Chris Beveridge's Comic Reviews

Reviewer For: The Fandom Post Reviews: 4352
8.0Avg. Review Rating

If I'm actively wishing for a book to be canceled that cannot be a good sign.

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It's a meandering mess of nonsense that makes me glad there are other Vampirella books being produced that I can go forward with because I'd be quite disappointed if this was the only one as it feels like it's intent is to turn people away from the character in favor of something 'intellectual" or other.

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A world in which Hal Jordan doesn't get to become the Green Lantern is rife with possibilities, especially if nobody else becomes one either because Abin Sur arrives. Instead, we get something that's just a mess through and through when it comes to artwork and story execution as it's banal and cloying at best. Hal's a good character and I get that this is his cocky, young phase in his life, but even though he tries to go out big here, it does come across as what Carol says in that he's viewing it all as a way to escape rather than to do the right thing. It's hard to get behind him or his actions as well as the potential consequences of something like this if it was a mainline continuity. Hal's one of my favorite characters overall but this arc just showed us a bad side of him that didn' t do anyone any favors.

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Okay, okay, not completely done. There's one more issue before the series goes into Future State that I'll begrudgingly pick up just to see if there's anything there worth hanging onto. But I suspect in a post-Future State world we're going to have Bendis writing the series when it picks up again and that will not have me coming back to it. As much hope as I had at the beginning, this is one of the worst writer/book pairings that I've seen in decades.

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When I get to the credits at the end and see that it's Priest that wrote this, it all makes sense. I've struggled for the past year with their Vampirella series that has been a disaster and it's just clear that their style of writing simply doesn't click with my brain at all. I just can't follow the structure or intent, it's not overly wordy but it says a lot without saying anything and it becomes emptier with each word. I really love Mooneyham' artwork here as it captures things well with some great panels, especially when we get the formal Unknown Soldier moments, but by and large the artwork can't salvage the book as a whole even as much as I love it here.

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I had hopes that this sequel series would smooth things out from the first series as it got underway but it seems intent on doubling down on bad things, executing it worse, and making me like the cast even less than I already was, which I wasn't quite sure was possible. It's a mess of a book that I can't look away from and from a mental health perspective frustrates me with what it perpetrates.

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This second series for She Could Fly has felt a bit off the rails since the start. This one eases back into some more familiar storytelling but at the same time I've lost the plot so much I don't know what the goals of the characters are anymore. I like Luna a lot and seeing how she's dealing with all that she struggles with but there are some problematic messages sent here and she's making dangerous choices. Bill's story is just as dangers in a different way. I'm curious to see where his goes, as well as the results of the changes Luna is making, as there's potential for something either interesting or utterly disastrous.

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With a lot of promise at the start, the book ends flat and convoluted. I really like the strange concepts that Kindlon comes up with but the execution after the foundational elements are a struggle from what I see, resulting in a lackluster ending. Simeone's artwork is pretty good and I like the color work here but when you have characters that have made little to no connections, even the best artist can struggle to make someone recognizable. I'm definitely still interested in projects that Kindlon will be working on as I can see how each work is a growing experience but I really hope the next one sticks the landing far better.

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I went into this book expecting a jumping on point as it was billed as such, but the series feels like it has the weight of many years behind it. There is an appeal to that since it means there's a lot of material to work with for storylines, but it's a very inaccessible book in a big way, unlike most others that I've read that try to go this route since it's not as firmly entrenched in the familiar. I liken it to how I felt about the Legion book upon the relaunch as it was in a similar situation, running for several issues prior to the relaunch which just carried on as normal with a quick nod towards the bigger picture. What I came away with here is that if you weren't reading the book that ran through August before the relaunch, not much here is going to make sense. It has a certain potential with it as I liked the Suberranea area and some of what we get between Toby and Colleen, but the majority of it just felt like a jumbled and inaccessible mess.

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I'm not dropping the series but I'm feeling very frustrated by both it and myself with the difficulties that come from the lettering work here. I know why it's done and it's always been a part of comics, and especially things from Vertigo, but it's been rare that I've found almost entire books unreadable because of it. There's good stuff in here and some gorgeous artwork so it's definitely worthwhile but those with a bit better eye toward handling the lettering will get more out of it.

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Twenty or so beautiful pages of artwork, a few hints of what may be happening, some really problematic lettering choices. The Dreaming can't end soon enough.

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While the book offers up some interesting ideas it also comes at a point where I've really struggled hard over the last few issues to even get past the lettering in the book in order to understand what's going on. We've had some great artwork throughout the run and this issue is no exception but it's also piling up close to that realm where so much is going on that it's all becoming noise at this point. There are pieces that I like but the flow of it as a whole simply leaves me anxious to see it done so I can close out this chapter of it and lament for the lack of Dreaming that will be in my life.

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I had hoped to make it to the end of this arc before making a decision on whether to continue that it really says a lot that I'm giving up at this point. And this is after some very poor material in the previous run. I like Lara and I like the concept and potential of the property, but the comics just feel so weird and uneven that I can't tell where the problem really stems from. I'm sure these stories are working for someone but they're not working for me and I reached my limit on it early since this storyline after three issues has me disliking all the characters and not really finding much of an engaging story to dig into.

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I like Mark Waid. I've read a lot of Mark Waid books over the years and have an affection for a number of his runs on various books. This series felt like one of the furthest things from a Mark Waid series and more of a series by committee that ended up just being a hodgepodge of stuff without any clear vision. Could it have been the unifying book to bring the various Gold Key characters together? Sure. It looks like that was one of the angles it wanted to work with. But after a very fun if awkward first issue, everything just came across as though the whole project was falling apart and it made less and less sense.

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While I can still get the gist of what's being attempted here, it really falls flat in just about all ways. From artwork to dialogue and pacing, all of it kind of just hangs there without feeling like it knows how to come together or be compelling. Though there have been standalones and arcs that didn't do much for me previously within Sensation Comics, this is the first where it feels like an actual chore to read.

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This was a hard and arduous arc to go through and it's pretty much in my mind the worst of the Sensation Comics run so far. It's certainly not going to knock me off of the series since there's so many opportunities for creative teams out there, but I'm really hoping that the editors become more judicious about what stories are told here because this one on top of all the other similar ones recently is turning this into a one-note series.

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I continue to desperately hope for a solid Tomb Raider story. I thought we had some decent if not terribly exciting stories in the previous volume run of the property but after that ended we got an awkward alternate continuity storyline miniseries and then this one that hasn't clicked for me overall and is made worse by how the arc ended. The book is just a mess and I have no idea what could really work to salvage it outside of a wholesale reinvention. Something that I'll even admit I don't want to go through because it feels like every new storyline is trying to reinvent things. I'm curious to see where it goes next if only because they're going back to Cat for at least a moment, but I'm hard pressed to really stick it out much longer with this series, no matter how much I want it to work and be great.

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Here's hoping the next volume of Tomb Raider works better. There were interesting moments with this series but I continue to find its reliance on the game story narratives to be a real problem for it as it just doesn't do anything for non-game readers and you feel like you're missing a whole lot of what's important or connected. Tamaki did the best with what she had but it just couldn't resonate, leaving me to simply enjoy Sevy's artwork while feeling the whole thing was a light and superficial work in a marketplace where a character like Lara should be blazing some truly new and exciting paths. The comics side of this property need to be untethered from the games and worked with some new angles.

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The ability to reinvent comic characters is one of the best strengths of the industry and I'll still hold out for Barb to get another shot at it. The various relaunches have been haphazard at best and it really feels like there's no cohesive and strong plan, which is resulting in seemingly nothing sticking – when they should. Each of these characters and settings have a lot of potential but it's going to take a whole new approach to it. The team here did solid work in a technical sense with competent scripting and appealing artwork, but conceptually it just fell down before it even started because it wanted more of the same. This is a bring in folks from the outside job from here on out, perhaps a miniseries of alternate takes and re-imaginations to show the potential and let others play with it. But more of the same is not going to cut it.

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The saving grace for the series continues to be the artwork.

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I hate that Bettie Page comics went from one of the most interesting and fun series of the last few years, a property I was super surprised I got hooked on in a big way, to one that just made me not even want to finish reading the finale of the current series. While it looks great and has some fantastic design elements " and gorgeous covers as always " Pacheco's story simply didn't generate enthusiasm or interest and fell flat for a number of reasons. Hopefully, if she gets a second series to work with the character, we get something more interesting for one of the more interesting characters out there.

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While I'm sure we'll see Khalid brought back at some point somewhere else as DC Comics tends to find new paths for characters that get lost along the way, this is a pretty disappointing ending for this series that started off with so much promise. Paul Levitz is one of my favorite writers going back to his work in the 70's and 80's and I got into much of what he did here. But the book became increasingly unfocused and unsure of itself and what it wanted to do that it's hard to tell if it's because of the writer and poor plotting of storylines or some sort of editorial mandate that just made it impossible to really connect well with the rest of the continuity. It's a loss for readers and a loss for DC that has me hopeful that someone else will figure out how to exploit all of this in an engaging way in the future.

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While I've long liked the Abin Sur character, he's gotten a bit of a bump in the last few years and in particular from the movie this summer and this rendition is just unlikable. And I get it where that's part of the point, but it cuts a lot of the connection you can make to the character, which in turn keeps you from caring what happens to him and whether he achieves his goals. Nobody comes out of this book as a decent character or one that you would follow, which is not what I've found with the other books for the most part so far. The Corps hasn't changed much in this Flashpoint world, which definitely makes sense when you consider that they've had no real involvement with the planet so their path may have missed a lot of events because of that, but who they are as an organization isn't radically changed. I went into this book really curious to see what they'd do, but it left me very cold towards future issues.

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Hal Jordan has some obvious changes to the origin, but it's more in the set dressing overall than in the real meat of the character. The shift of the war being what keeps him flying while being a cocky and annoying bastard is something fits in terms of updating it for this timeline, but it doesn't actually make it enjoyable. In fact, because there are realistically so little changes made to the origin, it's too much of a retread and not all that interesting. While other books with familiar characters haven't exhibited much in the way of deja vu, it's all we get here and it reminds us heavily of just how the tweaking of Hal's origins of the years have made him more and more of an ass in an attempt to portray him as reckless. Hopefully the next two issues will provide some real alterations to things and actually have fun with the ground in which it can play, but so far this one is leaving me thoroughly disenchanted.

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With this series, Hal suffers the same problems that Barry did in Flash: Rebirth. He's just a bit of a jerk that's hard to connect with and the only reason we do on any level is because of years of knowledge of who he is elsewhere. There's not much to like or rally behind here with Hal, but he is showing some signs of growing up and that does help ease it a bit. But in the end, I still don't care for him and Carol doesn't come off well either. There's nobody worth liking here overall outside of Abin Sur himself, and that's not saying much considering he comes off as a bit of a jerk in his own miniseries. Considering how popular the Green Lantern books are in the mainline universe, they're being poorly executed and written here in the Flashpoint storyline.

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Unsurprisingly, Flashpoint: Secret Seven delivered on the strange and weird with plenty of disjointed storytelling that made for a confusing and uninteresting read. I really like Milligan's works over the years and I love Shade as a character and Milligan's approach on it, but the structure of this episode and how everything is playing out is just poorly executed, making for a hard read. All the time spent at the Meta Hightable provides some information but it's all over the map that putting it together doesn't make much sense. When it deals with the Enchantress storyline, it's definitely more interesting but even that feels like we're being yanked around with how it wants to get to the story itself. There are kernels of an interesting story here, but its execution only serves to keep you away from reading more of it.

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All that can really be said about the Secret Seven is that it shows just how awesome the Secret Six are even more and it served as a way to re familiarize people with the character of Shade before going into the relaunch. I've long been a fan of Shade and under Peter Milligan's hand as well as the original run he did pre-Vertigo was just trippy and surreal in a way that was exhilarating. This series is just a complete mess though with what it wants to do as it's never truly defined, brings in too much baggage and just never feels like it knew what it wanted to do. It's filled with sex, violence and characters that are hard pressed to be called heroes on their best day. It had its moments, some of them quite disturbing, but as a whole it's one of the weakest if not the weakest book of the event.

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With this issue of Gotham Academy I am formally out. I'll probably revisit it in a year or two when the books are all on sale or something, but the monthly run is done for me as I've unsubscribed. I love the characters, the artwork, and the potential of it, but there are so many voices directing it here that it feels disjointed and without a clear direction – something that has plagued it since just before the Yearbook run in the first semester. It's unfortunate as DC Comics often does some great stuff in coming up with fringe characters that can hold their own and expand the shared universe in great ways as all of these characters have so much evolving ahead of them that it could be limitless. It really needs much better direction and a stronger voice with a paring down on the creative side to figure it all out.

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Gotham Academy never recovered from the yearbook stint it did during the first series and this series just didn't come together well at all. The magic was lost along the way and could not be recreated, both in writing and artwork. And that just makes me sad as so much of that first series simply felt amazing in a way few main continuity books do in general and especially within the Gotham realm. I'll hold out hope that these characters get another shot at life but hopefully with a wholly different team at the helm and a more cohesive plan.

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When a book is so overstuffed and complicated in a way to be so uninteresting that you won't even read it for free, you know you're lost on it. I may try skimming the other issues as they come up and potentially try with the next arc to get into it all again, but with this spinning out of No Justice and all its complications there that I haven't read, Justice League is just a mess.

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Though King Tiger was never one of my favorites, I liked the backup material we had previously and the opening of this series felt like it was setting some decent if familiar foundations. As it progressed and it became this big world ending event, it just started coming across as weaker and weaker with what it was going since there wasn't time to really develop any of the characters and the threat was just too large. The end result is that the final issue is all about the action and some really cringe worthy moments from our title character that paints him in a fairly bad light as he just didn't think of most of what actually saves the day and kind of just lucks into it. While I wouldn't opt for a whole on reboot of the series, I'd certainly turn it over to a new team for any potential future miniseries.

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I have no idea what to make of this book at this point. With the gap between the third and fourth installments making it even more difficult to connect things together and an unsolicited fifth issue that might not arrive into well into the first quarter next year, Mulan: Revelations is anything but a revelation. I've largely given up on story at this point and am simply enjoying Micah Kaneshiro's artwork. It has a great Brian Steelfreeze kind of vibe to it while being wholly its own that's just engaging to dig into and look at all the details. That can't sustain the book in terms of truly enjoying it and certainly not recommending it, but for fans of this style of artwork it's definitely a treat.

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Power Girl hasn't exactly had the best run in its first six issues but there are things about it that keep drawing me back to it. The main stories involving the Ultra Humanite and then these displaced space girls keeps the series more on the lighter side of things with an element of darkness to it. Humanite at least had a good plan and this arc had some strangely violent instances happening as well as some creepy ways that guys keep hitting on Power Girl and leering at her. When it's just the girls though, either at work or when she's with Atlee, it's far more relaxed, fun and enjoyable as we get a look at their lives outside of superhero duties. While that may not be interesting to some, it's a side of the story I wish we saw more of since it enhances our connections to the characters in the big action scenes. Power Girl has its moments here but it can't save a very sloppy storyline overall.

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With an interesting start to the arc, I'm really not sure what to make the turns here. It all feels so simple and formulaic after providing some interesting ideas to work with and a pairing of characters that could be examined in new ways. The story kind of just takes bad turns here with the animals, the doc and with Bonzo while adding weak men in black elements along the way tied to luthor. The saving grace really is the artwork as there's a lot to like here as I find Gugliotti's style and color palette to work really well and is exactly the kind of "non-standard" artwork I wanted and often got from this series that breathed new life into the characters. While I'm not hopeful for an ending that can rescue the storyline, because it really isn't served well here, I'm at least looking forward to more artwork that I can enjoy.

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While this arc didn't thrill me overall and it's a weak way to close out the series, Sensation Comics has a whole has been a fantastic book. I got a lot of great wonder woman stories over the last year-plus that it ran, I discovered a great range of new writers and artists that are on my watch-list and I got to enjoy some very fun standalone material that took chances without having to be neck deep in character mythology or continuity. While I enjoyed a whole lot of shared universe books, I wish we had a few more like this every week for some other characters or anthology material in general as a digital-first release because the potential for excellence is most definitely there. A great series overall, with its ups and down to be sure, has now come to a close.

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I really liked the first series in the beginning but it collapsed a bit under its own weight with too much put in too soon. There are interesting ideas in here still, especially with Luna and the issues she struggles with, but I'm feeling uncertain about the way it's being presented at this point, at least in terms of it feeling like it's landing right with the story being told. Cantwell's script may be losing me but I continue to enjoy what Morazzo brings to the page with the designs and the general flow of it, especially the look of everything with Clockovich and the brief bit we see of what's to come for Luna's grandmother.

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I really liked some of the ideas that this series was playing with early on and the exploration of someone as troubled as Luna was in trying to find her way. It wasn't a smooth ride through the series because it was working with a number of ideas and characters, but i had grown to like a lot of them through the third issue – especially Bill and Verna since they weren't your standard comic characters – but everything ends up in such a strange and crazy place here that the end has left a sour taste in my mouth. Enough that if there is another run I'm unlikely to take a stab at it. There are neat ideas at play here and a lot of threads to tug on in the future but this ending that feels like it was a slapdash kind of piece really takes the momentum out of the whole thing.

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With two more issues to go after this I'm still feeling fairly lost with what it's trying to accomplish. The series has some interesting things floating throughout it and I like Lights' design work with the characters and visuals for the world but it's not landing as a whole. Perhaps it'll work better when read in full but it also has to function in monthly installments and it really is struggling there. The interesting moments can't sustain it and instead just points out the weaknesses even more. Which just makes it all the more frustrating.

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The end installment of Spider-Woman is one that has its moments, particularly from guest artist Natacha Bustos, but in the end it manages to turn me away from the book under the main team. The series had – and still has – the potential to do some fun things with Jess that takes her away from the world ending events and multiverse elements. But they swung far too far in the other direction and ended up scraping the bottom of the barrel and making Jess into someone that wouldn't step up for the big event without being shoved into action for the most part. Hopeless had some good dialogue for her early on and I enjoyed her adventures in the Spider-Verse, but once Hopeless got past that it felt listless. I'm definitely going to keep an eye out for Bustos though as she did a solid job here with layouts and the overall dynamic, especially with the Black Widow pages.

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At this stage of the book I'm really getting the feeling that this book isn't for me. It's far too reminiscent of the same issues I had on the Chewbacca series in terms of story and what they view the intended audience as combined with artwork that just doesn't click for it. The three issue story is one that didn't answer anything, didn't really expand on the characters or clarify or detail anything useful about this time period and its design. It's a simple action space opera piece with the weakest of space opera elements. I'll be sticking around more because, yes, I am that kind of Star Wars sucker, but I'm in that rare mode where I'm hoping for a wholesale creative change.

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The art is what's carrying the book at this point but even there it's losing out because it's focusing on a lot of characters that aren't Vampirella. Which I normally wouldn't have an issue with but the story is just so inane at this point that this is quickly becoming the least enjoyable Vampirella storyline that I've read in the last six years. Not everything can be great and I'm lucky in that she's appearing in a few other books that are working better. But I want better for the flagship title as opposed to" whatever this is.

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A character like Vampirella has more than enough standing to play out like an old-school Vertigo book. There are depths to plumb and have been plumbed before, where it can work well. But the way that Priest's material comes off to me just feels so heavyhanded yet distant and without any spark of life to it that it practically reads in monotone to me. The result is something that's very much by the numbers but elevated by such beautiful artwork that deserves a far better story. I keep hoping for that moment where it'll all click and redeem itself but it's otherwise just been a fascinating slow wreck unfolding before me for far too many issues now.

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While I really do like the artwork and how its presented because it's so not the norm in many ways, and I like the concept of Vinegar Teeth himself, Artie is just making this book a mess and the flow of the book makes it difficult to connect with. It moves too fast, is simply too busy, and doesn't feel like it really knows what kind of story it wants to tell, and that makes it a real struggle as a whole even if individual moments are fun and engaging.

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I was going to drop the book with this issue but the fourth is the final one so we'll finish it out. Expectations are low at this point, however.

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While Vinegar Teeth started off in an interesting way it ended up being a project that was just too much to take in visually, overwhelming everything else on top of what became loud and obnoxious characters almost across the board. Vinegar Teeth himself was somewhat sympathetic and mellower than others but the end result was a series that just left me frustrated and in the case of the third issue left me with a headache while trying to absorb it. It's an interesting work but one that just wasn't going to be for me overall in the end.

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Stuff's happening. I'm not sure why. I'm not sure what relates. I don't see a hook to really hold me in a big way with it here outside of my own general interest in this kind of story, albeit one that I wish was told with a bit more meat and engagement with its readers on it. Sudzuka's artwork continues to be a draw as he has to deal with some interesting things in the present storyline but Ennis' scripting and layout of the story is leaving me more and more frustrated.

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There continue to be interesting moments in A Walk Through Hell and some really disturbing things, such as what's under the little kid's coat from the cover, but it's not holding up well as a full on narrative. As a police procedural there's a lot of interesting things in the flashback side that's being explored and I'm enjoying pieces of that, coming from my enjoyment of shows like Mindhunter and a lot of UK murder mystery dramas. But the tension has been let out of this bag for a bit now and it's needing to do something significant in order to really engage me.

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I like the ideas and artwork for it but the execution just isn't holding me here.

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I know part of me is reading this just because I want to know what the gimmick of it all is and that kind of does a disservice to what Ennis is trying to do. But I'm struggling with what he's trying to do so I'm latching onto what works for me, which is waiting for that moment of discovery where it clicks while enjoying a lot of really good artwork from Sudzuka. I'm curious to see what changes Driscoll's presence will have on what's going on as there's some potential there to shake things up, which feels much-needed at this point.

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I'm along for this ride as long as it goes on because I really want to get some answers to see if Ennis can tie it all together. I can see the big picture idea here easily enough with what I think it is but I also know not to entirely trust myself with his stories. There are some good bits here in exploring the agents' lives and issues, as well as the sidebar about identity and all, but it feels more soapbox-y than anything else. Sudzuka gets some good stuff to work with here as I love the detail of where Shaw and McGregor are in the warehouse but I also have a strange affection for their stakeout location with its starkness.

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I really hope there are answers to all of this, and I kind of hope that there isn't too much more left to the run. I want to know what the point Ennis is trying to make and I'm invested enough in it to keep going, but it's sapping my will to continue with installments like this.

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A Walk Through Hell continues to be a book that leaves me the most frustrated with it after reading it. There's always this sense of some progress to it but then it makes these swerves that has me unsure of where it's going and how much longer it's going. I like a lot of pieces of what we've gotten over the run and in this installment as well, but as a whole, it still feels like it's missing something to really bind it all together in a way that just makes it click and work. The parts just aren't adding up to a solid whole but at the same time I can't stop reading because I want some closure and finality to it all.

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On some level, it still feels like Ennis is writing this to get his own demons out or just to engage in depravity and darkness because it sells on some level. There is appeal in it but when there's no real meat to what's going on, an empty string that's binding it all together so weakly, it feels forced. I continue to struggle with this book because it feels like it should have that magnificent hook that ties it all right and it makes sense as to what's going on. But the further I get the more I fear it's going to be a kind of wishy-washy nonsensical piece of pseudo-philosophizing that won't connect well and it's going to feel like a waste of time. Yet, I cannot look away…

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I really hope the next issue is the last issue as I want some sort of closure to this book. I want to understand what's going on but it feels above my pay grade and I haven't gotten a clue. We've been treated to a lot of dark material and uncertainty, some interesting flashback stories to cement what's really going on in some regards, but it's also just a lot of murky material that hasn't gone as all out as it needs to. I've been curious and hopeful for something that will make all of this click but I really suspect it just won't happen at this point.

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A Walk Through Hell had some interesting moments along the way and some weird twists while working with an intriguing setup that kept me coming back as I wanted to know more of what the real deal was. As we get to the real deal there's not much to it other than evil is here and evil is going to win and has been for quite some time. The interesting material doesn't quite make it worth it in the end as you can find this in other works but it's just so overly grim and hopeless that it left me with feelings of regret over the project after spending this much time with it. I knew it wasn't going to end well but this ending just feels pointless.

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As much as I like the potential of Barb I'm frustrated by the stories we do get. The focus on her past is not a bad thing since this is a new launch but it's already entered that heavily decompressed realm tied to a story that just doesn't feel engaging after two installments worth of it. Barb at this younger age isn't exactly exciting or fun to watch either since we've barely gotten to really know her in the present. Everything feels like it's something that should be done in maybe four pages of mild montage style flashback material so we can get into the story in the present, or just have more of the two mixed together. There's only so much interest to be had in watching Barb get interrogated like this since we have no idea what the real motivation is at this point.

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Honestly, the book doesn't really come across as accessible to new readers and there's so many moving parts that it's just overly dense and pointlessly complicated at times rather than being a good read. I like the detective work material, but the villain du jour was just awful and really felt like it was being written by someone completely on the outside of these things.

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At this stage I'm sticking with the book primarily to see if we get Barbara back into more familiar settings, give her something resembling a life, and provide more foundations for her. The world trip is an idea that works for some books and characters, and this is one of them, but with it being a monthly series and without the strong narrative that it needs, it all just comes across as uninteresting as a whole. The small slivers of enjoyment are there, particularly in the artwork, but that can't carry the book for very long and I know my interest is waning more than I'd like at this stage.

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Though I had reconnected well with the Rebirth special that got this project underway, the Beyond Burnside arc just did not work for me, no matter how much I tried to get into it. Goofy villains that should never be seen again, awkward as hell regional exploits that landed with a thud, a dullard in Kai, and a lead character that felt lost within her own book. I'm going to give the book a couple more issues to see how things are when she gets back home to see how she's handled there and what kind of stories are going to come from it, but this book is pretty much ready to be dropped and I hate that I feel like that as I want to enjoy this character so much.

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Blackhawks has the trappings of the kind of book I'd like, going back to things like SHIELD, Checkmake and Sgt. Rock by being a solid military style black ops operation in a world that's become dominated by metahumans in the last few years. The opening issue has those trappings but it's execution and presentation is choppy and not altogether clear with what it's stated mission is. The characters aren't detailed much at this point which is a given, but they introduce a number of them and never really make it clear how they work as a unit. DC Comics has often worked with books of this nature and I have hopes that it can find its footing, but it's definitely one of the weakest of the launch books in its presentation and vision.

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Bombshells is still a series that I'm excited to see what it's going to do and how but this is proving to be a rough start to the series and the arc, making me wonder just how it must be for those coming in blind by not reading the other one. There are fun moments, scenes, and dialogue to be had here and it's setting up so many other things that I have to hope that it all comes together well as an eight-part arc that this one is being billed as. Right now, however, it's just kind of a weird mess that's not clicking for me anywhere near as well as what preceded it.

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I continue to be excited by the potential of this new series because the faith is earned after the original run, but I find myself now waiting more on what the next arc will be (and what characters may appear) than what's been set so far in these first three issues. There are fun moments here but I'm still of a mind that I'm not feeling a firm footing here and that's leaving me disconnected from what's going on. There's plenty to like in seeing these interpretations of the characters and Marguerite Sauvage's artwork as I always enjoy that, but I'm in a bit of a holding pattern right now to see if it can make me really invest in this initial arc.

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Stuff happens. A lot of stuff happened previously. It's apparently making progress, but it's so mixed and convoluted on top of different art styles that it just feels like a mess. I'm hopeful for something sprawling here to all make sense at some point, but at the moment it's just a series of interesting pages with appealing artwork here and there and intriguing ideas being toyed with but not followed through on effectively. I continue to want to really be on board with this book and its ideas, but it's not making it easy. And not that it should. But it feels like it keeps setting up some high barriers with things that I should understand but haven't been exposed to and it penalizes me for not figuring it out. There's fantastic small moments here but it lacks a cohesiveness and vision to carry it through in the individual parts, making me feel like it would have been better off as an original graphic novel rather than a series of individual issues.

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Like the last few issues, I really don't know what to make of all this. It has some beautiful and fantastic moments with its structure and design with the artwork and coloring, but then it gets all murky and impossible to figure out who or what is going on at the time. The larger narrative is fine and works well, is easy to understand, but when it gets down to the actual execution, dialogue and display of it, it feels like it's just a mess upon a mess with the best of intentions. The time spent in the late 70's period here is definitely a treat in its own way and it's fun seeing the twist of it all come into play with Klavus, but it's hard to really rally behind this in general with what it's doing.

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I can understand easily how the book got greenlit, but as it progressed it just didn't know how to engage on an issue by issue basis and I suspect it won't hold up well in a full series reading either because of the chaotic aspect of the artwork, something that was neat at first but fell apart as it progressed. It's a fascinating series in some ways, but more of a fascination you have with a wreck that you can't pull your eyes away from.

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The series is, quite simply, unfinished. I don't think it even ends at a solid chapter point where you can say, at least it told this particular tale. It ended, essentially, after the introductory chapter before getting to the first chapter. And as much as I was frustrated by the book at times in how well it was managing to present itself and its ideas, this just hits hard.

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With the zero issue clocking in at five bucks, it doesn't do much here to feel compelling or engaging. It's like Brainiac(s) and Superman are having a tense afternoon tea as they talk about the reality of things, with Brainiac being the smart guy in the room and Superman just wanting to go home to presumably more interesting things. And I'm kind of in Superman's camp here. There's not a lot really going on here and we get a good chunk of time with wastelands and barren backgrounds while playing with some light philosophical ideas. The general idea of the series is one that's certainly fun since it plays to what I find used to be one of DC Comics' strengths in its multiverse. But it's executed in such a bland way here that it's practically turning me off from looking at the other books all that much, though I might pick and choose a couple. I can't imagine myself picking up any further prime Convergence issues if it's like this one though.

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Doctor Fate is a series that I'll be sticking with through the Rebirth phase if only because of the solicitations and character it teases will be arriving. Right now, the series has felt like it's lost its way after an overly long and drawn out first arc and a second arc that feels like it's just meandering more than anything else. I really like the character of Khalid and all the new characters he's brought with him, but the time as Doctor Fate has increasingly felt unfocused, uninteresting, and just cartoonish in the wrong way. The talents here are strong as seen by those early issues but the pacing of the book and what it wants to do has hit a real slump.

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As much as I wanted to be enthused by the potential of this series from the start and to see something come together for it, it's been a slog. The small moments of brilliance have kept me reading but the weight of it is just felt at the start here where it can't hold up against what the central event is going to be. It's just so cluttered and chaotic through much of it that it became unreadable to me, which made me glad for some of the storylines that were given a bit of space to deal with what's going on there. But at the same time so much of those stories come across as pretty pointless or fillerish now as the gaze turns as it does toward Superman finally face Doctor Manhattan.

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I hate abandoning a book once I started it but I also know that when I reach a point where there's no real enjoyment left anymore it's best to move on. Earthdivers has a lot going for its concept and the two main arcs have had some great material, but the execution of it left me frustrated and wondering what the real intent with it all is. What it is that Graham Jones is trying to say with it all. If there's no greater meaning here and exploration, it just comes across as misery and continued failure. There are certainly successes in the two main arcs we've had so far but they pale next to what has gone done and aren't enough to rally around and to keep investing the time in, sadly.

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At the end of the Flash: Rebirth run, I really find myself feeling like this whole series was completely unnecessary as was Barry's return to life. Watching the mess that some of the other speedster's lives have become in recent years, Wally in particular, has left me wishing that the rebirth would have been for him to get him grounded properly and to do something that fixes the mess that has been Bart since he's been all over the map. The Flash books have always had an edge of seriousness to it but Barry took it too far with this series and his change at the end isn't convincing. I found myself more interested in nearly every other character than Barry and that's a shame. Much of what helped to elevate him was his death and the way DC kept him out of everything for so long. Bringing him back is something will take a long time to change me from believing it was a mistake. Geoff Johns didn't do badly here, but this isn't the rebirth that Barry deserved or needed.

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While not restoring my faith in the series, this issue essentially sucks just a little bit less in how its executed. Large and important sections are dropped and that skimming of events weakens the narrative overall. Abin still isn't a likeable character and his approach to his main mission and his assigned one to find the Entity could be handled a lot better, both on his end and by the Guardian's themselves. With some less than well done artwork in a few places and a jumpy plot, it's the concepts that have to hold you enough to enjoy it. It doesn't quite achieve that either though simply because it does push things towards the familiar again and because the characters just haven't come across well enough to make it interesting. It's all a little too pat and easy, especially when Sinestro starts talking about a prophecy called Flashpoint.

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Lois Lane and the Resistance has a lot of potential to it but it continues to fail to capitalize on it. Having someone on the inside could be played well, both as how she handles her time with the Amazons and as a member of the resistance, but neither side gets treated well here. She herself isn't in the book all that much and is in pretty much supporting cast mode so there isn't a lot to offer. Grifter himself stands out well though and offers up a good group to work as the resistance and they'd certainly be fun to watch a bit more in action. But it's the Team 7 group that left me the most interested in seeing it explored. It's unfortunate that it works out like that because of the potential the book has, but at least there's some glimmers in here to enjoy.

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This was a series that started off with an interesting viewpoint but didn't manage to hold onto it for long as it went down some more predictable and less interesting paths. I like Lois Lane as a character and having her as an involved participant of the war is a nice way to shake off some of the journalistic approaches that stymie her at times. But that didn't really factor in here and we instead had a fairly straightforward action story that didn't get a lot of its material really dealt with as the finale focused more on Brittania and Lane with a nice small dose of Hyde to flesh it all out. The series could have been a lot more, and could have gone more out of the box than it did, but it had its moments. Certainly not a bad spin, but the potential for something more is pretty obvious.

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The second act of the Secret Seven series definitely works better than the first, but that's admittedly not saying a heck of a lot. I like the cast of characters being drawn into it as Shade was a favorite way, way back in the 90′s of mine and the use of Amethyst was a big plus as well. Abrakadabra has some really fun moments as well as he deals with his role in the book but overall it's another piece where things are shifting and moving, but it's unclear of why and why we should care in the larger context of the event itself. I like the characters and it has a trademark Milligan move at the end that's brutally displayed, but it's not one that's really drawing me in hard and demanding you come back, except to see if it does eventually make any sense.

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Unlike some of the other one shots that worked well for me, this one left me feeling a bit odd about the whole experience. It has some very fun moments and I really liked the Cricket himself with the way his transformation really changed who he was inside as well, or at least brought it out in full, but there's such a poor execution to it all that it has me wondering when Mike Carlin really last wrote something. I had really enjoyed his work as an editor on the Superman titles way back in the day, but this one feels like someone who hadn't written in some time coming back in and forgetting some of how the form works. It's certainly not the worst thing I've read, as there is a lot to like after the first few pages, but it's just awkward scripting and pacing in general from start to finish.

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I've had a difficult relationship with this incarnation of Ghost overall as it hasn't felt like it's really found its own identity. It looks like it's trying to do that now by unlocking something inside of Elisa and exposing her to the larger world out there, but it's hard to say if that's the right approach yet. I've long liked the basic idea of the character and the visual appeal of it all, but this volume of the character is one that hasn't clicked completely yet. A lot of that has come down to the opponents that she's faced, which haven't been engaging or interesting, and the supporting cast which has been helpful at times but that's about it. While it's not bad, it's not winning me completely and it sometimes feels like we already need a complete do-over to establish it in a better way.

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It's a busy and packed starting point but it felt too overstuffed for me, making me want to skim instead of read the further I went on.

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There are fun ideas here but they're ones that would be better suited to a standard single issue done tighter and with a better singular artistic vision to it. There are some appealing scenes and layouts to the book and I love the color work as it's definitely appealing, but everything is just so drawn out that I found myself not really becoming engaged with the artwork because the story kept making me want to find something to latch onto and flipping pages faster as I kept losing interest.

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Unfortunately, this proves to be a jumping-off point for me pretty easily. The first reason is that the book doesn't come back until September as we get two issues spinning off into the Knight Terrors summer event, which totally smacks the progress of this book in the face completely. The other is that the backup story with John Stewart just doesn't grab me and that combined with liking Hal less and less with each panel means I'm not getting much out of the book. I do have a love of Green Lantern overall and I know Hal is a problematic character – always has been – but it just feels even worse in this instance and so many other things make the book feel like work more than anything else. There are a lot of neat bits but it's hard to feel like it's worth investing in when just two issues into it you find yourself caught up in a 45-series/90-book crossover event. I just don't have it in me for that kind of thing anymore.

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Green Lantern: Lost Army comes across well here with Javier Pina stepping in for the artwork as he carries the style well and works the various scenes in space and on the ship in a good way, albeit with minimal detail since there really isn't a need for a lot. The variety of creatures he gets to illustrate definitely works well and his style certainly fits the book, making it a seamless transition for me. Unfortunately, the story itself really feels like it's clunking along more and more as it progresses. Or doesn't progress as the case may be, as we get the group thrust into another situation, now without their rings, where they're going to succeed because they're all also really good without them compared to the light bearers of this universe. I'm continuing to be hopeful that there's a real story and resolution to be had here, a point to all of it, but four issues in and I'm starting to lose that faith.

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At this stage, Guardians of Infinity is starting to feel like a struggle. I like the premise and what the book can do and be about but it's very hit or miss – both in the main story and the backup stories. The main story here again provides some good ideas to work with but is minimal with execution and opts for the standard snark and action sequences. Yes, that's what Guardians is mostly about, but there's an opportunity here to really expand and do some fun stuff. The 1000 era team is just noise at this point since they're not going to get fleshed out much and we're just moving through the motions of action and discovery before resolution without any real meaning. I'm hopeful that it'll turn out better but I'm just plain wary. The backup story" the less said the better at this stage.

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Harley Quinn continues to be a character that I like but that I struggle with. I do find her better in an ensemble and often in the various non-continuity series as her time in Bombshells and other projects have been regularly fun and interesting. Sebela has the start of a storyline off to a decent start here but I felt a bit disconnected from Harley from the start and couldn't quite get on the same page with her, even as I enjoyed some of the antics. The big win for me here was just a full book of great Mika Andolfo artwork. It simply looks fantastic and has such a sense of fun and energy about it that each panel was a treasure to take in with all of its detail and design. That alone made it worthwhile.

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I like Harley Quinn as a character and have read her in a lot of books over the years but the drop-in I've done into this batch of issues just isn't clicking for me. There doesn't feel like there's a bigger focus at work and it's just kind of meandering and doing one-off bits that aren't interesting at all. Andolfo's artwork is great and I love her take on the title character and everyone else as well, but there's little here beyond that as it's filled with dark backgrounds and large shadowed rooms. This'll be a title I'll rotate out of interest and look for something else to get into instead.

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There's been a lot of different stories told across this run so far and all have their place. This one goes for a kind of surreal dream-like aspect that just didn't connect for me all that much, unfortunately. I adore the artwork and the gags within it definitely have their place but there's not much here beyond that, which definitely makes me sad because Sauvage brings some really great stuff out in the artwork. I love the use of the red with the black and white as there are just neat moments and ways of getting in there with it that delight. It's a good bit of visual storytelling but it's light on actual story.

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While I liked what we got with some of the multiversal aspects of some of these characters early on, what we're getting is an overload of it at this point for Sonja and Vampirella. And it's not working it in a way that really feels creative or just doing something really different, like the Archie crossover both of them jumped into. Hastings' script and work here is perfectly fine but after the Sonjaversal series and what I've read of Vampiverse so far, I've quickly become exhausted by it all. Pasquale Qualano's artwork is great here and I liked seeing the designs for the characters once again, but there's nothing that really speaks to me that says come back for more.

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The first issue was a struggle for me in terms of the narrative as it's more interested in showing off the world it exists in than anything else.

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I'm still in for a while with this book because I can see the potential of the book and the world it wants to explore but the flow of the book still has this feeling like it's part of an oversized first issue.

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I'm still intending to stick with House of Whispers for its opening arc but it's still continuing to be a struggle. It's a book I want to like a lot and it has so many small pieces that do work that I wish it connected better as a whole for me. Hopkinson does give it a sense that things are actually progressing more clearly this time and we get more wonderful artwork from Stanton that delights, especially with Mr. Monday and all that happens with him and the others underwater. I'm hopeful that the arc does include the creation and formalization of the title of the series as I get a sense that how it presents itself at that point is going to be the deciding factor whether to continue to invest in this story.

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And with this issue I've found myself canceling my subscription to this series. Perhaps it's the kind of book that will click better in trade form when a storyline can be read in full. Something about how it's put together here just keeps it from really working for me with the way it flows all over the place and with sudden turns that didn't connect or work for me. I really love the artwork and getting a new aspect of the Dreaming to explore but the book just feels unmoored to me and I'm unable to invest in it further.

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Vampires have a tough road to deal with these days because of Twilight and that can make a book like this a bit harder to deal with, but this could be a book that might lay some solid groundwork and foundation for future events. I'm cautiously optimistic with it, but it'll take a few issues to really be sure.

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Inhuman continues to be a frustrating series because it tantalizes with so many intriguing things but does it in such a condensed form that you really don't feel like you're invested in it. The sporadic nature of the releases aren't helping nor the artist changes, particularly when characters become flat out unrecognizable. This issue suffers doubly so because it's an AXIS tie-in and I have no real attention for that storyline. Between that and the Spider-Verse event that's heavily impacting Spider-man 2099 for me, I'm being reminded why I avoided superhero books in general for quite awhile. This series started off with a lot of promise, but it feels like it's hitting a lot of very short form stories at this point with no real significance or proper payoff, leaving me questioning how much longer I'll go on with it. I suspect it'll turn on a dime again soon enough and tantalize me with something else, but it's a frustrating near-addiction for this book.

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Coming into this in the middle isn't always a bad thing, but there wasn't much here that really captivated me and said to invest in picking up the first and third parts. What made it harder was that even familiar characters were kind of unrecognizable here through the art design.

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Ground Zero has a weak installment this time around coming after a couple of pretty solid issues that worked the action and character material, for what it is, well enough. There's no strong narrative throughout this issue and it means we're just bounding all over the place without anything to really keep us grounded and feeling a part of it all. The result is a kind of sloppy issue that should have more impact and meaning to it than it does and not even Derenick's usual solid artwork can salvage it overall.

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Jackpot works a familiar feeling that you see with any number of heist movies or novels in how the opening chapter plays out and it does do it well enough. Fawke's scripting and pacing feels a little off with the quick back and forth early on and I really detested the large lettering used to introduce the team as it just made this seem even more like it's simply a storyboard for a movie. Failla's artwork is decent enough but some of the angles and fluidity of the action from scene to scene left me a little cool for the most part. It's the kind of book that likely has a solid concept behind it and a bigger plan to work with, but the opening installment doesn't provide enough of a hook in any of the main areas it needs to, from writing to artwork to actual plot itself. And with characters that I'm not feeling like I should engage with, it's a book that I'll check out down the line depending on how future issues are received.

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The first issue of Jackpot was something that I struggled with but kind of hoped that it would all come together as it went along. While there are books where you sense it's worth the investment in figuring it out, Jackpot in its second installment ended up just being a bit more muddled and teasing without giving enough to really connect with. There are interesting ideas in here and the characters have potential but it comes across in such a haphazard way that it doesn't feel accessible at all. I'll probably revisit the book at some point simply because I have to believe that Fawkes has something bigger in play here based on his past works and I'll want to see more of Failla's artwork as he definitely has some very fun stuff in here.

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I'm on board for the ride since weak starts can lead to great stories sometimes but I'm pretty wary. I like Ayala's writing in general with what I've seen elsewhere but there looks to be a steep learning curve in getting the right beats down for how to get things started here. I can see the potential for it but I'm still unsure of how Ayala and Lore are going to write the title character and that's probably the biggest component to get right.

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James Bond doesn't change much overall from the first installment of this new series and that's unfortunate. I think we have all the right pieces for a good story from strong creative but something is missing in getting it to really hit right and move forward, lacking a clearer or more important throughline of a story. Bond gets more time here than he did in the first issue and that helps but he's still something of a cipher through this creative team outside of his being far more skilled than the rest. I like the way the trio are operating here and getting things done together since it's not seamless at all, which makes for some amusing frustration on Bond's part. Hopefully things get better the next time around or in the next arc.

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The next issue brings on Erica D'urso for the artwork so I'm curious to see what they bring to the table and how it'll alter the view of the series. Ayala and Lore are starting up their next storyline with it as well but this opening three-part storyline didn't do much for me. It's just kind of there, you know? Nothing more than that. It has some good artwork and some good quips and moments along the way but it's a far from memorable storyline that drives you to wanting more of it.

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With a lot of strong series/miniseries in the past couple of years, James Bond feels like it's fallen hard with this current series. There's nothing compelling about the story, the locations are decent but aren't being utilized that much, and there's a slowness to it that's not uncommon to a Bond tale but it's not backing it up with interesting enough characters and personalities to draw you in. I like the potential of the shorter arcs to tell the larger whole tale but so far this just isn't hitting the right marks.

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Though this series frustrates me there are strong moments to be had in this installment. The story itself just hasn't clicked at all and I feel like we're going in circles with it. But when you break it into the individual scenes there's a lot to like. Brandy toying with Bond over the way he views art is amusing, even if I prefer the more suave version of Bond that's worldly. His fight with the bodyguard is some solid brawler work and I really enjoyed what we got out of Brandy and Nadya going up against each other. I just wish it was part of a better and more compelling storyline than what we have here.

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There are fun moments, some enjoyable artwork, and some solid supporting character material here. Makson's story is too compressed to work well and needed to be a subplot over the run of several issues of other stories to be effective. I like the shorter story arcs in general but they either need to be seeded better or work with better concepts to execute in that space. Watanabe's the real winner here as he has some really fun material for most of the cast, though Batman – like the character material itself – is the weak link with how he looks.

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It's solidly put together material but the foundations with the JLA really make it a rough read as team interactions are just awful. I'm struggling to like any of the characters because of how Batman is acting but also the way everyone else reacts. When we get away from that friction point things tend to play a bit better as we get to know the characters more but that doesn't survive the interaction point when it returns to the group. Andy MacDonald puts in a solidly strong turn in this issue with the layouts and designs and I keep getting a kind of Bane/Lex Luthor vibe from how the Kingbutcher looks that's kind of amusing. I'm curious where this arc will go, and for how long, but I keep wanting something more meaty from the series to sink my teeth into.

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Justice League of America continues to be a mess of a book that really has me wondering if I'm cut out to read team books anymore. I like the cast and I generally like the artists that have been working on it. I've also liked the shorter arcs that we've had throughout as well. But it's just a weird mishmash of things that doesn't click or connect well and leaves me frustrated. Especially since this arc looks to be tackling some of the bigger things going on with the Rebirth era in how it's all been coming together and that just makes it more frustrating.

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I'm still not sure what to make of this book overall. There are neat moments and I'm glad that the focus isn't split between stories here with the Microverse and regular world as the regular world only gets some minor lip service here. The Microverse storyline has its moments and it's a great standout piece for Ryan but that's contrasted with some problematic material for Caitlin that's going to eat at her and make any potential relationship even more problematic. The book survives at this point with the promise of what Ray Palmer has been up to in this place and some pretty engaging and fun artwork from Ivan Reis. There's still a lot of potential with this series but it's reminding me of my frustration with team books in the modern era.

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At the end of the second book I find myself uncertain about what's going on. It touches upon elements from the first, but the first made little enough impact with the story at hand that there doesn't feel like there's anything here to invest in either. And for an adventure book it really needs to have a sense of meaning to it so that it's more than a series of set pieces. The exposition itself even feels disconnected in a way as I'm still not sure what exactly is going on here beyond mystical ivory that makes people kill. It's certainly not demanding that new installments be read though. I'll be curious to see if it can tie things together by the end of it and whether it makes more sense as a full work rather than as single installments.

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I have no real clue what the Legenderry material is all about, but I'd for some reason figured that a new miniseries set in the world might provide a little context to introduce new readers to it, which would them potentially draw them in to read the other materials as well. While I like the designs here and the costuming as the steampunk world has some really creative aspects to it, the story is a muddled mess that doesn't provide any context or really introduce us to anything. It's the kind of book that expects and demands that you know what's going on and just run right through it rather than being introduced to this particular world. I'd hoped, as a Vampirella fan, to get a look at her in a different setting, but it needed more for me to be able to make heads or tales of it. As it stands, it doesn't really endear me to trying anything further at all in the Legenderry world with how it plays out here.

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I'm a fan of Levitz's writing and Francis Portela captures the busy, vibrant and detailed world of the future wonderfully here. But it's such a hard read, so inaccessible because it's dropping us into such an awkward place rather than a proper first issue, that it's near impossible to recommend unless you're able to get what came before. I'm in it for the long run and hope for the other issues to get released, but it's going to be the kind of book you have to work at.

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I crave a successful Legion series and I had hoped that Bendis would be able to break the cycle a bit after what's come before and give it the things it needed. I do think that a lot of what's here does work and would work overall, but the introductions, executions, and chaos of it all just leaves it without the heart it needs. There's simply so much going on so fast and without any connection for the reader to invest in that you're left on the sidelines, simply flipping the pages and admiring the artwork. I'm hopeful that the next round of issues will start to smooth this out now that the opening story is done but if it doesn't then I'll be hoping for a new writing team to come on board.

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I have no idea what to make of this book anymore. Not that it started at its best or anything, but it's gotten progressively problematic as more issues come out and a gap that didn't help. It's just a lot of bickering going on at this point with no sense of purpose as it tries to suss out the basics, which should have been set before starting and just gone forward with. I love the look of it and the character designs but the book is just incredibly hollow and revealing that more and more with each issue.

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Honestly, bringing Rogol Zaar into the 31st-century was almost enough for me to not read this issue. It's basically beating a dead horse at this point and even if they go in the complete oppositive direction of the 21st storytelling, it's still just going to be hard to really connect with. Pile that on with Mordru and the Jon and Imra dating things alongside everything else and it's just very frustrating. I was glad to have a regular storytelling issue and one without much in the way of action so that it was dialogue and exploration of events. I desperately want a good Legion book but everything about this one has me wishing it would just be hand-waved away as someone's fever dream.

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Like a lot of beginning aspects of a webcomic, there's a lot of issues to be had but you can also see a lot of potential. Looking For Group has that in the familiar yet twisted group that we have forming here and the way they mess with each other. There are problems in the pacing and how it reads in some ways, which will work better for some than others, but I'm curious to see how it grows and changes as it goes on and if it can find a better balance. The main backup story with artwork by Hawk is really cute and I definitely laughed at the simple comic strip humor of the final pages. But not being in the gaming world for many, many years, some of it just falls a bit flat – mostly because a lot of this is the same humor I read back in the 80's. It's got potential and I'm curious to see if it can grab hold of it.

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Mirror's Edge: Exordium certainly hasn't grabbed me by the collar and demanded I follow it, but it's not a failure either. It's mostly just mediocre at the moment, which isn't exactly a great thing for a property that needs to be really dynamic. The flat colors of the book don't help either as that doesn't give it any life or lift. In a series like this there are things you want from the games and those elements are harder to translate here, though not impossible. We've seen some decent action sequences, but they needed to be stronger both in the amount of it and the color design of it combined with better camera angles. This is a series that really needs something inventive and creative in approach yet it's getting more middle of the road and familiar instead.

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Mirror's Edge Exordium doesn't do too much here overall beyond set up the conflict for the final two installments that are likely to play out in a fairly predictable way – unfortunately. There are some really nice sequences to be had here, some less than subtle social/economic commentary, and some plainly obvious paths being laid out. It's done in a decent package overall as the artwork is solid if somewhat forgettable, though what draws me in are the backgrounds and the detail there. With just two more issues to go, I'm curious to see if any twists come into play with it or not, but it feels like the book has fallen down a fairly pedestrian path.

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Mirror's Edge: Exordium has managed to bypass a lot of what could be interesting and intriguing material that could explore the world in a rich and detailed well. Social, political, economics oriented material may not seem like compelling works, but it can be done and done very well even within an action/adventure context. But in serving as little more than a basic setup for the upcoming game, the further that the series goes the less interesting the characters become as they have to hit certain beats in order to prepare for the storyline to come – one that I likely won't even hear about since I won't be playing it. This issue puts Faith in more bad positions and that doesn't do much to endear her to us or get us to sympathize. Mostly you just sigh at Faith's actions and choices, waiting for the inevitable bad results to happen.

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Mirror's Edge: Exordium has had its moments, especially early on with some of its visuals, as it has an interesting world to present and a lot that it can say about corporatism, social aspects and more. But it doesn't really want to get into that since it's all about setting up Faith for the game and her true story there. What we get here is a decent enough setup but it doesn't actually make me like her or root for her, and in a lot of ways I don't even understand her because of the terrible choice she made that put her in this position. The book isn't bad overall but it's just drawn out and lacked the kind of tighter focus it needed. It really needed to exist on its own and not serve primarily as a primer for Faith of the game, but that was all it was going to be about and it didn't stretch enough from there to be more. Which is unfortunate as it had the potential.

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The more that Monstro Mechanica has gone on the more it's disconnecting for me. The moments that have worked have been with Isabel and the creature itself as I want to know more of what's going on there and the meaning behind it all. Riaro, Da Vinci, the Medici, and much of the other material is just not clicking anywhere near as well and this issue turned out to be a bit of a struggle to get through since everything feels secondary to something that I can't even pin down as there's an uncertainty as to the intent of the story itself. I suspect time with Isabel and the Monstro Mechanica will pick up next time around and that'll help some but not with the fundamental problems.

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This issue eased up on all of the problems I had but the crux of it was still there in that it doesn't have a solid enough or accessible enough foundation to latch onto and I'm not quite sure what story point it wants to make as a whole. The neat moments are simply outweighed by the problematic ones and that's just hard to get past.

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Though we do get a few moments with Kamala and her friends and a little time with Nakia as well, there's a kind of light touch to so much of this that it feels like it wants to be an after school special but doesn't quite know what it is it wants to say. It's doing the whole Valentine's Day thing, but there's not that much to really latch onto here because the real characters that could connect with it don't spend much time together at all, removing the potential for the true fun to be had there. Instead, it turns more into a Loki and Ms. Marvel moment, which could have some good material to it, but it's the Loki doing the good thing as an Agent of Asgard, which doesn't really excite me much. Or at least, this interpretation of it doesn't excite me that much and is likely to keep me away from the actual book because of how it's presented. The book is still on a lifeline with me, but I'm waiting until we get to the next real storyline before I make any judgments.

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Mulan Revelations moves right along and the main appeal for it with me at this point is the beautiful artwork. While I can figure out the basic details of it because it's working along a familiar plot I also find myself unable to find enough to engage with it in a deeper fashion because it plays the audience at a distance.

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While I like the series overall with what it's doing and the kind of layering to it, there's some structural presentation pieces that leaves me feeling very out of sorts with the book each month. Some are easier to dig into and clear up than others, particularly when it focuses on Tao/Way in either past or present, but when it focuses on the other characters it seems to play it as though the reader is aware of a good deal of it already or has just read all of the prior issues just before reading the latest one. Which can work great in trade form, but it makes the book a hard read when new installments come out and you wonder why you're still reading it. It's not bad in the sense that a re-read or two reveals more and more, but there just feels like there's a high barrier to entry with the book that's getting higher with each installment because of the way the cast is becoming more and more complicated.

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I won't say I had high hopes for this book, but I was cautiously optimistic because of the talent involved. I felt more like I was reading a fifth or sixth issue that was tying in to other events that I hadn't read rather than a first issue. What we do get here does largely work well, especially on a second read, but it's not a Hulk book at the moment but more of an X-men book.

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With the kind of light and fun approach that Sensation Comics has taken so far, this issue plays things a little more seriously while still trying to have a touch of that. Diana's faith in her gods has never really been worn on her sleeve or anything, especially when dealing with the majority of her arcs and stories. When she has events involving the gods directly, it's a different beast then and even still it's never been a hugely big part of her. Focusing on it a bit more here, with her not denying them but downplaying them, puts her in a bad spot and it's uncertain how much of it is just spiteful gods or her own psychological stage playing tricks on her. The book just leaves me feeling a little wary of it for this particular arc because of the tools it's playing with, especially in comparison to the other ones so far.

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This arc has not worked for me, though I did enjoy the brief fight with Cheetah that happens here as it's always fun when the villain thinks they're finally gaining an advantage, even if they're defeated relatively easily. The storyline is one that puts Diana in a bad place and tests her through her faith in her gods and herself and a lot of it just left me feeling like it was wanting. It's understandable to some degree when you get the trick of it all, but it just goes in a kind of weirdly dark place and throws around a lot of keywords with ease that are like triggers that I'm not sure what to make of it. After the variety we've had in the first few issues, this is the arc thta made me pull back my interest a bit, though I'm still game for more as not every installment is going to be a winner. This one certainly wasn't.

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While we get some great artwork in general here in a more traditional style than Sensation Comics usually does, the story itself is one that just falls apart as it goes along and feels nonsensical. The pieces are here, but the bridging aspects to bind it are minimal at best and often missing, leaving you uncertain of what the story is until you reread it once or twice. While the story left me cool to say the least, I definitely liked Ryan Benjamin's art to see his take on Diana, which is complemented very well by the color design for it all. While I've been thoroughly enjoying Sensation Comics overall, there haven't been too many misses for me. But this one is definitely a swing and a miss unfortunately.

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Sensation Comics has done a lot of these kinds of teaching moments along its run overall and the majority have been strong, creative and engaging. This is one of the few that just falls flat because of its approach, pacing and the lack of really making the villain of it anything more than a creeper. Of which far, far too many exist. But with the chance to tell a story in a two issue form like this, I had hoped for a bit more. Overall, this will be one of the less memorable stories of the series, though hopefully it'll have some impact on someone in a positive way, which is all you can hope for in the end.

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While I get the basics of this arc as established here, I'm lost as to what they're really trying to accomplish with it. The artwork is solid and I like the visuals we get, from the simple party night streets of New York at Christmas to the universe writ large as Nyx talks about the gods. We also get some decent bits with Morota that gives enough of a view to understand what kind of country they're trying to present. There are ideas that could be interesting but it feels like it's going to fall back into some of the other recent arcs we've had about different countries that are struggling with strife and Diana's role in it. It's not a bad idea or concept, but it's feeling a bit shopworn already.

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Considering how many projects AfterShock Comics puts out that I enjoy, I was bound to hit one that just falls very short for me. A lot of what's needed here is just a better introduction and primer for it as the access point is like a wall, and that's even for someone like me with a fraction of familiarity with it. Daughtery's script has some solid pieces to it throughout and D'Artagnan is well-presented here. Latina's artwork is quite good and I like the flow of it as it moves along and some of the creative design choices, but it's still trying to present a story that's making a lot of jumps to it.

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In the end, Shaper was not what I thought it would be based on that first cover and promotional image. I liked a lot of the ideas in it, but it didn't come together in a way that felt engaging, particularly since it had to work such a larger story into a compressed format without the spacing it needed to really flesh things out.

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Shoplifters Will Be Liquidated started on a real high with a couple of characters and a neat premise to explore. But the further that it's gone on the more characters it introduced and dangling plots that pull us all over the place as we go through what's happening there. Each cuts into the other and it's hard to really get behind some of the stories as there's not enough there to give it weight. I really love the artwork and the concepts are fascinating but the execution is just leaving me very frustrated, more so with each new installment.

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As we get closer to the end I really find myself wishing I enjoyed this series more. It has a lot going for it but it's missing some key fundamentals that would really allow it to connect and work better, at least for me. I love the artwork and the surreal nature of this new world we enter and Lights has some great two-page layouts that definitely gives it a big cinematic view. And there are some great character moments such as En talking about her mother and I like the way Mitsuki is skirting the edges of what's really going on. But the whole thing just feels so ethereal and without weight because of the lack of clarity on En's original home and how it got there that this feels even more otherworldly and hard to connect with as we head into the finale.

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Pretty and full of emotional weight but empty of substance is how I think of Skin & Earth at this point. There have been neat moments but it largely reminded me of a lot of what the 80's independent scene was like. Some intriguing talents getting into the medium with ideas that feel fresh with how they're presented but end up falling short, sometimes tremendously so, because of a lack of a solid enough structure. Perhaps this reads better as a single work, perhaps the songs from Lights recent release gives it more meaning, but the series as a whole and this book in particular is just a lot of sound and fury without the depth needed in the execution to pull it off.

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Spaceman has a lot going for it and at a buck for the first issue (subsequent issues will be $2.99), it's definitely worth checking out to see if it's going to work for you. I got into the visuals of the book, from the character designs to the panel layouts as well as the gorgeous coloring used, but the narrative itself wasn't exactly a struggle, but it the more it progressed the more it pushed me away. It's the kind of book that you really want to like but ended up not clicking at all and almost became a chore since it felt so disconnected from things. There's a lot to like for fans of this creative team, but with it being something that they've said is definitely different from what they've done before, it could certainly be more of a challenge than they expect.

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With some solid artwork as usual and some fun scripting in places with the humor and self aware aspects of Jess knowing who she is, the book has its moments with what it does in the travelogue and the weirdness of it all. But at the same time, knowing that the end of the world is around the corner, this is a very mundane and uninteresting way to run out the clock on the book since it doesn't feel like it's really doing anything. Perhaps the next installment will have a bit more to it in order to justify it, but what's going on here doesn't exactly excite or ensure that I put the new post-Secret Wars series on my pull list, especially a $4 a pop.

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While I don't believe the intention was to run out the clock on this series to get to 75 issues, knowing a new team is taking over with that book and that we're going to get a different cast to work with since Han'll be out of the picture, this storyline just isn't delivering what's needed. Everything feels like it's just kind of hanging there and far too decompressed without enough meat in each installment to make it feel worthwhile. I like some aspects of what Pak is doing here and I'm still surprised how much I'm liking how Noto is illustrating it, but this is likely going to be the least memorable arc in the run for me.

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The third Star Wars annual just didn't work for me with what it wanted to do and felt like an unmemorable side trip that won't add anything in the long run, from interesting worlds and characters to new nuance for our lead characters. Which is unfortunate because I like seeing what writers and artists bring to the franchise. Conceptually it has plenty that I like but the execution just didn't click and made me feel a bit of regret in shelling out the $5 for it.

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This isn't a bad issue when you get down to it but rather one where the main story doesn't work for me. I know it's a way of bringing Bossk to the forefront since he's going to be tasked with going after Valance, but it's overlong and it's not all that exciting to watch him go through the Hunt itself. I would have preferred more time with some intrigue between Fortuna and the Banking Clan here and to dig into that and more time with the tension between Valance and Dengar that's pushed to the side too quickly. It does look good as expected with this solid art team on it, but the story just left me very cool and distant from most of it.

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Coming into this storyline after it's been over and having read it elsewhere from other points of view is going to make this segment of the crossover amusing to read in the next couple of issues. This one does what it needs to in order to get things into place for it but there's not a lot of meat on the bones here. The flashback side has its moments but it's just kind of empty for part of it as it's mostly action and only gives us a small taste of what Valance was like at this point. The book generally seems to suffer from this need to be constantly in motion and moving which is keeping it from being able to spend time with its characters and let them breathe and exist. The action is good and the artwork is great but it needs something more.

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The second of five issues for the Chewbacca series gives us the breakout, teases a bit of what Jaum's plan is (which isn't worth caring about) and provides for an easy cliffhanger with no meaning because we know Chewie's not dead. The general idea here isn't bad but this series really feels like it should have been an anthology of Chewie stories as standalone issues rather than something that may run over the course of five issues. It's decently and competently put together, but there's nothing exciting or engaging about it in the way that all of the other Star Wars books have been. Sadly, the Chewbacca series is the weakest of the books to date.

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As we move through the halfway mark of the Chewbacca miniseries, I find myself counting down how much is left with a sense of wanting to get it over with and move on to other things. I love Chewie, but this series just brings out all the weaknesses while not working the strengths. Bad supporting cast, bad location, bad story idea, really solid artwork. It's not a mess or done poorly or executed in a bad way, but it has the hallmarks of simply being mediocre at best as a whole. And Chewie deserves more.

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With one more issue left it's not hard to commit to following through on it. I really waffled up through the day before release whether to cancel the subscription to it or not, but I felt I owed myself to see it through to conclusion in hopes that it could find its way. While this issue is better than the last few it still has so many things that simply don't work well within the context of this universe that it just feels very out of place. After the strong series we've had so far since Marvel kicked off their run of books, I'll easily give this one a pass overall. But it's certainly not one that I'll find myself recommending, giving me the first caveat for these books in that arena.

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As much as I like Chewbacca, I knew going into this series that it was going to be a struggle since there wasn't going to be a proper translation element to it. Duggan and Noto put things together wrell enough, but the script was just far too formulaic and you knew where things were going to go early on.

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With this more kids-oriented series, it's one where you really do have to reorient yourself in how you view it and I'm totally fine with that. Duggan's artwork is appropriate for what it's doing here but it just lacks a certain something to really feel like Star Wars. but that's part of the problem with the sequel trilogy is that once you step away from certain First Order things or legacy stuff like X-Wings and the like, there isn't anything that really feels definitive to that time period. Castellucci's script works well enough with what it's trying to do but having grown up with reruns of so many stories and movies like this as a kid, it's not something that has aged well and I can feel here. Maybe it feels fresh to a kid but even there I have to wonder a bit.

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Stories aimed at younger readers can always be challenging if you're not in that bracket and I'm glad that things are being made for them with a property I enjoy. Because you had a lot of similar things to this when I was a kid when the original film first came out in the years that followed. This story is pretty basic but it just does a few things that rubs me the wrong way in general and it made it harder to connect with. I do like seeing Chewie and Rey building a bond here and all, but beyond that there's not a lot to really latch onto.

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I'm enjoying the big picture storyline but this repetitive aspect with the two issues out this week is incredibly frustrating and left a bad taste in my mouth. It has its moments and I'm amused by some of Soule's characterization of Fett that doesn't make him the ultra badass of the galaxy, but I spent too much of this seeing the same dialogue and scenes from a different book I had just finished to really enjoy it.

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I wanted to like this book more than I did. I think it has some interesting ideas and world design behind it but the execution early on dropped us into it in a way that kept the whole setup from connecting. I loved the character of Winston and Raleigh really grew on me across it as we get more on him. But the story never gelled and we didn't have enough grounding in order for it to grow naturally, leaving it to come together in ways that just didn't make narrative sense. Everything wraps up neatly here even if I dislike the method through which it's done. I wouldn't be adverse to more since I've got a bit of a handle on the concept but I'm not finishing this up clamoring for more.

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With some good artwork, we have a number of strong scenes here but it can't salvage a story that has felt as lost as I am since day one. The smaller interesting moments are just that and don't seem to have any larger impact. We've got the finale next and I have little faith in it being able to stick a landing that makes enough sense for it to have been worthwhile.

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But, honestly, after six months, none of it resonates. I don't remember who any of these characters are anymore. It's nicely put together visually and I'm sure the story connects well enough when it'll eventually be read in trade, but with the problems I had in earlier issues, going into this one it just felt like a lot of sound and fury with no weight behind it. I had a lot of things I liked about this at the start and I was excited to see this team back together, but as it progressed very little of it worked for me and it just keep accelerating that way. There were simply too many things going against this book and that gap was a real knife in the back for it.

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With a couple of pages of teases that have me hopeful that things are coming into focus, I'm still wary of where The Dreaming is going. I like what Wan is up to at this point by the end, assuming his position to play and all, and the end tease about what's really going on could be really interesting depending on what's going on. But Spurrier fills this with so much material that it feels like a slog to get through rather than interesting or intriguing as we dealt with all the other issues first. And that combined with the lettering style just makes me dread the book, which is not a good thing.

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I enjoyed this series overall with its kind of awkward back and forth progress that it made and exploring the pasts of the characters creatively. It didn't feel like just a retread of the familiar like we'd seen before but it suffered heavily because of the delays between issues. The finale lacks the energy it needs to make sure you come back – undated at the moment, I believe – with the second arc but I'm hopeful that arc will be produced better and more timely. I'm mixed on whether to recommend it or not because of its incomplete nature and the uncertainty of what's to come and when it will.

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With this being a miniseries I usually stick with it throughout the run because, well, that's how I'm wired. The next issue isn't the finale but the events of this one make it clear that the book isn't for me. I was intrigued by the opening issue and curious where it went with the second, but it's execution in both of those and what's happened in the third and fourth installments just aren't my jam. There's a lot going on here and some neat ideas but it's throwing so much so fast so as to keep you engaged with it that it doesn't feel like it's telling a coherent story but rather a series of things happening that are loosely connected. There's a lot of potential with what's here and I really like the designs and artwork but it's just not coming together well. Perhaps it'll read better in a collected form without breaks and as a whole.

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I'll likely try the third issue just to make sure but this issue has nearly turned me away from the series, Aja's artwork and layouts are a big draw as I love how he puts together the aliens and Astra as well, but the story just doesn't feel like I can get a handle on this world and how it operates. I was definitely intrigued by the first issue but the second simply didn't cement anything that I could latch onto in a strong enough way here to carry it forward with.

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I want to see Rex back to normal for a bit and how he handles it and what will get him back to his other "normal" mode and how that'll impact him. But I also want to have less action and more story material alongside some good character material to really grow this. And, admittedly, I'd like a stable art team as it feels like we've had too many for a book that's only six issues into its run.

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I'm really kind of at a loss with this book at this point. It's still cheap enough that I don't mind reading a bit more in hopes that everything comes together but it simply feels like it's continuing to miss out on its potential entirely and instead just wants to be a whole lot of bursting through things without any real weight or meaning behind it.

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I gave it eight issues but the problems only seemed to grow as it went along and the unfocused nature of the series simply didn't keep my attention. When a book I have a subscription to shifts from anticipated or neutral to dread, that's time to start jumping off it unless you can see how it might turn around in the short term. I didn't see any potential for that here unfortunately.

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It's not bad but it's just so familiar that it left me feeling kind of ho hum about it all and questioning whether I'll come back when the series returns.

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Tomb Raider offers up some good artwork and solid flow through layout and presentation from Phillip Sevy and the result is definitely good in that department. Unfortunately, Sevy doesn't have much in the way of compelling material to illustrate and the whole thing feels like the kind of book we get between bigger arcs and not as a kickoff to a new series. I'm not sure where it really fits in the scheme of things since I don't play the games – does it include the first volume stories or are all of those tossed in favor of new continuity? Based on past experience I'll be here for an arc or two in order to see how it flows after everyone gets used to it, but the start of this series is very underwhelming.

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Tomb Raider in its previous ongoing series took a few issues for me to adjust to its style and what it's doing so I expect the same here, though this one is proving a bit more problematic. Sevy's artwork continues to be a draw with some solid layouts and action material, but that's not the big draw for me with a book like this. It's a combination of story, character, and the action which is given meaning by the first time. There's no real story to this installment beyond the chase so it's fairly superficial overall. Fun but empty.

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At this stage of the series I can see myself getting to the end of this arc just to see what's going on with Sam, one of the few characters I like, and how it all wraps up. I'm curious to see if the Trinity side is made clearer along the way or if it all just connects better with a bit more time. With this issue we do get some useful pieces but it lacks something really cohesive to bring it all together. The draw is with what Sevy does with the action side as it's engaging and fun and leaves you wanting more of it since it's definitely working better than the actual story and plot points.

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Tomb Raider at least moves along well here in the fact that it's almost all about the action and little beyond that, so it feels like it's moving forward. Of course, it's balanced with some awful moments where Sun Queen Sam chews a lot of scenery and just comes across as more comical than threatening or scary. I keep hoping for this book to click in some way but it never seems to be able to even though it's fully capable of telling some strong story material. Sevy's artwork is solid but that's really the only draw here and even that's stretching it.

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With so many digital-first books in the last few months, even if a good chunk of them came from re-purposed Target/Walmart anthology books, DC Comics raised the bar on what to expect from projects like these. Truth & Justice doesn't hold up well when placed against the recent Injustice or DCeased books nor along with things like Challenge of the Super Sons. This feels more like some of what they were putting out five or six years ago where it needs more editing, formatting, and better planning on the front-end to deliver a better story. Yes, it's just a buck (and even less for Unlimited members), but this one just feels like a first draft before any serious tightening up to get it ready for the real thing.

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Truth & Justice has a second issue that has a lot of the same problems as the first and I'm not much surprised by it. There are some decent moments to be had, and the visuals are pretty good for it, but it's just a confusing book until you read through and can then figure out what it's trying to do rather than have it structured properly. If even the first panel had simply started with “The Past” so we knew that it was a flashback/dream sequence it would have worked far, far better for reader comprehension. The saving grace here is the artwork but that can't save the book as a whole.

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Truth & Justice is a title with potential but it started with a weak title and didn't have what it needed in order to go the distance. The script here was a bit clunky at the start and didn't go anywhere than expected places for the next two issues and was just kind of there. The artwork was the saving grace but that can go only so far when the story doesn't connect or feel like it's fleshed out properly. I'm all for a lot more Vixen stories but this particular incarnation of her didn't do much for me and felt like it didn't quite get what makes her who she is.

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While I like Constantine a lot and especially his time either working with or playing against Papa Midnite, this three-part story just didn't click well. I like the idea behind it but it has such big jumps and doesn't flow as well as it should when it comes to revealing everything, especially with the second issue being almost all flashback. The artwork is pretty basic with some nice moments here and there but it's the kind of thing where I don't think this would fly with a lot of mainline books out of DC and that it shouldn't fly here.

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Backstory and some action make up most of this installment of the series and it's kind of a lull in the arc. We get some minor expansion to the world that our cast lives in and getting more on who Slade is definitely is welcome overall. Kate Leth has a solid handle on the characters but the story itself is at a weak point at the moment as it's not terribly compelling at this stage. Luckily, Eman Casallos really makes this a treat to read with some really good layouts and smoothness to presentation combined with great character designs that just delight. He's got the look of this world nailed down perfectly.

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As for why this series didn't work, everyone with an agenda or belief of another groups agenda is going to toss blame around. For me, it was just weak storytelling. I didn't mind the costume as changes to that are common for most long running properties and a break from the norm isn't a bad thing. But the opening storyline here simply didn't engage and I know that I was fairly well caught up in what the previous series was doing, so there was a bit of a jarring change from one to the other, though I was glad Kate Leth carried over the characters that were used and some of the concepts. Here's hoping that the next iteration of Vampirella works for people better as there's always great stories to tell with this character and her world. It just needs something better and more meaningful with what these characters need to do.

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While I continue to wait to see if this twelve-issue storyline makes sense anytime soon and prove itself to be interesting, I'll admit to coming back for more because of the artwork. Gundu's work is pretty great here and I love his designs across the board. We get a good bit of time with Nyx as well and he's got a great look for her that has me wanting a whole lot more. I want to be enthusiastic about this series but Priest's story just hasn't found the target yet when it comes to me.

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I've enjoyed a lot of Vampirella books the last few years and some of them have definitely tested the patience of readers with what they do. Priest's run has been the one that has tested me the most as it just doesn't seem to be coming together in an engaging way and each issue is simply frustrating. The saving grace of Gundu's artwork does go a long way toward easing that but it can't salvage the book entirely, no can a really nicely done cover. I'm hopeful that things really do take shape soon because it needs to start feeling like there's meaning to what's going on here.

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While I was wary of there being so many Vampirella books out at once the pro of it is that if one of them isn't clicking for you, there are other possibilities there for you. I really like the artwork in this installment with our guest artist as it holds up well against the regular artist. And artwork can sustain interest in some books for a while, but not indefinitely. There are interesting moments to be had throughout the issue but as a storyline start it doesn't do itself any favors or sets things in motion in a way that feels natural and interesting. It's a very frustrating book after years of Vampirella books that worked a lot better.

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I love Vampirella as a character and the kinds of material she can generate but not all of it is going to work all of the time. Priest's series has had some interesting moments from the start but nothing cohesive and coherent enough where you can really identify a story, which after eight issues isn't a great thing. The main draw for me continues to be the artist sand their creativity and that'll keep me coming back from more. The story is what it is and while there are interesting bits along the way they really can't sustain the whole.

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I love Vampirella as a character and I've read so many interpretations of her over the past decade from so many different writers. Some have been great, some mediocre, others just weren't a great fit. For me, Priest falls into the not a great fit category but it's been a while since I had last seen how it was. So I wanted to give this one a chance once I got it started since it can be viewed as a fresh start story. But it's just so tied to the events of the main book, or at least feels that way, and it shifts all over the place as to when things happen that it didn't connect for me at all. What was a big plus for me was the artwork from Donny Hadiwidjaja as it has a lot of great things going for it with some good layouts and appealing character designs. I'm curious to see where their career takes them to based on this.

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What we get here in the first setup issue for the six issue run makes it clear that it's definitely going for a simplified approach to storytelling, keeping in tune to what came before, rather than looking for a way to take it up a few notches and expand upon it in more interesting ways.

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Voltron: From the Ashes does its character building material here and it's all well and good if not for the fact that I'm hard pressed to care about any of these characters. They're not presented badly or poorly, it's just that it still feels weird to do this leap forward and expand here when there's such a rich wealth of material to work with in the previous incarnation. At this stage the book still feels mostly about Jayce with the rest being his unwilling entourage that are trying to achieve their goals. We know bad stuff is coming, but there's a kind of laziness about the group because of the realities of the time that just makes it hard to really find them compelling or interesting.

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In some ways this series is reminding me very much of my frustrations with the actual anime series, which in turn causes me to not be quite so critical of it. Voltron was never high end, deep or weighty with what it did. This book is trying to move it forward while keeping one foot too firmly placed in the past and there's a disconnect there. That we're three issues in, halfway through the book, and we haven't gotten the Voltron moving in present day is problematic. Particularly as the flashback side just isn't engaging. I'm certainly not trying to rewrite the book, but it's taking some really decompressed approaches to getting to where it needs to be, which in turn will make it a bit anticlimactic as it has an almost theatrical structure to it. Which it really shouldn't do.

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Voltron: From the Ashes continues to underwhelm overall as it's just taking forever to cover some very basic ground. We're getting what's essentially one episode of the TV show spread across six issues, which is frustrating. Bunn's script is decent enough and it hits the right marks as it moves forward, but progress is slow and far too predictable without anything to really shake things up in an engaging way. Shepherd's artwork is solid enough throughout, but things feel like they're finally getting a bit of energy when it shifts to the various lions getting their chance at being used. With two more issues to go you can pretty much track out how the series is going to play out and I'm not really expecting any surprises, unfortunately.

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Voltron continues to feel like a weird mess of series in what it's doing that it comes across as though it's going to run a dozen issue and then found out it was half, resulting in some weird compression but a desire to not remove favorite scenes. Bunn captures the characters in their basic personalities well and I like some of what Shepherd is going here, but there's a lot of odd layouts and designs that are just overlapping too much and with too many similar colors that leaves it a blended mess, particularly in the early part of the fight here. While Voltron has never been a huge favorite, I'm still trying to get a handle on what the real point of all this is as it's one hell of an awkward relaunch into new and original territory.

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Voltron: From the Ashes is a mess of a series. It's caught between the past and the present and is written like a half thought out idea for the opening episode or two of a new kids TV series. It pays some homage to the past throughout the run yet these areas are just distracting and don't add anything. The new team didn't even get on board until past the halfway mark of the run and they weren't exactly an engaging bunch themselves. While I like Voltron in a general sense and have watched pretty much all of the original material over the years, From the Ashes is pretty much why I dislike Western attempts at building onto the franchise as they invariably miss why it works. There are decent touches here and there but I can't figure out who the real audience for this truly is.

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I really liked this book when it started and it had some neat ideas in the middle that didn't flow as well as they could as we lost sight of Chuck a bit more and Fayola and her family weren't as cleanly introduced as they could be. I do like the action here as Matthew Dow Smith executes it well, but the story just falls apart quickly and there's not much to really connect with, especially with how it all unfolds at the end and shifts into an A-Team knockoff.

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After eleven issues I certainly have a feel for what King is doing and I can't deny that, but I'm slowly coming to a place where I'm wondering if it's really for me. I've enjoyed aspects of the series so far but I also find myself frustrated by a lack of a clearer vision and something that's just a bit more accessible for new readers. This feels very inside-y in a way that I can't pin down easily and it's very frustrating even with the years of overall knowledge of the character I have and reading the fringe Gotham oriented books. The saving grace for me is Mikel Janin's artwork as he and June Chung provide for some really great pages and layouts here that capture a pretty fascinating feeling with both the big and small moments. I'm still around for a bit more but I find myself wondering if the exit will be coming sooner rather than later.

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The first Batman annual of the new series is in the can and there's not that much to really recommend overall. There are a couple of decent if forgettable stories and a bunch of very forgettable stories and one that I couldn't even finish (the last one) because the whole thing just felt like too much by that point. The potential to do a lot of creative things with an annual is always there but going for what's essentially an anthology book that feels like half a step above a fan done production at times doesn't warrant the price tag. The Ace story is the best of them while having some classic new Neal Adams artwork just makes it all the more worthwhile for me.

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Having really enjoyed the Bettie Page character across multiple series so far and some crossovers, I'm really feeling it that I'm not connecting to this one at all. I enjoy the tales of the character but the events here just aren't coming together well and I feel less and less invested with each issue. It just lacks something to really bind it together, something which the irregular publishing schedule doesn't help. Frederici's artwork is great and that makes it really easy to go through but it's just a superficial process at this point because the story that makes up the bulk of this issue doesn't feel like much of one but more of a series of catfights and on-set anger.

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When the best part of the book is the couple of pages of epilogue material with Natasha and Isaiah, I'm not sure that says a lot for the book.

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Bombshells: United feels like it's a bit tighter and more cohesive here, not quite as ethereal as it's felt over the first three issues. This issue works the distrust side of things while also setting up for a fight in the next installment that ought to be fun. This installment also introduced me to Marcel DiChiara's artwork and it's a good fit here. I'm not terribly keen on their take on the Bombshell version of Wonder Woman as she looks a little bit like an action figure in some scenes because of the angle, but by and large there's a lot to like here as they work the flow of this format well and the layouts make for a smooth read. The rest of the character designs worked well for me and it has me looking forward to what else may be coming.

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The flow of the book still feels disjointed and clunky in some areas as it moves about either in a jumpy or too quick of a way but it makes up for that with some creative weirdness that I continue to find strangely appealing.

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While Brilliant Trash doesn't claw its way back for me with this issue compared to the last couple, it does work better overall as it's feeling more focused and clear about what it is it wants to do. I liked what we had of Zhen in the past issues as her story worked but this one doesn't deal with her yet works better when it comes to Kennedy at the least. Cromwell's still kind of problematic as the foundations of the series that are somewhat superficial but there's an element of fun and some strong forward progress being made here that's capped off with an intriguing moment that has me wanting to see how it plays out.

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Brilliant Trash concludes in a curious way without our main artist and pretty much none of the characters that populated the run. What's here is basically the epilogue to events and it, to me, serves more as a kind of launching point where it could go forward.

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Throughout the bulk of this first issue I was coming away with a pretty impressed view of things and thinking that even with the wrestling angle, not a favorite of mine, that it could be a pretty good coming of age with some heroics elements mixed in kind of series.But it ends up going so over the top that it just took me out of the book completely and made it so that I didn't even want to finish it. It just goes into such awful territory that I doubt I'll go after the second issue to see if it can redeem itself. There's a good story to be had here and some great artwork, but the trappings brought in at the end just completely kills my interest in it unfortunately.

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Captain Atom is the kind of lower grade superhero character that I grew to love years ago that just has a hell of a hard time making it to the big leagues. He's had his shots to be sure and lots of good stuff over the years (I loved his time in the bwahahaha era of the Justice League books) but there's something about him that just holds him back. The lack of a solid solo book for so long is one of those things that's added to it, so the chance to build up some new fans here is good. This isn't the best introduction to the character since it doesn't really get us into who he is at this point, but it has some good hooks that can let the character grow and be explored. I'm cautiously optimistic, but at the same time I have years of history where I've seen how hard it is to make this character work. He's not like others but there's plenty of potential here as we get some decent storytelling and really appealing artwork.

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Ciudad kicks things off with a lot of action and works through it in a solid way without going overly big or unrealistic with what it does. In fact, it looks a lot like storyboards overall for a movie as the action tracks and it gives off the sense of the opening act of a film. That's both good and bad as we get some solid action to it and a good sense of space and movement, but it also comes across as weak as there's not enough to really hook you here. While it is a five part series and it has a beginning, middle and end to it with its entire run, the beginning doesn't offer anywhere near enough of a hook to really draw you in to wanting to read more of it, even with the talents involved.

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At the halfway mark of the series, we get a little bit of a threat right at the end of the book that has Masodik now finding a new avenue through which to torment Vampirella, but it feels like little of note when you get down to it. With two full issues of stories being told with some connective tissue to hold it all together, the Dawn/Vampirella event has further underwhelmed here. And it's not helped by the lengthy delays between installments since that has it coming up alongside other anthology style works on top of Vampirella's main series, which has its own exploration of stories. There are decent ideas and material in here, the second story working the best for me, but there doesn't feel like there's any true forward momentum going on here.

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With Bombshells moving on to some different material for the moment, what Bennett and Aneke present here is interesting enough but comes across as just a little too padded for my tastes. I don't think it did things well enough in setting up at the start with Frankie, Nadimah, and Qadir to really connect with them and what they're up to and the leaning into the old Indiana Jones stuff was just a little to blunt for my tastes, though amusing. Aneke captures the look of the place and time well as I really liked how she worked all three of these characters, but it was when it shifted to Faora and the different interpretations and the nod to her time in Moscow that it started to click better. This was probably one of the weaker installments overall in terms of getting something underway but it does serve up some very good bits for the larger picture.

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There are a lot of things I enjoyed in Death Orb over the run but the final installment is one that left me feeling unsatisfied. Shark's presence and story just felt like it didn't add anything, everything involving Father and his plan felt unfinished and not fleshed out in a way that made it seem really important, and Rider's inability to get real closure here is problematic. There are a lot of characters moving about this issue but little of it really resonates. It's wonderfully illustrated, though, with some great layouts and a strong sense of action that hits very well. But that isn't enough to really salvage the story itself for me.

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After really enjoying the Green Lantern revival, I was hopeful that Johns could pull off the most difficult of returns with Barry Allen coming back into continuity. Unfortunately, everything here takes the wrong tone where it's simply too depressing. Where it should be offering a lot of hope and happiness with Barry finding his place in things now that he's come out of the speed force, it's more about not wasting a moment when you could be fighting crime and dealing with the bad guys. It's a strange message for Barry to have when he in essence says spending time with friends and comrades is wasting time. The depressing story combined with Sciver's artwork which makes everyone look like they're clenched left me just as depressed afterward and wondering what went wrong with the Barry I used to know.

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This part of the Flashpoint spinoff mini's lets Deathstroke and his quest to save his daughter lead things, but it also shows us a bit of what life on the seas is like and the dangers they face when they slide into the territorial waters of Atlantis. The crew that he has is amusing to watch as they have a good pirate feel with the addition of metahuman powers and seeing how they come together for the next mission to save Rose works well. But as interesting as it is, and it does flesh things out just a bit more about a world in which Aquaman reigns supreme, it doesn't feel as strongly connected to things until the end when it ties back into the main Flashpoint series. It has some good ideas in it and Deathstroke plays the part of an almost salty sea captain well, but it needs something extra to make it click better, which may come in the following issues. Still, any book that puts Clayface as a pirate earns some praise in my mind.

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This Deathstroke book continues to be a guilty pleasure simply because the idea of metahuman pirates going around the open seas while having to contend with the Atlanteans is a surreal experience to watch. It plays the pirate side fairly well as you can expect from just a pair of issues and shows how quick a life can end. The characters are fun and though one of my favorites was lost, it did shuffle Sonar around to a new position and changes the dynamic of the group in general. The book does come across as mostly fluff as to be expected, it's hard to imagine it really having a significant impact on the core storyline in the main series, but I'm enjoying it for what it is and the fact that after it's over, there won't be another pirate style metahuman series.

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Green Arrow Industries has some decent ideas to it and works with an idea that definitely makes sense in trying to take weapons that villains have created and to repurpose them for their own needs. While the whole military industrial complex angle makes it a scary notion, it's the kind of thing that can easily be expected to happen and someone like Ollie is the right kind of person under the wrong kind of circumstances. Though the second half of the book is a bit too much action and not enough of the character material. Ollie is a favorite, and this version of him has something to offer, but it's a disjointed one-shot with a lot of potential if it had the space to play with it.

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Lois Lane and the Resistance has a more comic-booky feel to it because of the pacing, the lack of real depth overall and the artwork by Eddie Nunez. It's not bad artwork, but it doesn't fit the material well as it has more of a DC Universe animated video feel to it. And it also doesn't help that Lois wears the same outfit for something like six months worth of time in the story which doesn't say much for continuity and reality either as she lives on the island. I like the concept and what they want Lois to do and become, but it's not well executed here.

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Project: Superman is a book that I wasn't sure what to make of in the first installment but came to like a lot in the second as we saw Kal's story more. With the third issue, it spends a mix of time between Kal and Sinclair but lacks a distinct and consistent voice to tell its tale, though Sinclair does largely dominate it. The quiet scenes are really good to see as Kal heads overseas and things hit him personally but the big action scenes are what makes the book at this point as we want to see some action, some real pounding going on and to see Sinclair and Kal duke it out. And we do get it, with consequences on ramifications on a couple of levels. It's just an uneven piece, largely dealing with multiple things that have to hit at a certain point with the Lois Lane miniseries and Flashpoint itself, so that undercuts part of it. But there are some fun ideas to be had in here.

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Gotham Academy continues to hold a whole lot of potential but it remains a series where I really wish the creative side was whittled down, if all the cooks involved in the credits are actually fully participating, because it just feels like a mess. There are some interesting things here that have been teased at since early on with Olive's past and her family history and seeing it come out as it does here has its moments. I'm not exactly sure that they pulled it off well with Amy's introduction earlier in this Semester and how it played out because there were a lot of forced elements to it that kept people apart. The book looks decent and has a good flow to it as it pushes Olive further and further over the edge with the reveals that are made. I'm genuinely curious to see if they can pull it off here but am definitely hedging my bets based on recent experience.

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While I've had fun at times with this miniseries as there's always something like when you spend time with Groo, Fray of the Gods has been more of a struggle than anything else and that's been problematic. I'm definitely glad that the creative team took some time to stretch things a bit and do something a bit different, and good gravy does Aragones deliver some hugely detailed and energetic – and engaging – pages throughout it with everything going on. The whole slave revolt alone is worth the price of admission. But I want more out of a Groo "story" than we got here as this one was just drawn out too much.

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As much as I like what Conner and Palmiotti do in general, this one just didn't click for me and largely because it's a group of characters I know nothing about and have no interest in based on what I read here and that it comes across as a push to start a new book/team thing at a time when some of my favorite stuff is already being canceled. I really like the look of the book overall and Hardin has some good designs when it comes to Harley, especially under Angiolini's color design, but the core of it with the story just didn't connect.

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I want to like Hawkgirl a lot more than I am but this iteration is proving hard to connect with. The material with Vepcula has potential to it but it's playing by very old and familiar rules in how it's unfolding when there's some good drama to work with when it comes to what she's after. Kendra herself has plenty to deal with and I've even warmed up to Galaxy a bit. But there's just so much going on and no time to breathe with any of it that it just feels more like hitting marks rather than telling story at times. Kendra being as disconnected from the world as she is isn't a bad plot point but it means you have to do more to make her engaging. And this just misses the opportunities, such as when she gets to connect with her wings in a new way. This needed a lot more depth and exploration since it's a big change for the character in this iteration.

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There are some fun bits along the way that touches on how Kendra's forgotten or missed out on some of the right ways to be a superhero and that comes from interacting with the locals. The small sequence at the start when she deals with the Croc Bloc gang is light and fun and I appreciated the street-level element that we get. The stuff with Galaxy and Batman is fun and just acknowledging the Corgi delivers as it should. The book has all kinds of potential but it feels like it leans in an area that's just tiring and that the execution is keeping it from achieving what it needs to.

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Making it past the halfway mark of the limited series means I'm in tor the full run but each issue just makes it more frustrating as it goes along. I haven't been able to connect with Galaxy at all as her story is almost like it's bolted onto Kendra's and Kendra's story hasn't had any real progress at all since the first issue. It's just a bit of a mess of things going on. This one manages to stand out with some good dialogue, great artwork, and guest appearances that helps a lot, but it also highlights the problematic areas even more because of how Vulpecula figures into the story with the two leads that just took me right out of it all.

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Inhuman again throws a lot of stuff at us and it halfways feels like we're getting the cliffsnotes version of the series rather than the actual series. I really liked the time with Medusa, in her Madison Queen persona, as we feel like we're getting to see the real character at long last. But it's all done from the side without a deep look at her and what she's really saying. Reader and Iso's storyline is stock fight and flight material that doesn't really give us a lot to chew on and it just feels kind of schlocky in some ways that I can't quite put my finger on. Most of it just comes down to the fact that it's done in such a quick hit fashion without any depth or exploration to it that it's all just so superficial and that's keeping me from really connecting with it at this point anymore.

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The same problem I've had for most of the run is still here and I know I need to just accept it. But it frustrates me so because there's a wealth of great character and story material between the panels to explore and that this rushed aspect just does a disservice to the work as a whole. The attack by Ennilux is pushed to the side for the time being here and a quick order rebuild of New Attilan is pretty much underway. I wonder what their version of Damage Control would be like? I'm still not interested in most of the NuHumans, though Nur is definitely growing on me, and I have zero interest in Iso and Reader because of how bad their storyline has been. The saving grace continues to be the Medusa and Black Bolt material, but even they're poorly served more often than not with clipped stories and development.

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At this point in the story I figure I'll run to the end of the storyline and see what the setup for the next one is before I jump ship. VARGR has not been thrilling or exciting and it has an odd pace about it that really does reinforce that it's hard to tell stories of this nature in comic form. Even when they do excel when it comes to spy stories, there's a difficulty in it when done with the monthly/singles format. I'm still not sure what to make of this Bond and his personality and that just leaves me enjoying the action itself, especially since the locales have been bland, dark, and uninteresting.

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The opening storyline for the James Bond ongoing series draws to a close and I'm really conflicted about it. I'll likely stick to it for the next arc to see if things come together a bit better now that some of the basics have been established, but I'm almost rooting for a rotating series to be put into play with different writer/artist combinations to deal with it. I'm a fan of Ellis to a good degree but so far he just feels like an ill fit for the book in capturing and exploring the character and situations, at least based on this first story. Masters definitely gets to go all out with the artwork here and that's the biggest selling point of the book since there's not much in the way of story to latch onto here.

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I'm not exactly keen on the remainder of this arc but I want to see what comes after it to see if the series is still worth following so I'm going to be all-in for a few more issues. This issue just didn't work for me in more ways than I expected and it quickly became a chore to read. The scale of it has its moments but it never really connects right because it's just got a sense of too much too quickly without enough grounding to tie it together. Snyder has some good bits with dialogue and I'm endlessly interested in things related to the Source Wall, but that can't carry the issue. Jorge Jimenez brings a whole lot of life to the book and keeps it moving but it's struggling to find the throughline from the story itself since it's just action upon action upon action, even when they're just sitting around it feels tense.

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Having not experienced this iteration of Lara before I found myself curious but not really feeling it after being so invested in the other version for the last couple of years. There are some fun moments throughout this miniseries and I suspect that it reads better when read in full. At the same time it feels like it's just falling into the usual traps of game related books in that it can do only so much and possibly has to be done by committee in such a way as to negate the option of really exploring something fun. The basic elements of the franchise are all here though and you can see how it would make for a fun, if weird, adaptation into other media as well. I'll keep looking for a really good vision of this character in the meantime.

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I hate it when a book turns indecipherable. Something about Miskatonic just ended up in this place where it's become complex and filled with so many characters that I've lost track of the plot and can't reconnect with it. There are a lot of positives to be had with it, especially in the artwork and anything taking place in this time period with interesting characters like this, but it's been able to feel cohesive from issue to issue and the plot has left me unsure of who is who and what we're even doing anymore, especially with the green goo body remains.

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Guest appearances, even when well done, can be rough on new series since they change the dynamic of what we were getting. Ms. Marvel certainly suffers from that with the addition of Wolverine for awhile, even with the positive things he does bring to the table. It's an easy connection to the Inhumans that's brought into focus, which will be exploited in a fun way to come, and we get Wolverine staking her out in a way that will raise eyebrows for other heroes that are likely to come across her. The book left me underwhelmed after how the first five drew me in, even with its quirks, and Jacob Wyatt didn't grab me too much with his style compared to what we started off with either. It didn't help that he had to deal with Wolverine's awful outfit either.

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Ninjak does give us a decent backup story here as we see more of Colin's journey to who he becomes because of how his parents were at the time and that helps to ease some of the pain of this installment. That and a bit of time with Neville goes a long way towards that. Colin's time in the present is just poorly executed and makes him far less compelling than he was in previous installments. Sanguine herself isn't all that interesting either and with half an issue given over to her and some of that with her origin story it's just too simple and too compressed. After seriously enjoying the hell out of this book at the start of it, Ninjak falters pretty big here and has me wondering if it can pull off the arc it's in the midst of in a strong enough way.

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Thankfully, there's only one installment to go so it's easy enough to see it through and how it all unfolds. This issue has way too much going on and that really made it had to engage with as it moves between too many characters and situations without enough time for much of it to really sink in. Combine that with the nature of this world it inhabits and the way it's hard to really get a handle on and it was definitely a struggle to get through this one.

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With two more installments to go you can pretty much see how things are going to shake out at this point. The book does some decent things along the way here and time with Selina and Ivy is always welcome, but the two have been apart for some time so there's a disconnect as Ivy has wanted less and less to do with mankind for some time. There's a lot of interesting things to explore with that concept but we're too tied to the usual conventions of superhero/villain storytelling here. This is a book that I keep thinking would work better as Vertigo type story to really go all in with it as we see how Ivy wants to use her abilities and science to evolve to the next stage. There are good moments to be had here but it's a weak whole when combined with the uneven artwork due to so many talents involved in it.

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I love Poison Ivy as a character and there's so much potential with her that this just feels like a misfire overall. It had some interesting ideas at the beginning but it's drawn out too much and it ended up feeling too by the numbers at the end here as everything is resolved neatly enough and likely never to be mentioned or referenced in the mainline books at all. Amy Chu set up some good ideas but just wasn't able to capitalize on them and the book suffered a good bit from the rotating cast of artists that really chipped away at a consistent look and tone, though they tried. Stories like this are ones that make me wish more for an Elseworlds style book or a Vertigo level book as a way to tell them so it can just get done in a stronger and more appealing way, but that's just not how it works. So, instead, we'll have a largely forgettable miniseries. Unfortunately.

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The charms of Power Girl is what carries things here, especially with Amanda Conner's artwork, as the story really doesn't work well here. The arrival of the trio, the seemingly ill-fitting violence and the entire self destruct aspect of the ship doesn't come off well at all. The fun of the book is in the way Power Girl handles herself, with her serious intent to deal with the newly arrived crashed ship and the kind of wink and a grin to her face as she handles the interview and the first responders. When the book goes toward the light material, it seems like it's just right. When it tries to be serious, it can pull it off to some degree, but the story used here and the structure of it doesn't do it. There's a real mixed bag here overall but I don't think one outweighs the other. I'll remember the fun moments over the rest of it in the end. After the fun of the fourth issue, this one didn't do it for me all that much.

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Predator: Hunters has a good concept to work with but ended up going with so much setup and character material in the first few issues that it pushed all the action to the last couple of issues. The location and its history certainly has a lot to work with but then using as much of this as flashback and exposition ended up making it all the harder to give the action the weight it needs. It's like the equivalent of the third act of an action movie being just a few minutes overall. I like the potential of this story but it was too compressed and spent too much time in the wrong areas for the amount of issues that it was allotted. Hopefully, the next Predator story will work better.

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I'm not quite sure what to make of this book yet as it introduces a lot of things and I don't feel like I have a solid enough footing to really get it yet.

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Relay continues to have interesting ideas but has another uneven issue where the execution leaves me feeling disconnected from it. This is how I felt for a lot of the first issue as well whereas the second one felt a bit more grounded in a kind of Outer Limits way that I could figure out. Here, it's kind of all over the map in some ways, making leaps that I can't make the connection with. Jad's narration has some good things to say and Clarke's artwork definitely gets to stretch here with how it's presented, but I'm in a camp where I feel like I'm missing the point because of how it's executed.

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It's a solid presentation of an interesting world and situation as well as some fun time in space so I left mostly satisfied but with that underlying frustration over the whole largely release problem.

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Fred Van Lente and Maurizio Rosenzweig put together a pretty intriguing book here, one that practically requires a couple of read throughs and re-reads when new issues come out in order to really connect all the dots. It's something that suffers a bit from the monthly format because of it. While the series faltered for me along the way in a couple of places, there are so many areas that I'd love to see explored more and more cohesively that I'm craving for this to continue in some form. The concept is an intriguing one and I'm glad that they worked with the Egyptian mythology and really had fun with it in all the flashback sequences. But when the book shifted to the present, it simply felt less compelling and really didn't feel like it knew what direction it wanted to take beyond the whole unlocking. Hopefully this isn't the last we'll see of the Resurrectionists and that they'll get a new life to further explore the potential here.

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The general ideas of the book work well for me and I'm largely in agreement with it, but it's the story execution that leaves me wanting. With a single issues story there's obviously only so far you can go with things, but some of the real basics are missing here that keep you from even investing in it a little bit. The lack of an actionable reason for Circe to be doing what she's doing other than to get Diana's attention is weaker than weaker and that just makes the message that comes up during the fight all the more blunt. There's no story. There's just message. And perhaps that's part of what Sensation Comics is going for, especially with its all ages intent and the low price point. That's not a bad thing, but it does leave me hoping for a bit more story or a reworking to less standalone issues if they can't support story and message at the same time.

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With a straightforward idea in general at play here, it's the execution that causes it to suffer. The back and forth leaves me less than enamored and not being sure who is who at times adds to it – especially since characters don't use names all that often. It's a decent enough story and it's one that you can see Diana definitely taking an interest in, with it bringing back someone she connected with in years past, but as is the case with a title like this, it's very light on really making you feel the connection because of the space and the execution. Duce handles the art chores well and we get a decent look in general, but it's standard fare stuff in a way, competent to be sure, but without its own personality. Which is more noticeable in a series like this where so many artists have done some really standout non-standard artwork and designs.

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After two weird but interesting issues, this one feels like a misstep. I'm not sure what I'm supposed to take away from this one other than Nussbaum has now been taken by someone else after barely surviving his own encounter and what it'll bring us to remains to be seen. There are interesting moments here and there and great artwork in general but it lacks something to really latch onto with the main storyline that feels like it's carrying us through it.

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To some degree, I'm not sure what to make of this. It has some of the good and bad of days of old and even at times feels like it's right out of the 60s with how it approaches executing the story. There's an appeal to that in trying to recapture that style with a character like this but it also feels like it just moves to things out of the blue and oddly enough. This was my first experience with Genis so that didn't make too much of an impact on me but I can appreciate the idea and the way he was both reticent to do this but also tempted. I really enjoyed the artwork, especially in the trip back in time, and just the general flow and feel that we always get from Ron Lim's take on the Silver Surfer and how he moves. I'm curious to see how the second installment goes but it'll have to really get me to keep going.

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While I continue to enjoy the artwork, especially the future sequence with Genis-Vell, I'm frustrated by the book otherwise because it's falling into the cliches all too easily. I mean, it's going to happen on some level because of how stories are told, but at the same time it feels like if it had more actually going into the structure of it that it wouldn't feel so obvious and predictable. And that's what's hurting it. The interesting moments are mostly involving Thanos and the Surfer talking and what we get out of the future Surfer more so than the actual story being told. Too many simply setup pieces that contextually shouldn't happen with such power players regardless of what's actually going on.

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While I'm enjoying the bulk of the Star Wars books in general and have gotten a kick out of a good portion of the Doctor Aphra run so far, this issue just left me feeling a bit cool as it's kind of drawn out and I'm not feeling a connection to most of these newer characters.

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I really like Doctor Aphra. I thrilled to her role in the Darth Vader series and loved her role in the Rebel Jail arc in the main Star Wars series. And the first half of this arc teased some real potential before just kind of veering off in a direction that felt like it petered out. Perhaps it'll read better in full than in singles form down the line. The talent here continues to be top notch but the story just couldn't make it work. It's definitely worth it for the time we do get with Aphra to understand her more as well as some striking artwork, but it has me hopeful that the next arc can right the ship a bit better.

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I'll give props to the use of acid to try and stop Vader but the reality is that there are so many ways to try and take him down but none have worked, largely due to his connection to the Force and how it's heightened his situational awareness on top of everything else. Qi'ra herself is given about two pages at the end and a bit of a cold but not unexpected or wrong approach earlier in what must be done in order to get the Fermata Cage to her. Farrus is a non-entity and the Archivist has only a few lines overall. So much of what we get here is just another fruitless attempt at taking down Vader and that's unfortunately something that is happening in too many of the Star Wars comics these day.

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It's a good issue in that it works more character time and dialogue than some previous ones and the artwork is definitely age-appropriate while leaning slightly into the playful side, so it achieves its goals. But it still leaves me a bit frustrated overall that these characters with so much potential are still struggling to find a path that works.

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The Poe Dameron series continues to be a struggle when it's a book I desperately want to like. The story isn't bad but it's also not selling things in a big or engaging way, which has me wondering if the Story Group from Lucasfilm are keeping things on a very tight leash here. I like that we're starting to flesh out the Black Squadron characters a bit because it'd be nice to remember their names more beyond the main three that I know and I'm excited to see what Grakkus has in store with what he might have in his little enclave. But beyond that, the book just isn't clicking for me with the artwork and that ends up dragging everything else down, which is unfortunate. I've loved Noto on other books but it's just not working in this realm for me.

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While Rogue One in film form has its issues it's a film that worked very well for me and I thoroughly enjoyed the prequel novel, Catalyst. The comic form adaptation is something that really needed more space to do what it needed to do and it needed some expansions to help smooth over some of the issues, which we got in some of the early issues but almost nothing for this time around. The finale simply has far too much ground to cover and nowhere near enough space to do it which resulted in this stunted installment.

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The Phase III storyline here has some interesting bits when it comes to the Occlusion Zone and how the Nihil are operating but it's also feeling just kind of off to me when it comes to the characters. We've had a lot of comics dealing with Jedi that aren't tied strongly to the Order itself and it's just a vibe that feels far too common overall and it's diluting the experience a bit to me. Revisiting Eridau is just kind of weird considering the future-history that it has and seeing so many happy times here knowing that this is where some favorite characters die in the future makes for some complicated feelings about it. Mostly, I just haven't latched onto the larger story that's being told in this phase through these comics so it feels a bit loose and ill-defined, which makes for a frustrating experience.

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The series is one that's basically a simple space opera story that if you had changed one or two minor things, such as mentioning the force and maybe lightsabers under a different name, you'd basically get a story that could have been told since the 1940s in science fiction magazines. It's pretty by the numbers with pieces that don't feel like they add anything to it and in fact detract in my opinion. There's a potentially interesting cast of characters here but no time is given to develop them and not even much in the way of archetype material in order to make them being chased by dangerous aliens workable either. The whole thing just didn't come together right and left me curious if they could stick the landing thanks to the framing but ended up not doing so. I can forgive a whole lot when it comes to Star Wars, having read comics from it going back to 1978, but this definitely needed more grounding and character to work.

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Something just felt off here and a lot of it comes to the flow of the action and it not connecting well for me even with a couple of read-throughs to ensure it wasn't just an "in the moment" problem. There are fuin bits with the fight itself and I do like Deadman so seeing him was definitely enjoyable if unexpected, combined with a flashback piece that felt like it was just a tad too long. With a lot of strong and fun issues prior to this I'll just chalk it up to a transitional piece in a way as we move forward with what's next but it was a bit disappointing.

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While I'm not giving up on the title I'm finding myself a little more way of it. Opening issues can be crazy busy as you try to hit certain points, sometimes mandated points by editorial, and you hope things settle out a bit more from there. But it feels like we've got too many story points going on within a short period of time that are overlapping and nowhere near enough actual emotional fallout over the apparent death of Lois and everything else going on. Jimenez's artwork continues to be a big selling point but it's like the story, there's just so much going on and so many narrative shifts that the artwork feels jarring as it tries to move between them all. I'm hopeful for things to smooth and even out sooner rather than later with the book finding its voice because I'm not sure what that's supposed to be yet – or whose voice.

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And with my three issue rule in effect, this is my last installment of Superwoman. This is a book I really wanted to like but was unable to find enough to really keep me around as it simply requires too much knowledge elsewhere and is hitting things at such a fast and chaotic pace that it left me feeling empty by the end of the issue. I like the concept but the execution simply left me flat. Jimenez has a lot he wants to do here and I'm definitely interested in the big picture but it lacks a strong human element to anchor it. This installment works out well with Emanuela Lupacchino stepping in for the artwork, an artist whose work I adore, and it provides a surprisingly good bit of continuity with the previous installments that I wasn't expect. Sadly, this book just didn't make it for me even as I really wanted it to because I'm totally intrigued by Lana in this role.

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I liked a bunch of pieces across the first two issues and even liked the early stuff with Winston and Addison here, but Sympathy for No Devils continue to be a problematic book in that I really just don't get the whole structure and setup of how this world works. And that lack of understanding on my part makes it so that I can't understand how the dynamic works between the characters. Winston doesn't have a great run here as he gets abused pretty hard and it's easy to see that Crae isn't in for a good time either. I'm curious to see if this gets pulled together into something more cohesive.

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Sympathy for No Devils is" a thing. I'm still not sure what the big picture goal is here and what they're trying to get to. I'm enjoying some of the character material, not all of it, and I'm definitely digging the artwork and what I've been able to grasp of the world design. But it hasn't pulled together into something that makes sense for me, though I'm looking forward to seeing how it all tries to tie it together in the next final issue.

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I liked the concept as introduced in the first issue of this series but there are so many things working against this that I basically hope that it works better for anyone that picks it up in trade form or reads it one complete sitting. I had to look up to see if this was a title I had reviewed previously because of the length of the gap and then see how much came back as I got into it. It's got its moments and I enjoy the artwork, but some of the structure and pacing feels like it's hamstrung by coming to a close in the next installment and trying to find a way to do that. Simply not enough time to make it all work without leaving sizable gaps in establishing its world.

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With a fairly standard setup here, there's not a lot to draw on to really establish itself as something that stands on its own. There's any number of fantasy novels that operate off of similar beginnings, though this book has the added plus of some pretty appealing artwork by Fritz Casas to work off of. Brownfield moves things along well enough with the story and the dialogue is handled well as it isn't too overdone or coming across as annoying for lack of a better word. But the greatest sin the book has is that it doesn't offer a strong enough hook to make you want to come back for more. While that's easier to do when you've got a couple of issues under your belt and the audience already intrigued, it's problematic with a first issue since you need to give folks a reason to come back. There's a tease here, but it's likely not enough for most unless they're simply strong fans of the genre.

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I'm still not won over by this book but I am intrigued. This issue raises the stakes a bit and shows more of what Elizabeth is up to and the way of her reasoning, but it hasn't revealed the true why of it yet. And that's a plus because it makes her a character that you can get invested in but worried that there will be a flip or a trick along the way that can surprise you. There's a growing cast here that's being lightly fleshed out as we see more of their personalities and their own motivations being touched on. I'm enjoying the book but that's partially because it's not the norm and because I'm unsure of the lead character and how I'm supposed to feel about her. But I'm also waiting for more of the truth of the matter of the storyline to come out to see if I really want to invest in it for the long haul. I'm hopeful but still rather cautious here.

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While I continue to enjoy the Titans in general and like elements of both of these stories, neither of them really hit a good mark or truly stuck the landing. The shorter stories are harder to do in general and that's definitely reflected here even though it's pared down in terms of cast size as much as it is. Raven's a good character but a hard one to really make carry the story and she's got lead in both of them. Gar doesn't fare much better here either. Pugh's artwork is something that I've known forever and it's solid here but I really didn't care for Gideon's take on Gar all that much either, which didnd't help.

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Though the book is by no means back on track for me as the whole mushroom story just feels like something that's both uninteresting and not worth of a six-issue arc, this installment had a better flow about it and felt like it allowed us to connect better with Lara and her past – which includes her friends to some degree. The first half makes for a very solid visual work that explores the character while the second focuses on exploration in the present itself with some really good moments. It's hard to bring this aspect of the game to life without it feeling forced but this is an issue where Sevy feels like he's found his groove, or at least has better material to work with.

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I still haven't connected with this story and know that I won't at this stage, so I'm reading for Lara herself and waiting to see what adventure is next. A lot of the appeal for me is what happens between the adventures and I'm curious to see what the fallout from this one is and what happens before the next adventure gets underway. The story concept in this arc isn't doing much for me but Tamaki has put together two issues of good action sequences that lets Sevy really shine and run with the book and making it interesting on a basic level. I just wish that the story felt cemented and grounded well, and interesting, so that I could enjoy Sevy's presentation even more.

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Tomb Raider as a series is one that continues to confound me to some degree with what it does because it feels like it's capable of being so much more. Phillip Sevy does a lot of fun things with it when it comes to layouts and some of the overall presentations of movement and action, but the story side still simply feels weak. This one starts off decently enough since it's bringing us back to Sam, or at least the physical existence of Sam and whatever it is that has a hold on her, and there's the possibility of the larger story taking shape a bit more. But I keep wondering whether this is a book that really needs a larger scope and instead should just be focusing on smaller and more personal stories and adventures.

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I'm still struggling with this book and there's definitely a frustration with it as we've had some good stories before. But it's working such a slow burn without anywhere near enough payoff that it becomes frustrating. Even worse, in a way, is that it continues to work on expanding the stories from the games that it becomes too insulated rather than breaking new ground and going in new directions. Tamaki handles this installment better than a lot of others as the pacing is solid, the dialogue is given room to breathe, and the concepts are at least a bit more interesting even if I have zero interest in Himiko and the supposed possession. Sevy's artwork is solid as it has been throughout and he gets a couple of really nice pieces in here, including a fun two-page spread, but it's his work in the quieter moments of dialogue such as the pub and the church that work the best.

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Tomb Raider has a strong opening half and a weak back half and that makes the issue a mixed bag for me. Sevy continues to be the strong player here with some solid layouts and some really fun pieces, such as the imagined escape across the church rooftop as well as the actual underground escape, especially the final piece showing them climbing up into the residence. The supernatural side is very meh at best for me, though I like that Lara does her research even if it's so light and superficial that you kind of just gloss over aspects of it. I'm curious to see how far this arc will go overall and what it really wants to do, but this is a series that's still on the razor wire for me.

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Zatanna's out of her element here and definitely panicking a bit about what's happening as it's not making a lot of less. She meets two people along the way but they only add to the weirdness without revealing anything, making the issue feel like it's just kind of limping along instead of telling an actual story. After an interesting first issue, this one doesn't hold the energy and can't carry it forward.

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Vampirella is moving things forward here bit by bit with what it does but I keep feeling like we needed more time establishing Vampi in this area and connecting with the landscape more before going with such a public spectacle. Leth's handle on Vampirella seems pretty good and I like the addition of Juliette to things, but I want more Tristan and Coleridge and a little more darkness to things. The public side of what's going on can be done in some interesting ways and we've seen many interpretations of this character over the years, but Slade just isn't providing a strong enough opponent for Vampirella at this point or for the readers to really find engaging.

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I love Vampirella but this is the first series in a long time that feels like at least half of it is actively working to make sure I don't enjoy it. It still feels listless and like it's trying to be more of a novel than a comic in how it's telling its tale. There are some really nice sequences and the book as a whole is beautifully illustrated and colored, making for a great visual experience. But I'm hard-pressed to find much to really enjoy beyond that or to remember between issues.

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Though I've had fun with the first couple of issues of this series the third issue is a significant bump in the road that could be a decent sized pothole for many. It's just so full of exposition that's incredibly busy as it tries to convey so much through both word and art that it becomes a slog to get through. And that's the worst thing that it can do. The beginning and end of this issue has some fun and keeps things moving but I'm feeling even more disconnected from the villains side now and less interested in them in the big picture sense. Thankfully, the two leads make up for some of that and just watching them have fun with the mission, and bringing Max into the mix, keeps it enjoyable enough even if reduced over the first two installments.

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While I had a decent bit of fun with the series at the start it didn't take long for the book to feel like a chore. Mangels definitely knows his lore for the shows and I suspect that it delivers very well for the fans who are far more immersed in it than I am. As a casual reader that's lightly familiar with both properties I found it to just be far too dense and with too many quick cuts along the way that kept it from connecting well.

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This installment is one that is carried more by the artwork than the stories themselves, which is unfortunate. Both Aneke and Sauvage have a really strong and distinctive look to their works here but the stories for them are weak and not terribly interesting overall. I can see the intent and purpose but the execution just falls short of achieving it. Shorter stories like this just aren't easy to do in general with the constraints but hopefully both get another shot at it and can hit the marks better.

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I'm definitely feeling mixed on this book even though I know that all the table setting done at the start is for a purpose. It was just something that put me too much in the real world when I wasn't expecting it and was filled with stuff I hear too often already.

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A Walk Through Hell has some interesting moments here and it definitely has me wondering where it's all going in classic Ennis fashion. But at the same time it frustrates a bit with some of the real world elements, which I'm not against including but it means it's not something I would have gone to look for directly because I get enough of it in the real world. Sudzuka's artwork is definitely strong here with what it does and there's a lot to like just in the weirdness of it all, that uncertainty as to why and how it's all happening. I'm definitely in for the full run but have mixed hopes as to how well the questions will be answered and whether I'll actually like those answers.

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Though I'm still enjoying A-Force a good deal I'm also at that stage where it's feeling like this part of the act is weak as there are so few answers still. The action component of it is good and there's some good emotional moments as well as it hits the right beats but there's too many unknowns.

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A-Force moves along well here in bringing parts of the story to conclusion and all we're left with for the next round is a whole lot of holding the forces of evil at bay as long as they can. There's plenty to like with it as several of the characters get to do a little speech material, such as Loki and Nico, and there's some decent if brief moments for Singularity as well with all her child-like ways in this world. The concept overall is one that I like, and I really like the characters and setting, but the execution has boiled it all down to something simple and something that you expected simply because Loki is Loki, no matter what.

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This issue is a bit of a mixed bag but just watching Superboy-Prime go through the emotional spectrum is worth it.

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As a Blackest Night tie-in, Adventure Comics is pretty decent here as it covers what it's like from the inside of someone who is controlled by one of the rings. After the events of the fifth issue of Blackest Night, we got a clearer picture of what's going with those that Nekron can control, so this one separates us from the main story for a bit to focus on just a couple of characters and only one that's been controlled. I've generally liked Conner Kent, he was my favorite during the Reign of the Superman arc way, way back, and this story works nicely overall, though it again highlights just how convoluted a character can get over the years, almost to the point where it's just plain silly and too easy to manipulate.

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After the enjoyment I got out of the Aliens: Fire and Stone series, I was definitely keen on checking out more. This series seems like it's being released too soon though as it takes place after the events of the fourth Prometheus: Fire and Stone issue and that has me wondering how much this spoils that since I haven't read that yet. The combination of multiple alien races here definitely provides for some good material and action, but there's a disconnect for me since I have no real clue who Galgo and Francis are and there's no real exposition to clue us in to it all with why they're in the situation they're in.

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Having Francis as our only human contact here isn't exactly the best thing as it's hard to like him and I'm not actively rooting for him to survive considering some of the actions he took back on LV-223. With this issue, it's more about Elden and the Predators for the most part as Francis tries to survive and find a way to push back against them to ensure his survival. Elden's just as bad as Francis in a lot of ways as he talks a whole lot and is just generally unlikable for different reasons, but he at least has a reason to be ticked about everything. Yet with what he's become, you'd hope that he'd find a more constructive way of moving forward beyond something so base as revenge itself.

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While I enjoy pieces of this series overall, it's definitely the book that I'm struggling with the most. And a lot of that is simply due to Elden as he's just near impossible to take seriously. There's a lot of things going on here as each character basically has his own mini arc with an agenda and end goal and they cross paths often enough. You almost just want to blow up the ship to be done with it all in a way so that none of what they are or are becoming will get anywhere else. Galgo has the weakest part here, but that means he's likely going to have a bigger role for the finale. I'm definitely curious as to what will go on now that we have three races infected by the accelerant and what their different transformations will bring about, but all we're seeing so far is that it makes them crazy and crazy strong. A very bad combination.

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If the point of this book was to send Elden off on his own journey out into the universe, then it accomplished it through a lot of carnage and chaos. And I'm not sure what the point would be of it all. The finale is basically an extended slugfest through four opponents with a few Xenomorphs on the side and it plays that well enough. But for me, there was no real investment here in any of the characters. Elden simply either was overconfident or a whiny child. Francis was in fear until he was freed but it lead to his death. The Predators were just looking for a good fight but were overpowered and lost in the end for different, meaningless, reasons. The only ones that make out good are the Xenomorphs since they're just patient killers waiting for their next opportunity. I suspect we'll see Elden again, but this doesn't make me enthused for that.

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Amala's Blade doesn't break new ground here but it has a sense of fun about it that could be a bit infectious as it progresses. Amala's explored about as much as you'd expect from an issue like this but we get a few ideas of what defines her in the present and some of the troubles she's had in the past that has lead to this. With some good dialogue, an ease of banter and some fun quirks to the world that we see here with its pirates, steampunk and ghosts, it's all brought together with some fun artwork that gives it a bit of weight and is reminiscent of how I felt about some books years ago like Grimjack where it was presenting a bulkier and obviously less than clean world. With the team working on this, I can definitely see some potential if they work what they have here and give it a deeper world and expand the cast in the right way.

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The Aquaman: Deep Dive series is definitely playing the field with its creative and that works for me so that it's not singularly focused. Exploring these characters and settings definitely helps to showcase the DC Universe and Aqualad definitely has a following considering all of his TV exposure to a younger audience years ago, making for a good hook here. The shorter stories are a little rougher but they provide good hooks and come with solid artwork, making them enjoyable short pieces to get into without feeling like it's drawing the whole thing out for what is a simple small tale. Definitely still enjoyable but the structure of t and the use of Aqualad does bring it down slightly compared to the first few issues.

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Barb Wire is pretty much living up to expectations and I keep wishing it would be more than that. It's a book that I can certainly enjoy on a simplistic level but the potential to do so much more here makes it feel like a swing and a miss. But in a sense it didn't even step up to the right plate. The third installment drags out the Stormblud storyline just a bit more as Barb and the crew go to take him down but it ends up turning into a fair disaster as one might expect. There are some fun moments along the way, some decent action and also a lot of sadness that things are going as they are. Stormblud is by no means a sympathetic character but he's one you can definitely feel bad for as you realize there are some real issues here that goes beyond his excessive drinking and violence. But violence is what will solve it all of course.

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Barb Wire has the potential for it to be so much more than it is and all I can see is a series that would have been written twenty years ago and wouldn't have been any different. There's a charm to that to be sure yet the series is one that really feels like it should have been given a much more creative facelift and approach. I've enjoyed aspects of the various Comics Greatest World characters coming back to life, but all of them seem to really lack anything in terms of a serious vision in order to take it to the next level as opposed to a mild upgrade at best – and a retread at worse. I like Barb Wire because there are a lot of things you can do with the character and the location. I doubt it'll exercise it in this incarnation though.

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Frustrated as I was by the first arc, the creative team this time around feels like they've slowed things down a bit, gained a little more confidence and, in a way, are starting to tell their first real story. The right pieces have been here from the start but the execution just felt haphazard and it all ran too long. With this installment, it provides a nice tie, brings Barb into the larger world and tantalizes those of us that read the 90's books. Warner feels like he has a better handle on Barb's dialogue, especially her weary side in dealing with everyone, and not having to write Stormblud's tripe certainly helps overall. Olliffe and Nguyen also feel like there's a bit more confidence here in not having to illustrate things like Stormblud or just harborside exteriors and interiors. This has the potential for a bit of a turnaround and has me actually a bit more interested than I have been.

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Barb Wire continues to frustrate me, though some of that comes from me wanting the book to be something that it's not (but should be). This issue brings us through more of Roman's transformation from when Barb first met him to how he is now that he's meddling in her life once again. Of course, learning that he's had involvement over the years has her feeling even more frustrated by him, especially since he's likely viewing what he's done as repaying a debt from when she let him go. The story as presented isn't bad, but I'm still not feeling any real reason to invest in it or the series as a whole " and that's not seven issues in. That doesn't speak too well of the book for me, though I'm hopeful that they can really find a way to take this book in a far more engaging direction both in story and character.

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The strength of the Batgirl series is fully in its character and that continues to shine through here. The smaller moments are solid and the action has a great flow to it as we see how she has her ups and downs but never gives up. Albuquerque shines once again here with his presentation of the book as it has some great flow to it and I love the angles it plays with when it comes to her moving about in costume. Larson's script is capturing the right nature of Barbara herself and that clicks really well but the journey story just doesn't have enough meat on it from issue to issue, especially on a monthly basis, to really pull it together with in a strong way.

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In general, I like what we get here as Arcudi has a good take on Batman overall outside of the way he attacks the guy since he's clearly nowhere near the kind of threat a mobster or anyone higher on the foodchain is. It just felt so over the top. But I like the investigative side, the nods toward the Carlisle name and what it means, and just the way it flows with the animals, conservation, and so forth. Ms. Carlisle herself is definitely interesting and I wonder if she's a part of the mainline stuff at all because I'd love to follow a series focusing just on the socialites, political intrigue, corporate stuff, an all that without any of the supervillain shenanigans.

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With two short tales, we get a look at some decent Jason Todd material with a bit of Dick Grayson added for good measure. They're decent enough tales overall but struggle with the space that they have to be as coherent as they need to be at times. The first one shows its strength in the action while the second works best when it focuses on the detective work. Both are enjoyable enough once you get into the groove and come across well with the artwork and overall direction, though there are definitely areas where they could be tightened.

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There's a whole lot of appeal to the book in the way it's written and especially with the way it's drawn as Williams really has a great look to all of this. The Batwoman costume is highly appealing when contrasted to the red hair and that gives us something very different from Batman himself and eve how Batgirl has been portrayed over the years. But at the same time, Williams loves double page spreads as we get eight of them here. Eight. There's still the same amount of information as it's more layout than big splash pages, but it just gives it a very different feeling, like you're going through it too quickly. And combined with how new-reader unfriendly it is, it doesn't make it feel like a good book to invest some time and money in.

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Bequest is a lot of fun in general and I like the big picture feel of where things are going here and can definitely enjoy it. But at the same time I have a hard time really getting fully committed to it. It's more of a superficial enjoyment because it's fun and has a lot going on. That's not a bad thing at all but I wish it just was more accessible in a way I can't quite pin down. The artwork is great, the characters are fun, and the concept works. But for me, it's just a hair off and leaves me unsettled in trying to really connect with it.

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With the postscript that has the creative talking about the origins a bit and that they have plenty more they'd like to tell in the future, I do like that this is a kind of trial balloon for more as I'd not be adverse to it – if it can spend a bit more time on character with non-action material. Seeley's got the ability easily to expand on this in so many ways that I'd easily be on board for more as long as it's not a repeat of what we just saw. I'm a huge fan of the four-issue run as it forces a certain kind of tightness on the creative, especially in scripting and character material, but it can be done and has been many times over the years so I'd love to see more of it. Bequest was fun and has plenty of potential but it just needs a certain shift-kick to get it to where it needs to be in my mind.

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Vixens has a kind of awkward setup as it gets underway but the charms of Betty and Veronica are what will carry it forward. The guys don't come across too well here but it fits in with their nature in general as we've seen over the years and makes for some cute little moments as the girls realize how they have to step up. Cabrera's art style works well enough but part of me wishes for something more stylized and mature rather than a nod toward its older days and approach. Especially since the cover design hints a bit more at sexiness and style than we get in the book itself. I like Cabrera's stuff here and would dig it in a more mainline book for the characters but something about Vixens just has me wishing it had taken a different approach to the artwork.

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The first issue of Beyonders feels more like a prologue installment to me, right down to that "Come with me if you want to live" line that Jake gets as a choice to make. We get a lot of deep diving on mysteries from ages ago that slows down our entry into the book which surfaces again later on but we also get an interesting character in our lead and a tease of someone that could play well against him at the very end. I like how quickly things get surreal in his life when he was just kind of coasting for so long and it'll be interesting to see if they work through him coping with that and the loss that he has now while getting introduced to the bigger world that he's about to be pulled into.

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Getting back into this book after only reading the first one isn't exactly easy but it was a reminder that I really do need to check this series out in full. There's a really neat level of oppressive atmosphere about it and I love Kudranski's designs because they, combined with Major's color work, gives it a really intense kind of surreal feeling that tickles that fear sensor in your head just right. A lot of story points floated right over my head here as there isn't any sort of recap accessibility for new readers but what little I remember of the first issue and what I can figure out by supposition made this a fun enough experence where I want to learn more about it. Definitely a title to keep watch on and support if you're interested in this flavor of storytelling as the creative team is firing on all cylinders with this book.

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While not the ending some may hope for, particularly since most reading it wouldn't want it to end at all, what we get here is an intriguing almost epilogue-like piece that sets up what can go next in this fairly open-ended series. I really dug pieces of the previous issue even without reading the bulk of what came before and it has me pretty intrigued with what Pruett might have done with it and the places Kudranski and Major could go in ratcheting up the tension and terror. Hopefully, the series in trade form continues to find an audience (and maybe even a nice deluxe season one hardcover?) that it can find a second shot at life down the line from this team. It definitely deserves attention just for being able to run as long as it has as a launch title from AfterShock and the faith put into it when we see publishers cancel a lot of books within the first few issues of sales.

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I thoroughly enjoyed the first two issues of Blackest Night but with the Indigo Lanterns arriving here, the info dump we get and the language barrier and confusion doesn't help it all that much. Between that and the conversation that Barry and Hal have, it left me wanting to smack a few of them. The things that save the book though are the moments with Mera as she explains what happened and we see that she's smart enough to go to the Justice League headquarters to get more help and the dual Firestorm subplot. I liked what Jason and Gen brought to the table but I especially liked how the Black Lantern Firestorm played his cards with them, both in action and words. Still, this issue needed something more to it than what we got outside of the info dump and the lack of that has it slowing down instead of ramping up.

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Just from the design and cover alone, I wanted to really like Blackout more than I did. What hampered it for me is that once again, we get a title that launched its story in Dark Horse Presents and continues on here without giving those who don't read DHP a clean enough start to feel like we're in on it. It's another title where you feel like you're a few pages behind or are missing from the book. There's a good bit going on and it has a pretty good story to work with based on what's here, albeit with characters that are barely one dimensional at this point, but it's a title that has a lot of potential that I'd love to see more of, if it can really develop it. The suit and its abilities itself are the draw at this stage of the game as it's hard to say if any of the characters will develop, but with a limited series run for it we at least potentially have the chance for a self contained story that can spin off from there.

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While some of it was awkward in that opening issue, Blackout moves forward nicely here as things start to fall into place. It's not running on all cylinders and I wish it had the full issue to explore things, much as I wish King Tiger had a full issue to explore that storyline as well. The nature of the page breakdown does slow things down a bit but in the end we're getting a pair of interesting stories that have a lot of potential depending on how far they go and what they do. Scott Travers isn't the most engaging of characters yet since we've seen so little of who he is, more just him reacting to the acquisition of the suit and trying to get more information while being shot at. The clues are growing though and that helps. King Tiger similarly needs more about the title character, but we'll learn more as Milo spends time there and hopefully finds a way to be healed.

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With the King Tiger moving its own events forward slightly with the demon inside being more forceful, we get a decent backup story that I still find myself wishing it had just gotten a standalone one-shot released instead. Blackout's story continues to feel a little haphazard in some ways because it felt like it didn't start us a good place and I'm still not on board with Scott as a character. But events are starting to come together a bit more for forming him and his use of the suit and that goes a good ways towards making him a bit more interesting by being proactive instead of reactive. The back and forth with Mechatronics has been a real problem point, but with him back there now and facing off against the big bads with just one more issue to go, the character should be decently cemented from there on out.

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The final installment of Blackout and the King Tiger backup story brings both of them to a close, though both feel more like setups for what's to come. There's that sense that they're trial runs for something more, to see if there's interesting.

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Blood Bowl is Blood Bowl. There aren't as many character moments here compared to the first issue that got us into a lot of the design of the world and that's pretty expected. What we get is a lot of action as we watch a practice match and the latest tournament game and it gets pretty rough and tumble with a few fumbles along the way. Kyme's script is solid enough but it gets a bit more wordy than I think it needs to with the banter but it's Jadson's artwork and overall layouts that keeps it fun and flowing, especially as you look to see what little quirks are in the mix with the chaos on the field. This is still definitely a limited appeal kind of book but it's pretty well done considering it's called Blood Bowl.

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The end of the opening arc for Bombshells: United leaves me somewhat unsettled as to what this series wants to do. The previous run had arcs I didn't care for too much but United just hasn't clicked as a whole for this opening arc, leaving me hopeful that things shift in a way that I find more engaging in the next arc. Bennett delivers some good things here with what we get from Dawnstar and Donna and DiChiara has some decent moments throughout with the artwork even if I don't think it fits well overall. I'm definitely just glad to be done with this arc to see if the series is going to work for me with what comes next.

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The book reads well and was certainly fun but the artwork just didn't cut it for me this time and made it less of an engaging and appealing experience overall as it didn't have that Bombshells signature feeling that most of the other artists have captured over the course of their work on it.

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I certainly don't expect every issue to be non-stop revelations and advancements, but this one leaves me feeling a little uncertain about how far it wants to go with some things.

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While I rather enjoyed the first two issues of the series, this one didn't capture me quite as strongly since it moved away from Cap and what he was going through. The action side is minimal overall, but I really enjoyed the culmination of Schmidt's story here as Himmler gets his hooks into him. Going back to Germany in 1934 and seeing how some of the pieces come together is pretty good but the short form nature of the book doesn't give it the room to breathe. Adding a little more context to the movie universe of the Marvel characters has been fun so far but this one takes us down an unexpected path based on what we saw in the previous issue. Of course, they can go only so far with it since they're dealing with setting up the movie a bit rather than telling a full on tale.

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I'm still pretty conflicted about this book because of the path being taken and the seeming squandering of an opportunity to re-write the character and make him more integral in things. Captain Atom needs to be moved past what he is, but this just reaffirms it in a lot of ways while slightly softening him up a bit as well. It's a character that I still feel needs a redesign from the ground up to be more relevant, but we're not getting that here. I am interested in seeing where Krul may go, and Freddie William's artwork makes it a guaranteed read (though not same-day digital), but I can't help but to go through it and see all the opportunities lost here.

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Clankillers has a lot of neat elements to it but I'm still having a hard time really engaging with it. I really dig Fusio's artwork as there's a kind of rough sensibility about it that definitely fits the time period and locations so that it's earthy and strong. The bones of the story are good and there are interesting characters to work with but it lacks a certain something to really pull it together from the first issue that had a lot of standard first issue problems. A recap at the start would probably have helped this one a bit as well. I'm definitely curious to see where it's all going to go and what dark things await…

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The book also takes us to Souk station where the various heads of clans are meeting as a power battle is breaking out with who controls what and the jockeying of position to fill an empty position. It's not bad or anything but it's just kind of clunky with how it's introduced and the lack of real clarity to it, especially as a bridge from what we saw in the past to the present. I continue to like the big picture ideas here and the cast so far is decent enough, but it's struggling to come together into a compelling storyline because so little is being given to it as opposed to a lot of different plot threads to poke at.

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Cyberforce isn't bad by any stretch but it just doesn't feel like it's achieving anything here that in a past life would have been handled over four or five pages or so.

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Damage has a lot of potential and I have no doubts that the team here will be able to capitalize on it. The problem is that I don't think they did enough in the first issue to make you eager for the second issue unless you're just big into the artwork. For me, I'm of split mind based on this installment whether to wait for a trade of the first issue or try the book a bit more. The bit more has two factors to it in that it did not get my to hit the subscribe button so that I'd just get it automatically, but it did get me to preorder the second issue because it is priced at $2.99 and that's a buy-in price to try something a little longer if I think it has potential. I have faith in the creative team and want to support this New Age of Heroes initiative but this just needed more.

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Dmage is by no means a bad book as I think it has the potential to be a pretty good book. But it faces the problem that most "brick" characters do in that they really need to be humanized and have a good supporting cast to work with. Damage is missing those elements right now and is focusing more on the solitary aspect of the character(s) as well as bringing in the guest star side with the Suicide Squad and then Wonder Woman at the end.

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I have no idea what the real story going on is here and I'm curious to figure it out, though they're not making it a compelling case at the moment. The material with O'Connor is something that likely makes sense in the big picture but just doesn't work in the month by month small chapter material as it almost feels like it's padding things out. I love Hamilton's material in here because he handles the various aspects well from the street side to the flashbacks to the war as well as these new near-demonic like elements. There's still some real potential for an engaging story here but I'm struggling a bit waiting for a big hook to really sell it.

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While the book is still faltering in a few ways, this installment works better as it's more about Dawn than the telling of stories to please Masodik. What we get here allows us to delve more into Dawn as a character, one that may be quite unfamiliar for Vampirella or Dynamite fans, and it comes across well here to draw interest to the larger story that exists for the character. Giving Darrian a chance to be involved as well was a welcome little treat. There's a few different things going on here and I can't help but to feel that this miniseries is a couple of issues too long in getting things done, but it feels like events are going to start picking up for several reasons. I'm cautiously optimistic about where it can go, but mostly I'm just glad to get a story that involves Dawn and Darrian rather than some fictional piece like we got the last few installments.

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I really wanted to like this series more than I did and I'm not sure if I'm disappointed in it or myself. I grew up adoring Linsner's artwork yet what I see here feels like the style hasn't evolved or grown over the years and is what it was when I first discovered it some twenty-odd years ago. That's not necessarily bad, but I had hoped for something a little more. The series itself is one that I liked but it was difficult if only because there were several Vampirella miniseries and specials running that largely did the same kind of alternate story telling. Dawn provides the hook but even here she comes across as a weak player. In the end the book just feels like it ran an issue too long and didn't have enough to really say to make it compelling. I mostly enjoyed the individual tales but I kept looking for larger meaning where there was none in the end. So it's all a bit hollow here after all the time and waiting involved and invested.

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This three-part arc worked well for me overall even if it falters at the end with the larger reveal. The first two parts added some fun stuff in looking at the home front and what's going on there to be dealt with while showing how the next generation is coming up to defend it as well. This issue adds some nice color to things overall and it expands what the girls are capable of and the concept of the Batgirls themselves. There's a lot to like here overall as a whole, though I'm also looking forward to getting back to some of the other storylines and seeing where the next phase of the larger war will be going – and who with.

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Bombshells has been going on for quite a while now as we hit this issue of the largely weekly series and it's been fun and engaging throughout. While aspects of this arc didn't grab me overall and it felt a bit overly long in a few areas, it's been fun for the new introductions into this series from the mainline universe with the twists and turns of it all. But now we're going to move onto some other characters and situations, and hopefully more stories being blended from different areas of the world, but just getting to a new area and reconnecting with characters we haven't seen in awhile will be welcome. This is a solid ending, just one that took too long to get to.

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The DC Super Hero Girls stuff works a good story with plenty of humor but without a frantic feeling about its pacing and style of humor. You get more of that with the Teen Titans Go storyline and can contrast the two easily. I far prefer the first so it makes it easier with this brief venture to know that I'm not picking up those digital books when they release for the Titans. But I'm beyond glad that they exist because they are an easy and well-done escalator property that will bring new fans to other projects down the line that they may not even realize at first. With this book, the real win is the first story with a shrinking the team bit that just makes me smile in seeing how it unfolds. Hopefully, we'll have more of this team in this form in the future.

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Death Orb has a quieter installment all around and one that feels a bit looser and undefined. While there's the push forward a lot of what we get is wrapping up events from before with Pilot now brought into the fold and calming down the action side. Everything is in place to move forward with new information and new people to work with and Rider's even more intent on finding his wife, which is no surprise. It's just not an issue that feels like it pushes us forward in a must-read kind of way, though I did find myself wanting more of Father's storyline to understand them as the villain proper as opposed to how little we really have so far. All in all, a fairly standard middle of a miniseries installment.

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Death Orb still feels like it's a low investment kind of series because there's not a lot of rich character material to it and the story works a kind of superficial approach. But it's a really fun book with the way it unfolds and the artwork that gives it a real energy. Ferrier keeps it all moving even as the big bad thing is almost here and Aragorn's artwork is just exciting to watch play out with the layouts and all the details. I still dig the character designs the most and have a strange kind of admiration hitting in regards to Rider at this point that I can't explain.

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I liked the kind of wonky nature of this series to a degree because the David character is just quirky enough to feel different. The use of Jo and Rachel clicked when they met in the previous issue and Amanda has her own fun by just being a kid, which means she's a lot like David. Phillips had some fun ideas going on here with the cult and how seeded into the structure of society that it was and that made for a lot of fun in the present. It looked good, had some good humor mixed into the serious situation, and the overarching storyline definitely tickles a particular fancy of mine.

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Meh. It's pretty. I love the covers. The interiors are fun with interesting design work and a nice flow to it. The action and violence is okay for the most part but it's not backed up by anything meaningful in the story. It's mostly just concept and fluff that we get here defining things and it's" meh. We've seen Dynamite do the big crossover stuff well with the Swords thing a few years back that was heavy in story. This one is just a sidebar series to show off a lot of characters with great covers and fun action. But it requires more than that to really succeed. It's only skating by with the artwork being as strong as it is right now.

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While a little potential has opened up again at the end of this issue for it to deliver some evil times ahead that will be fun to watch, the story itself is still one that just hasn't clicked and worked well from the start. The more well-known characters are better-handled here and have a better sense of presence while those that aren't, well, they're going through the motions and it just kind of exists. It looks great but that can carry it only so far when you get down to it. There are some really great visual moments to be had throughout this and it's totally worth it if you're an artwork junkie and really enjoy these characters, but it's just not a book with actual story to it.

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I went into this issue thinking it was the last of the run and expecting a conclusion, so discovering that it's leading to another series or event book doesn't exactly wow me. This is a project that just needs to have a fork put in it because it's done. The concept in general isn't bad but the launch execution and opening issues were very rough and didn't do anything to really set the stage well. It's gotten a bit more fun since then as it just works the action and creativity from there but there's not much in the way of payoff beyond that. I'm still game to see where it's going to go but it really needs to start feeling a bit more weighty and meaningful in order to connect more.

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I continue to be curious to see where this book goes as I like the overall tone of it as it tries to balance the needs of the present with the requirements of a character firmly rooted in the past. Roberson largely handles it well, though at times it feels like we should have two different miniseries so that each time period can really flex. Razek is definitely a solid choice for either time period as the artwork looks great and there's a certain sense of ruggedness about a lot of the cast that hits the sweet spot needed for it to feel authentic but not forced or out of place. My curiosity continues to be there, though my enthusiasm has dipped slightly for it.

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This miniseries finishes out with the next installment and though they've built things up in terms of overall backstory through disconnected-but-not elements, I'm not sure what to expect since the opponent has essentially been offscreen the whole time. Unless it's secretly someone on Savage's team right in front of our eyes the whole time. In essence, the series has worked well to expose readers to different times and designs for Savage and his team and company and that works well for what it wants to do. The big picture story is weak though and that makes it hard to connect with in a stronger way. I like the characters and the concept and even the jumps in time that we get to explore all of them. But the central focus was lost very early on and not really recaptured before going into the next issue finale to make it feel like it clicks well.

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Doc Savage is a character that could have a pretty fun renaissance if given the chance and a bit of a mainstream push – we're still holding out hope for that Shane Black movie working right – and this series shows the way you can work past and present into it well enough. I still stand by the idea that Doc works best in the past but Roberson and Rezak handled it well enough in the present even if they do seem to be almost too capable with their corporation and staffing. There are definitely some fun things in this series overall and I liked the mystery of Arachne as it went along but Weaver as the final villain just ended up falling short and wasn't as compelling as it could be. It'll be interesting to see what the next Doc series is like.

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Doctor Fate is moving toward its conclusion and it's hitting up some mildly underwhelming material here as we get an otherdimensional story. Khalid's a character that I thoroughly enjoy but the absence of the supporting cast is frustrating as they, as a whole, made this a series worth reading with the cultural elements, the school and work pieces, and the relationships that were never explored enough in favor of overextended and convoluted action sequences and events. Putting that into a two-issue story with the first half here reinforces the missed opportunities of the series to really do something interesting with a character that has so much potential – both as Fate and as Khalid. I've enjoyed lots of this series overall but it's leaving me in a place where I want to go find my older runs of the previous incarnation to read and see Fate and crew in a more engaging way.

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I've enjoyed the Doctor Spektor series so far because it feels unpredictable and is going in its own direction, but an issue like this just leaves me with my mouth open wondering what it is that I've missed. That could mean that in a couple of issues that this will either make perfect sense or I'll be even more lost. What we do get here is interesting and I can see it pulling together into a good narrative, but my mind is trying to connect it to what I know of the other revived properties and it's not making any sense there. That may just be my issue though. Spektor's side of the story here is confusing and unsettling in a lot of ways but I found myself enjoying what Abby was going through with the help she was getting and where that may lead, since it says a lot about her in how she handled it and who her guardian angel may turn out to be. If any of this is real, that is.

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I'm still in for the whole run, though my level of regret seems to go up a bit as the series goes on. This installment is supposed to be the big and important one and it is because of Doctor Manhattan explaining away things but it feels like a superficial explanation that doesn't get into the nuts and bolts of it. There are too many times where I read something like this where it looks at big picture ideas and scale but only has experience in dealing with it in terms of comic books themselves. There's not enough meat or infrastructure here to support this year and that gives it a very threadbare feeling that doesn't please all that much.

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I'm definitely interested in seeing what's next because the big-picture concept of this works well for me, but this chapter and the reading schedule I have for it didn't help. It's reinforcing that this is likely going to be better when read in full, especially when adding more complicated layers to it such as it does with Martin here. I wanted more time in the past with Tad to see how things were unfolding there but we definitely needed to see more of what's going on in the present with the old school and what Emily ran into. It continues to look great and the script itself is strong in how it handles the dialogue and pacing, it's just a matter of being a book that works better the more you have to read at once, especially early on.

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Earthdivers as a concept and in its initial execution delivered exactly what I was looking for and it's got a lot of things going for it. But the execution in the previous issue and this one is just leaving me a bit cooler with it. It's probably more realistic in that there's less certainty about how to move forward and all that with such things, and human emotion coming into it as well, but it's just making clear that Tad was the last person who should have been sent on such a job. Even if it is a thing of history/time correcting itself as it can. The 2112 storyline is one that's worse off because it feels quite listless but I'm hopeful that it does all come together sooner than later.

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With a sequel series coming later this year that shifts to a different time period, I'm admittedly curious about it but at the same time, I'm wary because it felt like this run squandered its premise so much. It didn't help that the future material wasn't clear enough to work most of the time, especially with the stretched-out schedule that the run had, making that whole side of it just not work at all. But everything we saw with Tad back in 1492 left you just wanting to throttle him some because of the way he was making everything worse with each new action. I'm still intrigued by the idea but the execution of this series faltered quickly after the second issue and has me wary about an expansion of it in a new era.

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This issue again looks fantastic as Burchielli has a lot of great details and layouts here to make the whole thing work, especially with the color design from Lafuente. It's mostly done in darker periods and that makes for some great shades of blue to be utilized, and a lot of earthen tones, so there's plenty to enjoy with the artwork side of it all. The story is one that I'm quite interested in as well but the execution is keeping it from working for me. It's just too chaotic and without enough of a centered foundation to make it work. We know so little about Tawny overall and we're tossed from set piece to set piece with the story that it doesn't feel like it's meaningful. It's a great concept but it's just not being followed through as well as it needs to be.

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Titles like this tend to fly a bit under the radar, but these are the books you give to people to get them into comics, to understand the dynamic of how to read them and the visual cues. Emily and the Strangers does it well and it has a lot of fun in doing it.

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Emily and the Strangers is a pretty fun little series that does things in a way that makes you smile, laugh and enjoy the kind of classic comic book storytelling that you'd make sure your kids had while also being able to enjoy it yourself. There's a need to have titles like this out there because they're able to draw in people and be really accessible for new audiences, but also because it's necessary for the heavy consumers of comics to realize that it's not all "this" or "that' out there. I wish we had more books like this, though I do wish that this particular book had a bit more of a conclusion to it and not just a leaping point to the next miniseries. It's definitely got its charms though and other than feeling a little cut short by the ending, it's a delight.

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I've definitely been intrigued by elements brought into the first two issues of the series but the execution has left me frustrated in trying to understand it all. I just don't feel like we've got the foundation we need in order to be a part of working through the story and understanding how it's unfolding and why these characters act as they do. It's a book that I really like the artwork and the ideas behind it but it's become harder and harder to connect with each new installment that comes out. Carolina's central focus helps and the flashback gives her a bit more but trying to piece it all together and throwing all kinds of unexpected stuff out of nowhere hampers the larger narrative.

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I'm still on board with the core concept that launched the series but the book has left me unsure of what it is that it's trying to say at this point, if anything. The basics are all here and it's mostly that corporations suck, but that's been the stock in trade for science fiction going back to the 1940s so there isn't anything new there. The “twist” toward the end that Carolina runs into is one that has you questioning what we learned early on and how so much of all this has worked for as many years as it has and you have to imagine that it might not hold up to more intense scrutiny to figure it out. It's still fun in a kind of wonky anything-goes way – what with a vehicle that looks like the cyber truck spiraling across Mars – but it doesn't keep you engaged for the long haul.

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This installment gives us two chapters of good looking Flash material that's weaker on story than I expected it to be. The short-form style is not an easy one to do so that shouldn't surprise me too much. The artwork looks great for both and we get some real variety here, which I hope these kinds of things experiment with more if it goes on for any length of time, and that more writers try their hand at this style as it's definitely a challenge. Both are good enough stories that I could see them fleshed out easily in a regular issue but they suffer in this form.

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Barry's disconnected nature is what still makes it hard to sympathize with him. From the way he deals with Hal to how he keeps his family and those close to him at a distance, Barry doesn't feel like he belongs in the present. And this feeling, which we know that Johns will try to soften as time goes on, mirrors the feelings of many fans and he hopes to soften it with them as well. This issue does that just a touch, humanizing Barry a bit more with his origin flashback that's tweaked slightly, but he's still a fairly cold and almost calculating type. He leans more towards the science and lab side of life, looking at everything that way, which is what he was like before, but here it just feels much more prominent. Flash: Rebirth isn't going to be as smooth as the Green Lantern revival for a number of reasons, and this issue continues to show why.

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The Flash: Rebirth series continues to paint Barry Allen in a bad way as someone you try to hang out with and do things with for awhile but eventually just start to ignore because he never gets back to you. There's a good deal of help being thrown his way this time around as people try to help him solve the problem he's going through, but he's resistant to them for the most part and then when things start to get rough, he bolts out on his own to rejoin the speed force to try and make things better. At the halfway point of the series, I like the overall idea of it but it continues to give me a character that I just can't sympathize with. I can understand him, but the way he handles himself and deals with everyone else just pushes me further away from wanting to read about him. Having an interesting story with an uninteresting character definitely makes this series difficult to enjoy.

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With the way Wally has been put through the wringer (I still don't like his kids) and how Bart's run as the Flash proper was so awful, the Flash franchise feels like it's at its lowest ever, which makes me sad. This storyline isn't helping it at all.

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Flash: Rebirth still confounds me with the why of it all. I know there's a lot of love for Barry Allen from a number of creators and fans out there, but it's been so long that bringing him back now still doesn't feel necessary.

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With the conclusion of the summer event series, the final issue is definitely a bit of a mixed bag. While it looks great and has some solid moments to it, particularly the setting for why the timelines are being merged, it feels like it falls very short of what it needed to do with the way it deals with all the miniseries that were supposed to tie into it. I liked a lot of the event overall and the final moments here are definitely intriguing, the core series feels like it finished without reaching its potential and somewhat anticlimactic as well. I also particularly didn't care for the epilogue between Bruce and Barry with how that could rather surprisingly undermine a good part of what Bruce is all about. It's good in one way, but it largely comes across as a negative to me. Still, with what it's unleashed into the world, I'm pleased with it overall and liked the various key moments here.

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The Abin Sur Green Lantern book is one that had a lot of potential but got caught up in a lot of other things that felt like it kept the flow from really working well. One way to reshape the way events happened on Earth is to remove the existence of the Green Lanterns as we know them and having Abin show up along the way, survive and move forward with a very different mission. I liked the potential of having Abin and Sinestro in the present time going through things, understanding more about their relationship over time and developing something. But that isn't where the series really went and it got sidetracked in a few different ways that were interesting but also underdeveloped. I liked the book overall and what it could offer, and it ended on a good note, but it's definitely a weaker series overall than what it could be.

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When it comes to re-imagining villains as heroes, there's a lot of things you can do with it in how much of their personalities you change and their approach to justice. Some end up just being viewed as heroes while still doing the killing and that's where Citizen Cold generally lands. He's admired and lauded by the people who love it when he kills off another villain that's been threatening them. It earns him endorsements and attention, but there's only so much that he really wants to get in that area since he has his secrets. With the way he's taken down villains, it's not a surprise that some of the rogues are going to work together to end the threat and having that spearheaded by Mirror Master is expected, but the way he has to do it gives it a little extra flavor. This isn't a standout book, but it has a good feeling to it that left me smiling and enjoying it, even if the real identity reveal didn't mean anything to me.

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Citizen Cold certainly isn't high art, but like the first issue I definitely found myself enjoying this one about just as much. The way he's almost obsessive about Iris is amusing and points to his personality and when combined with his confidence and the way he's just trying to make as much money as possible gives us an interesting character to watch that's in the public eye. He's basically pulling off a shell game here and has annoyed more than enough people with things that he hasn't been able to kill yet that it's all coming back home to roost. Cold has some potential to him and I'm curious to see how it will all unfold. Part of you just wants him to get the girl. Part of you just wants to see him totally iced.

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Citizen Cold isn't exactly a book that had heavy ties to the main Flashpoint storyline, but I liked seeing Cold taking on the role of a hero of some sort and getting into it with the Rogues. Some were interesting like Mirror Master with what he had going on but others like Trickster had an amusing role and the Pied Piper comes into it strong here in a neat way as well. The book was, however, another notch that treated Wally West very poorly by killing him off brutally when something like that just continues to feel like it's insulting the fans over and over going into the relaunch. But even with that, I did enjoy it in a casual way but wish it had more to do with the overall storyline running in the main series.

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The overall concept for this book is one that I really liked as a whole but it didn't have the time to really flesh things out as it could. It's the kind of series that could tell a really fun story over the course of a years worth of issues by deepening all of thei relationships and surviving the war itself. What we have here is fun though even if the third act comes across a bit weak in the end. It offers up a lot of potential and used the cast it had well, even if it did kill off several of them in relatively quick order. It does tie into the main storyline in the end though which is good, but it's the kind of thing that feels a little shoehorned in to make the connection stronger. I'd have preferred the book to end more on its own note, but it's a serviceable enough ending.

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Similar to some other miniseries that have hit in the Flashpoint world, Frankenstein and the Creatures of the Unknown isn't the type of book that will light up the charts, but it shows us something different in the mainstream universe that we normally don't get. If it was tweaked a bit and had a Vertigo label slapped on it, it'd probably garner a whole lot more critical acclaim. But I like that it's cemented in the superhero world and will interact with them and be a part of everything that's going on here. Lemire's got some good stuff going on with the book, particularly with the Bride's sass and attitude, and it has me curious to see how things will work out with these characters when it's not working within a three issue window alongside a big event book. I likely wouldn't have paid attention to these characters before this, but now it's got me curious where they can go with it.

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With the way Kid Flash Lost was so disconnected from the rest of Flashpoint as much of it took place in the future, there was a lot to like with the whole down the road ramifications. This one throws us back into the past in a fun but sad way and then just adds more sad weight to it throughout until Bart gets to be the hero. It's not a bad ending for the hero, but you hate to see him have to suffer in any way because of all he has been through. But the convoluted mess that is Bart Allen needed to be moved on with and hopefully something better for him will come down the line. Bart's a great character and one that deserved better overall and this series at least gave him some dignity throughout it and provided us with an outside view of events alongside Barry.

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There is some exploration on the prison they're in, which definitely is amusing as it's the old dome piece we've seen since the 70"s, except now it's owned and operated by Oliver Queen. There isn't a lot of background on the whole piece overall through as the focus is mostly on Heatwave and what he has to go through prior to the perfect tool arriving in a mule for him to escape with. The prison side of it takes up most of the issue and it does work well as Heatwave has the whole thing figured out, which of course means that he's going to have some real problems along the way as things never go according to plan. Still, it's an interesting start and the book definitely makes him an interesting character to watch from a psychological standpoint.

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With Flashpoint, I've largely been enjoying the changes that have been made to some of the main cast of characters, the Big Three and all, but I definitely liked that they took Superman out of the picture entirely. A world without Superman is not an original story, but it's definitely a good approach to take for this miniseries and summer event that's leading to big changes. The downside is that while we get a book with his name, it's not really about him but a more generic "superman" than anything else. The idea of creating super soldiers to defend the country is an old on and they don't stray from the formula here. It's not a bad book and it has some nods towards the larger storyline even if it takes place thirty years prior, but it's also a book that doesn't stand on its own merits because it follows the basic formula so closely. I liked it, but it needs a bigger hook that hopefully the next issue will provide.

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Going in a completely different direction in a way from the first issue, Project Superman has a book filled with potential but also familiarity as we see a particular take on how the creation of a superhero using alien information would go. It's a somewhat standard origin story in a way that we've seen many times over the years with some fun little twists to it since it's operating on the Superman dynamic and draws from the mythos with some main changes to things. While I would have preferred a bit more time spent with both him and subject zero, I did like what was here even if it doesn't seem like it's really going to go anywhere significant. Kal's a cute character here with some real problems and the narration is done well enough here that you really need to pay attention to it unlike most other books.

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Of all the Flashpoint books, The Outsider is one that had a whole lot of potential and definitely felt very different from everything else in the event that was being published. Michael Desai definitely has that enigmatic feeling about him that leaves you uncertain of whose side he really belongs to and there's a lot of appeal to that. But at the same time, he was a tenuous connection to the main Flashpoint storyline overall outside of a nugget at the start and what it leads into in the final issue of the event series. The Outsider has a lot of appeal but at the same time that disconnect both helped and hindered it. Watching the underworld and other aspects of this world unfold played out well while still dealing with big power players, such as Black Adam and the Martian Manhunter. But it never felt like it resonated with the larger world. There's plenty to like, but just enough to hold it back as well.

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While the book has some issues in that it doesn't stand on its own as well as it should, it's the nature of the beast at this point because of how it has to connect things together with its brother book in Emperor Aquaman as well as delving into the core Flashpoint series itself. I liked this series a lot overall and the first two issues had a lot going for it, but the natural and expected falling off with the third weakens it overall. Bringing Diana to understanding is a key part of things but we also see her realization about how she's been had and that she still has to do her proper duty as an Amazon. And even worse, she has to see the truth about Arthur when they end up fighting but she's caused enough damage to him in killing Mera that nothing can turn him back. The two have simply gone too far to turn back and this issue has that sense of dread and inevitability.

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I can see the basics of this well enough and how it's being put together as it feels like it leans into some of Tsuei's other works in a familiar enough way. It's just that I suspect that I have to give it a couple of issues to get a handle on the characters, as they're very light touches here, and the nature of this world. And the story, which is focusing on the trafficking side of things at least for now. The action plays well and I like the design aspects of it so I'm on board to see where it goes, but I'm hedging my bets a bit on this one until I see more. Tsuei has definitely surprised me before so I'm expecting the same here as it progresses.

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While I'm still not a hundred percent sold on where this incarnation of G.I. Joe is going, I do like the whole thinning of the crowd bit that's being done. It was getting silly twenty-years ago when I was reading the books and watching the toys that were getting produced, but I understood the point of it and they did find some winners in the middle of it all. But it's also the kind of franchise that needs a purge once in awhile in order to get back to basics, so if these named Joe's that are getting offed are ones that have been around for some time, I can appreciate it more. I still think the book needs to clean things up a bit more in terms of getting certain parts of it in line with codenames and how they operate, as well as making it a bit more accessible to new readers who don't have all the history with it. It's an interesting jumping on point, but one that definitely has its challenges.

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I do like the bit with get with Destro this time around as Zartan finds a way to get in touch with him and this whole thing feels like the interesting wildcard to the storyline so far. The rest of the book is solid but it's mostly just moving things along and slowly putting the pieces in place. Again, it's not bad or anything but it lacks a certain dynamism to it to make it feel like we're really moving forward. Pelletir's artwork is solid and does the job but Mooneyham was able to bring just a little something extra to it that's hadr to pin down so that even the workmanlike installments felt alive and buzzing. The curiosity to see how it all goes is still there but there's not muhc memorable to this issue.

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I'm an old school big fan of G.I. Joe but the movie that came out soured me and nothing has been out there that I can see that really says it's a must-read or watch. It's a show and property that I felt had a lot of resonance when it came out, and for the age that I was, but it's a hard thing to "mature"-up in a way. I'd almost take it better if they had done away with the codenames and reworked it, but I know that's a lot of the appeal. Sadly, most of the more recent character names and those involved here just come across as plain goofy and that takes me out of the experience. I am interested in what's here though to see how the "civil war" goes, so I'm definitely in for a few books to see what's what. And that's more than G.I. Joe has been able to do in quite a few years with me.

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With a nod towards Von Ghastly as well here, there are things going on but it doesn't feel like we're on the track to a really engaging story but rather just a standard story with no long term impact or goal. I want a sense of a plan here for the series rather than stories that feel a bit listless.

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Gideon Falls presents us with that creeping unease about what's going to happen. We get two character introductions of note from very different places and dealing with very different things that leaves you wondering at the connection and how it will all come together. It's more about mood here than details, though there's a lot of dialogue that works very well to flesh out certain aspects of Wilfred that was surprisingly welcome. But in terms of story I'm just in that state of unease and uncertainty as to what it's about and whether I should come back for more. Lemire has certainly earned a lot of trust with his original works and Andrea Sorrentino has put together a fantastic looking book. But things just feel unevenly weighted right now and that has me feeling more cautious about it than I might be otherwise.

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Gideon Falls plays out as something that I would find to be really intriguing if it was a late night premium cable series. I can envision the flow of it, the characters that inhabit it, and the way that the Black Barn and the red light around it would be quite chilling to say the least. As a comic, it's going to take some time to really warm up to as it's going for the slow unfolding of events, which makes sense for it, but it feels like it just needs a little more of a hook to really cement it for me.

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Gideon Falls is that kind of series where it's still working through the "pilot" episode for me and hasn't quite hooked me hard just yet. As I said last issue, Lemire has earned the trust to keep going with it but it's not grabbing my interest like a number of other recent works of his. This issue expands things a bit more with the characters and some intriguing choices are being made, particularly with Dr. Xu. But it's still lacking that hook that I'm looking for to really nail my interest down and get me to the point of eagerly looking forward to more. I'm hoping that it'll show up sooner rather than later.

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God Hates Astronauts is one of those absolutely weird books that are out there which can develop a good following. With a run already behind it that I haven't read myself, this book serves as a perfect jumping on point to see if it's something that you'll like or not. It's a series that if you do like it, you'll be head over heels about it because it just goes all out and enjoys the absurdity of it in a big way while building its own strong internal logic. If it's not up your alley, you'll probably cringe throughout it – if you even finish it. I do like the way it goes into such absurd territory and does it with such style and confidence, but there wasn't much here that commanded me to come back for more at the moment.

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While this is the final chapter of the yearbook storyline itself it's not actually the end of it because they still have to get it back. That brings Robin back into play and it looks like it should be a right fun proper conclusion the next time around. Hopefully the present day will be the main focus as I'm now, after four issues, feeling a little burned out on the side stories and the gap filling. It's been an interesting arc with some real hit or miss stories within them but in the end it's the kind of mild risk that I'm glad they took because it brought in a lot of great talent to have some fun with and to do some creative things. Here's to getting the main storylines back on track, however.

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While not my favorite arc of the series as a whole, I generally liked the Gotham Yearbook material – but wish it was spread out more throughout the series. This installment brings it to close with a nice touch in regards to Maps and Robin that should make you smile while Olive is just surprised by it all. The book is coming back in August with a one-shot story before a full new arc lands in September as part of the "second semester" billing. We'll definitely be back for a whole lot more.

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Gotham Academy has a decent enough standalone story here but it's one that doesn't do anything really special or expand things in an interesting way. All of the characters within the Academy are ripe for exploration – including Hammer – but this wasn't the way to do it as it does come across as just killing time. Particularly since the main cast of kids in the Detectives Club just didn't feel like their usual selves. The book does feature some solid artwork from Jon Lam, Ace Attorney nods aside, and I wouldn't mind seeing more of him on the book at some point with better material to work with. There are some creative moments, that opening title splash page for instance, but mostly there's just not a lot to work with here.

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With a couple of very solid issues at the start of the run and then going into less than interesting territory, I'm at a loss with Gotham Academy. It continues to be a book that I want to rave about like I did early on but it's hard to muster up the energy to do so. There are fun character moments in this issue as I expected, such as with Wayne and Pomeline's mother, and I continue to be intrigued by the use of certain villains to handle the place, but the lack of something that feels coherent for a storyline and strong pacing and exposition to bring it to life is really hindering things. It's still a visual treat, at least.

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Gotham Academy in a lot of ways continues to just be "there" for me even amid the small moments that harken back to why I loved those first dozen or so issues of the original series so much. These are characters I want to spend more time with but they're also characters that I wish had more story worth being told to be involved with. This installment moves things a bit closer to the finale and dealing with Calamity, but it's more about place setting and getting the characters where they need to be rather than anything truly critical. The time with Cobblepot was decent but could have been so much more while the rest of it felt like they were treading water until they could reconnect the group.

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With all the positives that I did find with this issue I'm still glad that it's ending with the next one. This one succeeds because of Maps and Damian – and that's hard to say considering I generally dislike Damian as a whole. The story has gotten so weirdly convoluted, the supporting cast reduced to even more minor roles, and the academy itself often just a weird footnote in events, that the thrill of the book has mostly disappeared. The characters are still a draw and even with Maps acting out of character there are still some really good flashes of fun to be had. This issue has more going for it than a lot of this semester overall but that's damning it with faint praise.

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With this just being a six-issue run and part of the DC Universe service that I'm reading it on, it's an easy one to keep up with over the next few months. I like the cast of characters and to see where they stand, some of them a decade since I last saw them, has its appeal. I'm primarily curious about the big picture that's teased here and just wanting to see more of Killer Croc as he's a character I've liked with the way he's moved across the lines of being a villain. Orlando's script is fairly busy as there's a lot to introduce here and a lot of exposition style pieces to get things in place but it works well enough and will hopefully smooth out more as it progresses and the main event reveals itself. I like the curious cast of characters and getting to spend some time in Monstertown as well as Gotham is just where I like to see minor characters play within the DC world.

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Great Pacific started off well for me with its first couple of issues, but as it's progressed it's faltered a lot in telling what feels like a coherent story that can move forward with what it wants to do. There are some good ideas within the book and its concept, but it's gone in strange directions that have left me wondering what the endgame is. You can see some of what Chas is doing, but some of reasons are unclear as are his intentions – and those that he's roped in to help. Some of the recent character additions haven't exactly instilled confidence either. But those moments of intrigue and surprise definitely keep me interested in where it's going, but the excitement level has certainly toned down a lot from how it all started.

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There's plenty to like here in general with what it does and that's in two ways; the time from Hal a month prior and some of his community service elements serve the character well while the time with Sinestro sets up something of a threat that may not be a threat. Where it falters is anything with Carol, though that's mostly with Hal's view toward winning her back – or stealing her away, more properly. Of course, there's agency issues in that in it'll be Carol making the choice, but Hal's view and mindset on it is just pretty terrible and doesn't make him the kind of character you want to hang out with. You mostly just want to smack him into getting his head on straight and focusing on other things. But comics do as comics do and Hal and Carol are in each others orbits forever.

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Green Lantern: Lost Army begins to pull things together a bit here and a good portion of that was just Saiz's artwork in making for a fun and engaging prison break sequence. Having a couple of more interesting characters around doesn't hurt either and I liked the weirdness in how the team comes together with items combined with Guy's costume due to his power usage. There's not a lot of story progression here and I'm not expecting any to happen either, but there was a lot more enjoyment out of this issue even if answers are still not forthcoming. The book looks to be turning towards one of the more difficult characters to work with the next time around and I imagine there might be an easy out in utilizing Mogo to help draw some of this to a close, but it's uncertain exactly what the plan really is here.

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Though Green Lantern: Lost Army draws to a close here, this particular story is getting continued in January with Green Lantern Corps: Edge of Oblivion. I already feel like a fool for being interested in it after the way this series has messed with me, but DC Comics is at least looking to put some different talent on it and hopefully figure out a way to make it engaging. That book is being written by Tom Taylor with artwork from Ethan Van Sciver so my interest level is sadly raised more. This year has been a frustrating one with my experience with Cullen Bunn's works as I find that I like the concepts he wants to work with yet the execution is almost uniformly disastrous on the books I've picked up. I'm a long time fan of the Green Lantern world and looked at this standalone series as a way to re-engage with it after being away the past decade. I'm not heading into the mainline books at all, but I'll check out the next series in hopes that it can pull this together better.

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Everything in Hawkgirl is competently done and it provides a lot of information but it doesn't feel like it sets us up well with our leading character. It's just so busy and packed with things that it's like the first episode of a show with a lot of CG that's trying to get all of its models built for the whole series at once. There's even a friendship reconnect that almost turns into a date of sorts in the mix as well. Readers get a feel for all the various parts of Kendra's life but we don't get to see Kendra actually living here all that much. There's no breather and that's before even talking about the pages involving the ostensible villain making their move out of sight. It's not bad but it's just familiar and doesn't do anything to really say exactly what it wants to be. It's every familiar setup piece laid out predictably so with solid artwork and layouts to carry it forward.

