what to think after last month's issue, this book reeled me back in entirely.

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After a months-long hiatus, That Texas Blood comes roaring back onto the scene with #14...and it does. not. let up.

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Great character work, impeccable art, and an all-around dynamite comic.

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Frigid, frightening, and freakishly good, That Texas Blood #16 is about as close to perfect as a comic can get.

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That Texas Blood #18 finds itself in a classic Catch-22 scenario: the story that is told is so thrilling, reading pushes forth at a brisk pace as a tension-filled tale unfolds.

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A divergence from That Texas Blood's regular story, Condon and Phillips craft a charming Christmas tale that should warm the heart of even the grinchiest of Scrooges.

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This blood-pumping, hair-raising book has the pedal to the metal throughout the duration, and it doesn't let up. This title is one crazy ride.

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This story knows exactly what it wants to be, and it executes that plan flawlessly.

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Combined with the horrifically beautiful artwork of one Jacob Phillips, The Enfield Gang Massacre is indie western stories at their best.

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Even if the plot doesn't feel like it's going anywhere until the final few pages, that's something completely forgivable due to the expansive world introduced in the pages before. It's a dynamic comics universe with even better artwork and together, this creative team has made a genre-spanning smash.

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Part one of a new arc, Abnett and company start it off nearly as strong as possible, and the future of this title is most certainly bright.

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With series writer Tom King signing an exclusive writing contract with DC earlier this year, it's been in the works to endThe Vision after the twelfth issue. With just one more month left of King's run onThe Vision, the action most certainly comes to a head in this thrilling issue.

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The next great science-fiction adventure has arrived.

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Kesgin's fresh alien world continues to be a bright spot in an already perfect package.

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Though dense at times, War of the Realms transforms a dreary Midgard into an icy, fiery post-apocalyptic hellscape and the end result is an astonishing book that well worth taking in.

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While there's a lot of things going on in this title " and the many, many spinoffs " everything's contained in the main storyline nice and tight, with few questions going unanswered.

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This story is far from over and yet, it's already sequential storytelling at its best.

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With Aaron's time with the God of Thunder soon coming to an end, you can definitely tell he gave it his all writing this mini-series and for a good cause; this very well may go down as the most memorable spectacle event from the House of Ideas in the past few years.

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The story is important, and the artwork is gorgeous. It's easy to throw around the superlatives, but there's no denying this"Wonder Woman Historia #1 is one of the best comics you can pick up this week.

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Two issues in, and this series's spot amongst the pantheon of sequential greats is all but guaranteed.

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Even though it's an X-Men story that's been told time and time before, but Guggenheim and Garcia manage to continue keeping Days of Future Past Doomsday fresh with its sophomore issue here.

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X-O Manowar #1 is nothing short of beautiful and serves as the fitting"and very welcome, might I add"return of a classic Valiant superhero.

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Dynamite premise. Beautiful artwork. Action Journalism is a bonafide hoot.

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Set in a world of massive tales and interdimensional stories"see Colonel Weird: Cosmagog, as an example"Red Planet is a deeply personal read that makes the Black Hammer world better with each passing panel.

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There's just enough of that "supe action" to keep things very interesting, though this is a rare occasion where one can do without it. I've said it before, and I'll say it again here"if you're not reading Barbalien, you're missing out on one of the best indie comics of the past year, there's no doubt about it.

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This tale has left me speechless plenty of times before, and I get that sense more than ever now. While the Black Hammer universe has already deconstructed the superhero world as we know it, Barbalien is a book that upsets the status quo, and this issue, in particular, is entirely the perfect example of that.

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The end of Birthright is here, and it's a fitting end for where the story has gone.

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For a street-level character that oftentimes aligns herself with the slimiest characters in the entire Marvel stable, Black Cat: Infinity Score #1 is packed to the brim with heart and a certain warmth that's perfect for the holiday season.

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Black Hammer: Reborn #1 has nearly everything a fan of this world could ask for.

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Between the script and Yarsky's exceptional lineart, Lucy Weber's desperation and heartbreak bleeds off the pages throughout this issue and it hurts"like really bad.

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The story that begins in Black Hammer: Reborn #7 is what happens when you let a creator like Jeff Lemire do absolutely anything his heart desires.

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Seriously, this issue is a genre-bending thriller that takes you to plenty of points in the Black Hammer universe, giving you whiplash as each turn of the page.

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Black Hammer: Reborn #9 is the biggest proof of the idea this series will always have your back.

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Black Hammer: Reborn #11 might be the most "Black Hammeriest" issue one of this world's books have ever been.

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If you need a reason as to why this Black Hammer anthology series is necessary, Visions #2 proves exactly why it deserves a spot on your pull list.

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Chip Zdarsky and company tell the typical "disgruntled old man" tale, injecting fresh ideas in it at just the right places.

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I don't want to say this one-shot is "peak Black Hammer," but it does include the typical benchmarks that always sets this indie superhero world apart from other cape books.

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This introductory issue provides a great launch, and it's exciting to think of where this creative team can take the story next.

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If you were hoping Blood-Stained Teeth scaled back and slowed things down you're out of luck. Ward, Reynolds, and Moore press the pedal to the metal with Blood-Stained Teeth #5 and don't let up at any point between this issue's two covers.

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When Llovet allows the characters to speak and take action, Crave shows just how impactful it can be. It's a slippery slope for many of reasons but when this comic works, it works extremely well.

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Faith is often pushed to the back burner in many Daredevil titles, something Saladin Ahmed was quick to rectify. Daredevil #12 puts the character's right smack dab in the middle of that coveted front right burner, and it's a delectable little treat for the Man Without Fear. Couple with Kuder's epic balance of demonic entitiessee his work on Ghost Rider, after alland this issue is about as well-rounded as a Daredevil comic can be.

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The premise explored here is far from new, but Schultz's use of a few surprising characters is keeping the idea fresh. Coupled with Dowling's atmospheric line work, Woman Without Fear #1 is a seriously satisfying debut.

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Dead X-Men #1 is simultaneously a great hopping on point for someone looking to catch a final glimpse of this current X-Men era, while also being faithful to the past few years of mutant storytelling. It helps reinforce the idea of the X-Men being Marvel's most elaborate and extensive house of characters, hopping genres without missing a single beat along the way.

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Few artists have the ability to tell the story Ewing set out to tell and luckily for comic readers around the world, Marvel managed to land Javier Rodriguez for this. Rogriduez's work on this issue, in particular, shows just how perfect a match this whole team is.

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While some might find the premise tiring, this creative team pulls the right moves to make it something exciting"incredibly exciting, at that.

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Together, this creative team creates an epic new Doctor Strange debut that sets the character on an exciting new path across all dimensions.

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Even without the major twist at the end, this issue checks all of boxes of a killer Doctor Strange comic.

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The water that is the War of the Seven Spheres is beginning to simmer once again, and if MacKay and Ferry can make it boil, Strange fans may have a serious hit on their hands.

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It's a comic that does what it can to weave in and out of predictability, with jaw-droppingly complex art from Pasqual Ferry and Heather Moore to boot. This issue is one you don't want to miss.

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Doctor Strange #12 is just the right one-shot coming of one of the Sorcerer Supreme's biggest story arcs in quite some time.

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Naturally, the pacing was a bit too fast given an entire arc was told between this issue and last month's, but the concept is such a hoot, it doesn't even matter.

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The latest from Soule and Browne might be the wildest yet.

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Interpersonal battles remain the crux of the story here, and those can often be the toughest stories to write. So far, so good here.

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Eight Billion Genies #4 is no different as it's packed full with equal amounts of character development and world-building, coupled with Browne's genre-bending artwork.

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A major tease at the end teases big things coming but so far, Eight Billion Genies #5 might be the most solid issue of the bunch.

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Eternals is a slow burn, but it's becoming more worth it with each passing page.

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It's not quite there yet as there's plenty of story to go, but this Eternals run has all of the markers it needs to be something really special.

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After a brief hiatus and venture into some world-building one-shots, the main Eternals story has returned... and boy howdy, it's a doozy.

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It all led to this, and Eternals #12 delivers in full.

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Falling in Love on the Way to Hell #3 is a bit of a slow burn, providing readers needed insight into the title's leading duo.

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Porter allows Barry Allen to find himself throughout this slightly oversized issue. That means that even though another new villain was introduced, the character moments were delicious little treats making for a well-rounded and, dare I say, excellent comic book.

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Unless it's on a Netflix docuseries or the trial of the century, there's rarely anything exciting about a standard court hearing. However, Greg Weisman not only made one exciting, but downright enthralling at points over the past few issues of Gargoyles.

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The first Gargoyles comic spin-off has arrived, and it's apparent from the leap it's a most welcome addition to the wider canon.

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It's an issue that can only be written by one Greg Weisman, and he definitively excels here

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As metal as this book as been through six issues, Ghost Rider #7 might be its grimiest yet, introducing one of the wildest villains the Spirit of Vengeance has ever seen.

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This issue, in particular, is one of the most thorough of that arc, explaining much of the mythos and lore this creative team has introduced in a little reimagining of the Spirit of Vengeance.

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It's a masterclass in character development, even though plot takes a backseat and to add the cherry on top, David Wachter's artwork as a fill-in guest on this issue matches the tone of the title totally, making for a well-rounded issue.

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The Ghost Rider/Wolverine team-up is exactly what comics needs and this creative team executes it exceptionally well.

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While the eponymous character is thrown to the backburner this issue, giving readers plenty of exposition on one of Marvel's new favorites is a welcome (and needed) change of pace.

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Weapons of Vengeance is a Marvel event done right. No world-ending plot is needed, just a demonic invasion that is at as small of a scale as that can be.

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Gideon Falls #27 is a nearly perfect finale to the story that's been introduced and examined for the past three years. While it seems partially empty, it ends exactly as it should"surrounded in a shroud of mystery, leaving you wanting just a little bit more.

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Right out of the gates, Gilt Frame is a certified hoot.

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Abnett's care for Marvel cosmic shines through in Groot #2, where another Centaurian character is introduced, one that may or may not have something to do with the bloodline of Yondu. Regardless, this series continues to be peak cosmic goodness, there's no doubt about it.

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The plot combining cosmic and magic doesn't happen all too often but when it works, it works exceptionally well, especially right here in Guardians of the Galaxy #17.

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Rodriguez's artwork is exemplary here with this telekinetic tale that features an unsettling lead that could erupt at any given time. That combined with a stellar script and narrative crafted by Lanzing and Kelly makes for a killer return of one of Valiant's most popular characters.

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Hawkgirl #1 ditches most everything fans know about the character, a hefty risk that pays dividends in this debut. As a result, comic readers are treated to a dynamic reimagining of the character that's nothing short of a delight.

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At a heftier 48 pages, this zine packs one hell of a punch, going places you'd never expect.

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It's definitely a slog to get through at first, but Immortal Sergeant #9 isn't only the brightest part of this story, but it's an epic endcap to a human-driven story.

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Luckily, for fans of Tony Stark, Invincible Iron Man #1 from Duggan and Frigeri strikes the perfect balance between a complete reinvention and redundancy. The story is a fresh take on the beloved Avengers while staying true to his roots. The fact this creative team is able to balance the two ends in a flawless manner is stunning, making this one of the most impressive Iron Man debuts in recent memory.

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Luckily for fans of the character, Duggan's script in issue #4 stands out incredible well, reducing the egomaniac Avenger to his most vulnerable and the end result is a comic that's as uncomfortable as it is personal.

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Featuring stellar lines from guest artist Ig Guara, this is another well-rounded issue in a string of hits.

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Patch Zircher joins the series as guest artist, the perfect match for the darker themes introduced in issue #17 that will likely carry through to the end of the series.

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This issue is just what the run needed to show it's an excellent reimagining of the character.

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While Wong's plot took a while to ease into it, Iron Fist #3 is the biggest issue of the series, combining origin with plot advancement, character development, and intense action sequences.

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This is definitely the X-Book to check out if you can only pick one outside of Hickman's foray.

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Justice League Infinity is peak comic book goodness and for this issue, that's especially true. A stellar treat from cover to cover.

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Paired with the brilliant paintings of John Pearson, Mindset is still holding strong.

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In a world saturated with superhero comics, Minor Threats #1 is a creative and well-rounded introduction to another world of capes and tights.

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Minor Threats is back with a vengeance, with The Fastest Way Down refusing to pull a single punch with its over-the-top (yet delightful) debut.

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Oswalt and Blum continue juggling an ensemble with ease and are masters at making heroes out of villains.

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The first arc of Minor Threats comes to a roaring halt in ways only this title can with a few laughs, a couple of tears, and a whole lot of blood.

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Though little actually happened to move the plot forward here, this issue resolved many loose ends that have built up over the past year and serves as a stellar springboard into the future.

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Since Tom Taylor took over the reins to Nightwing, the series has been packed to the brim with top-tier storytelling and #90 is no different.

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It's taken a significant while to get where it has, but the character work done on Dick Grayson is second to none.

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As has become standard from this team, the character work done here is second to none, even when Taylor's script for this one brushes by at a brisk pace.

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The world's best superhero comic continues in surprising fashion, introducing the supernatural into an otherwise grounded book.

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If this is the type of stories Taylor tells between now and the end of his story, Nightwing is going down as one of the best superhero stories ever told.

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It's probably one of the most well-paced reads across all three volumes of this title and Russell's line art matches exceptionally well with the story at hand.

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Despite the gloomy story at hand, the art and coloring provides a great sense of balance to the tale at hand, and the end result might be one of the best Norse Mythology issues to date.

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"Freya's Unusual Wedding" might be the best short story yet we've gotten from this Norse Mythology reimagination.

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From the leap, Phantom Road has the Twin Peaks qualities Jeff Lemire tends to draw upon in nearly all of his titles and for that, you can't blame him. Lemire knows what he writes exceptionally well and continues to hit pay dirt with this recipe.

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It's a dark story that's microscopic on the surface, before exploding in scope with just the littlest peak under the hood and Walta's lineart is one of those that can provide the necessary range. Not only that, but it carries the script forward like the folktale it is.

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Rogue Sun's sophomore issue quickly hits the beats glossed over in the comics' first issue, and it makes the title's second issue nearly as good as it can be.

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Parrott and Abel turn it up to 11 in Rogue Sun #4, with the story pushing the pedal to the metal and never letting up.

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Coupled with dynamic artwork from Ze Carlos and Raul Angulo, this entry in the Massive-verse is one of this particular comic world's most unique entries yet.

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Phew, the second arc of Rogue Sun comes racing to a close with its 12th issue, and boy howdy, it sure is a doozy.

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Rogue Sun #16 includes a little sample of everything that makes this title great. It skirts around horror, using demonic and monstrous characters in its ensemble, including multiple cameos and Easter eggs.

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Combined with something seriously killer art from Pat Zircher, and Savage Avengers #22 is a stellar return to form for this title.

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This is just one comic you have got to read, there's no way around it.

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Between Cantwell managing to pen a dynamite scene involving Data and Lore and Unzueta's larger-than-life action set pieces, Star Trek: Defiant #6 is good, ol-fashioned comic book storytelling.

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Feehan and Keane's teamwork echoes the work of House Allred, and the end result is a delicious little sci-fi romp.

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Star Trek: Defiant takes a hard left turn from sci-fi politicking and puts itself smack dab in the middle of a terrifying tale of cosmic horror.

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Cantwell expertly maneuvers this script forward ever so slowly, interlacing Plot A with flashbacks that finally give Nymira some backstory.

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This story might be about exploring the furthest reaches of space and even then, Picard's Academy #3 is strikingly human.

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With just one issue left, this story is turning into one that will be hard to part with.

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Though Strange Academy #8 isn't close to being something you can pick up and read on its own, it's a building block to a much steadier future. That is, of course, if the book can even manage to be more dynamite than it already is.

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As always, Strange Academy continues to be a masterclass in how to write a story with an ensemble cast.

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Now then issues in, Strange Academy continues to be one of the most consistent titles at the House of Ideas. Young manages to give the right characters the time to shine at just the right places, making the most out of a massive juggling act with this book's ensemble cast.