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I liked The Heathens in concept and I liked Sami Kivela's artwork as they worked to bring in some very different time periods and characters together. It took an odd turn with the dead-space that Shih found herself in and that kind of slowed down the energy of the book. Splitting the team may be realistic when you get down to how something like this would really work but it also made the finale feel like we didn't need most of the cast and it should have just been focused in Shih herself. It has things that are definitely done well across the board and it has potential but there are simply some choices that left me feeling like it undercut itself. It may read better in collected form than weekly as well, which is a consideration for new readers going forward.

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The back half of Ghost Moon isn't bad but it's also not something that really drove me to it in a big way. I liked the first half of the story with all the set up and the first blush introductions to what was going on in Kowloon, but the back half just felt like it was wrapped up too easily, that the action was just kind of a holding pattern at best, and that so much time with given to Thomas and his plans without it really amounting to anything than a standard power hungry guy that it simply didn't resonate. Churilla's artwork was definitely a nice change of pace with things as was the material with the other demons but it wasn't enough to really make it fully engaging.

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That's where I sit with Hollow Heart at this point. Five issues in and it's been an interesting experience but it really needs to start saying what it wants to do and be about. It's had some neat moments, and I liked EL being brought into Mateo's home, but I'm unsure of where it wants to go and do at this point within the larger work. I like the narration stories and the artwork is really neat, especially with what EL is itself, but it feels like it still really needs a purpose.

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Hollow Heart had a lot of interesting things to say along the way but as a whole I'm admittedly not sure what it is that it wants to get across. We get the tragic kind of ending here that works and I'm sure they could do more if they wanted to. Allor's script had a lot going for it in the individual issues with the narration and what it was trying to say there but at the end I'm not sure what the larger point was. Tucker's artwork has been solid throughout and the kind of surreal feeling that we get with El definitely worked in the book's favor.

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One of the trends of the last few years in this modern social age is to bring it into comics in various ways. This one does it similar to a few others we've seen AfterShock put out in how it handles social media and incorporating it both in story and through visuals and it works well enough. But at the same time, like how Mylo becomes, it feels a little dull and uninteresting. It's not presented badly but we've seen it a bunch of times now and it doesn't do anything to enhance the story. At times, it even feels like shortcuts and cheats to move through parts of the story presentation. But I know that it's legitimate in how it's trying to present it so it's more just my own feeling toward it. I'm not sure I'll be back for more as the whole dogs and head thing just left a bad taste in my mouth even if it looks like it's going a different route outward the end here.

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Though Inferno didn't live up to what I had hoped it would be, the book turned out to be a fun little diversion and one of the few miniseries that I actively kept up with. While there was a lot of material out there this is one that I felt like it had a solid enough team to make for some enjoyment and nostalgia. I didn't get too much on the nostalgia side but Hopeless and Garron put together a fun book issue after issue and delivered some very entertaining character material along with very amusing demon material. Garron's visuals definitely kept things moving well, especially with all the little things tucked into the first issue or two, and I was just glad to get his interpretation of both Darkchild and the Goblin Queen as I've always got a soft spot for these characters and what they represent. It's a fun book overall, though I still think it could have been something more, even within the confines of Secret Wars.

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Inhuman went from being a strong series that had me craving new installments to now feeling like it comes out too frequently and is far too rushed. I like the concept and what it's trying to do in dealing with the fallout of the Terrigen bomb, but it's been so haphazard after its initial story arcs that it's making some big leaps without good bridgework to tie it all together. This issue, and the previous one, suffers even more because we're thrown into Ennilux as well as getting an AXIS tie-in with Medusa being subverted. Which isn't all that interesting to read because she had more than enough character depth and angles to work with already instead of going down this route of a caricature.

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The main story is done well enough across the board and I liked the visuals for it as we got some great backgrounds when on the island and the color work definitely felt appropriately dark but vibrant in a way that clicked very well. I'm admittedly a bit burned out on Wonder Woman stories when it comes to the origin at this point but this one does present enough of an interesting angle to work with even if I don't think it connects well with the main series. The bonus story in this is a lot more fun and weirdly upbeat as a kind of connecting piece from the Harley Injustice series as it follows her minions as we see what they were up to after the gang was finished. Seeing them still getting together under their gang names like Terry and Larry and the like is fun and it worked as a nice little lead-in to this main series with how the Suicide Squad types came after her. I'd rather read about this group more than another Wonder Woman story.

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For every step forward it seems like this book takes a step back. I really like what's going on with the main group as a whole in seeing actions put into play to stop what's going on and had hoped for more of that in the book, even if it was through Harley's point of view. The Gods Among Us series worked a pretty good balance across different viewpoints with the yearly arcs to capture the flavor and tone of a lot of things. We get some of that here but the Harley sequences, as well illustrated as they are, just slow everything down and simply feel repetitive at this point, making me cringe seeing her going through the same terrible motions and emotions again and again.

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Once again, Injustice: Ground Zero isn't bad but it's also beating something of a dead horse. I know why they did it this way but I just don't think they really needed to do it and I don't think it's adding anything to the tone or story. This issue has some fun action setup pieces on Stryker's Island and I love the callbacks to the fourth year with the magical elements and the Tower of Fate as there's so much that can be used there still. But I'm just so done with Joker stories at this point and even more so with the Harley/Joker dynamic that it's just a drag on a series that has had some really fun installments so far.

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Injustice can be a bit frustrating at times with what it's trying to accomplish as some material feels like it's being overdone while others too minimal when it needs more. This installment feels like that as the Harley material simply doesn't add anything and becomes a drag on the story, which is not what you want. I like the weirdness of the other material and the hodgepodge nature of it because it left me wanting more of it. The book definitely looks great, at least, as Sampere knows how to lay these pages out to make them dynamic while filling in some interesting backgrounds and angles to give it a bigger look that it needs considering the stature of some of these characters.

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At this stage I feel like we're just killing time until the next series and the promise of this book has been lost because of it. It's easy to keep up with since it's a buck an issue digitally and there are fun moments each installment, making it an experience that I like to have every week. The secondary plot is the more interesting piece but it gets less time in favor of the problematic and repetitive main plot. This installment again has a good look about it thanks to Tom Derenick as he knows how this series operates and what it needs to achieve and that's something that he delivers with ease, making it a fun read just for that alone.

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Injustice has a decent Alfred installment here on top of the other recent one and some solid bits and pieces over the run of the book itself. The flow of it works well and Marco Santucci's (debut?) artwork here is definitely solid and well done with everything feeling right. The book has always had its own look and while some artists stand out a bit more, others are more working the house style for the series. Santucci's layouts are what the book has worked with and the flow it keeps things moving and makes for a solid action sequence. Buccellato's script leans more towards the character side than anything else but it's well balanced with the action part that's looking to serve up some new motivations in this fight.

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While by no means a bad installment, Injustice takes a bit of a breather here in essence to provide the reasoning for the motivations of what Ares is up to in this larger battle. This provides some new context and scale that works surprisingly well in establishing things for the character in a way that works for me. It doesn't make him someone you want to hang around with but you can at least understand it. Seeing how it all ties into what's going on with this fight between Superman and Batman and how the manipulations are feeding Ares even more is pretty solid, all of which leads to some really big chaos about to land on the doorstep of Themyscira. It's definitely going big with this series once again and I'm enjoying the heck out of it.

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As much as I've enjoyed this series, bringing in Mister Mxyzptlk just makes me cringe in a big way and has me hoping he'll be escorted out sooner rather than later. There are some good fights here, even between him and Trigon, but I liked the smaller side of things with the one on one fights that develop and seeing Nightwing and Batman trying to figure out what Constantine's angle is even when he keeps saying there isn't one for anyone with what they're facing. Like the rest of the series, there's a lot going on here and plenty of action to move things forward, so it's a very fun read overall with what it does, but it also leaves you on that note that makes you think that the dynamic is going to change once again, as it seemingly does every issue, when we pick up again now that Swamp Thing has arrived.

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Injustice doesn't actually do a whole lot here overall, but it sets the stage for the next couple of installments to bring it all to a conclusion. And it does that by knocking several of the characters out so we can focus on fewer of them overall. It moves quickly enough and it has some amusing bits of dialogue and interactions along the way and Pete Woods' artwork here certainly fits well enough within the overall design of the series. But in the end, it's just a throwdown between sides with some fun dialogue and a sense of wait and see with what's to come from Constantine and his plan.

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I really don't know how to feel about this Bond series. It reminds me of the initial works that Dynamite put out where it has the right elements but it doesn't come together in a strong enough way to click and work. I liked a lot of the pieces but the throughline to it all just doesn't quite exist. I'll admit some of that is probably pandemic related so hopefully those that pick up the trades and the like will get more from it. Peeples' artwork throughout was great and I loved the addition of Keys while also enjoying some of what's pulled from one of the novels. The finale is one of the stronger parts of the storyline overall but that's partially because it's almost all forward momentum material.

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Though I'm enjoying the storyline overall, the rotating artists aren't giving one any confidence about the project, unfortunately. Things happen, especially during the last two years, so you can definitely give space on it even without knowing why. The artwork for the first three issues come together well enough but this one just didn't hit in the right way and it made for a less compelling installment of the story, especially since it's a critical one. With a misstep in the storyline as well with Sarah, I'm just left hoping the finale can come back strong.

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This series was a lot of fun overall as it delivered an interesting story pulling from recent events and giving it the kind of execution that you expected from it. The script kept things moving well without getting too bogged down in details that would slow things down and it captured the familiar “comics” Bond that we've gotten used to. The artwork side was good overall but I really dislike having three different artists on a five-issue series. Pontrelli did some solid stuff with what they had here but it was also the weakest overall even as it had the most to do with all of the action and demands because of it. Hopefully, things will be a bit more set and done before future series start their release.

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In the end though, Jungle Girl is a continuation here and not exactly a jumping on point, which is fine, but it makes it a bit harder to get into things. The tone of the book is certainly intriguing and there's a lot of simple fun to be had here that makes me curious where it'll go now that aliens are thrown into the mix.

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As much fun as I'm having with the series, Jungle Girl still feels a bit too superficial for me in a way. It's moving right along and has covered a decent bit of ground, but it feels too much like the old serials in that there's not enough meat to it. But mostly this season looks to be about the action and it's serving it up well as Jack Jadson knows how to make some pages look great with the layouts and overall presentation. The only thing that takes it down some is that the coloring is so dark and oppressive at times that it feels like a lot of his artwork is being lost to it instead of accented by it. Still, there's a lot to like and Jana certainly makes for some very fun scenes.

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As is the case with a lot of mini series finales that have focused heavily on action over much else, that's what we get here. More action. It's definitely well done and seeing Jana flit about in her black skinsuit dealing with all manner of opponents works well. Jadson's artwork is a big draw, even with the coloring used on the book, and the series as a whole has had a kind of fun old school serialized aspect that played big and loose with things. This season was my first exposure to Jana overall with the Jungle Girl character and I'm certainly curious to see more of it.

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This installment totally threw me for a loop with a segment involving Booster and Beetle, as well as a different Flash and Green Lantern, dealing with a Turtle-based Jimmy Olsen. Again, owing to not reading the previous incarnation, I had no idea these characters existed in this time frame along with Fire and Ice. It left me confused as hell, though I enjoyed the banter between the characters. Which pretty much sums up the series so far in general. It's silly and I like parts of it but I feel like I'm completely outside of the joke itself and looking in trying to figure it out. And it's a joke I desperately want to get, which makes it all the more frustrating. It continues to be a really detailed and beautiful book in the artwork and color design and the writing side totally has the vibe and tone down when it comes to the dialogue and banter. But it's like I'm missing a huge chunk of what makes it work.

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I didn't exactly have high hopes for the end run of this series simply because anything that would have provided finality would have been hilariously abrupt and non-sensical all things considered. The only way it could be done would be with two pages of plain text that rushes through it all. So getting an installment of action on top of action with some interesting backstory is about all that can be done and they do it well. I dislike the little time jaunt that we get though and I wish we had a little more finality or clarity in some other areas, but the book was simply too big to be able to be closed out properly.

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Justice League of America is a book that can definitely do some fun things and I'm hopeful for its potential but this first arc didn't do much for me. It was well-written overall in terms of characters and the flow of action, but the timeline felt weird and dealing with something extra dimensional like this right off the bat feels like a misstep when we needed something smaller and more personal to connect to these team members with. I'm likely to stick around for the next arc, especially as this one only ran four issues in what feels like a radical change from the usual six-issue arcs for trades. There's a lot to like here but it still has to come together in a strong way to really cement its position and its cast.

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As an opening to a new arc, it's pretty busy and chaotic in the usual ways and I do wish there was a bit more background provided on Aegeus as that's one that I don't know much anything about. I'm definitely more interested in what Mount Justice will be like with the open policy in play and how that'll factor with the team and just some of the dynamics there if some of them live there as well. The Penn City arc should be a decent bit of fun and I'm enjoying the back and forth between Lobo and Batman, though it feels like there needs to be a real pecking order established sooner rather than later so we can get a bit better team dynamic. This issue is light on some characters, want more Ryan!, but it's putting some fun stuff out there once again.

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The JLA book is one that still feels weird to me and I'm not sure how well it's coming together yet. I like the characters involved but the stories haven't grabbed me with what they have to deal with. This one does some good stuff in drawing in one of those that worked for Aegeus in order to beef up the base and that has a lot of potential. Frost looks to be the main focus for the next piece, however long that is, and I'm enjoying the focus on her and the other newer types like Ryan and Ray as it gives the book a little more uncertainty and room to grow compared to working with Lobo, Batman, or Dinah. I'm still simply not sold on this book in a big way but I'm curious still to see where it'll go.

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With a new story arc coming up next it'll be interesting to see where they go with things but this was the kind of issue I want more of mixed into the series as a whole.

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Eight issues in and I'm still not sure what to make of this series. It has some fun moments along the way and I'm thoroughly enjoying the non-standard arc lengths as that shakes things up a bit. But the team is not finding a gelling point or even the time to really work through that for the most part since it's hitting the action in each arc quickly, sometimes just dropping us into it like this issue, and then working the tensions more than anything else. Felipe Watanabe is the main star of this book for me as he does some really fun stuff, though that last page with Makson makes me cringe a bit, as it has a smooth and fun sense about it even while dealing with a lot of action and busy material. The story continues to be the problem alongside the characterization, particularly since most of these characters are not conflicting with stories being told about them in other books.

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While King Tiger was never a favorite of mine from back in the day I really liked the backup feature we had previously and most of the first issue of this miniseries. As it's progressed, though, it feels like it's moved away from the interesting character pieces and potential for supernatural exploration to something more monster of the miniseries with a large threat in place. It's well illustrated, the dialogue flows well, and the overall pace of the book works. But it's not something that we haven't seen before far too many times. At a time when characters get a chance to truly be reinvented, King Tiger could have been brought to life in any number of ways. This works as a continuation of the past and perhaps there are enough fans for it. I'm curious as to how it ends, but I'm not feeling the book beyond that unless it opts for something really creative in the story department.

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It's hard to say how this arc is going to go simply because we know so little, but Lara is Lara and that's the big takeaway here at the start. Having liked the previous series and wanting more, this feels like a decent progression overall and fans should find it mostly easy to change from one book to the other.

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Lara Croft and the Frozen Omen moves along at a decent pace here and provides for some good stuff along the way to flesh out the story more. We get some good character moments for Lara and Carter and a lot of exposition once Grus is brought into it. His whole deal just feels weird and is played in an odd way, giving more credence to the whole unusual way those with wealth operate. The story is moving along and it ups the ante with the supernatural side here in a big way. It's really not clicking for me in that direction even though I like the whole exposition and view of things that we get between Lara and Grus. It's doing its thing and it's doing it competently and confidently to be sure, but it's not engaging me for the reasons mentioned.

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While this series isn't engaging me quite as I had hoped as I'm still trying to adapt to its tone, I'm enjoying it well enough to see Lara in a different kind of adventure. Bechko and Atkins are doing a good job with it as it has a good series of reveals, some key moments that pop out well, and definitely a sense of anticipation that comes from it by the end. I'm definitely curious to see where it's going to go and just how far it'll go to do what it wants. There's a certain creepiness that's in this book that I like, but I'm still just not connecting with the tone of it all.

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The Legion of Super-Heroes continues to have a shaky start with the relaunch because of its history and all the alterations to it over the years. Even with as much knowledge as I do have, it's not an easy read to put it all together, though it is slowly coming together with some references. The main storyline involving the watchworld is where things are working the best for me at this stage since we have a small, defined group working towards an objective and some decent action. The other storylines aren't bad but they're missing too many references if you came into the book with the first issue so they're interesting but aren't complete. I keep wanting to like this book more than I do, but I also know it's a series I'm addicted to and will be coming back month after month to get my fix as I get more of a handle on it. My only real hope now is that the prior incarnation pre-Flashpoint gets done up in digital form soon to help out the readers a bit more.

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While the first issue of the series was a bit more engaging and intriguing as it laid out some of what was going on, this one slows things down a bit to focus on just a couple of characters and draws it out a bit. After Cindy had such a sizable role before, she's fairly reduced here though she gets to see some of the magic behind the scenes. With the heavier focus on Wald this time around as well, it just feels like the book is taking an odd turn after the first issue and is a bit less clear about where it wants to go. It does tease with some interesting things to come but it's left me more uncertain about the whole venture at this point instead of drawing me more completely into it.

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Bechko's tale here is a solid enough introduction to Sheena, though more about her capabilities and intent rather than background. With her thrown into the past it makes for a fun way to connect with Tarzan, which will likely happen next issue if not then the third issue. Tarzan is naturally underserved here and that left me a little frustrated as I kind of wanted to hit the ground running with both of them. The book is very, very, action heavy and Castro executes that solidly throughout with some excellent flow to events and great placement of the camera combined with really nice layouts. The final page is the big one for me as I'm looking forward to seeing how Tarzan is brought to life here as it looks like there's a real sense of power and primal that's often lacking in interpretations. I'm definitely curious to see where this goes and whether they can reignite my interest in characters that are very difficult to work with when it comes to today's audiences.

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Lords of the Jungle has an enjoyable enough second issue that rests largely on the dynamic artwork from Roberto Castro. I really like his layouts and the flow of events with some of the panel design that keeps it interesting without being too full of flourish or done in a complex way that ruins the flow. He's definitely got the designs down for both Sheena and Tarzan but the book leaves me wanting more Tarzan – both in his suit and his more traditional garb. I'm interesting in the concepts at hand and the pairing but I'm still not sure what it is that the series is about yet as it feels very light on the details. I get Sheena's motivations and I get Tarzan's motivations, but those aren't story points at this point.

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I'll definitely recommend it to people to check out though because it is a good mixture of a light kind of fun in the Bone vein where it can go much darker before you know it. And with eight issues out there in total so far, there's definitely plenty of story to sink your teeth into.

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While background stories like this are all well and good, they're things that I'd rather see done by Gene Ha himself as his style and design is half the draw of this series. I'd rather see him skip a month rather than do this. Paulina Ganucheau and Sally Jane Thompson do some fun stuff with their respective stories but it really is falling into that dreaded filler category when it shouldn't. Moreso for the opening story as it's so long and does so little. Then again, I've seen thirty-minute anime episodes that essentially do the same so it's not exactly unheard of. Not a swing and a miss but something that shouldn't have been swung at in the first place.

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I really enjoyed a good chunk of Midnight Vista as a whole but at the end it's unclear as to what it wants to say. There's lots to go on about law enforcement and media based on how events play out once Oliver came back and how it dealt with his parents, but that was a couple of issues ago. The finale deals more with the cult and revealing why Oliver is here but without resolving it or doing anything that feels like it made the whole journey worthwhile. Meath's artwork definitely was a reason to grab the book, however, as it's a lot of fun and feels like it has a good sort of authenticity to it in its designs to make me want to see more of her work going forward.

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And those trappings are some of the hardest things to bring from one medium to another. The appeal of the games is the mixture of puzzles and movement/action as the characters move across the rooftops and other areas. We get a minor race challenge here about midway through and that shows how it can be done, though it's not something that really conveys the same feeling. It's a linear and straightforward piece that doesnt' draw you into the movement simply because it can't like the game does or a movie could. So the focus and strength has to be elsewhere. This installment tries to lay the foundations of the area and it succeeds in a light way, which allows the character side to move forward. There's not a lot of strength or uniqueness here but it sets the right notes and plays them well enough. I'm admittedly curious to see if it can be taken up a notch or two into something more or if this is pretty much going to coast from here. But it does have me curious.

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Though Mirror's Edge may not be winning me out to bigger and better things I am finding it to be a light and fun enough romp that takes me through some really fun action sequences and visuals. Perspective is important and they do capture that here pretty well, though it feels underutilized compared to the first issue. The thrill of being a runner is definitely in Faith's blood and when it comes out amid her jobs there is a whole lot to like there. But the main story itself is still the familiar, just with the jobs having her running across rooftops. The second installment is essentially on par with the first issue, so if you liked that you'll enjoy this one as well.

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While Miskatonic lost me a bit in the middle of its run, it manages to come together better in this installment with a clearer voice and fewer characters. The streamlining helps the story a lot since we've been introduced to a lot of people and moved around a bit, making it hard to really connect with anyone outside the two leads in a memorable way. This issue goes big in a really big way while also having some fun in exploring Hoover's origins in brief with his lineage and how it has a kind of connection here. There's a good bit going on here and some weird and wacky action sequences, but with its distinctive style and approach, there's something really alluring about it.

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I wanted to like Miskatonic more than I did, or at least as much as I did at the start. The middle couple of issues ended up being more complex than I think warranted but that's the context of a monthly-ish kind of read as opposed to a sitdown reading the full book. The finale brings everything together well enough so that it makes sense and the bigger picture is showcased well. I do think Sable succeeded in his primary goal here – beyond telling a good story – that there were women agents at a very early stage of the bureau and that they served admirably and were just as capable as everyone else. I liked Miranda, and I like the subplot with Asenath as it wasn't expected. But I also like what Tom brought to the book and the little bits of nuance we got throughout the social-political aspects of the time.

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I really enjoyed the Mister X: Razed overall as a miniseries because of what it presented and how it did it, through the dialogue, narration, artwork and color design. But it's a series that was more engaging as a journey rather than the destination, at least in the monthlies form, as this installment feels incomplete, almost as though there's no real conclusion but rather just a drifting away of elements that leaves us with that unsettled feeling. There are some neat little moments in it scattered throughout, with Rosetta's investigating being almost comical to the weirdness of Mercedes' therapist and what he really is, but for me it's all about the overall mood and feeling of this really unusual place and what it represents. Though I'm left on kind of a down note here with the final installment, I'm hoping we do get more again sooner rather than later because it's definitely a very appealing work.

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There's a lot of uncertainty still as to the goal of the book and this issue largely keeps to that feeling. I'm still feeling somewhat disconnected from it because da Vinci isn't all that interesting and Isabel hasn't been fleshed out enough. I like it when she's on the page and with the Monstro because that feels like that's the story. But that doesn't happen much here and it's just a mix of things. It's a curious book in a lot of ways as it's doing a lot of things right in terms of design and layout with unique and interesting characters, but it hasn't made that push past an unquantifiable hurdle for me to make me feel engaged with it.

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Guest star arcs tend to be downers for me since it changes the dynamic for the most part as they don't really fit with the overall narrative. Wilson does some decent stuff here in trying to tie Wolverine into it, but it's just not all that interesting as I'd rather see Kamala being Kamala and handling things in her own way. We do get that from time to time here before he shows up, so that's a saving grace to be sure. I also like the youthful naivety of Kamala in meeting one of her idols and bringing in some current social media phrases to try and make it feel timely. It works well and makes for a weird sort of relationship, but that's pretty much how most guest star issues are like. It also doesn't help that the inclusion of the Inventor just casts a really weird and uninteresting pall over the arc.

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After hearing so many good things about Ms. Marvel, I dug into the series at the beginning of the fall of this year and really came away enjoying the first four or five issues. But as the series went on, it's felt a bit listless, had to deal with a guest appearance, got tied into the Inhumans side of things lightly (which makes sense) and then dove into this Inventor storyline. That just has not clicked for me at all as it's gone on because it's taken us away from Kamala's home, family, friends, school and more. It feels too decompressed in a way for a book that needs to be like the 1960's Spider-man books in giving us a blend of her life as a superhero learning what to do while also handling her personal life. It's been all about the superhero side and so far it doesn't feel like we've gotten decent or interesting stories about it. The series feels like it's treading water and it really needs to bring this to a conclusion soon so it can find better footing.

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While I enjoyed Ms. Marvel in its early issues, the series felt like it faltered as it moved into the next batch, first with its Wolverine appearance and then as much time as it's spent with the Inventor arc. Thankfully, that has come to a close and I'm going into the next few issues with a sense of hope that it can find some better and more engaging stories to tell as I continue to like the character of Kamala, but it really feels like we need to do something more with her. This installment serves as a proper bit of closure for the arc and the opening chapter in Kamala's life, but we got the obligatory nod towards something larger that can come back to bit her later on, which is expected. After all, who invents the Inventor?

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Though I enjoyed the first installment of Mulan Revelations, it wasn't without some hesitation about the overall project. The ideas are ones I like but the execution was too familiar and without enough depth to really sink your teeth into – and that's a necessity when dealing with a story that at least feels like it needs some serious world building going on here. This issue doesn't add a lot to that overall as half of it is focused on fight and flee while the second half teases some of the elements on the bad guys side without really establishing things. In a sense, the book reads as though it should be read continuously from issue to issue and without enough in the quick reminder department for those that read monthly. That can turn the book into a chore sometimes, even as much as I hate the text boxes sometimes that brings the readers up to speed. They're a useful evil and could have been useful here to make the overall flow of the book better.

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It looks like the next issue focuses on Moon Knight but again, it's not really Moon Knight so there's not too much of a draw there because of that. If we were following “name” characters facing off against other versions of heroes it'd be one thing, but here we get mostly nobodies from what we can tell at this point, though the few nods to their past highlight how some villains view the various heroes that they face in interesting ways. The book flows well and hits its stride pretty quickly even without having anyone to really connect with as it leans into a standard survival horror kind of approach. It looks great and has a solid script but it just lacks that connection for me. It may work better if I'd known that there were two issues before this but it still works well enough, as long as you realize it's not a Wolverine story.

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New Crusaders: Dark Tomorrow is a decent little one shot release, one that feels like a transitional piece to bring us into this world after its Red Circle run. It brings the reader up to speed well enough and I can see it being enticing enough for some to try out more. I have a real love of the Impact! Comics books from the 90's, so reconnecting with this kind of universe and characters in some form is nostalgic, and I'll admit I'm hopeful for more simply because there's a charm about them that I can't quite explain. Flynn does a solid enough job in bringing this together with what needs to be done, and having the recap pages definitely helps. Martinez and Bryant's artwork definitely captures the feeling overall that I think of when it comes to this tier of heroes and that has a sleekness and simplicity about it that works very well, contrasting some of what we get from other superhero publishers. I suspect there will be more, and I'll definitely check those out.

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The return of Next Men to the world of publishing was something of a surprise considering how long it has been off the market and even more so that it picks up like it does here. For longtime fans, you definitely want to go and grab all your old issues and burn through them and roll into this to see what little changes by perspective you can see from Jasmine's story. For newer readers, I'm hard pressed to recommend this unless you want to spend some time really working at it since it has a rich history to it. I still think that IDW Publishing made a mistake by going with this as the first issue rather than a special or introductory piece, but the ball is rolling and John Byrne has brought back a title that I've always wanted to see continue. It's a rocky start for both fans and new readers, but the payoff in the original was substantial so I have high hopes here as well.

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The two main stories in the past offer some interesting outlooks for Nathan and Antonia to deal with depending on how long they're actually stuck back there. It seems like it could be considerable for Antonia with what we learn in the present time but things are less certain for Nathan. We do get a look at what happened to Jasmine as well, though her time with the Earl of Oxford is more a tease than anything else since it doesn't go into much detail. Next Men still maintains the style that Byrne used back in the day and I continue to love his approach to illustration and pacing, but the book is having an obviously hard time getting going considering the history behind it. While I can get into it well enough having read all of that years ago and it's all slowly coming back, I can't imagine this being an interesting read for someone completely new to the series. They definitely needed to spend a couple side-issues doing a full on recap prior to this.

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Coming into this series with the last issue is admittedly awkward, but it was relatively easy to get into it and there's plenty here to make you want to go and check out the previous issues. With the setting and the characters, it's not something that comes across as hugely deep and meaningful, but it's not sunshine and rainbows either.

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This isn't a book that's going to hugely excite, but it's a solid action piece that's utilizing an interesting character and situation to tell something that could have larger impact eventually.

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The Omega Men isn't something that comes across as new reader friendly, and frankly I don't think it's even established reader or lapsed reader friendly. There's not a lot of exposition here to set up the time frame or events that seem to be surrounding this, nor is there a lot of digestible dialogue from those chasing them since it's a smattering of English and alien language, with only names really being understandable. It sets the mood and tone, but it doesn't make it accessible. Or interesting when you get down to it.

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I continue to enjoy Plastic Man because he's such a fun character and that shines through well both in his action here and how he deals with the kid. And even with Man-Bat when you get down to it because it's earnest and honest. The story doesn't advance much here, focused more on action and some setup pieces, but it's fun and silly where it needs to be and keeps you interested in what's going on. I'm looking forward to seeing how the back half of the run goes.

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Cycle of Life and Death is showing us some new things for Ivy to handle and she's really not handling them well at all, resulting in some bad situations for her babies to end up in. It's understandable that she's not good with this considering her own distaste of people in general. While she certainly cares for her babies, her lack of background with people and kids makes this a very difficult situation. As a girls night out/rebellious youth story it works pretty well and there's some fun stuff to be had with how it unfolds, but it's just setting us up with a bit more before the finale next time and I'm still struggling to really find the point with the series with what the goal of it all is.

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Karen's personality is a big selling point in this book. She's the kind of character that could easily go all dark and brooding considering the way she's been messed with over the years, but having her be optimistic and positive is a very welcome thing. So many books go for the dark and gritty to tell the tale, but Power Girl looks to have found a good balance in giving us action, character and fun without going too far in any one direction. There's a lot of potential here but it could also fall into the trap of balancing things well but never really excelling at anything. That wouldn't be terrible since we'd have a fun and well done book, but Power Girl can be so much more if given the chance and left alone for awhile so she's not caught up in other things. The team behind it has me interested in seeing what they can do.

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Power Girl started off fairly strong with the first issue but it excises a lot of what made it work in the second. The focus for half of it on the fight isn't bad, but it's not engaging through its layouts and backgrounds to give it the impact it needs. The supporting cast has a mild appearance and the JSA drop by for a double page spread just to show they're fighting out there in New York City as well, but it's all token appearances just to pay lip service to their presence. Kara's personality makes a few minor moments of this fun as we see her through the dialogue in the fight or her internal monologue, but that's lacking the kind of better than average writing we saw previously. Power Girl goes for the predictable here and while it's not bad, the opening issue offered up a lot more.

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The opening arc to Power Girl has me lamenting the days when a new book would launch with a ten or twelve issue plan of where to go. The conclusion to the Ultra Humanite arc is decent enough as it shows off her powers well, that she's more than just a beauty and we get a clear sense of the way she wants to rebuild and restart her life but will be confounded by old foes and problems. If you were reading the character for the first time, this arc definitely helped explain some of her past and why she's a bit light natured about it, instead focusing on the future and what can be accomplished. Her personality shines through very well here and Amanda Conner really nails her facial expressions in a number of scenes that shows her frustration and other emotions. While overall a standard story, it works well. But the setup pages don't exactly a lot of confidence for the next storyline. Here's hoping for more of her company material and more of her growing relationship with Terra.

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Raven has been a favorite character of mine for ages and she's been through so many interpretations over the years and in different mediums that a chance to get back to her with Marv Wolfman writing is a delight. It's a solid standalone piece to let her story be explored and I like what we get here in a basic kind of way. It's familiar and straightforward with the story and has some really great artwork to it with the detail and backgrounds along with some strong character designs. It's a good read overall as it doesn't fly by and there are so many fun areas to zoom in and take in the detail of that it's worth slowing down or taking a second read to soak it up.

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While it doesn't have the flavor and fun of the original book, time has moved on far too much since then, just having another issue with the logo and issue number there almost feels magical. There are quite a few characters here that make the old fans smile and seeing the way Deadshot deals with the whole thing is fun as well since he's the object of Waller's desire. With this issue being more setup for the story that will take place in two issues of Secret Six, there's not a lot here and a good amount of it is focused on the Secret Six themselves. What makes this issue work so well however is that the writing is so good, the characters so much fun to watch go through the situation they're involved in, that you find yourself smiling and grinning throughout it. The Suicide Squad doesn't quite get the issue it deserves here, but it makes me hope that it'll be revived again on its own someday for something more meaty than this.

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Revisiting Robotech in this streamlined and modernized way is going to be a challenge for me, though there are areas I'm curious to see how they'll be handled. Brian Wood is bringing a familiar approach to doing such a project but I'm convinced they needed to offer something new for long time fans to get into as well, either really expanding the tale here rather than streamlining or putting a companion side series to explore other areas alongside it. Turini's designs are solid enough with what they do but it's hard to get past the designs that I've been intimately familiar with for decades to something new like this, removing much of what made them who they are for more real world looking designs. This series is definitely going to be something of a struggle.

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Scarlet Witch has an okay kind of issue here as I'm not connected much to the characters involved, it feels like a dangling plot being dealt with, and the artwork wasn't up to what I expected from the series.

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It also doesn't help that the last few pages are given over to the upcoming GODS storyline and that has Jonathan Hickman writing it. It was a jarring disconnect from the rest of the book and with me having zero interest in this event or storyline, it's just a lot of junk that wasn't interesting in the slightest or seemingly connected to anything from within this book, at least on first read. It didn't make me want to read further either. Overall, it's a middling at best installment that offers up some interesting places for it to go with Wanda and the clone of her father – and how others will take to his being there. The book looks great when it deals with Oz and all of its designs and Wanda is her usual self so there's plenty to like there, but this is a largely forgettable issue when it comes to the story itself.

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Though elements of this aren't working for me (and they're the bigger elements), the fun of the book itself is what salvages it as well as the artwork. I've enjoyed Will Sliney's sense of design and camera angles for his panels for awhile and he gets to do some fun things here throughout the fights as well as the quieter moments. I wish he was able to go a bit further with the character interpretations but we're dealing with a larger event where the main cast is already going through so many permutations that it's hard to stand out. The series is one that feels like it's just a placeholder for the moment until we get back to the post-Secret Wars space and then launch anew. or at least I'm hoping so because I enjoy the 2099 world, but would like to actually experience it in a meaningful way.

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While I had fun with aspects of this series I found myself largely still dealing with the same problems I had with the Spider-Man 2099 series. It's not its own thing. The book is obviously a Secret Wars tie-in so I make no bones about that but everything here is just in service to other events like the other book was and it never feels like it gets to define itself. I've long enjoyed Peter David's works and the combination with Will Sliney has made for some great fun, but the time period as a whole is in desperate need of a fresh start. And I'm not sure that we'll get that with what's to come and it makes me very wary of it. The main saving grace of the series has been the artwork for me as Sliney is a solidly reliable artist that gets to flex in some fun ways here. It's a fun little diversion but it makes me long for a chance for this period and whatever characters we get to have time to build itself up without any interference.

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Sensation Comics has a lot of good stories overall and there are pieces of this one that I like, but it's also one that feels drawn out with its three installment run while not offering anything that feels new. I admittedly prefer the more experimental stories that really play with the Wonder Woman mythology and brings something to the table, whereas this one feels like it's a filler story from the main book while the main creative team is catching up or taking a break. It's all competently done to be sure, but it's not memorable in the slightest and the second installment reinforces that.

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The closing of this arc is largely welcome for me as it was one that just didn't do much and felt like it didn't establish anything unique or strong about Diana's character or motivations. There are some nice elements to it, but it could have focused in larger and more interesting ways by dealing with them on their own rather than as a whole story being blended together. Though the appeal of Sensation Comics for me is to allow more creative voices to provide unique takes on the character, I do enjoy the more traditional ones and this is certainly more traditional as I can imagine it being done from my 80's reading days of Wonder Woman books. But there's nothing really memorable here in the end unfortunately.

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The two part storyline here isn't one that really excites in a big way, but more something that gets the job done and shows a slightly different side of Diana. Location is important in what it brings out in a character, and with Gotham being as big a character as most of the people that populates the DC Universe, it definitely takes on that role here alongside Diana. I liked the idea of the guest appearances from Batgirl, Harley and eventually Batman, but something about it just felt like it didn't have the right tone, that the characters didn't have the right voice or flow to it, to make it feel like it was cemented in it. The interactions with Diana just felt kind of stilted, and because I'm left unsure of a "continuity" placement, that just exacerbates it.

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Sensation Comics hits us up with another standard story, a single part one that lets Diana do her reflection with action rather than contemplation. it works nicely to bring her and Bruce a touch closer in a way with a sense of understanding each other and what they need, but I had hoped for something a little more for her here. The opening portion of the book definitely sets a solid tone for what kind of mental state seeing something like that would do, and the way it uses Dr. Destiny to achieve it certainly works well too. It's a solidly put together book, but one that doesn't get me excited or has me wanting to show others to get them to read it, instead leaving me with something that'll be a bit unmemorable in the long run.

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With a lot more open ended interpretation to it, and an unusual lack of of setup that ties it together, it's like we're dropped into the third act of the story with a minor nod to the first act in flashback and no real cementing of the second. Which is fine, because I like unconventional storytelling within these standalone stories because it's an ideal place to play with it and work it. There are some really nice moments to be had here, and it's definitely visually appealing, but something about the lack of setup and understanding of how the situation came to be just left me feeling a bit too disconnected from it. I like the flashback we get for Diana though, and what she learned through it and imparts onto our young man here, as that helps to further establish another way of looking at her.

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There's not a lot in the way of story here, especially compared to the first installment, but the book mostly gives me what I was hoping for based on the first issue. It's mostly given over to the action and it's well presented here, making for some really good sequences. Particularly since there's a sense of just showing it and not saying it for a few pages where there's no dialogue and it's all about the movements and actions. The story itself comes to a close predictably and we're basically back at the beginning in a lot of ways, but it plays to the usual trope of superheroes and their villains, especially with Diana saying that she hopes that the rage of most villains continues to be focused on those who wear costumes like herself. While I hope this series continues to try and find interesting voices and angles to present, I really hope they angle back more towards some of the more creative and fun aspects as well we had for awhile.

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She Could Fly loses some of the momentum from the previous issue but has me hopeful that it'll pick it up pretty quickly again. Luna's in the mix with everything now but also finding time to understand her parents and family more, which can come at the weirdest times in real life like this, while the artwork for the book continues to be solid. There's plenty going on with all of the story threads but I'm feeling a bit lost amid it all at the moment as this one just didn't feel like it was grounded enough with the previous one.

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It's a book that definitely warrants a couple of read throughs in order to get into the rhythm of what they want to do but I kept feeling like, being someone who is very into world building, needed a bit more exposition on the why and how of this setting alongside the character introductions.

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I like a lot of aspects of it and what it presents is intriguing but it's still working to become a whole that I'm not sure will work or not. It's definitely worth the experience and trying to suss it all out, though, because it's not like most other books out there on the shelf.

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There's a lot of great artwork here and the sections focusing on Red Sonja have a decent bit of cohesion to them so there's definitely something to enjoy here. The material with the rest of the Sonja's are hit or miss depending on what they're doing, but there isn't anything that really makes good sense from it all, unfortunately. I like the concept and idea that comes behind all of this but the execution of it is keeping almost everything at arm's length instead of getting the reader to embrace it and have a way to see the storyline through. It's all very superficial and at a distance instead.

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Sonjaversal still has the potential to pull off what it is that it's attempting to do but I'm wary. I think there's the potential for a great story here but the muddled start has severely hindered it and it feels like we're still missing part of what the intent is overall. I really liked the Lacross Sonja this time around, though Western Sonja is likely to get a lot of attention, and the time with Red Sonja is always good. The real win here is the artwork from Qualano which further cements him as one of the premiere artists that Dynamite brings on for a great deal of work, and should be getting more work if not original projects of their own to start developing in order to take their work to the next level.

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Sonjaversal is such a neat idea that I've said each time that still just doesn't click right for me. I like the variety and you can see some of the larger concept that's at work here and I love Qualano's artwork and designs. There's just something so fun about Sonja across the timelines and trying something very different yet similar. But the story execution stumbled at the start and I still feel like I'm trying to catch up. And when I do, such as the trip to the moon/ruined world here, it then shifts gears and spends all the time on background and other story material that ends up making me feel lost again. The artwork is what's making this work for me but it's by a thread.

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I'm curious to see where they're going to take Sonjaversal from here but it's certainly wide open based on what's presented in this book. Hastings had a good idea overall but early execution kept it from connecting for me and then the book became just so" so verbose as it went on that it kept it from reading well at times and just plain hard in some ways. Qualano's artwork made for some really striking sequences throughout and a lot of neat alternate designs for the various Sonja's out there so I'm hopeful that if there are a bunch of spinoffs that focus on them individually he'll get the time to do that on at least one or two of the creations here.

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I'm really wanting to enjoy Sonjaversal because I like the concept and we've seen aspects of it before. But something in how it's coming together, especially after the initial crossover piece that was really hard to connect with, I'm struggling with the way that we're being introduced to their characters and their worlds when it's got some room and space to work with. Hastings has some solid material here at times and Qualano gives us a great look, but it's just not cohesive.

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In my younger days, I loved crossovers like this as it spread through a small segment of books with its own specials. But those days are long gone and I'd rather just have the main story itself. We get a small taste of it here, but mostly it's just chaos and confusion for Miguel as he deals with things.

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I'm not hating the Spider-verse storyline in the slightest as an event, but I'm not investing in it either. With a young book like this, all I can hope is that it draws more readers to it and the series itself continues on afterwards because I like the adventures of Miguel, either in 2014 or 2099. But preferably in 2014 to work through what was being setup in the first four issues. This book lets Sliney have fun with a couple of different characters going at it over the 2099 landscape and to give Stone a bit of time as well so we can touch on some of the events there. Daemos is an empty threat at this point as it's all power and hunger with nothing deeper to make him interesting, but he serves his purpose well. It just doesn't do much for me.

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Migeul and Tempest haven't been much of a thing overall when you look at this series as a whole and the importance of what happens here is minimal overall. Not to Tempest of course, and I doubt Miguel has really learned his lesson about bringing things back from the future, but the series as a whole is one that has left me wondering why it was greenlit. I really like the character and I loved the 2099 universe itself from the old days, and there was certainly potential with using Miguel in the present with Alchemax's true formation and seeding other things. But looking back at the run that we have, there's nothing memorable here and nothing that feels like it adds anything in the long run. it was fun and had its moments, again notably with the Spider-Verse elements, but that's not enough to salvage it. Hopefully the next 2099 book will actually be in 2099 beyond the Secret Wars series.

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With a decent chunk of this book focused on what Han and Leia are doing it ends up just spending too much time in a place that's not all that engaging or well done. I like what we get with Luke and Leia in setting this up, the fun of Threepio and Sana, and even some of how Sana and Luke work together. But with the race taking up the space it does combined with not feeling like Molina's artwork is as strong as it was in the previous couple of issues it just leaves me feeling pretty bland about this installment. It ends with a lot to make me hopeful, though, and anticipation for the next installment is definitely there as I know that Aaron can pull it off.

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While the bigger picture aspects of this arc are intriguing with the blockade, hijacking a Star Destroyer, and the use of the SCAR Squad with Kreel's connection to Luke, the narrative overall has had some really bumpy patches along the way that has kept me from feeling fully invested in it. It's like we could have ditched practically all of the previous issue and not missed anything – and might have been better off for it. There are some very fun moments to be had here but a couple of drags on it as well. We've been in this arc for several issues now and it doesn't feel as tight as previous ones, particularly Rebel Jail, and it has me looking forward to it being over more than seeing where it's going to go. Not a feeling I like to have.

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A new Kenobi installment the next time around has me excited and I'm largely glad to put this arc behind me. I like the idea and some of the execution but the characterization felt more like a summer camp excursion than something more serious. More so in some of the previous issues, especially with that whole awful race to the bridge thing. The SCAR squadron still has potential but they feel like they weren't up to snuff here and that far too much luck saved the day when it came to our heroes, something that doesn't always work well when there's too much of it concentrated as it is here. Here's hoping for a better arc after the Kenobi issue, something that should be fun based on the previous Kenobi stories we've had so far.

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Though I was fairly well engaged at the start of this arc, the more it went on the less interest I had in it in terms of story. It became less defined as it progressed and it went on too long overall. What salvaged a good chunk of it for me was simply the artwork as Larroca delivered in a big way for me with great looking layouts, some richly detailed backgrounds, and solid character artwork. All things that Delgado brought to life even more with his color work. I liked the ideas behind it but it was just too much material that should have been done in tighter form.

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While there are some great details to be had in the architecture here and the overall movement of the story, something about this issue just didn't feel compelling. There are fun moments with Luke and Aphra and I even liked the somewhat overplayed piece between Han and Sana that reinforces their problematic working relationship. I'm still hopeful for this event to do some fun things in the next three installments of it as it can go nuts pretty quickly. It's a visual treat to be sure and just the interplay with the characters clicks well, especially if the murderbots get more play in the remaining installments.

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With a couple more standalone stories ahead before the long form storytelling gets underway again, Jason Aaron has some fun playing with Grakkus here and giving us some creative stuff for Han and Chewie to deal with. It's the weaker of the stories so far in this standalone arc as the Luke and Leia stuff was pretty thoughtful while the Lando and Sana material was a whole lot of fun with a caper playing out. Here, with it being a bit too on the nose with the artwork, it doesn't flow as well and there isn't anything that really sets it apart after the first few pages seeing Han interacting with Mon Mothma. There's stuff to like here but it's not the strongest issue in the run to be sure.

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This installment is an improvement over the last issue in that it at least doesn't make me want to skip the remainder of the storyline. I do think there are good ideas in here but the execution has left me feeling flat with it, from the split of the group to the rock creatures themselves. Each of the stories feel underserved in what they need to work right and competing for pages isn't helping it at all. I do like what we see with Boss Carpo and I'd love to see all of this stuff with Dar explored more but only if he actually had a different last name as it's just so cringy. Here's hoping the final two issues manage to push it over the line in a good enough way.

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The final arc for this Star Wars run didn't have the meat on it to really work well for as many installments as it did, especially split up as it was. Pak had some good character moments but there was a lot that just didn't click right in the end. Warba felt disconnected from everything, Dar fell into a similar pattern, and most of the core group were just going through the motions. Threepio kind of felt like the lead of the storyline overall and they were just dealing with rock creatures. Ah, well, the series is almost done and we'll be moving onto new adventures soon enough.

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With most storylines wrapping up in six issues, this one did it in eight and it most definitely overstayed its welcome. Frankly, if this had been the last issue to be made then it would have been a sign of lack of creativity in working in this universe of stories. It's just mediocre at best in what it does and it was done in a really drawn out and expanded way that didn't add much of anything new at all. I have hopes with the next series and a renewed sense about it because it's easy to understand why as a series draws down you end up with some creative roadblocks. The result is this storyline that felt padded to reach seventy-five and that didn't have a whole lot to say. I've really enjoyed this run overall and am glad to have been along for the ride.

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The book reads well enough and there's some good detail in there for how the colony comes together to make it engaging for those that want to dig in more. And, as usual, the artwork looks good and captures the look pretty well though those droids just bother me with how they look.

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There are some fun moments in this and Lando gets to be pretty clear in his loyalty to things and where he stands while Salli gets to put the heat to Rebel leadership a bit. There are a lot of awkward and stilted moments that don't work but trying to apply real-world American justice to this fantasy system is a fool's errand. Which is why it's best to avoid these kinds of stories in books like this. In the end, we get to learn how Lando became a general, which is the main point, and what happened to Lobot in the time after Cloud City. It's all right at best and sometimes that's the best you can hope for. I'm looking forward to getting away from this story for a while.

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There's a lot working against this issue that keeps it from being good. The positives definitely include feeling like it came out right after 107 and that we get some great Jaxxon and Amaiza material that took me right back to the late 70s. But the downside is that it's just too damn long without a strong central story to tie it together combined with way too many artists and styles.

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Bounty Hunters has been in rough shape before the Dark Droids storyline even started and slamming the two together just makes for too many easy coincidences and shortcuts to dealing with things. The property hates actually doing things that make changes for obvious reasons but even killing off comics-original characters is something that they avoid. That's reduced or eliminated most of the tension here even though we did just have someone get their head blown off in the previous issue. But they weren't even someone you could name, so it's not like it really counts. Here, we're just waiting for whatever trick to be employed as the Scourge threat ends so that Valance can get back to being Valance. There are some new tensions set up because of what Bossk does here but it's just a matter of seeing if T'onga and the rest actually do survive the end of the series.

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The action dominates here and it's certainly fun to see T'onga and Zuckuss working well together in a bad situation and to see Valance go all-out once he's brought back to himself. I've always found him overpowered but it's certainly amusing when he gets into it. The beginning part of the book was my favorite, against my better judgment, as we get some really modern feel and flow to the dynamic between Losha and Vukorah as they work together while dealing with the Scourge menace. This kind of stuff has always been a part of the Star Wars comics, dialogue and designs that are of the time they're created, so I'm not rolling my eyes or frustrated with it. I simply got a sensible chuckle about it and moved on with the story. Vukorah's character arc is wild, however.

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The book largely wraps up most of the storylines well enough without putting too concrete a touch on it so any of the characters can be picked up again easily enough. The only one who doesn't make out too well in aw ay is Bossk but that's just how it goes for Trandoshans. I'm glad it does touch on others such as Tasu and Vukorah and the like as well and I'm sure we'll see the strange pairing of Zucukuss and 4-LOM again someday as well. As a whole, the Bounty Hunters series frustrated me more than anything else because so much of it felt like it was reacting and bouncing from larger events and crossovers than being able to tell its own story. I'm sure there were moments of inspired creativity because of it but it's also why the Star Wars books as a whole continue to be frustrating at times because of the “Marvelization” of the storytelling. There's plenty to like as a big action series that gets to be over the top so it works well in its intent, but I had hoped for something

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Duggan's script works smoothly enough, though it felt like it was missing a few of the nods the other books had such as world naming and a connected aspect beyond Chewie. The way he gets to present Chewie though is ideal and I'm glad they didn't go for us understanding his dialogue as that would have been dicey at best. Noto's artwork is spot on here and definitely fits the story and the setting.

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I've not been a fan of the Knights of Ren for some time with past comic appearances and this one doesn't change that impression much. Soule does a decent job with it in using them to push forward Qi'ra's goals and all, but these aren't characters with personality. They're basically ciphers with identifiable quirks behind masks when they could be so much more. I do like a few of the nods we get here with the Fortress itself and Vader is always fun no matter what as Soule generally handles him right, but this feels like a weak installment especially after last week helped to improve things a lot.

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I'm hopeful for the Dark Droids storyline because I do enjoy my murderbots and have since they were first introduced, but, well, Star Wars and droids is what it is. I did enjoy aspects of this issue as seeing how Aphra navigates being around Vader again and the way Ochi recognizes it and uses it to his advantage and all, and Vader himself is kind of minimal when you get down to it because it's focused more on the action than anything else. The droid material takes up the bulk of it and it's fun to see all the designs and different types which lets Ienco really cut loose and have fun, especially when we get to draw on some that haven't appeared in quite some time. It's not a bad issue but my general wariness of this setup for what's to come is just leaving me feeling a bit cringey about it all.

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While I'm still enjoying the series overall there's just something about this installment that doesn't sit well for me. With the time between issues, the lack of seeming introduction or reconnect with characters, and everyone just walking onto the Falcon, it's like Han has lost control of the story and it's zigging and zagging without feeling like it has a course. At least until the end when it gets us back to the race itself. I like the characters that we get and would love to see them explored more, but it's just a hodgepodge of things here that doesn't click well. Brooks delivers on the artwork in a great way though and it's enjoyable to dig into how well he handles these cramped spaces and angles to tell the story aboard the Falcon, but with a lot of dialogue things just feel even more cramped than it should.

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The Han Solo series is one that I suspect will read better when read in full, something I want to revisit in a couple of months after giving it some time to breathe as I found parts of it rather frustrating over the course of the run. Liu manages to capture Han well enough as the book progresses and I like the ideas behind it but it just felt like it ended up focusing so much on the race that it lost the story itself. The big win is for fans who enjoy the visual side of the story as Mark Brooks and team simply kill it across the board, making this a hugely rich and engaging work that's worth the time just for that alone. Definitely an interesting project overall but one that didn't have enough meat on its bones to earn the installments it ran.

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There's enough decent stuff here to carry it through but there's not enough to really hook me into things here. I do like getting a little time with Maz and seeing her with Chewie as that sets up something that spans the decades and the prison stuff is kind of basic but workable. The main thing is that Han is out of the picture for almost the entire issue and we're left with a lot of characters that we barely have a connection with running a job to steal the Falcon from Imperials. It works but it doesn't resonate well and left me just kind of meh.

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Part of the challenge for some fans like myself is that we have to remember that Star Wars is many different things to many different people and the franchise has to serve all of them. This series is one that I think would work better as a series of miniseries without changes in artists along the way so that it feels more defined and coherent. I'm not against stories about Han and Chewie in this period but I want them to feel a little richer and more meaningful in establishing him at this point in time and some of those that he ran with. A nod to Maz was a given based on the films and filling in some of those blanks but it needs to really resonate in a way that there's decades of friendship ahead to build on. It's a pretty light and breezy story here that's a fun read in the moment but it's only going to take you so far.

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I continue to have low expectations for this series and it does deliver on them, though that's not exactly a real criticism. The series is something that has a lot it can play with but it's leaning into the action-adventure side more than anything else. Which is fine, if not for it playing up against big things. Han on Coruscant doesn't feel right, nor angling against Tarkin of all people. It just ends up being referential instead of storytelling as there are plenty of other places and characters it could have used that would have worked just as well. But we're here with either “yay, Takin!” or “ugh, Tarkin” responses because the character has been used a lot. I want more from this series but at the same time, I'm weirdly becoming content with a low-stakes romp like this.

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The series continues to be a kind of easy fun with what it's doing while making me wish that I felt for it, or at last some of its supporting characters, more. I disliked the Tarkin interlude the previous time around as it just felt like needless fanservice as I'd rather see something new or at least pedestrian instead of that. What we get here focuses on the way Han's luck goes as he gets a better idea of what's really going on here and the way forces usually line up against him. It's light and breezy but connects better overall this time around with what it needs to do as it's pretty economical in getting it all done and to the point it needs to for the finale in the next issue.

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My expectations for a Han and Chewie series were low simply because it's material that I don't think is worth mining in general. I've struggled with it in the books, the sequel films didn't quite capture things because of the relationship dynamic they opted to go with, and this period isn't limited for the character but the paths they're going to put him on are. So it's about what I expected which again, isn't bad, it's just not that interesting to me. It's loose and light with some amusing moments, but I think it keeps missing the mark with what it does. It leans too much into the original trilogy from the wrong points rather than what we get from Han during that first meeting with Obi-Wan and how he was for most of A New Hope. Getting ROTJ Han several years prior to A New Hope just doesn't work.

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I'm really not sure what to make of this series yet and it's likely not until we see the fallout from it that we'll be able to judge it. I really liked the idea behind Qi'ra and Crimson Dawn when it was first introduced but the whole crossover we had with her and the auction reduced a lot of my interest as it was all just too public and not terribly engaging. I get why her fight as it is and why it's public as it is, but it's not clicking well at this point. This issue smooths out parts of it for it to move forward but it's still playing in such a big way that it's feeling disruptive to events overall even though I know it's not. There's so much crammed into this period at this point that it's making me leery of everything happening. Plus, I still dislike Kho a lot so seeing their goofy self here getting involved in the Fermata Cage over a cloak just rubs me the wrong way.

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This installment has some decent stuff in showing us how Vader and Palpatine operate together as he gets Vader to train with him for a bit while exercising his complete control over his apprentice. There's a lot of dialogue in this issue as we see how Qi'ra wraps up events with Cadeliah and her attempt to draw in more to help protect the Archivist, but it all leads to the larger action sequence. I'm curious to see less the finale and more the fallout from it with who has survived and where they go to ground after this when you look at where various elements show up in a post-ROTJ world. It's a mixed series at best that I think just gave too much into the pressure of a sprawling event that never had clear enough direction or characters to sustain it. It has its moments but those go only so far.

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Hidden Empire is something that had interesting ideas within it but suffered from not having enough time to really feel like it was embedded in things. The whole idea of a Hydra-like organization within the Empire – and Rebellion – scratches a particular itch and utilizing Qi'ra adds something special to it. But I can definitely see this entire concept being ejected in the long run in favor of something else because it's just a bit too convoluted and it had to deal with other plotlines like the just plain dumb thing with The Spark. It's not horrible but it feels rushed and without the depth needed to pull it off. It's certainly more basic space opera than anything else, which isn't what something like this needed to be.

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Jango Fett moves along competently enough here but the book is still just lacking in a certain juice to make it work. It still feels fairly by the numbers and leans on some connections more than I'd care for, though I know that's the bread and butter for many people to enjoy these things. Everything moves into place well for the finale here as some of the truth is revealed and it's just a matter of the fallout and survival, which is largely a given since we're mostly playing with characters that exist for years to come. It's fun in a light way, the artwork is enjoyable, and it engages with some fun aliens as well. But it's not something that feels like it's standing out in any way and is just part of the larger wall of material.

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Mace Windu is just that odd kind of character where I don't think enough was laid down in the original trilogy for him to work and there's a wariness among many to really dig into it. Samuel L. Jackson was an absolute delight but it's basically him in Jedi robes and it's hard to separate that on some level. Stories like this can help to move past that a bit but there's still not much here that helps to really reshape or properly expand upon the character to breathe new life into it. It's a fairly straightforward adventure that works well enough across four issues but was so by the numbers at times that the predictability makes it worse. There are some interesting ideas around the edges here with the Coaxium and all that, but introducing things as it does in the final issue with the Shroud and hinting there falls short. It felt like it needed something tangential to the High Republic era fallout to be touched upon here more than anything else and by just being this seemingly isolated th

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Poe Dameron is filled with potential and I can see how it can bring to life some of this time period in a way to help make the world of the films more engaging. Right now it's in that state where it's trying to find its voice and I'm more than willing to give it time because I like the character and the potential to expand on him and Black Squadron has me interested in it, as well as the Resistance in general. I'm simply more curious as to what shape the book will take after this arc, or how long until it connects up to The Force Awakens. Until then, I'm feeling fairly ambivalent about the book as an individual work.

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I won't say I went in with high expectations here or low expectations as I've mostly enjoyed the other stories in this batch of one-shots. That said, it's one of the weaker ones but it avoids leaning too hard into what it wants to do here with Rebo's past, the music, and so forth. It works well by going as another point of view piece to events of the film more than anything else and it's almost cute and charming more often than not. It's got a good flow and reads well with largely fun artwork that digs into some of the smaller issues that exist in Jabba's palace. It's more fun than I thought it would be but is still going to be one of the more forgettable pieces as even though Rebo is narrating it he feels like a secondary character at best in it.

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There's a lot going on in this installment as the overall storyline continues to move forward but we don't get much in the way of answers or clarity. Things are progressing and there are interesting moments; Keeve's uncertainty and falling to fear is nicely done with the use of the mystery box and I continue to like seeing how Terec and Ceret are handling their predicament in very different ways for obvious reasons. You do feel for Avar Kriss as it seems like her group is falling apart around her and acting reckless but there's so much being thrown at them that it's no surprise. Mainly, however, there's just a lot going on without the character material to really back it up so far, which results in just not connecting with it all as richly as one should.

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I really wanted to get into the nature of Jedha and how things work but we've gone so hard and fast into how many different groups there are and just very basic to no idea about the why of the issues between them that when it hits the action it just feels like noise and chaos. It's put together well here to make for an engaging enough read while trying to sort out who is who but I wish we had a bit more time to sink our teeth into the characters and location before hitting things up in a big way here. I'm curious to see how The Path of the Open Hand will be utilized depending on what they're after tho, but it is just another group amid a lot of different ones already. It definitely looks good and handles covering so many different events in quick order so there's a plus there as well.

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It's a decent but and a good epilogue of sorts to the opening story while setting the pieces in place for what's coming next. The book gives us a look at where everyone is after the chaos from the past couple of issues and how they can focus going forward, a coming together to deal with a larger threat. That's mostly ignored in this issue in favor of the rescue side of things and while that may not give us a lot of action it fits with the mandate and the belief systems for most of those here so it's welcome to see. The book continues to read decently and the artwork looks good, making for a fun experience overall while waiting for the next round of things to pick up.

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There's a fair bit going on throughout this issue but it's just a mix of retreat action stuff for the most part with a lot of characters that haven't had time to really feel cemented yet. It has its decent moments to be sure, and I like getting a bit more out of Vildar, but it's still hard to really get what each area is, which religious group operates out of there, and the nature of the groups since it shifted so fast from introduction to action. I do like what we get out at the statue with Oliviah because that feels like it's working a better pace and just two characters so you're able to roll with it better. The shift in art isn't bad but it's not what we had before and it feels a bit off because of it. It's a frantic installment in some ways and I'm still trying to connect with Vildar and his approach while also having to get a handle on both Matty and Tey, who at last feels like they're on the right path.

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Things continue to move forward and we see some of what the Herald is up to and acquiring from within the temple. There's more to learn to be sure and they're still not compelling villains, but we're at a place now where Vildar and Tey are working together so I'll take that as a win. And Vildar even helps to reassure Matty that she's definitely the right person to be doing what she's doing when it comes to helping others and the bigger fight here. It's a generally solid book in moving events forward and sticking to either Vildar or Tey and with them together it feels a bit more cohesive. There are some areas where Messina's art doesn't click too well, though some of that may be the color designs, but overall it all gets the job done.

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There's a certain kind of fun that a book like this has as we get to see Vader from someone else's perspective and the kind of fear that's inspired. It may be what Vader wants on some level but at the same time it pushes certain people to such dangerous extremes that it becomes counterproductive. As a side story that you don't take seriously, Tylux is amusing to watch as is the way everyone watches what's going on unsure of just how serious he is. You do kind of want someone to remove him from his position but things move too quickly for that. Brian Level brings the story to life well and I really like the way he captures the utter fear from Tylux in just about every panel and I definitely enjoyed the absurdity of bursting through the space worm, even if I kind of hope to never see such a sequence again.

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I get the point of this book and it's one that works from the perspective of it telling a Vader story in just how intimidating he can be. But our leading character was intimidated by a low-rank stormtrooper at a young age and convinced himself he could take down someone at the top " even as others sacrificed themselves in order for him to get that shot. It's a kind of grim installment that leaves a bit of a bad taste in the mouth in terms of story.

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Billie signing up for witchfest is all you really need to know about this installment. There are a lot of little moments that shine throughout it and makes for a good bit of the enjoyment. But it wasn't enough to sustain the issue as a whole and it felt a little listless because of it. I like Billie a lot and focusing on her definitely works for the best in showing off the festival, Maggie, and some of the VIPs and how they operate. But I also really enjoy those that are on Billie's "side" back home and their quirks amid the issue. I'm definitely curious to see how Allison wraps this up in the next issue and hopeful that it's set in a way that there can be more as I'm already wanting to revisit this people in the near future.

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Storm works through another short piece here that has her coping with Logan's death and some of what he had done in life. Their relationship is not one that I'm familiar with in this regard, though their long friendship is one that has always made sense as they balance each other out in different ways. Seeing her go through all of this here, and to be distracted by Yukio and what she's up to, allows it to all be worked through in short form and likely not to be explored much more beyond that. Which is unfortunate, because real loss – even in comic book terms – can be mined to good effect. Storm continues to be a complicated character, which is a good thing, but there still doesn't feel like a good sense of consistency here. Part of that is the lack of a stronger overall narrative to bind it all together, since what we're getting are smaller standalone stories.

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There's a lot to like with Stormwatch as a whole, but it's having the whole shaky start that can turn off some people. There are a lot of elements to it that I like, and like a lot, but it's not a cohesive piece and the personalities involved, especially with recruitment a part of it and an extraterrestrial threat, leave it feeling like a chaotic read with simply too much going on.

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While this works to provide information through some fairly standard storytelling techniques, it gives us a little bit of time with Stephen as the Sorceror Supreme and that's kind of fun. But it also keeps Clea to the edges of the issue where she's just mad and plotting what she's going to do next and nothing more than that. This is unfortunate since this is supposed to be her book and my worry about it being heavily focused on Stephen with his return is looking more and more likely. It's a decent way to frame what happened before but it's not exactly unexpected. With the delays the book has had I'm glad they were able to keep the story going without full-on filler and to delve more into what set all of this in motion. But it's definitely a step-down overall from what we've largely been getting and left me a little wary of what's to come.

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With Strange wrapping up in the next issue and evolving into something else, it's a reminder of why Marvel frustrates me and why I've fallen off so many of their works for so long. A series that actually dealt with Clea as the Sorcerer Supreme and interactions with others would have been interesting. But it's an epilogue to a past project and a setup for a future one and it brought out Strange almost from the start, albeit as the Harvestman. That's not bad but it just keeps us from engaging with Clea when she should have been the focus. This issue does some nice stuff in relation to how she views Stephen and her life with him, and the new complications, while also providing for some fun but forgettable action sequences. Consequences, once again, feel slight.

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While not a bad ending, Strange closes with a sigh of disappointment for me. It delivered on what the team wanted it to be but I think they missed out on far better opportunities here when it comes to Clea as the Sorcerer Supreme. Yes, they'll deal with the logistics of that in the new series kicking off that I'm not going to bother with. But Clea got a handful of issues where she wasn't dealing with Stephen and even then that's not really true because he was there from almost the start as the Harvestman. There was a lot I liked about the book early on, especially the dynamic between Clea and Wong, but the book opted for predictability over anything interesting and just became kind of routine along the way. I'll always have a deep love of this cast that goes back decades now, Clea especially, but it's frustrating that it's just so simple here.

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I'm still not sure what to make of this series. Moore's storytelling is something that I really enjoy in some aspects, with character and the little out of the way places and all its details, but is one that I struggle to find strong when it comes to the overall narrative.

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I'm still reading as I want to see where it goes and to enjoy these characters but it's definitely proving to be a struggle in individual not-monthly form.

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Strangers in Paradise has a transitional issue here with Katchoo gets closer to what she's looking for with Stephanie. I love the visuals in this issue and the narration that Katchoo provides across her journey but there's just a kind of emptiness that I can't fully pin down with this book. I get the general idea of what it's doing and where it's going but it doesn't feel as cohesive and clear as it should be. I'm still sticking with the book but I'm admittedly still waffling on it.

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Perhaps I'll revisit it down the line when it's complete and on sale, just to see where it goes and it if can recapture some of that old magic that it had, or spin it into a new life, but with this issue it just made me reach my limit. Too much time with info dump material and basically what feels like a villain's monologue in order to keep Katchoo out of the way while at the same time giving her everything she needs to want to go after Tambi. It's not bad in its own way but it's just not what I was looking for it and each issue made me less and less interested, sadly.

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This installment is an improvement over the last for me but it felt like we just needed a bit more meat to the material for it to really connect

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This issue was better than the previous one but it's still not where I had hope the book would be. There's fun with some character interactions, especially the Waller/Deadman/Deadshot piece, and Harley always provides a bit of humor. But it's mostly banter amid the action that's going on here and that carries it only so far for me.

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The Hell to Pay series is reaching for the big moments here and it's working fairly well with what it's doing. I like seeing the gang dealing with Grundy even if he doesn't efel as imposing as he should be. Polaris is fun to have here and watching Deadman smack around the Gentleman Ghost delights me in a way that I can't quite pin down. It's largely focused on action here and a few hints of what they can do in order to win the day and finish the mission but it's the end page that really has me excited to see what comes next for Waller.

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I'm a big fan of the digital-first books that DC produces at the 99-cent level and this one let me engage with characters that I don't in the mainline universe for a few months, so it was a lot of fun. While I struggled with the artwork and there's a part of me that wishes the overall story was tightened up a bit or that we got more character material instead of fighting, there was a lot of fun along the way and some good action. I really liked the cast that Parker got to play with here and seeing how it all unfolded largely worked well, though it left me unsettled more than anything else when you really get down to it. Hopefully, there's more of this in the future or that Jeff Parker gets another digital-first book to work on and have fun with.

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I enjoyed the first issue of Superior Iron Man, but something here just isn't clicking as well for me. Tony is an overt showman to be sure, but if he's moved to a darker version of himself, you have to expect he has a lot of things planned to handle any situation. And we do see that here. But it's still all too showy even for him when you get down to it. I like the idea of what the app is presenting and am curious about the trick of it all that we're supposed to learn soon. But something like this would have a huge impact far beyond what we're seeing here, even in the space of a couple of days that the first issue supposedly took place over. There's fun moments to be had, but I'm not sure that Daredevil is the right counterbalance to it – or if it even really needed a counterbalanced and instead should just play out to its logical conclusion.

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Overall though, the book offers up some potential with it, but it doesn't spend its time clearly with one direction and voice to tell a tale. It's covering so much here, and with the additional pages (27 digital compared to the usual 21-22), it's almost a bit too dense and overloaded which feels weird to say. And that's without any double page spreads too, which is a surprise. In the end though, I'm just not sure how I feel about this yet as a whole. Something just feels a bit off.

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This feels like such a confused book. The main story isn't bad but it's bringing in Kara and the rest in a way that feel sudden and out of blue in comparison to previous issues and it took a beat to reconnect with it all. The actual stuff with the Chained is decent and the artwork is great with a good sense of power. But once it gets past that and some of the obvious flashback material to “celebrate” it being issue 850, get some badly done Luthor family drama both in story and visual execution and then onto a tonally different focus with Brainaic and the world of Braal. That at least looks interesting but it's such a chunk on top of an already problematic book that it becomes frustrating.

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I continue to enjoy these Superman stories that are disconnected from larger events and team books, giving readers a chance to just have smaller adventures and deal with a range of villains without it extended over multiple issues. This one gives us some fun Brainiac time overall but it's more about the creatures that Superman has to face more than anything else. The opening one works just a touch better for me since it involves Lois and doesn't have nearly as much problematic lettering as the second one does with its design. Both are fun but neither really hit their stride or stick the landing in a way that makes them strong enough to stand against some of the other recent tales.

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Trujillo's story is pretty straightforward and as much as I hate to admit it he uses Bibbo in the best way possible. But, in the end, I really don't like Bibbo and using him at all really does deduct points here as I think he's just a terrible character that made me regret buying books he was in years ago. Stephen Byrne has a really good looking presentation for everything here as I like his kind of slick look at the Daily Planet and his take on both Clark and Superman is definitely appealing. It's a straightforward story and doesn't require a lot of stretching artistically but Byrne puts it all to the page with good details and no sense of skimping here for a digital-first book.

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While there are some uneven elements to this series they're the kind that's only going to feel natural in trying to bring to life a series that's been dormant for a couple of decades. Keeping it ot the same time period, characters, and roughly style and approach as the original means it's going to feel a bit out of place even as you try to shift gradually to other storytelling methods. Guggenheim and Mutti did a solid job with it but it also ran through things pretty fast and shifted gears to a larger scale of events that I'm interested in but was just too much to cram into this run. I'm likely to come back if there's more but I'm hoping it's able to really figure things out more so that it's not as uneven next time around.

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I'm not quite sure what to make of Swordquest just yet. The execution is solid enough and it ties well into the nostalgia element as it talks about what it was like back in the day and how those memories can linger and be brought back to the surface. Peter's story is one that feels tragic already and it's hard to imagine it ending any other way, barring something magical coming into play, and that can be a rough one to dig into depending on your circumstances. The artwork has an almost indie approach to it that works well for it as they capture the expressiveness of the characters and what they're going through but also feeling different enough from the norm that it fits with the intent of nostalgia, almost capturing a kind of simplicity in the in-game pieces that reminds of the original comics. Considering the pricing, it's very easy to check out the first installment and we definitely recommend that.

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I still don't know what to make of Swordquest. I'm sticking with it because I'm curious to see what they're going to do with it. And because it has a lot of fun game references and little bits and pieces coming into it that reminds me of my own past. And because I'm hopeful for more Atari properties to get creative properties made from them in comic form. A lot of the nostalgia is really toward the old Atari Force comics and hoping that something along those lines can find their way into reality here. Bowers and Sims have an interesting concept coming into play here with lots of nostalgia pushing it forward. I'm still less enthused by Ghostwriter X's artwork, more so because I'm not sure it fits the project as opposed to the artwork itself, but it'll likely slowly grow on me.

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Spending half the book telling the tale of the world of Atara and its formation as well as the way the royal family shook out is a bit of a risky bet in some ways, especially without a lead-in to get it underway. There's a lot of information to soak up here but at the same time it's hard to totally invest in it because you're unsure of how much will actually matter and how much is just some momentary color for events. The world building is decent, coming off presumably what the games themselves did years ago, and getting a nod toward Airworld next is appealing as well. This is still a book I can't quite get a full read on but I'm continuing to be curious about what it'll actually do.

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In a lot of ways I'm still not sure what to make of this book. It's sticking to the rules of its world pretty well and is moving along in a straightforward way so that it does make sense within those rules. But it's also moving at an odd pace with some of what it does while allowing for a lot of character time to firm up the bonds that are being rebuilt. The addition of Terry adds some fish out of water material but Juros is going to be the one that's going to move us whole hog into this other world with the magic. I'm still expecting some kind of weird twist to hit along the way or something else that realigns my view of it all, but until then it's just a quirky and interesting ride.

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Swordquest hits the moment we've been waiting for and puts us in a new place to deal with for the finale, which should be able to cover a lot of ground if it's as dialogue heavy as this issue. Bowers and Sims keep things moving in their own way here but part of me still feels like this whole series could have been tighter and more engaging in four issues than six. I like some of the nods made in here from Juros about the plans for the original games and his confidence while the artwork continues to hold up well in presenting a world that feels and fits right for the material. I'm curious to see how it'll all come together but at the same time I'm not holding out a lot of confidence for a strong ending rather than an acceptable ending.

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The end of Swordquest works well enough and tidies up a good number of things it introduced so I feel more than fine in viewing it as a closing point for me. If there's more, well, good for all involved but it's not a book that I'll return to. It had some good ideas and was filled with some fun nods back to the past with the game and a "true reality" behind it but it wasn't able to really cement itself well enough through the characters or artwork to feel truly defined. The fun moments are there and it has a certain goofiness to it that I liked all while hitting the necessary character emotional beats but I never felt connected to any of them and their journey, some of which may be because I never touched on the games and their stories. Hopefully, it's working better for fans of the games as I suspect it has more for them in here than myself.

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The penultimate issue of this particular spinoff supporting series is one that does have some fun moments as our two leads continue to circle each other and deal with the threat that each represents. There's some fun dialogue that they have together, though the narration along the way gets a little heavy, particularly from Jennifer, which slowed up the book a bit. The action is what keeps things moving as it's welcome to see some resolution to the thug storyline that cropped up, which didn't engage all that much, and I liked some of the nods that came in as the two leads began to work with each other and a momentary bit of trust was put into place because of those actions. I'm more looking forward to the finale simply because we get Chastity involved and that ups the game overall, which should have happened sooner.

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There's definitely potential with this series but it has a weak start to it mostly because I feel like it was more convoluted of an opening than it needed to be combined with missing some key elements to help ease us into this world and its unique areas. When you find out key things through how they sell it to retailers, well, that doesn't work well for me sometimes. I like the ideas and I'm always a fan of a new slice of noir done in a fun way, so I'm game for what Thomas has in store and I'm excited to see what kind of creativity Ferguson will bring to the page when it comes to the creatures he can work with. The first issue may be a bit of a hurdle but I think it has some good bones to build on.

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I didn't struggle as much with the second installment of this series as the first but it didn't try to make things easier. I like a lot of the elements of it and the core story itself but the execution leaves me just trying to catch up with it and make sure I know what's what. The big win for me is the artwork as Ferguson's designs are great for just about every character so that they don't feel like I've seen them a million times before and the color palette that Villarrubia is working with just helps to enhance those characters, making them even more lived-in in a way. I'm curious to see what's next to be sure and hoping that it keeps coming together better and better with each installment.

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While by no means a bad book, the final installment of Tarzan on the Planet of the Apes simply feels weak in comparison to what came before. It's a simple end that's more dialogue based after a spurt of violence and that leaves it not really driving home the kind of powerful moment it needs to feel like it matters amid all the timeline craziness. Seely and Walker really put in some creative stuff across this series but it's also one that should have been a dozen issues or more to flesh it out and expand it rather than something this compressed. Daganino's artwork was great throughout it and really give it the right tone and roughness to feel like a part of the original works. This is a series that I think will really read well in one full sitting and just trying to break down all the references and inspiration is far too much fun.

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As much as I liked the first arc of the book and the standalone tale on the west coast, The Black Hood has faltered a bit here with the second main arc. Greg Scott steps up for some solid artwork and it's almost identical to what we usually get, which is both good and bad as I think the book could use a real shake-up in this department even for a little bit. There are some decent scenes here, particularly the brief time at home with Greg and the dinner sequence, and I really did love/laugh at his denial of name towards the end, but two chapters into this arc and I'm struggling to find something compelling about it.

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The Black Hood concludes this arc in the only way these arcs can conclude, outside of killing off our lead, and it works well enough with what it wants to accomplish. Swierczynski has crafted an interesting character and premise that I'm not sure is sustainable and that has me kind of hopeful that the Hood itself moves on soon so we can see a new angle worked with. I definitely like how grim and gritty it gets, especially with Scott's artwork that really adheres to the world design and atmosphere of the first arc as it definitely gives it a presence and intensity that it needs to truly be compelling. It's interesting stuff but feels like it's still falling short a bit, both in character and story, that's being hindered by the production delays.

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With a good sixty percent of this issue focusing on events from the past as told by Winnifred, we get some good back story elements filled in that explains more of various motivations and some of the structure of the kingdoms themselves. It reinforces the old dynamic of the male wizards being good while the female witches were not to be trusted and that has some good moments explored here as Winnifred pushes back against it in the right way. The way she and Elizabeth interact is good as well, especially since it's solely about the mission and their larger goals and not about which guys they may be interested in or what kind of things Elizabeth has done to garner information, and that makes both women more interesting since it's about what they're doing and that's pretty much it. The series is continuing to grow and find its legs and this installment of adding more background definitely helps.

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The Blood Queen has a lot of things going on once again overall as we get forward motion in general but I'm not sure where it's trying to go. Elizabeth has her importance in the story to be sure her, but this issue doesn't feel like her story but a story she's taking part in. There isn't a central focus here since it jumps to a few areas, showing us an ambush, how to rule, how to torture and how to get down and dirty with the beauty of the castle. It does all come together well and the individual pieces are moving along, but I'm still waiting for that gotcha moment where it becomes a must-read book. The pieces are there and it feels like they're slowly coming together in the right way.

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I'll admit that on a certain level I enjoyed this issue, but I get that back of the mind feeling that this miniseries is going to work a lot better when read in full rather than installments. Shan's journey to find Hwen's spirit is potentially going to take her to some interesting places, which we see a bit of here in addition to what Ivros brings to the table, but it's also going to explore some of who she is and who she is with Hwen. That, at the end of the day, is what the series is likely going to be about. To bring a bit of updating, cleaning up and foundation setting for the Doctor Mirage aspect that could spin off into something else. The series really has some interesting ideas to it, but it's execution in monthly installments is making me feel a little more guarded against it.

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This issue frustrated me in a lot of ways as it comes on top of the last couple of books that really just made me want to throw down the whole thing. There are a lot of positives to this ending in that it does get us back to a place where someone can pick up from it and launch into the kinds of stories that we should have been seeing for the past two years. But it's been such a rough and frustrating ride that I can't bring myself to invest in the property any further until I read other reviews and only then when it's wrapped up a storyline in a trade. I've loved the artwork for this series but have felt burned by the storytelling and lettering. The book sticks the ending but it was such a wobble in mid-air as to throw me off the whole game.

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It's definitely a book that comes across smoother the second time around as you know what's coming and can connect the dots a bit easier. What it does do is give us an interesting hero with an extensive history because of his own father as The Fox before, his length of time being one himself, and having a teenage son as well. That alone feels different since so many heroes in this sense tend to be young men or those without heavier connections like that which often weigh down writers in doing anything compelling with. Unfortunately, said son is one of the weaker parts of the book, but the opening issue has several things that keeps it from being a strong read.

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While I have a certain love for historical fiction, The Order of the Forge is pretty much a whole lot of silly material with these well known historical people. Which is all well and good and I can certainly enjoy it in that way, with the supernatural aspect and the kind of swashbuckling style about it. There's not a lot of depth to be had and you can pick out the familiar tropes easily enough, but if you can connect with the approach it wants to use, it's just a blast to go through and enjoy in a popcorn sort of way. Re-imagining Washington and the others in this form to deal with the darker things of the world, while playing to some real world events (and some real world myths), and in its own strange way it manages to come together, even if it feels a bit rushed here to get to that point. Goofy historical fiction is certainly a thing.

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The Precinct runs with familiar themes and ideas here and largely executes it well as there's little to complain about. Some of the character material is just a bit formulaic at this point, but that's because we don't know them and there's only so much time to really dig into the two leads. Both are off-putting in their own ways so you don't really gravitate to one over the other, which I rather like as being a part of it. Zamora's artwork is solid enough, but the steampunk world really needs something with a different level of depth and detail to really sell it beyond being a niche concept and setting.

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The Precinct has a decent follow-up issue that pushes us a bit further down the path, but I'm not exactly trusting the path at the moment. There is a superficiality to the cast that I expect with any miniseries and that doesn't bother me since I like the general setup, the dynamic of the characters, and what it's attempting to do. The story is straightforward and I'm just waiting for a twist at this point. Zamora's artwork continues to be solid for the property as it brings it to life and I'm rather liking that Mort really is played as the broken and gruff old cop instead of having two pretty characters running around doing things. The book has a good flow about it and for fans of the genre it hits the right points I think without going so far into it that it could turn away casual readers.

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The Savage Hawkman was a title I was very keen on from the start having really enjoyed various incarnations of the character over the years but I hated that there wasn't any singular vision to just make him a bit more simple. He was always an overly complicated character because of the different versions and this one essentially gives us another one. This isn't a good jumping on point for the character as we don't get to know much about who he was, why he's really making a break from things or what he's done with his human side of life either other than the work he has. There's a ton of questions here and there is appeal with that, but there also needed to be more of a connection drawn here and more explanations of who he is, both for long time fans and new ones jumping on.

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The Shield is a book that I'm not all that enthused for with this installment yet I know when I get the chance later to burn through several issues in a row that I'll come away enjoying it. The four month gap really hurts this book in a big way and the wind is knocked out of its sails in terms of readability. I love the concept and what they're throwing at us as it's got a lot it can do but it's just not sure how to do it and the publishing schedule is absolutely hurting it in a big way. I'm definitely sticking with the book because I can see the potential and I loved the first installment but it really needs to be able to do a hell of a lot better.

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I tried a lot but not all of the New Age of Heroes books and most of them suffered from the same problems in that you felt like you were a few steps behind from the first page with what was going on. This one works a bit better as the initial focus is on Janet herself and it runs through things fast to get us caught up, which is a plus. But with everything else I have to presume that not reading the Dark Nights: Metal book means you're missing out on a lot of the who, what, and why of it all. There are enough basics there to be accessible so that it'll work and can grow from there but I was hoping for a bit more from the book as it's introducing all-new characters.

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There's a kind of slapstick side to this installment that definitely has its moments, mostly coming from the "men in black" that are there to get their money. It almost has a Benny Hill kind of element to it that you can imagine with them running around confusedly in the residence trying to bring all of this to a close. At this stage, with two installments to go, I'm still not sure what's real, what isn't, and what the point is. It's a fun trip and it has some great moments, especially the reveals of the financial truths of the band, but I'm not sure what I'm supposed to put the most stock into when it comes to the story. It's once again beautifully illustrated and Cornell brings some great dialogue to the project so it's definitely a treat for us old folks, but I'm just getting more wary as it goes into its second half.

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The question I come down to with a book like this at the end is was it worth the five bucks. I hate the price of annuals, even with the extended pages, because it's such a crapshoot as to the quality of the story and the connected and importance of it. With Titans, having the regular series writer is a big boost and the artwork is pretty solid even if it's work with bland backgrounds. There are some really fun character dynamics here and that makes for some good if minor reveals along the way for long time readers and some good stuff for newer readers to understand the way these characters connect with their mentors. I'm curious about the tease at the end and that could make this worthwhile in the long run. But in the here and now it's kind of middling at best.

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Tomb Raider moves along fairly well here, if a bit haphazard at times that is reminiscent of your usual adventure stories that shift locales easily, I do admit that I keep running into a recurring theme with these first two issues that's reinforced here. With the reveal of what's in the box, I keep getting that whole Brady Bunch in Hawaii thing stuck in my head, for better or worse. It's a tried and true story idea and it can work, but I'm not sure it will here. As we get more of the back story of what happened on the island, as we do here, it can help to mitigate that feeling a bit with more detail and expansion that shifts the narrative in its own direction. Lara's adventure here is one that moves well enough, but with my lack of grounding in the characters (if they actually are in the game) keeps me feeling like I'm a few steps behind. I do catch up and I do make sense of it, but I'm continually feeling off. This issue is no exception.

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Tomb Raider's current arc is still fairly fluid in what's going on as we know only a bit about this particular Snake group. The main aspect we have is that they're going to rescue Grim no matter what so there's an end goal in mind, but the motivation beyond that is thin. Sam is there to be with Lara this time around and Kaz feels like she owes a thousand adventures for what Lara has done. It moves well enough here overall outside of a couple of choppy moments and it sets the team to be even more isolated in their adventure, which is what they want for the most part. At least until their guide shows up to take them to where they think the Snake cult might be. The arc has its work cut out for it in being tense and engaging, but it should hit once more threats are realized.

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This arc for Tomb Raider continues to be underwhelming, at least in terms of what they're doing and going after. It makes sense that no friend is left behind and that they'll go the distance and it's a solid piece to launch it on, though said friend is not one that I recall, so he doesn't mean anything to me. The mysterious organization is about to step out of the shadows in a stronger way and what we get here is more foreshadowing and tension building, which is decent but not compelling. For me, it continues to be the character material that works well and just the dynamic we get between the three main women here across the book, and their interactions with others, pushes it into some interesting and often unexplored territory in comics. So it's definitely engaging there. It just makes me wish the main storyline was more engaging.

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After a few issues of Vinegar Teeth I knew that I wouldn't have a good footing with this book, especially since it's a second series featuring the character of Trout. But I'm mesmerized by Nixey's artwork and style and want to see more of it, to try and suss it out and make sense of it all in a way that my brain has a hard time doing. There are a lot of intriguing aspects to this book and it leaves me wanting to know more but also afraid to really try to delve into it all again. I'm uncertain as to whether I'll delve in for a second round but I'm definitely glad that Nixey has a home at Dark Horse for fans to follow his works so easily.

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I still have little idea what to make of this series or its characters, especially Trout and the other things under the sea, but I really like what it brought to the table for the brothers here. Giuseppe and Gasparo are easy to connect with as presented and you could fill in the blanks without a problem with what happens and the problems they have with each other. Nixey's artwork really sells the characters with their expressions and how much they really do move and flow from panel to panel. I like what we get with the brothers and just how addled Giuseppe is, which makes it easier for Gasparo to really take advantage of him. It's an interesting issue that I wonder how it fits into the series as a whole, especially as this takes us to the halfway mark.

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I almost thought I had an idea of what this book was going to be like at the start of its run but I also had that feeling with some of Nixey's other works and that didn't prove to be true. This issue moves more things into place for the finale and sets up some bigger moments that ought to be a real treat to see next time around. Trout himself still feels like a minor player in his own book but those around him are providing more than enough dialogue to make up for his lack of it. I'm glad to see Giuseppe stepping up even if it's coming at the bleakest of times for him and the town.

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The finale for the series is all about family with Giuseppe coming under the sea to find Trout only to get caught up in a sprawling family issue with characters that are almost seemingly shapeless at times. Perhaps there are elements in other books for this property that would make it all make sense. But just in reading Trout I'm left completely incapable of really understanding what's going on here. I absolutely love Nixey's art style because it does stand out so much, is so richly detailed and colored, that it really needs to be seen. I just wish the storytelling was something that I could connect with, so just view the grade as an average of fantastic art and impossible to understand storytelling.

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Trust Fall has an interesting idea about it but it's overloaded at the front and done in a somewhat confusing way that on first read made it harder to get into than I expected. I really like the concept and the use of various levels of crime families offers some neat ways to move things along and expand the world. Sebela has a lot going on in this opener but we don't really get to know Ash as well as I think we needed to in order to make her the person we understand this world through. Visions' artwork grew on me the more I read it but there's a flow to it combined with how Sebela is telling the story that makes the opening half harder to connect with than it should be.

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Truth & Justice has a more coherent storyline this time around and one that doesn't involve gods and the supernatural but rather aliens and high-tech villains. The general idea is a solid one and focusing as much as it does on Clark being a reporter and understanding the data and what it means as opposed to what you want it to believe is dealt with as well as can be. Clark's background has him using his Smallville days well here to highlight how he can see the injustices even more clearly and just how much he and his friends got away with that others never would. It's all straightforward and there are no real surprises here but I like that the villain is unclear at this point and their larger goal uncertain, though you can figure out a few easy places it could go.

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Truth & Justice puts Superman in a new pickle at the end that will be wrapped up in the next issue and I'm looking forward to it. There's just a baseline kind of fun you can have with Superman as he grapples with the threats thrown at him but there's an engaging level when you apply the Clark side to it with how he deals with humanity and the issues there. There's a good bit going on with this chapter and it moves forward well with revealing some of what's behind everything and exploring some of how events have unfolded while still putting our hero into a difficult place.

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The Truth & Justice series goes a bit more bluntly here but it's the kind of area where bluntness is basically what's needed. The story works well in going through the general superpowered crimes that are being organized here and the impact of it while showing how it's all rooted in racism and fear in order to make the big score. Easton's script works well and I think the final pages capture a good blend of how both Clark and Superman think about these things as both aspects of him have to approach it differently. At the same time. Lindsay's artwork works well to capture the emotion and feeling of those going through the bad situations and with Superman showing what he's made of. It's an interesting story that I think will read even better now that you can go through all three installments at once.

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I'm always game for a good Constantine story, though I prefer his old Vertigo self more than anything else over the years. This story plays a lighter and more mainstream version of the character but that's part of the setup as he's trying to keep things friendly in the moment here. We get a good setup that takes us into things quickly and moves through to reveal why he's following the kid and putting in the effort to save him. It's a bit of smoke and mirrors as well, which is definitely pure Constnatine. Lore's script works well and the artwork from Height and Underwood has the right feel for it overall since it's a more open broad daylight kind of story at the moment.

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While the artwork is a miss for me overall in how it brings everything together, and I'm not a fan of changing artists in a short story like this – even if you go that this is a tale within a tale, the general approach is a decent one. Having Constantine trying to save someone only to be reminded of how bad he is at it is fairly standard fare. The truth is that he is bad at it and was for a long time and still struggles with it. With Midnite orchestrating the tale here, the look at their younger days doesn't paint a good picture of either of them really and it's the kind of thing that should just make Alex flee in general. I'm curious to see if Lore has enough of a trick up his sleeve here to pull it off or if it'll be something simple and easy.

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As a kind of somewhat easy and semi-introductory story to Batwoman and Kate herself, Truth & Justice provides that for newer readers or those somewhat unfamiliar with the characters included here. It's a light bit of fluff that has some fun moments but not enough weight to be anything more than that. The story is kept simple and easily accessible while the artwork delivers a clean and clear look at everything so that you can appreciate it. It definitely fits in line with the rest of this run in what it's attempting to do, though I think they can get a bit deeper at times with character material.

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Aydin's story gives us a good framework within the operate and I like the basic setup of it all. Ba's artwork is great and I totally love the way each storyline gives us something unique and different from each other so that it can stand out and work with the material at hand. Just the character's faces, such as Damian before he blows out the candles, delights me to no end. This looks to be a pretty basic story but it's the way the characters interact that will win me over and this one is doing a lot of that heavy lifting already.

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This Truth & Justice storyline was a lot of fun overall even if it had some bumps in the second installment that slowed things down for me. I really like Chhibber's overall design though I wish a little time touching on Dr. Destiny's past could have been worked in for those of us less familiar with the character. Sharma's artwork is fantastic throughout and just a lot of fun to take in as Zatanna takes care of the threats to her life. It's a good three-part storyline overall with a good bit of whimsy at the start that it carries through to the end.

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Turok isn't my favorite of these characters that Dynamite is working with but they've had some good concepts in the past. This incarnation has the flair of the familiar and sticks to it being pretty much all old west based at the opening here. Ron Marz captures it well with the plot elements while Roberto Castro delivers a lot of very good looking pages with the time and place clicking right. But it doesn't have a lot of meat on it to make it as big of a hook as it needs, though the final spread piece is definitely pretty nice and has me wanting to see more of Castro's dinosaurs. I'll be in for the run for some time as there's lots of potential here with the creative side and the character they're working with. But it's not the strongest of opening installments.

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The opening issue of Uncanny X-Force hits all the right marks for what it wants to present It has a cast that I like about half the members of whereas others I'm just not that familiar with, such as Fantomex (who isn't really named here as far as I can see) and Deadpool. Add in the regular E.V.A. references which don't mean anything to me coming in fresh and there's things here that can be deal with depending on whether it can be slid into the story arc itself. The idea of bringing back Apocalypse as a child is one that I like as a quandary for the group to face, especially considering their connection to him, and that's the hook that works. The rest of the book has its moments and I'm curious as to how the character side of it will work with the ones that I like, but it wasn't a compelling book, even at 32 pages for an opener.

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The opening arc of the third volume comes to a close and we have a one-off issue next time, though weirdly enough the Dynamite site is listing that as issue six of six, making me wonder what's going on after that. Kate Leth has a lot of good stuff to work with when it comes to this property and I like her take on it, but the opening arc just didn't click for me. I really like Casallos' take on the characters with the artwork and as much as I love the quirky covers it feels like they set the wrong mood going into it since it's so different. I'm still surprised how much I enjoy this character after having problems connecting with her years ago but I'm definitely glad to be enjoying it now. And hopefully Kate Leth gets to really dig into her some more and bring some new things to light with the character.

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A lot of the appeal continues to be in Jimmy Broxton's artwork as I'm enjoying his take on Vampirella while also knowing that the nature of comics means that the "classic" version will surface someday once again as well. The layouts here are great and I love this particular look at hell that has been created combined with the roughness of those that Vampirella helped to get killed in her trying to figure things out in the clown camp. As for the story, well, there's a lot of dialogue and exposition with some explanations but I'm hard pressed to take a lot of it at face value because of reasons. It's interesting and works well to set things in motion here but I'm still waiting for that "aha!" moment where it'll all click and feel like it's been worth the time and investment.

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But it's just a strange kind of freedom that in a way I'm glad doesn't reset things like it was a dream or a virtual reality trap in the present day. At the same time I still haven't found a reason to be invested in things. I thoroughly enjoyed the zero issue and a lot of the first issue but the series has struggled to give me something really compelling to get invested in withcharacters or story since then. So I'm curious to see where it'll go from here now that the world has changed and we're still in this strange future. It's an interesting take on Vampi but it's also one that makes it clear why a number of fans just aren't connecting with it at all, much like the previous series that ended very early.

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Some of Priest's pre-release press didn't endear me to him at this stage but I wanted to see what the book is like as I really enjoy Vampi and her exploits across a range of creatives. This incarnation is off to a rough start because of Chary and I'm just waiting/hoping that it's all part of a plan that will make sense as opposed to just a lot of negativity and lack of actual listening to his pateient. Gundu has a lot of potential based on what this opening installment shows us with Vampi looking great throughout in her different forms, and that beautiful splash page, and I'll admit that art can definitely carry a weak book when it comes to story. But I'm holding out that this arc can definitely come together and be more than what the opening implies it will be.

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The fun with this installment is definitely just in the whole chase sequence between Ash and Vampirella. Morales captures the look of her in this form as there's an almost boredom kind of feeling coming out of her, if not for the fact that she's just annoyed with Ash's antics considering he caused a lot of it. The dialogue is fun if simple and it has a good flow about it. The book is actually a very fast read up until the last few pages gets tied down in a bit more dialogue, so it's definitely worth a second read just to take in the artwork in more detail since the story carries you through fast. I just wish Dynamite's color design would let the details shine through a bit more rather than everything being so utterly darkened.

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Rahner's script captures that Army of Darkness style well though and it makes for some silly and light reading as we had into the finale next time around. Morales' artwork is again solid and appropriate here, giving us an interesting little nudge to the usual Vampirella design, while mostly hitting the time period right

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The finale for the series is about as expected, which you can pretty much say about the series as a whole. There are fun moments, funny moments, and some good action to be had, but at the end of the day everything is reset to zero. And that works well enough because not everything has to be a game changer or incredibly important. What I found is that while some of the leaps in the book left me a bit cool to it, there's a lot of fun to be had in general with the character presentations and the setting. It could use with a bit more expansion, a bit less Ash dialogue, and a bit more meat to the story, but for a fun romp that it wants to be it ends up succeeding quite well.

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Similar to Sonjaversal, I'm somewhat frustrated by Vampiverse because the concept is easy to run with and do things with. We've had it before, in fact, with a previous series that involved the Archie characters of all things. This series has a fun idea to it with the Artist and all that jazz, but the execution is just too much, too fast, without a chance to connect with any of these characters that are introduced. It's just a constant third-act kind of things from a big blockbuster action film. The artwork continues to be one of the big pluses here with what it offers as I really like the various takes we get of the cast and some of the action itself, but that can't make the book as a whole. I think there's a lot of potential here but it may not come from this run of it.

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Vampiverse is a bit of a quick read because a lot of it is pretty similar to the recent issues of it. The structure is the same but I do like the 1940s trappings we get and it's fun to see this cast work through the dinosaur part of it. Bloodwing still doesn't have enough meat on the bones to be a compelling villain because the motivation is so basic and there's nothing to them beyond that. That said, it is a fun read and Daniel Maine delivers a ton of gorgeous pages throughout that makes you want to see more of their work handling the character in a less crowded situation and with a bit more creepiness to it. There's plenty to like here overall but I keep wishing there was something a bit stronger about it overall.

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The first few pages are a lot of fun as we see events play out on Barsoom and the way the fight is not going their way as the moonheads are dominating everything. I like how this plays out with some good action and intensity, along with some really well-animated moonheads that also gave me a taste of their language in translation. Parker has some fun here and ups the stakes nicely and quickly but it feels like the shift to Earth in the present doesn't work as well. I get that it's following John Carter and there's some form of him likely to be here in the present, planning for this, but I'm not sure bringing it to Earth is the good choice or not as I'd love to see more of a fight for Mars/Barsoom thing going on. There are some good bits here but right now almost the entire Earth cast of characters are annoying me and that doesn't set a good stage.

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We Live: Palladions feels like I dropped into issue 134 here with years of material behind it, years of character connections, and in the midst of a sprawling storyline. I've done that before and there is a certain enjoyment to that. I'm really intrigued by a lot of it here and want to see more but at the same time it's also frustrating because it's the start of the series, we're now three issues into it with how the first issue was done twice, and I'm at even more of a loss than I was before. I'm definitely continuing on because of how many neat elements there are but I just need it to feel like it's coming together and has a central vision to work with.

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The way the DC Giants work in putting in different length stories and focusing on characters as it does allows for a lot of variety and repackaging those here works pretty well. The doubling up of two shorter stories makes sense but perhaps these read better amid the longer stories. They're not bad per se but they just show the weakness in the creation of short-form material for superhero stories, an area that's really not done much. Both creative teams do a solid job here but there's just that extra little something missing that it needs to really feel like it works as strongly as it should.

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A Dark Interlude is full of potential and intriguing material. I have no idea of the real intent since we have an unreliable narrator right from the start but that just adds to the mystery to me and has me keen to see if it can pull this off. At the same time, it's a strong book visually that delivers a great looking experience from a talented artist that digs into some neat corners for fears and design work. I'm not sure how to really feel about a book like this but wanting to come back for more is definitely the best thing I can say about it.

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Action Comics has a very hard road ahead of it because of how it's going to redefine his origin, but it allows for a lot of fun as well if it's done right. Morrison does a decent job here of laying down the basics while trying to have things actually happen, which was the main complaint about the first issue of Justice League. The flip side is that things do seem rushed here, but it fits with the personality we're seeing from Superman in that he wants to be a man of action, to get things done and make things right.

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Action Comics doesn't have much in the way of meat here, but it does tantalize a bit more. Luthor's reactions to how the alien is going against what he agreed to with it is amusing, but all it does is reinforce in his mind that aliens are bad and not to be trusted. The use of Corben and Irons helps to build the supporting cast from the start of Superman's career rather than later additions and we get to see how Lois is handling some of these changes in a personal way. The Terminauts are kind of all right overall, but I do like that it's working its magic fairly well when it comes to the capture and acquisition of artifacts and other things since it's classic Braniac overall, just with some mild tweaks. I'm still expecting a twist or two along the way, but this issue delivers decently with what it wants to do, it just doesn't completely captivate or draw you in totally.

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I didn't hit subscribe on this series but I'll be back to it down the line when I can read arcs in full.

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I'm looking forward to seeing more, but the Superman book is where I'm really excited for the moment.

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The Adventures of Supergirl is a book I'm looking forward to because I enjoy the character but really don't want to get involved in the mainstream sprawl of the DC universe. Heck, I don't even know where this character stands, if at all, in the current continuity as I prefer the fringe and disconnected books. So getting a weekly taste of the character – from Sterling Gates no less – with some really great artwork and color work from Bengal is like the best of both worlds. Though there's far too much familiar for me here, it does what it has to and it does it well and that's what counts. I'm excited to see what's next.

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Since the first storyline was three installments I figured we'd get more of the same here so this one just felt a little rushed by wrapping it up in two. I like the expansion on Winn's life with some of what he's been involved in over the years and I loved the off the cuff turtle reference from Kara in regards to James, a delightful little nod for the fans. With "classic" Vril Dox being a favorite of mine, this incarnation certainly isn't bad but it's not something that's going to excite me terribly, particularly considering the sad state of anything "Legion" related in the DCU at this point in time. Sterling captures the feel of the series well once again and Mhan's artwork is spot on with some great spreads and layouts that made it fun to just look over for the artwork alone.

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The series continues to be a good bit of fun with what it does and this issue is no exception, even if it is mostly setup for what's to come. I like the larger narrative that Gates is putting together as it really does blend well with Kara's discovery phase in the first season of the TV series. It also doesn't hurt to have a good bit of Kryptonian thrown around in here, something that the show needs to grab onto and work with. It's also a solid installment with Carmen Carnero on board for the artwork as she has some good panel layouts throughout and a very good flow for the dialogue, especially in that driving sequence. Definitely a good bit of fun that has me interested in seeing what's next in store for them.

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Adventures of Supergirl has a solid enough entry here though I'll admit wishing it had a bit more meat to it. But it sort of follows the TV show design in that the end of the arcs is where the stronger material is when it comes to the story, leaving the rest of it for good character interaction material (check) and solid action material (and check). Gates got the flow of this book early on for obvious reasons and Carnero has been a solid entry to the artists that we've had with it, resulting in some great layouts and an overall strong sense of impact with the fight sequences themselves. Good stuff all around.

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Adventures of Supergirl sets a lot of details of the past into place here that I hope either works off of the series bible from the show or that the show will adapt into it at some point. There's definitely a richness to work with and it's a solid expansion of the overall mythos that explains the variety of aliens at play in Fort Rozz that Kara has to deal with. While the progress of the book detours a bit here for all the exposition and flashback material, it at least provides more foundations for the series as a whole. Gates continues to work Kara well here and seems to be getting a better handle on Alex as well, though I really just want an issue with the two women out and about having fun with no real problems to face. The addition of Cat Staggs to the book feels like a bit of an ill fit for me, but I know I'll be in the minority in that department. Mostly it comes from the whole likenesses aspect and that there isn't a strong narrative for Kara here to work with.

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Adventures of Supergirl has a fairly fun installment this time around as it plays to the noise and chaos of an attack on the DEO from within that was orchestrated from without. I like the tension that continues to play at this stage between Kara and Hank as there are still too many secrets, though some can be argued easily to being kept for a range of reason. I really just want an issue of Kara and Alex hanging out watching TV and shooting the breeze, but until then we get solidly plotted and laid out books like this one with a healthy dose of action and chaos. Vieceli is a solid illustator to be sure and she feels very at home in how this book is presented, both in the layouts and capturing some of the real world people playing these roles but adapting them into this form. A little back and forth to be sure but the end results are solid.

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With a pretty good focus in the first two issues, things seem a bit more uncertain in the third installment here now that Ultraman is dead. What's Jon's purpose other than to see what a version of his father has created here? It's certainly educational on why he has to balance his involvement in the larger affairs of humanity but it feels like with Ultraman dealt with, the impetus for things has fallen apart and Jon is being sidetracked into something else. I'm curious to see where it goes because it riffs on my enjoyment of the Injustice universe and taps on the door in a different form here. I do like seeing the dynamics play out and Jon having to deal with a different Damian so there are areas to explore and a direction yet to be revealed.

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This is a pretty good issue that works on exploring more of the setting and relationships that exist so Jon can understand this world more. I do understand his need to try and help and fix things here and it is part of superhero stuff in general, but at the same time, it's like, you want to fundamentally change a world. That's not exactly the best thing to do based on a couple of days of understanding. He does at least work at it by asking questions more than anything else and isn't trying to start a conflict because you can see how he just wants to talk to the Superman of this world and try to change his mind. It's a solid setup with some mild complications brought in that work well. This issue was also a lot of fun since it has Robertson and Rapmund on the artwork and they were one of my favorite pairings during the old digital-first days with the weekly books.

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I wasn't sure what to expect going into this series but that it became an Injustice project just makes me laugh and laugh. I love those books and playing in this world, even a different version of it, makes me smile because of the things it can do. Jon's doing well in handling all of this and trying to find the right way to help things but only after he listens and works to understand what's happened here. It's not just fights and misunderstandings but rather an exploration to figure out the why of it and how to help change the course. Taylor's script works some fun little bits here and there and the nods to the original are wonderful to have. Henry's always been a great artist and projects like this with sprawling casts definitely work in their favor, so it's a fun and dynamic book as we get some executions set up for the next installment. We'll be there for that.

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I've enjoyed this series a lot because Tom Taylor handles Jon Kent the right way and in giving us a true next generation Superman. The Superman character has always evolved but this separate by it being a true next generation one has helped a lot so you can compare and contrast pretty well. I was surprised that we ended up getting more Injustice through it but it delivered well thanks to both Taylor and Henry and what they brought to the book. It's a lot of fun and I enjoyed the heck out of it, though the way it ends is such a hard end while at the same time saying “come back in a few months to see what's up next.” It just didn't make a compelling case to come back more since it's not as clear as it should be about where to find out what's next for the casual reader. All in all, definitely a fun book and enjoyable run.

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The Spinosaurus goes on a lengthy journey here and it's a very packed piece when you get down to it with lots of small panels, lots of dinosaurs and lots of brief moments of intense action as they live and survive. It's not your traditional journey when you get down to it, which makes sense considering the nature of the material being told, but once you settle into the style of it all and become more and more engaged with it, you really find yourself drawn to it and what it's telling. I also liked the small corner artwork we get on most of the pages along the lower right that brings in a variety of creatures itself. This is a really curious book, one that's going to challenge in some ways what you get out of it, but it's one that's left me curious to see just how strong the overall narrative is.

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Delgado continues to put in some beautiful work here, full of detail, that really brings it to life in an engaging way and forces the reader to really try and adjust to this mindset of the material.

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Age of Reptiles has what feels like its most violent installment yet with what goes on here and that certainly ratchets up the terrifying nature of it all. The way the book spends more of its time at night here definitely helps to set the tone and that kind of murky look to the world with how it does it just shows how much harder it is to discern what dangers there are out there for these creatures. It's a stark and brutal look at life in the age of reptiles and one that's exciting and challenging to read in many ways. I'm definitely enjoying the book but I continue to struggle with it as well as I try to wrap my own sensibilities around the actions of these creatures and their quest to survive another day.

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While we get dinosaurs in comics once in awhile it's even rarer to get what feels like a true dinosaur story brought to comes " or any other medium " like what Delgado has done here. Definitely an experience worth having.

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Johnson's script does a good job of digging into Cruz and his family issues but also the darker nature of his dreams and what they mean. Larroca's artwork is good " I enjoyed his time on Star Wars for a while for example " but with so little time with the xenomorphs here, it's mostly a family/character drama with some light science fiction elements to give it a bit more personality.

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This installment moves pretty briskly and that's not a bad thing, though it comes in short in the number of pages as well. But it does tell the tale it needs to at this stage even if I wish for a few more pages to expand on the events of Tobler-9 more or to see more normalcy that the synthetics live by before going into action mode. I like that the story is taking place some forty or so years after the events of Aliens and showing some different elements of what's going on in this time, and focusing on a synthetic group. The brief bit we get with the Xenomorphs is solid and it does leave you wanting more, and to know more of the “world design” of how humanity has spread out at this point.

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With a solid foundation in the first issue, this one moves things along at a good clip. Almost too much of a good clip as we lose the chance to really take in some of the atmosphere of the location and the tension that comes from a world of ruins. It's definitely strong in terms of the visuals for this sequence of it and I like the characters generally, so I'm curious to see where it'll go, especially with our new introductions at the very end here. The synthetics are definitely interesting characters even if they do push this to that superhero level a bit in some ways and how much harder they are to kill but we know there's still an element to them not being invulnerable so I expect some of the bodies to really start dropping soon and that'll change them in a big way.

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This series is going pretty well so far and I'm definitely interested to see where it goes. I still have some of my minor reservations over it because of the whole synthetic team that makes it more like a super soldier team but they're being placed in an interesting situation and there are a few dynamics playing from it that I like. The writing continues to be solid for it and Ohta's artwork in giving us a really ragged group of survivors helps to cement the situation well, especially as they move between various bunkers in order to avoid the enemy.

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While I want a bit more story-story to what's going on here, I do like what we get as it follows the familiar pattern of how an Alien story goes. I do wish we hadn't gotten a whole new hybrid kind of thing here but it was inevitable with the tinkering done by humanity and the insect vector of it all. There's a lot going on here but it still feels like we didn't get enough buildup to it that we can get out of a movie but so rarely get in a comic storyline. This leans more as we said before into the “superhero” area with the synths being the focus and able to handle and do more when it comes to the aliens. This team is definitely interesting but we haven't had enough time to really invest with any of them.

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This issue is basically all action and some quiet moments toward the end before the moment where you know it's all going to fall apart for these survivors. The action is solid here and the flow is really good so it all moves well and is thoroughly engaging with great artwork. But because of the kind of installment it is in the storyline, it'll work better when read in succession at once as all the energy has built into it and it's hurtling toward its conclusion. There's plenty to like here and it delivers well on the past installments, though I wish we had more of Astrid in it just based on this issue alone.

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The series is one that overall was a lot of fun even if because of the nature of how the synthetics were portrayed here felt more like a superhero comic than a science fiction story. That's not a bad thing to some degree but it just reminded me more of that than anything else. The general setup and concept is one that I liked and the nature of how badly things end isn't a surprise either. Johnson's story was pretty sharp and focused for a lot of it with some good dialogue, but I don't know how connected it is to prior Alien works and bits I might have missed. Ohta has been a favorite of mine for some time with other publishers but they did a great job here in capturing the feel of all of this and engaging in a world that's chaotic and violent without it being, well, cartoonish. It had the right edge to it and delivered.

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This book was fun enough but also reminded me why I stopped reading annuals for the most part decades ago. They have their use and can be done with some fun creativity, and this one does that, but it's also a very fast read for the cost of it. The talent involved is definitely worth it but I wish it just had a bit more meat on the bones of it since it's a dialogue-free work. It's well-executed with great designs and a sense of ferocity that comes through so it definitely scratches a particular itch.

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While I'm still not invested heavily in the story of the Harkilons, especially as what we learned in the first issue is put to the side here to focus on the action, I'm enjoying the overall nature of the book with what it's doing and how it's trying to tell a solid action story within an enviroment we don't see often. It's filled with an array of characters that are going through the grunt level aspect of the fight, being what Force Nomad is, and we do get a little taste of some of the high level politics and operation aspects as well, but for the most part it's just a mad dash of action and chaos. Dixon's script keeps it moving but you don't really connect with the characters, which is unfortunate since it doesn't have enough of a foundation here. Stroman's art definitely makes for a visual delight across the board as he handles such a wide array of characters and locales. Hopefully things come together tight in the next two issues.

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With the bulk of this issue being flashback it works out well for Brescini stepping in for the artwork as you can work the slight differences in style as a part of it. Giving us more of her past is definitely welcome as it's a big part of her mindset at this point and how she'll react to any number of situations. It's not anything that's particularly rich or deep but it is defining and important. I'm curious to see where things with her doctor will go as that feels like an odd choice for her to make considering the circumstances, but when you're faced with things like these xenomorphs, well, you'll do things that don't make sense since they don't make sense. A solid fleshing out issue overall that will likely impact more things as time goes on.

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Aliens: Defiance has had a strong run of issues over the course of it but this is the first one that feels like it's falling a bit short, mostly because of its structure. There's also the problem that there's only one more issue to go and it feels like it won't be anywhere near enough space to get everything done. There are some good things going on in this issue but the structure of the storytelling just didn't click as well for me as I think a more linear approach would have worked and there are just too many uncertainties going on now that we're back on Earth without enough context to really draw it together in a clear enough way. There's plenty to like overall and I'm curious to see where it'll all end up when it's done and over with, but as a penultimate issue it just doesn't feel like it delivers enough.

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Though it's a quieter kind of epilogue than I might have care for in some ways, and the lack of the xenomorph as an active participant in what's going on rather than a nightmare sequen doesn't help, it's a solid end to the run that went in unexpected directions. It does somewhat feel like this isn't where the book intended to go from the start but got shifted this way along the way but that kind of unnatural path has its own appeal as well. Brian Wood put together some great chapters in this run and serves up a solid epilogue for it all here and he was well paired with Eduardo Francisco here on the artwork. With this being a more human issue with lots of people of different stripes involved that comes across very well and made for a good read. The earlier part of the run will stand out for me more than the final third of it, however.

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Aliens: Rescue gets off to a decent start as its focus is mostly on Brand and getting him into a position where he can actually do something.

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Almost American isn't a mundane book but it's working through the necessary mundane material of betraying one's country and coming to America. It takes time and effort and you have to really prove yourself in various ways, especially considering the risk someone like Alex and Victorya represent. It's a solid issue in showing what they're facing and the slow build of frustration which makes the payoff all the more suspect because you know the FBI is aware of just how frustrated they are. It's a solid installment and I'm really curious to see how the settling in period goes.

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The second round of Alpha Flight works pretty well as it's trying to juggle a lot of things and handling it better than I expected. I still avoid most of the mutant books for a lot of reasons but this one is adjacent enough in a way that works without becoming too involved in all the complications there. Brisson has a lot of small things going here and hopefully each of the subplots get enough attention so that they work. Albert is the main catalyst for things at the moment but I enjoy watching how the Alpha Flight team itself is secretly split and working to help as many mutants as possible. It's a fun way to run things with the tension of wondering when they'll be found out.

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I grew up reading Spider-man books, fondly remembering Web of and Spectacular a lot and being hugely into Amazing when the original Secret Wars got underway as that was the first book of that series that I bought. So reconnecting with it, albeit a bit late, with this miniseries side story is definitely fun to get a look at a Parker family that I'm familiar with but has had a lot of changes over the years. It's a rushed issue in what it's trying to do and it feels like there's a disconnect from other Secret Wars books but part of that may just be my memory as I really didn't care for the event overall and just had fun with some of the alternate stories that were told. This one is set up with the right pieces that should be fun and I'm holding out hope that the couple of bucks I spent on it is worthwhile.

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Animal Man has a bit of a rough first issue since it's trying to cover a whole lot of ground for a fairly complicated character that has been buffeted around the DC Universe in many ways over the years. It covers a lot just from the first page with the interview and that's a critical piece. Jeff Lemire has things pretty tightly done here with the script and manages to capture a good flavor when it comes to the Baker family household.

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Definitely recommend checking this out and I'm already looking forward to seeing this one go for a while.

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While I'll hope that some other Aquaman stories in the Giants are more character-oriented, I'm glad we got a solid entry here that establishes Black Manta well and the dynamic between him and Aquaman. Orlando keeps things simple but has a nice lead-in about the way Atlantis is operating in the modern world and then shifts to a good bit of action. That really lets Sampere and Albarran shine as they deliver a good flowing piece where the back and forth is solid and you want to see more and more of what this snare weapon will do. A good opening chapter that has me looking forward to more Aquaman tales without having to invest in sprawling story arcs.

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I'm definitely enjoying getting these standalone Aquaman stories and Grey nails this one just right. The Sea Devils are the kind of old property that can be adapted well to modern times in creative ways but, because they're not top-tier characters, will never really be able to justify anything being done of note with them because of modern market realities. It's unfortunate but that's just how it is. There's a lot to like here in getting a taste of what could be, especially with great artwork from Lopresti and Ryan. It's got a great look and has all the right pieces that could be built into something even more and grander.

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While a mixed bag between the two stories, both deliver some good stuff from under the sea. Aquaman gets the main focus in the first and I like seeing him face off against Luthor, something you don't see too often. The second brings Tula in for some good time on the page that she normally doesn't get so that was appreciated for that. I really just loved the first two or so pages in dealing with the fish in Taylor's story with what it represents and it says so much about his realm and what he sees as his duty.

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Archie Vs. Predator is very light on Predator and even light on Archie, as much of the focus is on Betty and Veronica and then everyone else as a group. But that's standard fare in a lot of ways over the years and it works well to establish that these are the characters you've known for a very long time. The simplicity of it works well and there's plenty of little bits throughout it that establishes the characters and their base personalities well so that they're accessible even if you've never read an Archie book before. I suspect more of the payoff that fans are looking for will be in the next installment, but I'm really curious to see how they'll handle it. The tease of the Predator we get is solid and what he's up to as well. This is one of those perfect if unexpected pairings for titles out there and it works just on the curiosity factor alone. But it also looks to be a pretty fun ride with talent that definitely knows what makes an Archie book what it's supposed to be.

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I continue to enjoy the Archie 1955 series even if it is way too familiar to me and hasn't found any particular beats that lets it stand out as an Archie story itself. The beats it is hitting are fun and nicely done and it shows Waid and Augustyn likely grew up with the same kinds of things I did and a regular familiarity with it all. Derek Charm stepping in for the art duties on this one isn't a bad thing per se but it isn't a smooth transition from before and I don't think he quite nails the design for the characters in a way that works as well as what we had. I like Charm's work in general but it feels like a last minute placement to finish out the run.

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With this review copy being uncolored, I really can't say too much about the art beyond I like the designs that I can see here and the flow of the story is solid. A color job can radically change how a book looks and I have no doubt that Lauren Affe can take the appealing artwork here and make it even more engaging and appealing. Phillips' storyline is definitely nicely done here as we get some of the basics with plenty more to be learned so that it's not an overload of information. It's smooth and straightforward and leaves you at the end wanting more, which is always a good thing.

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Though the story is still a bit slimmer than I'd hoped for at this point – I did like the little bonus piece of Maya's training at the end – there's enough meat on the bone to keep me interested in seeing what's next. I'm really digging Fantini and Hetrick's artwork here as it has a really neat style about it and some of it reminds me a lot of what the old Grendel comics looked like during its run when it started shifting artists around and worked with some really creative design ideas. There's a flatter color palette that Lauren Affe works with here to good effect that helps to capture the period and mood of it, but the character designs are what are really drawing me to it at the moment as both Ginny and Maya are really well done in movement and flow.

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With the arrival of two more time-traveling assassins in this installment, I'm not sure that Virginia and Maya will get the chance to really sit down and talk through some of what's going on so that they understand each other. Not that Maya seems to want that to begin with. There are some unanswered questions as to what Maya is doing at this point that hopefully are answered sooner rather than later but I can see this leaning into the action more than anything else while nudging the larger story along bit by bit.It's definitely fun watching what the two are going through in Arizona and seeing forces being put into play to deal with them but I'm also wanting to see some real communication happening here so that we get an idea of what the real intention is and where it all wants to go. It's a fun book but it needs to make that extra step to really connect still.

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I continue to like the larger concept and what we understand of things so far, which is something that this installment adds more of in a pretty good way. But we're still short of some key elements so that we know what the plan is and what Maya is really up to when it comes to Virginia. It's interesting watching her struggle with saving her but she also finally breaks and reveals at least a little of her past. And i continue to like seeing how Henderson handles himself in the past and you know that Isak is going to manipulate him in a big way like the tool that he is.

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This series has some interesting ideas to it and I'm one that always enjoys some time travel shenanigans, but with it coming to a close here with the fifth issue it's more the end of a first chapter for a larger book that won't be finished. It's got some good characters that can be worked with and an idea that can be expanded on it and it looks great, but it doesn't have the strong enough hook to really cement it here. It was cute and fun but if there's no second round of events here it's just going to feel unfinished overall.

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Babyteeth admittedly tells me more about the story through the solicitation information than the book itself, though plenty is easily inferred. That's not a big problem overall because those that go in on a book like this are likely doing it more because of the creative side, which is excellent, than anything else at the start. This is a series that will take a bit of time to tell its tale but it felt like it just needed a bit more of a concrete hook in the start here to really demand you come back for more. It's definitely got a lot going for it as Cates sells us Sadie in a big way and Brown's artwork is fantastic as always. I'm definitely curious about where it'll go and it's a book that's definitely on my list of titles to keep an eye on.

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Backways works some familiar ideas with solid execution and style as this is all about the first sliver of exposure to the world that Jordan and Carlini are looking to play in

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Warner takes us back to Steel Harbor easily enough and there's nothing that really makes it a problem, though the city doesn't stand out either. It's fairly boilerplate material in terms of what we get here in design, but it's detailed and has a solid enough look about it with what Ollifffe and Nguyen bring to the page. There's not a lot of story here to be sure, though the arc is teased, but what we get is all about the foundations and establishing the city itself. There's some fun action at the start and plenty of character clues along the way, so you do feel at ease with Barb by the end of it, even a bit sympathetic, and curious to see where it's going to go. That'll be the kicker for it, because what we get here is good, but it's not distinct as it doesn't provide something that really stands out. But Barb has potential, and if it can find is voice and direction quickly, it could be a very fun book.

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Barb Wire is pretty much playing by the book here and it does it well enough. I'm holding out hope that there's an interesting twist to it coming up, but I'm also kind of hoping for there to be something inspiring as well when it comes to trying to save the city. The focus on Barb through the camera crew, her bar and just the general bounty hunting job works to show the kind of rough life she has and what she has to do to make ends meet, but it's got a kind of superficial feeling about it. The action sequences are fun here and I like the way that things work with Mace and Hunter. Part of it reminds me of Ostrander's old Grimjack book with the bar, which hers could become with some simple nudges in a lot of ways. And that could make things a lot more interesting as a focal point rather than a struggling bar.

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Barbarella is off to a solid start here and it has potential, which is no surprise since the original work ran for a bit and had a lot of fun in that run. Giving Jean-Claude Forest's work a new life is a daunting task but one that should be really embraced. Carey's giving it a solid enough beginning here while leaving plenty to explore to be sure and I'm hoping that it gets the chance to do so because this is something that can just be fun – an area where Dynamite has succeeded well over the years with a range of older properties in giving them a new life. I'm not fully sold on Yarar's artwork overall, though that may be the color design more than anything else, but this all has a lot of promise to it.

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Kenan Yarar gets to have a lot of fun here with some creative shipyard moments both in the backgrounds and the character designs of it all. While I know I'm still working from the film version in my head I'm enjoying the kinds of pieces brought in here with the egg shaped rooms and just the openness of a lot of areas there.

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Barbarella has a good installment here but it's one of those journey installments that doesn't give us much in the way of plot.

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With a nice bit of reconnect to the start of the arc at the end here that gives the story as a whole a bit more emotional weight, Barbarella continues to be one of the more interesting new series I've picked up in the past year. I really like what Mike Carey is doing here and while initially I had hoped for rotating artists with each arc to bring different visions to it I'm really digging how Kenan Yarar is seemingly getting more and more comfortable with the project and what can be done. The team keeps coming together better and better with each issue and that makes for a really fun reading experience. I can't wait to see what's next.

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When Barbarella was first announced I got pretty excited for it even though my only frame of reference was the film itself and a smattering of the original work. It took a bit to find its groove but Carey and Yarar found it and worked some really enjoyable storylines and one-off issues as well. This one plays with a few different things and while it's not quite as strong as some previous issues it's a fun way to close things, putting Barbarella in a place where she can return easily and pick up where we left off. I'm hopeful for more as this is a very fun title ripe for more exploration and adventure where anything goes. If nothing else, I hope that we get a big hardcover omnibus for the run so that it looks great on our bookshelf.

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I enjoyed this series well enough as it had some good fun to it, some really weird moments, and more time with Vix and their people, which was a treat. But it also felt like a story that needed one more issue for better pacing to tell the finale and to give it the emotional resonance it needed with the characters. What we get just feels a bit rushed and without the kind of material and time it needs to allow us to feel like it's earned material. It's not bad per se but it could have been better in that regard. It does look good and has a solid sense of fun as needed, such as the horrified looks on the faces of the Architects, but other areas – notably with Jack – just didn't click. All in all, a decent bit of fun that has me looking forward to what's next. And hopefully something a little less huge in scale.

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I'm definitely keen on this series but this issue doesn't expand things enough just yet. It's a solid base run when I was hoping for something a little more exciting.

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Though I'm sticking with Batman for a while to come to see what the team will do with it, more so once past this arc and getting into the rhythm of the character, I'm finding myself a little middling on it at best at this point. I like what Finch and the art team are doing and I like what I see of King's approach to Batman so far, but I'm still feeling off about Gotham and Miss Gotham – and their names, too – and how things have moved at an odd pace so far with how quickly Batman has been working with them. I'm intrigued to see how Hugo Strange and Psycho Pirate will play into it as the monster men storyline progresses since I really like both of those characters. But at this point it doesn't feel like the series has gelled quite yet.

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Of all the Rebirth/relaunch books that I've been checking out and going forward with, Batman is the one that I'm feeling the weakest on. It's also the only bi-weekly book that I've been reading as well, so I have more material to work with. I like aspects of what King does here with the story and I love Finch's layouts and all the work with the art team in giving it power and impact, but the overall first arc just feels weak and without enough of a strong hook. The ending stinger here is enough to get me to come back to see what the next arc is like after the epilogue issue the next time around but this is a book that has to still earn the subscription button from me at this point. I have plenty of faith in Tom King based on his other works but there comes a point where you want to invest only so far and part of me wonders if I'm just not able to connect with the main Batman books anymore as well.

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There are some genuinely strong moments in this book that will resonate more so for people that have suffered grief and loss and that works really well here. It's something that doesn't land as strong as it could since we've burned through the first five issues quickly and there hasn't been a huge amount of investment in Gotham himself, never mind Gotham Girl. But as an epilogue and push forward into the next arc it definitely works well. It's also a strong issue with Ivan Reis on the art duties as I really loved that two-page spread with Gotham Girl leaping into the city, something that just clicked really well with Maiolo's color design on it. Reis is an artist that I really admire for what he's capable of and he does a great job here in bringing it all together. While this may not be a great epilogue as it feels more like setup for what's to come it does get the job done.

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I've been wary of the Monster Men event simply because I'm not picking up the other books and as good as this opening installment is, it's not enough to make me pursue it more. Orlando and King keep things moving pretty well here but the real star for me is Riley Rossmo. With some really good issues from Finch previously and then the large group of artists the last time around, Rossmo is an artist whose work I want to see in this book pretty regularly as he has a very good design to it while Plascencia color work avoids the vibrancy that we had with Finch's segment of the run. There's a grittier aspect to this without it being grimdark and difficult to discern. Add in some real love of the monster men themselves in their designs and some really great panels overall in depicting the rain and how the heroes look in it and the art's a winner across the board.

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With the way King structures his works, there's a long game at play here so even though I'm left frustrated by certain parts of it I know enough to look at it as a whole. I like the two main ideas here but the blending falls short and the visual execution of the handwritten letter made for some eyestrain at times. Mikel Janin is the real winner with this book as the hand to hand fight sequences are fantastic, the mental anguish we see at times strong, and the overall panel design and flow of them simply made it a treat to read – and made me wish that there was a way to remove layers in the digital books already so I could see how it looks without all the dialogue.

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Though the Batman stories have in their own way been the weaker part for me of this wave of digital releases from DC, they're still fun in what they do and how they present the character and his rogues. I rather liked the simplicity of the Joker in this and getting more time mas Bruce in this than Batman made for a good read. Mark Russell gets into the mode of Batman well enough and a few more installments will definitely show more out of it I think. The art team is definitely strong here as I really like the look of the characters and the flow of the action itself. It's a welcome change of pace from the first three issues.

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The standalone nature of the tales here continues to be the big draw for me and Mark Russell nails another one with this story. It's a little convoluted at first until you get into the rhythm of it but once it gets underway you can see it as a simple story that might be included in a TV show or film as an opening bit of fun before the big event itself. Benjamin and Friend continue to do solid work with this title as I really like their take on the characters and the city as well as providing for some good action and even a bit of lightness thanks to Harley. Hopefully, they have more stories in the future through the DC Giants and this form.

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The social commentary here is pretty blunt and the situation goes into some dangerous and degrading directions quickly, which is the kind of entertainment that the Joker wanted. Batman's attempts at cleaning up the city aren't exactly wrong but he's taking the wrong approach when it comes to how and who he's going after when the reality is that a host of other factors must be addressed. It's one thing when it comes to the top-tier name characters and their agendas, but focusing on the reality of low-level crime and why it happens is what was needed instead of just him causing overcrowded prisons and expanding the prison complex. Russell accomplishes a lot here and we get some great artwork with it but it's just way too depressing of an issue.

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The split story nature is always going to be a bit of a mixed bag, especially with completely mixed creative, but each offers something good here. The big plus is the lack of Batman overall because there's lots to explore with Gotham in general. I liked getting a good Two-Face story that has him questioning his choices and trying to break free of his addiction. And I liked seeing Joker revisiting someplace from his past, imagined or not, and messing around with it. Both stories move well and handle the page count in a really good way but I think it's the artists that stole the show here and really made this as strong as it is and worth reading.

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I definitely prefer the full-length stories to the two-in-one issues that we get but those are definitely the way to do some quick-hit storytelling that can be a good challenge for both writers and artists in how to use space, pacing, and layouts effectively in new ways. This issue coming in at fourteen pages including the cover gets right to the story, fleshes things out well, hits us with a twist, some action, and a decent resolution to it all. I like the use of all the former Robin's here and it looks great in seeing their various designs and styles all in one place. It's a good ready that holds up well on the second and third time through as well.

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I definitely enjoy the variety of the stories that we get from Batman: Gotham Nights though it's always of variable quality for obvious reasons. I'm less thrilled with the issues that try to work the two stories within it because neither gets enough space. But both of these are fun for different reasons. The first does a good job in a tight little assassination plot while the second just goes for a surreal haunted house kind of approach. They're both fun for different reasons and we get some solid artwork and storytelling from both as well. It's a quick and easy pickup and read.

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Gabriel Hardman delivers some solid Gotham-based material for Batman and Batwoman to deal with while also sliding Dr. Phosphorus into it as well. It's a bit rough and tumble at first to get the right groove going with the story but as it settles out and you get a handle on Vargas in particular, it all comes together well and provides for some solid enjoyment.

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Batman: Gotham Nights plays in a familiar story that we've seen several times over the years in both comics and animation that always makes me smile. That there are such obvious things at play that gives away his identity always makes me laugh and Guggenheim almost subverts that in a pretty solid way by showing the Riddler essentially overthinking things. The story works well and we see it play out in a pretty engaging way with great artwork from Petraites and Miranda. It works a good cast, some creative moments, and a kind of wink and grin with Catwoman that just delights.

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I'm a big fan of Hugo Strange but more in a really solid psychological thriller kind of way, which is not what we get here. What we do get is weird and interesting so I'm not discounting it but it's not my ideal is all. Bechko works some good stuff here in how Batman handles the situation all around while also giving us a younger Nightwing that isn't quite so established, making him a bit more reckless and focused on his own goals instead of reading the right signs. Combine that with Gedeon's solid artwork that delivers some interesting creatures and engaging action with a mystery twist at the end and it's a fun way to spend a book.

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I'm enjoying this overall but from a kind of detached perspective. Maybe it'll work better when read in full, but the individual installments with how its timeline is operating are proving to just be a little bit frustrating. More so than I expected since these don't often bother me too much. I do like King's take on the characters overall as it's basically looking at the familiar through the now-current modern perspective, and we get an expansion on the year one era just a bit more. The artwork is solid and there are some creative layouts throughout, but the structure of the flashbacks just takes me out of the narrative flow too much.

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Batman: Killing Time doesn't do anything new here in a way as it's just continuing on with the events and shifting back and forth with it. The extended flashbacks into the past make it clearer what the thing everyone is after is and give it the history it needs. I like the story itself but the decompressed mode of it is already proving somewhat frustrating. The artwork is a big draw and the addition of The Help adds a new layer of fun since it's not just all about the usual crowd that we've seen before. Plus, he throws a curveball into events as well as he starts to realize what's really going on as well. It's fun and enjoyable but feels like it should be just a bit more.

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What struck me with the Rebirth special last week was the sense of optimism and hope about it. Batman's been a darker character for a long, long, time and I really don't expect that to change. But introducing some new elements and ways forward are welcome things and there's a good sense of hope about it here. It's not a sprawling dark piece of work, but it has its moments of intensity and drive that showcase what Bruce will do to save people while tying that back to his father with a couple of sharp lines from Lucius. I'm definitely curious to see where King will go with the book with its opening storyline and I like what he brings to the table here with Snyder and Janin. It's not a knock out of the park like the main Rebirth special was for me, but it's a solid re-conenction to the character for me after being away for several years.

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Gage has the right tone for the characters and is moving things to where they need to be while introducing the basics for those new to this particular version. Ienco's artwork is still the bigger adjustment for me as it's a style I'm totally not used to when it comes to DC characters and more from indie books. It's definitely intriguing with the way everyone moves " and I'm trying to not view it as though they're moving like the game does " but it tends to work better in action sequences than the boardroom.

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While we know that Deadshot is in this and he's on the cover, his presence in the book is minimal overall and it works nicely as it comes across as though he's hunting his prey. Which he is, so it's fun to see how he's doing it while Bruce is still trying to get a handle on it all. This book balances the two halves of his life well and throws in some fun with both Gordon and the board of Wayne Enterprises, which is its own powder keg of chaos waiting to explode. Ienco's artwork is something that I continue to really enjoy but also have a hard time adapting to with these characters. But there's no denying some really strong scenes and panels here, particularly once we get Batman mixing it up with the criminal element.

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While I'm not fully on board with this series as I'm still adjusting to it without the background of the game, I am enjoying it so far. Christos Gage is handling the digital-first format pretty well here with ensuring that each issue has a good mix of story and action that helps to move everything forward while Raffaele Ienco is getting more and more comfortable with each issue in the layouts and the flow of the action with how it's presented. The story here doesn't get too deep as it's big on action and then working the detective side with hints of what's to come but it's a solid entry in the arc so far.

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Though this series won't be one of my favorites regarding the character, Gage and Ienco are putting out an interesting work that has shades of the familiar but also feels distinctly different.

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The journey into the past is pretty good here and it certainly makes it easier, issue after issue, revelation after revelation, to dislike Thomas Wayne more and more. The fear is that even with Bruce trying to do his best to correct things as he can is that the dislike bleeds into him as well simply because of how much it's dragging him down.

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A lot of flashback can be a mixed bag but I liked what Gage does here for the most part in exploring who this iteration of Floyd is. There are easy parallels in the grand sense when it comes to the two men and where they are now and you could easily see them swapping out (which is a story I'd love to read) the path they're on. The flashback covers some good ground but it works with the idea of the tension that exists as the two men circle each other in the present as well. It's a solid issue that's moving everything forward, bit by bit.

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Very good stuff here that has me continually looking at each panel with great interest.

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This issue keeps things moving along pretty nicely and there's some decent action in the mix here and some good stuff that once again reinforces that Alfred is a great character. Pair that up with solid artwork and it's a good read that's a part of what's shaping up to be a solid whole run.

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As we move in on the finale for the series, the big setup is put into place here and Batman faces a pretty good challenge to his principles and to the safety of many people. Christos Gage gives it some good resonance and impact while Raffaele Ienco just continues to delight with the visual presentation, something that I really wasn't sure I'd connect with at the beginning but have come to really enjoy. It's solidly put together overall and it gives us a look at the kinds of things Batman would face early in his career and help define the real path that he'd follow for years to come.

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Gage and Ienco put together a fun book in this game timeline that I'm unfamiliar with and dug into some interesting re-imagined parallels between Bruce and Floyd that have existed elsewhere in different forms. I'm hopeful that all the creative here will find their way back to another digital-first book at some point because this was just a lot of fun.

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There's a lot of foundation-setting going on here and it works well because it makes the book accessible to new readers while at the same time expanding the larger lore of what's come before. The opening pages also make it clear that this is an active world and stories blend together, which is important to have made clear. The creative team here works just as strongly and solidly as the last couple of series that I read and I'm excited to see what the adventure in Japan will reveal, and to get more time with Mullins as he's a welcome addition here. Emrys is the real star, however, and I'm loving getting to know him a lot better.

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Beasts of Burden definitely has me interested in what it's going to do because it looks great, has some interesting ideas, and the concept is definitely up my alley. It's a very busy first issue with a lot going on here and a huge cast that only has one or two worth remembering the names of so far. But it introduces some good stuff as it progresses and has me intrigued to see where Dorkin is going to go with it. The big draw is definitely the painted style artwork as it's so distinct and filled with so much detail that it stands out beautifully and left me wanting more just to be able to keep looking at it and all the little elements of it.

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Beasts of Burden moves along well here as it deals with the fallout from the previous fight and an injured comrade. The push into the next round of the story is well-handled and I like the scale of events that are picking up well here. I really enjoyed all the material involving Arthur and Huxley as it expanded my understanding of the world but I feel like I'm still missing way too much of it and how it operates. But even with that, it's a very interesting read and it looks great throughout, making for a really good experience.

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Bettie Page has a kind of quiet installment here in a way as there's a little nod to story progression and reveals but mostly it just keeps to the action. With giant unexplained scorpions. There's a good bit of B-movie terror from this but it doesn't resonate more due to the lack of characters we're invested in as even poor Bettie feels like a supporting character here, pulled along the way with no new answers or reveals to give it something to feel weighted with. Combine that with Wade's solid artwork that doesn't fit the series for me, especially since there's no chance to show off with fashion here, and it's not a memorable installment.

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This epilogue installment does some nice place setting for what's to come and I definitely enjoyed it, though not quite as much as the main story that we'd been having for the four issues prior. It's low stakes a little quiet, and there's not much of a threat going on here to really get behind.

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Bettie Page continues on pretty well here by throwing a whole lot of stuff at the cast but it's suffering a bit under its own weight. I'm hard-pressed to remember too many scenes with Bettie herself that are distinctive and one of them is that the elephant survived being dropped into the ocean during a hurricane. I damn well better remember that! The book is working a proper island murder mystery story and doing it well but at the moment it's an ensemble piece that doesn't have a strong leading role for Bettie and allows others to really take center stage. Pacheco's script handles things well while Frederici's artwork is fantastic throughout, even if it's all got a tinge of darkness to it with the weather.

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I'm always game to read more Bettie Page so I'm excited to have a new series to dig into for her continuing adventures. Ani-Mia puts together a solid start here that sets things up, gets the new characters introduced, and works the basics of the mission ahead. It's pretty clean and easily accessible as a jumping-on point as well while Celor's artwork fits the whole thing perfectly. It may not be the barnburner that some longtime fans will want at this point but it looks to be a solid entry based on the game plan here that keeps us in the running for more and we get a slew of gorgeous covers as well. I'm looking forward to seeing what's next here.

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I enjoyed this issue overall as I know the characters have to go through the wringer and all but it felt like this was really leaning into Betty too hard. She's at a point early on where she should snap and that's while keeping a lot of the problems between her and Veronica to the background. I've known people like this, however, s it's certainly not unrealistic but it just makes me cringe as they're simply asking for a breakdown. Hopefully, as we move into the next part of the senior year that these two will connect better sooner rather than later and they'll find a better path toward happiness.

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This series continues to be a fun-filled romp through some dramatic moments in the lives of our cast. It's a little over the top in that simple kind of way but it has a lot of enjoyable moments just in seeing the characters being like we've always known them but growing up just a little bit – but not becoming "realistic" or anything. You feel for both Betty and Veronica and want to see them move toward their futures while understanding the desire to still be close together as friends, all while knowing that the paths will take them elsewhere. Rotante keeps a lot of things in motion here and Lanz delivers a good looking book in the classic style updated enough in some pretty good and cute ways. I'm definitely looking forward to the finale.

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I had a lot of fun overall with this series. It played to the classics in all the right ways while giving them a good touch of the modern as well without making it overly dramatic. I like the journey that both Betty and Veronica go on across it and how it has brought them closer together as friends in a way that makes it really feel like it'll go on much further than that. Rotante put together some fun challenges to deal with while Lanz kept a solid and consistent look to it with some great expressions to make it engaging and enjoyable. Definitely worth seeking out in singles for fans or waiting for the collection.

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Overall, I enjoyed this series and the potential of the premise as promised in the first couple of issues. It's also done in an open-ended enough way for there to be more, which I'd be totally up for. I just needed more worldbuilding in this one to try and explore and explain some of what's going on here. Brisson did a solid job of bringing something fun and different to the table here and Couceiro's artwork was a lot of fun to watch play out, especially some of the more creative creatures we get through the portal. This'll likely read a bit better for me in a full book setting but I'm glad I got to go through the monthly discovery process of it as well.

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I'm definitely curious to see where this particular title goes and what stories from the DC Giants get put in it, though I hope it's not just a Harley-fest. There are plenty of characters to work with and variations on the team as well that I hope it gets some good material. This opening isn't a bad one even if the story itself just didn't click. For now, it's the characters that make it worth it and just to have some fun in having Simone scripting for them again. Inaki Miranda puts in a strong work here overall as I love his take on the characters and costuming and a chance to play with a simpler Poison Ivy here. I'd love to see him do a miniseries in the same kind of style and quality of Ragman for Poison Ivy or Huntress.

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While I'm totally loving the main series, well, I'll admit that I only "liked" this. It's a fun book in seeing more of these characters from their past lives before everything went south as it showcases their times and styles more and I loved the various interpretations by the artists assembled here. The connective tissue of Colonel Weird works right and everything is solid. But at the same time it doesn't feel like it adds anything truly new, which admittedly is what the classic giant-sized annuals of old were like. So it's a fun romp that adds a few new touches but little of significance. It's entirely worthwhile for fans of the property and it showcases the cast fairly well in some ways, but it's a distinctive work that's not likely to be an easily accessible entry point for anyone.

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I'm not expecting huge things from this storyline but I'm definitely expecting to get a fun time, great interpretations of both teams, and some pretty amusing looks at all of them in unexpected settings. It's a solid debut that has me curious for more when I was leaning away from sampling it at all since it was first announced.

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The two-part arc focusing on Colonel Weird and what happened once the ship left the other space has been a fun little diversion but it's one where I totally understand why it frustrates and annoys a segment of the audience. This one wore a little thin toward the end of it for me but I got the general idea – it just wasn't one that really did much of anything for more. Lemire definitely has fun in playing with these concepts in a way that reminded me of parts of Grant Morrison's Animal Man run while Rich Tommaso delivered some really fun and enjoyable characters, settings, and general weirdness for Colonel Weird to deal with. I'm looking forward to what's next, however.

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It's a solid looking issue that in some places may take itself a little too seriously, but it certainly has potential.

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With some small hints of something larger to come, Black Widow mostly plays it safe here and gives us a story that lets Natasha do her work, but show that she's not infallible. She has a solid effort put in here, but there's a kind of weariness to her in a way that makes her susceptible to a lot of mistakes being made, which just turns the whole job into a disaster that doesn't pay out quite as it should. Her narration is solid and the result of it all is what paints her back into that lonely corner, but there's only so far that you can give us a morose and lonely character before it becomes completely uninteresting. Though she's great at what she does, there's no spark to her here that really makes you connect with her, which is what I'm curious to see if it gets developed. The intriguing part is Isaiah, and a lot of that is simply because he's an unknown to me at the moment and the chance to learn new twisty things is enticing.

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Black Widow has another solid issue here that further establishes who Natasha is at this stage while also starting to open her up a little more to actually living. That's critical to making her an engaging character because without her being a bit more accessible, it's hard to really connect with her and want to know more of her. The action component to the book is solid, both in the narration and the artwork that gives it a distinct feeling separate from traditional superhero books, and the more human side is fleshing things out slowly but surely, making me want more. While it may not be totally in character, there's the desire to have Natasha really make some good friends and have one of those hanging out nights as an entire issue just to see her with her hair completely down.

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While we've had the standalone stories with some character material to bind it through so far, this one flips the script and is focused more on the work and less on the character – and it's going to go for at least a two chapter run. There's a lot of uncertainty about this since the bad guys are basically running in the shadows, we don't know much about Molot beyond the fact that he's big, bad, possibly a zealot and working for someone else, so it's hard to have a rally point that can get you engaged with the villain. Natasha's time is good as we see her going from the expected boring, detail oriented intelligence work to something full of action and watching as she copes with it and rolls with some big punches and more. I'm definitely curious where it'll go, but the foundation for the story feels like it's skeletal at best, which makes it hard to really invest in it or those involved.

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The further I get into this series, the more it becomes clear that while I enjoy espionage material, the individual issue format and placement within the Marvel Universe really makes it hard to connect with. The main appeal for me right now is still Phil Noto's artwork as it really brings a great sense of atmosphere to it all, properly claustrophobic in places and oppressive in general, but also with some great stylized moments that definitely makes it a pleasure to read through. The story itself is simply proving harder because it's got a lot to do, but has to work in the tricks and sleight of hand aspects that it feels ill defined and too uncertain. Natasha has a lot of potential but I'm just finding the book too cold in general, though I'm holding out hope for it in the long run.

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The fact that we're halfway through and just getting the reveal about whose pulling the strings again sets this series apart and has me keen to see where it's going to go and trying to sample more of the tie-in books.

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While the previous issues have had their slow moments, welcome moments in my mind, this one doesn't slow down in the slightest pretty much from the start. The convergence of storylines is what this issue is all about as Hal is back in the picture and he's picked up a number of associates since being whisked off earlier.

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I love the concept of Blackwood and what it does overall but the property is one that really needs to have everything on hand (or a better recap page) in order to reconnect with it thanks to the publishing gaps. This one is a bit of a transitional issue as we're getting bodies moved around and a funeral about to get underway but there are big magics afoot. Dorkin's script is pretty verbose but it works well to explore several avenues while the artwork from the Fish's is fantastic with some neat designs and details to the whole thing that makes me really enjoy each individual panel a lot. The struggles are definitely worth it with Blackwood.

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Blackwood: The Mourning After draws to a close with enough teases at the end that it has plenty of places to go. The biggest, in my mind, being that it might actually focus on the students a little. I think they got lost in the shuffle this time around after a strong opening miniseries while here it was just a lot of chaos and action, which is fun to watch unfold but problematic when the issues are spread out over most of 2020 because of the pandemic. I really like the concept, characters, and artwork for the whole thing but the distribution problems really made it hard to connect with this run, something that those that pick up the trade won't have to worry about and hopefully have a better experience with.

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Bleed Them Dry continues to be fun but it was the halfway mark that really got this installment feeling like it was getting to what needed to be done. Harper continues to be an interesting character put into a really bad position that I want to see more of, and to know more of what Toyo is really intending to do here. But it's fun watching as Black and his control over the mechanisms of the island continue on and force things in the direction he wants, setting us up for the ending here and the finale in the next issue. It's generally well put together but the slowness of the start, in single-issue form, keeps it from really flowing well.

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Though the ending is something that was fairly well telegraphed ahead of time, the series as a whole is definitely worth the time with the upcoming collection for it. It has a really great energy about it and is an easy storyboard for a feature film that would work well. I loved the visual design for this future world and the history behind it but also the truth that we get about the vampires and more along the way. It's wrapped up nice and tightly here while still having room for moe and it allows for our lead to go out in a really strong way.

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I didn't go into Blood Bowl expecting high end material in a sense but rather looking for a well put together book that was fun. Kyme gives us a character to rally around and can bring out the rest of the team as time goes on while taking time here to establish the basics and throw us into a few matches and what they're like. It works well but is made more enjoyable thanks to some great artwork from Jack Jadson and the team. What they bring to the page here is bright and colorful without being cartoonish and it just has a sense of silliness and bloodiness that works very well together. It's a fun book that hits the right notes and works better than it should in a lot of ways.

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Blood Brothers didn't knock me out and demand I come back for more but it laid out more than enough to bring me back for more. Rangel's script is solid and we get a good establishment of the two leads and the setting while leaving a lot of world building to be done still. Caba's artwork is distinctive without being distracting and he lays out some solid pages and has a good bit of fun with the character designs at times in the background. The leads stand out as well as I particularly like the grim look that Diego gets and there's a real charm with Gabriel that makes me grin when I see some of his expressions. There's plenty of potential here even with the familiarity and I'm curious to see where the team will take this book for its run.

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Blood Brothers doesn't dig deeper into things here but moves the storyline and investigation forward with a few nods, from a ghost that knows the brother's father to a look at Calavera trying to hawk the skull. The a lot of action in both of the main sections that the book works through and a fun interrogation sequence, the whole thing is a quick read that's definitely worth a second and third read through to soak up the artwork and what it presents. A lot of fun and a nicely creative take on a familiar story arc.

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Blood Brothers is a miniseries that I'm already hoping that another one is in the process of being produced because there's a lot to like here. The team has taken the familiar, given it a good spin of their own, and is open to a lot more expansion and interpretation to be even bigger and more involved. This issue's focus on Medusa is fun with what it introduces and it has me wanting to know a lot more of her past and that of the brothers, which we do get a glimpse of. The script continues to be fun and well paced with some good moments that make you grin while the artwork is definitely rich in detail and solid in flow so that you're easily caught up in it all, especially when the action hits. Definitely an under the radar title worth checking out.

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Blood Brothers was that kind of series where you see the first issue as it stands out on the shelf because of its style and give it a while because you're looking for something different. While there are familiar elements to be had in here to be sure with it being a procedural, the blending of the supernatural and larger storyline elements is great and the series as a whole clicked well for me. This is what I'm hoping to see more of as it's fun, quirky, and solidly put together with plenty of room to grow. It'd work well as a standalone miniseries but I'm hopeful that we'll definitely be seeing more.

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I've got a lot of faith in Marguerite Bennett after what she's achieved in the last few years across a range of series and can't wait to see where she and the artists that she gets to work with go with it.

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While I'm still struggling with this United incarnation in a couple of ways, each issue brings in things that click for me and enjoys it. The last few pages here captures some of the magic of the previous series in how I felt reading much of it and I'm excited to see what's next to come with it. David Hahn was a solid addition to the series with the art and colors as it all clicks well with what's come before both in costume design and layouts but even down to the kinds of poses that are used. This is a fun issue once it gets to the heart of who Basil is and moves past that to give us something new with a nice tweak on what's come before.

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Bombshells is fun with the right kind of inspirational take that we get from the Wonder Girls in how they approach things here. It just doesn't feel like it's fully cemented or formed with what they're doing.

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Bombshells: United is working a very distinct approach, something that we saw in the main series, but it's wearing it even more openly on its sleeve. And that's not a bad thing at all as this is something that comics, superheroes, and these characters have done forever – just like old Greek mythology and the like. The problem is that the story just isn't moving at a good pace and it feels too drawn out and forced, which is what the last dozen or two issues of the main series felt like the last time around at the end of its run. I like what we get for the Wonder Girls here in defining them and showing what they're capable of in this form and I really liked Siya Oum's take on it all with a very distinct and minimal kind of appeoach that has its own power. There's a lot to like and it might work better when read in full but this arc has frustrated me more than I expected.

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Bringing Talia into the world is something I'm definitely curious to see how it'll play out and this is a decent start to it. The book kind of runs with a couple of different focuses and throws a lot at the reader so it doesn't have quite the weight that it feels like it should. I like the fun of the start of it with the quips and action but felt the flashback/exposition side of it was just a bit less compelling, a little too soon to be happening from someone they just met. I would have rather had more time seeing Kate and Renee connecting with Talia than getting the whole history in a kind of cartoon info dump. The book is fun overall and I definitely liked what Mirka Andolfo brought to the page with the action and Kate's expressions so there's plenty to like here.

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It's a solid enough foundation to understand the past of Black Adam and why he's such a harsh ruler in Spain in the present, but none of it's really new here. I like Oum's artwork as there are some great panels and the presentation for Adam himself is solid. But beyond that this is largely a forgettable installment unless you're a massive Black Adam fan and enjoy various takes on his past and path to who we know him as today in all the various forms.

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Bombshells: United delivers a solid issue here with more backstory comes to light for both Black Adam and Cheetah while also putting things into play to move it forward. There is some very solid emotional payoff here that Oum renders beautifully in the back half of it and I'm definitely curious to see what Bennett's endgame is with this character that now has a radically different future. The book continues to do a lot of fun things (and leaves me wishing we had a few books in this timeline out there so we could explore more of it) and I'm digging the cast of the moment and eager to see what's next. Another solid entry.

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Though it's a bit of a slow start/recap thing when Bombshells: United gets undewary, the issue as a whole delivers what I want; a fun cast of characters, some good action, and a great looking work when it comes to the characters and their costumes and design. The Suicide Squad continue to be a favorite of mine and having them involved here and dealing with pushback from Dinah and the Batgirls tickles a particular fancy in a very good way. There's not a ton of forward story movement here but you can see how some things are going to come together sooner rather than later and the danger is continuing to escalate. It may be a bit recap-ish for long time readers but overall it's a solid issue.

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Bombshells: United continues to have a decent arc going on here but it's still not got me fully on board since it's a music based on. I like the use of Black Canary in the arc as a whole and the inclusion of the Suicide Squad adds a bit more fun. But it's moving in a kind of uncertain flow right now that's keeping it from feeling like it has a strong forward momentum focus. Bennett keeps it moving well enough here so that you feel like there's progress and David Hahn puts in another solid installment with some fun character designs and action moments, especially some of the creepy ways that Enchantress comes across.

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This issue of Bombshells brings a few different threads together and sets up for the reveal at the end, which basically leaves us with more questions than answers. And that works for me because I'm looking forward to the next issue. The character material here is the draw with Alysia again feeling older than she is, as does Felicity to some degree, all while Frankie has to grapple with the reality of these kids' lives. There's not much in the way of action here but it makes solid forward progress and teases what's really going on here, which should be expanded upon soon. It's a solid book with great artwork, as is expected from this team.

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The Bombshells: United arc moves on and there's definitely something fun that'll be coming soon enough as we've got a location and hints as to who is behind all of this. It may be a bit more drawn out than I care for but each issue has plenty of fun little moments that makes it enjoyable. A lot of that this time around is just delighting in seeing Aneke illustrating a surfboarding Black Canary or the way Batgirl has to save her. The scenes with Felicity and Frankie definitely hit very well too with the way Felicity takes a hit for the team to try and get closer to figuring out what's really going on. It's a quick and fun read with lots of little details to make another reading very worthwhile.

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Bombshells: United really does feel like it's just trying to go out on the biggest bang possible with as many characters involved as it can. There are a lot of really great moments here that could sustain their own arcs easily " multiple of them here could be multiple issues on their own " so the series is losing some of its cohesion in that way with has allowed it to work previously.

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While aspects of this issue, and final arc, are frustrating me, there's a lot of good stuff in here as well because we've built these long and deep relationships with the characters.

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At this point I'm just enjoying the book because of the long established connection to the characters over the 100 issue run of the first series. Bombshells: United has not worked as well and left me feeling wary about it from the opening arc and that's been a struggle to get past, which is frustrating as there's so much good stuff that can be done here.

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Bennett handles the issue solidly in covering a lot of areas and events going on, honing in on a couple of key ones, while Aneke once again puts together an absolutely gorgeous looking book that when combined with J. Nanjan's color work just utterly delights me. I'm looking forward to the finale but with that kind of resignation about it.

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The Books of Magic is teasing more and more of what's to come in a light way as right now it's focused on how Tim's coping with everything. There's a lot of things going on with him at this point but it's keeping it mostly narrow, such as wanting to do right by his father and with those around him that he cares about. Kat Howard may be moving things a bit slower than I care for here but I'm also enjoying the pacing. It's making me wish this was like the original prestige series where each volume was twice as long so that there was more than just the quiet spaces like this that's building the world. It's a solid installment and I'm looking forward to more, and a re-read of what came before.

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I continue to enjoy Books of Magic out of all the launch books the most and easing into Tim's life and what he struggles with is engaging. There are big stakes looming out there to be sure but right now everything is kept smaller and more personal, which works in its favor in my mind. Kat Howard gives us more of his day to day and some of the challenges there, the self-hate that comes into play at times, and intrigue with both Dr. Rose and Mr. Davies with what they show of themselves here. Tom Fowler really delights me with his design work here as the traditional flow is right for this book in the mundane world but he captures a quirkiness with the character designs and intrigues with the magic. I can't wait for more and hope that the skip months aren't common.

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With the next issue bringing the opening story to a close, which looks to take us back to school as the teacher there is organizing things to bait and capture Time, this one spends almost all of its time in the Dreaming. And it pays off well as there's some good stuff we learn about Tim or how Tim is perceived along with seeing how the new version of the Dreaming is coming together outside of the actual book.

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I continue to enjoy the Books of Magic more than the other Sandman Universe books and it's one that I can see sticking with the longest at this point, though The Dreaming has picked up as of late. Here, Tim has some good material as he grapples with what happened while he was in the Dreaming and making his own discoveries but there are real choices and costs put before him. Kat Howard gives us a lot to chew on overall with what we get here as there are a lot of wheels in motion and Tom Fowler once more presents a mundane world with just the right hints around the edges to blend it all together really well.

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Books of Magic continues to be a solidly done series that really needs that "aha!" moment to take it to the next level.

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I continue to enjoy Books of Magic but I keep feeling like it really needs to have that moment where everything clicks. Something big to really drive the narrative forward. We've had a lot of good character material and exploring what's going on and having Tim and Rose on their journey definitely helps. We also get some additional time on Earth in this issue as we see how his father is handling everything, the investigators continuing to inch forward, and a tease of bigger plans afoot. But it's all just out of reach, without enough weight to really make it feel connected and reay to make this a story worth reading and investing time in.

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I really liked Ellie's story even though it's one that could have been a side story or a tale from any Sandman book over the years. But that's also what made it engaging because it's felt like we've had few of those with the books that launched last year and a certain element of the excitement and dangers of magic hasn't come through quite as clearly.

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Choices are tricksy things, as Hattie says halfway through here, and Tim has many ahead of him. We've known from early on that his path could lead to greatness or darkness or something without magic at all. And there are surely some in-between spaces as well not explored. This issue reminds us of that clearly but it's something that leaves me frustrated because there's a" well, "get on with it" feeling that I have about it. We see the potentials, I know we're on the path, but it's not coming across as though we're really making progress. We're still kicking the tires before getting in the car and onto the journey with the directions ahead of us. Kat Howard has a lot to play with here, and I'm hopeful that they can get us into a place where it feels like we're really and truly moving forward.

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I continue to really enjoy Books of Magic even if doesn't feel like it's gotten out of a "B" level grading for its run. It's building a slow and steady course here in a really good way but it also feels like it really needs to start moving Tim forward soon so that he's actively doing instead of this passive approach. There's a lot to like with how this all unfolds here and it's understandable his reactions toward his mother as even he realizes he's putting on some blinders with it. Howard does a solid job with the book once again and I really enjoy Fowler's artwork as it just clicks with this kind of work. But I long for a Books of Magic series that has Tim being a far more involved character since this still feels like the same Tim from the 90's miniseries.

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Briggs Land is certainly starting off well overall and while I can see how this might end up being a bit more compelling in TV form I'm definitely enjoying what we get here. It comes down to there's only so much you can do in the space of a single issue like this because you can't over compress what's going on. That we get a few pages with Chater simply showing how people are getting ready to head into the Village is highly useful because their routine and how they present themeslves is definitely engaging but also revealing of various quirks. I'm totally digging Chater's work and he seems really well suited to something like this and other grounded stories. Wood has a lot going on with this and you can see a million different directions it can go, which just makes it even more exciting.

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Briggs Land is definitely shaping up well and I've enjoyed the first two issues and quite like how things are turning out here. The flashbacks are useful for establishing more of the nature and structure of the Land and past interactions, because history is huge and important in this as it shows how Grace will be changing things while trying to get back to the core ideas of it all. Wood keeps things simple on the dialogue side but moves events forward well in smaller and more personal ways. Chater delivers some great artwork throughout and gives it a very distinctive feeling, particularly with how Roughridge is handling the color design with the more striking moments and the run down aspects of the world itself here.

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Briggs Land continues to tackle several different areas to do what's needed in getting all the players into their positions now that Grace has firmly taken control. There's a lot to be seen about how she actually manages Briggs Land as what we've mostly seen is her consolidating things as needed while keeping it low on the violence side compared to what it could be. This is a quieter installment overall as we get more of a character focus in some ways, especially with Caleb, but Mack Chater definitely delivers in making it exciting through the layouts, the progression of movement across the streets in some scenes with Grace, and just the expressiveness and almost oppressive feelings of the various situations. It's a really engaging work with some great detail that makes it a treat each month to check out.

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Briggs Land: Lone Wolves hits a lot of good stuff in a small way here and is set to build into an interesting arc that will likely tie into a lot of what went on in the first series as well. Putting some focus on Isaac is welcome but also on James with the ways he can be drawn into things. Brian Wood has certainly earned trust on the first series and past works to tell a solid tale over the run of a book and I have no doubt of that here. My introduction to Mack Chater in the first series means that I'll likely get into anything he does that's of this kind of grounded variety but it also makes me curious to see what else he's done that's outside of it. That said, I'm super glad to see him back on this run of the book and can't wait to see what else he's going to introduce us to through his designs as the story ramps up in some very big ways.

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Brightest Day has a bit of an uneven issue this time around. Aquaman and Boston Brand's stories are really well done. Martian Manhunter makes a discovery that has a lot of potential, but I'm still having issue with the ease at which he took on the woman's dead father's role in order to gain the information previously. He's come across as even more disconnected than ever before. The Firestorm storyline is the one that bothers me the most though just because of the misplaced anger. Thankfully, the positive outweighs the mediocre here since Aquaman really manages to carry things well and looks fantastic doing it. With the cliffhanger here involving Carter and Shiera, we learn more of what Hath-Set has been up to all these years beyond making masks and it's an event that only serves to make him an even creepier character. And yet they find a very good way of making you want to come back to the next issue quickly with an ope-ended portal that you want to know more about.

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This installment has some very good things going for it but it's still mostly setup for events. And that's not a bad thing at all since I like the layered approach. It's just a matter of ensuring some real payoff by the end.

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This is a good issue all around that moves all three story lines forward a bit more with revelations and discoveries along with a nice dose of action.

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Brightest Day hits up a lot of information here and offers two different types of retcons. The first is one that has a new story running parallel to established history. The second is one that radically changes a characters origin story which alters how you view that character upon reading older stories. Some things fit, others don't. Of the two types, I definitely prefer the first but I'll admit a certain intrigue with how Mera's being reworked here because it's something that will be used to build up what Aquaman has to deal with in the future. With a good part of Brightest Day being about making him an A-list character again, expanding his enemies list makes a lot of sense. Having all of this on top of the new twist added to the Firestorm story and expanding more on the deal with Boston Brand, this issue brings a lot to the table with a good part of it being fairly controversial.

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Brightest Day doesn't provide any significant forward momentum here, but it does put a few characters on some interesting paths. J'onn has a lot to grapple with in the idea that there may be another, that he may not be the last of his race, but it's colored by the fact that the other survivor isn't quite like him in terms of his sense of justice or serenity of mind. Those at the White Battery find themselves on a path that's slowly making more sense but just asks more questions while Hawkman and Hawkgirl operate in another world altogether that still hasn't clicked well. Its connection to the main storyline isn't even tenuous at best yet as I'm unsure of where it's trying to go or what it means. What I do know is that it hasn't interested me terribly and is the main weak storyline in an otherwise very fun and engaging series to read so far.

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With nine issues out of the way, it's quickly hitting a point where it needs more substance to be introduced though. I'm enjoying each of the stories for the most part, but the ties that binds it together need to tighten a bit more to keep up the enthusiasm.

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Brilliant Trash jumps around a lot and has a lot of things going on. There's a lot of exposition here but it doesn't feel like it really reveals anything. I'm still trying to get a handle on this world design with what it's about and how it works but I'm feeling more like Kennedy than anything else, being thrust from situation to situation in crazy ways and unable to get my bearings. Seeley's a strong writer to be sure and I'm hopeful that things will even out so that I can really connect with it, especially as I want to enjoy it thanks to Petraites' artwork as there's a lot to like here. But there's something about the structure and the lack of enough foundation for me to latch onto that's making it rough to get into.

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Brilliant Trash still doesn't feel like it has a through-line that I could easily explain to someone as to why they should get into the book. I like aspects of it with the artwork and some of the creative choices as to the characters and their backstories in this strange little familiar world. But I can't say it's about something in particular to make it a quick and easy recommendation. It's got a lot of potential as there are neat pieces to it that I'm hoping come together well. This issue gives me more hope that we'll get there with it as it's not as overstuffed with things that keep it from having a good narrative flow. I feel like I've got a better handled on Kennedy here and Jim to some degree but also some good flashback material for Zhen.

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I really enjoyed the first series for this and that while it did end in a way that had some level of closure to it, I was glad to see that more was coming. I definitely prefer shorter limited-run series so that a story isn't dragged out too far to hit, say, a six-issue run, and then to have a new limited series follow it. Not every story should be designed around the same length and I really like what Tobin produced in the first run. This installment looks to carry forward the complexities of the characters in a great way while expanding the world by introducing the Hollow and to reveal what it means and its role in the mix. I'm excited to see what the plan is here and to get more of both Tobin's writing as well as Mutti's fantastic artwork. It definitely gives me the right creepy vibes, especially with the color design.

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Bunny Mask continues to be an intriguing property and I'm unsure of where Tobin is going to go with it, which is definitely a big plus for me. I can see some of the threads but what it is that wants to be said remains to be seen. I'm definitely enjoying the ride and this issue does a lot of good stuff for me when it comes to Bee as well as Bunny Mask herself and all of it just looks great with Mutti's artwork. It has such a distinct look and feeling that helps to deliver a really good experience. I'm excited to see what comes next.

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Bunny Mask had me interested from the get-go for a number of reasons and it's built up well across its run. I'm definitely curious to see what's next for the story now that some of the players are more aware of what's going on but still in the dark when it comes to the big picture. This issue deals with a lot of the initial fallout still and it has some really strong sequences, especially when Bunny Mask is involved, and it gives form to the Snitch which really shakes up one's view of things. Tobin definitely has crafted something intriguing that will easily bring me back for more while Mutti's designs capture this kind of earthiness well when back in the caves but also has this really great allure when it comes to the city, Bee, and Bunny Mask.

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Compared to the big scale of Kaiju Score, Campisi is a very low-key affair that eases us into this world and makes sure that we know that things have been real all along. I like the script as we get it and the heavy narration makes for a fun read in general as you get to know Campisi and his approach to serving the neighborhood and his bosses. The dragon itself gets little time overall but what we do get is intriguing and has me really curious to see what the true direction of the book is. Locati's artwork is great as it really fits the material and his take on both the location and the dragon is great but he had to capture Campisi the most and in the right way for this to work, and I think he does.

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With thirteen pages and two story paths being told, the first issue can go only so far but it does a rather nice job in establishing not only how Captain America operates during the war and how he's perceived by the enemy but also showing us what influences he had as a youth that makes him the man that he is. It's solid setting establishment material that leaves you wanting a lot more about the days prior to getting the serum to get into the man before he became the symbol.

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Fred Van Lente does a good job here of exploring the time before Steve signed up and various things that were influencing him. It adds a touch more of the human element to him prior to his getting the serum. The pacing of this issue is solid as it moves through the key lead-up times and runs it well with the fighting in '44. It has me enthused for more but with a touch of wariness to it.

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Blending in some 80's fun with Helea just makes for an even more amusing piece of the puzzle and I'm definitely curious to see what the bigger goal is here, at least with the opening arc.

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The more I read this series, the more I find myself unsure of it. But the more I reread of it, and tying it back to the previous issues, the larger the scale of things are. It just feels like we didn't get enough of a foundation to build on in really getting into this world and that's made it such a haphazard experience. I can imagine reading one issue and just never thinking about it again. But the more you reread, the more you pull it all together, the more you want to see. It's an odd experience in a way and one that can very easily frustrate. I'm left wanting to rave about the book but also realizing that it's a hell of a hard book to really recommend without having a lot of it on hand to try and really sell it with. It's really engaging if you can put the effort and time into it though.

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Catwoman's had many series before and I grew up with a real love and crush on the character out of her 70s version, so I really like what Janelle Jones brings to her here.

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While Catwoman isn't knocking it out of the park for me, Joelle Jones is layering and seeing interesting elements into it as it establishes more of the foundations of what it wants to be. It's definitely enjoyable when Selina is on the stage and doing what she does while Raina's side of the book is still curious and intriguing with what she's up to. Jones handles both sides well, though she gets to shine more on the artwork side with Selina whether she's lounging in bed or scratching some copycats pretty hard. I'm still curious to see where the arc goes and it's an easy enough monthly read to keep up with.