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Strange Academy is back and is delightful as ever, even with a harrowing tale at hand.

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No matter what the plot requires of these characters or where they're heading, there's always a tremendous amount of heart in Strange Academy"even when you think there's no possibility for some warmth and optimism.

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When Superior Spider-Man works, it works exceedingly well and luckily for fans of the story, Superior Spider-Man #4 is one of those times.

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There's no denying The Return has been a slow burn throughout the first two issues; for the most part, that remains the case here. What's different, however, is that he places new plot devices at just the times to keep you both interested and invested in this story that's beginning to be told.

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A near-perfect piece to the Sweet Tooth puzzle.

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Reading like a Saturday morning cartoon, the script from Shannon and Dean Hale is both light and personal, allowing readers to examine Kory's persona under a microscope.

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Tini Howard picks up the reins and knocks it out of the park with a delightful passing-of-the-torch featuring DC's favorite sorceress.

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When Task Force Z hits, it hits hard and this fourth issue is one that knocks you on your ass.

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Between the dialogue and Leigh's letters, Task Force Z #6 starts off like a classic Silver Age funnybook, and it only picks up steam along the way.

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Rosenberg's deep exploration into the cycle of being constantly resurrectedagainst your own will, nonethelessis something pushed to the forefront here and this book is much better off for it.

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That Texas Blood is back with a new arc and boy howdy, does it take a sharp pivot.

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This comic is very much an ode to the most rural communities across these lands and just like small town America, That Texas Blood will knock you on your ass if you're not careful about it.

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In a world of a breakneck action sequences, That Texas Blood continues to be a refreshing change of pace.

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Few books of the past year have annoyed me in the sense I can't pick up the next issue immediately after closing the back cover, but hot damn"That Texas Blood continues to fire on all cylinders.

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Despite involving a Satanic cult, this second arc was still microscopic in scope and as gripping as ever.

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You get the best of both worlds in That Texas Blood #19.

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The Cabinet is a subversive tale, zigging when you would bet the house on a zag. It's a genre-bending story that takes a slice-of-life comic and blends it with science fiction and high fantasy. All that to say, it's peak comics.

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All things considered, this sophomore outing is paced incredibly fast and makes for a rather light read, though that's not indicative of its quality script and lineart.

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Phillips' lineart is at its most vicious yet, helping craft this story into a beautifully brutal Western.

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Phillips' artwork this issue is also brutal in the best of ways, with blood and kablam's found aplenty.

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Combined with the particularly brutal work of Phillips this issue, The Enfield Gang Massacre is nothing short of a rootin' good time.

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The ending of The Enfield Gang Massacre was shown in the series' opening pages yet it still came as a heartbreaking surprise. That much is a testament to how well Condon and Phillips draw readers in with this particular Western, which puts character over story first.

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They did it"these mad lads finally did it. Five issues in, and they actually give Agent Scumbag even the slightest sliver of likability.

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Everything's all wrapped up in a nice little bow, and for the first time in four issues, I'm extremely excited to see where it heads next.

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Now that this story has found its footing, The Thing #5 is allowed to breathe and the end results are incredible.

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The Unbelievable Unteens comes to a roaring conclusion with the fourth issue of its mini-series"and it ends just as any Black Hammer title should.

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The pairing of Taylor and Lucas Meyer helps create a dynamic story that's lighter on the script side and darker on the lines.

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Although the past two issues started to chip away at this title's strong foundation, a quick exposition scene at the beginning helps iron out any wrinkles this story may have. It's shaping up to be a comic for the ages, there's no denying that.

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If last month's Undiscovered Country wasn't a big enough indicator, this issue makes it known"this title has gone full-on meta, and it's an absolute delight.

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Though aliens make up this comic's ensemble cast, it's still a surprisingly human story that's as charming and optimistic as it is heart-wrenching.

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The comic is an earnest tribute to every X-Man, both new and old. Plus it's elevated incredibly well by Edgar Salazar's moody line art.

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Though the script lurches forward a bit all too slowly, the payoff is entirely worth it.

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Though stories with anti-mutant propaganda are a dime a dozen at the House of Ideas, Guggenheim's reductive script removes all the frills and turns it into a story that's incredibly human.

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It's taking a while to get from Point A to Point B here, but at least it seems like the story is on a rebound from the past few issues.

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Despite being published by the biggest independent publisher in the land, 7147AD #1 feels like an underground comic through and through.

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No matter which way you shake it, this outing could very well be Bendis' best book on Action Comics so far.

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Nick Spencer is firing on all cylinders when it comes to Amazing Spider-Man, and this issue in particular is the perfect launch for a brand-new story arc.

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With an event that's been building for quite some time, this first issue is certainly a step in the right direction.

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Two issues in and this mini-event has gone just as one would predict.

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It's definitely hard to stay dry-eyed during this beautiful, poignant tale about being different from the norm.

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Focusing on Lizard's love for his son, this is a classic father-and-son tale full of heart.

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On the final home stretch, the event seems to finally be getting some footing underneath itself.

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Cunning and mischievous are two words that can describe both the Vulture and this book.

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The penultimate issue of "Hunted" is the arc's best book yet, setting up an explosive finale.

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Despite coming off a mini-event in which people were hunted, Nick Spencer and company take Spider-Man to a whole new low here, introducing an all-new villain that's bone-chilling, to say the least.

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Something like this would get exhausting week after week but it's a great trip off the beaten path this Wednesday.

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Sure, there's the predictable cliffhanger of an ending but at the very least, it doesn't attract from the solid storytelling in the first twenty pages.

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Equal parts survival war story and explosive space-faring sci-fi tale, Annihilation Scourge: Alpha is an incredible nod to the Annihilation stories that came before it.

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This book has its fair share of thrilling scenes"and it also has its fair share of hopelessness and sorrow. Luckily it's all balanced to equal a pretty well-rounded book.

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Antioch #1 is a formidable debut issue in a new comics world full of promise.

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. In a world a bingable content, Aphrodite V might not be for those looking for high-flying action within every panel.

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On the surface, it's an action-packed page-turner but as you dig deeper as the issue progresses, it's a political thriller that'll keep you trying to catch your breath.

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Foxe's script is brisk and packed to the brim with Deadpoolian jokes, some of which land to great effect while others are rather groan-inducing.

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As the new chairman of the Avengers, T'Challa finds himself in the most peculiar of situations, and fans are left debating whether he'll be a character they can end up trusting. If that's not enough, the subplot featuring the return of Phil Coulson includes a blood-chilling turn that shows off a whole new side of that character we've never seen before.

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Equal parts thriller and spectacle, The Devil You Know #11 is the Hellboy Universe at its finest.

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Barbalien: Red Planet might have an alien from Mars as its lead character, but this story is much more human than most other comics you'll read today.

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Reading Batman Kings of Fear #4 is akin to finding yourself waking up in the middle of the night drenched in sweat after a terrifying fever dream.

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Though the dialogue seems rather cut-and-dried, the premise of the mini-series is still intriguing enough to provide an alternate look at the Caped Crusader.

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The plot behind this story was good in small bursts with six issues falling right in the sweet spot between ending too quick and dragging on too long.

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A fun take on the trading-a-paper-clip-for-a-car viral events of yesteryear, Ridley's script is a powerful look at how one of Gotham's villain came to be.

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With an incredible amount of heart in just a few short pages, I found myself relating with Detective Chimp more than I'd ever thought.

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While the dialogue seems a bit elementary at points, it's perfectly written for the two youngest protagonists in Mikey and Brennan.

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While Williamson, Bressan, and Lucas are great, this issue serves as a lettering masterclass courtesy of Pat Brosseau.

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Though hard to follow at times, this genre-bending issue is firing as well as it ever has, which is saying something as it's been great of late.

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Though it has its faults with some weaker character development with the vast supporting cast, Birthright might be stronger now than it has ever been.

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From the second you open the cover and flip the first page, Birthright #41 is in your face with a set of three two-page splashes that sets an epic tone for the second-to-last arc of the series.

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This book has definitely had its highs and low and at this rate, it's looking like it just might stick the landing if the past few issues have been any indication.

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Despite being set in the midst of a battle between worlds, Birthright #43 is slow on the action but thankfully, that's completely warranted this go-around.

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Anxiety-inducing in its fullest, this title is setting up an epic conclusion"here's to actually sticking the landing when it so arrives.

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For this final arc, the Birthright team decided to change up the status quo"a move that's paying off as this new story is as fresh as ever, despite the title already nearing 50 issues.

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Sometimes event tie-ins work, and sometimes they don't. Believe it or not, giving Felicia Hardy the most powerful magics in the universe works"and it works damn good, at that.

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This issue is exactly what it needs to be at this point in the arc and then some.

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Most certainly a period piece, this job does a fantastic job of tackling a war-time tale.

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At times, the plot feels redundant as the same characters fight time and time again, but that's a war for you.

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A fitting end for this Black Hammer mini-series, '45 makes sure to touch on it all.

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By the end of the issue, I was left wanting more, mainly because it felt this issue was a couple of pages too short.

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Though a bit toned down from the last issue, this title is still interesting as all get out"there's no denying that.

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This self-aware issue was only made better by the incredible Colonel Weird, and Rich Tommaso's simple, yet effective, art was a perfect pairing with the tale at hand.

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When you think it's going left, they go right and keep you guessing, something that leaves you begging for the next issue in line.

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You can feel a massive shift is coming to the Black Hammer universe and after a few scaled-back, more calm issues, Age of Doom #11 is a pleasant breath of fresh air before the proverbial s**t hits the fan next month.

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Lemire, Yarsky, and company are slowly pushing this title to a massive Black Hammer event. Because of the simmering plot that continues to heat up, the tension in Reborn #2 is especially palpable.

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There's a certain mystery still lingering about Lucy and her past with Doctor Andromeda and that's starting to run just the slightest tired since there's been no real movement on it in two issues but as of now, it's a pretty big non-factor.

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Malachi Ward and Matthew Sheean arrive to take over Reborn artist duties, and the new styles conveniently fit the changing tone of the book.

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The Black Hammer story has always been best when Lemire balances complex storytelling over the span of multiple timelines. While that could introduce more confusion, especially when the plot itself involves the introduction of a multiverse, this script manages to balance it all exceptionally well.

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The mysteries of the Black Hammer universe come to a head here, in heartbreaking fashion.

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The most important plot thread is tied up, so kudos there; there's just a lot left dangling by the time you close the back cover it hurts there's a wait until Black Hammer: The End.

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All in all, Black Hammer: The End #1 is a very promising beginning to this story's conclusion, it's just pulled in one too many directions to be the perfect launch.

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After multiple issues of waiting for some development by Lucy Weber, readers finally get that movement here and the story is much, much better off because of it.

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Its purpose is to flesh out these characters and tell fun stories while doing so and on that front, Black Hammer: Visions #7 aces it.

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As with other entries in this anthology, this book neither really adds or detracts from the primary Black Hammer storyline. It does, however, finally lay some groundwork for the Horseless Rider, giving a character we may or may not see again some time to shine.

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Because that world-building takes center stage, the plot progresses to a crawl. Despite that, it does bounce around to a few different scenes, introducing new characters and ideas along the way.

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While the storytelling of issues past has been equally outstanding, Ward's script here crumbles in on itself as it jumps around time one too many times with its non-linear story. Still, it's one of the most gorgeous comic books you'll be able to pick up this week.

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Luckily here, the issue both pushes the story forward significantly while also giving readers some lore-building that helps build out the main character's arc and role.

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. From the opening sequence until the end of the book, my jaw remained dropped throughout the entire read.

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Jeff Lemire and Doug Braithwaite's limited series comes to a roaring conclusion in Bloodshot Salvation #12.

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Book of Shadows #1 is a solid set-up for an intriguing premise, giving Valiant their own shot at hosting a summer comic book event.

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Cifuentes continues to put at some strong work on the art. Between he and Filardi, these horror characters are rendered just as well as they've ever been.

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Three issues in and Brynmore finally delivers on the promise of the horror, introducing readers to a story dealing with both vampires and zombies.

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Four issues in and Brynmore finally becomes the title it was hyped as, a horror tale perfect for the season.

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One hell of a debut for a new indie superhero book.

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Beaten and broken, there's nobody that writes a fractured Steve Roger better than Ta-Nehisi Coates.

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With just the right pace and storytelling, it's hard to go wrong with this run -- it hasn't let me down yet.

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While the prison has grown slightly tiresome, at least there's a fair share of explosions, bangs, and action and keep you excited for a moment.

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If Marvel Studios' Captain America: The Winter Soldier were a comic series, it'd be Coates' latest run with the character. A political thriller from cover to cover, this tension in this month's issue is palpable.

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As I've said before, Steve Rogers is at his best when he's his own worst enemy and that might be more apparent than ever.

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This whole Captain America goes Western is totally a vine I can get behind. There's a certain Frank Miller-Esau's storytelling that comes from Coates and luckily for this creative team, I happen to be a major fan of that.

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Captain America #15 slows this run to a crawl and yet, it manages to be captivating.

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A bit of a slow burner, this issue sets up some major points for future issues and when (or if) they pay off, they're bound to pay off in an epic fashion.

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Complete with monster hunting spies and more monsters than you can count, Capwolf & The Howling Commandos is much more thrilling than its predecessor.

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Although Simon Spurrier has scaled back the pacing for Coda #5, this issue is the first real deep dive we take into the relationship between Hum and his wife, something I've been begging for the entire series.

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Spurrier's able to make the reader care a whole lot about a character such as Hum the Bard, somebody that says as few of words as possible.

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With more twists and turns than an M. Night Shyamalan movies, Coda is difficult to follow at times, but there's never been a time where Spurrier and Bergara leave us hanging.

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Si Spurrier continues to craft an interesting tale with the down-on-his-luck bard that should be tired by now but yet, it remains intriguing and fresh.

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Though this issue was rather slow and smoldering in and of itself, it's pretty apparent worlds will collide next month in spectacular ways.

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The end of Coda is here and it's just as delightful as you'd hope.

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If you're looking to laugh out loud, this book's the right one for you as it will have you rolling on the floor.

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So, this title is still a thing... And surprisingly this month, it may be the best issue yet.

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Crave #1 is as sexy as it is tense, a coming-of-age story shrouded in a story made for an older generation.

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Using Russian folk tales to help push the overall narrative forward, this book is wholly unique, and a grand introduction to a promising story.

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Crimson Flower is moving full steam ahead, there's no denying that.

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For what it is, Crimson Flower is an action-packed mini-series that adds a fresh stance on today's popular pieces of action media.

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In the penultimate issue, the art team of Mindy Lee and Michelle Madsen really let the work stand out, crafting some of the best art on the shelves this week.

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An explosive finale, Crimson Lotus #5 has all the makings of a classic horror thriller. From fiery creatures to demonic children, this issue keeps engrossed throughout.

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Mackie's plot does take a little bit too long to get going but once it starts lurching forward, the title is quickly off to the races with exciting action set pieces to boot.

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Two issues in and this story is very much grounded, but that's perfectly all right this comic knows what it needs to be and it excels at that.

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The book features an ending that's all too cliche, but the stories told and lessons learned amongst the way make it a very solid read.

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When a property like this fully realizes what it is and embraces it, that's when the results are best and Simone and company fully embraced this bizarre crossover and made one hell of an intriguing read.

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It's camp to the fullest, and that's something this issue wears proud.

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Joe Kelly's nod to Deadpool & Wolverine is timely and entertaining, a worthy story in its own right.

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If you're looking for blood-pumping, page-to-page adventure, Death or Glory #4 might be the perfect book for you.

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The story itself is still a bit too slow for my liking, but I can overlook that with all of the other positives in this month's issue.

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It may have taken a while to get there but I'm totally digging where this book"and Remender's world"are going from here.

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The timing and pacing is right, and the split between captioning/narration and dialogue is a silky smooth blend.

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This Remender and Bengal hit has been nothing but blood-pumping action for nearly a dozen issues and the finale lives up to expectations in every single way.

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For the first time in a few issues, Deathstroke #39 pumps the brakes a bit and allows the story tobreathe, giving extra time to the bits and pieces that need it.