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With a bit more understanding of who we're dealing with here now out on the table for the reader, it's easy to see how some of these events are going to connect and the dangers that are unfolding. I'm definitely curious to see where Raina goes from here in her pursuit of power and at the same time I'm really curious to see more of Selina's past come to light. I like her in this location and situation where she's charting her own course away from Gotham and dealing with the local issues instead of big world-ending things or caught up with a lot of other suits. Both Jones and Blanco's artwork fits perfectly for the tale and I'm looking forward to more of what's to come.

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I had no idea what to expect with this book and frankly, it could have gone a million different ways. Bemis and Marron definitely came up with something that wasn't expected and it works well as you can still see how it swerve in crazy directions still. The bulk of the book gives us a good first person narrative about surviving in this doomed world and the kind of slow mental breakdown that occurs and Marron paints us a bleak picture without going so far down the rabbit hole that it's too disturbing. It's empty in a way that really does click and engage. I'm far more curious about this than I should be and can't wait to see if the team can pull this off.

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This shouldn't work. It really shouldn't. And I'll even gamble for that a lot of comics readers in general that it won't .But for me it works and does so in a surprisingly fun and engaging way. This series has the potential for some twists and turns along the way still to be sure but what we're getting now is such a great mix of humor, horror, action, and weirdness that it's just a delight. Bemis' script can get a little clunky with the narration sometimes and i'm still not sold on Marron's artwork in a big way but it all comes together really well for this title and the way it's being executed, making for a very fun experience.

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Dale's story is starting to take a weird twist with the arrival of certain mushroom like elements that are now coming into play and that dreamlike hallucinatory experience is going to be even more fun to watch. It's a new front on the war between the two as Dale continues to be what we believe to be the last person on this world. Bemis and Marron put in another great installment, even if it took an extra month to get it, and it leaves me once more wanting to see where it's going to go and what will happen to not just Dale but this world in particular, especially if there might still be a big twist to come before all is said and done.

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Layman and Eisma have put together a very fun Charlie's Angels series here that I think captures a lot of the tone and style of the original in comic form, which comes with some of the limitations of the charm of the actors at the time and the breeziness of it all in live-action form. That said, this is a lot of fun and you do get that sense from the characters as they navigate what they're dealing with seriously but mix in just enough humor to that and complementing it more elsewhere so that they feel like authentic people.

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Charlie's Angels is a pretty fun book, plain and simple. I like what Layman and Eisma are doing here as they're capturing the tone and style of the original to the point where I can hear the music playing in the background along with it. There's an easy familiarity to it with the story that's playing out since it's a fairly common one from the period but it works well. The story is in its early stages overall and the mystery characters are the ones I want to know more about. But I'd also be content for an entire series of the main trio just having a girls' day together hanging out and talking.

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Charlie's Angel is a fun book but it hasn't gelled for me in a way that's really driving it forward where I'm eagerly looking forward to it. This issue has plenty of fun moments where it plays to some of the camp of the 70's in character and action but it balances it with some decent action and story beats that moves things forward. Layman and Eisma definitely get their characters and settings and it's flowing pretty well. I'm interested in seeing where it goes and am glad to add another 70's set book to my ranks of properties I get to enjoy.

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I'm still enjoying Charlie's Angels overall and am looking forward to the conclusion in the next issue (and hoping we get another series down the line some). Layman has a lot of things he's juggling here and I'll easily admit it got confusing along the way with who is who and exactly what's going on, especially since the Satanbratan aren't characters that I fully connected with just yet. Eisma's artwork continues to give me all that I want from it with some really fun and dynamic scenes and just that kind of moving and grooving tone that's right for this era and these characters. It's light and fun and moves with a quick step and the team really is handling it very well.

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Dynamite has been dealing with several 70's era properties the last few years and this one worked pretty well for me. Workman captured the characters and their personalities well so that you could connect with them and their story while largely focusing on the adventure itself – though I'd love to see side stories into their normal lives. Joe Eisma did a great job of bringing that 70's vibe to life here without going so detailed about it that it became a distraction. There's a nice ease to it that really delivers the goods and I had a whole lot of fun with this series. Hopefully, there's more to come both in this setting and the tease that we get at the end.

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There's a lot of fun to be had in this and plenty of places it can go, if this kind of material is for you. It reminds me heavily of the drug-infused Crank film with its distorted sense of time and continuity but blended with Falling Down, though that's more to come in the next installment as our lead takes more control of his destiny. Buccellato's script moves nicely here even if it feels just a bit clunky early on until things feel like they firm up more. It helps a lot that Hayden Sherman's artwork is so dynamic and forward-moving in how it feels and flows so that we get something here that definitely has a lot of energy to it. I'm definitely curious to see where this will go in the end, but it's really going to be a journey to get there.

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It's definitely a delightfully absurd piece, but it's also a pretty basic piece of storytelling even with the additional trappings we get here.

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Chicken Devil sets up for the finale pretty well here with a lot of action and Mitchell being pushed to a point of no return where he goes all-in. It's what you want to see unfold at this point and to watch as he handles how it goes south on him at times. Mitchell's mostly lucked into how things have unfolded through the right place at the right time kind of thing but the results are the same in the end. He's got a lot of blood on his hands that he's trying to collect on because of what was taken from him. The story definitely moves forward at a good clip here as it should and Sherman's artwork delivers time and time again with great visuals, especially as Mitchell looks like the Punisher at one point, just with that damn chicken mask on his head.

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Chicken Devil played like the Michael Douglas movie Falling Down at the start and it was definitely a title where you couldn't really have expectations for it. It's internally consistent yet all over the map at times that it's just hilarious watching it unfold. I really enjoyed a lot of it but there are, I think, diminishing returns on the concept. Buccellato's script works well and I liked a lot of it even with the family stuff at the end that felt right yet off. Sherman's artwork is just fantastic and I continue to enjoy the work he's done with AfterShock so far as it's just so damn creative. I can't wait to see more from both creators, whether this series or something else.

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I really enjoyed the first series for how over the top it was at times and that Mitch basically just pratfalls his way into survival more often than not. This series looks to take it to its next logical step if things like jailtime aren't being considered as the coverup is going to allow for more insanity. Which I can believe as well. There's a lot of fun here in seeing how Mitch is coping with trying to get his family back on track, which isn't easy since they weren't exactly super tight before, while also worrying about the bigger picture of things that could happen from the bloodshed. That it's going to go bigger and crazier isn't a surprise but this at least makes a twisted kind of sense and I'm in it to see how Denise reacts to events more than anything else.

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Chicken Devils is moving the story from the first series forward pretty well, though this one is mostly focused on Mitch being dragged into another mission with the cops. The more interesting material comes from the family side, especially with how things are going so badly with the daughter and her boyfriend by the end, but also the kind of conflict that exists between Mitch and his wife over everything that's happened. She's at least aware of the danger itself and what's involved but is understandably frustrated with how it seems to keep escalating instead of settling down and drawing off. It's a fun book and a solid addition to the property overall.

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Chicken Devils keeps the story moving forward and there are some fun moments here, such as the parents dealing with each other after the shooting or just seeing how deflated Mitch in trying to keep up with all the demands on him. It's a bad spot that he's in and there are so many things in the air in his life that nothing is going to go well for him. It's hard to see how he comes out of this alive at all and even just leaving L.A. isn't going to help him if he tried that. It's a pretty strong book with good dialogue, pacing, and artwork to help bind it all together but the delays mean it'll work a lot better as a trade than the other way.

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Chicken Devils is inching closer to that finale and it's taking a long time to get there. The first issue came out back in October and it's been a long slog for the five issues – with one more issue still to come from that five. This one does the heavy liting to setup for it but that means it gets bogged down in some of the dialogue and putting everyone in the right place for what's to come. It's not bad and we do get a fun action sequence to it, but the character-driven aspect of it slows down events overall when you just want to get to the fireworks factory. It continues to read well and look great so it's a fun experience, one that I again believe will work better when read in full.

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I really like what Antonio Fuso brings to it with the look of the series as it's earthy and raw but with a neat style when it comes to the characters that feels right and natural for it. There's plenty of potential here that I hope that it can tap.

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Clankillers is working better for me than I expected in some ways but it definitely has a rough time in the monthly format simply because of how the story is tied together. Events have been building well so far now that Finola is on her mission and I really like the dynamic between her and the others like Cillian as well as what we get with her father here as she knows all the buttons to push. A lot of what's driving it is also the great artwork from Fuso as it has a certain rawness and roughness to it that really speaks for the time and place it takes place in. I'm excited to see what's next but really looking forward to when it can be read in full.

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I'm continuing to enjoy Clankillers overall and am looking forward to the finale the next time around to see where Lewis and Fuso take it. It's got the chance to go really big and brutal with what it does and there's room for plenty of twists in working through it at a breakneck pace. This issue felt a little out of place for me in some ways, reading it without the previous issues recently in my mind, but it delivers some great scenes – especially with Finola. It's a solid book that will work even better when read in a trade down the line but also in delivering good stuff for those following month.

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Clankillers had a lot of fun about it in what it did with a lot of it driven by Fuso's artwork. That kind of power and intensity to it with the angular look and almost an exaggerated approach definitely clicks well, especially with the creatures at play. Sean Lewis has a solid story at work here that moves forward with purpose and that's definitely a really fun ride to go along with. A series like this will definitely click a bit better when read in full or in trade form and you get a better sense of things but it was also just a delight every month with it to see what kind of crazy things were going to happen next, which continues right through the end here. Definitely worth checking out.

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I can see where the team is going with this and it feels like what we're getting here is essentially the opening scrawl of a series or big-budget film to explain the structure of things. It's clear enough but not populated enough for us to really connect it well as it mostly focuses on just on our two leads and a handful of other characters. I do like the premise and the way there's strict controls here which makes me curious to see how they intend to break things going forward. But it's mostly just operating in a kind of clunky way to set the foundations here as quickly as possible but without it being a full infodump. Maine handles this well in showing off a lot of different places so we understand the expensive size of the clans overall and that definitely helps.

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Clans of Belari works a lot better for me with this installment as it feels like it has a clearer voice and narrative with what it wants to do. We know Te'a fairly well at this point so her story connects well and you root for her as she does the right thing, and gets recruited in the final pages for something else. Cluthian, on the other hand, has a good concept but we've not connected with the character so it's just to the side of cartoonish in how he's operating, and how he's killing people. It's not bad as it does set up the growing rift that the series will deal with, but at the same time it's not compelling because still don't know him nor have a great handle on the big picture of the setup.

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As much fun as I had with parts of this book something still just felt off about it. I totally get what Constantine is doing in trying to take himself out of it because it's not his fight and he's not the crusading type, though as we see he is trying to help out some of those affected. But when you know the scale of the problem is going to impact everything eventually, he is the type that will try and deal with it sooner rather than later – at least with this. The book has its moments and I delighted at a little Gabriel time, but with the odd feeling and the Deadman problem combined, the book wasn't quite as strong as it could be.

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As things get ready to come to a conclusion here as Rebirth is about to get underway, Constantine has a very good issue here that explores where things stand, brings in a little help at the end that's not exactly thrilled with him, and looks like we'll get a solid end point for it in the next installment. Eryk Donovan stepped in for the art on this issue and it certainly feels like it's a part of the style we've had from the start with its somewhat quirk style and I liked it well enough because it has the shape and feel of what came before, but not quite to the same degree. I'm curious to see what becomes of this property as the Rebirth event goes on but I'm also wondering if we're about to hit a jumping off point as well.

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Constantine: The Hellblazer ends solidly enough as it brings this arc and this series to a close. I love having Constantine as a part of my regular reading rotation and the team here did a really good job with it over the past year while trying to walk the balancing act of being in the mainstream DC universe while leaning heavily toward its old Vertigo side. With a lack of superheroes and just some brief cameos before for some of the other magical characters, it largely stood on its own which was a huge part of its appeal for me alongside Doctor Fate and The Omega Men, a trio of books that gave me some great reading during their runs. I'll certainly be keeping an eye out for these creators in the future as they produced some solid storytelling and I'll definitely be back when Constantine is ready to take us through more of his slice of the world.

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Cross to Bear has a lot that it's trying to get out of the way here as an opening issue and it does it decently overall. It does take until closer to the end of the issue that things really feel like they're coming together right but once they do it certainly flows better. The structure is solid for it but it's just got a lot that it wants to introduce. The dialogue takes a little to adjust to as well early on but it finds its groove quickly. With solid artwork and layouts and a good sense of design overall, I'm definitely curious to see where this will go overall.

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The series continues to feel like it has a lot of potential to it as it builds its story and gives us a good cast to engage with. I do like who we have here but am frustrated with what feels like an unnecessary death as a motivator because it is just so easy. Even if it does fit with the whole Jack the Ripper thing. The story does a lot of good character work here and the artwork delivers wonderfully with some evocative moments for the cast as they deal with everything. I'm really curious to see where it goes next.

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Crosswind is a solid setup. One that's familiar but has some solid style to it through what Cat Staggs brings to the table as well as Simone's character work that feels stronger with Juniper than Cason – if only because Cason's story feels so familiar. Stagg's artwork definitely works well for me with a rougher and raw approach that fits perfectly here with some very stylish pieces. I like what's presented here and I can see how nuts it can go, and how humorous it can go, in the coming issues. Crosswind is definitely one to keep an eye out for and one that I'm putting on my trade-watch list as I get the feeling it's going to click better for me in larger chunks than monthly installments.

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Things do come to a close quickly here, but it's done in a smooth and relatively fun way to keep it all moving and closes this particular chapter well enough. There's fun in seeing Scott playing to the sneaky side here and also how he manages to deal with fighting against the Savva, but not giving up on who he is in trying to find a non-violent way to solve things once he knows the truth of it all. The bounty hunter team is decent, but they have the bad luck of just dealing with someone like Corsair, who hasn't actually been caught by bounty hunters until now and it's all part of Scott's plan. The book has a good flow to it and there's an ease with Scott and Corsair that works and even the bounty hunter crew has a decent enough flow to make you a little more curious about them. Good stuff and definitely a decent way to bring this part of the story to a close.

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With another murder turning this into a serial killer thing coming in this chapter, the story is starting to open up to something more. But we're not getting into that piece of it yet as the details are still in the offing. That allows us to get into the characters a bit with a focus on O'Connor, which isn't a surprise. We do get some useful things on Hasan as well and hopefully she'll get more as it goes on, but right now the dynamic is being well established and leaving me wanting more. Levitz and Hamilton are using the page count well with some solid storytelling that provides for a lot in a little without feeling cramped or rushed. Definitely looking forward to more.

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Howell's artwork is solid and captures the look of this particular place and time well and I'm definitely interested in seeing where it goes and if Seeley can tell Chip's story while still making him sympathetic as he's definitely got curmudgeon written all over him.

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It's a fun read where it's not a fast one and there's plenty of great artwork to enjoy that binds it all together. This arc definitely has potential.

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Dark Red is a title that has a lot going for it and a lot of potential but hasn't found quite the right path to getting there yet.

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While Dark Red doesn't feel as tight or intense as the first arc did, it's definitely having a lot of fun here with the carnage of the Eventide vampires and what plot that Centress has going on. When one is alive for centuries it's easy to imagine them getting bored and coming up with plans like this just to amuse themselves regardless of the impact on others. Seeley keeps us moving through the beats well as the fight unfold and dominates the book. And Howell is able to deliver a great looking for it as the physicality hits some sweet moments and there's a good sense of real stakes involved even while dealing with weres and vampires.

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Dark Red is a pretty fun property with a lot more that can be exploited from it to tell some engaging and fun stories. Corin Howell's designs for it really gave it a lot of life and personality and the leading character of Chip and his life story made me want a lot more of it. But, honestly, more of it in the low-key sense that a lot of the first storyline was before it went full-on about Nazi vampires and all. There's some good stories to be tapped here and it puts everything into place here to kind of reset a bit with a few changes to the status quo. Seeley's hopefully got more ideas for this and that with a full hardcover already in the works for the ten-issues we'll see it generate more interest for more works.

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I've got far too many years distant since the last time I read a Dawn book but I've always had an affection for the character and what she brought to the table when she first came out with Linsners style. The pairing of the two leads is one that certainly falls under the "obvious" category and there looks to be a pretty big scale story going on when it comes to this particular demon and what he's capable of and what it is he wants. Putting these two women together provides for some solid strength and strength of character to work with and it'll be interesting to see if it can capitalize on it. This installment is all setup and basic introductions with a tease of what's to come. Linsner captures both of the characters looks and appeal well and delves into their character decently enough, but it's what comes next that will determine if they're going to be interesting to see going through the story as opposed to just being interesting to look at.

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While I'm definitely a fan of both characters, and of the man behind this production, the title is one that just feels a little uncertain at this point. There have been a lot of alternate Vampirella stories in the last year or so through a number of forms and I'm not sure the audience really needed another one, which is what this series is slowly shaping up to be unless things change in the next issue or two. The tale we get here that puts the leading ladies as sisters in competition for power has its moments and I liked what I saw of the post-apocalyptic world as it had a very 80's feeling to it. But it works in a rather simple way to tell its tale and it doesn't really engage you in a strong way because you know it's a time-buying story, even if a story from an alternate world that may exist in a sense. It moves well, the plotting and pacing is good and I like the design and artwork for it, though I keep wondering if it would work better in black and white…

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This installment brings on board Bilquis Evely to handle the art and she does a really good job here with it in bringing these two to life in their propaganda style uniforms. The action is well handled, the layouts solid and the overall feel definitely clicks within the series general tone. I was a bit dismayed at times with the number of splash pages for it, but it's also something that's being done for the propaganda purposes so I completely get it. She does fill out those areas with some good background elements that makes it worth poring over some, though you do still feel like you fly through this installment just a touch quicker than some of the others. I'm definitely glad we're in the combat phase and am quite curious to see what's next to come from the book.

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Bomshells has a solid issue here as it introduces Harley Quinn to us in this world and setting, which largely works well. It doesn't dazzle in a way that some past ones do from a story perspective, mostly because the second half just didn't click for me as well. I like the character in general, but I'm not enamored of her in the way some others are. That said, she's going to be a fun wrench in the works as it goes on I'm sure. What I really liked about this installment is Mirka Andolfo's work is definitely strong here and I love the 90's Batman Animated feel I got from parts of it, notably in the first half within Arkham. It gives the characters the right kind of roundness and smoothness combined with Broome's colors to really take it up a notch and make it stand out. I'm definitely looking forward to seeing more of her work in this series alongside the other artists.

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The good with this book continues to be the premise overall and Bennett's very fun and well nuanced writing that captures each of these characters with a distinct tone. This issue does some good stuff with bringing Helena into the picture and hopefully she's not just a one-off here. Similarly, I just love the whole vibe going on between Kate, Selina and Lex as it's just something kind of surreal. The downside with this issue, and I really hate to say it, is Doyle's art. I've enjoyed his work elsewhere but it feels very ill suited here. Particularly when you get certain shots of Helena that makes her look like a woman forty years or more older than she is. It just lacks the softer tones that has made it engaging before and the style of his characters faces simply doesn't work for me here. The overall layouts are good and I like the pacing of it all, but the character artwork just doesn't scream Bombshells to me.

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The team of Kathy, Nell and Harper is pretty strong here, though only two of them are central to the fighting early on, and the addition of Alysia is pretty welcome in giving it even more diversity that one would expect from young kids in the city exposed to so many blocks that are very, very diverse even if segregated on their own. A lot of what we get here is setup for what's to come in the next two installments as it tells a tale from home amid the war and I'm excited to see how wacky and crazy it can get.

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Bombshells continues to enjoy some time in Gotham by showing what Kate's inspired there and to make it clear that the city is in some pretty good hands while she fights the bigger war. The story is solidly done even if it's not hugely engaging and that's mostly because I don't feel connected to the characters and their stories all that much, especially in comparison to what we've gotten with most of the other characters. Mirka Andolfo continues to be perfectly suited for this book and this arc in particular, especially with Broome's color design as everything here just shines. There's a sense of wicked fun coming from the characters through the artwork and that is hugely infectious as a reader. I'm definitely enjoying this arc even with my minor frustrations with it.

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Bombshells is doing some good stuff here as it sets us up for what's to come and with so many storylines and characters in play it always feels like it goes by too fast and doesn't cover enough. The focus here works across three groups that will likely come together in some form – before splitting apart in another form – and it's pretty fun even with the origin story mixed into it. Bennett keeps it brisk and moving while still providing more than enough dialogue and exposition that it needs. Mirka Andolfo delivers another solid and attractive book that Broome makes look even better with the color design to make it fun and delightful. Good stuff all around.

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Bombshells spends some great time in flashback mode here that really delivers some good expansion for Kate and firming up the kind of relationship that she had with Renee. Sandy Jarrell's style of artwork is certainly different from the others that work on this series, being more angular than curved, but it's one that works just as well. I loved the big splash page with the whole Romeo & Juliet feeling about it and just the way that Kate and Renee move and look at each other during the flashback. Selina's time at the start of the book is just as wonderful with how she's represented and there's a lot to like in seeing the small but important expansion of the characters backgrounds here.

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The Batgirls material isn't among my favorite of the arcs that the Bombshells books work with but i've certainly come to like them more over time compared to those early installments. This middle part of the arc is essentially just that, the hard heavy lifting work to put all the things in the right place. I like the investigative side we get but there are just too many characters involved. Qualano's artwork is definitely solid here as it fits in well with the overall design aesthetic of the series so I'm glad to see that side of it. It's a fun book overall and I'm hoping for more on this new Reaper next time around.

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The Bombshells series finishes off a short side story arc that has some connections setup and it works well, though it's still not something that lights my interest in a big way. Bennett does some good stuff with the sprawling cast but it really does just feel like too many characters combined with too many villains. Sandy Jarrell has been doing some great stuff in recent installments involving the Berlin arc and his artwork is solid here, but there aren't enough opportunities for some really great layouts and designs to make it stand out in a big way. The next installment is giving us a side story that's also a flashback so it can introduce some new characters at the 1936 Olympics, so I'm definitely excited to see how that goes.

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Bombshells gets things moving a bit more with this arc involving Mari and her land and it's working pretty well overall. It's the kind of piece that I know will flow better when I read it in full when it's done since it's working through some origin style pieces for Cheetah. This chapter does some good character interaction with our leading characters as they recover, re-equip up, and get moving to try and figure out what's going on. More hints are are here and I'm definitely interested to see where these mechanical beast gods will fit into things and how much of a role Cheetah will have. As with past issues, Mirka Andolfo has such a great sense of character design here that combined with the bold colors just gives it an old school feeling with modern sensibilities. It simply delights me when I hit that first page to see these designs come into view and there's a lot to like throughout. Can't wait for me.

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While this Bombshells arc hasn't won me over too much in terms of story I'm definitely enjoying the character side of it. Vixen's debut previously hit a lot of good notes for me as did the unveiling of Zembesi. Bringing Barbara Ann into it wasn't too much of a surprise considering she's such a classic villainess as Cheetah, but I'll admit part of me was kind of hopeful for the original Cheetah to make her way here. With this issue we get some good backstory for her that explains motivations and mindset in a clear way but with enough room to play in while also firming up the ties to Kate and Renee that will drive this trio into some bad places in the coming issues. A solid book all around and a great first introduction for me to Richard Ortiz's work as he fits in perfectly with what they do with this series.

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Bombshells almost feels like it's done with this arc for the moment but it looks like the next two chapters are going to keep it going with a look at Shiera and more. That's not a bad thing but I'd like to get back to some of the characters sooner rather than later. This arc is moving along well enough overall and I enjoy seeing Laura Braga tackling as many characters she does here, and the fun of the snakes, but mostly we get more setup for what the Nazi's have been up to in procuring more ancient artifacts and what it may lead to. Which is important to do but it's not coming across as all that compelling at the moment.

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The Zambesi arc gets a new three-part segment underway here and I'm admittedly kind of hopeful that this will bring it to a close for a bit so we can move onto something else with the wide range of characters that we have. The initial focus on Wenda was a little off-putting but it comes together well while Shiera's dominance is definitely a welcome piece, especially since we'll be learning more about her and Mari's relationship next time around. It's a solid installment all around that delivers some great art and color work and it nudges the story forward a bit, but some of it just feels a little too "cartoony" for me in a way since the Vixenmobile keeps giving me Wacky Raceland flashbacks.

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The current Bombshells arc is playing out in interesting ways as the main event fight is sidelined a fair bit and it's been focused on some catch-up character material. Which is more than fine as it's well done and interesting to see how Diana and Kara work through all that's happened. But at the same time I'm ready to move on from Zambesi and it feels like we're just delaying it a little bit too long! This issue has some very fun stuff with the artwork as Laura Braga gets to handle a range of characters but also a lot of scenes with the invisible jet, which makes for some weird looking scenes as one would expect. I'm definitely looking forward to what comes next and to seeing what the next major arc will be with how I'm feeling at the moment.

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Shiera has been the character I wanted to see explored more in this series after Vixen in the Zambesi material so it's been a bit frustrating to see so much of it focused elsewhere on characters with lots of development already. This time, however, it's almost all about Shiera with a welcome dose of Renee put into the mix to help push things forward. I love the expected bit about the origins of the mechanical beasts and what the larger plan is there and it kind of has me hoping we'll get a proper mix of aliens arriving amid WWII as opposed to two separate events. Bennett has a lot of things moving in this series and so many areas to explore that even as a weekly book it's barely scraping the surface as each one leaves me wanting a whole lot more. And that's doubly so when we get Mirka Andolfo on the art chores as she once again delivers a wonderfully dynamic piece all while capturing the innocence of Shiera in her expressions. Good stuff.

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Bombshells brings the Suicide Squad arc to a close and has me hopeful for another in the future because these "other guys" are just a lot of fun in what they do. Bennett has their voices down well with plenty to expand upon and Aneke made it a lot of fun to watch unfold with all that it did with the escape and some of the closer moments between the characters during the final parts of their journey. The series has a lot going for it and these smaller detours add to the series as a whole and often bring in some fun little pieces along the way, this one being no exception.

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With a fun tease stinger at the end that brings a few other characters into the mix, and into Russia, Bombshells is building a lot with this that I'm curious to see how it all comes together. There are a lot of little bits in this installment that work nicely, especially the nods given to Fawkes by Raven, but it's a kind of overstuffed piece that throws a lot at us quickly without feeling like we have enough grounding in a story sense to really connect with it. Braga delivers some great monster moments and runs with some wonderful character pieces, particularly with Raven, and I'm already looking forwad to more material from her here and elsewhere.

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Bombshells has been heavy on the character focus and background in the last few issues so an all-action installment for the most part isn't a surprise or unwelcome. Bennett keeps it moving and presents a way at looking at how Kara views the world through her powers, and her responsibilities, and Carnero brings it to life in a really great way with Nanjan's color work. It's a solid installment that's an admittedly easy read but worth a couple of read-throughs to soak up all the visual details, especially the layouts. Things get a little more interesting toward the end as we get another notch of setup for what's to come as the Russian adventure gets further underway. Good and fun all around.

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Bombshells is still very much in the put it all together mode for this arc as the pieces are being brought into play and the basics are being set for it. That's not a bad thing as there's a lot to like in exploring these characters and motivations and how their arcs are coming together, often without a driving force of a romance or some other relationship aspect with men.

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Bombshells does a lot of setup here and doesn't have quite the payoff that you'd want but it delivers a lot of good stuff. Varvara's story is one that will delight a number of readers that want to see her continuing to be the strong character that she is, like so many people from this period that just stood up and did what needed doing and pushing the cost and strain of it from their minds for as long as they could. I would have liked more with Powergirl in getting that moving forward but what we get is interesting and I'm excited to see where it goes from here with Bennett's interpretation. This is a solid issue throughout and Carnero delivers some fantastic pieces in the back half with the work camp storyline in giving us some bleak landscapes as well as just how Varvara looks amid it as she parachutes down and gets things done.

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Bombshells gets its next phase of this overall arc underway and it's a solid piece, more so when it comes to the focus on Supergirl and Power Girl. The action is the draw but also the working through of feelings and intent that Kara has with the loss of her sister and how she intends to honor that memory. I'm interested in seeing where this arc goes overall and more of what the Leningrad aspect will be like, as well as getting to see more of Raven's involvement in things. There's plenty to like here and it's another beautiful looking issue from Laura Braga and J. Nanjan as they take this particular period and look to the right level.

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The Bombshells material in Leningrad is working through some solid material and bringing in a fun cast of characters to deal with. This one narrows it down to just four of the women primarily along with Strange and that works fairly well. It doesn't feel like it's a rich story installment but it's a solid character one for both the Lois/Andrea pairing and for what Supergirl and Power Girl are going through. Laura Braga delivers some very fun fights in the back half and some good exploration material in the first all while bringing out what I want in the character designs and the movement of it all. Fun stuff all around.

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With the book getting ready to more fully connect this piece of the arc with Harley and the others with what's going on in Leningrad, there's a lot to like here. I'm curious as to how this new superweapon will factor into things as it could go in any range of ways, but in Marguerite we trust. This is a fun installment with some solid character material but it's oh so much more fun thanks to Aneke's artwork. I've long enjoyed her work across a few publishers before and her stint with the Suicide Squad Bombshells arc was definitely top notch material. It's great to see her back here and I hope for more involvement (or a spinoff, pretty please!) in the future.

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Bombshells continues to do some very fun things and one of the best parts of the series is what's lacking in so many other series – actual downtime. Though we know some of this is preparation for what's to come it doesn't mean it's empty or meaningless. Getting the characters to simply talk to each other and about themselves is one of the things I enjoy and the team here makes it a lot of fun to read and look at. I'm looking forward to seeing how more of this arc comes together with Zee and Constantine on the way and what truths we may learn about this silent Superman as well. It's a solid book with some beautiful artwork that really makes me wish the rotating artists on this property were producing some poster artwork and other materials as well for consumption.

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Bombshells does what I like once again in giving us an issue where there's some room to breathe and take in what's gone on before, how the characters are coping with it, and setting the stage for what's to come. Marguerite Bennett is definitely delivering some really good material here with what this series can do and it's just been a delight over the course of its run so far. This issue also makes out wonderfully with Richard Ortiz returning on the art duties and getting to just focus on the cast hanging out rather than overly involved action sequences and other craziness. In some ways these kinds of scenes are harder but the payoff is even better. Just the sequences of Lois and Raven together on the slope brings about so much with the design and layout that it elevates a simple dialogue piece to something far more engaging. A very enjoyable issue once again.

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At this point, it's pretty obvious that DC Comics Bombshells series delights me on a regular basis. It provides for plenty of drama and some good silliness along the way as it tells this particular kind of tale of the war. It runs the gamut of stories and characters in such a wonderfully skillful blended way that when viewed as a whole there's very little that frustrates me outside of the Zembesi arc. This arc has put some new things into play, continually expanding and build on what's come before, and Aneke gets to bring some great creativity and design work in general with the new additions. There's a whole lot to like here and the next round has me even more excited with a new Suicide Squad tale to dig into. Very fun stuff that should be on every fan's list, especially since it's selfcontained and you can just enjoy it without worrying about crossovers or other events.

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Bombshells is working the setup phase for the next phase of this arc in and around Leningrad and it's definitely well timed. Having enjoyed the mainline continuity reworking of Frost through Justice League of America earlier this year, getting more time with a very different Killer Frost (in addition to the TV version, oh what a golden age we live in!) is very welcome. Bennett is putting all the pieces together and there's some really great backstory being woven here which Carmen Carnero brings together beautifully. It's a fun and engaging book from start to finish with the combination of story and art and especially once again with Nanjan's color work that just pops wonderfully here in digital form. This series continues to be just a delight.

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Bombshells moves through another phase of the Leningrad arc and it's certainly got its moments, notably with Faora and Kara. I'm curious to see how much truth is there as Faora certainly looks to have quite the history within this world and that can lead to a number of different things to surface. Laura Braga gets to do some fun things here with how those two mingle in the sky as well as some really cute panels for Lois as well. But, frankly, the fact that she gets to put Hugo Strange on top of an attack octopus is what really takes the cake and wins the day. There ought to be an award for making that look as good as it does.

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Bombshells does a lot of exposition here but Aneke makes it flow very well and in a fun and engaging way. With lots of character designs to work with, leaving me wanting a Lara and Alura spin-off to know their tale alone!, there's a good bit of variety all while maintaining that hard and metallic kind of edge to it that Faora gives off. It's not a warm and inviting piece and isn't meant to be as that's not who Faora is. There's definitely a lot to take in here and connections to other events in the overall series that ties it together, such as the Thanagarian element, but it all comes back to the humanity of the cast and Kara is definitely representative of that. Good stuff all around that has me curious to see if there will be a solid enough buildup to the 100th installment.

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Bombshells wraps up certain character bits here with Kara and her past and giving her a proper focus to move forward with. It's a little messy with the structure of it all and how quickly some aspects are dealt with, but it has a kind of light breeziness that feels appropriate. The back half was more fun for me just in seeing the various characters getting in on the fight and pushing back against Strange and his creatures since it blends seriousness and comedy in some good ways. And, frankly, Mirka Andolfo really captures something special in how she puts Harley and Ivy together with the expressions and costume design, making it highly appealing.

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Bombshells gives us a solid tale here with a heavy focus on Raven and her family that helps to expand things well. It builds without radically changing, no "surprise origin!" elements here or anything, and that gives it some good natural growth and weight. Laura Braga is someone that I've sung the praises of in this series for dozens of issues and this one is no exception. Her work with Raven is fantastic, whether it's the younger and more innocent moments or her more transformative moments into anger along the way. I'm still not too keen on this incarnation of Trigon overall but she brings some good life to him here and conveys the emotions very well to make it engaging and sympathetic on some level.

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Bombshells continues to be a delight, though this arc has grown so big that I can't see how it can end well enough in just three more chapters that will satisfy.

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DC Comics Bombshells is tightening up all of its story elements as we get down to the final two installments after this and the big battle is about to hit – and it's not likely to be a long way, which is good and bad as I hope it's not rushed .Marguerite Bennett keeps things moving along here with some big changes and deaths, some real emotional impact in several scenes, and the introduction of another big part of their modern mythos into this time period. Combined with some great artwork from Sandy Jarrell we end up with a very fun and engaging book that has delivered so much great material for the last couple of years and shows no sign of wear of fatigue.

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While not the strong ending I would have hoped for it's a solid enough ending that closes out this particular act for the series.

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This kind of title isn't going to be everyone's cup of tea but I really enjoy these things. As much as I'll dig into the next grimdark book or overly serious examination of something in the comics field, I also enjoy the lightness and fun of something like this property. Deibert has really mastered it well and that makes for a very enjoyable experience along with what Owen brings to the page with the visuals. These aren't books that I get often simply because of reasons but I'm glad to be able to throw in on a low-cost subscription digitally for a new chapter a week for a buck. It makes my day better.

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This kind of property was already designed to work well with single-issue stories while also knowing how to manage larger stories as we've seen in other works. It being a part of the DC Giants was a great way to expose people to the property and bring in younger readers as well. This story is definitely a lot of fun as the school dance is accessible to everyone and the younger audience can see it in their future, making the playfulness of it here all the more delightful. I continue to enjoy the way the cast are presented and the artwork from Owen is definitely wonderfully done as I enjoy this particular style a lot and they captured a great look for the property that he gets to work with.

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With a bit of a rough start for me with it being a little too dialogue-heavy, Super Hero Girls finds its path quick enough and runs well with the chaos and silliness. They bring in two of my favorite characters with Catwoman and Star Sapphire in kid-form and lean on the things that make them who they are but adapted to this particular style and environment. Deibert continues to have a great voice for these characters and how they interact with each other and Owen puts together some great designs with a really smooth flow that it reads well and the action is simply adorable to watch. I can't get enough.

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This series continues to be a fun little book that gives me the light material I'm looking for. I really enjoy the TV show from what I'd seen of it and my kids have picked up the figures over the years as well so they're a familiar part of the household. The stories don't get a lot of pages since there are two here but they're used effectively by both writers. And we get a full installment of artwork from Garbowska and that alone makes it worthwhile as it's just a delight to watch play out, whether it's flying pumpkins or the biggest zit ever.

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Dead Kings is the kind of book that I think is going to reveal itself over the course of the run and will be a struggle in some ways to connect with because of it. I've had similar with some of Orlando's other works and on the original side the payoff is definitely there. What's helping with this one is the great artwork that has me really digging what the team is doing. The core story that's at play here is fairly straightforward and accessible but the trappings and the path that Orlando uses is complex and only partially presented, making it one that you have to put a bit of work in on and some patience for more of it to be revealed. And there's a whole lot here that looks to justify all of it and make the effort.

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Death Orb has a familiar feeling with its larger concepts but its execution is solid and I like the trappings that we get from a lot of this first issue. Aragorn and O'Halloran are doing the heavy lifting here with the artwork that lets it stand out and become engaging but I'm curious to see where Ferrier will go with it as I'm getting a Grendel-esque feeling about a lot of this. I'm intrigued by what's presented here and there's enough for me to keep going forward with it, particularly since it's also a five-issue series so it's not a huge investment in time or money.

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Death Orb is expanding on its initial issue well here as we get Rider falling in with a new group that will put something useful in his hands in order to take down Father and save his wife. The wasteland material is decent but familiar, saved by the brutality of the fighting and the action itself. The time spent with Father and his group is intriguing but it left me wanting a lot more context and understanding so they can be better realized villains – if that's what they are. Aragorn's artwork is really enjoyable here and with some good layouts to keep the flow smooth it delivers a solid experience.

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Admittedly, the big draw for some will be the appearance of Domino in the final pages and how she may end up involved in this as she's working for AIM at the moment as she has a working deal with them. Drawing her into what Hayes is involved in as Mustang could make for a pretty good action plot with her style and his precision, which is what will likely get me to come back for one more issue. But the price/value side just isn't working for me with the hooks that we've been given so far, though I'm generally liking the character and what he's doing and what the whole SHIELD angle may turn into. Edmonson is giving us a long game here with what's going on and I definitely want to support that, but it really needs just a bit more to make me excited for each new issue rather than just pleased to see a new one arrive.

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Other than the weak link of Road Rage here, Deathstroke is good, bloody fun as we see Slade running through a number of low grade opponents to make a point. I continue to be sucked in by the basic tease of all of this of wanting to know what's in the briefcase and I damn well better find out at some point, right Higgins?! But there's just a lot to like if you want action here and while I want more than just that from Deathstroke, I'm definitely going to enjoy the action when it hits. There's just a few hints here of what's to come and what Slade's plan is and not enough real meat when it comes to story, but it's a book that I'm definitely willing to give some time to grow with since I loved his 90′s outing back when he was one of the big bads of the DC Universe. I continue to hope he can hit that level again here, properly grounded.

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Amy Chu puts all the right pieces into the pot and it's coming together well based on what's here so far and I'm definitely curious to see what twists and turns are ahead, particularly of Qualano is on board for a good run of the art. I've really enjoyed his work elsewhere and it fits in very well here, whether with young Dejah or the teenage one that's ready to get out into the world. With a bit more worldbuilding in terms of visual design while still keeping things manageable I think this'll be a great looking book that helps to carry and elevate the stories forward.

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Dejah Thoris and the whole John Carter world continues to feel like there's a lot of enthusiasm from writers to be involved and it has a whole lot of potential but it has a hard time being fully realized. Amy Chu's story is a familiar one but it has plenty of that potential, especially if Dejah can be really brought to life as I think she's going to be able to, but exploring and explaining this world always feels like it's not something that's done well by most writers. That's an area that I'm hoping improves and that it allows Pasquale Qualano the chance to really stretch his wings a bit with some creative locations and creatures, particularly since he's got the character designs down so well so quickly here.

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The series is working through a storyline that I like overall with the search for Ephysium and I really do like that it delves into the city of Thurd that the greens have taken over, providing nods to the Orovars that once dominated the world. But at the same time we're going through a familiar hero's journey structure that while not bad doesn't feel like it's really engaging as strongly as it should. Part of it is that I know I'm reading about a younger Dejah than the one I've been seeing the last few years but I also kind of expected a bit more out of her considering the world they live in, even with her father being as protective as he had. There's lots to like here and I'm convinced that Sajad has a cope of Dune in his loincloth that he reads regularly.

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Dejah Thoris may be a bit predictable here but it's the good kind of predictable.

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Dejah Thoris has a pretty standard bit of movement here in that it works but it's a bit predictable.

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Dejah Thoris wraps up its opening arc well and I definitely enjoyed it. At the same time I'm hopeful that we get smaller arcs in the future or some one-off stories to explore the character so that not everything is this kind of big adventure. Dejah Thoris as a character offers up a lot of potential for variety in exploring Helium and Barsoom as well as the culture and intrigue of the political side of things. The adventures are fun but I'm hoping for a little more meat to it all. That said, Amy Chu delivered well with this opening act and Pasquale Qualano is definitely a solid illustrator well-suited for this property.

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It's a solid start to a new arc that I'm putting a good bit of hope in to be able to really spread its wings some.

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Dejah Thoris is moving along well here and this is definitely shaping up to be one of my favorite Dejah stories from the last few years.

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While the Dejah Thoris stories overall have been a bit uneven in some ways there's been plenty to like in each arc. This one in particular is definitely working better for me as we're seeing more expansions on the world at large, drawing us into new areas and peoples, while also setting up for some pretty intense fights to come with how the Black Martians are being presented. Amy Chu's work feels more and more confident as it goes on, taking more time to breathe in a way, while Pasquale Qualano gets to illustrate more and more interesting elements of Barsoom and all that it entails. I can't wait to see what's next.

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I continue to like Dejah Thoris and what she brings to the stories on Barsoom because we get some interesting angles to play with and dimensions that we don't from John Carter. This storyline has been fun overall with what it's been exploring and I've really enjoyed the expansion of my understanding of this world and all that it has in it since I've only had smatterings of it. Amy Chu keeps things moving well here and Pasquale Qualano has some great layouts and some really sweet moments for both Keel and Dejah that makes me want more and more of it. I'm looking forward to seeing how this arc ends and for years more of Dejah stories ahead of us in one form or another.

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I really like Dejah Thoris as a character and I enjoy the tales of John Carter as well, which makes their publication schedule and shifts all the more frustrating. But it always feels like there's almost just enough of a market to bear it but not quite, making for the stops and starts. This Dejah Thoris series is definitely a big favorite of mine as Amy Chu captured a lot of good things about the character and I adore Pasquale Qualano's artwork on it. It's all good with what they did with this arc and it's a fun and exciting way to close it all out as it sets up for Dejah's future. I'm curious to see what's next for this property and hope that everyone involved will return to this world again.

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I'm definitely curious as to where it'll go as we've got some good characters to work with right out of the gate. I'm also really keen just from the visual design aspect of the symbol and what the covers are teasing for who we're dealing with. It's just the opening salvo so there's plenty of room to grow here with it with what Phillips and Bornyakov are bringing to the table.

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Descendent continues to show some of the interesting ideas that got me into the book when it began but not with a big enough hook to really sink into me just yet.

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I continue to enjoy Descendent but am in that spot where I'm waiting for it to click into something more, an aha moment that reveals a richer storyline underneath. I do like that it goes back to the Salem Witch Trials here and plays in that area for a bit, setting the stage for a pretty American kind of cult thing that has some history to it. Phillips has fun with the characters here even if some of them act pretty badly while the artwork from Bornyakov fits perfectly and has a good look about it. I'm loving the covers and am curious to see what's next for those involved here in this story.

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Descendent continues to be a book that feels like you need to really read it in trade for with the kind of decompressed approach that it's taking. We get some decent nuggets here and it nudges relationship dynamics forward and the general idea of things but there's nothing that feels significant. But if you read the three issues prior at the same time, you can definitely get a better flow and energy from it. Phillips did a really good job with the dynamic between the main three here and I really like how Bonyakov handles the expressions on the characters as we go through the laughter and teasing. It's an interesting book with its ideas and characters but it hasn't hit that compelling part yet for each issue.

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Descender issues that work with certain characters aren't going to fly for a lot of readers and especially ones that seemingly take us far away from the main storyline that's going on in all its wonder. I get that and have a low level of frustration myself considering the scale of events going on. But with this issue, we get a really fun little story with Driller that showcases his hero's journey nicely and has me curious once again as to what his larger role will be in all of this as it progresses. It's not a game changer but it introduces some fun elements and it simply a delight to look at if nothing else.

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Descender's building well to the final installment of this particular arc while also hinting at more of the bigger picture. Lemire keeps things working in a kind of minimal way but it hits the salient points and infuses enough character to keep it moving along since we've had so many more detailed character stories told previously. I really like what we get in the cyberspace sequence in this installment and hope we see that utilized again as it can make for some interesting angles to work with. Dustin Nguyen delights once again with the way the book is laid out and the just the way it looks so rough with great color work and a bright kind of science fiction world during a period where things are at their bleakest. It could easily have been done as a dark and moody piece but the minimalist and heavy white approach just raises my interest in it.

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As much as I like the big moments it's the small moments that clicked the best for me, following what Tesla and TIM-21 are up to as they make their way further down and make some startling discoveries about what may really be going on. I still haven't a clue how long this will actually run but it has the potential for a bit of endgame coming up based on this discovery or it could be at the halfway point, both of which would delight me for different reasons. This series delivers the kind of science fiction that comics rarely does and even more rarely does well. This is an engaging and very fun book and the end of this arc puts us into some new places and even greater danger, which in itself is thrilling and frightening.

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Devolution has a solid installment here where it gets things moving in the right direction by putting Gil and his group behind us. Though one can see that there's always a chance for them to resurface at the absolutely wrong time. The focus here is done well with the way we get to see more of what life is like for this particular group of survivors and the question as to whether it's worth saving. Raja doesn't get a huge amount of time here in person but her narration keeps her involved in most things and moving right along. There are no big reveals here but we get a good handle on the cast and how Darren may be a bit more key going forward. Remender's script is solid and Wayshak's artwork once again just delights here with its detail and rawness throughout.

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Devolution doesn't progress the story much here at all in the bigger picture but it serves as the middle act piece well enough in getting the situation and location changed, whittling the cast down a bit in grisly fashion, and setting things in place for the final two issues. There are a lot of things going on here and I can see how it can wrap up in two issues, but it's still something that's going to feel like it's kind of superficial as opposed to really digging into what could be a great story. It's just a bit too compressed and theatrical in a way that undercuts what it can do. Remender's script and dialogue is solid enough and Wayshak nails the visuals perfectly once again now that he gets to cut loose in the wilds of this de-evolved world, so there's a lot to like here. It just feels like it could be a whole lot more than just a miniseries.

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Devolution started strong for me with its first issue but it's taken some odd turns as well as working far too familiar an overall arc. I can easily see this being fleshed out into a movie easily enough but as a comic it's lacking something extra to really drive it home in a strong way. Remender has the right pieces in play but it's focused so much on the action and continued whittling of the cast instead of exploring the survivors in an engaging way or how the devolved are existing. That all has its moments to be sure but it's not as compelling as it could be. Wayshak's definitely nailing it on the artwork though and that makes it a thoroughly fun book to read with some great character designs and expressions that really bring things out in a strong way. As much as the action focus can be a problem, Wayshak makes it exciting to watch.

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At this point in the game, I'll admit that end run of the series I found myself reading more to see how Wayshak was going to have fun with the devolved types, the crazy action sequences, and just the rawness of the artwork that brought this world to life in its own way, especially with Boyd's solid coloring of his work. Remender's story is solid enough but the structure and pacing of it kept it from being as tight as it needed to be and coming across as both rushed at the end and without enough of a sense of closure to it to make it feel like the destination was worth the journey. The journey is worthwhile because it's a fun ride overall, but it feels like it was just shy of being a lot better if it was tighter.

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After the disappointment of the first series, I have a low-stakes involvement when it comes to how I think this one will unfold. But that just means I'm more likely to be surprised than not since I've long enjoyed a lot of Fred Van Lente's works. This one opens well with its focus on Ash, someone whose comics I have not read a lot of. It's fun and snappy and provides a nice contrast from the previous series at points and just felt like it was more interactive. The rest of the crew shows up in the back half and it's pretty dour stuff but it tracks with what's going on. Essentially, I'm more hopeful for this series than the last one in how it turned out and the opening pages reinforce that hope just in seeing how Ash is being treated and the way the book flows.

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I continue to enjoy this overall crossover event as Fred Van Lente definitely has fun with the characters and playing to some interesting choices in pairings and locations. Carratu's artwork is great as always and I'm curious to see where this will all go since Barsoom is next on the agenda. I do wish it had cemented us a bit more with the past events, even just a text paragraph of some sort on the credits page, to remind us where things left off as it went big and crazy. This is still easily a jumping-on point but a little more context is still a good thing.

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DIE!namite continues to be not-bad but it's not terribly engaging either with what it's doing. The right things are here but the execution is just spending most of its time moving from separate storyline to separate storyline for a few pages. Yes, we know it'll all connect eventually and all that jazz. But it's not a strong narrative for the second of five issues in order to make it compelling to read. Visually, it's great to see what's going on here and these particular interpretations of the characters which are definitely their own thing in some cases. Plus, I love anytime the Dynamite folks remember Miss Fury exists.

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It continues to look great with some solid designs and enjoyable layouts that really deliver a good experience. I'm looking forward to more even as it is kind of forgettable.

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There's a lot to like with this installment as it hits the ground running, but you may have to do some homework to figure out who some of these characters are as a bunch haven't seen print for a while.

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This series continues to have some pretty fun moments to it and I like the way the characters are being reworked as time goes on, as well as seeing new characters get involved more. Jennifer Blood only has a small moment here but the opportunity to see her go up against Ash should make for some fun. Sonja's cutting loose and Vampirella's dealing with the problems of online ordering. It's just so weird that it shouldn't work but it does.

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With the next issue being the penultimate installment of this incarnation, I'm not expecting it to really do much beside get us closer to the next phase. At this point, if there's another series after this one then I'll be passing on that because while the ride is fun we don't actually seem to be getting anywhere. I really like Fred Van Lente's take on these characters in this situation and the way the characters interact with each other is an absolute delight. But it's just coming up short in making what feels like real story progress. The artwork continues to be great and I love the way the characters express themselves in action and through their faces. It's a lot of fun but it's just missing something in the story side for me at this point.

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While DIE!namite Lives hasn't managed to be the event series that I think it could have been, it does continue to be fun and plays to some wonky ideas that I expect out of Van Lente. The weird choices that are made play out well, the inappropriate humor at the wrong time is spot on in how some would react, and the violent side is dont about as you'd expect, which means we get some rough and violent bits here. The story itself is just basic and unchanged here but we do see how Sonja is getting closer to consolidating her power and that she has a lot more potential.

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This is a very busy issue and if you weren't aware that it was the end of the second volume, you'd be worried that they're rushing a whole lot. The events here move pretty well overall and I liked the little twisty bit with Sonja and Cannon and would have liked to have seen more with some of the other characters involved. We do get a few seemingly firm deaths here, but nothing is firm in this universe so you can take it only so far. It's a great-looking issue with a lot of action and crazy moments and a really good dose of Smiley which delights. I'm definitely curious to see what round three will look like.

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I'm curious to see where Disaster Inc. goes from here because there are obvious paths and some interesting trappings to work with. But it also has to balance the whole "exotic for coolness sake" thing that happens to too many stories that take place in Japan from the view of Western eyes. Things are handled well here but for the most part, it hasn't really dug into events yet, just teasing us with the edges of it all. Harris gives us a decent look at the cast of characters that are stepping into a new hell without realizing it and Piriz's designs makes it easy to want to see more of what's going to happen as they're pretty nicely done. It's an easy one to continue on with and see where it goes.

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I like the concept behind Disaster Inc. but I'm not quite sure where it's going yet. And it's playing around some dicey material what with Fukushima and the 3/11 event. I do like having this group going through the Exclusion Zone as these kinds of thrillseekers are definitely out there and it can lead to a neat story. The backstory in this issue is definitely interesting and is likely to go badly if we see more of it but the time in the present with the group and seeing Abby trying to figure out what Paolo and Tosh are up to works well while general exploration continues on.

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I'm still not sure what to make of Disaster Inc overall but I'm enjoying the individual issues and hoping it all comes together well in the back half of it. There are neat things going on here but I'm just wary of some of it considering time/location and general sensitivity to the issues involved in it since it impacted so many in very recent memory. I think Harris has the right line on it overall and Piriz's artwork is solid, but there's just an unease about the property/premise overall that may be keeping me from getting fully engaged with it.

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Doc Savage: Ring of Fire brings the familiar elements of the 30's era of the character to life here and has the right kinds of basic pulp story ideas that you'd expect. It's smoothly written and has some solid artwork about where both aspects capture the time and feeling of it all well. It's not the strongest opening for a story but it's one that leaves me curious with what's creating the volcanos and what really happened to Amelia since Pat's dreams really do indicate something else going on. It's a fun book that does what it needs to right and I suspect we'll have a solidly enjoyable adventure with it when it's all said and done. But it's not a first issue that will blow you out of the water and demand you come back for more right away.

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Doc Savage is an interesting character to work with and I like the idea that they're keeping both past and present there as opposed to just rebooting for the present and trying to modernize it all. GIving us this taste of the past may be a bit more than it needed, but having the depth of knowledge and skill to work with alongside so much experience is a positive. Roberson certainly captures the polished team here well with what they do and his work in the flashback side is pretty strong in setting all the pieces there in old school style but without being overly done. Rezak definitely looks to be a solid choice here as his designs both past and present are really well done as there's a sense about it that it's not looking to be flashy or overly stylized, taking us out of the story. It's a perfect complement to it that helps to bring it all together well with some great detail and good variety to the characters and settings. I'm definitely looking forward to more.

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This Doc Savage series is one that I'm enjoying on one level but also feel like it hasn't gelled together well to be a compelling story in the big picture sense. I like the individual stories as they're creative ways to tell the tales of "classic" Doc while still keeping a foot firmly in the present. Roberson has the voices for the characters down well and the narration works right to add the extra exposition without being too heavy. Razek's artwork is spot on in bringing it to life, though it's more traditional in terms of actual panel layouts and flow, which feels a little old school and manages to work quite well with what it presents. It's a solidly put together book but it just lacks that extra oomph to really take it up a notch or two in engagement level.

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Doctor Fate has a kind of awkward issue here overall and while I largely enjoyed it there are execution issues that make me a cringe a bit.

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While there isn't any significant movement here towards dealing with Anubis, Doctor Fate spends some quality time with our title character in his human form as he struggles with all that's going on. There are a lot of ways that this can be handled and comics have ranged them all over the years. Khalid's a bit middle of the road and familiar with how he's coming across and coping with it and one of the best aspects is that he's not being thrust into everything else going on within the realm of DC Comics. He's able to spend time himself, working through his solution, and not getting advice from Batman or Superman with their rich history of connections with the character. Hopefully we will see a few other mystical types show up as time goes on, but for right now I'm loving the more personal approach that Levitz and Liew are taking with it so that it can find its own voice and stand out from that point of view.

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I quite liked this installment overall even with the problems towards the end. The characters are ones that I want to see really get the time to grow and be something more and I'm hopeful that after this arc is finished that we get to really dig into things in a more engaging way, whether with other known characters or continuing to play by itself. I'm also really hopeful to see more of the supporting cast because I really like the family and the love interests that exist since it has some nice cultural angles to play with as well. These elements combined with Liew's fantastic artwork and layouts that provides it with some rich details and great flow makes it a really great read even when it slows down more than it should.

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I'm ready to cheer from the rooftops for Doctor Fate as a book and just need that moment where it all ties together perfectly. In the meantime, I'm definitely enjoying having Paul Levitz writing again as I like his approach and his work here with Khalid makes him a character I really want to know more. Similarly, I love the discovery (for me) of Sonny Liew and am excited to see what else he has in store for this work and any other projects. There's a great design sense that keeps the book engaging even when it slows down and I love the way he's incorporating the social media side into the story, making it enjoyable to read instead of a chore or something that feels tacked on or a shortcut. There's so much potential here but it just needs to grab hold and run with it.

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Doctor Fate is definitely in an intriguing position here with how Khalid's operating and I'm curious as to what the endgame with it or if it's just my interpretation of events as they're playing out. I really like Khalid and I can totally get his viewpoint and the why and how of what he's doing, but I can also see so much fallout from it. This issue has Sonny Liew returning on art duties and that means another installment where I just pore over the pages and adore the design, the camera placement for the panels, and the overall sense of layout. There are a number of interesting cutout sections for Fate this time around that are neat and I love the crosscut panels that we get to see both Fate and Khalid. It's a great book visually and a reminder of one of the strong books I've picked up in the last year in this department.

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Similar to the first arc of the series I find myself uncertain of where Levitz and Liew want to take Doctor Fate. It's a curious journey that feels a little more like an indie title but not fully committed to digging into the bigger issues or philosophies to make it stand out. It's engaging and interesting but it's lacking a strong enough narrative focus with the story itself to carry it from issue to issue as a monthly, which has me curious if it reads better in trade form. Liew's artwork continues to be a delight and this installment is no exception, especially with how cartoonish he gets at the end with the Centurions and their presentation. I like the look of the book and the characters, especially with the color work that Loughridge does, and that makes the book a joy to read just from that alone.

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Doctor Fate continues to move along at its own pace and I both like and get a little frustrated by that. There are areas I want more of and I want a little more clarity and compression when it comes to the main storylines themselves but I also want more leisure time away from Fate to get to know the characters more. Levitz is definitely enjoying what he's doing here as there's an ease and smoothness to how it all unfolds where you can tell that he's certainly not feeling rushed. This issue also works really well with Sonny Liew back on the artwork as I just love his presentation of the characters and the fluidity of the solidness of them at times, notably with Fate himself. Good stuff all around as a part of the larger whole.

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Doctor Fate continues to be a series that I enjoy overall and I kind of feel like it can find itself a really good cult status in years to come and we'll see some sort of elaborate oversized library edition that will delight. In the here and now, it has that sense of winding down and that does take some of the energy out of it as you know we're getting to that point. But there is, in a way, a kind of rebirth that we get for Khalid here as it hits that final page and you can see how he's viewing the world in the right frame of mind. Levitz continues to do some solid stuff here with an interesting cast that Liew brings to life in a really great way. I'm hopeful that both of these creators have a lot more in store, whether together or apart, that engages like this series does.

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I've long enjoyed Mark Waid's writing and he looks to be having a lot of fun with this title right from the get go, and that can be infectious. With a couple of reads, you see a lot of what's going on here and the potential and there's a lot to like, though those last pages left me feeling rushed no matter how many times I read it.

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While it was kind of messy and chaotic in its own way, I rather enjoyed the opening issue of Doctor Spektor, especially since I had no real connection to the original and it was open as to what it could be. This issue takes a lot of what happened there and focuses on moving forward, but it has some good connective moments that keeps you touching upon all of it. Lenny has a small but critical role, Spektor's bigger ambitions slowly start to take shape as does his abilities and we see the reasons why both he and Abby are operating as they are after having The Experience. There's a lot of potential with what's here and while I'm wary of its connection with a book as vastly different as Magnus: Robot Fighter, I'm definitely interested to see how it all comes together, even if part of me would rather have this book stand alone for awhile on its own.

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While some of this left me unsure of what secondary characters to really pay attention to and how these groups are organized, there's a lot going on that's definitely interesting.

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As a launch title for Young Animal this definitely feels like it's trying (and succeeding) in evoking old school Vertigo, which is what I was hoping for. And like those books there's a sense of a lot of things being thrown at us that we won't understand yet and will take a few issues to really come together, which I'm more than willing to give to Way and the team here as they've done a great job. It's interesting and curious and wonderfully laid out as Derington captures the surreal aspect within the reality that exists, keeping it grounded but also shifting as needed, such as with Cliff's journey. The whole thing with Calder was priceless, however, as a page of him without any dialogue is how he's best presented anyway. I do wish these were priced like the rest of the main DC line though as I'd be more committed than I am but it's definitely got a lot of potential here mixed with a kind of nostalgia being tickled.

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I find it hard to be enthusiastic about Doomsday Clock even when we do have a "good" issue like this. What we get here is nicely focused and it tells a tale with threads of the larger storyline at work but it feels so isolated in a way that I can't quite pin down. The better moments are with Black Adam and Superman as well as Superman trying to work with Ronnie and Stein to fix things. There's a lot of interesting elements to all of it but as a part of the larger whole it just doesn't feel like it comes together as well as it should. The inertia continues on to bring me to the end of the series to see what it is that it's trying to do but it's more of an almost morbid curiosity at this point.

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Doomsday Clock is a project that will be looked at for years and examined in a lot of different ways because of how it unfolded. With the delays, changes, the meta-aspect of it all, it felt like it started with huge importance amid the Rebirth phase but comes out with a whimper here where I suspect there may be something that's being missed entirely that will make it important later.

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The original arc was one that start off strong for me but ended up not working the further along it went, both in the past and present for it. That's going to take a bit to shake off but this arc is off to a promising start with its focus primarily on Tawny as she's in full survival mode. It's a solid journey as she struggles with being in this period while piercing together what she knows of it and the events playing out around her. It's not too detailed at the moment in terms of story but that's balanced well by some great artwork that definitely carries the mood and tone, even if it is all pretty bleak and grim at the moment. I'm curious to see if they can move things forward in the bigger sense and what the real intent of this storyline will be since the series opener went quite big in concept.

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We continue to get a fun story here that works the past for Sistah Spooky pretty well and offering up a chance at finally putting all of that baggage behind her. There are several challenges ahead as there are plenty of students that took the bad guy's offer of power and beauty to deal with and that means some creative and familiar obstacles that we'll be facing. Spooky gets most of the time here as one would expect but it feels like Emp is even more background than I expected, which I'm a bit mixed on. It's probably a bit for the best as I really don't care for the designs for her in this series, or in general as it just doesn't click for me, but everything is solid and has a good sense of flow about it to keep up with Warren's copious dialogue and how much he crams into every installment.

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Though I struggled with aspects of this series overall, and worry that it's going to be too drawn out at six issues, Warren's delivering some good stuff for both Emp and Spooky with Spooky as the focus while McNeil has some very appealing pages and puts in a massive amount of strong work.

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Carla Speed McNeil is a great artist and she's finding some good stuff in here, particularly our cafeteria monster, but I'm still not there with her Emp and Spooky designs which keeps me from being all in on the book still. Which is fully my issue because she's doing some great stuff across the board with all the students and the like as well as the flow of action and layouts.

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I'm enjoying this series a good bit but the overwhelming aspect of what Empowered is (which I feel in the main series as well, hence reading them in small chunks) continues to make it a hard book to ready. This one still feels like it should be a lot shorter even as I enjoy the pieces in individual aspects with what Emp and Spooky are facing. It just feels like it should have been a tighter series. This one gives us a little different material to work with as Queen Bee Ashey's plan comes into greater focus and that works well for me as we head into the finale with a clear sense of what's going on at this stage.

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I've enjoyed some of the Empowered spinoff books over the last few years and this one definitely played to some creative moments throughout it even if the structure of almost every issue was the same. There's a good energy between the creative here to bring it all together and it made me grin for a lot of it even if the repetitive elements let you know how it would all end up. There's a lot to like here and I can imagine the trade will be a lot of fun for those that wait for it. The worst aspect of this run was the release schedule as they really killed a lot of enjoyment even if you understand why it went like it did. I'm definitely curious to see how it would hold up in a collected edition.

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Engineward gives us a lot to take in here and attempts to frame it with some context but it's a sliver of the big picture. I think it tries to introduce too much in the first issue and instead should have been focused on anything but Cancer and his side of things so that we really get to know Ichabod and Joss' world more as we get a good bit of it here and feel grounded through it.

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Ether: The Copper Golems has been a very fun series but the ending issue doesn't quite stick the landing for me. The twist with Golden Blaze sets a delaying action, which is fine, but the flow of events just feel overly stacked here. The action in the first act is fun and I really liked what we got out of Boone and Perdua toward the end hit a certain sweet spot for me in storytelling and visual design. Rubin gets a lot of great stuff to work with here and showing us the turn for the worse toward the end just adds to the excitement. I'm uncertain where the third book will go overall but I'm anxiously looking forward to more of Boone's adventures with the rest of the gang.

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While the second issue of Faith doesn't hit quite as strong as the first, it's working to build off of that first issue and that often doesn't lead to really knock-out works to begin with. What Houser does here is the heavy lifting needed to expand the story while working through what Faith is going through both in this part of her life and her private work life. I could do with a lot more of Faith as Summer in seeing how she copes with things because just getting a look at that life is engaging, particularly as a male reader reading about a female character from a woman writing her. Houser is definitely making her an engaging character and I could do with a four-issue series of just Faith living her life in the real world without the superheroics just so I can get into who she is and what makes her happy, sad, angry, and more. This is a solid book that has me excited to see what the back half of it brings.

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Fear of a Red Planet plays to some of the things that get me excited but does it in a way that has a kind of steep learning curve for the reader. We get a lot of information but trying to piece it together into something cohesive isn't easy, which is fine. It'll take time and probably most of the run for it to come together, which certainly ups the value of reading it again and seeing the pieces more clearly. The cast of characters are pretty familiar and the setting is interesting so there's plenty to latch onto and enjoy. Olimpieri's artwork is very strong here with how everything comes together for the world design and I'm curious to see where it'll go as we explore more of it and some of the periods in between the first arrival and where things are now.

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Not unexpectedly for a series of this nature, there's a lot going on here as we get a pretty good look at more of the dynamics of this colony and what's going on there. The doc is the most frustrating yet familiar character and I rather like what Sandra brings to the table. Carolina's frustrating in her own way but there's also just that general sense that everything is so siloed in regards to the people who live there that there's no true authority respected on all sides to get things in order and to understand the stakes. It's got some potential still to be sure and I'm definitely curious to see how it unfolds, especially since the most obvious person behind the murder likely isn't the one that did it.

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The shorter tales that we get out of Flash for this and the prior installment are decent little bits of fun but aren't able to really do anything too deep, not that I really expect that out of most of these chapters from the DC Giants. The shorts are fun and enjoyable overall and this one let me have some fun with Piper after not reading the character for years and then embarking on a little story with an original character that helps to smack Barry upside the head. Both are told well, the artwork is solid, and the emotional and action beats are hit smoothly. They're not hugely memorable but they're an enjoyable romp.

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Having grown up on a lot of standalone Flash stories back in the day, pre-Crisis, there's a lot of simple enjoyments to be had with both of these stories as either could have been told in some form back then. They're timeless, in a way, which is both good and bad depending on the content. I really liked the first one for the way that it dealt with the issues of Tarpit and the citizenry while the second one is far too real-world at the moment and just dredges up all sorts of issues that a lot of superheroes would have to confront in some problematic ways. Both work familiar ideas but they're executed well with solid artwork, making for a good experience.

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Flashpoint is set to change the DC Universe but it's impossible to say what parts of this world will make it into the next world that we see. With this opening issue, we see how Barry is (so far?) the sole person who has a clue that things have changed and he's trying to piece together some of the basics while hunting up the one man that he knows can help him make sense of it all. In the midst of this, we see how his personal life would be different in this world while also seeing the sizable differences in the world at large with the attacks by Atlantis and the Amazons. The plunging of the world into a war in this way is really an interesting idea, one that could carry its own series easily enough, but the intensity and impact of such events simply don't feel like they're felt by the people of this world. I like the potential of Flashpoint and am definitely curious to see where it will go.

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Flashpoint has tickled my fancy from the start and I've enjoyed the couple of spinoff miniseries that I've sampled so far. This one ties to those nicely and sets up further events in them while progressing the larger storyline here as well. The majority of the time is spent with Barry and Thomas and that works well for the most part as it blends in some humor amongst all the serious moments. The dips into the larger setting issues with the war between Aquaman and Diana is handled well as we get a look at how ruthless both of them are in this world and how they're commanding their territories after the state of the war. There's plenty to like here and it offers up enough to make you want to come back for more. Whether it makes you want to dip into the spinoffs is another story, but they do work to expand things a fair bit in terms of the world setting and the characters. With both of those appealing aspects, it's definitely enough to get me to check them out more.

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The dialogue is a lot of fun and the artwork seamlessly moves everything along with plenty of detail and some fun little nods throughout. Definitely fun, but it seems more like the start of the end than the issue before the end of the miniseries.

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Brian Azzarello works with an interesting Gotham here and it's one that puts Wayne in a new light that actually is an interesting angle to work with. It takes some of the core ideas about the Batman mythos with him wanting to understand crime in order to defeat it in a direction that allows it to do something relatively new. By reworking the origin to make Thomas into Batman and however long that may have happened gives it a different flavor as well, rougher and born out of a different era. While I haven't read the core Batman series in several years now, this one left me interested in seeing where it will go for this short run and enjoying its alternate take on things. The rougher feel, the elimination of villains and the twist on the origin story all comes together well here as well as the whole privatization of the police force as well.

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While the title's name certainly isn't one to write home about, the story is one that deals well with a kind of family and how they deal with a tough situation without realizing they're about to be hunted. There's a lot to like here with the cast of characters chosen, the setting for it and the pacing of the book itself. I've always been a fan of Dick Grayson and getting a telling where his parents survived is definitely fun. Bringing Boston Brand into it in this way as a performer is equally good as I've really enjoyed his return to prominence in Brightest Day, so this gives him some additional time. I had little in the way of expectations with this book but Krul and Janin gave me a fun reading experience that has me looking forward to the next installment to see where it goes " and who survives.

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Just by the name itself, this is not a book one should like. Yet it manages to work in its own way because it fits in with the kinds of things that happened back in World War II with people caught up in a huge war that tried to eke out a living only to have bigger things steamroll through their lives, causing their losses to be even worse because they can't spend the time to grieve properly. The anger that courses through Dick as he suffers his losses isn't huge, but it's there and dealt with in the small amount of space they have to work with. This issue builds well off of the first and shows an interesting angle the Amazons are playing and the personal toll it takes on those that just wanted to live without getting involved.

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I've long enjoyed Deathstroke as a character and really liked the way he was utilized in the Flashpoint world as it's one that makes sense for him as a character, both in action and motivation. While the primary drive of finding Rose is a solid one, it's more the setting that worked for me in seeing him captaining a large ship, building an intriguing crew around him (poor Clayface!) and even finding himself some action with the opposite sex in the middle of it all. This issue does wrap things up well enough for the tale and while it largely stands apart from the core storyline, it's the kind of great little side story that doesn't impact things but gives us a glimpse into a big dose of what if in a great way. It's a guilty pleasure book to be sure and one that I definitely liked.

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Emperor Aquaman was one of those books I was really looking forward to because of how it can focus on one side of the story going on and let it shine without much interference from Barry. That it goes and deals with the lead up to the present day while showing just how far he's willing to go is spot on. Tony Bedard tells a good tale here, though it leaps about a bit too much for my tastes, and he makes Aquaman both sympathetic and scary at the same time. His reasons for revenge are sound and it's natural in his heightened rage to go to the lengths that he is. An issue like this left me wanting the next one right away, but still aware of its weaknesses in how it has only so much space to really tell the tale that it has to tell.

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The characters are quirky and fun, but not overly so, and they only get so much time to develop here. It lays an interesting foundation that makes you want to see more of them as they're like a lighter version of the Doom Patrol under Morrison in that they could go much, much weirder without much effort.

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I can't say the first issue blew me away, but I definitely came away from it wanting to see more of this cast and how they'd fit into the larger DC Comics universe. It's the freaks on the outside thing that's common, but with the classic monsters aspect giving it a little more to work with in a primal sense. Lemire has a good work here overall and I like the progression of it even as it riffs the Hellboy stuff in an open way. But at the same time, he's making it his own and it's showing us a different aspect of the Flashpoint universe that can be slid into the new universe that's coming afterwards. And it even ends with a big, fun and goofy reveal of who will be a big part of the next and final issue with Frank's bride.

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Time travel is a big favorite of mine and this book gives me a Bart Allen I'm much more familiar with than the one I've seen over the last few years, which gives me hope that we could see him regain a lot of his fun when the relaunch hits in September. This book has some problems at first, but it's to be expected and it does make sense once it comes together, and that's just one of the issues you get when dealing with time travelers and Flash characters in general. Though that part bothered me, I really liked it once we got Bart using his brain and being obvious about things and the revelations that come from it. With pretty much all other Flashpoint books dealing with the present day work and some mild background material, giving us a book dealing with a thousand years in the future is very, very welcome.

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Kid Flash Lost does allow us to have at least one other person besides Barry who knows what's really going on. It's a doubly bad event for him since his 21st century and 31st century worlds are things that have gone horribly awry and the attempts at understanding the past just reinforces that Barry may not exist at all anymore, which is a pretty big blow to him. The pairing with him and Patty works well enough but she doesn't feel like she's critically needed here as there were other ways to get Bart moving that would have worked for his character in a better way. This is still a fun book and I definitely like having another character mixing things up that knows what everything is supposed to be like yet has to deal with such an ominous threat as Braniac. It's one of those series that could make a good standalone Elseworlds style book for quite a few issues.

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I can't say that this will make me a fan of Heatwave in the long run but I'm liking his quest for revenge here and the way he does think big, both when it comes to taking down those he needs to inside of Doom as well as taking Cyborg down several notches. There's a whole lot of violence in the system here and plenty of people manipulating it all but it proves to be fun as a prison escape routine where the leads really are bad guys and have no compunctions in killing people off. Some of the small twists are great, such as what's really driving Amazo. There' lots of fun little moments like that throughout, especially with the C-list villains that pop up into it, making it an experience that makes you grin and smile.

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The Legion of Doom miniseries suffers from some basic plot device problems and plot holes you can drive the prison through at times, but it still worked well when it got down to the characters. Heatwave is someone I had zero interest in prior to this but they made him a fun character to watch here as he tries to work his plan from inside the prison. Cyborg has his moment here but he's mostly a foil through the rest of it and much of what we got is Heatwave plotting and planning from the inside. The real surprise for me was just how much fun this incarnation of Plastic Man is and he gets some of the best panels in this book. I didn't have any expectations with this book but it proved to be a fair bit of fun overall even if it's in a way I can't quite pinpoint.

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While there was a lot I liked about the Flash: Rebirth series, the majority of it shows up in this single book and makes it a far easier recommendation when asked what the deal is with Barry, both as to why he was a bit of a jerk for awhile during his return and why there will always be a longstanding issue between these two men. I always dislike the way that Thawne becomes something of a go-to villain for Flash writers, but they did manage to make him the appropriate overall arch-nemesis for him through this retooling of Barry's past and hints as to why it could be such a huge factor with the Flashpoint storyline itself. Though it's essentially just a recap piece to help bring new readers up to speed, it's also a very good refresher for fans who may have forgotten parts of it or prefer a more condensed and less annoying version of Flash: Rebirth. For that alone, Scott Kolins gets my heartfelt thanks.

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While I had been a fan of Robinson way back when Starman got off the ground, I didn't care for his work on Superman and that had me a bit cautious about this. With Desai being an original character it seems, it allows him a bit more freedom and he takes advantage of it with what the character has built up for an organization and its seemingly basic goals of wealth, power and advantage. His inclusion with the heroes is the most curious aspect of it because you wonder what it is he gets from it, but it can be seen as a definite advantage to be on the inner circle there. What he brings to it is another question entirely that's not answered here, but like the other questions, it definitely keeps you interested and wanting to know more.

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The opening issue of this miniseries was definitely interesting and this one adds more to the overall storyline that's going on while expanding on more of Michael's rise to power. His interactions with others are fun to watch because of his personality and attitude and seeing what he's done over the years to cement his position adds a lot to his character. Of course, you know that some of those things from the past are going to try and come back to bite him in the ass in the present, but how successful they will be remains to be seen. There's a lot to like here and it's definitely an interesting original work, but it's still uncertain how all of it factors into the main storyline itself and if it will have any impact on the core series.

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While other books show the stories of various heroes and what their lives are like in this world, this one gives us a better look at the events that happened and one of the organizations that's working in secret to stem the tide of destruction and war that's sweeping the world. The conscience of it all comes in Traci 13 as she's had her loss but hasn't lost her humanity and also has glimpses of the pre-Flashpoint world due to her abilities, though she can't understand them. The opening of the book is strong and the character of Traci is one that I could easily see enjoying following on a more regular basis, though more so in this particular world because of what she's been through. The context this book adds to the larger storyline that's unfolding is definitely welcome and it's well done, even with as much as it's trying to get into the amount of pages it has.

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The World Of Flashpoint is one of those series that could have just been a dense text only affair with a few pictures that shows us various ways the world has changed. Instead, it focused on Traci 13, showing us the tragedy of her family in multiple forms and how she's trying to do the right thing even as she realizes most adults are just too caught up in their own drama. Though we mostly have her going through the basic journey here where everyone she meets gets a few pages, it works well to nudge some amusing differences between what we know and what this world offers, all while getting her closer to figuring out what it is she needs to do to stop her father. This book has definitely gotten me interested in her character and has me hoping she has an interesting role in the post Flashpoint world.

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World of Flashpoint was definitely a series that I enjoyed overall, simply because of the way it gave us a different look at the world and touched on the magic side. There were a lot of characters that had their nods given here and that helped to make it feel more connected to things while still forging its own path. Traci and her father are definitely in the thick of things multiple times since the war came to Europe and seeing them as a side story to it all, important as they are on the outside comes together pretty good here. It could have used a few more pages and some better dialogue at times, but it still left me pretty pleased overall. It won't be a memorable run, but it was the kind of slightly quirky book that stood out nicely in the scope of things.

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The first issue of Freakshow had me interested from the first with its style of art but it took some time for the storyline to get going. This issue follows the same path, for better or worse, as I like the oppressive nature of the artwork and how it feels so intense throughout even when they're just talking in the shadows. When it gets to the exposition, it expands on what we know while reinforcing the things we do know in a way that makes it resonate more. Critter as the central focus is the right way to go as he's the heart of the book and we get to see all sides of the story because of him. What continues to draw me to the book is the way that those that are basically considered the heroes even though others don't see them that way are basically all science experiments at this point and are still being put through the process. The story progresses here but it doesn't stray much from what made the first issue both enjoyable and something of a challenge to read and enjoy.

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It's got some good detail and flow to it that makes it a lot of fun to go through and revisit to see what details you might have missed.

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Ghost is an easy cornerstone of the Dark Horse superhero side that I'm glad to see is getting a good treatment that's also filled with a whole lot of potential. You can see that all the right ingredients are here with this reworking of the character and the opening issue leaves you hopeful that it will succeed.

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Admittedly, some of my very minor issue in getting into this book comes from the delay since it's been longer than usual from the first and what we get here is kind of transitional in a way. We get some minor reveals that could mean more down the line, but it's hard to see what's useful at this point and what isn't. With just the two issues, most of the time is focused on Elisa so I can't really get a good feel for the supporting cast yet, to the point where even Beleth feels a lot more fleshed out and central than those that Elisa trusts. We get some good dialogue throughout and some interesting places to visit, which opens up its own questions, but Ghost is at that early point where it's still revealing itself and it's doing what it can to provide things to latch onto without just asking more and more unanswered questions. And I totally appreciate that. It just feels like it needs a bit more tightness and focus with the core story that I can't quite put my finger on yet.

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With artwork by new artist Geraldo Borges, which works rather well for me here, Kelly Sue DeConnick and Chris Sebela have basically give us the opening chapter with a bit of the prologue here for the larger story. We've had a slightly awkward re-introduction of the Ghost property and the kind of world she's in and she's made some small bit of progress here, some of it involving her goal of returning the demons to their realm and some of it involving understanding more of her own past. These pieces work well to establish the basics and in reading the three issues as a whole it does flow a bit better than every couple of months, which definitely takes it down a notch.

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While nostalgia has largely helped to carry me through the initial arc of Ghost, this issue helps to re-cement my interest and affection for the character. A simple background story can go a long way towards reminding you why you like the character and how the writer presents them. DeConnick does a solid job here in doing just that and something simple – and human – is definitely needed after the arc we just had. And while it's not a story that's designed to evoke a moody and dark atmosphere that older Ghost fans are familiar with, Geraldo Borges and Andy Owens definitely hit the right tone here with the brightness, playfulness and fun that is summer for kids while moving slowly but surely into the darker material along the way. It's a solid issue overall and a kind of balance and bit of closure that's necessary at this stage.

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With an interesting spin on the whole demon aspect, local TV celebrities and the growing threat in the background, Ghost has a decent issue but it feels like it's on quicksand to some degree. Things are shifting here, there's a sense that it can go in any number of directions and there's an uncertainty to events. Which can work well when viewed as part of the bigger picture while leaving you with a lot of unease during the individual chapter. It moves between events quickly, almost a little haphazardly, but it gets to where we see the real lurking danger sliding into place and that certainly draws you in to wonder what more is going on. Sebela keeps things moving and starts to flesh out the support side more while providing Elisa with some decent narration and it all comes together under the always wonderful artwork from Duursema.

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Ghost continues to have its moments but is weaker as a whole. Looking over the past nine issues, it's a rollercoaster ride of what it is it wants to be and I'm still not entirely sure it knows. With Elise now in possession of her memories, she's making plans and moves that she wants to do rather than reacting to what's being thrown at her. That's a big plus and one that works well to make it feel like it has direction. Frankly, at this point, I'd rather see a wholesale ejection of the supporting cast and Elise moving into the darker aspects of her world and working solo to deal with the darkness within the city she operates out of. I'm not sure where things will go from here, but I'm certainly curious to see where the creative team will take her and if they can finally give her some real weight to work with when it comes to her stories and her character.

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Ghost finally feels like its on the right track for what this property should be. Sebela doesn't shy from a lot of dialogue that has some actual meaning and tension with in it as a lot of it comes across as a verbal action scene with the accusations and defense.

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Getting rid of Tommy was a good first step in paring down the cast some and I still hold out hope for more leaving in whatever way they can. Elisa's refocus in the last few issues has been good, if over-intense in some areas, because it has her being proactive in doing things, which will make a lot of positive changes. The fallout is natural and while you may not want to see it, it does happen. With the first half of this series just feeling unfocused to me with what it wanted to do, I'm thoroughly enjoying seeing Elisa's newfound confidence and approach to righting the wrongs in the city and being a strong force for justice, in her own view. Hopefully we'll pare down the cast a bit more in the next few issues as well and free Elisa up to be herself.

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After highlighting a jumping on point just a couple of issues ago for new readers, Ghost has come to a close. There's been some good stuff here at times and I continue to like Elisa and the character of the Ghost, but I've had issues with the series from the start in how it's accomplished its goals. The shift in the second half of the run was definitely for the better as it made it more engaging and interesting, finding its footing and moving forward, but it looks like it wasn't enough to save it. As much fun as I did have with it at times, I'm hopeful that it does get a new life, but one that completely starts from scratch with a bigger overall vision to work with. There just didn't seem to be a full on goal with it and it was muddled with too many characters on the support side that I had little interest in. When next we see Elisa, I'm hopeful for something moodier and more atmospheric and, in a sense, more of a painted piece rather than something comic-booky.

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There is a lot you can do with a character like Ghost Rider but there are demands by long-time fans as well. Percy basically gives into the standards that people want from the character with the foundation here and that's fine. It assuages them while leaving open what you can do next. The next is what's important in the long run (as long as a Marvel series is these days) and I'm curious to see if Percy can capitalize on it or just stick to the familiar. With Cory Smith and Bryan Valenza on board for the artwork, it'll look pretty great – especially with all the demonic elements – and that makes it worth keeping up with alone. But the potential is all here and I'm curious to see what Zeb and Talia will bring to the story when given a chance to breathe.

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Ghost Rider is fun but largely mindless here. It's going through familiar motions which may be new to some but are certainly part and parcel of this character since, well, forever. It's done in the right way and it looks pretty good so it's an easy and enjoyable read overall, even though it does lean into the whole thing of people are terrible when you're not watching thing rather easily. The way Johnny equates most things with the motorcycle as a metaphor or something can be a little groan-inducing but it's also a staple of things. New readers may enjoy it well enough, older readers are likely just glad to have the character poking around in his own book, and both can have fun with it while wishing it was able to be something more.

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Ghost Rider does the thing here and it's a thing. It's not great, it's not bad, it's just underwhelming because it's standard by-the-book stuff. We get the minor teases of the larger events at play here which is fine but even that is completely expected and doesn't really say anything. We get some decent action and the narration is fun because it reminds me so much of 80s Hulk TV. I can hear the ending theme from that as Johnny keeps walking down the road. But it's all just so basic.

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I won't say that I've struggled with Gideon Falls but rather I keep finding that it's a series that I know will read better in trade/extended form than monthly.

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The next issue brings us to that point where it's basically the first compiled work of a series and I find myself viewing that issue as the make or break one for me if I continue in single form. I like the artwork a lot and there's intriguing elements to the whole thing but it hasn't really captivated me. This issue brings us closer to some form of revelation but I'm wary as to whether Lemire can stick the landing in it to really bring me back for another run. I'll grab trades going forward at that point as I think this'll be a series that will read better in that form to begin with.

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Adam and Sandra Hope Archer do a solid job with the artwork here, though longtime fans may miss what we usually get in terms of visual color pop – particularly us digital readers. They definitely capture the designs and look with their own spin on it, not straying far but making it their own, and the visual pacing and layouts are well done, though perhaps lacking in some of the creative overall page layouts we get. I certainly wouldn't mind this team coming back for more standalone tales. Fletcher's story is one that weaves into the larger narrative and it works well, though it does feel like a little bit of character personality might be missing without Cloonan involved. With its focus more on Maps and Riko, that's understandable as well. While I cringed at an event tie-in – and having another issue a week after the previous one – it worked out better than I expected and gave Maps a little more time in the spotlight, which is always a good thing.

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While not quite as strong as the first installment, Gotham Academy does what I want for the most part in giving us different ways to view the series and its cast. I like each of the stories for what they bring to the table both in how we view the book and the artwork for it as each really shows just how different it can be. The stories themselves aren't at the best here and the first and third ones are just too short and without enough to really connect with to be truly engaging. The middle story has the most to it and it does a great job with the split art design and what it's trying to do, but it just lacked enough grounding to become fully invested in. But each of them are fun in their own way and as a small arc for a few issues – that you can easily skip if it's not your thing – it's adding some welcome color to Gotham Academy as a whole.

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Gotham Academy may not be doing big or important story work here but it's having a lot of fun. And fun is definitely important in books like these. The series has done its fair share of serious material and it knows to balance it with some lighter material. We may be getting more of it than we should in this arc, but the results are definitely fun and there's a whole lot to like with it as it unfolds. The two stories here definitely click well with their respective styles and intent and the bridging material with Robin is spot on fun in its own way. These may not be hugely memorable in the long run but they add some great color to a very good series.

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As much of a fan of Gotham Academy as I am, this is largely a filler issue of sorts. Which is fine, because it does do some fun stuff here with the characters in telling tall tales about the Joker. With it taking place amid a larger storyline, it allows it to be connected to those events without it impacting the main, ongoing storyline. And that's a big plus for me, because as interesting as Endgame may be, I don't want it throwing off the dynamic of this fledgling book. The trio of Pomeline, Maps and Olive tell some cute tales here and their reactions are solid, and the book is great for introducing readers to some very appealing styles and writer/artists that I hope we see more of in other books. Their styles don't fit Gotham Academy proper, but in telling spooky tales, they're spot on. It's a solid diversion and something that I hope we see in a glossier way come Halloween either in the main book or in a special of its own.

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Gotham Academy: Second Semester has been such a rollercoaster of quality in terms of storytelling and structure that it's frustrating as it could have been a great run. What we get here is the payoff to a lot of things that have been put together in awkward form for a while now and I wanted it to resonate more than it did, but this semester has had more drag on it than it should and it reduces the effectiveness here. There are some really good moments, some solid artwork, and a design for the final four issues that has me hopeful that we get some resolution to events and a way forward for these kids to still exist as their stories can and should be endless and fun. I want so much for this book but continue to feel like it falls short in some pretty big ways.

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Gotham Academy has the potential for a good end run here but I'm wary after this issue and some of the recent issues. The Olive material with Dent is definitely the better side of things, particularly as the pieces with Maps and the gang feel so unfocused and unclear with what their intent and goals are at this stage. The book is a mix of what works and doesn't work and at this stage it's leaving me hopeful for a reboot of some kind down the line because there are so many possibilities with this space, particularly from what the first half of the first series was like. This issue just leaves me once again realizing that I'm here purely out of inertia in order to get to the end of it and hope for something that feels like a good resolution with some closure.

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Gotham by Midnight does fall to some of the usual aspects of what makes an annual what it is, which is a standalone story with minimal to no real impact on the ongoing series. It's at least not part of some overall event, though sometimes those can work well. What we get from Fawkes and Duce is a solid tale dealing with the Gentleman Ghost and his latest pursuit, which has Corrigan intent on eliminating him once and for all. The book works the dialogue well between the core trio here as they go back and forth with each other and Duce provides a very good look to the book overall, fitting in with the tone and style established within the main series while also not mimicking it and losing his own. It's a solid standalone piece that adds lightly to the overall mythology that Fawkes is putting together here and is certainly a welcome additional overall.

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Gotham City Garage moves forward well with its story here under Kelly and Lanzing but the visuals for it is something that definitely makes it feel like a shift in how it's perceived. I like what Yoshi and Marzan, Jr. do here with it but it's obviously not what we had before and some of that comes from the setting change out into the desert wilds. The narrative shift from Kara to Barda may also be problematic for some but we're going to see these characters fleshed out bit by bit and not just with a Kara focus, so I'm definitely excited to learn about them and thrilled that Barda got this much attention early on. I'm hopeful for more world building going into the next few issues and I'm keen to see more of the Red Hood MC and what the clay will bring next as well. Definitely a fun issue with a lot of potential ahead.

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I'm digging the concept for Gotham City Garage a good bit as I've liked the setup that we've gotten so far and the first superficial look at the main cast. Barda's getting the most depth now after Kara's introduction and it works well to establish the familiar things but within the context of this series. We get a bit of a trial by fire (and sun bomb!) for Kara here and a nudge with Barda in dealing with others that shows the changes that Kara's arrival will make. I like what Yoshi and Marzan bring to the page here and there are some good scenes but I'm just not convinced they're a good fit for the book overall, especially when it segues into some darker areas that need to hit that grimy and claustrophobic look that it should have to really fit the mood.

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For me, the fun part of the book involves Barbara and Batman as they figure things out with what happened to her father and the connection to Kara. It does feel like Barbara should have had more of a role earlier on in relation to Kara and that leaves me a little wary with the larger structure of this series that I hope gets ironed out more as I catch up on installments. I like the time with these two but was less enamored of Harley and Larry because it plays between past and present in ways that leaves me trying to figure out the years, ages, and how it all works. There are fun moments to it because Harley is generally fun and I like seeing some Quinzel bits as well but not enough to salvage it. What helps make the book engaging throughout however is Aneke's artwork. Always good with layouts, especially in the digital-first format, and definitely with character designs. Lots of good stuff to be had here though I'm partial to the Barbara material.

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Gotham City Garage is coming together well while still having an immense amount of background and setting material to cover, at least for me. It's an interesting world to get engaged in and I'm really enjoying it overall with the potential it has going forward as more characters appear and more of the narrative settles in. Kelly and Lanzing are clearly enjoying what they're doing here and any book that features artwork from Aneke is a good book in my mind. I really enjoyed what's being done with Barbara overall and that has made both of these installments a lot of fun to read.

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Kelly and Lanzing's story is opening up more as to what the world is about and I like the addition of Dick here as Nightwing to bring a bit of bravado and cockiness that's different from some of the more outgoing female characters so far, especially since he's trying his best to impress Kara. It has some interesting areas to go from here and I'm definitely still very on board with this title.

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Gotham City Garage has a solid installment here that finishes the two short things that it was working through at the moment and each of them is satisfying. I liked seeing what we got from Catwoman with her goal, how far she'll go to achieve it, and the secret life she's also living. At the same time the simple action of what Kara and Dick are up to is fun and I like the way it brings something big into the picture back at the garage where it might help her reputation a bit. The team put in a solid work through and through, though I'm hopeful for more time spent in the dome with richer backgrounds to engage in what this world is like a bit more.

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Gotham City Garage is still finding its footing but the focus on Barbara and Kara here in their respective areas and the way talk to each other is spot on. There's no real action to be had here but these characters connect better than they have in several issues because of it. I don't mind the quips amid a fight but this is where the heavy lifting is done and seeing how well Kelly and Lanzing execute it has me excited to see what's next. The book also makes out incredibly well for having Carmen Carnero on board and I hope she's involved with a lot of this book whenever she can as it's one of the better looking installments of the run so far.

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It's an understated opening issue, but with a good chunk of the book on hand to sample, I'm definitely in it for awhile in hopes that it really blossoms into something.

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Great Pacific is playing in a loose kind of way while acknowledging the reality of the world with some of the things it references and how other nations will react. What I continue to like is that Chas is definitely playing in a big way with things, a kind of youthful idealism and hopefulness, combined with the uncertainty of youth but also really executing things in a way that has him as a young genius of sorts. I'm unsure of what his real goal is, which is fine, though I'm hoping for more teases to see whether it's a move that I want to support or not. The island itself is interesting and I'm really curious about what will happen internationally in a political sense, but also see what can be explored with those that are already visiting the island that Chas didn't quite expect.

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Great Pacific continues to feel a bit all over the map for me and that's proving to be a real frustration with what it is that it wants to do. It started off strong but needed that kind of grand moment to cement the viability of it all, even if just for the reader. I know Zoe and the sea monster, a great band name to be sure, will have their importance in the run overall with what story Harris wants to tell here, but it feels so disconnected and like a distraction that it keeps making me waver in my enjoyment of the book overall. I keep getting interested and intrigued by what's being circled here, but the early necessary payoff to invest in the series just isn't there yet.

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I'm still not sure of what the grand plan is for Great Pacific at this point. There are so many ways it can go but it seems to be digging into all of these odd little turns instead while drawing together to some point that will likely establish things more.

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This issue does a fun team-up bit with The Flash and there's obviously a very long history of that so it works well to bring them together. It scratches that kind of old-school itch in a good way to make it fun and hit the nostalgia side while being useful to the current storyline.

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The action itself is effective and Hal figuring out how to use his ring more has some nice moments to it as it feels like he's gaining a new confidence while still being careful of what he can do with it. It's not bad but it doesn't feel like things are as tight as they should be in the storytelling department.

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While Green Lantern: Lost Army hasn't sold me completely at this stage, I'm still on board with it because it could potentially be doing some pretty interesting things. The concepts here take the character out of their normal situations and locales and puts them in a place where they're on their own, without a lot of knowledge and have to be actively careful about what they do. We're getting small teases overall about what's going on and some of what it may be is definitely pretty intriguing depending on how far it's carried through, but I'm trying not to "read ahead" too much of what I think will happen and just explore what actually does happen as it comes.

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While I get the point of the flashbacks that are being used to John's days as a soldier they're also becoming a problem in the flow of the book. I generally prefer a show me not tell me aspect to most series but with the way these hit it ends up being a distraction and playing out longer than it should, even at just a page or two.

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It's a fun enough book that's a solid start to an arc that I hope has a decent payoff to it as it progresses.

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This storyline was pretty short overall, going into a 50th issue that means it's no surprise, and I like what they do here in establishing Simon and Jessica's dynamic and giving her a chance to stand firm against Hal in the right way. Gillespie keeps things moving just right while Roge Antonio has a pretty standard book to work with, just with aliens, as it's very light on ring usage. I'm looking forward to reading more of this book on the service.

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With this being the fiftieth issue, it pretty much does exactly what I thought it would. Oversized by about ten additional pages, it sets the new creative team in a good place with a number of unnerving things happening, the breakdown of communication, an unexpected death, and a strange sense of something really wrong on Mogo. All of this puts the right foundation to expand on things and I like all of the characters being used, even if it is a little human-centric. With some really solid artwork and characters that I like, and a mystery to boot, there's lots to look forward to here.

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This storyline gets a bit further underway here as we see another world fall to Eon and the craziness going on with Mogo. I've always enjoyed Mogo stories so I hope for more to come from this part of the story as it progresses. Jessica's still the seemingly front character in all of this in my view but she's a bit more background this time as some large events are unfolding with deaths and arrivals. I do think we need a bit more of what's going on with Eon and his plans, but it's unfolding at a decent clip here and teasing out more information so it's working well and hitting its marks well.

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Green Lanterns has been zipping right along since the fiftieth issue and I'm enjoying it a lot. Dan Jurgens knows how to work some solid stories and keep the pace moving with good action while seeding the bigger things. Add in in the character quirks and subplots is what makes it even better, as he continues to do here. As we're three installments into this story now it's definitely time for some true reveals, so I'm hopeful that things get more meaningful with the next installment. This is a solid read and one that looks great as Santucci captures the characters well and on-model while delivering pretty exciting space-based fights with all sorts of creatures and ships involved. Definitely a good artist to keep in rotation for this series at the least.

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With a pretty good reveal through Simon's storyline that has me curious where it'll go, Green Lanterns moves the storyline forward well enough here. It understands the loss that's in front of it, acknowledges the events on Mogo that are pretty bad themselves, and puts the core group here through a tough fight with Eon and the Ravagers. It reads smoothly but isn't a fast read since there's some good dialogue throughout it and it builds upon what they're all going through. Jurgens works things just right here while Santucci puts together some good fights with impact while playing well with the powers of the Lanterns themselves.

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While some of this storyline is a little more drawn out than it should be, and Henshaw is not a favorite of mine after all the history of the character, there's a lot to like here. Getting Baz to realize how he's been taken advantage of is a lot of fun and getting him into angry mode after a good beatdown is going to make him fun to watch when everyone else catches up to. Henshaw's plan is standard villain stuff in the end, at least so far, so it's not exactly thrilling as he goes through all the standard reveals of how he's achieved everything. Even if the story isn't clicking fully it's got a great look about it and is a lot of fun to go through thanks to what Santucci, Hanna, and Hi-Fi bring to it here.

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A solid start overall that has me hopeful for some big things ahead in the next few installments of this longer running storyline than normal.

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I've been reading Groo for decades at this point and continue to enjoy it. The resurgence of material in the last few years has been a treat but not all of it has been as strong as it could be. Play of the Gods continues the recent miniseries and there are some very fun bits to be had in here along with the classics, like cheese dip, but it still involves the gods and they just don't do a heck of a lot for me. The immigrant side, prayers and changes to society alongside Groo being Groo is something that the property has always touched upon to varying degrees and it plays well with some smart things to say in simple terms. Good stuff that has me hopeful that after this miniseries we'll move on from this area with the gods for a bit.

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Decades of Groo and I can't get enough. I continue to enjoy the simple pleasures that is this property and the team that brings it all together. It's a lot of fun to watch as Groo is seemingly inquisitive and curious about the village he's come to since it's changed so much and that makes for a lot of good silly moments as the villagers try to protect everything. The writing does some fun play on words and events and captures the panic of the locals and gives such great voice to Rufferto. And yes, Aragones continues to deliver some great stuff with so much going on that it's easy to get distracted by so many panels and what they're doing in them. Good clean fun.

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Groo is something that in a lot of ways you know exactly what you're getting with it. With this being the final round of a series of miniseries dealing with different parts of a larger storyline, it has a lot of moving parts but all flows together well. You can just jump in and figure it out along the way because it's also still a surprisingly verbose work. There's been a long build in dealing with the gods themselves but it looks like the war is here and it's going to be exactly what the Groo-god will be the most excited about. Beyond heavenly cheese dip. Oh my.

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Groo: Play of the Gods has some fun bits to it for both the main storyline and some of what the gods are going through. The gods side is weaker overall, though I appreciated the nod to how weak the Star God is and the fun of the arrival of so many new gods that's going to make things complicated – even if it just feels wonky. Groo himself has some good bits throughout but it's more of an ensemble cast this time around doing things more than anything else and that keeps it brisk and fun. And, as always, worth salivating over all the details in the artwork. Aragaon's big two-page spread here with the arrival is one of his signature pieces that never gets old as it shows us a village full of life and detail.

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This issue mixes in a few other things such as our favorite jester getting sentenced and the arrival of Taranto and Ahax on one of the islands, so it's going to be a big chaotic mess soon enough. The material with the gods is fun enough but continues to be one of the weaker points for me, unfortunately. I love Aragone's artwork and Evanier gets to be blissfully dialogue-heavy throughout this so it's a really fun combination compared to how most other books operate. Plus, we get a delightful Rufferto end-page once again and that just makes me smile stupidly and happily.

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I always feel a little exhausted after reading a Groo book because there's so much going on with it. That's no exception with this series and this installment as we see Saffi and Cuffi both vying for power for different reasons but causing plenty of trouble for so many people. Groo's role is definitely fun throughout this as he just does what he does and sets so much in motion for so many people. And just watching others realize who he is and do their best to avoid him is always fun. There's a lot going on here and it's definitely fun but it's also surprisingly tiring by the end of it.

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Groo does as Groo does and that's part of the joy in all of this. The script keeps him moving forward in his own oblivious way – with Rufferto helping out from time to time – but so much of it is just the inertia if Groo looking for food or a fight. The local king has certainly done poorly in some ways with the locals but none of them seem particularly bad off – yet, at least. The changes they've made are going to lead to more problems beyond Groo but I love that Groo is the one that can see it happening and doesn't like it since he's usually just so oblivious to things. It's a good issue that keeps things moving right along as you once again sympathize with the army Groo faces but you also side with Groo more than you usually do.

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Groo in the Wild continues to be fun even as it feels like it's taking its time to get to where it wants to be in regards to what King Putrio is doing and how Groo will be involved. Especially since it's just four issues total. Groo and his tough choice of eat or slay is definitely amusing and you have to feel for everyone who isn't Groo because there's just terror abound for them even knowing he's anywhere near them. The big sequence with the dam is wonderfully illustrated as expected and all the little nods and jokes throughout the book that edge in around the corners, or involve Rufferto, scratch an itch that only this book seems able to do. It's a lot of fun and I'm curious to see how it wraps it all up.

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The weight of the two previous series are definitely present here on top of all that these three issues have now done as well. It's a lot with all the various sides and while you can keep track of it relatively easy enough, the reality is that it's all going to come together in a big mess that Groo is going to fight or ruin in different ways. Evanier continues to have fun with the dialogue – and the bits with the bard and his daughter certainly are playful as that little side story unfolds – while Aragones just has so much going on with all of it that it's a thoroughly enjoyable piece to watch unfold. The series looks like it'll conclude in the way most Groo adventures do but that's a big part of its charm. Seeing how all of it is going toward that eventuality is a whole lot of fun.

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A couple of months between issues hasn't diminished what Fray of the Gods is doing and I think a bit of a break actually helped me some in enjoying this installment a bit more. The series has been a bit thicker in some ways than others and it's a bit of an adjustment to get into it, which is a welcome challenge. The fun here in seeing Groo being used as an emissary of sorts means the blowback will be profound and I can imagine the fourth and final installment coming up will be pretty well packed to get a whole lot going into it considering the events above and below. I'm still a bit wary on this miniseries overall, having enjoy the previous twelve-part series more, but any Groo is good Groo – unless you're on the pointy end of his sword.

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With one more issue to go I'm hoping that we're closer to being done with the gods in general for a while. This series and the previous series had its fun to be sure but the gods element and the overly extended storylines just don't work that well one after the other. The more self-contained stories are what I enjoy more at this point with the character. There's good stuff here and just enjoying what Aragones brings to the page regardless of story makes it worthwhile as there's just something magical about what he produces and this miniseries is no exception.

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There's good material within it, just not consistently. I had fun with aspects of it but it's almost something that feels like it might have worked better at two or maybe three issues with more judicious editing than four issues, or with more variety within it to get it to work at four issues. Most Groo fans will be pleased and we'll definitely be looking forward to more adventures with our favorite cheese dip connoisseur.

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As much as I enjoyed moments of this run of Groo, it was something that reminded me of the longer maxi-series works from years ago where it was just too much of the same story. Groo works best, for me, when it focuses on shorter pieces and without the kind of large sprawling number of groups as we had here. Things got lost along the way here and some areas didn't get enough attention, such as the bard and his daughter and some of the other power players. Even the gods felt underutilized here at the end considering the title. There are still plenty of fun moments to be had though and great artwork, so fans will be pleased much as I am with more Groo goodness.

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One of the weaker chapters in the series, Groo: Friends and Foes is still a good bit of fun here with the chaos and destruction that invariably follows our title character. Weaver and Scribe aren't the most engaging of characters and their profession offers only a little bit of a new way to look at how Groo impacts the world. I do like the pair with the whole flowery driven Weaver is while Scribe says nothing so there's definitely appeal there in that. But mostly the encounters here aren't all that memorable and a lot of what we get with the chaos just involves your locals going about their day and panicking into situations that makes things worse. We do get some great artwork once again and fantastic two page spread of destruction, so there's plenty to enjoy visually even if the story itself feels weak.

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The installment has some good silly material throughout, some predictable things as well, but even still I find myself enjoying those elements. Rufferto has nothing new to say in general yet there's always a grin when he talks about Groo, his own loyalty, or problems with others. It just clicks and works if you're able to get into the rhythm of the series. Pal and Drumm probably could have had a better story overall to work with but I think it works out for the best here, particularly for Kayli.

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Though Taranto has some good stories from the days of yore, he's not the most compelling of opponents. That said, seeing him trying to work Groo the way he does here is certainly nicely played and he pretty much gets away with it. It's good to see his undoing, which is also tying into the start of wrapping up Kayli's storyline itself as well as we know exactly where it's going to go and result in. But the Groo stories are almost always fun, light and silly in a great way that makes me smile. Aragones continues to push through some really great artwork with so many expressions, detailed characters and crowd scenes that just drives me nuts with how much there is to look at. The series is worth it for that alone, though of course Evanier provides some really great dialogue that simply clicks with this work like no other.

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This continues to just be a really strange book overall that's hard to pin down. We get some good classic Groo pages that makes up about a quarter of the book and delight. We get some fun “real world” things to comical effect with Aragones and Evanier running about and getting into situations that I'm definitely enjoying as it takes me back to a lot of older Groo works that touched on these things. The Tarzan pages look great but the story hasn't captured me in the slightest, which is problematic, as we're now at the crossover phase and I'm struggling to connect with it while enjoying the surreal aspect of these two very different designs coming together. It is" what it is.

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As I said, this series has been a struggle in a way that other Groo properties haven't. I'm enjoying all the real-world stuff that we get here and Groo in his own world, but the Tarzan stuff just falls flat. It's simply not for me and even in this one, by bringing Groo into direct contact, doesn't do enough to help. It's just a blend that doesn't work and feels forced. So I just stick to enjoying the time with Aragones slowly losing his mind in the jungle park and the indifference toward anything not-Evanier by Evanier.

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I love Groo and even at the best of times Groo can be a challenging book. Groo and Tarzan is not a crossover I expected to see and it really doesn't work a lot of the time. So much so that it's incredibly jarring to go from either a convention scene or a Groo scene and then to something with Tarzan. Both in terms of storytelling and visual design " enough so that I really lost interest in the Tarzan storyline because I came to read Groo.

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Guardians of Infinity has me wary after the first two issues and the third installment is definitely going to be a make or break issue for me as I haven't done the digital subscription thing yet. With the $5 price and the book feeling like it's slow in revealing anything in the main arc, it's only holding me because of the 31st century side that I love. The backup stories have a lot of potential as well, but it really feels like that's what the book should be in general as opposed to a longer storyline.

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In a lot of ways, the opening installment of the series proper can't live up to the craziness of the zero issue. They're just set up too differently to do that. With this issue, we're starting in on the real story, introducing the characters in a cohesive way, the new setting and some of how Harley is going to work while not being an outright villain or jumping into the world of being a hero. She's got that middle of the road approach that makes sense in her mind and that's where the fun comes in since she is definitely unbalanced in a lot of ways. The book reads very well with lots of fun little quirks in the dialogue and the artwork, and the artwork itself is solid throughout in how it presents her and this new world for her to reside in. Definitely fun and full of potential.

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Harley Quinn is certainly hitting the right sweet spot with what it's done in terms of humor and connecting to the familiar characters that populates her world. Giving us a little time with the Joker in some form is cute, but it's the Ivy time that really makes it work well overall. The dynamic between the two is fun and will be the real highlight here, but the book also does some fun stuff in establishing more of who works in the building Harley now owns and some of the small changes made throughout to the place, especially with what Ivy adds to it at the end. The series has some really fun moments throughout and it moves quickly, but not so fast that you feel like it's a breeze without any meaning. There's lots of great little moments that builds the whole and makes it a really engaging world right from the start that continues to leave you wanting to know more of how Harley will run this little patch of earth she has.

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Holiday themed issues really aren't my thing since they tend to be time wasters that either force the main story into it or it just ejects the main story overall. Here, since there really isn't a main story outside of just watching Harley's life with a few assassination attempts to string things together for the moment, it's not as big of an issue and what we get is just seeing how she's coping without having that someone special in her life. There's some great dialogue between her and her stuffed beaver that's worth the price of admission alone and the action aspect is really well handled to make it fun and over the top. Similarly, I really liked the structure of the first few pages to tell the story with its layouts and black space. Overall, it's definitely not the best thing to do to have a holiday themed issue at issue three, bu the team here plays it right and keeps it light but still very much what the book is all about.

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Harley Quinn doesn't advance the larger plot here overall, but it does have fun with events in general as she plays her Quinzel role. That leads to a silly caper with the kind of sitcom ending to it that's definitely appropriate – you can practically hear the laugh track – but it also provides a skewed look at the simple modern family in a sense. Harley's insights from time to time are good and I like some of what gets dealt with in terms of how she has to costume herself up to be normal, and I'm intrigued by what she has Tony doing. The book also sets up things to come with the next patient she's dealing with as he gets his history laid out here with plans to force her to help with his issues, and that could be a good bit of wacky fun the next time around.

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With this plot likely to go on for at least a little bit, it certainly has its humor and it nudges the assassination attempts into the background a bit, which isn't bad. Harley's the type that loves these kinds of capers and the kind of freewheeling approach she can take with it, but it doesn't play well against the more serious Borgman. The two as a pair are certainly comical, but Borgman doesn't really entertain that much and his mission here is one that certainly sounds reasonable from his point of view, but you keep waiting for the other shoe to drop. There's some laugh out loud moments here and some disbelief as well, but it all has the feeling of just getting started with some potentially fun directions ahead.

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With a lot to look forward to with Ivy back for at least another issue, this installment brings things to a close with Borgman, and not a minute too soon. The story has its moments and it's comical with its violence and destruction – though some of the death sequences make me cringe a bit because it's almost too flippant – but it's definitely done and over with and you get the feeling of really being ready to move on. With potential clues or answers in the offing about who set up the bounty on her, that gives us the feeling that things are ready to get push forward and with Ivy included in it, it's definitely got me excited to see what's next for the book.

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Getting the first eight issues of Harley Quinn and the zero issue as a collection on the cheap, I knew it was a series that I needed to space out in order to really enjoy and not feel overwhelmed by. I had really enjoyed Palmiotti and Conner's run in Power Girl and this is another variant of it in a way, but with a more strictly comedy oriented character with some really violent twists to it. What we get is definitely all of that and more, and this issue captures it well. Outside of some Poison Ivy appearances, the book largely stands alone and doesn't get bogged down in crossovers or guest appearances, and that means it's a big Harley Quinn show here, which is what she deserves. There's a whole lot to like and I can definitely see myself acquiring more in the future, albeit again spacing it out so that it doesn't all blur together.

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I can't say I'm super excited for this series because it's a lot of Harley but I'm definitely curious and open and hopeful to be impressed by it. Sejic is a strong opening creator and my favorite with Mirka Andolfo is next, so I'm not expecting bad works here in the slightest as it's opening strong. Sejic's story covers a lot of the past and setup for the character so that has me hopeful the rest will explore other stories and not dwell too much on well-known events. The design here is great, the use of color fantastic, and the story itself is strong throughout both as recap and to showcase a new escape plan taking root.

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Erica Henderson's art style is well-suited to this and the crazy energy of Harley comes through wonderfully here. Ivy's reaction shots are great and the comedy that we get when things shift outside is a lot of fun to watch play out. I really liked the art style and how Henderson works the color design to really give it some extra life and style. It's a good issue and handles the story well and has a wonderful little epilogue scene that just made me grin.

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The Harley series has been a lot of fun and each one offers up something different to engage with Joe Quinones delivers a stylish piece that hits a sweet spot for me with its reminiscence of the Bombshells work but it's also something that conjures up the Indiana Jones stuff since it's titled after that. It's light and breezy, has a good sense of fun about it, and keeping the friction between Harley and Ivy isn't a bad thing even if it's not my preferred thing. As we get closer to the end of this run it definitely fits in well with the larger run.

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Dani brings in a good number of jokes along the way and some really great designs that make for a very distinctive issue. I love just about how every page looks and that I'm likely to see new details every time I re-read it in the future. The book goes for a kind of standard level of Harley violence here but the design work plus it taking place in Florida just kind of give it a little more intensity. Dani definitely captures Harley well visually and in the script but it just needed a little more oomph in some direction that I can't quite pin down to move it up to the next level.

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While I may be a bit more cynical about this installment than some others, I can definitely admire it with what it does and how well it does it. The writing is sharp, the artwork is great, and the combination of the two makes for an engaging story about Harley that wasn't already told within this run. But for me, it's just a period of the character that even while offering a little something new and interesting is one that I'm a bit more tired of. I'd have loved to see a more dynamic piece from Smallwood with different things to tackle or a reason to get really nuts with a new kind of outfit to play with. This does look great and his take on her outfit is definitely interesting while fitting in with the intent here.

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After seemingly wrapping this up back at the end of September, the Black + White + Red series comes back for three more installments of holiday goodness. This first one focusing on Thanksgiving is a welcome return to the property that I hope drops issues whenever it can because they're a delight and it's fun to see talented people get a chance to work their skills on a single-chapter story, something that's pretty rare these days overall. Humphries and Byrne put in a solid job throughout with a fun and silly story that captures everything just right. Thanksgiving fans will definitely feel this one.

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Harley and her gang rumbling with a badass Santa and his gang is exactly the kind of holiday foolishness that needs to exist. It's unfortunate that you can't drop a bunch of these at the digital price into shops and elsewhere and just get them pushed on people because it's a whole lot of fun. Tieri's got a lot of good dialogue that plays to both young and older audiences while Fowler's artwork is great as it captures a lot of people in a lot of weird situations. Definitely worth a second and third read-through to find all these little details that delight.

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With a fun little trio of holiday stories to finish out the year after the initial fourteen-issue run, Harley Quinn with the Black+White+Red material definitely worked overall. While these aren't my favorite stories out of the overall run, it's a cute way to cap things and I'm not opposed to more coming out whenever over the course of the year as it's a fun concept. This issue was a bit rougher for me to connect with and get into but it definitely was pure Harley in all the right ways and is bouncing all over the place chaotically as you'd expect.

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While I can't say I'm excited to have another series focused on Harley Quinn, the potential for this is certainly there. I'm admittedly hopeful for a rotating group of writers and artists so that people can do some interesting one-off stories but if this is the team I'm not going to be unhappy because this has a different enough feeling that I can get into its groove as time goes on. Russell's low-key Harley is amusing to watch while Braga's artwork is great as always, even if she has to deal with illustrating the weird characters that populate Head Shrinks world. It's an odd issue overall but it does leave me curious to see where it's going to go.

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Bringing Condor and Swan into play is something that I'm actually enjoying as I'd really like to see a good exploration of what the avatars are, helping to bring new readers up to speed, but also to see if they're tweaking the whole thing in this post-Flashpoint universe. This issue works well in carrying on from the first by continuing the main storyline, even if it is kind of background material here, while adding more to the mix and spending some good time on the character drama and relationships as well. The stuff between Dawn and Botson is a bit forced, and it really does take a few notches out of how much you can like Boston, but it also works well to show exactly how Dawn views things when she's on the job. It's definitely a fun issue and while it won't be a same-day purchase for me, it's an easy sale at two bucks a pop and will keep me for as long as they make it.

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Heathens moves forward a bit here but not by much. Most of it is focused on the action side of it as that's what factors into both the flashback sequences and what the present is largely about. Which is fine as it's one way to carry the narrative into new directions and it does it well here. The flashback pieces do give us a better sense of who each of the characters are that were recruited in the opening issue but I wish there was just a bit more of a nod to those that read monthly by including names just a little more so that you're not trying to find the past issue to remember who is who. It's a solid book with really enjoyable artwork and a lot of things going on. I suspect it'll get sharper in focus as it moves along, however, and that's when things will really kick into gear.

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The split focus of the cast isn't a bad thing but the book was working a lot better with them together or with a greater focus on Shih. What we get from her in this issue is what works and resonates for me, though I do like pieces of the others and their subplots that are moving along, especially with Sofia and her discovery. The book does flow well overall once it gets rolling and the artwork is definitely appealing with our diverse cast of time-displaced characters handling the modern world. Just the sequence of them in the cab alone is almost worth the price of admission.

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Heathen's opened strong and worked an interesting if familiar idea well but it plateaued quickly in its actual execution. It is thoroughly enjoyable and I really like the different elements of history that it plays with to tell its story. But it's working through an all-too-familiar structure and that just leaves a lot of space where the wheels are spinning, especially an issue like this one. Amodio and Bunn's script provides for some good stuff in the narration and dialogue while what we get from Kivela's artwork is strong throughout with a lot of good sequences for fans to enjoy.

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I continue to enjoy Heavy a lot but this installment just felt like it didn't connect quite as strongly for me. I like the concepts being played with and just how big everything can go as this has so many different things it can explore at this point. There's a great tension between the characters, a certain kind of weirdness that can really be delved into that I'm completely unsure of where it's all going to go, at least beyond Bill just losing it and killing everyone to bring it to a close. Bemis is pretty dialogue-heavy here and it works well and Donovan manages to make it exciting and fun to read as it goes through everything.

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Hellboy works a fairly standard formula here in terms of story and executes it well to give us something interesting and a little different from the norm all while tying into some of the larger 1954 story material. Roberson's obviously got a handle on things and the characters with their dynamics so it's fun to see the interactions between ARchie and Sue as well as Hellboy's unease in the area. For me, this was my first exposure to Churilla's artwork and I definitely like what he brings to the table here. It feels in tone with what we've had before while staking out his own ground as well with the character designs and the expressiveness of them. The flow of the story through the panel layouts is nicely done and the overall tone and atmosphere of the book hits just right to up the unease slowly but surely as it moves on. This story doesn't have me in a strong way at the moment but it's definitely adding more to the overall lore that Hellboy fans will enjoy.

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There's plenty of mystery to be found here in Hollow Heart as no real questions were answered and the setup didn't provide for a lot. Who or what EL is will be answered sooner than later and I'm curious to see what's involved in there that created such a thing. Allor's script is pretty good as we get a solid handle on who Donnie and Mateo are and that they're not just cardboard characters to deal with and that leaves us with a lot of potential. Tucker's artwork is interesting with the color design we get and while everything comes across well, it's again EL that interests the most. And there's enough across the book as a whole to make you want to come back for more to see if it's going to tantalize some more or begin answering questions, and asking new ones.

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Hollow Heart asks more questions than anything else here and it certainly doesn't give us any real answers to work with. Which is fine, I can go a few issues with teasing and tantalizing, exploring some of the other characters and digging more into what it is that makes EL tick. But it's definitely going to need the right kind of payoff in order for it to feel like we get progress when we do. Allor's script leaves a lot of curiosity here and has me really unsure of where it's going to go, which is appealing, and I definitely have a fondness for Tucker's artwork once again as his design for EL is just fascinating and I want to see more of what makes him function.

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Hollow Heart continues to keep me interested in what it's doing but at the same time, I'm not exactly sure what it's doing. I want more on EL and his situation with the whole who, what, where, when, and especially why. But I'm enjoying seeing this all taken from the perspective of Donnie and Mateo while they deal with their own issues and attempts and dealing with life. It's got an interesting look to it and a weird kind of energy I can't quite pin down that draws me back to see more of it.

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Hollow Heart has a lot going on with this installment and it's certainly fun to see how El knows what he knows and allows it to go on for only so long. I rather enjoyed the opening piece with the narration about the hypnotist and how that all comes together and we've had similar before that worked just as well. Allor's script is solid here and Tucker's artwork gives us an El that at times feels more human than anyone else, making for an easy read the first time around and then lets you look for more detail in the next revisit.

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With as big a following as it has, it's not a surprise to see a comic adaptation of the House of Night mythos. The opening issue here has its positives and negatives but overall left me wanting to read more and hoping for a bit more fleshing out. Zoey's origin story is covered in a kind of awkward way but it's dealt with as well as getting a feel for the basic social problems she faces. It doesn't deal with just the high school age stuff though but also works through a story from the past as we see Freya's movement in Norway back in the 1270′s where she intends to bring a House of Night there. There's a good bit of fun to be had with this book and if the series pans out well enough, it may even be enough for me to jump into the novels to get the rest of the story.

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The second installment of this series just digs right into the tales with a little connective tissue with where they're being told and that works just fine for me in the classic sense. The first tale is one that works better in that it feels solidly told throughout while the second has a little less answered that I think needed to be in order for it to work in full. Both are intriguing and both have great artwork, making for some good and solid classic horror tales through food to be told, which is exactly what I was looking for.

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While Hungry Ghosts as a whole isn't blowing me away, something that is hard for an anthology book to do in general, the series is delivering some good stories with great artists. This issue has a decent first story with the kappa and a solid second story that's surreal but works because Paul Pope takes it to that more outlandish level in all the right ways with the artwork. The end result is a good book of small horrors that tantalizes in the right ways and provides something that's not on the market all that much within the horror genre itself. With one more issue to go this has been a fun opener to get things moving with for the Berger Books line and hopefully a sign of some other genre style anthology works in the future as well.

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Hungry Ghosts isn't a bad series but it is one that I've seen far too many times.

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There's a lot of interesting ideas at play here and some great artwork so I'm definitely curious to see where they're going, but hopefully just not as gory.

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With it playing in the field of dark and disturbed men that need to be dealt with, it's a very familiar genre and one that has been mined a lot. Paul Cornell, however, sets us onto an interesting path with it as we're introduced to Jacey and David and what they're doing and hints of why. This feels like a very smooth and accessible book for Cornell and it definitely leaves you wanting to see more of what's going to happen. Cantirino's artwork is fantastic here as colored by Kelley and I love the character designs and especially the settings and locations which show some intriguing personality to a lot of it. I'm hopeful that there's something really big coming down the line for this story as the potential is most definitely there.

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In terms of story, this is a pretty simple issue where you have to take it with a grain of salt as it's all about Bruce talking to himself and sometimes Hulk in his own head. It's an absolutely beautiful visual treat with some great artwork and designs with some truly disturbing elements as we see Bruce go through this journey. But its story elements are things we've seen so many times over the decades with the character that it's lost a whole lot of its power. And that's on top of how much of it is actually real or not. I wanted to like it more but it felt far more like it was going through the motions more than anything else in the story department.

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Inferno moves along well here but it doesn't have quite the same energy as the first two installments. A lot of what drives things here is the fun banter coming from Maddy as she enjoys her current position and predicament when it comes to both Piotr and Scott. Illyana doesn't have a whole lot of time here but she's put some big motions into play thanks to what Piotr's done and it's good to see someone capitalizing on things and taking advantage of it. The book does continue to be fun, but it's setting up for what's to come to draw it all together in a grand way. It's more of a transitional installment for the most part, but one that certainly pleases if you enjoyed the first two.

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Inferno has been the kind of weirdly fun title that I expected, though I figured it would be a little more tied originally to the event from years ago as opposed to this re-imagining. As it's gone on it's had a hard time maintaining its energy and momentum but this installment kicks it all back into gear and provides for a lot of action and a lot of uncertainty. You can't say it's all going to end peacefully and right in the world because it's Battleworld. But what we do get here is the kind of weird mishmash of characters and situations that feels crazy and chaotic but also totally fun. I'm not looking for rich or deep storytelling here but rather a good romp with characters set in twisted situations. And that's what Hopeless and Garron are delivering issue after issue. This one is definitely a whole lot of fun and has me curious to see where it'll go by the time it all ends.

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Charles Soule has his work cut out for him here because there's so much potential and it could go horribly wrong. What helps is that he has Joe Madureira providing the art here and he does some fantastic stuff across the board. It took a little adjusting at first, but when we got to Dante and with Medusa, it all has a great sense of style and color that I hope reflects the larger trend of the book.

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While Injustice 2 doesn't advance the larger plot with what Ra's is up to in this installment it does move things along for Batman in relation to Alfred. And that's an important motivator to what's going on beyond that big picture and something that could have dangerous ramifications down the line depending on how he "came back" from the pit. Taylor keeps things moving at a good clip here while Redondo delivers some strong layouts that allows the action to flow well while putting us into the view that Alfred has at the same time, seeing those important to him going at it like this. It's a solid issue in a strong run that has me eager to see what's next from the team.

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Injustice 2 continues to deliver some good stuff but this is the issue where the pivotal moment happens that feels like the floodgates are going to open. Which is good because I want to see it step up into some real craziness again after a more restrained approach for most of the run so far. I've enjoyed the smaller moments, the positive pieces that came in, and the character fun, and while I'd love to see a series with Bruce and Ra's working together to do good and achieve it, I'm looking forward to see just how batshit crazy things might get from here on out with a Ra's unleashed and others pushed beyond reason.

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Injustice 2 hits a pivotal point here where things are changing in terms of the scale of what's going on but it comes at the cost of pushing the majority of the cast to the background to focus on Bruce and Ra's. That's not a bad thing but the other areas felt a bit more superficial because of it. The long standing problems between the two men allows that history to give this some weight and knowing that Ra's is able to follow through in a way here that he can't in the mainstream continuity has me pretty interested in what's to come. I also quite liked what we got out of the D.C. arc so far as there are questions to be answered there and a lot of fallout that should ensue from such a disaster.

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Good stuff all around that has me eager once again to see what else is to come.

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Injustice 2 hasn't dabbled with too many of the side stories and that hasn't been a problem as there are a lot of threads that Tom Taylor is weaving together for the larger narrative. This one definitely works nicely in a quick and concise kind of way while still having room to breathe so that it didn't feel rushed or overly wordy. Tom Derenick's artwork definitely works well here with the minimalist side of Australia that we get with the road and a kind of bright but simple look for Barry as he tries to find a new path forward. It's a solid entry that gives a little more color and possibly some closure for the character that he might not have gotten otherwise.

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While I like what we get out of Damian and the rest and it builds off his time with Kara and being out in the world, combined with some sense of starting to grasp the scale of the plan, the issue as a whole is leading more into the Gorilla City factionalism than anything else – and I hope it doesn't last too long as it doesn't look too interesting. Part of that may be that a decent chunk of the start of the issue involved a whale-type character/villain that I'm not familiar with revealing to Croc that she's pregnant by him. It's a surreal dinner conversation to begin with and it continues on from there. It's amusing but it also felt strangely out of place even within the context of this series.

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Injustice 2 is one of my highlights every week and this week is no exception. Even when you have a general idea of what it'll do it can zig and zag so easily that I love its unpredictability in a sea of predictable books out there. Taylor continues to take chances and shake things up wonderfully and he gets to work with such great artists to bring it to life. This issue keeps the rebellion short but puts a new power player firmly on the map that will definitely shake things up as the impact of what Ra's and his group is up to begins to reveal itself in earnest. The sooner the better so as to shake out who is truly on his side as well.

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Injustice 2 has been one of the things I look forward to week after week as a dose of connection with a range of characters that I don't follow in the mainline books. The story is fun, takes chances, really puts characters in danger, and builds to some big events where the consequences get to be dealt with. This issue is pushing us hard and fast to action with a face-off with Amazo and it should be a pretty strong throwdown depending on who all gets involved and how alliances can shift and change. It's a solid looking book in both of its main sequences and there's a lot to like here as a piece of a larger whole.

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Taylor keeps things moving quickly and in a fun way while Xermanico again delivers some great designs and layouts with how it all comes together. This continue to be one of the big delights of my reading week.

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Injustice gets itself underway more formally with this issue after the recap opening issue that set things up for it and it's a pretty fun book. Buccellato and Sebela are doing well here, though I assume we're mostly in Sebela scripting it at this point and working off of the launching point that was orchestrated editorially and with Buccellato, so it has a good flow and the humor works as we get things from Harley's perspective. It's not a big story but it helps to ease us into this world, one that Tom Derenick knows well from many installments in the previous incarnation, something that makes it welcome to see again here as it provides that extra bit of continuity. Fun stuff all around that has me looking forward to when things get a lot more intense.

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Injustice is still finding its voice to some degree, especially compared to the Gods Among Us series, as it's mostly playing things small and close to the vest at the moment. Part of it is that I'm coming into it with no game experience so while I have the general concept down I'm essentially just waiting for things to get serious. The opening three issues have been solid, even if we didn't really need another Harley centric book, as we're getting a handle on how the new additions from the Very Positive Earth are factoring into it while keeping a focus on Harley's evolution within this particular world. I'm a fan of Harley and I really like what she does with her lackeys here but I'm also hoping things expand sooner rather than later when it comes to the story.

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Ground Zero is setting up plenty of things that it can work from here and it's definitely got a lot of potential. I think it needs to loosen the Harley side up a bit and take more of a broad view with different focuses as Gods Among Us Did, but that doesn't seem to be in the cards. What we get here works pretty well though and I like how Harley is being presented, script and dialogue-wise as well as the artwork, but everything needs a big moment to really set the stage and get things moving forward. There's only so much setup that you want from a book that's adapting a story from a game that's all about fighting.

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Injustice: Ground Zero is hinting at some bigger things coming into play as the tidbits are here with Batman captured and Superman playing with Doomsday, but how that will shake out remains to be seen, especially for this non-game-player. Buccellato and Sebela work a solid job here on reuniting a couple that most Harley fans don't want to see so I'm definitely curious to see how it all unfolds. There's a lot to like in the conflict that's place here so I'm not against it and am curious to see if they'll do something neat with it. The big win here is having Pop Mhan back on board as he really brings this to life in the action sequences but also the expressiveness of just about everyone, but particularly for Harley and Joker.

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The progress for this series is a bit slow to be sure as it's working through some particular Harley issues and the introduction of these other world characters but it's also doing things in an engaging way for the most part. There's a lot to like here in seeing the narration side with what Harley is experience in contrast to how she's acting outwardly while also getting into some of the other characters and their reactions and understanding of events. The script keeps things moving but not in a way where it feels like it's over in a flash and we get another round of fantastic artwork from Marco Santucci, someone who has been a great addition to the rotation this year with the property as there's some wonderful detail and great action sequences at play here.

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While there aren't any big moments or reveals in this issue, what we do get is a good bit of fun as it focuses on the gang level aspect for Harley and Killer Croc. I like this little bit of "reality" that gets played with as it works an area that's ripe for regular exploration. Harley's gang certainly needs to be boosted more than her, but I still feel like her purpose isn't all that clear yet nor what the overall trajectory of this series is going to be. Buccellato and Sebela keep it lively, however, and Sampere and Albarran deliver a fun looking book that digs into the characters well for what they're dealing with and I just loved the croc mask design that Sampere works with here as it's priceless compared to what Harley and most others would come up with.

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While I'm hopeful that the series moves onto some more interesting material soon with the larger fight that's going on as it adapts the overall game narrative, I suspect we'll be bogged down in Harley/Joker relationship stuff throughout it. And that does have its place, it's just that it feels so overwhelming at this point when there's so much ground to cover. There are some very fun moments here and I'm hopeful that Harley's gang continues to find a voice and role in the series, but I'm hoping for something a bit more concrete soon. This chapter definitely makes out better with Pop Mhan involved once again as his take on action is solid and fun to watch the first, second, and third time you go through it and catch all the details. Here's to some change and progress in the coming issues…

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Injustice: Ground Zero is moving into a more interesting phase at this point for me as we get the movement on Wayne Manor to retrieve the Batmobile and what kind of fury that will be called down to deal with it. Harley as the central focus still rubs me a little bit the wrong way when we have so many characters to work with and stories to tell. Her interactions with Batgirl are amusing and I do enjoy her time with her lackeys and how they deal with each other, but the real fun this time around is with her and Shazzy, both in the quips and the action itself. A fun issue that has me hopeful that we're on an upturn with the story.

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While I've enjoyed the book for the most part and don't deny that in the slightest, this is the first issue where it feels like it has its groove on in a really good way. The dialogue is spot on, the flow of two different but connected stories is a welcome change of pace, and the action is engaging and fun to watch. Raapack's artwork definitely is a strong piece of this as there's some great dynamic action bits and I love the flow of some of the layouts, and I especially like the whole map sequence. Harley's expressions feel like they're a bit more exaggerated here but it adds a good bit of comical effect to her that contrasts some of the more serious narration we've had lately. Hopefully, this groove will continue for a number of issues.

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Ground Zero has a pretty fun installment overall here, partially because I enjoy Black Adam and his too tired for this shit approach to things as well as seeing a good version of the Justice League cast trying to do the right thing. Santucci works both stories well and I really like what he does with Harley and Black Adam, particularly the reveal for him as it makes him imposing from her point of view and definitely menacing in all the right ways. Combine that with solid action, some fun humor on both sides of the stories, and a sense of more progress being made, slowly but surely, and this is a solid installment.

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Injustice may not be moving at the breakneck pace that we had in the previous series to some degree, particularly with the Batman subplot, but it's proving to be working better the more it goes on as the team gets their footing and moves forward with more confidence. Harley has a solid presence to be sure this time around but it's not a complete Harley book and that helps some since there are so many tales to tell and characters to work with. Sampere and Albarran definitely nail the fight between Black Adam and Shazam, especially by making it feel like it has some impact as it unfolds in the city, and I'm digging seeing the way we're about to get two Wonder Women meeting each other and wondering how that's going to unfold in term of mannerisms and such. Good stuff here and it looks like more good stuff ahead.

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Injustice has a solid issue here overall, though it certainly feels no different than before in terms of execution without Buccellato here. Sebela has the tone of the characters right and I'm glad we're finally starting to deal with some strong pushback from Harley when it comes to the Joker. The other half of the issue is a good bit of fun with the action that it brings out but it's a bit all over the map in terms of execution. What makes it fun is just seeing Santucci thrown down with these characters and even finding a little time to grin, such as when the two Batman characters give each other the thumbs up for knowing to trust in themselves. Fun stuff that I'm hopeful is on an upward curve in both enjoyment and story progression.

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Ground Zero is finally getting to a stage where things are about to get pretty intense and I'm definitely looking forward to it. This series has had some solid moments throughout even though it was far too Harley-centric when it had so many other options to work with – and I'm saying that even while enjoying her post-Joker period that she's in now. It just took far too long to get there and sacrificed stories with the rest of the League vs Regime material that we could have had. There's some good stuff to be had here and some frustrating stuff as well but it's all coming together in the right ways at the end in order to bring out the book in hopefully a big enough and strong enough way.

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The end of Injustice: Ground Zero has some very good moments about it but lacks the full weight and thrust that it needs because so much of it was spent on Harley over the course of the series run. I'm beating a dead horse with that but it's what's held this run back for me with what it did as it felt like the events of the fight as everything got more difficult was overshadowed by it. I wanted more of the resistance going up against the regime, similar to what the Gods Among Us series got, but instead spent more time seeing Harley trying to break free of Jokers grasp. I get it and the reasons why but it just didn't click in that regard, even when well done. There's a lot to enjoy in the series overall and I did enjoy it as the team did a great job of putting it together but it has its weaknesses as well.

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The stage is well set here for what's to come and while Doomsday shows up briefly I get the sense that he may not be much of a player for a while, letting Superman show just how far he's willing to go. I like opening issues like this because it takes the time to reintroduce everyone and where they are in the scope of things rather than just hitting the ground running in a hard way while trying to catch up along the way. Buccellato keeps things moving smoothly and logically here while Miller's artwork is solid and welcomingly familiar after not seeing it for a few months. I have different expectations with weekly books and rotating creative on them but there's something about this one that just clicks different in really liking the raw and kind of angular look that we get.

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Injustice is moving right along and I'm enjoying the ride so far as I wait to see how all the pieces are going to come together " and how many more there are likely to be revealed still. This installment moves smoothly and a lot of that is owed to the fantastic artwork of Iban Coello. He's certainly my favorite of the artists on the series as it feels richer, better laid out, and more dynamic in the fight sequences while also capturing the power of the characters more. There's some great material here throughout, from small bits to the big ones, and what he brings to the table certainly elevates the work as a whole.

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The stage is pretty well set here with what this year is going to be like as Superman firms up his control and makes it clear what he intends to do. Giving some finality to various characters is going to work well to reinforce that as well as the way those on his side are becoming more subservient to him. I like the play that Bane is making " though I can see him working both sides for his own advantage " and I'm definitely interested in seeing where Diana really ends up falling within all of it by the end. The series has a good flow about it and this installment hits a few good points while also drawing to a close a pair of fights so it can move forward with the next arc. Good stuff overall and definitely a fun piece of the bigger picture.

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While there are no truly big moments here, Injustice does some stage setting and adds a little more to the growing schism within the regime. Superman's methods obviously do not go over well with some as he's in an ends justify the means phase in a big way here. Which isn't a surprise after battling gods and Darkseid in order to protect the world from what he sees as threats. Validation all around, which really makes him difficult to deal with when there's some rejection in his life. I liked his story and I had fun with Catwoman's, both of which Mike S. Miller once again doles out in a great way for the readers. There's something close to a "series style" for this book across the various artists and they all work it pretty well while also adhering to the game to some degree as well.

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Injustice doesn't do a lot new here or really move forward either of the main storylines much, but it provides for some good incremental nudges while making it clear where the lines are drawn at this point. There will be players on both sides that overstep, but we're moving into that phase where it's just going to be an almost black and white situation in a sense. Buccellato handles it well, though I wish we had time for more scenes with Damian as well as a stronger dialogue between Wonder Woman and Superman, but that's just me wanting more right away. With solid art from the team and a smooth flow about the whole thing, there's a lot to like here as the buildup continues.

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Injustice looks to potentially be moving to its next big moment, though I know it could be undercut pretty quickly depending on if there's a trick up the team's sleeve for it. What we do get here is a pretty solid focus on one event with a few threads playing off of it and that keeps it moving and fun throughout. Though Batman's team has been whittled down significantly, to the point where it's almost not really a team anymore, they're still pretty damn capable and fun to watch as they execute things. Similar to the previous issue, Redondo and Albarran continue to bring out some solid work that fits the theme and style of the book just right, making for some wonderfully dynamic action moments and some creative pieces that work well, notably when Bane lands his first hit on Batman about midway through. Good stuff that against gives me a weekly taste of some of my favorite characters in a very different light.

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Injustice closes out a couple of things here for the moment while keeping the larger war alive so there isn't a lot in the way of surprises here. I like the fight that we get at the manor, muted as it is, and I enjoyed the brief time against Killer Croc. It's the character material that clicks the best here, notably with Selina and her making some pretty plain stands here. This issue, as you can tell by the cover, also brings Hawkman back into play as he's coming back to Earth to find Shiera as she wasn't on Thanagar when he got there. Suffice to say, lots of anger management will be needed once he lands and sees what's going on here, and what she's involved with. It's just a tease at this stage, but a well done one.

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Injustice sets the next stage for what the Regime is facing while also throwing a spanner in the works at the end with Bizarro getting involved. What he's been up to all this time is beyond me, but the sudden appearance just feels off – even if it will likely lead to some really fun moments. This issue works as setup to show what Batman's group has been up to and the kind of limited ability to respond that the Regime has and it works well. There's a good flow to the book and Redondo and Albarran turn in solid work similar to what they've been producing for a while so there's some good consistency to be had here even if it doesn't jump out at you like Coelo's artwork did the last time around. I'm curious to see where the series goes from here.

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Injustice works through some good material here and it shows that kind of spoiler into the works that Bizarro can be. Where he'll actually end up in the grand scheme of things should be fun since it could make trouble for everyone. Hopefully Trickster figures out how to keep surviving, though! The scripts keeps things moving fast and it is a smooth read, making for an enjoyable if light time. Redondo and Albarran continue to put in some solid work and they definitely have fun with Bizarro in bringing him to life as there's a great dynamism to how they have him moving and fighting here. Good stuff all around.

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Injustice doesn't delve much into what Batman and his group is doing at the moment, but I love that Trickster is doing his best to work Bizarro as he can. There's a lot of things in motion in this series and I'm not going to complain about a fun side adventure involving some of my favorite oddball characters from the Superman lore. Buccellato and Miller definitely bring both Bizarro and Solomon Grundy to the page well and there's a simplicity to it that just connects well, making it accessible to new readers while also hopefully delighting longtime readers like myself that enjoy the characters from a bygone day. The next issue hopefully has an epic level throwdown coming.

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Injustice has some fun things going on here and it sets up events that are to come with what Superman wants to do with Solomon Grundy. The bulk of the book is all about the action though and it succeeds well in this because Buccellato essentially just lets the power players here duke it out while trying to contain the fallout from it. Sometimes a slugfest is what you want and I definitely enjoy those in this series as the stakes always feel higher. His scripts are taken to the next level thanks to Coello here as he's really great and giving this a strong and dynamic look with all the action. The designs are solid and feel truer to the core continuity that some of the other artists in this incarnation are, which is something I can definitely appreciate. It's a fun book overall that I hope has some more meaningful impact down the line as we work through this final year.

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Injustice has a solid outing here as we get the first of a two-part story that delves into Damian and his place in things as well as his potential. Buccellato certainly captures the cast well and has some good fun with Alfred and his dialogue and view of things. Miller's been a solid artist on the series through and through, a kind of unsung hero himself in a way, but this issue just felt like it worked better since it wasn't as frantic or chaotic and the cast was kept small. THe look of it was solid and left me enjoying the flow of it and some of the visuals nods he got to do, such as the row of Robin costumes and other fun props within the Batcave. You gotta give an artist an opportunity to draw the Batcave, after all.

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Injustice does some solid work here and I like the dynamic that unfolds even if the main character of this arc is one that I wish was wiped from existence. Damian's arc is one that hasn't gotten a ton of time as one might expect, since there are fun angles to play considering loyalties, but this small two-part storyline solidifies a few things and in the end serves the larger cause by adding a little more fuel to Superman's fire to take down Bruce. It'll be interesting to see where things go from here since we've had a fairly good lull for a bit after the big opening sequence of events with this particular year.

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While I've enjoyed the artwork from Redondo and Albarran before, this installment feels like they're kicking it up a notch. Everything visually seems like it comes together better here with more details in the background, engaging new settings for things to take place in, and some solid coloring from Lokus that draws us into these respective areas well. Buccellato is upping events here a bit and looking for an area where the tide can be turned a bit and it's certainly interesting to see how the Joker Underground operates and that they're on the radar of several folks. It's mostly setup here and some minor character material but it's all done well and makes for a more compelling than expected chapter.

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Injustice moves the Bizarro storyline forward and while it's not that interesting it does provide a good parallel to what Superman himself is doing, which can raise questions by others that are aligned with him at the moment. Buccellato keeps things moving well enough here and it takes the odd and surprising turn, which is something that tom Derenick handles well. I really like how he essentially presented Trickster as a ragdoll when you get down to it, both from the impact moment to carrying him around for a while. The bodies must stack up here after a while since that's part of the appeal of this series and this is one that I'm actually glad to add to it since I kind of cringed the moment he appeared and aligned with Bizarro, making for a terrible odd couple. Now to just get rid of Bizarro so I can go back to enjoying my previous incarnations of that character…

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While Mike S. Miller wasn't one of my top choices on the book, especially in earlier incarnations, his work in the fifth year has been a lot stronger. This issue is quite solid from him as Bizarro feels like he's totally in his wheelhouse, especially with the expressions and overall design. There's some decent if minor progression here overall as the pieces are being put into place and it's fun to read as it unfolds, light and somewhat superficial as it is. Definitely a fun chapter overall considering how weirdly dark it got the last time around and it looks like it's going to get back to that phase soon enough.

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Injustice can be a bit uneven from issue to issue to be sure, but the concluding act to the Bizarro storyline is pretty strong and sets up things to come with what's going on with Lex and the uncertainty of others in the Regime. The heavy focus on action keeps the story elements lighter overall but there's some decent character material in the mix and some amusing ways to view things when it comes to Lex, a character that's rarely consistent to begin with. Combine that with some really good artwork from Miller and you get a solid issue that does the job and makes for a fun and enjoyable installment while we wait to get to something a little meatier.

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I continue to enjoy the Injustice series a lot, even with its uneven nature at times, because that's a lot of the appeal of it. Buccellato has settled well into the role for it and has for some time and I'm really digging the growth in what Redondo and Albarran have done with the book and their style over the course of it, especially compared to some of the earlier work that was kind of all right at best for me. With Lokus doing some great color work on top of it, the book looks great and has a smooth flow and a growing confidence in working the panel layouts for the humor that has me hopeful they'll get to work those chops a bit more in whatever book they end up with after this wraps up. This is the start of a new and likely small arc but it has some tasty bits to it right from the start.

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The return of Xermanico on the book is certainly welcome as he definitely brings a certain style and sense of power to things, particularly for that last page. I'm still not keen on just about anyone's presentation of Superman within this year but he handles that well enough overall. This issue sets up more of what's to come with the sowing the seeds of doubt here and there and a few other nudges, but it's the quieter moments of Harley and Alfred that won me over the most. Good stuff overall and something that will read quite well when done in a collection or flow of issues as opposed to weekly.

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While not a game changer, it's a reinforcement of the sides as they stand and some more of the fraying going on within the Regime's side. With some big personalities at work that's no surprise, especially since they're straying further and further from their original intent. The focus on Batman vs Zsasz is definitely the highlight here though as Santucci delivers some great layouts and close-ups of both men as they go at it. There's a lot to like here in dealing with the ramifications of what happened the last time around and showing the impact across several people that have known Alfred for a good many years.

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Injustice is doing what it needs to go get where it needs to be and it's certainly having fun along the way with it all. Buccellato has the marks he has to hit with it but it's all infused with some fun material and little twists that, at least for someone like me who hasn't played the games or been involved with whatever backstory there is there, can just enjoy it for what it is. The fight sequence is solid here and I really wish there was more with what Batman is up to with Cyborg, but the series tends to work its arcs like this. Santucci provides another solid installment overall with some real impact in some of the fight sequences with the way Katar and Superman go at it, resulting in some good fun for fans there.

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Injustice is setting the stage for ensuring that everyone knows the truth about the regime, but the truth doesn't always deliver the results you want – even if it's actually believed. The time at the Hall of Justice is pretty good and I like seeing what Flash is up to as he gauges where Lex stands on things, a tricky thing to do in the best of times. Combine that with some solid if light material for Batman and his very, very, small group that's trying to do the right thing and it moves along quickly and with a good sense of fun about it. The series really works that feeling that we're about to hit that game changer that's needed as it brings us up to the start of the game itself.

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Injustice brings this phase of the arc to a close and with Raven back in town things have an even more dangerous tone since the book has been light on magic since the end of year four. I do like that Batman is getting desperate at this point because it feels like he should have been that way some time ago and we could be getting some fun stuff soon as he deals with that. I like the regime material as well but really want there to start being some actual consequences or choices made with what's going on as opposed to kind of just moping about it like Barry is doing. Buccellato continues to handle the script well enough and this installment from Tom Derenick doesn't have the problems I had with the art in the last one, but it does still feel kind of loose and not fully defined in some ways.

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The end of the run is a solid enough one and largely did what I expected once they made it clear where the final act was going to go. Buccellato has handled the characters and scripts well over his tenure and I had no issue with what he did after taking over for Tom Taylor.

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With a lot of things going on with the characters here, we also get a push from Olympus at the very end here that sets the stage for what could be the larger battle of the Year at hand. It wouldn't surprise me if it's a feint, but the potential for a lot of fun there, and for Batman to end up either being a thorn in their side or an ally, could lead to a lot of fun " particularly since his team is all women now and the Amazon's are ready to attack for Zeus. The book spends its time well in a few different areas " I loved Harley's taking over of the Arrow-Cave and stashing Billy Batson there until he turns into a less-creepy-situation form for her " and I'm really curious to see just how far this event will go that involves Zeus.

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The book sets the stage for the fight to come, but it has that interesting little bit at the end with the arrival of Batman and his crew and you can't be completely sure which side he's going to align with. Pragmatic he may be, but there are some sizable forces at work here. I liked the exploration of events with Hera and Hippolyta, and seeing the way both Superman and Diana try to find ways to ease the tension before it all gets a lot worse, only to end up on the bad end of the wrath of the gods. Add in the absolutely wonderfully fun material at the start with Damian and the others and it's another very fun read that ups the body count only a little. So far"

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Injustice has been doing the forward/backward thing a bunch in this particular year by showing us events and then backing up to show us how it got there. That works well enough in some ways, but if you do it too often it starts to feel forced and gimmicky. That said, I liked the background we get from both Bruce and Luthor over the plans and the entire Pandora's Box that's being opened, but it's also a truth that the stakes are high and it can go on for only so long before things fall apart in a cataclysmic way. You have to believe that Batman has a whole other second level plan in the works here, because that's who he is, so it's a matter of enjoying the ride and the chaos of it all, and then whether the trick of it all is met. It's a fun issue overall that further nudges the fight to come into the center stage.

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Injustice continues to move right along and I'm certainly enjoying this particular year overall. While it doesn't feel like it has the same urgency as the third year did, it's because more of the focus is on Superman's side and what they're dealing with from a position of power and authority as opposed to Batman's group planning and reacting to everything. The fight we get here is what feels like the middle part of it and I expect it to be resolved the next time around, though likely with a trick or two along the way to keep it interesting and uncertain. The focus here is definitely just on Superman and Wonder Woman in terms of artwork and what you take away from it, but it's made richer by the narration from Hal that explains more of the inner works of what he thinks Superman is going through.

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Though it continues to feel like some of the scale is missing from this fight, the book continues to move on as it pushes Superman to finally take a stand once again. While he wasn't becoming weak after the fallout from the third year series, he was taking a chance to evaluate and take stock of what they've done and potentially to look for other ways going forward. Events like this just cement for him that there's only so much that can be done and he has to be the hard badass that's needed in order to ensure the world spins as he wants it to under his protection. It's still not clear what direction he'll take by the end of the book, but he's finally coming to the position of making a decision and the execution of it could have a lot of bodies falling along the way " again.

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Injustice moves along fairly well here as it sets the stage for the big fight to come, giving some of the side players a chance to make their entry into the game as well. That's what pretty much dominates this installment as it provides for the bit of honor of the gods to get things accomplished, a frustrating moment for Bruce to be sure, while digging into the past and touching on others that will make their way into events sooner rather than later. It's certainly not bad and a series like this needs to take time between the big slugfests to rearrange the pieces a bit. Bringing some of these players into it will definitely alter the dynamic a bit and just getting Raven back into action should be pretty interesting to see.

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Injustice is about to raise the stakes with what's being set into motion and that works well for me. This issue lets Hal step up for a bit and get tossed around by Hercules after getting in a few token hits, so that has a certain appeal when it comes to this particular incarnation of the character. I rather liked the whole Batman and his crew observance of what's going on and the way it's best to just stay out of it for now, but also the fact that they're getting exactly what they wanted. Whether it really is a massacre or not remains to be seen, since there's only so many characters you can kill before you run out of characters to use, but here's hoping that this fight has some real weight and impact to it in the grand scheme of what this world has become. A shake-up of the status quo is certainly in order here.

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Injustice certainly has the world open to it with what it wants to do, not having any continuity constraints outside of itself, so the freedom is definitely fun to watch here sa Buccellato brings in whatever he needs to make the story work without worrying about the long term effects. And that makes for some fun as it progresses in how you have to deal with the fallout of what you do. This installment adds a new wrinkle to the rift within the gods and it draws Aquaman to the surface in the usual way but with enough to it that it works. Xermanico and Redondo have a good sense of it all here and the layouts are solid and we get some of the better Superman visuals of the series with this installment. It's definitely a lot of fun and good to get back to the proper scale of events.

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Injustice continues to build up the scale of things even when it has some minor quiet moments and this installment is all about keeping us teetering on the edge. The threat to Themyscira is pretty obvious and that's putting a lot of questions on the table for the Amazons and Wonder Woman in the face of what's there. These divisions are fun to watch just to see who will break first and how it unfolds from there. I'm also enjoying the slow reveal of what Ares is up to and who he's really working with, or more likely working for without realizing it, since that'll tag into the next year of the book I'm sure. The series has whittled down the players a lot in the last couple of years and it's been careful not to overdo that. But at the same time it feels like we're due for some major endings here, especially since I'm expecting the recent kills to return to the world of the living having seen them make the trip on Charon's boat.

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Injustice brings us to an interesting place here where it kind of resolves the main sticking point of the moment when it comes to Zeus and what he wanted. With Superman having thrown everything into a weird place and Zeus' getting involved and even putting Poseidon in his place, Zeus makes it clear he doesn't have it in him to deal with any of this anymore. And he knows exactly what Ares has been doing, though not all of it from what we can tell. The majority of this book deals with the crisis at hand in some good ways that lets most of the heroes actually act like heroes for a bit before it shifts to the realization of what's really going on within this particular play that Ares is running. It leaves me really curious to see how it's going to unfold on both sides as each has a lot to offer and only a few issues to really do anything.

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Injustice is going into the final run full throttle and there's a lot to like here. Buccellato keeps the script going well with the cast, shrunk as it has been for a bit now, keeping it lively and reacting to things well. Spending time with how the rest of the world is viewing events as crafted by Zeus was also welcome, though once again I just want to punt Jack Ryder out a window. The smaller subplot material is moving along well with Harley and her group, Diana getting anxious about what's to come and Bruce naturally preparing something himself. The main focus is on the action on Apokalips though and while it doesn't quite hit the high it needs to it does work pretty well and keeps the momentum moving in a very solid way.

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Injustice has built things up to a big level here with the stakes, much like the last year did, but there's a strange sense of calm about it. Which is weird to say when you have Superman and Darkseid nearly destroying Apokalips. The book does some good stuff all around with the characters that are still running through it, though I'm kind of mildly unnerved by the whole Harley/Billy thing. I liked the action in the book and the use of the New Gods to the story " a potential story point if we get a fifth year? There are some nice call backs here with Kalibak and all, but mostly it's got a strange quiet before the storm feeling even as we're amid the actual storm.

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With just one more installment to go, things do go big here at the end as the biggest of the players arrive on the field. It's an expected end sequence with what's at stake and the players that have been moving around, but I liked it because it didn't undercut Diana's sequences nor the fight that was going on before this big guys got involved in things. The book is mostly fight sequences and Miller has managed that well throughout the run, so there's no problems here. Some of the group walking panels early on just felt a bit weird to me, but once it segues into the action it keeps running and works well. I'm already feeling the loss of this book and my weekly connection to these characters since I'm not reading much else from DC at the moment. It'll be interesting to see how this all winds up.

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The fourth year of Injustice certainly wasn't a repeat of the third year and I do find myself largely enjoying it. It's a series I get a kick out of since it can take more chances and really alter the landscape, though they're careful to not go too far too often " which I think is a mistake. This series and its setting allows for some great exploration of characters in difficult situations with a certain level of violence while also being able to just run at it with a larger run overall. It's kind of old school in a way, particularly since it's disconnected from everything else, and there's a weird kind of fun about it. Buccellato did a solid job after a bit of a rocky start with this year, but the end results are ones that I largely like. I'm definitely game for a fifth year.

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Having not read anything prior to this in this universe, what we get is still largely accessible to comics fans because you know the characters and some of the personalities. What I liked in particular here is that it went without the big guys as there's no Batman or Superman or any of the other top tier well known characters. We get Constantine kicking off the story, a welcome visit to Dr. Fate and Zatanna and a nice twist at the end that made me smile. Tom Taylor captures the tone of the characters well and moves through the issue at a good pace, taking time to give us some real dialogue and exposition. All of it is well complemented by the artwork from Xermanico and Bruno Redondo as they bring the magic side to life but also the very human side, while also touching a bit on the war that was. I may not dip into the other issues, but I'll definitely be hunting up some trades.

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While the opening issue didn't knock it out of the park for me, and neither did this one, it's setting up some good stuff and is definitely the kind of smooth, easy and fun read that I wanted. So many books are so mired in the grim and angst that it forgets how to do that while not being consumed by it. Tom Taylor brings it together well here once again with Bruno Redondo as we get an expansion on events from the first, some great time with Trigon and a good bit of snarky but appropriate dialogue from Constantine as he plays his own loose, larger than life game. I'm definitely curious to see what path it takes here as this series goes on.

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This issue wasn't jarring, exactly, but it took a bit of figuring out what had gone on during the last series to understand some of the motivations at play here. The threat of some big evil magic got things rolling before with Constantine guiding the story well for new readers whereas this one shifts us into more ongoing events in a bigger way. I did like how it unfolded overall, even if it was a little decompressed at times, but the positives outweigh it, especially with the time Harley got with the Flash and getting some time with a Superman that's definitely fun to read in this form. The story is moving along at the expected pace and it's certainly an easy and fun read overall.

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With Batman having been out of commission for a bit after Superman broke him in the previous series, it's not quite back to form for him here, but he's on the right path at long last. Sometimes too long in the shadows can make it even harder to step back into the game. There's a number of good smaller moments throughout this with the cast, from Etrigan to Klarion and a wonderful little moment from Harley, but it is once again Constantine's show and that's working just fine by me as they continue to try and figure out this larger, darker, evil threat that's out there.

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Admittedly, Harley Quinn continues to steal just about every scene she's in and that's something that's not a bad thing. It's the right kind of levity and humanity that we get from her and it helps to anchor us more to Constantine's side, since he's not always the most accessible of characters for a lot of readers. I do like his role here a lot and he's playing it well while mucking it up with the name players. Spending time with the other side for a bit is also good to get done again, though it wasn't easy to watch as Sinestro tortures Sprague and then to see Superman basically concede that it must be done even when he knows it won't produce any actual results. There's not a lot of forward progress here, but we get some decent nudging to things and character moments that makes for the larger work to continue to be engaging and fun in its own way.

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With a heavy focus on just Constantine and Batman as they seek help from Madame Xanadu, we get a good bit of character material here between the three of them in different configurations. I really like Constantine in general, especially in this incarnation, and I'm definitely digging his time with Batman as they cope with what's going on while gathering information. The time with Madame Xanadu is spot on as Constantine certainly knows how to read her and is doing everything he can towards fighting the larger fight. But it costs him, as always, when it comes to others and that plays out in some harsh but honest ways here. Good stuff once again with some new teases of what's to come.

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The series continues to make some big pivots from issue to issue in what it wants to do, which can be jarring at times depending on what you expect to be the next step in the story. This lets your mind fill in the blanks a good bit, which works well enough for me. But there's so much additional material they could do with this that it really feels like it needs a novelization. This installment lets Raven finally get out of her bindings, at least a little bit, and we see Constantine put his trap into motion and watching it spring into action. There's good stuff with the characters we see here, and some charming dialogue between Constantine and Klarion, that it makes for a smooth and fun read, if still a bit light in general. Which is par for the course for this series, but it works in its favor to keep it engaging and quick moving.

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While both sides have operated on their own for a bit, that dynamic is changed here at the end and it'll be interesting to see where it goes next. Constantine is a man with many plans but also a kind of looseness to see how it will all fall out so he can take advantage of opportunities along the way. There's surely opportunities here, but it's also just a really big mess at the moment with more losses on his side and a trap that didn't go well. There's a lot to like in seeing Ragman doing his best to work the situation here and now bringing Captain Marvel into it, which will hopefully put him into an even more conflicted place now that could alter the balance in the opposite direction. Good stuff once again with smooth artwork for the most part and a good sense of fun with the dialogue and banter where appropriate.

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Injustice once again plays with a lot of events going on and a smooth and quick approach to it all. Things change regularly here when it comes to feeling like who may have the upper hand, though Constantine always feels like the underdog, which is what he likes. I like seeing what he has to face when it comes to Superman and his crew here who are pretty much ready to tear him apart. The Spectre is an even bigger unknown now that it seems like there's something inside of him that's not expected and that has me pretty curious as to what's to come next.

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Injustice moves right along with its storyline here and there's a lot to like on both of the tracks taken. With Deadman, his confrontation with Spectre leads to a change in the status quo to be sure for him, and for who takes over for him in the wake of that "fight" that happens. These kinds of changes are one of the big reasons I like self contained series like this since it can shake things up. The main storyline undergoes its own change as well as we get Batman and Constantine off to try and sway Swamp Thing while realizing that what the Green is going through is wholly different than they thought " if they really gave it any thought at all. It's a solid position taken and a direction that I like seeing explored if you're going to continue to incorporate more of the supernatural side into the mainline side.

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When an opportunity to strike arises, it's usually a good thing to take advantage of it. With the scale of powers involved here, those opportunities are rare but the risk is so high that it's easy to be overly cautious. While we get the stages of planning here, it's good to see Constantine and Batman's side trying to go on the offensive now as they've been mostly playing defense. It's also good to see more involvement overall, though it's still really driven by Batman and Constantine with a dose of the 'Chimp as well now. The book is expanding and working its story well with a lot of moving pieces, but that keeps it fast and fun with a good bit of unpredictability as well.

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Injustice has worked a lot of different angles so far with this year of the storyline and it's been a lot of fun. This one is different in tone alone from the lack of Constantine in it to define the direction, but it works well because we get such fun players. Etrigan going up against some top tier folks is always a treat since he's usually not given his due. But he makes it clear he's got a lot going for him here in this part of the story, and with his new partnership. I also really liked seeing what the Spectre and Phantom Stranger are up to, though it still dances around who the Spectre really is on the inside, which I hope isn't dragged out too much more so we can move on to the next phase of what's going on.

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This installment brings on board Sergio Davila as one of the artists for the series and he largely does hit the right tone for it in keeping things consistent. There are a few areas where it's a bit wonky and took me out of it " especially with the design of Constantine's face, but for the most part it continues to be a fairly smooth transition with Brian Buccellato taking over on the art chores and expanding the scope of the art team. This installment continues to shake things up " which seemingly nearly every issue does " and it leaves me looking forward to the next installment as well to see the fallout from it and what tricks may come into play.

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Injustice is, at this point, all about throwing the big fight at the characters and getting some of this hashed out. It's been brewing for quite a few issues now and the skirmishes has most everyone, especially on Superman's side, ready to get it done. That doesn't mean there aren't complications, as Batman always has a trick or two up his sleeve and Constantine's self preservation is always a factor. What makes it more interesting this time around is that Diana has her own ethics and morality that isn't playing well with what Superman is doing and even Superman feels like they're going too far in some circumstances. But he's set up all of this for awhile, perhaps without really realizing it, and is now starting to pay the price for the actions that he's sanctioned. There's a lot of fun action with this and some good dialogue with the matchups, and a nice little tease at the start about what may really be going on with the Spectre too.

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Injustice: Gods Among Us continues to move briskly, as it pretty much has since the first issue of this particular year that I began reading, and it has that kind of crazy chaos to it that's fun. Sometimes you do want it to slow down a little, but what we get here provides for a big fight between Trigon and Superman with some potential real casualties to be had here as well as the beginning of more reveals about what's operating behind the scenes for part of Superman's side. The humor is still spot on for me, especially with Harley, and I'm enjoying the way it's grabbing characters it needs when it does and working with them rather than just trying to force them into every scene when it comes to supporting cast. Definitely another fun installment of a giant anything goes kind of crazy series that makes me smile.

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The very fast paced nature of this series can be disconcerting in a lot of ways, but I enjoy it because it's giving us something separate and is just pushing through to hit the key points. It's a battle that doesn't demand severe characterization and depth but rather one that has it so that you have to know the cores of the characters involved and their motivations, which has to carry it as a whole. And it largely does, which is good, because these are more distilled versions of them facing impossible odds against a backdrop of some real despair with all that's been lost. There is some surprising heart in here, which comes from Dick and Bruce as they take a moment to talk amid all of it, but there's also a good mix of humor and utter insanity throughout that keeps it propelling forward. It may not be high art, but it's damn fun and leaves me smiling with each installment.

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With its heavier focus on the action here and bringing the fights to a close for the moment as the stakes have changed considerably, we do get a good bit of material that catches us up with most of those in the present and what their mindsets are like. And that kind of slap to the face to get them on the right page to realizing what's going on and adjusting to deal with it. Those aren't huge moments, but they're fun and welcome, particularly with Swamp Thing and Poison Ivy, as this really affirms that I want a whole Vertigo-level series focusing on their adventures in the world and the Green.

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There are some fun moments in the issue, from Billy not really being sure about all of this and seeing Superman insisting that it can't end like this while still largely just wanting to go fight, but we also get some decent character bits. The light touch regarding Huntress works well enough as Batman removes the lariat from around her neck and as Batwoman simply wails over the loss of such a good friend. Watching as Constantine basically lights up and wonders where they'll go from here is still one of the more amusing aspects, but I also liked that when a plan starts to come together, they figure it out on the move and just work towards doing something, which has them with a leg up over Superman's team at this point.

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Into the Unbeing has an interesting setup and concept behind it and I'm curious to see where Thompson goes with it. Right now, it's pretty standard stuff in that we've seen the setup before. The visuals are what's carrying it and that certainly does a good job in selling it as something that's going to be messed up once we dig into the reality of what thi solace is. The cast hasn't given me anyone to like at the moment and Hildur writing about them while processing the journey just made it clear she thinks everyone is pretty terrible in different ways. Thompson's works have gone with this approach before and the payoff can be pretty spectacular so I'm curious to see what's next as we literally go down the hole.

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This installment does some more flashback material to about a decade earlier in 2025 that shows some of the bleak actions one of them took as basically oil company militia types. It's a further part to highlight the kind of grim nature of the world and how it finally was so much that it pushed them away from it. But it also feels like it was a breaking point and explains why they don't feel like they're acting rationally for a lot of this. It's not bad but it leans into eco-horror enough that it made me revulse, which is the point, and want to just move forward rather than spend more time there. I'm still curious as to where it'll go but like many Thompson books, it's a damn hard read.

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I've enjoyed the various incarnations of The Mask that I've seen over the years, including the original feature and some parts of the animated series. The character has largely been shelved since his last main series back in 2000, and that really is a surprise since it feels like this is a property you could bring out briefly every year with a special or something else. Baltazar and Franco's take is spot on though in just having a blast with the concept since we get new characters all around a family friendly approach that still plays to the core idea of the concept and the kind of style that this pairing embodies in so many of their works. It's a great come back for a character that has been away for far too long.

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The second installment in this series is just as silly as the first, though it doesn't replicate it in the same way, which is a good thing. Shifting the story to Herman himself and then letting the animals have all the fun while they try to figure out how to stop things keeps it moving, goofy and just plain absurd. Which is what you want from an all ages title like this. The scripting is straightforward and light while the artwork is exactly what you expect from this title, which is to say it's wholly appropriate and a lot of fun, especially the coloring style. It's not a deep, rich work, but it's a fun work and that's just as important for readers to have access to and enjoy.

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The Itty Bitty Mask series continues to be fun to read as its done in the style that I like that Franco and Baltazar work with and it gives us a more kid-friendly Mask in the right way. We get a lot more silliness here and some minor story progression, but there's not a lot of story to begin with. Which is more than fine with a book like this because it's all about enjoying the wacky adventures and silly things that happen. The mayor as the Mask certainly has its moments as it unfolds and I definitely liked that it went bigger than before with him taking a big bite out of the moon. Simple but really cute and fun and definitely easy to share with others to get them into the silliness of it all.

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While not the high end of humor, what we get here is very solid all ages humor applied in a bright, bold and very fun way to make for a solid series overall. Franco and Baltazar work their style and method well and I loved seeing it applied to this particular character as it really does allow for wild interpretation. The series hit the right mark with its characters, the wackiness of the wild takes and what the Mask could do and for going in just very silly directions that reminded me of comics from the days of yore. I'm hopeful that the team will get a chance to work on more Dark Horse properties in the future, though one-off specials may be best, since there's a lot of things they could have fun with, especially if they could get their chance at an all ages Aliens or Predator series. Dare to dream, dare to dream.

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Though I'm certainly digging the series and the things it's bringing the surface to prod at and figure out what works, it's also a book that I know is just going to work so much better in trade or rapid reading as opposed to monthly.

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Though the serie isn't winning me over in a really big way, I'm enjoying it more than enough to continue on and see where it's going to go. The potential is there, but Bond is a difficult character to translate into comic form. Hell, it can be difficult to do it well for film. The books are still the gold standard for a large subset of fans while the mainstream side digs the movies in a big way. Ellis and Masters' storyline here is moving along with its reveals and teases while giving us a good blend of action, intrigue and a touch of sexuality as well. It's a solid experience that I really believe will read a lot better in full than it does monthly, but such is the nature of the serialized beast.

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As much as I enjoy James Bond in general and as much as I'm getting enjoyment out of this series, something is having a hard time clicking here. Part of it is that we're doing a simple story that doesn't have the gravitas it needs to feel bigger even with the threats in play, simply because of the constraints of the format. Should this stick to monthly? Should it be full-length graphic novels first? Or is there a way to do standalone chapters that tell enough of a story to make it worthwhile? And as much as I like Ellis, is he really the right writer for this? There are no issues with the VARGR storyline overall, but it's lacking something really compelling here to make it work, something that both novels and films are able to do but are falling short here. I'm curious to see how things go after this arc more than anything else at this point.

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While coming away underwhelmed with the first arc of the series as a whole, at least read monthly, the second arc with EIDOLON is getting off to a good start. While we don't get the SPECTRE nod within the issue, the teaser for it tells us that this is what's involved and I'm curious to see how that's all presented. Ellis has his Bond coming across well here and I like the nods to various past incarnations, such as Felix and the alligator, while Masters is definitely getting more and more comfortable with the property. There's a good confidence to what he's doing here with the layouts and the action that brings it to life while also hitting some great facial expressions when we see the characters interact, especially with Felix and Bond. I'm keeping my fingers crossed for this arc.