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Backed to the brim with panel-leaping action, this issue leaves you with a massive twist that's both shocking and heartbreaking.

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Coupled with the line art from Javier Rodriguez, Defenders: Beyond #2 is one of the most gorgeous books you'll lay your hands on this week.

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Even at its darkest, there's still a sense of hope"and that's what's going to end up setting this tale apart from the rest.

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Devil's Reign straddles closer and closer to a pseudo-Civil War event with each passing issue, but Zdarsky's scripts are fully aware of that with some meta references throughout.

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The story itself continues to be fine, despite Kingpin's motivations changing with each issue. As it stands now, Fisk's motivations will surely be his downfall, and it feels like that's something we've seen one too many times before.

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Zdarsky and company pack the Devil's Reign finale to the brim with the right bits it needs to end up as a suitable finale.

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Trying to predict the future aside, Doctor Strange #2 does a lot of the heavy lifting required to establish an elaborate story and it does an exceptional job of it at that.

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After this issue, this storyline is barreling forward full steam ahead, and it doesn't look like it plans on pulling any punches.

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A genre-crossing thriller, Dogs of London #1 simultaneously tells a classic noir tale while updating the narrative for current times.

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Dogs of London seems to finally hit its stride in the title's fourth issue, bringing lot points together in a cohesive manner for the first time.

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A delightfully brutal ending.

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If you want to see Gail Simone at the top of her game, pick up this title.

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Although a book like this would probably get tiring as an ongoing, this one-shot was more than enough to keep me laughing.

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As you might expect, things get real weird, real fast. Almost so weird, a sense of doubt is instilled as to whether or not Soule and Browne can tell this massive of a story in just eight issues.

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Though there's one more issue left, this issue feels like the definitive conclusion given virtually all character arcs are wrapped up by the time the back cover closes.

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Though this series was inconsistent throughout its run, Soule and Browned pulled out all the stops exactly when they needed to.

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The world Steve Orlando continues to craft in Electric Warriors is astonishing.

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A fitting end for the miniseries, Electric Warriors ends on its highest point.

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The plot threads here make sense and over all, it pushes the whole spin-off forward. That said, it's still a far cry from being an essential part of the overall story of Empyre but after the improvement from issue #1 to #2, I'm anxious to see where this book goes next.

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It's an intriguing new start for readers new and old, alike and, at the very least, it's evident this creative team is setting out to establish a definitive take for one of Marvel's biggest unproven ideas.

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The Eternals have always dabbled in political intrigue, dipping their toes into the whole Game of Thrones or House of Cards of it all. Gillen increases that tenfold with this run, and it's a plot thread more evident than ever in this third issue here.

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Luckily for this creative team, they ended the arc on arguably the highest note of the series yet, with good signs pointing to the second arc next month.

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With all that taken into consideration, this issue is still a necessity in the grand scheme of things, because it shows just how dangerous of a villain Thanos is. Not only that, Gillen and collaborators flesh out this corner of the Marvel universe tenfold, and as a result, have created a must-read issue for those keeping pace with the primary story.

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In the grand scheme of things, a comic like The Heretic fits in perfectly with what Gillen and Esad Ribic have built with the main title, but not so much on its own.

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A colorless comic can only work under the exactly right instance, and Lesniewski continues to nail it.

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Antithesis comes to a close here and surprisingly enough, it might be the mini-series' best issue yet.

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Though the comic very-much has a movie tie-in vibe, it's still leaps and bounds better than it should be.

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Weisman and company stay true to the property's roots, and that should prove beneficial in the long run.

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It's only taken the better part of six months to get this comic on the tracks, but Weisman and Kambadais really start cooking with Gargoyles #5.

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With the return of another Gargoyles favorite and some of the world-building that made the animated shit a cult classic in the first place, Gargoyles #7 is a breath of fresh air for this comic series.

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While Gargoyles #8 doesn't do much to advance the plot, both Goliath and Coldfire get a substantial amount of character work.

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Gargoyles #9 is an issue that'd make Matt Murdock blush. Not only does Greg Weisman write a trial (or hearing) accurately, he manages to keep this low-octane issue.

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Brisson and Kuder team up to pack a hellish punch in a debut issue many will likely see as a return to form for these ol' hotheads.

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Things are pushing forward full steam ahead and before too long, there's bound to be an epic showdown"we've just got to wait.

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The Spirit of Corruption is a killer concept (no pun intended) but so far, we've yet to see just where it's going to take the character and as if yet, it hasn't taken him very far at all.

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As a book, everything's incredibly well paced and it's got everything you would want from a Ghost Rider comic"motorcycles, fire, Mephisto, and a whole ton of demons. Though the plot resolves itself successfully enough, it's a bit messy in how it gets there.

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Smith's lineart is ideal for a story such as this, and when combined with moody colors from Bryan Velenza, a dark and gritty issue of Ghost Rider is delivered.

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Ghost Rider #3 is dark and disturbing, and there's really no way around that.

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Ghost Rider continues to chug along with a surprisingly action-packed issue despite a script that's paced to a crawl.

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Every loose end comes together and it comes together quickly without so much as a second to breathe, all leading to one of the biggest Ghost Rider reveals in recent memory.

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hings get real weird, real fast in Ghost Rider #20 and quite frankly, it might be one of the most demented things we've seen in comics in a long time and that's a good thing.

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With a creepy setting, Benjamin Percy writes a dynamite tribute to spooky season and it's darker setting combined with Danny Kim's lineart the errs of the side of camp, Ghost Rider Annual #1 is a good tome for the season.

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As with the main line, Vengeance Forever is dark and deeply personal, and even though it carries a T+ rating, a lot of the content within borders on the mature side.

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Ziglar gets the voice of Miles arguably more than anyone in comics today, and Coello's kinetic linework provides for some tasty action pieces.

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Suffice to say, this special release is the perfect tribute to both Len Wein and Dave Cockrum, two iconic creators no longer with us.

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With undertones of M. Night Shyamalan's Signs, the all-star duo of Jeff Lemire and Andrea Sorrentino have a thrilling tale on their hands.

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In Gideon Falls, it seems for every question answered, two or three new questions arise and therein lies the beautiful story Lemire and Andrea Sorrentino have been able to weave through nearly half a dozen issues.

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Gideon Falls continues to be nothing short of a breath-taking thriller and when you think it's about to go left, Jeff Lemire and Andrea Sorrentino go right.

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Although past issues have fallen flat, Gideon Falls #8 is a page-turning thriller that you won't be able to put down.

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Without Lemire's thrilling writing, Sorrention's artwork continues to be picture-perfect for a horror title " you could practically read this issue without any of the lettering and still feel a palpable tension exude through.

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Gideon Falls continues to be one of the most perplexing, head-scratching titles on the shelf today.

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While you'll likely get lost jumping in around this point, there's no denying that Gideon Falls is a must-read comic as it enters another year in print.

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The story of the Black Barn is even more mysterious than it's ever been and as this particular arc inches towards a close, it's clear big things are in play.

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This series continues to be a psychedelic thrill ride month in and month out.

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By itself, Gideon Falls #23 is a solid-enough read but if you can learn one thing from this book, it's that it's just another piece of a thousand-piece puzzle.

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There's no denying this series is coming to its screeching conclusion and that end, it all kicks off here.

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While some things may be tired, Abnett's scripting gives it all a fresh coat of paint that injects life into Marvel Cosmic with every passing page.

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Though this finale is a bit rushed to get everything in in time, it's still comic book goodness to the max.

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Certainly a slower issue than books past, the team continues laying the groundwork for an explosive cosmic outing.

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This cliffhanger in this issue was almost too predictable, although the reveal itself was as metal as anything else you'll see this week.

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There's plenty here to make any fan of Marvel's cosmic heroes excited about the future.

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This arc is off to an exceptionally strong start, and if the first two issues of the story are any indication, fans will soon be in for a delightfully tasty treat.

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This story is getting real big, real fast and combined with one hell of a cliffhanger, it's hard to make an argument against reading this book.

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Ewing's been excellent about spreading that out from issue to issue, however, so if that keeps up, "The Last Annihilation" could be something special.

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A satirical tale sure to make Master of the Universe fans jump with glee, Ewing's script here balances seriousness and comedy exceptionally well, injecting jokes right when needed.

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Though Kindt's script is slow and missing a little spice, the frameworkcombined with Jenkins' nightmare-inducing lines and watercolorssets the stage for a killer horror title.

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Tones of Stephen King intertwine with Lovecraftian-esque monstrous horror in this slow burn.

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It's surprising just how shocking this title can be even if you expect the unexpected, something that can largely be attributed to the brisk pace the comic carries, allowing you to flow between pages with incredible ease.

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Between the mind-bending story"which pairs seamlessly with stellar lineart from Rodriguez"The Harbinger has cranked out two great issues about the return of Peter Stanchek. There's still a little more character work I'd like to see done, but so far, a complex plot sets the stage for one insane story.

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Axelrod's script skips along at an excellent pace, even though it doesn't focus on the eponymous hero for a solid chunk of the issue.

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Although being reincarnated throughout time has long been part of the Hawkman mythos, DC makes a tweak to the character's origin, revealing that in addition to being reincarnated through time, he's also been reincarnated through space, a move that should add plenty of depth to the character as the series progresses.

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While the travel across space and time can be a bit jarring at points, Hawkman #4 includes a fun cliffhanger that definitely begs you to pick up the next book.

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With the direction this title is heading, I'm sold on a Hawkman comic for the first time in a long while.

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Arguably the best issue of Venditti's run, Hawkman #8 kicks off a new story arc that's bound to please.

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Arguably the most exciting book in Venditti's Hawkman run, this issue has page-turning action from the moment you flip over the cover.

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Page-turning action, attention-grabbing dialogue, and beautifully-crafted art, Hawkman #10 is a very solid read.

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This title continues to genre-bend, week in and week out, and it will always keep you on your toes.

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Just when things begin to show even the slightest staleness, Venditti rips you back into the fray with another jaw-dropping issue"that's exactly what Hawkman #17 is.

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There's going to be a chance that this arc writes itself into the corner based on the groundwork it's laid so far but hey, enjoy the fun while it lasts.

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If there's one thing for certain, it's that Rob Venditti isn't afraid to push this book to the brink and back.

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Again, 23 issues in and Venditti keeps this title as fresh as ever.

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This Hawkman run roars to his conclusion and as you might expect from this team, the penultimate issue is as good as they come.

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Despite the general "corniness" of 80s cartoons found within, He-Man and the Masters of the Multiverse is a very on-brand, worthwhile read for fans of Prince Adam and company.

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With a particularly gruesome scene early on, this issue is a reminder that once you feel things might get stagnant in this universe, something comes right along to shake things up.

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A fitting end to BPRD '56, this issue " believe it or not " manages to take Hellboy to places he's never been before.

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In the annual tradition of making the holiday season a little more sinister, the creative teams assembled on this Hellboy Winter Special hit their stride as they craft tales perfect for the season.

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The story at play here isn't new or groundbreaking, but the treatment of the characters is, and that's what you'll need to watch as the series moves along.

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Icon and Rocket #1 served as a suitable relaunch for DC's Milestone revival and now, the title's second issue blows the lid off it all.

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Icon and Rocket wraps its first arc in high-octane fashion, pumping out one of the most action-packed issues of the return yet.

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Immortal Sergeant #7 soars as the title's best-yet as the eponymous curmudgeon finally starts turning the corner not into a likable character, but an understandable character at the very least.

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This issue, arguably more than any of the series, makes the character all-too-real and the story is so much better for it.

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Using her recent death"ah, comics"to her advantage, Natasha goes through this "Infinity Countdown" one-shot tie-in with no worries in the world and by the end of it, she seemingly becomes one of the most powerful beings in the Marvel universe.

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Complete with an appearance by a certain villain and just became a blockbuster sensation on the silver screen, writer Jim Zub continues to knock it out of the park with this coming-of-age superhero troop.

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This issue has tremendous amounts of heart and proves the old adage of "never build your house on rented land" correct.

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While the ending was a bit all too predictable, the creative team pulled some interesting strings with Adam Warlock and reintroduced a few new characters that are sure to make cosmic fans happy.

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Jed MacKay's script is strong, and Jefte Palo's artwork looks as if it was taken straight from a comic produced in Wakanda.

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Infinity Warps #1 is exactly what it needs to be. With three-and-a-half mini-stories in one title, it gives creative teams just enough room to experiment with this mashed-up characters without drawing it out too long.

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Sure, most of this material might not stick around in a post-Infinity Wars world, but the lore and origin laid out in Infinity Wars: Iron Hammer #2 is quite interesting, and for fans of other of the two main characters Iron Hammer represents, it'll be a fun read.

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This book isn't bound to win an Eisner, but it invoked enough fuzzy feelings within me that allowed me to look past its shortcomings.

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Though most of the tie-ins have largely felt like fan service, Sleepwalker #4 stands out as its themes of dreams and nightmares runs deep.

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Though origin stories tend to be slow for me, I thought this issue was fairly well paced, and it introduces some additional warped characters you'll be sure to love.

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Duggan's relentless in his punishment of Stark, putting the character into a corner that he may not escape from.

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At this rate, it's almost sadistic for what Duggan is making the character endure, but hopefullyjust hopefullythe payoff happens before the gloominess runs stale.

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The tension created here is palpable and if we know this creative team, things are about to get real explosive, real fast.

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The pieces are falling into place exactly where they need to be and the excitement in this story is palpable.

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It's taking a long, long while to get from point A to point B but thankfully, Duggan and Frigeri have plenty of stories to plant along the way.

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It could have used another issue to slow things down and give things some time to breathe but all in all, a formidable ending for a solid Iron Fist story.

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Within this single comic issue are five stories staggered throughout the Marvel Comics timeline, providing readers a glimpse into backing material surrounding some of Iron Fist's most pivotal moments.

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As Heart of the Dragon barrels towards its epic conclusion, it continues to feel more and more like an event title that's supposed to spread across multiple titles.

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For as messy as this mini's plot got at times, Heart of the Dragon #6 does an excellent job at slowing down the pace, allowing readers to catch their breath and sort things out. In fact, the events of this series could change the future of Danny Rand forever, should the story stick.

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It's a big popcorn book through and through as the pacing on this issue is set at a breakneck pace.

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When one starts to factor in magic and sorcery, however, anything is possible and I feel that as the story progresses, Tynion and company have certainly laid the groundwork to make a series that will keep you gasping as you rapidly flip page to page to try and find out what happens next.

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James Tynion IV's writing continues to be superb and the reluctant bromance between Swamp Thing and Constantine is a welcome sight for any JLD to withhold.

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Though this issue wasn't as zany as issues past, it still keeps the faith up that magic will be the biggest piece of this puzzle as it continues into its second arc.

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If you happen to be looking for a comic that will scare the daylights out of you, this one is it.

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The story still isn't as strong as it was at the beginning of the Tynion run, but it's certainly on the right track to return there.

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With a killer cliffhanger to boot, Justice League Dark is a quick return to form for the series after a few off issues.

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This issue isn't the strongest of the bunch, it continues to beat the same drums we've seen time and time again but at the very least, it's a very solid ending of the story at hand. If we're being frank, it almost reads like a fitting series finale at that.

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It may not pay off in the end if it spreads itself too thin but hey, we're not there yet"it's working now and it works very well in this issue, at that.

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Picking up the tension exactly where it left off in the last book, Justice League Dark #22 is a 20-page panic attack that forces you to wait for the other shoe to drop.

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Readers get a peak John Constantine here in a deep story that's surprisingly easy to consume, given the tone and all.

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Like Tynion before, Ram V has done an excellent job building the intra-team conflict and reducing them to the smallest of their own selves, providing a chance for reflection that, in turn, makes for a killer team-up tale.

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Justice League Dark is building up to something fierce and sooner or later, it's going to have no choice but explode.

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Things are moving forward almost too quickly, but at the very least"you won't be bored.

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At the very least, it's nostalgic and many readers should get a kick out of that.

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It's the perfect mismatch of a zany plot with animation-inspired artwork that is really starting to create something special.

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Sometimes the style has faltered this title but here, it's probably at its best.

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Despite the title's two Supermen doing most of the work this issue, Martian Manhunter still controls the narrative and that creates a bit of a jarring contrast between what we read and what we see on the pages. That said, this issue in particular continues to drive home the idea of wacky multiversal goodness, and that adds plenty of brownie points by its lonesome.

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The plot runs thin at times, especially as it nears the end of this run, but the combination of concept and lineart is definitely enough to keep someone engaged throughout.

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If you were hoping for dope ass-kicking in every panel, you might want to look elsewhere.

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Between the Polaroids and gritty-yet-refined line art of Doug Dabbs, Sprout's not only able to communicate effectively with other characters in this story, but with those reading the comic.

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Klik Klik Boom #2 continues the story of Sprout in spectacular fashion as the comic molds itself into one of the most inventive stories of the year.

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The mind-bending, sci-fi thriller pages of Low #20 provide plenty of blood-pumping, page-turning action to keep you entertained for the duration of the issue.

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This genre-jumping book continues to impress nearly years in and it's far from stale.

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This title may have finally found its stride; unfortunately for most, there's just one issue left.

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In a world where there seems to be a new post-apocalyptic title or two released every week, Low Road West offers a surprisingly fresh take on the genre.

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While the book moves at a slower pace, there are quite a few subplots/alternate storylines going on that will keep readers happily occupied.

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With each passing issue, Lucifer gets deeper into tales of the occult, and, quite frankly, it's bizarrely delightful.

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It's pretty easy to notice how well Max and Sebastian Fiumara's artwork goes with this title.

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Lucifer is back, and it doesn't look like he intends to slow down anytime soon. While this issue took a step back in terms of pacing and page-turning action, it laid the groundwork for a promising future " not to mention the grand cliffhanger.

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Compared to issues past, this book is a bit slower, but the tension it builds is palpable and all but guarantees an explosive tale in the near future.

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The one thing about this book is that the second you think you have it figured out, it goes off on a tangent you never saw coming.

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If there's one comic this week that most resembles a fever dream, it's most certainly Lucifer #10.

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There's no better scheme in comics than in Lucifer and readers finally start to see the Devil's long game in this issue.

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Carrying the traditionally dark tone of this title, a certain lightheartedness is inserted this month that makes #14 a real treat to read.

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There's a tremendous story in the works between ancient Norse mythology and the legions of Hell and so far, it's been great to see unfold.

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The Wild Hunt is far from new to fiction. We've seen it countless times in comics, novels, and in the annals of mythology. Yet here we are with Lucifer and the tale itself feels as fresh as ever.

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Man-Bat #1 is both a solid primer for the title character, and a splendid introduction to a great story. Though this team tries to cram more big name stars in to help carry the title, Man-Bat still stands out entirely on his own merits.

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Man-Bat #4 should lay the groundwork for an epic finale, and that's exactly what it does.

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The ending does come at a rapid pace, but this issue's return to the basics helps to stick the landing.

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This series is an attractive offering for those looking something not-too-serious, with the understanding the tales within have virtually no bearing on the overall health of the Marvel Universe. Plus, Marvel #2 has one of the funniest Dr. Doom sequences comics has ever seen.

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In a new anthology series from Marvel, Marvel Comics Presents is set to debut a fresh new set of tales each month featuring a wide variety of creators.

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The best part about it all is the striking artwork from Juan Ferreyra, including a beautiful two-page spread that is nothing short than striking.

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Largely contained within one apartment, Leah Williams' story doesn't need flashy action or larger-than-life set pieces to be downright delightful.

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While it moves at a brisk pace, Ketch's battle with Wallow is as epic as it is haunting, something that ends up providing quite the action-packed short story.

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This book might have a sale date of 2020, but it's classic Kirby Marvel through and through.

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Though a "Spider-Man title" in theory, this microscopic tale benefits heavily from having the web-slinger far removed from its characters. The end result gives fans something they probably didn't know they needed.

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It's a beautifully harrowing comic, that much is for certain.

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Through clever design work and ground-breaking panel layouts, Mazebook #1 is amongst some of Lemire's easiest books to read, though you'll still want to instantly re-read it to try cracking this mystery for yourself.

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In standard fashion from this creator, there's an abundance of mystery that will continue to build up so if that's your thing, Mazebook is a superb read.

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I think I've already said that Mazebook is "peak-Jeff Lemire," but that's something that becomes more apparent with each passing issue.

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This fever dream of a comic can go one of a million ways and you can best believe you'll never see what's coming next.

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While the script of Miles Morales: Spider-Man #14 is ultimately something readers might expect from tie-in issues, the line-art of the issue is something that elevates it to any entirely new level.

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This new era of Power Rangers hit the ground running and at this point shows no signs of slowing down in the least.

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Minor Threats #2 has each panel packed with characters and various ensembles, making for a brisk and beautiful read. This is what comics are all about.

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This issue is charming and delightful, making me instantly want to put up my Christmas tree and go outside and make a snowman.

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There's no shortage of action and blood in Morbius #2, exactly what the doctor ordered when it comes to the Living Vampire.

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If you don't think you're the target demo for this book, you may want to rethink, because you may be surprised"this book is fun through and through.

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This title serves as a constant reminder to not take life too seriously, especially if you manage to find yourself reading comic books more often than not.

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If the script called for more action sequences, Night Thrasher #2 would be one hell of an homage to all things 90s but for now, it's a bit too tame.

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Si Spurrier's lore introduced here is nothing short of heavy, with signatures of Hickman-ian world-building found throughout. Still, Spurrier's script is able to pace itself enough that readers connect with its characters as they traverse the universe in an attempt to stop the villainous Essex.

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Although this run has less and less to do with the acrobatic fights Nightwing is known for, it has more and more to do with the man behind the mask, and that's certainly a refreshing change of pace.

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Chris Mooneyham takes over the art on this issue, and the artwork is perfectly befitting for a tale set in Bludhaven. Imperfect and gritty, the unique style just makes sense.

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Ric's budding relationship with his favorite bartender was a welcome addition considering we were getting to the point that if we received yet another "Dick Grayson brooding over the city" book, it might as well have been renamed Batman 2.0.

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Another issue of Nightwing where Ric Grayson doesn't put on the blue-and-black suit, and somehow it manages to get better.

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Ric finally returns to action, and it's just as good as one would expect.

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An interesting premise to help cement a new arc is certainly promising for the future; you've just got to hope it ends up delivering.

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This is the closest to Nightwing we've seen Dick Grayson in months and thankfully, it's a breath of fresh air.

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Nightwing #74 reads like it was plucked straight out of the Silver Age, for better and worse.

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To be frank, this issue alone does it much better than the past 20+ issues combined.

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Combined with the type of season, Nightwing #77 is a cheerful and heartwarming tale perfect for this time of year.

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There's a lot going on as Tom Taylor begins to weave the plots he laid down the two issues prior and, as always, Bruno Redondo is right there to make easy work out of the script.

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Things are still moving forward, just much more slowly here than in issues past. That's not necessarily a bad thing, it's just a change of pace that will help keep this book fresh.

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Even though the action takes a backseat for the majority of this issue, Redondo's lineart is as gorgeous as ever and here, he gets to show us just how much range he has.

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While these event tie-ins did take away some steam Taylor and Redondo built up prior, at least it's becoming a worthy story in and of itself rather than standard event fodder.

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Here, Taylor's script does an excellent job of balancing the two lives of a superhero the one where they save the lives of anyone they can, and the one where they try to live a life of their own.

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In what will likely be the biggest twist of this series, readers are left hanging with a rather large cliffhanger one that firmly ties Taylor and Bruno Redondo's run to that immediately before it.

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Featuring guest artist Daniele Di Nicuolo, this story seems inconsequential on the surface. You dig even the slightest bit, however, and you get a treasure trove full of character exploration and examination on what it means to be a hero.

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Nightwing #102 bridges the gap between two major story arcs, and things are definitely barreling forward full-steam ahead.

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As has become the norm in this run, Tom Taylor has thrust Nightwing into a seemingly winless scenario. Only each time, Dick Grayson pulls through only as he could.

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After months of stellar work, Tom Taylor and Travis Moore bring their biggest story to a close in an incredibly fitting fashion.

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Taylor heads back to the days of Nightwing's previous creative team with this new arc, bringing characters and lingering plot threads from then and pushing them into the spotlight here. It's a risk brining much of that stuff back given how stale it ran, but let's see what this new team can with it.

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From the leap, it's clear Stephen Byrne should have been drawing Nightwing stories long, long ago.

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It's an interesting choice to put action on the backburner in this final arc, given Redondo's best when he's able to flex his artistic muscle with larger than life set pieces. Still, Taylor knows how to beat the hell out of Dick Grayson, and he's making sure ol' Nightwing gets put through the wringer one last time.

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It's not a Christmas or holiday story by any stretch of the imagination, but it still carries that warmth that comes with comparable stories, despite it being a dark and gritty piece.

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At long last, Tom Taylor gives an origin story to the villain that's been stalking Bldhaven, ripping the hearts out of those most unsuspecting. It's delightfully twisted, setting up the antithesis to Dick Grayson's all-American persona.

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Maybe I'm just excited Dick is Dick again or maybe, just maybe, this title is starting to redeem itself.

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Norse Mythology is back for its third round of comic book adaptations, and it's starting off with what could amount to one of the series' strongest issues yet.

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There's something about a story in which someone like a god fears death, and Doran illustrates that perfectly.

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Unlike this series' debut, it works best when focusing on one story and that's the case here with Norse Mythology #3.

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Gaiman, Russell, and company made the perfect choice with David Rubin on the "Loki's Children" story, as the Sherlock Frankenstein alum's haphazard lineart gives an incredible feeling and depth we've yet to see on this title"somewhere between Genndy Tartatovsky and some pulpish steampunk goodness and for that, the book is infinitely made better.

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In terms of the script, it's a simple story that needed to be stretch into a sizable comic script, and Russell manages to do that exceptionally well without sacrificing any of the pacing.

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Between the two artists at hand, Norse Mythology II #6 might be one of the better collections of this second volume yet.

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This issue is a superb introduction for what's to come and it shows incredible promise.

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While it's pretty par for the course with the other "Old Man" titles, this delightfully bizarre book will leave you cheering with a certain splash page towards the end.

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An intriguing debut issue, Gary Whitta and Darick Robertson manage to craft a tale that's just different enough from the other post-apocalyptic tales that saturate the shelves at local comic stores around the world.

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On The Stump sure is something"and if we're being completely honest, there isn't anything on the shelves like it.

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Three issues in and On The Stump is still just as shocking as the two issues before.

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A slow burn at first, this oversized first issue of Outpost Zero soon picks up enough that you don't want to put the issue down.

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The amount of heart within these two dozen pages is second to none and Outpost Zero #2 is another home run for the team at Skybound.

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Parasomnia returns with The Dreaming God #1, taking readers on an even deeper trip into the dreams of the title's protagonists.

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Though Parasomnia doesn't go fully there in this debut issue, there are unsettling tones throughout, largely due in part to Andrea Mutti's lineart. That, combined with a watercolor palette dominated by greys, this debut sets the tone of what to come.

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This book is moving in the right direction, there's no denying that.

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High concept sci-fi mixed with horror, period pieces, and fantasy, The Dreaming God #3 is an immersive experience from cover to cover.

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At last, Parasomnia begins to tie together the title's loose ends and answer the outstanding mysteries.

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There's a fine line between the borderline self-deprecating humor Peter Parker's known for and being flat out obnoxious a la Deadpool, and Sean Ryan manages to find the sweet spot.

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Phantom Road goes full X-Files in its newest issue, introducing a no-nonsense FBI agent trying to investigate to the mysterious appearance of one of the demons, zombies, or whatever those things are in the "regular" dimension.

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While some outstanding questions are answered, especially when it comes to this story's characters, the mysteries of many plot points only grow with the passing of each page.

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Despite back-to-back gut punches and two wild-as-Hell introductions, there still seems to be a bizarre sense of hope within these pages. Indescribable, really.

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Phantom Road has now run for 10 issues and it's arguably exactly where it was when the story started. Few things have been answered, and many more questions have been asked. Yet here we are, tuning into the comic month after month because of the mystery Lemire has written.

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(SPOILERS!)Power Man & Iron Fist #8 takes the first few pages throwing it back to both Luke and Danny's earlier days before they found each other to become the Heroes for Hire before we switch to a present-day conversation happening between the two at the prison on Ryker's Island.

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Predator vs. Black Panther isn't just any licensed fare, it's an action-packed debut that puts some serious meat on the storytelling bone.

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Whether it be the Watchmen-esque storyline or the washed-up superheroes going back to work, Project Superpowers is an enjoyable read with a somewhat fresh take on the genre.

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Combine that with some unexpected help towards the end and The Punisher #226 is a solid read any Castle fan will enjoy.

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In a world chock full of superhero comics, Jeff Lemire manages to make The Quantum Age different enough that it stands out from the rest of the competition.

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A fitting end for the six-issue mini-series, Quantum Age #6 is about as complete of a book as you'd want in a finale issue.

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All in all, Quantum & Woody #1 is a solid debut with a bright future ahead of itself.

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This iteration of Quantum & Woody is a delightful mess and that's exactly what it needs to be"on-the-nose toilet humor and Deadpool-esque shenanigans is doing volumes for the book.

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At long last, the return of Quantum and Woody has arrived, and what a glorious clusterf--k of a comic it is.

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Red Hood gains a bit of footing this month as compared to previous issues.

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Though a bit extended at 40 pages, this annual blows right by at an adrenaline-pumping pace.

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It has the meat and potatoes of a classic superhero tale, just a little heavy on the potatoes as of now.

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The issue is as spooky as it is charming, largely thanks in part to Abel's tense layouts combined with a relaxed script.

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Onward and upward, Rogue Sun is still moving forward full steam ahead.

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In the finale of its first arc, Rogue Sun grows more personal than it ever has before.

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All in all, another superb outing from team Rogue Sun.

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This title is at its best when Dylan lets his arrogance subside and willingly learns; luckily for both he and the readers, the introduction of the Knight Sun is helping move that along really well.

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This especially spooky tale is good for what it is, a teasing building block for something larger.

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Ruinworld knows exactly what it's supposed to be as a comic book, and Laufman executes the story near flawlessly. Entertaining and campy, Ruinworld continues to be an all-out-fun read.

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As one arc closes, another opens, and here it's pretty evident Savage Avengers has never been better.

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. I haven't the slightest idea where this little tale is going, but it's an exciting genre-bending story that has more appeal with each passing page.

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As always, Zircher's Savage Avengers line art is perfect for this title and might improve the grittiness of this story.

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It took Duggan and crew a moment, but finally ol' Johnny Blaze arrives in a way perfectly suitable for Savage Avengers.

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This issue is dark, grim, and every bit as savage as the title projects.

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If you're hoping to go into Savage Avengers feeling good about yourself, I hate to burst your bubble"but this book will leave you feeling dirty. And I mean that in the best way possible.

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Few villains could serve as the antagonist over 26 issues and not fear tiresome, and Kulan Gath happens to be one of those villains.

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The closer it gets to the end, the more this title lives up to its name.

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While there have been more exciting and adventurous issues in this book, this finale gives fans the ending they deserve, though it scales back nearly all of the things"savagery, brutality, and the like"that made the book great in the first place.

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With an ass-kicking protagonist, Scarlet #4 is a delightful change of pace over any of the previous issues " something that was desperately needed for this arcs' penultimate issue.

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Personally, I would have preferred more substance and body here but alas, it's still a very solid debut.

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At times it feels like there's almost too much going on but as of now, the mystery makes it worth it.

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No matter which way Douek and Cormack take this story will be a master subversion, because they've set up a mystery so large there's no telling where it will head next.

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For as little as these tales have to do with the main continuation of the Marvel timeline, they each pack their own punch with a Christmas-time theme.

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A fitting end for the mini-series, SELF/MADE ends on one of the highest notes possible.

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Although Reynolds' downward spiral was all too predictable, a twist at the end is big enough to salvage this issue from mediocrity.