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James Bond is moving at about the pace I expected with this arc and it's unearthing some interesting things. I like that the story itself is being given a light touch rather than just exposing big pieces and giving us an info dump but also not making it horribly obscure. The action is the main part at the moment that allows for Masters to really provide for some great sequences that you also have to really pay attention to, especially in some of the transitions from location to location. I'm definitely interested in where it's going and what we'll get exposed to when it comes to SPECTRE, and I'm curious to see how well Cadence will hold up in the long run, but I'm still just a touch wary with the series after the first arc and some of its choices.

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James Bond works the third part of this storyline in a pretty good way here as we get some additional context to what's going on and some forward progress into a little more in the realm of discovery. Ellis feels like he's a bit more grounded with this storyline and I like that it's continuing with threads that kicked off in the first arc in the background. I'm still not sure just where the story is going and that's part of the appeal and frustration of a Bond story sometimes in that it takes twists and turns as it teases. This book has some great work from Masters once again as we see just how well he brings action like this to life, not an easy thing for a lot of artists. Definitely a solid installment that has me eager to see what's to come and how the arc reads as a whole.

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The start of any new Bond adventure is always a little rough because there are certain expectations. Percy and Lobosco handle it all well here as the basics are put into play and the characterizations are all on track. While we do have a nod toward another player in the story with the unnamed woman, the downside is that the opponents are unknown at this point and just an idea rather than something to connect with. The best Bond stories are the ones with the best opponents and without a tangible one here just yet it's lacking in that area. That said, the team are on the right track overall and the potential is definitely here as all the right pieces are in place to move forward with.

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The Black Box arc from James Bond is delivering some solid material here as it builds upon what the opening installment did. Percy's got the voice right for Bond and Lobosco definitely has some really strong design work here with characters and locations. The story has potential but it's still building so it's not exactly the most captivating thing yet, nor does it have a strong enough hook to make it a must-follow piece. But it has the potential to come together well, as most Bond stories tend to do, so it's a welcome addition to the growing range of titles that Dynamite is putting together and that should get some solid attention when they hit the trade side of things in regular bookstores and the like.

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The Black Box arc is moving right along and while it may not be my favorite Bond story in the comics it's one that's doing some good stuff. It has all the right elements, moves the story along well enough, and has a villain that you can isolate easily enough to see the struggle against. So often in the comics it's so roundabout that you end up not having something to really play against for much of it and that keeps it from really engaging because you need both sides clearly defined. Percy's work here is solid and Lobosco has some great pages, especially in the love hotel side of it, that just make me grin and enjoy the flow of the action and the settings themselves. Good stuff all around but a chapter that will read better amid the others.

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I'm still in that position where I'm not sure an ongoing Bond series is a good thing which makes me glad that there are still some other projects in the works. Things are a bit convoluted here and the billing of it as a new arc leaves me a little wary because it isn't that. There are fun moments to be had here and I like what John Lee brings to the story since the way he and Bond are so abrasive with each other is amusing. But I'm also losing interest slowly with this storyline and the potential of this run, which is unfortunate as I think we've had a really good run of Bond miniseries and specials for the past two years. I'm just not connecting with this one that well.

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Greg Pak has a lot going on in his opening arc and I think it was just a touch too convoluted to really flow as strongly as it could. But it was populated by some really good characters and they had no problem in removing others along the way. I'm hopeful that as the next main arc gets underway there's a bit of growth in the overall storytelling form after getting a handle on Bond as I want to see where Pak takes him and the characters next. This installment brings the Golden Dragon storyline to a close with some really interesting moments but it has a lot of action and a lot of fun character material along the way to keep it interesting and often exciting.

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James Bond: Hammerhead brings in all the standard elements of a Bond story and it does it with what feels like ease and polish. While you can lament that it's familiar in a lot of ways it's that familiarity that makes it quickly engaging and accessible for many. It's also why I'm hopeful for an ongoing series that can change and work different ideas and for Dynamite to hit up a range of miniseries for a few years that play to their own strengths by leaning on the film structures and what the novels do. Diggle is no stranger to this type of material and he handles it pretty much spot on and I find myself really enjoying what Casalanguida brings to the page, especially under Blythe's color work. There's not a lot of story material to dig into at this point but the setup is strong and it has me curious to see just how far it will go with it and the characters.

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The Himeros storyline is moving along nicely but it just hasn't clicked over into that really exciting feeling yet. Barne's script is solid and he's got the voice down for Bond just right while Fuso's artwork is solid Bond material all around. But the storyline itself is still in the building phase and hasn't really delivered something completely clear to engage with. I'm definitely glad that it's not another big world-ending kind of villain here because while that may work for the films that come out very few years in a big cinematic way, the comics are able to deal with lower stakes but critical ideas in a really good way. That potential is definitely here.

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This storyline continues to move along well even if it does feel just a touch padded at times with what it's trying to accomplish. The flashback sequence is overly long but it's effective in the bigger picture of exploring who Bond is. The action sequences are pretty solid throughout this issue and Minotti handles the artwork really nicely with its designs, which the color work helps to keep similar to what we had before. I'm curious to see how things go when Sarah's going to have to go all-in on what her plans are and if she'll survive the experience.

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A new James Bond miniseries shifts gears into a new area working familiar elements. Kill Chain gives us solid Andy Diggle story material with a lot of room to mess around with combined with some great artwork from Luca Casalanguida. Rika's wonderfully sexy as presented but she also has that right kind of feeling for someone that's a candidate for the double-o service as well, and makes it clear through what she accomplishes here that it's fully earned. The use of SMERSH is a big plus for me and I'm definitely looking forward to seeing more of what their goals are and how they're accomplishing it while we watch a real cyberwar play out in the real world.

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While Kill Chain's story still doesn't feel fully formed at this point, Diggle and Casalanguida are immersing us more into the state of the world at this point and the frictions that exist. That works well to set the tone and to show how the dynamic works from the top to the bottom level and how field agents themselves are handling it. The story does move forward here and we get some interesting areas along the way but also some really fun action and hints as to what's to come. I'm also just glad to get a bit more Felix here and continue to hope for another miniseries for the character, or a Tiger Tanaka series. There's a lot of areas to mine in the Bond franchise.

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Kill Chain has had a pretty solid story so far and this installment works to put Bond and Chevalier on the same page. It's a standard kind of working alliance that you expect and it left me wanting to know more about her and again hoping that Dynamite has the ability to expand on their works with more original properties that delves into Bond's world without always focusing on Bond. The story is unfolding at a good pace here and there's a lot to like with the pieces that are coming into focus more. I also continue to love how Casalanguida presents his work with this series as the car chase material is tense and exciting but I also adore his character designs as they step away from some of the real world elements of earlier books in a light way but enough to make them properly stylish and appealing.

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James Bond: Origin works through a lot of action here and it's a lot of fun with how Moustafa puts it together. The flow is great, Bond's expressions are spot on, and it keeps moving at a great pace throughout that keeps you engaged. It does all largely end as you'd expect it would for this part of the storyline so there are no real surprises. It's a quieter ending with a debrief and a tease of what's to come but it doesn't feel like a whole lot got accomplished here even as enjoyable as it was.

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The Bond origin story continues to move along well and I love all the quieter moments that we get here and the little snatches of the simple life that Bond can no longer handle well.

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The Body has a bit of a lull here, though there are some good moments and it'll tickle a particular fancy just right for seeing Nazi's getting dealt with.

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The Body has had a solid run so far and this issue is no exception. The white supremacist installment was a definite change from the first two and this one goes in its own direction as well, showing more of what Bond gets involved in without it being world ending missions that take him all over the globe. Kot keeps this moving well and Marron's artwork is definitely right for this particular story of a cabin in the woods and its very closed in nature with two people in a small space staying alive and watching what may be coming from them. Definitely looking forward to more.

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Jenny Zero is off to an interesting start with what we get here and I'm definitely interested in seeing where it goes. There's an easy familiarity coming from my background and I really like the visual design of it which is going to make it quite enjoyable even if the story doesn't hold up. But there's a lot of potential here so far and plenty of craziness that can be drawn on for more going by what we see here. Some of the dialogue makes me cringe a bit but there are some fun things in the mix as well. Not a bad start at all and certainly plenty to bring people back to see more of it.

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The start of the sequel series is off to a good start as I really liked the flashback material to explore how some of this came about and who her father was before everything. The time spent with Jenny is the dominant part and that works well as we see how and why she's acting as she is and just what she's capable of as well. It's a lot of fun as it moves us through the story well but without spending time rehashing or talking about what came before. It does need a recap/previously piece at the start in some form just to clear it up but the reality is that this is largely being picked up by people who enjoyed the first and have a thirst for more.

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Jenny Zero continues to be one weird little book and I really like it. It's not the height of creativity or storytelling, but it has carved out this space for itself that you don't see often and it does it well. The backstory material here is admittedly more interesting to more than what's going on in the present because I wanted to see how all of this came about and getting more is a plus. The present-day stuff is definitely fun, especially the fight, but also seeing how Fujimoto is handling things works well for me too. It's a really solidly done book whose audience is likely pretty strongly into it.

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Jenny Zero continues to be a pretty fun book with a lot of weird things going on that I'm curious to see explored out a bit more. I can see the larger path that things are likely to take with it but what we get here is welcome as it explores the characters and their pasts and motivations in a way that felt as natural as it could with the way it moves back and forth. The artwork is definitely appealing with the character designs as well as there's a great kind of energy to it. I'm definitely curious to see what it really wants to be by the end but we're again off to a really good start.

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There's a lot to like with Jenny Zero but I'll be somewhat envious of those that are able to just read the whole thing when it's done. It's a fun series monthly but I can see how it's going to read better when you get to consume the whole thing. Jenny has a good storyline in this issue and is a lot of fun to read but that's largely as she plays against Aiko and has a strong personality to work with. The ASP material we get is interesting but falls into a familiar pattern so there aren't any real surprises here, though it's well-executed. It continues to grow at a good pace and is engaging throughout, both in story and artwork.

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Though there are some moments where I had to remind myself which point in time events were taking place, this issue covers a lot of ground and helps to cement more of who Jenny is and why she's been the way she has since the start of the larger property. It's the kind of piece that makes you want to go back and reread everything right away just to get a better sense of the context of it all. It's a good read with some fun and interesting moments while also continuing to have a distinctive and neat feeling with the artwork. I'm excited to see what comes next even if it will come with a body count.

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Jenny Zero is mostly about the action here and it's a decent bit of fun. It has the wild kind of loose approach to the artwork that fits well for the blending of style and just how Jenny herself operates in the world. The end brings us some new things that will reshape the story going into the next issue and seeing Jenny brought into the ASP, not completely of her own volition, is going to make for an interesting experience for all involved there.

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Jimmy's Bastards is a pretty fun book once you get into the groove of it. It's reminiscent of other recent spy works that attempt to play up the misogynistic and outdated "dinosaur" elements of the older works that reflected the time while at the same time using it to skewer it and drive the story forward. It's a delicate line to balance on and Ennis leans a little too far into it even though it basically reinforces the point I presume he's trying to make with it.

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I'm" curious. I've long wanted to connected better to this franchise and this may be the one to really do it because it sets itself apart from everything else by centuries. Giving us older and grizzled versions of Dejah and John, throwing their progeny into some interesting places, and shaking up the order of Barsoom allows for a reinvention without wholesale destruction of what came before. Cox and Wood have a lot to work with that I hope smooths out a bit soon but Hayden's artwork is a real draw here, giving us something powerful and intense and at the same time kind of indistinct in a way with the visuals for the characters. Hopefully this series will take advantage of being so separate from everything else that it takes some real risks to do what it wants to do and stand out as something unique as it has that kind of potential.

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With a strong interest in the property but a difficult time finding it accessible, this issue feels like it opened up the world a crack for me and has allowed me in. I don't expect it to last, simply because there is such a large and rich history that will be used either in this story or subsequent ones that will have me feeling lost once again. This issue kicks off a new arc and Marz and Edginton work it well in making it feel creepy and part of something larger and unsettling as it introduces the ruins, the main cast and those new to the book at this point. Medel's art definitely fits the design of the book and the world well and his artwork is really elevated nicely by the color design from Nanjan Jamberi, a rare book from Dynamite where it feels like their digital design for colors works in its favor. I'm definitely interested in keeping with this arc and have hopes that it might be something I can segue into other installments with.

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While I'm not chomping at the bit to pick up earlier issues in this run, my second issue exposure to the property after years away has me interested in continuing on with it. This was a fairly fun diversion storyline that could be expanded upon and it has a certain kind of grand fun about it as it builds a larger historical backdrop. I liked the interplay between Carter and Thoris for a lot of it and some of the banter as there's a naturalness about it. I have no clue what's next, of course, but this was fun. Medel's artwork is a big selling point for it though as he really brings the dynamic alive and captures the flow of it really well with the panel layouts and the designs for both character and backgrounds to make it feel lived in.

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The journey home continues here with another side story and it's one that works well for the most part, giving us some good time between the two leads without adding new named characters that would likely end up being throwaway characters. The faceless creature side works well in this respect and lets Medel shine a bit with some creativity in design as well as the general look and flow of the action since it's not the usual humanoid creatures for some of it. The planet creatures are pretty creepy all on their own and having a horde of them makes for a pretty fun sequence, even if you know they're not going to devour either of our leads. It's a fun little adventure that expands our knowledge of the world and the mystery of it all while leaving you wanting more.

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John Carter, Warlord of Mars brings us back to Helium and there's a lot going on here because of it. I like the overall flow of it and what it presents, but it also kind of annoys me a bit – perhaps a bit more so as a new reader. That said, it is a familiar tactic to use in storytelling of this nature so I'm not holding it against it in a big way. Marz continues to handle the cast well and I'm curious to see how I feel about it after this arc. Medel's artwork is once again strong in overall presentation and the flow of it. It may not go for big, splashy moments or anything, but it's a solid and polished approach that brings this world to life in a very good way.

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While this series had some promise at the start in filling in a few blanks that the film will launch with, Allegiance kind of puttered out as it went along.

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In a way, I'm really uncertain about what to make of this book. It's not a fresh start or one that really makes it clear what the deal is early on, though it does tease pieces of it along the way. It is a book that required me to go read Wikipedia to get the basics though, and I haven't had to do that in years. There's a really rich and engaging world that's built here, but it's a continuation of the pre-Convergence series, so that makes it an incredibly difficult jumping on point.

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I still really don't know what to make of this book. It's got a lot of elements I like to it with a creative team that I've adored for years and it does all work very, very well. But there's a disconcerting element about it that I haven't quite figured out yet. I suspect a good part of it that I haven't read the 3000 series itself so I'm feeling shaky on the whole continuity side of it and the big picture that may have been established. But this book provides for a lot of great character warping, silliness and a good bit of time with the cast calling Superman "Clarkies."

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This kind of issue is exactly what I needed to start feeling like I'm getting the book a bit more in a sense.

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Justice League 3001 essentially does its thing here and we're all better for it. While it's not a revolutionary series, it's one that does a great job of being weirdly referential, snarky and lovingly insulting to its own characters in a great way. It's oh so familiar to be sure for longtime DC Comics readers and that's a wonderful thing. At the same time, I always get a bit of a headache with it because of the amount of mental processing that must be done. Thankfully, this installment feels like it's pushing us forward to the big encounter, which could lead to some interesting changes depending on how it all plays out. I enjoy the heck out of this book for what it does and how it presents itself as this team really just nails it. Solid work all around.

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I'm a bit disconnected from some of the events launching this from No Justice and we get mentions of Dark Knights' Metal as well. DC has been expanding from both of those for a while and what comes from it are titles I like, but they're weighed a bit by the event itself. JLD looks to move beyond it fairly quickly and shift focus to the danger that's coming which threatens a wide swath of characters and also simply how a good chunk of things function on Earth. I like the inclusion of Diana in it because she does have a strong background in magic if he's not the kind that she can manipulate and actively use in most ways like others. Tynion has a lot going on here and a lot of dialogue but Martinez and Fernandez keep it moving very well while not rushing it or setting up panels covered in dialogue. I'm definitely looking forward to more as it defines its path.

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With a nice subplot that brings Constantine in to deal with Swamp Thing and his retirement plans, there's a lot going on in this book. Langstrom and Bobo are kept to the sidelines with a few gags that land well and this lets the focus be on Diana and from there to others like Zatanna or Swampy as needed. I like the idea that's at the foundation of the story in that the magic is being reclaimed and larger forces are at work that may be incomprehensible. And the use of Nabu and Kent is always welcome as I have such long and fond memories of the characters going back to the 80s. Justice League Dark is a solid book but it's one that really insists on being binge-read.

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Sampere and Albarran definitely deliver in the art department, especially once they get past the heavy block design of the first few pages of somberness, and it has a really great sense of flair and fun as we get to Myrra and all the creativity gets to be unleashed. It's definitely what I was looking for in this title and seeing it come to life makes me hopeful that there's a good bit more of it ahead still.

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Justice League Dark is taking time to gel for me partially because of the crossover aspects that impacted earlier issues and the way this feels like such a short side arc, which is actually a positive in its favor. Tynion's still a writer I struggle with to get into the groove of his style but I like what he presents conceptually, so I'm able to enjoy it. A big part of the enjoyment is the cast of characters themselves and how well Sampere and Albarran bring them to life, which makes it easy to enjoy the book on that level as well. This issue sets up what's next which looks really interesting and I'm excited to see where it goes while hoping that it lands better for me than the previous run of issues.

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While I've enjoyed what we've had so far with Justice League of America with the one-shots and the kick off of the series, this issue just feels a bit off. Things are moving fast and kind of loose in a way when it feels like it needs to slow down just a bit and cement itself further. I like what Havok is up to as he's setting himself up with something that could be a long term power in order to put things right in this world overall from their point of view but it's hitting the notes quickly. I also generally liked Watanabe and Hanna's artwork here as it does the job but it feels like it's missing a certain flair to really define these places and characters. It's solid and gets the job done but the earlier works just come across as a bit more distinctive. I'm curious to see how far both sides will go in this story with what's to come so we're definitely along for the ride for a while.

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While I'm still not fully on board with this book in some ways as I'm not sure what I expected from it, I'm definitely enjoying it as a way every couple of weeks to get some fun team action with characters that I like.

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My interest in this series really swings wildly from arc to arc and issue to issue, so much so that it's incredibly frustrating in far too many ways. This issue works to pare down the team to a smaller level, has less problematic elements with Batman in charge, and has a goal that I'm actively curious about for the first time since the series kicked off. The potential for this storyline to unearth a few answers, or introduce new and interesting questions, is what has me hopeful. It's also a very fun and good looking issue thanks to what Reis and Maiolo present here and that has me hopeful on that level too.

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While we don't get a true answer here, and I really wish we do so I could grade this higher, the journey is certainly worthwhile to see what Ray Palmer has been up to. I've always liked the character and getting a look at him here with what he's doing while waiting for the twist that has him view Aut as a betrayer is pretty exciting. Sadly, the payoff isn't there in this issue and that makes it feel like a huge tease when I really wanted something with a bit more meat to it. It's definitely a solid read and a whole potential new playground to explore (elsewhere) and for fans of the character of the original Atom it's good to see that he's been very involved in his classic tried and true beliefs. It leaves me wanting more, which is a good thing, but also just a bit frustrated.

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Justice League of America has some big things in the mix but it's dancing so far around the edges of it right now that it feels like it's killing time more than anything else.

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I enjoyed this Microverse arc a good bit overall and I even liked the little expanded detours that we got to flesh it out more than it might have otherwise. This installment wraps it all up while showing a bit more of the bigger picture going back to the original Rebirth special so it served a purpose but didn't reveal as much as some might have hoped. The main takeaway is getting Ryan elevated a bit more as the Atom and I especially liked the additional bit with Caitlin as it all serves to make both of them more interesting. There are a few drawn out pieces and the science of it all just left me feeling kind of bleah about the whole thing but I'm glad with how it ended and that it all felt wrapped up enough for me to abandon the title from here on out and try something else instead.

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There's a lot to like in this book though it could have used a page to expand more on some recent things going on with the character for those of us that haven't kept up with her recently. Orlando and Houser cover the basics well here by giving her origin a brief piece and focusing more on her powers and how they operate combined with the test that Waller is putting her through in order to show us what kind of person she is at this point. It's a smooth and fun read that delivers the character ready made for the new book. It left me enjoying it while also really digging Mirka Andolfo's artwork. I'm a huge booster of her material on Bombshells and some of her smaller publisher work over the years so I'm definitely glad to see her in a more "mainstream" book to explore different things. The more Bombshells work the better, but this has me once again excited to see what she has coming up next. Good stuff all around.

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Steve Orlando gives us the basic but solid insights into his mindset that hopefully we'll see more of in the ongoing JLA and a lot of the positives in this book are because of Stephen Byrne's artwork and some great coloring to make the yellows pop as they need to while playing against the blacks of the costume.

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Killer Groove has a solid midpoint installment here where we get to see and understand the characters a bit more as a situation comes up. The party material is what you'd expect from the period but the bits that got me were the early parts in Jonny talking about why he lives like he does when he's so famous and could have so much more. There's a salt of the earth element here, takeaway the contract killer aspect, that definitely makes him an interesting character to work. Masters and Marron continue to do some intriguing stuff here and I love the design and look of it along with the overall pacing as more and more of it unfolds.

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Killer Groove was definitely an intriguing book from AfterShock Comics and is one of the reasons I definitely support them as much as I do. We get a good run of variety with what they present, they don't just stick to the most popular trends and run there, and they let the creatives tell the story in the space that it requires. Killer Groove is a solid five-issue series that will definitely take you to this time and place as Masters and Marron have captured it beautifully. I suspect it's going to read even better in a single volume eventually – hopefully, a really nice hardcover someday as well – and I'm envious of those that will have this discovery ahead of them. It's a treat as a whole.

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The opening installment here is one that serves more as travelogue than anything else in a sense but it does it well to give us a feel for the kind of diverse and crazy world that exists. There's some light touches on what happened and my craving for some real backstory is always a problem with me so that makes part of this book difficult. King as a character sets his tone well but doesn't give us much to chew on with who he is outside of a few light references. It's a crap job he has but he's the only one to do it in this world where everything has just gone in a terrible direction. I'm not sure what t make of the story yet because there isn't too much of one here yet outside of "find the life seed" that he starts off on. But what helps to make it quite enjoyable beyond that is the artwork from Bernard Chang. There's just such a sense of freedom about it and incredible detail that's enhanced by the coloring job done that you just want to pore over the book for that alone.

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I was wary of the King Tiger backups during Blackout and I didn't feel compelled to read them at first, though I did and ended up enjoying it for the most part. King Tiger is not a character I've had an affinity for based on past experiences with it but Stradley and Wheatley are off to a good start here with the book. What we get is something that plays to familiar elements to be sure, but it's executed with a smoothness that really shows true experience, both in writing and artwork. Stradley's able to launch from here while offering up additional bits for those that read the backups while Wheatley makes this a fully realized world with such great detail to the artwork that it feels like he's been illustrating it for years and has been loving every minute of it. I'm not sure how far the miniseries will go or whether it'll win me over with the character, but all the right pieces are in play here for a solid opening installment.

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Though King Tiger is not hitting it out of the park it's doing better than I expected it would. There's a lot of options that it could go with and while I'm not sure working the father-villain angle from the start is the best it certainly raises the stakes and reveals a good bit about Tiger's heritage, which can work forward with some good stuff in other miniseries going forward.

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Kings Quest was a huge unknown to me going into it even though I knew of most of the characters and had read a little over the years. It proved to be a great deal of fun overall with a sense of adventure and smoothness that delighted. I really liked what Bob Q did in stepping in even though there's a difference in styles as he still made it his own all while keeping to consistency. Things do feel a little rushed here, somewhat familiar for an end issue of course, but overall this is a series that just had a whole lot of fun playing with characters and concepts that leaves them all open to spinning off in interesting new directions that I'd actually like to read. Even Prince Valiant, which is something that I never thought I'd say. I'd still want to see a Jen/Dale series ahead of anything else, however.

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Most of this final installment is a big action piece and it works well enough with all the things at play. I liked the series overall for dealing with things that we don't normally get here and while I had a few technical issues with it along the way, it's one that holds up pretty well overall. I liked the concept, I liked how they handled the living gods themselves, and just getting something set in places a lot of comics tend to not cover with an interesting range of characters. I'm definitely keeping an eye on the creatives behind this in general and wherever they may end up next.

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A solid start, though one that takes a bit of work to really connect with.

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Legends of the Dark Knight VisualLegends of the Dark Knight 1 CoverLegends of the Dark Knight 2 CoverLegends of the Dark Knight 3 CoverPrev1of4Next 

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Legends of the Dark Knight VisualLegends of the Dark Knight 1 CoverLegends of the Dark Knight 2 CoverLegends of the Dark Knight 3 CoverPrev1of4Next 

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Legends of the Dark Knight looks like it wraps up part of its Joker storyline here but is moving onto the next part of the main story that Roberston is telling, so it has a pretty good flow to it. Whil eit's a very dialogue-heavy installment and focused on the two men by themselves for the bulk of it, it's pretty engaging to read even if the conversations are familiar. Combined with Robertson's visual design, it all comes together well and should please most Bat-fans that want a little more taste of things.

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While we initially think we're getting a Riddler installment, what we do get may be more interesting overall in the long run, if there is one. Darick Robertson's working the storyline pretty well so that it has a smooth if somewhat predictable progression with just enough moments of shimmying around so that it's not complex expected moments. A lot of this is still inner monologue material and that's a dime a dozen kind of thing when it comes to Batman stories. But it does work well enough in how Robertson looks at the past and present, especially after the Joker's comment previously wondering when we all got so serious. Part of me wishes we could get back to those early days in the 80s and I keep hoping they'll figure out how to do that through one of these digital-first projects.

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While I've enjoyed the series overall since it got underway, this installment just clicked in a way that I didn't expect with Robertson's presentation of the Riddler.

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As an opening run for this series, Darick Robertson put in a good storyline that had some really fun moments when it came to Quiz and Riddler. The larger story is a little fluffy and didn't register all that much but just watching as Batman goes through his role as detective and then vigilante made for some good pages and engaging moments. The wrap-up keeps things smaller and a bit more personal at times and delivers a decent end to it overall. I'm looking forward to seeing what's next and just how much variety they want to introduce into this series, not just in creative but in the stories themselves.

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While I don't have high hopes for Legion Lost really lasting long term, it's a book that's definitely a lot of fun even if it may go the pathogen infected victim of the week.

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I continue to be a huge fan of the Legion of Super-Heroes but I still have to admit that it's a book I have a hard time recommending to readers. I love the cast and they're all acting much as they've been like over the full length of their existence so there's a lot to like here with that if you're an old fan of the series. This opening arc dealing with Panoptes hints at some of what's to come and gets us to see a couple of different places in a post-Flashpoint world. I like the mix of established characters and lesser known ones working here and the growing subplots that have come out of it. I'm curious as to where they intend to go here though as the Legion always has a lot of stories running and plenty of characters throwing lots of wrenches into the mix. There's an idea of where it can go here, but it could also be a ruse. I'm definitely along for the ride, but it's based on a couple decades worth of Legion familiarity.

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Honestly, the book is going on the strength of the brand and the artwork right now. I have no doubt that Bendis will tie this all together and that in a binge read it'll work even better. But there are just too many frustrating points at the moment combined with the lack of a real sit down and introducing the concept aspect for new readers that frustrates me as a reader for decades. I'm loving what Sook and the team are putting to the page and all the designs and costuming, but we need the characters to be actual characters and not just panicky moments flitting across the page. The potential continues to be there and I can see it but the execution is slowing grinding away the charms.

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I've read and experience what feels like a million different Legion origins over the decades and it all blurs even when presented with something new. I think it's done well enough even though it's focused in short-form style and I don't mind that because this series is just too big and sprawling to get mired down in background stories just yet. But that's the problem because without getting into the weeds it's going to feel superficial.

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I still feel like I'm able to enjoy this series because I have thirty+ years of familiarity with it all. I'm not sure how well it reads to someone new at all. At the same time, having read a number of writers tackle the team, there are I things I like from the relaunch and things that frustrate me and nothing seems to be improving overall as it moves along, which I had hoped after it got some familiarity under its belt. The challenge of a big team is one thing, a sprawling team is another, and the Legion is more than sprawling. Bendis doesn't really have a central point of view here and there aren't core mini-groups moving about even though they easily fall into that. It's just a book that feels like unending dialogue with no room to breathe as it progresses with each issue. I can grasp the big picture ideas it's going with but the presentation for it is just not working. It's at least very, very, pretty to look at.

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Mignola and Arcudi may have a bit of bland dialogue at times here, but they do a decent job of capturing the city before the changes that are coming hit it. The commentary on how it will all change as cars become a bigger part of city life is interesting and that factors into what may be going on in a traditional dime novel, though there's obviously something bigger going on as well with the marks left on people and the way the indians were warped into committing the acts. With the focus on Cindy, she provides the right lead character at the moment to help tie things together as well as to stumble into the larger story at hand. There's some fun little side bits as well that will factor into things, given to just a page or a couple of panels here, as the whole thing starts to reveal itself. While it's not a huge smack to the face that gets you hugely excited, it's a solid read and left me wanting to know more of where Lobster Johnson will go.

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Lonely Receiver has been a hell of a ride so far and even when we get an issue where I have no idea of what's really trying to be said here it's still engaging as hell. Thompson's script takes us into Catrin's head in a big way but it's something that I can't process myself and I felt like a stranger in a strange world. It's definitely easy to immerse yourself into and try and suss out the meaning and I'm hopeful the next issue will provide more details or that on a full-series read that it's all going to make a lot more sense.

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Lonely Receiver is the kind of book I felt like I haven't seen in years and years. It's the kind of project that I think each time I read it, especially in collected form down the line, it's going to have a different feeling and I'm going to get different things out of it. Which is what I find with Thompson's books in general. Jen Hickman's work here is just fantastic and so much of it at times reminded me of the artwork of Bernie Mireault and Tim Sale from the original ongoing Grendel series that I just fell in love with it more and more. The talent and skill on display in this book is just nothing short of amazing.

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Having liked the first two issues of this six-issue series, this is the one where it feels like it's really starting to come together. The two title characters have been kept apart and Tarzan has had less page time overall but he comes into it well realized enough because of the general mythology of the character. Bechko has a solid grasp of him in this form and the way he interacts with others, Sheena included, and I really liked his time with Cheetah – particularly the mild confusion with Cheetah not viewing Sheena as a threat. Jane's time this issue is solid as well, though she's pretty much playing the role of a captive, it's good to see the way she handles it and holds her own here against a pretty bleak situation from her point of view. This definitely has me looking forward to the back half of the run.

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Lords of the Jungle works through what it needs to here in getting things cleared out and setting up for what's to come while tightening up some of the plot points, notably with Laine. It's a solid enough issue that felt a lot more dense and verbose than past installments which kind of slowed the flow for me a bit when it feels like it should be more of a brisk book when it comes to reading it. The book definitely continues to look great and is worth second and third readings just to go over the finer details of Castro's artwork and designs as there are some neat touches to be had with the shading and line work in faces. And just to enjoy the artwork of the animals itself as that continues to be top notch. The series concludes in the next installment and I'm expecting a whole lot of crazy but fun chaos.

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While Tarzan's not a character that really excites me (even though I did enjoy the new theatrical film this summer), I really reconnected with Sheena during the Swords of Sorrow event previously and was glad to have a new adventure with her – and hope that she has more. Corinna Bechko and Roberto Castro captured both of these characters well and would do wonderfully with either in separate series to explore more of their tales by giving them some really great life and dynamic designs. This series was perhaps just a bit too long and maybe meandered a touch while it could have expanded or seeded things a bit more with Laine in a way that worked better, but some of it just comes from the whole reading in installments as opposed to a full story, which I'm looking forward to revisiting. Definitely fun for fans of the characters and worth checking out as a gateway for both of their tales.

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This isn't a barn burner of an opening but it's one that does a lot of good stuff to draw you in with the characters and ideas even with a general kind of familiarity to it all.

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Hel's approach and intensity at the start is infectious and I want to see where Kaplan is going to take us based on what we saw at the start of the first issue. And, frankly, I want more of Sarraseca's artwork because it's just a delight to look at with all its detail, especially as we get into the murky underworld of Manhattan.

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It's been fun watching this group of kids deal with the friction and tension of what's going on and just how dangerous everything is and going through the emotional rollercoaster with them. I'm still optimistic that things will shift gears sooner rather than later and am waiting on that at this point.

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It's a fun issue overall but the big win for me is Alvaro Sarraseca's artwork and all that it brings to the page. The flow of the panels, the heavy use of the darker areas and the various shades of blue for it all really adds well to the larger atmosphere. Everything has been working toward bringing us to this point which feels like the real launching point and I'm pretty hopeful for what's next.

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The end of Lost City Explorers is one that wraps up aspects of the series but leaves almost everything else hanging in the wind. With the view of it being a prologue to a larger work, there's a lot to like here in seeing it all come together and the path forward for some of the characters. But that's only going to carry it so far after five issues and a $18 cover price for what is a prologue. I really liked Hel and I loved Sarraseca's artwork and the concept clicks well. But it needed more meat and meaning on its bones to make it feel like it was a really worthwhile journey, especially with the uncertainty of more ahead.

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As is the case with the Sandman Universe books so far it looks like it's going to take a few issues, if not the entire first arc, before things get to a place where I'll feel comfortable going forward with it. That's not exactly a great thing in my mind but I'm working off some nostalgia and hope here that this will come together well.

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The return of Mage with this new fifteen issue series that's going to finish it up is enticing. I'm kind of interested in just going through it as a "new" reader to a larger degree and then re-reading it in full afterward to see how well it all ties together through all these years. With this issue, we get a fun little jumping on point that gives me what I want. Great artwork, some fun action, a look at our lead in his current form, and hints of what's to come. There's a lot to like and it's definitely an easy jumping on point that I hope some folks will take the chance with, or go and grab the previous works and dig into those as well. It's going to be quite the ride!

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You never know what you're going to get with an issue like this as zero issues have been used in all sorts of ways over the years. This one brings in the main series writer with Fred Van Lente and he definitely is the right way to go since he's building a pretty interesting world here. With Roberto Castro handling the art, it has a different feeling than the main series but definitely fits in very well with it where you'd be pleased to see it as the main series as well. The story here gives us a lot of background on the workings of North Am in terms of the robots themselves and it's definitely a story that offers a lot of ideas and threads to pull on over time. It explains a few things, only so much you can put full faith in, and adds to the overall richness of the world. If we get a couple of these a year it'd be pretty damn good.

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Though the books were quirky, I have a certain affection for the 90's incarnation of Magnus: Robot Fighter and I was definitely hesitant going into this book. The opening pages certainly didn't help in a way since it was doing a lot of the setup but I was trying to reconcile some of the setup from those previous incarnations. As it finds its own footing and pushes forward in its own way, the book has some good stuff going for it, though it is working through familiar setup material overall. That's not bad in and of itself, but it does leave me wanting to see where the team will go in making their own mark on the property and defining it through their vision. We get a few teases of that in the second half which feels promising to be sure, and I'm looking forward to seeing how they can capitalize on it.

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I do continue to like the pace of the book because even though we're basically on the third issue of Magnus on the run, we've learned a lot and had some decent characters introduced along the way. This issue gives us a better look at the world at large and introduces some big changes in the final pages, first with seeing one of the Goph's and who they are while also allowing Leeja to start moving beyond who she has been and potentially into something else. Magnus, while basically labeled a robot fight, is far more than that and each issue continues to prove that through his interactions with others. He's a catalyst. And through the solid writing and artwork here that builds this world, it becomes more and more engaging and leaves me wanting more to see where it will go next and what kind of potential social and political statements can be made by the work.

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Magnus: Robot Fighter has a lot going on in each issue and it's great to see how Van Lente and Smith handle bringing it out. This issue is a bit different than the first four because it is so dialogue heavy, so much sitting around conversational material, that it works with smaller panels in order to do it. That gets to be a bit overwhelming as you go through it at times, but there's a lot of little bits of nuance to pick up on through both the dialogue and expressions that you really do want to take your time to savor it. It's a solid issue that advances the overall narrative while offering plenty of little tidbits that enhance the world and the situation more. They're shaping up an interesting setting here that leaves me wanting to know more and to seeing how far the big picture goes.

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Though the first five issues of Magnus flowed well for me, this issue felt a little more disjointed and forced in a way that I can't quite pinpoint. I'm wary of the Transmechs, though their inclusion makes sense in the kind of larger culture that's been presented. We get some decent progress with Magnus and Moira in their search for Leahm and we get a little bit about what's going on with Clane's rival senator that he's tracking for his own purposes. There's a lot of things going on in this book and it's building its foundations well, but I'm also feeling the need for something pivotal or significant to really happen at this point to give us a taste of what's really going on when it comes to Magnus. The book has some decent action to it, but it's a segment that feels more like it's there just to keep it in the book rather than as an important part of the storyline. Luckily, we only get a little H8R this time around.

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Magnus: Robot Fighter moves right along with trying to get Magnus closer to his goals down below but getting sidetracked a bit by what Jode is up to with the Butcher's Bloc obstacle death course that he wants to put them through. There's a lot of bloody good fun with it as they deal with the horde of things that are thrown at them and there's obviously appeal in seeing him working with Leeja. There's also fun in seeing him educate Leeja on how things are done in his world. The violence is the main fun here though and it's really nicely executed with plenty of movement and activity, a lot of good attention to detail and a kind of forward push that makes it engaging to follow the flow through. Add in some of the politics that are going into play as the bookends part of the issue as well and it's easy to be pretty pleased here, even if it's lacking in some real meat. Well, story meat at least as there's plenty of body meat strewn all over the place.

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Magnus: Robot Fighter continues to be a fairly unpredictable series in a lot of ways and a good part of the appeal comes from there. Not knowing where it's going or what curveballs will come out makes it interesting to read rather than just seeing so much of it plotted out ahead of time. But sometimes that unpredictability can leave you grasping for the meaning of the moment.

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As we get near the end of this series, everything feels like it's been built up well to get us to this point, though it could have taken a lot more time to explore different areas of the world instead of just barreling through it. With this installment, the fun is on the focus of Magnus and what he's going through in Maury's Peak now that he's woken up there and is doing his best to get back to NorthAm to finish what 1A started so long ago. Not that NorthAm will be recognizable with what the Basilisk is doing or some of the other little twists, including a possibly cringe inducing finale page as H8R is truly revealed? I have no idea what to make of that, but the book has been better for me without him in it, so I'm not exactly looking forward to that aspect – or the book ending itself next issue.

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Magnus: Robot Fighter comes to a decent enough close here with what it wants to do in dealing with the Basilisk and setting up an epilogue that shows how North Am changes and what happens a bit with Leeja and Magnus. The book as a whole had some very fun ideas to work with and started off with some great execution, but it felt listless as it move past the halfway mark of its run and wasn't sure what it wanted to do while feeling too convoluted in some ways while ignoring characters far too easily. I enjoyed the book as a whole though and was glad to see Magnus back in print and in good form, but I'm also hoping that this closes out this incarnation of the character and that another attempt is made at restarting it. I liked what the team here did overall, but I'm not looking for a continuation of it either. A fresh start so that this story can feel like it has a beginning, middle and end so that it feels properly complete. Hopefully we'll see Magnus again.

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John Layman's a solid writer who has some good creative instincts in doing weird and wacky things "seriously" for the stories. This one leans into the Mars Attacks style a bit more than some might expect as I almost want to see them done up entirely in Sonja style with a serious angle to them. But their gimmick is being goofy whereas Sonja can slide the scale for that.

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I really like the blending of this and we have some really neat things going on. Layman's handling of the tale Xi'zeer tells is great as Strukan really brought it to life in a great way, turning the tables for it. The earthbound side doesn't deal with the Martian's too much as it's focused on creating the bond between Sonja and the princess which is done effectively enough because it's familiar and straightforward, something you see too often but for reason. There's a lot to like here and it's all coming together well but it has you waiting for the real crazy to start getting underway similar to what the opening pages are like here.

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What we get here is a solid start that even manages to get me interested in it, which is hard as I struggle to find a lot to like with the pulp heroes in general in comic book form. But this potentially expansive maxiseries has a lot of possibility and definitely a lot of solid style thanks to the artwork. I'm cautiously optimistic, which I never thought I'd be after the last couple of years of mild pulp hero comics reading.

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Shifting the series to the late 70's, which people might gloss over at first, is definitely an interesting approach since the momentum was moving forward in the 30's era. Expanding on just what kind of history that Red Death has definitely has its appeal, but it also makes you wonder how much will be accomplished in the 30's era if it's still around here. That said, this issue worked better for me than the first overall since it was more streamlined in dealing with just two main characters with Black Sparrow and Miss Fury, but it also faltered a lot more because it spent so much time on their back stories since they're not as recognizable in general. I get it, but at the same time, the information is so easily at hand these days that it felt like it was stalling more than anything else, and it certainly didn't fit the flow of the moment. Hopefully things move in a better direction going forward, though I liked a good chunk of this installment.

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Masks 2 has felt like a whiplash kind of series in some ways because each issue has been so different with the cast of characters involved and the time it takes place in and its connection to the Red Death. I've liked the individual pieces of it but haven't really connected with it in the larger sense since there's not felt like a good cohesive element. That's coming into play a bit here more towards the end of this issue, and we get drawn into it through Thunderbolts eyes, which works well enough when you get down to it. The Thunderbolt story here is definitely fun and well illustrated and played out, especially with Black Bat dropping in, and it's certainly interesting enough to get me wanting to check out more of his books if there are more in the future. The series hopefully will take more shape in the next installment though.

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The second Masks series continues to be one that's not an easy read in some ways, but is starting to come together more here at the halfway mark, and with a bang at the end too that deals with time travel in a fun way. This issue is heavy on the exposition and pretty much serves as an infodump, but considering it's bringing a range of characters together from across time, it has to take the effort to explain it all. And honestly, I prefer it done in this form rather than amid a fight where it's chaotic and it doesn't feel "realistic" or as though the information is relayed in a good way. There's some fun little moments here and I do love the simplicity of the cliffhanger ending as it really drives home part of the fun of time travel.

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While this installment didn't knock my socks off, it's fun to see this cast split as they are and having to deal with different adventures in order to survive. Each of the areas are both familiar but different from what you'd expect, providing for some nice tweaks to keep you on your toes. What mostly sells this though is just the interactions and humor between some of the characters as it goes on. They spend most of their time trying to figure out where they are and then discovering they're not alone, so it's a familiar dialogue/fight/dialogue kind of setup. But it works and it has its charms that ties it together well, leaving you curious to see how they'll actually get out of it since someone has to have a trick up their sleeves.

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Though Masks 2 was a rough start for me and there are still areas where I'm not fully on board with it, Bunn and Casallos continue to make it a very fun series to read. There's a large and growing cast here to deal with and keeping track of such a diverse group of characters – many little known to me like the Green Llama – can make for a difficult read in that regard because you don't have a clue about them. But enough of their personality comes out throughout it and some of their skill so that you can ride it pretty well. Bunn definitely keeps this issue moving well with some near-answers and some good events in the past and future and all of this lets Casallos really have fun with the design and craziness. The last panel with the huge group shot along is worth the price of admission in setting up what's to come. It's big crossover book of its own kind and comes with all the drawbacks of it but also the bonuses of it, which are now starting to be exercised more.

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Though I've had mixed feelings about this Masks series overall, there are a lot of areas that I enjoy. It's basically a kind of classic Secret Wars style team-up with different time periods working together that are thrown to other periods of time while trying to figure it all out. It's a giant, sprawling, mishmash of stuff all around the central idea of stopping the Read Death organization. And that's fine because it works and has a lot of appeal to see the pulp characters of different eras interact with each other and themselves. Casallos definitely steals the show here with his designs and ability to hold it all together while also coming up with some very fun and silly new designs towards the end here as time bends more. But the core of the story doesn't challenge all that much and makes me wish it was a couple of issues shorter and tighter.

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The second Masks series has a decent resolution overall and it brings most things to a close in a solid enough way.

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I love the look of the book and it continues to draw me in each time even if there's a kind of under the surface frustration in wanting something a little more linear.

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At this stage I find myself mostly reading for the events in 1917 to see how it unfolds in that sense with the psychological drama and her intent to tell everything now. I'm in such a weird place trying to piece together the rest that I'm sticking to just enjoying the parts that I can and rolling with the rest.

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Mata Hari's story is not one that I think can be told in the amount of space given to it in this series and it's one that I don't think works well told in such a chaotic chronological sense.

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Midnight Vista has a solid opening book here as it lays out the foundation to work from. A lot of it just feels authentic in how characters would act and talk in a situation like this and that definitely helps smooth over some other areas. Oliver's going to be the earnest type from what we see here and that mixed with a child-like aspect will be fun to watch unfold as things get serious. I'm really curious as to how much of the abduction period itself we'll get to see but hopefully a good bunch as I really like Meath's designs in general but particularly her approach to aliens as we see in the couple of pages where we get them.

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Midnight Vista definitely has some good hooks to it with its abduction story, the lighter tone with a serious streaking that it has, and the visual design of it. Meath's artwork tickles a particular fancy for me with what it does and it feels very appropriate for the story at hand with how it's being told. Rahal's script works well to move us along and fill in some of the blanks while at the same time easing some expansive concepts that you're left wondering if they're real or some fever-dream still to be realized. The second issue expands on the story and moves it forward with a healthy dose of violence bursting in at the end that feels surprisingly appropriate.

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Midnight Vista continues to be a curious little title overall with just about all approaches. There are some neat aspects to it as I like how Marisol presents herself after reconnecting with her son while Oliver is just thrilled to have finally found her even though he's unsure about so much. Poor Nomar only gets a little bit of attention but at least it was a touch more than just lip-service. Rahal keeps things moving along well here with two main storylines running plus the aliens side and each leaves you wanting more. I really like Meath's designs overall, especially of our black-suited creatures, and can't wait to see more of them.

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There's a few places where this series can go as I can even see a Stranger in a Strange Land approach being weridly viable. There's a kind of wonkiness about the story that's appealing in how it sets everything up and showcases what Oliver has been through. Rahal has me curious as to where he's going to take all of this, though I'm wary of there being no answers for the abduction, while Meath really does have fun with the visual design that makes it a lot of fun. It could go in any number of ways at this point and I'm unsure of what Rahal's end goal is, which is both a good and bad thing.

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Miles to Go started strongly and kept it up through the third issue but here everything just seems to falter. It's interesting and the background we get is solid when it comes to Amara, but things just kind of feel like they fall flat. Part of it is knowing that the next is the finale and that we've had a three month gap where the energy has clearly fallen off on the readership side. That leaves this as a book that will hopefully do better when read in full and in trade form later. Molnar's artwork is still a really big highlight here with what they're offering as it looks great and the color work applied to it really brings all the detail and design to life beautifully.

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I can imagine this working a lot better when read in full but I read the first of these five issues back in August 2020 and that's a long time to go with the gaps that happened. It's easy enough to piece things together here so that it all makes sense but there's no connection or emotional response to it because of all the production problems. I liked the concept overall and the designs that we got were pretty great across the board. But it just suffered too much longterm and makes me envious of those that get to read it in full in one sitting.

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Mindset has a lot going on here. Like, a real lot. I won't say more than it should for a first issue because it does handle everything well, but it's attempting to cover a lot of ground and dig into who our characters our with a heavy focus on Ben at the start here. And it's certainly intriguing and leaves you wanting to know a lot more about what's happening and how it plays out in the real world once they go live with. The setup is interesting with the origin of it all and I'm sure the murder side will make more sense later. I'm not a huge fan of the framing of the story in starting with the present at the murder and then going back to explore the characters, but it's a pretty regular one. Kaplan's script really digs into a lot of things here and Pearson's artwork is really good, though there's precious little in the way of bright sequences here and that adds to the oppressive sense of things.

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Mindset continues to be an intriguing project that, at times, feels like it's something that's easily adaptable into another medium. I don't believe Kaplan designed in that way but it's something that you can see being done in a way that would be really engaging because what he and Pearson have put together here works really well. This isn't the kind of series that you flip through and just “get” everything because it's written simply. It's not overly complex either, but it's one that requires you to go through all of its details and dialogue to know what it wants to convey and hint at what's to come. I'm becoming more excited to see where it goes and what kind of twists there are ahead.

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There's a lot going on in this installment of Mindset but it has that extended montage feeling for a lot of it. That's not a knock on it at all as Pearson does a great job with it in showing how to reveal this kind of material in an engaging way. But it's very exposition heavy in how it unfolds and that can be a bit slow to some, especially as a single issue. I think it'll read a lot better when read in full with the series and will even connect better since it takes us back to the beginning a bit. Kaplan's script keeps things engaging and that energy rush you get from the way it reveals how the app launch goes is great. I'm really curious to see where it'll go at this point and what statement it really is trying to impart by the end.

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Mindset continues to be pretty interesting but it's a difficult read in a way because of the nature of the story. It's one that would definitely be riveting in a novel and it works well enough here but the monthly format is what keeps it from being able to maintain the tension. This issue is all about showing more of what's going on as the company grows rapidly and Ben is finding himself more and more on the outside. It's solidly done and you can see how he's being manipulated and how it is eating at him as well. There are a couple of ways that this can all be toyed with by players unseen but that uncertainty is definitely interesting to watch unfold.

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The series has been building toward this reveal point for a while and the clues have definitely been there but that doesn't detract from it at all. Kaplan and Pearson have put together a strong installment with this issue as it gives us a lot of good character stuff, expands on Hannah well, and digs into more of what drives Ben throughout. It looks fantastic with a great sense of style and layout to it for this kind of story and the lettering is just top-notch with the way so much has to be conveyed with particular feeling. Really easy to recommend this for folks that enjoy this particular kind of story and style.

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I enjoyed this series a lot overall as it played with some interesting dynamics and there was a good layer of whodunnit that became clearer as it went on. The early back-and-forth nature threw it off a bit but the exploration of control, the look into how things were developed, and then getting the reality of it here in the finale was a lot of fun. I do wish we got a bit more on the relationship between Hanna and Ben as even in the final pages I kept feeling like she was the one truly in control and playing him for all it's worth. That may or may not have been the intent but I do admit to liking some of that ambiguity. It's a strong book as an overall work with a true finale in full with great artwork. It's definitely not a brisk action-oriented work but one that plays to mystery elements quite well.

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Miskatonic has some feel of the familiar to it with the general broad strokes of the story but I'm just interested to see this play out in the time period it's in. Watching the push and pull of societal issues at the time and how it unfolds is interesting and setting that against the strangeness we get at the end of it definitely hits a sweet spot for me. Sable's script is pretty good though I wish there were just a few more blunt moments in setting up the time and place for readers while Pontrelli's artwork is spot on, especially with how Bowland colors it. I'm definitely curious to see where it goes from here and to discover what the real truths are, which hopefully aren't easily sussed out to something simple and mundane.

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I really have no idea what to make of Miskatonic at this point. I get the larger design of it all and the general approach, but the flow of it is something that I feel like I'm swimming against in order to connect with it. Almost like I'm wrestling with the book to get on an even ground with it. I like the concept and characters and the artwork is great. And I love the weirdness factor as well. But something about it continues to be just jarring enough that I can't get into the groove of it. This issue pushes us forward ever more with all the key elements and I'm intrigued to be sure, but it also has me wary with each new issue now.

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Miss Fury doesn't exactly have a sophomore slump here with its second issue but it's working through the story beats it needs to in order to expand the mystery. The series feels very similar in some ways to what Matt Wagner is doing over in The Spirit and there's a lot of appeal in seeing what Bechko is doing. But it's something that requires that bigger view instead of an issue by issue critique to some degree. I can imagine that once this arc is done that it'll be very solid and rate higher as a whole. I like what she's doing in setting the mystery, the time period, and slowly but surely introducing more of the characters that make up Marla's life. It certainly doesn't hurt that Jonathan Lau really makes this a fantastic looking book with a lot to offer with some great detail, backgrounds, and exciting action set pieces with the way Miss Fury moves throughout it all. Good stuff that is full of potential that I can see being worked with intent.

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Miss Fury continues to be a title that I'm very much looking forward to as Marla herself is interesting and I love the Fury persona as well as it's a kind of embracing of the old style Batman design and movements in a way. Bechko's scripting works much better here than in some of her other books I've read as it just feels like a different level of comfort with her. The standout is Jonathan Lau once again. I've really dug some of his pulp era work in the last couple of years but this book with its narrower focus just feels like he's firing on all cylinders with something that comes across as his strongest efforts with the best results. It's a fantastic looking book through and through and is a huge part of the appeal here since period work can be difficult.

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This is definitely one of those works where it's wholly a singular creative vision from start to finish and it shows in a great way. It's not exactly easily accessible, but it does make you curious about past works and want to know more. For me, I can see there's a lot of depth and detail to it, but it'll take some time to scratch past the surface and get to it since it's so new. But it really looks like it's worth the time and effort.

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This is a pretty fun black and white book that gets its pacing going well after it deals with the initial setup and hits a certain kind of nostalgia for me without putting a massive rosy spin on it.

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The original series was uneven at times to be sure but it was an absolute delight. Tim Seeley sets up a solid way of getting back into it here for existing fans and covering enough of it for new fans so that they can figure it all out quickly. It's definitely fun and silly and with a healthy dose of sexual elements that are good and weird, as you'd expect. Lagace is a good addition to the roster of artists we've seen on the book and I like their approach to it because it captures that lightness, fun, and bounce that it needs. I'm excited to have this book since it last came out at the end of 2021 as it's a welcome piece of the marketplace that's terribly underserved.

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Part of me does want to get back to the simpler times of the weird aliens and situations and some of the exploratory elements of it. I do like the weirdness and fun of the parodies here and the bigger look at corporate control that's unfolding, and some of the other pieces of it as well. But I also want to get more into some of the characters and their issues and encounters and just trawling through a lot of worlds. I'm definitely curious to see what's next with it and am definitely enjoying it as it's not just doing the same thing over and over though I think it could succeed on that front pretty easily too.

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Money Shot has a decent issue but sometimes, like a good chunk of the run, it's a bit too much of the Very Online world for me. And I say that as someone that's Very Online and I really don't want to inflict that on others. It's fun to see how Doug handles things here and I'm curious how Annie will handle it going forward but I'm just glad that, for at least the moment, we can put Hannah in the rearview mirror until she surfaces again as you know she will. The blending in of Cherry and her storyline next will be helpful and I'm curious to see what the bigger story percolating for a few pages here with the Covalescene will turn into as it becomes more of a main piece.

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Once again, it's more about just enjoying the small moments rather than the story which is frustrating since the original series did it so well in managing that. The adult material here is pretty fun and you really do just want a story with Annie and her guy since they're so fun and it would be interesting to see an Omar and Chris story where she isn't just so panicked or in trouble and just breathes a little. The science fiction elements are light touches here overall and it's more about leaning into the problematic billionaire thing on a galactic scale. Which isn't all that interesting still because of the chaos the ones in the real world continue to create, making the escapism here a bit less escapist.

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I had fun with this run of the property overall and on top of the original work it's a good addition. The artwork is solid and the inclusion of Cherry meant we got to have some fun extra style brought into the property. I'm mixed on Cherry herself being used because it works but also just felt off, but that may have been part of the intent since it's essentially a billionaire coopting existing property for his own scheme and it's just a kludge. The core cast is fun and I'm glad to see Annie and her dude find some happiness and new normality for themselves. The rest of the cast is kind of there and I think we just need a storyline where they're all able to exist as characters and not part of some massive existence-altering storyline and the chaos that comes from it. It's still a lot of fun but I hope they think smaller next time around.

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Money Shot continues to be fun but some of the subplot material just doesn't land for me all that well here. Which is fine because I continue to like the big picture approach of the series and the characters themselves. Watching Doug make their captivity even worse is hilarious and Annie's reaction is just spot on to the point where you couldn't blame her for pushing him into the pit if she did it. The whole Kirkwood thing and Prohl stuff just didn't connect for me, though I'm curious to see where it finally reveals itself and how it reshapes the relationship dynamic. It's a fun book all around that looks great but it just needed a bit more for me.

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It's a bit of a rough read at first but a second reading helps to smooth things out a bit and I think with a touch more distinctive elements for some of the supporting characters it'll be very fun visually. I like what Evenhuis does here with the smoothness of the designs a

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Monstro Mechanica gets moving a bit better in this installment than the first and it feels like there's some forward momentum here on a couple of fronts.

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The book is one that certainly does what you expect from a second installment in that it does move things forward and we do get some answers. It's a little more action-oriented than I care for – and I mean that even more in that it's just a rumble kind of thing and not something darker and mysterious as befits Moon Knight – but it's still pretty solid across the board. I like what we get from Layla and how she is certainly different now from who she was before and the dynamic between her and Marc is certainly loaded with some friction. The root cause of events is intriguing – and I'm hoping the stinger at the end with the reveal isn't the true mastermind of it all and that it's bigger than that. I'm curious to see what's next.

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City of the Dead goes for a lot of action here and it has a kind of 80s feeling to it in a way, with Marc surviving some torture, beating the snot out of a lot of nobodies after they make some quips while playing cards, and then going for a bigger action sequence. It's busy and chaotic but it's done in a linear and clear way so that you never lose the plot and it all makes sense as more pieces of it are revealed. And in fairly quick order as well so that it's not dragged out until the very end. There's a satisfying element to all of it as it unfolds with sharp writing, good narration, and strong artwork to keep it all cohesive. Definitely continues to be a solid project that manages its ties-ins to other works effectively as well.

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My frustrations aside with an all-too-common aspect of modern comics when it comes to the repeated history of the character being explored, this is a pretty solid issue. The action is good, the narrative holds everything together well with a cohesive flow to it, and it sets up for what's to come with the scale of what's happening. The gang that Randall has put together isn't the greatest but they don't get a lot of time here either as it feels like a group thing and threat more than anything else. Layla makes out well with some time highlighting her journey through this and that helps and you definitely feel for Khalil. The artwork continues to be great and it's a fun title overall even with what frustrates me.

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Ms. Marvel moves right along in exploring the introduction of Kamala and her understanding of her abilities and also her desire to be like those she idolizes by being a hero. This issue has its weak points for me, but I like overall the kind of silliness and banter that comes from different parts of it. Kamala's view of herself and her powers is really neat to watch unfold since she's both scared and delighted and has that kind of child-like innocence about her in grasping its real meaning. This is also well balanced by the family time that we get, which is really good to see even if it's not the most pleasant of things considering what both mother and daughter are dealing with. But in the end, watching Kamala come into her own as a hero and to adhere to the old adage is definitely a great thing.

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While the heroic side of this issue is pretty weak for me and I'm really not enthused about what the Inventor will bring to the book, Kamala as the star continues to be a delight. What she offers in this book is some really good family time, even if it's all complicated by what she's hiding from them and the trouble she's in. Seeing her trying to be a hero, not living up to her minds eye of it and the re-applying herself to do what needs doing is really good to see. She's still got some of that goofy aspect in the earlier instances of it all which is both charming and frustrating in a way because she seems like she's playing at it, but when we see her get serious and use her mind and her abilities, the hero she can be is starting to show through.

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Having been a bit behind on the series, I was looking forward to this issue as I always liked Lockjaw from my previous time with him years ago in other books from a time far, far away. What we get here with him is pretty much a fun time as he settles into living with her for the time being and being a pretty fun addition to her life. The reactions of everyone around her is about what you'd expect, but I love that she just totally adores him and doesn't view him as anything weird. It's completely in character for her. The book does a decent bit of movement in getting us a bit further with the Inventor storyline, but after eight issues of events I'm still not finding it all that interesting. The time with Kamala just learning the ropes and dealing with her struggles are what continues to draw me to the book.

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While it's taken a bit since the appearance of the Terrigen mist back in the first issue, we finally get the real and form acknowledgment of Kamala as an Inhuman. It was pretty much a given so there's no real surprises there, but getting it out there and getting her in touch with them, helping her to understand she has another heritage to explore and a place she can go, is definitely welcome. You do expect her to pretty much keep to Jersey City of course and what she's doing there, but I'm glad to have her tied a little more openly to the Inhumans at this point and hope that it's something that can be explored more in relation to her own human heritage and the struggle she has with who she is. The complications of existing are pretty much what the book is about to a good degree and this issue helps to further muddy the waters for her.

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Ms. Marvel has a solid entry here overall though it doesn't come across quite as well as one might have hoped. Kamala is spot on throughout all of this as she has an utter blast with her idol here, even amid the end of times, and the way she pulls herself together and realizes that she's become very comfortable with who she is – while still struggling with pieces of that – is well done. Kamala once again is the highlight of her own book, which is how it should be. Sadly, the Captain Marvel appearance doesn't feel like it works for the most part, or more that it's working from a one-sided kind of approach. She's certainly not wanting to be idolized and she does say all the right things, but it's so stiff and distanced in my reading of it that it doesn't bring out Carol's personality at all, which is unfortunate. Perhaps in the next life…

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Mulan: Revelations doesn't actually reveal a lot, but it's the first issue so that's no surprise. What we mostly get is a lot of setup material that's interesting, if familiar, as it presents some events of today and extrapolates them globally a hundred years from now. While I do like the general idea of it and what it presents, it's hard to imagine that it would be this long before some of these events would play like this. That said, giving us a series taking place in China of the future, tying it to the past, and mucking around with a person like Mulan makes it interesting. There are some interesting ideas here, but I wish the 500 BC segment was brought in elsewhere and more time was focused on introducing us to the 2125 period first before establishing the connection to the past. I'm certainly intrigued and the team here has done a good jof of capturing my interest in a lot of ways, especially to see if they can actually pull it all off.

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In its opening installment, Jamal Campbell's artwork is the draw for the book. The story isn't bad by any stretch but it's the first couple of pages of the prologue, quite honestly. So it's got some minor foundational aspects to it and it handles the basic introductions, accomplishing what it needs to. I liked the view of Superman that people has and connecting on that level is always welcome. Naomi has enough brought in about her to make her interesting and wanting to see more of what's involved in her past is a given. I'm definitely going to check out a few more issues at least but half the draw if not more at the moment is the artwork over the story and character. All of it has potential but it needs to be tapped as quickly as possible.

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I have no idea what to expect in full from Naomi at this point but it's a light commitment that's easy to keep up with if just for the artwork itself. Campbell definitely has a great eye for design and layout as this book flows very smoothly throughout and has some really interesting characters. Dee alone makes me want to know more about him and what his life has been like as such a brick of a character. Bendis' script is pretty much pure Bendis even when just dealing with one or two characters in the room at a time but it covers a lot of dialogue that does feel natural with how it would play out. I'm still curious about this overall so I'll be keeping up with it easily but I'm wary of too many key reveals being made too early in its run when it needs more time to marinate.

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The time spent here is all in Wakanda and that's one of my favorite places, so it works well for me with what it does and how it does it, though I wish there was just a bit more of a hook to it in order to really make me excited for more. But Hickman serves up some good character stuff here and Steve Epting puts together a great looking Wakanda overall while also giving us some old school curiosities in the new enemy that has stepped into the picture. I'm curious and hopeful.

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I'm a big fan of the Challengers themselves and am really curious with there Snyder and Gillespie are going with this. I continue to be of mind that this will be a whole-read series that works better for me but I want the individual installments to get the frustration and joy of trying to figure it all out. This one didn't work as well as the first issue with all its stories and twists but I liked what we got for Moses and that final page, especially with Kubert and Janson's artwork, delivers exactly what I needed.

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New Challengers has a lot of interesting aspects to it with what it's doing but it pretty much lost me with this installment. There's just something that doesn't feel cohesive here in a way for it to make sense, which makes me feel pretty dense and that basically kills my enjoyment of it. As much of a fan as the original Challengers I am, and delighted to see them here, the story across the first three issues simply comes across as far too haphazard and busy. I imagine it all makes sense to the creative in how it's unfolding but from out here I'm left with a disconnect on what I should be investing in, characters to like, and a situation that I can latch onto well enough.

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This is the kind of monthly title that has potential but will likely play around the edges for a bit until it gets comfortable with itself. We're definitely here for a good bit of the run.

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While there's a good bit of action that comes later, some nods toward Kenan's father, and the introduction of the Freedom Fighters of China, the core of what made this installment work for me was just the downtime that we get. The first two issues were a constant bit of movement and reveals that really felt like it needed more time and spacing so that wasn't as rushed as it was. While it's nowhere near as rushed as the Superwoman series – thank goodness! – it still makes out really well here by having time for the characters to just shoot the breeze. It's a better paced issue that continues to pique my interest and has me on board for a good bit more to see what they'll do with it all.

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New Super-Man continues to have a lot to deal with and a decent chunk of that simply comes from reader expectations and desires that goes against the type of storytelling that's being employed here. Storytelling I like, which means I have to shift my expectations to where they should be instead of where I want them to be. As we've seen before, Bogdanovic does some great stuff here with the flow of the action and the general impact of the bigger scenes, but he damn well wins book of the week for me for one of the best last pages I've seen in a bit, especially with some lush coloring from Hi-Fi that really shines even more through the digital installments I'm getting here as opposed to print.

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I'm still not quite sure what to make of New Super-Man overall as it has a lot of things I like but the execution is still kind of weird since it has so much it wants to do. This issue helps establish more backstory that readers need for Kenan's story and lineage, which explains certain things while opening up more intrigue. This issue spends its time in that area well enough while leaving it open to "a certain point of view" kind of thing since it's coming from Kenan's father and I'm curious to see how Kenan's going to roll with it all, especially in the face of so many new things revealed here, with the ministry, Omen, and the apparent use of genetically modified Starro's. I'm still trying to wrap my mind around that.

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With Bethany now in the role of an observer, we're able to see more stories at once and that definitely helps since it's through a different context. Each of them has had a lto to offer from the start and I've enjoyed watching them unfold since the series started up again, but certain parts of it need to start coming together more so it can really move forward and make sense. It has a lot to offer and Byrne's artwork continues to make me smile as he works through all these periods with different characters with a great sense of style. The story may be frustrating in the big picture sense, but the individual tales are engaging and the combination of that with his artwork allows it to succeed by teasing even as it obliquely answers a question or two.

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There's just something about Dick. Similar to Catwoman, he's a character that has been a key figure to varying degree for decades and in different forms and I just enjoy reading about him. I lamented the loss of his previous book as he became Batman for awhile which is why it made me glad to see him getting his own with the relaunch. He has a different take on Gotham and a younger and more playful feeling at times as well. There are some twenty-something elements that can make the book feel a bit out of place with the whole Batman universe itself, but that's actually part of the appeal for me since he does want to have a life, girlfriends and experience things beyond the mask and banter. We get some flashes of that here, ties to his past and how he's looking at handling his future. It's a good introduction overall, though new readers may not get all the nuance of course, and it has me wanting to see more of where both Dick and Nightwing will go as time moves forward.

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Each of the New 52 really needed to start off strongly with a hook and even though I'm thoroughly enjoying Nightwing, it does feel as if it picks up where his previous series left off and is just moving forward. Which is good and bad, because I think they really needed to change things up a little bit more for Dick than they have. Still, there's plenty to like here with good dialogue, a sense of fun when appropriate and some solid artwork.

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Ninjak's focus on Fitz's story works well enough and is made more interesting than it might normally be thanks to Segovia's artwork and layouts. We get a good trip around the world, meet some interesting characters and end up at the undead monk all over again. I also really enjoyed the backup story, what little real story there is to it, as it shows us some of Colin's training there with the things he had to survive and surmount. While the story is obvious and kept simple, it's Juan Jose Ryp's artwork that just elevates it with a great kind of grittiness that makes it feel very earthy and raw as it should. Ninjak has a damn good installment here, but it's one that feels like it should have been spread over two or three issues with more meat given to it and a chance to breath more.

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Ninjak works to get the pair back to where they need to be and they do it in a way that works within the context of the locale. The idea of a creature being dormant for aeons only to stir just as Colin ends up there? Yeah. Kindt is likely enjoying this arc and being able to stretch in different directions with it and I'm enjoying it on a really, really, basic kind of level, but mostly it just makes me want to get back to where we were with far more interesting and compatible material. Braithwaite really gets to have a lot of fun here in the designs with the creatures and opponents, but the layouts are fairly standard overall and I didn't much care for the way the whole sword reveal came across visually. It's not bad but it just didn't click for me. As much fun as the arc is, I can't wait for it to be over.

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While I'm still not thrilled with the Deadside story in general, both Punk and Colin come across well here and I'm rather intrigued by what Shadowman hints at here without saying outright. The story still isn't captivating but damn if Braithwaite isn't absolutely killing it here. While I'm still kind of frustrated by the heavy darker color that we get that takes away from the details, the look and flow of this book is once again fantastic. There's some really fun creativity going into these set designs and the flow of the action. I just wish Colin wasn't stuck in such an awful suit. Beyond that, however, Ninjak is killing it in the artwork department and that makes this worth the read right there.

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The conclusion of the Deadside arc fits well as four issues certainly gives it time to breathe and be explored while not coming across as rushed. The material itself just didn't connect for me as it has a Bond/Moonraker kind of aspect for me as it's not an area where Colin feels like he belongs. The book looks to be getting back to more engaging material for me with a new four-issue arc with Roku next time, something that I was definitely looking forward to seeing come to fruition. I continue to enjoy the book overall as the opening arc was definitely strong. The Deadside material just didn't connect for me, as well put together as it is.

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Ninjak has a pretty solid if familiar story here as it kicks off its new arc. I would have liked a bit more Roku but I also like that Kindt really makes it all about Colin here and the realization of everything being stripped away from him. It's a solid start to it and one that works well with artist Diego Bernard joining the book. He brings a good sense of realism to it all and some very dynamic action sequences utilizing some solid camera placement to drive it home well. There are some creative bits and I particularly liked the slightly skewed page to give it a very distinctive feeling without going over the top of crazy. The main storyline is a good one here, though I wish it was given a few more pages instead of the backup feature as these continue to be weak at best for me as we get stories of Colin's past. They really just don't do anything for me.

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Ninjak has a solid enough episode here (and another uninteresting and forgettable backup story) as we get to see Colin working his leads and using his honed skills to go after his target. Kindt captures Colin well in this phase and I really like what we get out of Roku here as told through Volk's view of events. Roku has a lot of potential but I'll admit I'm afraid of what will happen since Kindt has run a pretty tight and compressed series so far that really could have been bigger and expanded in a stronger way. Though I doubt that they'd end her in the next installment there's still that potential based on what's gone before. This chapter is pretty good overall and one that I think will definitely read better as a full arc. And likely the backup stories as well which continue to be the weakest part of the book for me.

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Ninjak continues to be that kind of frustrating book where I just can't fully connect with the tone because of the pacing since it barrels through things too fast and then slows down at the weirdest times. I'm no fan of the Deadside thing but it's pretty nicely used here and Khari Evans delivers some fun looking sequences of desolation and weirdness for the pair to work against. The whole time connection thing is an amusing way to deal with a problem but it's also just something that feels too easy in a lot of ways. The real win with this book continues to be the time and dialogue between Colin and Gilad for a whole host of reasons. The two are just a hoot as Old Colin just doesn't suffer things like he used to – which wasn't a lot to begin with!

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Ninjak as a whole continues to be a series that does a lot that I like but also frustrates me by not taking the time to really dig into things. This arc goes a bit lighter on actual content and ran for a few issues where it worked better for me simply because it was less about story and more about the buddy/buddy relationship with Gilad. Stories taking place in the future are ones that I kind of treat lightly because it's nothing that can be considered firm in its own way, even less so in comics, so it's just a fun romp that can be wiped away at any instant. Kindt does some good stuff in bringing it to a close here while still going weird and almost comical with how the nature of information in the universe is handled, but it's something that you can almost imagine is just how his mind processed it and showed it to him. Still, hurray for incredibly hacking skills. Here's hoping the next arc is a bit more grounded, however.

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The pacing keeps you flipping pages quicker and quicker to get to the explosive point and that's the intent of it. There's a lot to like in digging into the individual panels to see how Cafu achieves what he does but it's something that a lot of casual readers won't do, instead likely griping a bit about how "light" the book is. I'm of a mixed mind on it because it does work and works well, but it left me wishing for just a bit more to latch onto for this arc and what's to come, particularly as a very casual Valiant reader with this as my only ongoing of theirs.

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Ninjak is a book that's so full of potential that it's frustrating to see it unfold as it does because all I can envision is something larger and grander with more weight to it. That's not to say I'm not enjoying what it's doing here because I am, but I want it to be so much more. This installment is basically an easy introduction to the characters that are going to populate this arc with their motivations and it works as a showcase for just how powerful Roku is with what she can do, which is to say she's overpowered. Colin himself has a small part but it's something that could lead to an interesting twist for him and I'm curious to see just how far, and how truthful, it will go.

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Nuclear Family is set to conclude in the next issue so things will move quickly to wrap it up and with a likely twist or two just to mess with things I suspect. This issue gives us the clearest look yet at how the war has turned the military into something even more dangerous but at the same time it's one of those things that in its own weird way needed to happen to ensure any level of survival. It's the impossible choice kind of moment when you get down to it. There are some very fun moments and grim bits throughout but it all looks great and has such a distinctive feeling about it thanks to the artwork that I really love it.

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Nuclear Family was a whole lot of fun with some fantastic artwork. I loved that it went distinctive there and that Shasteen apparently had some extra time to get this done at this level because of the pandemic. The end result is a really striking book that the whole team can be proud of through and through. While I had hoped for a bit more from the ending, it does deliver overall and gave me a really interesting and engaging run fill with tension, terror, and sacrifice. It'll be interesting to see if we ever return to this world.

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Gage's script is solid enough once it gets past the awkward introduction, but it also feels like we're racing through some things quicker than we need to. Borstel's artwork feels similar in a way in that it has some interesting elements to it but that it's not sure what it really wants to be just yet and how to define the look for our leading character and the book in general.

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Nyx does a good bit to establish reasons for liking the book here as we get to understand her origins a bit and the nature of things, especially her relationship with her father. The action component of the book is pretty good throughout with what it does as the two go toe-to-toe pretty well and I really liked the reality versus the glamour aspect that was being put on. I'm not terribly familiar with Nyx beyond her recent stuff for the most part so getting more backstory put into place here certainly works. Naturally, Vampirella is set to appear in the next issue and that'll likely help clear up whatever minor confusion about where/when this takes place but I'm still expecting it to just be kind of confusing overall in the end.

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Nyx is moving along well in its journey here and some formal crossover time with Vampirella early on was a given. What we get here lets the two of them spend time together to get a better understanding of the other and that goes a long way toward making for a fun issue. Just the whole spending time out at the bar and going to town with things makes for a lot of laughs and enjoyment. I do like that Vampirella seems to get regularly accosted by these low-level odd jobs out there that have access to older powers by hereditary means or just plain luck and try to be the one to take her down. It's no fun for her but there's a kind of weariness about her at times that's fun. Nyx is looking to move in an interesting direction from here but I'm being cautious in trying to read too much into her motivations at this point.

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Obey Me has a kind of light and fluid feeling about it where I'm enjoying it and hoping there's a little more beyond the superficial here. The basic setup is workable enough even without knowing the game and there's some fun with Vanessa, even if "tsk" is used too much as it's pretty noticeable. The opening pages feel a little more spread out than they need to be but the action pages work well. Herrera's artwork is pretty fun and I like how the color work for the book from Emanuel Ordaz Torres gives it a lot of pop and vibrancy, though again, those opening pages just feel a little too brown with all the background/stuff.

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Obey Me continues to feel light in general with what it's doing but that works fine. Again, I'm not playing or knowing much about the game that it's tied to but what I like is that the book works on its own easily enough. The action is what dominates and there isn't any real sense of a bigger overall storyline at work, though I expect something to click by the end of it. But until then we're getting something that quenches a particular thirst with its action and choreography along with some characters that quip and argue their way along. It's fun and enjoyable and a bit forgettable but it's a delightful romp.

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Obey Me continues to be a fun little book with what it's doing and it feels like a throwback to a lot of the independent books I used to read in the late '80s with neat ideas but not exactly the clearest of intentions of where it's going.

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Obey Me continues to be a fun book with how it operates and I'm enjoying the basic setup and execution of it all. I still don't feel wholly invested in it as the goals are a little loose and more episodic in a way or that's how I keep viewing it. But what I do get is a fun pairing with Vanessa and Monty that keeps it entertaining and enjoyable while Ben Herrera's artwork – especially when it can work in some lighter color elements – is wonderfully dynamic and fun to follow as the fight scenes get underway. It's still something of an odd little book to me but it's one I look forward to.

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As a prequel comic series, it definitely has a good bit of fun that comes through thanks to the creative team. Mario Mentasti keeps things moving well with a slim but serviceable story that lets the character material come across the best alongside the copious amount of action. Ben Herrera's artwork was definitely a winner here with its dynamic look and layouts for the fight sequences themselves. It's smooth and fun making for some creative moments that work well, especially as things ramp up against Agatha here.

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Olivia Twist is filled with potential but it leans on some easy nods to the source material as an ease of access point instead of really taking the time to build things here.

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Having never read the original work and probably barely seeing the film adaptation of it far too long ago, I have only the slimmest of connections to the source material for this. I can see the basics because they've been used elsewhere so there are no real surprises here because of that. The writing side is solid enough in what it's trying to convey here, though some of the pacing feels a touch off, while Vieceli's artwork has a briskness and fun life to it that's definitely engaging. I continue to be curious about it and enjoy it in the moment but it feels like it needs a little something extra to really give it some weight.

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As a prologue, Original Sin kicks off very well here, albeit at a higher price with a higher page count that makes me think twice about other issues.

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While Out of Body doesn't wow me right out of the gate with its story, I'm long familiar enough with Milligan's works to know that we've got a solid build coming here. There are definitely some good and easy hooks to this to get into it with and I'm enjoying some of the visual design of it, especially once Dan ends up getting on his own drug and experiencing this coma in a whole new way. There's plenty of solid potential to be had with this series and I'm definitely curious to see where the team will go with this knowing how crazy Milligan can get.

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Out of Body continues to be an intriguing book that has me wanting to know more. Milligan is crafting it well as it's putting all the right pieces into play, but it just needs that one more bit of clarity with the opposing side and I'll find myself all-in on it because that's a key piece to making it work. I really like the script in this issue as it feels like it flows better with less heavy lifting than the first and Miranda's artwork is just fantastic once again. I love the character designs, the feel of the astral side, and just the expressiveness of the cast. I'm excited by the potential of this series.

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Out of Body has been building solidly with what it's doing from the opening pages and I'm really enjoying it. It's put together well with teases and hints of what's to come but it's all coming together really naturally. I like Dan's growing sense of panic but also how he's compartmentalizing things, such as what he discovers with Jodie. Milligan's script delivers the goods here and Miranda again gives us a really great looking book, from the normal to the supernatural.

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Out of Body continues to move well with what it's doing and there are a lot of little moments that click here, such as Luke apparently taking care of the medical costs which really frightens Dan to seeing how Fryne is operating at the start. Its focus with Dan dealing with Milton really is good and I do wish we had dug a bit more into Adam's father as well since that has a lot of potential. The time we get inside of Fryne's house doesn't make it clear just what kind of disturbing place it is – that's more just from Abi's comments – so I wish we had a better idea as to her warnings than just on her word itself. But it's a solid issue that gets us closer to a real confrontation and perhaps some answers.

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I suspect Inaki Miranda will be busy with his own projects that are coming up for a while, but I'd love to see this group reteam for this property if they do more. It's got a great and distinctive look that Miranda delivers on so well. This'll make for a good read in collected form that will flow even better than it did in the singles.

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Panya's not as densely packed in this issue as it was the first one but so much of the foundation had to to be set. Watching as Panya tries to understand what's going on here, offering up her ideas but mostly being ignored, and grappling with what she's feeling is very well done. I love the pacing, the visuals, the dreaming events, and how Panya is working through it all within such a fascinating space, place, and point in time. I'm very curious as to what's next and am unsure of where it'll go but that just makes me all the more interested in it. Very intriguing across the board.

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Not knowing anything about this character from her past appearances in other works from the 19th century and present-day BPRD, it's rather freeing to read this because it's not reliant on that. Instead, it's a curious journey that does have me interested in what's to come for her and hoping there are more miniseries from this period ahead because I want to see this journey and explore those other stories. I love the journey montage bit that we get here with the panel layout and the different types of palace she visits but also the things Semi and Namrud reveal and all that their encounter and fight brings to the page. It's an intriguing story that hasn't quite clearly set its intent but draws you in quite well with all that it has done so far.

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I have no idea what the intent is here. It's a clear piece in that we're focusing on people looking for others and that can lead to some interesting places. I expect a crossover between worlds at some point and something within that which will help to clarify things and the intent of the journey. With the first issue, it's all about establishing some of the basics while still holding some of the cards close to the chest. Bunn drops enough hints to make you want to know more while Mutti delivers some really gorgeous pages with the designs and layouts. I'm definitely intrigued, knowing what both creators are capable of.

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There's plenty to piece together here and I'm enjoying pulling the parts and seeing how they may be connected. I'm trying to not force the pieces together at this point, however, in case there are twists yet to be discovered. I like what we're getting with the different vantage points, different characters, and different worlds as well. Bunn's characters come across well here and leave you wanting more of them to see what new nugget they might yet reveal. Mutti's artwork is fantastic as always and I really like seeing the different places and costume design that we get for it. It's moving at an intriguing pace to tease out more and more of what's going on and the clues we get here only serve to tantalize all the more.

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I'll admit, I'm still hazy on a decent chunk of this series and part of it is probably because of the monthly nature of the releases. But I am enjoying it play out and trying to piece it together while getting into the individual storylines. Some of them stand out more than others issue to issue, a problem for any monthly book, but the overall result is that this is an intriguing project that I think will resonate more with people who buy the trades than the monthlies. But those of us that do, well, we need the fix of works like this from creative like this because it is engaging and half the fun is trying to suss it out over time. Definitely worth the effort considering the talent and what's on the page itself.

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I'm still not sure where this will all go in the end or how it'll get there but I am enjoying it, even if I have a tenuous grasp on parts of it. I like the concept and struggle with the execution, particularly with the characters. Things do feel like they're tensing up here in a lot of ways toward the bigger goal of it all and you can feel it moving in that direction well. But there's still something about it that's keeping me from feeling fully invested in it, and mostly it's the characters themselves. Mutti's visuals continue to make it a thoroughly engaging journey as I love the detail and color design to it all and that's a big plus in making this work as much as it does.

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The idea of a more forceful event coming into play with what the creator of the black plague has in mind is chilling considering the scale of what happened before.

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While the creative side of Pigs is a completely unknown to me, the book itself works very well and provides for a good concept that starts well even if I'm not a huge fan of the overall execution with the way it jumps back and forth.

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As much as I enjoyed the first issue of the series and the way it had worked backward and forward on the timeline, this one doesn't have quite the same impact. It's a little more streamlined and straightforward which works well enough and even the humor feels toned down a touch after some of the absurdity of the first. O'Brian is certainly a draw and I like him in both his normal form and his hero mode as they're fascinating to watch in how they move and interact with people. With a few more issues to go this can pretty much go anywhere so I'm curious to see where it wants to further establish itself before wrapping thinhs up.

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Plutona offers up some potential here with what it wants to do but it's the kind of book where it'll take the second issue to really make or break it. Most of what we get here is very familiar in terms of story and the execution is done in a solid way but if not for the cape aspect of it there's nothing that really sets it apart at the moment. But Lemire and Lenox do a solid job of building interesting and familiar characters of the age they're at, which means even though there's not a lot to them they're still pretty accessible and open to potential with how they'll react to the situation. I'm definitely enjoying Lenox's artwork here as it's pretty appropriate for it as something more realistic would feel out of place. With this being only four issues it's definitely a small investment of time and money and the quality of the work is definitely there to pull it off. But I'm reserving judgment until we get a bit more out of it as the first installment is mostly just a tease.

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Kaplan has a solid project on his hands that deals with how aliens as creatures of business would set things up in order to secure expansion and profit across the galaxy, all while having to deal with piddling local issues along the way. Kaplan keeps several things moving here and I really liked what we got out of Andrea Mutti with the artwork.

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Science fiction is always good for talking about the problems of today in a different context and Zack Kaplan is executing that well here. This is very much a modern era book as it works within our political and social fears while mixing in a lot of what's happening with capitalism. Everything is connected and feels it well here, though from the two issues I've read it hasn't dealt much with the social side. I'm definitely intrigued by this as a whole and am definitely keeping an eye out for the older issues in the collected form to get caught up so that when book four gets underway I'll be on top of things. This is definitely a book to get into and engage with.

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I'll admit, Postal has me interested in what the first series is like, though with seven volumes for it I find it a bit daunting to get into quickly. Postal: Deliverance leans on what's come before when it comes to knowing certain characters I'm sure but the team here made it pretty accessible with a little casual research and I really like how Ienco's artwork comes across here. It definitely connects well and has the right kind of physicality to it as well as the emotion coming out of the characters as bad things happen in pretty much each place. I'm definitely curious about the Florida story but I really want to see what Erik's real goals are here as it could be almost anything at this point.

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Postal: Deliverance gets us more into how this town works and just what some of its residents are up to. I can't imagine Erik just giving into things based on what happens here and that he's going to push back in a kind of guttural and violent way that's not well thought on his part. I'm interested in seeing how far Pascal is going to go and what Laura may be grooming him for big picture or if it's just for shit and giggles. I'm enjoying the book and am curious to see where it's going to go as it's engaging well with its violence and dark intent. There's always a market for this kind of material and the better executed it is the better it is for everyone. Hawkins and Hill are on the right track here and Ienco is just the right person to bring it to life as it gives me Banshee vibes.

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The opening installment sets all the relatively standard things that you'd expect here and it does it well, though some of the early pacing feels a touch rushed and I wish we had a bit more about the difficulties father and son have since it's so bad that Kenny's ready to run. Kenny does have an intriguing dream sequence conversation with his dead mother that feels like it will mean something more and I really liked the creativity of the cube itself and what kind of MacGuffin it could represent in the end as more is revealed and discovered about it. Lopresti's style is certainly solid and his years of experience give it a polished and clean look with some great detail, which Hi-Fi Design brings out even more. It's an interesting book with a familiar starting concept that has some nice moments that leaves me curious to see how far they'll go with it and what the end game is, at least in the short term since it's a miniseries.

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Power Cubed brings us more of the why of events and that definitely helps to open it up while also personalizing it in a good way. Kenny doesn't get a lot of actual good dialogue time here, but he plays well against Covert, who does her best to steal scenes but doesn't quite manage it, while Ralph and his background story is the solid meaty material to like here. Lopresti manages the whole thing rather well overall though and as a whole I definitely enjoyed the book on its own and more than the first installment. It's fun and light with just enough serious moments to give it what it needs without being too much. Because you can't have too much when your apparent main villain is named Dr. Cruel.

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Power Cubed left me kind of scratching my head with the first installment but curious to see where it would go. I liked the elements with Kenny's father as we got his origin story and I thought April had a lot of potential to bring a lot to the series, hopefully in a follow-up miniseries sometime. Kenny and his cube-created crew are still a little off for me, but Lopresti has infused the three of them with enough personality to make it work and keep it fun and engaging. The winner for me is the villain of the book with Dr. Cruel as he was just comically awful and so full of big plans that weren't properly thought out. His end goal here is priceless and I loved the way Kenny just messes with him along the way. It's an interesting series overall and I suspect that it reads a lot better in full. I'm definitely game for another series.

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This issue the type where you have a grudging admiration for it as you really don't want to see a story with a Zardoz knock-off yet you have to admit that all the parties involved captured it just right and made it fun. Connor really nails the visuals here and every panel has me watching Power Girl's face just so I can see how diverse and comical her expressions can be with it. Palmiotti and Gray use a tried and true storyline to good effect here and have the right amount of nod and wink to the reader about it. With clean artwork, smooth writing and a good sense of fun and action about it, it's a good issue that leaves you smiling, but you can't help but want to have a little more meat to the meal as well.

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The second half of this storyline doesn't exactly offer up any surprises, but it mirrors what we had in the first with a good bit of action with the Negaspikes and then a whole lot of character fun between two very different species with different approaches to sexuality. Vartox's up front nature about things and Power Girl's giggling about it is a great combination that plays out well here and it left me grinning a lot as well, especially as Power Girl starts to realize exactly what it is he wants. Her reactions to the things he says with a straight face are quite good and watching her enjoying the situation and drinking throughout it is just right. The best work comes in watching the whole pizza joint aspect. Very fun stuff all around.

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Power Girl continues to play in either new characters or some fun second and third string characters we don't see all that often. Gray and Palmiotti breathe a different kind of life into them, keeping them who they are but setting them in a storyline that's serious but has that edge of humor about it that works. Satanna and her zoo crew aren't exactly huge favorites but it's nice to see her actually formulating a halfway decent plan and getting some good gear with which to carry it off. Power Girl for her part is getting used and abused pretty hard these days and this is no exception. She's certainly in that mode of not being able to catch a break and she really needs to, almost like she needs another of those girls nights out in order to get away from all the insanity for just a little bit in order to be normal. There's a lot of fun here overall and somewhere towards the end of it, you will believe a pachyderm can fly.

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The time between Kara and Atlee is pretty good here overall, though there's an unsettling undercurrent about it, but it's the material with the kid Fisher that really works nicely as it allows Kara to interact with a normal person and make a difference in a positive manner with not just him but those in contact with him. It's a small effort, a pay it forward kind of moment, that cements her again as the kind of her that deals with the big world saving stories just as well as the small ones on an individual level. And I'll admit it, most of the time I like the little jokes and fun that come with a story that deals with a comic book shop.

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I have a lot of affection for this character over the decades and am always glad to see a new series for her. Leah Williams covers a lot of ground in this opener and that's a packed and familiar thing so I'm more curious as to what the next few issues will be like. I want to see this virus storyline and where it can unfold but I mostly just want to see more time with Paige and Omen together and throw in some fun with Streaky as well. It's a solidly launched title that does everything it needs to and hints at what it can be if it gets the time to do so, so I'm hopeful we'll get there.

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The first issue of this series is pretty much what I'd expect out of a Marvel iteration of the property and has some of the same problems that the most recent Alien series did as well. It is, essentially a Marvel-ized version of Predator. And that's fine, as a property can be interpreted through multiple lenses. But it always comes back to the core problem in that the Predator property can't be explored and expanded upon what we know from the films. So it's always back to this same thing, a hunt of some kind, and no actual growth. It's good for the action and I like the minor twists that we get with it in terms of the cast, but it's already looking like we're going to again be treated to something familiar and fairly standard.

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Of all the interconnected properties, the Predator side is the one I tend to be the most wary of. We've had good stories before with them, but they're fewer and farther between when you get down to it. This story is one that picks up after a lot of other events so there's a learning curve to it that keeps it from being wholly accessible. But as a hunt in space that's about to likely turn to an unusual pairing for a bit, it's certainly not bad and you want to see where it leads. Williamson keeps things moving and really does make Galgo come across as that rough bastard that you know will turn on you quickly while Mooneyham's artwork has the right kind of rough and raw feeling, one that doesn't rely on a lot of the gimmicky view of the world through the Predator's eyes. I'm cautiously optimistic to be sure, but the books are making me wary with the way they're overlapping in awkward ways.

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Predator is a hard property to get right simply because the Predators themselves are so inaccessible even after all these years, something I talked about regularly in past reviews of other related books. The Predator in this one gets some time early on and we see a couple of others, but mostly it's about assembling the human team that's going to go hunting the Predators themselves. It's a decent setup and one that hits all the right points in introducing the who and why of it all but hasn't made it compelling just yet. You could almost view this as a "zero issue" in a way as it's all setup with the main event to get underway in the next issue. With a five-issue run that works well enough and I do appreciate the time spent getting to know who the dying will be.

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The second Predator: Hunters installment is the expected information dump and journey chapter that you knew was coming. The cast beefs up a bit, a couple of minor reveals are made as to the pasts of others, and the focus shifts toward where they're going and its own history. Warner keeps it moving well enough but it's mostly mirroring the movie style in superficial character material that keeps you from investing in them – on top of the idea that most are going to die anyway. Velasco's art has some really neat aspects to it, particularly with the coloring, and the flower of it hits a certain sweet spot for a kind of rawness – especially with Graves' flashback sequence. I'm curious to see what the remaining three issues will be like and how well it'll read as a whole work.

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Predator: Hunters has a lot to accomplish with one issue left and three Predators in the mix, as well as a lot of humans. I'm hard pressed to see how it's going to come to a solid and natural conclusion based on the amount of pages and amount of characters still kicking around and that's making me kind of dread it in a way. There've been a lot of really great parts to this series but feels like it needed to be doubled in order to really tell it effectively as we're still in what seems like act one more than anything else. The big win for me again is just enjoying the hunt itself as Velasco's artwork is really well suited for this particular adventure and the color work is giving it a really great feeling.

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Predator: Hunters II gets underway in decent form here but it felt like it needed just a little more to reinforce what the first series was about since it'll have been a year.

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While things are still in the build-up mode here it does prove to be a good bit more interesting than the first issue. I really liked what we get from the Predator as it roams the countryside and makes its kills and claims but I also like that we're getting some honest from a few of the human characters as they talk about their intent and their uncertainty. Warner's got a decent area to work with here and a lot of potential still but a lot of what's making this engaging is Padilla's artwork more than anything else. The detail is fantastic, the backgrounds are great, and the sense of raw power out of the Predator is spot on and really enticing to watch.

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Predator II continues on the mission and sets up for the finale in the next issue, which doesn't exactly excite me too much because it's either going to be an incomplete ending or one rushed through far too much to really feel engaging. While that's coloring my view of it to some degree there's a lot to like in this book as Padilla gets to put together a whole lot of action with the black ops crew going up against the alien and it plays out as violently as you'd expect. It's light on story points but it's an engaging and fun action piece with the key things that makes a Predator story work.

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Frankly, the whole Predator comics side needs a flat out reboot and a new approach with out of the box creatives being involved at this point.

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Predators: Hunters essentially delivers four issues of action in going up against a group of Predators. There's no real greater story here as the human side doing the hunting isn't really explored that much and they're just warm bodies at this point. We've had two tales so far that were decent but didn't bring anything new to the table and I'm not expecting anything new this time either. What I do expect is some fun fight scenes, some creativity in the hunts, and good artwork. The opening issue looks like it's delivering that so I'm looking forward to seeing what's next, especially since these series are kept short at four issues which definitely helps.

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Though I may not feel invested in the story I can definitely appreciate the encounters with the Predators. Brian Thies does a solid job in working the action and the flow of the panels for it and I really liked what he did in the underwater sequence, especially with the colorist on that. I have no affection for any of the human characters here and they are basically just a bunch of meat popsicles that I'm expecting to get torn apart at some point. The Predator action is good but it still really requires that the licensor eases on the restrictions some and that likely won't ever happen until it does in film/TV form first. So while it plays out well here, it's mostly just more of the same as we've seen over the decades.

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It does have a mild enough hook to work if you're open to new material and looking for something expansive to sink your teeth into but it doesn't have a strong hook here " beyond the glimpse of some fascinating vision material.

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The world of Alien, Predator and Prometheus are all coming together across these miniseries and there's a lot to like in trying to bind them together and spin off some new material with engaging stories involving dangerous aliens. With the Prometheus arc, it has some problems for me in regards to trying to wrap my head around the timeline and what may have gone on for over a century, and I have hope that at some point that angle may get explored in some fashion. Returning to LV-223 isn't a surprise since there are stories to be told there and the angle works well with Foster trying to figure out what really happened. The motivations why remain to be seen in full, but it has a few areas it can work with. The crew is fairly standard with a couple of mysteries to be revealed for some of them as well, but the real fun is when they landing happens and they start to discover that things are most assuredly nothing like what they thought they would be.

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The Prometheus element of the Fire and Stone event last year was one of the more problematic elements for me as it just didn't click. With the opening installment here in Life and Death, things feel like they're more grounded and accessible and not quite the same level of weirdly crazy that we had before. It also doesn't hurt that this series has the fantastic Andrea Mutti on board for the artwork. Mutti's layouts are quite good, especially some of the ways the movement throughout the ship and connections are made, but it's the character artwork that I like the most. I think his is the first interpretation of the Engineer that just doesn't look terrible to me. With some solid ship layouts both alien and human in the mix and a lot of potential for what's to come, Mutti's definitely a strong choice for this book and has me hopeful for some big action sequences in the installments ahead.

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This installment of the Prometheus arc of Life and Death is about some stage setting and getting the right pieces into place. When you look at this as part of a seventeen part story that comes after the same amount from the Fire and Stone cycle, there's a lot to like about it as it's building and weaving some interesting things. And sometimes you have to take the time to just stop and connect the characters and their stories as Abnett and Mutti do here. I like these particular survivors so far and I like that we get to see a bit of what's going on with those that have fallen on the way on this world just to remind us that there have been losses. It'll be interesting to see how it works with Ahab in the mix with the new arrivals as we've definitely got some balance and understanding with Galgo and his group and that's something that comes with time. I'm definitely excited to see where this cycle is going to go – and already hoping there's another coming after it.

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While not conclusive in any particular sense, the Prometheus arc of this cycle comes to a close with the teams split once again and things just a mess for everyone all around. Abnett's script is keeping things moving quickly and in interesting ways but also stripped down to just what it needs to be. It really is all about survival at this point and they're struggling with it – but attempting to keep at it. With what they're facing it's little surprise that it's going as difficult as it is but it's definitely proving to be a lot of fun to watch since there are so many variables in the mix right now.

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Purgatori's slowly revealing a bit more about herself and establishing how she's handled things over the centuries with her appetite and the minds of those that she's consumed. It's definitely interesting and helps to make the character better to work with. Her back and forth with Darwish here makes sense but it's also something that just feels slightly off with how she feels toward him considering her lack of control. The time with the witches is definitely disturbing, however, and I'm excited to see how that unfolds as it has some more dark time ahead to be sure.

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Quantum Age was a fun series overall with what it delivered and it largely was an enjoyable experience. Lemire got to play with a concept that I'm still a fan of since my first exposure to it in the early'80s and it worked well in context to the bigger Black Hammer universe, adding more context to it. This issue doesn't work quite as well as I'd like with how the first half plays out but the back half sets up for an engaging story that I'd love to see told in another medium in order to explore some fun ideas. This was a good series overall and worth it for Black Hammer fans in general as it does provide enough hooks to the mainline book in the right way.

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Quests Aside is the kind of property that has all kinds of places it can go and a cast that can easily do it. You can see how it can get serious, silly, romantic, and political in really big ways. The setting offers up a lot of potential and just the teases we get with the cast shows a lot of that as well. I'm cautiously optimistic with it because we get a solid enough foundation here but it takes a lot of work for a property like this to engage in the long run. And the fact that I'm hoping it has a long run to grow into says a lot. The book reads pretty well as a whole and is really going to make something of itself as Gogou only grows more comfortable with the characters and settings over the run and takes more chances with them. The flashes of brilliance are already there.

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Quests Aside provided the right kind of laughs for me in the opening episode while establishing the setting and main cast well. This second issue pushes it forward by looking back, which is always a little dangerous as you lose your momentum. But what it does here works well to showcase more of the world and the supporting cast and random players while also doing a solid focus on Barrow and just how conflicted he is about what's being asked. It makes a lot of sense and hits all the right notes. Elena Gogou brings it all to life really well with some very enjoyable and fun character designs and reactions, as well as just all the material we get from our skeleton member.

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Like the first two issues, there is a lot going on here and I do wish it would just take the time to slow down and breathe a little more. Let us enjoy the characters, understand their situations, and see their connections without bouncing to the next thing so quickly. Other than the two-page piece where we see Tavin's training, everything else feels like it's happening in the space of a single day or even evening as it plays out. I really like this cast and want to see more of it, especially with Gogou's artwork as it has a real charm with all of the cast. I'm definitely curious to see where it goes and what quirks it unearths next.

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I really enjoy the things presented here as it taps into some of the great indie comics of my teenage years in the 80s in a really delightful way. It's a bit too rushed and trying to do too much at once but I can understand why it's doing so. It's the kind of book that I hope is doing well enough that it can go on a bit and allow the team to slow down a bit because they've got a great thing going here and have a lot of places it can go. Especially just in showing how they deal with the Princess here in introducing her story. It's creative and interesting but it's just placed at the wrong point in time for the narrative flow to me.

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Quests Aside was a fun series that delved into a cute fantasy setting to play with some amusing bits. Structurally, it's pretty familiar but the execution didn't always work early on and some of the pacing was just a bit weird. But the characters grow on you quickly and how can you not want to see a group of plucky bar friends not survive and keep their bar for another day of drinking and sexytimes? It's the kind of property that I wish we had more of because it's not all about world-ending chaos or big fighting events. It builds to a good end here and knows how to cap it off just right.

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There's certainly enough to like here for Moore fans, but it doesn't hint at enough of its potential to draw in those that are unfamiliar with his work. But I'm excited to see where it goes based on name value and past experience, so we'll definitely be checking out more, something that wouldn't have happened with a print edition.

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Ragman has a good run with this concluding chapter that again reminds me why I like Ray Fawkes as he works in the darker and grittier side of Gotham. While i do think the series should have been shorter and tighter, the end result is something that in trade form will read very well and works to bring one of my favorite characters back into the mainline DC Comics fold after being away for too long.

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Rebels has a solid enough story here and idea, but it all comes down to wanting to have those last few pages in a way. I enjoyed the story of Sarah from the war itself and found her grin infectious from it. And I'm in complete agreement with the presentation of what was owed and how there were creative ways to get out of doing it, which is a travesty. Recognition of the problem, even now over two hundred years later, is important. But I almost feel like we needed a one-off story to show it from the government position of why they chose it, those who fought against it – if any, and a real dialogue. The story is good but it just felt like a little too much moralizing, which is something that the series hasn't done in its opening arc.

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The opening installment of Red Atlantis is solidly put together on the technical side but I felt like it just needed a little something stronger to hook us with. A lot of what's here feels terribly familiar, having grown up with decades of Cold War style stories behind me, but I also like the potential of it. Phillips has put together some fun books recently so I'm game with their stuff and I like Robert Carey's art style and how the characters come across. There's a lot left unsaid here as expected but there isn't enough character material to really get me to connect with the characters that we do get. A lot is going to ride on Miriam it seems, which is fine, but it felt like we needed to see a bit more of her normal life that's about to be wiped away and a bit less of the agents and the cops in order to ease into it.

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Red Atlantis is a modern play at the familiar stories that I grew up within the 80s, just pushed decades beyond the end of the Cold War instead of right in the middle of it. It's a natural angle to work because there's so much to draw on there and it hits a certain sweet spot of nostalgia for me as well. Phillips' story works well even if I'm frustrated by the back and forth storytelling that I didn't pick up on at first but it made for a smoother second read. Carey's artwork is great with Rosh nailing the color design just right for this. I'm definitely curious to see where Miriam's story is going to go, if there's a neat twist ahead or something a bit more familiar to tickle the nostalgia for me.

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Red Atlantis continues to feel like an odd kind of throwback to the things I grew up on with sleeper agents and all that jazz so there's a definitely level of enjoyment to it for me.

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Red Atlantis has an installment where it definitely feels like the back part of the second act of a film where the characters get some downtime, deal with a little betrayal, and are split apart so that we can go into some revelations and the final fight. I like the time between Yuri and Sasha as they hash out the past a bit, even if we knew that Yuri was likely compromised from the start, and I'm enjoying seeing Christine's persistence pay off pretty well for her here while also kind of reconciling in a way with Greg over recent events. Phillips keeps things moving pretty smoothly here while Carey's artwork continues to have the right kind of feel for a project like this.

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Red Atlantis had a chaotic but interesting start and then moved in what feels like another direction. That direction is interesting enough and has me wanting more, but it played with some big and epic things at the start that ended up being pushed aside even though they'd be massive gamechangers in how the world works. That said, the smaller focus on Miriam and Sasha worked well, I liked the time with the FBI agents, and the teases of the bigger picture are certainly interesting and have me wanting to know more. I'm definitely game for more of it while also acknowledging that the book has a strange kind of natural end here as well.

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Red Sonja & Vampirella Meet Betty & Veronica continues to deliver the book that it promised from the first issue and I'm enjoying it. Things are a little more roundabout here int his issue and it takes time to get to the better material but it all connects well enough. I like seeing the various bonding elements that have come in and the way everyone works together against the unseen forces that are overwhelming now. The reveal itself isn't too much of a surprise overall but it sets us up for how it'll all go down from here and it was a nice play from a side that's often the one doing all the investigating.

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The first storyline is one that worked bringing this group together and having fun with it. The second storyline doesn't have that coming together bit to lean on and the novelty of the setup so it has to work harder. This opening issue to the arc is solid as it looks like we'll be dealing with Vampirella's past a bit and that will be illuminating for all involved. It's a bit of a slow start but the background is welcome for people unfamiliar with the characters and they're not overlong, making it a good start to events. It's a bit light on how quickly it moves to other areas, even with Dilton's help, but it's getting us to the meat of the story instead of playing around. I love the look of the book still as it's enjoyable getting such different yet familiar versions of Sonja and Vampirella. They're exactly who they need to be just with it blended into the Archie world enough.

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This series is a special kind of oddness just by virtue of the three-way crossover that we're getting with our core characters. It still surprises me that it works but I'm enjoying it as we see the high school kids kidnapped to Drakulon while Sonja and Vampirella have to figure out how to give chase to it now. Draculina brings something more serious to this arc and I'm curious to see what Amy Chu has in store for her as she's opened well with her as a character so far. Maria Sanapo continues to be an artist that I delight in watching and she really has some fun in working through situations here in order to keep it fast-moving, exciting, and enjoyable. I like her take on all of the characters and how well she manages to blend them all together into this setting believably.

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As much fun as I had with this issue overall I kind wish they had just done a skip month instead since it takes us out of the overall path and progress – and design – of the series so far. It's not bad at all, it's just not something that adds much to what's going on here and is a chance to play fast and loose with some silliness. Which we all need, thus not really coming down hard on it because I did enjoy it. But it'll be mostly forgettable outside of that moment where you see Sonja prepping to go up against American soldiers in Vietnam.

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This series continues to be a lot of fun and I like seeing how Betty and Veronica are handling their time on Drakulon. I will be disappointed if we don't get a goofy reason to get them into the same outfits as our other leading ladies but the jokes about it are worthwhile here. Draculina's big plan is one that honestly makes sense and one imagines that with some real dialogue is something you'd find people willing to help out with rather than being kidnapped. But that's the fun of a series like this in that you don't go for the real-world solutions. There's a good bit going on here and I'm enjoying seeing Drakulon brought to life again and bringing characters like B & V here as well.

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While not quite as strong as previous issues, partially because there are so many flashbacks that breaks up the narrative flow, Red Sonja is in a really interesting place. I love that we're ten issues in " plus two specials " and it's a still-evolving story as opposed to strong breaks with new stories playing within the general idea. This is a war of attrition that Sonja is facing as Queen and it's taking some serious toll on her and her people. Russell's moving this along well and I'm thrilled to have Mirko Colak back. Bob Q put in some fantastic work over his run on it but Colak just has that extra little bit of hard earthiness and angularity to his work that really makes it all work for me.

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There have been a lot of creative teams on this property over the years and I've enjoyed a lot of the spinoff books with crossovers/team-ups a lot. So I always know that no creative team runs forever and I'm not spending my time comparing the past two years of story to what this team is doing here. This work must stand on its own. I do think it's a mistake to pick up as a ten years later thing and reference what came before instead of just starting fresh with a first issue and moving forward from there. That said, Lieberman has put in a decent enough opening idea to bring Sonja back after a while and Moss is a fantastic artist that can really shine on something like this with more time and good story material to work with. The opening pages to this are a little rough to figure out the what's what, but once it gets moving it hits its stride and will have me back for more. It just won't be at the top of my pile " though it has the potential to reclaim that spot.

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Red Sonja continues to be a great character and this storyline worked well enough to provide some additional closure, taking place years after the previous storyline ended. The writing was spot on and the artwork was great and we got more gorgeous covers out of this run so I can't complain in the slightest. I'm going to miss this iteration of Sonja more than any other that I've read in the past decade but I know there are a lot more in my future to sink my teeth into and enjoy.

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While I'm thrilling to several other Red Sonja books at the moment, the Age of Chaos one is going to have to work hard to join those ranks. Sonja is a draw herself and I like what little we get of her here. But the Chaos crew just have a real lack of appeal for me so it's going to take some strong writing and story points for me to feel really engaged with it. The artwork is solid throughout as Lau is a talented artist working with some characters that have eye-catching visual designs. And Sonja's always so expressive to work with that it can be fun just from the art standpoint. I'm curious to see what they'll do with all of this but I'm mostly just wary at the moment.

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Though it's a little more roundabout than I care for, it does finally get to what needs doing and we'll see how the dynamic between Sonja and Lady Demon will unfold properly next. There isn't an exposition dump here but we do get a good bit brought down so that we're all on the same page, which is key for Sonja since she had no idea her last dealing with Kulan Gath would have such far-reaching ramifications. Once again, Jonathan Lau puts in a fantastic looking book in capturing the details of all the distinctive characters in bringing them to life while also engaging with some strong panel design that really gives the whole thins some great flow and energy. I'm still not fully on board, not being a Chaos fan, but I'm curious to see where it's all going to go.

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The Age of Chaos series is proving to be a good bit of fun but I still struggle some because I'm not familiar enough with the Chaos characters and nothing about them has really made me want to learn more. This issue sets things up for the back half of the run as we get the alliances set and see where everyone has been placed at this stage. Sonja stands out the strongest with what she does here but she's short on dialogue and pages overall – yet still manages to dominate. The book is a solid read with lots of detail and dialogue to bring it to life, especially with the quality of the artwork here that delivers a good experience.

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As we move into the back half of the Age of Chaos miniseries, we get set with some information and Q&A material before it shifts gears into action, action, action. We do get a bit of it here but I had a lot more fun just watching Sonja and Chastity trying to make it through the city without Sonja getting closer to popping off on Chastity for the things she's doing. The story is continuing on well and while predictable it's enjoyable and fun. The later pages involving Purgatori and Ernie are visually delightful but didn't connect fo me much on a story level, but it's working as part of the larger whole really well and made for an enjoyable installment.

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I'm definitely enjoying Reggie and Me as it complements the other books that are coming out while staking out its own territory. The main book can get crowded and that means some characters get lost in the mix, so taking the time to work with those like Reggie, Midge, and Moose in this way with guest appearances by others to help keep it all connected works well. A big part of the appeal continues to be Jarrell's artwork, which Fitzpatrick has down perfectly in bringing the right level of pop of color to, and that just makes the whole book smooth and fun to read throughout. Just a little less slavish idolization by Vader, please?

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Reggie and Me continues to surprise me issue after issue, even though it shouldn't considering the talent involved. Reggi's a hard character to work with because he can change only so much before he's not who he's been for so long. The new Archie books have been doing good things in evolving the characters but they also have such distinct things about them that they're not straying too far from who they are. Reggie's changing, slowly but surely, and I'm curious to see how far it'll go and what kind of person he'll be at the end, if it's a significant enough change to really make him someone new. Defalco and Jarrell are doing some great work here and this is a solid book that I suspect as a collected release will be a very strong one depending on how it all ends.

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Reggie and Me continues to be a series that I'm surprised by how much I'm enjoying even with the predictability of it, particularly the end piece here to set up the drama for the finale. But what we get from Tom Defalco with the characterization is top notch as it fleshes everyone out in different ways and makes them engaging and interesting characters that you want to know more about. Combined with strong artwork and design from Sandy Jarrell and the color work from Kelly Fitzpatrick that has the right pop and nuance to it, Reggie and Me is simply a charming delight, even if our lead character is a second tier wannabe villain.

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Reggie & Me was far more fun than I was expecting it to be, especially with the narrative coming from Vader's point of view. There was a lot to like in seeing Reggie discover more about those he's known his whole life while also seeing someone completely and utterly loyal to him as well, providing for some balance so that it's not entirely against him the whole time. Tom Defalco captured a lot of what makes Reggie tick in all the right ways, reminding me why I liked his work decades ago so much, while Sandy Jarrell definitely hits a sweet spot with the artwork in terms of character designs and world setting. Paired with Kelly Fitzpatrick, everything fits into the current Archie model without it being ripped from the pages of it, getting its own style and feel. This is a very fun series overall and definitely worth checking out.

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I struggled with Relay in its opening installment but things feel a lot more cohesive here in terms of story and Andy Clarke gets to really have some fun with the locations and managing all the dialogue with Donaldson. There's still a kind of anthology story feeling about this that I like as I can imagine it in a (very cheaply done) old Twilight Zone kind of way. I like the things that are being covered and how Thompson is presenting them and how the characters are all pretty different when it comes to the way they view the Relay itself. I'm definitely looking forward to more a lot more than I was at the start.

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What amused me the most, and I certainly say this as a compliment and a kind of fear setting, is that Replica reminded me a whole lot of Grimjack. I love Grimjack and there's been nothing that's felt like it to me for ages. Replica comes close with some of what it does while going in its own direction, so it has me intrigued. I like what Jenkins and Clarke are putting together here and there's a lot of potential to just really run with it and make it engaging – if the characters truly become something special and unique. I like the concept, I enjoyed the writing as I got into its rhythm, and I loved the artwork with its variety. But man, I hated buying print again. I'll be back when this is available digitally.

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I'm not sure this is a book you can “like” in the conventional sense but it's a solid start to what could be an interesting series that explores a lot of things that DC Comics isn't telling in the rest of its books and possibly incorporate or explore more. It's making good use of your publishing reach and exploring talent in order to tell something that you haven't been doing over and over for decades. I'm curious to see where the rest of this will go when it gets underway and will definitely be there for it because I read comics and books and watch movies and TV for a whole range of stories across as many cultures as I can reasonably see. This adds a welcome piece to the DC library.

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I had no idea what to expect with this series going into it but I had been drawn by the name itself (and the logo, which is the same as the previous incarnation) and the cover artwork that said ":buy me now." With the opening installment, we get a good idea of his powers told through narration and dialogue and that Mitch is definitely in the middle of a much larger game. It's very reminiscent of what I'd read in Vertigo books over the years so there's a definite appeal there, especially with some very good artwork that captures the action well and works through some well detailed areas that he passes through. Everything hits the right mark for me but it's also not something that comes across as a must-own book right away. It's one that I definitely want to read, but may find it more enjoyable when there are a few issues in a row to go through.

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With the third issue of the series, Resurrection Man has been an interesting read and this issue is no different as it works through a new layer about Mitch's abilities. Some of the mystery is pushed aside regarding Mitch's past here, but it's changed over in favor of the bigger mystery over those that want him dead or alive, as well as still keeping the whole Body Double angle working. I really have to admit that I thoroughly enjoy that pair even though a part of me says I shouldn't. They have some quirkiness to them that is just hugely appealing and their way of dealing with Mitch and his abilities is comical, but not in an absurd way that you laugh at it. You laugh with them and what they go through. The series continues to keep me interesting and I'm loving the way the whole thing is unfolding. There's a lot going on here and I really want to see how it's all going to work out.

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The series is one that definitely has a lot of potential to it and I'm pretty sure that if this is a passion project for the team like I've seen with Van Lente on others of his, we'll have some great payoff as it goes forward.

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Robotech is what got me into so many things but it's also a property that I don't believe has to be completely faithfully adapted. I'm hoping, based on this opening issue, that we're just getting the foundations laid out as before and then moving on to getting something new added to it so that it's expanded rather than just a strict adaptation. I'm a big fan of Brian Wood so I'm hopeful that he'll be bringing some new things to the mix here and his work with Marco Turini should bear some pretty good fruit. This should be fun for people new to the property but it may be a bit odd and uncertain for those that have years, or decades, of exposure to it and aren't quite sure why it's getting a new adaptation.

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This review was done with a review copy provided by the publisher. We are grateful for their continued support.

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Adam Glass and Pat Olliffe definitely work well together here and the blend of history and the alternate take is definitely appealing. The core concepts are right and I like where it's going with the story and Olliffe seems like he's completely in his element here, with a kind of passion with the detail and layouts that stands out well. The execution of the story is solid but it just needed something a bit more to really give it some bite to demand you come back for more. I'll definitely be back for more since I like this kind of story and all and it's another solid feather in AfterShock's hat as they continue to grab some really interesting books for their launch year that are diverse rather than homogenous. Good stuff and definitely worth checking out if the concepts are up your alley.

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This new Rough Riders series is a solid launching and jumping on point that should work for new and old readers alike since it hits all the right notes. Adam Glass delivered well with the launch of the first series and this works with what's been established while making fairly smooth reintroductions for new readers here. While the story itself is less than clear at the moment the catalyst elements are in play and I'm definitely curious to see how his group will come together for it. The big winner with this issue is the combination of Olliffe and Eltaeb as it's a great looking book that makes you feel like a part of the time period with the look of the locations, the costume design, and the overall tone of the colors. There's a lot to like here in general and while existing readers will likely get a bit more out of it it works solidly for new readers as well.

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RunLoveKill does some really fun things here overall, though most of what we get in the present is a semi-holding action with Rain defending and attempting to escape again. It's beautifully illustrated and I liked what we got from the Origami side as they close in on her with how it's presented, but I was hoping for a bit more forward motion. The flashback material is what sells it for me this time around as it's a tantalizing look at what happened that set her on the path she's on, though it doesn't answer many questions and actually leaves you asking more. Seeing the way they're after her from a young age and the intensity of the hunt now combined with the look at her abilities in brief here really ramps things up in a very good way. I just felt like it needed a little more meat and movement to push forward to the next level. Which I suspect we'll get a good chunk with in the next issue.

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While I had a decent time with the book, it's one that I'm hard pressed to recommend just based on the price alone and I only grabbed it because I'm a fan of the TV series. $5 single digital issues just don't cut it for me, but I made an exception here.

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The opening salvo of this series, a kind of grindhouse classic work, definitely has its appeal. Some of the dialogue may be forced, but it's going for a particular style and does achieve it. Bettin's artwork feels sufficiently run down and the coloring works to add to it, though I wonder if black and white might have hit the tone just a touch better. Gischler's story is definitely fun here overall with what it does and I'm already just glad that the things out in the world that threaten the return of society isn't more undead.

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Sally of the Wasteland is just an odd kind of combination of things that against my better judgment simply should not work. It's a throwback kind of title with weird characters, off-beat costumes at time and some odd settings that are coming into play. The introduction of the 'Bamazons is priceless in its unexpectedness which is balanced by the intensity of the action they bring to it while dealing with the pirates. The dialogue between Sally and Tommy continues to be the most unwelcome aspect as it's just overdone, but I have to admit that I'm warming up a bit to Sally this time around as she gets a taste of the bloodlust. Her inappropriate humor largely doesn't work, but when it does, it's spot on. I have no idea what to make of this book and where it's going, but it's the kind of quirk unpredictable ride that can be quite memorable.

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I had a lot of fun with Satellite Falling when it started and it did prove to be a bit tough to get back into with the gap that came up with the later issues. The finale is one that feels a touch rushed but still in the overall tone and style of what came before, working to wrap everything up in a clean and fun way. It's a book that I can definitely see working a lot better in one sitting compared to my experience with it. The premise is one that I like, the characters have potential, and the artwork is just fun and enjoyable to look at with all of its detail and the creativity of the aliens. The ending may not be as strong as it could be but it works well and I'm hopeful for more in the future.

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I think there's some potential for real fun here, especially if we get to dig into the history of how these families came together back in the early 1900s beyond the brief flashback piece we get, and if things slow down enough to get into the moments themselves. Aaron's journey is fast here, from an opening flashback in Afghanistan to back to California, South Korea, and then Dalian. Events just move too quickly, which is what happens with a lot of first issues. But I really like the concept, Aaron is easy to connect with, and his mother is a badass that's unkillable it seems. Rubine's artwork is solid throughout and I'm curious to see where we go with it from here and how this cast grows and changes.

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Fans of this kind of material can definitely do well with this series.

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The series moves along well here in basically getting Aaron into the right place to go forward and deal with what's going on. It's understandable that he's a bit noncommittal at first here because there's a huge learning curve in understanding what's going on here. The script works a bit better this time around as it's not trying to cover a lot of backstory and plays more to the emotional side. And that comes through in the artwork nicely, from how Aaron reacts to seeing the various locales that he visits to work through things.

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Search For Hu sets us up for the finale in a pretty much an expected way here. It does move quickly into some of this but it's got a lot of the familiar threads that you could see early on in how this would unfold because of family dynamics and the outsider that Aaron really is. The subplot with MK is a bit frustrating as Aaron should know better and at this point MK just needs to be blunt with him because he's being stupidly oblivious about things. I'm definitely curious to see if the finale goes for the big blowout that it seems to be promising and if it can do it in a way that delivers something meaningful for Aaron by the end, or if he just ended up making a huge mess and missed out in some key events with his family in America.

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Though I struggled with part of this series overall, it's a solid piece of work when read in full with what it wants to do and accomplish. The afterword from Orlando breaks down some interesting aspects to it with his own journey through it. Those that get to read this in full will definitely get a lot more from it being able to go through it with the action and flow but it was definitely engaging on a monthly basis to keep up with. With a solid script and some really good artwork that really excelled in this final issue, it's worth checking out – even if it needed more MK.

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Second Sight was a book I went into without any foreknowledge about it. I'm enjoying going into a lot of AfterShock's works without any real expectations of views on the books so that they stand on their own. Second Sight is going to be a rough book for a lot of folks with the content involved, dealing with child abuse, torture, and other elements, but at this stage it also feels restrained compared to a few other books that have dabbled in this area over the years. That's not to say it's a walk in the park on a spring day, but it's not hardcore – yet. Hines has put together an interesting cast quickly where we get a good feel for aspects of their lives while Ponticelli brings it to life in a really engaging way. I'm definitely intrigued and will certainly be circling back to this series in the future.

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Secret Wars 2099 continues to be a guilty little pleasure that I hope finds some life beyond the event itself, even if it's a full on fresh relaunch from scratch. This is a fun timeline to do things in and this issue has a lot of fun in the way we get the characters' layers being peeled back and seeing more of what kind of team this Miguel has put together under Alchemax. Bringing in the Defenders certainly takes me back many years to the original series and how much fun I had with that during the end of its run, so there's a lot of pleasure in seeing this here. I'm really curious to see just how far this book will go and what it wants to accomplish, so I'm definitely all in and looking at the bigger picture aspect of it.

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Admittedly, the plot here is still paper thin. Someone targeted Captain America and they're following a lead, which in the end doesn't really amount to much. But I can't say I mind too much because the fun here is in watching these versions of these characters from the 2099 world interact with each other. It has me hopeful that the post-Secret Wars 2099 book will get a chance to really do some work in that time period and establish things. The Defenders are a nice balance to what we've had so far and it brings fun people into play overall while also working to show in blunt terms that there's things that the Alchemax sponsored group isn't dealing with. It's a familiar storyline but one that's getting just the nods here rather than anything significant. It spends more time dealing with pointless fighting than that, though the pointless fighting at least has some fun moments and lots of drinking.

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The style of this book works more towards action and fight scenes and that serves it well as we get the villains doing their thing, including some fun manipulation of Man-Bat by the Joker, but a lot of it is also Diana getting up close and personal with most of them as she thrashes them about. There's not a lot of depth here, but it's the kind of fun rock 'em sock 'em stuff that lets you just glide through it and enjoy the experience. Diana's seriousness works well, the variety of villains is spot on and we get a fun cliffhanger piece that leaves you wanting to see where it's going to go since it's just a two part story. Simone handles all the scripting and dialogue well and she's paired well with Van Sciver as he has the dynamic down right, even if I'm not a convert to this style of widescreen layouts for the pages. That just makes it feel like it's going by quicker than it should, but it does work for the approach of the story and its action focus.

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The closing chapter of the first two part story for Sensation Comics is light, fun and prods at the right questions but won't really answer them because, well, it requires a line-wide examination and restructuring of how comics are told. What we do get here is a nice bit of fun as Diana struggles with being who she is or being what she thinks is needed to fix Gotham's problems by being the true warrior, which we get in a series of potential actions in the imagination. She knows she could do that but she also knows it wouldn't be right for this setting, for Bruce's city and those that live there. The banter is fun for the most part and I like the pushback that Diana gets from the others, with Harley and Selena providing some nice quips and even Harvey getting in a couple of good lines towards the end. It's a fun little run that's certainly very accessible and, in a lot of ways, geared more towards an all ages audience that's important to try and acquire.

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For better or worse, I didn't expect Sensation Comics to stick to the kind of stories it was doing recently. I knew we'd get back to this kind and that's not a bad thing as what we get here is pretty fun overall with what it does. Williams gives us a smooth story with a classic feel and Tom Lyle handles the art chores well, though some of the facial designs for Diana didn't appeal all that much. What the book does is to just have a good time and to imbue a lesson or two along the way without beating us over the head with it. It's smooth and fun to follow and doesn't really require anything else to enjoy. It's simply good, clean fun and that's what I want out of Sensation Comics. Though a few more like the last couple of issues with some fun re-imaginings won't hurt either!

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Sensation Comics plays well here as Knave essentially keeps the dialogue rooted in the present with its phrasing and issues, especially with the "Yes, All Superwomen' article that Lois is writing. The monkeys vs gorillas aspect is cute as well and while I may rag on it a bit, I do like Diana's approach as it's largely consistent with this series. Smith has some good artwork throughout here and I like the slightly more blocky look to things with the heavy character border inking that gives it a rougher feeling. It's not played for fanservice and just works to serve the story well, especially with the outfit Big Barda wears with its classic 70's aspects. It's a fun book and definitely a solid entry in the series.

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A fun story to be sure and a welcome installment in the overall narrative of the series.

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With this just being the first of three parts, it's hard to judge it much because it's the opening act. As an opening act, we're thrown into events quickly with a decent enough setup and an idea of what's to come, though a twist comes along the way that Hippolyta may have another secret plan going on here. The story moves quickly, though a few more names of characters would have been nice, and it's paced decently even though a few spots feel rushed, which I wouldn't have expected as much with three full issues to work with. Hardman's artwork is definitely the big draw here though as we get a good sense of Diana's strength and ability and we get a pretty fiery view of Apokalips that's done well, especially with the color design that really makes it feel like a lived in place of awfulness.

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The middle installment of the arc hits some decent notes, but what left an impression on me more so was just enjoying Gabriel Hardman's art style here with his presentation of Apokalips. Granted, it is once again a very dank and dingy place, but the roughness of the style definitely gives it a feeling that works well in creating the proper atmosphere, especially with what Jordan Boyd brings to the table with the color palette used. The story itself is standard fare overall and we're not getting much in the way of character material or development, but we do get to see Diana in action and that in itself is always a treat to see. Fun stuff overall, but how memorable it will be will depend on the finale and how it all ties together.

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Bechko and Hardman put together a pretty good arc here overall across the three chapters and it definitely reads better in full like that rather than over the three weeks. The scripting and plotting is solid and I like the minimalist approach for a decent change here with the dialogue, which complements Hardman's art style that really does tell the story in a pretty good way. There's a good rough and raw design to it that gives it a lot of appeal as it definitely feels like they're all in the deep grime and churn of a world like Apokalips, something Jordan Boyd's color style brings out well here. I won't say this is my favorite interpretation of Diana, but it's a nice change from what the last few issues have been and I'd love to see this team take another spin at the character sometime to see what else they can bring out about her.

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Sensation Comics provides a good look at how superheroes can inspire people in their lives as we follow Santiago on her mission in Afghanistan. While the book initially gives you the belief that we're dealing with events within the world of superheroes, it instead plays it in the real world sense with those we know and are familiar with being what they really are, just comic books. But the power of the form is compelling here in what it can allow people to do and to imagine that they're doing in order to cope with stressful situations. There's some good things here in exploring the culture of both the area and the military, but it's also an area that I'll easily admit that I wasn't looking for within my comics. I get plenty of that elsewhere, but I can see the importance and usefulness of it all. It's simply not for me.

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While the two parter started out stronger in the first issue and feels a bit underwhelming with the trick of it all here, there's still plenty to like. Neil Googe brings the dynamic together well, even with diana in a hard to distinguish space suit, and we get some good quirky things along the way with some fun creature designs. There's more than enough material here for this to be spread out over double the length and it could be a really good Aliens style take on things, but the simple approach also works, even if it is a bit underwhelming. Diana in space is something that we don't get in this context too much, as it tends to be more like the Apokalips story we had previously, so this was a fun and welcome change of pace overall.

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Sensation Comics does some very fun stuff here with how it plays out, at first giving us a good all ages Wonder Woman story with some fun enemies and designs before going to the heart of the matter. Telling the tale from the point of view of a young South African girl who idolizes the character and wants to be like her is great, and watching the family dynamic play out in a couple of different ways adds to it all in a very engaging and honest way that most can related to, siblings or not. But what I really liked is that so much of this is all sparked because of a child's imagination, which has her standing up to do the right thing when needed and without a thought to herself, because it needed to be done. Imagination doesn't get the kind of push it once did for a variety of reasons, so just seeing such honest, fun and enjoyable playing being portrayed here really stands out in a big and positive way for me here.

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Sensation Comics gets the first half of its story here and it's definitely a fun piece overall, especially the kind of panic we see from Diana's guardians back on the island as they realize they've been tricked. Rebellious teenage Diana is amusing. The arcade aspect and the time with Riley is pretty well done and there's a kind of loose fun about it as it tells the story that gets Riley to slowly but surely stand up for herself and assert herself as she should, and for Diana to get a fun taste of teenage life on the mainland. Tynion's script is smooth enough and works well, though I can see some people screaming agenda (it's not) and Stevenson's artwork is really good here with this story. While I couldn't get into Lumberjanes, her interpretation of Diana and the others provides a fresh look at the characters and just has a great charm about it that makes me hope she gets a few more gigs on this title in the future.

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With a simplistic approach to things, Sensation Comics gives us a wonderfully fun ride for Diana as she gets a taste of the world of man and sees its good and bad. There's an easy moral or two thrown about here and it's given time to be what it is, and I continue to be glad that we do get comics like this now. Not everything needs to be so serious or world ending. Tynion and Stevenson keep events moving well here and over the course of the two issues really presents their own take on Diana, which in its own way builds upon the other various interpretations we've gotten so far. A lot of it stands out simply due to Stevenson's artwork which really allows it to tell its own story just through the expressiveness of the characters. This is another of the books in this series that really needs to make its way into many, many hands, especially those outside of comics for young boys and girls. Very fun.

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Sensation Comics brings one of my favorite artists to its pages with Chris Sprouse and her certainly doesn't disappoint here with some great designs and excellent panel layout that helps to make it a smooth and engaging read with some very appealing artwork and a sense of fun about it. That he can make Lois look good and realistic in her outfit while mixing it up with the giant robot is great, especially since she doesn't forget her purse along the way. Diana hits the right notes here, especially the derisive look she has early on in the interview, and seeing the two of them operating together definitely makes for some fun. The interview material at the start is the best, especially some of the quiet moments because of certain truths that have to be kept secret.

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The Wonder Woman stories in Sensation Comics that deals with the more traditional aspect of her as a hero have been the less than interesting installments for me in general simply because they often don't do a lot that really engages like the other more creative stories. The team here found a good way to make Diana a bit more interesting and delve into her character a bit, though they fell into the usual trap of doing it while amid the action aspects itself, and they also made her work with Lois Lane in a way that made Lois feel like a very fun character that you want to see more of in this context as well. The pairing definitely has its moments and the overall visual design of it, the action itself and the lighter moments makes for a solidly enjoyable two part storyline.

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Aaron Lopresti pretty much wins me over with this installment for his portrayal of the dragon and some of the historical side with the kind of look he gives it, but mostly just for the dragon visuals. There's some great color design here that brings the artwork out in a striking way and the end result is that there's a good sense of power and scale with the dragon and his kind, but also with the Amazons and the war they fought in the past. The story is straightforward and it works the title of the issue well in the whole casualties of war angle, but it's also a story that doesn't stand out in a truly distinct way. It's a solid story but in a series like this where a lot of the creators are bringing about some strong and distinct views of Diana, this one plays to the more traditional side. Which again, isn't bad, but against some of the other stories so far, it's a bit more average.

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The first of two parts for this storyline, Sensation Comics gets off to a hectic but solid enough start with what it wants to do. I generally enjoy the trips back to Paradise Island and this one gets things moving well while bringing in one of the characters, at least in name only so far, that I don't recall being explored much in my years gone by reading of Wonder Woman and her mythos. So that provides something fresh and new for me. Fridolf's script isn't bad, but some of the pacing just feels a bit off at the start before things come together. Fowler does some really good stuff with the artwork and design though and the panel layout hits it largely right across the board, making for a smooth read with this digital format release.

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While the story is fun, it's one that doesn't bowl me over when you get down to it. The two part storyline is a smooth read, very fun and accessible for what it wants to do, but I've grown accustomed to the stories that challenge a bit more with interpretations and new ways of looking at the characters. That said, I did have fun here and enjoyed it and certainly would be good for another round of this team, with or without Ivy, to see what they can come up with. Fowler certainly pleases in his style here and how he presents the characters and settings, which is aided by colorist Kelly Fitzpatrick, who ups its game in a very good way. There's a lot to like here and it's definitely the kind of fun and easily accessible work that Sensation Comics needs to be from time to time.

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There's not a lot that really stands out here that makes this a must-read, but it's very solidly and competently put together and harkens back to familiar material to tell a good story with solid artwork and a smooth, clean approach overall. It's certainly not bad, it's just familiar.

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Sensation Comics rolls this arc to a close and it does it with plenty of rock 'em, sock 'em action – and a dose pregnancy thrown in just to complicate matters. Should a supervillain fight while pregnant? Should a hero? Does this speak to greater social aspects of what women should and shouldn't do while pregnant? There's a lot of potential there for a good dialogue-driven story, but it's not one to have amid the fight itself. While that piece felt shoehorned in the bulk of the book is pretty fun overall with some great artwork and fight choreography and a couple of minor but welcome moments with the regular folks that Diana ended up protecting as they get to provide a different view and commentary on events. While not my favorite arc of the series and one that I think could have been shorter, it's still a pretty decent one as a whole with a different view of Diana than we've been getting.

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The debut of Sensational Wonder Woman may not be a book that knocks it out of the park but it delivers a good start. The creative team is solid and I'm excited to see what they have in store for their storyline. I love the visual design of the book overall even if I'm not a huge fan of the older style digital-first approach. And the costuming elements are pretty fantastic. This is an easy kind of series to engage with since it's pretty affordable and you get exposed to some enjoyable stories that don't have to deal with massive continuity and can just play with all sorts of characters that might not otherwise be available. It's got plenty of potential here.

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The story we get here is pretty simple but it works nicely enough. Normally, it'd be one that I think would work best as a single-issue tale but then we wouldn't have had the black-inky thing or whatever it was that Diana got to fight here while set against the white pages. That sequence looked great and definitely just managed to click far better than it should thanks to what Hetrick did. Overall, it's a decent start to the run and I hope to see a lot of creativity from the book without it being constrained to continuity and the like. We saw a lengthy good run with Sensation Comics last decade, let's hope this one goes for just as long if not more.

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While this story feels familiar and I can't pin down where I think I read it before, it's one that I like as Katie makes herself an interesting character in past and present. Amy Chu keeps the story moving well so that we get both angles of what's going on and want to know more from both. Maria Laura Sanapo is a great artist and I really like her WWII era material as she captures the Diana of then in a great way while also giving Katie a kind of vibrancy in the present that's wholly on brand for the character the moment we meet her. It'll be interesting to see what kind o solution they can come up with to please everybody by the end of this but mostly you just want to see good stuff for Katie.

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There's a lot of fun with this story overall and Amy Chu played all the parts right in making it work. You could see every beat a mile away but you also couldn't look away because while not a world-ending cataclysmic story, it's the type of story that you enjoy seeing in shorter form like this with a series like this. Modern comics doesn't allow for it in the mainline books anymore so I continue to be thrilled that it gets a chance in a series like this and that we have writers like Chu that know how to manage it right alongside talented artists like Maria Laura Sanapo to give it the charm and character it needs.

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Sina Grace's script keeps things moving well and deals with a couple of fun spots along the way, from the London cops to the reveal of the larger group assembled here. It's a straightforward story that works well without a lot of clutter in the way to lessen the impact or smoothness of it. That's aided well by Pelletier and Rapmund's artwork that gives it a good sense of urgency where it's needed and with its energy it connects well. The last couple of pages definitely work the best in showing off what's to come and I'm looking forward to seeing just how much Diana has to face here in order to save the day.

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This two-part storyline was pretty fun overall with what it wanted to do in putting Diana up against an array of opponents and getting it all done on Paradise Island. The setting worked nicely and they managed to keep most of the Amazons out of the picture for a lot of it so that it was up to Diana to save everything. The fight sequences are mostly montage style when you get down to it but the artwork looked great, the flow of it all was fun, and seeing how Queen Bee basically has to give up any chance of winning in order to save one of her own is a nice little nod.

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With a book like Shade, the Changing Girl, you really have no idea what to expect. I don't recall much of the previous series but I recall really strong positive memories toward it and the surreal nature of it all. The team here has captured it in their own form and are making it their own while also keeping what happened in the past a part of things instead of a wholesale reinvention, which I can definitely appreciate. Castelluci's script is solid here as we get the slow teases and reveals and I really like what Zarcone brings to the page in trying to capture this flavor of madness. It's hard to tell where a book like this will go but it's exactly the kind of book that will keep you intrigued if you like the unexpected and the weird. This team looks to deliver handily with this and I can see it being a strong overall work once we get a handle on what it wants to do.

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While I don't feel like I get the basics of this world just yet, there's plenty revealed here and lots of room to grow. And it's easy to stick with it as the creative team is a very solid one and the more they put out the more I'm sure it's going to hit its stride. Gina's a standard character at the moment but the potential is there as is the exploration of this world and how magic fits into things. It's appropriately creepy and disturbing at all the right times and I want to know more about Gina based on the glimpses of her past that we get as well. Definitely a title to follow.

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I like a good modern magic series and this one has a lot of the right elements to it. Scott and Howell definitely have their lead figured out and the more we see of her the better I like her and understand her, even if she makes some foolish mistakes along the way. The worldbuilding is definitely interesting and I like what we've seen but it hasn't gelled together in a good way yet that makes sense and feels cohesive that I can wrap my head around. But the expansions are intriguing and there's a lot to like as we start getting a sense of the bigger picture wit what this particular group is up to in defense of the kingdom.

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I'm definitely enjoying Shadow Service and as I start up each issue I'm remembering the previous one pretty well – which isn't always easy with as many books as I consume for review. But Scott and Howell have some really fun stuff going on here with the story concept details and the design artwork for the cast which makes it easy to get back into the groove of it. I really like Gina's path here as she takes in some pretty big moments in dealing with Hex along the way and then forging her own path while dealing with the wraith assigned to her to deal with going after Colin. It comes together well and definitely feels like something Gina would do based on what we know of her already.

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Shadow Service continues to be a solidly enjoyable series that I like but is one that I'm convinced is going to engage readers better when out in full or trade form. This installment with its focus on Coyle works well to dig into the character and why he is the way he is and it's a good contrast from how Gina is and has come about. Everyone has had some bad stuff in their background and present-day material and seeing it unfold as it has been definitely keeps it engaging. The action here is solid and I love the moments of magic, but I just delight when Edwin shows up and his personality and approach to things just makes me grin stupidly.

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I really enjoyed the first five issues of Shadow Service and the weirdness that it played with so coming back for more was a given. This installment is a bit more grounded overall with its focus on Aashi but it employs enough of the magical side to it that there's enough to enjoy there. Cavan Scott's script is solid and gives us an inside look at Aashi pretty well while Corin Howell's artwork continues to be a delight no matter what she's illustrating. I suspect we'll get more with Gina the next time around but even a storyline that's more focused on Hex and his side of things isn't a bad thing to dig into.

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The second arc of Shadow Service is expanding our world nicely, first with more backstory in the previous issue on the MI666 side while this one works heavily in the realm of our lead with Gina. I do like that Gideon gets some solid time as well for exploration and that the world he brings Gina into looks fantastic with some really intriguing elements and character designs to it. Scott's script works a lot better for me this time around than the previous issue as getting to know Gina more is key – though what we got before is important as well. There's a lot to like here with her past and the time in the present with Gideon and I'm excited to see more of Lady Yastrick.

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Reading Shaper a few times, it definitely offers up a lot of potential with what it can do here and the opening issue, chaotic as it is in its structure in a few places, provides more than enough of a tease for fans of science fiction and space opera to check it out. There's a potentially star spanning adventure here with an epic scale it can work and a lot of history that it can delve into, but it's also all wrapped up in a young man that's certainly not wise to the ways of the universe and that can always lead to problems. The story works well enough here overall, though the last few pages are far busier and more revelatory than I think is necessary, and it's paired with some solid artwork that can really explore this world it wants to reveal in a very good way. There's some great designs here and interesting approaches to aliens and ships that alone has me hopeful for something fun. I'm cautiously optimistic to see where it'll be going.

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The second installment of Shaper is a much easier and smoother read overall as it expands on what we know but doesn't have to deal with throwing so much at us so quickly. Keeping it to two main story points helps, even as both move along at a breakneck pace in some ways, but it sticks to the old space opera feeling in how it unfolds. The writing is still solid and enjoyable, less convoluted here as it's not trying to establish all that much that's new, and the artwork has a great smoothness to it as we see the various locales and the kinds of aliens and other oddities out there. It's definitely a fun book that hits some good marks, and continues to show the potential it has if it's able to ge the time to stretch things out a bit and not rush forward quite so much.

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The overall plot points are straightforward here as we essentially get a space opera series and that definitely works well enough, even if it doesn't engage you fully.

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Shaper's coming into focus in a pretty decent way here as it plays to some familiar space opera themes and designs. While that may draw out memories of some fairly popular other instances, it works well enough here to tell the the tale with the trappings that have been applied to it. The book is another one that I think will play better when read in a group of issues rather than monthly, but it hits some very good marks along the way here so that each month you get something that's interesting and engaging while moving the work as a whole forward. I'm starting to like the characters more now as they interact with each other and getting into the vibe of the book as well. It's one that took a few issues to really connect with but it now has a good, light kind of fun about it that has me wanting to see where it can go.

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This issue delves into some of that kind of material pretty well while also making sure there's some good action to be had, some humor, and a good bit of character material. Jurgens is solid as always and Moore gives the book a great look throughout with more detail than I expected for a book like this.

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As I've said, Shazam is a character I haven't quite gotten in comics form in a way that works for me in the modern age. These two stories do some nice stuff on focusing on different aspects of him and his abilities and the personalities of the kids. I'll admit part of me was just thrilled in having more story material from Louise Simonson as I didn't think I'd see new material from her at all again until recently. The end result here are two cute stories that work well with what they're trying to do but Simonson's story feels more cohesive and structured while Hester's is trying to cram too much into it and the pacing just makes it a harder read than it should be. Both stories have great artwork and are a lot of fun with all the details and color design there to make them enjoyable.

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This opening issue is similar to what they say in what it feels like, a kind of Jurassic World experience, but with some fun little twists to it. Mooney's script is a bit rough at the start with what they're trying to accomplish by burning through the setup quickly, but it's just awkward. It evens out later once we reach the Biome at least, Morales' artwork is really good throughout and I like their take on Sheena in general, and am really curious to see how they handle the animals as the series goes on. Those can be the hardest things to illustrates and this series demands a solid presentation there. So far, I'm quite optimistic.

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There's a lot to like here even if the story itself is still slightly elusive in what it is that it's trying to say. What we get is a lot of gorgeous artwork that showcases the beast that Sheena is facing off against in a lot of different ways. I really like the layouts that make for smooth reading here and there's some solid dialogue that keeps it all feeling like there's progress being made. Morales' artwork is just fantastic throughout with its detail and capturing the movement and feel of the creatures which Ribiero definitely takes to the next level thanks to their color design. I'm excited to see what's next with this.

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Sheena's moving in a fairly straightforward line at this point and there are no real surprises, though the bit with Beatrice and the truth about her could be one. But just the visual design of the animal that attacked her before made it clear that something unusual and not natural was at play here. Beatrice and Sheena are an interesting pairing to watch come together so I'm curious to see where it all goes and how it handles itself as they shift gears from dealing with those in the biodome to those that own and operate it. It continues to read easy and look great which makes for a fun experience overall.

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Sheena continues to be a pretty fun title here overall but this issue feels like it's stretching things out a bit in order to get to the six-issue run. It's filling in the blanks but it's not exactly tense at any point and some of it just feels drawn out with the dialogue. Sheena and Beatrice are certainly a team to watch together and I definitely was amused by some of Ransome's expressions as it progressed, but everything with Cardwell and what he's running just didn't prove interesting or engaging overall. The artwork continues to be solid and I really like the way Beatrice in her transformed mode delivers some great moments visually.

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The end of this story does leave a number of things open-ended so it can be picked up again from there in the future. With Stephen Mooney departing and a new writer coming on, I imagine it'll go in its own way and hopefully they can find a good path for the character. This was a decent storyline with quite enjoyable artwork that made for a lot of fun, but at this point I think I may be done with Sheena for a while. It's a hard character to do well and to find a way to do her in the modern world that I'm not sure really clicks completely. There are ways to do it but I think it ends up just limiting it to less interesting stories than can be told set in days of the original character. Dynamite definitely has done their work to bring the character to life with a solid team and hopefully they can find more success with it.

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Kindlon can come up with some crazy stories and turns amid the plot which is one of the reasons I really liked his last series with AfterShock. Shoplifters Will Be Liquidated is off to a fun start here as it throws us into a crazy world and then zags when you're expecting a zig. Simeone's artwork is pretty solid here, though I'm not too keen on his vision of Nussbaum, as the world has the right kind of big and crazy about it and the blue hues are really slick. I'm definitely curious as to what the new world Nussbaum is entering is going to be like and there's a lot of appeal in exploring whatever else it is that this team really has in store.

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Shoplifters Will Be Liquidated continues to be an interesting title and I'm enjoying the kind of weird projects he's bringing out like this. It's weird and silly and strange in all the right ways but it's also just lacking something to really cement it at this point, to tie it together and give us the narrative. That said, I'm enjoying watching Judry navigating the store side of things while Nussbaum, after being shown his skill as a company man in the store, now has to survive in a very different place all while not having most of his usual tools. At least he's mentally keeping track of infractions!

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Sideways feels old school in how it introduces us to the latest teenage hero on the scene and that's a good thing. I got a good understanding of Derek here, how he got his powers, and his situation before it shifts into being judged as a threat to existence. And that really does go a long way toward making a book accessible, especially in spinning out of an event that a lot of people may not have read. The storytellers side in the writing is pretty solid and it works well and Rocafort's artwork is top notch as always, with some great detailed pages, really neat character designs, and a fantastic above the city two-page spread that's just delightful to take in all the details of. Sideways didn't make it onto my digital subscription list but it'll be on me trade pickup list as I'm curious to see what they do with it.

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Silver City has some good stuff going on here but something about a good chunk of it just didn't click well for me in the end. I continue to like the concept and the main characters we're dealing with but the story felt like it was more reactive in the back half without thinking through what they needed to do, especially since this really is all so new to Ru. The first half left me confused at times as to what was when and who was who but it has its moments of worth as well and may read better when read in full.

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Silver City is doing its thing and I'm interested in its still because I like the concept and the characters. The storyline hasn't felt as a cohesive a work as I think it should be but part of that is just the monthly grind aspect of it as well. I really liked what we get out of Mickey this time around and understanding Ru a bit more but it's also clear that things are going to go down soon.

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Silver City is an intriguing project, one that the author says in the afterward that they've been kicking around for fifteen years based on a dream and expanding ever since. I can totally see it through that lens but it just feels like it needed a bit more to really pull it together fully, or some tightening up elsewhere in the earlier parts of the story so that it felt like there was a more linear and clearer tale being told. I liked a lot of what we got and the concept and visuals really delivered in a great way throughout and it definitely has me interested in seeing what else everyone involved in has coming up.

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Skyman kicks off a new series in the shared superhero universe that Dark Horse is working on and they even include a Project Black Sky checklist on the last page to ensure you know that a lot of suff is connected to it all. I've long been a fan of superheroes and I've always had an affection for what Dark Horse tried to do in the 90's. Skyman is a completely new property for me but it's very accessible here, surprisingly enjoyable and a bit more blunt in some ways than I expected, which made aspects of it almost too realistic to some degree. Fialkov and Garcia have a solid title here that lays down a lot of foundations that I'm looking forward to both seeing exploered in shattered in the next few issues as it shakes out what it wants to do and be.

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Skyman's following the classic military piece of hardware being taken away and used for the grander purpose route fairly well, though it's updating it well enough with the bluntness of the military people involved with the nationalism and racism of many of them. The concept works well enough but the pacing feels just a touch off, though I do like that there are plenty of Captain America echoes in here with what's being done. Reid himself is still the main draw here and seeing him staying true to himself while being naive about the world in general is good, though there are plenty of flaws of his own that are visible, intended by the creative team or just viewed by me in how I perceived the artwork and the phrasing of it all. Skyman's working towards its origin story fairly well here and I'm looking forward to seeing him finding a way to stand on his own and how he'll connect to other pieces in this shared universe.

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Skyman once again hits a decent bit of material here, but it still has this kind of mild haphazard feel where it has the opportunity to sink into some meatier dialogue but ends up being superficial instead. Yeah, I know, lengthy dialogue just clutters up the page and slows things down and I should just go read a book instead. But with the issues facing the two main men here, there's an opportunity for a lot more to be said between them, especially in a mentor/student aspect since Eric is so properly deferential this this hero. It's unfortunate that it's missed, even in this kind of frenetic period where they're being hunted. There's still a lot going on and I'm enjoying the progress overall of Eric's story and while Midnight wasn't someone that I'd draw in just yet, it's fairly well handled and has the right kind of connection to not feel like it's forced.

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With most of this issue made up of the fight between the good guys and the bad guys, it works well in that regard since Manuel Garcia has some great double page layouts that are quite appropriate for characters involved in flight.

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Solar, Man of the Atom has had a good run in its first four issues and there's a lot of places it can go. The shift from Phil to Erica was a bit surprising and I'm enjoying her having to deal with the situation that she's herself in, especially now that we know what happened to Phil that caused the aliens to go after him. I do miss some of the early stuff with just Phil and his view and understanding of the cosmos and reality with how he worked it, but a blending of the two can work well and make for tension, humor and interesting results. The same is expected when it comes to Colin's story, which I can see weaving back into main storyline material as this goes on. It's a bit weak at the moment but that's because it's seeding things. There's a lot to like here with this issue when it comes to the fight, pacing and artwork but it needed a little more oomph to really make it fully engaging.

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Throwing Erica into a number of sticky situations is what the book is all about and that makes sense considkering what Phil has done and put her through. Erica has asserted herself at times and that's been good to see as we realize she can hold her own against the weirdness and craziness that life is throwing at her now. There's a decent bit of action throughout this, a good exploration of some of what Phil had been up to when he was off-planet and a look at the larger problems that have come from all of it. It's moving Erica forward in an interesting way as she struggles with Phil's presence and what he's done to her. Where she ends up next could be interesting, especially since the galaxy is wide open. But we're also left wondering what Earth will be like when she gets back considering some of the business side of things that were going on in the first arc of the series and how that's been unfolding amid all of this material.

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While this issue opens the door to bigger problems in the last panel, a lot of what we get is pretty decent character material. Erica is holding up well considering what's been thrown at her in a relatively short space of time and having to deal with a father like Phil hasn't made it easier. This time around she goes to assert and establish herself more, since she is the one in control at the moment, and even finds that she can forcibly send Phil away for a bit. For the most part, the main present day thrust is to show her heroic side and what she's trying to do to help those that helped her. Mixed into it are the flashback pieces to the past that makes it clear just how complicated and difficult her relationship with her father is. It's good stuff all around and has me hopeful for where the book can go, even though I want a little more touching upon some of what's going on back on Earth.

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Solar, Man of the Atom sets the stage for the final arc here with Erica and Phil now firmly back on earth but something surreal is already happening. We get some good time between Erica and Dave that does make you laugh and be completely sympathetic to both sides of what's going on since Erica's story is pretty out of this world. Her coping with what's going on is something that should be explored more, but it's given a superficial approach after the information dump unfortunately. Events going on a the nuclear plant is what's going to drive the narrative forward, at least for the next issue or two, but it's a whole lot of unknown at the moment as to what it is or what it means. Which is unfortunate, because it feels like it needs more of a hook to make you want to know more as there's not much must-see material here at the moment. Unless you're totally invested in either the Erica and Dave relationship or Erica's new relationship with lots and lots of cats.

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I'm curious to see where it'll all go at this point, but I again keep finding myself in the position of hoping for a whole reset and another attempt made at the property going forward.

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It's a fun ride and I'm not glad that it's concluding in the next issue, but I'm hopeful that it can get another shot at a revival.

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Solar, Man of the Atom is a series that really did some very fun stuff along the way, but it just felt like it never found its footing and had a haphazard approach to its storylines

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Sonjaversal has a lot of potential. The character is one that could easily be done in a Grendel-ish kind of way with new incarnations to explore and her spirit living on for the times needed. And I like the concept of a lot of them being plucked out of their place in order to go back and seemingly try to kill the original. Hastings has a good idea here that suffers from a complicated opening that doesn't flow well until it gets to the halfway mark or so and shifts back to Red Sonja herself. Qualano and Perez put in a good looking book with the back half being stronger in my opinion but the first half left me unsteady with the script and not enjoying the artwork as much because of it. I'm definitely in for what this can be and can do as the back half sets things up in an interesting way.

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I really struggled with Sonjaversal in its previous storyline and had hoped for something more like this, which I do now have. It'll take a little bit to adjust and it's going to be dependent on the Sonja in question as to whether they're interesting or not, but I definitely like the framing for it so far that gives it something to build on.

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While I'm still trying to get a handle on the whole series itself and some of the variants we've seen of Red Sonja, this is the issue that feels the most cohesive and coherent in its ability to really tell a story that makes sense. It has all the right pieces to bring it together Hastings has a better handle on this particular iteration as well as she has an almost kind of 80s science fiction rogue aspect to her personality while mixing with some fun anime-inspired mecha elements. Qualano's artwork is strong as always and I love his take on Sonja herself, but also the way our devilish character looks too. Definitely something that has me encouraged for more of the run.

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Sonjaversal continues to just be a weird project to me. I like a lot of the pieces of it but the whole of it has left me underwhelmed and I'm not sure why. It's got some great artwork and designs to it and I found myself quite getting into this storyline until the other Sonja's stepped into the picture. I know they need to since it's concluding in the next issue but I felt like we were really getting into dealing with Blue Sonja's story here in a really good way. I'm still interested in seeing where it's all going and have enjoyed seeing so many different Sonja's, but something about it just hasn't clicked for me.

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I have no idea how they'll actually work the Hell Sonja series but I'm always a bit wary when one series ends in order to launch another. It's not uncommon but it leaves me feeling like we didn't get a proper ending here, not that I thought this series was launched in a strong way to begin with. It was the ideal way to do a regular run of Elseworlds-style stories with a rotating range of writers and artists but it was instead a story-arc driven piece that was narratively hard to work with. The second half of the run worked more like I had hoped for but it was all about setting up for this ending to launch this other series. It works, as best as it can here, and I'm likely back to try at least a few issues of it, but I wish this series overall had been better defined and handled.

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The Sovereign's is the kind of book where there's a whole lot of potential to work with if the creators – and the publisher – really takes a chance with it. The stories here are interesting enough and have plenty of potential that I'll certainly dig into the first couple of issues of each because I do enjoy the characters and how malleable their stories can be. I'm not sure it's the best kind of introductory issue for a lot of things but it should be given some space simply for the fact that they're offering it up at a loss basically with it costing just a buck. That makes it worth checking out as you may find something really interesting in it. And with a good slate of creators involved there's definitely a lot to be interested in.

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The Sovereigns works to flesh out three of its characters well here while still leaving plenty to dig into as time goes on, or in their own book like what Magnus is getting. It's all more questions than answers at this phase by Fawkes provides some good clues as to how things operate in 2020 while Desjardins makes for a pretty engaging world through it while also giving us more definition of the main cast for this team book. I'm really curious to see how it will go and the talent involved in it makes it a very easy pickup to see what comes next as the layering is spot on and it's asking all the right questions that you want answers to.

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The Sovereigns continues to be an intriguing series that has me curious with where it's going. I'm enjoying the other works that are slowly starting to come out as well so there's plenty to dig into for this fan of the characters and the ways they can be reinvented. Fawkes is working a slow path to the reveal while providing a lot of foundations for many things in this mini shared universe and Desjardins is delivering some great looking pages for it through and through. This issue also includes a Turok backup story but these things never work well for me as I'm not always reading the books they crossover into and they're never enough pages to feel like they do anything besides spin the wheels a bit, sadly.

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Hints and dangers are the name of the day here and Fawkes gives us something that largely has Solar trying to deduce a cryptic phrase from Spektor to discover who their opponent is. It's amusing that she calls him out for just not saying it but there has to be a reason why. We do get some decent material out of Magnus as well and I really liked the brief bit we got with Samson and his fight that gives us Andor in this continuity as well, though it's still unclear where all of this is going. But that's kind of the nature of the book as a whole. And the backup feature continues to be useless for me as it's too few pages and too disjointed to the point where it doesn't even make any sense anymore and is more a distraction than anything else after reading the main story.

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As much fun as I've had with Spider-Gwen so far, I'm definitely hope that it's about to clearly define itself and where it wants to go. Inhabiting its own world and working from there gives it a lot of freedom, but I'm also fearful of what Secret Wars will potentially do to reorganize the series in some way before it can really find itself. This installment provides for some good stuff with Gwen in regards to the stands she wants to take and it makes her a compelling character because there's no whining about it, but rather just an insistence that this is the right thing to do. We see some good material for her here, but it's made convoluted by Toome's activity – a character who is not compelling at all – and the uncertainty of what Castle represents both in terms of character and action. The book is finding its way to be sure as it deals with having pieces revealed elsewhere and not introducing it slowly and steadily here.

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Spider-Man suffers from something that a lot of Marvel books that I've dipped my toes into over the last few months where it's just so busy. There's no time to establish things beyond a couple of narration boxes and a quip or two of dialogue. We're thrown into things hard and fast, which is fine, but there's no moment to breathe in this issue at all before the deluge of other Spider-characters shows up. Which again, is fine, but it's very limiting. But at the same time I understand that you have to do this in order to keep people hooked and draw them in to come back for more. It's just unfortunate because I would have loved, coming into this after years away from the character, to have a chance to see where things stand and what's going on more than we get. There's a lot of the fundamentals of Spider-Man here and it does what Marvel does well, but it lacks the opportunity to connect with the characters and their lives.

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Spider-Man 2099 continues to be the thing I find most important about it – it's fun. There's plenty of opportunity for things to get more serious and involved as it goes on, but right now it's a good bit of fun watching Miguel deal with living in the early 21st century, trying to get his grandfather on the right path and having to cope with some of Spider-Man's opponents mistaking him for their actual hated opponent and going after him. There's an ease about it that I like, though I'm looking forward to getting back to New York City and exploring events there more with his work and home life a bit. The next issue is an Edge of Spider-Verse installment though, so things aren't going to go quite to plan just yet, but this mini-event is only impacting one installment and could add a nice wrinkle and twist to things.

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I'll admit it, Punisher 2099 being here was just a great thing to see, though I halfway thought we might get someone like Doom. But my memories of the old 2099 books and where they ended are certainly hazy. This installment keeps things moving and manages to make me like Lady Spider even more (and no, don't change your name, oh wonderful steampunk incarnation) and it also has Miguel back in his home environment where you really do get a sense that he feels much more at home. It's a fast moving book that works some 2099 material well while also advancing the Spider-Verse stuff in an engaging way. I'm still not thrilled that the main book had to deal with it, but this installment helps sway me a bit with what it did.

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Overall, this provides to be a relatively fine side stop to the main storyline that's running through the Spider-Verse as we get to see Miguel and May work together and explore more of 1895 with what Osborn and the Sinestry Six can bring to the page. It's got a light touch to it overall and is just fun, but it's also enjoyable just watching Miguel and May work together, particularly since she's been introduced to such a larger world/worlds overall through this adventure. The robot thing has me less than interested though because it just seems shlocky, but it's also something that manages to fit in considering the sprawling nature of the arc and its ties to so many different worlds. In the end, I'm just looking forward to seeing where Miguel ends up after all is said and done and what his storyline could turn into.

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At this stage of the Spider-Man 2099 game, I'm not sure what to make of things. Knowing the end is coming and that Secret Wars is going to allow them to rebuild things in whatever way they want is pretty exciting because the whole 2099 universe needs to be properly laid out and configured. At the same time, knowing that we've only got a bit more left and that we're going down this path has me with mixed feelings. I do like that we're getting an end of the world aspect, but we've had it before in some of the older one-shots and events in the 2099 timeline. But I don't like that we're just beating down hard on Miguel after he spent so much of his book dealing with everyone else's storylines and not his own, only to finally sort of get one and it's all about the end. I'm definitely in for the ride, but I'm feeling wary again.

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While there's a lot to like with this book, there's also the problem that it's all pretty plainly obvious what's going on and what's going to happen throughout it. There's a nice little nudge of a twist or two with who all is involved, but the Maestro's plan is so basic and obvious that the only reason it works is because Miguel wants to right things no matter what. The end result is formulaic but fun, which certainly works for this series as it barrels towards its ending. Part of the fun here is just in checking out the trophy room since it was like a chance where Will Sliney got to have fun in picking and choosing what to put in there and running with it, which means we get some interesting and fun choices. Sliney has definitely done really well with this series and this issue is no exception. I just wish he had something a little more to work with after all this time rather than serving the needs of various events.

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My enjoyment of Spider-Man 2099 is still certainly here as I do like a lot of pieces of this, but the book as a whole still continues to frustrate me because it had so much potential after having the character brought into play back during the Superior Spider-Man saga. This installment at least brings Parker in for a bit – and Spot! – and that helps to connect things a bit more amid all that's going on, and post-Spider-Verse. But there's also just this unease that it's weirdly spinning its wheels before the end, making you feel like a lot of things are being set up, but that the potential for them to play out may not be realized. Either way, I've just been glad to get a taste of this particular character and his origin timeline again even for a little while.

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As an opening issue, it's" well, it's what I expect in a way since it's a tie-in to the Spider-Verse storyline and I'm not reading that. It's not the most accessible book in the world (I can't imagine a complete newbie thinking this is worth it) but for those who've read comics long enough, you can latch onto the basics well enough and run with it, partially thanks to the preface page.

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All told, I definitely enjoyed the book and am looking forward to more, but part of me still wishes it had the opportunity to be its own book first before going into all of this.

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It almost feels like it's against my better judgment, but I continue to enjoy Spider-Woman even if the Spider-Verse story isn't making it easy for those that want to dive into the book that aren't intimately familiar with things. This installment gives us some decent time with Silk as she makes some intriguing progress, but it mostly focuses on Jess trying to avoid getting caught as to who she is by Morlun while also gaining some intel and figuring out how to get it back to the rest of the team. It moves quickly through the solid pacing of the script and the fun and layouts for the artwork that keeps you moving from page to page to see what's next. It'll be curious to see where everything goes once we get past the Spider-Verse arc though.

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Jess' involvement in all of this plays out well overall as she gets to do some decent action moments, take a few hits along the way, and get help from others who realize that Cat is basically gone over the edge to protect everyone. There's a lot of standard and real world domestic violence issues that plays into it and it does at times feel a bit forced, where you expect that special message at the end about how to get help. It is the kind of thing that Jess would get involved in righting, which is why she left the Avengers and wanted to forge her own path. One that's now aligned with Urich's, as she realizes what it is he's trying to do and how she was overlooking the obvious path to follow. It's a decent and solid piece, but one I hope becomes more engaging in the depth and scale of the story.

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More setup than anything else, Star Wars provides some potential for what's going to come next and nudges a couple of character stories well enough. I like what we see with Luke and his struggle, though I would have liked to have seen a bit touched on with Leia and her desire to really make a big impact on the Empire. Her motivations are honest enough after Alderaan, but I'd like to see a little more nod to events in her own miniseries. The big focus that works for me is the Darth Vader material, which connects to his own series and events that happened there, as the time between him and Jabba makes for some really fun dialogue but also just their interactions in general with the power imbalance that exists that Jabba tries to play down. Good stuff all around, and a welcome break from the non-stop action we had in the first three installments.

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Though I continue to enjoy the Star Wars book, I find myself drawn a lot more to the other books coming out at the moment. There's some good stories to work with these characters and plenty of original directions to go, but it still feels like it's finding its way and hewing too close to the films in various themes and nods that it doesn't feel like it's truly standing on its own. This issue does some good things and I like the characters because it feels like they're who we know, but the situations and the complications of timelines and connectivity to the films frustrate me because I am that kind of person. I'm still rooting for the book though and am curious to see if the dynamic changes as the artist changes.

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The Vader Down event is a bit light on the whole Darth Vader element but that's not a problem since there's more than enough going on to work with. Where it weakens, especially in comparison to the recent issues we've had, is that it's more on the comedy side and cartoonish elements than we've had before. And that just takes me out of it when it's done in this style. Deodato continues to be a solid addition to the roster but I don't think the story material was the best suited for him, especially after seeing such strong work on the Vader Down special. I enjoyed the book overall as it nudgings things forward and plays to some cute nods toward the films, but it's a bit of setup for what's to come more than anything else.

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Though not as strong as the first part where the focus was on several characters, giving us some Qui-Gon time as well, Star Wars digs more into the Yoda story and it's definitely intriguing. It's a huge galaxy out there and so much to explore so I'm definitely happy to dig into the past more, something that hasn't been done much since the relaunch of the expanded storytelling. Aaron still captures the tone and dialogue well but it's Larroca that really makes this book worth reading as he gives us an engaging Yoda story with all the right trappings and looks.

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Though I continue to suspect that this arc isn't up everyone's alley, and I almost wish we had it as a separate Yoda mini series like other characters have gotten, I'm very much enjoying this arc. The pacing is working for me, the quiet exploration of things hits a good tone that helps to soothe and settle, and Larroca's artwork makes it really engaging as it draws me into it, bringing what Aaron has created to life in a way that requires a specific kind of touch. Though there are pieces that haven't clicked as well for me when it comes to the two separate tribes of kids and the adults in the mountain, I like the concepts and what it's looking to explore as a different permutation of the Force itself.

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Admittedly, this arc has been all kinds of non-standard in a way compared to what else Marvel has been producing for Star Wars material, but it has been a lot of fun to read even if predictable in many ways beyond the obvious of Yoda surviving and whatnot. This issue again delivers big on the Larroca and Delgado artwork and that alone is worth the price of admission for me. Aaron's bringing it more formally into the present with Luke and that has me interested in seeing the fallout from that and getting closer to being on track with another storyline. I want more stories like this but I also want it to be in its own separate series of miniseries or something as opposed to taking up this much space in the main book where there's still so much to explore.

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Aaron and Larroca have a good bit of fun here with the story as it gives us what you get out of a droid based story. I can easily imagine this being done through the Clone Wars TV series and fitting in perfectly (and I wouldn't be surprised if it was done on some level there already, more than once, in fact). What they do here helps to bring this dangling plot thread to a close as the core team is back together as it sets us up for a new encounter with Scar Squadron the next time around for Aaron's last issue, hopefully bringing some closure to that plot thread. This is definitely a fun issue and I think Artoo fans will delight in it.

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This issue also gives us a small backup story with one more Kenobi tale that's focused more on the Tusken Raiders with Dash Aaron also writing with Andrea Sorrentino on the art. It's a charming little story that humanizes the group a bit more, which we've seen previously.and gives Aaron one more Kenobi tale to tell. Overall, Aaron's run on this series got things where ti needed to be and worked well in crossing over with the previous Darth Vader series and exploring some fun events after A New Hope. There's been a lot of ground covered here before but under the new and tighter continuity things are connecting in other ways, especially as the film universe itself grows and the novels are connecting as well. I liked what Aaron did as a whole and I have hope that he'll swing back again someday with a limited series to do something elsewhere in this sprawling galaxy far, far, away.

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There are a lot of fun little moments and any issue with Trios in it is a good issue so there's plenty to like here. But it just feels like it moves at a fast pace without enough grounded moments to pull it all together right.

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It's a solid book that I think I'll enjoy more in a re-read with the rest of the arc as it's a bit of a transitional installment. But it features a lot of great artwork and designs that continues to bind all of these mediums together with the story.

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This installment is a bit more of a transitional issue with what's going on within the arc as we get to move between a few locations as deals go bad and the action scales up significantly. I liked aspects of the rescue that focused on Leia and the group but was frustrated by Threepio and his companions as it was just too much physical comedy and the like. At this point I'm interested in seeing how the bigger picture plays out but I like the nods we get to Raddus and his path overall as well as events on the Mon Cala ships as they get the broadcast. It should be going pretty big next in how it's going to beef up the fleet.

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The main Star Wars book has another solid installment as we get to the middle point of the arc and everything shifts with it. It's here that we get a good battle sequence further underway as Larroca captures it very well with the movement and style while giving it the kind of backgrounds that adds to the scale at times. The subplot with Leia is one that is kind of ridiculous in a way but it's also something that I'm looking forward to more of because it'll be fun to watch with her having to go up against Vader and whatever else they find on the Imperial ship.

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Star Wars continues to build the course of the war that's coming between the sides as it unfolds between the two films. Gillen keeps things moving right along and the focus on the core trio here is always welcome, though I find myself again wishing for more expansions and explorations without it being quite so focused on the main sides.

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The end of this arc is welcome as it didn't quite click for me as well as I would have liked. The concept in general was solid even if I'm saddened by Trios' betrayal but overall it simply played out longer than I would have cared for. The whittling down of the Rebellion's numbers here provides an echo to the future in an amusing way but it also provides for some time here in this period to let them go to ground while rebuilding, which will lead us into Empire soon I hope. I do like that the series is covering a lot of time between the two films but I'm also interested in exploring other areas with these characters.

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While this arc has some unusual tones about it at times, some of it coming from the covers to be sure, Star Wars is playing through a familiar story of the core group being stranded for a while. That does offer a chance for some change but change is hard to come by in this series for the core because of film reasons. I do like that we get of Thane and this particular place as there are some neat designs to it, especially his outfit, and it leaves you curious about the deal in place with the Empire. Gillen keeps things moving well here with a good pace and Unzueta's artwork is spot on for this kind of story with some great layouts and very fun sequences at times, especially with Thane's outfit at the beginning.

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The Escape storyline has a solid third installment here as we get to see how the core three are handling their basic standstill period right now. They're all acting pretty much how you'd expect and it's fun to see them pushing against the restrictions in their own way. There are some nice moments of history that come into it through Tula, some good training for Luke, and a decent little bit of showy action that made me laugh. Leia steals the show and has me really intrigued to see what her true plan is here as it begins to be revealed and has me hopeful for a strong execution of revenge that will hit some high marks sooner rather than later.

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This arc continues to just kind of progress for me without anything really interesting happening. I'm more interested in getting to what Leia wants to do with Sho-Torun and getting back at Trios and I want to get back to the galaxy at large and to stories that feel like they might matter a little more. This isue gives us some decent time in the core trio figuring each other out more now that they're talking a bit more honestly but largely we've just got everyone not feeling like themselves in this place and being all corralled up as they are. Gillen has some good moments here and there and Unzueta's artwork is pretty solid throughout, but everything just feels like we're treading water.

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This arc was welcome to some degree to take the core group out of the larger affairs for a bit after the way so much of the fleet was destroyed. Taking some time to get back into the characters in a smaller setting was welcome and I like the bigger idea behind what's going on here now that it's fully out there and realized. But I do wonder if some one-off adventures would have worked better before going into this arc from a different angle as the successive six-issue arcs are wearing down a bit as it feels less like storytelling for story and more for trade.

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While I enjoyed aspects of this arc it was one that didn't feel like it really brought together as much as it needed in order to feel worth it for six installments. I liked the beginning and the uncertainty and there's a curiosity about how Hubin operated once we got into it. But the stronger part was seeing Leia getting her things together and then the epilogue that sets up the next arc. This issue has some really delightful fun with Threepio negotiating to get the coordinates to meet up with the Alliance and that he gets aggressive is just wonderful since its unrelated and ratches up the tension unintentionally. I'm hopeful for a strong arc coming up since it'll involve Trios and I really like that character and the needle she's threading to survive and gain power.

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I've loved the expansions to the Star Wars universe that Kieron Gillen has brought to it and I'm excited to see where his final arc in the mainline book will take it. There's a lot of ties that can be bound up here from across the run of a few books while also setting the stage for how the Rebellion bounces back and evolves after recent events.

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The second part of the storyline gets us into events a lot quicker than I expected with the multi-part operation getting into place. It's a good bit of fun to watch unfold since you get some good stuff out of Threepio and Tunga and I'm amused by the accessory they place on Threepio to get the job done. Leia's running the mission in a pretty solid way and is well backed up by those that agree with her intent, like the Partisans, and that gives everything a stronger edge to it. Gillen has more going on than I expected here but it keeps a good flow about it while Unzueta's artwork delivers some great looking pages and lots of detail for a wide range of characters that exist here in this particular setting.

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This arc continues to pick up energy and intensity as it goes along and makes me wish we had more of this in the main ongoing series. Kieron Gillen has a sharp eye for this kind of material but it felt like he lost his way a few times along the way, especially with the special Storm Trooper squadron that he liked to use. This installment shows the plan moving forward and going well in a way that things usually don't for this group and that makes the expected problems all the more delightful as there's so much uncertainty as to what will happen and how far reaching the impact will be. Combine that with some fantastic artwork from the team and you've got a really strong installment that makes you long for more of it.

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While I continue to enjoy the book and the characters in general even if the arc isn't clicking for me, the knowledge that there's just four more issues left has me feeling a bit on the outs with the property. Knowing my fix for the main is ending soon and nothing new has been set yet is just a bit frustrating and that's likely bleeding into this story some. I like the Threepio section the most here just because of the connection that's forged between him and the creatures and I like the Rogue One nod we get out of Luke's storyline. But everything is still very disconnected and after a few installments it feels like we've lost the plot a bit, especially since it's become a monthly book again.

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As a slightly expanded standalone tale, the Star Wars Annual works well enough – particularly since it only has Leia in it briefly via hologram. This is all about a new character and a quick connection to Palpatine that shows just how far some were committed to the cause and what they'd do to try and make a dent in the overwhelming might of the Empire. Gillen handles it all well enough, but Ray just isn't all that compelling because there's no opportunity to truly humanize him. Unzueta's artwork is pretty solid here and they capture the look of this part of Coruscant well without going overboard or getting to do much in the way of aliens. It's something that you could easy see as part of a standalone tale in a serialized live-action series. It's a solidly put together story that adds some nice color to events overall, though I'm hopeful that Ray gets a shot at appearing elsewhere in the comics to be fleshed out more.

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Paired with Emilio Laiso for the artwork, the annual has some strong sequences to it and a really good flow with the narrative that keeps it otherworldly but grounded within the known. I'm definitely curious to see if Thompson will take on more Star Wars work as the segment here involving Alderaan is one that I want to see explored more in a larger galactic sense with the kind of psychological impact it would have. This is a good, if small, window into some of that.

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As a self contained story this was a pretty fun one that plays to some of what the Empire has been up to in hunting down relics. Seeing Sana before she reconnected with Han is fun but it's not a character piece and is simply an action/adventure situation that has her running between events playing out with Vader and Luke on opposite sides, none of which really comes together in a big way. It's filled with coincidences and fun references and it has a good sense of forward motion to it that keeps it humming right along. While maybe not exactly forgettable it's a good side story that will make you smile and is worth it if you like the characters involved.

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As the series starts to push away more and more from how the film it's launching from ended, Star Wars will find its feet. One of the big positives of this is that the Land of this time and place is going to get a much-needed expansion and it's going to be largely new and uncharted territory for a lot of people to sink their teeth into.

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This Star Wars storyline is working well for me overall as I like what it's trying to accomplish with the codes as a part of trying to bring the fleet back together. We get a better handle on what's been lost here and we see how Leia is now ready to start shifting gears by going on the hunt after having to be on the run for so long and keeping everything going and everyone alive. Soule's script covers some good stuff here and I hope to see more of how Lando and Lobot deal with the fallout from it considering how Lando is in the next film. It's a solid entry in the series and I'm looking forward to seeing what's next as it change its approach.

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This issue keeps the whole War storyline going but it almost feels like a tangent at best. Leia and her group haven't made any useful moves here and they're spinning their wheels, even if we do get to thaw the ice between them and Lando when you get down to it. It's dialogue-heavy without saying too much overall. The action side with Luke and Vader makes out better in that it's active but it doesn't feel important or like it's integral to anything. I would have preferred if Vader and Luke never came into close contact with each other between ESB and ROTJ but if they do, it needed to be better handled than this.

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There's a good bit of material going on here and I appreciate that after everything else it does largely focus on Leia versus Zahra. That does undercut Shara and Kes a bit but you also don't want to see them too wrapped up and consumed by revenge either. The setting works nicely overall and we get some decent moments from both Kes and Chewie that Leia has to say out loud about how they work together to do the right thing, but it's part and parcel of what Star Wars is. Some of this arc was a bit heavyhanded at times with what it was trying to do and the crashing of the ships stuff was just a bit more, but the big picture is that it works really well and was a solid entry in the storyline and bigger picture.

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While the previous issue started strong for me, I knew things would become a bit dicier as we got into the meat of the story because it's going to play to some very familiar tropes. Slapping some Star Wars characters onto it doesn't really change much of it but it is fun to play in another corner of the larger galaxy for a bit. Mostly, I'm just glad for more time with Holdo because I've felt invested in the character since their first book appearance ahead of The Last Jedi's release and am glad to see some smart use of someone from Leia's past that has been there for her for decades beyond the core group. Soule has her down pretty well here and I'm curious to see where else they'll go with it and this story.

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The No-Space story itself didn't do much for me and as an event, it just felt pretty bland and forgettable. The concept isn't bad but parts of it simply didn't click for me even though I liked the nods to the past. The stuff with Luke was okay at best and seeing Leia and Lando manage expectations and leadership here was a lot of fun. The Lando and Holdo material was the best for me and it looked pretty great with the artwork, which is a given considering the team at hand. It ran about as long as I expected and did what it set out to do but it felt like there were other areas to explore and work with here that would have been more interesting.

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It's a solid-looking book as Di Vito does a good job with the designs and capturing the action with some strong layouts, but they deserved a better and more involved multi-part story to work with.

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It's a well-written issue with Soule's focus on Lando and his backstory and the artwork is once again great, but I'm filled with dread over this event.

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While I'm still very wary of the Dark Droids storyline overall, Soule is handling it pretty well in this series as we get more of a Lando/Lobot story at the moment and the droid material is secondary. And when utilized, it's not such a big abrupt and in your face kind of thing, instead leaning toward a bit more horror and tension. The trip to Tatooine makes sense in the context of how things have unfolded but the nod to Han is awkward as hell even if it is what will be used to nudge how they deal with it in the near future. The little moments work and the lighter bits with Lando and Lobot in the past – that wig! – provide the relief the darker parts of the story needs.

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This isn't a bad issue per se and I still think Soule is handling this Dark Droids storyline pretty well with a narrow focus on Lando and his relationship to Lobot. The split that we get here in the body horror toward the end and the lighter moment in the flashback don't blend well and it just made everything off-putting – and forced the connection with Lobot as taken over by the Scourge in too blunt of a way. That really needed to be done in a previous issue and not re-referenced here to make it so clear. The artwork continues to be solid and I quite enjoy the bits we get with the Rancor here as well. It has some good tense moments that it needs to within the palace and the visual design for all the droids hits a sweet spot. But that bad blending of man and machine just makes me cringe.

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Honestly, this is a case of I like the story, I've seen some aspect of this story before, and I'll likely forget this story. It's well done, scripted just right and illustrated with some great designs and a good flow to it, but it's not a memorable piece in the end. Pak captures Vader well with the dynamic he has with the Emperor and we see, once again, how Vader is used as an effective tool to remove the problematic parts of the Imperial military machine. If one hasn't read a lot of Vader stories I imagine it'll go over better and make more of an impact but for me it was just another familiar piece when I was hoping for something a little more unique.

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There's a lot of potential to explore with the character of Luke that hasn't been delved into in the current comics run since the vast majority of it is pre-Empire. This gives us a little taste of the complexity and issues and I like it for the idea of what it can explore. Greg Pak does handle some decent material here with what's going on but it's brought down a fair bit by weak artwork from artists that I usually see a whole lot better from. The inconsistent art teams within a single one-shot are one of the most frustrating things about this otherwise really engaging run of additional stories set within my favorite place to explore.

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While not the story I would tell if I got to write a Jabba story, Pak puts together a fun piece here that weaves a few different groups and locations together to show how Jabba is viewed, how he operates, and some of what makes Tatooine go around. It's a little convoluted at times but it connects well and has just an air of slapstick about it in some ways with the Imperial we spend time with. The look of the book is decent as it captures things well but it's definitely one of the looser books in terms of visuals and bringing this universe to life.

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I do like getting a better look at Finn before The Force Awakens as we get to see just how open he was to being converted to the other side. I just didn't want it to be all about janitorial and sanitation work. Ramon Rosanas made a very big impression on me here and I hope they're lining up more Star Wars work in the future as it's pretty strong stuff here and has the potential to carve out a great creative space in this property.

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I expect that as time goes on and the films finish that we'll see a bit more of a serious Hux portrayed in the comics if he's used but more so in the novels as the gaps are filled in. With his upbringing being as brutal as it was and tied to Phasma as she came into service when he was a child, there's a lot to explore there. Tom Taylor does a good job of delving into how he handles himself within the First Order as backbiting and intrigue rule the day for those with command level positions. Kirk's artwork is solid here and fits the title better than a bunch of his other Star Wars works since so much of the style and tone has been set by dozens of other books and artists. I'd love to see this team explore more of Hux and his rise within the First Order.

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While it's easy to just write off Snoke in general I'm hopeful that we get a lot more background on him in the years to come and how he figures into everything that has come before. The franchise has always moved backwards in interesting ways to fill the gaps and expand on things which then influence the other works. Tom Taylor does what he can with the character here since you can't make big revelations in the comics at this point and Kirk's artwork is generally solid throughout with a couple of exceptions. I liked seeing some of the things that came from this, especially with how Snoke views Luke, and to see more of the past being put down so as to allow this generation to move forward. Definitely an interesting book overall.

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I still need to read the Poe Dameron series itself to see how they handled him in a post-TFA period but I'm glad this one went back to his New Republic era and worked out a story there. Tom Taylor gives us a solid interpretation of the character that's likely a couple of years younger than what we've seen and the idealistic streak is welcome. Rosanas' artwork is spot on with a good handle on the space battle itself and laying out some good panels so that it flows well while keeping the focus on Poe and the other mystery ship itself. It's a simple but fun story and I like getting a look at the New Republic side and highlighting the way that the organization just isn't up to speed on the threats that are coming.

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I know that Phasma was intended to be the Boa Fett of sorts for The Force Awakens and there are touches of that since the film landed. The problem was that there just wasn't enough there to sink your teeth into or connections to make it interesting and the second film reinforced that. I do think there's a lot to explore with the character with the expanded side as presented so far, including this book, but that we're not going to really get to dig into any of that until the trilogy is done and over with and the real expanded universe gets fully underway. Taylor captures the essence of the two characters for this storyline well and it's a solid and engaging read. And it managed to make me really like Leonard Kirk's artwork for this franchise, which I haven't before but have enjoyed on other works. I'm looking forward to more of Taylor's run on the Age of Resistance and who else he may be paired with.

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Some characters can't sustain their own standard-length comic and I totally get that. I think that both of these main characters could have and even a BB-8 storyline on his own would have worked well. Each of the tales operates well in its space and I like that two of them actually go back to the Age of Rebellion more than anything else in order to reveal what they want to be about. Holdo's story clicks well for me in seeing her becoming more a part of the mission of the Alliance while the opening tale with Maz gives us a little more time with her and the way she's got a real interest in Chewie that just makes me grin. The various teams did a solid job throughout with each of them conveying a nice bit of style to stand apart but also feel a part of the larger whole.

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Anakin's not the easiest character to write for due to a range of reasons and that makes this a bit of a rough book. I like the character in the grand sweep of things and the TV series helped to ease some of those issues. The one-off nature of this is something that definitely doesn't get to dig into things as much as it could or should, especially like a TV episode would, but the pieces it needs are there and Houser works it well enough. I really liked the artwork in the opening pages but it felt like it got weaker or simpler as it went along, but never to a point of feeling like it was just bad. It's a little mixed but serviceable enough.

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The Padme Amidala story is one that showcases her talents fairly well and her general approach to dealing with a larger plan. I do find her a fascinating character because of her similarities and contrasts to Leia and how different their situations are once they become engaged with the larger world. Houser put together a story that's wrapped up easily but has some amusing moments to it, some solid action, and a focus on her attempts at diplomacy while facing the larger picture. I'd love to see more of her navigating the political stage and what was involved there " similar to the Leia novel with her as a junior legislator " so there's plenty to like here as a little tease of all of that.

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Jody Houser brings the Age of the Republic run to a close and I'm excited to see what's next in the Age of the Rebellion. This run has been solid overall with interesting smaller one-off stories that help to flesh out a sprawling and massive universe. Grievous isn't all that memorable of a character to those that only saw the films but he's one that I've enjoyed through the Clone Wars works and liked the expansion that we got. I do wish we had a proper novel/series exploration for him to map out his existence since I think there's a lot of neat things to do there and what Houser and Ross presented here is a good way at looking at one of his core personality traits.

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The Agent of the Empire series continues to be fun and this issue is no exception, though the plot itself is fairly weak when it comes to dealing with the Eclipse project and those involved with it. The focus is kept small, just on Cross himself, as he does his best to get out of the sticky situation that he's gotten himself into. And the trail of bodies that's slowly growing. While I would have liked a bit more meat to the issue, it's definitely fun and that's largely because of Cross and how he handles himself. There's a lot of things to the general style of it all that of course reminds me of the James Bond stuff mixed with Star Wars, but it also feels like a lot of the old Star Wars comics as well with its visual design and aesthetic and that's pretty darn appealing. This is a good issue overall but it just needed that little bit extra to make it feel like it meant more.

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As Agent of the Empire nears its conclusion, it's bringing out more of what's been going on and the truth behind the Eclipse and what the Stark family has been up to. Which are things that Ellie has been kept out of, which Cross comes to learn. The book continues much like past issues in that it moves around a lot and hits its points pretty well while making sure that it doesn't overspend its time in trying to get there. It's not choppy but it follows the movies in the way they shift locales and just get to the story points there. While the story hasn't been as strong the further it's gone on, there's still a fun story here that's being dealt with and it has a looseness to it that's appealing, especially when it comes to a character like Cross and good use of known characters like Solo.

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I really had a hard time with this series when I first started reading it and this issue is one that felt like it worked a lot better than what had come before. Enough so that I'm hopeful that the next arc with Valance will function better for me and I can keep up with it instead of it feeling like a chore. This issue didn't feel like a chore and that was a big plus for me, as was cleaning out the cast a bit and thinning it down just a touch. I like Valance in general as he reminds me of some classic 80s Marvel kinds of characters and now that he's got the stand-in dad thing going on with a subplot for Cadeliah that feels like it could be fun, the pieces are in place. It just depends on what's added and how it's executed.

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This installment worked for me similar to the previous one in that it helped by simplifying the cast and focusing on just a few players. Valance and Cadeliah come across well here and you get a solid feel for them. Vukorah needs more development but at least their goals and intent are easy to process. And getting more time with some bounty hunters who I had a ton of fun playtime with when I had the action figures in the early 80s just makes me smile. It's a solid installment with really enjoyable artwork that captures my imagination well.

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There's a fair bit going on here overall and it's an active and busy book – though a lot of it is given over to dialogue as well. The cold open focusing on his time serving in the Empire with Solo felt out of place even though I know it connects to other things. It just didn't flow well as an opening or into the main story and I'd rather have had more time there. Sacks continues to do well in making Valance uninteresting and expanding our view of the bounty hunters out there, the organizations, and how it all works. It just needs a bit more time to slow things down and do some table setting – and to not rely on using the same “famous” bounty hunters constantly. It's a big galaxy out there and the reliance is understandable on many levels but Valance's book feels like it demands more original material.

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Complaints aside, I am enjoying this overall with how both stories in terms of their scope. The time as an Imperial is interesting even if it does shoehorn in Han, which it doesn't need, while the present-day stuff is working far better for me since it's been more about Valance himself and not overwhelmed with a ton of “Name” bounty hunters. Just using Dengar and throwing a few other non-name ones in the mix works well since they're not main characters. I have grown to like Valance more than I did at the start of this series and just wish we had more downtime and a chance to just exist instead of constantly moving to more action with each page. There's a lot of good character to draw from here and you definitely want to explore that, especially since Prianto's artwork is so good.

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The book does give us a little time with a few other characters as T'onga works to bring Losha on her side to go after Nakaha's killers. It's setup more than anything else and just comes across as a distraction amid all the other things going on in this already overstuffed book, so it doesn't connect well. The main stuff with Valance in past and present is good and his new-found drive toward some form of revenge will be amusing to watch, especially as we see Dengar just thrown around again and not all that effective. At least there are a few other bounty hunters out there that do seem competent that are closing in on Valance.

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There's nothing surprising about it and it unfolds almost as you'd expect panel by panel but it's effective in showing what the Syndicate is now like and how much has changed since the start of the series. Still not my favorite part by any stretch but it's effective in getting things done.

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With the previous arc going through pretty quickly and to big effect when it comes to Valance, this one starts to deal with the fallout. A lot of things happened between the issues since T'onga sold off the Edgehawk but it's moving quickly into its story here in a pretty good way. I'm not exactly keen to have a whole new crew to start dealing with when it comes to Khel and the rest because it's easy to just view them as disposable props, and that's never a good thing. I do like how T'onga is taking this very seriously considering the losses in her past and why she's as intense about this as she is. And that we get as many others as we do here helping out. But the lean into Fett just left me groaning a bit as the character needs a long and lengthy break from being used, especially after the TV show. Not a bad issue, not a great issue, but one that propels us into the “Save Valance” storyline pretty well.

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Knowing that there are just a few issues left in this run is helping me a good deal in moving through it. It's not bad per se but it's also just kind of there. Valance is less of a character at the moment because of his condition but there's not enough personality among the rest of the cast to make it work. Fett's not really a personality either as he only gains one later thanks to the TV series and it's debatable if that's really a personality. The journey forward moves along well enough here to try and save Valance but it's made mostly through constant shootouts and action among various largely faceless-like entities such as the Syndicates or just random aliens in bars. It's simple and effective but it's also, once again, largely forgettable.

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With as much history as there is here, and the time between installments, getting into Crimson Empire again can definitely be a challenge. But with what came before, there's likely to be some solid payoff to it in the least as it progresses, and I liked getting back in touch with this particular characters again.

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The third Crimson Empire book has some good ideas rolling around in it and I especially liked the idea of the Empire and the New Republic making a peace treaty of some sort in order to end overt hostilities. A ‘cold war" style change to where things go could be fascinating to watch since it could change a lot of things in how various worlds within each are handled. The politics of the Star Wars universe could be endlessly fascinating, but unfortunately it's kept to pretty basic levels at best so it's not given its due. I like a lot of pieces of Crimson Empire, but I'm looking forward to and hoping that it hits more of a fully formed story sooner rather than later to tie things together so that it can be compelling.

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As Crimson Empire moves on, things are starting to ramp up a fair bit here as Kri has made it out to the Republic and has delivered his message in his attempt at staving off a real tragedy that goes beyond his original mission. There's a certain stiffness to how Kir's storyline plays out here, especially when dealing with Luke and Leia, but it gets its mission accomplished in decent form overall and with enough of an obvious twist at the end. Playing on the other side, it was good to see Solo and Ackbar again working the outer rim, but it's just a brief cameo in the end rather than a truly active role. It does at least provide a bit of the humor in the book that it otherwise straightforward and serious. While I enjoyed the previous issues, this one is just a bit off through its use of Lar rather than working with the main characters that are going through their own storylines.

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Crimson Empire has had a fairly straightforward plot when you get down to it but it's taken a somewhat convoluted route to get there. With the distance between the this series and the previous one, it's easy to forget certain elements and characters and how they all interact together. Things have come together well by this point and it's pretty interesting to watch it unfold as it all moves towards the finale. The general idea of the two sides trying to forge a peace between each other is an interesting one, even if it's ultimately doomed to failure, and I like the cast of characters involved. I just wish it had a lot more time to unfold as six issues keeps the pacing off a bit and doesn't allow it to really draw out the characters. It's one that I'd almost prefer more in novelized form to get the full experience and fun.

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I'm really curious to see where Soule and the property go with Qi'ra because the potential is there but at the same time some of this feels like an overstep. I really wish more time had been used to seed the character in the Age of Rebellion period than just the sprawling crossover storyline because it didn't serve the character or the organization well. That said, Soule has four more issues from which to tell this flashback tale and it definitely has the potential of doing some interesting things. Hell, just the mention of Prince Xizor in the modern canon is a delight as that brings back a ton of memories from my younger days.

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While I continue to like the potential of what Qi'ra represents and can both within this sphere of time and what can come afterward in a post-ROTJ world, this series didn't hit the notes it needed to in order to feel worthwhile. There were interesting parts to it but we're left just waiting for the real story to happen in the next and final miniseries. This one does do some heavy lifting along the way to get things into place as they need to be but it wasn't all that compelling and shifting gears to different leads with each issue didn't help it much either. I liked aspects of it and there was some really solid dialogue along the way, such as the Vader and Palpatine material here, but the series overall just left me wanting something more meaningful.

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Dark Droids certainly has plenty of potential but with the last event landing with a thud for me and all of it getting closer to the ROTJ film moments, I'm just wary of doing something so big so close to that as it doesn't track well. I get the need in terms of story and business to interconnect things, but the droids themselves is such a minefield of potential terribleness. I do like that this book does a good montage sequence to show the different ways droids are treated and that it's a complicated situation, but the reality of the larger galactic social view on droids is clear and not likely to change anytime soon in-universe. Soule sets things up well and if I had actually liked the previous storylines with the Spark Eternal I might be more open to it, but there are just a lot of recent bad ideas that are floating into this from other works.

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The scale of this story is one that still feels like it upsets the balance of going into Return of the Jedi and that's just how my mind works in trying to place it within the context of everything. Beyond just the awkward problem of dealing with the droids but also not dealing with the droids and their issues, the core series so far hasn't done much in a way. We do see how Scourge is making active moves to secure a better position but it's a mixed one on whether it's a good idea or not. This issue isn't bad at all but against the big picture I'm just not show how it'll all shake out in the end and just how it fits into everything. It's effective and mostly done through a kind of narration and it has some great artwork, but the scale just makes me hesitate.

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This is a pretty straightforward story that's well-executed with good artwork that captures the intent well. It's narration heavy by design and Russell captures it well with the former bounty hunter that's now the town doctor even though he had no experience with it before coming here. There's a nice touch of lightness in some of the dialogue and a bit of gallows humor as well but it fits the tale. Maul himself is less a character and more just a force of events and it makes me wish that we had some post-Clone Wars stories being told for the character where there's a lot more nuance to work with and story material with his takeover of various Syndicates and the like. This is pretty basic – nicely done basic – but nothing that will be too memorable in the long run. It's great in the moment and the red execution works well throughout.

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This is a pretty solid standalone tale that digs more into Maul and his service under Sidious and is interesting to contrast with Vader. There are certainly similarities in the master and apprentice dynamic here and the comics over in Darth Vader have certainly made it stronger over the years in how Sidious was tamping down and toying with his apprentice, but you also get the sense that Maul had a lot less potential in comparison to Vader. We know how far he did go and the struggles throughout it but it starts looking more and more like Maul was a placeholder until Sidious could get what he wanted. I do think there's a good What If? series that would focus on if Maul had survived cleanly in The Phantom Menace and got away and Vader wasn't elevated to apprentice – or Sidious orchestrated a confrontation between them.

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The War of the Bounty Hunters wasn't a success for me as it was trying to do too much, became too drawn out, and too repetitive. It was a decent idea that would have been better across six books and then done and over with. I'm interested in seeing how Crimson Dawn is being built into a Big Bad that can be exploited post-Empire while also having Empire remnants to deal with, but that's still down the line. The material we get here has a lot going on and it's very busy, but the end result is decent enough and covers some ground that I'm interested in. It's a big picture piece that doesn't work as well when you focus on the details.

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While I like the general direction that this book may take for a bit, even if the Crimson Dawn piece may be a bit too overused already, it's a clunky start in narrative terms. I'm already figuring on not trying to really get to know any of the new characters because most, if not all of them, will be dead soon either by Crimson Dawn of Vader's hand. But it could provide a reasons for Vader's lack of focus on Luke at this point makes sense while also driving up a reminder of what defined him back in Attack of the Clones with his desire for real order in the galaxy, from his point of view.

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This is a pretty fun installment all around as it again works the Crimson Dawn storyline by starting to peel back some of the top-most layers to see what's really out there and going on. It's not a smooth start since we're getting a few different things thrown at us. I'm not reading Valance's series so I have no idea what he's been up to for a while but it was fun seeing him and his group that he's assigned to work with. And to see Ochi get smacked around a bit, hopefully realizing that he has to earn his position every minute of his life with Vader. Vilanova's artwork is solid enough to work here even as a kind of one-off tale and I suspect with some regular time spent on it they'd grow well on the book. It's got a good look and a mostly solid execution as it works to do more world-building.

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The Darth Vader series continues to be a whole lot of fun and this installment is no exception at all. Vader's body count continues to grow and I delight at the way Palpatine watches so much of this play out as it feels very right for him. At the same time, seeing what Ochi and the others are up to and how they handle actually being viewed positively is comical and unnerving at the same time. But the big part for me is that I'm once again glad to see Sabe here as she continues her mission that has dominated her life and executing it carefully and with a lot of smarts. She's an excellent character that I hope to see more of.

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While I enjoy a lot of the Vader book in general, this Crimson Dawn material has left me uncertain about what's trying to be accomplished. It's plans within plans and it's unclear what's actually true or not in terms of motivations. Which can be compelling at times but it's just falling a bit flat for me in a number of ways. Where the book does succeed is with what we see with Sabe in how she composes and handles herself against Vader, easily reminding why she was the first and closest of the handmaidens of Padme's and why she's able to deal with Vader as she can. Part of me wishes they'd go into adapting and expanding some of those novels from that period, or just really giving us a lot more on Sabe in general. There are a lot of good stories to be had there and the taste of it we get here is strong.

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With an issue like this, the larger scope is something that works well but I can totally understand why it will frustrate any number of fans who are tired of the deep connections that just make everything too connected. And I'll even agree with them on this particular case with the former slaves. The Sabe storyline itself makes sense and works well and I can see how she would use her knowledge of how Vader is Anakin to achieve her goals which are in turn Padem's goals. With the background of the novel and how those two spent time together during Padme's time in office, it all makes a lot of sense. Pak keeps things moving well here and leaves me really enjoying every scene that Sabe is in. The artwork is solid, the fight sequence is well-laid out, and the design as a whole delivers just right. I'm curious to see where this storyline will go.

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While I am enjoying this arc I do find that it needs to be finished up sooner than later and to move on to something that feels more meaningful. I like seeing Sabe and her involvement in things but it's leaning a bit too much into the prequel stuff that's a real reach, such as Kitster being here and having an actual pod racer that Vader is going to use to deal with the machine problem. It's not bad per se but it's just too obvious when there needs to be more subtle approaches to using this kind of stuff. Ienco's artwork helps to smooth over a lot of things for me as he delivers a great look and feel for the characters and especially the action, especially reading this one after the end of the Obi-Wan Kenobi TV series.

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A lot of this issue can be viewed as recap of parts of the prequel trilogy but it does play out in a good way to highlight the loss that Vader has faced over the course of his life and why he's suddenly finding himself unable to keep it all sealed away considering how Sabe looks so much like Padme. The book looks good with Ienco really capturing some of the element of the film right for this particular style and intent while Pak's script keeps things largely clean and accurate. It's just that I keep feeling like it's going too far into that interconnected nature in some ways that it defies belief. I know, I know, it's just how Star Wars is to some degree. But this is just a degree too far for me, even though it works and I can enjoy it. Dealing with adult Kitster just feels wrong.

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While I haven't cared much for the storyline with the Governor as she's far too underdeveloped overall and just never connected well as a character, the use of Sabe is what has driven the whole thing well. I like the place she's put in here at the end and seeing the choice she makes while also understanding how Vader's view of things is changing more and more as well. A couple of decades worth of manipulation means it can't last forever and exploring some of that is fun. It's a decent read with some great artwork. I'll be glad to move on from some of these legacy characters, however, and see where it shifts to next with Coruscant and Palpatine.

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This storyline has done well overall to work some small nudges in getting Vader to realize once again that the Emperor is always toying with him and humiliating him in his own way. But also that he's completely bound to his master. This helps to set him seeing a real chance at change by bringing Luke on down the line to bring about his vision of order to the galaxy but also why he won't sacrifice his son to Palpatine. I really liked the moments of knowing how Sabe stands next to Palpatine and both have memories of Naboo decades earlier in a very different context. It's another nicely done bridging moment that loops people back in that we never thought would have an impact in this era of storytelling.

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Darth Vader has little Vader in it but that's fine as it's something that makes sense to do with the people that he's pulled around him to accomplish his work. Vader does make clear early on that he is Sith and that he is not Anakin and it doesn't feel like most anyone is trying to reach that side of him, which makes sense and ties into how Luke will end up reaching him eventually because of a different kind of connection. I really liked seeing Dorme may her way through the Imperial ship and deal with Ochi but I was surprised how much fun the bits with the Techno Union was. It's something that needs a lot more exploration and done richly which we won't get here, but just to acknowledge them a bit more hits a sweet spot.

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There are plenty of ways this can continue to go as it progresses, and in ways that can leave interesting openings after the events of Return of the Jedi as well. I'm really unsure as to whether we want to see these characters come to a close before the big finale of that trilogy or if we want to leave it open for use after the fact in other properties. Either way, I'm definitely enjoying seeing Pak play with the handmaiden characters and expand on their use some since I enjoyed them in the novels that I've read. Luke Ross continues to work well with these characters and settings and just getting more time inside Imperial facilities is rather welcome since we've been on other worlds and locations so much recently. I'm still in the mindset of things have been drawn out and not quite as declarative as it needs to be in this series for a bit but I'm enjoying it overall.

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The series continues to move forward decently but it's also felt like this arc hasn't been as well-defined as it needs to be. I do like seeing how the handmaidens are coming together and presented all these years later though it gets to be a bit much sometimes when you consider their ages since they're supposed to be several years to a decade older than Anakin, if I recall. Regardless, it's good to see more of their story instead of just being forgotten about after the prequels and what we get here highlights their skill set, the traumas of their pasts, and what they are fighting for. I'm interested to see where it's all going to go and what plan Vader really has in mind here.

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This has a been a fun enough storyline overall and I'm curious to see what they'll do with Sabe overall going forward and I'm weirdly hopeful for a post-ROTJ look at what the Handmaidens are up to. That said, it was a little convoluted as a whole in what was trying to be done but that can be smoothed over just in the enjoyment of seeing these characters resurface and some of the things that they touched upon with it. It generally read well, dealt with some outstanding subplots that have been dangling for an age, and gives us a bit of closure while still allowing for a way to poke at it again should someone have an idea. It's definitely been an interesting experience overall.

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This new arc is pushing us closer to bringing us to the Return of the Jedi era and seeing more of what it is that Vader is going through that will have him more amenable to what Luke is trying to do while still being bonded to Palpatine. I'm glad to have a bit more time with Sabe even if I'm not convinced at the overall arc being good or that the other former handmaidens got a good shake. I like the character and seeing what we're getting here in this journey is interesting and doing something unexpected. The artwork is solid throughout with some inspired moments and the flashback pieces are done quite well to reinforce the mood of what's going on.

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There's a good bit of fun to all of this and I'm glad to get Vader back on a ship and doing something than what he's been up to recently, as neat as the visuals of it all are. At the same time, the loss of what, 80,000 crewmembers from a ship that we're going to see in the next film in the storyline is a big shake to the continuity tree. But everything about this Dark Droids storyline is and I'm just so wary of it as we get closer to the end of storytelling in this era. Pak does a solid job of making it all work here and the artwork is great Ienco just has such a great take on Vader – especially with a staff and shield – and I love seeing more of the Executor. The flashback moments are what helped salvage a lot of this in a way as we get to see more of the slow erosion of the Sith aspects within Vader.

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There are plenty of bits to enjoy in this issue and I understand the longer arc that's being painted here for Vader with plans within plans and all. But some of it just feels overly complicated, especially when mixing in things like the Schism which is an interesting idea but just didn't come together well. Vader took on too many fantasy elements as this storyline has played out as well and the supporting cast around him just isn't that interesting. The time with Luke certainly works well and tying into Sabe is a big plus as it opens Luke up to a bit more information. But it's also good to see him struggling with things that the Emperor and Vader will push him on harder soon enough and to know that it's a struggle he's been facing for some time.

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Anthology books are always going to be pretty variable but the draw is in the character and/or concept and seeing how it can be reworked. Vader has had a lot of stories over the decades and there's plenty of hit or miss to be sure. The main story is one that continues to unfold pretty well as it looks into the legacy of what built Vader and what comes from it. Pepose's story is pretty solid if familiar while Ying's story is the weakest for me but had the most potential to explore by showing the way Vader and power can inspire people to dark places. It just didn't hit what it needed to with the original characters for it to engage, especially as Vader's presence was so minimal. Still, a solid installment overall with this issue and has me looking forward to more standalone pieces and more of Jason Aaron's storyline.

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The alternate takes on the world of Vader and what he's capable of is pretty fun to watch here if you don't take it too seriously. But that's part of how you have to handle Star Wars comics in general with how much is packed into the timeline for the core characters. Vader's gout some fun stories here as we see the wild power levels at play and it's certainly enjoyable to watch with some creative situations and a sense of anything goes. All three stories deliver well in utilizing the format with the color design and black and white elements to give it an additional hook without overplaying it and I think I like the third one the most just for the way it unfolds and the narration that clicks. Good stuff all around, however.

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This has been a fun series overall in providing a look at Vader but they all keep coming back to the same thing where Vader always wins. And I get why that might either be an edict or just the way everyone writes Vader. But it closes off a lot of interesting avenues to explore in showing some real what-if style kinds of stories. The various works all had their pros and cons and it was fun to get Jason Aaron back on Vader for a bit with an extended four-part story. This issue brought in some great creators for the standalone tales and they each play out well while being their own thing. Definitely an enjoyable run as a whole that I wish took a few more chances.

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Doctor Aphra has the whole galaxy ahead of it and in Kieron Gillen I trust, especially after his Darth Vader run. This is by no means a bad book but it's a transitional piece more focused on the action than the story. There are some great visual moments, and I love any use of some AT-ATs since it expands their role and scope in the franchise, and some good character bits with my favorite murderbots. I'm also hoping for more Tolvan as the comics franchise really needs some engaging opponents to work with over the long term. Walker and Deering make this fun issue because of their approach and style but even with what they do it's just kind of a middling piece overall.

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I'll admit it took a few pages before Andrea Broccardo's artwork click for me with this series but when it did I definitely dug it a lot. It just needed to not be in the middle of an arc as it's jarring from the previous installments as it's so different. It does serve the needs of this chapter well as she really captures the chaos and facial expressions incredibly well and combined with the color work it's just wonderfully done. Kieron Gillen's script keeps things moving and we get new levels of disturbing from our favorite murderbots that have me curious to see what's next for them. Aphra's a bit more background this time around, reacting more than anything else, but what we get is definitely fun and there's a growing humanization to her that Luke is bringing out in some big and surprising ways. More, please!

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Doctor Aphra feels like it's finally on a good path here as the focus is on Aphra herself and the other core characters. The fun of the deal she's trying to put together brings in a lot of interesting unsavory types to engage with and that helps to give us a look at more of the underworld that she dabbles in. The dynamic with Rur is still a fine line to walk and Gillen largely handles it well, even if I want to slap Rur around a bit, and Walker and Deering put together a fun looking book with a lot of aliens with some great designs and sense of weight and presence about them. My delight with Triple-Zero and Beetee has me really looking forward to what twists and turns lay ahead, however, because a swing back to a dangerous side of Aphra's life should be a heck of a lot of fun.

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Doctor Aphra's a book that I'm still waiting for it to really hit its groove, especially compared to what we get from the character in the previous Vader series, and an issue like this is a step in the right direction. She's a smooth talker and there are some fun interactions to be had here but it just lacks enough tension or energy to carry it all forward in the way that it needs to in order to be exciting. Walker and Deering continue to put in a solid job with the layouts and character designs and there has to be a lot of fun in getting to work on such a range of creatures, though I do wonder how many reference materials they must have looked at in order to nail the looks just right.

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Doctor Aphra keeps things moving well here with a good pace to it so that the action hits well but there are moments to breathe and take in what's going on. Though story is light here we get some good setup at the end for what I hope is a big event in the next issue considering all that's gone on since the last time the two met. But I'm also hopeful for Rur to get some serious smacking around here and that we get an amusing twist in the way the murderbots are dealt with. The book delivers well here with its action and craziness and that kept me grinning throughout, though more looking forward to what's next.

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Doctor Aphra has been a struggle in some ways from the start, which has been frustrating considering how well handled she was in the Vader series that spawned her.

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Doctor Aphra still isn't quite the book I was hoping for based on her run in the previous Darth Vader series but it's certainly still etching out a place of its own. It's a lighter book with Aphra's way of dealing with things but it's also far more violent than the other books in many ways " and not always leaning into comical violence.

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Walker and Deering put together a great looking book with a lot of details, some fun layouts, and a lot of creative aspects to work with when it comes to the ship and the droids. A solid installment overall.

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While I had fun with the book overall and certain key areas this issue felt more like it was somewhat treading water to a degree. We do get some forward movement but there's a lot of downtime and dialogue, which I enjoy, but at times didn't feel like it was adding enough. I'm still having a hard time getting a handle on Aphra as a character when she's not facing off against Vader but I'm really enjoying the dynamic with Tolvan and hoping for more time with Hera as well. Walker and Deering continue to put together some great pages here with solid layouts and a whole lot of fun with the creature design and that helps to just make it all fun to read.

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Doctor Aphra still feels like an odd book to me. I really enjoy the character and both Gillen and Spurrier have told some fun stories for her with good artwork that makes it enjoyable. But part of me still feels like it hasn't really found its place one the Vader element was removed from when she was in his book. I know the character has plenty of stories and standalone work to accomplish but there's a need, in my mind, for something a little more grounded for a few issues and something more personal to happen. I really dig the character and want a lot more stories with her – though part of me is wondering if novelization may be the best route in the end.

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I'm still very much of the mind that Doctor Aphra can be a great book and that there's so much that can be done here. But it needs to define itself better, smaller, and with more time on the character side and digging into the universe instead of seemingly continually blowing it up. This issue has some fun in terms of the action but it's the character material, particularly with Tolvan, that really makes it work.

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Doctor Aphra still feels like it's having a hard time finding its way since it was removed from the previous Darth Vader series and I keep waiting for it to truly click. There are fun things going on and the return of the droids makes me very happy since the dynamic between the characters is what makes a lot of it work. Spurrier keeps things moving here but I kind of wish we had a bunch of standalone or smaller stories that get to the fundamentals instead of these bigger arcs. Walker and Deering have been strong on the book since the beginning of their run and that's no different here as it looks great and has a lot of fun little details as it unfolds. It's definitely fun but I feel like it can be more.

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I continue to enjoy Doctor Aphra but I also continue to wish it had a little more meat to it. Spurrier keeps things moving here and it's a lot of fun watching how Aphra and Triple-Zero handle the latest spin on the power dynamic of their relationship but it's just something that moves things forward without anything truly concrete to it.

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The halfway mark of most arcs are like this where everything has moved in one direction with a lot of information and setup hitting and then twisting the rug out from under us and putting a new dynamic into spin for the back half. The time between Aphra and Triple-Zero while on the run is great as we see a new aspect of our favorite murderdroid and how he deals with Aphra being aware of it but I also really enjoyed the quieter back half of the book before it goes bananas. I'm curious to see where the rest of this storyline goes and if we can get a "new normal" out of it so that things move forward again instead of just the constant back and forth that it feels like as it needs to be more than just that.

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While this arc isn't working for me in total, I am definitely enjoying this issue as it digs into Triple-Zero's past and the relationship that exists between him and Aphra. Aphra's realizing more and more about herself, things that opened up more after meeting Tolvan, and seeing that all play out here is definitely interesting and has me wondering if she really is going to be a different person by the time this arc wraps up and moves forward into the next piece. Spurrier handles the dialogue-heavy installment well and digs into both characters with what makes them tick and their relationship to be as interesting as it is. Laiso handles all of this material well, too, since it's not the easiest thing in the world to make engaging from a visual standpoint. But with some creative moments and nods to other characters out in the galaxy, it's able to shake things up just enough.

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In the end, I'm mostly just glad this arc is done. There were some really fun moments along the way and the kind of chaotic crazy humor that came into play worked more often than not, though I do wish the book would work some more serious storylines with a different kind of humor from time to time.

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This Aphra arc may start off with a bit of action but that's to be expected. What we get is a story that's giving us some good background, setting the relationship dynamics up, and preparing for the bigger fun to come. And I definitely appreciate and needed something a little slower and low-key to get it underway, more personal for Aphra than something with huge stakes after the previous arc played out. Spurrier has a good handle on the character in general but a better one when focusing on a smaller story, so I like what's being set here. The artwork is solid even if it feels like too many cooks involved and some consistency issues in places but it's a good experience throughout. I'm hopeful for some fun with this arc, especially in seeing this new weapon being used at some point.

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Once again, the downside to the book is the inconsistent artwork as we get five different artists on it before even taking in the coloring side. It's just not a great look for a book that deserves a lot better.

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I continue to enjoy the character of Doctor Aphra but the stories that she's ending up in are subpar and have been for a while. There are moments where things go big and crazy, which are fun, but a lot of it feels more like the last arc where it just doesn't resonate as it's too much slapdash of inanity. I do like having Krrsantan back in the picture because Aphra works best with a crew and we've had that slashed to the bone recently. The various artists do a solid enough job with their individual pages but as a whole it's just not as strong continuity-wise which makes it problematic when you slow down and really look at the style and details.

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As we move along in this storyline, Doctor Aphra has some decent moments and some moments that just kind of fall flat for me. Everything feels like it's a bit rushed but without purpose in knowing where it wants to go and where it wants to be. There are so many great paths that the book could explore but it keeps getting tied up in the Name Characters and can't seem to escape that. It's a huge galaxy and there are so many things to riff from the books or other series to use as launching points. Spurrier continues to do well with the Tolvan/Aphra dynamic and there's some good fun and action here and there, but the propaganda side just isn't connecting and there's an air about the book that keeps me from really getting fully into it at the moment.

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The end of the arc could either go in big action and craziness or it could be a big expository piece. Spurrier goes for the exposition and it works well enough to show just how much manipulation has been going on since Mylvane. I do like seeing the way there are plans within plans to deal with the Emperor and that many on the inside know that he's bad for their continued survival, but at the same time by this point they have to know there's little chance of succeeding with a coup. He'd survived so much already. It's amusing to see what Pitina came up with and how convoluted it was but it's all worth it for the last page or two as Aphra's own gambit now must unfold as she's back within Vader's grasp and that's a dangerous place to be.

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Doctor Aphra is a fun character in general and this is a fun enough book overall, even if her presence in a lot of it is just a headshot hologram encouraging the journey. It makes for an enjoyable read the second time around once you have the trick of what's going on but it was fun in the discovery phase too, especially if you figure out the trick ahead of time and enjoy the journey. Spurrier continues to handle the Star Wars world well, though I hope he gets the opportunity to orchestrate something big at some point, what Caspar Wijngaard's artwork is really great and I hope we see him providing something for a miniseries or guesting on a main Star Wars book in the near future.

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I continue to enjoy Doctor Aphra and having a standalone adventure here after a couple of sprawling and overly complicated arcs in the main series is definitely welcome. Spurrier continues to do well in bringing out her voice and there's a lot of fun in exploring some of the other characters here with Winloss and Nokk making out the best. The biggest thing for me was just getting to enjoy Elsa Charretier's artwork as she wasn't someone I expected to step into this property and she brings a real bit of life and fun to it. I'm not sure I'd want this ongoing unless it was for something distinctive but I really loved what she brought here and how it played out with this cast.

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There's a light and breezy approach to this that works well and I do think it's fun. It falls into that area of I'm not sure we needed it and that there's just a sense that so much of Han's past is likely exaggerated compared to reality that looking too deeply kind of takes away from it. It's the kind of thing that feels like it needs to be played more serious than it is but that kind of comic charm is what made the character work so well in the films. It's a problem in that the character is so beloved but it has to be handled just right. It's a solid story overall with what we get here and the artwork is pretty fun, making it enjoyable enough overall. I'm curious to see where it'll go next but hoping that the connections are kept to a minimum overall.

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This is a fun issue overall and it kind of reminds me of that classic GI Joe issue with it done about Snake Eyes back in the 80s where there was no dialogue. Telling most of the story through just movement and action isn't easy and it takes a good artist to do it and some room to move and explore things. Messina largely nails it here and a re-read lets you soak up more of the details and how well it flows. The story itself isn't too much when you get down to it but it reinforces how far Chewie will go for his friend and what he won't let stand in his way.

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There continues to be a basic kind of fun to this property and it's enjoyable as a kind of simple space opera romp. At times it doesn't feel very Star Wars-y outside of the characters being used but it has at least captured the right voice for Han at this point in time and just seeing him and Chewie fall into problematic situations is fun. I'm curious to see how things go with the next installment and where the series finds itself after the first storyline. Part of it is just figuring out the nature of the character and property with that first storyline and getting a better handle on the next, so I'm holding out hope that it can come together better. But if not, it's still a fun romp that you can treat lightly and enjoy without trying to connect things too hard – for the most part.

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An exploration of this period of Han's life is one that I do want because there's potential for some interesting things when it comes to his time in the Academy. Both as a character and to explore what the Imperial Academy itself is like. That's not what this series will be. What we get here is something a little simpler, leaning more toward the comedy, and going through things at a pretty good clip that keeps it from feeling like it has any meat to it. It's not bad as there's fun to be had here and seeing the strange path his life takes has its moments. Thompson's script captures the character as presented in the film well along with his age and Kirk's artwork and layouts keeps it all moving along well and with some fun moments throughout that land nicely.

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There's enough to keep me interested and enjoying the book with what it does but there's enough to leave me frustrated with it and the potential that it could exploit with a different storyline and path through this part of his life. I'm curious to see where else it will go before it ends up dumping him in the infantry as we saw in the film.

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The Imperial Cadet series does some fun stuff here with the crew but it's still hard to suspend disbelief to the larger shenanigan that's being pulled here by Han to get what he wants. There's some good character stuff that mixes into it and getting a nod toward Qi'ra that was enjoyable. I'm still not connecting well with Han's fellow cadets but I liked the silliness of the pleasure sure and mild casino moments, especially Kanina's comfort within them considering her general straightlaced manner. Having rewatched the Solo film a few days before reading this installment just has me wishing for more exploration of this period but a better look at the Empire during it as well and wanting this to be more than it is, which is squarely my fault.

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While the Han Solo series still isn't in the tops of the projects that Marvel has put out, it fits in well with the style and tone of the film and feels like it's a natural part of this time and aspect of the character. Thompson keeps things moving well with the amount of action here but also seeds enough in how people do form around Han once they get to know him a bit and as his own walls drop a bit. Leonard Kirk puts together some great action here as well and it feels more than Star Wars enough overall with locations, creatures, and the whole Imperial side even if some of the character designs just don't click for me.

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With a focus on Han being chewed out to realize what the Empire needs are soldiers and not heroes, and that he needs to understand the difference and fall in line, this miniseries makes it clear that it's not a difference he wants to partake in. He's got more time as a cadet ahead of him and I'm curious to see more of it, though I'd like to get a whole new team to provide this look in showing the evolution of the character – which is admittedly minimal compared to how we see him at the start of the film. This wasn't a bad series as it delved into his first days flying but it felt like some missed opportunities and not a clear enough narrative overall beyond making it clear that Han is not Imperial material. I'm still like the character a whole lot and the arc over the various media is intriguing, and I'd like to see more, both pre and post-film.

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With all the big ongoing Star Wars stories happening at Marvel and the TV shows on Disney+, there hasn't been much for the all-ages set for a bit. Hyperspace Stories delivers on that well enough in providing something that definitely feels Star Wars and leans a bit into the Clone Wars look a bit here and giving us a quick hit of some of the characters that time. I'm definitely on board for it because of the various creators that will be stepping in to work on it as that variety is what will be the real draw for me as a good anthology book is what's needed, especially since it can reach more casual fans and younger readers easily. This is a solid enough start and it has a whole galaxy to explore.

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I've enjoyed works from both creatives here before so it's fun to see them get to play in this particular space, both with it being Star Wars and also some much-needed all-ages material in the world of comics. The script for this doesn't dumb anything down and works plenty of dialogue, morals, and action all while showing the problems with a lot of it. Huang's artwork isn't going to be for a lot of people looking for the characters to look identical to reality but I love the style for it and the way it has a good flow and feel to their movement and all the expressiveness. It's a fun ride and a non-heavy version of the property to just enjoy.

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There's a lot of movement throughout this issue as we get to a number of places, interact with some name characters, and have a full arc of sorts for Ventress. It's definitely an all-ages book so it's light and aimed at the kind of messages you'd expect from it but it does it in a way that works by reminding us who Ventress is and that she isn't just your average person. There are some fun if brief action sequences but I just enjoyed seeing some good pacing and ideas at play here that had the right lighter look and tone to tie it all together with. Ventress doesn't get a lot of new material these days from what I can see so it's a nice touching point for fans to get a little more.

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I know to go into this series with a certain set of expectations because it's aimed at a younger audience but not too young. So we get some odd messages mixed into the whole thing and focusing on Greedo and Jabba for it is certainly a choice. I'm glad we don't get any of the main characters here to mix into things but Greedo, a character I've liked from the film since a kid, definitely is green here and taken advantage of. The script works well and is a bit more dense than one might expect while the artwork does a good job of being just stylized enough to not be the same as everything else but not wildly out of place either. A fun little romp that may change your view of Greedo.

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Fans of this era of storytelling and these characters get something that's definitely a lot of fun. Moreci handle the voice and style of them well while Brokenshire's artwork is fantastic in feeling like it's distinctive but also capturing a bit of that animation feel at times with some of its angular elements. And we get a lot going on int he backgrounds so that it doesn't feel like we're getting something simple and minimal here. The end result is a story that delivers well for fans of these characters but are also quite accessible if you've never heard of any of them or just have some passing knowledge from the recent live-action shows. It's a lot of fun with some solid pacing and good dialogue that keeps it from being a super fast read.

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While I admire the tie into the larger events of what's to come I do wish the book had just stood alone overall. There was no need to bring in characters like Aurra or Lash at this point nor to go to this being a foundational part of Jango being the pick for the cloning program, which obviously has a lot more story to tell. I don't mind these stories being explored but this needed just a lot more of a serious (and more mature-level) kind of approach both in script and artwork to give us something more meaty. But it leans into the space opera side, which isn't unexpected, and handles it fairly well while playing hard on the “everything's connected” angle that's strangling a lot of projects these days. It's not bad but it could have been a lot more than just a project like this.

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As the arc moves on it hits some welcome points in showing more of Caleb's early years and his first experiences as a padawan in the field. There's a lot of material that can be explored here in giving us more of a taste of the Clone Wars and I'm fine with that – though part of me hopes for more Clone Wars material separate from the Rebels characters at some point. At the same time, I also want more of Caleb as he takes on the name Kanan and moves forward in his life, so it's a conflict of lots of things I want this book and other books to be. Weisman continues a solid narrative here, drawn out just a touch perhaps, that gives us a better look at some of what Caleb went through before it all turned to crap. Larraz's work continues to be strong here, though I do find his non-Rebels pages to be the better material overall as the Rebels designs just don't translate that well into what's presented here for tone and style.

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Kanan - The Last Padawan continues to be quite the fun series with what it does in exploring some of what Padawan's went through during this phase of the war as well as the bonds that are formed with Clone Troopers. We've seen a ton of that through the previous TV series and I like the reinforcement of that here with how it alters Kanan's views down the line, only to force him to readjust again as he understands more of the truth. Working through this dark period through the eyes of a child, even a Padawan, has some good opportunities and it sticks mostly to character material in an engaging enough way. Weisman still pretty much nails the pacing and character voices here while Larraz could illustrate a hundred issues of this series and I'd be utterly delighted by every one of them. Good stuff that's part of a greater whole.

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There's plenty of potential here and I'm curious to see what they'll be doing next.

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The setup at the end here puts us in a place for the next issue with a lot of escapes that ought to be a good bit of fun. Barnes handles Lando's dialogue well and Ellthree has some fun lines throughout this that when combined continues to make for a fun relationship between the two of them. Paolo Villanelli delivers another really great looking issue that gives me what I want, lots of Lando being suave and cool, combined with Barnes poking just enough fun at how he is as a person, such as with the Chronicles. The overarching story for this series hasn't grabbed me in a big way yet though and that's holding down my enthusiasm a good bit unfortunately.

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At the halfway mark I'm still having fun with the series but there's also the realization that there won't be anything significant going on here with his past for the most part.

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Lando: Double or Nothing continues to be a fun romp that has me hopeful that we'll be getting more stories of him and Ellthree in our future to showcase more of him from this era. I really dug the previous Lando series that was pre-ANH so getting more of his younger years is definitely enticing. What I want is for it to fit more into the larger context, even as I enjoy the discovery of new worlds and people here. It's not so much that I want it to be super-connected to everything but I want to feel like it really does exist within the larger context that I'm not quite getting here. Coincidences are problematic but touching upon events in the larger universe could give it all a bit more weight and character shaping.

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Lando - Double or Nothing is a fun series and it segues into the Solo film well.

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The opening installment of the five issue Mace Windu miniseries is off to a solid start with plenty of potential for where it can go.

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Though the Mace Windu is hitting me as strong as some of the other Star Wars miniseries have we're only in the second issue of it and the potential is definitely there. The characters have some fun areas to work with, the artwork is strong and dynamic, and it's filling in some interesting areas of the larger universe to work with. There's a lot of things that can be done in this period with the separatists and the republic as well as with the action and the politics. Mace Windu's a character that has a lot of potential and this series is one that may not exploit it but is adding a new piece to the larger tapestry of the character.

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The Mace Windu series is looking to provide some context with some Jedi that haven't aligned to what needs to be done to protect the Republic in a war and it's an angle that makes sense. I suspect it was covered in the Clone Wars series but it's been a while since I saw it and I can't remember if they did. But that's what I get from this miniseries is that it feels a lot like a two-part story from that TV show rather than staking out some new ground within this period. The various creative elements are all strong and the execution is right but it hasn't come together in a way that feels compelling to me and it hasn't clicked like other books have. The aloofness of Mace is one of the issues but it's also that we're dealing with as many Jedi as we are with distinctive personalities and positions and none are getting enough time to really be fleshed out, which in a miniseries is problematic.

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With one more issue to go it still feels like the Mace Windu series is lacking something in terms of serious stakes. There have been fun moments to be sure but the lack of engaging characters outside of Mace, who himself is supported only by the meager movie moments overall, and a lack of a strong enough narrative to keep it all moving forward this issue feels like it's spinning its wheels a bit more than the rest. The flashback just solidifies that feeling even more. I do like most of the characters involved here and the general idea but it just feels like the execution isn't clicking right and there's not enough to really latch onto in a meaningful way.

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The Mace Windu series gives us a bit of a look at some of the end of Republic era material for the character combined with a little bit of his backstory previously. The final wraps things up about as expected and while there are a couple of nice touches about Windu himself it feels like there wasn't anything significant enough to really make it fully engaging. I liked it well enough but it felt like it could have been an issue shorter without much difference if it had tightened up the material with the droids and AD-W4. There are a lot of areas to explore here as we saw from the Clone Wars series with a lot of characters, Windu included, but this one just didn't click strong enough for me. I want more of this character and this period, however.

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I didn't go into this series which expectations because I understood what kind of project it was and what limitations it was likely under. What I got was a number of standalone tales with a good framing that allowed us to see more tales about Obi-Wan across his life. That made for some stories more enjoyable than others, though this last one has the least Obi-Wan in it while trying to say something about how he never gave up being what a Jedi is. There are plenty of complications that come from this character being expanded upon instead of a mystery and it generally makes him more problematic because of his focus in how he protects Luke. But the individual tales themselves were a lot of fun overall and I like getting more time in the Clone Wars era period with him. It's pretty nicely done overall and I liked the rotating cast of artists that worked on it and the variety to the tales overall. It was a nice complement to the recent live-action limited series.

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This issue also has a backup story from Chris Eliopoulos and Jordie Bellaire that focuses on BB-8. It really feels like a Calvin & Hobbes kind of look and design that works well in showing how he's a bit of a cupid at the Resistance base as he helps a pilot and a technician get a bit closer. Simple stuff but the kind of light material that I really do like having in these small doses within the bigger picture of the Star Wars comics.

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Not surprisingly, this issue is the weakest of the miniseries so far, but nowhere near as bad as I thought it could be.

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Matt Kindt had a good run on this miniseries as a whole and it's that I do think that when read in full it will work quite well. For me, the first half of it was a lot more fun than the second half as we got some great capers and some great commentary and insights on the characters. With Chewbacca, we got some decent stuff but it felt like it fell short. And for Luke, it was more complicated because it felt like a partial rehash and not enough material for him to really stand out on his own. I wish it had one more issue to the run to give Luke more of his own time before going into this part of it. But as a whole, there's a lot to like here and it's a very fun series to help close out Dark Horse's time with this license, one they've done very well with for quite a few years. It's the kind of send off that leaves me with a smile towards it all.

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I put off getting to this issue for a while because, well, Ewoks. It's not that I'm against them or anything but I'm wary of anyone telling good stories with it. And that this is an anthology just makes it all the harder because you're not able to invest any time with anyone. Even a full single-issue story would allow for more connection. The stories here are interesting with only one of them not to my liking but they're simple and not much more than that. I thoroughly enjoyed the artwork for most of them, and doing a black/white/red installment was a surprise that worked out well, but there's not much here that's going to be memorable overall. It has its moments, however, and for the deep-cut fans this might be worth just knowing about.

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This is a pretty solid standalone tale that fits into the period it wants to work well. I like the range of supporting characters and aliens that we get and it's all presented in a good way so that the story flows well but never feels like it's rushed. It knows when to focus on the action and when to spend its time on exposition and character material. I'm definitely enjoying the way Mon Mothma is getting a new look from writers with how to utilize her in stories and the scale they can play with, big and small. This isn't a story that will change anyone's view on things but it fits in well with how so much happens in the days before a decisive battle and how many ways it can spiral out of control.

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I skipped a bunch of the Return of the Jedi books as they came out as I was feeling a bit overloaded but they're definitely fun one-shots to check out to add some additional color around events and the lead-up to it. Focus on some of what was going on with Endor ahead of the film is definitely fun, especially as it leans into more Andor-like material with how the Empire has taken over businesses and essentially conscripted its employees. It's a solid book with some great character work from Jody Houser as always. Jethro Morales gives us some of the beauty of Endor itself but also makes clear the oppressive and confining nature of the Empire and its facilities as well. Definitely solidly done and some nice callbacks that work really well for me.

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Lando has had some good stories in the comics over the last few years, from the first miniseries that was a real blast to the recent turn with him and Holdo hooking up. Watching him and Chewie trying to get the plans is fun and it's the light kind of adventure that you want for a one-shot and one where I expect the main storyline done in the main series will be a bit more detailed and complicated. I didn't go into this expecting Andor or anything but what I got was good Star Wars fun with a solid script and some great artwork. It's the kind of little details that I enjoyed in this sprawling adventure.

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Comic adaptations of films are always hard and that's no exception here. While we do get a nice piece from director Gareth Edwards at the end here about bringing in some of the cut material, this opening salvo only has a little bit new to it so far. It's welcome material, however, and for those that read other comics and books you'll end up getting perhaps just a bit more out of it, even just in the larger context scheme of things. It's the kind of book that's not going to be designed for monthly reading as you'd imagine, since the original work doesn't break down easily, but Jody Houser does some good stuff here in putting it into the right place and opening the galaxy up just a bit more. I'm hoping for a bit more new material mixed into it in the next few issues, however, so that it takes advantage of fleshing things out a little more.

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Having read a number of novelizations of films and several comic adaptations before, notably of this franchise itself, Rogue One is doing most of the right things but still largely feeling like it's going through the motions. We know there are things that didn't make it into the film that are considered a part of it – I would have liked to have some more pieces of the Catalyst novel adapted into the backstory here – but by having a mostly literal adaptation we get something without the life of the film itself. It's decent looking and hits the expected marks with faithful dialogue brought into it, but it's not made into its own thing and comes up short because of that.

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Rogue One as an adaptation continues to be kind of middle of the road and some of that comes down to the way that the film works well but is problematic in bringing into this form. The expansions are weak even if interesting because they don't really flesh out enough in the way that a lot of people might want from this kind of work. I do find that it works better if you've read the Catalyst novel as there are so many things that just up their level of importance in how some charcters act but the adaptation has to survive on its own. Houser does a solid enough job and Villanelli's artwork is pretty good even if I don't care for an artist change mid-series of an adaptation as consistency is important in the visual design of a title like this.

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Adaptations are tricky for the most part and I tend to avoid them. I was interested in Rogue One simply because the film went through so many changes and I was curious what they would draw from, what would get expanded upon, and what might be different. There are some neat things in here and I love the little touches that tie to Catalyst and wish there were more to give it a deeper foundation to pull from. Houser keeps things moving well as we try to get a two hour film into six issues and Laiso does some solid work even if a number of his background characters simply don't work for me in how they're presented. Perhaps it'll come together when read in full in a way that I can't quite see yet in terms of the artwork.

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While this series isn't going for the bigger expansions I had hoped for or worked more of what ended up on the cutting room floor, it continues to smooth out some areas in the transitional areas better. There's definitely fun to be had in this issue but some of it comes from the novel side of things and knowing more of the bigger picture, past and future, with how so much of this works out. It's a solidly put together issue that delivers for me with what it can do but it really just makes me wish they had put it all out once as a collection instead of the monthly approach.

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Target: Vader had some good story ideas in the mix and some very fun action sequences as well. But as a whole concept it didn't come together as strong as it could have, at least when viewed in this monthly-ish release format. The changing of artists frustrated me a lot and the main story is one that worked well enough but was drawn out more than it should have been. I like exploring non-standard stuff within the Star Wars realm but I'm getting a bit tired of the over-reliance on Vader as the main boogeyman when several others can be used depending on the time period.

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I'm continuing to enjoy the High Republic series but this installment just felt a bit lighter this time around than in other ones. I like its focus on Sskeer since he's slowly being taken over and struggling for control but also because it gives us a little more of his time in the past with Keeve. The events on the Starlight Beacon are intriguing as well but as things play out it just makes me wish that we had more time to develop things here than we've had so that it would feel more well-rounded at this point. It's a solid issue but not a game changer.

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While I'm still not really fully into the High Republic era like I am the prequel and original trilogy material, I'm still excited at the potential for the storytelling. This storyline is part of the larger overall push but I'm looking forward to some downtime soon with the characters to get a better handle on them and the galaxy they inhabit. Cavan Scott keeps things moving here with an issue that's pretty much all action and the art team keeps up with it well between the variety of players and the way the situation itself unfolds. It looks good and has a smooth read overall which makes for a good experience.

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With the mention of Mulita as a place to go and the Nightmare Conjunction, Cavan Scott is tying into things he laid some of the foundations for back with the Dooku novel he wrote a couple of years ago. I'm curious to see how far it goes and what we will really find out about it. It's another of those tales rooted in myth and the passage of time that can be interpreted in interesting ways. With this issue, I like both of the stories and just the craziness of a combat-happy Hutt, but the time with Sskeer and Keeve works the best. Georges Jeanty and Karl Story are a solid team for this series as they capture the look and feel of this era well where it has familiar trappings of the Age of the Republic era but making it its own thing with how the Jedi act and operate.

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The High Republic era has that delicate balance to work of feeling like a Star Wars property but removed from the era that we know so well. And that means being a bit weirder while leaning into the familiar from time to time. This issue is focused heavily on Keeve and spending time getting to know her and her struggle more is good because we don't have decades of film and imagination built into the character. Scott's script has her dealing with things well but not getting the help she needs because of the scale of events going on, especially with what Avar Kriss is drawing people in for. I do like the smaller nature of things and the introduction of the Wayseeker has me curious if this will really get explored or if it's just a little extra color for things in the end.

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The period of the High Republic offers a lot of things to explore and understand, to showcase a very different age of the Jedi than how we saw them at the end of their power and the end of the Republic. I like the superficial characters that we get here which are just starting to be explored (and getting explored in novels in some cases) but I wish the comics would lean a touch more into the novel side to just showcase and breathe in and out more. To exist within this period instead of racing from danger to the next, fighting and yelling all the way. It's done well for what it's trying to do and it certainly has a lot of fun with it, but it leaves me wishing it was just a bit more.

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I continue to like the big picture elements of the High Republic and I'm interested in knowing these characters more, but the books are simply more concerned with bouncing from action piece to action piece than getting into their stories. Some of it, I'm sure, is that it's being handled in the novels. Which is fine. But that just leave me wishing we were focusing on other characters not getting that treatment in order to flesh things out or present a better view of what's being revealed in this projects. There's so much good stuff to deal with here and we have had such solid creative talent on board for it that I just want them to up their game more.

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It's a decent issue that sets up what's to come in this arc but I again just wish for more downtime and character time rather than the constant push of events and motion that these first ten issues have been.

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An installment like this in the series is more of what we need. I like the big action pieces and some of the crazier things but we need to know these characters better and without having the novels to back up and inform us. This issue lets us just deal with pretty much dialogue-driven material so that we understand who the characters are more and more and what's driving and motivating them. It does the heavy lifting of making us understand why they're acting like they are and the reason for the intensity. I'm definitely curious to see more of the politics of the High Republic era but I'm also interested to see how far things will go with Avar here as she's the one that's definitely playing reckless these days, understandably so.

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The first High Republic series is one that worked well enough for me overall but also reads better when you can just binge through a whole arc at a time. Admittedly, my mind has not wrapped around all of these characters at this point though I know who they are. For obvious reasons it doesn't have the same resonance as the original works but I'm enjoying seeing more of this period, this flavor of Jedi, and the threats that they're facing in both comic and novel form. Cavan Scott covered a lot in these storylines overall and I'm curious to see where the next series will go and if they're able to start bringing things together in a really good way. It's a solid piece with a lot of potential that does have me interested in more.

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While other High Republic works haven't really grabbed me, this incarnation has its hooks in me pretty good and this second issue really helps that. Focusing on just a few characters while playing in a larger and more diverse setting, especially with the various religious aspects, leads to a lot of new things that can be added. And we're very early in discovering who these characters are as well which helps a lot and makes for a good part of the journey. Cavan Scott has given this a feel that leans more toward novel than comic, which is a big plus, while Ario Anindito and Mark Morales put in some great pages and designs to make it all come together and alive in an engaging way. There's a lot of details to catch here and I'm looking forward to seeing more settings in Jedha explored that hopefully can be referenced down the line elsewhere too.

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While I don't see Tey becoming a favorite character of mine, they've at least given him a bit of weight here so that he doesn't come across as a trickster thief with a heart of gold that we were getting the sense of in the previous issue. The book does a decent job here of showing more of how the Guardians of the Whills are a problematic organization, at least from Tey's point of view, and it certainly lines up with how problematic the Jedi here are on Jedha as well. It's a complicated setting and I hope it's something that Cavan Scott gets to explore more and that it's not just a big action/adventure book as the chance to do some defining work is possible with how little has truly been done in this era, and how it can impact things in the future.

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There's a lot going on here that's moving too fast to be told as well as it should. Plouth and what he's doing here is clearly a gish gallop kind of plan being put into motion so it mostly works for him, but if you go into what he presents as an honest debate it's going to just be a disaster. The Convocation doesn't do itself any favors here in how it's dealing with so many things and it just points to institutional decay and failure, which is all well and fine to contend with. Pluth and the Open Path have their own approach, however, but we don't know their actual goals just yet. It's a decent book in what it's trying to present and I get it but it just feels too forced at times. Broccardo's artwork is always great and they've got a strong handle on this world and material that it just feels like it's effortless. I'm excited to see more of their time in this place and property.

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While certain elements of this series have not won me over as it doesn't feel like it was fleshed out enough for new readers, there's still a whole lot in this run that I like. This issue keeps things more narrowly focused on Tey and Vildar and what they're facing in the vault and that helps a lot. The brief time we get elsewhere doesn't add much and mostly just remind us that action is happening there. Tey's attempts at fighting and doing the right thing unfold well, even if he gets a taste of darker power, and it's definitely interesting to see someone like Vildar just absolutely lose it. Solid stuff all around with great-looking artwork that delivers.

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This High Republic series had me quite interested in it from the start by looking at Jedha at this time, the various factions, and a worn down Jedi just trying to live life for a bit without anything to cause him serious problems after all that he'd seen. What we got didn't deliver on some of the promise of it or the things I had hoped for but it had some decent fun along the way and expanded on this era decently enough to make me more interested in it and some of the players. I'm definitely game for another round to see more of what Vildar, Tey, and Matty can get up to and to explore some of them more, especially with Matty and digging into Vildar's past a bit more. It's a solid enough piece overall that will certainly appeal to High Republic era fans.

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I'm a bit more split on this issue than the first one because of how Drewen operates here but pretty much everything with Ty works a lot better – though not completely. The bigger story elements are still a bit week with what's going on here but we're getting a better handle on Ty which is important. Klo has some good moments as well but Drewen just paints themselves into an obvious corner with only one real route to escape from in the coming issues. It is, unfortunately, just too predictable and the trappings are working against it rather than helping it. The High Republic can do both more mature stories and younger-oriented stories well, but combining the two leads to a friction that just frustrates.

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The Nameless Terror gets off to a decent start even though I'm not a fan of the structure of it. I imagine it'll play into Ty's storyline as it goes forward over the four-issue run but a bit more focus and a single time period goes a long way to providing pages to tell the story without feeling rushed. That said, Mann does a solid job of handling the cast we have here even if I'm not exactly sure who is who just yet and which one is padawan and which ones are Jedi. The idea of a remote crash and a kind of Enemy Mine situation with groups looks like it could be interesting and I'm curious as to what has been unleashed. I don't expect a full-on horror story or anything but you can tell that the hunt is definitely on and the potential for loss is definitely there.

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Exploring more of the High Republic era, the second installment of this series shows more of how the Jedi are dealing with the situation. I still find everything with the Path to be ill-defined with them and the nature of the period at times but that's because I've had such a disjointed presentation of it all that hasn't really coalesced. This series hasn't helped or hindered it but just left me a touch more frustrated. The story that we get here works well enough but the framing of it as a flashback slows things down in a short series and takes me out of the story at hand. I'm hopeful there's some payoff to it but otherwise, it's easy to enjoy as a straightforward space opera book without thinking of the Star Wars side too much at times.

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There's a lot going on in this book and it almost feels overstuffed yet light at the same time because of it. There are interesting moments but I've not managed to find too much of a connection with any of the characters because it feels like there are too many and they're not given time to really stand out amid everything going on. Some of the Jedi get a bit more time, but when you add in what's going on with the framing story in the “present” as well, it's just busier than it feels like it needs to be and I'm uncertain just how that storytelling aspect is going to fit into it in a way that makes it seem worthwhile at this point.

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I'm very curious to see where this series is going to go in exploring what events fall out from the destruction of the Starlight Beacon. You can see familiar threads to the Clone Wars era easily enough but there are different things at work here that will impact it. Just the scale alone and the way that the enemy is so much more known. Soule's script is solidly done with a lot of dialogue and exposition to help fill in some of the blanks but also enough space in the back half to allow it to breathe. Roberson's artwork captures things well and it has the familiar cohesive look that most of the Star Wars books do and that makes for an engaging reading experience.

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While I was definitely looking forward to this book I didn't have high expectations for it as I figured they weren't going to dig too far into the character's past just yet since the movie just hit and all of this was put together before it. The character is one that I really enjoyed in the film so getting a little more time with him here is definitely fun. Acker and Blacker captured his nuances as well as you can in comic form and Walker and Deering give us a pretty fun look at Canto Bight with a range of creatures and locations that could easily be explored a whole lot more. It's a decent standalone piece, not one that I think would convert non-readers into comic readers, but for those of us looking for little pieces to get a bit more out of the overall shared universe it's definitely worth the trip through it.

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There's not a lot of story here, truth be told, but it is a fun kind of one-off book that delivers a brief self-contained work that does hit some good spots to it. Vader's more than just the reality, he's the sense of dread and fear of what the Empire can be for many that even the mention – never mind the presence – of him can shake a world. Hallum keeps things moving here but it's the kind of light piece where other than Vader being the name character, it's just a lot of bodies moving and dying before it all gets wrapped up. I enjoyed this series overall but kind of hope we get some downtime from Vader for a bit or a proper ongoing once again to deal with the character and his machinations.

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The Qi'ra material is interesting but it's almost context-free here in where she learned to fight and hold her own against a Sith. That's for a future story to be sure, but it's just so out of the blue here that I'm not sure how to process it. Vader is impressed for the moment but since she has no Force abilities at all, well, she's not a real threat. Tie this into how Luke has started to learn about just how little he knows after facing Vader for the first time and Qi'ra is even more of a child in this regard. I like aspects of the fight but it just didn't connect right overall.

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The opening issue of Starfire is definitely a book that feels like it's going to be all about the fun, and it reminds me of a solid blend of Harley Quinn and Power Girl in a way. Kori's her own person and not like those two, but the approach and design elements of it are all here from those books to bring it to life in a really good way.

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Starfire continues to find the right mix of action and humor to work and I suspect it'll take a few more issues to truly shake out. I've always liked Kori so I'm enjoying seeing her in a solo book and having fun with things through her typically innocent view of the world and simple turns of phrase as she deals with what she sees. The rest of the cast is starting to find their bearings as well, with Stella being the big one here, and the fun of she and Kori living together for awhile could be a book all on its own in a way. I was frustrated by the pacing of the first issue and how it throw us to the storm so quickly, but this issue worked a lot better for me overall and was simply fun all around. Now to see what was created from within the sinkhole next time around.

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Starfire continues to be a book that I'm having a hard time sometimes getting a handle on. I'm enjoying it overall but it just has a weird vibe to it that takes me out of it more often than not. I hate comparing books to other works but there's some obvious riffing going on with Harley Quinn's style that I get it, but my problems are more in character portrayal and a sense of too much dialogue coming out of it. This installment is mostly place setting and nudging things forward, which works well enough. Lupacchino and McCarthy get to work on a wide range of locales, introducing a number of background characters and playing up some of the fun of the Keys themselves. It's definitely a quirky as hell book that I'm hoping will either find its groove or that I figure out its groove and settle into it in order to enjoy it more.

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Starfire does some minor lifting here to prepare us for what's to come though I expect a curveball or two to be put into place. A lot of what we get here is action, but it's balanced by a whole lot of dialogue and exposition, which at least tries to condense things while serving as a recap. Notably with Atlee and her origin, something I'm willing to give a break on since she's not a hugely known character and it gives us a panel or two of Power Girl to enjoy. The team here continues to have a blast with this, but I keep getting a feeling of too much, too fast, which leaves me overwhelmed by the end of the book. It's a very dense book in its own right, but it moves you along so quickly that it can feel like you're getting whiplash. I'm definitely on board for more, but I'm making sure that I'm mentally prepared going into each issue now.

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Starfire is a series that I continue to pick up simply because I enjoy it. It's not a book I'm looking for complex stories out of, though I think the character could manage it fine. What we get here are some great character interaction pieces that are beautifully illustrated and colored for maximum effect and fun. While we get the small tease of something big from space coming up soon, the bulk of the book focuses on more earthly endeavours. Hopefully we'll see more of a blossoming relationship between the various characters as I'd like to see both Stella and Atlee become more fully realized and part of things. It's definitely a fun book and a very enjoyable read (and viewing).

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Starfire continues to be an interesting series to read simply because I have no idea where it'll go next. I love the quirky sense of humor and the whole fish out of water element that Kori brings to it – and the way that others realize it and kind of just run with it. The story structure still just makes me feel a little weird while reading it and trying to process it, but there's just so many small moments to like that it's easy to simply enjoy it. Which is even easier with what the art and color team here does. The book runs the gamut of places, people and situations and just knocks it out of the park with ease. I continue to adore the colors here and it reminds me why I buy this one digitally as the print edition just doesn't feel anywhere near as beautiful and rich with the colors and details.

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I continue to enjoy the Starfire series for its strong visual presentation and the humor that it brings to the table, but I'm also ambivalent about the title as a whole. Unlike their Harley Quinn work, this series feels a little less defined and a little bit listless and meandering. The structural choices in how issues unfold is interesting and I do like it, and I'm not looking for a grand storyline here, but it does feel like it hasn't found the right balance yet with what it wants to do when it gets serious versus silly as well as what level of involvement the supporting cast will have – particularly as some feel like they've been shuffled off for a while. There's definitely fun to be had here, but that's more in the first half than the second half. And even that's a little odd considering the consequences of that kiss.

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Starfire shows Dick the door and I'm all for that since it was a mildly interesting interlude that didn't add a whole lot overall to the bigger picture. Guest appearances are the name of the game though and the team did a solid enough job with it. The series looks to be ready to move onto other things, including following through on Atlee's adventures down in the earth with Kori and the sheriff, so I'm hopeful that comes together sooner rather than later as a good ladies event down under is what the book needs. Spa days ahead indeed.

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Starfire hits another installment where it has some wonderful light moments, some silliness, and just a touch of what's going on with Kori and Sol as Stella can't help but ask. Most of the book revolves around the girls and not talk about guys, which is good as they're just trying to get away from everything. There's a lightness to it that works and the small bits of Atlee's home that we get to see is pretty nice, though I hope to see a lot more. Charretier looks like she's capturing the tone and style of the book well, which Hi-Fi continues to just make ever more amazing with the coloring job done on it that shines digitally. It's a solid enough book yet one that I still just feel like it doesn't click with me as well as it should.

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Starfire has another very busy issue here where there's a whole lot going on but it all still feels a little hollow. I continue to like the cast and the interactions but there's just not enough that really makes it feel cemented and real enough, more like a dream series than anything else. So, enjoying it in that regard, Starfire works very well because it's intent on having old school comic book fun. There's action, there's romance, there's awkward moments between characters, and there's an invasion. So a lot of boxes ticked resulting in a lot of fun. Conner and Palmiotti have their style down pat for this so it's a continuation of it with no real problems. Charretier continues to be a great addition to the book as I love her character designs and some of the layouts she uses with placement and angles. Her work is definitely bolstered well by what Hi-Fi does for those of us reading digitally, making it an even more charming experience.

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There's a lot to like here but it also felt like it needed just a bit more to provide the right hook to bring you back. I'm back easily as Fuso's artwork is great and the tease at the beginning with the whale has me hoping that there's more of this bigger picture mystery at play in the series. Cleveland's story is a family story first and foremost right now and that's certainly not a bad thing as wrapping that up in an alien abduction works well. It just needs a little more to bring it together and hook us fully with the cast and what's going on in the world – or off-world. It's a solid book with great visuals and worth checking out if this genre is your thing.

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Stargazer continues to ask more questions here without giving answers but we do get moments that firm up some of the reality of the situation. Shae's struggling with a lot of it but as more of the past surfaces and the more that the reality settles in for the viewer, the more sense things really do make. I'm definitely intrigued to see how far it goes and hope that there is some real science fiction to this and not just sleight of hand movement to it. Things are definitely going to shift gears once we get more of the group in the picture as adults as well. I'm looking forward to seeing what comes next.

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Stargazer really asks more questions here than anything else but it's helping to build more of the foundation of what happened in the past. That helps a lot to show that all of them have been involved in something ominous at this point and that they really have to face it. Facing it through shared mental space is not likely what they expected, however, and that visual clarity for parts of it are likely pretty highly unnerving to experience. There are some really neat ideas working through this and I'm curious to see where it's all going to go, but it all rests on the central idea for me of why Kenny was taken again, if he truly was. There has to be a solid and logical reason for it in order for the series to work.

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I really liked Steeple overall and I hope both John Allison and Dark Horse are up for another round of it. It's the kind of book that I do like in singles since there's a good bit of material to it with what it does and each installment felt worthwhile and engaging. It might be a bit much in a collection trying to read at once! I really liked all of the characters and this installment finally even made me like Mary and feel for her a bit more. It's a quirky and weird series that I'm super glad I took a chance on and had a great time with even if the ending frustrates me.

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Coming from the late 70's and early 80's generation of X-Men fans and being there as storm went through her radical changes with the Morlocks and with Forge, she's one of those characters I grew up with as she was growing and changing. It's been a long time since I read about her and while there are things here that don't flow well in some ways, I like what I'm seeing. Ororo has always faced the challenge of being so many things to so many people but she's always held onto what she was for so long in being that child of the sky. I can still vividly recall those panels from decades ago that showed her as a little girl learning what she can do as she survived as an urchin. She's come a long way and my hope is that this book will really help to establish her and who she is now and who she intends to be going forward. Greg Pak has his work cut out of him, but if he's got Victor Ibanez around for awhile, they'll definitely make an interesting book to read.

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Overall, it's a solid issue, though one that again stands alone. Hopefully we have something a bit more far reaching coming up in addition to Ororo figuring out what she wants to be.

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The main story itself about trying to bring rain to Kenya isn't a bad one, but it plays in that loose area where you know it can be done with the people involved but it falls into that area of should it be done. It keeps it all very simple when discussed between the main parties involved and it does come to a resolution, but it just rings too simple and too hollow.

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Storm moves along well here in dealing a bit with Logan's death and it shifts Ororo into an interesting position of, in a sense, preparing herself to dismantle or alter one of the things he created. The two have had a relationship of opposing views over the years, so this fits well into it and provides a way for him to impact her even after his death. I liked the first half of the book with its exploration of her feelings and his meaning for her with how she expressed it and I think it could have been the book as a whole. Yukio's portion, which carries into the next issue, isn't bad per se, but it distracts from her processing things and dealing with it. Which is likely part of the point. It's an interesting setup and it shows us more of Logan and also allows us to examine the ways Ororo is different from him. It's not great, it's not bad, it's just a plot point overall unfortunately.

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While Strange was giving me what I wanted for several issues, the introduction of Stephen into it shifts the narrative and leaves my excitement about the book a bit deflated. That combined with it being so decompressed as it is here isn't help at all either. It's still a really good-looking book with what it does and there are some great moments with how Clea handles herself, but it's just working through something too easy and familiar. I'm curious to see how things go with Death in this eventually but I'm also curious to see how Wong and those that reside at the Sanctum deal with the information. It should be interesting to say the least.

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I'm excited to have Strangers in Paradise back because I do love these characters and it has me of mind to try and read the previous works and finish out what I missed some time. The recap element here covers most of the basics but what I love about the property are the characters. We don't really get a whole lot of that here as it's mostly focused on Katchoo on the hunt but I love the little taste of Francine we get and just seeing Tambi all stoic makes me grin like a fool. I know what this series is capable of and what Terry Moore can do but I get a sense that I have to readjust to his style some, particularly in how he closes out an issue, because the structure of this installment just left me feeling out of sorts by the end.

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I went into Strayer knowing nothing about it, which is a great part of the discovery process for me that I continue to enjoy. While there are familiar elements here to be sure in setup and the foundations of the world it's also open to a whole lot more like most post-apocalyptic tales are. Jordan's script is light but effective in really getting us our first look at these characters and this world and it's made more engaging through Gedeon's designs. Strayer himself has me intrigued in a way few lead male characters do since they tend to be far too familiar and uninteresting, but something about his personality and approach here coupled with his sense of humor just grabs me in all the right ways. Definitely a series I'm going to check back in on.

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Suicide Squad has been a concept that I've liked since I first read it and I was glad when it had a release again during Blackest Night, even if it was poorly executed. Just bringing the idea back to the forefront again was appealing. With this relaunch here, it's giving us the early missions once again with a different kind of cast to it yet with some familiar aspects as well. It's a book that's going to be controversial easily enough and for good reason, but if I wanted the same thing again I could just reread what they published years ago. The book has a good flow here, some solid artwork and a cast of characters that I want to see work together and die together. I went into it with an open mind and a curiosity about the changes and came away looking forward to the next issue quite a lot. It's not a book I have really high expectations for, but it gives us a look at a different side of the DC Universe that should be more dangerous, gritty and filled with gallows humor.

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I love this book even though I don't find it to be the best of the best. What it is, however, is just a lot of fun with good action and an assortment of characters that I want to follow. To their deaths. While I don't expect any major deaths here, I wouldn't be surprised by it happening either. Right now it's all establishing what the lower tier will suffer through in the book and that's fun in itself because while you can lose some in a fight, you can also lose some just because of what the mission parameters call for. And with Deadshot involved, you never know what will happen, especially since he can go so many different ways. There's a lot to like here, but it's not a book for everybody.

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While it may not feel quite as focused as it's touching on a few areas, Suicide Squad: Hell to Pay works a transitional installment here as it moves from one part of Waller's larger mission to another. It has some really fun moments and it lets Parker and Dow Smith play with Deadshot for a bit in a way that feels completely in-character with this interpretation of it. I like Dow Smith's artwork from some other recent things I've seen of his and the rougher side definitely works here to set the right tone for the French Quarter. I'm still intrigued but wish it had just a bit more meat on its bones.

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This installment of Suicide Squad: Hell to Pay is definitely a fun little romp because it feels a little closer to home for me with its taking place in Boston. There's a lot of material to mine in this area, like many, that's untapped in comics to seeing Parker dabble in it a bit is delightful.

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As much as I'm enjoying reading Supergirl adventures again that are in the mainline continuity, I'm still feeling wary on this book overall for the reasons stated above. I like what Orlando and Ching are doing with it in a general sense as they're trying to find a cohesive version to work with but there's just so much going on that it's kind of an overload book when you get down to it. Ching has some really great sequences here, especially the creative aspects of how the Cyborg Superman modifies himself along the way, but I really just want more of seeing Kara as herself – not her high school self of Supergirl self – adjusting to life and being who she is. There's a lot of potential to this book and I have a lot of hope for it, so I'll be sticking around for some time to come.

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Supergirl still feels like a book that should be biweekly in order to space things out a bit more and cover more ground in terms of character. As a monthly book it's going through a lot of stuff quickly and it's not hitting the full emotional resonance that it should because of that. That said, the book continues to be fun and offers up some great material for Kara to deal with and further work the bonds of her human family side, albeit in very simple and sidebar kind of terms. This installment is a big win for me with what it does in Argo City as Brian Ching really gets to just go all out with some great set and location design for it and some wonderfully creepy character moments that just click in a very big way for me. It's definitely a solid arc overall.

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While this mini arc hasn't exactly thrilled me with the use of Cardiac, I do like the overall idea of it and it'll be interesting to see if it gets any further play or not. The internal conflict of Octavius is what's making him a compelling character, and should make him a compelling villain in the future, and it's fun getting Peter's frustration with him alongside all of it. The best bits for me were the ones with the Avengers though in seeing them trying to stop him for a bit to run some tests. With that and an extended sequence with Black Widow that has her opening up to him in a way that drives Peter crazy is just spot in its absolute sense of fun. And Ramos really captures the look of the characters in a way I like with his line work and sense of dynamic styling, so it's all good all around for me.

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Sadly, this installment doesn't offer much with the personal life of Peter/Octavius, which is the other big part that's fun to watch, especially with Anna. This one is about cementing what it is that Octavius is going to do to "fix" things in the city and what strings he's going to pull to get what he wants in order to succeed. It's definitely interesting to see his army come into play with the giant robots, which he calls arachnaughts, as well as the troops that are called spiderlings. It's comical and comic-book-y, but in all the right ways to leave you enjoying this very different take on what the character could be and the ramifications of it all as well. There's some good pacing here, some solid character material and some very enjoyable artwork to tell this tale of how things are changing in this part of the Marvel Universe.

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Superior Spider-Man works through a bit of the fallout from the fall of Shadowland and it definitely has its moments. I like working through the various bits of the criminal subculture and what they represent, how they interact and the kinds of mundane things that happen as well. Hobgoblin has never been one of my favorite villains, but I liked the more human side of him here with how he's handling being this persona with the stress and strain of it all. Overall, there's a kind of wonky feeling to this book at times with what it does but I'm definitely curious to see how it plays out for the current Hobgoblin.

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This issue has a lot of things going on and I love some of the reverse dynamics here from what Peter himself always feared over the years played out with Octavius driving it with Phil. The office space material is fantastic as there's a lot of moving parts and most people, including Norah, get some good time to bring it all out in the open. I also really liked seeing how Octavius, whose costume continues to get darker and darker, orchestrates events on the outside with his hired hands massaging the situation and adding a very different kind of vigilante feel about it. It's a solid book that helps to continue to build what the Green Goblin is doing while also touching upon several other points that have been nudging along nicely.

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While this is a quieter installment after what had happened in the last few issues, it's all about the changes that are about to hit and seeding for the future. There's a lot of things in motion in this series, some of which are easier to figure out than others through hindsight and events going on now, but watching it being seeded is still a thrill and it all plays out very well here. Octavius has his eye on the big prizes but has missed some steps along the way that are going to give him some really big stumbles right now. With the thesis in shambles, it'll be interesting to see which way things turn from there and how it'll impact his other plans, and just how he'll lash out amid all of that.

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Though the bulk of the issue does deal with Stunner and the college thesis aspect, we get a couple of pages with Carli, who has come to an understanding about what happened to Peter and pays her respects to where Octavius' body was buried. It's twisted in its own way but well played, especially since she makes the "startling discovery" there and ends up kidnapped before it can be dealt with, putting her into the Green Goblin's hands. The main story is a solid one here though as we get some good stuff overall for Octavius to grapple with as well as what Angelina is trying to do through Stunner. It may be one of the less memorable books in the run, but it's also one that shows more of the cracks in what Octavius is doing.

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As is the case in both Peter Parker and Spider-Man's life, there's a lot going on. We get the big ticket items here with Agent Venom taking up a nice chunk of time, first with Betty and then with Spider-Man as they go against each other, but we also get some good pieces from Peter's life that Octavius is really living. The Parker Industries aspect is one that I'm really curious to see how it goes overall as it has a lot of potential, though I'm also looking forward to seeing more of what Watanabe is going to discover as she's realized that Carlie has been kidnapped and that Octavius may be onto them. There's a lot of pieces in motion but it makes for a smooth, chaotic and engaging time.

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My interest in Venom waned years and years ago so I admit it's hard to get too all enthused about the character here, no matter the form. The connection with Flash as Agent Venom just feels forced and dorky, so I'm kind of interesting to see how Superior Venom can play out. The issue beyond that has some good stuff in general, especially the time between Octavius and Anna Maria, but the more human side of the book got sidelined far quicker than it should in order to get to this point. It's like a broken record, but that's what continues to really sell the book for me, though I continue to enjoy seeing how Octavius proves he is a superior Spider-Man, but one that simply makes a different set of compromises and concessions to achieve his goals.

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My enjoyment of Superman has certainly been strained the last few years for good reason, but I was in the camp that wasn't sold on the modern approach used in the Superman: Earth One OGN. The younger Superman in Action Comics hasn't won me over yet, but I'm coming to like this incarnation of Superman (including his uniform) and what I find at the end of this issue is that I do want more, which is a good sign. The character is certainly similar yet different from his pre-Flashpoint self but there were definitely a lot of problems to be dealt with from so many years of writers, stories and events. This issue covers a fair bit of ground, plays in some predictable moments such as with the General, and continues to introduce different challenges for him that are part of a larger problem but invariably help to expand what Metropolis is like in this new world. It's fun, straightforward and definitely enjoyable.

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While I'm hoping that things start to move forward a bit more clearly soon, I'm still quite enjoying watching this version of Superman deal with some threats that have a Krypton flavor to them. There's an uncertainty about him that's enjoyable to read and I like the younger feel about him that's plainly evident with a lot of his facial expressions. He's good at what he does, but as we see from the documentary piece, he's still struggling to be accepted and has a pretty mixed reaction from residents of Metropolis about his presence there. Clark himself is on the slim side here unfortunately, which is an area I want to see more of since I'm enjoying the version of him in Action Comics as well. But getting a lot of title material here with Superman himself, as well as all the back story, I rather liked this issue though it's getting to the point where I definitely want a little more meat now.

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While I'm digging Bendis' run in Superman as a whole, the frustration of world-shattering events like this within the book – and from the outset – just rankles me even after all these decades of reading comics. I didn't expect it to be as small as it was with the fires and everything but I dislike the whole go super big thing from the get-go. While the Superman/Justice League side didn't do much for me, I enjoyed what we got out of Jax-ur and how he was trying to handle the strange creature that is Rogol Zaar. It made for some good dialogue, a bit of appropriate snark, and a setup for what should be a crazy bit of action the next time around as we get a cross-Zone invasion going on. I'm still iffy on Bendis at times with this book but Reis and Prado deliver some great stuff out of the ideas Bendis is coming up with.

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The Superman series is focused heavily on this whole Phantom Zone Earth storyline and the action with Rogol Zaar and it is a lot of fun in a big cinematic way with how it looks and the power of it all. It's a fast read in those sections but very much worth going over again slowly to really savor the artwork. The story does shift a bit here with a trick figured out in how to solve the big problem facing the Earth but I like that it's a small plot point in comparison to both the fighting and the parenting flashback. I really liked that flashback and it's this kind of material that's really keeping me coming back to it as I like this version of Superman from Bendis.

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Though there are moments you do want things to move faster, I'm reminded of how things did used to move faster in older books from the 80s and before with lots of panels, exposition, and a rush about it through narration. Here, it's more of a show than tell but the tell is done well and the showcase of what's happening delivers all the right feelings to it. The scale is big, the heart is right, and the potential changes are intriguing in giving us a new galactic order that will make for a far more interesting shared universe to engage in. I'm really enjoying this run even as behind and infrequently as I get to it.

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The Superman book continues to deliver in terms of the action with some beautiful pages that showcase some amazing pieces. I've enjoyed the larger tale and I've enjoyed Zod's turn with him finally looking at a big picture view of what needs to be done to deal with all of this for his people. Bendis does some solid stuff in giving us a little more insight into how he views Zod and Zaar but also expands on his time with Lois and how their relationship works and her worries about it. Combine that with the great artwork we get throughout, the real impact of the fights themselves, and it's a solidly engaging work that I do wish would get to the point just a bit quicker than it has so far.

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A lot of what's going on with Jon and his aging is a shortcut for bigger things to come and I dislike that it undercuts his growth as a character in the books that could have gone on for several more years. That said, I like what we see of his journey here so far, the way Lois has to deal with it, and the touches of the galaxy that we get some time with. It's a smooth and engaging read with some fantastic artwork to drive it all home beautifully. While I have issues with aspects of the story I'm also just seriously enjoying the whole concept and actual forward momentum with real changes being made. Definitely glad to be catching up on these books, albeit slowly.

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While Jon's story is being told in flashback in abbreviated form when it really should be a longform series of its own to be told, it is interesting enough that I'm liking what we see and his view of the galaxy. Bendis gives us a lot to work with here as we see the parental worry and strain play out while also giving us a son who understands how confusing this all is to them and tries to mitigate it. At the same time, we see his struggles out in space and what he was facing as his grandfather began to feel more untethered from things, making for a real strain. It reads well, has some very fun moments, and looks great throughout, making for an engaging issue that has me eager for more.

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Though Superman himself is a small part of the book we do get a good look at the Crime Syndicate version of him and there's definitely a lot of psychological issues at play there that Jon's exposed to. It's a pretty solid issue in showing part of Jon's journey on that alternate Earth and all that it entailed with some good seriousness and creativity on his part. Bendis works the overall concept well and I'm looking forward to seeing what the next part is like as I've always enjoyed the Crime Syndicate. Reis and Peterson continue to delight me with how the book looks as we get Clark but not quite through Ultraman and the differences in expressiveness covers a lot of important ground in doing this.

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Superman continues to be a key character for me in my life and I've seen and read countless variations on him. I'm definitely enjoying this one as we're not getting a static days in the life of kind of thing and there's a sense of both consequences and forward motion going on in a lot of ways. I like Jon more and more as a character as it goes on but I'm also enjoying the parental aspect as well in seeing how Clark and Lois are handling all that's being thrown at them. It's got a great flow about it, there's a good mix of action, humor, and drama to it that connects well. I'm excited to see just where it goes next with it looking to hit a big spot of action and what it could all mean in regards to Jor-el.

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The story aspects continue to frustrate me here even as I adore the larger sweeping elements of it all. I continue to enjoy the way Superman's intergalactic reputation works so well as it's something that carries weight of invested time and actions and there's real payoff to it here, even if just for a few minutes. Ivan Reis and his team are the ones carrying the day here as it's just such a beautifully laid out and detailed book that really showcases all the power and intensity of these powerful characters fighting each other or engaging across different cultures, species, and technologies. It's easy to just get lost in the visuals and enjoy the superficial elements of the story at the moment more than anything else and still feel very fulfilled.

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Superman's opening issue was a busy bit overall but it worked despite that. This issue feels a bit tighter and flows better but it also introduces some sort of character that appears to be called Marilyn Moonlight that's got a bit of a Shadow flair about them combined with some cowboy/Zorro stuff. It's unclear where they're going with this but it's just another piece of the puzzle at this point to be solved. The main stuff with Superman is solid, I'm curious about this Secret Order of Mad Scientists, and the whole bit with Parasite was a nice change of pace from the usual design of the character and his powers. Even Lex is impressed, but that's easy to do when you're able to write the character to be impressed with your idea as the writer. Still, a solid issue that's giving me some hope for a good series.

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While I think things could be slowed down a bit more and some time spent on the quieter moments and some of the creepier moments of what was going on with all the Parasites, the story moves at a quick clip and gets things done. Some of it feels like it's just glossing over elements to get to the intend point and it's lightly frustrating because I still have “distorted” memories of comics from decades ago where there'd be more panels, more dialogue, and more non-powered/action material. We do get some time with Clark and Lois and the family but it was just a background piece overall and not enough to really drive home the who of them and the dynamics. I'm hopeful things get more time to breathe now that we're past the first arc and the relationship with Luthor and Supercorp is established because the book needs just a bit more humanity to it.

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There's a lot to like in this issue overall though some of the core things that bother me are still here. We do get a bit more breathing space when it comes to Lex and Superman which is a plus but there's a death of quality Clark time. Perhaps that happens more in a different title. I do like what we get of Lex and Superman but I was more intrigued by Silver Banshee's home life, the reveal at the end, and the truth of what Lex's first days in Metropolis are like. Most villains see themselves as the hero and there's likely some truth to what happened but you get the sense that it's a lot darker than what we got. It is, at least, an interesting way to re-introduce the purple and green designs in a pre-Superman era. Not that I pay much mind to timelines and continuity anymore.

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I continue to enjoy the variety of stories and creative that we get working on these projects that come from the DC Giants as it's a good way just to work some variety. Hell, I hope that if there are any outstanding filler stories in desk drawers from decades past that were never used that they get placed within this kind of thing because it'd be a blast to visit those times again. The two tales here are pretty standard fare stuff that handles the short-form style well enough but could use a little tweaking. At the same time, we get two stylish artists working them that helps to edge and elevate it up bit and to deliver something that we don't always get to see in the mainline books. I really liked both approaches overall and it'd be fun to see more standalone or ongoing works from either of them with this character.

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This was a fun issue in seeing Superman's friends helping out around the city and the positivity that comes from them and the citizenry in dealing with it. Superman's efforts have really turned a sprawling place like Metropolis into a community where everyone works together and looks out for each other. It's fun to watch as this plays out and seeing the concern initially from Perry White over it since they're basically advertising they're without protection. Superman's story itself with Atlas has its own points to make that I do like and Venditti handles all the different things floating through this installment well, even giving us two pages of Mentallo material so we get a better understanding of what he's being prepped for. A solid book that while not my favorite looking of the run handles a lot of it very well.

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Superman continues to be one of my favorite characters and I like the range of stories that are told about him. This one keeps things somewhat basic in that it's a face-off with Darkseid and it handles it well with what it needs to do within the confines of a 16-page story. Porter works well within the constraints and Kolins has a lot of fun in just letting Superman both give and take against Darkseid while slipping in some creative speed usage as well that visually is really nice done.

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Though there are easy allusions to make toward an All-Star Superman sequence here, this one plays out in its own way with its own intent and does it well. I'm not surprised it didn't dig more into the true “evil” of what was happening but such is the case in trying to walk a fine line sometimes. Phillips script works well to get into things as you can with a standalone installment like this and I really liked Marion's take on Superman which felt a bit younger than what we've been getting in this run so far. It's got the right uplifting moments and knows when to use them while also playing to a few other areas.

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Right now there's not a lot to go on with it but I'm definitely curious about it and want to know more as Conner and Palmiotti do some interesting work and when they step outside of the mainstream books it could go anywhere. With Rafael de Latorre on board they definitely have a great artist bringing that vision to life. But what is that vision? I'm not sure at the moment and that's keeping me from hitting the subscribe button just yet and taking a more cautious approach.

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Though not quite as strong of an outing as the first issue of it, it's an important issue in that that get to look at more of what Swamp Thing's life is and that it's not him constantly attacking Sunderland's interests. Russell again delivers a good story of this version of the character while Santucci puts together a great looking book with beautiful details that Kalisz gets to take advantage of. It's definitely what I want out of a non-Vertigo style Swamp Thing without going into the whole superheroic Swamp Thing approach.

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This was a solid issue in showing how the storyline is evolving even while keeping things somewhat standalone. The bigger picture is expanding but its focus here is on the way the swamp is getting overrun by people that are looking for their picture with Swamp Thing or something more. It's a fun little experience, especially seeing him confront the Sunderland corporation directly, but also in dealing with some character plot elements and his own distaste for dealing with the world of man. Russell's got this down smoothly so I'm hoping there's a good bit more to come, especially if it has more Marco Santucci artwork.

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Swashbucklers is a fun book across the first three issues as it sets the stakes for what's happening after the empire falls. My only real issue is that things are moving at such a fast pace that it's not getting enough time to develop the character side and process what's happened and what's going on with them.

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Swashbucklers always had a kind of classic anything goes approach sensibility about it that came from a lot of indie books in the 80's and Guggenheim captures a lot of that in the scripts here, for better and for worse. It's something that does feel out of place in the here and now but there's appeal in that as well for people like me. This issue goes for a couple of different weird and unexpected twists and it's something that Andrea Mutti keeps up with easily, shifting from tone and place to new tone and place all while keeping it consistent as a part of the bigger picture. I wish the new subplot had been seeded earlier so that it didn't feel quite so left field, especially with the distance between series, but I'm curious to see how they're going to try and wrap it all up in one more issue.

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The penultimate issue of Swords of Sorrow is a solid one throughout as Gail Simone manages the various character narratives in an engaging way even if it's just a line or two that they get. It brings everything into focus, spends a good bit of time on the main trio with it split between them and it surprisingly lets Jana take a good bit of the spotlight along the way too. The end result is a fast moving but dialogue heavy book that puts us right into the thick of things for the finale. Sergio Davila has certainly captured the look of the wide ranging cast well and does what he can to provide for a good series of layouts with them, going more for close-ups for a lot of it in order to bring more of the characters in. I still get frustrated by the coloring used on Dynamite's books, particularly in digital form, and wish more of his artwork wasn't covered in heavy black in far too many places.

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While I thoroughly enjoy Gail Simone's work in general, I didn't go into Swords of Sorrow with high expectations in terms of story simply because I could see what it was. It's a series that takes the opportunity of bringing together a range of female characters from across a number of books and time periods and throwing them together in different combinations. It's all working towards the end goal of defeating one person and it does it well. The core series has a good smoothness and polish to it that kept it flowing and engaging so that you felt like you were on top of things even if you didn't read the supporting books. It's a solidly done work, but it's also one that doesn't really bring something new to the table for the characters as they all return to their books and stories, most likely without a mention of this event for the most part. But what this series did succeed more so in is in that it had a whole lot of fun.

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While I'm sure this could have expanded to a couple of issues and been a lot of fun, it definitely works well enough as a one shot as it condensed things well without feeling like it's super compressed. Schultz brings both women to life well enough and gives us a bit of a tease of the enemy through the prince and Shard with what they're up to and something of what his forces are like. But most of it is just enjoying the two women on stage here as they deal with events and run with it as best as they can, Lady Zorro having gotten an introduction to it earlier on and Black Sparrow rolling with it while being thrilled to be with the legend and idol that is Lady Zorro. It's all good fun and definitely one of those solid side stories that works well.

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As an opening installment for this particular pairing, the book works well with its main focus on that of Irene Adler. Through her pages, we get a decent understanding of the character in the basic sense while also getting to hear her particular voice and approach to problems. Her time with Dejah Thoris isn't comical, but it has the right kind of light tone to it as she survives the attack and uses her words more than anything else to shift things in a different direction. With both of them having recently acquired the Swords, we get to see how each of them is handling it and their particular approach. We also get to see the beginning of what should be a pretty fun adventure for Dejah now that she's gone through the looking glass as well. It's a solidly put together book that moves quickly, gets the foundations laid out in the characters and begins the adventure in a fun way.

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Though it feels a bit lacking in the larger context to the Swords of Sorrows event itself, what we get here continues the fish out of water storyline that we've had and it does it well. Leah Moore definitely makes both characters more engaging than I expected, particularly as I've spent years struggling to connect with Dejah Thoris, and it provides for some fun, if busy and lightly chaotic, with the people that they're pursuing and dealing with. Francesco Manna's artwork definitely works for me here, especially with some of the faces that he comes up with, and the colorist does a great job to bring his work to life, though like a lot of Dynamite books it all just feels a bit darker and heavier than it needs to be. But there's a good quality about it all that's got me interested in it all, and hopeful that Moore might someday get to tackle either of these characters in new series or one-shots.

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The concluding installment of this miniseries may not add all that much overall to the larger Swords of Sorrows storyline, though I'd like to believe the weapon Dejah acquires will have some significance. The book played well to the fish out of water element and that's what I was hoping for in the end. The two women played well on their own in dealing with different worlds, cultures and designs, but I really wish they had more time together. I liked the subplot with Roger-Scott in a lot of ways because it delved into the obsessive nature of the man and how it took him to bigger and bigger things, but also his own end. The book hits things well with the dialogue, especially in the second half here, and Manna's artwork continues to be great overall, though some of it gets lots due to the dark coloring style that's applied to most of Dynamite's books. A fun miniseries overall that runs alongside the larger work.

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Having liked what I read of both characters before and largely enjoying just about all of the supporting miniseries for what they're doing, it's little surprise that I enjoyed this book. What made me like it more though was that Bennett really does a good job of giving Sonja some great personality while Andolfo brings the words to life beautifully with the facial expressions she gives her. The world of Jana hits all the right notes in it's design and how it's presented, especially with the color design that Andolfo does for it where there's a lot of great pop. It's definitely a fun book overall for what it's trying to do and it has two issues to go really big and fun with it ahead, which I suspect it will do. It's straightforward first act material here overall though, but the narration and dialogue nudges it up to being worth it if you're fans of the characters and the event itself.

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While I admit I kept my expectations low for this book because I get the structure and intent of the event series overall with its supporting books, I'm having an absolute blast with this. It's not high end material in a certain sense but it's a thoroughly fun read with some great dialogue to keep it all moving right along and infusing life into these characters. Bennett has a knack for this pair right from the get go and this second installment just cements it. Andolfo's artwork again continues to be really appropriate here, though some scenes look a little rushed or off model, but the bulk of it has the right kind of playfulness about it as well as some great reaction shots for both Jana and Sonja that should rightly leave you in stitches if you have any affection for these two at this point. Good stuff that has me hoping they'll find a way to team these two up again sometime in the future with this group behind it.

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Though not exactly lighting up the world, the second installment of this pairing is a fun little romp into the seedier side of things. These characters aren't the heroes of the light in a way, operating out front and in a public way, so we get a lot of alone time with each of them as they deal with their respective problems. We do touch a bit on the bigger picture with the swords from time to time, first with Vampirella's mini dream sequence and also with Jennifer's realizing that how she acquired her own sword would make her sound crazy, but right now it's more about the two women working the world and doing what they need to in order to survive. Vampirella's story clicks for me better as I'm more familiar with her and how she operates, but I also like the clear simplicity of Jennifer's actions and the way she operates. It's a solid installment that has me curious to see if there's an expected twist next issue.

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Though I went into this arc without knowing anything about Jennifer Blood, it was something that worked well even if it went into too much background exposition early on. That's part of the point of the spin off series so I can't begrudge it too much because it is trying to introduce readers to more of the characters in Dynamite's stable. I liked this issue overall for what it did since it was mostly action focused, had some decent banter along the way and paired our two leads together in a solid way. Acosta's artwork comes through well, even if the usual heavy hand of dark coloring is used throughout to obscure detail, and giving us a lot of time between Vampi and Chastity feels like a lot of payoff right there. It's a solid installment that brings things to a close while letting you know that it's all really just getting underway in the bigger picture.

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Seely and Walker put together a solid enough piece here that I think will work even better with the second issue since a lot of preconceptions will be shaken off by then. The blending of these two works is pretty ideal and you can see a lot of different ways it can work, which has me kind of hopeful that this succeeds and we can get more stories in this brave new world. Especially if they keep Dagnino on board with it as he definitely captures the animal side very well, works with dinosaurs in intriguing ways, and most definitely captures the time period for man really well in giving us that whole safari expedition thing. I definitely like the concept though I'm still wary on the execution of it with the use of the past and present day instead of just exploring something in the far flung future in some other way.

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Though there was some pretty convoluted stuff to some degree in the opening installment and this issue takes a quick readjustment with how it kicks off here with Tarzan in London, there are some really neat things going on with this blending of properties that's appealing. I like the concept and I'm enjoying the way it's unfolding while offering up potential areas to explore more with religion, man's place in the world, and more. Dagnino's doing some great stuff with the period costumes and the locales as well as making for some really good ape sequences. The flashback material almost, in a weird way, felt like it came out of a 1970's Marvel comic book with its colors and design. The action sequences are strong and I love some of the panel layouts, especially with the third movie sequence that we get in the forbidden zone. I'm excited to see what's next in this series as it can make for some fun twists ahead.

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The book will definitely get me back for several more issues, but very likely as a +1 month digital purchase.

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Bringing Rory into contact with Minesh and Mia at the end of the book isn't a surprise as these two different but similar types were bound to come across each other. The situation and pace itself is a bit unusual and unexpected, but it works since there's a connection for all of them there with Quigley. For the most part though, I'm still not sure where they're going with this book. It has some really appealing moments and moral quandaries for Rory to work through that makes it interesting to read. But it also feels like structurally it's just kind of random in some ways rather than moving through in a more understandable and logical direction. This issue throws a lot of things at us and has Rory trying to cope with it all. But now I'm really curious to see how he'll deal with Minesh and Mia and their offer of partnering up.

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Terminal Hero started off in a way that was chaotic and crazy, but it had a lot of trademark Milligan moments that had me dive into it in a big way. As it progressed, it followed through on those moments and just got more surreal. But it also found itself in a place where it could go in only so many directions because of the level of darkness it had worked with and the fact that it was getting really, really hard to care about Rory – or anyone else – in the book. The conclusion here works well to bring everything to the proper point and obviously there's always room to sneak in some new material along the way, but Terminal Hero feels like it's reached a concluding point here where it's best left as is. Rory and what he went through was definitely engaging and had some surprising moments, but it also feels like it's a hard title to apply the word hero to.

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As an opening issue, The 06th Protocol does all the heavy lifting it has to. It does fit in with how a lot of AfterShock's books have felt lately – I need more variety, folks! – but it does it well and provides enough of a hook to make you want to come back more if this kind of story is your thing. Turner's script is pretty efficient while taking moments to breathe but we don't really get to know Cat or Missy all that well here just yet as it has so much ground to cover. Richards' artwork is pretty solid through and through and I like the action sequences as they're pretty clear as to what they're doing. There's just a good bit of exposition going on here after the opening surprise moments and that takes a different approach to get across, which is done well. I'm curious enough to see more.

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The 06 Protocol has a lot going on here but doesn't reveal too much new material. The bit about the antidote provides some hope and I imagine there are secrets in regard to that which will make Manjeet look even worse. Cat's handling all of this in a pretty professional and intense manner but it's a spiraling bus of chaos and bloodshed that's out of control. There's a lot to like in getting something that's just seemingly constantly on the go and the artwork captures this kind of frenetic experience quite well. I'm curious as to where it'll go, especially now that kids are involved, as there's a lot of bad times ahead with what WASP is capable of.

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The return of The Black Hood is good and bad in a way. I quite enjoy the book and this installment definitely upped the ante with some great Howard Chaykin art that gives it its own distinctive feel while still feeling so much like what Gaydos' artwork was like. It's grim and gritty even while playing out along the beach and colors of the purgatory of SoCal. The bad part of it is that Greg is in such a rough place, even at the best of times, that it's something that you can really feel. Swierczynski brings this pain to life in a strong way from what we had in the first arc and that's still very much here under the surface and always a part of things. As a one-off, The Black Hood provides a look at where Greg is after what happened before and opens up the potential for what's next in the story. It's pretty open-ended to be sure and I'm definitely curious to see what's in store for the next arc that's about to get underway.

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Jumping in after missing an issue means I'm likely missing a bit of context, but Swierczynski makes it easy and I definitely enjoyed the issue overall and am curious to see where it goes. The addition of Robert Hack to the art chores works well as I like his style and he really digs into the grimy and gritty side of things here while not losing focus and going so far that it's too stylized. You get a real sense of the kind of darkness and impact of the action in the streets that we see here at the beginning combined with the overall darkness in Greg's life through the artwork, be it at home or at work, and it all comes together really well. I'm curious to see what else is at stake here as we get hints of something more with a subplot involving kidnapped people and some kids involved as well, but I'm hesitant to say too much since I don't know if it was touched upon in the previous installment.

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There continues to be a number of things being juggled, but Brownfield again keeps it narrowed down in each issue to smaller focuses that tie and connect elsewhere.

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Everything about this book is really well-executed. The script is solid with all the details, the dialogue flows in a way that feels right, the settings and backgrounds look great, and I love the character designs. But it's also a story of a cult of some sort set in 1928 and running just as many parallels to today. Normally, that would be my jam, but at the same time we're in the middle of some really dark times, and adding more of it is cathartic to some degree and moreso for some than others, but it can also be something that you can spiral with. I'm intrigued to see more and if there is something greater at work here and to just savor the artwork and the characters. But I'm also fighting off some real wariness about reading about another cult.

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While not quite as strong an effort as the first installment, a lot of what made that book work is fully here, especially in the visual design. The costume design is fantastic and the way the horror side has such a great old school look about it completely draws me in, from the detail to the coloring of it. Iola's story is what dominates here and it's definitely one that's setting up for a strong payoff, but I'll admit I wanted a bit more Sabrina time and to get into her head a bit more. The tale of revenge is strong here though, one build in decades of anger and resentment that was fleshed out by flesh being removed in hell and some real torture and agony that had to be worked through. Iola's definitely a compelling character from what we get of her here, and the people she deals with, and I do want to see what she has next in store since she's set up rather well in Greendale now. I just hope we get a bit more Sabrina the next time around.

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I'm definitely intrigued by The Clock and what it presents. It's the kind of present-day style science fiction that I like and that we see in a few different places in the last decade or so. I suspect it's the kind that will increase as time goes on as well and Hawkins' tale could be a solid entry into the genre depending on how it all unfolds. It's off to a good if grim start and having it feature some fantastic artwork from Colleen Doran just ups the interest. There's a good bit of tension going on here and I like the overall flow and presentation of it as it hits all the right marks.

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. Having enjoyed what Simone and Geovani have produced before I'm certainly expecting big things as it progresses and builds toward it. But, at the moment, it's a solid if familiarly structured issue that's getting all the standard foundational elements in place for what's to come.

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I'm still digging the strangeness of the book and the "low stakes" of it in regards to a superhero and what they usually get involved in. It's making a huge impact on Bart and it plays well to show just how invested in it he's become. Louisa's story resonates with me since I deal with a lot of elderly women at times and hear similar things in different ways more often than is right. Louisa's fear is strong and it's keeping her scared and Bart intends to protect her so that she can experience what she wants. It's a book that moves well in general, plays a little overlong in the end, but leaves me trusting Simone and Geovani in that they know what they're up to.

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As part of the larger story, I haven't got a clue because the larger story still feels elusive to me overall. That said, I'm enjoying the adventures of this particular Devil and what he's had to face, especially early on when he was voiceless for a lot of it. Simone's story works almost in a self-contained way here and a revolt at a convalescent home would certainly make for interesting reading from her. Geovani's artwork continues to delight and seeing him working such a different design for our title character and how rundown he became is definitely interesting, especially when he starts to fight back before his transformation. An interesting issue that I hope makes sense in the bigger picture.

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The Death-Defying Doctor Mirage is certainly a book that works a lot better when read in full rather than monthly installments, but it's also a book that if you go back and re-read the individual installments a couple of times and really delve into the panels you can get a lot more out of it. This isn't a book that's a superficial read where you skim and get it all. You have to dig into the dialogue and the artwork to really get the most out of it and then you have to connect it back to the previous issues as well. I'm struggling with the book in some ways and can see how it'll be a fantastic read as a trade, but I'm enjoying the challenge of it in individual form as well.

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With one more issue to go, the Death-Defying Doctor Mirage doesn't offer up too much in the way of surprises here. We get some good background material on Shan here which is very welcome as it explores the origins of the character in a good way and we get some decent minor bits with Ivros in understanding more of how Deadside works. I just don't find Deadside compelling, especially with the various environs that we see and the different text style, font and colors used that makes it harder to read. The book does do some good stuff when we get her reunited with Hwen and what obstacles they face, but it all pushes us towards that obvious and expected final challenge about who can really go back when the chips are down.

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While I enjoyed the first series overall I'll admit that I'm wary about the second series. It's the ideal format for it but the convoluted approach that was used the first time around, and the somewhat drawn out nature of it as well, caused it to lose a lot of momentum along the way. This new miniseries is off to a solid start overall and I'm cautiously optimistic. Van Meter gives us a really engaging couple with Shan and Hwen while filling out the world with colorful and interesting characters and spirits, all of which De La Torre brings to life in his very interesting style and design. There's a great look about it that totally fits the book, though at times it feels like we get less defined characters in distinctive ways, causing things to blend a bit more than I would care for. All in all, if you liked the first series there's definitely a lot of potential here.

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With a lot of background material brought into focus with Merlin, The Demon gives us a bit more of the foundation we need to move forward with. Merlin takes center stage here and reminds me why I generally don't care for him and it's unfortunate as it pushes others like Jason into the background. Even Etrigan is more supporting for the first half of the book. Once it gets moving and some action comes into focus it picks up a bit more, especially since it's just so beautifully illustrated, as the impact and power of it all works well with more of hell's machinations and regions explored visually. It's a solid installment and one that I think will work better when read as a single series than a single installment, but it does what it needs to and sets us up for what's to come.

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The character study aspect of the journey segment of The Demon is well done here in giving us plenty of each character with the strain they're facing in the here and now and some of the past.

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Constand is keeping it fun and enjoyable but this was almost a placeholder issue overall to get us to the finale as there's little new here and it's mostly action. Which is fun and fine but I think it would have flowed better as a whole if the project was tighter in length.

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All in all, it may be mostly predictable but it was smarty and beautifully executed. The middle aspect of the series was where things slowed down a little too much for my tastes but it ended it strong and it gave us a new status quo for the cast involved – all while remembering that because of those involved it can be reset to where it was fairly easily if needed. That said, Andrew Constant made this a fun read, though I imagine writing all the rhymes has to be a real challenge, while Walker and Hennessy along with Sotomayor really brought it to life beautifully with all its chaos and craziness. Definitely a memorable book overall.

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After a couple of rough issues of the main series where it became unreadable to me, this was a welcome diversion and reminder of why I like The Dreaming. Spurrier's story is solid if familiar and its execution is done well to get us interested if not caring for them directly over just a few pages. Dani's artwork is fantastic throughout with some really nice takes on the characters that has me quite enjoying Nikki in particular in both her forms but just the group in general as well. Definitely a nicely done book and one that I wish we had a little more of at times.

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I'm definitely interested in where this arc will be going even if the foundational aspects of it aren't going to do much for me during a first read. I've had more than enough time with these types of books, going back to the first Sandman, to know that when you introduce for diverse characters like they do here, they'll all be useful eventually and you'll forget those starting points. Spurrier's more engaging as he shows us the Dreaming through what Matthew understands and why and both sides of the book are beautifully presented through Evely's artwork. A solid start to a new arc.

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I continue to enjoy this series to see how Captain Atom is being brought back into the existing framework of the DC Universe. Though there's a dark edge to a lot of things just from Genji alone, I like what we get out of Max Thrane as he has some future potential if he survives past this as someone to provide a good balance to what Cameron is capable of. It does get confusing as I keep wanting to say Nathaniel! This installment lets Max really cut loose a bit while he gets familiar with his powers as he seeks revenge and it balances well against Cameron learning more of what happened after he returned to the present, adding a new weight to his shoulders. Will Conrad simply delivers again in spades here, which is no surprise, as we get a lot of different locations and characters that just click and feel lived in and detailed. Good stuff all around that leaves me wanting more.

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With everything wrapped up neat and tidy, the Fall and Rise of Captain Atom gets the job done in bringing the character to a place where he can operate solo going forward but has the room to easily shake off the past and rejoin the big leagues where he usually is. I do think the series could have been one or two issues shorter with some tightening of the plot instead of being drawn out to six but there are a lot of fun things here that I wish were explored more in it. Genji is essentially kicked down the road a bit even as I wanted to have more of that here but I did like the Justice League tease. Hopefully, we'll see more of Captain Atom sooner rather than later even if the character never seems to be able to cement a top tier position.

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Going into this book with no foreknowledge about it is always a fun thing and I think Nolan did a solid enough job of establishing the basics, playing with the familiar material, and giving us characters that could make for a fun group to watch for a bit. The setup is standard enough but the execution lets it work and I like that most of them aren't exactly all showy about their powers, or even admitting that that's what they really are. Blevin's artwork has some strong pieces throughout that I really like, and his overall designs appeal, but there feels like there are areas where it just doesn't hold up and it stands out in a way that's really hard to gloss over for me. Some of it may be intentional but something about it just didn't work for me in the subway sequence.

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It's easy to do a basic structure/plot check of this series with where it's going to go and I expect some twists along the way to keep it lively and current. Which is fine, it's what I expected, especially when one consumes as much as I do. It's the trappings that really make the story what it is and we get some good things to work with here. The problem is that it's all compressed so quickly and without room to breathe. There's something to say about the comics of “old” where you could spend time leisurely working through things in addition to larger stories, even if it felt like filler because it let you know the characters more. There's a lot to like here but it's moving fast and densely in order to get things done. It's a mix depending on how much you like that style as to how well this works.

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There's a good sense of fun with this property that I like as it plays fast and loose and doesn't get bogged down in the science and magic of it all. That lets it move in a free kind of way where it's more about the characters and motivations than anything else. I'd love to have a bit more time with the cast before they got sucked into all of this and for it to be spread out a bit more, but it's not an ongoing series that's intended to run for a while. It has to get things done and get moving and Nolan and Blevins are covering it well while making it fun and look good. I'm definitely curious to see where it goes next.

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I'm continuing to enjoy this book though it is very clearly a light and fun book without deep thought needed. It's enjoyable watching the girls bond through this and find out more about themselves and the strange places we're visiting are a hoot. I really liked this one for its greater focus on just Abbie and Cece while giving us more of who Abbie is rather than trying to cover everyone with equal time. Definitely a lot of fun that looks great and has some fun and wacky sequence that deliver well.

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The Great Divide is less focused on the strangeness of this brave new world this time around and is more focused on plain old survival. I like what Fisher is doing overall but I'll admit to wanting a bit more of things on a personal level and just the smaller kind of threats that exist, such as the Collector as opposed to this arena type group. Markiewicz continues to deliver some solid work here that keeps it fun and engaging to read with the flow of the panels with the action and just some of the reaction shots that we get. While the book doesn't grab me quite as much as it did the first time around I'm definitely still keen to see how it unfolds and what the remaining four issues bring to the table.

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Markiewicz keeps things moving well with this book in giving us something rough and raw in a solidly striking way with the color palette used. While some of the skin scenes make me wonder how there aren't more accidents, the book as a whole continues to play well with what it's trying to do. This issue has a lot going on with the characters and dialogue so it's pretty packed but it adds a whole lot to the bigger picture. I'm curious as to what's to come and the meaning behind it all and I hope that it has a life beyond the sixth and final issue because I can imagine this going on for quite some time depending on how this is all wrapped up. The big win for this issue is bringing Eli into the mix as he definitely works well and leaves me wanting more of this overall dynamic. Good stuff and a surprising diamond in the making in the rough.

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Great Divide digs into Maria more than anything else here as she interacts with Sebastian and that helps to bring her to life more. Not that the lives people lead before the event really matter anymore, something that can be hard to grapple with sometimes. We get three locales dealt with here and events are moving along, though I could see more time spent at this market trying to figure out how things operate there and the strangeness of it all. The ending piece definitely leaves you wanting more answers and to see the fallout from it but it really felt like each of the three pieces to this book could have been their own issues with more exposition and smoother pacing to draw us into this world more, which is my only really frustration with the book at this point.

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The Great Divide works through its big reveal and has a lot of chaotic things happening once the truth comes out. I liked how Markiewicz presented the more religious side of it as it fits in with the Reverend well and adds its own curiosities to it all. The dynamic between the core group continues to be solid and I really liked the small downtime we got with Paul and Maria that delved into her reasons for wanting to go on even though there seems to be some safety here, a safety they don't quite understand at first. The concepts behind why all of this happened feel kind of weird and I'm not sure how to feel about it yet as it's something that I suspect may flow a bit better once it's read as a full series run. But I also kind of wish it was punted down the road a bit to possibly be explored later as this is not a world I want to leave just yet.

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The Great Divide has been a fun series with a whole lot that it can do before it got caught up in some of the weirder areas. So much so that I could easy go for a reboot with something planned better for a longer run as with some tweaking this could be another Walking Dead from my point of view. The end here closes out the first chapter of the story well enough with some interesting discoveries recently and a shift to a new locale that could launch a second series into some pretty fun places. Fisher's got some fun characters to work with and Markiewicz did a great job throughout the run to give us distinctive characters and some pretty tense moments while working through the strange kind of tension and intensity that comes with the twist of how this world works. Interesting stuff that has me hopeful for more.

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The things that will make this work as a series is that it has a strong creative foundation and clearly a view of what they want to do. I'm not a fan of starting in the middle of a story and this doesn't really do that as we're clearly at the start of Caden's adventure. At the same time I don't feel like it was a strong or clean/clear enough introduction with what's going on to make me feel like I must come back right away. Some of it is that it just feels very decompressed even as packed as it is because it doesn't advance much of anything, it doesn't sweep me along into the story. That has me more interested in waiting on compilations for it to check out as I suspect that a six-issue trade will read far stronger and more engaging to me than a frustrating monthly experience.

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I like The Last Space Race a good bit. But the publishing schedule makes it hard to reconnect with it since it's telling a fairly detailed story with a range of characters we're still getting to know in their basics.

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The Last Space Race continues to have some interesting ideas behind it but the delays between issues and the awkward nature of how the story is framed out and presented means it's a hard one to really connect with. There are things I like in this issue in getting to know Sasha better and why he's such a danger to this mission and I really enjoyed the time in space seeing them react to danger. But it's also easy to forget about the big picture and why all of this is happening because of the delays and when you realize you're on the fourth issue and began reading it six or seven months ago.

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It's kind of all over the place with some really good stuff and some that I'm hoping clicks better when read in full.

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As an opening installment, this is a pretty fun book. It plays fast and loose with the science to be sure and just goes with the silliness of it all " and the usual lack of security around such a device.

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Layman's script is pretty solid here as Sean feels a good bit real in his reactions and running commentary and I like the overall flow of the story, especially as he confronts himself. Mostert's artwork is solid and fits well for this and getting things as weird as we do with the bookends of the issue are spot on. Hopefully, the next issue will show us more of the weirdness of this new world than this issue did since it could be wonderfully wacky enough.

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As the series progresses I'm definitely getting into a position of wondering what Future Sean is up to and just how John Layman may pull the rug out from under us overall. There are enough twists and turns you can do with time travel and I'm hoping for some good surprises that leave me in disbelief. This installment is a lot of fun as Sean contends with the truth of some of his past and figuring out how to secure a future while he has some time left. Karl Mostert has a lot of fun with the look and feel of this particular timeline and embraces its weirdness and wonkiness while making it feel cohesive. I'm excited to see what comes next and hope it's just as surprising.

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The book feels like it's expanding quickly on the concept to hit a lot of points rather than be something that feels like it's moving naturally in how it grows. I do like the visuals and designs for the book and it flows really well with some great colors and a good sense of presence, space, and just engagement as a reader. The stories are interesting as well but this is an expansion piece that just drops us into several different areas and something about it just doesn't feel cohesive yet after spending nearly all the first issue with just Chaos himself. I'm still curious as to where it'll all go but now the book feels a bit more like work than enjoyment.

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I'm still not sure what to make of this series to some degree because it's pulling from a lot of different areas. At times, it kind of reminds me more of the Preacher TV series than anything else because of its wild shifts in story perspectives and the amount of material being thrown at the reader and it's a kind of fun ride to go through all of this. It's got a distinctive look to it and the pacing it weird enough for me to want to see more of what they do. Bringing this core trio together, at least for the moment, helps to give it a bit more weight and cement it as the characters to pay attention to. Even if you can't take someone calling themselves Dracula Boy seriously.

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The Order of the Forge has a lot of company when it comes to historical fiction these days, both in film and TV as well as books and even other comics. This series is going in a lighter tone overall, playing with history and keeping some elements while ejecting others and inserting the supernatural side. There's a superficial feeling about it to a degree because it's moving through things fairly quickly and it introduces a lot of moving pieces in its first issue, which is met with mixed results. It just feels like it needed a bit more grounding first, especially for those that have forgotten more history than they know after being removed from schooling for so many years, and a deeper sense of menace or something more concrete on the supernatural side.

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With the general plan of stopping Hammond from his ambitions laid out and making it clear who the core group will be made up of, this issue essentially moves us right along and does so at a good pace. Having a straightforward goal set, that can have its own twists and turns, makes it easily accessible. Providing the core group with abilities due to what George is doing does take it into your traditional team/superhero leanings, but it's fun to see these characters at younger ages getting caught up in it all and wanting to see the way it impacts others piece of history going forward. There's a lot of charm with this book so far, well matched by the artwork, and though I was a bit wary of the first issue with some of its structural issues, this one paves the way for a much smoother and more enjoyable read, making me excited to see what's coming next rather than just curious.

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The Paybacks continues to be fun in its second installment and that's all I was hoping for. There's an ease about the writing that's appealing even as it pushes the humorous side just a bit too much from time to time. The result is that we get a lot of workplace humor that's appropriate yet you can imagine someone telling the others to shut up a bit more. The book has some really fun action sequences, character expressions and even really solid pauses for effect. The combination of the writing and artwork is spot on and it really feels like this team completely gets it when it comes to what it's trying to do, resulting in a very good time overall.

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Paybacks has another solid installment, even if I do feel kind of weird about it in a way that I can't quite pinpoint. I like the raw and rough nature of it with the dialogue, the artwork and the snark in general that we get since it's balanced with some really amusing humor and lightness. The whole social aspect of the group is hilarious to watch, especially since it just ticks off Driver in a big way as he's just wanting the job done and none of this other crap. This issue starts to reveal more of what's going on and it's definitely curious, even if it doesn't truly reveal anything useful beyond it not just being a single individual. The whole Racer X angle/comment was spot on though and just adds another nice little layer to it all. I'm definitely curious to see what comes next, and to see if Night Knight can recover enough for someone else to give him a well deserved beating.

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The Paybacks continues to be a very fun series that plays out in a great way with the action, the quick twists, and the overall concept that it's working with. It's so compressed and missing a lot of what it needs to really come together. It's not exactly a Cliff's Notes series, but I keep feeling like it could be a whole lot more if it was able to slow down and flesh itself – and especially its characters – a lot more. This is a fun issue and I really think that those who trade-wait will get even more out of the book when it's read in one sitting like that. The team has the right ideas here and it deserves a wider audience to be sure.

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This is a series that's going to spread things out a bit and definitely keep its focus on the characters. Marcel is definitely engaging to watch here as he navigates Paris at this point in time with all that's going on. I do like that his shift to art criticism isn't going easy for him – though Picasso takes it a lot further than he should – as it puts him in a different world for the moment. Watter's script is definitely really good here to make it fully realized, though I suspect reading the series in full will make it even better, and Mohan's artwork brings the time and people alive in a really great way, especially with its color palette.

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While horror generally isn't my thing I'm certainly not going to look away from what might be an intriguing series. The Plot has a lot of familiar staples here and some awkward setup for the first issue but it also has a sense of purpose and style about it that I like. Hixson's artwork is a big selling point for me in creating something that feels appropriately off-putting but intriguing at the same time, especially with the brief bit of the creature that we get to see. It has a lot of heavy lifting to do to get through the setup phase of it, which I think could have been handled in a better fashion and allowing for more exploration of Blaine House and the kids, but depending on what follows next it could allay those concerns. And I'm definitely going to check out more.

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The Plot continues to intrigue but I'm still waiting on the firm hook to turn this into a must-rea book. I like what the writers are bringing to it in work the slow but steady level of tension that's simmering as it feels more natural, especially with the undead that are wandering around all over. Hixson's artwork is the bigger draw for me at the moment because of the earthy tone it has and some really great expressions coming from the characters as things go from bad to worse along the way- especially in the basement. The book definitely has a lot of promise.

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Mystery upon mystery seems to be the name of the game still. The Plot shows us more of how Cape August is setup, touching upon hundreds of years of murders and the like that seem to be tied to Blaine House. There are a lot of people unhappy about Chase being back with what he represents, and what the kids represent, that tensions are just getting higher and higher in dangerous ways. I hope that the writers can get away with a couple more issues of mystery before really starting to reveal things as I love the growing tension. And I want more scare and jump moments from Hixson as he delivers this really engaging storyline's visuals.

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The Precinct works through familiar territory here but manages to work it well enough by the nature of the world that it exists in and the dynamic of its two leads. You can see how most of this series is running if you've read any number of similar books over the years or are familiar with buddy stories, but Barbiere has found a certain kind of fun with the character dynamic that just clicks better than it should. Zamora's artwork certainly helps as well as we get some pretty fun steampunk oriented elements to it combined with the alchemy aspects. I'm still not quite sure I'm in the rhythm of the series but I'm definitely enjoying it in a kind of superficial way where I'm curious to see if they can make something more out of it in the long run.

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Barbiere continues to infuse The Precinct pretty well with personality, though it's mostly Mort that really dominates with it because of the gruff side that comes out beyond his character design and mechanical arm. There's some good action to be had here as the story moves through the right beats to bring us to the big moment where it all goes nuts. Jo's story is one that suffers the most simply because there wasn't the time to really bring the dynamics of the world to life with why there are those so strongly against the Academy. We got the boilerplate side of it but not enough to really give it weight. But with a short series that's to be expected, so it works in context to what we get here and provides for the easy and obvious enemy in plain sight making his move. It's fun and well produced, leaving me looking forward to the finale.

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The Precinct plays well with what it wants to do and it definitely enjoys itself throughout with the concept, the characters, and the little bits of nuance with steampunk and alchemy. There are opportunities to be more subversive with things here, to provide more commentary and agenda, but this (first?) miniseries is about the fun of the pairing, the setting, and the action. And it succeeds on that pretty well. This book was one that I definitely enjoyed month to month for a range of reasons even if it never became a breakout book. It's the kind of series that has plenty of potential if it can be sorted out and taken to the next level but it's one that can just be enjoyed for what it is as well.

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I knew that getting into this miniseries that I'd fall in love with it through the visual presentation of it as Francavilla is incredibly talented and there's no disputing that. Everything oozes off the page in a beautiful way with the blending of the art, colors, and the lettering, that's wonderfully cohesive. This installment builds on what kicked off the series and I love the way the interrogation scene plays out with how The Spirit handles it. But the book feels more like a sliver of the story rather than something that truly advances it, which is fine. What we get is engaging and fun to read and will be a stronger part of a whole than this individual read.

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The Spirit: The Corpse-Makers continues to be an appealing book to look at as Francavilla knows how to tell a story in a beautiful way and make it thoroughly engaging. At the same time, it's a book that feels like it would have been far better as a collection right from the start because it comes across as really needing that binge read. While the Spirit is finally starting to get a handle on what's going on here, the reader doesn't get too much new but gets a pretty fun ride with which to go through it. I'm excited for what's left but more excited for a full read.

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It's an intriguing book and one that Spirit fans will be glad to have.

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Similar to my feelings with the first issue, I really don't know how to feel about this incarnation. It's a huge insight into what could have been and the creative process as well. We see elements of the prequels here with the senate, trade implications that came up before and other political shenanigans that dominated the early parts of those movies. We also get some Gungan style craft showing up and a look at this incarnation of the Death Star. We also get some very different character portrayals, which is to be expected, but it goes so far in different directions that it can make you cringe at times. There's still a very rushed feeling about the series when it comes to pacing and panel layout and the expansive dialogue at times that's trying to cover a lot, but it's somewhat expected for a book working off of a draft script for a movie. I find it endlessly fascinating, but more because of what it is than the story that it's telling.

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The opening issue of Strain has a lot to offer with it and is definitely the kind of material that can easily transcend the medium into something else, which is part of what it feels like it's all about. But as a work it stands on its own and the pages here make for an engaging story that leaves you wanting to know more of the mystery, to see how the plane ended up like it did and what it's connection to the past may be all about. Lapham handles the script well with only a couple of small slightly jarring moments when it comes to scene transitions while Huddleston's art is well laid out with some solidly creepy scenes but still very much within the realm of believability. Add in the fable segment which read very well and looked graet and there's a lot to like here if it can climb to the next level.

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The Strain is that kind of slow boil series that takes some time to really reveal itself, but similar to the first issue it's doing so at a good pace and bringing in new and diverse elements here that work well. The lead is still Eph at this point as they try to figure out what's going on, but we get to see other events unfolding as well which will likely tie back to the core as well. The writing continues to be good with smooth dialogue and generally good pacing without problematic jumps about while the artwork hits all the right notes, easily viewable as storyboards for a movie but with plenty of style and good colors to be all its own work. There's a lot to like here but it's hard not to view it in a theatrical sense. That's not really a bad thing though as it flows well and makes for a very good read, leaving you wanting more and to see just where it is that it wants to go.

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While this issue feels a little off compared to the first two, it's still moving the storyline forward and almost showing us a montage style series of events that are going on. I can't help but to view this series in a theatrical way with how it's designed and the general way it reads. That's certainly not a knock on it as it has a good flow overall and the story is unfolding at a good pace. It's less character driven in a way this time but part of that is because it's not doing as much exposition either like it did in the first two which also had to deal with more setup and basic introductions. I felt a bit less connected to events this time around mostly because the book is viewed through Eph's eyes overall and he's a smaller player in this and has less in the way of discovery and revelations. The Strain has a lot to offer and is definitely keeping me interested in seeing where it's all going to go and if it'll go even bigger and further off the rails.

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While I felt the series started out strong, it's come across a bit more unfocused in the last couple and this just continues it. While Eph is pretty much the lead, he's getting little time and what we're spending with others is a bit more chaotic. It has its point and it's helping to build the larger narrative, but there still feels like there isn't a driving force that's really moving the story forward. A lot of things are unfolding, and they're interesting and very bloody and violent, but it hasn't come together as a whole yet. I'm enjoying the book for what it's trying to do and the visual style of it all, but it's still lacking something to really move it tot he next level and get it moving in a bigger way.

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With a touch of research toward Tom Strong in the mix and the mystery there, most of what we get in this installment is bickering or frustration. All of which is earned but it doesn't make for the most compelling read.

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Evan Shaner was a great addition for this kind of story and I hope we see him on the book more in the future as well as it's a good fit.

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I continue to enjoy the Terrifics but I'm still waiting for it to really click in a way that makes me love it. It's got a good concept but the book has felt like everything is a sidebar adventure as opposed to something that makes me really like the characters individually or as a team.

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I was intrigued by The Tomorrows with its first installment and this one shifts the narrative elsewhere to focus on Claudius and his trying to pay back a friend. It's a straightforward piece in a sense because there are basic ideas at work. But it's on that's set in an intriguing place and time that has a lot of potential with what can be explored, if it can (or wants to) break out from the predictable. What keeps the book engaging this time around compared to the first is the personality and presence of Claudius and what he's attempting to do and a good part of that appeal is Jason Copland's artwork. He's able to bring out something that really stands out well with its style and the color palette used for it in order to be its own work and set the tone and atmosphere for it. I'm definitely becoming more and more curious about the work but I'm also getting that sensation that this might be one that flows a hell of a lot better when read in succession.

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What we get here isn't exactly the strongest hook in the world, but for folks like myself that like these kinds of stories and definitely like that it looks to be bigger than just a story set in the present, it starts off in a good way and leaves me wanting more.

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The opening issue for this series is a bit light on story and character for my tastes but it plays to the simplicity of what it wants to use as a premise well.

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The start of the tenth season of X-Files in comic book form gets off to a decent start here, with a couple of minor quibbles. Part of it is just getting back into this particular tone and mindset with minor adjustments to bring it up to date a bit. Scully comes across well and Skinner is Skinner, but Mulder just feels off as I try to process the dialogue through David Duchovny's voice and intonation and I'm just not hearing it. The artwork is spot on and completely appropriate to this kind of title in that it adds to the overall atmosphere well, especially the creepy factor of those that are lurking in the shadows and chasing after Scully within the bookend sections of the opening issue. Part of the book is just trying to remember where things left off as there's no real "Since we last saw them"" kind of moment. But beyond there, it's definitely interesting to step back into this world and see if the unexplainable can be more intriguing than the old TV budgets could produce.

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This installment has a lot of things going on as it's establishing more of the different pieces and there's definitely some interesting things to it, once you adjust to being back into the property and its mindset. Sometimes it feels like it's forcing things in a little too hard, such as the Lone Gunmen and their new post-death super secret lair that Mulder has gained access to, but I liked seeing Doggett back and where his part of the arc could take him. The humor from Mulder is toned down a lot from the first issue, to the benefit of the book, and the seriousness has gone up a couple of notches to compensate. While I'm not thrilled that they have to deal with the baby storyline and all it represents, I'm definitely enjoying in a basic kind of way seeing these characters back in action again after all this time.

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Titans looks to be trying to find its balance here as we get past the initial Rebirth special and it's the kind of tale that I'm willing to give some time for it to settle on what it wants to be. There's a lot of little info dumps of character material here that just strikes me as odd but at the same time reminds me of books of old. It's not my favorite way of doing things but it harkens back to a different time that there's some appeal towards. The positives still outweigh the negatives so I'll be sticking around for a while yet to be sure, especially as I'm enjoyed Brett booth's work a lot with the dynamic designs and sense of energy about it, particularly with the color work that gives it some great pop. It's a kind of disjointed start in some ways but it has me hopeful that this might be a book where some of the bigger reveals of what's gone on will be made.

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I'm generally not a fan of books that are all action as it's the characters that make it for me, and I've long grown past the witty banter amid a fight as character growth and exploration. That said, Titans is like that big dose of nostalgia mixed with hints of the big picture of the present story that's working to fix everything and I'm more than willing to let it slide because Abnett, Booth, and Rapmund make it so damn exciting to watch play out. There's more energy in this book than a dozen other books with the way it's presented. The story is more just a few teases here than anything else but Abnett sets it all up so that Booth and Rapmund can just hit the ground running with some big, splashy, and terribly fun action scenes. I'm still very much on board as this feels like one of the books to really watch for the big picture events.

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Titans is still holding back on some of the key reveals that will cement whether this is worth following or not but it's doing it in a way that keeps it fun and engaging. Abnett's got the characters fairly well and I like that we get a good bit of downtime that helps to showcase that more. While I don't expect it for a bit considering what the characters are dealing with, I really want an issue where they all just hang out and catch up with everything. There are some good smaller moments here, such as Roy and Donna and some curiosity with the two pages we get from Bumblebee, but the big scene stealer continues to be Brett Booth's artwork. Great stuff all around with him and the team in making this feel so much more energetic than a lot of other books on the market.

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Titans still feels a bit drawn out in terms of story, especially since we've got a Flash running around here, and I'm feeling like the book really needs to start delivering on something concrete soon. Right now, it's the characters and the artwork that's keeping me around. I know these characters can be so much and the designs and action is top-notch, but I really want to feel invested in this and to have some time without action to dig into more character material. And, well, something with what the larger story is involving Wally and all the changes that have been going on with Rebirth and the like. This is a solid issue and one that's both a quick read and one you can dig into if you engage with the fantastic artwork.

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Titans has been delivering a lot of fun since it kicked off and has been one of the more consistently enjoyable Rebirth books I'm following. That said, this is a lengthy opening arc that makes me wish for the days of three issue stories where I used to get them in the mail direct from the publisher. It's not overly padded but I'm hoping for a bit more meat in my book. Abnett's doing some fun things here in getting Wally back into the picture and setting him up for what's to come next but it's Booth and Rapmund that make this a must-read book month after month with such deliciously fun pages and layouts that brings the speedster side to life in a great way. Here's hoping that the next arc will let them flex more with the rest of the cast as I really want to connect with them since I haven't read a Titans oriented book, or solo books from them, in years.

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Titans definitely does a lot right here, though I'll still contend that the opening arc could have been tightened up to four issues or so and been a bit more effective. I liked what Abnett has done here overall, being familiar with his style of storytelling, but it just has a sense of writing for trade length to it that's frustrating. On the flip side, we got six issues of great artwork and kinetic energy out of Booth and Rapmund that was simple a delight to take in as it took me back to the 90's while feeling fresh and new. The book is ready and primed to move forward in new and familiar ways at this stage and I'm hopeful for more reveals about the truth behind the DCU that have been teased since Rebirth sooner than later.

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Titans has been one of the few books I'm keeping up with as it seems like the type that will be important in revealing more of what's been going on in the bigger sense. Abnett touches on that a bit here with Superman's arrival and it's a welcome nudge on top of what Kadabra was going on about before. This issue is all about the place setting and world building with the team relocating to Manhattan and it's a lot of fun. I also liked the bits with Donna and Roy but I can't imagine anyone taking Roy seriously with the backwards hat. He still needs a serious outfit redesign. The addition of Lee Weeks for the artwork this time around was definitely a solid choice for what's at hand in getting into the nuts and bolts of the move with some solid layouts and great character moments throughout, especially in the portrayal of Superman.

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That both arcs come together is no surprise and that we've got some hard times ahead for the group as a whole is a given. I'm not terribly familiar with Mal and Karen for the most part, seeing them from the Young Justice TV series more than anything else, and I find Mal to be a bit frustrating to deal with. Karen's providing for some interesting material to work with just like there's a lot to dig into with Wally. I'm enjoying the cast as a whole and especially the return to the Tower as there's a lot of places it can go all while dealing with some of the bigger story pieces of the Rebirth world as well. And it doesn't hurt that the main art team returns after a mild breather as everything just looks fantastic and dynamic here once again.

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Titans continues to be a fun book overall and while I do wish it would tighten up its arcs just a bit more, and give us a bit more downtime with the characters to connect with them, I'm enjoying this new arc as it gets underway. Karen and Mal are characters I'm less familiar with and after a whole lot of Wally time it's good to focus on eithers. Poor Garth is just written as someone who wants to punch things, which is admittedly amusing. I doubt anyone is surprised by the truth behind events here but it's made fun and engaging to read thanks to Booth and Rapmund who continue to turn in some top notch work month after month that's full of energy and excitement.

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In terms of story, Titans wraps things up well enough but with a loose and open-ended angle to it that makes this just feel like prelude for what's to come. Which isn't bad because it does accomplish a few things along the way, by bringing HIVE back into the picture, putting Bumblebee back on the map (before dismantling her some) and reinforcing the bonds of the team. I'll be curious to see where things go, but I'll also be missing a few pieces thanks to the four-part crossover that kicks off with the next issue and runs through books I don't purchase. This issue may be a bit weak in terms of story for me but it delivers so well on the artwork with such a dynamic and really energetic feeling about it, especially with the color work, that it's worth it just to soak all of that up, especially on a large monitor so that you can really dig into the details. A fun book that knows it can be great but can't quite get there yet.

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Titans puts a pretty interesting storyline into play but it's one that I have little investment in, even considering my own reading of the original Judas Contract material ages ago and the enjoyment I get from the characters involved here. I'm not following the other two books and just have no interest in picking them up for this. Abnett puts it all together well here as it introduces all the right things and provides the context needed to launch into the event proper. All while giving Booth and Rapmund plenty to work with as I continue to love the dynamic that Booth works into the layouts and general energy of it. Here's to seeing what's on the other side of this arc and how well Abnett makes it accessible for those of us not falling into the crossover trap.

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Titans essentially catches us up on what went on with the Lazarus Contract storyline and then shifts things to move forward with dealing with Karen's memory problem. There's a good bit of character drama and material to chew on here and it's done well and is appealing because it reinforces what we know about the characters and the changes that they're going through. Some of it may feel a bit abrupt but at the same time it's a team book that has to deal with less space to really get things done. The big win for me was the whole Psimon and Omen storyline as that had some great material between the two and gave Omen a chance to shine. Particularly thanks to Rocafort's layouts and designs for it so that it heightened the interest a great deal. Good stuff that has me on board for a good while to go still.

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Titans arc as a whole from the start of this run is one that's largely working well even if it feels like it's gone on for too long without enough to really feel like it has some weight to it. The character interactions are what's keeping me coming back as I like the older ones I know and am enjoying getting to know the newer ones. But it just feels like a book that needs to be on the biweekly schedule in order to make some progress as so much of each issue is given over to extended fight sequences. They're fun and they're old school in revealing plot progress points and character moments but I want a little more than just that.

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Titans has a lot going on just like we've seen before and it continues to feel like a very 90's book to me in some good ways. I love the banter and jokes that crop up, I love that we're still dealing with the HIVE story line 14 issues into it and that it's continuing to go in twisty directions, and I love that we're seeing these guys deal with all sorts of changes to their lives and how it impacts each other – especially since Wally returned. Booth and Rapmund continue to turn in some really great material that just feels very intense and dynamic, full of energy in all the right ways, and this issue is no exception. Good stuff with more to come.

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Titans continues to burn through a good chunk of story that really makes me wish it was a biweekly book so that it didn't have to be as compressed as it is. Some of that is just the way Booth lays out the pages as every panel feels like it has a lot going on, which makes for a great second and third reading, but it also makes it feel like it's moving faster than it needs to. Such is the case of any book that has Wally West in it, though. This issue doesn't quite reveal the real traitor yet but it ramps up more of what's going on, something we're seeing tastes of in other books in other ways as well, as events continue to build in the post-Rebirth world.

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Titans has a solid enough issue here with what it's doing as we get the second part of Titans Apart but it also has certain little things that just frustrate me. These aren't dealbreakers but it slows the flow and keeps me from feeling fully invested, from some problematic lettering to all too familiar tropes playing out once again. Abnett works in some solid character material between Dick and Roy and I really liked how Pelletier handles much of the layouts in this, especially as the action shifts to Roy's place and we get a good feeling for how he lives and how a tight space fight plays out.

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The Titans Apart storyline is moving along pretty well and fairly predictably but it's hitting some decent moments along the way. My main frustration is that it halfway feels more like a League book and I dislike how Donna has been treated since the end of the previous arc. The Titans are kept to just Donna and Roy with this one so we don't know what the rest are up to at the moment but bringing them into it would be too cluttered as the Brain and Mallah have their own side of the story and the League is taking up a good bit of space, though that's mostly Batman focused with a smattering of the rest. It's a solid and familiar story that's not bringing any real surprises to the table and that has me hopeful that Abnett is going to pull something out at the end that changes things and gives it a bit more reason and purpose.

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The Titans are a group that I always enjoy in a lot of different forms and this one is fun enough to get the party started with. There are some issues with the structure of things in how it unfolds and Hester is trying to get a lot done with a lot of characters in one issue while trying to make most feel at least a little relevant, so some things get a little lost along the way. But it has a fun feeling to it and the characters are captured right and that makes it easy to get into and a welcome change from the last time I read them when it was all just so grim in the mainline stories.I'm definitely looking forward to seeing what creative stuff is coming up for this run.

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With Jason as the focus again and the Red Hood not being one of my favorites, this installment is decent but doesn't really grab me. Phil Hester has a lot to contend with here and I like the story in terms of Ravager, Deathstroke, and Brother Blood but it gets way too busy with all it has to do once you bring in Jason and the rest of the Titans. Koblish has a lot of good stuff to work with here and comes up with some creative layouts and interesting elements for Blood's lair which are well-colored throughout. It's a good looking book with some very fun moments that work well but as a whole it just left me a little underwhelmed.

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I'll easily admit that Tomb Raider is a tough sell for me since it's never been a game I was enthused about and some of the interpretations over the years have been cringe inducing. Dark Horse is working off of the game here and the presentation works well in a fairly realistic way with some natural exaggerations to connect it to how the game mechanics work and what Lara is capable of. There's a good flow to it here and Gail Simone easily drops you into the story while making it clear there is one here and making aspects of it tangible so you can work with it. Paired with Nicolas Daniel Selma's pencils and Juan Gedeon's inks, as well as some strong color style design from Michael Atiyeh, there's a solid vibrancy and life to how the story flows here that makes it a good read, one that you can go back and find little bits to nibble on while wondering how they may figure into the bigger picture.

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It's not easy being Lara Croft and issues like this just reinforces it. She wants to work with others, she wants to have support because there is that need to make sure that she's not doing things without realizing it again, but it's just not meant to be. She has challenges to face and has to face them on her own and she thankfully has the skills and talents to do that. Not that it's going to be easy and not that it's going to make sense, but she continues to push forward here to unearth the mysteries that have been laid before her. This issue moves things forward a good bit since even just getting close to the island itself is a big plus as all things are funneling us there and because we get her being proactive for the first time in a big. And that continues to be her strong suit.

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While I continue to believe that this arc will work better when read in full, and even more so for those that have played the game, everything is coming together pretty nicely at this point. The big plus for me at this stage is just getting to see Lara being on the offense rather than reacting to everything that has been thrown her way.

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The concluding issue of this arc does a lot of familiar things in solid fashion as we see Lara struggle with her captivity, the arrival of others along the way to help out and a few revelations about the past that will fill in a few gaps for those that are more deeply involved in the franchise as a whole. The arc was one that definitely had its ups and downs for a variety of reasons and getting used to who this new Lara is was definitely one of them, but there's a lot of room to grow and things to do with it. The arc had its weird moments though and that left me feeling a little unsettled with it. I'm definitely in for another arc though since the team here did a solid job on both writing and artwork but felt like it was dealing with some constraints in being the continuation from the game and what was established there.

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The new arc tosses a lot of balls in the air and it's not intent on catching any of them yet. What it's doing is setting a few things into motion and you can definitely enjoy the pieces while wondering at the whole. I like the Reyes and Lara time for what it offers between the two after the events of Yamatai, but Lara frustrates me later in what she does in dealing with Sam after what she had been put through. The Iceland piece is a bit of a mystery, but you know our dapper man will find his way into Lara's life soon enough and that right now it's just a bit of stage setting. The Ukraine aspect has its intrigue and provides for the real action of the moment, doing so well, but it moves so quickly from location to location across the issue that I'm feeling a little bit like I'm caught in a whirlwind without a clue of where I'm going to set down. It certainly offers a lot of promise though.

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Tomb Raider continues on with this arc but what kept me interested in this issue is different than I expected. I rather liked the lighter toned flashback at the start and a feeling of getting the characters a bit more (though a few more names being tossed about would be welcome at times). I also liked Lara's narration when she was alone or dealing with the deer she temporarily befriended while moving through the ghost city. But what I really liked was the exploration of the city itself in its reclaimed glory as nature has been taking it back. It's well illustrated and has a stillness to it that definitely works well to provide the right kind of atmosphere to make it work. The book has its moments, but I'm still not invested in the arc itself outside of its very basic premise with Lara trying to find Kaz. Where it goes from here could be interesting, but I'm a bit wary.

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While I'm still feeling somewhat in the dark as to what this arc is really all about, which we're just getting some teases of here and there, I have to admit I'm quite enjoying this part of it. The time in this area is certainly intriguing and getting to know the people that live in this area where there are very, very few people adds to a sense of emptiness about it that really fascinates me. The book does a decent job of moving forward with the events at hand as we see Lara protecting everyone and then they work to protect her, while also starting to ease the tensions that exist between her and Kaz when it comes to Alex. There's some good stuff going on here, though I really want to see how it fits into the bigger picture that's slowly – slowly – being exposed.

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After ten issues, Tomb Raider still feels like it's a hard sell for me. I like the character in a basic kind of sense with what she can be, but the mythology they've built around her in the relaunched game world and through this just falls a bit flat in a lot of ways. This arc works better for me than the first since it's not tied to the game directly, but we also work an extension of the characters pasts, which I still feel on the outside of. There's plenty of potential with a character like this, but I really wish it would just get more talky, more dialogue and text boxes to dig into things more and really get us into the head of the character. We've had a few tastes of it in this arc, but I keep feeling like we don't need an adventure for a bit but something more personal. But would Tomb Raider fans really want that? I suspect the action is the draw.

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I always feel a little conflicted with this series because it's one that I feel like could be so much more, but isn't sure how to be that when aligned with the style of the current game itself. We've seen so many licensed properties become better than the original, or deviate in ways for it to become even more engaging, but this one feels like it's stuck between two worlds and not quite sure what it wants to be. This issue starts up a potentially interesting arc that works more in just the characters themselves and the fallout of the previous arc, which will be good to see if it doesn't include any archaeological expeditions or the like. While that's a necessity for the game, here it should be able to expand things more and we get a taste of that here in a good way. I'm hoping for more of this as it goes on so that we can become more invested in the characters.

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While there are a few changes to the book going on here, it is by and large a solid continuation of the overall style and approach that we've had since the start, but also accessible for the most part to new readers. Pratchett keeps the crew moving along here by giving us a taste of all their lives and then bringing it all together so we can move forward with a rescue. There's a good sense of progress and movement throughout the book with the artwork and panel layout that works really well and the book as a whole is smooth and engaging, not making you feel like things come out of left field – even when we get the reveal. While I didn't have any doubts that the book would be fun after Gail Simone left, it's definitely good to see it in reality and enjoy where it's going to go next.

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While not quite as fun as the previous London adventure that involved drinking and more, Tomb Raider has a fairly fun and useful installment here that works to basically debrief the cast and move them out from the previous adventure. Downtime, recovery and attempting to be normal is what most of them do but they're all struggling with it in different ways. For Lara, she's never felt like she fits in with the normal civilized aspect and all the things that it entails, so with a lot of what keeps her anchored slipping away with Sam and her job, it's no surprise that she feels the need to flee into an adventure. The book does some good stuff with the cast here overall and it moves well, has some good depth to it and Santacruz once again gives us a fun vision of London and dealing with the "real world" aspects of this cast.

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While not my favorite period in time I was definitely curious to see what Christian Ward would bring to the project. It's definitely detailed and fun as it takes us to 1931 Chicago and all that comes with an Elliot Ness usage and there's definitely appeal there. Sami Kivela really does a great job with the look of the book in bringing it to life with fantastic costume design and some solid settings. I'll definitely stick with the series to see where it takes us with Capone and the magic he's playing with a sit could go pretty much anywhere. It's a good mashup concept that as a lot of potential to still explore.

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While this issue of Tomorrow doesn't get me to pass on the series in the slightest, I do wish it had cut a few pages and focused more on others so that it felt like we got something meatier in the moving forward aspect. With several groups in play, it ends up giving few of them enough time to really work with. Oscar makes out the best in the end with what he's going through and I suspect Cira's story will dominate the next issue based on events here. It's definitely interesting to see Milligan's take on the end of the world through a virus like this that was manmade, especially in the midst of the COVID-19 event in the real world. But that's also probably coloring my enjoyment some because the reality of it isn't quite what a lot of writers through it would be.

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The mystery is set up well but it is all over very quickly here as the book is a fast read. The hints of what's to come are definitely interesting as it's the standard nothing is what it seems approach and that could be neat in this time and place. Klara's a solid character to work with for the story and I love the setting as presented. A lot of that is thanks to Howard and Cunniffe's artwork here as it captures the location in a really beautiful and haunting kind of way. Ellis' story is one that I'm wary of getting into again considering the time between books and how there wasn't any real sense of resolution or even an "end of chapter one" feeling about where we were left before. I'm hopeful for more answers and more of the world with this story but Ellis has burned me enough times over the years to have that extra layer of caution about me.

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Trees has a really neat flow and feeling about it but at the same time it's over so fast that it's frustrating. It's got some interesting ideas and I love the overall pacing and flow of it but it also needs just a bit more meat in each issue to really make it connect a bit more and to feel like we might get some solid story overall. For now, I like the hooks and what's being presented but it's Jason Howard's artwork that's really carrying it and making me excited to see what's next as I'm unsure of just how much story I'll end up getting out of it.

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I have no idea what any of it means in the big picture – and I'm doubtful there is a big picture here. I really enjoyed the original series and the scale and scope of it but I'm also enjoying this smaller look which doesn't have much to do with the Trees but just how so much remains the same even after something so radical. There are, once again, neat moments here but I'm still waiting for something to connect so that I can feel wholly invested in the story being told and for it to have a real connection to what has come before which was so arbitrarily stopped.

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While it has been a while since I read the other books I do remember that they were mostly focused on character stories and the lives of those within it as opposed to the Trees themselves. And there is a lot to like here in seeing this very small town at the end of the rail that exists under such a Tree. Klara makes the book work in terms of character for me but the rest of it is fairly standard material. What helps to elevate it is the work of Howard and Cunniffe in giving it some real life and depth, a sense of realness that it needed with the right kind of weight. It's a solid installment here that paints a tense picture as the bodies fall but I'm still hoping for just a bit more meat in the next issue, and hopefully some hint as to larger plans for this property.

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While I can see the very, very, light connections to the 2012 series and what it did, the reality is that this one stands alone well as a side story. It leaves me wanting more of it and more of the main work. Ellis' work is always interesting on some level and the small-town stuff here is some fun if simple scandinoir style material. What helped to make it a good bit more was Jason Howard's artwork that gave it a rough and really intense feeling and the little touches of events from the main Trees series. Howard is definitely the star here, however, and what he brings to this issue in particular really helps it to shine, especially with Dee Cunniffe's colorwork on the book.

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Trees doesn't do much to push the overall storyline forward here, but it spends its time fleshing out other things that are definitely useful. The time with the mayor-elect is quite important in establishing what the city went through and the mindset of a younger man coming into power with that as a defining element of his life. There's some solid calculation going into play here from him that I'm curious to see whether it'll shake out into anything, or just provide an insight into how his mind works. The time with Creasy feels even lighter and more superficial in a way, but it does expose some of the tensions flaring up around the world and her own issues with them. Getting her off on her next assignment is good, though I'm more curious to see what they really want to do with all of that. But sometimes the journey is most of the fun, and she does have some fun scenes here.

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With a delay due to some health issues last year, Trees returns and has a lot to do to really recapture the energy of what came before but is fully capable of it. While the book focuses largely on the two main stories we also get a page with Eligia and a couple of pages in China that really intrigues me with what Zhen is finding herself in as she makes her journey from Shu in order to find asylum someplace after how bad things went down there. Still, as much as I'm intrigued by all the small pieces here it's going to take some time to get back into the rhythm of the book and what it wants to do. The first thirteen issues did a lot of good things and unfurled the story in a small and engaging way so I have no fear about getting back into it. It'll just take a bit to really connect with it once again.

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Though not as strong for me as the first two issues, partially because I'm just so mired in Batman material for so many years, this installment does a lot of good stuff and it does it very well. The art change had me worried as I've been very mixed on the Mann's this past year in what they do but a quality colorist goes a long way to really elevating the work. Manapul's script is perhaps a bit too on the nose in some cases but it's looking to explore and expand on things without going too far since it's taking place within the larger continuity. I like what we get here overall and I'm curious to see how it all comes together both as the arc itself and in reading it all in one sitting to see the connections in a better way. And as much as I do like what Clay and Seth do here, I'm hoping for more Manapul artwork sooner rather than later as that's the big draw for me.

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Truth & Justice moves along decently here as it gives us Kate in the real world and not as smooth as she can often be. The result is something that's cute but also feels a little forced at times with what it has to accomplish. Ellis' script moves well enough, though a few more uses of character names would be welcome to remind us who is who sometimes when it comes to new supporting players. Sanapo's artwork is definitely fun as I like the way she captures Kate's expressions and once Kate suits up there's a lot of really nice design moments that lets it flow well. It's a solid enough installment that takes us further into the mystery.

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With this installment as fun as it is, I wish it warranted a better cover even if I understand why it's getting one like it has. The book itself is a whole lot of fun as it plays out with a focus largely just on Damian while dealing with the two Hittite gods that are after him. It's light and fun with the local that gets caught up in it all while still laying out a bit serious issue along the way when it comes to what Ra's wants with all of this. It's good classic fun that lets Damian shine nicely all while delivering some really great creative and interpretive artwork so that it's not just another familiar-looking piece.

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Turok worked a lot better for me than I expected going into it, especially since the whole Lost Valley aspect has been kind of difficult to wrangle with how Sovereigns has been presenting it so far. Wending delivers an interesting area that still makes me crave for more Cynosure stories to be made while Sarraseca and Farrell put together an engaging world to start sinking your teeth into and explore. Turok's goal is straightforward and uncomplicated here, though those that read the backups in other books will get more out of it with what's going on. But going into it fresh works pretty well since this is a new incarnation of the character separated from the past and opening page gives us a decent recap with the credits. I'm curious to see where it'll go from here and will be on board for the ride for a bit at least.

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Turok expands on things in the right way here without doing an information dump but giving us more of an idea of what he's fighting for. The scale of this world is slowly expanding and I'm definitely interested in seeing what Wendig has in store for it, especially if we continue to get such fun artwork and designs from Sarraseca like we have in these first two issues. The bulk of this issue really is all about the action, and it delivers, along with a touch of heart and emotion to give it weight and meaning. It's definitely fun and I'm looking forward to more.

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Turok's firing on all cylinders for me and I know that fully since I wish I was "discovering" this book after there were a couple of dozen issues out so I could just burn through the experience and crave more. Turok's straightforward at this point but nicely humanized with the flashbacks with his daughter while the time between Marak and Nettle helps to bring them both to life while playing off Turok decently. There's a nice expansion coming at the end here for the next issue and I like that Wendig took the time to give us some backstory on a key piece here with the submarine rather than just dropping it in and running with the idea, instead giving us some history and humanity to it. The book is just great looking and a very fun read that has me anxious for more from this team.

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Turok continues to be a book that surprises me in how much I'm enjoying it even though I wish it was spacing out its story in double to give us more downtime and more character time to understand this world. It's moving quickly through things in a kind of cinematic action film way and it certainly works, thanks to some solid scripting from Wendig and great artwork from Sarraseca. But I wish it had the opportunity to be a bit more, to decompress some and let us really engage with the world and its characters. This issue answers a lot of questions and nudges things forward right with a new intensity coming into focus that'll make what's to come even more exciting to watch.