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The world Rick Remender has built in this universe continues to flourish, and the storytelling laid out in the fantasy tale is arguably second to none.

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If you want to see Rick Remender at his best, you're missing out if you don't pick up Seven to Eternity. The massive world he and his co-creators have crafted in just a few handfuls of issues is no small feat, even moreso when you realize the quality of work involved.

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If I had to choose one word to sum up Seven to Eternity #12, it'd be beautiful.

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While this title is a dense read month after month, it's easy to chalk that up Remender's out-of-this-world worldbuilding.

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For a debut issue, Lost Pilot had just the right things to make it an intriguing read and suck you in for more, whether it be its realistic take on mental illness or the absolutely bonkers delusions.

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Luna is one of the most complex characters in comics today and it's hard to not be on her side when you see what she goes through.

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If Silver Surfer: Black is any indication, cosmic Marvel is the best it's been in one hell of a while.

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In an age where comics from the Big Two tend to run together and look awfully similar, there's no denying Tradd Moore's in this title is some of the most mind-bending work you can see in a comic today.

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This story is far from serious, and that's largely why this one-shot is so dang charming.

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It's a horrifically dark plot with killer work by Roland Boschi"if one artist gets Hell and the Underworld, it's Boschi and his dark and grimy artwork, just like it needs to be.

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Kelly and Lanzing waste no time in showing readers the more relaxing parts of sci-fi life, a refreshing change of pace from what you may expect one of these stories to tell. Still, there's plenty of phaser beams and space battles for those interested in this well-rounded packages of inter-connected storytelling.

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The script is certainly a slow burn, but the line art from Unzueta and Marissa Louise helps bring it to life in a spectacularly realistic fashion.

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Defiant continues to inject some fresh life into the Star Trek franchise through a surprisingly grounded sci-fi tale.

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Like the characters featured within its pages, Star Trek: Defiant wears its heart on its sleeve.

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For taking place in what amounts to a single set piece, Cantwell shines bright with a script that flourishes with its dialogue between its cast.

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The second arc of Star Trek: Defiant begins here, and it's one that evokes a variety of emotions from anger and sadness to hope and optimism.

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Few people can make diplomacy interesting, but you can count Christopher Cantwell as one of those that can make it work.

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It's incredible the amount of humanity Cantwell can inject in a Star Trek series that features little to no humans.

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This Star Trek: Defiant annual does exactly what annuals are supposed to do: it gives readers a fun detour into a story that's told within the pages of a single comic issue.

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It's a light, feel-good ending for the crew we met in the series, and there's a heartfelt message of perseverance and pushing on throughout this finale.

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Blood-pumping action on most pages coupled with whodunnit-type aura and Stealth is off to a real solid start.

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Good moments through and through, including some zany slapstick bits involving the antagonist, provide just enough and bring me back for another issue.

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At long last, Stealth hits its stride as it begins to tie up loose ends it laid down as early as the first issue.

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Young and Ramos team up for a delightful new comic that has a little bit of something for everyone and this title has every potential to become an incredibly popular book in the vein of Avengers Academy or Young Avengers.

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This creative team makes you care for each of these characters immensely month in and month out, and that's no easy task for a book full of characters completely new to the Marvel universe.

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Strange Academy #16 sets the pieces in motion for the title's last two issues and judging by this outing, the finale's going to be a real doozy.

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The best part of this entire series has been Young's character work on a fresh, new ensemble and Strange Academy #17 may be the best example of that yet.

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Not missing a beat, Young and Ramos get fans caught up with comic book equivalency of a recap intro, throwing readers right back into the saddle.

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Since there are so many characters involved, the overall narrative can grow thin but that's perfectly all right for those hoping for a character-driven tale given this title has plenty of character to go around.

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If there's one thing for certain, it's that both Young and Ramos care deeply about this batch of characters, that much is evident through their consistent work on this book.

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Though the cast of this book has been plenty expansive, Strange Academy: Finals #5 adds even more into the mix, students and adults alike, in an issue that's sure to excite those who love all things mystical at Marvel.

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It only took three issues, but Superior Spider-Man #3 is a true return to form.

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Story-wise, Superior Spider-Man #1 is nothing to write home about.

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Though Lemire himself says this title is a reimagining of the classic Sweet Tooth tale that came before, this issue finds the heart that made the initial run so charming in the first place.

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The Return has all the hallmarks you have come to expect from this title in writer"bone-chilling sci-fi goodness, and a tremendous amount of heart.

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Coupled with kinetic work from Nikola Cizmesija, this over-size one-shot is a stellar launching platform for an incredibly deep and rich story.

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The writer balances heroism with real-world change and the end result is an admirable story about anyone can be a superhero, powers or not.

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All and all, it's a real solid issue that fires on all fronts.

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A certain sense of wit and, in turn, charm shines through in the script here and that carries the book forward a substantial amount.

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Matthew Rosenberg's ultimate plan is laid out in Task Force Z #10, simultaneously tying up the biggest loose ends while setting the title on a massive path forward.

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Superb pacing, exceptionally electric lineart, and plenty of zombies goodness to go around.

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This Thanos run may not be a blood-pumping affair from the get-go, but it has definitely laid the groundwork for a promising mini-series in the months ahead.

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For being a book about the Mad Titan and the Deadliest Woman in the Galaxy, this issue has plenty of humor in it and believe it or not, it sticks the landing.

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There are a few moments where the comedy falls flat, but at the same time we're seeing how the deadliest woman in the galaxy came to be, an astonishing tale in its own right.

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For as slow as this book has been, the story told is an absolute delight.

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That Texas Blood continues to be a scrappy underdog in the world of comics, packing a mean punch within every page.

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It's spooky and it's full of suspense, yet it perfectly manages to wiggle itself into being a delightful holiday tale.

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It's exceptional character work all around, even though the story goes nowhere.

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The gang is finally all back together and the end result is a comic that's enjoyable from start to finish.

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The Cabinet reads like a spy thriller tinged with echoes of Everything Everywhere All At Once as Ebeltoft, Hart, and Raimondi craft a story as charming as it is psychedelic.

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The Cabinet #3 begins to go off the rails a little here, but that's largely part of the title's charm in the first place.

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Overall, the series was still a bit too dense for the number of issues it was awarded but it's still a worthy-enough tale to behold.

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While Young's always been dynamite writing these teen sorcerers, it's a real treat to see Del Mundo deliver artwork on one of Marvel's most mystical titles.

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The first arc of this space epic draws to a fiery close, rounding off its debut story only as a title such as this can with more explosions and f-bombs on a single page than in all other new comics you'll read this week combined.

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Though this team continues to afford a lot of world-building to back-up prose, the comic itself is still a sci-fi delight.

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In a world where dozens of new titles debut every week, Freeze manages to feature one of the most original plots you find on the shelves.

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At the heart of the story is a plot about characters remaining true to themselves no matter what, and Anthony Oliveira manages to capture that exceptionally well with his script.

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A stellar debut for this team.

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It's dark, dirty, and super gritty as existential dread runs through its 20 pages. There's a named sword, there are clear inspirations to a blend, and from cover-to-cover, there's no denying The One You Feed is a quintessential Donny Cates story.

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On the surface, Uprising #1 can almost be overly dense but as you dig further in, you uncover a thought-provoking tale that starts to bend the stereotypical super powers-against-the-government storyline.

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The wheels of the train are starting to churn ever so slowly, but you can really feel the steam start to build here. It just has yet to be seen whether this book will move forward full steam ahead or crash off the rails.

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As much as it pains me to say it, I'll hop back right into this world again next month because it's just so gross, you can't help but watch.

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There's no doubt about it, this team is going full-on, unadulterated satire and the end result is probably the closest thing we'll ever get to an X-rated comic. It's clearly an 18+ book, and even then, it's not really even that safe for adults.

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All and all, this title continues to be a solid read, if you can manage to stomach Mr. Scumbag.

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Much like we saw just the issue prior, Rick Remender is certainly not afraid to inject political motivations.

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It took a while to get there, but The Secret Land #3 gets exactly where it needs to be.

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While the book started awfully slow, far too slow for my liking, the back half was paced exceptionally well, including this final issue. Now that it's over, I wish there was more of this story to continue.

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With an absolutely stunning splash page to wrap up the book to boot, fans coming off the high of John Wick: Chapter 3 would absolutely love this month's issue.

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Mosley tells a poignant tale of self-worth and the desire for companionship"a story that tugs at the heartstrings every step of the way.

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There's good ol' Silver Age storytelling entangled with cosmic and horror, and the end result is a delightful mini-series that is very much worth a read.

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I don't want to call it "peak sequential storytelling" or anything quite like that, but you can definitely tell when creators are having a blast making a comic book"and that's abundantly apparent in the pages of Lemire and Crook's The Unbelievable Unteens #1.

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A solid script and great artwork already put a comic book far ahead in the race against its competitors, and the creative team behind The Adventure Hour has put the title in a good place to become something great.

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While there's really nothing in this issue in terms of sustenance or any hidden deep thoughts on life, this comic book nows exactly what it is and the creative crew behind embraces that to the fullest.

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Though the series and issue a like are light on characters, Time Traveler Tales #5 is an earnest, even heartfelt, ending.

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While the teases are fine and dandy, MacKay and a team of artists do a splendid job at intertwining an Arthurian tale with the Marvel Universe with the end result being an absolute delight.

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Dan Abnett is able to craft an incredibly poignant issue to deal with the traumas involved with these superhero tales that we often times don't get to see.

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Like previous issues of late, the Titans shine when they find themselves in fish-out-of-water scenarios, and Titans #30 is no different.

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While it's unfortunate the best issue of the Titans of late has next to nothing to do with the titular group, it puts the title into a very interesting spot with the buildup of this Mother Blood battle looming large.

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This can't be stated enough: the art team on this title is one of the best in the business. From the art, to the colors and letters, it's the complete package.

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Titans is simultaneously grounded superhero fun and supernatural satanic insanity.

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The script here weaves a web of mystery with the Church subplot, one that will apparently come to a head in next month's issue.

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Still, it's impressive how Taylor is able to tie the two together, making this issue much more important than your standard event tie-in fare.

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Although the plot is something this run has already used a few times, the abilities of the character and inter-dimensional traveling involved with the current plot helps set this time apart from the others.

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Despite being part of an event, and a massive globe-spanning one at that, it's a relatively small-scale story that puts character first.

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There's still a ways to go with the worldbuilding on this one, but after one book, I definitely give Ward and company the benefit of the doubt.

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In just three issues, Ward and Kivel have crafted this incredibly expansive world that's the perfect blend of genres.

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This mini-series wraps up in an orderly way, answering nearly all outstanding questions I had going into the issue.

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The end result is an exceptional fantasy stew that is a delight to behold.

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Higgins and From have a lot of weight to carry in this introductory issue, and it's weight they seem to carry with ease.

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For a book that can bend its genre from issue to issue, this latest arc has been one of the most unique stories I've read of late, there's no doubt about that.

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This plot from Soule and Snyder twists and turns more than a stomach after bad dairy, and it leaps forward at a breakneck pace.

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It's simultaneously a nice breakaway from the main story while also adding to it and moving this grand scheme along.

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A lot happens and it can feel burdensome at times, but that's easily forgivable when you look at this beautifully wonderful world.

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Avengers: Wakanda Forever #1 is a poignant end to the inter-title Dora Milaje adventure Nnedi Okorafor has sent us on the few months.

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Thanks to the dozens of tie-ins, this issue was quickly able to make sure characters were where they needed to be, for better or for worse, in an epic conclusion next issue.

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With four different mini-stories to read in one book, none stand out as much as Jason Aaron and Ron Garney's Daredevil and Heimdall story, which features Ol' Hornhead having an internal battle with his faith once more.

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Tom Taylor's script on Spider-Man certainly makes me want to see what the writer could do with really developing that character and its subsequent corner of the Marvel comics mythos.

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Equal parts sexy-spy-thriller and blood-pumping-action-blockbuster, Web of Black Widow is peak Romanoff, there's no denying it.

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Some comics don't rely upon stopping the end of the world to be effective and this series is proving that.

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Without giving too much away, every little detail laid in the past four issues is wrapped up nice and tight almost to a point where it's too predictable.

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Kelly Thompson takes a premise that's dangerously close to the one that started the first Marvel Civil War and manages to make it different.

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While the title reads pretty dense at times " like most other books from Warren Ellis " it's quite entertaining, at the very least.

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It's not a groundbreaking X-Men series by any means, but at the very least, it's a faithful tribute to one of the most beloved X-Men stories ever told.

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Despite initial hesitation from our titular hero, he eventually has to compromise his standards to win a fight one can't win by themselves. It's a concept we've seen plenty of times before yet here, it feels fresh enough to keep the plot interesting.

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This book really still doesn't have a clear-cut antagonist yet, it's just an ancient viking warrior fighting with his alien suit. Luckily for fans of the character, that's often when he's at his best.

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There's been times X-O Manowar has been inconsistent"wildly inconsistent, at that. But the fact of the matter is, this series stuck its landing with both feet planted as hard as one can be.

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No gimmicks, no unreasonable cliffhangers"this book is exactly what it needs to be for a first issue.

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Hell Arisen is nothing short of all-out bonkers as #2 carries on at a breakneck pace. If you're looking for a comic jam-packed with action from cover to cover, it might be hard to pass something like this up.

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All things considered, "Year of the Villain" sticks its landing"and it sticks it hard.

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While it's not necessarily a genre-bending piece, it's a comic that's chock-full of action and moves at a brisk pace.

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Like most other entries in this Marvel event, A.X.E.: Iron Fist #1 exists to help bolster a central title and make it bigger than it really is.

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It's all too predictable, which is a shame for an entire issue that takes place over the span of a single fight.

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Here, the events that unfold are a bit too drawn out as the action gets pushed to the backburner. Nonetheless, this final arc does appear to be wrapping up most of the outstanding questions in the series, so at least it has that going for it.

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With Birthright #49 here, the story is quick to wrap itself up, bypassing the slow-burn methods of issues in the past for a brisk story that rushes to the end.

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Black Hammer's familiar meta tone takes center stage in The End #3, giving readers a plot that's buried under what seems to be 20 layers of Black Hammer storytelling.

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Things just kind of exist here as the universe tries to decide what it wants to do with Anti-God.

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Compared to other Black Hammer, it's toned down and the pace moves at a crawl"that might be for the best here. The end result is an intense character study into the foul-mouthed hero that takes the form of a kid, even though she's actually an adult.

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At the very least, it's another interesting addition that fans of this particular superhero franchise will enjoy, but it's not a must-read for those looking to jumping into it all for the first time.

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At the end of the day, you can probably take it or leave it, but like many others in this line of storytelling, you don't need any additional Black Hammer knowledge before hopping in.

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All things told, this issue takes its time moving forward, enough so it makes you wonder if this vampire angle is sustainable.

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Gorgeous lineart and colors propel this story forward, I just hope the wheels of scripting get to turning.

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Blood Stained Teeth comes to its roaring conclusion, ending only as a story featuring a character like Atticus Sloane could.

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Stephanie Phillips takes the reins on the First Avenger, and the end result is something with a little more fluff than need be.

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Crimson Flower has never been any gorier than it is now as #3 injects a splash of blood wherever it can.

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Danny Ketch: Ghost Rider #4 ties things up nicely with a neat little bow, serving as the conclusion for a story that was 30 years in the making.

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This Daredevil series begins to stall with its sophomore outing as the entire issue takes place within a single set piece.

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Reading through Devil's Reign has been like watching master chess players duke it out. That's why it's infuriating the major turning moment here"the big reveal, if you will"happens solely by chance, and not by the calculating characters this title has built up.

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The comic's Omega issue sets out to answer many of the loose ends left over by the main storyline and does a pretty adequate job on the front. What's more obvious, however, is that this issue serves much more like a #0 issue than part of the previous tale.

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For being an event tie-in, Devil's Reign: Spider-Man #1 packs one heck of a bunch.

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It's good at what it is, but it comes at the expense of sacrificing a story that's debuted to an incredibly interesting start.