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The second installment of Turok worked better for me in terms of story but it was already strong just from the visual design of it. Roberto Castro makes this feel like the kind of land that it should be with the grasslands and the openness of it all. But he also delights with the character designs and that of the dinosaurs, making me want more encounters with both of them.

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While Uncanny in its first issue this season had me feeling invested, I admit that I felt a bit more out of the loop this time as the main story is getting fully underway. it sets things well here overall and while part of it is certainly familiar with what it presents when it comes to Morgan and Styles, I liked the overall tone of it and the way that it plays in the real world but with the abilities and how it would be dealt with by others in varying positions of true power. The book provides some good moments for the three main characters here, Weaver getting a lot of attention in the dream state to deal with things, and overall you get a sense of the immediate direction of events while still figuring there are some real twists ahead. But it's just good to see this crew establishing themselves a bit and not just completely reacting to everything.

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Uncanny is coming together more and more as it goes on and it definitely has a lot of appeal in what it's doing, though it's certainly not for everyone. It's playing the superpowered side in a realistic way with the methods some would utilize in order to gain power, money and position, while still ensuring that they remain under the radar to some extent. Morgan's attempts at bringing Weaver on board show his inability to read the room in a big way, but it helps that he has Ford with him in order to be able to get through to Weaver in the end. There's a good narrative flow to the book as it moves between the two stories, provides a little flashback material reinforce aspects of it, and sets things in motion for bringing things closer to impacting each other more directly.

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Uncanny continues to move along well as we cross the halfway mark and are moving towards the finale. There's some good informational pieces picked up here and a solid exploration of what happened with Weaver's father that brings some sense of closure and resolution to one of the foundational aspects of our lead character. The exploration of his father's mind is definitely an interesting one, and it does open up other questions that can be expanded upon, so there's plenty of areas it can still go to. Everything is moving closer to dealing with Deacon and there's some good stage setting about to be put into place. This is an interesting group of characters overall, and getting Weaver's story fleshed out a bit more definitely helps a lot in making him even more interesting.

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The fifth issue of the series is generally a pretty solid one when you get down to it, but the predictable aspects and the use of Weaver's mother just left me rolling my eyes a bit. Valid and often used story point, yes, but I had hoped for more from the book than to go this route. I wanted more with The Source itself and what that really means or even more of Maggie dealing with the mercs or almost anything else besides that reveal. Weaver's scenes here are solid and I rather enjoyed the snark that Holly brought to certain sections, especially when it comes to The Source. It's not a bad issue by any stretch, but it left me wishing it had been bolder and less predictable.a

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Uncanny ends by bringing one of the big driving forces of Weaver's story to a close while also having some complicated parental issues left open to deal with. At the same time it changes the nature of the world with a powered booster now out there wanting to experience a world she's been locked away from. There are obvious routes where it can go and that can draw Weaver back in to be sure. Diggle's story works well as a six issue run where it took us through a few different character pieces to get us there but focused heavily on Weaver, which made it pretty accessible over trying to connect with half a dozen characters. The book is one that was certainly fun but also familiar enough that it didn't make it a must-read book for me after this particular season. I've long enjoyed a lot of Diggle's works but this one just felt a little too familiar overall and without enough to really stake out its own territory.

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Some of the structure of this series frustrated me from the start but it eases up a bit as it progresses and most of the story is focused on Ethel. Tales of revenge are a dime a dozen but if told well there can be a lot to like about it. I've enjoyed what the pair of have written before together so I'll hold out hope that it comes together better as it goes on more. Most of the cast are non-entities here with Ethel just getting the minimum needed so that we can latch onto her tale and mission, moving forward. There's some good potential here depending on how it moves forward and engages the reader.

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Undone by Blood has a lot of interesting things going on and I really like that we're getting a murder mystery book set in 1970. There aren't a lot of places to get that nor creative teams willing to play in this particular sandbox. Nadler and Thompson are clearly enjoying it – even if the old west piece doesn't do a lick of good for me – and Kivela's artwork is just fantastic throughout. It's hard to remember just how drastic and out of place she would have looked at this time compared to now, where an offhand glance is the most she might get from many. I'm definitely curious to see what's next and how things will go when she finds a particular captain.

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There's a lot going on in this book and that's without talking about the train heist that's going wrong as well. The main story that I'm interested in and clicks for me with Bud and Silvano has all the right hallmarks of the twist that'll change the nature of things and could lead to some really serious violence as it progresses. It's a fun twist even if it's one we've seen before a number of times in other works but it works here well for this time and place. Nadler and Thompson's script works well and some of the little nuance stories are a delight. But it's Sami Kivela that's killing it here in capturing these distinctive times and people with their outfits and locations in a big way. Worth it just for the art alone but we do get a solid story here as well.

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There's a lot to like with Ethel's story and how she holds herself even as she really gets beaten down a lot. It's also an interesting contrast to the old west story where we see a journey of betrayal play out there that's interesting in a kind of superficial way but where I feel like I'm still missing something critical about it. It's a nice bit of color to contrast the modern events for Ethel but it hasn't been compelling reading. That said, this installment of it worked a lot better as we watch the betrayal unfold and how it's solved so that he'll live another day. I'm curious to see where it goes but I wish I felt like it had more meaning or that I was grokking what it's really doing there.

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This installment is a pretty good "on the run" piece that follows up what happened well previously. I like seeing the dynamic between Silvano and Bud here as they get underway and just how crazy Bud will get to get away from the dire situation. But Bud's life takes a darker turn toward the end that just makes things worse, though he's clearly emotional about it in a really big way. Silvano's a little calmer and cooler here and knows what he needs to do to try and survive this but there are challenges to it as well. This story continues to work well for me though, sadly, I continue to struggle hard with the 1800s storyline.

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While I don't think this one had the darker impact of the first series, both of them were interesting projects that we don't see often and I'm glad they were put into circulation. AfterShock does a good job of not being just another superhero publisher but rather one with a diverse line of titles, interests, and creators. The team here has some really neat stuff going into it but I had a hard time connecting with it overall. I really loved the artwork for both periods that were told and especially for the old west side, but I really just enjoyed the story that was told about Bud and Silvano and how it all plays out.

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While we have the basics of what's going on here at this point what we're mostly getting are more details and hints about the big picture. And it has a lot of that out of the way small-town crime feeling about it that's certainly interesting. Ethel's not your usual lead for this kind of thing and it plays out well by doing so as it goes in some unexpected directions at times. I really like the artwork, even for the Old West segment, as it hs a really neat look to it and feels quite dynamic with its character work. I just wish I was getting more out of the Old West segment like I am with the present-day material taking place in the 70s.

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With a sequel of some sort coming out in 2021, Undone by Blood isn't technically finished but I get the sense that this storyline is. Which is fine. It was a decent one that played out more realistically in some aspects in the finale than I expected, though Ethel getting shot should have ended with her dead as well. The book was an interesting look at toxic and dangerous cultural elements of the 70s that built this massive mindshare of what crime was and is still utilized today to scare people and control them. I loved the artwork of the series and I liked the visuals of the flashback/book pieces that we got but that section never connected for me in terms of story itself. I'll try whatever the sequel is out of curiosity but this is a strange tale that just reminds me that I'm so very glad that the 70s are long gone and over with.

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The opening issue covers a lot of the basics of the concept but I'm not sure how many of those concepts will last more than a couple of issues, at that, as things get weirder. It's definitely an interesting angle to approach with and to find a lane to play in after the Lazarus story that I did not read. We also get a subplot with the Brain and Mallah as they're going after Immortus for things but that's less clear about what it's about at the moment and just more of the standard weirdness of these characters. I'm intrigued, however. With some solid artwork that I'm excited to see how it shapes things as we get more time with the cast and more weirdness, it's all got a lot of potential.

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As a jumping on point, this issue of Vampirella was definitely very accessible and a lot of fun to read. It has plenty of familiar elements to it to anyone who deals with horror and supernatural storylines, but it handles it pretty expertly and without problem, though I could see the pacing drawn down just a touch to let it breathe a little more. Vampirella establishes herself well here as do the other characters for their level of involvement. While this plays off of material from the previous storyline, everything here was very easy to get into and hit all the right marks. It definitely left me curious to see how far back this particular story design for the character has been going on and it left me wanting to read more to see what the real faces of some of these supporting characters are like and what the big mystery will be all about.

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I've always wanted to be into Vampirella more than I've been able to. There's a great kind of beauty to it with the way the character is designed, the settings she generally thrives in and the overall nature of the material. But the stories I end up trying usually come across as not quite as deep and rich as they should be in my mind, making me wish she was more of a novel character rather than comics. With Nancy A. Collins at the helm, we get the start of something that could be fun and interesting with the right kind of hooks, but it's still missing a certain something to really draw me, a long time comics reader, into the character. And it's even harder I suspect for a new reader. But there are some great bits to the first issue here that has me curious to see where it's going to go as the character feels like with a few issues under the belt, she'll be in good hands with Collins and Berkenkotter.

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This issue definitely increases the interest level and sets the stage for where it's going to go in a clearer way.

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Vampirella continues to find its way and seeing our lead character working with Drago is interesting, but I can't quite put my finger on why he feels off. Partially it's likely because he doesn't fit in the classic mold, but there are so many variations that something like this doesn't really bother me. There's an ease in which Vampirella gets into all of this and it's a little unsettling, but it fits with what she's been through and experiencing, which is made all the more interesting by the sweet words that are filling her head. The Krasue storyline is a throwaway one for the most part, but it's executed decently and serves the end goal of being a side quest towards the larger story, so it does what it needs to and gets out of the way. In the end, it just feels like I need to see more of Drago in order to really understand him and what's going on to be comfortable with the storyline.

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The Lamia creature is one that certainly works well, especially after the creature we had the last time, as it presents something different and a little more involved with what it does and its origins. The acquiring of the blood and its effects are important parts of the larger storyline that's going on and we get the expected advancement here that gets us to the next stage of what Drago is doing. But the real fun is in watching the kind of dynamic that's growing around these three as they jet about the world in search of these ancient creatures. Drago's one that is definitely not used to spending time with someone with a personality like Vampirella and she obviously gives as good as she takes. There's a lot to like with the pair, and her observations about Coleridge that speaks of something else, and it left me wanting more of this to grow in the coming issues.

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Vampirella gives us a pretty good chapter here in the storyline as the first half is a very personal and detailed bit involved the good professor, his life and interest in the world of butterflies and just how he became so enamored of what it was that would kill him in the end.

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Getting a lot of time with Faustus here, who may or may not be senile depending on your point of view, it's interesting to see how his life was formed in all of this after getting some of the names he's gone by over the centuries. His plan is kind of foolish in a way as it won't turn out like he hoped, but there's a vagueness about his plan in general that you can write off to senility. I rather liked the way the pairing went with Vampirella and Tristan, along with their temporary escort with his own agenda that acted in a rather professional manner, and I hope to see Tristan more involved and explored as the arc goes on. Few last in this world outside of Vampirella, so I'm not exactly hopeful for a long tenture for the werewolf at hand.

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Vampirella continues to be a pretty fun book overall with what it does, but I keep finding my main complaining coming back to the coloring style of it as it's so dark that, at least through digital versions, it's getting harder and harder to make out certain scenes. The story itself works well and this installment moves things forward well in exploring the outbreaks and those behind it. Vampirella isn't fully in control here with what she's doing as she's mostly being whisked from sequence to sequence, much as Drago did, but we continue to get a solid education about the world she lives in each time and it's establishing a very solid mythology – at least for those opponents that manage to survive their encounter with her.

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While Vampirella doesn't hit any truly big moments here it does some solid character work. I'm still getting a handle on Leth's interpretation of Vampirella and I'm definitely enjoying it. I like the supporting cast that's being added into it and the continuation of what we had before as it all has a lot of potential. Bringing Vampirella out into the light a bit more isn't a surprise (and I'm sure it's been done before to varying degrees) so I'm curious to see how this goes in the modern day with all that it entails. Leth has a good handle on things and I'm curious to see what the bigger story will be that will define this opening arc. Her pairing with Casallos and Pinto is definitely a great match as they all bring the book to life well and it leaves me wanting to see more, which is how I want to feel at the end of an issue.

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I still have no idea what's going on with Vampirella but I do find myself intrigued by it. Paul Cornell has some really engaging works out there that I've read and I've found over time that they tend to read a bit better in compiled form for me, though some of the more dense works are easier to enjoy in monthly form. With Vampirella, the ideas are disconnected and intriguing at this point and I'm hopeful we'll get something really meaty to latch onto soon to start connecting with while exploring more of it when it comes to how this world came to be. I really enjoyed the zero and first issues and this one expands things a bit more but felt like it was a little too caught up in the wacky action when it needed a touch more grounding. I want more of this Vampi, however, as I'm completely smitten with this incarnation of her.

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At this stage, I'm still pretty unsure of where Paul Cornell wants to go with Vampirella and I'm more than fine with that. I'm sure there are obvious story structure points and all that, but the not knowing of where it'll go or what it is they want to do is still appealing at this stage, especially for a character with the history that she has and all the stories that have been told.

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Jeremy Whitley almost lost me here with what happened to Vicki but the save has me hopeful and it at least gives me more time with the kind of utterly delightful banter between her and Vampirella. This book tries to cover a lot that's actually a little and it feels a little too drawn out and exposition heavy when it should have been a bit more streamlined. But it conveyed who Vampi is at this point and what she's dealing with and that has me curious to see more of her evolution. Andy Belanger still feels like the secret weapon here as I just love his presentation of Vampirella but there's some great fun with the biker gang that we get here with the poses and facial expressions that just make me grin far, far, too much. I'm still kind of on the fence here to a degree as this is really uncharted territory but that could have some really great payoff if given the chance.

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While I wait to see what the intent is here I'm at least enjoying what we get from Gundu as his artwork is strong, especially with the color design. There's a great cohesiveness to it and I love all the angles and viewing placement that we get which feels like it's not what we normally get, especially for a character like Vampi.

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I imagine Ash fans will be glad to get a new book with their favorite character while Vampirella fans may not get much out of it and might be a bit turned off by him. But the potential for some crazy fun is there and I think this team will be able to pull it off as the book gets into gear.

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I've really enjoyed this series so far but this issue felt like a step back in some ways. The artwork is great and what we do get of character material makes sense. But the nature of the generation stone and throwing the two through time wasn't what I was looking for and it felt kind of haphazard at times.

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While the new arc doesn't feel quite as settled as I would have liked in putting us into a good place to start, it does offer up a lot to like.

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I'm not quite sure what to make of this series yet. At the moment, our two title characters are on the same page but it's easy to see how Lilith can turn things around so that they're foes. Vampirella feels pretty on point here with how Fawkes presents here and the little time with Purgatori feels about right as well. I really like Sarraseca's artwork here and Aiala does a really great color design for the property so that it reads well. But the story itself is pretty basic and a good old-fashioned race against time. It has all the potential it needs to at least be fun.

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Similar to the first issue, there's plenty to enjoy here but it is operating on a kind of light level without any big concepts or anything. The scale of what could happen is significant but there's a sense of smallness about it all as we get just Vampirella and Purgatori trying to stop it and only really facing off against Lilith and Undine. Fawke's script is smooth and engaging, easy to enjoy and read, especially with Sarraseca's artwork that gives us a good world that feels cohesive and with leads that are sexy as hell with their designs but doesn't make that their focal point for most of it, even though it's quite plainly there. I'm looking forward to seeing what's next.

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The storyline for this series is playing out much as I expected it to based on the opening installment and I'm definitely enjoying it. I'm still only lightly familiar with the “chaos” characters and all but Purgatori is one that I've seen more of than others and she teams well with Vampirella. The plan that Lilith is working is one that does have a good chance of working but it still feels like she doesn't truly care if it does or doesn't, just whether she has a certain amount of fun in bringing all of this together. With a solid script and some great artwork, it's a fun read and an enjoyable standalone storyline for Vampirella.

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The fight moves to an interesting level here and the time with Lilith and Undine is interesting in showing where they're coming from and their dynamic as Lilith looks to really cement her power base. Purgatori's not exactly cocky when you get down it but her confidence is her undoing and now Hel has a good look inside her head. Vampirella's the only one that doesn't have a hard time in a beatdown kind of way here but she's gotta deal emotionally with helping to usher into the next life a vampire. It all works in context, however, and makes for a very solid read.

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While I'll have a bit of wariness about this series based on past experience and uncertainty based on the accelerated schedule I'm seeing on retail sites, the opening installment of this book is pretty fun. Evily's a rare-use kind of character that I've not seen often so it's a welcome thing to see her here and she feels idea for the Linsner's to work with. The setup is a bit standard but it avoids overdoing the problems that could exist between the two and focusing on what they can do together to deal with a really problematic person. It's a smooth and solid read with some really fun artwork, a classic Vampi costume, and some good old fashioned silliness as well. I'm hopeful that it'll all deliver right over the course of it as Vampi's going into her 50th anniversary next year and deserves a lot of good stuff.

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Honestly, I'd forgotten this series existed when the second issue came in and it took a minute to reconnect with it. As much of a Vampi fan as I am, I'm really enjoying Evily in this run and I hope that she makes out the best by the end of this with her own book or spinoff to work with. Everything about this book is clicking for me which makes the erratic publishing schedule all the worse. It's fun, has the right level of dark and creepy, and capture the personalities of both women really well.

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With this issue, I find myself quite liking Vampi's new outfit and some of her casual elements in how she carries herself as always. Even when things are bad there's a lightness to her that shines through and that helps a lot. Evily has some good moments here as well but she feels a little reduced compared to the first two issues, which is fine since it's more of an ensemble piece here with all that's going on. I continue to like the concept, the book, the characters, the artwork" everything. But it unfortunately becomes forgettable because of the delays considering that it started last June.

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I like Vampirella and I like Evily so there's plenty to enjoy with this book. I like the creative team as the results of the work is solid and nicely done, pleasing to the eye and with a fun story to tie it all together. But taking just under a year to tell the tale across four issues? This began on June 27th, 2018. That's not a great track record nor one that makes it easy to get interested in further works from the creative, at least in terms of single-issue stories. I'd far rather they stick to collected works or original stories told in one-off books than something like this.

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The Vampironica series is one that's very well put together with a great concept that's well-executed with wonderful artwork. The gap between issues is a bit problematic for maintaining energy and story consistency as a reader but this issue works through some solid setup and backstory elements while also giving us a lot of really fun Veronica moments.

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Veil was pretty engaging with its first issue even as it went with familiar ideas and concepts because it did it with such style, both through the panel layouts and artwork but also the choice for quiet scenes with no dialogue to allow the art itself to tell the tale. Here, it goes for the opposite approach of using a lot of dialogue to explain things, but without the hook to give us what we need to actually understand what's being talked about.

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Veil has certainly been captivating with its art style in the first two issues and that definitely carries through with this installment. In some ways, it's even more captivating because of what we see with Cormac and the kind of approach he brings to the page. The story is getting a bit larger and we're touching on a few more characters here, but it's coming down to the immediate with Cormac and Veil and that has a lot of potential. With this five issue miniseries being the first of a potentially larger run of books out there and stories, it's easy to view this as simply the origin story told over a bit of time and to engage in it that way without expecting any huge revelations or anything. There's definitely a lot to like and it's coming together well, with is really helped in a big way by Fejzula's artwork. That continues to be worth the price of admission alone to pore over.

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Veil moves right along here and some big moments definitely happen, though they're of different natures. What we see with Dante is definitely useful as it starts to expand a different part of the world that has been edged around so far. Dante in particular really comes across well and I have high hopes for him, and fears that he'll be offed before his time. We also get some good stuff with Veil as her transformation is really doing a number on her and watching her struggle is certainly making for some hard times for her. The series moves smoothly from the last issue to this one even with the delay and it continues to be an intriguing and definitely beautiful work that I want more of.

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I'll easily admit I was pretty gung-ho on Veil when it started and got rolling, but it's had a harder time sustaining things on a monthly-ish release basis. It'll definitely read far better in one sitting with all the issues, but that also kind of hurts it in a way because taking the time each issue to savor the artwork is one of the best parts of the book. The story of Veil is one that's still layered in mystery with what she really is, how she ended up as she did and where she goes from here. We got a glimpse of the bigger players involved in all of this and saw a few fall along the way. We also had a good self acknowledged white knight character along the way that made for an easy access point for the reader to connect with. I liked Veil a lot and I hope there will be more, but that it just hits its marks a bit quicker and harder to raise its game for the audience. It's a solid opening chapter to a larger world where it really needs to define itself as a must-read book.

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I'm enjoying Vengeance of Vampirella overall but I'm also still in that point of wondering why we have it when there's a relaunch series underway and we just had a slew of other miniseries. Michael Sta. Maria's artwork is a real draw but the story just feels like a variant of the relaunch a couple of years ago that fell apart quickly. I do like the use of Nyx here and things are moving at a slower pace that works for me as we get a handle on this particular world design. I'm definitely open to what it's doing and where it wants to go but something still just feels a little off about the whole thing.

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Events have been moving slowly so far since it's been Vampirella coming back to life but what we get here is her on the proactive side, trying to deal with issues and putting things right. It's a long haul ahead to actually do so but I like what's presented here and just the sense of her fulfilling her base personality piece in trying to do right by humanity. Michael Sta. Maria's artwork continues to be enjoyable and I like the work with the silverstuff here, especially when it bonded to her briefly as armor since that was a nice touch to move the fight forward. Definitely looking forward to more, though fearful it'll be grimmer than what we get here.

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There's a lot to like here for the fans that enjoy the combat element of the series as the team delivers some fantastic pages with real weight and impact. The color design is great, the quality of the details of the dynamism of the fight are spot on, and the reasoning and motivations resonate. I'm excited to see what Ntx has up her sleeves next, how the populace will react more to sunlight, and what Vampirella will align herself with in order to survive and fight back. The book has been moving slow but it is building up well.

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While essentially a standalone filler issue in the grand sense of the meaning, this installment does a solid job of taking us back to who Vampirella was and understanding one of the reasons that she changed over the years.

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Vengeance of Vampirella is moving right along and this is a solid setup installment to get us to the next piece of the story. It's got everyone moving into the right place, showing some of what's being put into motion such as Van Helsing's weapons stash or what Jeannine is going to become, while also making sure that the leads are back to a proper state of power. It's a good issue but it's also the transitional one that doesn't have a ton of meat on its bones but it serves up a solid meal as we move toward the main course.

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This series is moving toward its major battle well and I'm excited to see more of the pieces fall into place with it. Each side has a lot of things going on and some of the players don't even realize that they are involved in this and represent an actual side. Sniegoski's script continues to flow well and covers a lot of ground, making it a good read with solid character material to it. And Baal's artwork is just perfect for what I'm looking for with this series as it has the sexiness it needs but can also deliver a strong visual narrative that doesn't rely just on the sexiness or being overly stylized and gets the job done while looking great.

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This series hits a sweet spot for me within the Vampirella universe that I enjoy as we get the larger mythology played with while working through the continuity a bit more. The main ongoing series is one that just made me a non-fan so I'm grateful for this book and the spinoffs we've had that allow us to play within Vampirella's world. Sniegoski's having fun here in moving all of this along and Baal's artwork is great in capturing the sexiness without making it such a blunt and base kind of thing. Solid action, some really good key moments, and intensity throughout carries this forward perfectly.

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I had no idea what to expect going into this other than some mild ideas based on the cover artwork, which isn't always the best guide anyway. What I got was a weird story with weird artwork that manages to work in a weird kind of way. It's intriguing with its style and approach and I love the panel layouts in how everything flows with it, from the little quirky angles to some of the larger spreads. Vinegar Teeth itself is what I'm most intrigued by in seeing how well this can be expanded on and shown but the general idea is definitely one that I like with an old school science fiction/weirdness level mixed in with a hard-nosed cop just doing his job. Definitely a series I'm looking forward to seeing just how much stranger it can get.

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I hate to see a great artist depart a series, even if likely was for the delays between issues because it was hampering the title I'm guessing. The new team here does a solid job and they capture the general designs well, but it's clearly not the same thing. But there's a good story here and it's easy to adapt over to what Itri and Paciarotti bring to the title as we continue to follow the crazy path that Hale and Amber are on. I'm looking forward to seeing what's next with it because we do get a few twists in this issue that changes our understanding of what's going on, or at least opens us up to some different perspectives on it all.

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Volition isn't a bad book by any means and I think the first few installments were just beautiful and full of potential with a kind of old-style school of illustration that you don't see much anymore. The finale is about as expected as there aren't any real twists of note, the action hits the right marks, and it wraps up the initial storyline while leaving doubt and uncertainty in their proper place.

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I do feel bad that the human cast isn't connecting much but I struggled with a decent chunk of the first book that they really didn't register well. This issue has a lot of fun with destruction across the world and a few political bits here and there that you'd expect. The material with the Martians is a lot more enjoyable this time around as they interact with mankind more and we get a few more touches of their own personalities. Combine that with explaining how John Carter will make an impact in all of this and the connection between the two worlds and it feels like we have a better foundation this time compared to the first issue.

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Warlord of Mars Attacks really is an interesting blending of two properties that are not easy to work with. John Carter himself has been problematic in some ways to write for a few years now while the Mars Attacks side is just as limited since you can give them only so much voice. Blending the two does have its moments and there's definitely some good humor in it. I can still hear the Martians voices from the film mixed into all of this and that does help to smooth out some aspects of it. This is a fun issue with a lot of good gags and some great action sequences with the comedy mixed in as only these Martians can do. Parker's got the right idea in general but it's a hard pair of properties to work with.

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Going back to the stories involving the first man to go to Barsoom is an interesting choice at this stage with the new feature coming out for John Carter, but it provides a bit more material beyond the expected stuff out there involving the title character. But working with Gullivar Jones, we get a different kind of character involved in the world of Barsoom with some different sensibilities than Carter has. And it makes its own ties to the present continuity that Carter inhabits by having Dejah relate the tale of a passion her mother once shared many years ago that has been kept secret. It's hard to imagine his existence in general being kept secret, but that's the kind of thing you overlook for the bigger storyline here and the general adventure. And that's what this is, far more than an early science fiction story, as Jones makes it clear he's craving adventure and that's exactly what's being set up for him.

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Wayward hits its second issue well enough by expanding on some of the mysteries a little bit, getting Rori to adjust to the new school setting and its own cultural issues, and bringing in a new player for her to have someone else to connect with in a public setting where she can feel less alone. There's definitely some good stuff in here and Steve Cummings really gives it a good feeling throughout, especially when combined with the color choices and vibrancy used here – particularly in the digital edition. Zub's script continue to move well and has some solid dialogue about it, but the sudden introduction of her cutting aspect is surprising and I'm wondering how far that will go and if there really is a deeper meaning to it to be explored.

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Wayward is definitely moving along at a brisk pace to get a lot done and there's a good bit of dialogue and exposition to help advance things between the two principle characters of the story here. Rori and Shiari definitely hit a quick bond that works and it'll be interesting to see how the other two play off of everyone as the group dynamic starts to work. Amusingly enough, Rori's kind of forced into a leadership position to try and deal with things as the group is still grappling with what it all means, but her hesitation is nicely done as everyone else just sees it as a kind of given with the way their personalities are. Wayward's doing the right things and it's looking good and building events and I like that the potential villain side is just now really making its way into things. It could probably use a little more decompression to take time dealing with the cast in more diverse ways, but it also wants to get to the fun that you can have with the group together.

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While predictable in some ways, Wayward has had a good first four issues as it starts to explore what it's doing, who the characters are and teasing towards the larger storyline itself. The focus on the kids who are caught up in it that have no idea what's really going on allows us to discover it just as they do, though partially we know a little bit more. This issue is heavily focused on the action and it's warranted as it lets the creative team really show their stuff in a great way – and beautifully colored at that. It's a fast moving piece, even with as much dialogue and narration as there is, and all of it tantalizes more of what the story is going to be about. I'm starting to feel a little more invested in it bit by bit and this is definitely a good issue.

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It's going to be a long wait until March for the next installment of the series. That gap was definitely a surprise when I hit it, but if it means continuing to get a well put together book like this with the visual appeal of it all, it's definitely worth it. This opening arc has been straightforward overall as it teases its own questions and uncertain aspects and the way it's blended the east/west storytelling and art has definitely been its strength as it's not a caricature nor is it playing it as all weird and goofy. Being a very big fan of both sides of the equation here, that's a huge plus for me. Hopefully things will settle a bit going forward and we get more character time, but it looks like big events will likely dominate when the book returns.

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After the first ten issues of Wayward and understanding its release structure I've found that when the book comes back or starts the new arc that it's at its toughest for me. I enjoy the book thoroughly but the reconnect phase of it is just hard among all the other media that I consume. By the end of this issue I'm getting back into the flow of it and enjoying it, though the frustration is there in just what isn't said on the page to help readers reconnect that pick it up in the singles. I'm definitely curious to see what's going on with Rori as well as what the elder gods are going to come up with for a plan since it looks like they're going to avoid the traditional route. Hopefully the book will take some interesting chances as it moves forward – as well as giving us a bit more time to really connect with the characters more as I'm feeling a bit distant from them at this point.

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While Wayward continues to frustrate me on some level because it feels like it lost its touch with the characters, interested more in barreling forward with the story, it's still a pretty exciting piece of work to watch unfold. Things continue to change up quickly, new alliances are born, the status quo is anything but with the main cast, and we see the big plays in motion at different stages. Zub's script keeps it moving well, though I could use with characters using each others names just a bit more, and Cumming's artwork is definitely a big selling point. And those that love to know a little more about it all culturally will once again find a great addendum piece here that will enrich your understanding of the work as a whole. Good stuff overall.

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Wayward blazes through more action here, almost literally in some cases, and that keeps it all moving at a brisk pace that can be a little off-putting. I admit to wanting a bit more meat out of each chapter yet I'm not sure that it would fit with the style of the book at this point. The cast are shaping up well and the larger goals are coming into light in a way that makes it more compelling than it was before, though I wish it had a little more character material as a whole to give it that extra oomph. Zub's script keeps things moving right along though and it's a very fun ride that's made all the more engaging thanks to Cummings artwork. It's just a lot of fun to check out and see all the little details in the backgrounds and the like. This issue also gives us a look in the bonus section at the fake anime aspect that they came up with as well as a four four-panel strips that should make you grin. If only we could get a Wayward one-shot four-panel book.

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Wayward continues to be an enjoyable series that does a lot of stuff I like and covers a great number of story points I like, particularly from an anime/manga point of view. But I've also laid out my frustrations above. Luckily, Steve Cummings artwork really does make this all come to life in a fantastic way and I can't help but to be drawn in by it all, in essence sanding down those rough edges with its character designs and some really great layouts. The two-page fight spread here alone is fantastic. This issue also has a great text piece at the end from Zack Davisson that is so on the nose about the police in Japan that it's frightening that someone would put it down in print with their name attached to it. Be careful, Zack!

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With a really solid and far too short look at the JSDF in the backup section of the book, Wayward has a lot of fun in going big here to close out this arc. There isn't a true single character focus on the kids side as it's more about Nura's point of view as he tries to secure the future of the yokai with his long view planning style. I actually like this character a lot and the way things connect further back with Tsuchi and the others, which is all given a good nod here. There are a lot of tantalizing bits to this issue in terms of story, but it really wins out best with the pacing and the dynamic action and designs that Cummings brings to the page throughout. It's a book that could get mired in the dialogue but Cummings' artwork really makes each page flow beautifully, especially with the pop that Bonvillain's colors give it, avoiding going garish but still standing out in a really strong way.

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Eighteen issues in and I'm still definitely enjoying Wayward, though I'll admit that I'm being a bit more uncertain of its future at this point. The series is doing some fun things but it's also coming across as just a little too sprawling at the moment and without enough of what feels like a defined goal, especially after the last arc. I get the main story beats and I'm enjoying the return to Ireland and all that it represents, knowing it'll have a bigger impact as it gets further in, and I'm also enjoying the smaller focus on just a couple of characters. But it feels like it's still missing that really human material that it needs for me to feel invested in these characters since they're always on the move, always fighting. The opening issues made them accessible but we haven't made them fully realized yet.

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As an opening issue, I definitely appreciate that it didn't spend it all on action and introducing things simply through that alone. We get the action side to see how both Titans and kaiju look and act here and some of the world setting of how it all works, which factors into why the Hobbs family is looking to Kit for help with her brother as part of the corporate/family legacy thing. It's looking like this is Kit's story more than anything else and it certainly has potential but she's going to take time to get a good read on with a gruff exterior that keeps even her girlfriend at a bit of distance. I'm intrigued to see what's to come, especially based on the team behind it.

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I liked the opening installment well enough but it “suffered” from the familiarity of a number of other kaiju titles that have been out lately. This issue helps to separate it from the pack a bit more by focusing on the family side and some of the generational aspects of what's going on here. The action side in the practice session is well-presented and I liked the time we get between Kit and Dej as it shows the sibling bond well. The tease at the end is the perfect hook as well to come back for more, and hopefully get a little more worldbuilding with it as well.

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West of Sundown delivers a solid installment here as we get some decent movement when it comes to a couple of the characters. A lot of it isn't exactly wheel-spinning material but it leans closer to that for me more than anything else. It's all perfectly fine and done well but it just feels like too much in a small area with several characters. The book works best when it focuses on Rosa, and especially when she's with Dooley, but I'm glad Rosa's finally back to herself here and getting ready to take direct action once more. That's when I'm hooked and eager to see what's next.

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I can see the promise of this title easily just in the initial setup and idea and then to have everything thrown for a loop later on with Katri's ancestry. I'm curious to see where it'll go because Sable has a knack for blending interesting things together like this but it takes a bit to find its rhythm, especially after an intro that needs to load up a lot of things in favor of time to build and introduce characters. Locatelli's artwork is definitely solid throughout and I really like what we get as they get the ship underway to the south pole and we see what they discover there. It's just that there's a ton going on that doesn't make for smoother transitions in scenes and the period of time, which makes for an awkward read at times.

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This book is holding my attention for its concepts and just the unpredictable aspect of what's happening. Sable isn't able to build characters here to work with because there's no time for it and no real opportunity given to it. They're mostly just vehicles to take us from discovery to discovery at this point and that's fine because we do get these interesting discoveries and events happening. I want to know more of what the big picture is and what's going on but I wish the characters just felt better designed. Locatelli's artwork is solid overall but some of the layouts and positioning have me wondering just how much we're seeing happening that the characters aren't seeing happening.

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I'm really curious to see where all of this is going and that upon completion it makes a kind of cohesive sense. I liken a bit to Sable's Miskatonic work in that it starts with some things you can connect with and throws the weird at you in a big way and you're left trying to see how it all comes together. I'm not sure exactly what's going on but I am liking the exploration of these variations on past history and how it could of gone as that scratches a particular itch. But there's little in the way of character material to latch onto in order to help provide a narrative that draws you in for the big story.

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I'm not sure what to make of Witchblood at this point but it has a really good energy to it and a kind of weirdness that's just askew to things but not incredibly so that you're cringing from it. Yonna herself is what drives the narrative and she's got a really off style and approach to her that's definitely appealing and makes you want to see where the story goes now that she's caught up with biker vampires. Erman's script works well enough overall even if it feels a little clunky at first while Sterle's artwork is definitely engaging and has some really neat panels and layouts to it overall to let the whole thing flow really well.

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Witchblood continues to draw me in with its characters and concepts but it's also a book that I feel like really needs to spend an issue just highlighting the world design here so that we kind of understand how everything works. It's gotten a couple of details so far but has mostly left it to implied elements without saying it outright. Which can work but I always crave that extra understanding to the how and why of it all. The fight sequences in here are great and I love how Amaya comes across both in regular form and when she faces Paxton and his gang in full. Paxton's going to be a problematic villain, however, if he continues to ramble as I'll really hope someone shuts him up.

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I get the big picture idea of Witchblood with what it's trying to do with its story and structure. But the elements making it up that give it its personality are just so all over the map that I'm still not sure what kind of world this is. It has a lot of neat things to it and I'm enjoying the visual design as it progresses, but it's hard to really connect with a lot of it in terms of character as it doesn't take the time to really just let them breathe and explain/explore things enough. It has some very fun moments here and it goes big in creative ways, but it feels like it lacks a solid enough foundation to connect with.

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There's a lot to like with Witchblood and I really enjoyed the opening installment. But as it progressed, it didn't feel like it had found the right footing The concept has a lot of neat ideas but it wasn't cohesive in a way that made understanding the world work. I definitely loved the designs as Lisa Sterle gives us something engaging and fun, playing with the characters in a neat way that made them stand out. But as much as I tried, I just reached that point where I realized it wasn't getting through to me at all, unfortunately.

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While I never considered myself a fan of either series, I was more of a Steven Austin kind of kid with my denim jacket (enough so that I told kids in school to call me Steve), this series definitely captures the tone and feel of it. If it was made into a live-action event it's exactly the kind of thing that would have really made my father happy as he was a dedicated fan of both shows. Mangels captures the style of the time and the shows right while Tondora brings it to life wonderfully with the curves, the costumes, and the silliness of expression at times. The team has done a solid job in introducing all of the basics here and I'm definitely curious enough to see how a second installment goes to see if it has enough room to breathe after introducing so much.

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This series is moving along at a good clip but is spending some decent quality time with the characters to let them breathe a bit, giving us a chance to get to know them. It definitely works out well in making it fun and engaging and I was glad to see that Mangels eased up on the misogyny a bit that was simply prevalent and true at the time. Tondora has another solid issue, this time with color work by Pilcz that gives it a slightly different feeling, but still captures the appeal of the designs, costumes, and the settings themselves. It's definitely a fun book and it's drawing on a whole lot of different elements to bring together the larger story that's being told across the six issues.

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While the ideas are good overall, I continue to think that this series would have been better served at two issues shorter and tighter in the plotting. This isn't a dead space issue or anything, but its focus on the character side is something that feels kind of off.

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The series is getting ready to wrap up and while it is fairly predictable in a lot of ways it's the execution and the trappings that make it work so well. Well, for fans of it. I can definitely appreciate it but I have no real love for either of these incarnations of the franchise even having grown up watching them. The pairing is solid and the story overall shows a great reverence and understanding of what has come before that has shifted well to expanded comic book form storytelling. Mangels continues to delight fans with the way all of this is coming together and his story and characterizations are very well served by Tondora and Pilcz's artwork that captures it in a very special way.

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I enjoy both characters a good bit and the creative team here definitely understand them well. The story that we get, coming in at twenty-five pages, is a bit longer than it feels it should be, a little more drawn out than needed – even the last two assassins are quickly picked off together without really showing them much. It's not a deep or rich story but it's a fun one that pairs these two really different characters together but shows how well they can work together when needed. The story moves well enough and Miranda's artwork is just fantastic throughout. The only real problem is that there are no characters besides the two leads to feel vested in as Wickett is largely a non-entity here and the assassins even less so.

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There's a lot to like here with both story and artwork, just like the previous issue, but I really enjoy the pairing of Diana and Lois more than with Harley. Taking us out of the familiar and putting everyone in danger with an ancient evil keeps things moving fast and fluid here. Sampere and Albarran put together a great K2 with all the ice and inclement weather while also providing for a really strong Diana in costume and action. Lois handles herself perfectly throughout all of this as well and the team did a great job of showing just how solid she is in balancing her capabilities with the heroes who swing into her life on a regular basis. A good story and great artwork that has me looking forward to more.

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Wonder Woman: Agent of Peace goes for a big event here with an impending asteroid impact and shifts gears to a bug hunt working alongside Gorilla City's leaders. It's a lot of fun but played very straight and serious in all the right ways. The dialogue is spot on with its lighter moments at the start and shifts gears to Diana taking things seriously across the board in different ways. I loved getting more time with the Gorillas here as they're always something fun about the DC world that I love. Connor and Palmiotti continue to have fun here while Sampere and Albarran deliver more striking artwork that makes me admire their output all the more.

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This is a fun story overall but it's one that comes up a little short on giving us some real satisfaction with the ending/closure element. Combine that with trying to wrap my head around this version of Psycho to the 20+ TV episodes of him I just watched and that adds another layer of complexity. Wolfman crafts a solid tale here, one that I would easily have imagined reading years ago in my younger days and being quite thrilled with it. And that's a positive, not a negative, because a lot of the appeal of these digital-first books is trying to capture different things with standalone stories. The artwork is great throughout and it's definitely an enjoyable fast-paced installment.

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Wonder Woman is a fun character and this series has done a lot of enjoyable stuff with her on a somewhat restrained level. Which is fine because there's a fun and accessible aspect to it. I'd love to see just a day in the life of Diana outside of supeheroing but I'd also love to see her facing off against some really big threats out in the galaxy since she's a delight in that arena as well. Conner and Palmiotti handle the goods just right here with an engaging and interesting story that has Sampere putting together with a solid flow to it and a lot of neat little details throughout. It's a good read with a great character that makes for a fun experience on the cheap. These continue to be the kinds of stories I grew up on decades ago that have been sorely missing in favor of serialized projects and long arcs.

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It's good clean fun through and through.

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Wonder Woman stories hit a certain sweet spot for me in what they can tell and this one hits a good part of that with a focus on Diana's youth and a tenuous connection with the rest of the world that was a draw to her. Watching that child-like curiosity to her here combined with the active side of her and how it was used to expand what the Amazons could do comes together well. I also liked the nod to history which was as blunt as could be without actually naming names but it delivers something engaging and fun because of it. Definitely an enjoyable story that was well-produced through and through.

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Wonder Woman: Agent of Peace is a lot of fun and any start that involves Zatanna just makes me happy in general. The team here put together a fun story with some really good moments of downtime that you do kind of wish the whole issue was about rather than a forced fight sequence. Lore's story works the character material the best and sets up for a fight that plays out well but it's Sanapo's artwork that delivers the best thrills here. With great outfits for both Diana and Z and some really great close-ups that make them feel really human, it's a fun work that just makes me smile.

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There's a lot to like with the storytelling in this issue with what the young man goes through and how his pain is used by others. Wheeler works a couple of levels to things here but at the forefront, we get Diana doing her best to protect everyone and help them on the path that they're on so they can see the good things out there. What really won me over with this story was the artwork as the team just overdelivers here with some great visuals, from the detailed character designs to the color work and more. It's really beautiful, especially on the digital setup, and worth the price of admission with ease.

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Wonder Woman: Agent of Peace shifts gears from the teenage boy story previous to this to a teenage girl problem. There are some common threads to a degree but what works here is that it has a chance to spend some quality downtime between our two leads. Shea delivers a solid and engaging story with enough humor to carry it along while Goodhart and Peter's artwork and coloring brings it to life wonderfully. It's a delight to watch as Effie goes through things here under Diana's protection as some Bad Dudes are definitely after her. It's a good and enjoyable standalone tale.

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Wonder Woman has a pretty solid story here and I can see how it could have been expanded out to a couple more issues as a mainline story with some bigger details and ideas to it. Cavan Scott distills it down to its core, however, and presents a solid and engaging story that doesn't skimp on the details and puts it all out there. Combined with the solid artwork and color design that captures everything well, especially the impact of a good fight, there's a lot to like here. Definitely worth the price of admission if not more.

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I like the recurring theme in the Agent of Peace series with how Diana doesn't just lock up and forget those that she's dealt with but rather keeps following up on them. Hell, I could go for a series where we just see these kinds of sessions and explorations of characters in this form to dig into them more and the kind of empathy that Diana has. The team here does a solid job with this and even knowing that the people she fights are in her mind, the opening pages at the hall are a lot of fun with Giganta and Cheetah. There's a lot going on in this issue and it may need a little more room to breathe in order to work smoother but it's a solid entry.

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I had a fun time with this book but I had to keep imagining Batwoman as basically almost a teenager in it for it to click. I do think the Supergirl/Batwoman pairing works but not if we get Kate acting younger than she is, which is what feels like happens here too much. There's some fun in the action we get and the time with Alice but I will always have a hard time dealing with a group called the Religion of Crime. Stohl's story gets the job done overall but I'm wary of some of the dialogue. Laura Braga's artwork is spot on throughout and just an utter delight as I really enjoyed her take on both leads and how well it all blends together as a whole work. Combined with Prianto's strong color design for it, it's a really fun opening read overall.

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This installment worked better for me overall, even if I do wish each story had more pages to be effective. Batwoman's tale is a good infiltration/rescue tale tied to her past a bit while Supergirl copes with the feeling of living in her cousin's shadow while not realizing that she's done it by choice at this point. Both show some good stuff for each character but I liked Supergirl's just a bit more since it's giving her a new path to move forward on and one that I hope we see play out more in these pages. Both are pretty solid in story and execution while the artwork is definitely enjoyable as it goes for a lighter and more colorful approach than something overly detailed that wouldn't connect quite as well for casual readers checking it out. Everything feels inviting and makes you want to find out more about the characters.

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As a setup issue, it works well enough " if you have a familiarity with the cast here as there are no real and true introductions of anyone, which continues to be a frustrating point even as a lapsed reader. First issues should always provide a bit more grounding! That said, there's plenty going on here in getting to understand the position of the lead characters of the moment and the mission that's about to land in their laps, so it works well enough and provides plenty of things that a new reader can go and research.

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There's a lot of interesting little areas that can be built up from here and I'm largely liking the dynamic of it all with how they work so well together and just focus on getting the job done. Each brings their own thing to the table in the fight or defense and there's no real second guessing here, outside of concern for Jubilee, which is tied to the fact she's toting around a little baby that's been asleep for quite some time.

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Bringing this arc to a close, everything feels like it's happened rather faster than it should have considering the scale of power we were being alluded was involved. It makes sense considering all that happened, but it's like it got snuffed just a bit too early. Kitty's arc was fun as it got us to see more of the students, and to see Bling trying to find an out or two in her dealings with a certain other student. But we mostly got to see the team as a whole working the two track storyline here and saving the day, but being uncertain as to whether it was really all brought to a resolution. The positives that come out of it are definitely there, especially with Karima and potentially with Jubilee, but there's also some damage as well that will make an impact. The book is certainly fun and the team is one that definitely works well in general that I imagine a lot of fans would like. Having been out of the X-Men loop for so long, it's certainly appealing to me.

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As a mild breather between events and an epilogue to the three part Primer storyline with Arkea, X-Men has a decent piece here overall that lets the two tales unfold at their own pace. While I wish that the main story didn't take place within an action setup for it since that's just expected and feels perfunctory, I liked what they got across because you have Rachel and Ororo each coming from such different backgrounds and hard experiences that you do expect them to butt heads once in awhile about the overall approach to things, particularly with Ororo having gone to that political level for awhile. I also rather liked the Logan and Jubilee story as the two of them have a certain kind of relaxed nature that's definitely good to see from both of them and it helps to ease Jubilee into what comes next. I just wish there was a little more backstory given for Shogo for those that came into this series fresh.

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There's a lot to like here if you're hoping to recapture what it was that made the TV series so much fun. And that's definitely worth carrying on because it means a lot to a lot of people. I wouldn't be averse to something more mature as a side miniseries or special though. With this book, we get a solid entry into what's happening with all the players in place and what feels like a two-issue story unless there are bigger things at play. Ayala capture the tone well and the voices of the characters while Sweetman has the visual design just right, with a playful and dynamic approach that feels energetic and engaging. I'm definitely in for a few more issues to see how it all shakes out.

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The opening issue of Xena was a pretty good time and this one carries it through for the most part but doesn't quite connect for me in the same way. Ayala keeps the story moving forward well and I like the greater inclusion of the gods here early on to establish their involvement in general, though hopefully they're not in every story as strong. Sweetman's artwork is solid throughout and I really liked the way thea action in the mountains plays out and especially the sequence with the gods toward the end. It's a solid enough book but it hasn't fully clicked for me just yet.

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Xena delivers exactly what I want out of this book " something fun.

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Xena continues to be a pretty fun series overall and this opening arc involving Discord is working the character nicely to get her to "modernize" a bit compared to how she was before she was de-powered. It's a fairly familiar storyline to work with – even within this property – but Ayala is working it well with good character interactions and Perez is providing some beautiful artwork for it with the layouts and character designs. This story is largely standalone with what it's doing but it nudges forward the character side nicely as well, making for an enjoyable read that leaves me wanting more.

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The Young Justice premiere back in November, which was split into two parts this month, gave me exactly what I wanted out of a team show using characters like this. It firmly exists within the larger DC Universe, but not the one seen in the comics. This variant on the Earth-21 world allows for a good sized group of adult heroes who have found their footing and turns its focus to their sidekicks and partners who want to make their mark in the world. This opening story does a very good job of filling in a particular blank from the show and that's what I hope to see more of as we get into future issues. Build upon what's there and expand on it, just avoid retelling what happens there because it's very easy to see the show. Give us the expanded Young Justice universe here and the book will find quite a few fans with me and my kids being among them.

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Young Justice continues to find its own path with the first issue as it works to complement the TV series while starting its own arcs. I really liked the zero issue and this one that spends its time filling in the gaps between episodes and various events within them, but I also like that they intend to tell their own stories with the heroes and villains of the world as well. While it could be quite fascinating to watch a more personal and relationship oriented series to work in parallel to the TV show, I like that they're looking to find a balance for it and explore things with Superboy first since he has the most to grapple with when it comes to adjusting to the real world. So far, Young Justice has hit all the right notes for what I want to see out of a series based off of a TV series that's running alongside it.

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Zodiac Starforce moves right along here with what it wants to do and I can easily see this as a standard length anime episode. Which is both good and bad because it follows the structure that provides familiarity but also locks it into certain things. I like that the issue spends most of its time with the girls just being teenagers and dealing with the social interactions, school side, and sports side of it – both on the court and as supporters. The action element is nicely done for how short it is, transformation sequence included, and we get some good hints at what's to come. I'm really curious to see how far Savi is taking things with Lily since it feels like a hard push to a fast relationship, teenage-style, while also bringing in some reveals that could be dangerous depending on who Lily really is. All in all a solid issue even if it does feel like they're moving fast to get to certain points.

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Zodiac Starforce is concluding in the next installment (this arc? this miniseries?) but there's going to be more to come in the future. What we get here is pretty strong overall as we get lots of character material, some basic exposition and character setting pieces and a sense of proper homage and love to the origins of so much of this in anime and manga. The result is a book that doesn't delve into fluff or filler but hits the big points and runs with them. Panetta handles this well while Ganucheau translates it perfectly to the page, giving us a colorful and energetic incarnation that feels like a love letter with a twist on what's come before. I'm curious to see how it'll end and where it'll go after all of this though.

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Zodiac Starforce comes to a solid and busy conclusion here with the battle against both Diana and Cimmeria. The series has had a strong hook to it from the get go and has built up a world that I imagine a lot of fans really want to see a whole lot more of. The characters are an engaging Western take on the teenage magical girl genre that will likely connect a whole lot more simply due to a more diverse group of characters and social aspects that really aren't touched upon in Japan. Panetta's scripts a bit too busy for my tastes to some degree, especially as Ganucheau puts together some great looking pages with two-page spreads of layouts, but there's a lot to convey and it hits it well. I'm certainly up for more.

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Zodiac Starforce essentially provides the launching point for the story here with a few teases with what's being brought into the world toward the end, which means there's little to really say about it just yet. What the bulk of the book does is to reconnect us with the cast a little bit after the events of the previous miniseries and to show what changes in life have occurred since then. It's solidly done to get everything underway that will please existing fans but be entirely accessible to new fans as well. Panetta keeps it smooth and fun, albeit a little overstuffed in some ways, while Ganucheau's artwork and Stearn's color work gives it a great sense of life and vibrancy that has me quite interested to see what's in store with this run of the book.

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Zodiac Starforce is hitting familiar plot points and executing them well because we do like the girls and their stories, though I wish we could have a mini series without any action or danger and just us see their lives for a bit. What we do get here is interesting and I liked seeing the training aspect for Lily along the way. Pavos and what's going on there gets a lot of time for obvious and expected reasons but it was the material with Alice and her group that made it work for me. Pavos is Pavos and fairly simple in terms of story and arc but I liked seeing how Alice handles things and just the way the girls viewed Pavos, at least until they start to get to know what he's really like.

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Milligan does a solid job writing this and has largely done his homework, but it's Coker's artwork that really sells it even more. The style, the angular look with certain character designs at times, the heavy darks and the general roughness of it all is very inviting and gives it an authentic feel that heightens the atmosphere.

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A Calculated Man is off to a very solid start. What we get here is a familiar concept to be sure with what it's doing but it's executed well. The combination of the dialogue and the look for the amusingly named Jack Beans is a draw from there while getting to see things from the WITSEC site of things helps to give it some balance. But this issue mostly focuses on background and introduction while allowing Jack to manipulate a situation to his advantage. The gifted genius trope is pretty familiar but it can be played with well depending on how you approach it. I think Tobin and Albuquerque have a solid take here that could work well as time goes on with it and I'm interested in seeing what kinds of twists and turns are brought into it.

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I enjoyed the first issue a good bit but this one really cemented my enjoyment in a larger way. The addition of Vera and getting past the setup phase of it all helped a whole lot and made it a lot more engaging. Jack is a delight as he tries to be truthful while also hiding things so openly that you have to admire it even if it could blow up in his face spectacularly. It's got a lot of well-executed moments in terms of character but it also delivers that right in the action department as well. It's really smartly done and hopefully avoids the trap of being too smart for itself as it progresses.

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A Calculated Man works its familiar premise well and with a character that hits all the expected notes. That's not a bad thing when it can be infused with the charm and personality to it that takes it to another place. There's a lot to like with what's been built up in the first two issues and that carries through well with this one so that it flows well and you're in the rhythm of what Jack is doing, how his handlers are coping with it, and what Keys group is doing. It's got a good nod and wink to the whole thing and it leaves me really enjoying it and looking forward to seeing more of what it can do and become.

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This series is really quite interesting and I hope I'm at least half right on what it's really all about. I'm definitely curious about the Fearscape series but I don't want to touch that until this one is done since I'm really enjoying going through this discovery experience. O'Sullivan's got some really neat and creative writing tricks going on here to tell the tale as he wants to and Mutti's artwork delivers in spades across the board. This isn't a work for everyone but it's one that's really caught my attention and has drawn me in more and more.

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I'm doing my best to keep my Secret Wars books to a minimum, but A-Force is easily a must check out book.

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Though not quite as bright and outwardly appealing as the first installment was, A-Force has a solid second issue that reveals more of the problems plaguing the area – both with the rifts and the way the society works. The cast is large enough that most everyone gets their moments, several with good quips that stand out or just expressions that says a lot, but it also means that we don't get a lot of really meaningful material. Most of what we get comes from Nico and the newcomer as Nico rambles on about things, but even there it's still somewhat superficial. But the book is a smooth and fun read with a great cast performing mostly as you'd expect, just with a few tweaks for the concept of the event series overall. While it won't get me to read the book when it launches post-Secret Wars, I'm definitely enjoying what we get here in this otherworld.

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I've been a big Superman fan for the past twenty-five years since he was rebooted and it's a love that will never die. Contrary to the way many comic fans seem to feel, I don't find this character to be too powerful, to disconnected from people or too bland to be interesting to read. He's the eternal boy scout in the eyes of many, but it's not been so clear cut for many years now and these shades of gray that have entered have been fun. Between the supporting cast that always grows and the core characters themselves which have evolved well over the years, Superman is a character that still resonates for me. I liked the main story here pretty well and it makes me wish I had seen some of the previous issues rather than jumping in with this one. But it was very easy to get into it, very accessible, and it had a number of good, if short, supplemental stories that adds to the overall Superman mythos by people who have a real love of it.

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With the reworked origin of Superman being one of the more delicate areas to handle in the post-Flashpoint universe, I'm very glad to see that they're taking some good chances here in really changing some key parts of his origin while also sticking to things that work well. The new incarnation of the Krypton story is one that I hope we get more of because I love the visual design of it all and want to see more. At the same time, I'm really enjoying the young Clark storyline because it gives us such a different view of him. He doesn't have many Superman moments here which is unfortunate, but getting more into who he is at this stage is important, especially as it contrasts where he is in the other main Superman book, which holds some similar and familiar emotional echoes for him. This is definitely one of the few books that's a same-day purchase for me for as long as they do the five years earlier arc.

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Adam.3 is one of those series that offers up a lot of teases and quirks that are interesting, such as some of the naming conventions that go on, the .3 of the title itself, and just the nature of the whole natural environment and technology that's included which leaves you wanting to know more of the world building. It's a little rough getting into Adam's speech patterns at first and interacting with the other creatures on the island, but as it progresses it starts to come together better and, while never feeling natural to me, flows in a way that makes a lot of sense. The book has a kind of simplicity to it in terms of story so far, but it's something that works to its advantage because of the quirks and teases that come into play that gives hope that it's something more. This is a beautiful looking book that has Kolins using his talent and technique in a great way, giving it some fantastic vibrancy and life about it that draws you into it. I'm definitely all in for what I hope is the

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Adam.3 has a strong second installment that builds upon what we've gotten so far and manages to make it even more engaging and intriguing. This is the kind of book that I wish was hitting weekly in digital form because there's so much that I want to know and see explored that waiting a month for a new installment makes me get anxious.

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Javier Garcia-Miranda

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Adam.3 has a very solid issue here as the emotional impact of what's going on is given a bit more weight and we see the final turn with Adam that's leading into the finale for this miniseries next time around. It's another book that really does take Kolins strength in design and layout combined with the energy coming from the movement of the characters and just paints it beautifully. His writing style feels a bit more streamlined here as well, giving it a smoother flow with just a touch less jargon – or perhaps it's just becoming more comfortable to read after four installments. The finale is definitely something to look forward to and I'm already excited to read this again in full in one sitting to really take all of the energy from it and run with it.

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Now that we're getting into things more on its own and not just trying to introduce the concepts of the series, Adventures of Supergirl is clicking a whole lot better. There's definitely an ease and familiarity to the character that we get from Sterling's writing simply because he gets it and he gets her, just tweaked to this incarnation. Bengal's art is once again a delight, though I'll admit some frustration that we really don't get a lot of great views of Kara's face as she's often turning away or surrounded by so much text so as to be overwhelmed by it. I'm digging his artwork and the layouts in general but it just needs a little more to really drive home Kara, her costume, and the presence that she has.

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The Adventures of Supergirl is fitting in smoothly as a guilty pleasure of sorts because it's able to work off of a lot of what's established in the show without having to do a ton of heavy lifting. We know the Fort Rozz side and this gives us a bit of a look at it before it went to hell. I like Caren and Moyer's story even if it has a few obvious plot holes to it and that it's so info heavy. But once again, Bengal is able to just drive it home in an engaging way with some great visuals and layouts that has such a dynamic design to it that the book just feels full of energy. This is a great little bi-weekly diversion of fun and lightness in the right tone of the show, something that could be difficult to capture well. I'm curious to see where the rest of the run will go and am definitely on board for the right.

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Adventures of Supergirl sets us up on a fun new arc here that ties into characters that I enjoy and like to see how they can be re-interpreted. I'd certainly like to see how they could work this into the actual TV storyline as well since VRIL is a character that I just adore. Gates continues to find the right balance here in going for familiar comic concepts while sticking to the style and tone of the show as well as some of the name dropping and the like. Meyers' design in this issue is solid as well and it fits with what's being sought here, something fun and upbeat with an excitement and dynamic feeling about it that also just has the right color tones, with Rauch nails perfectly. It's an easily accessible book in the classic sense but delivers for longtime character fans as well.

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Sterling Gates puts together a solid enough story here to carry it through and I definitely enjoyed it. But what really made me love it was Emanuela Lupacchino's artwork. Combined with the solid inks from McCarthy and a fantastic round of color work from Hi-Fi that just takes it all to another level, the book simply looks gorgeous through and through. I've liked what we've seen before to be sure with the previous artists, but Lupacchino brings a little something different with her details, the layouts, and just the feminine touch that raises it to another level. Great stuff all around.

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Adventures of Supergirl delivers a certain kind of story that I'm looking for as a book that complements the TV show. Normally I avoid these kinds of books as I've avoided Flash and Arrow's digital tie-in books, but Supergirl is the kind of character that makes me want to read more about her without having to dig into the bigger DC Universe. Gates again nails the character right here and you can easily imagine Melissa Benoist going through all of this. And yes, I want a Bombshells TV episode. Lupacchino and McCarthy have been among some of my favorite artists of the past year with things they've worked on and both of them definitely bring a lot to this book with some great layouts with fun designs while working through a great range of mini-concept pieces for the character. Good fun all around that leaves me wanting more.

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Though I've largely enjoyed Adventures of Supergirl as it's rolled out, it's been a little uneven and spread out in a way that made it hard to really connect with in a big way. As we near the end of the current run there's a lot to like and this chapter in particular worked really well for me. Digging into Alex's past helped a good bit, whether it's retained in the show or not, and seeing the connection with Rampage that she makes hits all the right notes. With some great work from Vieceli in bringing it to life and a great look all around with color design, the book is finding its groove when it digs into its characters and reveals the hard choices. That said, I'd still love an issue of the sisters just hanging out shooting the breeze for a while and fleshing them out in lighter tones.

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Adventures of Supergirl was a pretty fun book to read and my first TV tie-in as part of what's airing currently. I haven't dipped into the Flash and Arrow series simply because they didn't appeal to me in seeing expanded works. Supergirl, on the other hand, felt like it needed the support and I wanted to be a paying voice toward seeing more of Kara's adventures in some form with this continuity that's been created. I like what Sterling Gates did overall though I'd like to see it go in different and smaller directions the next time around. There are limitations when working with a tie-in, however, so I know it doesn't follow the traditional path. With some fun artwork overall and a very solid closing run with Emma Vieceli on board, it ended strong and definitely has me curious to see if we'll get more as I know I'll be back for it.

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The first issue got me pretty interested in this even though it goes big quickly and that's usually not my jam unless it's a limited project. This one has some solid character material and fun action stuff with a cost to it but I love the little nods, such as Val mentioning there aren't many universes with Jon this age and one of them that he saw was the DCeased timeline. Small stuff like that just delights. But the larger work here is strong and I'm really curious to see where Taylor goes with it next. Henry's artwork is fantastic and the sense of power that comes from the fight in just a few panels is beautifully done, especially with the color design applied. I'm excited to see more.

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With a lot of Alien comics read in my background, I'm always keen for another one to see what can be done. The team here is operating at peak performance with a strong script, a strong setup, and fantastic artwork. The result is a book that reads extremely well for both new and old fans alike as you want to see how it's going to unfold this time. I mean, we know it's going to have a lot of bad things happen but we're already well-invested in the family, we get a good setup with the location and the arrival of the marines, and the tension is elevated just right with what Zasha is doing. I'm excited to see if it can build on this energy moving forward.

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The familiar setup and movements of this is something that's just baked into an Alien property to some degree but it's the execution that sets it apart. The team here is making for a really good experience in watching it unfold, wanting to know more of what some of the secrets going on here are about, and just how bad it's going to get before it comes to a close. The xenomorphs look fantastic here in their movement and design and the color work on the series continues to stand out. I love all the details and the flow of the panels and story so that it builds the tension and hits some jolting moments as well, even if you know they're coming. I'm not hugely connected to any of the characters but there's a lot to keep you engaged with it, especially with solid dialogue that doesn't feel like it's written so simply as to be amateurish.

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There's a lot going on in this installment as we get to the halfway mark but it is also hitting plenty of familiar points. The marines are getting knocked around but are ready to go all-in on defeating the xenomorphs. The corporate guy is going to make things worse through both action and inaction, and we see how Batya's attempts at getting leverage are just going to get them possibly killed sooner. There's plenty to like here as it's well-executed, but it's also wonderfully illustrated with some great tension and forward momentum that works very well. The color design and detail all bind it together beautifully and makes you crave more.

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This Alien series continues to be pretty solid all around but it takes some odd turns here that are a little squirmy for me while also leaning into some tropes of the property that I wish it had avoided. The threat of the xenomorphs continues to be nicely done here and I like the setting and scale of events as well. The family drama is handled well enough but it keeps coming back to the point where Zasha's mother is just unlikable in general and everything she does or has done seemingly makes things worse for everyone around her. It's a got a solid look throughout and I continue to like the character designs and especially the color work as it's not mired in heavy dark colors. That allows the truly tense sequences to feel even more so since you can see so much of it as it gets overpowering.

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I enjoyed this series a lot and keeping it to five issues definitely helped because going for another round would have dragged it out with a traditional six-issue run. Some of the stuff going on in this series makes you cringe from how disturbing it is and the reasons given never feel as solid as they should, though you can understand some of the motivation. What we get with Dasha's past and story here is decent as well but felt incomplete, especially in relation to Batya's daughter and how this was all agreed upon. It's a solid story overall and one that may read better in full but is definitely worth it in general but especially for the strong artwork.

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I'll easily admit that I'm going into this with a little bit of fanboyism and a healthy dose of nostalgia based on what I read in the past. And also a nod towards the creative team here as both Chuck Dixon and Larry Stroman simply know their stuff in constructing the big picture Legion stories and making the cast accessible as it goes on. The opening arc here is very rough for anyone not familiar with the concept and design, which is why we really recommend picking those books up as well because they're awesome. Uncivil War has a hard road to hoe as it starts here, but the further in I got, the more I was reminded why I adored those early books. This one sets up a big event that's underway, throws Force Nomad into it and lets the chips fall where they may. I'm excited to see what's yet to come and hope for a whole lot more.

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As we get settled in for the final arc there's been so many bodies dropped that it's hard to keep track of overall. And that's fine because we're definitely knowing those that are remaining and seeing them getting whittled down is exhilarating and disheartening at the same time. With trouble coming from above, below, and sideways when you get down to it, the Aliens vs Predator leg of the Life and Death cycle is off to a great start and should be pretty damn action filled as it barrels toward its conclusion " and hopefully another cycle yet to come afterward!

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With just a few chapters left in this cycle things are going to come together quickly and intensely. It's not a series I'm expecting answers with but rather just enjoying for the way the survival aspects are playing out. When you have the survivors (so far) talking about how surreal this situation is and something like Paget talking about how nobody is really in "command" of this situation, you know these characters are at their limits and the potential for breaking is just around the corner " and exciting in this environment. This issue provides for some big Predator material while showing that the next will definitely live up to its title. I can't wait.

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Each of the segments in this cycle have been strong and while this piece may not be my favorite at this stage it's one that's definitely delivering on some very solid material as it all funnels down toward the end. We're in the phase where the cast is being whittled away a bit more and the tension is ramping up, something that Dan Abnett is delivering on well with the script as it allows for Brian Thies to really go all out with it in the visual design department. Though a touch lighter since enough of it is focused on the dialogue-free aspects of the xenomorphs and predators, this is definitely a strong issue in bringing things closer to a conclusion.

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With a bit more to go I'm definitely going to call this particular miniseries a success. It's a smaller and more focused leg of the cycle with what we get as it brings the various sides together but it delivered some big action pieces, a whole lot of tension, and a great finale that leads into the capping off issue next time around. Abnett found his groove long ago back in the Fire and Stone material and he's just killing it with ease here. But it's elevated wonderfully thanks to Brian Thies' artwork that just brings it out so well with the humanity of the characters and the emotions and intensity of the aliens and the predators. Definitely a lot of fun on a monthly basis and one that I imagine will read even better in a full collection.

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Aliens and predators stumble onto luxury liner and continue their ballet-o-death. That's all that you really need to know. It brings the three main groups together as we've enjoyed for decades now and sets into motion the carnage. Barlow sets it all up quickly and easily so that you know the basics, the tight space, the number of potential bodies, and the twist. Add in the dangerous creatures and let shit happen. Whetley's artwork is a lot of fun here as I like his costume design and how he put together Tyler. I'm also digging both of his alien designs so far as well. But mostly he's seemingly having fun popping heads off bodies and I cannot tell a lie, I'm enjoying it too.

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This series is off to a good start with its first couple of episodes and I like what it's presented so far since it's different for the most part from the last few years of stories. We've had a lot of heavy militarized material so a change is definitely welcome for a bit.

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This pairing is ideal both in the creative and the concept and while I'm wary that it can work as six issues I'm definitely on board for the ride.

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The book is largely following a familiar pattern to be sure when it comes to how these stories work, but it's also giving us a lot to love with the characters, interactions and the injection of its own vampire mythology. This is definitely a very exciting miniseries that I'm loving.

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This series continues to delight me with what it does. Bechko brings together a straightforward script and one that's certainly familiar enough to anyone who's read an Aliens book before, but she does it in a strong enough fashion to make it work. A lot of the time these kinds of familiar scripts just fall flat on their faces. While I dislike the storyline going on in orbit because it plays to bad tropes, I'm enjoying the other two and just the weirdness of what we're seeing with the nosferatu and some of the dialogue between Vampirella and Lars, especially as she tells him the right way to talk to a Nosferatu should they come across one. A little diplomacy can go a long way. This is a solid installment and again has me hopeful that we'll see more Aliens material in the future from both Bechko and Garcia-Miranda after this series ends.

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The Aliens/Vampirella miniseries continues to pretty much delight with what it does. Bechko has pretty much captured the core ingredients it needs to succeed and has added the right layers on top of it so that it expands without distorting or going off the rails. The fun in the evolution is definitely here and there are some interesting variables in the mix that have yet to truly factor in. The book also continues to luck out in having Garcia-Miranda on the art chores as he really makes for some good dynamic action sequences as it plays out while also conveying the tight space fear for a few panels before going for a fear of heights moment. The xenomorph design is pretty solid as well, which really is a necessity, and the combination of it all makes for a great looking book. Can't wait to see what this pair has in store next.

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Aliens/Vampirella continues to be a fun series that it has me wanting more of, well, everything. A look at this future-world Vampirella and the social dynamics of it all, a look at the past with what the Nosferatu of old did to colonize Mars, and a look at the ancient race that existed there and their battle with the Xenomorphs. I likely won't ever get it, but I love a writer that seeds enough material to make you want more while giving you a strong enough core story. Bechko and Garcia-Miranda strike the right balance here and overall it's another solid entry in the series that leaves me anticipating the finale " and hopeful that the pair get another shot at either of these properties in the future.

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Aliens/Vampirella worked pretty well overall and it's about what I expected going into it. There are things you for better or worse have to do with an Aliens story and Bechko hits them on the head here. What she gets to do is change up the narrative a bit with Vampirella in the mix, the vampires from the past angle, and working some drama in because of the human/vampire dynamic. The story is straightforward and you find yourself not really connecting with anyone outside of Vampirella, though I think the Martian vampire comes a close a second. Her script was really brought to life in a great way with Javier Garcia-Miranda's artwork as he got to have fun with the alien designs, work some great old school vampire material, and got to play with spaceships and more. The pairing worked well and I'd definitely be up for another round of this concept.

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With a year of material ahead of us, Aliens: Defiance is definitely going to be one of my more anticipated monthly encounters.

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Aliens: Defiance further cements itself as the series I'm most anxious to read more of this year within this particular franchise. Dark Horse Comics has several things going on with it, Predator, and Prometheus this year but the time spent with a solid plotted and paced twelve issue series is exciting based on what we've seen in these first two installments. I can already see just how strong this will be when read in full and envy those who get to do so after all is said and done. But I won't trade in the thrill on a monthly basis of taking in Jones artwork and what Wood is putting together with the script and its characters. Very solid and compelling material that's laying the right foundations now.

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Aliens: Defiance may be taking a bit of time to get going, partially just from the delay in installments, but the end results are definitely worth it. I'm enjoying the pacing of the book itself and how Wood is connecting us to these characters as they themselves connect amid the chaos of what's going on. With xenomorphs and mutineering synthetics, both Davis and Hendricks have a lot of problems to face. Wood keeps it moving along while filling in more details and I definitely like what Burchielli is bringing to the page here with the details and overall darkness of it, capturing that closed in feeling very well.

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While I would have liked to have seen a bit more about Hendrick's struggle over what it is she has to do, since Davis is still mostly working cold efficient lines of thought, I'm also glad that we see her realizing that it's the right option given the scale of the problem and just sets about doing it. I'm not a fan of revealing the tease at the start and going backward but it is a tried and true method. The exploration of the depot is a great bit of material overall and Tristan Jones delivers on the art throughout in a way that really makes for a great experience on the first read through and multiple reads later because there's so much detail. Very good stuff overall that continues to have me pretty excited for what's still to come as we hit the halfway mark next issue.

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Aliens: Defiance has largely been firing on all cylinders for me since the start of it, though that gap took some of the wind out of its sails. As we hit the halfway mark here I find myself fully engaged and wanting more of it, and for this to just be the start of something longer and bigger. Brian Wood has the pacing for this down right as it's teasing out these chunks of story against the larger narrative and by not forcing it into a four-issue series like we usually get it's simply less frantic. It also delivers in a huge way thanks to Tristan Jones with the artwork that Dan Jackson just makes all the more impressive. There are some really fantastic panels throughout this that captures the tension and terror very, very, well.

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I continue to dig this series a whole lot and with its erratic publication schedule I really hope it gets a really nicely done full hardcover collection when all is said and done. It's a property that really feels like it's going to read well in that full form but it also has a lot to offer in individual chapters so you can drill down into the characters, their motivations, and just the tension of it all. Wood handles this chapter really well with the mix of dialogue and narration and Thompson is a solid addition to the artistic side as he brings this futuristic world to life really well and avoids making the surgery side super icky for me, for which I'm very grateful.

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Aliens: Defiance is coming out amid a very good time to be a fan of the property as the sprawling Life and Death cycle is doing well, a new film next year, and just a general upswing in quality all around. Defiance is a big part of my enjoyment of what's going on and even a quiet installment like this adds a whole lot. Wood is building these characters well and getting as much time as we do here in seeing Zula's past and how she ended up in the military was great, especially since it let Brescini spread his skills a bit outside of the cold confines of the ship and the xenomorphs a bit. Definitely another solid installment.

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Aliens: Defiance continues to be one of my favorite books from the franchise in the past ten years and has the potential to be the best of them depending on how the final chapters play out. Brian Wood is clearly enjoying working with the small cast of characters here and the crazy situations that they're getting into in trying to survive. It makes for some tense reading with great visuals by the art team that simply takes it up several notches. It has a great look and totally drives the narrative in the right way with the details and corrosion that Brescini brings to it. I love reading each chapter but can't wait to just read it as a whole all while imagining it on the big screen.

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Aliens: Defiance is closing in fast on the conclusion and other than everyone ending up dead with a big explosion of some sort I'm not sure how it'll all wrap up. Brian Wood has delivered some great stuff in many books in just a few pages so I'm definitely curious to see what he'll do with the two left and how the stories for the core trio here will work out. This issue brings us to a new place and a real danger with new threats that are exciting to watch unfold, a good portion of that excitement of which comes from Stephen Thompson's artwork. There's a lot to like here and as a part of the larger whole when read in succession, you can see this as the real kick off to the third act of craziness that's about to hit.

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Aliens is the kind of book where sometimes we'll get a really interesting story to go along with it while most of the time we get a crazy adventure story. This looks to be an adventure story with a twelve-year-old as our leading character as he attempts to survive some sort of Xenomorph incursion that's happening on a colony world that looks like it's about to be abandoned already. It's a tense and tight opening issue with a four-issue run planned so I'm not expecting anything that expands the story scope of the Aliens comics universe. But Hardman is putting together a book that makes for a great read that already gets you visualizing it on the big screen unfolding before. I can't wait to see more.

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I'm really enjoying Dust to Dust but like a couple of other series that I've followed in the last year or two – especially with this franchise – the gaps in issues are really problematic. All the momentum of the first is lost here and even though it picks up well and moves forward in a good way you know it's just not quite the same. Gabriel Hardman's doing a really strong job in giving us a look at survival in all of this with fantastic visuals and just enough character material to keep us invested and moving along all while wanting more.

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With the next issue wrapping things up it's hard to imagine it ending well for anyone but the journey has been strong so far and I can't wait to see where it all goes.

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I really enjoyed Gabriel Hardman's take on this property and I'm not surprised at all considering his talent and works I've seen elsewhere. Delays aside, it leaves me really wanting to see him taking on a standalone single volume release for it so that all the dramatic tension is there for the first-time reader instead of the bi-monthly-ish run we had here. It's got all the right raw elements, Rain Baredo's coloring work was masterful in bringing all the detail to light, and the minimal script hit all the right notes for the characters in how they talked, panicked, and conveyed information. I'm looking forward to a collected edition down the line a bit with some space to be able to take it all in with one sitting to see how very different it'll work.

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Patric Reynolds does a solid job with the artwork here in giving it a very rough and tumble kind of feeling, earthy and raw, that lets it feel like a natural extension of what we had seen in the films, just without all the rain. I'm definitely intrigued by what's here.

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The second installment takes a curious tone as we largely have it in the form of the written journals that Russell has left, recording what he had seen and experienced and as he started to piece together events from the previous century when the Prometheus was there.There's some really neat fallout from it all that's being delved into and watching as it comes together is pretty damn creepy. With the narrative used, it's something that gives you a bit of distance from the events so it's not as personal, especially since you really don't connect with the characters that are getting picked off by the Xenomorphs, but it's bringing about a really entertaining and engaging experience watching as they figure out how to survive in this harsh area all while Russell is discovering a whole lot of secrets from the past that are buried there. Definitely an interesting off-shoot of the two films being brought together.

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Though I'm finding the Fire and Stone arc uneven overall, each series has its bright points. The Aliens arc is the brightest point of them all so far because it's doing a pretty good story with what these survivors are dealing with while providing some creativity and fun with the combination of the Xenomorphs and what the accelerant of the Engineers introduces into the system as well. This installment moves things along by basically eliminating a good chunk of the human side of the story while pushing Francis into a deeper state of controlled crazy. The reveals on the human side with Cole is good to see being dealt with and I loved the entire transport segment of the issue with what it did and how it raised the stakes of the game in a big way. Definitely a lot of fun and I'm hoping Roberson and Reynolds have something else up their sleeves after this series is over.

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This storyline has definitely had its good stuff to it, though having it running at the same time as the other three properties really made for some confusing moments as both Derek and Francis do very similar things along the way in different periods of time. With this issue, giving us a look at just what Derek is going as the last survivor, the things he comes to understand, really does work well. While you may want things to go out with a bang or some big moment, a true last stand, the truth is what we see here is far more likely as it goes down with a whimper, punctuated by a scream, as the unstoppable enemy wins once again.

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Abnett is keeping this train rolling right along and it's a solid bit of progress that we get here in showing the fallout from where the previous miniseries left us. Moritat's something of a surprise with how well his style works here and I'm loving it as it gives things a bit of a fresh injection of energy. I like the relative consistency we had with previous artists as there's a certain look that these various titles have had for the last couple of years but Moritat provides just enough of a tweak while staying close thanks to the color work. There's a lot of really neat scenes to be had here with how the layouts are done and the expressiveness of the characters and it has me excited to see how badly things go for this group that now has a sliver of hope that will be yanked hard from them very, very, soon.

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I've been digging this cycle of stories a whole lot since it got underway and I was really wary of it all after some very problematic parts in the Fire & Stone cycle. This issue is pretty much exposition and character driven material with some dashes of action but Moritat makes it exciting to read throughout while Abnett's script keeps you wondering who will do what next. Whether it's the dropship prep and landing, the time with Galgo and Ahab, or the expected twist with Lorimer and Jill, there's a lot to enjoy on all fronts. And that's without talking about the little problem that Chris is now facing!

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I'll easily admit to thoroughly enjoying this arc and this cycle as a whole and I really hope it gets a strong all-encompassing hardcover at some point. Though it's just past the halfway mark overall there's so much going on and it's coming together so well that I really just want to be able to burn through the whole run in one sitting without any real breaks or gaps in it. This installment puts some minor but expected twists into events and it focuses well on the action along with a new revelation or two that's intriguing. Abnett knows what it's doing but damn do I love the way Moritat is bringing this to life. I really wasn't sure about him being on this property since he's a distinctive and excellent artist but it's working fantastically well and I hope he returns in some other form to tell more stories in this universe.

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Though I'm looking forward to the Aliens Vs Predator leg that's coming up and the finishing chapter after it, Aliens: Life and Death right now is definitely my favorite of this cycle overall. A lot of that really is owed to Moritat as he breathed a unique yet familiar look to the property that showed that there are good times and ways to step out from the "house" style that we've gotten for the most part the last few years. The story is pretty solid here as we get the rescue mission going through the ups and downs its has, and the mystery on board the ship in orbit that's going to have things going even worse pretty soon. This is a book that I really look forward to reading as a whole cycle in one sitting in the near future with this leg of it being quite possibly the best piece of it.

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Aliens: Resistance is moving along pretty solidly here and I just love exploring some of the concepts of what this timeline would look like. That Weyland-Yutani would have black sites on small rocks orbiting moons and other worlds is obviously something that you'd expect and seeing how it unfolds and getting the first taste of what it is they're orchestrating with the synthetics is intriguing. We don't have enough to go on at this point but I love that we're getting something creative here instead of derivative of what the films have turned into. Wood and Carey are doing solid work here and I'm excited to see what the bigger plan is.

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I've been enjoying Brian Wood's work on Aliens for a couple of miniseries now and this one definitely is delighting in the pacing of it. There's a lot going on here, several reveals, and a course of action that leaves plenty uncertain ahead. I like what we're exposed to in terms of character material and we get some good xenomorph material for a couple of panels that feels appropriate as we start into the bigger picture. Wood is wordier than usual here with both the dialogue and inner dialogue but it has me liking everyone a lot more and wanting to see more of Amanda and Zula working as they are. Combine that with some great scenes, some crazy stuff in getting on-planet, and just the overall scale of events and I'm excited to see what comes next.

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With more to come, I'm not sure if there's some surprising twist to be pulled out to change course on it and I'm not sure if there should be. Or if this is the right decision for the two either, because of all our investment in them and the books. Brian Wood definitely keeps things moving at a good pace but we get our quiet moments as well which definitely helps. I like what we're presented with overall and the way the character arcs have gone but I'm still holding my breath for some finality. Wood and Carey have a really good run here with the Resistance series and I'm curious to see what's in store for the Alien comics universe overall going forward.

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Things get a bit bigger in this installment as the characters stories expand just being things that Burke is trying to use and that helps a lot. There's a wonkiness to Cygnus that still sticks but is understandable considering what he is but I'm glad that Brie gets some better time here and Cygnus' sense of deadpan humor is the best in rattling off percentages. I do admire Burke's attempt at all of this and the long game that he's playing, but everything that's happening is just how so much of his life hs worked that even he shouldn't be surprised. Strangely, you end up wanting the best for him because the potential is there to help so many.

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With one more installment to go the series should end in a pretty big and chaotic way but I'm unsure of whether it should end in disaster or not for our primary character. I've actually grown to like Brie a good bit and can understand Hiro but Carter himself needs to face a clear end here. There are some really amusing bits to this issue, such as him talking about his time in the alien nursery before that Brie never heard about, but it's also a reminder of how he was both told to never say anything and blamed for everything but also actually kept quiet for the most part. The whole Cygnus alien hunt thing kind of messes with a lot of what could make him somewhat sympathetic. It's a solid installment once again with some good artwork that's just held back by Burke sounding too much like Reiser's Mad About You character than Burke himself.

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The ending to this is solid and interesting but ultimately disappointing because I expected this five-issue series to be a complete story. I did not expect for there to be a sequel maybe? down the line and there being more of it so it's frustrating. What we do get here is just as fun as the previous issues with some amusing twists and nods back to the film and just how nuts this world is for these characters. The xenomorph action is fun and a bit lighter even though no less serious and the artwork handles the setting and characters well. It's all enjoyable but still left a bad taste in my mouth at the end because it feels a bit like a bait and switch.

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While there's less pages devoted to the main storyline here, which is disappointing, the actual content itself is solid. The exposition is a bit less than the first but the focus on the characters is thoroughly enjoyable, especially as we get to see Hex cut loose in dealing with a large group of undesirables. Palmiotti and Gray continue to have a very enjoyable book here because the core character of Hex makes it so as they've learned him inside and out over the last few years.

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Definitely a strong first outing that has me curious to see which direction it's going to go.

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It's solidly done and you could do a regular series just going through his life and recruitment and how it unfolded from there with ease. It's well written and the book looks great in capturing so much of what's going on with his past across his journey. I really like the look of it here as it moves from the Hollywood style approach of the first issue to digging into the darker aspects of being a Russian spy in Russia itself.

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I've been enjoying the series overall as each installment has delivered some good and varied material about the journey this couple is on. It's one we've seen in film and TV many times but it has a greater air of authenticity here that works nicely. The struggles they're facing are definitely ones that feel real and earned by coming to a whole new country and trying to start over while relying on your former enemy to smooth it out. The script continues to feel natural and human while the artwork is solid with some strong sequences throughout, such as the wedding sequence, that gives it more life and connection. I'm looking forward to how they wrap things up smoothly with just one issue left.

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Almost American has definitely been an interesting and engaging read overall with some fun moments along the way. Marz did a solid job of bringing the tale to life and making it something that you felt invested in throughout. It's definitely interesting to read this final installment considering real-world events now as well. I'm not a fan of the artists changing in the final issue but this one at least takes a different turn in terms of storytelling that it makes less of an impact overall. It's a good series in full and something that speaks to an age I grew up in with tales like this so it certainly has its appeal. It's also a welcome change from a lot of other projects AfterShock Comics works with and I'm definitely glad they're willing to take chances on things like this.

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I wasn't expecting much going into this since I'm both decades out of date on the characters and everything that the mutant side of Marvel is doing just makes no sense to me. The unwieldy nature of what the Marvel comics universe has become makes a property like this not really make a lot of sense with sliding timelines and all that. But it was fun to reconnect, even briefly, with old favorites like Snowbird and Mac and to see another generation coming on board. Trying to wrap my head around the logistics of it all isn't easy and basically seeing more sentinel-related stuff in it doesn't exactly prove to be a draw. I do like the reveal that we get about the team toward the end as that helps to shorten some problematic areas for the group and I'm curious to see where it'll go from here.

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I'm thoroughly enjoying American Monster as it moves into its expansion and exploration phase punctuated by some solid moments of violence to make it clear what it wants to be. I'm definitely getting a very TV-accessible vibe off of it as I can imagine it being an AMC or Cinemax show that could make for some engaging viewing. There's a lot of potential to be worked with here and I'm curious to see how all the pieces fit as it progresses. In the meantime, it's very easy to get into the mood of the series thanks to the absolutely gorgeous and striking artwork from Juan Do. I love the layouts and the choices used here, particularly when Downs questions Montclare, as the camera placement provides for some really intriguing views through which to take all of this in. Good stuff all around that, if it hits its stride in a big way, will be hella impressive.

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I have a long time love affair with the Animal Man character and he was one of the few things in Countdown that kept me coming back to it. With his own series, it's right back into the Vertigo-esque world that he feels the most appropriate in and Lemire has managed to capture it well. His life is being thrown for a loop and something he didn't think he'd have to deal with for years to come with his daughter having powers is forcing itself on him in a big way. Maxine comes off a bit odd at times in a way that feels strangely written, even for her different view of the world because of her exposure to the Red, but it's also written in a way that reminds me of a lot of old 80′s horror movies where the kids have a disconnect that's creepy and haunting. The only thing holding the book back from really being a top flight title for me at this stage is the artwork as Foreman doesn't work for me in the slightest.

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There's a lot to like with this standalone tale. Orlando's script gets us to feel the bigger scale of events and what Aquaman is doing as the ruler of Atlantis but it also paints the smaller picture of him teaching the next generation how to do what's needed in the future – and in the present. Both work well as do the ties to the distant past that gives it a bit more weight. Marion and Florea's artwork is great throughout with all the water effects while Dalhouse's color design brings it to life beautifully. It's a wonderful little standalone tale that touches on the key points of both characters very well.

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Though the story may be fairly straightforward even as it teases something bigger at the end and throws a part-one at us, it's a very active story that really puts the art team to task. The Sea Devils in their outfits and gear going up against the Trench as they claw over them, done with a lot of smaller panels, really builds up the intensity of the situation in a great way as it the whole underwater element really comes across here. The color scheme may be a touch close between the two but that only serves to up the confusion in a good way. I really like the Sea Devils so I'm glad to see them being used again here so quickly and to get time with Arthur and Mera just makes it all the better. I'm curious to see where this goes, and for how long, but I'm definitely up for more of this storyline and this group.

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Unsurprisingly, I again just really enjoy the look and feel of this book as it captures life under the sea as well as you can in a comic series. The Sun Devils ad something charming to it that I enjoy and Arthur's working relationship with them is a really nice touch that gives him something to play off of that isn't from his Atlantean side. The artwork looks great, I love the costuming and color design, and the teases of the larger story are growing well and working in a way that does leave you wanting more of it – and having to hunt up the DC Giants if not for these digital editions.

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I enjoyed this storyline a lot as Steve Orlando brought in a favorite with the Sea Devils and had some fun exploring a bunch of things in a fairly self-contained way. While I've preferred the one-off stories more in these kinds of projects, a solid three-part storyline like this works great because it doesn't have to deal with the larger world or any repercussions from it, just the tale itself. And it's a tale that was incredibly dynamic thanks to the artwork from Marion and Florea, particularly thanks to Dalhouse's color design with all the undersea elements. Everything was firing right with this and the big action pieces were great and just the inclusion of the Devils was a delight. I'm really glad I was able to read these stories that if they were kept in the Giants I never would have seen.

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With mostly longer stories told so far in this run it's welcome to get a couple of shorter pieces here from different voices writing Aquaman. Wolfman's no stranger to the character and Castellucci looks like they'd definitely be game for writing a family book for it, which I'm on board for. And Pop Mhan has been a favorite of mine for some time so I really like the look of the book. It's solid and enjoyable throughout and has me hopeful for more stories like this and exploring more of the seas with the expansive cast.

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While I'm not reading all the different books that are being produced out of the Archie Comics world with the new imaginings, there are a bunch referenced here that are fun and this one itself is just a delight. The setup is solid and I really like de Campi's take on the characters and how they handle this situation. I'm eager to see where she's going to go with it and what the incoming group of both Predators and Riverdalians are all about. The big win for me was just getting a whole new book of Robert Hack artwork with beautiful colors from Kelly Fitzpatrick to enjoy. I'm going to enjoy the story but the artwork here is going to take it to a whole other level and I can't wait to see what this team has in store.

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I really enjoyed the first series for the absurdity of the Predator in the old style but I'm also loving seeing him brought under Robert Hack's style here – as well as more of the usual gang in this form. It's got the right drive-in horror movie feeling about it with the heavy lines, the dark colors, and just the tension that's building from the story itself. I love the absurdity of Archie-Predator using emojis to talk and being able to do so with the more emoji-driven members of the group that we connect with. The various interactions between the two Betty's and two Veronica's is the real driver of humor and it hits the mark repeatedly and pretty dam accurately. Definitely a fun series and I can't wait to see more of it.

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As we've said before, this is a series that should not work but thankfully works beautifully. The halfway mark of this miniseries puts us in a place where it's ready to move on to the next phase of it but we have to get through a few deaths and set things in motion to arm up our human characters. There's a lot of tension building in this installment and some really good character material at the end that I hope Alex de Campi is allowed to capitalize on. If we're going to have a multiverse for the Archie Comics world, let's really start exploring some new character dynamics like we're being teased with here.

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This series draws to a close wonderfully and it makes it easy to accept all the various interpretations and incarnations of the characters that we get " all while remembering the core original and the innocent charm of it all. There's a lot of fun moments in this issue as it gets closer to the end but the dialogue between our core originals and their benefactor is definitely the most fun as it pushes them forward to new places, and serves as how a lot of teenagers feel and treat themselves as they move from high school to more formal adulthood.

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Anyone who has seen movies or read stories about this period can see the couple of familiar paths that the series can follow. I'm sure there'll be a twist or two along the way and some fun Archie-isms that keeps it very much an Archie Comics book. But it's just so welcome to get a solidly well told story in this setting, even with these characters, to explore it all with. Waid and Augustyn's story is pretty solid with all the basis it has to cover while Grummett's artwork is just as great as I always remember it being. This should be a fun series overall with what it can do and explore, which I get the feeling they won't shy away from controversy.

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As I had felt with the first issue, everything here is just very, very, familiar. Waid and Augustyn are working with a story that's been done so many times that you can map out all the beats easily. While I do hope for some surprises along the way the reality is that all I really want is for it to be well-executed. And so far they're hitting all the right marks with it and in working with Tom Grummett to bring it to life. It's got a great look to it and it captures all the things that defined this particular place in music history. That makes it an enjoyable romp that hopefully can avoid the bad end that it hints at here.

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Though everything is playing out exactly as you'd think it would, following many a tale of the same from the music industry, the team here executes it well by using the Archie personalities. There's a lot to like in seeing the various reactions to what's going on and how they handle it and how Archie handles the increasing fame. He wants to believe he's grounded and that his friends and bandmates will make sure it happens, but they're dealing with their own struggles and that just leaves him more untethered than he realizes. It's a good book here and while I'm disappointed about the artistic switch, Height does a solid job here though not trying to capture what Grummett did with the first two issues.

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I continue to enjoy the various takes on Archie throughout the years and in different environments as it opens him up to a good bit of exploration, just like the rest. The 1955 series was one that was far too familiar having grown up seeing stories about teens that were basically put through this kind of system on a regular basis so there weren't a lot of surprises. The writers did a solid job of capturing parts of it without making it a caricature while the art team, which shifted more than I cared for, managed better consistency than I expected and had a lot of fun with it. It's definitely a fun book and one that in collected form ought to find a decent audience to enjoy it since it's a solidly self-contained work.

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There's a lot of potential fun here and the book includes a couple of sneak peeks at other Armor Hunters spinoff series, which is definitely the way to do it rather than intruding into the ongoing series continuity. Definitely fun and it has the right start to a larger event within a connected universe.

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Armor Hunters doesn't have a lot in the way of action here, with some of it off-screen in fact as we see the beasts causing trouble, but it does keep things moving a good deal as we understand the scale of destruction let loose on the land. More of the focus is on the reaction to Mexico City's devastation and the way it causes the various sides on Earth to plan their next move. That means drawing in a few more of those that are out there that might help. We also get some solid information from a few quarters, a touch of mild romance and overall a pretty well paced, busy and engaging issue that's not reliant on fists bash enemy kind of material. And that's a big plus when all wrapped up in some well structured and solid artwork to help convey it in the way that it is.

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The Armor Hunters miniseries has been a lot of fun for me as it's given me a decent view of where parts of the cast of the Valiant universe stand at this point and it does draw me into wanting to read more about them, or at the least continuing on from here. But even with that, Armor Hunters is telling a good if classic style story of the alien invader, the plucky heroes and the grinding down that they get while never giving up. Well, except for when they give up. This issue has a bit more action than the previous one, but again, it's mostly about the scale of things as it's not just a slugfest between hero and villain. It's not hugely nuanced, but it's more entertaining and engaging because it's dealing with it in a better way.

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In the end, the book is designed to move the whole of the internal universe up a bit by making it more of an aware universe of what's going on and to change the kind of perception and position Aric has within it. That's what could be the most interesting thing going forward, though I'd love to see more of this team of Armor Hunters on their past missions as a more general science fiction series. But that's just me. The run was fun and has me curious for a lot more of what Valiant has to offer.

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The aftermath of the Armor Hunters saga is a place where things can definitely get interesting. It's an opportunity to reshape things, to change allegiances, introduce new foes and alter the landscape in a solid way as the organization goes public and the various individuals involved decide how they want to participate. There's some really solid bits in here to like with what it's done, but also its goofy ones. And the time to take a look at the impact on the world at large with how humanity would react to all of it, especially with some cities having been taken down amid it. That's given some token material to be sure, but it feels superficial as the real purpose is to get to the main characters and give them their story. I want to see their story against this backdrop though, which was the weak aspect for me. But as a whole, it's on the right path and I'm curious to see what else will come into play.

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There's a lot to like here and just like Descender, it's going to take its time to reveal itself. And hopefully, I'll be just as exciting as Descender was over the course of its run. Lemire's script is intriguing but it's the artwork that excites me the most here as Dustin Nguyen is taking this to a whole other level from Descender in all the right ways

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The bulk of this issue focused on Mila and Andy and that's for the best. I like what we get on Gnish to help set more of what's to come but seeing Andy and Bandit back together again is delightful. With a tease of what's to come, the family bond that exists here unfolds just right.

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Ascender continues to deliver an excellent experience with each issue.

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Ascender is definitely doing what it needs to for me even if the storyline focusing on Mother and their control over the galaxy isn't quite grabbing me yet. It's seeding plenty and exposing some aspects of it that should be interesting if they're really pulled out. The main fun, however, is in watching what Andy and Milia are up to – along with Bandit – as I continue to be thrilled that they're together. I keep waiting for them to be split and for Milia to be on her own with Bandit but I really crave the idea of a solid adventure with Andy as a proper father and working with her instead of them split up. The bits we get here are a delight with some great visuals and a fun escape that leads to what should be a wonderful reunion next time around.

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The first arc for Ascender draws to a close here and we get a skip month ahead before we get on with the next one. As an opening arc, it sets up everything it needs to and teases a lot of what can still come. I'm glad to see things moving forward as it did, bringing in some second-generation characters, and playing with a vastly different galaxy that I still don't have a firm handle on. Jeff Lemire has given me a lot to enjoy and look forward to with it, especially once Bandit appeared, while Dustin Nguyen makes every panel a delight in seeing its details and more. I can't wait for the next installment as this one definitely ends with a lot of chaos.

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Ascender continues to deliver well for me with what it does. There's a good pace about it, I love the artwork, I'm interested in seeing where it's really intending to go and what it wants to reveal about the galaxy at this point in time. I'm curious for more connections from the past, and seeing sadness from the past still making an impact. Descender was a really big book for me in how well it delivered and this team has not disappointed me in the slightest here as it begins its journey.

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The book does give us a little time with Telsa and Helga as they talk about Mila some and the difference in opinion between the two adults in how this is all going to unfold. The bulk of it focuses on events on Sampson, however, and that works to its advantage. It takes a few pages to get into groove but once it does it moves forward well, showing how powerless Andy is and how difficult Effie is to reach. I'm definitely curious to see how it comes together next from here considering what happens on Mata, but that feels like the start of its own adventure. Much like what Mila is on, which is getting more and more complicated itself.

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Ascender fills in a few more blanks from what's gone on since the end of Descender and I like that it's able to do that while also charting a course forward. There are some neat moments in here and I like getting to know a bit more of Mother's path so that we understand her as a character more but also of the nature of her power and how she came to it as it's quite telling. Lemire keeps things moving well with what unfolds here in doing exposition and backstory while still keeping it pretty exciting. Which is easy when you're working with Dustin Nguyen as the pages are rich in detail and design and I love the color choices that are used.

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Ascender moves along in its storytelling paths in the way I expect. After a good round focusing on Mother the last time around, this one splits its focus well to give Mila and her group some time and focus while also showing what Andy is having to deal with in trying to rescue the love of his life and get back to their daughter. Each has some good action to it and delivers some new things to explore along with changes to the characters themselves. It's engaging and fun and I love the look of it all, especially as it brings back a favorite of mine from the Descender era. I can't wait to see what's next.

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The reunion of the robot dog and Driller alone nearly made this issue worthwhile as both were quite happy in their own way to be reunited. I liked the story we got for what Driller has been up to all this time and the patience of his that is definitely a core character aspect. Things are ramping up more and getting off-world will definitely help to put a new spin on the series as it moves forward and more forces come into direct play with them. Lemire's script gives us a lot to work with here with this cast of characters and Nguyen makes it look fantastic and easy as we flow between several stories on multiple worlds. Great stuff all around as it sets us up for this new arc.

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This issue plays a little bit in the realm of a fairy tale but it's appropriate enough considering this series is more focused on magic, to a degree. I really like what we get with Mother and the discovery there as it looks like it could lead to some neat things being explored and a grander scale still. But the main focus on Andy and Effie in this installment is what works the best. It does feel like a bit of a cheat for Effie to be alive but it's one that doesn't surprise me in a really big way. The introduction of Kantos as a kind of crazy woodland samurai fighting off vamps has potential as well so it's certainly easy to keep plugging away at all of this and hoping for more payoff.

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This series still delivers really well for me in what I love most about it. The larger storyline is being unfurled slowly with new revelations and new things to explore with each issue. And issues like this bring out a lot of neat little new bits while providing it through some amusing ways at times, such as Mila's narration. The arrival of Phages has me the most excited to see what's next for events there but I'm really keen to see the truth behind Kanto and his story as well as getting more time with Andy and Effie now that she's fully back to normal. It's such a fun book that's so easy to re-read and draw more threads together.

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Ascender continues to work a very different feel and flow than we had with Descender and that's a big plus in my book. I like seeing these characters, older and different, dealing with new situations in different ways and moving through them as they can. While the big reunion is what a lot of us have been looking forward to it does play well with a lot more to come. I love everything that we get with where Quon is and it leaves me wanting to know more of what he's been up to all this time while also really feeling the same way about the Father that Kanto brought Andy and Effy to see. So much more to explore!

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Ascender's heavy focus on TIM-21's journey here delivers exactly what I've been waiting for. It took a good bit for me to finally open this book since it's been so long between issues. I wasn't concerned about not enjoying or not reconnecting, but just that mental weight of knowing how long made an impact on me. Thankfully, it's pretty solidly interesting and exciting with what's going on and I can see a few paths it can take from this point to explore and more things forward. Hopefully, TIM-21 doesn't dominate the book as it progresses as I like the cast so far, but I'm glad he's back in the book and will be helping to chart its course.

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I've thoroughly loved the Descender series and Iv'e really enjoyed a lot of what Ascender had to offer in shifting gears and trying to look at a completely changed galaxy with new cast additions. I still think it has all the right things to it but as it went along you got more of a sense that Lemire had a slim set of things to say to bring it to a close and that even with that in mind, it still feels rushed in getting there. It feels like so much of Mila's story is yet to be told and that presented as a kind of savior/lead of the series early on, she had a minor role overall. I do like the general flow and ideas behind the finale and how everything goes with it, but it's just lacking that real impact that I wish it could have that Descender did.

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Conceptually, I like Astro Hustle a lot. I do wish that the first issue had been spread to two issues and more time smoothing out some of the earlier material with how it transitions. The piece from the observatory to the planet is like a whiplash in trying to figure out what it meant. Jai Nitz has a lot of familiar pieces at play here that are connecting well and I like some of the more absurd elements that are mixed in. I really, really, like Tom Reilly's artwork as it has a certain style and flair that's really appealing and I'm digging his take on the science fiction elements of it all as well.

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While I can track an idea of where this series is going to go, Jai Nitz has so many pieces in play that I can imagine a long arc spinning out across multiple miniseries for it. I like this cast of characters that we're introduced to and then get shuffled off out of the picture surprisingly quickly. It's all about Chen, which is how he lives his life, so it makes sense, but I'm wondering how many will circle back in when he least expects it. Tom Reilly again delivers a great looking book with so much detail to so many varied scenes and events that it's not exactly chaos but it's chaotic with how much is going on. And that makes it worth a couple of reads in order to soak up all the details of what's going on. I can't wait to see what's next.

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Smith's got the character stuff down well here and I love Glass' artwork as there are a lot of strong panels and the layouts as a whole to capture both the personal and the expansive emptiness of it all.

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At the End of Your Tether is moving along well for me in showing how Ludo is dealing with loss and the amount of uncertainty and lack of knowledge about it is playing out. Everything feels like it's conspiring against him getting the truth and nothing is making sense in his mind, though at least his mother is partially on his side. But the lashing out is growing, the uncertainty is ramping up, and that final page throws out a lot of questions as we eagerly await the final issue. There's a lot to like here and I'm really curious to see just how far out and strange the finale might go or if there's a deeper twist in the works ahead.

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The Autumnal has the familiar kind of chilling tease of horror that I'd expect from something of this nature and, saying it as a compliment, it has a Stephen King-like feeling about the setup and preparation for what's to come. I like both Kat and Sybil and hope to see more of who they are when they're not facing what feels like a daily existential crisis in how to survive and hold on. There are some great moments between the two and a strong bond but it teeters on less of a parental one than one of two people with the same issues. I'm definitely curious to see what's coming as the right hooks are here and the artwork is just gorgeous throughout. The look of the town is great in capturing that quintessential New England town in the fall. I'm excited to see how this team intends to progress.

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The Autumnal touches on some of the darker elements from the opening issue that are in the background, such as how Kat's mother may be buried, and those darker edges around the corners certainly set the tone for everything. I continue to find the Kat/Sybil dynamic to be the best part of it and to just see what it is that Kat is thinking while trying to provide for her daughter. There's a lot to like throughout and the fun of the neighbor kids at the end before their mother shows up adds a little more to the overall unease. It continues to be a great read that looks great and has me looking forward to more of it to see the mysteries grow and unfold.

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The Autumnal continues to build its foundation well with the town and the unnerving aspects to it that are just everywhere. There's a lot to like with these elements and seeing them come up in different places, real and imagined, while Kat struggles to find a place to be. I really liked seeing Kat get away from the town and allowing her to have a moment to unload while reminding us that she's trying to find a place where she can be herself as well. It's continuing to explore some interesting horror and darkness that's building slowly and I'm completely on board for it at this point to see where it's going to go.

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Everything we learn about Clementine just makes me worry for Kat's daughter because one can imagine a newly arrived person being the easiest story to manipulate in order to get what she needs. Kraus' story covers a lot of different ground across this installment and I continue to enjoy the way it doles out its information while focusing on the characters that it does. It moves at a good pace here and even though the flashback storyline may be a bit longer than it needs to be it provides the background that we really do need for it all to work. I'm really curious to see where it goes next.

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I continue to really enjoy The Autumnal with the mood that it presents throughout with its mood and style. Though the story is slowly doling out bits and pieces of what's actually going on, it's doing it in a way that makes each issue engaging and never feels like it's dragging out in a problematic way. I'm enjoying see more of Kat finding things to engage with in the world and almost thinking she could find a life here again but to also have so many things warning her away. I love the dialogue and the style of it as well as just being totally into the art style in a big way. I can't wait for more.

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With some books, there's just that "something" about them that really clicks and makes it a great read, even if there are issues along the way. I came out of this first issue having really enjoyed it and wanting to have more of it now to see where it goes and to know more about our title character. There's a very cinematic feeling to the book that Matthew Dow Smith gives to it but I love the general look of it with the blockiness of certain angles, the heavy inking, and the way Kelly Fitzpatrick colors it so beautifully. There are just panels that make me grin, to be frank. I'm definitely looking forward to seeing more of what kind of luck Chuck will have and how it's going to screw with everyone around her – and her as well.

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I like the general premise and the setup as we have it so far and this issue is a kind of breather, which is a surprise fro a second installment. But it works with the quirky nature of things and I'm still very interested in seeing how it all unfolds since it looks like Chuck really just may be capable of anything.

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I continue to enjoy Bad Luck Chuck a good bit with all of its quirks and oddities. I'm still not on board for the big story as we get some new pieces added at the end and Fayola's mother seems to have been sidelined for the moment so I'm feeling like I'm on less certain ground with that area right now. But when it focuses on Chuck, the temple, and time with Fayola, it all comes together beautifully. And a good chunk of that is Matthew Dow Smith's visual design for the series with the characters really feeling very distinctive and appealing to watch move across the page. I'm looking forward to a good bit more of this.

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Juan Doe has a lot of potential with this book in going forward with its storyline and I'm excited to see where he goes with it and what twists may come in. It does open in an unusual way for a bit longer than I'd normally expect but it sets down some clear vision ideas that helps to define Blaise before spending time exploring Gaia and then everyone else. Doe's artwork is a huge draw for me in general here and it's definitely filled with a great cast to work with that I hope we get to see a lot more of. The layouts are great, I continue to love his color palette for works like this, and it's just engaging from the start for me. Bring it on.

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Bad Reception continues to play well even though it gets a little bogged down in the dialogue that feels more like exposition at times. There are a number of characters to get to know and this is a tried and true way of filling people in as the bodies start dropping so it's definitely familiar. Juan Doe's work is pretty great across the board with wonderful color work that really is striking when combined with the beautiful character designs that won me over ages ago. I'm a huge fan of his style and excited to see where his creative side will go with the leap into writing as well. This continues to be a great start.

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Bad Reception definitely has me hooked and enjoying but I also know that a story like this with its twists and turns will make for a great collection. Juan Doe delves into a couple more deaths here while also building up what we know of the characters and their relationship dynamics. It moves hard and fast in a few places but it also knows when to slow down and just let things sink in visually for the reader. I love the overall design of the book and the story is hitting the marks just right in getting us to good story points and building the tension.

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I enjoyed a lot of Bad Reception in its first three issues and a gap almost five months isn't going to do it any favors in the long run. That said, when it does make it into trade form it should do well because it's a gorgeous book with some neat characters and designs and a horror story that's working a good mix of technology and old school material. Juan Doe has been a strong talent I've enjoyed since I first saw him on Dark Ark and he's killing it here on his own book where he's doing everything. It's a very easy project to support and want to see more of even with the delays.

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I really enjoyed Bad Reception overall as it was a really strong passion project from Juan Doe. I'm always envious of both writers and artists but those that can do both – plus everything else Doe does here – just feels over the top. But it allows for this to be his vision of what he wanted from start to finish – with a good editor along the way. The result is a very tight and engaging murder mystery series with the modern accents that make it resonate in all the right ways. It's got fantastic character designs, a really good setting, some gorgeous colorwork, and a real sense of self and personality that a lot of books will never have. It's a very easy recommendation in collected form as once the mystery and the murders start going on, you're going to want a lot more of it very quickly.

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I'm definitely curious to see how this goes with him discovering the “hidden” world but at the same time this is something that one suspects that he would have found decades earlier from his original arrival on Earth. It feels a little odd that he's just now discovering this but it should make for a good story as Lemire and Brombal are handling it well so far. I'm really excited to get more time with Barbalien in all his forms and to get so much more of Walta's artwork. It looks great and definitely just helps to elevate everything here. There's a lot to look forward to here.

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Barbalien goes all-in on dealing with the AIDS epidemic and what it was like to be gay in the 80s in the big city. It helps to reinforce his outsider aspect that he felt even among his own people and that he's even more on the outside here than he realized before. There's an emptiness to Mark that's a little unnerving as it seems like he still hasn't understood at least some of what humanity is really like and it's keeping him from really figuring out his place in everything here. But he's starting to figure it out and it's just as grim as things were for him on his home world. I really liked the exploration and complication of events with Miguel, the club itself, and the dashes of history mixed into it all that helps make it feel more fully realized. The big moment for this is like the arrival of Boa Boaz but there's a lot to get into here overall to see brought to life this well.

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Barbalien continues to be a really enjoyable book in terms of solid social commentary and bringing some of the past back to life that you don't see in comics often, especially ones like this or superhero books in general. I hope Lemire lets these kinds of explorations continue within the spinoffs – though not dominate them – because it allows for some really great writers to work material they may not be able to anywhere else. Migeul's story is heartbreaking to watch unfold and seeing all the things associated with it hits hard. The story doesn't hold back in a lot of ways and Walta's artwork brings that hard and rough aspect of it all to life in the way it needs to. It's a great book with really engaging material that's about to explode even more for its upcoming finale.

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The Barbalien series probably wasn't what most people would have expected it to be in a general sense but I really enjoyed its working through the 80s period and all that it entails. There are a number of distinctive storylines working throughout here but it covers some really good material, highlights things that still aren't talked about a lot, and makes it clear what some of the real evils of the day were. It's something that I hope finds an even bigger audience in trade form down the line as people get to sink their teeth into it as a whole work and what it represents. It's not just another spinoff book with our Martian character doing superheroes and it's a strong work because of that.

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Kenan Yarar has a pretty good issue here where he gets to stretch a bit more with things, such as the droid and the chase across the converted spaceport. I also really liked the opening action sequence with how that played out as it all felt very cinematic. Carey's story isn't trying to be subtle with what he's doing here but that's also realistic in that societies that lean heavy and hard in any particular direction will come across as an extreme. There's a lot of fun to be had here and Carey conveys a lot of material and character motivation along the way, though I wish we still had a bit more about the big picture of what this galaxy is like and what Barbarella inhabits in order to get a better picture of it all.

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Barbarella is a book that's just full of potential and Mike Carey definitely has some good stuff going on across this opening arc. It's political and social in all the ways that the character is meant to be and it plays to its science fiction weirdness just as well. I'm hopeful for things to get even a bit more crazy in the books to come with designs, worlds, and the characters themselves because it's not limited anywhere like the film was. I really liked this arc, weird story points of vaginal removal and all, and how it just went in some bonkers directions as it toyed with religion, governments, and social order concepts. Good stuff that leaves me wanting a whole lot more – and to re-read in one sitting this arc.

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With its own look here compared to the previous arc, I really like what Jorges Forna brings to Barbarella. While I think I'd like to see a little more emotion out of her in terms of facial expressions at times, I really like the way he lays out the book here, his design for the characters, and the look of the ship and the worlds being transported.

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I continue to enjoy Barbarella a whole lot and can't get enough. Mike Carey has really grown into the property really well with how he's handling all aspects of it and this installment plays to a lot of it in very fun ways.

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Mike Carey puts in a lot of different things that are happening with this installment, which serves the start of the arc well as it has a kind of "theatrical" aspect to it with the cold open. I'm glad to see Jury make an appearance here and I'm really thrilled to see how they'll deal with presenting events in and along the surface of the start for her to deal with – especially since things naturally go south here pretty quickly. But mostly I'm just enjoying put-off Barbarella a lot because you know things are going to reveal even more problems along the way that's going to sour her attitude even more before all is said and done.

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There's a lot of room for interpretation and "fantastic" science of the far future in the Barbarella universe and I'm loving what he's doing here " even if I still hope he decides to get even crazier and weirder as time goes on. And as Barbarella goes deeper still!

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Carey and Yarar deliver another solid adventure in and around the sun as one side wants to plunder its resources while the other is simply looking to exist and survive. Barbarella's mission takes her further into the strangeness of what life is like in here and it's silly and amusing but with some real heart as well. THe Rua storyline plays the role of the plunderers well and I like how it's given some balance with Quire trying to right the wrongs perpetrated by her organization. Coming off reading some hard science fiction novels about the sun and science programming itself on stars, this is a lot of good stuff to enjoy in the realm of the fantastic that few properties deliver like Barbarella.

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The story has me curious where it'll turn next but I'm just going back into the issue again and again to look at more of the gorgeous artwork.

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Barbarella continues to delight and I really enjoy these kinds of one-off standalone pieces that we occasionally get. Yes, there's a lot of good stuff in serialized arcs and all, but the lost art of a standalone issue still delights me to no end when done well.

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Barbarella continues to be a fantastic book across the board. I really enjoyed the sidestory we had in the previous issue and it's very easy to get back into the groove of the main storyline here as we reconnect with it after a small break. The arrival on The Lady's homeworld reveals some key things about her to be sure and that's going to be capitalized on more as Barbarella and her team figure out how to secure themselves a ship and some safety. Hoyt's script here is a delight with its humor while Musabeko's artwork is just gorgeous in every panel. I can't wait for more.

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Barbarella really does a great job with what it's attempting to do here. The character is iconic for a lot of reasons and her performance in the early part here is a big reason why it still connects after so many decades with its openness and reality. Hoyt's script works to take us across a bit more terrain with a good bit of fun mixed in so that it's not just constant tension and drama.

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Hoyt has crafted things well here and while I may not be all on board for how good of an opponent that Lady is, I really enjoy how Barbarella is presented in dealing with her and others. A lot of it is in the scripting to be sure but it's also how the script is brought to life as Musabekov really delivers on the expressiveness and emotion of our leading character. Through that we feel more that is in the script that might not come through otherwise and that's really key to making this as strong as it is.

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Knowing more is coming and that it's part of a larger story has me excited to see what Sarah Hoyt has in store for us. This issue wraps up things with Lady really well as it connects a few things from the past, shows where Barbarella is in the here and now, and just how far she'll go to protect her friends. It's a solid story that I imagine will read even better in full and it's filled with gorgeous artwork and some great covers. I love this series immensely as a whole and really enjoyed how it came together in the end.

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I enjoyed a good Dejah Thoris story and I'm still riding the high of the recent Barbarella series. I really lamented seeing that go but I'm also nearly instantly in love with Williams and Garcia's interpretation of her. The story is the most basic of setups at the moment as it's all about bringing them together without explaining the larger mystery and that's fine. Both of their worlds and lives feel fully realized in this form for what we need to know about them and their first interactions together highlight their core personality traits even more. Garcia's artwork is definitely strong here and I'm excited to see more of how the characters are going to be brought to life and the worlds that they inhabit.

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Barbarella has been an influential property since my childhood thanks to the film and I am absolutely loving the current modern stories being told through Dynamite and particularly with Sarah Hoyt. I love how well the scripts work in capturing that kind of space opera feel without getting bogged down in the “how would it really work” stuff that makes other things problematic. Here, the focus is on the story and characters and everything is in service to that and it simply delights. Bogani's artwork isn't a huge shift from the previous series and artist as they bring their own style to it and it fits in wonderfully. I'm excited to see where it goes and grows from here from all involved.

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The book does squeeze in some time with Vix and how the Architects are trying to break his crazy little mind while also showing what Taln is up to, which converges in an amusing way. But a lot of it is just exposition and fleshing out things so Barbarella can be brought up to speed on the great universal plan that's going on. I am amused by it even if it is just basic and familiar as we've seen it in a lot of genre projects for the past decade, never mind numerous science fiction novels for decades. But it plays well with Barbarella at the core since it's going to be related to her specialty of love being important here. It moves quickly and is filled with lots of neat visual designs and ideas that could populate multiple series to explore. I'm excited to see where it goes next as the foundations are now laid out.

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While not quite as strong as the first two issues, and Jack still rubs me the wrong way, this series continues to be a weird and fun ride with what it's up to. All set against a crazy big backdrop of what the Architects have done and are planning to do. It continues to be interesting overall and we get some fun stuff with the way Barbarella handles the local tough guys that are guarding the place as well. At this point, there are plenty of unanswered questions and nobody is coming across well overall, well, outside of Barbarella. But I'm curious to see what'll happen next and what surprises are in store.

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Barbarella takes an unexpected turn here but considering the Architects themselves and the scale of their plans, is it a surprise? Barbarella's able to help “birth” another universe into existence and that's pretty on track for her so it's easy to enjoy that in its basic form. The book does some fun stuff with it after it deals with the ethical issues of a hologram interrogating another species, but what's ethics at this point in a book like this? It's just doing its own strange thing with a lot of strange characters and having fun doing so. It's a solid installment as part of this run and I'm curious to see how it all wraps up and what it sets the stage for next.

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The Hell to Pay storyline is definitely delivering on the fun, though I felt like Owen did upon seeing the frogs as well. Dropping into what's going on there takes a little bit to connect with and get the feel of but once it gets underway it's definitely a lot of fun but something I'm glad we're not spending too much time on. I like getting some time with Deadheart and the tease of what's to come there and there's a lot to like in seeing Soren doing her best to get serious and work toward their goals, even if they're being sucked into a sidequest that will be interesting to see how it unfolds. It's a solid installment that's showing more of what the real focus will be.

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Barbaric continues to deliver what works well with the characters and its style which make for a great read. I do wonder if this would have worked better as three issues with some tighter sequences because it does have a small feeling of dragging at this point, but it's building well toward what's coming next for the finale and what it'll lead into from there. Frogly is the character you care the most about at the moment though and watching him go through that is just horrifying to watch and I'm glad both Deadheart and Owen were impacted by it. I'm hoping Soren's story tightens up a bit more though some of it may just read better when you have all of it at once instead of monthly.

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While there are plenty of reasons to be wary of what's being done with Barbara Gordon and Batgirl, this book manages to massage the majority of it right, especially if you're able to be open-minded about it and realize that it doesn't really eliminate what came before since you can always go back and read it. Gail Simone does a solid job of making the thrill of returning to both regular life and costumed life apparent here and it's pretty infectious as you want to see where Barbara will go from here. This is a character I've liked through multiple incarnations and this new one, a perfect point to utilize with the way things have been dealt with, is one that I'm keen to see. She has a lot of psychological things that can be followed up on and there's lots of opportunity here. Gail Simon and Adrian Syaf have a lot in their favor in the end and this issue sets the stage that has me very interested in seeing it through.

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Batgirl is definitely one of the characters that I was most intrigued by with the relaunch to see how it would go and the first issue definitely grabbed my attention, though I wasn't exactly enamored by the villains or bad guys in general. With this issue, we cement things more when it comes to the action side and get some good character material for her through the narration amidst the fight as well with what she does afterward, one segment with her roommate who is more than she seems and another with her physical therapist. As much as I enjoy Batgirl out in the streets and in action, I hope we get to see more of Barbara herself as she reconnects with the outside world in a new way. Similar to Dick Grayson, she's not the type to become as intense as Bruce Wayne but there's also a shy side to her that Dick doesn't have that needs to be explored. I'd almost want a separate book to deal with all of that so we can have the best of both worlds.

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While Batgirl doesn't open as strong as I had hoped it would, there's a lot to like here in taking her out of the city and familiar environments and breathing a new element into her storyline. I've not read anything about the character in years so I know nothing about Kai and what he represents or what she's been up to with her clean energy company that she's got, something that isn't dealt with all that much for new readers unfortunately. The opening arc of this monthly series is off to a solid start and has me hopeful with where it can go, a good part of that is thanks to Albuquerque's artwork as it's solid throughout and has the right kind of fun with the layouts and angles to keep it moving and feeling energetic, even if a touch light and simple with some of the backgrounds.

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Batgirl continues her journey here and outside of a brief but amusing piece at the start she spends this installment outside of her costume. What we get here for the most part is an expansion on her physical fighting capabilities, some fun challenges for her to meet, and a lot of internal strife and confusion over her feelings that involves her trying to explore some of how her costumed side impacts her views of things. It's not a book that makes any sort of big statements or pivotal character moments, but it's issue two and we're getting some good foundations and exploration of the character with some slow growth.

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Batman's slowly working the subplot material that will come to the forefront soon enough as talk of monsters is in the mix along with Hugo Strange, which has me hopeful, but right now the focus is still mostly on Batman himself as he brings Gotham and Gotham Girl into the picture. With the scale of threats that the city faces you can understand his wanting something more reliable there – and that he likely already knows everything about them that we don't know yet, which is what I want to see before I really decide what i think about them. King's script is busy once again and I'm still kind of way of his Batman mindset as it's pretty intense, but it works with the physical/visual representation we get from Finch and the team so that it works in its own way. A solid enough second issue that has me wanting just a bit more meat in the next issue or two before I decide how far I'll go with the book.

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This new Batman series is working itself pretty well overall and I'm engaged with it and enjoying it, though not fully committed and on board yet as I'm waiting for something to click that will push me over the edge on it. King is delivering a solid story but it feels like it really needs something more to take it to the next level. Finch is bringing out some great artwork and I love when he does slide in a two-page spread to give us the right sense of scale, such as the bridge scene that let Gotham Girl stand out more. I'll be sticking with the book for a while to be sure as I think the bi-weekly nature helps it more than hurts it and I'm simply enjoying getting a mainstream Batman fix again after spending most of my time with fringe or non-continuity versions.

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While I've been mixed on the Batman series since it kicked off and have been holding out for things to settle into a better post-Gotham place from the first arc, I'll admit that the Monster Men arc really had me very wary from the start because of my distaste for such events. But with the two issues of that I'm being exposed to it's proven to be a lot of fun as it's brought in other characters I haven't seen in an age and has delivered some stellar artwork from Riley Rossmo with great action. I'm eager to see where the next arc goes as events are tightening up there and the ties to this and previous stories also works well. There's a larger tale being told across all of it that has me interested and I'm hopeful for some payoff sooner rather than later. And very hopeful that we'll see Riley Rossmo here again!

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I'm a sucker for books that work the idea of putting together an odd group for a mission, hence being big into the original Suicide Squad book back in the 80's or things like Outsiders. Batman is moving into the next phase of the larger arc that King has been orchestrating and there's a lot to like here in the characters he chooses, the kinds of interactions that we get, and just the smoothness and ease of it all. This is all taken to its own special level with Mikel Janin's artwork as I love the character design style, especially with the colors used, and just the flow of action with some of the layouts. The piece with Batman and Bronze Tiger is just spot on perfect and fun to watch play out. Here's hoping the arc only keeps the momentum and engagement.

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My subscription to this series is still teetering as I've canceled and restarted it a couple of times between issues for a few issues now. At this stage I'm finishing out this storyline and am curious as to what the next will be like but I'm waiting for things to really click and feel like we've got some strong concept story material to work with. I still find a lot to like with what King writes and how but the main draw at this point for this series is the artwork. And Batman can survive on that but it cannot excel on that. It needs an engaging story, character interactions, and the solid motivation material that's explored here.

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With some amusement early on with a Waller/Pennyworth moment, this arc comes to a close and sets up things for the Justice League vs Suicide Squad event that's rolling out. I'm not getting into that and, in fact, this marks my last issue with this series. While I can see the larger threads that Tom King is pulling with it the whole thing just lacks something to really make it resonate and connect, leaving me feeling pretty adrift even as I enjoy the visuals and spectacle of it. This arc had its moments, and a lot of it comes down to Janin's work, but as a whole it simply felt too padded out and without enough context or meat to it for me to want to continue on top of the problematic opening arc with Gotham and Gotham Girl. I'll likely circle back in trade form at some point but even that has me feeling a bit wary, which reinforces this as a good time to jump ship.

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With this series being added to the DC Universe slate of books I figured I'd try it since I like Batman books without much Batman and I have a history with the title overall, though less so with some of this cast. Duke and Cass I'm superficially aware of at least but that's about it. The draw for me is the nature of the team and the creative that's here as Hill and Soy execute this really well with a slick and polished feeling that hits all the right notes. Everything we need is introduced quickly " including names " and the general setup so that we can grow in the investment as it goes on. The opening story hints at bigger things but keeps it in reserve so that there's more to come. It's not overstuffed but it's busy with what it wants to accomplish, though that keeps it from having a little downtime just to breathe. All in all, a strong start that will have me coming back for more.

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I grew up reading a ton of one-off Batman stories and getting more like this is definitely good for me. I'm just not into the big arcs and him as a primary character these days as I've preferred the fringe Gotham books like Gotham By Midnight and Gotham Academy. But what we get from the team here is something that can draw me back to the character with simple detective tales, shows of intelligence, good action sequences, and solid use of the villains as well. It may be a somewhat predictable story but we've got what, seventy years of Batman stories? Predictability is baked into it. It's fun is what counts and with a good Clayface tale, it works even better.

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The Batman stories have been pretty good overall but Russell nails this one a bit better as it's more personal, looks at the longer view of things, and touches on how things have changed. It's a mixed kind of thing because more complex and interesting books come because of how things have evolved but there's also something to be said for those simpler times when there was a greater sense of fun about it all. The art team again does a great job as they've done on other installments as I really enjoy the detail and character designs that we get here. It's a solid read with a little wink and nod to it all that's just spot on perfect.

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I'm definitely enjoying the turn that Batman: Gotham Nights has been doing in providing for a range of different stories, characters, and ideas without really getting caught up in longer storylines. The staple of the one-off Batman tale goes back decades and is a bit of a lost art that I'm enjoying seeing come to life here. This issue with its two tales presents something familiar with Nightwing and something unfamiliar with Duke but both play within the familiar and fertile ground of Gotham with solid creatives bringing it to life. It's an enjoyable romp and one that's easy to take in and just smile about when all is said and done.

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The opening story is one that felt like it slipped in from a Superman book rather than belong in a Gotham once but it worked well enough with politics, street-level crime, and a hired killer being involved. Taylor nailed the dialogue and flow of it well much like Tieri captures the pain of Croc's past but also making it clear that he's largely comfortable in who he feels he had to become to survive. I've long enjoyed Sampere and Albarran's work together and they shine here while Tyler Kirkham delivers a strong look at Croc as a kid and as an adult and manages to make him understandably sympathetic while still acknowledging that there was a level of choice there. Good stories both even with a lack of Bat-heroes.

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I always enjoy a good Batman and Catwoman story and this one touches on their younger days to varying degrees that helps to accent it nicely. The main story is one that slides a reveal within a standard kind of issue that goes on and it's easy to see Selina being whimsical enough to just steal for the sake of it. Bruce and his way of dealing with her almost always has a bit of lenience to it but there are times he comes down harder on her as well. Here, it's more about using her just a bit to figure out what's really going on and it flows well. The artwork is definitely the big win here but Russell's characterization for both of them is solid and engaging.

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Though I continue to prefer the full-length stories we've seen a lot of solid growth in how the shorter stories have been told since this digital-first property got underway. Both stories are pretty good here while going in very different directions and they scratch very different itches. I like the first just for the lighter ending side of things and what it represents while the second story works well for highlighting what Batwoman is all about even with really problematic villains like Lord Death Man, one of the worst-named villains out there.

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With a great team and a solid story that has the space to breathe, Batman: Gotham Nights delivers the perfect little Christmas story within Gotham. There are several villains you can run with in this kind of holiday and Toyman may be an easy one but it works well and delivers a good bit of fun. Russell's scripts provides for some nice personality when it comes to the interactions between Bruce and Alfred but also the narration for Batman. Koblish's artwork is always fantastic and I thoroughly enjoy his take on Batman and a kind of classic 80s-ish feeling Gotham that's not overly stylized but has its own personality. Definitely the kind of story to get me into the holiday mode, comic book style.

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I really enjoy the Batman family of characters but it's been difficult to find a book that I can enjoy in the last few years. With all the changes and the loss of the three books that I liked with Gotham Central back in 2006 and then losing both the long running Robin and Nightwing series, I didn't know where to really go as I wanted to avoid the main books written by Morrison. With Batman: Streets of Gotham, I think I've found a series that I can get into as it deals with the more human side of Gotham, the various criminal elements and the police. The co-feature with Manhunter is right up my alley as well as I've long liked that character in its different forms, but especially the Kate Spencer one. I've not read a Batman book for some time now, but this is one that I really want to get into and savor.

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Batwoman sets its ongoing phase well here with what it wants to do and it's already excelled over some other Rebirth books for me in how it's handling its heading out into the world away from Gotham. Yeah, I'm looking at you, Batgirl. Bennett and Tynion have a good flow here in handling the pacing and dialogue for the cast as we know them so far and Epting and Cox really nail the look of the book, giving it a "high end" rich quality look that captures the worldliness that reminds me of an opening segment of a Bond film. I'm curious to see what they'll do going forward and if they can get me to invest and care about Kate and what we discover at Coryana since I don't have years of this character in my own background. But the foundations are definitely there for it.

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Batwoman is one of those titles that you want on a monthly cycle because of the quality of the writing and especially the artwork. It's also a title you want on a bi-weekly schedule because it's a dense work and moving at its own pace and you want more of it now. That feels even more reinforced with this second main installment as I'm craving more of this story to understand it and dig into it. Kate's background has been intriguing from the Rebirth issue for me, having not read her prior series or known much about her beyond the Bombshells incarnation, so this is fresh and fun for me as we get to know her in past and present and the supporting cast that's cropping up as well as the potential villains. It's a very strong book that I really get the feeling will be a fantastic collected read as well.

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Beasts of Burden is a fantastic property in general and what we get here in this series is turning into a really enjoyable side story. There's a whole world of mythology to build out there for it and doing something like this is really great to have. I like the smaller focus with just Emrys and Mullins as the last series I read was really overstuffed with characters and this one is delving into some fun Japanese things as well. This is a really solid installment that moves us further into the storyline and brings some new things to it. I'm excited for what's next.

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Beasts of Burden moves us through a lot of discovery here and some decent action, which doesn't work well for Mullins toward the end, leaving me hopeful that it'll find a way to work out because I like the little guy. I'm always wary of a book that dips into Japanese folklore and the like because we've seen such basic and casual understanding of it before, but the team here gets it pretty well and with a lot of interesting details that help to make it stand out all the more. I'm excited to see more of this storyline and how deep the mystery goes and how far Emrys will have to go in order to make things right as much as he can.

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I continue to really enjoy this series with what it offers in an intriguing world, characters that have a whole lot of character to them, and some absolutely gorgeous pages. I'm getting a better handle on the world as the series goes on but the main story in this run is pretty engaging and interesting, making taking a chance on it very worthwhile. I like what Dorkin's putting together here and while Dewey's artwork is the main draw for me the combination of the two makes this a pretty good run. This is a world worth exploring more and hopefully the next issue, while concluding this arc, is open-ended enough for more to come as I want to see a lot more of it.

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Really. This was a great book. The right length, an intriguing adventure, new friends, new enemies. Great artwork. Mullins. Yes. More Mullins, please.

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I had a whole lot of fun with this series as, in a weird way to say, it felt more "literary" than a lot of other series do.

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Bequest sets up a simple idea but populates it with a lot of characters on both sides and a lot of world-building material baked into it as well. Tim Seeley has a lot of things going into it so that it feels fully realized and that definitely gives the whole book a lot more weight because of it. But it also makes it a dense read, which is good, as it's not something you flip through in a few minutes and know all that you need to. It sets up for what should be a fun series with some crazy times ahead knowing his past works and that's going to give Williams an immense amount of freedom and creativity to bring to life. Going by what we get in this opening issue, it's going to be a really wild ride. Hopefully, it's one that takes a little more time to breathe going forward as this is a really packed issue that could have been two issues easily.

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The opening issue felt like it had two issues of material and this one does in a way as well. Part of it is that Seeley is going pretty verbose here, and sometimes when not needed, while Williams' artwork is fantastic but so detail that it makes the whole thing feel busier and denser than it might actually be. You slow down to read more, which is great, and then slow down to savor the artwork, which is wonderful, but that's problematic during the big action material here. It does have a high second-read and more value to it because there are so many details you miss the first time on both worlds that it's really easy to recommend. It's a very fun story with an interesting group of archetypes that are slowly trying to become characters. I love the mixing of fantasy and modern in general and Seeley has found a fun execution point for it.

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Berserk Unbound leaves me conflicted because it's a simple story setup without anything truly unique or that sets it apart from other stories that have done the same. It's well-executed and it hints at some character material to come, but it is fairly standard. What elevates it is the artwork which is damn strong and worth the price of admission alone. But balancing that out has me in the "B+" range for it as a whole, which I feel isn't quite right but I can't quite bump it up to the next level. I'm in for the run as long as it goes with the creative here. I definitely recommend it as it's got all the right ingredients for something special once it moves past the standard setup elements.

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The language barrier is certainly one way to drive the narrative forward as each gets to talk without being understood and you get creative in what's said and what isn't understood by it. Joe is a familiar standard kind of character at the moment but Lemire imbues him with enough personality and life that Deodata gets to work with and make him engaging when he's most one-dimensional. I do wish that our Mongrel King would get a name, and soon, but I'm also enjoying the language barrier aspect and seeing how that unfolds. I doubt it'll be long before some trick smoothes things out there but that would also start to explore more of how things are operating here. It's a solid early installment that has me looking forward to more, even if the artwork is more of the draw at the moment.

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I'm continuing to enjoy the heck out of this series with what it's doing and I can envision it in this large oversized hardcover collection where it'll shine even more with a full reading. Everything feels larger than life here with how Deodato presents the story and the scale of the scenes which just drives an interesting warmth to it all. His take on the title character is fantastic and I'm excited to see what else he's got up his sleeve with what's coming next, both in story and just the gorgeous layouts and framing. Lemire's story is moving at a good slow pace that's appropriate for it and each issue leaves me wanting more, which is a very good thing. This one is no exception.

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More, please? This was an absolutely delightful book. It had a good sense of pacing about it that almost had you believing it would run for twice as long and explore more things. But it has all the makings of a short film style piece that gets to the point but lingers enough to have meaning. Lemire's script works really well as the narration fills in some of the blanks but he lets Deodato's artwork do the majority of the talking here. It's an engaging and beautiful work and if this is all there is then the team should be really proud of it and I envy those that get to make the discovery of it in the years to come as they'll be blown away by how beautiful it is.

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The penultimate installment of this opening arc is one that's all about being on the move, which works well after the bit of a breather we got the last time around. The time on Priam is brief and it's not without cost which isn't a great thing because you really don't want to see anyone else taken down at this point. Sean Lewis definitely keeps everything hopping here as those that aren't keen on the way things were supposed to go make their move, which allows Steve Uy to really work some great intensity in the designs and flow of the panels and how these characters act and react. I can't wait to see how this arc ends and just what it might set up for the future.

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This wraps up an opening arc as well as can be when it feels like it should be half a dozen issues away with more exposition in between but I like what we got here and want more.

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I'm sure that those far more familiar with the real person and her work will come at this different than I will but I rather enjoyed this book. It's light and fun, it moves fast but provide some good meat to it with the narration and dialogue, and it also looks fantastic. While Avallone sets the basics up it's Worley that delivers with beautiful visuals as he captures Bettie in all the right ways and details and especially camera angles. It's a book that's very easy to re-read and soak up the visuals and all the details and just some of the expressions that she has combined with the dialogue of the time that just makes you grin. I have no idea what to expect with this book in total but I'm on for the journey.

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Bettie Page is tickling a sweet spot that I normally don't get in comics and this second issue is making me love it all the more. Avallone and Worley are nailing the tone and feel just right for something that's hitting the camp level without becoming camp, showing it from around the edges so it can enjoy and partake in it without becoming it. I'm falling for this version of Bettie a good bit as she's fun and engaging while Worley is making this world as a whole just a lot of fun to get into and engage with. I'm curious as to how big the larger story will be since it takes a few odd turns along the way but it's just doing everything right for me at the moment and I suspect will be an even better read when it's all said and done.

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Bettie Page is still the kind of series where it's walking a fine line and Avallone is handling it pretty well. It's camp but not quite, it's surreal but not quite, and it's serious but not quite. Each piece of it builds together to a really fun and weird book that just delights me in watching how Bettie handles it with her wit and sometimes her resignation as to certain events. The artwork is a lot of the appeal as well as Worley really handles the cast as a whole very well and I love the costume design where it looks like some good thought and design ideas went into it in order to make it work. Bettie's usually the standout but for me this issue was all about Druker and just made me want her story all the more. Good fun stuff.

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Bettie Page delivers once again and I can't be more delighted. I suspect that when read in full this is going to be an even more wild and crazy ride but the single monthly issues are a lot of fun and I'm enjoying getting it in doses in order to take in all of it without being overwhelmed by too much of it. Avallone gets us through a number of reveals here and Worley manages the dialogue and exposition heavy side of things well while also getting to break out a bit with some fun action and fanservice. Another strong entry.

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Bettie Page sets up the next story with our title character as the secret agent now and it's a whole lot of fun. There's some good dialogue to be had, some amusing introspection from her as she struggles with part of the job, and just the thrill of an overseas trip undercover in order to do some good. The team here has put together a fun book to read and a great book to look at that combines well for a strong and enjoyable experience. It feels like the series is taking shape better at this stage as Bettie takes more of a controlled role in things and I'm eager to see what's next.

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Bettie Page has come slowly but surely into its own and I'm digging it a whole lot. The opening arc was a curiosity just to see what could be done with it to make it work but it really developed into a life of its own along the way. And that's been built up nicely into something I'm excited to read about now with the shift to secret agent side that David Avallone is certainly enjoying putting together going by the quips and structure of this issue. Combine that with great artwork and some fun cover/variants for it and this is just one of those really strong under the radar titles that I love being able to wave in the air and say "read this, dammit!"

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My hopes at this phase is that Bettie Page as a comic property will get utilized like the Bond books in that we get a bunch of miniseries over the next few years instead of trying to support an ongoing work. David Avallone should have top choice for any future projects with it along with the art team that we've got here because they've got the tone done up great and I can imagine that this series will find some good lengthy life in the future through bookstore sales as new material for someone with a really good following that may miss out on single issue books. Quite simply, I want more of Bettie Page and I want it from this team – just in something planned for a tighter run without the worry of a series being canceled prematurely.

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The scripting is smooth, the artwork is great, it's got the right color design, and it's a good bit of fun throughout that hits the right notes. I'm definitely looking forward to seeing where this story goes and what Pacheco has in store for Bettie and the gang.

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I have a real fondness for Bettie Page comics over the last few years that Dynamite has been putting them out and love to see the character done well. There are certain needs that it has and when they don't get hit, it doesn't feel like a Bettie book and that misses the mark entirely. Stephen Mooney definitely has captured the right tone, maybe just a touch looser than I would have preferred, but definitely in the ballpark with ease. The story has me interested from the get-go with a mix of science and supernatural and this gives Morales more than enough to work with in both settings and in character designs. This is a solidly strong opening installment that has me excited to see what's to come next.

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Bettie Page is a property that continues to surprise me that I enjoy when I get down to it. A lot of what made it work was the right creative team originally to find the right tone and style through which to bring the character to life in comics form. Thankfully, Stephen Mooney was able to capture that voice as well and is delivering a delightful run for our characters here. Jethro Morales is putting together great pages as well with a lot of really neat things, from the banshee to the settings and just the cast themselves. It's a wonderfully fun book that I can't recommend enough.

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Bettie Page continues to be really fun to read in this miniseries and I love the look of it overall. Dynamite's had a good run of artists on the character since getting underway with the property so that's been a real plus. The story is working a good mix of myth and history that keeps you interested while also engaging well on the kind of humor and wit that makes Bettie – and Lyssa – who they are and why they're fun to watch and read about. It's a solid adventure that has me really enjoying it and hoping there are more lined up after this storyline.

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Though Bettie is here throughout the whole issue, it's only in the back half where she's interactive. The time with Lyssa and the priest in the first half is interesting and it fits with how Lyssa views a lot of things combined with her overprotective nature toward Bettie. Bettie's time dealing with Maire in her own mind definitely makes for a really good experience to watch unfold as she's confident and in control as much as she can be the whole time, which is better than being under Maire's thumb the whole time. The back and forth is nicely handled and I love the look of it, especially with the color design, as it delivers a kind of period piece really well.

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Bettie Page continues to be one of my favorite characters and properties that Dynamite is working with these days and this was a solid series, a real return to form after the prior one to it didn't work for me at all..Stephen Mooney captured the voice well for her and Lyssa while also delving into the right kind of mystery with its supernatural edge and uncertainty. Jethro Morales definitely has the visual design down well for the book as a whole and really made for some great creative choices on costume design across the board and for Bettie specifically. The end result is a really fun miniseries that shouldn't be missed.

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With a gorgeous cover and a fun setup to everything, Bettie Page: Unbound gets its next arc underway with ease. It's easy to read into it a bit by some of the selling points but the fun is certainly there in the campy 50s era material that populated a lot of projects as fears of Communism rose significantly and loss of a way or life lead people to darkly dangerous ways to combat it. Bettie's on the outside with all of this and while she does some silly stuff herself, such as keeping Lyssa at too much of a distance, we're going to see her doing what she does best in figuring out the scam that's being worked. Avallone has her moving in a really good direction once again and with more pages from Ohta in our future, I'm just excited to see what's to come.

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Invasion of the Body Snatchers in its various forms are some of my favorite movies so the fun of a Bettie Snatchers storyline is right up my alley. Avallone is having a lot of fun here as it's playing pretty straight into classic horror of the day while Baal, stepping in on the artwork here, captures the surreal aspects really well. It's weird and quirky and I'm not sure how the whole thing is going to go but I know it's going to have some great fashion, action, and some hilariously over the top lines at times.

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Bettie Page has been firing on all cylinders for a while now and this issue is no exception. It's also a bit of a change from the recent storylines as she's more out on her own than usual and she's not quite as filled with quips either, highlighting the seriousness of what she's facing. This issue puts it in even clearer terms while heightening her fear levels as well because of just how nuts the whole situation is. Avallone's script keeps things moving with an "on the train" installment while the trio of artists provide for some solid continuity across styles so that it's a good experience for the reader without anything jarring. And I'll say it again, what a cover!

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Bettie Page Unbound is moving right along and it's proving to be a lot of fun. I'm enjoying the Bettie Snatchers storyline as it plays out but it does have something of a lighter touch than other stories, not quite as deep and fewer reveals so far as to the truth of what's going on just yet. But it's using that lightness to keep it hopping with Bettie on the move and doing her best to save the world and her friends once more. It's a fun read with great artwork that makes me smile through just about every page watching it unfold. Very easily recommended.

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The end of this storyline may follow out in a familiar and predictable way but it offers a lot of neat little moments to draw upon going forward. Avallone has crafted some really strong stories for the comics incarnation of Bettie Page that have been delightfully fun, silly, exciting, and full of adventure. It's the kind of thing that you look at and think it shouldn't work in the slightest and then are amazed not only that it works but works so well. Crafting the tales with a team like this with Ohta and Wright as well just takes it to a whole other level. I can't recommend these various runs enough as something that should be required reading. Great stuff throughout and a solid end to this storyline.

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Beyond the Breach is a very solid opening installment to the larger storyline. There are plenty of questions raised here and no obvious answers but that's a given. It's a forward-moving piece that doesn't stop from the first panel until the last – and even then you're disappointed that there isn't more right away. Brisson's script keeps things hopping but gives us plenty to know about Vanessa, both in action and in her recent past, while Couceiro's artwork fits perfectly across the board to tell the tale. I'm definitely excited to see if this can maintain both story and intensity as it moves forward and we begin to get reveals as to what everything is truly about.

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Beyond the Breach doesn't give us a lot in the way of answers while certainly giving us more questions. And it works well for this stage of the series as the tension is high, the action is moving well, and there's a ton of uncertainty as to what's going on. Brisson's script delves into a lot of stuff here and gives us a chance to flesh out the cast a bit more while Couceiro's artwork looks great with all the ruined vehicles on the side of the road, the weirdness of the creatures, and more. It has an end of the world feeling to it that's definitely intriguing but it's avoiding the usual cliched routes while not making it clear quickly exactly what's going on, and I like that.

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I continue to enjoy this series a good bit but at three issues in I'm worried that we're going to get to a rushed set of reveals or something if this is a five or six-issue run. Brisson can do some fun stuff in the time to come and this could be just the first of a series of miniseries, which would be a fun world to explore and I'd definitely be up for that based on what we have so far. Couceiro's artwork is once again nicely done here as I like how he handles the turtle and the things we see at the end definitely has a lot to offer. This is a very small issue in a sense with its focus on Samuel and the people after him and it offers up a lot of details to sink one's teeth into.

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With the series wrapping up a bit quicker than I expected it to in the next issue, I'm definitely a bit apprehensive about how it may just try to end things too quickly or be too open-ended. I do like a five-issue series as it doesn't overstay its welcome, but this series has gone with such a big picture concept and slower pace in its overall execution that I'm just wary. Brisson covers a lot of ground in this installment and Couceiro really gets to deliver with some great action along the way and looking at Samuel's people and how it went down in pretty good detail. I'm excited for the finale but there's that edge to it.

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The opening issue of Beyonders was close to a point where I wasn't sure that I was going to come back for another. It didn't click well for me in terms of story but I really dug St. Claire's artwork and just the general weirdness of it all. Here, Paul Jenkins smartly provides a heap of connecting and engaging aspects to draw us in with a lot of answers – just not to the questions that the series really wants to pose yet. It's another introductory piece to the larger world but this one feels like even with the scale of it that it's something you can wrap your head around even more. I'm really intrigued now to see what's going to come next and if Jenkins is going to deliver something batshit crazy by the end.

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I'm continuing to enjoy Beyonders in the way that my kids watch Ancient Aliens. There's facts and truth to be had in here but it's all tied together in a crazy fun outlandish was that's just enjoyable for the experience of trying to run with it in such weird directions. Jake's experiences here are definitely shaping his approach to being involved in it all and I like the dynamic between him and Narine a lot. Jenkins keeps things moving well with a solid script and pacing and St. Claire's artwork is spot on with a lot of great layouts and character artwork. I'm looking forward to what twists and turns come next.

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With four issues and a general framework I'll easily admit that I'm still not sure what Beyonders is about. I really enjoy the crazy dives into the conspiracy theories and the way that Jenkins is tying them together and I like the dynamic between Jake and Narine. And who doesn't love Shad? It has a lot of great pieces and it comes together as a whole several times – just not consistently within the monthly issue run. This one feels the most disconnected from me in a way I can't pin down but it also delivers exactly what I like from it in a great way that makes it so damn enjoyable and frustrating at the same time.

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I really enjoyed the five issues of Beyonders overall and I'm firmly in the "I want more" category, though without the gap between issues. This is not a series that can handle those well because of the complexity of the storylines and mysteries at play here. I really enjoyed what Jenkins has produced overall because it's a fun kind of revisionist history piece that's a delightful romp to play with. And it got me to look up the truth about a few things as well. Wesley St. Claire has been producing great work for some time now but this series just clicked in a really great way with a style that I adore combined with great color work that felt completely appropriate. It's a very fun title and if you're not into singles I definitely recommend grabbing the trade.

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This issue works well in that it's not a full-on Birds of Prey story so that it's more focused on individuals, which is best when they're half-length stories. Harley's tale is really appealing in how it plays out and the way she deals with her insecurities while also getting a handle on her friend. At the same time, Huntress' story is quite dark and proper Gotham material that comes across very well, especially once Deathstroke shows up and ups the ante on the whole thing. Both Goodhart and Hamner deliver exactly what the stories need and are very well suited for them while Sotomayor and McCraig in the color design accentuate it all beautifully so that it's rich and colorful where needed or dark and grimy.

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There's a good rawness about the book that has me really interested in seeing where they intend to go, what they want to say and how these characters retain who they are along the way. The second issue can't come soon enough.

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I haven't read any of Pruett's work since his old Negative Burn days at Caliber, which was such a weird heyday in itself that I still remember it well over twenty years later. Black Eyed Kids is full of potential with what it delivers here. I'm not ready to oversell the book at this point because there's pretty much all mystery about it with what it really wants to be, but it does a lot of very good things with its debut here that should hook fans of this genre in general while also drawing in others. I'm very tempted by this book based off the first issue and will definitely be keeping a close eye on it. The team here has put together a strong opener that deserves to be checked out.

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Black Hammer spends just a little bit of time at the farm and that means not a lot of reveals in the present or much in the way of the family dynamic that really gets me interested. It's a tighter focus with just Talky and Weird with a dash of Lucy just to connect things and it works very well, there's no doubt. I like what we get for their friendship/origin story and Rubin delivers some great looking pages while capturing what it is that makes the young Weird who he is with that kind of science fiction material. But the issue just feels like it's missing enough of what it needs to nudge things forward a bit more or any of the bigger trappings to connect it all together. It's a very good story and explains a lot of the bond that exists between the two.

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Black Hammer reveals more but my wariness as to what's true and what's deception keeps me from going all in on any particular theory. That makes it a whole lot easier to just enjoy the ride and I'm definitely getting to do that with this installment. I loved the material in the past with the Y-Force but also really dug what we get from Earl and Lucy as that seems like the piece that will blow everything up if it's left to fester too awful long. The reveals are coming in more and more and this installment features some fantastic work from Dean Ormston, especially the flashback with the monster du jour and how the Y-Force kids are handled. Very good stuff all around.

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Black Hammer has a solidly small and personal issue here for Mark/Barbalien in all the right ways, giving us another look at his past, the bond he has with Gail, and how assured he is in what he wants from life. That runs well alongside what we see with Gail struggling with this existence and the threat that Abraham is now facing from the locals. Add in a little more about the truth of this place that's coming through thanks to a fresh set of eyes that hasn't been worn down by it and I'm digging this as a strong if quiet chapter in the work.

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Black Hammer has delighted me for pretty much every issue in its run because I'm thoroughly enjoying its character and story but also the pacing of it. That aspect is what really helps to draw me into it like a really good novel would as opposed to how most, but certainly not all, comics are done these days. The reveals here are really nicely done even if fairly well telegraphed for a bit but just seeing it all come together provides for the right swell of feelings. And a huge part of that is just the way Dean Ormston pulls it all together. I usually talk about the art a bit more and it's definitely great here, especially with what we get from Lucy, but the combination of everything in this installment just had me more focused on the story itself. I definitely need to find more of his work to check out beyond this series.

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The opening installment of Black Hammer '45 has some intriguing moments to it as I like the idea of exploring soldiers, even elite soldiers, in how the war would be different with the powered characters flitting about. Fawkes and Lemire have some solid ideas here and Fawkes' script keeps things moving in past and present as it begins to explore events leading up to a fateful mission. Matt Kindt is a bit of an acquired taste when it comes to his artwork and I do enjoy it for the most part, including here, but it felt like combined with the script and the lettering style that it took a bit to really connect with who is who and who it is we really need to pay attention to. I'm definitely looking forward to more of what's to come as this offers up a lot of tantalizing material.

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There's a lot to like and I'm very much enjoying it while feeling that this may be a book that will connect much better when read in full.

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Black Hammer '45 is definitely following its own beat here with what it's doing and I like how it ties into the mothership title but also stands on its own. The use of Abraham Slam here is nice as it gives us a little more taste of what he was like as a hero at this point in time. Lemire and Fawkes have a solid enough story underway that's not as strong as it could be but serves the end intentions well. Combine that with some really appealing artwork that's definitely standout in its own way but fits perfect here is great. I continue to be hit or miss with Kindt but I'm digging what he's producing here.

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I love the Black Hammer world and exploring some of the events in this time period of 1945 is definitely intriguing. It's going in a very different way than the other spinoffs had and it covers different material than the ongoing series has as well, giving it a chance to really stand out as something unique but key to larger events.

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The second issue of the series works better for me than the first since that had to deal with setup and there was some uncertainty with it as to the approach that Jeff Lemire was taking. I do like what's going on here and am getting into the groove of it well now that the interactions are picking up.

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The buildup continue to go well and each storyline is moving at its own pace and needs. I do like the Black Hammer side more because it's fun to see them out of the farm and their world completely while dealing with unexpected people in the form of the League. The League members on the farm get a decent but of time but it's Stewart and Colonel Weird that are really moving things along and hopefully setting into position to really help. Lemire and Walsh deliver a strong book overall with some creative bits and some fun humor that definitely delights, especially when it comes to Gail. It's an intriguing crossover event that avoids most of the usual cliches of them and gives us a good look at characters crossing worlds.

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While there's a kind of known predictability about a book like this it really is the journey that matters. And Jeff Lemire is making it a very fun one with some of what he does here in how characters react to situations, the small but sharp snark, and how the fights unfold. I like the reveal of the villain as it wasn't one I even thought of as being involved here – figuring it would be a Black Hammer original creation – but it fits really well. Michael Walsh has been delivering since the start and that only continues here with another strong looking installment, whether working with the League or the Black Hammer crew. It's all great.

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While I do think the series could have been cut back by one issue with a few tweaks here and there, that's about the extent of my criticism for it as a whole. Lemire gave both sides plenty of great material that let them come across as human and showing how they dealt with very different situations. The action was solid, the designs looked great, and it explored some of the core ideas that make up being a superhero. It definitely had the right writer since Lemire knows DC pretty damn well, and he obviously knows his own creation, but both were treated equally overall. Combine that with the great Michael Walsh artwork that found the right blending for both to come across right and it's a win across the board.

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Black Hammer overall has been quite the journey and a sidebar story like this is more than fine for me, especially when I'm also in the midst of reading the Quantum Age series and have had some really great miniseries running alongside the mothership book for a while now. This one puts its focus on Weird and Lemire definitely enjoys writing him, though he's a bit less disconnected this time around than in past installments. Rich Tommaso breathes a solid life into the story with its own flavor of weirdness and I'm looking forward to seeing where they go with it overall, and hoping that Lemire and Tommaso can figure out a good Weird miniseries someday as well.

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Black Hammer gets back on track here but does it in what is a fairly predictable way. There really aren't any surprises here beyond possibly who it is that tries to reconnect with Lucy at the end, and even that was likely to be a very small pool of players. Lemire's script is solid and I like Lucy's tale with what we get but I especially like the Barbalien elements and the exploration of his world a bit. Some of that is through Ormston's art more than the story itself but that piece just clicks wonderfully and Ormstron's work in general is once again fantastic from start to finish. I can't wait to see what's next in this chapter of the series.

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The pacing for this storyline is pretty solid as I can imagine it going a lot longer already, yet we're getting some very good movement forward for it. Lucy as the linchpin isn't a surprise as she was the catalyst for change at the farm as well and having Talky aware means he's able to tweak and nudge things quickly already. I really liked what we're getting from Mark since it's taking him out of the usual environs and expanding more on his whole home, which what little we got before was always interesting to see. I also really like how Lucy and Talky interact and just how her curiosity can't stop her from tugging at things and figuring out what's going on. It's a solid installment all around and I just love how Ormston handles all the various environments, particularly the Martian side for Mark.

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I've been enjoying Black Hammer since the start and it continues to be a whole lot of fun with what it does even if there does feel like we're kind of looping around the same central issue. This installment helps to get a bunch of the team back together again as the big threat is on its way and it works really well since these are characters we know so well and are intriguing when viewed through new iterations. I love the dialogue, the pacing, the artwork, it all just comes together spot on. I'm excited to see where this particular arc builds to next as all the pieces are falling into place wonderfully.

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Black Hammer has been a slow build kind of series since pretty much the start and it continues well here while also bringing out the latest reveals and hints of how it'll all wrap up. Lemire's plan looks pretty solid in how it should bring things to conclusion that will give the characters new paths forward that will please fans while also setting up for a larger and expanded Black Hammer universe to play in.

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It's a good book that Dean Ormston delivers here with the artwork with Dave Stewart and hopefully we'll see some nice oversized high-quality editions over the years to savor and revisit it in.

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It's no surprise that the opening issue of this new phase of the property is as strong as it is. Lemire weaves just enough action into it so that you're engaged on that front, we get a good recap of what's happened, and we've followed it forward to 2016 to understand where Lucy has ended up and why. And that puts into perspective all the tension and anxiety she feels and where it's pushing her when it comes to her family and the life of a superhero that she claims to not want. What allows all of this to work so well is what Caitlin Yarsky brings to the book with great character designs and capturing the emotion and tension of the situations. I'm really liking their work on this so that it feels connected to the original book but their own take on it as well.

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I love the Black Hammer world and all its strangeness and this one delivers that right at the end with a special appearance that always signifies something weird is coming up. But this issue really is all about character drama with its focus on Lucy and Elliot in a really good way. I really like the relationship material that's explored in here and the shift in past and present to highlight various aspects of it overall. I'm really looking forward to seeing more of what's to come here with and to see how it's brought to life. I continue to really enjoy this series and it surprises me in so many ways.

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Black Hammer Reborn did some strong stuff recently in really exploring Lucy's past and the issues between her and her husband that really helped the book a lot to find its emotional weight. Here, we see Lucy pushed into some dangerous directions with a lot to deal with and no control over any of it. This is really solidly executed, right down to the ending, and the visuals to accompany it all helps to take the story even further. I'm really excited to see what comes from the next installment and where Lucy's path will really take us.

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Black Hammer Reborn takes an interesting turn in this issue all around. I really like the new artists on it for this “guest” run of it as they definitely get the right vibe of the property overall but bring their own style to it as Spiral City begins to meet" Spiral City. Lemire walks us through the start of Lucy's breakdown and how she's putting up walls quickly to numb the pain and to avoid having to really process it at all. It's definitely really well done and the small moments deliver while the bigger ones, such as that last page reveal, set us up for what's to come in a really great way. I'm excited to see where this arc of the run goes.

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Black Hammer Reborn continues to expand this world and concept nicely and I really enjoy that it can sidebar from being all about Lucy to do something else. The focus on Skulldigger covers a lot of ground overall even while giving us time with Andromeda, his discovery, and the use of this other group from the other dimension that's now invading. The story moves briskly with some good dialogue throughout while the artwork once again works an interesting minimalist approach reminiscent of the days of old while still playing to modern approaches. I'm really curious to see how far this goes and what new twists may be in store.

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Black Hammer Reborn continues to move in interesting directions with this arc and I like the way it's being told through the different art style as well. This issue with its focus on Colonel Weird is one of those things that may bother some more than others, but I generally like Weird so this was an amusing and interesting issue even if it's more hints and shorthand than answers or clear narration of where things are going and what it intends to be. It definitely looks good and has some neat moments to it that may come back to haunt with greater meaning before we know it.

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Black Hammer Reborn continues to move into interesting areas with what it does and I'm really liking spending as much time with Weird as we are. That does shift to the end as we reconnect with Lucy and Skulldigger a bit as they're now starting to making plans so you can see things ramping up more very quickly here. The book once again delivers solidly on the character side – never a worry in a Lemire book – while Ward and Sheean's artwork is fantastic in giving us the right kind of feeling for a Weird storyline.

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With the sense that a lot of the Black Hammer world is close to wrapping up, there's a good feeling about this in what it's tackling and how it can re-align things by the end so that if Lemire ever decides to return to it, there's a host of possibilities to it. I'm glad to have Caitlin Yarsky back on the art duties for this installment as I like their take on things and just the larger feel of the book works well here, especially the recap narration elements and just how it's presented, reminding me of a lot of things I read in my younger years.

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Black Hammer is going full crisis here and throwing all kinds of things at us that are definitely intriguing and, yes, comical. I do love that aspect as there's a real Zoo Crew feeling here that delights me to no end. Lemire keeps his core focus on what Lucy is going through and that's to the story's advantage in a big way as we've been through thick and thin with her for so long now. Watching her face this problem of her “father” and what he represents is definitely not something she expected to face, though a subconscious fear may have been there. It's a solid installment that ups the ante more and looks great as Yarsky gets to have a ton of fun with all the variations.

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Black Hammer Reborn continues to be a lot of fun and we can see in this issue more of the various threads coming together. I'm glad to see a little bit of what happened to the old crew even as I've enjoyed seeing Lucy's story expand as there's a good connected aspect between them all. Lucy's not in this one all that much but letting her husband and daughter take center stage works quite well and giving Abraham a chance to shine and fill in the gaps is a big plus. It continues to be a good read that looks great throughout and I'm really curious to see how Lemire wants to bring it to a close with the next issue.

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The Reborn series draws to a close and in some way delivers us a quiet end for Lucy (for now) and provides some closure there while opening up to the chaos of what the final piece will be. I'm definitely looking forward to it, but until it comes about, it's time to put it out of mind.

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It's laid out well with great artwork and some fantastic designs that have me eager to see what weirdness lies ahead as well. It's a solid start with so much potential in how it draws it all to a close that I'm excited and sad to see it all finally get to this point.

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Black Hammer doesn't go into some really big fights or huge moments here as the biggest moment is the reveal at the very end that's just a bit of text. But what this issue does is to deliver some good character material and highlight the scale of the battle ahead. More time with this cobbled-together team is intriguing but there's also the power of the argument between Lucy and Rose which showcases how Lucy has done her best to just not be involved with all of this, often for good reason, but the ripple effect of it as well. I'm not looking forward to losing more stories of these characters when this series ends but I'm enjoying the time I get to spend with them here and seeing them work through all the complications that come from everything that has happened before. Definitely exciting times ahead.

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You can feel all the events coming together and some pieces that have been laid out for a long time activating in a new way because of the way the varied cast is interacting. It's not exactly too big but it also doesn't have something where you've known these characters for years and years and read so many stories about them that you're so connected. But it's effective in managing this and creating a good sense of drama and tension as the end of everything is almost here and they all react in ways that are honest and natural. I loved seeing how the situation with Gail gets handled and just the way the kids in general are dealing with this as all the secrets of the adults are finally being laid bare and nobody is ready to handle it. Some solid stuff that has me eager to see more of hoe the end is really going to play out.

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Blackest Night had a lot of enthusiasm and anticipation going into it and the first issue delivers well. It wasn't a book that knocks you for a loop but it also wasn't a chaotic mess of storylines and plots that left you wondering what the hell you were reading (yes, I'm glaring at you, Final Crisis). As the first entry into the series, it feels much more like an event book of old that wants to spend the right amount of time building the overall idea, seeding it elsewhere, and then starting to ramp up here. With strong artwork overall, good pacing and a lot of character to cover, it hits pretty much every mark right and makes it as accessible as it can be considering the scope of it. Event books of the last few years have turned me away quickly and easily but this one has me wanting to see more of where it's going to go and how the spinoffs will play out as well.

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The second installment of Blackest Night manages to do two very important things in my mind. The first is that it still maintains a lot of the sense of dread and pacing from the first in order to build events. The second is that there are payoff moments as well, significant ones, where the action happens and we see the Black Lanterns making their moves.

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Blackest Night takes things up another level here as it brings together various characters that have been spread out since the beginning. Everyone is ending up in one place and with the mass deputization that's now starting, it's going to go even more interesting since it has to try and force some very different people to work together. Luthor and Scarecrow don't get a lot of time here, but they were some of my favorite panels in the book simply because it spoke to their core nature and amplified it. In fact, Scarecrow has been the most fun to watch with his small number of panels overall with his relationship to Batman. As events in other books play out alongside this, I still find that the core book is the most interesting one of all the ones I'm reading and this one is no exception. The mass deputization is definitely a moment that stands out in a series with a lot of standout, if creepy, scenes.

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As Blackest Night gets ready to end, the action and events are ramping up significantly, both in the core book and in the side books. Here in the main one, the newly deputized Corps members cause a little trouble along the way but it's all preamble to the bigger events as Nekron finally makes the connection he wants with the Entity that's apparently for life, the universe and everything. It's not a full on win with what goes on here, but the overall Green Lantern mythology is well expanded here from front to back and it's made much more epic than it ever has before. Outside of it being central to Earth, I found it to be really engaging and fun to read as it's something that has been building for some time on a few different fronts. Blackest Night may not be ending with the same focus it had at the start as the trio we started out with pretty much are nowhere to be seen, but it's been a fluid and fun ride so far that hopefully has a solid enough ending coming up.

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While there are some side issue tie-ins to close out the Blackest Night series in full, the end of the series itself is pretty strong. It goes big with what's involved, having spent enough time over the course of it talking about death and how much was orchestrated by Nekron, and the revival of several longstanding characters makes sense in context with it all.

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I quite enjoyed the original Blackwood series but it took a couple of big swings toward the end and then ended what felt like short. So getting more is welcome but there's a period of reconnect since it's been about 18 months between installments. The team makes this feel seamless but it'll take a bit to really get back into the groove. It's definitely expanding and going bigger here and it doesn't feel like we're just going to repeat what we had before which is another plus. I'm excited to see where this run goes and am just thrilled to have them back.

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Quite simply, I liked Blackwood a lot. The familiar pieces are here but it's very well executed with the artwork, the structure of the story, and how i introduces us to the characters.

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I'm definitely curious where this back half of the run will go as we've got a lot of neat character to work with and a lot that I'd love to spend time just hanging out with as they go about their normal school routines. Both sides of this issue work well with each tantalizing in different ways. I expect them to cross at some point but right now it feels right that they're on separate tracks and are doing their own thing while exposing us to more of what makes Blackwood what it is. Definitely a solid and welcome installment.

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I really enjoyed the first issue of Blackwood as we got to connect with these kids pretty well as they settled into their strange new college life. This issue doesn't give us as much time with them in the same way as they're reacting to everything that's happened and rolling with the punches and reveals that come from it. That's just a different dynamic and I really enjoyed what the creative team brought to the table with it, from some great looking pages and designs to the sharp writing that makes the character reactions feel human and real. I'm really curious to see what comes next for all involved.

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It's a solidly fun if creepy and violent book at times and it delivers an engaging throughline with what's going on all while bringing out lots of great artwork.

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It's the kind of series that starts off strong and while just a little too packed/chaotic at the end does it in a way that will definitely make you want to see more of it. it felt like it needed an extra page or two in order to smooth it out just a bit more. But that said, it's a solid launching point that's definitely worth checking out.

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Bleed Them Dry started off in its first issue in an interesting way and it plays with a lot of that here so that everything Harper knows is a lie. Well, not really, but a lot of the larger things she accepts as a normal thing in how the world works is a lie. And that's not easy to handle while grappling with becoming a vampire yourself. Rahal has a lot going on here and it definitely works well but has me hoping that this isn't a short-run series because it's serving up some big things that really need some breathing room to explore as it progresses. Ruan's artwork is a big draw here and the time with Detective Black is a high point for me throughout as is the flashback to Toyo's past as it left me wanting to know a whole lot more about that. I'm really curious where this is all going and how big the picture is that it wants to focus on as there are a lot of things it's juggling right now.

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I really enjoyed the first two issues and this one eases up on some of the worldbuilding for a bit in order to just go big with the action. But as big as it goes it's kept personal as it really involves just three primary people with Black, Toyo, and the target while Harper oversees things. What we get is really solid here as I love the flow of the vehicle action we get and how Black just launches himself from there to fight. It's beautifully colored with a good intensity to capture all the line work that Dike puts into the design, resulting in something really drives you from panel to panel to keep up with the action. Definitely a book worth checking out.

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I continue to enjoy Bleed Them Dry and can appreciate the recap we get here but it felt like it needed just a bit more forward motion or more time spent with the characters really dealing with things. Harper's issues with Cameron aren't really covered in this as she just provides the story of what happened to her and the greater past while Toyo is all aloof while gaining a new weapon. Tha sums it up mostly. That said, it continues to look good and taking a pause to reaffirm that things are where they are here isn't a terrible thing either. It definitely helps to some degree but I was just wanting more of the main storyline to take place here and to feel like it was moving forward as opposed to spinning its wheels.

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Blood Blister is certainly intriguing as there's a lot playing around the fringes early on, notably with the title element that Brandon gets infected with that nudges everything forward. It's a creepy series that definitely plays with familiar ideas but is well executed both in script and artwork. It's playing to the non-standard designs of sorts in a great way that allows Harris and Layton to up the ante with facial expressions, such as over "traditional" superhero books and the like, and Major's color work elevates it to a whole other level, especially in the darkness sequences with the way the panels are laid out. With Hester having done some intriguing work before I'm definitely curious to see where this all goes and it's one that fans of this particular genre should give a spin as it has a whole lot of potential.

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I've missed the Blood Queen series since it ended, so I was really glad to see that she's back in this form. A four issue miniseries that pits her against Dracula definitely has its appeal since both are very strong characters in different but similar ways. A lot of what we get here is establishing material, first with seeing how things work in Dracula's camp and then looking at the rumors and whispers that have grown over the Blood Queen and what she's doing in her territory. Getting an up close and personal look at it helps to shake off some of the legends to be sure, but Dracula is also starting to realize that there's a lot more going on than he's aware of. With a thrill that he's not felt in years, almost drunk on power, seeing how the dynamic between the two will unfold has me quite excited to see what comes next.