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In a title full of psychedelic art, Ferry and Moore pull out all the stops to make the art as multi-dimensional as possible. That said, there are some instances where some panels pull readers out of the story due to rushed line work and hurried shading.

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Eight Billion Genies barrels forward here with another action-packed issue.

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Just when you think you know where everything's going, Gillen and company flip the script on you and subvert any expectations you may have.

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There are no large action set-pieces, yet Ribic's pages still manage to draw you in and hold your attention. But that's just it"this issue neither sets up the book's demise nor makes it an award contender. Eternals #8 just is.

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While the vast majority of this issue falls in line with the rest of the series, with Gillen's dynamite scripting and lineart from Ribic and Guiu Vilanova, a reveal towards the end cheapens the story at hand a little bit.

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At some points, this run as been a bit difficult to get through and Eternals #10 isn't an exception. This comic is overhauling a certain part of an expansive world and there's no way around it.

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Guiu Vilanova's work here is welcome, close enough to that of Esad Ribic's that there's not too much of a departure of previous issues, yet new enough that there's a certain sense of freshness injected into the series as it winds down.

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Here, it's more apparent than ever those in publishing are transforming the comic characters to look and act like those on the film studio side of things.

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Because of the various different plots, the script does get quite jarring at times, yanking readers back and forth as the writer tries to jam as much as possible into one issue.

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Despite this run from Percy, Smith, Peeples, and company already having been plenty graphic, Ghost Rider #6 takes it up a notch as it dives into monster horror with a few jaw-droppingly gruesome scenes.

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Ghost Rider slows to a crawl this issue, one that largely goes out of its way to make itself a shallow springboard into the next issue rather than adding some meat to its own bones.

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Though the story isn't as physically dark as this has been in the past, it's a psychological thriller that leaves you uncomfortable as it moves along.

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There's a sense of mystery coursing through this issue, though it feels unneeded and unnecessary given we already know much of what the story is forcing itself to hide from us.

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The Harbinger #3 is wild"for better or for worse.

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The dialogue and pacing reads as a story that was shoehorned into being a four-issue tale, rather than giving it the time to breathe over a traditional five or six-issue arc.

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The story and plot itself isn't anything to write home about just quite yet, another street-level superhero trying to take a one-percenter.

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Regardless of the story or plot, it's hard to get past Cowan and Sienkiewicz on the same team. It just so happens they work seamlessly with Thomas' scripts so far.

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The story is split amongst everyone, and that's where it begins to really falter, as things jump around far too frequently. Remove any sense of development, and Siege Society starts to begin hollow. Luckily, it has a main story to fall back on, making it a suitable (yet nonessential) read.

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The story here takes a hard pivot into incredibly real-world issues and the ongoing opioid crisis and the effect is has on the various societal classes around the world.

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Just two issues in and Gerry Duggan has already spun a masterful whodunnit as Tony Stark and Riri Williams have a quick team-up as they work to find who's impersonating Iron Man.

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So far, however, the story has been pretty safe and Stark is living up to expectations. That said, little has been done to set this particular run apart from the others since the title's first issue last year began to change the status quo.

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Though the overarching plot does eventually move forward by the end of the issue, this part of the tale largely focuses on a standalone story. Because of that, this read could be a hit with those that have a soft spot for all things Marvel 80s and 90s.

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The reimagining of Iron Fist continues with Lin Lie's biggest fight yet, and it should be one for the ages. Instead, the plot skirts around the fight between Iron Fist and two Immortal Weapons and goes back into the main plot awfully fast.

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If this mini-series gets some time to breathe sort itself out even the slightest bit, the end result could be something very special.

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After focusing on Spider-Man for a few issues, Joe Fixit finally gives some time to the eponymous Avenger, and it's all the better for it.

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The script of this finale was fun and full of excitement, and inar nailed the action sequences.

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The story itself is an alright premise, I just wish it'd involved something other than the lowest hanging fruit of them all"evil Superman.

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Some comics have a lot going on, and then there's something like Knights of X #1 that comes along and makes those stories pale in comparison.

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After all, what's not to like about a super-meta take on Marvel's oft-forgotten monster characters?

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Sure, it's an anthology with stories that likely won't go anywhere, but at least they're bite-sized and enjoyable.

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And just like that, the anthology draws to a close with its strongest issue yet.

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There was a lot of ground to cover throughout these four issues, and Tim Sheridan and crew managed to balance it all rather well.

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Though the story is satisfactory, it ends up being dense just to be dense at times. It's more evident than ever that Pearson's stunning artwork carried it through to the end.

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The script for this story is so microscopic, it's even a bit too small for Marvel's street-level heroes.

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Grayson's character-work remains unrivaled, and the addition of Geraldo Borges on art is more welcome than ever, especially when it comes to a kinetic car chase.

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The story itself is necessarily not something to write home about, since again, it's an adaptation of a centuries-old tale. At the very least, however, at least it's fun to consume in a sequential format.

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It's issues like this one that shows just how bizarrely structured Norse Mythology really is.

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. In a sense, this book has a shallow depthit has many layers to the story, but each of those layers is light on characterization and plot progression. They do, however, standout because of the top-notch lineart courtesy of Andrea Mutti, only amplified by the excellent watercolors throughout.

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Even under the premise of a genre-spanning thriller, The Dreaming God #4 is a poignant tale of familialblood and otherwiseloss and the grief that comes with it.

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This issue, in particularly, borders on the edge of being too quick of a read, with little progressing on both the character and story fronts.

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Ben Percy's writing is good enough for a book akin to "Godzilla vs. Kong," where the spotlight should belong to two monsters fighting rather than any thought-provoking dialogue or meaningful human interaction.

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This book still has loads of promise, and I hope we see more exploration in the coming pages.

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This book is definitely heading the direction it needs to go to become a solid sci-fi entry, but it may be an issue or two too late.

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Readers are quickly reminded of the teenager that leads the title, covering some of the exact same coming-of-age angles told earlier in the series.

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Parrott continues helping flesh out the MassiveVerse with additional characters. The only problem there is that they're the same characters the title introduced last issue, and neither their story nor development takes a major leap forward here.

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While new concepts and mythologies are being introduced, it feels like Dylan's progress takes a step back as he fills the shoes of the character we knew a year ago.

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There's simultaneously a lot going on and nothing going on whatsoever as the story is pulled forward in three or four new directions. Alas, the tension is palpable we just don't know if the payoff is going to be worth it.

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Rogue Sun blows the lid off it all in this non-finale that most certainly feels like it's wrapping things up for good.

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It's humorous and clips along at a brisk pace, even though it runs into the trap of featuring an antagonist that's simply the opposite of its protagonist.

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This is a breezy little comic that puts character first, even though it's starting to slightly err on the side of emptiness.

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Issues of Strange Academy are few and far between these days, but when they land"they land hard.

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Save for one of the title's classic surprise endings, this is one of the few Strange Academy issues that manages to blend in instead of stepping out ahead of the genre.

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Something's building, and this issue is very much the first part of something else, despite being billed as a finale of sorts.

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It's got potential, but it definitely isn't there yet.

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All that said, Sweet Tooth: The Return #5 is that issue in a comic run"it exists for the exposition that will propel the plot forward. It's necessary, sure " but it does take away a bit from the stellar setup introduced last issue.

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This story is massive and full of jaw-dropping art, one page turn after the next, so you've got to applaud the team for pushing the "comic booky goodness" envelope so far within the span of 40-some pages. All that said, the story here feels inconsequential from the leap.

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Coupled with a few shocking reveals, Task Force Z is on the right path, albeit the journey there has been a bit too inconsistent.

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While the writer uses a somewhat tired catalyst here"a solar flare, of all things"he manages to keep things moving with an ensemble most would consider far too large.

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The first issue alone is a who's who of Marvel Comics' mystics and before you close the back cover, even the Avengers get involved. Despite all that, this introductory issue serves as an intriguing launch of something that might become something epic"or something that we've seen one too many times before.

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As Rucka and Trautmann are handed plenty of extra pages in each issue for backing material, the sequential part of the issue rushes by with a brisk pace, allowing the tempo to match Henderson's high-octane, punch-ya-in-the-mouth lineart.

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It was something needed to get from Point A to Point B, and Narcisse manages to tie things up nice and tight. On top of that all, German Peralta can draw one hell of a Gladiator.

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If you can stomach the snail's crawl of a pace, the scripted intrigue and artwork should be enough to tide you over at least one more month.

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Already half over, Unbelievable Unteens slows down a bit too quickly here, though the intrigue remains. As always, it doesn't get much better than Tyler Crook but y'all already knew that. His work is great here, as always.

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Lemire's ability to swap between the classic methods of Silver Age comic storytelling and the tips and trick used in the modern-day is a sight to behold.

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Time Traveler Tales #3 features a surprisingly light script based on rather dark and dreary subject matter. Scheidt handles certain themes with a certain lightness and the title is better off for it.

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Though it's really an all-ages tale, there's a lot of darker elements the writer handles with a certain lightness, pulling the title far from despair.

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It's a solid start with one of DC's more beloved groups, it just feels like a lot was left in the bullpen.

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Titans #5 shows readers just how well Tom Taylor can balance two storylines at once, with his script here managing to tie both timelines together with ease.

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On one hand, it's good to see another member of the superhero group; on the other, it's running the risk of this title already running stale given most ideas have asked the question, "What if that Titan were bad?"

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Phew. That's my honest first reaction after reading something like Trojan, a comic that, on its surface, seems to exist solely to shock and awe the masses. It's gory, it's dirty, and at times it's downright uncomfortable to take in. Luckily it seems like Kraus, Laci, and Lesko have a purpose in place for the griminess that they give you here.

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After a four-month break, Undiscovered Country returns for its third arc and boy, do they swing for the fences with this one.

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Undiscovered Country has officially moved into fever dream territory, making another sharp turn into the supernatural and fantasy as our group of protagonists take on a literal one man band.

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Snyder and Soule trade wild surprises and shocking twists for a snail's pace of a plot, and the book still remains consumable. That said, this issue with Ace is some of the best character work that's been done on the series forward into future issues. -

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Camuncoli and Grassiplus colorist Matt Wilsoncombine for another spectacular outing on the art front, even though the script finds itself playing things a little too safe.

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Though Undiscovered Country can be wildly inconsistent at times, there is no doubt that it's an undeniably fresh tale.

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Though the story continues to be exceptionally light on character work in favor of shock and awe, Undiscovered Country #24 is a step back in the right direction.

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The team behind Undiscovered Country has the unique ability to reset the status quo often, helping keep things fresh in an increasingly rare years-long indie ongoing.

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After four stellar issues, Voyagis finally wraps its run here with a fifth issue that may be the weakest of the series.

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Jack Russell and Elsa Bloodstone return to the Marvel mythos in this jam-packed one-shot, one that surprisingly overstays its welcome.

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Waltz's script does a lot in little time, making huge leaps through the story to make sure it's wrapped in just four issues.

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For the most part, it's hard to shake the feeling that Action Comics #1005 is nothing but filler for a larger story arc.

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Bendis has been relying all too much on cliffhangers as of late, and it's but a matter of time before these leave-ya-hanging issues with zero sustenance will get tiring.

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While it seems like it's back to form for Spider-Man, it just feels like something is missing from this title.

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The majority of this issue serves as the prelude to the latest book featuring Kraven on a massive hunt, and it's shaping up to be quite the event.

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While this book is paced better than its predecessor, it's a bit muddied and tiring.

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While a massive cliffhanger at the end is in store, this issue was, by and large, business as usual.

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Daily Bugle isn't entirely necessary but at the very least, it's a solid-enough read to warrant a return to the second issue when it comes out next month.

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The way this issue is plotted, it reads as a filler at it fights to churn the wheels of a story forward.

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Out of the four one-shots they've done, this one might be the most inconsequential as it feels largely standalone with little connective tissue to the rest.

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Antioch takes a step back here, slowing to a crawl as Kindlon and Ferrari weave a microscopic tale.

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Though the issue ends with a totally gnarly semi-splash that's very applause-worthy, the rest of the comic is a bit too dry for the expected Hellboy fanfare.

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While the classic style of Adams' art is on full display here, the plot seems to pull me every which way without building any story arc up to its full potential.

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Though this issue takes it down a notch, enough happens to keep you interested.

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Things finally come to a head in Birthright #40 in an incredibly powerful and epic issue. If you've been waiting for massive magical marvels, this issue has it all and finally, readers are taken to a spot they've been waiting for all series.

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Birthright #48 is in a unique position where it feels like the book moves by at a rapid pace, even though the plot hardly inches forward in the slightest.

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The issue does some interesting things to help deepen the world Lemire has built over the past couple of years but even then, the book still has a looming feeling of inconsequential storytelling.

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At this point, it's hard not to think this issue could have taken place in half the issues instead of drawing it out a few extra issues.

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More than anything this series ended as if it feels like part one of a two-part story.

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The Eisner-winning pair of Jeff Lemire and Dean Ormston have crafted a suspenseful tale and with a few sub-plots intertwined with each larger story, there's enough going on to keep anyone entertained.

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With a little too much dialogue for my own tastes, I'm still not sold on this title five issues in.

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Blood Stained Teeth continues to weave an intricate vampiric tale.

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While Reynolds and Moore's neon-soaked artworks continues to be a delight, the story is starting to grow tired as it fails to make any serious progress forward.

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Should the team manage to flesh out Jessie's introductory story arc in due time, they may have something special on their hands.

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Featuring an ensemble cast, the story in this issue is spread awfully thin, almost to the point it breaks into nothingness.

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Book of Shadows is a title that was simultaneously too short and too long.

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"Captain of Nothing" continues with a pretty flat issue that fails to ever find its footing.

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Straczynski's Captain America continues to put concept over character, for better or for worse.

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By now, Capwolf & the Howling Commandos feels like it's largely just running in place.

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This title knows exactly what it needs to be and it executes it perfectly. While it continues to be void of substance, it's damn entertaining at the very least.

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One can't help but think this storyline is one big throwaway.

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If there's an award for horniest comic of the year, Crave's already a frontrunner as it starts to blur the line between art and pornography.

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Crave #4 gives a little substance to the story at hand, putting its horniness on the back burner for now in exchange of story and character work.

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Danny Ketch: Ghost Rider #3 is where this story begins to crumble under the weight of its nostalgia.

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While Herbert's layouts and lineart sync perfectly with Adams' pulp-style adventure, the Stewart story is a bit too small for its own good, especially when dealing with the idea of a multiverse head-on.

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If it wasn't clear by now, Dead X-Men is a series born out of the need to connect the dots of the wider "Fall of X" event, even if it does make for some awfully jarring moments.

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Rick Remender always make sure to pack a strong narrative into his stories, but even then, this issue almost read like a generic Fast and the Furious-type comic book.

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While this issue in particular takes a while to lift off, Priest ends it on a note of promise moving into the next issue.

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As with any storyline set in an insane asylum, you always run the risk of the end result appearing convoluted as the writer tries tie dozens of loose ends together. That's not necessarily what's happening here ,but two issues into this arc and I'm not quite sure they're executing the idea as well as they could have.

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Several issues into the story arc, it's beginning to feel stale as the pace seemingly slows to a crawl.

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Deathstroke's time in Arkham finally comes to a head, making Deathstroke #40 the most exciting book of the story arc.

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Priest manages to go full-on Bond this issue, creating an intriguing premise that shows promise for the next story arc.

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While Javier Rodriguez' artwork continues to shine through to the end, the story as a whole goes out with a whimper, little more than an overly-meta take on a story.

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Hilarious, action-packed, and thoughtful " Domino #5 is just good enough to keep the Domino hype train rolling full steam ahead.

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Travel Foreman and Hi-Fi team up to create art that's out of this world, and it'll have you marveling over it the entire time this issue is in your hands.

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The pacing of this issue never quite clicks, and it seems to jump around too frequently, creating jarring transitions from scene to scene.

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Four issues in and the creative team hasn't even scratched the surface of what's possible with these characters.

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Orlando and company lay out massive world in this series, but it has yet to really execute on that premise, and there's only one issue left.

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Despite rock-solid Captain America writing from Phillip Kennedy Johnson, it's still hard to shake the feeling the stakes or story from this Empyre doesn't really matter, either as a whole or to the larger Marvel event currently going on.

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The Waid + Adams combo here makes it look like this book was ripped straight out of the Silver Age of comics, tone and all. While nostalgia can carry you pretty far, this story still isn't hitting the right notes.

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While I didn't find much of substance within the pages of Future Quest Presents #12, I remained intrigued throughout mainly because of nostalgia.

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Unfortunately for the title, the result is a rough comic that appears to not know what it wants.

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The cameos from Marvel's edgier characters"you know, like Punisher and Wolverine"still feel really hollow; instead of diving into Danny Ketch's massive transformation, it feels the character is using the aforementioned A-list names as a crutch to hobble along.

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Ghost Rider from Percy and Smith has been solid through and through; so much so, many would probably consider it one of the best stories featuring Ghost Rider told in years.

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Just when you think you have it all figured out, Jeff Lemire throws a wrench in the forks and upsets the status quo. That's how it's been nearly every issue in this young run so far, and Gideon Falls #7 is no different.

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With the usual twists and turns that come with this title, nothing particularly stands out this month, but thankfully it's apparent something massive is coming to Gideon Falls... Eventually...

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At long last, the storylines of Gideon Falls finally begin to converge and it's as mind-boggling"or downright confusing"as you'd expect.

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This title is a master class in creating tremendous tension but at what point does will that tension lose its impact? Its strong hold is starting to wane, that's for sure.

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With such a strong streak for the better part of its run, this issue might be the first misfire of the title and one can only hope things are ironed out with the finale.

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. If we want to compare it to television, this most certainly was a filler episode trying to help build anticipation for a future story.

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Finally, things start materializing in this issue, even though it might be in the most predictable of ways.

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There are some interesting developments here with Rich Rider, but outside of everything else, this mini-event really ended with a whimper compared the other entries in the line the past few months.

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Hairball #4 goes completely off the rails in its finale in the most haphazard of ways.

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Sure it helps to have Cowan and Sienkiewicz involved, but this latest story feels undeniably 90s, for better or for worse.

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Now halfway through its run, Hawkgirl is starting to feel like a story that doesn't know what it wants to be.

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After an intriguing first issue, Hawkman #2 ends up falling flat when compared to its predecessor.

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A slight dip from the previous few issues, Hawkman #6 feels like a filler issue until the next story arc begins.

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This issue's plot seems as if it could have been resolved in a handful of pages rather than dragging it out over an entire issue.

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Coming off an arc that was bigger than it had any right being, it's no wonder Hawkman #14 feels like the smallest issue of this volume yet.

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Part of DC's ongoing "Year of the Villain" event, it's unfortunate Shadow Thief is about as one-dimensional as a villain can be, otherwise this book would be an enthralling read.

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For the first time in quite some time, the action-packed adventures of Carter Hall and company take a backseat to some exposition and a tad of world-building.

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If you're looking for a page-turning, blood-pumping action thriller, this isn't it.

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Continuing to build out the earliest days of the BPRD, this Hellboy spinoff certainly provides interesting storytelling to supplement the Hellboy-based tales.

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The good thing is that Hulkverines knows exactly what type of book it needs to be " and it executes that pretty well.

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A character-driven story can go a long way, so let's see how Icon and Rocket can carry this before we get a solid-enough plot.

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Green Lantern #10 brings several running mysterious into focus into one colossal battle, and it all feels decidedly epic in scope, a threat perfect for a Corps such as the Green Lanterns.

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While Niimura tries to make some lemonade out of the lemons of a character with his kinetic action pieces, Immortal Sergeant goes nowhere in its script, despite being oversized at 40 pages.

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The creative team proves the potential this title has had all along before dashing hopes not even halfway through the issue.

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In lieu of any meaningful character development, the cast here refuses to change for the better. In fact, if any change is to be had, most of them are regressing as the title moves along.

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It's frantic at times, which matches the tone of the story yet even then, it seems to be a mismatch.

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Quite frankly, this issue raised more questions than answers, paving way to an unsatisfying ending.

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Albeit a bit disappointing, the issue doesn't include any Earth-shattering revelation despite the title and prior marketing.

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Some people might find the antagonist Killraven one-dimensional and the artwork bizarre, but once all the pieces of the puzzle are placed together, it makes for an enjoyable read that knows exactly what its purpose is.

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Though each of the three storylines ends rather abruptly, each character could have a future elsewhere should the House of Ideas decide to carry them out of Infinity Wars.

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I'm not sure if it's because Gerry Duggan isn't behind it, but Infinity Wars: Iron Hammer #1 felt distinctly different than any of the other Infinity Wars outings thus far, and it rubbed me the wrong way

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Sleepwalker's powerset combined with the various amalgamations of characters is a recipe for a bizarre comic, one which will either be loved or hated.

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Sleepwalker is a character rooted in nostalgia, and although these Infinity Wars tie-ins have an awesome opportunity to do some cool things, Sleepwalker #3 falls flat.

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Although the story seems rather rushed, with decades after decades of stories crammed into two issues, Infinity Wars: Soldier Supreme #2 is probably my favorite issue of these "warped" tie-ins so far.

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As with the remaining titles, this issue suffers from trying to squeeze in more warped characters than necessary. Regardless, Infinity Wars: Weapon Hex #1 didn't leave me bored.

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I can't believe I'm saying this, but Invader Zim #32 seemingly rebounds the title after a few...several...off issues.

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Ah, Invader Zim. In a book in which we probably shouldn't expect much, this title imagines to exceed what little expectations I had in place.

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At the end of the day, the powers that be know exactly what an Invader Zim comic needs to be, and they consistently execute that plan fairly well, for better or for worse.

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For as inconsistent as Invader Zim can be, when it packs a punch " it packs a big ol' uppercut that'll knock you on your butt.

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With just enough heart and the ability to land jokes right, Invader Zim #39 is a pleasant read " or as pleasant as an Invader Zim comic can be, at least.

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I've never put a series down after one issue, so I'll continue reading to see where this goes but this issue is sufficient and that's about it.

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There's simply not the space to flesh out all of these characters while having a cohesive story, and this issue suffers from that all too much.

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It's here Heart of the Dragon begins to collapse under the weight of its ambitious plot and grandiose ensemble.

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The script moves along quickly, and Cinar's lineart is the perfect combination of 90s era Fixit goodness with an added modern-day sheen. Still, it's evident this book doesn't really know what it wants to be just quite yet.

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There's been a lot going on in Justice League Dark as of late, and while the story's start to tie up some loose ends, there's still a lot left to be desired.

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Justice League Dark is starting to be pulled in a few separate directions and it's impacting the story for the worst.

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From what started as an amazingly horrific tale has morphed into a one-dimensional comic starting to blend in with the rest of them.

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Little happens plot-wise this issue but, thankfully, the conversations that do happen are necessary and meaningful.

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This book is best when it's equal parts horror and magic and that's the exact tone it's giving off this time around.

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If there's one thing for sure, it's that Justice League Dark #20 includes the largest tonal shift this series has seen. Though it's still very much horror and magic, it's much light than the past few arcs.

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The end is near for this iteration of Justice League Dark and everything continues to move toward this arc's conclusion at a breakneck pace.

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When it comes to Justice League Dark, issue #29 is really JLD in name only.

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It misses a few too many marks to be the great oversized issue is was hyped up to be.

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This issue has a lot to it, and it simply can't cover its bases in time.

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Knights of X #3 continues to move forward at an ever-slowing pace, churning forth just the slightest throughout its featherweight page count.

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While the riddles laid out may bring back fans of mystery thrillers, the premise and characters alike are a bit too vanilla.

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Little Black Book jumps in headfirst on the mystery laid down in its debut issue last month a little too hard here.

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One thing more noticeable in this issue than any other recent ones is Remender's ability to push Greg Tocchini to fit as much sequential storytelling on one page as possible with seven or eight-panel pages throughout the duration of the entire comic.

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Dan Watters' Lucifer continues to be an astonishingly dense read that isn't for the faint of heart.

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Sure, things are moving forward but between the aforementioned pivot and a pace that inches forward ever so slowly, Man-Bat #3 is a little tedious to get through.

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One can never go wrong with more Gorilla-Man, and luckily this short story delivers. A bit of personal reflection combined with an epic ape battle, this is a splendid note to end the anthology issue on.

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Logan out of his element is certainly a welcome sight, yet this story continues to slog, seemingly carrying no weight as it progresses forward.

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An international espionage thriller of sorts, this short story sets up a massive arc for next month.

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There were a few plot points all to predictable in the story this time around but thankfully, things seem to be in a perfect place for the right finale next month.

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A little too much time is spent on the world-building here and not enough on character and story.

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If anything, Masters of the Universe: Revelation #2 exists to get from Point A to Point B without providing a meaningful trajectory forward, a rarity this early in a comic arc.

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After three dynamite issues, Mindset #4 seems like filler.

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Maybe future issues will improve on the debut retroactively"you know, the Age of Ultron effect. In and of itself, however, Morbius #1 stopped short of wowing me in ways I expect from launch issues.

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After a brilliant second issue, Morbius #3 finds itself suffering the same pitfalls that held #1 back from being an incredible debut.

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While the dialogue and scripting are both still a bit lacking, the overall narrative with Morbius vs. the world is inching toward an interesting peak.

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When it comes to creature feature comics, it's hard to beat Morbius #5. Loaded to the brim with all kinds of creepy crawlies, this issue does the perfect job of encapsulating the horror that is Michael Morbius.

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If you"or one of your children"enjoy the brands included, it might be worth the read. There's no telling now if it's something worth sticking around for, however.

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Both stories here are fine, though the first one""Pet Sounds"" as a slight edge due to its content and underlying themes, a storyline that provides at least the slightest sustenance other than ponies and Decepticons fighting it out.

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An intriguing idea at first, the group of Nightwings haven't done much, if anything, to keep my attention held.

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Little happens this time around, and it's most certainly a hiccup in the intriguing storyline the team has built of late.

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The Nightwings saga continues, for better or for worse, and this issue includes a villain that's all too predictable.

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For taking over the title in the midst of a story arc, Dan Jurgens does a killer job wrapping it up nice and tight.

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There's some promise in this arc of the new Talon but it almost seems too predictable of a step to make.

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On the bright side, it's jam packed full of peak comic book action. On the other hand, it comes with it's fair share of moments that certainly straddle the line of corny.

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When it comes to Nightwing #68, it feels very much like the second part of a two-part story, largely anti-climactic.

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With a supporting role from another member of the Batfamily popping up, Nightwing #72 introduces a fresh change of pace " at least much fresher than this book's been of late.

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The arc ends in a way one likely sees coming and even then, it still carries more heart and courage than most of the past 20-plus issues. But again, the best part of the issue, by and far, is the fact Ric Grayson is dead"of course, until he isn't.

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With the steamroller they got moving with the previous issues, this one here feels like a step back as it avoids everything the title has been building towards completely.

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Nightwing's "Fear State" tie-in wraps up here after a few issues, and it goes about the way you expect.

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While the names attached to Norse Mythology are some of the biggest in the history of American comics, a monthly comic book probably isn't the best way to frame these stories.

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Again, this story doesn't have any jaw-dropping moments as it's a story that's been told thousands of times before. What this story does provide, however, is a fresh take that's just different enough from whatever's come before it to hold your attention even the slightest bit.

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The second volume of Neil Gaiman's Norse Mythology continues with another classic Norse tale, and it might be the first one yet that's not really made for sequential storytelling.

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As with other entires in this series, the script is disjointed at times, thrusting readers around numerous places and scenes from panel to panel. That said, it's consistent in its storytelling, and Doran's folksy line art does wonder for this grim-yet-candid tale.

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While the hijinks of the Guardians are always a welcome sight, there's something missing from this issue.

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As expected, Oliver #2 starts to explore the massive world set up in the debut issue, though it still leaves a lot to be desired.

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Equal parts Terminator and Rambo, Oliver hits its stride with this issue.

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The world introduced here by Brown and Prenzy is nothing short of intriguing, but the plot and scripting does fall a bit short at times, finding itself written itself into the corner but somehow, it always manages to claw and scratch its way out.

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There's definitely a world being built here, but even with a slight history lesson, it's shaky at best.

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Though a single mystery has practically consumed the plot of the first four issues, things finally start coming to a head in this issue where moment begins to happen on the plot advancement front.

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Despite this being the penultimate issue, the mystery of Parasomnia becomes murkier than ever. At its core, this title is awfully dark with its bloodshed and demonic characters yet it comes across as a light read thanks to the lighter artwork and thick lettering.

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Little happens on any front, both plot and character-wise, as the wheels of story refuse to churn forward even the slightest.

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Phantom Road seems to zig-zag more than any other Lemire-ian tale, with this issue possibly being the most solid evidence of that.

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Phantom Road is the most stagnant it's ever been, with dialogue-rich issues that move the plot forward the smallest of amounts.

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With tones of Avengers: Infinity War in tow, Project Superpowers does an excellent job of balancing an ensemble cast, making sure to give each character their own chance to shine.

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While the story seems like a generic sci-fi action book set in an all-too-stereotypical dystopian future, Torres' art combined with bright, vibrant colors from Dave Stewart is a great combination with Lemire's plot.

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As you dig deeper throughout the issue, flashbacks line the page that help create some much-need character depth for the title's protagonist, and that's what sets this book apart from the rest.

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I'm not getting a great sense of character development from the title's two protagonists, and at the end of the day, it's hard to shake the feeling that I'm reading some generic science fiction tale.

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As a standalone issue, The Quantum Age #4 isn't necessarily an issue to write home about, but in the larger scheme of things, it will hopefully set up some big payoffs in the end.

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After two spectacular issues, this title takes a step back here as Quantum and Woody are entirely too overbearing.

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While the script falters at times, the art is more than enough to carry the first issue to satisfactory heights. Huang introduces a gorgeous world that deserves to be explored more by the mix of heroes leading the story.

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This book alone spans multiple genres " from action/adventure and fantasy to horror, The Realm #11 has something for everyone.

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Part fantasy, part horror, Realm #14 takes a lot of pages to say little. Nothing in this issue sets it apart from the rest of the stuff hitting shelves this week, but it isn't inherently a bad issue.

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Story-wise, it's a hodge podge of plot points that only have one thing in common: an unsuspecting victim being senselessly murdered by an alien troll.

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It's always a delight to see Stephen Segovia's art, so at least this issue has that going for it.

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While the title's plot really isn't furthered until the very end of the issue, it's still an enjoyable read that gives a little bit of a refreshment to a title that's been feeling stale.

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Rogue Sun #17 is hectic and jarring because it has so much to balance, and it's too big for its own good. At the very least, some of the action set pieces work incredibly well and spice up a rather lackluster outing.

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What we get is some heart laughs and disgusting Deadpool moments, and that's probably enough for what this is.

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While some prefer the slow-paced expositional buildups, it's most definitely not my cup of tea.

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For a one-shot Christmas special, this oversized issue has everything you'd need. Even then, the shtick started to run thin by the end.

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While casual fans are going to see this and scratch their heads, there are dozens of Easter eggs in store for the die-hards, that's for sure.

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This is the first issue of the title that it feels has let off the gas pedal a bit. Understandably so; the world introduced so far has been incredibly expansive, and it deserves to be explored in several issues.

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This genre-bending tale makes you stop and scratch your head more than once through the 30-some pages, and the second you get into it, the issue wraps up for the month.

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This book continues to deal with a tough subject, which oftentimes results in a completely convoluted story that always manages to get lost on itself and that much is apparent yet again.

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It's right about here Cantwell's script gets lost in the technical side of the Star Trek universe, opting to go the route of being "too Star Trek."

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Though a necessary read before going forward to the next issue, it feels like a lot more could have happened than what ended up in the final pages.

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All in all, the plot's progressed significantly, it's just spread too thin amongst our dozen protagonists as the title powers forward.

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While I found the introductory story featuring Katana dull at points, the final story featuring Klarion the Witch-Boy really stood out.

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Keeping with the theme of multiple short stories in one book, this month's stories are direct continuations. The story that stood out this time involved Katana and her late husband.