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Though I went into this book as a Blood Queen fan, I'm definitely becoming a fan of this interpretation of Dracula as well. He's definitely the right kind of character to bring balance to what Elizabeth offers and can serve as both a wall to her ambitions, forcing her to become something more to overcome them, while also providing a real frustration for him that's outside of the Ottomans and what they're doing. The book moves their stories forward having now met and shown just what it is each is capable of, but we also see the start of what the Ottoman wizards will be cooking up to try and deal with both of them, knowing the threat and obstacle they represent. It's a solid book all around with some sharp dialogue and really solid artwork to bring it all together in an engaging way.

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While we do get some time with the Ottoman soldiers outside of her castle that are slowly making their move, the bulk of this is all about Elizabeth and losing portions of her seat of power. It's chipping away at her in a good way that gets even more intense towards the end as Dracula really makes his presence known in a way that should strike fear into her. While Dracula has a small presence himself, at least physically, what he does is strike fear in some really great ways here. Seeing how Elizabeth reacts is what works the best here and through some solid pacing and really great artwork, it hits all the right marks, especially when involving Zsofi. With one more issue to go, I'm unsure of how things will end, but hopefully we'll be seeing another miniseries of some sort in the future as well.

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This miniseries was a very fun way of keeping the Blood Queen material going a bit after the main book ended and I definitely like what it did in pairing her with Dracula as a foe and wary ally. The two have some very good banter throughout the battle and I enjoyed their dialogue in bringing things to a close as it's the kind of realistic approach they have to take considering their positions, as well as the second layer of planning both have in place. The series may end largely in the same way it started when you get down to it, but it was a very fun romp that hopefully introduced the Blood Queen to more readers, and hopefully gets us more material with both her and Dracula, together and separately. The team here did a great job in presenting a slick, fun and very engaging read both monthly and as a full run.

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The book is one that works with a backup story as well, also written by Tynion but with artwork by Klaus Janson, which is interesting but didn't quite grab me all that much. The main story, however, hits a sweet spot for me with what it does in creating a strong mood and going for a tale that feels from a time where you could work this kind of material better. It'd still work today to be sure but there's something about the disconnect from everyone else in this pre-internet era which makes it resonate all the more with its loneliness and lack of, well, everything else. The two characters are interesting and I'm both excited and afraid to see what's in story for them. It's a solid story with a lot of great tension that kept me eager to see what's next and I can't wait for the next issue.

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With another backup story that is just so tonally different that I couldn't get into it, the main part of Blue Book is once again a strong work. I really liked the pacing and approach to it that gives it space to breathe and unfold without forced tension – even with the abduction. The script isn't minimalist but economical while the artwork is striking and engaging throughout. I really like this and hope it has something significant to say by the end because the setup for it is thoroughly engaging.

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Blue Book builds very well on what has come before as it shows how both Barney and Betty are dealing with what's happened to them. Each new thing helps to shore up the experience for the reader in how they're coping and digging into the various ways they're trying to work through it is thoroughly engaging. The artwork captures this kins of internal oppressive nature well and the way they deal with the designs of the aliens and the time the couple were in their hands hits a sweet spot of terror as it progresses. I'm excited to see what comes next with Betty's story.

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Blue Book is doing something that's not easy in that it's trying to do something new along the way with something that's familiar. A lot of what makes this work are Betty and Barney and how they're approaching all of this and the fantastic artwork that we get from it. With this issue, we get to peek behind the curtain as to what happened on the ship in a big way, if it actually happened and is a real event in-book, and it's fascinating to watch because you have to make so many leaps for it to have happened that way. There are a lot of things to like in this issue and I'm excited to see how Betty processes re-learning what she went through and how it impacts events going forward for not just her but Barney and everyone else.

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Blue Book was a welcome change of pace from a lot of other books I'd been reading from Dark Horse recently. It's a solid and small story with some personal flair to it for the characters and it was done with gorgeous artwork and color design to make it stand out all the more. And to be thematic in a fun way as well. I kind of dread the usual mini-glut of black, white, and red books we get these days but there are areas where doing specific single-color work can be a big plus and enhance the story. The artwork for this was able to do that thanks to Oeming's talent here as it all comes together wonderfully. This is going to be a book I hope more people discover in trade form over the next few years and find something wonderful within for this genre.

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It's easy to view Bennett as essentially speaking to the audience and at one point in time I would have rolled my eyes because I believed that the majority of readers understood this. And to some extent I do believe that the majority do. But the vocal minority doesn't get it and we need these instances of putting it out there plain and clear, especially with characters like Diana who are making it clear that she does not represent the things they do and that they haven't understood her, and many others, for quite some time. Bennett does a solid job with the scripting and dialogue here while Oum delivers big on some great visuals as the two face off against each other up close and personal. These are all things that I learned decades ago and adhere to so it's a familiar thing being played out but it's welcome to see it as clear and verbose as it is.

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While this issue serves more as a recap and "where are they now?" segment than anything else, it's a critical one for me as Bombshells: United hasn't felt like it's part of what the previous Bombshells series was. Bennett runs through a lot of the cast here, but not all of it, and gives us a heads-up as to where they are and some of what they're up to while providing nods to the bigger stories that are coming – all of which has me excited. I love Wonder Woman as much as most fans of the Bombshells property but I'm extra excited to move on from her for a bit and dig into the rest of the cast. This issue just clicked for me really well and while the cast is a big part of it the artwork was as well as I just adore Jarrell's take on these characters, the camera placement that we get for it such as the fishnet stockings moment, and the expressions from the cast that sometimes feels like we're going to slide sideways into an installment of The Spirit. Very good stuff.

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Bombshells: United feels more like it's working material that I was looking for with it, though I know Marguerite Bennett will deliver a lot of surprises and twists that will give me things I didn't expect. This issue does some solid if brief introductions of new characters we'll get to see more of but it also focuses on a couple of them in more detail, all while still touching on the Wonder Girls and Wonder Woman. The framing of a larger war about to get underway is exciting but I also hope for more of the war that's underway already gets some attention as well as that grounded element that gave it a different kind of weight. Bennett's got some good stuff here and Sandy Jarrell delivers once more that has me wishing I could just have all the pages or lots of posters of his work from this series.

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I can't help but to feel that I may have been too harsh on the opening storyline for Bombshells: United but it just didn't click for me and the thought of losing a book I adored kind of panicked me in a way. There were good things but the series feels far more "on track" to what makes it work for me in the last few issues that I'm just thrilled to be back in this space again and reconnecting with the wide range of Bombshells that there are. The circle around to Kate, who kicked off the original series, is a very welcome piece for me and heading back to Spain even more so as there's a lot of material to mine. Bennett keeps things moving well even while recapping a lot and she benefits hugely from some great artwork and layouts from Richard Ortiz. Very good stuff all around.

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Bombshells: United is delivering well for me at this stage and it has me more excited than I've been for most of its run to see what comes next. The locations being used, the characters added to the storyline with this arc, the engaging dialogue, and the fantastic artwork and layouts all comes together for a pretty strong experience as a single issue and part of the larger world that Marguerite Bennett has been creating here for almost 120 issues between the two books. It's a solid entry that gives us a look at the scale of power that Black Adam has here and I cannot say enough how much I love Richard Ortiz's presentation of him in addition to just about every other main character int he book.

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I'm not surprised at all that I enjoyed this issue considering the talents and characters within. If I hadn't enjoyed I'd be wondering what was so broken about the book because it feels so tailor made for me. The forward progress side isn't there that much when it comes to Black Adam and events in Spain but we do get a little reconnect that's nicely done. For me, it was getting Bennett and Andolfo taking the time to dig into more of Kate's past with the connective layers and showcase her time taking up the bat and her time with Maggie. Frankly, I want an entire series like this just focusing on their relationship and how it came about with Andolfo handling the artwork for it. There's a rich history to romance comics and making a 1930's style Batwoman romance book? My goodness, how much money do I have to throw at them?

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Providing for some quality downtime for Kate and Renee to connect with Jason after the staggering loss of him before is definitely the best thing. It'd be terrible if it went right to the action instead of giving both women – and Jason – time to bond again and actually have some joy and happiness. Bennett sets up what's to come and we know it's going to be rough as hell but it's going to take some interesting turns with Miri's arrival, I think. The story is solid here and Mirka Andolfo does a fantastic job with some really great pages here, particularly for Kate, as we see this unfold. I really dug the Miri scenes as well with the sense of impending doom but it's the time down below with Kate and Renee that shined the most.

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Bombshells: United has a really good installment here with what it works through. The action is fun, the Lazarus Pit material works well with how it's utilized, and the villainous monologue material has the right kind of fun about it.

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Bombshells: United is getting closer to finishing out this arc and I'm going to miss a lot of it because the emotional payoff is certainly there with so much built up for Jason and the others. This issue doesn't give enough space for what Isis is going through and the impact on Adam, at least not yet, but what it puts into motion is strong and there's a good chance for some mixed fallout to come from it for all involved. I definitely liked what Bennett put into the arc overall and this issue is no exception and Stephen Byrne's artwork really makes me want an animated version to be done, just not with this version of Black Adam.

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This arc has had a couple of lulls to it but it's largely delivered on giving us a good story focusing on Kate and Renee that deals with their past and how it haunts them. Everything comes to a head here and the fallout and movements in the next issue should be really fun to see how it all unfolds. Bennett's able to really deliver on the feelings of these characters as it goes back a long way now with a lot of twists and turns and Sandy Jarrell brings it to the page beautifully with great designs filled with emotion. It's a strong installment as I expect from this talented group working on the book and it's something that just makes my day and something to look forward to each week in a big way.

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Bombshells: United had a lengthy arc for this storyline and it largely worked well even if it felt like it went on a bit too much. The closing chapter on it serves as a solid epilogue for events and brings things to where they need to be for pretty much all of the characters to move on and become something more than they were at the start. They're all changed and it's all for the better. The Black Adam material can make one feel a little iffy but sadly there are many that are never brought to justice that need to be and find a peaceful way out of life. But overall there's a whole lot to like here and it works well to deliver a good ending cap to the arc.

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As this arc gets the core components put into place, Bombshells: United draws in a few different characters and introduces a new one. I'm not a huge Bumblebee fan and just got done with an extended run with her over in the Titans book but I'm curious to see how Bennett handles and tweaks her for this time period. Sandy Jarrell gets to work up some really good stuff for the Hawaii locations and I like seeing this group that's come together with the variety that the represent. And that's even before the Squad drops in at the end that adds even more style and diversity to the designs.

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As this arc moves towards its crescendo, it hits a big note here with how it ends with some strong buildup just before it. The Bombshells have some good moments as they investigate and piece things together but it shifts big time into Big Barda after that and rightly so – for the moment. She's able to go toe to toe with the Gentle Lady character and there's lots more to deal with beyond that as it progresses. It's a solid story installment but a great artwork installment as Jarrell and Fitzpatrick deliver a great looking book that just gets more and more exciting as it goes along.

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This installment of Bombshells: United largely does what was expect from early on in the grand scale with people freed from the song and now facing a new threat. The path to it was fun and I loved that it brought the Squad in and messed with them a bit by putting them under pressure and fractures. The use of Granny Goodness was a pleasant surprise last time around and Barda and she really drove that issue to a big place that I loved. This issue doesn't have quite as strong a moment in the same way but the start of the song and what it represents with what Dinah was doing hits all the right notes for a good book.

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While Bombshells: United as a whole hasn't been as strong as the previous series there's been a whole lot to like.

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Tom Fowler does a great job here of making this feel similar to what came before but with his own take on it and I love the way it has a real world and mundane kind of approach with just enough life to tantalize. But I'm also just thrilled that Kat Howard went and made this hugely accessible, touching on the past but also not going overboard in the weirdness just yet or the style of storytelling. I'm very excited by the potential of all of this.

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Though the second issue doesn't feel as clearly driven as the first issue was, mostly owing to reading so many other things between issues, there's a lot to like here. Tim's young and really eager because he wants to help others (for his own selfish but understandable needs) and that's going to lead to mistakes. Especially since he's unaware of the variety of dangers out there. Howard is setting things up well with what's going on and hinting at the bigger stakes while Fowler is keeping it all grounded for the most part, which makes the magical moments feel like they're all the more engaging and exciting. It's a solid book that I'm eager to see more of with what's intended to see if it can really capture what it is that Tim is all about.

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Books of Magic took twelve issues to get there but it finally hit the point I was waiting on. While Tim's life is going to start changing – hopefully – there's a lot of things around it that will play against the choice. I really like how he's shown here as it's not exactly malicious but someone who has had enough of being pushed around and is just picking his path and moving forward. Dr. Rose shows more here than I expected of her and I like seeing how things unfold with the students, though that will have its own ramifications. Kat Howard delivers the book I've been waiting for and it's looking great. I can't wait to see what's next as I'm finally excited for it.

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I like what Howard is putting into motion and I really like how Fowler's artwork comes across when we have Taillefer and Boyd enhancing it and bringing it to life more with their own details.

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This issue was a bit of a challenge with the two-strip storyline playing out that Howard and Spurrier put together since they have to weave and blend right. It does it right for the most part but in terms of reading it I kept being distracted by looking forward to the next piece and making sure I was moving the right way to take it in.

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Books of Magic continue to show us a number of changes now that Tim has made his choice and it was expected that the ramifications would start to show quick and fast. Kat Howard is delivering on that while giving us a Tim that's not quite aware of just how blunt some of the manipulations are against him. It's fun to watch and to see the ripple effects at school with friends and peers while also waiting for more of the world of magic to step into things. Tom Fowler continues to do some great stuff here and I love that we've had such a solidly consistent artist since the beginning and that he's able to keep such an engaging work flowing as he has. Definitely an all-star on this book that works really well with Howard.

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Books of Magic continues to move forward with what the Other-Tim is doing in order to change Tim's path and the level of frustration is growing pretty quickly. There's no patience here to do what's needed which is why those who have watched over him for as long as they have are as successful as they have been so far. I like what Kat Howard is doing here even if it's taking a touch long to get there because it has to unfold at a certain pace. And I continue to love Fowler's approach to presenting this world, making it worth spending the time on all the details and the layouts themselves. I'm looking forward to seeing what's next still.

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Books of Magic feels like it's at this point where things matter. That's not to say they didn't before but what it's dong now is something where there's some forward progress and that at the end of the arc things should not be the same. Tim's always needed forward movement but the game has been to provide just enough without really changing anything. I keep hoping we're closer and closer to real change and Kat Howard's giving me more of that hope with this storyline. I really like what's going on here and I'm loving what Fowler and Louise bring to the visual side of it even if it's light on magic overall. It's got a neat feeling and the entire wintry world looks fantastic. Can't wait to see what's next.

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While the storyline writ large wasn't one of my favorites of the series so far it did offer up a lot of great stuff in terms of visuals and moving the whole thing along. It put Tim into an interesting place to work with, really wearing him down int eh cold, and it got him to step up in actually asking for help and figuring out a hard solution. I liked Rose's role in all of it as well but am hopeful we see more of Cecilia going forward and some changes for Tim in what he's doing and what he's actually capable of. There's a lot to like here but I'm still in this place where I need to see Tim less unsure of his place and more staking out of it and moving forward.

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It didn't take much to get back into the groove of Books of Magic and getting a nice little side story for a couple of issues with no grand stakes is definitely welcome. It's good just to see Tim making a friend of some sort here and just coping with things in a way that feels very teenager-ly. Barnett's story has a good flow once it gets a little momentum underway and the introduction of Izzy works well for me as does getting to see Festival and adding another odd little dimension to things. It's a fun book with great artwork and plenty to see and do, which is welcome to get back into after a few months away.

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I'm definitely going to miss Books of Magic when it was gone because I had hoped they were finally going to give Tim a chance to start growing up and become more active in this, especially with this whole Sandman Universe imprint that's now becoming nothing at all by all appearances. Barnett has some good fun with this storyline as the dialogue is enjoyable, the flow works well, the flashbacks are handled right, and I mostly like the resolution outside of what Izzy does – but more so because it's wiped away. Between that and some solid as always artwork from the team, it's a good book with a good conclusion to this two-part storyline.

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The mini-Glastonbury arc was fun and it delved into some amusing magic and all but this installment is delivering what I've been craving for this run. The venture into the Dreaming is big and the final page teaser is even more delicious. It's unfortunate that all of it is coming at the end of the run of the series and I can't see these characters getting used again for a while because that's usually what happens when books are canceled like this. I'm eager to see where it goes next as the creative team is firing on all cylinders here and the reveals could be quite fantastic. There's a lot to like here for Sandman Universe fans and I'm definitely curious to see if we'll get a big reveal with Izzy before all is said and done.

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Fowler and Taillefer did a great job with the artwork on this series with Marissa Louise and I'm glad I stuck with it to the end. But it did leave me with several moments across Barnett's running wondering why we didn't have this kind of series from the start.

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Definitely curious to see what's to come but also reading it with a sinking feeling in the pit of my stomach because of the content.

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Briggs Land feels like it's going in some expected directions but I can't help but wonder if there's a twist or two in the offing that I'm not quite seeing yet. I like what Wood is doing and the way it focuses on a few different things while still keeping to the main idea. I also really love that he gives Chater time to showcase the environment they're all in, particularly the scenes of nature where we see Grace hunting or just soaking up the scenery. This team is firing on all cylinders and I'm really interested to see how it plays long term and what kind of big and defining moments are ahead of us as we see what Grace is doing and what's still to come for her to deal with.

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With a complex group of people in a situation that feels very tense on a regular basis, Brian Wood delivers the goods with the second installment as the tensions ramp up fast and furious. It's got me hooked and looking forward to the adaptation to see how that will play out in the TV medium. What really defines this one is Mack Chater's artwork as I love the way he brings this land to life, especially in the wilds of it, because it just has those elements that you can see why a lot of those here would be drawn to it. The living area is a bit rougher and simpler in a lot of ways and the color work from Roughridge gives Chater's artwork the right kind of earthy tones that it needs to feel like it's slightly out of time with the rest of the world but not horribly so. Very good stuff that has me excited to see how this arc shakes out.

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Briggs Land delivers another solid issue that while it may feel like things are drawn down too quickly end up also feeling like it's the right way that various sides would want to try and de-escalate it all. This is a tinder box ready to blow and all this does is just calm the winds down for a little bit before it becomes inflamed once again. Wood's scripts are pretty solid here as the characters aren't overly verbose and revealing more than they should and Mack Chater continues to deliver some great looking pages and designs that gives it such a rough and earthy feeling without going into caricature that you're rolling your eyes at it. A great presentation all around with stories that continue to unnervice.

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Briggs Land continues to be an engaging book that I look forward to with each installment. There's a kind of uncertainty as to what it'll be at times and I'm really curious to see how the TV side develops and how that'll work similar but different angles as it takes on a life of its own. This issue with its focus on the two women definitely works well as it's a good standalone piece that gives us good character material and more of an understanding of the land and its people. I'm definitely interested in seeing what may be in Abbie's future after this because you can easily see the challenges she faces that won't be easy to overcome when the time comes.

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Events are moving quickly with Jim pulling the strings with a bit of help and seeing how fast it does escalate is intriguing. There are a lot of wheels in motion to keep a place like this going and Jim and others are able to knock on it quickly and easily while Grace is going to struggle with it because of recent events. Wood's script keeps things moving right along and I really enjoyed what Dell'Edera brought to the page as it fits with what Mack Chater has done but still retains his own style and quirks that drew me to his material. This arc could shape up to be my favorite of the run if it capitalizes on a lot of things that it can draw on so I'm pretty hopeful with it.

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The next Briggs Land series can't come soon enough for me and I know that Brian Wood has a lot of stories still to tell with this project. Lone Wolves gave us a lot of interesting smaller subplots to work with and an expansion on our understanding of some of the cast and their dynamics with each other and the outside world. Grace is definitely cementing her position more as are others in the family tree and I love seeing the pushback against Jim that we get here. I also really liked what Werther Dell'Edera brought to the book in this two issues with a distinctive look that also fit in with what Mack Chater established with all that came before. Very good stuff all around.

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Similar to Blackest Night, Brightest Day starts off with a whole lot of potential. I like the way that Boston Brand is tying the story together at first here with him being the only one with a white ring and being pushed towards something mysterious. Using him as the method of going across those who have returned and seeing how they're coping allows this issue to work as both an epilogue to Blackest Night and a really good prologue to what's about to come. Fernando Pasarin does a really great job with the artwork here, particularly those opening pages, and he captures the look of all the characters very well. There's a good amount of detail here which gives it all a very polished look. After a series that focused on so many dead characters that were falling apart, it's definitely a lighter look here and it contains a sense of optimism to it, though not without an edge of danger to it as well. The opening to this new event series definitely has captured my attention.

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As the opening issue after the special zero issue setup, there's a lot going on here and it's going at a somewhat slow but solid approach. I much liked how Blackest Night did a similar route in taking its time to lay out the elements right and with a lot more time to work with here, there's even more potential, both for the story to grow and for the team to lose the audience. I really liked the zero issue and I liked a lot of what's here, but the tough part is going to be finding the right balance for each issue with the separate storylines that will eventually come together for the larger narrative. At this stage, I like pretty much all the characters involved outside of Firestorm, which is sad because I loved the old Firestorm series back in the day, and have hopes that through Brightest Day we can get some of these guys back to where they belong in the larger DC Universe. This is a very good first step towards it all.

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This issue does a really good job of taking what we've seen come before and shift it into the next gear. It also left me really wanting to see more of what's going on with the others since their tales all have potential as well. While this hasn't been a huge and epic series, it's one that's really kept my interest in each issue and leaves me wanting more.

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Brilliant Trash is the kind of series where in its first issue I can see the edges of brilliance to it if it can pull it off. Seeley's got some neat ideas to work with here that I like and am in favor of and he's landed a fantastic artist to bring it to life with as Petraites has something special here, especially with Lesko's color work bringing it to life even more. The oppressive feeling of the book clicks well and the hyper-aware aspects of the journalist/clickbait side resonates as well. I'm really intrigued to see where this book wants to go when it comes to Avis and those it introduces in the last pages that hint at the larger story, as well as understanding more of Lady Lastword and her supposed goals. Definitely a book to keep an eye on for several reasons.

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It's a solid read worth revisiting not long after finishing it the first time as you pick up on more details and draw the events together just a bit more. Part of it is just letting go of past incarnations that you've experienced and to take this one as its own and move forward from it there. It's part of the fun and problem of dealing with such an old property but I suspect there will be some great payoff here.

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Brothers Dracul definitely got my attention in the first because there are lots of interesting things to do with vampire stories going back to Vlad himself. Cullen Bunn's interpretation here is definitely intriguing to watch and it's put together in such a way with the artwork to really come across as something unique and engaging. I'm digging this interpretation a whole lot and can't wait to see what else is in store for all involved. It's definitely great in single issue form and I suspect will read great in collected form.

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There are a lot of works related to Dracula across the span of the life of the character and each of them offers different things to explore. It's the kind of property that can be endlessly mined and re-imagined but doing it well is hard. Cullen and Colak make it look easy, which is all the more frustrating. It's a strong installment here in showing the dynamic that the brothers are operating under, the stresses, and the differences. It moves well with some solid action to be had, some good moments of humanity, and plenty of hints at a lot of ways it can go south. I can't wait for more.

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Brothers Dracul may, to some degree, be fairly predictable with what it's doing. But Bunn and Colak are executing it so beautifully and with such passion and intensity that's done in a tight and controlled way that it's really an engaging experience. Each of the characters have their own stories to tell even as Vlad becomes more and more central with what he's doing but it doesn't distract from their stories at all. There's a lot of potential for things to go horribly wrong here and it still can considering how Vlad is handling it all, but I want more of it, the vampir themselves, Radu, and even Mehmed.

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While Dracula and this period may not be on every writer's list of things they want to tweak, explore, and expand upon, Bunn is someone who added some welcome new wrinkles to it all and has me wanting to see more of where it could all go in a bigger and grander " and more violent way.

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The book continues to intrigue and I absolutely adore the art style, especially the cooler tone of this one compared to the first.

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Bunny Mask moves well into this installment with some new fallout hitting and changing the way that Tyler is viewing things. Bringing the sheriff in and the two of them connecting is definitely an interesting bit to watch and I really enjoyed the whole bonding in the bar bit. But the really disturbing stuff is with Bunny Mask herself and her appearance here in this issue really unnerves. Tobin's script is solid as I really enjoy the dialogue he uses here while Mutti's artwork captures things perfectly once more.

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The book feels a lot like a standard hardboiled detective story overall, just with the different trappings and that's a good thing in the larger view. I like these stories if the trappings are interesting and the team here has definitely accomplished that. You could easily take the bulk of this and put a 1920s aesthetic on it and it'd work almost exactly the same so far outside of a quirk or two. Satya's got a fair bit of exploration here and has the potential to be interesting as we get to know her more but the book does enough so that you want to know her more and see what's going up. The script is solid and while it may feel a bit too wordy to some, it's spot-on for this kind of project. Combine that with some great-looking artwork and a solid flow to things overall and it's easy to get swept up in all of this and see where it goes. I'm looking forward to more.

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Bylines in Blood continues to deliver an interesting experience that I have to make sure I don't think about the world design much of. If I try to figure out how we got from point A to this point B, I can't make it work. But dropping into the middle of it and trying to discern who it works is a lot of fun and seeing how the focus on Satya explores more of this kind of twisted world is neat. The team has brought together some intriguing elements here and I like Satya more this time around than the first and what she's attempting to do. The more one gets into the design of this world the more you want to see how she's going to deal with things and to potentially end up in a better place by the end. It's a solid read with great artwork.

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With the next issue being the concluding chapter, I do like that this isn't stretched out further than it should be or made needlessly complicated. The focus is tight and I like what we get here with Satya's background that better cements why she's going the distance for Denzin. It's also welcome to see Istina fleshed out a bit more and humanized after our previous time with her. The action is fun to watch here and Satya's personality is a lot of fun to watch play out as she deals with everyone. It's a solid script with some good-looking artwork that makes it a fun and enjoyable read overall once more.

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It took a bit to get into the rhythm of this series to understand the way things work in this particular time and place but once you had that things moved well. It's a solid little murder mystery piece with some really fun characters. Satya's someone you want to see more of with how her family deals with what happens here and just the city itself with the way it ends. I definitely liked that it didn't try to overly complicate things with two more issues as well. But the downside is that it's only four issues of awesome Aneke artwork as their stuff is just fantastic. There's a lot to like here and those that find it will likely enjoy it as a hidden gem for a good time to come.

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Calamity Kate gets moving in a big and bold way with a lot going on and a world that feels like it has a lived-in experience to it, that these characters have been existing before the first page is finished. Visaggio keeps it moving well with a lot of different things at play from monster hunting, parenting, coping with different types of loss, and the struggle of friends that drifted away, all of which entices. Combine that with some great artwork from Howell where there's a real life to Kate and something really fun in the dynamic between Vera and her daughter as well as just how Vera has to handle Kate, and it delights once you get into the rhythm of it. Definitely a shorts series worth spending time on.

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I liked the opening installment well enough but as it seems to be when it comes to Patrick's stories for me, it takes the second issue for it to really connect and feel like it's clearer on the story it wants to tell. The first issue was all about Sonny, his story, the town, and then the attack, but here things firm up in a whole lot of ways. It's definitely heavy with the dialogue but it works it in a really strong way to make for a great read. Locati's artwork continues to be a real delight here with some great character designs and an overall style that really hits a kind of sweet spot that delivers for me, especially with the color design used here. I'm growing more excited about this series with each issue.

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Campisi continues to be an interesting book that digs into some very fun stuff here. I like Sonny's style as a fixer of sorts trying to do the right thing for everyone because it's how they all make out. But he's confounded by old issues and problematic bosses that only look at their stake in things and not the long-term or big picture aspect of it. James Patrick makes this an engaging read throughout as it goes about the worldbuilding while Marco Locati nails the look and feel of it just right since it's such a dialogue-heavy installment.

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It's definitely fun and will make for a good collected release to binge on.

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Canopus opens on some pretty interesting ideas that while familiar is well-executed. Dave Chisholm has some solid pacing here to really move this along right and keep us engaging while also knowing how to deliver a lot of background in a very different way from the main storyline. It's definitely intriguing with what it does and I love the kind of minimalist approach to the artwork with the clean lines, simpler color design, and the sparseness of the alien world and her own ship. When it gets busier and fills up you feel it all the more because of it. Definitely worth taking a peek if this kind of material is of your interest.

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Canopus takes a bit further down the rabbit hole with Helen and how she's coping with this situation in all the expected ways. She's doing her best but the desire to have her father back is so strong that it's overpowering common sense because she wants it so badly. I really like seeing how she manages through so much of this here and what she does to blind herself to it. Arther has it the hardest overall as he tries to navigate her emotions and the reality of what he is and it really helps to make him sympathetic. The flashback material goes a long way toward fleshing out Helen as well which is a big plus and I'm curious to see how all of this is really going to bind together by the end.

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Canopus definitely has me intrigued here to see more of the reality of what's going on and what Helen's going to face next. There's a lot of critical backstory placed into the flashback pieces here and it helps to build more of the narrative with what Helen is facing in her now, though her now is pretty messed up based on the discovery she makes along the way. Arther continues to steal the show for me in a lot of ways as Chisholm makes him far too enjoyable to watch with his sizes and the expressions we get out of him. It's a solid book that hopefully sticks the landing as well as it has the journey so far in the next issue.

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Canopus was an intriguing ride. You don't see too many books like this, unfortunately, both in that it was a tight four-issue run that didn't overstay its welcome but also one that made for an engaging mystery and story. You kept coming back because you wanted to know more, to see what the truth was, what weird thing might happen next. As we got more of the past events and understood the larger scale the more it connected and became engaging. Chisholm finishes out pretty strong here with Helen taking control of her life as best as she can and setting forward on a new path after understanding the reality of other paths. It's a good book and one that definitely scratches an itch that I have that was getting a lot more attention in the 80s and 90s from indie producers.

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Captain Ginger is a lot to take in. I like it but it was also kind of overwhelming with all that it was trying to present to us. The large concept has plenty of room for exploration that can make for some crazy times ahead but it also digs into some decent character material with how cats would resolve it as they struggle between their old lives and their new. Stuart Moore has a lot he wants to accomplish going by how packed this issue is and I hope we get a chance to slow things down just a bit. But I'm really just in love with June Brigman's artwork as seeing the arc of her career over the years bring new elements into it. The characters look fantastic and I'm interested in all the mechanical design as well where it's really quite well detailed with some neat elements in how the cats interact with it. It's a curious book that I hope can really find its potential but it's definitely something worth checking out just for the surreal and wonderful execution alone.

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While what I read of Kelly Sue DeConnick previously for Captain Marvel didn't click for me, the story beats and pacing here is much better and flows in a more natural way. This brings me closer to the Carol I know whole expanding and revealing more about her. It also helps that she has a top notch artist in David Lopez to work with here as he really brings Carol to life in a great way, in costume and out. The book runs through a whole lot of different locales and Lopez brings them all to life well, though I'm more looking forward to seeing him cut loose with the outer space side of it to see what he can do. I'd been curious about the Captain Marvel series since it relaunched and this has convinced me that it's a must-read series – after I catch up on a few other things.

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While we get a smidge of material on the Earth based younger version, most of what we get is a mix of the grim and gritty and the light and upright versions of the Captain, one being in the present and the other a flashback. I latched more onto the Klavus material because it felt like it had purpose to it and I didn't care much for the flashback side as it's too soon to give us more of his background when we have so little of him in the present. The grim and gritty Captain is intriguing as I really, really liked the flow of the action, the illustration and color design, but I hated the dialogue and the way it was broken up throughout the issue in a way that kept it from flowing as a whole. I'm still hugely keen on the title based on what it presented at first and I'm hopeful that this is all going to figure properly into events going forward. But this issue has chilled my enthusiasm a bit.

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Playing a bit of catch-up in order to understand this particular universe, the opening installment lays things out pretty well in very small and basic form. Which is to its advantage since it's more about looking forward than backward. Simone brings us through a lot of characters in quick, just like a good disaster movie, teasing us with what's to come before going right into the first kill. It's got a lot to convey but doesn't belabor any of the points while at the time feeding what it needs to. Combine that with some solid artwork from Luis and the team and you get something that's pretty accessible that will have you looking forward to what's next but also potentially piqued about prior works worth checking out.

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Catwoman is one of the titles that I was really keen on with the relaunch to see what she'd be like and Judd Winick and Guillem March essentially nailed it for me with just about every panel. While the story isn't deep here, it's the start of things and we get to see Selina coping with a new change in her life and simply rolling with it as she is likely to do. There's a certain happy go lucky attitude to her that should always be there, a carefree kind of person who gets a thrill from the risk, and that's captured through the writing and the artwork. It's a great looking book and one that's a fun read that keeps you paying attention to it. It has a great energy going on here and you can get caught up in Selina's life easily even with as little as there truly is here with twenty-one pages. But it's a good, fun read and gives me exactly what I wanted out of a Catwoman book.

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The action here is decent but it's the party itself that I thoroughly enjoyed and the assessment she makes about the relationship and sexuality she has with Batman. It's almost a guilty pleasure, but honestly I feel no guilt at all here. This is a Catwoman I can enjoy just as much as the playful one that should appear in other books with a reduced sexuality.

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While this series gets some grief from some readers, it's a book that I'm continuing to enjoy and look forward to with each release, making it a same-day digital purchase. This issue lets things slow down a little bit and fills in the past a touch more when it comes to Lola before it lets Selina just take care of business. The book has a great look to it as the art really works perfectly, though I'm looking forward to some new locations for her to visit, and the storyline itself is simple, straightforward and lets us get a feel for Selina quickly and easily before it shifts to wherever it's going next. And as much as I like Batman appearing here again, I'm hoping we get a few issues without him so that she can establish herself more.

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There's a lot of "lost" history to the Cave Carson character and I figure those more engaged with it might get more out of the book and its new placement in comics continuity. Coming into it without remembering much overall, it's an intriguing book that lays down a lot and asks a lot of questions while not giving any answers, which is the right approach. I'm wholly interested in what's going on here and can't wait to sink my teeth into a few books in a row because it's that kind of series that requires a layered reading. It's most definitely worth it from month to month just for the Michael Avon Oeming's artwork, however, as there are some fantastically blended panel layouts here, great character designs that step away from the norm in the right way, and just a lush and smooth sense of storytelling through it all with the details and designs that it's almost like a masterclass lesson in how to lay out a book.

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Centipede felt like a bit of a lighter and faster read this time around and one that was also a bit rougher because of how you have to accept Dale in this form with what he's experiencing. But the end result is one that brings a number of things full circle and really works well to establish the larger scope of events and what the enemy is like, one that's very hard to humanize but is done very well here so you feel some sympathy and empathy even while still disliking it because of what it's done. Bemis and Marron have made this series a real treat and this issue is no exception.

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While absolutely none of the Atari based books have been what I expected (and I'm still wishing for an Atari Force revival in the classic sense), what this series did was a whole lot of unexpected fun. Bemis put together some interesting things here in bringing this to life and while it could have been a bit tighter and an issue shorter it was the kind of surprise that I like as a whole. I also really dug Marron's artwork as it was ideal for this kind of end of the world storyline and what Dale was facing, as well as the exploration of the creature's origins. Definitely not what a lot would expect from a Centipede title but it delivered very well.

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While I'm not sure where the series will go with its actual storyline, I'm glad to have a fun series like this focusing on these characters. We've seen them populate the spin-off non-continuity books like Injustice and DCeased but this one clearly takes place after one of the ongoing series for the characters and will factor into other events as well presumable. Peter J. Tomasi has been a favorite of mine going back probably decades with his early Green Lantern work so I'm glad to reconnect with his writing here. Max Raynor's a bit on the newer side for me in terms of familiarity but he's got the look of this book and its style down just right and I'm looking forward to seeing more of what he's bringing to the page with these characters and more. A really solid opening entry.

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Challenge of the Super Sons certainly pivots here from what I expected the book to do as it jumps over everything that happens with the mysterious Rora. Instead of taking us through that adventure, which I hope we see some of eventually, we get a brief look at what was involved with it through the dialogue and then barrel forward on the adventure in the here and now timeframe. This all works well as Tomasi has these characters down quite easily at this point from his time writing them before this series and Raynor has a really great look for the whole book so that it has a kind of neat polish to it that feels almost al little crazy and frenetic – but in the right way. I'm excited to see what comes next.

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This installment plays like the previous one in just delivering action and quips and establishing more of the character side of it for those that are newer to all of it.

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While I typically prefer things a bit more linear in projects like this, Tomasi has had some fun in showing off the present day storyline and hinting at the object of things before taking us to the past. It's not my favorite move but if it allowed the art teams to be structured this way, where Raynor nailed the modern perfectly and Corona gets to tackle the past and work such strikingly excellent designs with Savage and Faust, then I'm all for it. I'm looking forward to seeing more of what Rora has to offer here in the past – are the boys going to be competitive over her? – and to see just how well they handle different time periods as neither is really mature enough to think things through properly, which we see from Jon's first questions here. Definitely excited for more.

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This series continues to be just a delight to read. It's got a familiar and straightforward plot that has options to get twisty when it wants to but right now it's just delivering the kind of buddy-action-comedy that fans want from Damian and Jon. It's got a great look to it once again thanks to Corona's dynamic artwork and very distinctive designs while Tomasi keeps the humor just right and slowly teases out more of what's going on or at least how things are going to be taken advantage of by bad actors in order to achieve their goals.

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Challenge of the Super Sons has them face off against Savage in the present and it goes better than it probably should have to a large degree. The boys have their own dynamic but Savage is still one of the big bads out there, though I like that his long life makes it so that he's hampered a bit by it and the way his mind works. The nods to the past work well here and while we do get setup for the next hero that's being threatened here, the focus is entirely on the moment where it needs to be. Hopefully, this isn't the last of the supermobile either!

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It's been too long since the last issue and I was going into withdrawals as this is just a lot of fun. The dynamic between the friends is just right and the combination of script and artwork just takes it to the next level. You can imagine that these are the kinds of kids that would get on each other's nerves but they complement each other almost perfectly and are both in unique enough situations to know few others will be able to understand it. Their dealing with Cyborg works out well, though it looks like it's going to raise some flags going by the end page, and we might see some other characters show up soon. The next one on the list is Aquaman and that ought to be a lot of fun in seeing how it comes together and just what the curse will attempt to do with them.

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This series is as formulaic as they come in a general sense but Tomasi has made each installment unique in what it does and applied wonderful trappings and characterizations to it. I'm glad that the next issue is going to take us back into the past for a bit since I want to know more of that storyline but it's been a blast watching the boys save the Justice League in the present. Aquaman is a real joy to watch here with everything we get and even the EMTs and cops are a lot of fun. Raynor's artwork delivers with each page and all the designs which make it even more fun. I can't wait for more.

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Challenge of the Super Sons continues to hit all the right notes for me. The shift to Evan Stanley for the artwork as part of the flashback is a non-issue here as it carries some of what we had before while making it his own and it fits right for what's being presented. Tomasi works to firm up the story concept and what Faust is up to both in regards to the boys and to Savage and it feels like it's working smoothly and quite well. It's colorful and fun – and funny – in the right places and it delivers some decent action and enjoyable characters to read about in a solidly fun story.

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Challenge of the Super Sons has just been so good from the start that I'm really going to be unhappy that it's coming to a close in two more issues. There needs to be more of this without relying on big interconnected storytelling of the mainline books. This issue wraps up most of the events of the past and gets us moving forward again and I really like the dynamic that we get between everyone. I'm also really enjoying Stanley's artwork even if some might call it too cartoonish as it fits everything that's going on and it delivers a really good look for everyone involved. This is a thoroughly fun and enjoyable series that's easy to recommend to one and all.

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I'm already getting ready to miss this book as it's just a lot of fun. Tomasi's got the character dynamic down easily after so much time with them and I'm really enjoying Raynor's artwork on it. The whole series has been some good goofy fun at an acceptable price with good storytelling and enjoyable artwork for it. It's what keeps me into these characters that I won't really see much of otherwise in the mainline books with all its heavy continuity, so I'm hopeful for more of this. This issue puts everything in place for the big final fight and it should be a hoot.

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This was a great series from start to finish that just delighted me throughout. Simple concept, standard ideas, but executed in such a very fun way that it made every page and every panel a delight, regardless of which artist we had and the time period they were operating from. This is the kind of stuff I wish we had more of from the digital-first side as it delivers good fun with some great characters while still being a part of the larger continuity. Tomasi put together a delightful book here and it's one that I hope more people discover in print form.

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Snyder's writing on this is reminding me more and more of Peter F. Hamilton's Salvation novels and that's making it easier to dig into it all.

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Clear continues to do some interesting things even while playing to a familiar beat. I get a flavor of the “I, Robot” movie here in some ways with what it's doing in terms of a science fiction mystery plot that involves new technology, death, family, and so forth. It's a little chaotic in how it reads on a monthly-ish basis when you get down to it, but it'll be something that when you borrow and read the whole run, or get the trade, it'll flow together a lot better. It's the give and take of this kind of release model, frankly. I like what Snyder is doing overall and Manapul's artwork has some really gorgeous sequences throughout, so it's a fun and enjoyable read that will be a very different experience when it's all available.

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Clear has been an interesting ride overall even if it is one that I've struggled with at times. I'm eager to see how the final installment will go now that we've had such a significant reveal here with what's going on because it can make quite the impact overall. It's a solid read even while being just exposition for the most part with some mild action thrown in for some variety. Manapul's artwork is always great and even just doing this works out well because of the layouts and design to keep it flowing in a really good way to engage the reader and feel like things are happening as the tension rises.

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While I would have liked to have had a bit more about what's actually going on here, the second issue of Cold War keeps the momentum going from the first as it shifts to Vinh. The structure works well enough but avoids being a repeat of the first issue and that's definitely a whole lot of fun to watch unfold. I do want to know more of the truth of the world and what's going on but at the moment I'm enjoying the tour de force of chaos and creativity that Sebela and Sherman are employing here. I can easily see why this book may not be for everyone but it delivers something really fun for me and stands out even amid a pile of creative standouts that AfterShock has put together the last few years.

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I imagine that this will read really well as a whole but each individual issue stands out very well on its own as well, making it worth the wait with ease for each new one.

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Cold War continues to delight as it has this really great energy about it and has me viewing it in a theatrical kind of way.

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It doesn't exactly end in a way but does, leaving me hopeful for more but also sensing a good finality to events here. I'm kind of unsure whether Sebela sticks the ending here as I really do need to mull this one over more for a bit and probably read it in full in a single setting to piece things together a bit more. As a single issue it gives us a lot of neat stuff with our new arrival, hints of the bigger events going on, and everything that Hayden Sherman illustrates. I just adore the look of this book and I know I'll be re-reading it for years to come just for that alone while re-evaluating the story each time to take more away from it.

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Colonel Weird, like all of the characters, played a pivotal role in the main Black Hammer storyline at the farm and really helped to shape how it all happened. Shifting him to his own series is definitely welcome as there's so much to explore here and the first tastes of it definitely has its hooks in me. I really like seeing more of his childhood here, more of his time as the competent/excellent astronaut, but also more of his time post-gateway that changed him. Lemire knows the character well and Crook delivers a gorgeous book from top to bottom with its design and look, making him an excellent partner on the project. It looks fantastic with its detail and the softer palette for the color design that makes it feel like it's from a whole other time. I can't wait to see what's next as the journey gets underway.

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Cosmagog is pretty much what I expected that a Colonel Weird book would be like and I'm enjoying the heck out of it. I can see the threads of the bigger picture but it's really just going through and experiencing parts of his life, understanding who he is more, that does the most good. It doesn't really change anything with the core original series but we get to know what he was like before things went crazy for him and the hard life that he had always feeling apart. Lemire's script really does a great job of immersing us into who he is at these various points in time while Crooks artwork takes that storytelling up a few notches to make it feel truly lived in. I could enjoy just a series about him as a child and the struggle that he has there. I'm looking forward to seeing what's next.

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The Cosmagog series is one that continues to work really well for me overall even if there are some mildly repetitive moments here and there as he unravels the problem he's facing. Lemire's taking us on a really interesting journey but I'm still somewhat wary as to whether there's going to be enough meat on the bone by the end for it to have been worth it – in terms of story. In terms of spending time with the character and getting gorgeous artwork, it's worth all the time and investment here. I could easily linger on pages like this in library form for hours on end with all the detail and expressiveness.

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Colonel Weird delivered on all the right stuff for me from start to finish. This issue in particular had me smiling big from the start with its Little Prince style cover artwork with an absolutely adorable image of Randall on it. But the book as a whole delivered a really great conclusion to the story with a twist that was probably obvious to many but slipped by me while keeping track of way too many things in my life. But that element being a surprise made for a wonderful smile and realization and just added to the joy of reading those final pages as a new journey is set to go forward one.

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Comic Book Comics in its final issue touches on a lot of neat things, misses some stuff for space reasons more than anything else, and is just the right kind of fun education that every medium needs.

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Constantine has a solid installment here that works well in advancing the story a bit but not too much.

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Constantine: The Hellblazer does a solid job of exploring the two sides of the title character and where he was as the rebellious youth that can do anything to the man who now realizes the true weight of his decisions and the fact that everything he touches turns awful. It's really well illustrated with the two artists and styles for each period so that they're clear and unique, particularly with the rougher and more wild backstory design that has a sense of youth and recklessness about it. Though I dislike the structure of the book it's the story itself that keeps me and the team here pulls it off pretty well in giving us a rock bottom Constantine moment (many there have been over the years) while also showing us exactly how he may snap out of it. Whether it's in time or not remains to be seen.

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Though this arc isn't a strong one in a sense, at least from a single issue perspective as it may read better in collected form, returning to this incarnation of Constantine is welcome. The team has put together a strong book with interesting areas to explore and a whole world of potential. Sometimes it does feel like its' being a bit too wordy and exposition heavy for its own good, but it fits with the character and the approach of the book. Combine that with the fantastic layouts that have a great flow about them and generally strong design elements that stand out and you've got a great book. I'm really curious to see where it goes next and if it'll go more personal or something bigger and different.

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Constantine is moving closer to the big event here and there's a lot to like. This is a quieter book overall in a way yet it's one that's more personal. The back half plays to some good character material that makes me like Oliver more while still fully understanding Constantine's reaction to everything. Watching his adventure with the fairy and knowing what's coming has him essentially cutting back on connections now so as to not cause pain or to have pain inflicted upon him because of actions. Doyle and Tynion certainly handle it all well and Foreman and Silver are solid artists that capture the look of the book just right while not mimicking Rossmo's style. There's a good flow to it here and I like the layouts and designs, it just lacks some of the really neat hooks and tweaks that Rossmo puts into it. I've enjoyed Foreman's work before and I definitely like what he brings to the table here.

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Science fiction comics are still few and far between overall so I'm definitely interested in this book and will likely do some catch-up in the near future, which of course is a boon to publisher and distributor as I got this for free as part of a 12 Days of Christmas promotion. The book gives us a really polished approach in terms of how its put together with great artwork throughout, a beautiful cover, solid character material being brought in and a good sense of what's going on with the foundations of things. We get a few teases of something darker going on to be sure, but in terms of the opening chapter establishing things, it does it perfectly. And few books really seem to be able to do that these days without it feeling really off. Faerber and Godlewski, along with colorist Ron Riley, really bring this setting to life in a great way here and definitely take advantage of the extras pages to give it room to breathe while still having a great sense of pacing about it.

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While I wasn't looking for a new book to pick up, the look that the cover gives with her expression and the title just made me have to check it out. It's a solidly executed opening book that sets the stage well, gives us the key deatils in a way that we can understand quickly, and sets into motion the story that it wants to tell. That puts it light years ahead of a lot other books that want to give off a complexity that's unearned and often just leaves me frustrated, as though the writer is building walls to break through before I can come in. Here, Culver makes this a hugely inviting and accessible book while Greenwood gives ut all that appeal it needs with good fight pages and solid characters pages. It's my first experience with these creators in general and I'm definitely liking what I'm seeing and have some good hopes for this run.

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I really liked Crone in its first issue and what it was doing and that had me hopeful that it has a good path forward. The second installment shows her shedding what she's been for years in order to seek out what she needs through another method and I'm definitely looking forward to seeing more of how she can handle the different narrative of the world than she was used to. Culver's script is solid and covers a lot of things in narration while Greenwood's artwork is strong throughout, making for a compelling read.

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Though Crone features a lot of familiar things to most fantasy fans I'm finding it to be an absolute delight. I haven't engaged with the genre much for a long time so it's definitely working well for me on that front. But the simple truth is that Culver and Greenwood are hitting all the right notes for it with a solid competence and a zest of fun about it that it's a little intoxicating. Each issue reveals a good bit about what's going on and how it all operates and why with some solid twists that keeps it hopping and fun. This issue does a great job on that front and it really makes me want to see something like this in live-action form since it would have some great casting about and trying to capture Greenwood's expressive Bliss would be a delight.

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Crone continues to hit all the right marks with me as the tale unfolds. While you can see how a lot of it is unfolding and where it'll go, there's a delight in seeing each piece fall into place, each new reveal, each new ramification. Culver delves into the villain's monologue well here and having his backstory exposed is important to him in how he views himself. But Bliss is where the story shines and I'm excited to see how this all wraps up. Justin Greenwood is at the top of his game here and delivers a fantastic looking book with Simpson that makes me thoroughly enjoy each and every page of it with all of its details.

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I really enjoyed Crone a lot from the start and I think the series as a whole, which could have doubled its run with more fleshing out of the story and the characters, is very strong. It's the kind of project that I'd love to see transition to a film format because it would be unconventional and it'd be exciting to watch. But at the same time, the core of it is a familiar piece so there aren't much in the way of surprises here. What makes it work is the strong pacing and scripting combined with great artwork. The end result is a very fun, solid, and brutal story of revenge and redemption – and forgiveness.

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Cyclops has a pretty light touch kind of feel here as it sets the stage for a road trip adventure between father and son, but it's the right touch and the right kind of story that leaves me wanting a lot more right away. Even if it's with a Scott that I've long outgrown wanting to read about. Greg Rucka provides an easy read here that connects us with the crew in a basic way, giving more time to Hepzibah and Corsair in addition to the internal dialogue we get from Scott, and it works since we're about to set loose from them for a bit. What I didn't realize was that Russell Dauterman was working on this book when it debuted, and having adore his work on Thor recently, that has me even more excited just to see what he may have over the next few issues. While I was wary as everyone else when it was first announce, the first installment has ignited a real curiosity with it.

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The second installment of Cyclops moves us right into place where we get an almost child-like goofiness out of Scott as he's in his 90's style shirt and just kind of awestruck by everything he sees. Corsair's not trying to toughen him up, which is good, but is just intent on spending time with him while also doing a little work that he needs to get taken care of as well. The father and son time is pretty good here considering the awkwardness of their relationship and I'm definitely enjoying watching it play out while waiting to see what quirks will come into play. There's hints of what's to come, which is good, but for the most part I'm still just shocked that this book is getting me to like sixteen year old Scott Summers again. It's all about the right presentation and taking him away from all the angst and drama of Xavier's school and the path he took was all that needed to happen.

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With little in the way of action or actual plot progress here, Cyclops would seem to be an issue that would just kind of be empty in a way. But instead, we get what really draws me to comics when they do this as it's all about characters sitting around talking to each other, learning and growing. There's a lot of static material in the shared comics universes for obvious reasons, but getting a chance to get material like this, well written with the right bit of humor along the way, helps to provide both recap and insight into the characters and alter the dynamic of their relationships. All without it being done in the heat of battle with quips and plans to expand on it later. It's a solid read and one that sets the relationship between father and son in the right place to start moving forward.

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This installment plays to similar themes as the previous issue, but it expands it well enough and tackles some different but connected areas for Scott. The dialogue between them is good as it feels more natural than I expected with what they have to cover, and it does get to the heart of the matter in a way that a marooned situation like this should provide the opportunity for it. The light action is decent but mostly forgettable, though the regular tastes like chicken nods are amusing, but the reality is that we've once again got a solid character and dialogue driven issue that works both characters well and really makes me appreciate this book far more than I expected I would as it deals with the father and son bonds and the young man facing a future he wants nothing to do with.

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Dark Ark clicked for me in a very surprising way and has me really curious to see where Bunn and Doe are going to go with it. It's open to a lot of potential, especially if we get to see more of the other ark and how it's all going to factor together. Doe really gets to go big with the visual design here as the creatures are intriguing, the layouts are fantastic, and the distinctiveness in the colors – especially in contrast to the very earthy color work on Shrae and his family – really sets a fantastic tone. This is a book that I'm eager to see more of with where it wants to go and to just soak up for Doe's visual design alone as it's very strong. Definitely worth checking out!

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Dark Ark lays out several paths of where the story is going to go and that's without knowing how the arrival of Aris will change things. That's bringing something different from the past into the present and really set some competitive moments for Khalee to recognize and deal with. There's a lot to like in pretty much all of these paths that are laid out before us and I want to see all of them, especially more of Kruul and his club out practicing. Bunn has a lot of irons in the fire for this storyline and JJuna Doe does an excellent job of bringing it to life but also to a whole other level.

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The Dark Ark series gets underway again after taking a few months off and moves along smoothly enough, even if I'm not a fan of changing artists in the slightest. The story elements are all continuing to come together but I still find that it really needs to hit a moment where it defines what this book is going to be about. I like the stories are presented and the hints of what's to come but there's also that need to really get to the meaningful moments of change so that it's more than just rising tensions and all sorts of power plays among those struggling to hold onto the slivers of power that they do have before Noah arrives.

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Though I'll still admit I'm not as intensely invested in this as I was the first series for a couple of reasons, I'm definitely still enjoying it and hoping for more. The next issue is set to conclude things but there's still so much sprawling story that looks to be open to being told that I'm hoping we'll see it revisited sooner rather than later. This installment puts a few more things into motion with Rea and Khalee as both are being manipulated well for these goals. It's a smooth and engaging read and I really like what Jesus Hervas has brought to the title with its look and style, especially with Juancho's color design that's going for a more earthy approach than the prior series.

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There will be more, right? There has to be. I don't mind a series of miniseries or even some one-shots here and there to space things out and tell the tales of this time and place. But there has to be more coming because this work is just that good. This incarnation wasn't quite as strong as the first but it's working a different storyline and a lot of what we get here is setup for these final pages so that it can move forward again with a clearer head and vision. If we do get more, I'mt totally up for Hervas coming back, though I'll be quite honest and say that I'd love to see Juan Doe return as well now that his series has finished. But I'm also game for him doing more of his own original works. What a series of choices! Regardless, Cullen Bunn has put together a story and concept that I crave more of and this miniseries delivered a lot of great stuff and has me wanting more. That's a really rare thing these days, to be honest, so I'll be hopeful.

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I'll admit, it took me a second to really read the name Tess Lacoyle properly, but when it clicked I found myself just grinning stupidly. It's these kinds of small moments that make stories like these fun and Motter knows how to tap into it well with the Mister X property. The book sets up a solid enough side story of sorts for Radiant City here and getting to explore more of this curious and intriguing world is all I want. I could get used to a chapter like this every month every year without missing a beat. There's a lot to like here and I'm definitely curious to see how it plays out and what the game will be.

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The combination of Miller and Azzarello is spot on here, but the real beauty for me is seeing Kubert in this framework doing some of his best and most dynamic work that I think I've seen. It's a fantastic looking book that plays to his strengths as opposed to him trying to be Miller. And the end result of this fusion of creators looks like it's on the path to something special.

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This series is definitely shaping up into something strong and engaging on just about all levels with what it wants to do.

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Taylor definitely is having fun taking the familiar, populating it with some great characters, and playing to expectations with some intriguing changes. Just the opening pages alone do a great job of this and set up so much. Putri's artwork is fantastic, perfectly suited to this kind of work, and has me eager to see what other characters they get to bring to life in this era and style. I'm excited about this project.

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This series definitely go underway in a great way with a lot of background brought into it quickly. This issue delves into a lot more background and expansion but in that natural way that Tom Taylor is able to do through the locations and dialogue so that it's not forced. I really like seeing the way all the sides here are dealing with what happened and how it'll spread out from there, while trying to get a handle on how Kal is really thinking and intending to do here. Putri's artwork is one again fantastic and perfect for this kind of property and they deliver in spades with what we get, making for a fantastic result. I love the look of it, the color design, and the whole execution of the series right now. It can't come out fast enough.

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While I wasn't expecting an artist change – and I dislike them mid-series – having Bengal come in for this one to deal with a flashback piece works well enough. I really liked getting the extra focus on the Wayne's and El's here to see more of what went on back then as well as how the El's handled settling into things before getting drawn into humanity and all that they were dealing with at the time. It's a solid piece that also clears up the origins of the Green Man and reinforces why so many others are fearful, or at least very wary, of what the El's represent in the world.

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There's a lot to like here with what's going on even though a good chunk of it doesn't get the room to breathe that it really deserves. The Harley and Ivy material is what works best in this regard and it delivers another look at their relationship through an interesting and different prism, especially with the artwork. I really like the material with the Kents as it progresses and just spending time seeing Diana trying to talk with Zala about what happened, which definitely will be interesting to see how it unfolds. Kal's turn is no surprise, to be honest, as he fits in with the generational aspect so well even as good as his parents were in raising him. This continues to be a really enjoyable series that has me eagerly looking forward to new installments.

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Just like past issues, there's a lot to like here. Putri's artwork is fantastic throughout with a distinctive look that captures the characters original general designs well while making them feel like they belong in this world. The various locations are all fairly distinctive overall and the costuming is great throughout. It's a really strong visual treat that keeps me entertained. The story is just as engaging as Taylor's other non-continuity books but without the same level/scale of violence and destruction. And it feels like there's a much clearer laid-out plot and story at work here that makes each new tease a delight to unearth. I can't wait to see what's next.

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There's a whole lot going on here as usual and it delivers really well on some great dialogue, interesting reworkings of familiar characters and concepts, and a real sense of being lived-in in a way that makes me want more. Hell, this is the kind of stuff that could get novelized easily and run for years with expansive storytelling. Taylor's scripts is frustrating in just how easy flowing it is and the way the characters move about and interact, all while new aspects are revealed and more characters surface. Gooden's artwork is spot on in feeling like what we've had but also having its own style and design choices made that let it stand out as a different artist, giving us the best of both worlds. I'm excited to see what's next.

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It took a bit to get back into the groove of the series and remember the who, what, where, when, and why of things but Taylor's plotting and dialogue works well to reconnect me with the story and its cast. I'm definitely glad to get this book underway again as it's a strong and engaging work with some really neat designs and ideas behind it and it takes chances in showing things playing out badly. Ivy's got a great moment here and I really liked Harley trying to find a path to peace. Constantine being even more reckless than usual is a whole lot of fun as well. Definitely a solid return that has me excited for the remainder of this back half.

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Tom Taylor continues to surprise with how much fun this is and how twisted and weird it can get along the way. If it's a twist with what's really orchestrating things then it's one I didn't see coming and I like being surprised like that. Now I just have to see if it really makes sense once we know all of the trick and a revisit to it. What we get here is a mostly brutal fight going on as the bodies pile up and the anger increases. It's definitely a lot of fun even as it tries to juggle a lot of characters and their plots while also having just enough character moments to make it work. Pour one out for King Shark, though.

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The series gives us that point in the run where it sets us up for the next two installments of action to wrap up this first season. We know the basics now of what's going on, the sides involved, and just how much has been accomplished to take down the ostensible good guys by sowing so much distrust and anger toward each other. Taylor gives us a lot of familiar material here even within this setting but it hits the right notes and for people not so familiar with it all makes it engaging. It's something that a lot of long-time readers have obviously seen in multiple versions and media over the years, but it is effective and sticks to the core concepts. Putri's artwork is strong as always and makes it thoroughly engaging and I just love the scene of all the leaders together and just taking everything seriously to figure out what's going on. Good stuff that sets up the end run.

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This issue has a lot of things going on and it reads great and looks great. I love watching the dynamics of the characters in this setting and configuration and the way we get real change, real honesty, and follow-through on events to give it all weight. This has been a strong series since the start and I'm hopeful it can stick the landing with all that it has to get done and all the characters it has to service – in both big and small ways. It's a good setup for the finale and leaves me wanting to see just how bad it can go for some and what twists and turns might come from it (and potential spinoff material as well1).

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This was an absolute blast of a series from start to finish that only suffered from the delays it had. And those were worthwhile because the quality of the artwork and writing will mean that in the long run when more people see this through collections where they'll have the best experience. I thoroughly enjoyed this book and the finale wraps up things neat and tidy but with enough messes around the edges so that we'll definitely come back for more whenever they decide to revisit it again. The concept is simple – just like the other non-continuity books that Taylor has worked on – but the execution is fantastic across the board. This is the kind of stuff that keeps me reading DC's books when their sprawling continuity stuff just feels like it doesn't work. Great characters, engaging and fun stories that shake things up, and great artwork. Very recommended.

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Dark Red looks to be doubling down more on the political commentary and that'll make the book a bit more divisive than it might already have been. And that's good because I enjoy books that really stake out some territory with big ideas and run with it – even if they're ideas that I'm completely against. We know what Victor represents in full by the end of this and now we're waiting to see how far Chip will go in picking a side or staying out of it completely. I like how Seeley brings together a few different threads here and the kind of details that Howell puts into the artwork in order to really make this place feel like it exists somewhere. It's engaging with a whole lot of potential to go in a lot of different ways. Here's hoping it'll really take more risks.

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I didn't go into Dark Red with too many expectations and maybe a touch of dread since it was supposed to have some political leanings to it. But I like what Tim Seeley produces in general and I've been wowed by the couple of books of Corin Howell's that I've seen recently and that made it easy to get into.

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Dark Red takes things larger as we get a look at the City Order here that Ashen Black runs and it's something that definitely has a lot of power, money, and history behind it that'll make it interesting. We get glimpses of that but I like that it spends most of its time with Ashen getting to know Evie in her own twisted way while we get a different view of her through Chip. Chip, for his part, is just trying to get back on his feet after things went so far south in the town he had staked out and that means working to settle down both Stu and Cam with all that they've learned now. It plays well and while it doesn't get me to like Cam in the slightest he at least proves himself to be a bit useful here for a few minutes before just taking one for the team.

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Dark Red is a lot of fun even if it may be going too big too fast with how it wants to expand the world " and that's just within this series.

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Dawnrunner has done a lot of great worldbuilding across its run and it's made moments like this issue all the more impactful as we understand the scale of it. The personal side is very much there as well with everything we get from Anita and Ichi and their journey of the mind but it also delivers well with Cat, Andro, and others as they deal with the scope of violence being unleashed on their world. It's again beautifully illustrated with some great layouts and designs that are just richly detailed and wonderfully colored. It's one of the best things that Dark Horse has put out in quite some time and I'm excited to see where it goes next.

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As much as I love Wonder Woman, it was going to be hard to top the first installment. The Batwoman issue was dialogue heavy, reworked several characters into the time period and provided for some utterly delightful visuals full of details. Here, things are a bit more streamlined because Diana's origin into this particular world doesn't need much in the way of changing. It's adjusted a bit for modern storytelling in some mild ways, but it's mostly a facelift in terms of the story itself, one that works well enough. What makes it more engaging is Sauvage's artwork, giving it a fluidity that brings it to life in the action sequences and some really great character designs when we deal with the Amazon's on the beach that makes them each feel fully realized and ready to tell their own stories. It's a solid entry, but I suspect it's going to be the weaker of the origins simply because so little needs to be made unique or new.

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DC Comics Bombshells hits a solid installment here as we get the introduction of Kara into the game. With her being one of the more defining figures of the statue line, I'm looking forward to seeing her in action once things get to that area. As an origin installment, it certainly works well with what it does and makes for an enjoyable ride as we see the stepsisters move towards their goal while also hiding the truth of who they are. It's a complicated period in general and no less so in Russia, coming off of the revolution prior and the scale and scope of the impact of the first Great War and the cost placed on the people. There's a lot to like here that has me wishing this was a daily series so we could get even more of it quicker.

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DC Comics Bombshells adds a new area of interest and brings another male character into the property, one that I'm glad to see in this time period as it's something new and different for him. With the bombshells themselves, Zatanna comes across well and leaves me wanting more while the Joker's Daughter hits some good notes too, though she just feels a little off and a little less defined at this point. Which isn't a surprise, but after the first few issues have done so much to establish characters firmly and quickly it just feels a little more noticeable. Naifeh's inclusion in the series with his artwork is pretty welcome with what he does here and if he's part of the overall rotation of the book it'll definitely be something to look forward to each time, especially as each installment brings an artist more comfort in the material and its design itself.

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The DC Comics Bombshells series is one that is almost done with its launch arc, with just two more digital installments to go, and it's certainly setting up some of the sides pretty well. It's leaping about in interesting ways, working with a solid cast of talent to do it and a really good cast of characters that can be expanded.

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Bombshell's has been pleasantly dialogue heavy and focused from the start and I'm glad that it continues as it really brings these characters to life. This issue is a real slowdown in many ways but it allows us to get into both Diana and Trevor's heads so we can figure out their approaches and mindsets. And we get a tease of something darker on the horizon from him that goes back to when the two first met. Bennett's scripting is spot on and I love the little nuance to Diana's dialogue that lets her feel like she really is from someplace very different. Braga's return to the book is hugely welcome as I love her take on Diana in this costume and especially the design of the face and hair that hits the period really well while still being distinctive all around. A very, very good book.

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DC Comics Bombshells has a strong installment overall here as we get more place setting for what's at stake. This is a difficult series to manage with the size of the cast, the individual stories and the small and sometimes tenuous connections that are being forged now. If this has the time to really grow and expand I can see nothing but excellence ahead as it all comes together. Bennett continues to feel like she gets Kate the best out of all the characters, though I've no complaints about how anyone else is handled. I had hoped with a Kate story that Marguerite Sauvage would be back, but Ming Doyle does a fantastic job here in giving us a sultry and stylish turn for 1940 Berlin and movements among the rich and powerful. This continues to be a book that I love getting my hands on every weekend and soaking it all up.

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Bombshells brings us another character that fits in the gray area of how she can be perceived and that's definitely welcome to see. The story is mostly just a simple introduction piece with minor backstory to it that helps to beef up the cast overall. Bennett continues to bring in some sharp and fun dialogue that hits a few layers at times, speaking to the present and providing a contrast to the past, which keeps it moving and engaging to read. This installment brings back Mirka Andolfo and that's definitely a treat as she gives both characters a great look, sense of power and strong sense of sensuality as well. Combined with Wendy Broome's strong color design in general, you end up with another very fun installment that has got to be a great read when you can sit down with a slew of installments all at once.

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The combat phase of this book has just another three chapters left and there's a lot going on. Kara and Kortni's story takes a turn here as they've saved some and lost some and are now going to find themselves without a home because of the choices made. The book presents some good sequences, some emotional struggles for the sister and a great and surprising guest appearance that's not heavily dealt with in a very good way. Evely's artwork fits perfectly here for these characters and their designs and Bennett continues to make their relationship strong and believable. It's definitely a fun arc within the overall book, though I'm looking forward to seeing them exposed to more of the wider world.

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Mera dominates this installment and in a good way, really making me want more of her and her very bright and outgoing personality. What we get here is a merging of stories and characters that will ricochet off in its own direction now that could be interesting. what we also get is the arrival of Sandy Jarrell as an artist for the series. I've not been familiar with his work before but it fits perfectly here. I love his interpretation of Mera and the action sequences have a good flow about them in general. The layouts are solid and the expressiveness of the characters is spot on. It fits fully with what we've had previously in the series while also staking out its own design style.

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As a stage setting chapter and a bit of closure for the arc at hand, Bombshells does what it needs to do in the story department, smartly choosing which characters to expend focus on and which to just touch upon and have a little fun with. What helps to elevate it is Sanapo's artwork. I've enjoyed the little I've seen of her work before but she fits in perfectly here and has me hopeful that she's going to be a regular in the roster of artists for the series. Particularly since she has the harder job here of handling the cast as a whole and all their respective locations. It also doesn't hurt that she has Wendy Broome doing the coloring here as she's definitely set the tone for the look of the series. The book captures all of them extremely well and made me fall in love with the Bombshells all over again. Great stuff in general, fantastic artwork and a real sense of style and cool.

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DC Comics Bombshells finally gets out of Gotham and back to the frontlines and it works out very well. While we're just getting this part of the story underway, we've had the origins of the tenebrae previously and are now seeing their scale and impact that will come. There's some great Steve and Diana time this time around as well that shows exactly what kind of person she is and how she approaches the various aspects involved in a war. Bringing the two storylines together is going to up the ante and provide for a lot more that the Bombshells are going to have to deal with. There's a lot of room to grow here and while I keep feeling like this series could be rushing through things I'm excited to see what's next. Bennett definitely captures these characters well, particularly Diana, and I absolutely loved seeing Braga back on the artwork as her Diana interpretation is everything that I want out of the Bombshells era version of her.

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Bombshells is light on the action this time around and that continues to be a non-issue for me. There's so much fun material to be had with this cast of characters and what they do and their connections to each other that an installment of dialogue and minor backstory exposition hits its own sweet spot.

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While the shift to this story isn't a bad thing, I'll admit I'm a bit stuck on Mera at this point and wanted more from here. Still, Bennett and Braga put in a very good installment here that adds a bit more background for the Tenebrae through two different forms while also ramping up just how powerful and sprawling their intentions are with the world. Von Gunther definitely steps up to be a proper villain of the era here and feels like she's chewing scenery with the best of them in a great way. It's not exactly an info dump, but we do get a lot of things here and a chance for Diana to really establish herself well with a strong opponent to deal with. Definitely another installment on the right path for this series.

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Bombshells continues to delight week after week and now that we're past the half-year mark I'm just craving even more of it. Why isn't this a whole cottage industry of books at this point? I want my expansions! This issue does some good stuff for Kortni while also putting Mera in a new position to deal with what's coming. Kara's less utilized overall yet still has some strong material. The book nudges events forward well under Bennett's hands while also coming across as visually striking and beautiful thanks to Mirka Andolfo and J. Nanjan's work. I just love the look of this series and this issue in particular is a standout one in so many ways.

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A good part of what we get here is her taking a stand and making it clear that she and her people have faced the Tenebrae before and vanquished it, using that as a rallying cry for those around her in hopes that it will spread elsewhere. The battle itself is simple but effective and it takes on a bigger than life feeling towards the end in a fun way. There are nice touches mixed into the fight with Paula, notably her having gauntlets, while also putting Diana into a far more authoritative position when it comes to the rank and file. It's something that works well and that I hope we see more of, especially as you can see it creating conflict with the others.

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DC Comics Bombshells has another strong issue and it moves us back with a group we haven't seen in a bit, allowing the other characters and their stories to rest for a bit. Bennett and Sauvage just seem to click exceptionally well in how the pages come to life and it has a look that's just spot on in my view of what the Bombshells look should be like. With so many great artists working this series I haven't been disappointed yet and each of them brings some great material out that I could never truly pick one over the other, I just have a particular affection here since Sauvage was at the start. Bringing her back for more of Kate's story just makes it all the more exciting. Very fun stuff that nudges everything forward a bit more once again.

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DC Comics Bombshells largely continues on with what it's doing here, which is a good thing. The arc naming aspect doesn't really do too much overall as each arc has a lot of loose elements to it so this isn't like a huge jumping on point or anything. But what it does do is to take what's come before and move it forward here to the next phase, bringing us what will hopefully be a fun and varied battle in London. Mirka Andolfo continues to be one of my favorite artists working on this series so getting another well done installment here from her delights, particularly with her work with both Doctor Light and Waller's aerial sequences. Good stuff that has me eager for more once again.

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This issue does a lot of great stuff and keeps the energy flowing as the story moves forward and the character dynamics are made clearer and solidified to different degrees. Bennett continues to nail it with this series in delivering what the fans are looking for across the board and this issue is no exception. Laura Braga's return with this issue hits a sweet spot as well as she captures the power of the fight in a great way while delivering the more intimate moments well. I also really loved not only the layout/panel design but just the placements in-panel of the characters where there's more depth and some larger character shots to increase the overall power of the moment. Beautifully illustrated stuff across the board with a color design that just pops wonderfully in digital form. I love this book.

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Bombshells finally brings the team together and it's all done so beautifully thanks to Mirka Andolfo's artwork here. She brings this diverse group together in such a great way with so many panels where the camera placement is spot on and the designs just look so fantastic that I can't help but to just zoom in and adore them individually. I love the curvature she brings to the characters, the expressiveness of the faces, and just the poses that work so beautifully. The team in general captures the Bombshells look great but the team of Andolfo and Broome just feels like it's extra sweet. And she gets the payoff of that final page which is probably one of my favorite panels of the entire run so far. A very solid book that does a lot of very fun things and leaves me craving more.

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DC Comics Bombshells continues to deliver a whole lot of fun week after week with a wide-ranging cast of characters and situations. The middle part of this side arc works to dig into some of the problems on the home front and it hits it all pretty well – and bluntly with a bat. Bennett knows there's no need to tiptoe around these things and what she presents here is a far too common piece of the past and present. This issue also brings us Qualano's first issue of artwork and he hits it out of the park throughout. The characters look great, I love his angles and placement for our view into the world, and Wendy Broome works deftly with his work to bring it to life in the coloring department. A very engaging issue all around that has me excited to see what the finale is like.

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Great stuff all around and a solid kickoff to a new short arc.

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Bombshells has offered up some tragic material before so it's no surprise to see more of it here considering the situation. Marguerite Bennett is definitely enjoying playing in this time period and working our characters through some tough times and situations, but I'm close to saying that Zatanna's breakdown here is the biggest one we've seen yet on a personal level. Mirka Andolfo and J. Nanajan really bring this script to life in a great way here by making you feel exactly what Zatanna is feeling, and the way Constantine feels in trying to do what he can to ease things here. It's a situation that just evokes so much from so many people in different but similar ways that it works very well at achieving what Bennett sets out to do here. I'm anxious to see this storyline picked up again because I fear going too long without some sort of resolution. At least I know there'll be a lot of engaging stories in between.

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Bombshells does some good stuff with Mera here, though I admit I really loved seeing her early in the Battle of Britain arc where she was just so damn upbeat and positive, a welcome contrast to the vast array of brooding heroes that populates the market these days. Her story takes the expected turns here as she cannot sit out the rest of the war nor its effects on her homeland. Bennett keeps things moving while fleshing her out more, making her even more accessible and enjoyable. With Braga and Nanjan delivering some great pages with lots of detail and pop, it's just a pleasure to read once again – and it leaves me wanting more of her story.

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Bombshells gets its next big arc underway and it looks to be a pretty good one with its focus on Berlin and the fight that's about to get underway there. This is all about reconnecting us with the characters and it does it well, especially with Kate Kane as Batwoman and then some really good stuff with Zee and Constantine. There's a healthy mix of characters here to work with, and more that will surely surface as the fighting gets underway, so I'm looking forward to seeing how it all grows and unfolds. This installment worked really well with Sandy Jarrell's style, especially those first two pages, as it really took me back in time a bit with the layouts and the character designs. It's not the smoother and rounder designs we get from most of the other artists in the series, but it works exceptionally well here.

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Bombshells has another four installments in this arc and it's set up a lot of good stuff already for it to work through. I love the reveal we get with Miriam as well as the stories she tells to calm both her and the other child, something that Mirka Andolfo brings to life well in the limited space she has to work with. Add in some good stuff with the different levels of events going on early on with how they're portrayed and just some great fun with these characters in general and it's enjoyable both through the artwork, coloring, and the writing. Lots of fun stuff here as we get more things put into motion for this arc.

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Bombshells has now given us our Miri Marvel in full and I'm hopeful that she'll have more to do in the future, and that she gets to have an adventure with Kate as the two are just too much fun together. The bulk of this installment is all about the action and Jarrell delivers some great looking sequences and has fun with an oversized Raven that Miri has to try and break through to. Bennett keeps things moving with the story overall and the way that so many are pushing back against the Nazi's, though if it sticks to the real world timeline it means we have years of danger to push back against. Which hopefully means years of stories left to tell in this particular franchise as Bombshells continues to delight.

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Though this installment does take us away from the Battle of Berlin events to some degree, it does introduce Mera into the mix with what's been going on and with her being away from things for so long as she's recovered, it's certainly useful. The Atlantis storyline has been a favorite of mine and I loved seeing Braga's layouts for it and the work with the characters here as she brings Siren to life pretty well in addition to the rest of the cast of supporting characters. The Berlin aspect picks up the next time around and I'm looking forward to that and hopefully seeing more of what Miri brings to the table in this expanding cast of characters and interactions. It's a great book that continues to be firing on all cylinders.

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Reading this book over the weekend and getting the Wonder Woman theatrical trailer at the same time was definitely one of those moments where you feel like things are finally starting to happen in the right way, wishing it happened sooner, and having great hopes for the future. Bennett and her team have been cranking out some of the best books DC Comics has at the moment with this series and I'm quietly praying on a regular basis for an animated version in this style to come to life. This installment brings some closure to various subplots, sets us up for the arc finale the next time around, and reminds us of the immense stage that they have to work with. This is a very solid and engaging action installment with lots of great character moments, big and small, the deliver. Just like nearly every issue of this series has delivered on the the fun and engagement on so many levels.

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Every artist working on this series has turned in some fantastic work and I've loved pretty much all of it as they bring these characters to life that Bennett has scripted. Mirka Andolfo has become my favorite of them all on such a consistent basis and this installment where she has so many to run with, so many personalities and events going on, that it comes together beautifully. Each of these characters has their own life and sparkle in their eyes through her artwork and that just elevates Bennett's scripts by an order of magnitude. This has been a very good arc overall with a strong epilogue that makes me feel very connected to each and every character and wanting more of their stories. It'll be a long two weeks until I get to immerse myself in this world once more.

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Good fun stuff that has me looking forward to the rest of this short arc before getting back into the bigger aspects of the war.

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My love of the Bombshells series has been plain for a while now but a lot of that comes from the fact that Bennett simply isn't resting on laurels here, working with just a few characters, or introducing new ones just to play a particular moment. There may be more layering and planning going on at this stage than at the beginning possibly, but the results we're getting are fantastic. Each new addition brings something intriguing to the mix and Mari and her group definitely does that, filling in some of the blanks and tantalizing with what's to come. This is a very fun issue with its focus on Renee but also fleshing out Mari more and adding a little more nuance across the board. And good golly does Mirka Andolfo once again just nail it. I love her take on Vixen with the costuming and curve of it all but also just that utterly infectious smile, especially in contrast to the continued angst of Renee.

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While I'll admit that I'm not exactly tired of Barbara at this point I'm definitely wanting to see things expand more and focus on other characters, new and old alike. She is the villain du jour and Bennett is giving her the time owed to establish her well and I can totally appreciate it and love it. But the other Bombshells are being pushed further to the background and even Vixen is reduced a bit. There are some really great pages to be had throughout this that just reinforces why this series and its style works so well. Yeah, it's cheesecake, but it's so well done and combined with such a rich and fun story and great characters that it's simply a facet of it, not the draw of it. Great stuff all around.

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While I've thoroughly enjoyed Vixen, Shiera, and the other character material from this arch with Zambesi – especially Cheetah, I'm very eager to get beyond the Mechanical Gods aspect of it as that whole thing just isn't connecting for me as much as it should. This installment works through a lot at the beginning before shifting into the action and the surprise reveal at the end that has me doubly excited to see where we end up in the next issue with the new arc that's going to get underway. Ortiz and Qualano are solid her with some great character material and some fun action layouts that just needed more background material to it so that it didn't feel quite so rushed.

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As the opening salvo of the three-part "Queens" arc that's getting underway, it serves more as an epilogue to an arc we had a few months ago more than anything else. It helps to get things squared away there so we can get Diana in the current Zambesi arc so that's all good for me in the end. Bennett gets to expound on a few things here in a really engaging way as Kara and Diana talk but it's Bergara's artwork that really elevates it all. The sparser scenes are exactly what it needs as are the way the panels are laid out so that it has a certain starkness and coolness about it that mirrors Kara's grief – especially with how Nanjan shifts gears to color it. It's not a big and bold installment but it's a fantastic character installment, something this series pulls off really well.

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Bombshells continues to have a lot of things at play within any given story and as part of the work as a whole and I like what this particular issue does. While breaking it into two halves rather than an A-plot and B-plot, each gets the time they deserve to be explored and what they represent without the whiplash effect of moving between them within a page. Bennett catches us up on the overall Zambesi history well and then digs into the complicated person that is Selina. And Ortiz handles the very different ideas well, with some wonderful layouts for the flashback of Zambesi before doing some larger panel layouts for what's going on between Kate and Selina so that they loom large yet surprisingly and strongly personal. Very good stuff all around once again that has me excited to see what's next.

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Bombshells continues to move things forward and there's certainly fun to be had here as the twists come into play with Selina. At the same time, however, I'm feeling very done with the Zambesi arc and want to reconnect elsewhere for a bit. This arc has gone on for a while and though we've had some great pieces along the way and new characters brought into the mix, I want to touch more upon a range of stories across different locations from issue to issue than stronger/longer focuses like this. We've been away from some other characters for far too long. And part of it is that the whole mechanical gods thing just isn't clicking, especially as the idea of bringing the Thanagarians in just now feels far too soon when there's still so much World War II era material to dig into.

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Bombshells kicks off the new arc at exactly the right time for me and really shakes things up by shifting to the Suicide Squad for it. I thoroughly enjoyed this cast when I saw them in the annual and getting them in the main book now and interacting with this new event that goes back to the familiar evils of the series is thrilling. I'm looking forward to seeing Bennett having more time with these characters outside of the annual but I'm particularly thrilled to have Aneke back on the art chores. There are a lot of great tight space visuals here in the layouts and some wonderful character moments, such as Ravager and Batgirl, and she totally nails it with that last page image that just makes me want this as its own ongoing book – alongside half a dozen other Bombshell books already!

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With a good focus on Batgirl for this and her reconnect with Luc, Bombshells has a pretty good installment that delivers on some catch-up and clarity of what's come before and where it's looking to go. I love this incarnation of the Suicide Squad as there's a good sense of fun about it and some really different characters when you get down to it so that it feels unique. The focus on Batgirl works well for me as I really like this interpretation to see where they're going to run with it. But the best part really is Aneke's artwork as the multi page spreads are fantastic and seeing the way everything is so well connected after nearly 75 issues is definitely a welcome couple of pages to take for readers that are new and old alike.

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The world of Bombshells has so much going for it that I simply can't get enough of it, even as a weekly book – something I'm thankful it is. Bennett seems to be having a blast putting this work together and dealing with such a great range of wonderful artists that bring it to life with such vibrancy and flair with a sense of fun that it delights everyone. This issue is a touch tough in some ways as it's told through song, which is not my favorite way to tell a tale, but even if you remove all the lyrics you can still tell what's going on easily enough for the most part and that's an important piece of putting the work together. This continues to be one of the best things I'm reading and I'm hopeful for a lengthy run into the new year.

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While Bombshells doesn't have any major plot points here it's doing the heavy lifting work of getting the next arc underway. Pushing the characters forward and into new adventures is always a bit awkward in some ways but with a worldwide war setting to play with there's a lot more options for doing all of this. Getting Raven into the field on her own will lead to some problems to be sure and putting he with Ivy and Harley is definitely going to be fun since they'll make her a member of their gang, though you can see Ivy being really motherly with her. This issue has a very fun and upbeat feeling overall and a lot of that comes from the artwork by Stott as she delivers easily and regularly with the facial expressions to make you just feel giddy being around these characters. I can't wait to see more.

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The next stage of the Russian adventure is here and bringing Kara and Steve more formally into the mix is only going to open things up more as we get deeper into it. I really like the dynamic between the two here as they both have very different backgrounds but are able to be friends and allies in the bigger and smaller picture. The chapter is all about setup and placement but it does it well and it once again just has such a great smoothness thanks to Andolfo's artwork and layouts, especially with the great color work that Nanjan once again delivers on here, to make it a fun and engaging read with so many little details to soak up. I just can't get enough of this book.

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Bombshells continues to delight week after week with what it does and this issue is no exception. The more formal movement into the next arc is definitely welcome as we're heading to Russia with an interesting crew and we know there are others that we'll come across there – and likely some new additions as well. Bennett is juggling a lot of things in this self contained world that works exceptionally well and has me practically begging for a novelization series as well to really dig into the meat of it. Mirka Andolfo is my superstar for this installment, however, as she brings everything to life so well with such expressive characters and movements that it's just a delight with Nanjan's color work. A very strong issue to get things underway with that has so much more ahead of it to come.

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Bombshells has a quiet installment here but an important one as we get the sizable (and odd) group in Leningrad in order to try and help. Their discovery of the truth is shown through Pamela and it definitely works as she's going through some real emotions and growth after recent events and the help they got in Atlantis. Bennett's introduction of Dr. October here is interesting and has me looking forward to the character's debut in Batwoman as well and to see the differences and similarities. Ortiz does a great job in handling the location pieces and the emptiness of it, particularly with Nanjan's color work with the time of night that it takes place in. It's properly desolate and has that stillness that really sells it in the way it needs to be.

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The end is almost here and sacrifices must be made. While this is the penultimate issue of this run this is the end of this particular arc as the next issue is supposedly an epilogue piece to put things into place for what's to come. Bennett juggles a lot of things here once again and while it does get busy she keeps the focus right with the emotional component on Kara to help reaffirm who she is. Laura Braga has a lot of characters in motion and some flashback pieces as well but it's a great read with the flow of it and keeping everything connected as it is. It's a great end to this particular segment as it deals with magic, science, and more to wrap it all up.

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The setup is all here and you can see how it's going to sprawl from here. A world infected and going mad is an easy setup. Tom Taylor gives it lots of personality with some great material on Apokalips with Desaasd an Cyborg and I really like what we get both for Batman and Superman at their respective homes. It's a simple setup but it delivers exactly what will define the run and it hits some really good moments of humor, panic, and fear as the scale of events unfolds. Taylor keeps it moving at a very good clip and the artwork definitely fits for it as it's aggressive and intense with what it does, amping up the mood perfectly. I'm looking forward to more to see just how far it goes and what craziness ensues with it.

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Unsurprisingly, this installment is mostly just a series of infections playing out and the way it spills from there. With it being the second issue that's essentially what I want. We get to see more big names taken out of the picture, the potential for some others to step up, and a sprawling sense of chaos and uncertainty. The small bit of hope comes from Superman and his family at this point and that feels pretty on the nose, though I expect some chaos there knowing how Taylor writes. It's a solid book with the story as it does what I expected it to with great fun and it looks utterly fantastic with the detail to the designs, some great color work on the darker side, and just a wonderful sense of everything slipping away.

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A six-issue book like this is just what I needed, to be quite honest. I spend most of my time on fringe DC books and not the mainstream stuff so getting to see them in dire situations like this and to have it play out as brutally as it does is an enjoyable experience to work through. The challenges are intense as Taylor puts them to the task while Hairsine and Gaudino put together a beautiful looking book. I really like the smaller moments here, especially Jon and Damian, as well as what we get through a quick visit to Atlantis. There's a lot to like here and I'm really excited to see how the back half unfolds as it gets underway.

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With two issues to go and things at their bleakest here, it's like Tom Taylor decided to just laugh at the DC universe and play Injustice-style with it all here. And that's a wonderful thing because that book was exciting and unpredictable. DCeased is pretty

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While I enjoy what Tom Taylor gets to do when working in the mainstream continuity books out there, it's when he's unshackled in a book like this that his writing really gets to stretch.

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The main DCeased run is a whole lot of fun but also very smartly run with how it explores what the characters are going through. Giving us an oversized special to run through a couple of side stories with very fun characters is exactly what it needed and it's just a delight. It brings back a lot of great memories of Taylor's other works while also providing for some really enjoyable artwork from Braga and Robertson. This series continues to delight and the various tales here told as Mr. Terrific looks for ways to save that day adds a little more color to the main work and delivers the goods. Definitely recommended for fans of the mainline series.

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DCeased continues to be a grim delight as we see moments of hope and love here of different kinds but we also see some real evil at play. Or, at the least, some really primal nature kind of thing depending on how you want to view those that have been turned by the Anti-Life Equation. I wish we had just a bit more with Black Canary to see how she's coping with things, and more of what Superman is going through, but I'm more than happy to give over more time to seeing this incarnation of Shadowpact and watching them do their thing. At least until several of them are killed because that's what this book does on a regular basis. Taylor and Hairsine have a great book here once again that I can't wait to get a chance to dig into more of.

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DCeased does a lot of stuff here with this installment of Dead Planet that I like. We get to see how more of those who have survived have managed to do so, highlighting terrible people are terrible, and we get some good moments of hope and inspiration as well. A reconnect with one of my favorite characters is a delight and just getting to see Damian grown up interacting with Gordon scratches a particular itch as he's so aware of his father's problems. I'm definitely curious to see if they'll nudge the Jon and Mary bit any within this run but I just like the possibility of it all. There's a lot of grim material here to be sure but it has so much that works so well.

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As with other issues, there's a lot going on here and all of it is enjoyable. Some of the quips are quick and moved on from too fast, and we shift gears from one set of characters to another in the same way, but it has a light and breezy angle to it that allows it to work because the story is getting the equation. It's like a baton race, really. I like the configurations that come up as it progresses and the way various characters change in the course of interacting with others. Taylor gets it with these kinds of work and the art team does a fantastic job across the board of capturing both the big moments and the nuance of expression in smaller moments to deliver a thoroughly engaging experience.

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As we move quickly toward the finale in the next issue, a lot of things are thrown at the reader here that again makes me wish this was a longer series so that the build-up could have been explored more. But I'm also enjoying the energy of what we're getting here and how it's progressing. Everything is moving at a good pace, the scripts are fun, the character interactions continue to be a delight while being filled with emotion, and the artwork is fantastic. This is a larger storyline that works really well and makes for a lot of fun in compiled/full reading as well I'm sure. There's a lot of things here that make it worth repeated reads and that's hard to say for a lot of comics these days.

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Taylor's got a lot of good stuff packed into this even if I think it needed a better epilogue and I really enjoyed Hairsine's visuals throughout as you got a good sense of all the characters as well as digging into their evolutions and how they'd fight as they grew and changed. Definitely a strong property overall with what came before and worth checking out.

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There's a lot of potential for great storytelling and epic feels here and while the opening is largely recap, it sets the stage perfectly for what's to come.

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The exploration of events in Khandaq plays well and I like that we're seeing more of the early hours of the event and just how bad things are going in different places and with different people. The original series could cover only so much so giving Taylor a chance to expand his sandbox is definitely a big plus. I really liked what Renato Guedes brought to the book with the artwork and style of it and just how smoothly Lokus took it to the next level. It's a solid read as I always enjoy seeing how Black Adam tries to do his best for Khandaq but invariably gets it wrong in some fundamental way.

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Like a lot of others, I could sing the praises of Tom Taylor all day long. I've actually not read a lot of his mainstream DC work but have read a ton of his non-continuity works and am a huge fan there because you can see just how much he gets so many of these characters and knows how to work them through tough situations with actual consequences, which is the biggest draw of it all. Carmine Di Giandomenico puts in a strong job here on the art duties with great looking characters, a fantastic flow to following the fast-moving action of the speedsters, and really capturing an intense look with the infected. I'm excited to see what the series has in store next.

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DCeased continue to be the kind of out of continuity series I wanted to see after Injustice wrapped up. It's no surprise that Taylor is nailing every aspect of it because he gets these characters en masse and knows how to work this kind of storytelling. I thoroughly enjoyed the original series and how tightly written it was but I'm thrilled we're getting so many expanded elements to it because there's a lot of great storytelling to work with and artists that can be showcased through it. This installment is a big one for me when it comes to Damian, almost making me like him, and just seeing the transformation come through as it does.

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This DCeased miniseries is giving me exactly what I was looking for once again without realizing the specifics. Damian is a character I still don't care for but Taylor is expertly using him in a way that disarms me because it's handled through those that are his friends. The story is dealing well with what this group has to cope with and as the future leaders I'm liking seeing their bonding going on here. Failia's artwork continues to be really good for this run as I like his take on Damian in the cape and cowl and what we get out of Stephanie is perfect and I hope we get a lot more of all of these characters going forward.

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Even when I don't have a strong connection to the characters that are operating there's a lot to enjoy. The larger-scale movements of what's going on are a lot of fun to watch unfold and seeing a good attempt at taking down Black Adam is always going to be a delight. Taylor keeps things moving well and brings Wonder Woman in with the right kind of dramatic effect. Guede is solid with the artwork here and I really like the details to some of the characters such as Aerie. It's not a big issue with a lot going on but it ramps up the tension nicely.

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There's a lot to like with this issue as I definitely had fun with the Jimmy bit and what we get at the end with the survivors and how they were managing. The core piece is the argument between Talia and Lois over what the best approach to dealing with the world and it sets some clear lines. It's still largely a group of heroes here so it's no surprise which way it goes, but I do hope that gets explode a bit more that there are times when the morality cannot hold and becomes the wrong thing in the face of darker times.

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DCeased continues to be an utter delight every time a new installment comes in as I want to see so much of this world. I could easily get into several ongoings dealing with different stories and characters that could operate within it. This issue is a transitional one as it shows us some of the planning going on to save people as the big threat starts to roll in. We get some good time with the kids and it has me really enjoying it, especially since I'm not reading any ongoings with them and it feels fresh and fun. Taylor continues to nail the tone for this really well and I'm enjoying Failla's artwork a lot with it.

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I haven't had a bad time with DCeased from the minute the original series started and Hope at World's End just builds on everything wonderfully with just how depressing it is in its own way. I love that things just become bleaker as it progresses but we see some wonderful moments out of the cast as their true selves are further revealed. Each moment, big and small, delivers exactly what's needed and this ragtag crew of heroes comes across even more human and engaging than in their own books in the mainline continuity. Taylor continues to just handle all of this in a really great way and I thoroughly enjoy di Nicuolo's artwork in this installment as all the fight and action scenes are wonderfully handled and the stylish character designs click incredibly well for this cast.

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DCeased delivers another solid installment of what it does best in putting heroes through difficult things while being true to who they are. Everyone steps up in their own way here and the help by the elder team definitely makes it so that more of them survived what just happened. If they hadn't shown up the whole thing would have been a bloodbath. Taylor puts some great character moments into this issue, such as with J'onn and Damian, but everyone gets treated well and it has a good flow to it. Failla again delivers as needed when it comes to making the big impact moments really feel it and everything is smooth and engaging throughout. It's definitely a solid team for this storyline.

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As we get close to the end of this series I'm definitely going to miss it as it's been a fun little romp. Tom Taylor takes us to the moments before the end pretty well here as the stakes are high even if we know the broad strokes of the outcome already. The way everyone acts and deals with the situation is great and leaves you wanting even more. Marc Failla has been a solid artist on this run and this installment is no different as he handles the established power players and the newer younger characters just as well. I'm excited to see how everything unfolds next time around and hope for more exploration of thise franchise in our future.

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The DCeased line of books really delights me in a way that I can't express fully. But it's like the Injustice books in that it's separate from everything and the creative behind it are freer to try and do new things and that's what excites me the most. We get some really good stuff throughout this run as characters step up as others die and big plans are made to try and save as many people as possible. Tom Taylor has captured this world really well from the start and this is a great look at a sliver of the story that still leaves me wanting a whole lot more. Hopefully, we'll see Taylor working more of this world and working with Failla again on it or another project as they're well-paired in bringing this to life.

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While this issue is focused less on our heroes and more on the villains and those controlled by the Anti-Life Equation, the result is a lot of fun. The kind of fast-moving apocalypse across worlds is underway and having that come just after humanity finally started to regain its place is going to up the ante a lot. I really like seeing Darkseid in this form as so often it's just the master puppeteer while here it's very active. The time on New Genesis with Scott and Barda was a lot of fun as well even though Barda understandably reacts in a way that doesn't make a lot of sense at first. The book continues to really know its characters well and is so wonderfully illustrated and colored that it's an absolute delight to read and re-read.

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DCeased still remains one of my favorite non-continuity books because of how many chance it takes and the evolution of characters through very difficult and chaotic times. What we see isn't so strongly focused on one or two characters and it shifts around well while expanding its eye of coverage. Giving Adam Strange some time here is a delight but it's Lobo that steals the show for me. And bringing in Ares as he talks about the recent fight as a struggle as opposed to a war is just perfect. The book continues to read really well as it jumps about and I love the artwork with all of its details and how it pulls things together.

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While I'm not thrilled with the Oa side of things because it's just too predictable in a lot of ways, there are some good moments and Guy gets to have one of the best callback lines out there. The book does some great stuff with Alfred and Leslie and I liked a lot of what we got with the Almercian side of things even though I've got barely any memory of these characters since I haven't seen them in years. It all ties together well while the larger violence is unfolding across the galaxy is great and seeing where the urgency is. As well as where the compassion lies and whether you can have that or night when existence is stake.

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The DCeased series is one that has always escalated quickly so I'm not too surprised by that happening here. What we get is a good bit of fun overall and I like the smaller character moments while also really enjoying the big strange moments. I'm a huge fan of the Spectre so seeing him and others convene about looking at a larger exit plan is definitely up my alley as a long-time science fiction fan but I'm also glad that the book just goes all out with the weirdness. Yet it's all still strangely grounded in its own way that it doesn't feel out of place even as it escalates so quickly.

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When Darkseid – as a Yellow Lantern and virus twisted – isn't the worst you're facing in this story, you know things are going badly for the heroes. There are a lot of things going on here and what they're facing still feels insurmountable, so I'm definitely curious to see what method they come up with to try and save the day at the end and to bring in some sense of normalcy and promise. Taylor's script handles juggling so many things so well, from big galactic-ending level stuff to the small and personal. And with Hairsine and Lanning going all out with some strong layouts, good character expressiveness, and engaging action and dialogue, the book just flows wonderfully. I'm excited for what's left once again.

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This is a pretty fun issue that lets things happen, though it avoids going for the big deaths like it could. Which makes sense as we've had so many over the course of the whole run and there need to be some dashes of hope along the way. I like most of the small character moments and the pivot we get with Brainiac adds some extra fun to it, as well as the fallout with Darkseid. It's a solid installment that again looks great with so much fun action and emotion that's tied well to the script that gives us a lot of good stuff. It continues to delight me as it has from the very first original installment.

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DCeased, much like Injustice and Dark Knights of Steel, gives me something that the mainline books can never give me and Tom Taylor delivers it in spades. Real stakes, real emotions, a sense of true loss and victory, and radical changes to the world at hand. What we get here is done incredibly well in balancing so many characters and working with brief subplots so that it feels real and earned. The artwork is strong, the characters look great, and the scale hits just right. And Erebos has the perfect look here at the end. This was a great run across each of the series and it culminate well into this hard-won victory that leaves you somewhat exhausted with all that these characters have been through. Very recommended.

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Dead Day does come across as a kind of zombie story at first just by the artwork but as you dig into it more there's a lot to be intrigued by. Ryan Parrott is good at that so I'm not too surprised by it. With this focused more as a family drama with discernible stakes, I'm hopeful that it remains the main focus as opposed to discovering the truth about Dead Day because I like the idea of that just remaining a mystery, ala The Leftovers. Bornyakov has been consistently strong with all of their projects and this is no exception, leaving me excited to see what else they'll bring to the table with the designs.

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Though the gap between the first and second issues didn't do the series any favors, there's a lot to like here and the opening was distinctive enough that once you start reading this it all comes back pretty quickly. Parrott's script covers a lot of ground while dealing with just a few characters – keep it small is key here – and leaning into some familiar territory with the obvious twist. Bornyakov has been one of my favorite artists that has done a lot at AfterShock in the last couple of years and his style is perfect for this book. I love the layouts and the flow of the story with how it all comes together and I really dig the character designs that have a strong lived-in look to them that really delights. I'm excited to see where this property goes.

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I'm definitely enjoying Dead Day and while I know this is a short-run series overall to explore one night of events, it's the kind of thing that could be pulled out regularly over the years to deal with interesting tales and events, even an anthology kind of piece to let others play in and explore the concept with one-shot tales. Parrott's got a fun idea at work here and is digging into a good range of characters that allows Bornyakov to do some really fun stuff with. I'm digging both of the main stories and can't wait to see if there are big twists ahead to drive it all home.

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I'm definitely curious to see where Dead Day goes from here, though I expect some heartfelt kind of reconciliation that produces a stronger family that may or may not have a Dead Day to look forward to again. For me, it's Bill and Brandon that win this issue and getting to see some of the flashback with Bill and Mel definitely helps to clarify things. The action is minimal overall but fun because of its unpredictability and there are quirks our bad dude just didn't plan on. I still want to smack Jeremy around a bit, however, and get him to focus on the better way of handling a day like Dead Day than he is.

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Dead Day has been a fun series overall with some amusing twists and turns along the way. There are areas, such as with Brandon, where it feels like a whole lot more is left to be explored there and hopefully we do get to that someday. I like the smaller focus each installment had on someone that was rising while also dealing heavily with this main story on Melissa and her family. It helped to add some additional context to this twelve or so hours of craziness that unfolded with some strong and enjoyable artwork from Bornyakov that really set the tone of it well. Hopefully, the series will see additional play in trade form down the line as it hits more markets.

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Russell has things down quick and fast here and Tiesma's artwork is really strong, making for an enjoyable debut that has me wanting to come back for a lot more.

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Deadbox continues to be an interesting project, though the movie within it that Katie rents didn't do much for me since it was just so blunt. There are comical aspects to it and it does work to reinforce the events in the real world, it was the weakest part of the book for me. The material with Penny and the pharmacist is rage-inducing and see how Bobbie and Katie's relationship falls apart so quickly over such a small thing, even in context, just leaves a bad taste in my mouth. Russell presents it well and delivers some solid material for it with Tiesma really capturing the flavor of all three stories and some of their more surreal elements just right.

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The first issue moves along pretty smoothly, though I'll admit I was just trying to disassociate my old Deathlok memories from this book to give it a fresh view. Edmondson hits the right notes in the pacing here as it weaves between the three main pieces well, giving each of them their time to shine in a proper way.

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With the start of this series, Deathstroke is hugely accessible even with all the history he has because it doesn't try to work any of it into it beyond the basic idea of him being an assassin that has been increasingly sidelined. With that realization coming to mind, he's intent on getting things back on track. We get to see what he's all about here, how skilled he is and it's all done with sharp looking artwork, a solid amount of dialogue and exposition and a flow to it that is highly engaging. It's a book done with a sense of the real world around it, just heightened a few notches, making it the kind that you can get into easily and then to see it expand as it goes along. Deathstroke is a character that can mingle in the underside of the world but also mix it up with the biggest of superheroes and villains. Coming off the Flashpoint miniseries, I wasn't sure what to expect, but it hooked me quick and left me wanting more the moment it was over.

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Barbiere serves up a fairly straightforward story that sets the stage well and gets us off on our journey. He largely handles Thoris in a good way and it leaves me wanting to spend more time with her to see how she grows and changes even if I'm expecting it to be obvious and predictable. What helps to elevate things here is Francesco Manna's artwork. The character designs are great and it has a really strong visual dynamic about it that keeps the flow moving. I also really appreciated some of the better laid out backgrounds that gives it a rich and fuller design, angling towards classic Roman look in some of it in a really good way. There's an obvious familiarity to the design of Helium but I also think it's open to some expansion and new interpretations, which they accomplish here. With some strong color design from Hickman as well, the book simply looks great and is a solid and fun enough read that I'm definitely on board for a while.

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Dejah Thoris has a solid second outing and doesn't falter in the slightest here. It doesn't rush into a wave of new discoveries but instead nudges us forward in a direction that we can work with and explore. While I've enjoyed Barbiere's stories before, I've been frustrated by the pacing in some of them as it just felt like it skipped too many parts. Here, he's digging into it in a solid way and giving it the room to breathe in the right way. It also lets Manna do some great work in exploring the locations we're in and giving it a solidly lived in feeling. His action sequences in the back half are great as well with some wonderful visual placement and sense of flow about it that keeps it all full of the right kind of energy. Good stuff all around and has me excited to see where they'll actually go with it.

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Dejah Thoris has been the strongest of the female-centered relaunch books recently for me with what it does. Frank Barbiere is hitting the story in a way that clicks well for me and feels like it's better plotted and laid out than some other recent works of his that I struggled with while enjoying (Looking at you, Solar!). Dejah herself is solid and engaging and he's building up a good new cast around her that hopefully manages to last a bit rather than just being set up for fodder. Barbiere also makes out really well by having Manna and Hickman on the team as they're bringing this world and characters to life in a great way. There's a wonderful naturalistic feeling to the backgrounds and design and the character designs are spot on in feeling otherworldly but familiar – especially with the color work. I'm definitely excited about this book and hopeful that the first arc leads to some really good stuff beyond it with this as the foundation.

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Dejah Thoris works the whole prisoner set as slave labor angle pretty well and seeing her attempting to do the whole inciting rebellion is definitely fun. This issue works the reveals that it needs to, gives Dejah what she needs to continue on with her journey, and works to further seed what Carter's storyline will be as you know it'll intersect along the way. Barbiere and Manna definitely click well here with what they're doing and bringing to life as it has all the right elements, just too compressed for my tastes, while touching on the right scale for it. Though I expect we'll end the opening arc with Dejah back in Helium in her usual position, it's one that will have her with a very different view of the world.

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This issue does a lot of good stuff overall even if it follows the template all too easily, but it's sold in a fantastic way thanks to Francesco Manna's artwork. There's just such great style and design here with some wonderful layouts that it's easy to get drawn into the flow and creativity of it, all while enjoying the character designs as well. Very good stuff all around even if familiar.

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In reality, this entire property is the kind of thing that should be playing more like Game of Thrones than anything else but what we got here from the team was fun and exciting and has me wanting more of Dejah Thoris. Hopefully, Dynamite will deliver once again.

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I've really enjoyed a number of Dejah Thoris interpretations over the last few years and this one looks to tickle a particular fancy. I like that the family is out of power but still a threat, one that looks close to being quashed no less as others want to ensure their plans unfold without her interference. I'm curious to see how well the Tharks will be handled as they go through their own changes. I really want more on Dejah's family and to touch upon some of what happened that has sent John away, though I suspect it'll be little more than a nod and a "given" of something that's happened. With some solid artwork from Georgiev and a busy and verbose script from Abnett, the opening installment sets all the main foundations with room for so much more to be introduced. Definitely one to watch for.

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There's a lot to like here as the larger story is seeded a bit more and the scope of what's under Dejah's purview expands. Her story is kept small and simple but it highlights what she expected to happen anyway so it's just firming that up. What we get at Ptarth is a lot more interesting since it's material to really get into the nuts and bolts of to understand since it's all new to me as characters that I haven't met prior to this series. The dynamics there are fun and it has that proper next generation aspect that this whole property could utilize well to give it some freshness at times. Georgiev's artwork is a really huge draw here as well as the action is fantastic with the Great White Apes and I love what he brings to Dejah in her design, as well as everyone else here. I'm definitely becoming more excited by this series as it progresses.

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The nature of this opening storyline is one where I'm content to not know the big picture elements of what's going on in some areas. We know what the Jeddak is doing and why and that cements the action in a general sense as they move about. With these new beings that are making their way through Ptarth, yes, I want to know more but it can reveal itself slower because it's not the primary story yet. I'm really interested in knowing what they are and what's motivating them, but for now I'm just enjoying watching as Abnett gives us Dejah and her legacy with the grandkids as they fight to protect against the Jeddak. With Georgiev producing a lot of really good pages throughout, it's fun and exciting book that hits all the right notes for me.

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There's plenty to like here as the story is kept a bit slimmer with just two of the subplots. It doesn't hurt that a lot of characters were killed in the last issue, which makes things move more smoothly here. I like the focus that we get from both of the stories and am eager to see how Thuvia really pulls herself back together to be a force to be reckoned with. At the same time, Dejah educating Llana a bit was welcome and watching as Kantos tries to nudge things into a bit of reasonable placement is a delight. It's a very solid book with good action, movement all around, and some very fun visuals. I can't wait to see more of this storyline.

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There is a lot going on in this issue and it definitely helps to paint a bigger picture. I always feel a little out of place in these books because it feels like there's such an immense well of material that I'm unaware of and each new species or race that's introduced comes out of the blue for me, making me wrap my head around this crowded planet and its past all the more. I like what the Kaldane brings to the story and his time with Dejah is spot on. I'm also intrigued with how Sabal is operating within all of this. Abnett really goes for a lot of information and back and forth here but Georgiev brings it to life wonderfully and delivers a good deal of fun throughout it. It looks great, makes for a solid and weighty enough read, and moves a lot of things forward in a good way.

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Getting away from what so much of the whole John Carter/Dejah Thoris world has been for the last few years is the breath of fresh air it needed. Dejah's definitely far more engaging here as the elder family leader dealing with a world that's in disarray as her family is targeted for termination. Abnett has introduced descendants that are really interesting to get a handle on here while playing to the larger storyline itself. Georgiev continues to put together great pages and I really like his time with Tars and Sola here in capturing them in a slightly different way than usual, especially with Kelly's color design for it. It's a solid book that's part of a thoroughly engaging storyline that I want more of.

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While I'll easily admit I want to keep going with the events on Barsoom as we've seen in the first six issues, a side story to expand on it with a trip to Earth is welcome. Bringing Dejah and Lallah into 1945 and now on a road trip to New York was the last thing I expected at this point. Abnett delivers a lot of good encounters here to play out that are well-scripted and engaged, especially with how Bowland opted to handle the language barrier problem. Sebastian Piriz will do solidly on the book for its earthbound adventure as I like the look of the main characters and combined with the different feeling that comes from being on Earth it has a good color design as well.

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This storyline has me really interested to see where it's going and its connection to events going on back on Barsoom. The series as a whole has been fantastic from the start and each new wrinkle just adds more enjoyment to it. I wasn't expecting this subplot at all but Abnett is pulling it off well so far and Piriz is providing some fantastic artwork for it. It's a great looking book with a strong flow to it and just the fun of seeing this cast of characters on Earth and dealing with the strangeness of the second world war.

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Dejah Thoris has been a strong series in this incarnation from the start and going most of this fall without new issues has been a disappointment. This puts us right back in things and has me hopeful that it gets to move forward again in a more regular way because the scale of the setup here is fantastic. Abnett has his finger on the right kind of tale to tell for this time and place of two worlds and Sebastian Piriz has some gorgeous pages throughout this. I'm excited to see what's next now that it's moving to a new phase, once again.

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While it's a partial recap issue for a page or two and half of what we get is the sprawling battle on the mesa, there is a lot to love here. It's a great fight scene with strong narration to drive events forward to s we know how Barsoom is doing these days while the arrival of Dejah and her team helps to expand beyond that with the larger scale problem and their plans to try and fix it. I've long loved Tars Tarkas so bringing him and Sola in for the right here is ideal and sets up for some really good material ahead that I'm looking forward to. A strong installment in the best Dejah Thoris series in years.

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If there's a series that I'm depressed that it's about to come to an end, it's this one. Dan Abnett has crafted a strong series here that takes much of what came before but builds it out to some really interesting areas taking place far down the future so that it's not just another repeat of what we've been through. The way things come together here may be a little quick but it's standard third act material and hits a good pace to really build the excitement and set us up for the finale. With Ferguson and Deering turning in some solid artwork for it, the whole thing builds just right to where it needs to be.

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This series of Dejah Thoris has been fantastic as it's explored a lot of different aspects of the character, her legacy, and that of Barsoom itself. The utilization of interesting things like the Longborn and advancing the larger storyline ahead as much as it did so she has adult grandchildren really creates a different yet familiar experience, making it feel fresh and exciting. With a solid group of artists working the storyline over the whole run, right through the finish here, it's look great and has delivered what should make for a great experience for anyone discovering it in the years to come. This series has completely reinvigorated my interest in all things Barsoom.

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Though our two tiles characters aren't actually fighting each other at the moment, things are being nudged in directions that will make this a reality down the line. I like the little bits that we get with John and what it portends but the main focus is all on Dejah Thoris. And she does deliver here in interacting with Rotak and giving us a look into the bigger world that is not going anywhere in a direction that others are going to like. It's a solid issue with great artwork that moves the storyline forward really well.

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Dan Abnett has been building toward some of these moments for a while and each new piece we're introduced to definitely helps to expand on events and the larger intent. I really like what we get from Gall and Dejah this time around as it fills in a few more blanks toward the big picture and I really enjoyed just soaking up the details of the fight scenes for Carter himself, which let Miracolo really shine with his artwork. It's a strong and powerful installment that puts us on such a large stage with characters that are being humbled by their opponents " but not backing down. It's a solidly put together work and a hidden gem that far too many are missing out on.

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There's a lot going on in this installment in just making clearer how things are starting to unfold and what some aspects of the larger plan are. It's definitely done well as it's not just an infodump or anything but it does cover a lot of explanatory material.

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As a penultimate installment in this series, what we get in this issue does all the final table setting for the finale while making it fun and engaging. Gall's storyline takes the expected twist as I never expected the Longborn to actually pay him any real attention as he was just a tool to them. The Longborn themselves are interesting to watch as they take on mortal form here, but it's just watching Dejah and John in this issue that makes it thrilling. They fight so well together and deal with threats in a way that's instinctual that it's easy to see why they bonded so closely for so long and have such innate trust of the others. It's got a lot of strong action pages here and that's great to see with both of them together.

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This run comes to a close and brings to an end, and a start to Dejah and John. It's an interesting place to be because this series takes place so many years down the line from where so many of the other recent books have been that I can see them just moving back to an earlier period with whatever may come next. I really liked this one for the chances it took, the characters it introduced, and the largeness of the story overall. It has a really great feel to it and seeing so much of what Dejah brought to Barsoom with her family and more is an absolute delight. This run had gorgeous covers, great interiors, and a story that was a lot of fun to read every month. Those that get to read it in full in a trade will have an even better experience, I suspect, and ride that energy hard because it's just that much fun. I continue to enjoy these characters a lot and this was one of the best of the series that Dynamite has produced for them.

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With the opening issue, Demon Knights has given me a whole lot to like. The setting is great, the general plot concept as introduced has a lot of potential and it's got a cast that I want to curl up with for ages so I can watch as their adventures unfold. DC Comics is definitely taking a chance with this book by doing fantasy, even with familiar heroes from the last couple of decades being put here, and I think this first issue does a fantastic job with it.

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Demon Knights hits up what's essentially the next few minutes from the previous issue by giving us a good dose of action, bloodshed and hilarity. It's a very fast moving issue with what it does since it just keeps going and going, with the Questing Queen pages being the only part the slows things down for just basic dialogue, but it's not a fast read which is a plus. There's a lot going on with each page, a good mix of characters that we're discovering and the little quirks to them that makes them stand out. Some work better than others here, shifting the focus to them compared to the first being about Xanadu for example, as Vandal Savage really comes across well here while Etrigan gets to have some fun too. It'll be going big for at least another issue it seems and hopefully we'll see the formation of the team in a more formal way soon with a clearer mission. But right now, Demon Knights is just a whole heck of a lot of fun.

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The third installment of the series is usually the make or break point for a lot of fans when it comes to trying something new. For Demon Knights, I think this creative team nailed it perfectly in the first and made me a big fan. They only cemented it more in the second and with the third have just said to me that they know they have me and they're having a blast. You can sense the fun that everyone involved is having, from the banter of the characters to the detailed and really great character designs that are very, very diverse. The book has hit the ground running and it's really holding onto that energy and enthusiasm, making it quite infectious and leaving me wanting more right away. This is one of those books that definitely has an interesting life ahead of it and that I hope continues to build its audience.

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Descender is working some very enjoyable material for me where it's filling in some of the gaps in our knowledge and doing it with the same attention to detail and style that the book has sine the beginning. Bandit's a dicey character to try it with but i think the payoff is definitely there I really like the little guy even more now and have hopes for some very fun scenes ahead for him. Going back to the period with everyone going south across the systems, Andy being shuffled offworld, and TIM-21 shutting down, it's a very small story in a number of ways but it delights across the board. Lemire and Nguyen deliver exactly the kind of story that Bandit should get.

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Descender has another solid entry in the Singularities arc of character backstories that we've been getting. Lemire may be taking a risk with some readers in doing something like this but it's worked exceptionally well for me as a whole because it's made me even more invested in their stories and pasts within the context of the present. It's also given Dustin Nguyen a chance to explore these character at different ages and showing their growth and changes over the course of it, which is always interesting. He essentially nails this book once again from start to finish and I always feel bad for not say much beyond it looks like perfection to me. I can't imagine this book working like it does in the hands of most other artists because his style and the coloring just separates it in a way that it needs to be. I love how it has elements of 70's style science fiction mixed with 80's character designs and today's sensibilities. It's just fantastic.

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Descender closes out this round of background stories with another difficult character that, while not deep or rich in what we learn, provides more understanding of him and the larger world that the story exists in. Lemire makes him interesting and fun in his own gruff way and I love the banter and humor between him and Scoops. Nguyen's style continues to impress the hell out of me with how this looks and working with the mines and mostly robots here just hits a certain sweet spot in otherworldiness. Part of me wishes we'd just get a portfolio of science fiction oriented landscapes, cities, stations, and so forth from him like we used to in the 70's. So much neat stuff here that inspires the imagination.

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Descender gets all stories on track in the present, at least for the three we get here, as Orbital Mechanics gets its arc underway. It's definitely a lot of fun though it did leave me wishing for more dialogue and exposition since there's a lot of dialogue-free material here. That said, it's a definite treat to get some beautiful Dustin Nguyen artwork in this way as we see just how well he conveys the story without words. Between the designs, the roughness of it, and the color work, this continues to be a great looking book that makes me want a whole lot more of it. I don't think the series suffered under the Singularities arc for me but I suspect for many that this issue is a "return to form" for it.

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Descender's picking up momentum again with the Oribtal Mechanics arc and it's pretty clear here that there's going to be some chaos ahead. Lemire and Nguyen continue to blend some solid pieces together to tell the tale with some emotional aspects, such as Andy and Blugger early on, to some fun action sequences and reactions, such as TIM-21's abilities and Telsa's views of it. There are a lot of pieces on the board and they're definitely working well individually and as an interwoven tale. It's a book that continues to work well in the individual issue form while taking on a bigger feeling when you read through a whole lot of it at once. Very recommended.

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Descender never stopped firing on all cylinders for me, even when it devoted an installment to my favorite robodog, but it's ramping up hard and strong for what's to come next. Lemire is delivering a really solid story with different elements in different locations but I have a hard time imagining that it would work anywhere near as well without Dustin Nguyen. Lemire packs a lot of dialogue and story elements into each issue and I feel like I never talk about Nguyen's artwork enough but I really love the expressiveness that comes through with the minimal approach in some pages, such as Telsa's time against white backgrounds made starker by the color work for her hair and a few other elements. When it shifts to more detailed and complicated scenes the layouts are just fantastic and cinematic as they draw you in. I love his work in general but this series is just on a whole other level in how he's delivering with it, issue to issue.

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Descender continues to fire on all cylinders for me as the various stories get a good bit of attention and you see the way everything is coming together but at the same time operating its own event and thread. While I'm curious as to what the Driller storyline will reveal as that's a big area of mystery at the moment, the rest of it is somewhat predictable but beautifully executed both in script and artwork. There's a lot to like here from top to bottom and when you read it consecutively with other issues in this arc it feels like the book is racing to its explosive moment, which is what I can't wait to see now.

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Descender continues to be a book that I thrill to with each new installment and am excited for the day that it ends so I can just burn through it all in one massive reading to see the themes come together in clearer ways. Jeff Lemire has largely impressed me over the year with an array of titles, though his original creations are what really click the best as opposed to playing in other people's sandboxes. Descender has been firing on all cylinders from me from the start and his work with Dustin Nguyen is one of those fantastic partnerships that just results in wholly unexpected and wonderful ways. This is another great looking book that I could just spend hours poring over the details of the designs and expressions of the characters and the worlds that they're creating.

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Descender gets its new arc off in a big way while not providing much in the way of answers. Lemire's keeping the pacing at a good level where there's a lot of tension and sense of urgency about things while still expanding on what's going on and how it's going to impact the bigger picture. And just like past issues, Dustin Nguyen makes this an absolute delight to read multiple times. I love the way the pages come across, the texture of it all, the color design, and just the rawness of it where sometimes it almost feels like storyboards taken a step further and about to be fully animated. It has its own life that just draws me in, panel after panel. Very good stuff that has me eager to see what else this arc has in store.

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There's a lot to like in this installment but damn if it doesn't feel like it goes by far too fast, which makes me glad it holds up so well with repeated readings.

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Devolution hasn't been on my radar until I ended up with a copy in hand and I'm definitely digging it as one of the best surprises of the last few months – and a great way to kick off the new year. Remender's script is solid and provides enough characterization to drive the narrative forward even while doing an infodump – and a welcome one at that. Wayshak's artwork is spot on perfect for this with its rougher style and Boyd's coloring to complement it expertly in making it feel raw, dirty, and properly post-apocalyptic. I really liked Wayshak's layouts – which will work better in print than in the digital form I have, as there's a great spread to things to give it a proper feeling of scale and epicness, something that I hope he gets to utilize more depending on how big this book goes. This is a series to watch.

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Disaster Inc hasn't worked me from the start but I've been interested in trying to understand the puzzle at hand and the strange element to it. Harris gets a bit closer to it here but I found myself far more interested in Abby's earlier days running this kind of job as well as the time she got caught and taken to international court over it.

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I had a bit of trouble getting into this series with its style and approach at first – on top of its content aspect of Fukushima – but I think Harris nailed it overall with the intent and I think/hope with respect towards it all. I wish it was a bit clearer on character at times but part of that is reading it across the months of the pandemic. Sebastian Piriz is the big star here as I really loved his style for it and the color design that just hits richly, especially in this final installment. It's a solid series on a concept that doesn't get tackled much with disaster tourism but could make for some really good nuance works in all mediums.

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This is the kind of issue where you can show the formula, but show how it can be used to build a solidly engaging opening. Having read so many first issues that barely even introduce the characters, it's welcome material. And having read far too many decades worth of material by Levitz, I'm not shocked in the slightest.

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Doctor Fate knocked it mostly out of the park for me with the first installment and largely does so once again here. I'm definitely like Khalid and his slow adoption of the mantle of Doctor Fate with the helm and his interactions with certain aspects of it, such as Nabu through the dream-like sequence here. The book is properly anchored in the real world for our lead character and it's quickly humanized him in a way a lot of books struggle to do. But it's played well to the fantastic as well, setting up some of what's to come with the ages old battle between the sides. Levitz continues to script some great scenes and dialogue and his work with Liew definitely brings out the best in both of them, making me hopeful for a solid run for this character – and a bit of time before he's exposed to others in the overall DC Universe.

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I'm still pulling for Doctor Fate in a big way as I like Khalid, I like the family, and I like the small bits of Shaya and Akila that we get here – areas that Levitz really needs to invest more time with. Liew really is ideal for this book as he's defined the look of it well and the art team as a whole has put together a very solid issue here that shows what it can do in standalone format while weaving the bigger picture. After a few issues that were really starting to drag for me in a way and the uncertainty of the book post-Rebirth, this was a very encouraging issue for me.

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While I still prefer the way Liew draws some of the characters, particularly Khalid with his hair, Moustafa's return to the book feels quite appropriate with the classic Doctor Fate showing up and getting a look at how Kent Nelson is holding up these days. I have no idea the larger implications since I mostly stick to the fringe DC books for the most part, but it was a delight for the old school fan that I am to have that, the Tower, and just a taste of what once was. Khalid has the potential to be a great Doctor Fate and I'm hoping his series runs a good bit longer to establish him and begin mixing him in with other characters of note, either magical or more traditional superheroes. This issue adds more of that hope and optimism that I had with the previous installment and I'm definitely looking forward to seeing what Levitz and Moustafa have in store for us next.

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Doctor Fate continues to be a series that I'm thoroughly enjoying for its kind of on the fringes approach and the way we're getting something beyond the usual for it in terms of pacing and characters. I want more of just the characters/family/friends in normal settings to explore as we get some good stuff with that in the backup and in previous issues as Levitz has definitely been working that side well. I like the obvious Fate related pieces but it's just felt a little more drawn out and unfocused than it should be, and in turn missing out on some of the bigger strengths of the book. Inaki Miranda nails the artwork in this installment perfectly and I'm hopeful they return for another guest spot in the future. A solid return to the book after the break that it's had and it has me excited to see what's next for Khalid and everyone else.

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I love the various magical elements we get here but I also love all the detail of just how bad off Shan's home is here and what Robles put into the backgrounds to really make it come to life. Definitely a great starting point all around.

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The opening installment of Dr. Mirage was a strong one for me in how it picked up where the previous series did, for all intents and purposes, and getting to see what Shan is struggling with worked well. That drive has made things hard for her as one would expect and that's shown throughout this issue as she goes further than she should. Visaggio has the relationship between her and Hwen down beautifully and I'd love to see more of it in the smaller moments as we get here. Robles again delivers a great looking book and the project as a whole continues to have me curious as to where this'll end up when all is said and done.

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Though a bit light on plot substance, Dr. Mirage gives us some good character material here throughout. I like the back and forth between Shan and Grace that goes on more regularly than one might expect simply because Shan is done with a lot of happenings. And there's probably a bit in her head wondering if she really is dead. Robles' artwork is a big part of the draw here for me with some great visuals for locations and what they're going through and I love the Embalmer visual as well, especially as more physical interactions got underway with Shan. The halfway mark is here and I'm really curious as to where Visaggio is taking us with the remainder.

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Part of me still kind of wishes for a Doctor Mirage book that was a little more settled and less in dealing with the whole Shan/Hwen storyline, but I don't follow Valiant much so I may just be missing the books where they happens. This miniseries continues to be a pretty strong one that delivers an engaging story that has me wanting to know more about Grace and what the bigger story is with her and her connection with the couple. While the story is certainly engaging, the artwork here and layouts are fantastic and it's worth it just for that alone at times to pick up with how great it all comes together. Doctor Mirage still doesn't feel like it's a for everyone kind of book but for those that it clicks with like myself, it's a wonderful little treat.

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As much as I like Dr. Mirage I'm glad that this series has seemingly wrapped up this character point that has been drawn out over a couple of series now. Visaggio does some solid work here in bringing it to close and going with an upbeat ending, all things considered, before the inevitable Terminator-like tease with the Embalmer that wasn't unexpected. Robles artwork is pretty strong throughout with what Bellaire brings to it with the color design and the end result is an appealing looking book that I think finally sets up Shan for something new and different in the future should she get another shot at a miniseries.

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I'm definitely intrigued, which is a good way to start a series like this.

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There are a lot of little tantalizing bits to play with in this installment and I like that we're getting the bridging moment hit already between the two continuities, though it's being made clear that there are other crossings prior to this that could seed some intriguing stories to explore later. Johns is moving things along at a solid pace for a twelve-issue series and giving us a fully realized world and introducing us to a range of subplots that could have a range of impact on the core storyline so you have to pay attention to everything. You get the sense that every panel counts and that's before taking in Gary Frank's artwork, which is just fantastic as he gets to play with both Wayne and Luthor here in some really good ways while tackling some great sequences from the Watchmen cast of characters. I'm definitely continuing to be very intrigued and hopeful for this to do some serious restructuring of the DC Universe.

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A lot of what's being seeded in is going to draw attention but it really requires a kind of in-depth knowledge that may be hard to come by. The retirement home material with Johnny Thunder is intriguing but it's really getting me to stretch my mind back to remember much of the character as it's been so long. I'm really digging the news aspects regarding the Superman Theory and how various nations are taking to dealing with it as equipment is coming along to run detections. We've seen this play out elsewhere in other comics universes before and it never ends well and I'm hopeful that there's a better end for it here than what I've seen before, simply because it should have significant ramifications on the DC shared universe as a whole.

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While I continue to understand and largely agree with many of the general complaints about the series with how Johns is sort of mimicking Alan Moore without bringing much new to it, I'm finding it to be a solid expansion so far (which is what most comic series are, expansions on the past and new interpretations and configurations) with what he's doing and with some great artwork.

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Doomsday Clock is solidly put together with great artwork and a great jumble of interesting ideas that are coming together. I quite enjoy it with what they're trying to do and the foundations being laid. But three issues in six months simply means it doesn't maintain interest and it reduces the impact of it as being relevant to what they're trying to do with in the DC Universe itself. I'll certainly still keep reading but it's just a curiosity at this point that has me wary to whether it'll have any real impact long term.

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Perhaps the more diehard readers will get more out of it than I since I still mostly deal with fringe DC titles, but the enthusiasm seemingly dwindles more with each issue and that makes me a bit sad.

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Again, it's a solid issue with what it does and as it puts us into the next phase, but it's also an echo of works past in some ways with obvious twists. It reads well, has some neat nuggets, and looks gorgeous, but it still feels hollow after far too long of a road to get here, one that was more complicated and messy than it needed to be.

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The next installment arrives in the middle of August 2019 and I already feel like I'll forget most of this and what it's trying to accomplish. Which is unfortunate as while there are things that bother me with what's done here I appreciate the way it's trying to step back just a bit further in regards to the structure of the DC universe and show how it's shaped more. It fits into that neat inner workings aspect that made Crisis so engaging back in the 80s and revisiting it in different forms in the decades since. This is a fascinating issue with a lot of neat ideas in it, beautifully illustrated as expected, but it still leaves me with that core question; does it matter and will they do anything with it?

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The approach to this is really good as we spend most of the book getting to know the characters rather than being thrown right into the fire. It's one of Bunn's strengths in building tension but it also works really well with Cantirino's strength as an artist to give us these really humanized characters. The design work for them really is strong in bringing that emotional element to their movements and their expressions and it's key to knowing who these people are quickly in addition to what's said out loud. So when you get to the actual moment of action, a baptism by fire for most, their reactions and responses feel honest and earned. I'm really curious to see how far the team can go with this as it has a lot of potential but it's also just a really solid and strong opening installment. There's a lot to like here for fans of this kind of horror storytelling as it delivers across the board.

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I'm really interested in see just where the team wants to go with this book as it definitely has some interesting ideas. The first issue really was quite character heavy and this one doesn't exactly abandon that but it dials it down significantly in order to deal with the weirdness of the twon and the conflict it creates with the characters themselves. I'm definitely interested to see more of what this new creature is and what will come from it and how the team adjusts, but also how it impacts the locals. We're just at the cusp of the weirdness and I hope that the team gets a chance to really explore what it is and what this book can become.

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While it's been four months between issues for me, most of this came back quickly and I'm looking forward to getting to the next few issues as well because the property is one that has me quite curious about what it is that Bunn wants to do with it. Cantirino gets to be extra creative here in the journey into the shroom and it's definitely exactly the kind of creepy I wanted from their work considering some of their other recent books, so I'm delighted on that front. I hope there's a good and intriguing meaning to all of it but there's a really fun journey along the way as well.

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I really enjoyed the opening installments of this series and this issue shows us more of how it's slowly expanding into something more. Fred's time talking to Max on the radio hints at the larger things and now seeing the gang handling something bigger like a wraith is interesting. It's admittedly smaller than the mushroom but it's more grounded in what they know of horror stories and the like than the shroom. I definitely liked the flow and nature of the tale and getting more time with Cal and seeing how things may be impacting him, or what angle he's going to be tormented with, definitely has my attention. The slow burn in getting to know more of these characters is great and wrapping up this story in one installment is a big plus as well.

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While there are still answers we want from the previous issue and what we know of the characters so far, this one just throws us into the story of a new town and a sped-up pace to discovering the darkness within. It's interesting to see that type play out instead of the creeping horror and it has me wondering what's next, especially if we do stay in Bear Creek for more. Bunn gets the right chills here and teases enough character stuff to leave you wanting more there but this is an installment that lets Cantirino's artwork really shine with its design style and layouts and what Cunniffe brings to it with the coloring. Really good stuff once again.

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We've had some good installments with the series looking at particular characters as you'd expect and this was a solid one for Fred. He's been the quietest yet most accessible of the characters for me as a kind of plugger character and I have such a distinctive voice of Sam Elliott in my head for him that I can't help but to want to see him succeed. This issue does good by him while showing more weirdness in the world that comes from these out-of-the-way places and how certain paranormal things just become the norm and are accepted. Well-written and beautifully illustrated and colored, another strong installment.

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Dreaming Eagles is going to some interesting territory that I've seen some of before through various movies and Ennis and Colby are able to bring a good angle to it through Reggie Atkinson. There are standard opening elements going into play here at the start and Ennis brings some good detail and character to it with Reggie and Lee. Reggie is where it's all at right now and there's a lot to like with it as you really find yourself wanting to know his story and what he experienced and went through. His time with his son is a big part of the appeal for me with how he's trying to connect with him works the generation gap aspect combined with such vastly different experiences to work through. Ennis makes this a very engaging read as it goes on and we see how it's unfolding and I'm beyond glad that he's working with Simon Colby on this as he brings to life the home moments and that of aerial combat in a fantastic way. I'm definitely in for this miniseries in full.

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Sometimes the best thing you can do is just grab a random book and run with it. I went into Dryspell with no clue what it was about and it took until about halfway through the book before I felt like I was starting to get a handle on it. And going through this period of discovery, breakdown and experience of the exploration of what being a superhero is like in this particular world offers a pretty interesting first person perspective. Tom Ferris may not be the most original character, but he's explored in a pretty good way here and it feels like there's so much more to delve into with his life, his past experiences and what's going to happen to him now that he's gotten a taste again, a taste he's managed to avoid for over a year. Definitely worth taking a chance on if you like things that avoid the traditional superhero route and instead focuses on the kinds of realities of it all.

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This book ticks all the boxes of what I'm looking for and executes its concept beautifully. I adore the artwork and the way that everything is laid out as well as the distinctive nature of so many of the characters. The story hits exactly what I want to see as a big what-if kind of thing that I've read before in science fiction novels so seeing it play out this way scratches that itch. The focus on both past and present works well and I'm hopeful there's a neat hook for the present-day side to work with that'll hold up against what we see in the past as that's definitely the storyline to follow. I'm excited to see where this goes.

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While the end of this issue doesn't have quite the hook that I think it needed to, the events of the issue overall certainly deliver more than enough to stick with it. Tad's journey is really fun to watch unfold as he has to struggle with the morality that has him killing several people in order to survive and achieve his goals. Seeing the changes happening in 1492 definitely makes it intriguing. The 2112 material isn't bad but it's the storyline that I think will read better when you have multiple issues at once to dig into rather than piecemeal like this because I don't think we have a strong connection to either character yet and there's a different kind of feeling about the whole thing. I'm intrigued by it but I've not really connected with the characters yet.

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The Snifter of Terror series has a lot of potential for telling some fun tales of horror and the macabre as it progresses " especially if it continues to bring in talent like it does here. Both of the main stories here are entertaining while the extras included in the book bring a little more charm and horror as well. I think the second story resonated with me more with the lighter and more humorous approach and I also really liked what we got from the opening of the first story with Poe there. Fans of this kind of material will definitely enjoy having something fresh and new out there to engage with and I'm hopeful this book has a decent run to explore more of the genre.

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The potential is definitely here, but you have to really absorb all the elements of it, not just the story, not just the art, but the two and the coloring of it all.

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EI8HT spends its time doing a good bit more world building this time around and having that on top of what we learned in the first installment goes a long way towards making this feel very lived in and real. With the artwork, dialogue and overall pacing of it here, it's very easy to be drawn into this world even as it moves back and forth between stories, time periods and worlds. Each piece is really interesting on its own and could sustain its own story with what it wants to tell, but weaving it together as a whole narrative just takes it to a whole other level.

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EI8HT continues to build some intriguing worlds and places in time with what it wants to do, showing the connections as they're exposed more and what the real meanings are. Giving more time to Joshua here works in its favor as he's starting to shift from reactive to proactive definitely helps to give it a greater sense of purpose, and more answers are tantalizing on the tip of the tongue here. Nila's fun to watch with the way she wants to change the world and getting some key time with the Tyrant and the Spear certainly adds its own color. There's a lot going on here but narrowing its focus for a bit with this issue ups the engagement level, especially with such detailed and thoroughly engaging artwork that you just want to take your time tracing your fingers over.

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While I continue to feel that this book will make for a great sit down marathon read when it's all said and done, each individual issue has done a great job to expand upon the world and to keep it engaging with the revelations and the action. Forward progress – across different points in time – is what we get here once again with a lot going on, paradoxes set into motion (that were technically already in motion!) and some background material that makes the Spear seem even more fearful than we thought he was already. It's a solidly fun book all around once again, especially when you break apart the individual pieces with the writing, artwork and coloring itself, as it all blends together well. This is the kind of creator owned work that really drives me interesting and those involved here have been providing one utterly delightful ride that I hope has a resounding conclusion the next time around.

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I had an absolute blast with this series in its individual parts and I think it's one that will hold up really well, if not better, in trade form and hope that people take the chance on it. The production here across the board is strong and it plays to a good story with some beautiful design elements put into it that really elevates it while avoiding looking like a gimmick. This is one of those books that comes across as a passion project and you can feel it throughout it with a lot of love and care from everyone involved. I hope this is not the last of the Meld that we'll see, and that with some good trade sales and some smart marketing, it can extend its reach and its audience can find it and rave about it like I do. Very recommended.

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The Elvira books have been firing on all cylinders for a while and this new miniseries carries on in the same tradition. It hits the right notes in placing Elvira into the situation she's in and the humor, while obvious at times with its being referential, is exactly what you'd expect out of Elvira in these kinds of situations. The use of the Psycho setup here makes for a lot of fun in seeing how she handles being in this world and without the device she needs while Califano puts together a great looking book, one that Walter Pereyra does a great job of pulling together with its color design. Really enjoyable stuff all around.

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This series continues to delight in its execution of playing with familiar films and the director's behind them. It's upfront about what it wants to be but it delivers in spades with the wordplay and reworkings to make it all happen without there being any legal issues behind it. Which is what makes it so much fun because it's handling it all so masterfully while still making sure that Elvira is at the forefront and having a terrifying blast in the midst of it all. It's got a solid script with great lines and some fantastic artwork that knows how to adapt what's come before but giving it its own playful twist at times, especially in the character designs. The first two issues are fun and while there is a bigger story unfolding here, I could just go on with this style and approach for quite some time yet to come.

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Elvira definitely has a fun issue here and that's just the plain simple truth. Avallone knows how to work this genre well and it delivers good on the action and laughs and lets Elvira be thrown to someplace new and have to deal with the issues of it. It just feels a bit lighter on the material in a way when there are more things that it could draw from. I enjoyed it a lot and the way Elvira handles the whole thing, especially in contrast to the previous issues that took place in the past with different ways women would handle situations, makes for an engaging bit for her since you see her developing quite the natural crush on Ridley. Good stuff all around as we get ready for some nightmare material next.

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As always, there's a lot of fun to be had here even if the film series that it's playing in isn't your thing. And honestly, horror in general isn't my thing but this whole series, and every run of Elvira for the most part, has been an absolute delight. This film series is played with well here and delivers some good laughs and some creative satirical interpretations to make it all work. The dialogue is sharp and fun and it has some really amusing side nods along the way. The artwork is great and it looks like it'll wrap up well with the next installment, leaving me hopeful for a shift in stories for whatever form the property takes after all of this.

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Elvira and Vincent continue to be a hoot to watch together and the book really looks great with so many wonderfully silly moments throughout. It's a good read and one that you definitely feel like you get your money's worth with it.

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This series has been a delight as I expected it would be and this issue carries that forward. Taking the cast to Cairo and playing with some of the themes there is fun, as is seeing Vincent all done up ala Alan Quartermain whereas Elvira would lean a little more Indiana Jones. They manage to avoid playing into some of the worst tropes and cliches while still handling the larger storyline just right. The dialogue is an absolute delight and the self-awareness at times hits a special sweet spot for fans of works like this. Elvira continues to be one of the best books on the market.

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Elvira continues to be one of the most surprising titles that I've come to love so much that I hate it when there are gaps between runs. Hopefully, the next storyline gives us more delights as the pairing continues as this opening piece is going to be a fun one to try and top. This one was an absolutely wonderful pairing between Elvira and Vincent Price that really worked on several levels and the script completely took advantage of that. The end result was some delicious dialogue and silly antics, and a lot of mutual respect, that made for a thoroughly fun storyline. It's able to go big, silly, and weird but still has the right kind of grounded heart to make you really engage with the cast across the board. This was a really delightful storyline that's definitely a must-own Elvira run. of issues. Here's hoping the next storyline can match if not exceed what was done here.

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While it didn't feel quite as strong as the previous issue, Elvira is getting closer to the goal within hell at least and having a blast the whole way there. We get some amusing nods to a lot of different facets of life and fandom, and the gent that started a lot of storyline as he's circling the drain that is hell as well, but the book mostly works by the pairing with Glenn and the various demons they deal with at each level, whether they be giant minotaurs or bureaucrats. Avallone and Acosta have a great rhythm here with what they're doing and it's definitely a fun installment as it does what it needs to in covering a few more levels.

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I've enjoyed the whole Dante's Inferno arc as it played out but I liked what we had before with Elvira time-tripping through history and interacting with those that would create the stories of horror in the future. Wrapping up this arc is welcome and the team put it together in a pretty fun and enjoyable way here even if there are predictable elements and a little more comical recap than I was looking for. Elvira's a great character to work with and tossing her into hell for a while definitely made for some amusing moments even if some of it is more familiar than I care for. Avallone and Acosta continue to nail the look and tone of this book in a great way and it continues to be one of those gems that you wish more people discovered.

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Elvira has been a blast since it got underway and in all of its forms so far and this issue is no exception. If you've enjoyed what's come before you'll enjoy this as she starts something new, works a little film fun, and even gets a little rubba dub dub in the tub. The fanservice element is nicely done and with a wink and a nod all around in the way that makes this series special. Avallone continues to capture her voice well and play her in this more active way while Acosta is the master of delivering some fantastic artwork. Hell, the main cover is even a Kevin Eastman cover and that tickles teenage me to no end.

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Elvira has fun with horror and supernatural in a hospital and it delivered what I expected and was looking for. From skimpy outfits to things not going her way at all, it certainly changes up her position in the grand scheme of things and she's intent on putting her world right once again. There are plenty of gags about the white outfit that definitely made me grin and I'm very curious about the addition of Soul Survivor even if it is a kind of homage to Batman in a way. Avallone has plenty of fun here but Acosta gets to make a lot of fans dreams come true with some of these visuals here.

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Elvira continues to be fun for a lot of reasons. The character herself, Avallone's dialogue feeling as natural as it does from her, and the artwork. Combine that with silly stories that are played kind of straight and allow for all the weirdness and you get something delightful and fun. This installment gives us some good time with just Elvira at first and I love the white dress for a change of pace. The rest of it is just lots of action and silliness that delivers on all the right points. I can't wait to see how things go upside down even quicker now that the demon has been summoned.

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Elvira in comics form is a really fun character to work with because you can do most anything with her. And the things she doesn't want to do, well, this is a character that I'm sure bites back against her creative team. The end of Mistress of the Dark brings the cult storyline to a close, brings dark Elvira back to the forefront, and has a lot of fun with the whole thing before finishing off Vlad for good – for now. Avallone definitely has captured the right tone for this character in order to tell amusing stories while Dave Acosta brought us a lot of really great material and some decidedly fun sexy Elvira material herself. I'm glad there are more trades for this getting into stores that hopefully get Dynamite to produce a few more miniseries as well for Elvira to run around in.

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The Shape of Elvira takes us into some moviemaking magic to be happening and we get the main players introduced here to good effect. Avallone and Strukan are well-paired here in what they're doing with a lot of humor that totally has the Elvira feel to it and a great look that leans into the kinds of films she used to show and the set design of her old show while still producing lots of neat details and a great flow to it all. Here's to more of this in the coming months.

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While the publishing schedule irks me since there's such a gap between issues, the reality is that you can drop into an issue of this series and it'll be fun. David Avallone makes it enjoyable if you have the basic idea down but a lot of that is baked into an Elvira book to begin with. The second issue gets filming underway and it's a lot of fun to watch unfold and try and put the pieces together with the bigger picture that's being crafted. Strukan's artwork is on point with all of this and I love the way it handles moving between the behind the scenes pieces to film and then to the surreal dream sequence that brings us both Aquaman and Little Mermaid for our leading lady to deal with. It's worth it just for that alone.

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With a few different Elvira books out there these days, Shape of Elvira is the one that plays to the moviemaking side in all the right ways. That part of how the industry was looked at was part of Elvira's charm during her original run and playing to that here clicks very well. This issue is the big expositional piece where we get the reveals and set the stage for what's to come and it accomplishes all of that well. But it also has a blast with its humor and winks to the audience in how it handles everything, from some blunt snark to a few more risque things that just delight. The book reads well, looks good, and provides for a very fun experience overall. I'm looking forward to the rest of it.

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I had a lot of fun with this series overall, delays notwithstanding, because it gave us Elvira in a different situation than we've seen her in so far. It had the space to let it unfold and the weirdness to just enjoy what it does. AS it went on it got a little more convoluted, which the delay didn't help, but the end result is a story with some unexpected action and violence to it but delivers a story that's a hoot and with some wonderful comedic moments that hit just right. Definitely worth checking out now that the storyline is done.

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I've had mixed luck with Empowered in general and the spinoff material a bit more so but this Soldier of Love miniseries is off to a great start. Warren and Diaz work really well together with their different styles as he's adapting to her layout approach and panel dynamics and she's dealing with someone that really enjoys heavy dialogue pieces with both foreground and background elements. That can be frustrating in the main book with the black and white but the blending here has made this a lot more fun than I expected. I came away from it appreciating Warren's writing a bit more and now falling in love with Diaz's artwork and wanting to see a whole lot more of it. Fans of the property will definitely dig the book as it's pure Empowered in most ways but it's also a comically effective accessible work to new readers – and those that like the admittance that capes engage in sexytimes.

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While the story beats are familiar and what we get is very much good Empowered material outside of a few problematic areas, the real winner here once again is Karla Diaz. She's such a discovery for me with this that I really wish she had a dozen different mainstream projects underway as I want to see her interpretations on other books and characters as well as more original work. And some variant covers. I just adore the style and how well it works with Empowered. The story is straightforward and I'm enjoying the sexytime shenanigans once more but it also feels like it could have gone a bit further than it did as it almost feels a little tame compared to the first installment. The end result is a very fun book overall and one that delivers on the strengths of the creative team in a very big way.

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While I've had mixed luck with the Empowered spinoffs before, and the main series can be a whole lot to take on in one sitting, the Soldier of Love mini worked better for me than expected even with its faults. Warren plays with the characters well here and just got plain silly early on before getting more serious and emotional here in the finale. The big winner is Karla Diaz, however, as she's produced some fantastic work that should see her star rising in general. There's a real fluidity to her work that's very appealing, a great take on the familiar character designs here, and some fantastic color work. The series is worth it just for the discovery of her and I hope she's fielding offers for any number of books to tackle these days.

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While I love Warren's character designs and sense of kinetic energy in the fight sequences, the intense amount of detail and tight layouts just overwhelms me. I find it a lot more manageable on my part in a shorter special like this and what we get here with Pew Pew Pew! is just a delight. While there are more areas it could go to try and say more about various situations, it's used more as a plot point to show how Emp is maturing and holding up alongside the overall storyline and growth of the character from the main book. I had a lot of fun with this issue and can already see myself re-reading it sooner than later to enjoy it again.

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With a lot of books about what's after death out there lately, it's definitely fitting a mood that a lot of writers and readers are in. Andry and Daniel have put together the strong opening issue that sets a tone and energy about it while promising something to come in regards to the story. It's an easy concept to expand upon and the teases we get here are interesting enough to draw you back. And that's if the artwork didn't already accomplish that. Sunando C's design and style here with Kurt Michael Russell's color design really gives us something that stands out and has me excited for where else it'll go and reveal and what kind of creativity is still to come. It's a great opening issue.

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This series has set an intriguing enough design to it that I'm glad that it's not providing a lot of answers right out of the gate to explain things. It has to give us a bit more meat sooner than later but right now following Walt and his trying to understand things, and the nods to his past life, are working quite well to show how he's handling this happening to him. The script continues to be solid with some good dialogue and highlighting the kind of shell shock that Walt is going through. The artwork really delivers here in creating something unique and engaging, especially as we get to dealing with things like cave spiders and more. Definitely worth a look and a high recommendation if it can stick some key moments soon in why we should be really invested in it.

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End After End once again delivers an intriguing installment. I have no doubt that a chunk of this will read much better when you have the full series or a larger run of it, but I'm enjoying watching the mystery unfold with each issue and being able to let the events of that installment sink in. Daniel and Andry are laying out clues and answers in small pieces but I'm not quite sure yet that they'll matter in the long run compared to the experience itself. Sunando C's artwork continues to be fantastic here with a lot of great detail but Kurt Michael Russell's color design is what really gives it a great otherworldly feeling that helps to cement the overall atmosphere for it.

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One of the things I love about this series is that I have absolutely no idea where it's going to go. Are we going to learn what this battle is all about and the real stakes behind it? Why it's happening as it does when people die? Is it even real or just a fever dream of Walt's that will lead to his artistic inspiration when he wakes up. I'm largely taking things at face value with what's going on and it's delivering a good look at who Walt is in his past life and how he's managing to survive, against great odds, in this new life that's nothing but battle and difficult waiting for the next one. It's a really strong read and it has such a fantastic visual design that I can't get enough of it and hope it has a decent run ahead of it still.

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End After End is certainly delivering an interesting story with each issue but it's not trying to blaze through it as a high-speed endeavor. Which is good because you can see that this wouldn't have much impact of it was pushed through so fast. The first five issues are something that a lesser writer would just get done in two issues to move to the "good stuff but this is very good stuff here, especially with the artwork. The team is given room to let events and characters breathe and exist in this space and it makes it not just a haunting place to examine but one where we see the toll it takes on those that inhabit it, from new arrivals to long-time inhabitants. I'm excited to see what's next to come with it based on the teases here.

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End After End has definitely been a lot of fun in its first six issues and it's sprawling into some interesting new territory here. I like that things feel like it's all come together better as we step away from the war proper and the slog of the fight a bit and dig into Walt trying to be proactive. There are things afoot and he's obviously going to be a key player in it but I'm enjoying the way we're starting to see more of how this place works in general and the kinds of alliances and strange bedfellows that exist. Haven isn't an unfamiliar concept as presented here but things like the councilmembers are going to make it thoroughly engaging.

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Engineward caught my attention with the stylish covers that are distinctive and really do draw the eye. Once inside, the book has to prove itself, however. The first issue offered up a lot of interesting ideas but the presentation left me just a touch distanced from it. This issue pushes me all-in on what's going on as it's very character focused, explores the society and rituals well, digs into some neat things with the Celestials, and speaks to a larger storyline that goes back who knows how far. It's definitely worth reading both issues at one time to get the big picture and push but this installment has me excited to see what comes next and how Joe Eisma will illustrate it as his design work is going to be key to really making it work.

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I was sold on Engineward very quickly with all that it's doing – and those gorgeous covers – and each issue reaffirms my interest in it. It's working through familiar story material at the moment but the execution is top-notch and what they're bringing to the table with the trappings is really helping to elevate it. This kind of work is totally my thing and it's coming together really well and I'm excited to see what else George Mann has in store to make it unique and his own as it progresses while thoroughly enjoying what Joe Eisma is doing to make it look as fantastic as it does. I can't get enough of this book.

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While this feels like a bit of a side quest, one that may come back to haunt them later on, it does help to flesh out more of what this world is like. Highlighting that descendants of the colonists may have ended up this way as well isn't a surprise and it makes clear there may be a lot more out there in the wastelands that will be brand new to everyone. I did like the material with the Celestials just a bit more since it showed more of how they work together, the friction within, and the forward movement of the hunt since they've had less page time overall. But it's a solid issue overall that has me looking forward to what curves may come next for it.

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Engineward again expands our knowledge of how this world is made up and just what kind of things are impacting it even now, such as the virus that has made a rare leap to humanity. The curtain is being drawn back from the eyes of some of our residents of Shiptown and that's going to change things as it progresses. I continue to like how Joss is handling things, though she is just a bit too naive at times, so it helps that the rest can help push back at times against things. It's a solid issue with what it brings in to play and it looks great, especially as Eisma really captures some great expressions from the Celestials as they begin to run rough over everyone.

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Enginward has a solid installment here and I think that I managed to navigate it well enough considering I missed the previous issue where they found the arcship and made some discoveries, going by the solicitation for it. There's not much time with the Celestials here but key things are happening in that regard and a real change come the end of this issue. At the same time, the book feels like a montage sequence for the rest of the cast as they travel toward the Terran Seeed and while it may not be heavy on story it provides for some great moments of wonder and imagination with what came before and what a different world this once was.

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Eingineward makes for a big success here in finding the seed but there are a whole host of new hurdles and problems thrown at Joss and her group thanks to Gemini. I like the progress we get here and just the simple joy and enjoyment of finding the place and what it represents to them. There's potential for some big reveals here with what happens next with that storyline but I'm really digging the time with the Celestials as well with the intrigue and just plain strangeness of it all. Mann and Eisma are continuing to do a great job here that leaves me wanting a lot more of this and a lot more depth and detail. Surely someone can do a novelization!

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Engineward continues to move along as it has from the start with a slightly askew sense of pacing and storytelling that fits the world and its characters. Mann knows what he's doing here and since this isn't a six issues and done series, it's got the space to breathe and tell the tale which definitely helps it immensely than it might have at another publisher. Joe Eisma continues to delight in how he brings these characters to life with a really good range of diversity to their looks and movements that I'm always excited to see a new installment come in and wonder what strange new thing we'll discover next in it as the journey to save the world continues.

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Engineward continues to delight. Part of me is really excited to revisit this when it's all done and read it straight through just to see what I've missed over time and in-between issues because Mann's script is a lot of fun and I'm enjoying the evolution of these characters across it. There's a lot going on in this one that's pivotal with how Virgo ascends and the residents of Shiptown make their big push. And simply seeing Joss laugh for the first time since the first issue definitely helps as well to show how she's beginning to handle her new position. More can't come soon enough!

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Engineward acts like a typical third-act piece here with a lot of dialogue to get things started with before going into full-scale action. It works well with a lot to like in seeing the two sides going at it and the way things have changed so much since the first issues where mankind was so scared of even the thought of a Celestial. Mann's script keeps things hopping well here and I like the way it ends, setting the stage for what's to come, while Eisma's artwork continues to be fantastic with great designs and a good sense of science-fiction otherness at times that just clicks for me.

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I was really wowed by Engineward at the start and it did a lot of neat things along the way. It charted its own course, not the one I thought it was going to go down, and while I wish it had been able to really go bigger and more expansive, the fact we got a twelve-issue run for something like this is still hard to believe. There's a lot to like with this book and what it does as Mann's scripts and larger concepts open up so much potential while Eisma's artwork with Garland's color design delivers a really solid experience through and through. I really enjoyed this a whole and those that get the entire series in one collection to burn through will get even more out of it.

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With a straightforward setup in place here, Ether: The Copper Golems does a lot of fun stuff in introducing us to Boone and what's going on with him. You get a good sense of how it moves forward from the previous series while still being very accessible to new readers (and making them want to go back and read that original run).

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Ether: The Copper Golems digs deeper into what's going on here but hasn't hit anything really solid in a way.

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Every issue of Ether is full of creativity that a dozen writers could mine for ages and explore in some way in other books. That's both its boon and its flaw because it'll never be mined, just teased. But it tantalizes the mind so much. Kindt keeps the journey moving here as Boone Dias does his best in his own odd way and it's fun to see Glum just trudging alongside him doing his best as well to keep up or save him. I like the places we ended up this time around and those that we meet as it expands this world and our core cast in who they are and what they're like. Very good stuff, once more.

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With some pretty good reveals and explanations going on here, giving us a greater understanding of the Ether and its impact on Earth as well, Ether delivers another strong segment of the larger storyline while fleshing out the world in general. I'm definitely curious as to what Ubel's bigger intent here is as Grondor likely only has a sliver or facet of it. Kindt keeps things moving well and gives us a lot of great material to enjoy the expansion while Rubin is able to bring so many neat visual teases and tidbits to it so that it feels fully realized in this form. I can't get enough.

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The combined talents on this book are pretty great in general but what they seem to bring out of each other makes this a kind of surreal joy to read as it's unexpected even while familiar and delights no matter the page and what it's doing.

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It may be a bit of a bait and switch to some when you have a book with such a great cover featuring the lovely ladies of the franchise overall and then to have only a couple of panels worth of them here, but that's just a minor quibble as Willingham has started down the road to a larger storyline here that goes beyond just that. By kicking it off with Ali Baba, pairing him up with Jonah the bottle imp and giving us a look at how the city is after the destruction, it's a good starting point with a fair bit of history to be had there to build off of. It's not an out of the park hit here, but what we get is enticing and certainly beautifully drawn as Phil Jimenez has a great eye for pacing the fights, dealing with the beauty of the female characters that do appear here and having fun with Jonah. What sells this is what Willingham has done with this particular world for years now and that alone is worth the price of admission.

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Houser has put together a solid enough and standard enough opening issue that works for the Valiant crowd and has just enough of a hook to draw in those outside it as well. I wish it had done a bit more to be accessible to new readers, but i'm not too surprised. Faith herself is definitely the draw and there's an infectious energy to her that Houser captures just right and that Francis Portela brings to the page perfectly.

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One thing that really got me with this issue, and perhaps it just felt a bit more noticeable this time around, is how strong the artwork from Francis Portela and Andrew Dalhouse is. It really reminds me of the early 90's Valiant house style in a big way and I have a real fondness for it because it's not like everything else on the racks when it comes to superhero stuff. But that's Faith in a nutshell in general; while the core pieces are there from the standards of the genre, it's self aware enough to avoid some aspects of it, play with others a bit more, and embrace it in the right way. Houser hits a lot of things in this issue – almost too much to be honest – but it makes for a good and dense read that makes the whole book compelling and engaging from start to finish. Definitely looking forward to seeing where it turns next and how it'll all resolve by the end.

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While it's easy to rag on dark books for their lack of hope, it's missing in a lot of lighter books as well. Faith hits this theme well and I'm definitely curious to see if it can be tackled more in an ongoing. The changes here are not radical but the book provides a lot of them and in many ways reminded me of my favorite comics from the 80's that involved non-hero time that showcased the actual character. Jody Houser has a good handle on her and hopefully we can decompress things just a touch more with an ongoing since a miniseries has a tight structure to work with and it had all the double duty of introducing the world to new readers like me that haven't been involved with the character before. Portela and Sauvage did some great work here and fans of Faith have gotten a very solid treatment that should delight them with this book being a reference point for years to come.

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While we don't get too far in terms of any actual larger plot or story here, and I'm sure there is one, that's more than fine. I'm still of mind that we need more low-stakes books that just enjoy good character material and engage in the world with them without it being some massive threat. The low stakes make it easier to enjoy and keep it from being so intense as to take the fun out of it. And while there are serious aspects to a Fire and Ice story, they excel in lighter fare. The team here has captured a lot of this very well and has me excited to see what's next for it and how their lives in Smallville will play out. I just hope it doesn't become too big and over the top because a smaller approach works better.

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I had a lot of issues with the Flash Rebirth series when I finally go around to reading it as it didn't make Barry all that interesting of a character and he felt, appropriately enough, left behind by how the world changed. With this series, he's still not any more relatable, but he's not quite as stern and serious either, which helps immensely. Putting him back into a work setting was a big positive and letting the story evolve slowly over the course of the issue was a definite plus as it works with his Rogues gallery and avoids all other connections to the DC Universe. Geoff Johns has crafted a basic but good story here that hints at where it can go, brings in classic characters in different forms and adds the fun of time travel, which can be a crutch at times. Tying it with Manapul's solid artwork and we have an opening issue that is leaps beyond the Rebirth miniseries and has me actually interested to see where it will all go.

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I wasn't sure what to expect going into this since I haven't looked at Flash Gordon material in an age because it was so often done so poorly. But Jeff Parker captures the exploration thrill seeking sense of Flash really well here while balancing it with how Dale and Zarkov of as counterbalances with their own agends. It also really works well because Evan Shaner brings a great sense to the story here with his designs, creating some great looking worlds that really make you want to revisit more and explore, but also in capturing the defining characteristics of the main characters but also giving them his own dash of style and modernity. I keep seeing some graet shades of John Byrne's style in the designs here and that makes it even more appealing. Depending on how this work goes, it could very well be the right template for bringing the character into the 21st century in the best way while still adhering to what makes it so iconic for longtime fans.

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After having a storyline that had no Ming, I'm definitely curious to see how I feel going into this one more since I've not read anything with him in an age. At this stage, the big win for me is Jen as the Phantom and her kind of snarky attitude about nobody asking how she's doing besides Flash. The book is a familiar setup kind of piece with what it is it has to do but Parker and Hamm put it together solidly and with ease, showing a real polish and love of the characters and just the vibe that they have. Each has a distinctive enough voice without being overdone and Hamm's artwork combined with spot on coloring from Grace Allison simply makes this a pleasure to read while making me curious to see what's yet to come.

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Flash Gordon: Kings Cross is a book that's just plain fun. It has all the right elements from the original works in its own way while managing them with modern storytelling and character quirks so that it feels fresh and fun. Parker definitely handles the dialogue well and while he may be moving things at a really brisk pace, he's delivering some really fun things. All of it is elevated thanks to Jesse Hamm's artwork as it's just an absolute blast to take in, especially the facial expressions and the creativity in the creature design. Very fun stuff all around and hopefully things stay alive long enough in the next issue for there to be more!

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Kings Cross continues to be a whole lot of fun, especially just in how infectious some of the characters like Jen are in coping with the situation, or Dale and Zharkov. There's a healthy dose of action in this installment that keeps it moving right along with more opportunity for Hamm to showcase their creativity in bringing it to life so it's all good on that front. The overall plot is nudging along as expected and both Parker and Hamm come across as just having an absolute blast with this – which in turn is definitely infectious for the reader. Good stuff all around and a wonderful bit of positive energy and material into the comics body.

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While I enjoyed the previous Kings Quest series a lot I'm definitely digging Kings Cross. This is due to the style of both the writing and the art but also that it's building upon what came before but not being beholden to the style of it. There's such a sense of fun even as things get bleaker and bleaker for our group that you can definitely enjoy it even while finding the potential end result of Ming winning to be horrifying. There's a lot of good character material here and some really amusing silliness along the way that's all done through some sharp writing and beautifully expressive and dynamic artwork, particularly with the color style applied to it. This is more fun than it should be.

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The Kings works have been fun overall with what they've been doing but Kings Cross just elevated itself to a whole other level from start to finish. There's just such a sense of fun and wonder mixed with pure silliness that's missing from so many other works these days – works where they should have more of this instead of taking themselves too seriously – that it was just a blast to read it and see how it would all unfold even if you could figure out the main beats of the story easily and quickly. Parker and Hamm are a very strong team together with this kind of project and the made this such a surprisingly fun and engaging work that I'm still surprised it delighted me for the past half year as much as it did. Definitely a worthwhile book in both single and future collected form.

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I've enjoyed The Flash for decades but I haven't read the modern comics much overall for, well, a lot of reasons. Getting a largely simple standalone tale here that captures some of the basics of what made Barry who he is definitely works well and is a lot of fun to read, even if incredibly familiar. That's part of the point of these stories from the DC Giants in getting them out there to the non-readers and those who may be discovering comics for the first time in its actual form. Simone knows what she's doing here to be sure and it unfolds wonderfully with what Henry and Maiolo do to bring it to life with her. It definitely leaves me looking forward to more tales of the fastest man alive.

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I cut my teeth on the final issues of The Flash before the original Crisis series and spent years working my way backward hunting up those old books and enjoying them. But I went forward reading from writers like Messner-Loeb and Waid that produced some great stories. Simone has one that fits easily into the older Barry Allen world where it's something that could have been done in the 60s but cleaned up and streamlined for modern sensibilities – all while keeping it to just one issue. I miss the days of one-off books so these releases have been a fantastic thing for me and issues like this reinforce it.

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While the stories do still manage to operate independently, Simone is drawing on larger threads in order to draw readers back for more issues of the DC Giant this first appeared in. Which is part of the fun as those things were hard to find and I only came across one issue in all my time walking through a Walmart. It's definitely why I'm glad for these being made digital as they're a lot of fun to dig into and this one with Ryan Choi is no exception. While he's not the Atom I grew up with, he is one that I got to know well from some of the other series he's been in since his debut and I really find him a charming counterpart to our traditional version. Having him here geeking out and worshipping Barry is definitely how Ryan would act and the book looks great as it deals with a lot of action, a fun date, and a real challenge ahead.

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Flash: Fastest Man Alive is more serialized than some of the other works out of the DC Giants but I don't mind as it's playing with a kind of streamlined and simplified timeline to engage in some really good stuff. These are all familiar characters but I can imagine them setting some kids imaginations alight or connecting them to the familiarity through the TV show. Simone has a solid voice for Barry here and gives him just enough personality but it's with Thawne that she really shines in getting to play with someone that's a lot more outgoing and charismatic. Clayton Henry and Marcelo Maiolo deliver a great looking book full of energy and I just the combination of the design and color to really give it as much life as it has.

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It's been fascinating the past decade to watch how popular the Flash has become and how familiar certain elements of its mythos are. Simone works with some of the key pieces here and while I may be tired of Thawne at this point it's a good piece to bring into play for the material that appears in the DC Giants. It connects and clicks and provides the comics view of it with a lot of style and aplomb. Clayton Henry's artwork continues to delight with how dynamic he makes everything and all the action really hits a sweet spot here. There's a lot to love with the look and flow of the book and I'm curious to see where it goes next.

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The two-in-one aspect of this installment always gives me a bit of wariness because it's not the natural habitat of most comic writers these days. But there are those that can master it and work it well and Jeff Parker did that with two distinctly different and very fun short stories here that put the Flash to the rest. Both have some really great creativity to it in both the writing and artwork and made for a thoroughly enjoyable little experience as some one-off material not connected to a sprawling arc or something. The touch on the classic storytelling style alone continues to make me love these things.

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The creative teams here do a really solid job of handling the short-form aspect of the storytelling here as they get a lot done in a small space effectively, something you can't say about a number of them in these digital-firsts. Jensen sticks to capturing a moment and it's highly effective with stylized artwork while Wielgosz delivers on character material even with two different fight sequences, making you connect not just with Hal and Barry but also The Top. Both chapters look great with a distinctive look to them and they hit the action well, making for an engaging read throughout.

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Batman: Knight of Vengeance has definitely been one of my favorite of the Flashpoint series to hit and this issue just cements it all the more. The action is brief but tense and well executed, the artwork is great as it captures the mood well as it uses the familiar with just enough of an off angle to it, and the twists of the characters used gives it the right approach. What I find more and more with this particular book is that it is the type where you find yourself wanting to see much more of it, fleshing it out in a larger sense so we can see how these events unfolded, who was really involved and the nuance of it. It's definitely one of the few Flashpoint books that I think could sustain its own work in an Elseworlds form.

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The side miniseries to Flashpoint have run the gamut in quality for different reasons, but Knight of Vengeance is one that really won me over. It didn't grab me hard at first, but it worked well over the course of the three issues and left me very pleased at the end of the second while thoroughly enjoying the third. The characters hit all the right notes and the use of the world setting gave us something that was suitably dark and fun but still found a very human element in the middle of it all. It covered a lot of things and was one of the few areas of the Flashpoint universe that I really wanted to see expanded on to something bigger on its own. I've read a lot of alternate takes on Batman over the years and this one definitely ranked as a personal favorite of mine that I'll want to revisit again.

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With the variety of Flashpoint miniseries that we have, some have obviously stood out better than others. This is one of those as we get a good look at how different Arthur's life could have gone and how those changes so early on in his upbringing can change things significantly when it comes to his worldview. While lengthy origin stories don't help in this particular event since it is short term for the most part, Bedard spends the right amount of time conveying things here to make an impact but without overdoing it. Combined with the solid artwork and the overall pacing of the book, as well as how brutal it gets at times with the killings, Emperor Aquaman has definitely been a favorite here and this issue is no exception.

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If I had to keep two miniseries to work alongside the main Flashpoint series, it would definitely be this one as well as the Wonder Woman miniseries. This book gives us a look at the world from Arthur's point of view, his origins that are rather different in some key ways and the way he decided to fight back against Diana after everything went wrong. It's a solid book, a bit uneven at times, but deals with a lot of material across several flashbacks to pull it all together. If it had told things in a bit more linear fashion it might have come together better, but they had a lot of parallels to draw and wanted to tease out the mystery of what happened a little too much. But like Wonder Woman, it's one of the pillars of the world in which Flashpoint occurs and it contains a lot of good material that I'd love to see fully expanded and detailed in novelized form. Good stuff with flaws, but generally fun and enjoyable.

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The story for this book works pretty well in helping to shape the back story of Flashpoint while still standing strong enough on its own. What helps to make it even better though is Scott Clark's artwork as he provides it with a really rich sense of self both for the characters and the backgrounds. Both Atlantis and Themyscira shine here overall without being overdone and the character artwork is just gorgeous to look at a lot of times with its rich look and the amount of detail to the outfits, hairpieces and so forth. He does a wonderful job of visualizing both of these worlds in brief form. With the story itself, it's definitely one of the miniseries that said to me that I need to come back for more because it's filled with a lot of plot points that have come to fruition elsewhere. There's a lot to like here and the book is a very easy pick-up, standing on its own while enhancing the other books and the core series itself.

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Wonder Woman and the Furies has definitely been one of the books I've enjoyed the most here since it gets into the meat of the main storyline running throughout the Flashpoint universe. While the main miniseries is all about Barry trying to fix things and understanding what's going on, all the other books have dropped us into this world to see it from their point of view with an altered history and a radically different present that makes for hard choices to be made. Wonder Woman comes across as a strong Amazon here who has to go the distance with the difficult choices and doesn't back down from it, even as it pains her. She's more blinded by things, a constant we've seen from other books as well, while Arthur tries to find a solution until he's pushed too far to do that anymore and just wants revenge himself. The dark path both of them walk isn't easy but they're continually pushed and pushing each other down it.