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While the story itself seems to know where its going, the characters lack any sense of direction and they just exist.

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It's a solid return, but Sweet Tooth: The Return #1 leaves a lot to be desired.

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You can tell Rosenberg and team are trying to stand out, but they're dangerously short from holding themselves back from that goal. At the very least, it seems like the book is moving in the right direction"it's just not quite there yet.

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Task Force Z started out as a novel idea, but it's just getting thin nearly half a year in.

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Thanos #6 is a fitting end for the series, though it's a far cry from the most exciting.

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In the words of the great Michael Bluth, I'm not sure what I expected " but at the very least, this Gumball Spring Break special is as entertaining as anything.

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Despite the most interesting character of the bunch ending up dead by the end of the issue, this debut caught my attention just enough to bring me back to it next month.

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There's a sense of Mad Max meets the Freakshow and for that, I'll definitely finish the series out but as of now, it just seems things aren't going anywhere.

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There's some character work that can be done here, thanks to the version of Strange still alive is without the development of decades worth of storytelling, but even then the surface has only been scratched.

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The Death of Doctor Strange had promise, but it never reached the heights it could have.

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In the end, the comic comes across pretty inconsequential, even though it lays the groundwork for some interesting origin tweaks.

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Though the concept of Freeze continues to be original and intriguing, this issue feels like it was missing something.

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Sure, there are some fun cameos throughout but the plot just keeps tripping on itself as it falls into a redundant mess. On the bright side, you can never go wrong with Joe Bennett on the artwork.

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There's a lot to unpack in these six issues, and re-reads will likely be required as everything's quite dense and tiresome to get through.

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Peculiar choices aplenty, that's for sure.

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In terms of a plot and overall narrative, Silencer falls flat but come on, who doesn't enjoy car-crashing action fests?

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The story for this Thing mini-series is a bit all over the place at the moment, but at the root of it all is an action-packed, rock 'em sock 'em tale.

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The power battle between Rightwing and Miss Martian continues in Titans #23 and it overpowers the rest of the issue, for better or for worse.

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Titans #24 takes the group to an interesting place with a metahuman with the most unique powers.

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This issue is packed to the gills with action so you shouldn't find yourself bored with reading this. Other than that, Titans #25 seems to be just another run of the mill issue featuring Grayson and company.

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The reintroduction of the Blood Cult provides for a thrilling issue of Titans that almost has Dick, Donna, and company straddling the line of being in a horror tale.

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While this issue didn't stand out in particular, it'll definitely be required reading for those interested in "Drowned Earth".

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DC seemingly keeps putting some of the best artists in their stable on this title and Jung, Dell, and Lucas team up this issue to make beautiful art.

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With a temporary new addition to the team that should excite most fans, Titans #31 errs more towards a filler issue as it works to set up the next story arc.

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While it will be sad to see Abnett and company wrap this book up next month, it's long past due " at least the past few issues have been worthwhile reads to end this all on a high note.

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At the very least, Di Nicuolo's manga-inspired lineart lends itself splendidly to an epic fight sequence in this issue.

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Just two issues in, I'm definitely holding out hope for a stronger future, but this storyline just doesn't feel like it's quite there yet.

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In standard fashion, the pacing of the issue pushes forward with ease hopping around from one scene to the next in no time at all. That creates a sense of unease and confusion, which may or may not be part of the design.

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Continuing with the Wakandan characters she began to write in Black Panther: Long Live the King last year, Nnedi Okorafor's ability to write Okoye and her Dora Milaje compatriots is uncanny.

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Wastelanders: Doom is a book that relies a little too much on its surprises to help propel its plot forward. That said, the script does slightly carry its own weight with the content within, crafting arguably the most "different" Wastelanders story today.

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The Web of Black Widow spins a deeper, more intricate tale with each passing issue but now, it seems like it's on the verge of getting lost in itself.

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As far as Black Widow comics go, this issue is right in the middle of the pack"save for a pretty hefty cliffhanger, nothing particularly stands out.

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At the very least, it was an entertaining read perfectly suited for a one-off book rather than a title I'd have to read month after month.

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This issue almost moves uncomfortably fast, but on the bright side, you likely won't be bored with it.

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As Wild Storm begins to wind down, the action starts picking up and this book as pulsating action on nearly every single page.

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Perfectly campy, Wizard Beach left me laughing out loud more than once. though the issue lacks a substantial plot, the title still manages to be heartwarming and charming.

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It won't take you long before you feel X-O Manowar #3 is a filler issue, providing content just to provide content as the overarching plot starts to falter.

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X-O Manowar #4 seems to bring this run's first arc to an end"with a whimper, at that.

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If you're looking for something with a lot of plotting, scheming, and exposition, this might be your favorite book of the week. If not, well... you get the gist.

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It's flawed and imperfect, messy and jagged"it's exactly the art this character needs.

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The story is still a bit too slow for my tastes, but I'm totally loving the tone"almost Mandalorian in a sense, the cosmic Western arc provides for a worthy tale.

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Thanks to its fair share of twists and turn, this issue is pulled one too many ways to really stick the landing.

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While there's likely (hopefully?) more to the story, this introductory issue is about as flat as can be.

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Like the title's first issue, Brynmore #2 is awfully light on spooks for being solicited as a horror story.

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Brynmore ends as abruptly as it started, light on plot, action, spooks, and much of anything at all.

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Though the change in artists between timelines keeps things fresh, the wheels of this story churn in place taking readers on the same journeys as before.

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For being billed as a supernatural crime thriller, Dogs of London #2 spends all too much time on anything but.

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Earthdivers #8 finds itself a bit all over the place with sudden jumps between scenes providing readers with plenty of whiplash.

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Earthdivers doesn't reinvent the wheel, nor does it do enough to set one of its own issues apart from the next.

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With an oversized page count, the pacing of Firefly 'Verses #1 matches that of a snail with a bout of the flu.

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Though an over-sized issue, it's light on character and carries a painfully slow plot that churns little from front cover to back.

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Already three issues in and the first arc of this new Gargoyles comic seemingly reaches its conclusion in unspectacular fashion as characters literally drop what they're doing mid-fight and go home as all if well.

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Though the story moves forward in Gargoyles #6, it does so in a haphazard fashion.

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The plot progresses, but it does so in such a jarring manner, this issue is a tough one to get through.

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Though Drew Moss' lineart continues to do wonders for this animated-based property, which brings across the tone of the show it's based on exceptionally well, a lukewarm script does no favors at it drags readers in far too many directions with bizarre pacing and questionable paneling.

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As has been the case as with the rest of the Dark Ages story, this finale is rushed and clunky.

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Immortal Sergeant wears its heart on its sleeve, and that's something you ought to applaud it for.

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Though the story fizzles out as it's stretched every which way, the action and panel-exploding punches are a sight to see, for whatever that's worth.

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In contrast with the ongoing Nightwing series, this Knight Terrors-spinoff is all too predictable and haphazard.

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In a "Reign of X" line that's already been exceptionally dense with its rich storytelling, Knights of X is the creme brulee of the bunch. You read all the mutant-related titles you can, then there's a book like Knights of X #4 that's too decadent for its own good, upsetting your stomach as you scoop out the last bit of remnants from the ramekin.

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The issue feels relatively hollow in an attempt to shoo-in the Suicide Squad, a group of heroes with much better curb appeal than the Man-Bat.

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This is a definitive bridge between two Masters of the Universe shows set decades apart, however brittle that bridge may be.

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The rebellion against Mr. Sinister continues in a bombastic fashion while this story buckles beneath the weight of multiple worlds.

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If anything this title feels like a series of one-shot teasers for an expansive sci-fi world that has nothing to do with Marvel or mutant lore.

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The finale crams about three issues worth of storytelling into its 20 pages and the end result is a breakneck story that never gets time the breathe.

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Rogue Sun barrels towards an epic conclusion in issue #15 and though the script tries to demand your attention, the end result is much too hollow.

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It's tonally mismatched throughout and involves a few different plot lines that include some haphazard pacing that pulls the book in a few too many directions.

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This faux reboot of Non-Stop Spider-Man picks up exactly where that series left off, and doesn't really do much to propel the story forward.

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Even with a comic that largely runs on some shocking reveals, none of to be found here in this issue and the end result largely fills like a filler.

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They're trying to flesh out a character's decades-long history within the span of just a few issues, and it's just not clicking.

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This story doesn't really upset the status quo, only teasing ever-so-slightly some real deviations from how we've seen these stories play out before.

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Time Traveler Tales is silly, goofy, and full of root beerand a story that bounces around enough to make your head hurt.

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All these years later, Undiscovered Country continues to be its bloated self, releasing issues that are far too grand for their own good.

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X-Force #1 neither sinks nor swims, it simply is and that much is the cardinal sin of the medium. The issue is unable to stand-out from casual superhero storytelling, and it's a rather tame debut to follow one of the best X-Men eras Marvel has ever published. It doesn't help that the team, and story itself, is framed around a rather insufferable Forge, a character who brings the whole issue down.

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The wheels of X-Men: Days of Future Past Doomsday #3 churn forth every so slowly, at times seeming as if they're not even churning at all.

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It's not a deconstruction of the superhero genre, nor does it feel like a small and intimate look at what it means to be a hero. Instead it just really feels like nothing.

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X-O Manowar is coming to its roaring conclusion, and it seems peculiar to drop an issue full of exposition as the penultimate of the run.

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While the event itself has been intriguing with its warring dynamics amongst the various groups, this issue pumps the break so that Tony Stark can lead his own psyche through a round of therapy about the very same topics we've seen him battle before. It's tiring to the point of exhaustiveness, and it adds littleif anythingto the overarching narrative of the event.

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Certainly a disappointing outing in an otherwise promising event.

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This mini-series is only half over and it already feels like it's run its course two issues too long.

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Plagued by delays over the better part of a year and some change, Batman vs. Ra's Al Ghul goes out with a whimper with the sixth issue this week.

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Some emotional character beats help keep things afloat for a bit but Biker Mice From Mars #1 is largely hollow.

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This coming-of-age tale has just enough charm and heart to make it a tolerable, but nothing more.

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While everything eventually comes to a head, it's a little too late to make much sense at all.

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The second you try treating this title like a serious comic is when you'll start having a bad time.

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There's something about Crave that feels like wasted potential. Despite showing glimpses of brilliancy, most of the story has felt hollow and empty.

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Practically a Deathstroke comic in name only, this issue sees the Teen Titans storyline carry over, for better or for worse. Slade continues finding himself imprisoned, and at this point in the run, it's plenty tiresome.

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The book constantly bounces around between timelines and characters and the end result is a mishmash of storytelling that's clearly better off as an OGN or a binge-read, if only because the month-to-month release has created jarring cuts in an already jarring story.

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It's not often you see a comic where the lettering is the best part of it all, but Steve Wands' work within Earthdivers #10 is substantially better than the story at hand.

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Perhaps in due a worthy tale will be told but as of now, only a slight glimmer of hope shines through an otherwise murky story.

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The potential is there for Antithesis to redeem itself, sure"it's just got a long way to go.

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Some may love it for its nostalgic value but in an age where there's dozens of superhero stories to pick from any given week, Antithesis is largely forgettable and entirely passable.

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Weisman's script pushes together every lingering plot thread possible to wrap things up far too quickly.

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The dialogue is elementary, and things move at far too brisk of a pace to allow for readers any sort of comfort.

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Celebrating the beloved DC icon, some of the character's best artwork is collected into an extended one-shot here loosely tied together by a "story" from Dave Wielgosz. Actually, story's probably putting it on a little too thick given there are roughly five dialogue balloons throughout the duration of the book.

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Now three issues in, Hawkman #3 is beginning to plateau in terms of advancing any storyline.

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At first glance, Weapon H seems like a character that was something dreamt up in a Liefeldian fever dream in 1995, but Hulkverines manages to expand on the character's depth in satisfactory ways.

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This is a title collectors will buy to complete their Infinity Wars set but as of now, Weapon Hex #2 does little to nothing to advance any sort of storyline.

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Invader Zim is good at what it needs to be, but it's a far-shot from ground-breaking, Earth-shattering serialized storytelling.

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Throughout Tynion's run on Justice League Dark, there's been peaks and valleys on pacing"in fact, inconsistency might be the most consistent thing about it. That said, this issue might end up being the slowest, most inconsequential issue of this entire run.

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Knights of X #2 shows a lot of promise and Howard's mini-world is something I hope gets explored further and soon. It's just unfortunate that exploration hasn't yet come in this very series.

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What Murder Falcon lacks in a substantial plot and believable dialogue, it certainly makes up in creativity and originality.

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Another issue of Nightwing and another rehashing of the time between his near-fatal gunshot wound and the present time.

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If you've read Nightwing once in the past six months, you've read the same exact issue and little has changed along the way.

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Jurgens and company were on a promising stretch for a while there but Nightwing #70 is several hefty steps backs.

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In a series of stories that have had plenty of highs and lows, Norse Mythology III #4 might be one of those lows.

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Four issues in, it still seems like a walking cliche and it blends in with most other comics on the shelves today.

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Though one might hope all is revealed in due time, I'm not sure from what I've read yet the long haul on this title will be worth it.

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Jeremy Haun, Seth M. Peck, and company have built a beautiful world but Realm just hasn't hit his stride yet.

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This issue is about as neutral as they come, even for a Red Hood book. It's not particularly bad, but nothing stands out the keep you interested either.

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For a book that wants to be Venom, it's rather aimless at this point.

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After a better-than-normal fourth issue, Scarlet #5 misses the landing " pretty hard at that.

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While seeing Commando Scrappy Doo blast away zombies and monsters with a machine gun is a stunning visual, it's not enough to outweigh the incoherent plot.

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The story here begins to unravel a bit as it loses itself amongst its own twists and turns.

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While there was much more plot progression here than in the previous two issues combined, it's just getting stale and stagnant by this point.

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Finally back with Marvel to write a Spidey title, Christopher Priest's highly anticipated return ends up falling flat.

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The concept remains intriguing, it's just a hard sell when three issues have been released and you're barely an inch further than where everything started.

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While most of the mysteries are answered throughout, the breakneck pace is bound to give you whiplash.

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Superior Spider-Man #1 simply doesn't move the needle any measurable amount. It refuses to inject new life into the concept, and so it simply exists. It doesn't want to stand out, nor does it lay the groundwork for an interesting story ahead.

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With some gruesome splash pages and a premise that has an astonishing amount of potential, Freeze certainly has what it needs to be very solid read " it just needs to get there first.

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Silencer knows exactly what type of comic book it is, and it embraces that fully. Continuous blood-pumping action mixed with gratuitous violence provides for a read that's certainly exciting.

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This book reeks of nostalgia with it trying its damnedest to be the best '90s comics it can be.

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While it ends on a feel-good high note, the rest of the issue feels like the same few panels repeating over the majority of 23 pages.

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The last in a three-issue crossover, Typhoid Fever: Iron Fist is disjointed and lacking direction from the time you flip open the cover.

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For a book nearing the end of it's run, it's getting pretty anti-climactic, bordering on the edge of stale.

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As far as penultimate issues go, Yondu #4 slowed down the overall pacing of the series to a crawl.

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Issue #5 is supposed to be this mini-series' penultimate issue and I still haven't the slightest idea of what's going on.

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Now a third of the year into this run, Gargoyles has no focus. Given the first arc seemingly wrapped with the last issue, Gargoyles #4 is a mismatch of sizable proportions with a script that goes nowhere, nor does it know what it wants to be.

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After two issues of Immortal Sergeant that have left me wondering "Why?," I think I've figured it out. This comic is a manifesto for those looking for a reason to yell at clouds or the kids trampling across your lawn.

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If you want to keep the great memories of Strange Academy alive, stay clear of this iteration.

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It's all just a hodgepodge of dialogue with little direction or connective tissue.

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The dimension-hopping plots is far from a normal Batman tale and it's beginning to be evident why that's fairly uncommon.

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Night Club 2 reads like it was written by how-do-you-fellow-kids Steve Buscemi, a script catering to a younger audience without the wherewithal to actually land an adequate story.

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