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With the Mignola name getting me in the door but also intrigued by both Golden and Sniegoski's involvement, I'm really curious as to what this will be. Coming in with no real knowledge of the past appearances of the character, this works well in being very accessible to someone new and hopefully with enough to make existing fans happy as well. I really like the way it eases us into the familiar concept and story but with its own unique twists and trappings. It has a lot of good stuff going on and some gorgeous artwork with a great color design that makes this feel like the kind of strange world of the future that we expect. I'm excited to see what's to come with it.

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The lack of preconceptions about this by not having read the prior material has likely been helpful to a degree because what we get here is a really good low-key (for now) exploration of a new world to the characters and the reader. I do expect things to get more problematic as it goes on as all the pieces are there but just spending the time to dig into it is really great. Lilja and Frankenstein are a good odd couple to watch play out and this first new culture we get to see is really interesting with its history. With solid scripting and fantastic artwork, this is a really strong under-the-radar title to sink your teeth into.

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There's a lot of good stuff just in the worldbuilding here as the first few pages show more of what's going on with Murk and how there are others like him, though he's the one that's in charge. That has to go somewhere eventually and if it crashes into events in the next issue this quickly it's going to feel really weird as it's building too slowly to connect so quickly. I do like what we get with Frank and Lilja here but also a good several pages given over to exploring what happened to the group that went exploring which shows more of the world and some of the unusual things that happen out there.

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There's a lot to like here, especially if you're not keen on the whole superhero thing, and it has a really good polish about it that lets it stand out. Definitely worth checking out, especially for the number of pages there are for it.

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While a fairly straightforward story, it's one that works well to highlight a few different things, introduce some really neat alien characters and their story, and puts Hal in a position where he's gotta get his stuff together and realize the actual scope of the job. He's not the cop of a block but of a whole sector. I really liked the designs that Rocafort brought into this and the alien landscapes as well as the general flow of the fight and creative stuff done to bring it to life. It's a solid chapter that delivered exactly the kind of Green Lantern story I'd like to see more of as the Earth-based stuff just isn't that interested after this many decades.

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Sniegoski and Gapstur put together a strong classic kind of Kamandi tale that highlights the world at that time and offers up the kinds of stories that would populate it and make good for an anthology series. The Legion tale takes us back to the core version of the series and runs with that in a really fun way with Dan Jurgens capturing the look and feel of it wonderfully with an assist from Rapmund. The result is a book that reminds that the old style and stories, the old characters and their worlds, can be produced just the same as today with some minor tweaks and still be thoroughly fun and engaging. I'd love to see a lot more of both of these in this form to be able to enjoy something that was successful for decades and from a much different time.

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I really had a lot of fun with this across the board. Joelle Jones introduces us to something unexpected and different while still feeling like something familiar. You do fill in a few blanks on your own with a touch of imagination, but what she delivers with the characters and settings makes for a really engaging experience. I absolutely love the artwork and designs and Bellaire's color work is just fantastic in capturing the costume itself for her but also the places where they travel within the issue. It's the kind of project where if it connects for you like it does with me, you just want to have a lot more of it to see how far it can be taken. Really good stuff here.

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The Spectre is a character I really enjoy and have picked up most of the series it headlined over the years, though they're either miniseries or short-lived series. When there's good focus on him or on Corrigan, as the two aren't always bonded, there's a lot of neat stories to explore throughout the DC Universe that appeal since it's not all the usual characters that get involve. Superman, for example, doesn't offer much when it comes to what the Spectre deals with. Jurgens has a solid script here that reminds me of those good old days while Eaton and Faucher deliver a great look to it that makes me want more overall. I'm excited to see what else the Ghosts books have to offer.

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I'm a big fan of the stable of characters that DC Comics has under its supernatural wing and this series is delivering some good stuff right off the bat. With Corrigan and the Spectre getting some time previously, the teams here bring out the goods for short Constantine and Gentleman Ghost stories that delight. They're paced well, they look great, they're smooth and enjoyable reads, and they're easily accessible so that you can just drop right in and maybe discover something you didn't know you might like before. And at just a buck an issue, an easy buy-in.

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The first of three issues, Giant Robot Hellboy is exactly what it says it's going to be. Fegredo does a great job of establishing the visuals for this book and the time in London from the abduction to the lab and all the costume design is fantastic. The colors are great and there's just so many neat details to linger on throughout these sequences. The island side itself is solid and fun enough and the semi-Evangelion-esque element of introducing Giant Robot Hellboy hits a certain sweet spot for me as well. This isn't something I'm expecting to be this massively intricate story concept kind of thing but more just a fun romp with some weird moments. It's delivering well on that and I'm excited to see what comes next.

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Giants offers up a series of possibility and potential. The Valderrama brothers deliver a fantastic opening issue, the kind that should the series work will propel them to intriguing works down the line if they have more in them. The visual design of the book is strong, especially if you like the creature design, and I like the look of the characters as well as the above and below ground worlds that exist. The story is in its first blush exposure and there's plenty of familiar material ere but it's executed with strength and confidence in what's to come and that kind of confidence is engaging to watch unfold. This is definitely a series to keep an eye on and a reminder that Dark Horse continues to unearth some engaging talent and nurture them with their projects.

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The story for Giants is building slowly but surely with what it's doing here and it's very easy to give into its pacing because it's working both stories well. This issue gives us some accessible paths to follow that should have some twists in the future and there's a lot to like with both of them, especially knowing that they'll intersect again. The familiar aspect is expected this early on in the setup but it's taken to a higher level because of the artwork and color design for it as it's just beautiful stuff here. It does it with such skill and style that I'm hopeful that this is the kind of work that can take on a long life all on its own with so much to explore, and cross into other media because it has that kind of accessibility even just two installments in.

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Giants may be passing over a lot of good story opportunities but it's also delivering a very fun book that captures a lot. Part of me is kind of wishing for a novelization that could explore the richness of a world design like this. The two track approach is working well enough in this book as both Zedo and Gogi get plenty to deal with and grow through while also showing off more of the world and how people survive in there – as well as some interesting reveals on the creature side. It's a great looking book once again and is filled with good ideas to work with and is pretty much delighting me issue to issue. Can't wait for more.

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I continue to enjoy the heck out of this book even if aspects of it frustrates me because I can see it being far, far, more than it is.

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I really enjoyed Giants from start to finish but I also recognize that it needed a wholly different way of being told. That's a frustration with several series I've been reading the last few years in that they come across more as plot points and superficial moments rather than taking the time to build the world, explore the characters, and tell a tale. Giants has a lot going for it in the concept and the design of it all with the artwork, but it's something that needed a proper Japanese style run for its serialization in order to get anywhere near its true potential. A good project but one that can't achieve what it can be.

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Lemire and Sorrentino delivered a slow and steady but strong book with a lot to like and the pacing and buildup lead to this fantastic kind of surreal installment that has you ready to go back to the beginning to examine it in a new light.

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With a slew of variant covers that are really striking as well as the many Shogun Warrior types that we're getting as well, Giga makes a strong impression from the start. When it comes to what's inside, there's a lot of interesting ideas to work with here but the present is just a little awkward at times. The progression of the story is a little awkward with the time leap that keeps us from getting a firm foundation in it but the ideas and some of the visuals definitely make you want to come back for more to see what it's all about. I really like the look of the landscape and the concept of the hollowed-out but still functional Giga that people live in. I'm cautiously optimistic because there are some really neat things you can do with this kind of concept and the right pieces are certainly here.

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Godfell takes a pretty standard setup and adds a pretty interesting twist to it with the falling of god. I'm curious to see if we'll get actual answers in regard to it, but like a lot of the characters here, it's a thing that has simply happened and to be taken advantage of. The story is largely told through Zanzi's point of view as she works to wrap up her job and head home from the war and it's a lot of information and foundation setting going on. It's engaging and I'm even fine with the kind of simple way that Neth gets brought in and added to the journey because there aren't a lot of ways to really do it in a compact and economical way. So doing that just gets us to the main story quicker and that's why we're here. It's got a lot of details to sink your teeth into and think about and some solid characters with the first couple we're focusing on. Solid writing, strong art, and great color design sets this as a title to definitely keep an eye on.

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Godfell nudges the storyline forward a bit more but it's just as expected in that it's focused more on the journey than anything else. We get some decent nods to a slow thaw of things between Zanzi and Neth and that's good to see as it plays out amid the tension and action. But it's mostly a book that's showing how things are set up within the body of the god itself. They do make a good bit of progress through it here and it looks like they're coming up on some very hedonistic types of people next, so it'll be interesting to see where it turns its attention to next.

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There's a lot of exposition in this installment and it's pretty good all-around, but you have to settle in for it. And I'm glad for it because so many books are just so breezy in what they do and how they explain things. The lore that we get here is interesting, if taken with a grain of salt, and understanding the history of the world fascinates me as presented. But we also get some really good stuff that explores who and what Neth is and has been through and I like knowing that a whole lot. Zanzi comes across pretty well at the same time by her insistence on trying to save her but grappling with the way she's so focused on getting home and hating that she's gotten caught up in caring for Neth. You can see some of the po ssible angles that this will go and I'm definitely curious to see what it'll do.

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With an earned love over the years for these characters, I'll admit I was surprised by how quickly Phil Hester got me to like these characters and want to see more of them. There's a real sense of purpose and polish about them here that speaks to the larger tales that could potentially be told through these new imaginings. Peeples does a really good job of bringing it all to life with some great set design and distinctive looks for the locales so that they stand out but all feel a part of the same world. Similarly with the character designs as well, which makes me curious to see what they'll look like suited up as the series progresses. Giving us something grounded but with the fantastic mixed in definitely hits a sweet note and I'm really excited to see where this goes and if it can help to relaunch these characters in a better position.

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With Dr. Terra more talked about than shone here and a tease that's lost on me in the final page, Gold Key Alliance is a book that survives – and survives well – by the nature of its primary characters. They're all still operating independently and we almost have what feels like an anthology book here right now as opposed to a connected book. I like each of the characters and the pieces we're getting are close to offering up something really neat when it starts coming together. But it may be moving too slow for some folks, I'm sure. For me, it's just interesting to see this world design explored considering the diversity of situations, which in many ways is just like the real world in how it's really varied and engaging. A lot of that is owed to Peeples as he definitely makes each of them distinct but connected, providing the right kind of visual continuity to really bind it all together.

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While I'm sure of where Gold Key Alliance is intending to go, especially with the two seeming villains/manipulators in the mix, there's definitely a lot to like here. I'm typically not a fan of these kinds of split stories within an issue angle, especially for this many characters, but Hester and Peeples are just nailing it in making each of them feel worthwhile and engaging, expanding some over others as necessary to make it work. There are a few more reveals here overall and figuring which reality is which is part of the fun, and seeing which one you're more interested in as well. The problem I have, of course, is that I think each of them are interesting and want to see more of all of them and all their possibilities.

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Gold Key Alliance has largely hit things well for me throughout its run, though a lot of it is that it's a giant tease of what could be as opposed to what will be. There's an air of uncertainty about what will happen at the end here, which I like as a casual reader of the various Gold Key books that Dynamite engages with, and what Hester and Peeples has done here has left me wanting more – but being cautious about investing myself in it because of that uncertainty. This installment is light on both story and detail but it moves things forward well with a big finale ahead of us. After some problematic Gold Key books the last couple of years, I'm feeling like Hester and Peeples are the ones that should be guiding them forward as a little mini-verse with a lot of potential based on just the first few issues of this miniseries.

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At the end of this book I'm hopeful for more series to launch out of it, especially a Magnus book in classic 60's/70's designs because I find that hugely appealing. But all of the characters are appealing here and have so much potential to be tapped even after multiple fits and starts. Hester did a great job on this series in presenting something tight and controlled yet still sprawling and epic while Peeples just kills it issue after issue with the designs and variety – especially in these epilogue pages! I'm simply left wanting more of all of it at this point and I really don't know where I want to start with getting all of it. Very good stuff that should appeal to both new and old Gold Key fans alike.

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It doesn't knock it out of the park at the start, which you may want it to in order to have a good book with two teenage female characters, but what it does succeed in doing is making you engage with them, their situation and where it can go from there. It's a solid if curious start that's full of potential.

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The potential for this still feels immense and I'm enjoying the pieces dangling in front of me, though hoping for a little more meat to grab onto and savor as it expands and reveals itself more.

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Gotham Academy is still very much revealing itself and we get a few more tastes here, which may be memories surfacing for Olive or her mind playing tricks on her. The uncertainty works well and you have to connect with her just in the way she's so unsure herself of what's really happened, but is also fearful of really finding out. This issue works well in establishing the characters more and building up an interesting group of people that could end up working together in the way high school kids do. But it's also a book that I just find endlessly fascinating to look at because it feels like animation – theatrical animation at times – playing out as stills across my tablet. It's beautiful artwork, from the design and line work to the coloring itself.

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I admit that I wish we had a few more answers or just a little more clarity about things, but I'm also loving the way we're seeing so many aspects of the academy here and its student body as they go through their days. This installment focuses more on Olive and Maps to some degree as they go on a hunt for information, and that leads to some neat little reveals and fun. I really liked the small Bruce Wayne cameo, but I was also glad that the headmaster really overshadowed it after that since he's such a fun imposing figure to work with. The mysteries continue to grow here and I'm really curious to see what the end game for this opening arc will be about just to see if there's enough payoff to make it feel worthwhile in the sense of the story. The series is wholly worthwhile in general though simply for the artwork, but the combination of it all makes this thoroughly engaging throughout. Very, very recommended as a whole.

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Though I felt uncertain about this title at the start, largely because there felt like there was such a gap in trying to figure out the basics of what's going on, Gotham Academy has really become one of my top must-read books. The first five issues have told an engaging tale with a lot of layers to it while largely avoiding the trappings of the larger DC Comics universe.Granted, we had a Bruce Wayne appearance before and now we have Croc, and a Batman appearance at the end, but these feel like smaller parts of the whole. And the whole is just beautifully illustrated and filled with characters that have layers to them that are being peeled away and explored as they interact more and come to grips with some of what's going on in the Academy. This is a series that feels like it could have a hundred issues ahead of it easily – and an animated series to bring it all to life – and I'm desperately hoping it gets the chance for all of it and more.

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This is a very fun standalone for the most part that helps to flesh out Maps more, to really get inside her head, and to have a spot of fun with things overall. Definitely a good reminder of how comics can be really fun and engaging but also part of the larger tapestry.

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Though I certainly had no issue with the guest artist the last time around, there's something reassuring about having Kerschl back to tell this next round of stories. There's a wonderful moodiness that comes from this issue with the weather and tone set by the story and it plays out beautifully as Kyle's getting more frantic about protecting his friend and warning her of danger while she's closing herself off more and more. With some very good supporting character moments, a little more time with Langstrom in the lab and Tristan potentially being something far more than expected, it's building a pretty solid story here. The visual presentation really is the big seller for me, but it's working with the right kind of story and characters for it to be told with.

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Gotham Academy nudges things along in some good ways here while offering some creepy teases in the woods that hints at greater discoveries ahead. Hopefully in the next issue in fact. For me, what makes this issue succeed more than the story itself is seeing the way the kids are operating together after starting out in such opposite corners from each other outside of Maps and Olive.

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Gotham Academy has a very solid installment here where once again the creative team feels like they utterly understand each other in a way that's just crazy in order to bring it to life so beautifully. The story itself feels like we're in the quiet patch, a discovery phase once more, and that has its own dark tidings around the edges that makes it exciting to read and see how it unfolds. Though the play itself doesn't do much for me I thoroughly loved seeing Trent as the director, having Strange as a professor and counselor for Olive and the use of a creative way to deal with Katherine that could lead to her being a really neat part of the group if they decide to truly draw her in. A very fun installment overall and a really good part of the overall arc of the series.

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Gotham Academy closes up this storyline well and has plenty of places it can go afterwards, especially with Maps always looking for the next mystery to explore. And Gotham itself, never mind the Academy, is ripe for exploration and things to get into. This installment does a solid job with everything but it also feels just a tad rushed when it comes to the reveals with Calamity, both in what Pomeline brings to the surface and with what happens in the back half of the book. There are some good subplots for the cast that continues beneath the surface that adds a lot of great layers to the book (woo, Katherine!) and I'm just excited to see what's next, even if it is dipping itself back into more Gotham based event material.

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While the bridging stories worked for me and the first two pieces worked, the third on from Scottie dog and Kris Mukai about Professor MacPherson when she was here back in the 80's really didn't. Like, flat out just didn't connect and didn't even feel like I could engage with it. thankfully, the other stories in it worked really well for me and just tickled the right spot to make me grin and to feel more attuned to the characters and the little things that happen along the way. Whether this can work well for a four issue run remains to be seen, but I'm certainly game as there's a lot of appeal in trying to do different things and shake it up a bit.

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While I'm not ready to go back on subscription mode with this series as I'm still feeling a touch wary, this is a pretty solid start to the second semester. I'm curious to see what kind of role Amy will play, partially because I want her to get smacked down for being so intrusive, and I'm also excited to see the gang all back together and finding new things to explore within the academy and all its lore. There's a lot of fun things that can be done in this setting and the first series only scratched the surface. This installment also works better for me than some other recent pieces as the artwork gets back closer to what it was at the start of the first series, which was a huge part of the draw for me compared to the varied yearbook designs.

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While I'm still getting back into the mindset of a Gotham Academy book, this is the one that's doing the heavy lifting of getting me there. I liked what the first issue presented with a way to bring Amy into the mix and to showcase Olive, but this one shows the fallout from a new person angling toward the group and how easily things can fracture – especially at this age. The book feels closer to the artwork of the original run with Kerschl, though not quite, so there's a lot of appeal to be had in that as well. I like the mystery of who the new villain is as she's presented well visually and we get a couple of subplots slowly kicking up here, with Eric and his symbols that Pom's after and whatever the truth may be about Amy as well. Good stuff that has me hopeful that the series can recapture a good portion of what made the original early run so fantastic.

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Gotham Academy is slowly working its way back into my heart after some problematic Yearbook issues in the previous series. This issue has its problems as well, mostly with Haxan and another nod toward bigger things at play, but the real draw continues to be the character dynamic with this group that's come about. I do wish we had more with the teachers, especially those with rich histories, and digging more into the curious and endless past of the Academy itself. The other big draw is the artwork and I'm usually not one to say read a book even if you don't like the story because the art is fantastic. This is one of those books that it's worth it just from that point of view alone. Thankfully, the art and storyline with the characters all blends together well and that makes it a thoroughly enjoyable experience.

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Gotham by Midnight brings its opening arc and massive threat to a close, though with it more set up as a delayed kind of closure as opposed to something with some finality. What it does is mostly give us the grand battle between the two large supernatural entities, but it's almost all processed through the eyes of Corrigan and everyone else from the team. There's a great scale to the events and it's well balanced by the personal side so that we really feel invested with everyone, and with the loss that comes with it as well. The book has plenty of places to go from here and I'm definitely curious to see what approach it'll take and if the cast changes much, but overall this has been a great arc as a whole that's filled with some great artwork to bring it all together. Definitely a book to pick up in trade format if you're not a fan of monthlies.

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Gotham by Midnight is one of those books I really missed during the Convergence months, so it's great to finally have it back and slink into the supernatural side of Gotham again. There's a really good world to work with here and it's populated with some intriguing characters, which look great through Juan Ferrerya's interpretation of them. This is a simple kind of issue though in terms of the actual supernatural element, but it's a strong issue in design and for the time spent with Drake and Rook getting what they can out of Corrigan with what he really is. It's done in a way where most books hem and haw over it, so I definitely liked the more straightforward approach used here. There's some real darkness waiting in the wings it feels like and I'm eager to see more of it exposed based on the simple teases placed here.

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Gotham by Midnight has another strong supernatural installment but one that's also layering in some great character material. I've long liked the Corrigan character so seeing his struggle with what happened to Sister Justine here is welcome, as is his strong Specter side moments. Weaver's story really has me intrigued to see how it unfolds as well, as Fawkes makes it a thoroughly engaging storyline that will have bigger implications. But the best thing about this book is Ferreyra's artwork as he does some fantastic design work here. The side views of the houses for a couple of pages with events playing inside is strikingly beautiful, especially with the colors used, and just the sense of hopelessness that comes from so many panels and characters, notably Weaver, is amazing to watch. His artwork is adding another defining chapter to the look and feel of this book and it's one that brings Fawkes' storyline to life in an even bigger and better way.

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Fawkes is providing for some strong standalone issues with what he presents to the reader to keep us engaged while laying down some really good character details to build who the team is and how they struggle to interact with each other.

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What we get with this installment is a clearer idea of just where it'll go for the arc and that it could really end up wrapping up things in a way that gives us some closure. The focus on what Corrigan has been up to the last few years is interesting as we see the IA pair really put it all together and try and get to the truth of it all, all while touching upon Drake and the others in different ways. Ferreyra really gives it a great sense of tension as the shift between mid-range scenes and close-up panels helps to expand on what Corrigan is going through, shifting him from his cool confidence to the panic that hits at the end.

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Though lighter in a sense when it comes to what's actually accomplished here, Gotham by Midnight has another strong installment. The dead coming back with unresolved issues is a familiar enough concept and one that we've seen in comics (and DC Comics) many times over the years. Its execution here is solid and it's given some proper weight with the narrative while also showing the struggle the police have in trying to deal with it all. The storyline is bringing everything to a head and I have hopes that it'll put us in a very good place afterward where this crew might be able to function again some day in some way. Right now, though, Fawkes and Ferreyra have crafted a strong second arc within this series and I have hopes that an omnibus collection someday might get a lot more people to realize what they missed out. Solid installment that has me excited to see how it's all going to conclude.

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Gotham by Midnight has been a strong series as a whole and this finale does some really good stuff in giving us closure while also being open-ended enough that whoever works these characters next are free to really move them forward. I'm naturally disappointed that the book drew to a close because the idea of working half year arcs of a supernatural design within Gotham with the crew put together here is just fantastic stuff. It's the kind of thing that I'd want to see translated to the small screen, to get novels of, to really dig into and enjoy. Fawkes and Ferreyra really hit it out of the park in this second arc and made it something special. Those who read along with it as it came out know this and I'm hopeful that a lot more will discover it in the years to come in collections and sales and realize what we all missed out. Very recommended.

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Gotham City Garage has a solid second installment as we get the necessary expansion that's more about showing than digging into the details of it all as expected. Kelly and Lanzing keep things moving well but with a good amount of dialogue and exposition so it feels like we get some meat and potatoes with it rather than just splashy scenes without any meaning. I'm genuinely excited to see where this goes as a standalone series reshaping characters and exploring new ideas without having to deal with events is right up my alley and the team here is doing great work from top to bottom. I love Ching's style with how he presents just about everything here and I want oh so much more of it while at the same time excited to see how the upcoming artists will build upon what he started here and bring their own style to it.

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More of this please. The setup is there and we can see things pulling together more as it takes time to establish characters and settings, but ten issues in and we can now start seeing more of these connections forming better and more engaging stories. What we get from Barbara and Kara here absolutely sells the book and makes me want to see so much more of them together but also this now more confident Kara that has become a real member of the Garage based on the way they all come together at the end here and show off a fun range of abilities and styles. I'm excited to see what comes next if it can build off this and expand it even more with the cast that they're getting to play with.

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Gotham City Garage presents a much needed addition at the end of this installment that has me really curious to see what story will take shape from there. Kelly and Lanzing keep it to mostly action in this installment but give Kara more than enough material to work with while everyone else is rallying to try and deal with the threat – at least those that stayed. It's a fun book made very fun thanks to Carnero and Mulvihill's work here as it's vibrant, well laid out, and just a hell of a lot of fun to read in a kind of classic big sense of things. I do hope for more meat to the story as time goes on with the world building but what it's doing now tickles a certain nostalgia element in a great way.

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Gotham City Garage has been getting more engaging as it's gone along after a strong start and it's definitely feeling like it's found its groove at this stage. This issue gives us a welcome fight sequence with Wonder Woman involved and Kara stepping up to deal with Batman and it works with some very fun layouts and great character designs. Javier Pina's captured the look of the cast well and really has a great kind of grizzled Batman here that shows him pushed to an edge in a great way. There's a lot to like here and the ending tease to the issue gives us a lot to look forward to with what may be coming up next. Definitely a good series to check in on weekly and enjoy.

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I'm definitely excited to see Brian Ching back on the book as his designs have such a raw energy about them and that's ideal for a character like the Flash with what we get of him here. Add in a chance to work on Wonder Woman in this incarnation as well and it's all good, even if it feels like the book has moved past these designs a bit with what other artists have brought to the page in recent issues.

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While Gotham City Garage hasn't been the series I was expecting from the initial solicits and the statues that were first shown, it's grown into an intriguing property that has me really wanting to get a big infodump issue or two or even the series bible to really grok what the nature and plan of it all is. In the moment, however, we're getting some fun stories doing an alternate world storyline with familiar characters that can find their end along the way and that goes a long way toward keeping my interest simply because it'll take more risks and chances. This issue works really well for both stories as they deliver a whole lot of fun and left me wanting a whole lot more.

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With its narrow focus on Kara and Diana with a dash of Barbara, Gotham City Garage has a very solid installment here. I really like the Kara and Barbara material at the start as it spills over into later material but also ties into what happened during the previous two issues nicely.

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Gotham City Garage delivers a very good installment here even as it plays to familiar territory. Origin stories are important, sometimes more so in these alternate settings, but we tend to get them for some characters so many times in the grand sense that it's harder and harder to do more new things with it. Kelly and Lanzing largely stick to familiar elements here and that's fine but it feels like a missed chance to go even bigger and creative here. That said, it fits in with everything else that's been done and the big parts for me were more about the meaning of the ink, the time with Ivy and Carver, and how it gives Kara a greater foundation from which to move forward. A very good installment.

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As I continue to catch up on this series I'm finding myself more and more invested in it. I've been reading a number of digital-first books since they started producing them and more often than not they do need to take some time to get their groove, Bombshells excepted. Gotham City Garage is more firmly establishing itself here and is leaving me enjoying it more and more with each issue and wanting to see more of this world and its characters with how they're being re-imagined into it. Definitely a good issue for more background on the world and how people survived out in the Freescape while setting for more of what's to come.

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I can say that I didn't expect to see the Blackhawks in these pages since they tend to be a bit more airborne in general but there's a whole lot to like here. The use of Kendra is solid as it gives us a good character to understand their world with and to keep the frustration point for her in not being able to understand why their actions don't match up with their words and teachings. It's not heavy on action but there are some good bits of backstory that firms up things a bit more and we get a really good meeting with Kendra and Natasha that lets Kendra be fully decked out in her outfit, which just made me grin. Good stuff all around.

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While there are times when I do wonder if Gotham City Garage is expanding on things more quickly than it should and not digging into where it needs to in order to really give it some weight, we end up with issues like the last few and this one included where I'm glad it's barreling down things. I like the concepts and the way it's coming together even as I want a bit more meat to it if only because I want it to resonate long beyond just the initial reading of it.

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There's a good bit to like here even if I'm just a bit burned out on Ra's al Ghul material the last few years, between a lengthy arc on the Arrow TV series and the use in Injustice 2 series lately as well as nods to it with Lazarus Pits in Bombshells: United. It's not a surprising element to survive the burn, however, and it makes sense that someone like Dinah would go there in order to try and secure what it has for the larger fight that's to come with Luthor. It's a fun book with Harley getting in some choice lines and Ollie being his overconfident and outgoing self to a larger degree. Aneke brings it to life really well with some fun layouts and flow the action but also come great character designs. Very enjoyable once more.

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There's a lot to like here as we get an almost standalone tale focusing on Mercy Graves and her current service to Lex Luthor in the Garden. Understanding her past, seeing what some of her limits are, and how she's lived her life while operating under his employ is definitely interesting and could be a series all unto itself. Kelly and Lanzing provide a lot of details without revealing too much – though there's one huge reveal – and it's brought to life in fantastic form from Robertson and Mulvihill. It leave me wanting a lot more stories about life inside the Garden and a fleshing out of events there but also to get to the upcoming battle that looks like it could be a glorious mess.

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With a lot of setup after bringing most of the gang together, Gotham City Garage hits the expected point before the big fight and throws a wicked curveball into the mix just at the end to make it very much worth coming back for more. A lot of what defines this book is just the variety of interactions, especially with how Lois prods the characters, and how they play and riff off each other. Brian Ching puts in another great book and I love how distinctive his take is and just how much the book has grown since his first issues as well. Every artist brings their own take on things and he's definitely doing some fun stuff here with it once again.

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This is one of those action filled installments that may be light on actual story but it moves a lot of pieces around and engages in some good fight sequences. I like the scale of events a lot and seeing the way the main team breaks apart to deal with different aspects of what's being thrown at them as needed. Each segment works well against the backdrop of the whole, though I think I like the Barbara and Kara material the most, and all of it looks great with Brian Ching nailing a very fun and dynamic look with all of the action. Definitely a solid chapter in the story.

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Admittedly, I was hoping that Gotham City Garage was going to be as open ended as Bombshells is for DC Comics because it has plenty of potential with that. With the twenty-four issue digital run, we got something that was a whole lot of fun once it got its legs under it and figured out how it really wanted to proceed. I think there's a lot more to mine in this area and things to explore and I'm hopeful that Kelly and Lanzing will be able to revisit the world as I'd love to see more of what these and other characters are up to in a world like this.

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Great Passion is a series that brings together some good stuff and with it being promoted as a mix of a hard-boiled work with a Harlequin style romance in all the most chaotic of ways, well, I'm hopeful that it'll pan out because something wild and crazy would be great. The key ingredients are here with the characters and motivations as well as how it's presented, and we've got the right cooks in the kitchen with Robinson and Feister. I can see what it can be here but it's not a knockout first issue that would really cement it as a must-read book just yet. It has me very hopeful, however, because it's got everything it needs to achieve it. Robinson has certainly built the cred to pull it off and Feister certainly has the design of the book down wonderfully and that'll make it a worthy trip to take.

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Grand Passion carries through on the promise of the first issue and has me craving the next one already. If it can handle this throughout its run it'll definitely be a series that ranks higher as a whole as I'm trying to not go overboard in how solid it is. There's a lot to like here in getting to see more of what both Doc and Mabel are up against and the potential for what will follow. Robinson's crafting a fun story here that Feister delivers in bold strokes, some great sensuality, and some really intense moments. Definitely worth it for fans of this particular genre that we don't get done well enough in comics.

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I had no idea what to expect going into this book considering the struggle I had with the New 52 version and I found myself treated to a reworking of what I had grown up with to some degree with what I've been experiencing with the core/first season of the Arrow TV series. That feels like a good mix of things all wrapped up in some fantastic artwork from Otto Schmidt. As a way to reconnect with the characters and establish the tone and intent of the series, this Rebirth book hits all the right notes as it makes it engaging and accessible. Some of it feels a little heavy-handed, as politics and partisanship always does in superhero comics, but the overall work is one that has me really interested in revisiting it down the like. If it was a monthly book I'd be all over it but bi-weekly books are just not my thing.

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I've long enjoyed the Green Lantern property and all the creativity that comes from it but moreso when it spends its time away from Earth and most of those with it. Hence my enjoyment of the lesser known books or the Corps books themselves. While Grant Morrison is bringing us back to working with Hal directly here, it works as I think he has a good enough handle on a way to push the character and do something interesting with him. And even if that falls a bit flat there's still everything else that he has going into motion here that will fascinate and expands. Liam Sharpe has long been a favorite of mine in the art department and he delivers a fantastic looking book here with Oliffe's color work, which thankfully doesn't feel like it overdoes it on the green in the way some colorists do. It's a solid opening that has me coming back for more.

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I'm still not sure what it is that The Green Lantern is going to be but the first two issues have exposed a fascinating book even if it hasn't completely engaged me in a way. Morrison's style of dialogue still feels just a touch off to my ears but it delivers the kind of style it needs to in order to create the mood that it wants. I'm loving the style of the aliens that we're getting throughout it and just the kind of epicness of the structures that exist out there as it leans into some classic SF aspects. Liam Sharpe is a fantastic artist in general but he's getting to shine in some new ways here with this series.

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There's an enjoyable flow to this that plays with big ideas that reminds me of classic Star Strek in a way that's definitely a positive. Morrison is having fun here in how he's managing the whole thing and we make out with some absolutely stunning artwork from Liam Sharpe.

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Setting the stage for what's to come, the two tales we get here while talking at a bar is definitely intriguing. It has all the right kind of next-level science fiction I want from it in that even though we get some decent action it's not all about the usual superheroics punching around. There's a sense of something meatier in motion and it's unfolding slowly and carefully. I'm really digging the alien designs in general and just how peculiar some of them are and the embracing of the weirdness at times. Sharp's artwork is fantastic with Olliffe's color design and I'm digging what Morrison is up to even if I'm not seeing the big picture yet. I'm enjoying watching each piece reveal itself.

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The Green Lantern continues to delight overall even if Morrison wants to have things the easy way with the flashback here.

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I've definitely been enjoying this action-filled arc for Green Lanterns since Jurgens came on but it's also fairly clear that it's light in terms of story and character. At most, we've had some good stuff for Baz as he was manipulated and a bit for Jessica as well, but there's not much here beyond that. Which is fine because sometimes you just need a good action arc and Jurgens is delivering it. I do wish we had a consistent art team for it for the run but each one we've had has been solid and this is what happens with bi-weekly books. Mike Perkins does a great job here and I really like the look of it overall, especially with Hi-Fi's color work.

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With this book, I'm mostly just looking for action and events to unfold as opposed to strong character material. Jurgens is a writer I like a lot in the kinds of tales he comes up with and the scale of it all so this works well with him working with Henshaw once again and messing with the Green Lantern Corps. We get good stuff out of most of the casts that's here with Stewart and Baz getting a solid piece of attention as they save the day. It's fairly standard structure material and there really aren't any surprises but what we get is a lot of fun and I'm looking forward to seeing how it all wraps up.

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Green Lanterns ends well enough in that it closes up the current storyline and sets a few things into place for the next team to pick up without having to really deal with it. With this being the wide team book we got to cover a lot of different characters and that worked well. While I grew up reading about Hal he became someone I was glad to have moved to the background to explore other characters more. His time here is decently used but everything feels as though it's being done in shorthand rather than fully fleshed out. But, in the end, it just wraps up the current story and only sets Jessica on her own path beyond that, leaving it feeling a bit hollow unfortunately.

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With this being an eight-issue run there's an opportunity to play around with a couple of worlds first before hopefully settling into dealing with one in particular and moving the narrative forward. This issue wraps up the first world – and never use the first world you find – and starts to get us on our journey again after showing just what it is that Prime has to learn in order to do this job. It's well-handled overall with what it does and I love the exploration of the Gyk and just how detailed yet basic all of the information is. And just how little of it Prime thinks matters in order to make an informed choice.

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I'm continuing to enjoy new adventures with Grendel: Devil's Odyssey but I'm mixed about how the future should be. It feels like it's time to change the cycle to something new but I'm also feeling like it's time to go back to the very beginning and move forward anew. Yet I want more Prime stories because when done well, they're damn engaging. Even with the frustrating aspects of the story that we get here I want more of it in order to see how it can play out. Wagner's artwork continues to be really engaging to watch play out with the story and this world and I enjoy the way the dynamic works between him and Sigma as well as the new creatures he faces. I'm definitely curious to see what's next.

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Grendel continues to be one of my all-time favorite properties and while I'm hopeful for a time beyond Prime, this story is delivering what may take us there. I'd love to see Wagner finish this off and turn it into public domain and let anyone else tell stories going forward based on how he ends it here. This issue is a solidly strong one as we see Prime's past a bit more and the way he and Sigma are able to work together better than Prime might think they can. It's got a great look that delivers on what I love about the Prime material while capturing his voice perfectly. I can't wait to see what's next.

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It's been way too long between installments but the series is ideal in its structure to be able to handle this kind of yearlong break without breaking the series. The story starts us off on a new world to explore while sticking to the main concept and it delivers an engaging piece that makes for some good time to talk about what it offers up. It's a standard two-issue story so it'll complete the next time around as we move past the halfway mark here. I'm also excited that the letter from Matt Wagner that's included has him talking about an unexpected series that will be coming after this, which has me really excited to see what the next stage of this property is.

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Grendel: Devil's Odyssey continues on well here as we get Prime finally arriving someplace where there are sentient creatures operating that he can interact with. They're far behind where humanity was in a lot of ways and that means a lot of work to ensure that they can evolve right to be comparable. There are a lot of really enjoyable moments in this as Prime's plan moves forward but it also has its share of disturbing moments as well. I'm excited to see where this arc goes and if there are more worlds on the horizon to deal with.

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Groo as a series is one that does work in a certain pattern and structure and having read so much of it over the years, even with a lengthy gap, it hasn't changed. And that's a good thing. This is a series that's fun with its story, thoroughly engaging in the style of the dialogue and just a treasure to pore over and look at all the detail and quirks of the artwork. Aragones style really hasn't changed much over the decades because what he does works and works so well. It's detailed, quirky and each page has multiple stories that it could tell with what's in there. The focus on Ahax here at the start is definitely a good choice as adventures at sea present their own quirks and we definitely get that with some really enjoyable material. I do think Groo is still something of an acquired taste, but it's one I acquired years ago and continue to love.

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Though we get less rhyming this time around, we still got a lot of fun as Groo's journey to everywhere continues with Rufferto at his side. There's something really enjoyable about watching him working hard to do nothing, as he was told, and seeing the way everyone still reacts around him. While I do enjoy his more chaotic moments of action and what it brings to the table, everyone falling all over themselves to avoid trouble is also enjoyable. The book continues what we had in the first installment with its mostly singular focus on a character, this time with Granny Groo, and it does it with such great detail and color design that it's an immensely rich and appealing book from that perspective alone. While it looks "simple" because of the designs, there's such an old school richness and detail to it that it still blows me away after all these years with what Aragones can do.

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I've always had an affection for the Arba and Dakarba characters since they play well with magic and there's a kind of fun banter between the two as they work through their plans, both of which is well handled here. There's plenty of familiar gags and the way things play out are easily telegraphed, but there's just so much pleasure in watching so many freak out at Groo being there that being enslaved by the pair seems like it might be a better option. Rufferto naturally gets plenty of fun moments along the way, and his own little one-page comic at the end, and just watching the villagers in general adds to the overall effect. And Groo is his own special little snowflake that just keeps it all rolling right along for another very enjoyable adventure.

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The Friends and Foes series rolls right on and the friends are certainly interchangeable with foes when it comes to how they have to cope with knowing Groo. Arcadio's one of the characters from the past that I'm less familiar with, but he comes across quickly and easily here, accessible to new readers without a problem, and that makes for good fun as he plays a classic good guy barbarian warrior looking out for himself. There's a lot of fun to be had with the dragons throughout and Rufferto continues to provide plenty of silly commentary with his own twisted view of how Groo operates. The book hits its familiar marks as each issue does, but that structure has a warm familiarity about it that definitely works well.

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Though not one of my favorites, the Grooella story here is one that works well in presenting another character that inhabits Groo's universe and makes things difficult for him. Well, Groo makes everything difficult for himself, though he never realizes things are difficult or problematic – for him or for other people. The fun here is as we see the way Grooella attempts to use her brother, and his form, to achieve her larger goal. And that's really enjoyable to see unfold because of her distaste for him. But the book continues to win me over just for Aragones' artwork, which is complex and beautifully with all its humor and little gags packed into it, especially when you get an issue like this where there's a lot of soldiers tightly packed together with so many unique expressions and actions. A must for anyone who truly wants to work in the comic art field.

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With the Sage trying to run his game here in order to change the nature of things for the better, it unsurprisingly doesn't work out for just about anyone involved in the situation. But for the reader, what we get is a very fun little adventure in economics, trade and building things with manual labor. The Sage sees things and tries to figure out better ways to do it for all involved, though it looks at only a piece of the puzzle. But what we get as the reader is a very fun little comedy that brings these two together and let's Groo help by not helping. And there's a lot of fun in watching that play out. The book also makes out great by Aragone's artwork in a general sense, but the two page spread of the Sage viewing the bridge is fantastic in what it offers in terms of detail and showing what a lived in scene should look like.

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The series uses one of the characters that I'm not terribly familiar with, though recall from a few appearances in older works. Chakaal doesn't have a huge role here but she plays her part well and it factors into the overall storyline in a good way. We do get some regional politics of sorts with what she's doing and there's a good bit of background story going on that helps to keep it all flowing and fun rather than just a straightforward Groo/Chakaal kind of event. Just the bits with the language alone and Groo's astounding self importance is worth the price of admission in the first half as he works with the villagers and the deposed Queen.

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Groo has been a fun series in general and I've liked the expected slowly building background storyline. Okay, it hasn't been building but it's been present. It finally starts to take center stage here and all the players are well involved in it from Kayli to the minstrel and to Groo. There's some really fun lyrics to be had in the music this time around, which plays more to the story in a direct way, and there's some fantastic artwork that should continue to make most artists weep with just the amount of detail put into such simple background characters. Great stuff all around and the series is proving to be another beautiful feather in the team's cap.

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Groo: Friends & Foes ends pretty much on a pitch perfect note when it comes to simply everything about it. It's a strong culmination of events that have occurred so far while still being its own thing and giving Kayli the attention she deserves after all her appearances prior to this. I loved the way it all unfolds and the simple beauty and detail of what Aragones does with his layouts and everything within each panel. The two-page spread alone is worth the price of admission with what's going on. While this series comes to a close, there are two more in the offing as Evanier discusses in the letters page that there's a four-issue crossover series of some sort coming up as well as another twelve-issue series that goes big like this one. It's a great time to be a Groo fan once again.

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With a good bit of story for both characters that move them forward just enough, we also get a little more time with Evanier and Aragones at the reserve, which does not go well for anyone involved. We also get a Rufferto one-page on the bak cover which is a real delight. The book is awkward in the way it frames the stories for both Tarzan and Groo when you might expect something more traditionally told right from the start, but I'm liking the presentation and curious to see just how far it'll actually go. Aragones is a really gifted artist and Yeates has some gorgeous material here for a character that is admittedly still a tough sell for many today. It's a curious mix and I'm intrigued to see where this team will go.

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Clunky title aside, Guardians 3000 is a return to a more classic old school aspect of the Marvel Universe that I grew up loving and adoring that's given a new lease on life. I have the same thrill here that I did with the 1990 series launch and I'm thrilled to reconnect with "my" Guardians. But the series also works as a hugely accessible piece with a bit of faith because it's going to work with such varied aspects that aren't part of the familiar continuity, taking place in 3014 as well. Part of the fun of a book like this are the nods to the past and the connective aspects of a thousand year history. But it's also fun because it's not tied so heavily to ongoing continuity and can do its own things. And going by this first issue, it's going to be one hell of a fun right.

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It's a good issue overall with what it does and it moves along at a strong pace, accentuated by the artwork in a big way with its hugely kinetic feeling throughout the action pieces. It's also a title that does feel, for lack of a better word at the moment, pretty blunt. It's just all gung-ho about the action and what it's trying to do and this again ties in to the evocative nature of the artwork.

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What the book does is just enjoy everything that it's doing. Abnett and Sandoval really feel like they get each other here in how to present it as the dialogue is quick and engaging but given even more context with the expressions and style of the moment.

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Guardians 3000 continues to leave me feeling really, really pumped each time I read a new installment. While there's a bit of wrapping your head around events in the first couple of issues considering what it threw at you, it's done a fantastic job for getting it all settled and moving forward to reveal more as it goes on. Dan Abnett went big with the story right out of the gate and adding more characters to it in a way that provides a hook to the past as well as expanding the present of this series. I'm also continuing to absolutely love the energy that Gerardo Sandoval brings to this book. Between his work and the striking colors from Edgar Delgado, this is one fantastic looking book that plays to the classic strengths of superhero comics with some fantastic science fiction elements and layouts all around. At this point, I'll read any book he's working on – though I'm hoping it's this one for a long, long time.

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With this installment of Guardians 3000, things move along at the brisk pace we had at the start once again and that works well as there's a lot of characters and a lot of smaller conflicts underway. There's still the central mystery of why all of this is going on, though it's easy enough to imagine it ties into the Secret Wars event this year, but watching as reality keeps changing for the cast here in 3014 is definitely a lot of fun. The introduction of Nikki hasn't clicked for me yet, but since I get to enjoy the back and forth between Rael and Star-Lord, it's a decent trade-off. The book works the two stories well here and I'm excited to see what will come next as they potentially meet with the Old Hunger and what that might reveal, It's a very fun read and another absolutely gorgeous book in general with its dynamic and energetic design. Very, very fun and recommended.

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While I am admittedly a bit frustrated with the fact that this series serves the purpose of Secret Wars and nothing else at the moment, what it does bring to the table is a lot of fun. Having the team back in 2015 and seeing A-Sentience causing a lot of problems and setting the action component into motion at the end is basically a trope in itself, but it does leave you wondering where they may end up going in the future. Beyond that, the issue largely works because of the character interactions and the kind of surreal and absurd nature of how similar so many are, which is also part of the problem of the decades old Marvel Universe at this point. But as fun as it all is, it's the opening pages that sold me on the larger experience as seeing Geena's potential while talking with Galactus, and even her being called out as a potential herald, is hugely intriguing. Hopefully she has an interesting place in the universe post-Secret Wars.

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Good stuff that plays on a big scale but still has solid character material to work through.

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Guardians 3000 has been one of my favorite Marvel books of the past eight months as it has an infectious energy to it and played with some grand scale and concepts, but also this really cool sense of fun and weirdness amid the plan. With that plan revealed and Geena now cast into some other role yet to be determined, it was really fun to see how the grand spectacle of all turned upside down for Korvac even as he thought he had finally won. The series feels like it's designed purely to set certain things in motion and I'm hoping I can find it within the overall Secret Wars event itself, because I like these characters and I've grown to like Geena. I have no idea what the future holds for my Guardians 3000 group after Secret Wars, but I really, truly, hope there is a future. This has been a whirlwind of a run with some utterly fantastic moments that are hard to create. I want more of it and hope that there is.

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Guardians of Infinity delivers with what I'm looking for here so far with the use of the 3000 era team, though hopefully we get a lot more of it. Pairing up the two teams, even pared down as the present day crew is for this story, definitely offers a lot of fun while also throwing them in the direction they have here. There's a whole lot of unknowns right now and in terms of story there's not a lot selling it because the focus is on the characters and just being thrown into a weird unknown situation while introducing a whole other Guardians team. We've seen a range of them over the years and even the Guardians 3000 book did a lot of timeline changes as it reacted to the Secret Wars shenanigans. There's a lot of potential here to be sure and I'll definitely stick with it to see if it can achieve it.

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I've wanted to get back into the Guardians of the Galaxy book for an age, though I've hesitated because it's not "my" Guardians. But the allure of Kitty Pryde has drawn me back and there's a lot to like here. Bendis hits the characters right with a kind of camaraderie and humor that's solid and Valerio Schiti has a really fun style about this that just completely clicks, from the expressions on Kitty's face to how Ben looks in a space suit. With some strong background design and a look overall that's accented wonderfully by Isanove's color choices, I suspect I'll be adding a subscription to this one.

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Guardians of the Galaxy has a solid issue even if aspects of it makes me wary with where it's going to go. I really like the team dynamic and what it does and I'm amused by the situation that Quill has found himself in as he's just barely above the level of a puppet it seems with his position on Spartax. There's a lot of information brought out at the start here and it helps to set the stage well while also reminding of recent events and how it's impacting everything here. The characters are fun to watch and listen to and Schiti really has a great dynamic range here in presenting the action and other elements. It's smooth, fun and a very engaging read the first, second, and third time to get all the details.

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Guardians of the Galaxy has a kind of standard issue here where a lot of things are going on but little seems to really happen. I hate the accelerated rate of release because funds are not infinite, but there's some real fun to be had here overall even if it is light. While I enjoy the writing and the humor, mostly because of the characters, the book gets a solid bump for Schiti's artwork as it's just fantastic and fun here. There's a lot of detail to it with the settings and layouts, but it doesn't make the characters feel overly complex. They're almost simple in a sense, but more that they're done in such a clean and dynamic way that I just enjoy the movement of it all along with the positioning that we get in how they interact. A solid issue that will likely factor in better when the arc is read in full.

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Guardians of the Galaxy continues to be a solidly fun read that has me wanting more and not minding the irregular/quick schedule that we get for new installments. I typically dislike the bi-weekly approach for financial reasons and that sticks here, but the book has such a good vibe about it that it leaves me wanting more – but still not ready to pull that subscription trigger because of the bi-weekly aspect. Bendis knows the characters and has some fun dialogue throughout and some good bonding material as well, all of which Schiti just delivers in spades with the expressiveness of the characters. Add in some great action sequences and some very fun looking aliens and it's worth a few read throughs to soak it all up. And that's a sign of a good book.

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Bringing this subplot to a close hits at pretty much the right time and it's a completely Harley kind of thing that happened, which fits in a lot of ways. This installment moves well and feels a bit more dense than I expected, but with lots of solid dialogue and excellent artwork and panel layouts, it flows well and the book feels like it's worth the money that you paid for it rather than a quick flipper. The pairing of Harley and Ivy continues to be one of the best things about it, though I'm wary of it being about the two of them on a constant basis, but there's just so much appeal about the dynamic between them that issues with them together just resonate all the more. A solid end to the contract storyline here and lots of silliness and mayhem. Which is what we want.

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Harley Quinn and Batman delivers what I had been hoping for with this as we get a very fun visual design from Rick Burchett that handles the layouts wonderfully and with a great dynamic sense of flow. I love the action, the joker's face as things explode on him, and the look of Batman throughout this. Harley's still a character I struggle with because of overuse but by going back to the "original" version and looking to move her on, even as a prequel to an animated movie, I'm all in. Add in some delicious Poison Ivy material at the end and it's just fantastic all around. This should be a pretty fun read in bi-weekly form and likely even better when read in full. And for a buck an issue it's an easy way to get some classic silliness and fun character material.

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This is an absolutely delightful book.

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There's a lot to like with this installment that gives us a glimpse of what could be for Harley in her future.

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This series continues to be a delight but one that's definitely not easily done with a lot of other characters.

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This is definitely a really enjoyable issue unless you didn't care for the animated project much as it leans into that style a lot. The humor is great overall with some jokes that are tied to the here and now while the artwork is just fantastic. Plus, I love a book where it's just all dialogue and trying to problem-solve without the pressure of the world ending. It's not a relaxed book but it has a lot going for it in just taking the time to work through things, highlight the cast in a great way, and show how Harley fits into this dynamic and why. Carlini definite;y steals the show with her design work here, however.

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With two writers I like and a pair of solid art teams working here, the second installment goes for the short-form stories that are harder to tell but succeed quite well. The opening story is definitely wacky and silly while the second is more serious while still leaning into the humor, though it's got the darker edge to it. The result is that we get to see just a bit of the many sides that are Harley Quinn and how she handles her interactions with good guys, bad guys, and scum in general. It's one that does a lot of heavy lifting in small spaces and succeeds better than a lot of the writers working on these shorter stories in handling the limitations.

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I'm still wary of a lot of Harley Quinn stories in general simply because of the overuse of the character over the last, what, decade or so? It brings up so many Wolverine feelings from the late 80s and early 90s. This book captures a nice way of working with the character that could make for a good novel concept or something longer that would help to change and grow some villainous characters in interesting ways before sending them back into the wild. Either way, the big charm for me is Laura Braga's artwork because it just clicks so well for me and has for so long. She's got a great take on Batgirl here, the villains look great, and Harley's got the right pop without being overdone and constantly demanding of attention. It's a really fun chapter.

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Venditti connects us to the character well, but not fully, while Hitch and Currie with Sinclair immerse us into his world and his past lives.

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Venditti is tapping into something pretty solid here that has me really curious to see how far he's able to go with it, especially with Bryan Hitch as his artist. Between that and the solid color design we get something that looks great and reads well here in trying to break apart a mystery and understand the truth of what's going on.

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With so many Hawkman variations over the years and the reboots, relaunches, and so forth, I was wary going into this series. I wanted to like it because I have a real fondness for the character that goes back decades. So I've been really pleased with how effective and strong the narrative is that Venditti is using here as it works to cement who he is in the here and now and potentially move him forward again. Hitch and Currie's artwork is just as strong with a lot of detail and the action scenes here have some great layouts and are just exciting to watch unfold. This is one of those little books that could as it feels like it was a quiet run and one that ends up with a devoted if likely small fanbase that gets quality storytelling. I'm excited to see what's next.

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Hawkman continues to be excellent. While it is playing somewhat episodic at the moment with the story as it revisits various areas, they're great touching stones on the range of what the property has been through over the decades and is a fun way to kind of connect it all. Venditti is definitely having fun here because it doesn't limit what he gets to write while the art team isn't working on just the same settings issue after issue. Making sure you get the other uniforms right may be a task but it's one that just makes the book all the more enjoyable. This is a lot of fun and has me wanting to pull out my old Katar books.

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Hawkman continues to be a hell of a lot of fun. Bringing him into Ray's orbit for a bit is a delight and it continues on in the next issue as there's a bit of fighting still to go. It's just a delight to see these two together as they've got the history to work with and Ray's great with his enthusiasm in trying to figure out what's going on with Carter, helping to smooth out the narrative a little more. Bryan Hitch makes this a great read with how he brings the Microverse to life as well but also just in showing off Ray's place and the big action sequence with all the craziness there. It's a very fun issue coming after four previous fun and engaging issues to enjoy.

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Hawkman has been a book that I'm really glad I took the chance on it checking out. While it is playing a bit more decompressed than I would have cared for, it's also been kept small and exploratory for Barry to deal with. I like the discoveries in each issue, the way it helps to further connect things together, and the occasional guest start in how they alter things. The Ray Palmer aspect of this story is definitely adding some real fun to it as well. Smooth and straightforward with great designs. I'm looking forward to what comes next.

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I've been really enjoying Hawkman since this series got underway and it's made me look back fondly on all the other series over the decades that I read and enjoyed immensely. Venditti is tying it together pretty well with the larger story concept here and doing the minor travelogue as we have definitely gives us a bigger picture view of Carter's life and what's going on.

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Venditti continues to do a great job here of a character-driven storyline while Hitch and Currie put together a beautiful book no matter the locale and the demands of it. Very, very, recommended as a whole.

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Hawkman has been building to this confrontation since the series launched and while it does feel abrupt that the Deathbringers are there already it's an easy piece to kind of kick off to the side. What we get is the big threat with promises of help from the Justice League and the Green Lantern Corps, or at least Xanadu assumes they'll show up, but it's likely to be all about Carter and connecting the pieces of his past together in the right way. There's a lot to like here as it moves a mile a minute but it feels natural and earned even if you do want to smack Carter around a bit for how he acts early on. It's a solid issue that looks great and sets us up for what's to come next perfectly.

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As Hawkman gets closer to wrapping up this storyline, which I'm likely to use as a jumping-off point for, it's delivering in spades. The action is the main draw here as it takes all that's come before and puts it to good use as Carter faces off against Idamm and his own actions from the past. With the fate of many worlds at stake and billions of beings whose death will keep him in debt for eternity, it's no surprise that Carter is fighting back hard and discovering a new trick or two. It's smoothly plotted out and moves great while Hitch and Currie put together some gorgeous pages that really capture the scale of it all. Very recommended.

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I'm definitely looking forward to seeing how this all wraps up the storyline in the next issue. This has, by far, been my favorite Hawkman story that I've seen in a long, long, time, going back to the 90s when Tim Truman worked on the characters. Robert Venditti has worked some good stuff here to build this across the twelve issues in a way that made sense and avoided bringing in most of the usual guest stars that we often see. It's very self-contained overall but deals with an expansive history. With Hitch and Currie on the art duties, it's looked fantastic every step of the way and the big payoff moments are definitely here and playing out beautifully. Definitely worth the time and money to check out.

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I really enjoyed this series and what it did to get us to this point. It feels like the perfect culmination of the larger storyline of the character(s) across the decades of continuities and creative behind it. Venditti delivered a pitch-perfect finale to it while setting up exactly where it can go from here. That said, I'm actually of mind to jump off the book here because this feels like it's exactly where I need to end my time with it. It has a strong sense of finale to it and some skimming ahead has the book looking less like what I'm interested in reading, so it's best to depart on a high. The creative team here did a fantastic job with this throughout and I loved all the variations on the visual theme we had for costuming, location, and who they all are across the various lives. It's definitely one of the best Hawkman run's I've read in a long, long, time.

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Heart Eyes has a lot going for it here and while I try to avoid thinking of how it could be adapted into another form, it just screams an easy and interesting adaptation. Ibanez's artwork is just so good that it makes it all comes alive in its ruin so well that you can visualize it before you. Hopeless does a really good job of giving us some real meat on the characters of Lupe and Rico in a short space while still not making it feel rushed. And that's on top of introducing the basic concept of how the world ended and that time has passed since then to lead things to as ruined as they are. I'm really interested in seeing where this goes and what the real story is here, beyond the obvious character element, as it could be really interesting even if the thing with the monsters is just the trapping to tell the main story.

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Heart Eyes really won me over with the first issue and I'll admit to hoping for more of that in this issue. We get a small taste of it again before it goes into flashback territory in order to show some of the origins of all of this. Which I expected at some point and I do think there's some question as to whether it should have been shown first and then gone into the present or not. That said, there isn't a huge tonal shift or anything as Lupe's life before the end of the world is likely worse than after in a lot of ways, so it's still pretty bleak. But there's a lot to like here in exploring some of the origins and getting some answers so that it's not just a big mystery box. I'm eager to get back to the present quickly and move forward, however, but I enjoyed getting this part of it and seeing some really strong artwork throughout once again.

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I have no idea what to expect from Heart Eyes overall, though a dark and grisly end is pretty expected, and I'm definitely enjoying the experience. Hopeless has put together a strong idea and is executing it in an interesting way that works so that you get progress and answers but a lot of uncertainty and chaos as well. Ibanez and Duke have delivered another strong issue visually with its designs, layouts, and how to handle all of the remote viewing that's going on here. I really have to again highlight the color design as it has such a neat level of oppresiveness about it to evoke the feeling of this post-apocalyptic world. I love the various takes on Lupe throughout as well as the critters and the big explosion/feeder sequence we get toward the end is just fantastic. Really great stuff here that I hope can stick the eventual landing.

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Heart Eyes continues to be a thoroughly engaging series that I could have seen easily being spread out to at least twice its length after it concludes in the next issue. I almost really want to see some standalone or side story material to explore more of Lupe in this world and the things she saw and the survivors out there. What we get here shows more of the aftermath of the bigger fight from before and how it went down and it's intriguing as well. Lupe's internal struggle is spread out a bit here but it delivers a really interesting experience and I'm excited to see how the team will bring it to a conclusion in the next issue.

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To some degree, there's always that element of you know it would end like this in some form because of all that happened. There was no way to fix the world and the only other option was a kind of death-of-monsters path to follow. But a lot of the energy of what we had with the series up until now just dissipates quickly. There are tense moments because you can't be sure what the monster will do but the action and intensity from previous issues just isn't here. It's an interesting end but one that feels, well, a bit safe after all that we had happened over the run and all the weird places it went and uncertainty it had. It's solid and well done but I was hoping for something a bit less cerebral for it.

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The Heathens gets off to a strong start here for all the right reasons. The premise is familiar but the execution and trappings put things in a really engaging place.

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While this installment of Heavy didn't win me over as strongly as the previous two – there are some shifts in the narrative that are abrupt and not as clear as I think they need to be – there's a lot to like here. The focus is on the action and elimination of Slim's, aka Slimicide, and it's definitely amusing to watch play out while Bill begins to show more and more concern. It's a fast-moving book with a lot of action unfolding with great artwork and layouts that makes for a really easy and enjoyable read. It definitely builds well on what came before and opens up more uncertainty as to what the Big Wait is all about.

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Heavy continues to be a really fun series, though not the one I thought it was going to be or could be based on what it opened with. The twist that we get in here is interesting and I like how it places things in a new dynamic with the core group going forward, while still dealing with the main threat that they're facing and all the new ones. It's a good entry that gets you to revisit the earlier issues to see if you missed what was coming beforehand. The artwork continues to be strong as I like seeing how many different versions of Moore that Donovan can put out there.

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Heavy has been a very fun series that has left me guessing what's going to happen issue to issue in a good way. It's a surprisingly unpredictable book and that's really welcome when you consume as much media as I do. I had hoped for something like that since Max Bemis surprised the hell out of me with his Centipede series a few years ago in making that work. Eryk Donovan delivers a great-looking work through and through and some of the situations here definitely are top-notch thanks to his approach and style, especially with the layouts. With Cris Peter enhancing it with some great colo design, this team has put together one of the more surprising and enjoyable series of the past year.

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I really enjoyed the first storyline for Heavy with its twists and turns along the way and how it ended in bringing Sharon into the picture. Our first full-on experience with her here is definitely interesting as we see her in a couple of different lights and how it's going to really mess with the dynamic between the two men. Sharon's definitely a catalyst for change! Bemis' script moves pretty well here and I definitely like the silly crazy aspects of their mission, which Donovan delivers on in creating both the cast and the look of it all. This is one of those books where you're just totally along for the ride and all the strange directions it goes and it works really well.

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I've not read any Hellboy since a few meager bits in the mid 90's, but this book was just so easily accessible that it left me wanting to gobble up a whole lot more. Definitely looking forward to what's to come next.

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Hellboy and the BPRD continues to be a lot of fun and has me looking forward to selectively checking out a few more miniseries from this property. This issue doesn't do a lot of heavy lifting in terms of story but it delivers on the setting and characters within the period and providing for a good deal of excitement action with a mix of tension and suspense. Paola and Joe Rivera definitely capture the nature of the period and the settings well and I love the way the layouts work with camera placement and facial expressions throughout, especially for Hellboy. I could have used a little more meat to the story, but this is one where you're in for the ride as much as the story and it works well in what it wants to achieve here.

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This Hellboy arc is one that I started on a lark just because I was curious about its placement in the timeline and it felt like a good way to try and reconnect without having to be caught up in so much backstory. It definitely worked well for me in being accessible while still being part of a larger world and leaves me very curious to dip my toes in a bit more in the coming year to see what clicks and what doesn't for me. There's a lot to like with this property and the team involved across the board have some some fantastic work with it. I'm frustrated by the layout of the series since I'm not sure what's next, but perhaps there's some sort of checklist I'll discover that will make the hunt for more all the more exciting.

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While the book kicks off with a kind of nod towards The Thing, something that almost any story in the arctic of this nature will feel like, it makes for some good twists and turns along the way that just keeps you guessing. Hellboy himself is fun and I found myself liking both Farrier and Heurlin and have hopes that their story in the back half of this run is just as enjoyable. Mignola and Roberson set things up well enough here but it's Green and Stewart that sell it the most, from Hellboy's expressions to the bleakness of the place both in art and color. Definitely a lot of fun and has me hopeful for more tales from this period in the years to come.

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Hellboy continues to be a very fun property to reconnect with even though I'm staying at the fringes with the tales from the past and the shorter works like this as opposed to any of the ongoing material. Though this issue feels like it's a lot more exposition heavy than it needs to be I do like what it presents, Hellboy's rebuttal to a lot of it, and the ensuing action and his blase approach to it at the end. Roberson keeps it flowing pretty well, all things considered, and Stephen Green has some really fun action pieces to it while also coming up with some good visuals and layouts for the dialogue heavy sequences with our shackled Hellboy. Here's to more 1954 adventures!

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There's a really good sense of fun about this that helps to make it as enjoyable as it is. Hellboy has long had a good balance on its stories where things are serious, there are big world-ending elements, and the characters have some true suffering to go through. But we also get something like this that's definitely lighter and more of a classic Bond/Indiana Jones kind of piece that runs with it in a fun way while still having some layers of threat to it. While we know that Hellboy will survive for obvious reasons, that makes you invest more in the supporting cast and seeing the way that they help shape his story and his impact on them as well. Anastasia is a really solid addition to all of this but that damn goblin steals the show more often than not.

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With the shorter stories overall but a focus on the dynamic between Hellboy and Anastasia, this series hits a really good sweet spot for me with that. Anastasia is certainly fun and while I have that suspicion that there's more than meets the eye to her, it's enjoyable watching her flirt with Hellboy while also getting in a little adventure-tripping around the world with a couple of jobs. The Turkey storyline is certainly interesting and the exploration of the past adds some good elements to take in with it that'll launch me to some additional reading, but mostly what we get is a solid start to a story here that reads very well and once again looks utterly fantastic. It just captures an interesting look and period that we don't get often, especially in comics.

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With a wrap-up piece in the next issue, we get a hint as to what that will be about as this one opens with a little time between Abe and Liz talking about how Hellboy is doing and relating it to the fight that currently exists between him and the professor. It's a decent piece to tie us back to some of what put Hellboy on this path and just his rankling against the controls over him. It's a fun story beyond that which we get here with some creative artwork moments but also just a lot of fun in seeing how he and Stasia continue to play with each other. It's fun and has the right energy to it but also just a bit of sauciness that lets it step up a bit more. Definitely looking forward to the finale.

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This series has been pretty fun overall and I like that we basically got two different storylines of different lengths across it. This second story was a bit shorter and felt a little more unfocused overall but it set up things nicely when it comes to Anastasia and Hellboy as well as what they'll be facing down the line as well. I definitely enjoy the way these two interact with each other and how they flirt and engage in everything so there's a lot to like with it which helps to balance the slightly less interesting story. Hellboy's nods toward his past marriage was also an amusing bit just in how it's presented. The book once again looks great as I expected as Smith and O'Halloran deliver consistently throughout the run and it's good fun overall.

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Her Infernal Descent is the kind of work that's going to excite a segment of comics readers that will hope others will try it to get into something different. There's the familiarity of Dante's Inferno as its basis that will help but I'm really enjoying the characters involved so far and just how much we know of our lead in a few pages at the start while avoiding going into the specifics.

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While not exactly quite as strong as the first issue as I really enjoyed those opening pages with our leading lady, this installment takes us through two more layers of hell as she searches for her family. The writing is strong with creative use of Blake's works to deal with problems along the way, including Kafka of all people.

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Her Infernal Descent continues to move slowly but surely toward its destination with Lynn undergoing a lot of creative and problematic challenges. This particular level works nicely to shake things up from the past two issues and the layers we've seen so far but it all stays within the same realm as opposed to going so far over the top as to be unrecognizable. The differences are striking, however, and that just adds to the power of this level and what Lynn faces. The creative team here continues to do some really strong work and I can't wait to see what's next for Lynn and who will be guiding her through all of it all.

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With one more issue to go I'm essentially waiting on some sort of surprise twist and clarity when it comes to the real world events and how Lynn is processing it. The journey so far has been intriguing with some really great stuff mixed in and some that didn't quite connect for me. But with tales like this being extremely personal many time that's not a surprise as aspects will work and others not. Nadler and Thompson continue to breathe real personality into Lynn while exploring intriguing ideas about the various levels, all of which Andy Clarke brings to life in a haunting or disturbing kind of beauty. I can't wait to see how it all comes together.

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Her Infernal Descent wasn't always an easy read with its content and the leaning into some of the literary aspects that didn't quite flow well for me, but it was a strong work as a whole. This finale only suffers for me in that it's several months late and it loses some of its energy from that, but for those that read it later in singles and trade form that won't matter and it's simply a solid culmination of events following Lynn's story. Eoin Marron stepped in well and delivered a great looking book that captured the essence of what came before. This was a really great series that stands apart from what a lot of comics do in general, and what a lot of AfterShock Comics has done, and has me hopeful for more intriguing works like this.

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Fans of this kind of work, of which I am, will have plenty to dig into as we get our curious group of magical misfits that are being tasked for something larger to deal with. The familiar elements may not be enough for some as a hook but I'm definitely curious to see what twists and turns will be introduced.

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I wasn't sure what to expect going into this book but it proved to be a lot more fun than I expected it to be. David's a sympathetic enough character but not one that you actually want to be or aspire to. His journey from horrific rejection to heaven is one that's brief but it's intense.

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With the second issue of the series, I have to admit that it's nudging me closer to actually checking out the books themselves at some point. We get a few more nuggets about what life as a Fledgling is like, such as they get to choose their own names, and these bits go a long way towards explaining some of the more unusual aspects of the series. I also really like that while Zoey is the lead, she doesn't dominate the story even if she is a driving personality with her approach to problem solving. The flashback story itself is good, though it's not quite up to what the first issue was like both in story and visuals. It's good, but it lacks the visual quality the first one had with its setting and the dark beauty of it all. This one is a bit more vulgar and base, but it's an important part of the lessons that the kids are supposed to be learning.

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House of Night progresses well here, though of course there are no real surprises. The present day storyline has some interesting ideas to work with, especially as the House plays things very much above the board and legally but is subjected to a lot of abuse from the God fearing side. There's a few different ways to read it and that gives it a little extra power when you get down to it. The lesson part of the book is good as well, though I can see the art style being disconcerting for some, but I was more drawn overall to the present storyline. It gives us a better look at part of Zoey's background with a big moment in her recent life and it establishes things more about her family, which while may be familiar material to those that have read the books, is completely new if you're just reading the comics like I am. The House of Night continues to surprise me with how enjoyable it is and it leaves me wanting more each time a new issue comes in.

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House of Night is still a series that I'm somewhat surprised I'm enjoying because of its novel origins in a genre I'm not much of a fan of. Zoey's story as the expanded bookends is again well done here as we see her struggle with the position and what it all entails. And though she's young of age, we do see some growing wisdom over the course of the series so far in how she intends to handle things, though she also quickly learns that others won't go her way even as earnest as she is. Combining that with the fun and interesting historical story with someone who has definitely had a huge impact on the world, twisting it just a little with the whole House of Night aspect. It works well and makes for an engaging world to immerse yourself in. This issue continues things well and with one more to go it looks like the whole thing is a good interlude for the main story in the novels yet holds itself together well.

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The end of the series here runs you through thing's we've seen before in terms of how it's all put together. There aren't any surprises with how Zoey handles what she learns here and how it impacts things at the end. The present day side of the story may cover a couple of different things but it helps to flesh out what it is to be a fledgling and the kinds of background feelings that are involved here. It naturally plays into what's going on with the lesson that Zoey has to learn and while it may be all a bit obvious, I continue to find that it works well. With a good mix of art styles that complements the storytelling and a good connection to the novels, House of Night has been a fun series that stands well on its own but definitely encourages you to check out the books as well.

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Human Remains plays well in its opening installment as I'm really curious as to what these things are, how they formed, and if they can be defeated or dealt with. There are amusing quirks to it that definitely catch the eye and I'm mildly amused and saddened by the pandemic-related elements here because it paints such a bad picture of humanity that is sadly far too accurate at times. Milligan has a fun idea and executes it well here while Cantirino really delivers with the artwork as there are a lot of interesting characters and places to sink our teeth into.

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Human Remains isn't providing answers at this point but it is digging more into the psychological pressure that such an event causes. The COVID parallels are easy enough but it also charts its own course so that it's not completely playing off that event. It's less focused on character and more of a larger narrative but there are characters we continue to focus on, such as Dax and Bisa and Bisa's cousin, but it has a bit of a higher-level view of events than a lot of books do which work to really connect you to the characters. It's quite engaging in the big picture view and really has me intrigued to see where Milligan's going with it.

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Human Remains continues to be a hard series to read with all the death and chaos and the despair of so much humanity. It reminds of a lot of recent years with people just trying to survive and not get caught up in things, to try and ride it out in a stable way, but there are moments where events will cause you to lash out and you simply have to react. But that uncertainty of the monsters and what they do really does leave you on edge and tense to see if they'll react and how badly. Milligan continues to unnerve in a lot of ways and the artwork from Cantirino continues to capture the perfect look and feel for this kind of story without looking away from the awfulness of it all.

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There's a lot to like in this issue after getting three installments of very dark and grim material. Everything we've seen so far has been tragedy after tragedy that hasn't resulted in any real progress, which is more than fine. But getting things starting to turn here is definitely engaging as there's a different kind of focus here, one that's kept to fewer characters and an actual goal instead of just survival and keeping one's head down. I really like the flow of this one and Cantirino got to have fun showing off the creatures in a new way that definitely isn't what we've seen before. I'm excited to see what's next.

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Human Remains continues to be a disturbing series that has a number of underlying subplots that only add to that core material in making it disturbing. It's a book that in a way I'm hard-pressed to say I like or enjoy but I'm fascinated by it and what it's trying to do. It's got the space and breadth to do it without feeling rushed or compressed to introduce everything and get to the point and resolution, which helps a lot as Milligan is not a tight and short writer in general, much to my delight. The story continues to be even more fraught with disturbing material because of how Cantirino presents it and the combination of this team makes me fearful of each new issue, but delighted by the end in my own twisted way.

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I really enjoyed this overall even though (without reading the seventh issue) we didn't get to see what these creatures really are. But that's also kind of what life is like when it comes to the threats we face as a species. We get to know some of it but the origins are often lost in the mist of how the world exists. Milligan's story is one that really delivered in giving us a good cast of characters with really distinctive lives and issues to follow amid the horror and the desperate attempts to stay alive. It may be a bit too on the nose in the finale but sometimes you have to bludgeon people over the head so that they get it. It's a solid book, a disturbing book, with fantastic artwork. I hope this team works together again in this style someday as it really delivered a strong experience.

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While there is a lot of familiar here for me as I've watched full series and read full manga works that basically tell this tale, I'm enjoying this opening take on it from a Western perspective. The first story is a little too familiar for my tastes but Ponticelli's artwork and the framing of the larger setting is spot on and engaging. The second story with Vanessa Del Rey's artwork is the highlight for me as it serves up the cruelty all around and the blindness of many. With this being just four issues it should be a solid little anthology style series with some good stories and great artwork based on the lineup so far. I'm eager to see more even if there is that air of familiarity about a lot of it.

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Mat Johnson puts in a lot of stage setting here to get everyone on the same page with how it was for most people and some of the unique problems that some like Zane had as well. Warren Pleece's artwork is fantastic with a lot of great backgrounds and intriguing characters that populates the world, making you look twice at everyone because someone could be involved. I'm definitely intrigued and have hope that it'll grow in some interesting ways as Zane discovers more of the truth of the world and the murder.

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The opening installment of this series had a lot going on and a lot to take in so it took me a bit to really get into the groove of it all. With the second issue there's a greater sense of ease about it and a kind of confidence as well that's engaging as the story itself is moving forward as we're past the character introductions for new readers. Zane's digging into a lot of things without realizing it and seeing some of those pressures and mindsets that exist around him really ups the intensity and sense of oppressiveness that bleeds into everything. I'm really curious to see where else it goes as what we get here, particularly with the Cotton Club, is very well done with sharp writing and some great layouts and set designs in addition to some great character work.

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Very good stuff all around and leaves me wanting more, which is always a good thing.

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Incognegro Renaissance is moving right along and it continues to be a very engaging story, though one that I know I'll enjoy more when I'm able to read it in a single sitting.

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A murder mystery plays out to completion and most everything is dealt with well here. Johnson and Pleece followed-up their original work with more material that expanded on it and gave us a really interesting look at this particular place and time and some of the stories that are very under the radar in general, which is why I love works like this. It's a solid mystery with some great character material, good twists, and fantastic artwork. I suspect it'll read a whole lot better in complete form but I'm glad I got to experience what these characters went through on a monthly basis.

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Well, breathe a little. I do wish we had more time to follow just Bruce trying to manage his control and at the same time to see more of Charlie and her home life before getting to the great escape. It feels too soon to introduce those that are hunting Bruce, though I understand why, as the prologue is all that I think should have been included here. Honestly, I just wanted more time of seeing gloomy and creepy material from Klein focusing on Bruce, his dreams, and this interpretation of Kentucky at night. Kennedy does a good job of establishing everything and nothing is done poorly here at all, it's quite engaging. I just wanted more space so that it didn't feel so rushed and intense, especially after the prologue set the stage so well and time for new readers to connect with how Bruce is in this state.

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There are some fun parts to this as I like seeing Bruce's struggle and getting a handle on the dynamic with his other side and how Charlie is able to just cut through a lot of things with it. The supernatural stuff is nicely done and the artwork is fantastic with it, but I wish we saw more of it done, particularly the first few pages, with smaller panels to get more done densely in order to get to the material with Bruce and Charlie quicker. It's just too decompressed for my tastes there when you can achieve some of it with something that doesn't take up so many pages. I get why it's done and it looks great, but it made for a slow reconnect with the book after the month between releases.

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I know I shouldn't read a book that involves a smash/action character when that kind of material does so little for me these days, but the team here has promised something bigger and deeper and they are delivering on it. The eldritch and ancient-style approach to the villains helps a lot to create something unique but it requires the artwork to really sell it to be effective. And Klein does that masterfully with Wilson as it's disturbing and creepy but still within the realm of Marvel. This was a good issue to see how Charlie does what she has to in order to survive, nudges the storyline forward a bit more, and gives us some time to see how Hulk handles situations that aren't exactly to his liking but can't be smashed through. Definitely good stuff.

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There's a lot to like here and while I like Foreman's artwork it's in the vein of Klein's but has a different feel, especially with Banner himself. The story itself continues to be interesting and I'm glad we're getting mostly a slow build here as so many books just rush through things in a way that I simply don't enjoy these days. The time with Banner and Charlie works well and I'm intrigued by the larger story as we still get more to come from Man-Thing/Ted with what's really going on. The potential is there and it's laying out the stakes piece by piece.

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The devil's in the details and the offer being made to Bruce is definitely going to be full of that. There's a lot going on in this issue and it is a smart use of Man-Thing overall as even just its presence works well to create a certain mood and atmosphere. The material with Hulk works very well since you unedstand his desire to just be left alone but also that there may be enough to make him want to get involved just to smash it all down. The material with Betty is hard to watch but that transformation sequence from Hulk to Bruce is just horrifying to watch unfold. I won't forget that soon.

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I continue to like the book overall as the talents involved are strong and the material put to the page itself is engaging and a solid read. But it's running over familiar territory that's so well worn over the decades that it's just frustrating from that perspective. I know, comics always have to feel like they're introducing these pathos elements for the first time for new readers, but this method felt problematic and outdated decades ago and continuing it still is just becoming more of a problem. I have no doubt that this team can do some brilliant work as we've seen it earlier in the run but leaning hard as they do into this aspect is like revisiting Uncle Ben's death once again. All Bruce needs to do is yell out Martha at this point.

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Very good fun all around, especially with all the little touches that Garron puts into his backgrounds with a wide range of characters. That just ups the re-reading value immensely.

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Inferno moves right along here in doing some plot and exposition pieces, relatively speaking, and sets the stage for the big fight to come. What works for me here is the lightness of it all because it doesn't have to be deep. It has to be fun and to work the twisty nature of things to present a situation that fans of the characters can connect with and fill in the blanks on. And it does just that, letting us enjoy Maddie as the Goblin Queen again, seeing what Darkchylde and N'astrith are up to and also just to enjoy seeing Colossus with the the focus he has here to do what he can to save his sister. It's a fun little story that lets him work with Maddie, take on the Soulsword and hope that he doesn't end up killing the one he's trying to save, even if that may be for the best in the end. It's a solidly fun book through and through with the writing, character and artwork, making me want to pull out my old singles again to read the original storyline.

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The combination of all the creative pieces here has me a lot more excited for this series now.

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I wasn't sure what to expect with Inhuman going into it but each issue just sells me on it more and more, even with the minor problems I have with it. The book has a lot of good things to work with by expanding upon and making more integral the Inhumans in the Marvel Universe, a group that has been around for decades but has usually been little more than a sideshow for much of it. Giving Medusa a commanding role while introducing new characters to flesh out the cast of Inhumans we do know, it feels fresh and alive and without a ton of baggage from past projects or works. While it's a little awkward getting into at first because of the terrigen bomb from the Inhumanity event, it's working its own path and fate here and it has me pretty well hooked.

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A solid issue that further cements what's going on while expanding and teasing more of where it can go.

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Jason's background story and time spent with Dante is pretty nicely done as I like that we get characters just sitting around talking rather than exposition through action panels. We get the same with Medusa and the Unspoken for the most part as well as there's some very fun banter between the two as they look for openings to figure out what the other is really up to. The Unspoken certainly has a larger plan in mind and watching him execute it definitely speaks to mind of the kings of old who know the ins and outs of a place far better than anyone else. Overall, there is once again a lot of things going, but we get no guest stars this time around of note, a good bit of background through both storylines and a change at the end in the state of the city that should make for some interesting times ahead.

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With each issue of Inhuman, I feel like I really want to like it even more. I want to be pushing this book on everyone as something to read and it's so close to really grabbing that point. But it continually undercuts itself instead with the quick-end storylines that happen. The arrival of the Unspoken in the previous issue is brought to a close here and for someone with such a back story and potential, it's far, far too quick. And while I really do like Dante and am warming up to Jason and Naja, they go further here than they should be able to considering the powers involved. Never mind the absolutely different level of experience between the Unspoken and Dante. The book has some really good things all around and I really had a great time reading it, but this needed what feels like another few issues at least to really work a good story to be told.

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Inhuman finally starts dealing with some of what's gone on with Black Bolt after all this time since his dropping of the Terrigen bomb and it certainly explains a few things. There are more questions than answers, as I have no clue what the Incursions he references are from New Avenges as I'm not reading that book, but it looks to all tie into what Black Bolt was trying to do in unlocking so many NuHumans to help fight against what's coming. Maximus is definitely a fun character that I want to see more of as he really plays well against not only Black Bolt but also Auran and Frank when that confrontation has. It's a lot of exposition, but Soule presents it well and he lucks out even more as artist Pepe Larraz really brings it to life in a beautiful way with some very great, dynamic panels and designs.

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I'll admit that I still find the quick paced nature of this book jarring since there's so much opportunity to dig into things, but part of me just is secretly hoping that Soule will put all that expansion and in-depth look at the workings of the series into novel form so we can really sink our teeth into it. That said, a two issue "arc" dealing with what happened to Black Bolt after the Terrigen bomb incident is intriguing in its own right and it looks like we've unlocked a few new things along the way. Frank is definitely a great addition, one I hope gets used well going forward, and it was nice to see Gabby again briefly as well as Dante. For me, the seller is watching Maximus and his way of doing things while being very curious about what Black Bolt will be up to next.

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After feeling somewhat uncertain about this book to say the least in the last few issues outside of a couple of sequences, this installment feels like we have it back on the right path. While it is hitting a few different things, it doesn't feel like it's rushing to get there and blowing past the interesting material to hit the key points. In other words, it doesn't feel like a summarized book but rather a normal book in how it unfolds.

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I have a real love/hate relationship with this title, but I keep sticking with it because I'm enthused about its prospects overall within the greater Marvel Universe. I'm a bit more wary because there's so much uncertainty with Secret Wars in how that will impact things, but what we get here with this issue and the work in the arc in general has me really hopeful that we'll get something interesting, or with a great twist, to help bring it all together with the annual and then what we get during the Secret Wars phase. Soule continues to spread himself across a lot of stories here, some that still feel very weird like Karnak's, but it's all coming together with Lineage at the center of things. And that just delights me at the moment. There's a lot going on here and not all of it works, but it at least keeps everything moving right along.

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The Inhuman annual isn't a one-off with unimportant side story material. It's essentially the conclusion of the series itself ahead of Secret Wars. And it does a lot of work here in exposing the fractured nature of the Inhuman race with all of the different factions and how Lineage is attempting to usurp them all with the NuHumans – and to stand above humanity itself. There's some solid action sequences here that play out well, and some great little bits such as with Eldrac getting his due that made me grin. Including Kamala for a bit and doing a montage double page spread showing a lot of different characters in various settings getting Lineage's message just made me want to know more of what's going on with them. This is a solid annual, though I do wish it had the opportunity to finish as the series proper since I can imagine some folks skipping it simply because annuals tend to be less critical to storylines.

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The original Injustice comic series was something that I didn't get into until about halfway through its run but it definitely caught my attention with its sense of fun, weirdness, and penchant for killing off characters in this self contained universe. The stakes are definitely there and that feels like it'll play more in this series than it did in Ground Zero, which will help. Tom Taylor knows this universe well and has a great voice for the characters and the tone of the book as well. With the rotating artist list and kicking it off with Redondo and Albarran, the book has a lot to like with great designs and a solid flow for it. I find myself very optimistic with this installment for a very fun run ahead once it gets itself moving in the direction they want to take it. I'm definitely along for the ride once more as it'll be hella fun.

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I won't call the Injustice books a guilty pleasure because I feel no guilt about it. It's a fun self-contained universe that just runs with some goofy stuff and puts an element of danger into it that I enjoy – even though the games simply aren't for me. This issue lets Taylor work some real fun with Ollie and his family while showing that Batman and Harley may be closer than I had thought based on the opening issue. The two arcs here cover different ground but both are exciting and fun – and silly where appropriate without hitting us over the head with it – and with fantastic artwork and layouts that makes it a brisk and great read that's worth going over a second time.

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Injustice 2 has been working well for me and this installment keeps all the energy of the first two and keeps it moving forward really well. I'm curious to see who is behind the cowl and what the plan is for this Suicide Squad. I love that we get some basic members of Batman's rogues dealt with in a comically violent way but we also get some serious hand to hand action between the two Batmen at hand. Tom Taylor really makes all of this seem easy as he packs a lot into the installment while Redondo and Albarran bring it to life in such a great way with so many details that it's just a delight to move through bit by bit.

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The first four issues of Injustice 2 have been a blast and I don't see that dialing back anytime soon. While I would prefer a bit more relaxed material and worldbuilding in the mix I also know that's not the intent or style of this series, as much I wish there was more of it. Tom Taylor continues to craft a fun and engaging piece that's juggling several things already while having it wonderfully brought to life by Redondo and Albarran, two creators who definitely work well together. The fun is really just beginning here and the excitement already feels like it's about to push the needle past ten and I can't wait.

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Injustice continues to move along at a very good pace with what it wants to do across this weekly series. Each issue offers up plenty of good moments on its own but you can take in the first batch of issues in one sitting and feel like you're getting the prologue to a film here. Tom Taylor obviously knows his stuff when it comes to this world and that means the project reads like a breeze and just flows wonderfully. Sampere's artwork is spot on the kind of thing that the book needs along with Redondo's style so far as it gives it a stronger and defined look that the digital-first books don't always get due to deadlines. This is shaping up to be a fun story with lots of twists ahead that I can't wait to discover the truths behind. Thank goodness this one is weekly as a monthly wait would be killer.

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Plain and simple, this book is a whole lot of fun. Events are moving along, character interactions are solid, the healthy dose of humor isn't overplayed or at the wrong place within it, and there's more than enough serious material and action to really make sure that it's a vital part of the overall Injustice mythology. Daniel Sampere and Juan Albarran really kick it into high gear here as I'm just in love with the character artwork and how their looking with expressions, making the whole experience even more exciting and engaging. Great stuff all around that leaves me wanting more and incredibly thankful that it's a weekly book.

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Injustice 2 continues to do some very fun things and a lot of that is owed to the scripts that Tom Taylor is putting into motion here. It's revealing things at a good pace, providing some sound reasoning for the characters to operate with, and pulling back the curtain on a larger plan that will turn to chaos and create new sides. What makes it really exciting – even in an installment that's all about the dialogue – is how the art comes across. Sampere and Albarran deliver some great pages and emotion for the characters here and Rex Lokus continues to be one of my favorite colorists on the digital front. This is a very solid issue that adds more to the foundations and the team did a great job in just about every regard – including making me feel more for Harley.

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Injustice 2 does some very good stuff here with the quieter material, even if I wish it had spent more time working with Bruce and Connor as there's some interesting possibilities there. The flashback material with Alfred just made me all the more sad at his loss and remembering how it happened, but I really enjoyed the Damian material even though I typically don't care for the character. The series has lots of room to play with yet and this is some good foundational material that I'm sure we'll see being built upon later. The team here did a great job with this issue and I can't wait to see what's next to come.

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Injustice 2 looks like it's getting ready to really light the fuse that will set things off and I'm curious as to what Ted's true role in all of this will be. The time spent early on with Jaime and Bruce works well because of the different relationships they have and how they interact and I was glad to have some time with Booster in the mix as well, even if it felt rush. Taylor has my faith completely at this point to tease out an engaging tale and he's doing just that with this chapter. Redondo and Albarran hit it out of the park with the artwork with some good layouts to be had, some really great detail in the character pieces, and some fun action when it hits. It's a very good chapter part of the larger whole that puts a few more pieces into play for the storyline.

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I've been enjoying Injustice 2 from the start but it's coming together in a really neat way at this stage that has me curious to see what it'll do. Yes, I expect plenty of fights in the coming issues, some character deaths event, but the conceptual aspects of this run are coming into focus and there's a lot of good material to discuss there – even within the context of superhero silliness. The two sides are shaping up well under Taylor's tenure where you can feel invested in both for different reasons and dislike both for their approaches for different reasons. Redondo continues to make this a great looking book and Cifuentes brings the layouts that Redondo put together look great, especially with how Lokus handles the color work – particularly on that last page with those vibrant blues and yellows.

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It's a solid book and as a standalone it was a bit weak but here, at least with the last page, it puts things into motion with where it'll go moving forward to add some power to the side that will free Superman as she'll be wanting to save him, not knowing the truth of who he was and what he's done.

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I was definitely curious to see how Kara would factor into this series at this stage and Tom Taylor has certainly set her up in an interesting way. The use of Black Adam here is spot on as it reminds us of what kind of changes/adjustments he went through while being a part of the regime and his desire to see a true peace in his view placed upon the world in order to protect his people. There's some great stuff in how he presents his version of events to Kara, and there is a lot of truth in it, while also showing his strength in dealing with those that try to engage him from Bialya. There's a lot to like here and I'm definitely looking forward to seeing where it goes next.

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Injustice 2 continues to deliver in a way that the franchise hasn't for a bit. I've had fun with the more recent Gods Among Us material and found some fun in the Ground Zero book as well, but Tom Taylor is firing on all cylinders with this run and it's got Redondo and Albarran delivering some of their best yet in this lengthy franchise as well. The focus on a wedding may be the kind of thing that some fans (too many fans?) will roll their eyes at but it's the humanizing material that's a draw for me more than the punching and fighting with one-liners. This is what gives those scenes real impact and weight and the team here is delivering on it in a big way.

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Injustice 2 delivers a fun wedding installment that follows up the previous one just right with some good action, solid emotion, and a push forward with the story that's going to up the emotional ante for some characters. I still want to smack Damian around and I'm really curious to see how intense things are going to get for Dinah and others as they have an even greater and more personal motivation to deal with things now, especially as bigger forces are at play weaving their own plans. Taylor's continuing to deliver a book that I thrill to each week and getting some great artwork from this team across the board just makes it all the sweeter. Great stuff building toward some big crescendos soon hopefully.

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Injustice 2 sets the stage for a great character to return in the next issue while spending this one focusing on what's shaping the narrative. You can dislike Ra's and what he's actually doing while also understanding it on a logical level, which makes him a compelling villain in this round because he believes he's doing the right thing even if the methods and how of it all is wrong. Contrasting that with the tension in the ranks through the heroes over the kids being kidnapped and what the nature of leadership is going to be like with Batgirl taking the reins. There's a lot to like here as it pushes the overall storyline forward while putting in some solid character material and some tense moments. Very good stuff all around.

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With a smaller focus here but an important one, Injustice 2 gets more of the crew together that Batman needs to deal with this new threat. We've see Ra's put together his team early on and how effective they are and that's no surprise considering how generally competent the character is presented as an adversary for Batman. I really loved what we got with Plas and Luke here and a lot of the appeal is through how Redondo and Albarran brought it to life. The pacing is great, the humor works well, and the visuals are just spot on – especially with the facial expressions we get for Luke in the first half. Very good stuff.

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At this stage I just can't bring myself to read most of the books these characters appear in with the mainstream titles because there are so many things intertwined and the characters don't feel really well realized. Taylor's work on Injustice 2 brings me a cast of characters that I know in very difficult circumstances after all that has happened and is putting them through the wringer while still being the very characters that I've known for years. Though we get the death and less than heroic side of several this is still a series I'd recommend over most mainstream books simply because it's barreling through a strong story with great character work.

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Injustice 2 moves forward the storyline with the infiltration team well while not giving it a whole lot to do but instead making it more character driven. That's fine because the bulk of it is given over to one of my absolute favorite characters with Animal Man and provides insight as to why he aligned with Ra's. I don't expect to get these stories for all of those that have done so but I definitely appreciate it here. Taylor gives Sampere and Albarran a whole lot of fun material to put together with the natural elements as well as a good variety to the characters. It's a fast moving issue in a lot of ways but it merits slowing down and letting the emotional impact settle in when working through Buddy's story. Good stuff.

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Injustice 2 nudges things forward and changes the dynamic a bit with Harley ready to get out of this place since she was essentially an unwilling participant of a significant order. The only downside is that I'm just not a fan of how Sampere handles Harley, which is kinda ok as I'm glad that she's had more of a reduced role in general after the last series. There are a lot of fun moments to be had here from the kids sticking up for themselves, the dialogue between Batman and Wildcat, and some of the little pieces with the fights and the overall look of the book that just delivers fun and an exciting storyline that I want more of. Thank goodness this one is weekly!

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This series continues to be a highlight of my week as it's consistently fun, consistently well illustrated, and just delivers on the premise in all the right ways. It's one of those few things that you know when a new installment hits that you'll more than likely be very happy and will enjoy it even more when you read it with the rest of the run in full with the way Taylor has set the flow and pacing of it all. Daniel Sampere and Juan Albarran push things forward really well with some great layouts and scenes here and Rex Lokus has some great color work going on to give it that extra edge throughout. Another very solid piece of the run.

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Injustice 2 keeps moving forward as it feels like it's working with a good bit of energy and a plan, one that hasn't come together fully yet but has a sense of dread about it with what Ra's is up to.

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Injustice 2 continues to delight and this issue is no exception. Kara's introduction into the series is expanded on nicely here as we see what Adam has in mind for her and just more of her life there in general. At the same time we get some decent Damian material but he's made it hard to trust him in general over the run of this series, never mind outside of it. There's a lot to like here and Mike S. Miller delivers some great pages and some really great design work for Kara that's appealing, especially when she puts on his mask. Definitely a fun issue that has me excited for more.

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There's a lot to like here as it sets the stage with some great talent putting it all together.

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Injustice 2 is moving along swimmingly and the new twist brought into play has the potential to shake things up (keeping in mind that I don't play any of the games and know the path they track). Tom Taylor works some solid material here within the context to how this series and world operates to move us toward a new big picture problem alongside Ra's and his world ending intent and it's all put together wonderfully with what Sampere and Albarran do as they definitely click well. I love the look that Batman has during this, especially the night scenes with the color choices Lokus comes up with, and the work has a really good smooth and engaging feeling to it once again. Why isn't this book daily already?!

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Injustice 2 works setup for the "new" location as we get to Paradise Island and see the state of things after the recent big events. Getting to see what's happened to Diana is certainly interesting as is the way the mantle has been taken over to push back on what happened. I like what we get with Kara but I wish she was a more fully formed character here rather than just going with everyone and doing things that she's uncomfortable with, but there's a level of persuasiveness that you know can come from both Damien and Black Adam. It's a solid issue that looks great and moves things forward where you can see any number of new brawls springing from.

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Injustice 2 continue to march forward and I'm really curious to see just how far things go, or don't go, before it hits its end run and hopefully gives us something new to chew on for a while. This installment works some good material for Paradise Island and sets up a different kind of conflict that could play wider as events progress but we get a good bit in the short term that should (and better) be pretty exciting the next time around. Taylor's got a good handle on everyone once again with some real fun to it and Miller's artwork gives us a very enjoyable look at both cast and locale to deliver a fun experience.

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Injustice 2 delivers another solid piece in this arc and shifts the balance of power while splitting another bloc. The Amazon side could make for some neat things down the line in how they interact in the greater war being setup and I like it as it figures into their long history and the way so many shift allegiances over the decades, sometimes simply because. Tom Taylor captures their voices well and sets up some great set pieces with the action which Mike S. Miller delivers on beautifully. I always struggled with a lot of his work in the earlier pages of the original Injustice year series but he's killing it in this one as it feels like he's got the room to breathe to really put it all out there.

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This is my "core team" on Injustice and they've put in another very solid issue. It's light on action per se but they get to work some really good terror at the start and show the fallout well while also keeping plenty to the humanity of the characters elsewhere. I love the jungle design that we get for the gorilla's location and how they live right now and I definitely liked what we got from Faux Batman between dialogue and very small facial expressions that shows him as a potential weak link here. The series is doing a lot of fun things and I'm excited to see what's next for it.

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The story arc here is pretty solid and fun, though it feels a little weird with what Bruce is doing with the dog as it almost feels out of character, but it works well enough. I like the overall setup and where it's going to go but mostly I just loved Xermanico's artwork. The character designs look fantastic and the color work with it is just beautifully here digitally. It has such pop with such great designs that it made me grin from page to page to see who all was going to be there and what kind of expressions they had, and that's before getting to the action or the enjoyment of seeing what Plas and son get up to with the break-in phase. Good stuff all around.

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This series is just so much fun. Taylor knows these characters well and finds small and creative ways to expand upon them that just makes them all the more human. The dinner table back and forth is great but I also loved what we got with Plas and Luke and the simple way that Harley is kept from things because of just a few words. The action is solid, the story is moving forward well, and the artwork is fantastic as we get some very fun stuff here with the fight against the Eradicators. Definitely a strong entry in the franchise for me.

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The surprise arrival at the end has me grinning at what a potential plot twist is in the wings coming up for the fight in general. But before all of that we get some good time with the surviving members of the Titans and what they've had to deal with as well as some brief but important reconnect moments. It's pretty much free of action but Daniel Sampere gets to move us through the Phantom Zone in a fun way and shows us the first of some of these characters in years, which is well presented in term sof showing the bond and connection – and love – that they have for each other. I'm definitely eager to see what's next considering what's introduced here.

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Injustice 2 has a strong issue here just for the action alone as Sampere moves this crowd in dealing with Zod and the fallout from it, with Tim being a key point but also seeing how the Kents react, Superman's mechanical security, and the fun of Ollie along with Steel and the rest. It's a good bit of tightly controlled chaos that unfurls here to make for a good time. But it's the final pages that ramp things up into the emotional side with Bruce looking to cut loose with one of the few times he can really do so without too much in the way of repercussions, which has me curious to see how far Taylor will take it in the next installment.

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The back half of the book offers up enough confusing material that it leaves you uncertain as to what's going on and who is who. We've had enough twists like this in the past so it's definitely something to believe only so far until things get cleared up a bit more as it can be read a couple of different ways. The first half of the book works better for me as it's a bit more linear and clear with what it's trying to accomplish and it's fun getting to see Redondo and Albarran going with such a big action sequence using the big characters and having them cut loose amid it. There's a lot to like here as part of the overall and the team continues to do some great work.

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While not a lull in the ongoing storyline this is one of those moments where things change a bit. With such a breadth of characters still alive amid all of the events since the start, Tom Taylor brings some welcome golden age characters into the game in a limited way while trying to get things in a better place for those in need. His methods are rough to be sure but it's that kind of dogged intensity that's part and parcel of the character where he'll pay the consequences for it later. Redondo and Albarran again deliver a great looking book with some sweet smaller images, particularly the look of joy in Harley's eyes in Mid-Nite's goggles toward the end, that just makes it such a thrill to read.

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Injustice 2 feels a bit off simply because of how the different artists work their stories here as it's a bit jarring going between them as their character design approach is pretty different. I like both and have enjoyed them when they've had sole duties before so it's nothing related to that, it's just jarring here. The story side of it is an absolute delight, however, as I really liked seeing the serious side for Kara with what she's being told and running that alongside Booster's story being comical and emotional " sometimes in the same moment " as it feels like the perfect final send-off for that pairing. Here's to seeing what he really does with it " and how much Skeet gives him grief over it.

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Hopefully, this fight won't wrap up too quickly and we see some difficult choices ahead and some actual fallout and characters eliminated, because that's half the draw of a series like Injustice 2. This issue puts a lot of people on the board in going up against Amazo and it's a good bit of fun through and through, both in character interactions and the action elements itself. Taylor has been firing on all cylinders for just about this entire run and it's building well and Daniel Sampere is one of the solid and strong artists on the rotation, so it pays off here with the big moments for both sides of the coin. At the end it does what it should – leaves me waiting anxiously for more.

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I'm digging what's going on back in Gorilla City as that has some interesting potential to it, particularly now with a big reveal, and it feels like the energy is continuing to ramp up " which is exactly what this book needs regularly.

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This installment has a lot of different things going on so that it doesn't fall quite into the usual two-track approach but it does a lot of very fun things. Kara's role is probably my favorite but I also really dug what Harley's up to and the intensity that Jason brings to the page in trying to stop things. And a near-chance for Blue Beetle to shine once again left me hopeful but not surprised with how it went down. The action is definitely the driving force here and having Redondo deliver such great pages with layouts and character impact gives it exactly what it needs. It's a solid installment that I once again feel would read even better in full at some point in an omnibus but also works really well in these weekly installments.

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This is a great issue with what it does for the action side of things as it plays big with great results. Kara doesn't have an easy go of it, which is expected but well-handled, and we see a good support team trying to help her so that she's not alone in this fight. The visuals are great, the tense material with those that are pushing back against Ra's is spot on, and the bit of simple humanity from Jamie that he brings to the page hits a sweet and necessary spot. Definitely an issue that hopefully signals that we're going into a big end run piece here in the fight against Ra's and his plan to save the world.

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Injustice 2 is firing on all cylinders but I find myself kind of low key panicking with each issue as I keep expecting a sudden end to the book as I don't know where it'll go and how it'll connect to the games that I don't play. Until that happens, however, this is one very fun ride and this issue shows the creative time really continuing to work through their stride and delivering a great book with lots of little subplots and some solid bigger moments to keep it all moving forward. A very strong installment after several of those already.

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While I had expected the Injustice 2 series to end quite a bit before this, simply by looking at how long some of the other books in this property ran, it's definitely firing on all cylinders and I can see why they won't want to stop. Taylor's keeping things humming along and weaving several plot points that do get wrapped up and blended into other events.

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Injustice 2 has another strong installment here that goes a different path from the last few issues as it's more personal even while dealing with global issues. I like the shift in perspective that Bruce is feeling and the fact that he's going to be somewhat solo on it for a while because others are wary of looking at what's going on in this light, particularly as they don't want to walk the same path as Ra's al Ghul. I'm hoping Taylor gets time to really explore this and that we get to see some interesting projects coming out of it that Redondo and Albarran can bring to life, especially if they get to work some good creativity into it like they do here. I can't wait for next week already.

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Bruno Redondo and Juan Albarran have been turning in great pages for dozens of issues now and just refining even more and this issue is no exception.

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Injustice 2 has a lot to like here with where they're going with it. While I haven't read any mainline GL books in a long time I enjoyed what we had for the characters in this property previously and exploring the fallout from it " while introducing some other elements into the mix " looks to be a lot of fun. I'm curious to see the

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With the series for so long focusing on the main war that was happening on Earth, even with its interdimensional aspects, I'm really enjoying that it's shifting gears to give us something that feels separate but connected.

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Definitely a very solid installment that has me eager to see more of this arc and what twists and turns are ahead.

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While more of a transitional episode because of the lack of action and the focus on putting more players on the board in the right place, this is a strong installment for propelling things forward.

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Tom Taylor continues to feel like he knows how to write every character in voice with ease and Bruno Redondo only continues to sharpen his artistic skills in great ways, edging up his work every single time into something even more fantastic. Definitely a very enjoyable issue.

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Injustice 2 has been a lot of fun for quite some time and it's not showing any signs of wear for me. The shift to space has been a plus with new characters and situations but with higher stakes considering the nature of the book.

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Injustice 2 has been a lot of fun for the bulk of its run but I'm just enjoying this new energy that the book is running with since it dipped into the distant space storyline. Taylor seems to be enjoying playing with different characters than usual as well and coming up with some creative ways to work it all together. The big win for me is just seeing once again how Xermanico's work on this property has grown over the years and loving every panel that he puts together here, especially while paired with J. Nanjan for the color work. It's a fantastic looking book which makes the fun and enjoyable story all the more so.

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Injustice 2 is moving quickly to the big fight and the bodies are piling up already. I'm really enjoying this arc as Tom Taylor always has a way with words in how the characters talk in addition to the fun story plot points that he hits regularly. I'm also continuing to enjoy watching the overall progression of artwork that Xermanico brings to the series as there's a lot of great evolution to it over the last few years. This issue does a lot of fun things in getting us closer to the bigger match and what the fallout from it could be and I'm excited to see what craziness is in store.

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Injustice 2 really sets up for some fun events with what it's throwing at Oa here and it's racing toward it as Atrocitus has the forces he needs to achieve his goals.

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It's a fun read that once again looks fantastic and just has me loving the way it's come together across the board.

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While I would have liked to have seen Lobo's use of the powers in all its glory, what we do get here works well and just the disbelief in the eyes of Hal and Guy makes it all worthwhile. Hal and Sinestro have a decent moment here amid the fighting and Atrocitus' rage is well-played as events unfold. It's a fun book all around, one that admittedly goes by too fast for my taste, but delivers exactly what it needs to. I hope there's more Lobo craziness ahead but I'm becoming more invested in Jaime's storyline now and want to see more of what's going to happen there, hoping for it to have some radical impact.

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I continue to enjoy the hell out of Injustice 2 with what it does even if I don't always agree with how some of the lives end in the series. I do like that there are some stakes as it can make for real challenges in writing when you don't have familiar characters to work with and I continue to really like that we got Earth for a while with this storyline. Tom Taylor keeps things moving well with a serious tone and just enough levity to ease some of the pressure while Redondo and Albarran once again put together a fantastic book. I'm really digging what Gabe Eltaeb brings to the project with his color work as it just has a great depth and vibrancy that gives it a lot of life.

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This ending piece does a lot of good stuff with the trio of characters involved and bringing that on top of other recent installments that were strong and we end up with a really enjoyable run overall. Tom Taylor is totally in his wheelhouse here while Xermanico continues to delight issue after issue with the portrayal of these characters and what they have to try and survive.

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Injustice 2 gets back to Earth and while I don't wanna I'm glad that we get as strong an issue as we do here. Tom Taylor nails the approach just right and has Alfred kick it all off in a way that feels natural and honest. While I'd love to have just an issue of Bruce and Selina together hanging out or a really expanded look at Alfred and his conversation with Athanasia, what we do get here allows for that kind of quiet slow build to work. I'm definitely excited to see what comes next but I'm also thrilled to be able to just leaf through this a few times and soak up Daniel Sampere's artwork. There's just this sense of confidence about it over the last few months that's translated beautifully and each time he's on the book with Juan Albarran I'm even more excited to see who he gets to tackle and how they'll be presented.

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Tom Taylor has some good stuff in the mix with all the politics of the moment and interactions in Atlantis that keeps it fun and uncertain of which direction it'll go. I really like the idea of exploring this even if Injustice 2 may not be the best place considering how many people have died, heroes, villains, and civilians alike, but that also gives it a good place to unfold in some ways too.

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Injustice 2 really does have a great time here and I love it. It's that simple. Tom Taylor continues to capture the kind of joy that got me into comics as a kid with this series and issues like that reflect it because it's light on action, which is nicely done, but much more focused on character in several areas. Daniel Sampere is able to make it look fantastic with Albarran doing his usual top-notch job while Rex Lokus brings it all together with great color work. It's just plain old fun that looks and reads great. Very recommended.

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I have a special fondness for wedding issues going back decades with comics and this one doesn't disappoint. While it's kept small and simple we get some good fun with it, enjoyable reactions, and a good twist along the way when it comes to Ra's and what he's attempting to do. There's a lot to empathize with when it comes to how they all react to the varying situations and there's some bad stuff coming but I love what Taylor does with Orca and Croc here. Redondo and Albarran bring it all together beautifully and Rex Lokus continues to work some great magic with the color design of this series. Really fun stuff.

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It's a solid book with some great artwork from Sampere who I want to have an entire issue of the kids in simple costumes playing alien invasion defense in the White House.

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And yes, there's an annual coming in November to give us just a bit more.

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Injustice: Ground ZEro delivers more of what I wanted out of this series and it has some strong moments throughout it. The repetitive side of the Harley/Joker relationship has been the drag for me but I'm hoping it's mostly dealt with here in a lot of ways, at least from her perspective of how to deal with him instead of being his lackey. I really liked the Lex and Superman bits more than I expected, but a lot of that is owed to Harley's narration of all things and especially Raapack's artwork. Very strong and dynamic material here that will have me following him to other books in the future if they align to my interests as he's got some really great work here.

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I've struggled with parts of this series for a while and that's not really changing here, but the book is at a point where it's ready to make the real changes it needs to move forward as it works through its conclusion ahead of the new book. Harley's story works better for me than I guessed and I love the way her group has altered themselves to cement their alignment with her and her worldview. Similarly, things are made starkly clear in a big way with what Superman has become and the complicity of so many on his side even more so. It's a solid book that has me hopeful for some really big issues to come with what it wants to do and work through for both arcs and the project as a whole.

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The buildup continues with Injustice: Ground Zero as everything is coming together at a faster pace – and that's not including what the Flash is up to. While Superman is nowhere to be seen this time around the after effects of his actions with Shazam shifts the narrative in a big way with how Barry reacts and what it ends up leading the Regime to. There's a lot to like with that track of the story, particularly with Santucci's artwork, but I found myself for the first time in a while more engaged with Harley's story as she's now taking active control of what to do next with her life and her gang. And planning a long and well-deserved vacation with Ivy when all is said and done. A solid issue all around that really does feel like things are coming together quickly.

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Injustice: Ground Zero has a great kind of energy and enthusiasm about itself with this installment that makes me wish it permeated more of the series as a whole. This chapter has a lot to like as Superman proper steps onto the stage and deals with the situation at hand, all while being inspired himself as he inspires others. Sebela keeps things moving along quick here without a lot in the way of depth as one might expect and it serves well with Derenick's artwork as it's crisp and clean with an easy to follow flow as he captures the various (and numerous) fights that are underway with one-off panels. A fun installment before the finale the next time around.

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The bulk of this issue is action as the slugfest gets underway and just runs with it. This means less dialogue and story overall, though we get some solid dialogue with it. Where this installment shines beyond Shiera and what she says and does is with Iban Coello. His artwork here takes the book up a few notches from the norm as, combined with Nanjan's coloring work, just has a richer and more dynamic feeling about it. Part of it is that the characters feel more "on model" and that Hawkman really has a great sense of strength about him here that's often lacking in the series with other characters. Hopefully Coello is on board for a few more issues of this run at the least, if not a whole lot of them because his work is probably my favorite in the run.

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Injustice does a lot of good stuff here with its characters that it focuses on with the situations that are in place. Redondo and Albarran handle it as best as they can since it's exposition heavy but they show it can be done well with the setting from the prologue piece with Kate and Selina. The rest is somewhat bland unfortunately since there's only so much you can do with warehouse material and that limits them from really hitting something good. The story is definitely looking to strike a strong point here and there's a whole lot I like about it as it again takes chances and pushes us toward where it must all go in the end. I'm definitely looking forward to seeing what the fallout from all of this will be…

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Injustice delivers a very solid installment here that puts us in an interesting place at the end with where it can go and what it might do based on the way the fight flows. Damian's our eyes into all of this where we get his sense of wanting revenge because of what happened to Alfred while also understanding some of his hesitance through what Batman says. The number of times he says dad is interesting, especially as it shifts in tone and meaning from that first instance to the last one. Buccellato has a very solid issue here that delivers a knock down and drag out kind of fight sequence in an alley with characters that normally wouldn't or shouldn't be brawling like this. Between the scripting and strong artwork, it's definitely one of the better installments of this particular Year.

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Injustice does the readers a solid here by bringing as many characters as we do get and working through some of the basic intensity aspects of how the working relationship is at this point. Buccellato works the Bruce/Damien dynamic well and delivers a lot of really fun action for Miller to bring to life, capitalizing on the big fight we just had between Batman and Superman. It's a solid read that has enough dialogue to make it feel worth the experience with what it conveys while also just being a blast to go through to soak up the layouts and the smoothness of the presentation. Very good all around.

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Injustice puts the Flash in a new place and I'm curious to see how it plays out because you can see a number of very bad end paths for him based on what's happening. I liked the time with him and Iris as it reconnects him to the past he separated himself from in order to try and work the greater good in keeping Superman on the right path, but I also really liked that we see that Superman is anything but on the right path and is nearly unhinged as he goes after Flash over what happened with Batman. It's putting the Flash in a real pickle that he can't exactly outrun as the only thing to do is actually make a real choice that will alter his path significantly.

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Injustice gives Barry some good material to work with here as he tries to find a way through the problems at hand but in the end just makes it worse. Which is how it usually goes in reality. Watching what he works with here is definitely fun in its own way though you have to keep feeling bad for King Shark as he seems to get taken down easily in a number of non-mainstream continuities. The book puts Barry into a good position to try and deal with the hand that he's been dealt and the choices that he's made with it so seeing it spiraling further out of control rings true in the right kind of ways here. It's a solid issue with some fun sequences and solid artwork from Derenick, but it's not the kind of installment that will really challenge an artist for the most part.

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Injustice has a good sense of things tightening up and the lines becoming even more clearly drawn and stark with how it's playing out. I'm really enjoying seeing how Superman has fallen here and the determination and anger that drives him as he begins to question all around him on a seemingly regularl basis. Paranoia is running deep with him in a way that some used to attribute to Bruce, though not to this level. Buccellato continues to have some fun here and I'm enjoying the way it's coming together. This installment also has another really solid run of artwork as Xermanico is one of my favorite artists on this series and the pages with Bruce in the lead mines are fantastic with the brooding and what Lokus brings with the color design.

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Injustice is on that upward curve of events that are unfolding and it has the right kind of excitement to it. While I want more actual progress with what Batman is doing and his goals to have some sort of impact, particularly as the balance really does need to start shifting some as it's getting oppressive, I'm enjoying seeing how Superman is becoming what he's long fought against and is further and further unaware of it. And seeing how his comrades aren't stepping up as needed either. The Hawkman and Mongul piece is definitely my favorite here as it just delivers on the fighting that Injustice as a game represents and Xermanico nails it perfectly here.

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Injustice is tightening things more and more and everything is coming into place to bring us to where the original game begins. This chapter puts more of those pieces into place in a good way as it digs into what Superman is up to with Raven, bringings Hawkman formally back into the picture, and gets a lot of things moving with how some of the players are feeling amid events that are going on. Buccellato keeps a lot of balls in the air here pretty well and Santucci does a serviceable enough job with it, especially with the action, but some of his designs for Superman " particularly the hair " just doesn't click for me.

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Injustice has a lot to do before it hits the end and bringing back Deathstroke is a great way to raise the stakes. The character largely dominates the story and through straightforward and engaging action from Miller, it works to smooth over some of the more problematic parts we get from Lex that Batman has to kind of accept. There are always outlandish things in comics and this series is certainly no exception but the concept that Lex is working with just feels super comic-booky in a way that doesn't really grab me all that much. The bulk of the book is strong, however, and that makes for a lot of great scenes.

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I'm starting to feel anxious as we get closer to the end, though I know it won't be conclusive in a proper sense since it leads into the game itself. But the events are ramping up pretty nicely here and there's a fair bit going on to keep it moving with all the twists and turns and ways it can be massaged into expanding what happens in the game. Deathstroke was one of my favorite characters from the 80's/90's realm of comics and getting to see him do his thing here against some solid opponents is definitely fun. Miller looks to have a lot of fun in illustrating him as well since there's some great dynamic aspects to his movements that help to propel him within and through the panels themselves. Definitely a fun installment and something that the series needed more of for a while now.

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Injustice is in a kind of weird state here where perhaps it makes a little more sense if you've been involved in the game and how the story gets underway there. Considering how many years ago it came out and that I had only a mild passing glance at it back then, I get the feeling that this will all connect into it because why do it otherwise. Those who are invested in the game and the book connection are likely just grinning with how it's coming together (and laughing at me for not knowing, whereas I enjoy the uncertainty and lack of foreknowledge!) and it definitely seems like it's ready to just throw down in a big way. Overall, I definitely liked this issue but it was a bit of a surprise in a lot of ways and it was just a great work of Xermanico's.

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Injustice is ever closer to the end here and I'm really curious to see how they're going to bring it all together and wrap it up so that it can segue into the game storyline. It does feel like there's a good bit of ground to cover but part of that just depends on how full circle it'll go and what we'll end up with. I'm definitely enjoying this little detour, particularly with Xermanico's artwork the last time around and Santucci's this time, but I'm also itching to get back to what we had in the series timeline proper as events have definitely been picking up there.

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Injustice sets the stage for the finale the next time around and it still feels weird to think we're going to be without this series and its world for some time to come. I do expect a new series to kick off when the second game comes around, however. This chapter works some decent stuff as it serves to bring some of the main players together while trying to put the big plan into motion to save the world from Superman and the Regime. It's done more as a serious piece without too much in the way of humor and it plays the action well, which is to be expected with Mike S. Miller on the art chores. It's a solid piece within this particular subset of the comics world and I continue to enjoy it for what it is, acknowledging it as a kind of simpler and lighter fare that knows to not take itself too awful seriously as it works to connect things up to the first game.

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The fourth year of Injustice gets off the ground in a good way by spending most of its time showing us the position of the two "generals" of this war and where things stand after the third year series. There's some good establishing of things here that sets the tone well and it does feel like a solid continuation of where we left off, just with the angle shifting from that of magic and the cast there to that of the gods and what they bring to the table. That'll give Diana an increased role likely, and provide Superman with a different challenge and some real problems for Batman as well, one might suspect. The book reads very well and is definitely solid in the art department in giving it a clean easily accessible look while also changing things up lightly here and there. A very fun read that has me looking forward to more of this series.

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As expected at this point, the series is working through some foundational aspects of what's going to really get things going, and it's doing it with a good mix of quiet moments, such as the past and introspective pieces here with Montoya and the others, and also the bigger elements, again, Montoya declaring war on Superman or the whole Ares angle from before. And this is mostly movements with more minor characters overall as opposed to the big players who have settled into their roles and are mostly complacent, at least outside of Bruce and who knows what all his real plan is. In the end, the book is a quick, fun and engaging read to see the world changing again as the fourth year gets further underway and it again leaves me wanting more.

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Injustice does some of the foundation work to get things in place for the Renee and Superman fight, which was skimmed over to make a dramatic scene the last time around. But it also works to use that time to establish a bit more of Renee's frame of mind at this point of time while letting Superman show where his mind is when he essentially passively confronts his parents about their stance with what he's doing. The world is certainly complicated when you have superheroes in the picture and the scale of events, but when you have someone like Superman changing the course of the world by his actions like he has here, seeing the fallout and impact on friends, family and normal people is really interesting to watch.

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Injustice hits up a solid installment here with it's focused strongly on the action side of things and that makes for some great impact along the way. With Batman becoming concerned about it all spiraling out of control in a bad way and getting a look at how some on his own team have gotten even darker, understandably so, it's hitting that level where it's just too far gone in a lot of ways. But as we see events play out, first with Shazam and then with Superman, it's only going to get worse. And with the inclusion of Zeus this time around in subplot mode, it feels like it could go even more badly in the grand scheme of things in the long run too. Pretty fun and has me hoping for a stronger back half of the year.

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The fights we get here certainly work well with what it sets out to do as we get big and powerful with what Superman and Shazam have to do while it gets very personal and grounded between Batman and Robin. Each of the fights works well and sets its own elements into motion, though I find myself the most curious to see what will happen with Superman next considering he's been hit with a plague from the gods. Shazam also has his own issues that are going to hit in a big way, though you can see Harley riding to the rescue to save her favorite little boy. It's a good action filled installment that served up what I was hoping for, with the death of Hercules and a point of no return sense when it comes to aspects of this fight.

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I fear for the creative team at this point with their elimination of a very popular character. While that's a given in a book like this, we haven't had too much of it in this particular year of it and even in the third it felt a bit light. The game has definitely changed here with Zeus involved and his scale of power is certainly intriguing to see how it adjusts the field. But you also wonder what other powers out there his involvement is going to awaken to the battle at hand, or whether it'll be kept to those that we know are currently active in all of it. All in all a very fun book, outside of that death. Definitely enjoying the way that Superman's side is having to really deal with how the events are unfolding.

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While I won't say Harley Quinn is an easy character to write, it's one that I imagine provides a writer (and artist) a lot of the unexpected with how it'll all go once she starts to take shape on the page. She does dominate this installment and does so in a good way while also playing very, very, well with Hippolyta. Billy takes the back seat for the most part but it's all in service of getting him to his destination. Xermanico really has a lot of fun in capturing the underworld here and Rex Lokus with the colors gives it some great pop without eliminating the great line work and details that are put into it in this somewhat rare installment of Xermanico pencilling and inking it. Buccellato continues to have fun with all of this and while I see the threads coming together easily enough I suspect there's a couple of curveballs coming in our future, if not some real dead bodies.

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Dream sequence storylines are dicey things since it can provide you with things you want that don't impact that main storyline. Here, with this storyline already being separate and diverging hugely in many ways from the mainline stories, well, it just feels like a lot on top of a lot. It's not bad " in fact, it's pretty damn fun " but it leaves me wary of how much time will be devoted to it rather than events in the main story where things should be getting done now that Superman is (temporarily?) down for thecount. With Superman's time with Lois here being a standout moment as well as the road trip with Batman and the Joker, there's a whole lot to like.

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Injustice moves along quickly here in getting back to the real world, but not before giving us some very human moments for Clark and Diana in the dreamscape that cements where things are going there. Her waking up will provide a game changer for things in general since Superman isn't who she expected at this point, nor are others, and the chips could fall a whole lot of different ways because of it. I really liked the dream sequence for what it offered and am curious to see where it'll go from here, both for Batman and his guys and with what Wonder Woman will do " and what Ares might want to be involved in bringing Superman back to the world. Brian Buccellato eases into this pretty well, just with a bit less snark since it's not really appropriate for this part of the story, and the transition is made all the easier with another round of great artwork from Mike S. Miller.

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I had gotten into this particular season through a free issue back in the late fall of last year online and that ended up causing me to pick up everything I had missed for this specific series. I had a heck of a lot of fun with it because of the way it's on its own and just runs with all sorts of ideas and combinations, even if we have things that don't work well or don't make sense. It shifts in its views quite often and there's a certain compressed nature to various events that's a disservice to the material overall because it really needs to be explored. But what they try to do here is pretty much tell a big story in sweeping colors and scale with punctuated character moments that hit well. It's a very fun series with a low barrier to entry that made for great reading week after week without having to keep up with dozens of other books or the spiraling impact of others on this book. I'm definitely game for year four.

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The opening installment of this series brought me right back to where I wanted to be, knowing the weight of what's to come but the “innocence” of who they are now. I know we'll be traveling back to look at more JSA time in upcoming installments but just spending a bit with these characters in this place and time is great. Taylor again knows how to write the things that define these characters perfectly and succinctly and I'm really enjoying Antonio's designs for our familiar iconic characters and the way he can hit some real playful elements with them throughout. The violence was jarring, as it should be, and it sets up the darkness ahead nicely.

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As the flashback story gets underway to flesh out this weapon that Chavard knows of and to give us some time with the JSA of this world, we also get some fun with the Joker at first. Even Harley is a bit subdued here but I love how he handled his flunkies and their own twisted personalities before allowing Charvard to get on with his tale. I like the period and setting we're getting into and opening up with Carter and Shiera just hits a sweet spot for me. After feeling the loss of the Bombshells series for so long and stories from this era that can work their own special magic, I'm very curious to see what Taylor has in store and hoping for more of it to be told by Tormey.

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There's some good movement going on with the Clark and Lois storyline and I like the simple humanity of it all between the two, showing them as a real couple and the struggle they face that many can relate to. And I totally side with Lois on the weirdness of Dr. Midnite as well! The Joker storyline continues to move forward with the item of power now in his hands and that's what's going to be the real trigger point for things going forward, though it looks like he'll be able to obscure his role in for at least a little while. It's definitely presenting an interesting version of the character for a bit with a powered-up Joker.

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The pivot point here with a fresh body falling and Joker having what he needs for more is a delight. There's more to this part of the story as the opening takes place after it and we have to see how Joker handles the other body that drops here. I'm not, like, rooting for death of characters but that's a key piece of what makes this particular series work and why we read it. The teases of what we've had before have been good but here Joker just makes it real and trie to figure out the consequences along the way and I cannot wait to see more.

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Injustice Year Zero Issue 1 CoverInjustice Year Zero Issue 2 CoverInjustice Year Zero Issue 3 CoverInjustice Year Zero Issue 4 CoverInjustice Year Zero Issue 5 CoverInjustice Year Zero Issue 6Injustice Year Zero Issue 7Injustice Year Zero Issue 8 CoverInjustice Year Zero Issue 9 CoverPrev1of9Next

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Injustice doesn't progress too far here but ut is fun to watch as the Joker employs Jay more for his own ends. He's burning through his playthings quickly, which is pretty natural for him I think, but it leaves you wary of who he might really gain some serious control over to employ and really cause trouble with. I like that it moves between a solid cast of characters and deals with the fight and attempt to stop Jay from causing more problems while still being hesitant to go all in on taking him out because of the years of friendship. Taylor captures the tone well and I really love seeing how destructive Roge is here with Jay as the bodies drop hard and fast.

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Everything is getting ready to shift gears to the next level and that's exciting. So much has been somewhat secretive based on what the Joker is doing but now he's a known quantity that has powered up significantly and it's going to make for a lot of chaos. The action is good here but the real draw continues to be Taylor's gift in really getting these characters, which Tormey really brings to life wonderfully. The small moments between a couple, the quiet intensity of Batman in his scenes, Dinah's realization. It all clicks and it's because of the strength of both the writing and artwork. I can't wait to see what's next.

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With one more installment to go, I'm already missing the heck out of Injustice. There are so many fun moments to this issue amid the seriousness that just makes it a delight to read and experience. I continue to love Taylor's take on these characters and how they exist in this situation. Combined with Antonio's artwork, you get a really good fight and I love his take on the powered-up Joker with chaos lord magic behind him. It's sharp, fast, and has a lot of impact. Easily recommended.

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Injustice: Year Zero draws to a close and leads into the initial series that got all this going alongside the game years ago. It's bittersweet as I'd love to have more but at the same time, this particular little universe has come tidy and done. Yes, there are places to go and things to do but it's worked through so much that it feels like it's time to let it go fallow, to let the grass grow over it and leave us with the fond memories of it that we can stroll through at any time. There's always a chance of a revival or something else down the line but for now, with this series, it feels complete.

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The third installment of Insexts isn't quite as strong as the first two but mostly because it's exploring a few different elements while getting ready for what's next. It's a moment of calm and quiet threats that could blow up at any moment. What it does alone, once again, is for this team to really savor the period and the people. Kristantina continues to bring some fantastic work to the page in bringing the story to life. The costume design along is highly appealing with all of its details and I love the way the women come across here with both a softness and a harshness, sometimes within the same panel, that just gives it a rawness that's captivating. The settings also stand out well here with the room and exterior work that makes it feel even more grounded and real, particularly with some great camera angles used that doesn't go for the obvious titillation but rather entices with it in its own way. Very good stuff all around that has me excited for what's next.

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Insexts begins to move us to a larger world with what it introduces here and there's some great uncertainty about where Mariah and Lady fit into it. While I'll admit that I'd like a little more time with just the two of them before the expansion, the book has hit the ground running already and worked well to keep their dynamic front and center.

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Insexts works through a good deal of material here with a lot of neat little moments here and there that just deepens the characters throughout. I really like the relationship that exists between Lady and Mariah because it goes beyond them to the family that they've built while digging into some of the aspects of society they have to figure out as well. Bennett continues to really put a lot into each issue as they're fairly dense with what they want to get done and that provides for some good challenges for Kristantina to bring to life. I absolutely love her panel layouts and the flow of them when they blend together as it's really detailed and well thought out in carrying our view of the storyline across. Great stuff all around that has me excited when I can just dig into a ton of issues at once for a marathon session of reading.

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Insexts has a solid installment here as it takes us into two-part finale for this arc as it sets the stage fully for Lady and the Hag to go all out against each other. Most of what we get is spent understanding the lives of the women under her control at the moment and the wedges that Lady brings into it, but we also get to see some tensions within her own ranks over what they're doing. Notably from the men, of course. Insexts has us ready to finish out this arc the next time around and I'm curious what it will do next as the world is certainly open to the characters here. Bennett continues to deliver a solid story – one that I continue to suspect reads even better in compiled form – while Ariela Kristantina delivers one of the most luscious looking books on the stands these days. Great stuff all around for the discerning audiences.

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Though we only had one skip month it's felt like we've been away longer than that, so a return to the world of Insexts is welcome. With all that Marguerite Bennett is involved with I always fear for some of the things she's working on falling away and Insexts along with Bombshells are two that I hope don't end anytime soon. She and Kristantina bring us up to speed easily enough here with where our leading ladies are while not spending any real time on recap or exposition to connect new readers, which is a dicey thing to do but something that I think works well enough with a book like this. The change in locale is a big plus and I'm quite interested in what Phoebe will bring to the series as well as the other mysteries that are just starting to claw around the edges. Here's to a new arc!

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Insexts is a series that delivered very well for me for the run I read previously and I get the sense that this arc was a strong one too with how it ended. Marguerite Bennett is definitely a talent as many know from her varied works over the last few years and I absolutely adored everything that Ariela Kristantina brought to this series and that AfterShock went and let them run with it. What I really hope is that this is the kind of series where we see them stepping up their collections side a bit as once we get this half released we get a really great complete hardcover edition on some high quality paper for the fans to savor, a real definitive version that I'm already anxious to own and have a showpiece. Definitely recommneded in full.

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Invincible Iron Man is off to a strong start with a lot of potential, but it's potential that for me will come down to how the Tony Stark element fits into it and whether we get a compelling opponent to work with. And just how the crossover aspect works since I'm not reading anything else and Marvel goes hard and heavy with those kinds of things. Bendis has put together a solid book here that Caselli Gracia take up several notches and I can see how this will definitely find a lot of appeal and expand the readership as well as the story potential. I'm excited to see what they'll do with it and thankful that it's a monthly book.

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With the opening installment of the series there's a whole lot going on here to be explored, from capitalism to prejudice to religion with mixes of sexuality and family brought in along with a lot more. It's not a complex book based on the first issue but it's starting the world building and giving us characters to connect with from a wide range.

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I'm really enjoying Invisible Kingdom a whole lot and I'm really hoping that there's a couple dozen issues plotted out for it as I'd like to invest some real time and enjoyment into it, both for writing and artwork as presented so far. There's so much to explore and what little taste we have so far has me wanting more of all of it.

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Invisible Kingdom isn't racing hard and fast to get into its story but it's also not meandering in getting there. I imagined it would take longer to bring Vess and the crew of the Sundog together so I'm curious to see how this plays out now that they're all fully on the run. Wilson's script is really strong here with some great dialogue and solid pacing that keeps it alive and engaging both on the first reread and later reads. Ward's artwork is just fantastic with its color design, layouts and the overall flow for everything. I can't wait to read more of this and to be able to read multiple issues at once in a binge session to see just how much better the flow of the story works than it already does.

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I've been enjoying Invisible Kingdom from the start and the movements it's making are definitely keeping me eager for each new installment. =

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I'm really enjoying what Invisible Kingdom is bringing to the page and am eager to see what's next. I do like that it's taking a break between arcs and giving it a bit of space, especially if we need that to maintain the excellent quality of artwork that we've been getting. Science fiction comics still feel few and far between and ones of this quality that's exploring a lot of different subjects even fewer. This installment is a bit awkward in setting up a pause when it comes to the way Lux is after our leading cast but we get to see just what defines their character as they stand tall against such an impressive threat. It may be a few months until we get more but I'm excited to dip into this particular world again as soon as I can.

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I really enjoyed the first arc in the Invisible Kingdom and have no doubt that I'll enjoy what's to come as well. A lot of the initial appeal was exploring Vess and the whole thing she had eagerly walked into as her calling and I'm really curious to see what Wilson and Ward have in store with new places, people, and organizations along with worlds to explore. This installment has some really good character material but it also leans to the familiar with the larger story elements that we've seen in many, many, science fiction stories. The quirks definitely help with the cast and what we know so far so I'm definitely looking forward to seeing how this team expands upon it.

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Invisible Kingdom continues to be a real treat to read. I love the cast and the style of the whole science fiction concept and hope that we'll get into some real exploratory stuff at some point just to let all the imaginative stuff run wild. Grix is now facing some real choices that they're going to have to work through with the crew and hopefully that'll flesh them out a bit more as it felt like a more streamlined version of the crew with th

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I continue to enjoy Invisible Kingdom a lot but I'm also hopeful it gets back to a bit more of what the first few issues were like. The series has scaled up nicely since then but we really need some time with this crew forging their own path and feeling like they're in a least a little bit of control but that rug is stolen out from under them again. Christian Ward's artwork contnues to be fantastic both with how it works in space with the boarding and standoff as well as elsewhere with the small character moments. I love the variety and creativity of the designs and hope that we get more of it soon.

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I've really enjoyed Invisible Kingdom since it began but I'm closing in on a point where I'm wondering if it'll be worth waiting for the trades. I really want to see this story flow and support it but I also want to see the character taking charge of their destiny and making decisions of what to do, which comes up lightly here when Grix's broadcast is talked about. Grix needs to make some real choices and set a course to follow not just for her but for everyone. I really like a lot of what Wilson brings to this installment but it's the forward-looking aspect that still has me the most wary with it as Grix hasn't committed to a path and that makes the book as a whole feel listless and without purpose.

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Invisible Kingdom brings its opening storyline to a close and teases what's next, which I really hope it can capitalize on. There are a lot of good things about the series conceptually that it hasn't been able to fully realize yet so it's close but not quite there. It excels in the art and provides the right hooks in the story to draw in people so it knows it's got all the right elements. This one does seem to bring to a close, for now, a couple of problematic areas that I hope aren't going to be repeated in the next once since repetition was already feeling like too much of a theme in these ten issues. I'm cautiously optimistic about how the book will play out when it returns but I'll definitely be there.

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There's a lot to like here just in a teenage slice-of-life kind of way in wanting to follow the story of how these kids live, but we know some strange stuff is going to be coming down the road with the end-of-the-world aspect. A teenage wasteland of a very different kind. Pires' script definitely captures a lot of it really well and the designs and layouts from Salcedo delivers a strong experience that makes it even easier to connect with the characters. Though it's going in a different direction than what most of this issue is, it's an important setup piece for what's to come and is thoroughly engaging throughout. I'm excited to see what's next.

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It's relatively easy to see how things will wrap up in the next issue while still being open-ended enough but that's not a detriment to the book. I like the cast of characters assembled and while losing one or two in the next issue won't be a surprise, it'll certainly change how it all moves forward from there no matter who it is. The wrinkle we get with Sarah here is a welcome one that adds some interesting ideas to what's going on and makes you want to know more about the bigger picture. It's also a fun book just to read for its visuals as I like the way the various stores are being utilized and the character designs themselves. It's definitely delivering a good reading experience overall and laving me wanting more.

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This has been a pretty fun series overall but one that focused heavily on character for the first three issues before going for almost all action here at the end. Fogelman does get a lot of attention but it's more just exposition on his past that lead to the events here as opposed to good time spent with characters revealing themselves and connecting. We do get some smooch time here, which is amusing, and a bonding of the group both before they're caught and after they learn the truth so it'll be interesting to see what the reality is of the twist ending that we got. I liked a lot of this and definitely enjoyed the style and approach of the artwork as it definitely captured the mood of the story and intent. I'm definitely curious to see where they'll take it next.

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I wasn't sure what to expect with this book, but with the team involved I definitely wanted to check it out because there's a lot of fun to be had in all ages books if done well. With this series, we get introduced to a pretty expansive area with the island and the people within it and why someone like Grimmiss was created in order to help deal with the problem that the Volcano Goddess can be. There's a lot of silly humor, great looking designs and a sense of joy about a lot of it that definitely left me grinning throughout. Particularly when Grimmiss and the Goddess are together. The book covers a whole lot of ground here in its opening installment and the combination of the really fun dialogue, the out of place aspects that adds to its overall sense humor and the general premise makes it a really fun piece. Grimmiss is naturally going to steal the show every time he's on, and rightly so. This should be a pretty fun right.

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After being utterly delighted by the first issue of this miniseries, the second installment manages to do it just as right while settling down in a way as it doesn't have to introduce as much. We do get some fun in the snow with the yeti and I like the way they presented that, but this issue feels like it's a lot more Grimmiss than the first issue and that works very well. The dialogue is fun and I can largely figure out the Spanish myself along the way, with some interesting translations being done online on the side, and I do wonder what I'm missing in those areas. But overall there's just a whole lot of magical charm about this show that works very well and makes for an engaging, fun and very silly time with it. Very recommended.

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Grimmiss Island has been a lot of fun in its first half and going into the second half here just cements it all the more. Grimmiss himself isn't always front and center and that helps because there's such a great and fun ensemble cast at work here that plays off of each other very well. The arrival of his uncle Grim Reaper and friend the devil definitely shakes things up as we see some of the fallout from what happened because of all that Grimmiss and the Volcano Goddess are up to these days. This book just makes me so stupidly happy with what it does, the style of it and the characters that I'm hopeful for several more Grimmiss books to come out in the years ahead. With one more issue to go, we get the first look at what an evil Grimmiss will be like and it looks like it's going to be a hilariously fun ride. The setup for it here is really good and just leaves you wanting more right away.

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I wasn't sure what to expect overall going into Grimmiss Island overall as my only experience with this team was their Itty Bitty Mask series. What I got was an absolute treat though that played to a couple of different areas and just had fun with it in a way that worked very well because you knew better than to really try and get it to conform to logic in a sense. It was old school comics in a way where you just had to really have fun with it. Grimmiss definitely wins the hearts here, but it's an ensemble piece overall and I enjoyed all the weirdness of it, from the cactus gang to the priests, Pajamazons and the Volcano Goddess to be sure. Hopefully we'll see more of this little island in the future, and that more people will discover it in trade form as it's a great little treasure.

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Ivar's definitely got potential here and the team working on it have definitely got the talent to exploit it.

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What the opening installment of the series does is bring us a solidly hard version of bond with an odd sense of humor and lightness at times that reminds us why he's different. Ellis has captured a good version to work with that can be expanded upon to be sure, though I'd prefer it if it stuck more to the stories of the mission than the character as the films have relied on that heavily as of late.

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Though I'm still not fully on board with Ellis' version of Bond or his style of storytelling here, there's certainly been more to like with the Eidolon arc than the opening arc. This one shakes things up with some things that have been seeded since the beginning and it's welcome to see that come into play. Bond has some good material here but I also like that it shifts to showcase what M and Birdwhistle are going through as well since that's such a game changer. The big draw continues to be watching the way Masters layouts the work with some great panel design to keep the flow moving as well as just the intensity of several situations across this arc. It's almost a work that you could do dialogue free and get everything you need out of it, which is impressive.

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With the next chapter bringing things to a close for the arc and this series, James Bond has definitely found its groove. There's been a lot to like with what Ellis and Masters have done with this arc, especially in comparison to the first one, but I do wish they had taken a different structural design on the property so that the arcs were shorter and we had one-off issues that would delve into other areas of character, country, MI5, and so forth so that we had a more fully realized world and cast of characters. Still, the penultimate installment of this arc is strong and I imagine it'll read wonderfully in a marathon setting.

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The second storyline for the first ongoing Bond series is my favorite of the two as the first one just felt a bit off with what it was trying to do. There were things seeded into it that came into play here, which is how Ellis operates and it works well, but I still find that for a lot of people Bond is a hard character to bring to life outside of film. With so many fans of the films unable to connect with the original novels and lots of those that came later it's just how people seem to be wired for the property, myself included at times. There's a lot to like here overall and I'm hopeful for the approach of regular miniseries from a range of creators going forward as Dynamite has the potential for some good books that will reach a new audience in bookstores as well. This is a solid series overall with a very good ending installment.

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With several James bond books in the mix over the last couple of years, the Black Box arc is definitely one of the better ones that can be read both as individual installments and as a complete story so far. Percy keeps things moving well with the action here before providing some trademark sex and sensuality and digging into the creepiness of the final act to come. Lobosco takes it all up to the next level with some great design and layout work here that allows O'Halloran to simply turn it into magic with the use of the heavy blacks and the color choices beyond that to accentuate it all. Very good stuff that has me excited for what's next.

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The Black Box arc continues to be interesting but this issue is a bit overstuffed with what it wants to do and the movement between locales doesn't flow as well as it should when it comes to Bond and Selah. The forest material feels underserved and a bit disconnected from the previous issue while the train material is pretty good on its own, yet that feels weaker with a Felix that doesn't jive too well with what we'd just read elsewhere. I like what Genji is orchestrating overall but he's been a somewhat secondary character at best in this storyline and that has kept him from being an engaging opponent – in addition to those awful VR glasses that just make me want to smack him.

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The Black Box storyline had some really neat elements to it over the course of the run and I definitely liked how it's working the modern world into things, an area that in some cases the Bond property can struggle with and lose its identity in. The finale ties things up nice and clean as one would expect from this franchise and I imagine this will make for a very engaging read as a single collection down the line. Percy got the voice of the characters very well while Lobosco's layouts and character designs as well as the flow of the action made each issue a wonderful visual experience. One of the better arcs since the Dynamite launch got underway and it has me hopeful this team will get another shot at a storyline.

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I'm looking forward to seeing where this series goes as Greg Pak can certainly spin a yarn and there's the appeal for many writers in getting to craft something for Bond. What I'm looking forward to is seeing if he leans into any of the film formula elements or more from the novels – or eschewing both and blazing his own path. Dynamite has had some great writers and artists working on Bond for the last couple of years and both Pak and Laming along with Farrell have a lot of potential based on this first installment. I'm admittedly hedging my bets a bit because of my wariness over a new ongoing but all the right elements are here and I'm hoping that the team can pull it off by the end of the opening arc.

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While I may grouse a bit about the need for an ongoing Bond series based on how well the minis have worked after the original ongoing was problematic, I'm not holding that against Pak or Laming. The pair with Triona Farrell have put in a solid couple of issues here that has me interested in seeing where it goes and how big it is, though part of me is worried about it being written for trade-length and the restrictions that come from that.

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Things are picking up well here and the sense of scale works well as it's kept both very personal while also highlighting just what's at stake. I like what Greg Pak is working with here in the story concepts but it took a bit to shake off the Odd Job associations overall as I don't think it really helped it as much as it hindered it for me. I'm enjoying his take on Bond and am looking forward to more of him with Lee and Moneypenny based on events here. Combine this with some great layouts and designs from Marc Laming, some that are really cinematic, and it's a very fun ride.

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I'm definitely intrigued by this arc and I really enjoy the way Greg Pak writes all of the characters as it pretty much oozes Bond. There are elements that I'll easily admit feel weird and a little off to me when you get down to it but I'm enjoying it at the same time so I'm conflicted but curious. Gapstur's artwork is spot on here with a whole lot to like that delivers a great look with the characters and settings and handles the limited action we get in this installment just right, especially with a strong color design associated with it. It has all the right tone and feel of a proper Bond storyline but the familiarity of some aspects of it just keeps taking me out of it. That said, I'm eager for more.

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I know that part of me is anxious to get to the next big thing in this storyline but I am digging what Greg Pak is doing here and just how masterfully Eric Gapstur is bringing it to life. Spy works are not the easiest thing to tell in the comics medium but when it's done well, it's damn well done and the team here is doing that. I have my quibbles here and there but the story is definitely moving forward, the tension is ramping up, and I'm excited to see what costs are going to be in store both physically and mentally for Bond and what the fallout, in general, will be. There's a lot of things set at the table now after the last few issues and things look like they're about to get a little extra nuts.

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While this isn't the end of this storyline it is the end of this particular arc within it and it's one that worked well. I liked seeing Bond struggle with fully submitting to Goldfinger in order to try and find some way to achieve his larger goal and that M was willing to trust him as far as he could, all while knowing what would have to be done. The action in this installment is pretty strong and Gapsture and Carey handle it very well, giving it a good flow as it moves back and forth and as the more physical side comes into play. I'm definitely curious to see what's next in this larger storyline while also hoping that we're closing in on wrapping it all up and moving to something new.

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James Bond: 007 has had an interesting run so far over the ten issues and I'm enjoying the Goldfinger arc of it more than the Oddjob one overall as it feels more defined. I like both Aria and John and what they bring to it but it does feel like Bond is a bit lost in his own book at times, though he does get a few good lines here and there. This is mostly about readjusting the players so they can go forward into the final issues and run with the big action set pieces as they go up against Goldfinger while trying to save the day. Pak keeps things moving well even when there's a lot of dialogue while Carey delivers a solid looking book in general, though not every design clicks for me with him on full art duties.

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Though some of the book is a little disjointed in a few ways for me, owing to the fact that this is the eleventh part in the story being read over the past year, the buildup is going well and it feels like we're at the cusp of getting things really dealt with. I like what Pak is doing here overall but it also feels like we've overstayed this story too long at this point and that's beginning to be a point of frustration. I like how Aria handles herself with the part of the plan she's working with here and I definitely like the realization they all have at the end. That combined with some great looking artwork helps to smooth over the other pieces, though I'll again say that this storyline as a whole will read better in an omnibus when all is said and done.

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I continue to enjoy the James Bond books that Dynamite puts out and we've got a strong creative on this series. That it's digging into the Spectre material in a creative way definitely has me excited to see where they go with it. This issue sets the groundwork very well with the right kind of downtime and exposition to give it the weight it needs to move forward. Bond is always engaging and I'm digging what Gage is putting to the page with the character that Casalanguida brings to life. I'm excited to see what comes next.

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As with most James Bond stories, there's some good stuff going on here in general. But Christos Gage is able to give it a different feeling that really clicks. In a way, it feels like the License to Kill movie where it's not operating on the usual patterns or concepts and has Bond in a position that he's normally not in – yet still fits the familiar larger ideas. The time with M and Moneypenny makes clear where things stand at this point and that adds an exciting level to it. His time in DC is a little awkward as we go back and forth a bit at times but it makes for a good read as you discover the pieces and put it together, while a second read comes across even better. With the solid storyline and great artwork, I can't wait for more installments of this to see how far it really goes.

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The Agent of Spectre series may play with a few familiar ideas and all but it's executing it beautifully. It's building well where each individual installment is solid and strong and I can see this as a full series rating even higher with how it all connects and flows from that perspective. Gage and Casalanguida have a really great book here that has taken some of the awkward start material and molded it in a strong way with a good narrative and an engaging presence with Bond that we don't always get with these books. I'm enjoying the cast to be sure and the artwork is pitch-perfect for what it's trying to achieve.

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The fourth installment in this run gives us another interesting piece with Bond playing at being Spectre-ish, or at least rogue, and that gives him a little more room to breathe. I really like the dialogue between him and Blofeld as the two are more alike in some ways than one might realize in this iteration of the character. It's still hard to tell whether Bond is just rolling with the punches and constantly adjusting or if this is all part of his own master plan to deal with the situation, but it's a lot of fun regardless. Gage's script is spot on throughout in what it delivers and Casalanguida continues to be one of my favorite Bond artists in bringing this world to life.

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The opening installment of this series reaffirms by hope that Dynamite would attract some solid talent in order to tell more varied tales as miniseries rather than an ongoing. A Felix miniseries with a nod toward Bond along the way launches things in a very good way here and I'm excited at the potential of exploring other characters, and perhaps even previous femme fatales and Bond girls, to tell their stories. Robinson has a solid story setup underway here and it's made even better with the design and roughness of Campbell's artwork that delivers an engaging and intriguing Shinjuku. Combined with the darker color work that complements it perfectly, I'm very excited to see what's to come.

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Robinson and Campbell have done some really good expansion here that already has me wanting a Tiger Tanaka spinoff to explore that side of the spy business. The character goes back to the 1967 character introduced in You Only Live Twice and this book has me ready to go back and revisit that film. Within the context of this series it gives us a lot to like in the department he runs and the threats they face while also giving us a way for Felix to do some neat stuff.

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The halfway mark of the series doesn't provide for any big reveals but it does build up both events and characters. The bioweapon itself is interesting in how effective it can be and the uncertainty there makes it a very dangerous thing in general. I like what we get from Tanaka and his team in how that unfolds and his time with Leiter there. Leiter's dream sequence brings up a lot of his past when it comes to Alena and knowing she's going to be a big part of things in the second half just makes it clear how much of a problem it's going to be when the two have to truly face off again. Solid material all around that leaves me wanting a lot more of it all.

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Felix Leiter is moving right along as a series and as we get just past the halfway mark it hits the familiar area. There are some really good moments of tension at the start and at the end of this issue, mostly because Tiger is such a volatile person at this point, while the goodness between those segments is focused on revealing more about what's really going on. Robinson and Campbell have delivered three strong issues already and this one builds on those foundations really well. The result is an engaging book that works as a single as part of the monthly run but will be a big and critical piece when read in full as a trade. The series is definitely making me root more for Felix than I have in the past and it has me craving some serious exploration of Tiger and his world. Very good stuff all around.

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As we near the end of this run, Felix Leiter has a pretty thrilling action sequence installment. Robinson gives us a few morsels to work with in terms of story but he also digs into Felix as a character pretty well with what he's experiencing while watching Tiger Tanaka. But it is for the most part an action installment and Aaron Campbell has great fun in delivering us some tight and intense deaths, lots of quiet movements that just leap off the page, and a whole lot of fun with the locations and how the team interacts with it. A very good installment that already has me looking forward to reading it as a part of the whole run.

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Felix Leiter largely fired on all cylinders for me issue after issue and this finale serves up what I expected from it. We get the closure of the biowarfare storyline that engaged us for most of the run, we saw some growth and forward movement out of Felix, and we got some teases about what can come next with Alena. Robinson and Campbell put together a great book and it's one that I would easily recommend to fans of the property overall and especially those that wanted more adventures of characters like Tiger Tanaka and Felix Leiter. There's a good number of things to explore within the Bond franchise that doesn't directly involve Bond and I hope this is just the start of it.

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The second installment of the Hammerhead arc takes what we got from the first and bumps it up nicely without going so far overboard. Everything here feels like a proper Bond story with the writing and visual design that you can easily see it coming to life on the screen. There's uncertainty as to the bigger story at the moment as well, but that's also a familiar trait of the films as there are bound to be twists and turns ahead. I was wary going into a new miniseries like this at the same time as the other book was running, but I think the property is going to make out for the best with a range of writers and artists bringing it to life throughout the year in smaller self-contained miniseries bursts like this. And anyone else is going to have some big shoes to step into after Diggle and Casalanguida are done with their arc.

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While the story itself is light, though we're angling toward some reveals in the next issue, Hammerhead moves along at a very good pace and definitely keeps things exciting. I want more of Victoria to see what's really going on there as well as more time with her and Bond as there's some very fun chemistry there. The action dominates this issue for the most part and I imagine it'll read wonderfully amid the compiled release but it also has a very good flow here thanks to how well Casalanguida handles it all. There's a lot to like here both as an individual installment as part of the larger work and it's quickly becoming my favorite of the Bond comics so far.

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The James Bond: Hammerhead series is ticking all the right boxes off for me, though I wish it was ending at five issues instead of six as I fear a bit of padding ahead. The writing is spot on as I like the characters for what we know of them, the Bond interpretation works well, and the artwork is distinctive and strong without being so unique that it's off-putting. The end result is another installment that reads very smoothly, builds upon what came before, and has me excited to see what's next as Bond makes his confrontation with Kraken. Definitely recommended for fans of the Bond franchise that may have struggled with the ongoing series.

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James Bond: Hammerhead is continuing on in a strong fashion and I can see this series as a whole getting the A-ranking with how well Diggle and Casalanguida have put it together. It's fun, exciting, has some great twists, and the shock violence moments that are wholly appropriate. This issue ramps things up and attempts to be timely, which will certainly date it down the road, but it connects well in the here and now and becomes a pretty engaging read. Definitely one of the better books Dynamite is putting out in general and definitely among the Bond series, making me hopeful for more miniseries coming out in the future.

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Diggle and Casalanguida delighted me with this series from start to finish and I imagine those that read it in collected form will get even more out of it with the flow of the story. Diggle got the voice of Bond right and provided for some good material for Hunt and the MI6 folks as well. It's a creative and interesting story that shows off some good ideas to work with when it comes to defense technology and outsourcing aspects of it. Bond and Hunt definitely made for strong opposing characters across it and Casalanguida's artwork made the whole thing smooth and thoroughly enjoyable. I'm hopeful that they'll have more in the future to add to the world of 007.

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Kill Chain is one that leans very hard into current world politics and the changing nature of things in such large form that depending on your point of view it's either heartening or horrifying. And I find it horrifying because it feels like so much of what was accomplished is being jettisoned hard and fast and that we're slicing our own throats in favor of a goal that only harms us more. Diggle captures this really well and the reactivation of one particular Bond element with SMERSH just sends shivers because of what it means. I'm eager for more but it's quickly becoming a book that just makes me tense.

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This is pure Bond in the classic Fleming sense for me visually and it's just striking.

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I've liked a lot of the James Bond books so far, some more than others, but Kill Chain is the one that felt the most chilling and exciting to read. This is the kind of thing that you want to see the movies doing, or a way to explore how to do the property as a long-form TV series and really digging into the politics and change of espionage while still highlighting the importance of the old school hands on approach. Diggle and Casalanguida are a strong pairing that I hope have a lot more coming up because it's been a great one and one that I really recommend grabbing the hardcover for as you'll want to burn through it all at once, repeatedly.

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While this is a fun installment overall, it's the last page or so that sets Bond onto his next phase that has me the most excited. Seeing him surviving his submarine run is no surprise but the things he faced there has shaped his understanding of war a bit more while also highlighting the quick thinking on his feet side when it comes to using the Stuka. It's a lot of things that any normal rule following commander would freak out about so it helps that he's able to luckily sidestep that. Parker and Bob Q have a really solid book here with the story and growth and I'm excited to see the story shift to Lisbon next.

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With Izabel as the main focus here and the story told through her eyes, James Bond: Origin has a really great feeling to it. It dials into the issue of trust that had come up previously in what it takes to be a good agent. I liked the way Parker told the story through her and gave it a sense of potential for shortening the war. I also loved Bob Q's artwork as he comes up with some great stuff here that makes it feel authentic in all the right ways. The combination of the two gives us another engaging look at the formation of the 00 agent that we know and it all feels natural and on the right path.

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This new arc is off to a decent start and there's obviously plenty of potential. I'm mostly continuing to be interested in watching as Bond struggles with being someone who is a bit ahead of his time in how to handle the war that they're facing when dealing with men who survived the first world war and are acting in a cautious but similar way to then, not realizing how much has changed. Parker keeps things moving pretty well here with some good ship-based material that has me looking forward to more. I'm excited to see Moustafa on this book as I've liked a lot of his work and he's definitely a solid fit for this particular adventure, giving the ship a solid claustrophobic feel where necessary and handling the character material very well.

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The James Bond: Origin series is definitely delighting in a way that I had hoped it would. I've long hoped for some sort of film experience looking at this period in his life or a premium TV series format to really get into it as a period piece. Jeff Parker is capturing all that I wanted from it and delivering some engaging work on the young man that will become the most famous of spies. This issue moves us in some great ways between a couple of interesting locations and Ibrahim Moustafa puts it to the page in a great way. I love the look of the residence we see in the back half but I also love the tightness of the ship's interiors in the first half with how that ramps up the tension. Very good stuff all around and has me once again wanting more very quickly.

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Parker and Moustafa continue to deliver a great book all around.

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James Bond: Origin was a really fun series. I'm not sure it quite captured everything that it could be for this first year of a young Bond getting caught up in events but Jeff Parker handled it really well. We didn't get an overuse of the familiar cliches from the films or books and instead got a bright-eyed, eager, and capable but not faultless young man in the throes of war. Ibrahim Mustafa has been a strong artist in the Dynamite ranks for a while and he was ideal for this series and hopefully gets to tackle more Bond in the future. I'm hopeful that Parker gets to work more young Bond as well as there's still so much to explore from playing to this period, with more of the war itself, his eventual movement into various intelligence operations, and even 00 training. Parker's definitely one of my top picks to keep writing Bond stories.

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It's a fun read but it's also a fantastic visual trip as Luca Casalanguida continues to reinforce why I look forward to everything Bond related he does as it sets a high bar for other artists. Definitely recommended.

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It's a solid work and this is definitely, as I said previously, one of my favorite Bond miniseries to date and it leaves me wanting to see what else Kot and the other artists can pull together in the future.

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This one has a solid team working on it across the board with a great writer/artist team and one of the best colorists out there. The story plays to giving us a bit of history of what happened before while not being overly beholden to it, allowing it to move forward now in its own way.

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The series has the right idea behind it and a lot of what Fred Van Lente is doing feels like it's a modern incarnation of a Steven Grant book. There's a good coldblooded aspect to all of this but it also has that clear yet comical view of the bad guys in America and how cartoonish they can be while thinking they're the hot shit.

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Jennifer Blood expands a bit here with something that feels a bit different but is definitely part and parcel of what Bountiful is all about. Blood's use of the event is nicely done as it creates more chaos among those that can't think bigger about events and realize they're being played, though Giuletta continues to figure it out with ease because it is fairly easy. It's solidly done here with enough disturbing sequences to deliver what readers are looking for and expecting here. The story takes a few pages to really connect and the artwork is solid throughout, making for a good experience overall.

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This series has done an interesting job with the concept that it has and dropping in a lot of violence amid the investigation side itself. I'm definitely curious to see who has been behind it all and with it being revealed soon it definitely has my full attention. I did like what we got out of Giuletta in this run and hopefully if there's more to come afterward we'll see something creative with her as well, but mostly what we've had is a good cat and mouse game where it's all going to explode in the finale. Jennifer has some interesting moments here as well, showing that she's definitely looking at all side of this, and I'm curious to see the fallout from it. Definitely a lot to like here, especially with such solid and well-done artwork that makes the action intense.

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The opening storyline for this was fun but it was light on the actual character side of Blood with how she was infiltrating the town. I liked it for what it did offer and it was fun. Getting more was a bit unexpected overall but this one is starting off in a way that definitely clicks and reminds me of a lot of indie comics from the late 80s and early 90s in a good way for me. It's got a playful "raw feeling to it with all the blood and violence, it plays goofy with the sexuality this time around, and just runs with the concept and hopes we keep up with it as the table setting. I'm definitely looking forward to seeing more of Blood and Aguiler, though I'll easily admit that I'm not going to care for his backstory or humanizing him. Just run with it as bad guy helping someone kill other bad guys and go with it.

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With this issue taking a bit longer to get out as there's a two-month gap, that does slow the pickup a bit but the end result is strong. Jenny Zero has been a really fun series overall and I love that it's not beholden to making sure every character survives. They've all changed a good bit during it and the expansion of the backstory with this run in particular has been great. There's still a good sense of fun in the script with what everyone has to deal with even as serious as it gets and Magenta King's artwork is such a joy to watch and discover with each turn of the page. This brings this part of the story to a close but what comes next should be off the charts.

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I'm definitely digging The End series here with the two issues that we have and am really hopeful that it continues to strike out into new territory as it progresses compared to the past works. The story is slowly coming together and we're getting a decent feel for both John and Dejah at this point in their lives and the ramifications of their choices. The real winner for me continues to be Hayden Sherman's artwork, however, as it's just so spot on perfect for this that I'm hopeful we'll see some fascinating new and original works with some top tier writers in the next few years from him and has me going off to find his other work with The Few. It's taking all the right nods to strong storytelling combined with his own unique style and approach that's completely elevating this story. It's a solid book overall made great by some fantastic artwork.

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John Carter: The End has another strong installment for me here as it delivers some utterly fantastic and electrifying artwork that makes each action sequence fantastic. But it also gives us some hugely distinctive characters and presents, at least in my mind, a really strong Roman-esque view of the characters that are ruling with Den and his side, a sense of power and chiseled rightness. The story is moving along in familiar patterns to be sure but each new reveal is engaging and seeing the three main subplots play out and how they're going to intersect is thrilling. I wasn't sure what to expect going into this series overall, especially since that first issue was such a radical departure, but it's delivered with each installment and has me excited to see what's next.

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There's a lot to like with this series and the team is delivering in spades over and over. While there's a sequence with Den and John here that had me doing a triple take trying to figure out what I may have missed, the end result is a good one as we get a greater look into his past, why he was sent away, and how things got all twisted from there to where we are now. Combined with everything else going on in here and the visually striking and beautiful artwork from Hayden Sherman, John Carter: The End is something that craves to be burned through but savored with each individual panel through multiple readings. Great stuff.

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Join the Future continues to be a solid book and I liked this installment of it. It did feel a bit more repetitive than it should have, assuming this is still a six-issue series, as covering the same ground again so quickly doesn't sit well with me. But Clementine is already in a better place to handle what's going on and it unfolds well here as she deals with three different types of authority that are telling her what to do and how to do it. Kaplan's script is solid and keeps things moving forward but making me want to see a dive into one of these underwater cities. I like what we get with the main pieces here and how Clementine handles most of it and am curious to see how this new stand she's taking at the end of the book will really unfold.

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While I do wish that the series had more installments going forward and that this wasn't tagged as the end, it's a complete enough story for this cycle that it works well enough. I'll hold out hope for more but I'll also feel largely sated by what we get here because it was executed as well as it was – even if it was a bit of a rougher ride to keep up with because of the pandemic. The writing is solid with good characterization coming in for Clementine and I loved the earthy look of everything both in the illustration of it and the color design. It's a familiar tale but this spin on it worked well and leaves me wanting more.

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I'm excited to be able to start filling in the blanks between the two films " which ought to be fertile ground for books and comics " and to see what comes afterward. This is a solid start as Ethan Stacks captures the tone and seriousness well while having just enough humor mixed in without going overboard. I've praised Luke Ross more time than I can remember at this point about his Star Wars work and this one is definitely solid.

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There's a good bit of material going on here that moves us through different phases of what's serving as setup for the final film in the trilogy and the Skywalker saga itself. It's a great way to expand on Leia's story and it ties back to events from the novels in a good way as well. Poe and Finn's story is the weaker piece for me here but I'm hoping it'll gain in importance as it progresses. And I do like what we see of Kylo and Hux as it hints as to the reason why things turn around as much as they do from the bits we've seen in the trailers. Two more installments to go!

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I had enjoyed the last couple of Journey series that we had and this one started off with some potential but this installment feels like it's spinning its wheels a bit while coming a bit more off-model. I'm not looking for photorealistic but the physical aspects of Leia leans a lot more toward her original trilogy era than her resistance era. I do like some of the threads that weave through this but it's mostly just action without much else to give it any real meat.

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While I'm likely going to enjoy this book a whole lot, I'm not as optimistic that it's going to deliver a strong story. It has every chance to surprise me but the opening doesn't provide too much of a hook beyond the designs and concept itself. Now, there is a slight tease of what's going on and I can see just working the concept right out of the gate as being the main draw. But a bit more with the story to draw us into the second issue would help. There are certainly more characters that will appear – we do get nods to a few of them here – so that's certainly going to help. And a last-panel arrival of some new villains can be a draw. I like what the team has put together here and it has all the makings to be a delightful romp while leaning into what I love best – some non-continuity material that playfully reinvents the core characters.

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There are a lot of things going on in this book and almost too many things in some ways. I'm not saying the book should be simpler, but the book should be simpler. It's fun and silly but aiming just a touch too high for what it should be. Finding that middle ground between being made mostly for adults and just for kids isn't easy, but this leans much more toward the adults when it could have been a lot more mainstream mass media. It's a ton of fun and I'm enjoying it immensely but if it proves successful I hope there is a more kids-oriented version that gets done which embraces the silliness itself more than the violence. I really liked seeing how Supersaur struggles with stuff here, the bonds that Batsaur is starting to create, and getting the teases with the Dark Embryo and what's to come from there. It's playing in familiar areas and doing it creatively with fantastic artwork that sells it really well.

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It's well paced, it's a clean book to be sure and it lets us see just who these two guys are while slowly bringing in a couple of more. With the opening arc at the least, Justice League will be one of my same-day digital books even at the $3.99 price simply because of how slick and appealing it looks here and the way these guys already feel something like titans even though it's just the start. There's a real presence to them here, and even with the general darkness of it all in the story, a sense of hope and promise to it as well. It's only served to ramp up my interest in the relaunch overall.

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The coming together of the Justice League in this newly created timeline is one that isn't exactly taking its time, but it is moving at a specific pace. While it may be moving that way, I'm definitely enjoying watching it unfold as we see some of the first meetings of these characters. We're getting a very clear view of their personalities at this time and while they're not what many of us are familiar with after the last few years, either through the comics or the various film and animated incarnations, there's plenty to like here and some very distinct personalities.

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While I know what to expect in terms of structure overall going into this series, I didn't think I'd enjoy it quite as much as I am because of how the characters act the quirks that are showing through here. Some are more in your face than others, but it's all quite appealing as this team does come together at this point in time. It's not a guilty pleasure, it's just pure pleasure.

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It's dialogue-heavy to be sure and not quite the slam-bam some might expect from a Justice League book but it does drop us into things hard and fast and you have to work to keep up on it and I like that. You're expected to know or figure everyone out and Snyder is working with some big topics and ideas here with what the threat is right out of the gate. I love Jim Cheung's work as the book looks great overall with its designs and I'm curious as to how the story plays out, which at least there should be a few trades I can sink my teeth into in order to find out.

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Justice League is a pretty packed book here with what it does and it's effective. It's not a quick read where you feel like you didn't get your money's worth and there's lots of re-read value in to pick up on clues and just admire the great artwork. I like the look of the book this time around and the character interpretations but I'm not exactly thrilled by the Ultraviolet Lanterns nor the whole Fantastic Journey aspect and what that could portend since it mostly just comes across as goofy in a bad way. But it has potential, I'll admit, and I'm curious to see what it'll do with it.

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Justice League 3001 is firing on all cylinders here even if I can't figure out what it is that it's exactly powering. There's a silly, crazy, and wacky approach to what's done and it absolutely works – if you're able to connect with this particular style. I've read so much of DeMatteis and Giffen over the years that I know I'm a fan of it, though sometimes it takes a few issues to get in sync with it. This issue has so many great lines, so many reaction shots and a lot of great action to it that it's a fast read even with all the dialogue. Colleen Doran does her usual excellent work here and helps to elevate the work as a whole as she does with any project she works on. A very, very, fun book and a series worth checking out for something different.

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Justice League 3001 is a book that continues to leave me baffled with what it wants to do, to be, and to go. And I love it for that. Having been reading comics since the late 70's as a child, there are few books that really are capable of doing that since so much of what goes on has to fit into a particular mold, especially in the shared universe books. This one is free of that and DeMatteis and Giffen are just loving it by all appearances.

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Justice League 3001 gives us a mostly quiet issue here with it fills us in on a lot of things and sets up what's to come. The brief time with Lady Styx is intriguing with what she's had brought before her and what it could portend as things get serious. Mostly, though, we get a lot of time with the League characters as they hide and gather information while struggling with wanting to get out there and kick some ass. But it's not an easy problem to solve as Lady Styx's tendrils are into everything and she has a firm grasp. I'm definitely curious to see how it all plays out and what the end goal is here, though I can imagine it all ending in the blink of an eye with how DeMatteis and Giffen work things. With Kolins back on board for this issue it's a double win since he just ups the ante in appeal with his artwork and he doesn't disappoint here. Solid stuff all around even if it is a bit on the quieter side.

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Justice League 3001 continues to be such an oddball and intriguing series that I still feel like I'm not fully grounded in and getting. But it's a series that I just take such delight in reading because of the fantastic dialogue, the absurdity of the situation, and the top tier talent that they keep getting on the art. Scott Kolins has been a real treasure the last year or two for me with what I've read of his and seeing his work here only reinforces it when it comes to the creativity and design, both of characters and layouts. This issue is a bit more restrained in terms of story, setting things up for what's to come, but it lays down some impressive ideas and is set to run with it in a really big anything goes kind of way.

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Justice League 3001 once again has a whole lot of fun with what it's doing. While I have no idea what it wants to do, I'm loving the ride as the script is fun, dense, and just plain weird. This issue has some action in which Kolins gets to have fun with Supergirl going on the offensive, but mostly it's a lot of dialogue and exposition, which he hands just as well as the layouts are strong here. There's so much to take in, like the dialogue, that the book can be positively overwhelming. This isn't a causal read. This is a sit down and absorb it book. The backup feature is also a great deal of fun made more so by Colleen Doran's artwork. I love her portrayal of Ariel and Lois here to the point where they need their own spinoff of wacky hijinks – especially with those disguises!

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Justice League 3001 is the kind of book where I know there's a grand plan (of sorts) and everything is moving in particular ways. At the same time I have no real idea of what the goal is or what I'm supposed to take away from it, hence I just have fun enjoying the moments and the driving forces of it. I've long enjoyed the work that DeMatteis and Giffen can do, though it's been many years since I last got a really good taste of it and perhaps my own tastes have veered away more than I expected. But Justice League 3001 really hits a certain sweet spot I don't think other books are providing. I'm also hugely glad that Scott Kolins got onto the book because it really seems like he completely gets what they're trying to present and I think it takes his work up a few notches as well in the end. Very fun, weird, and chaotic stuff that delights for the nuts like me.

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Justice League Dark continues to be one of my most anticipated titles of the monthly books I get and this one just reinforces it. The main storyline isn't exactly pushed to the side but rather looked at from different angles before it all picks up again. I was surprised to see the book deal with Boston and Dawn so quickly, but I liked what it brought into play and gave us a chance to look at relationships among the power and supernatural. Constantine gets a nice plug here as well though he's again just a very small part of the storyline so far that will hopefully be expanded sooner rather than later. Add in Zatanna and what she brings to the table along with a neat little moment with Madame Xanadu to hint at more of what's to come and there's a lot of very good elements here. It hasn't come together, but the individual pieces are thoroughly enjoyable.

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While the book focuses heavily on these three characters to good effect, it touches on others as well while bookending the whole thing with the Enchantress in a positively creepy way. It also works the story involving Zatanna and John Constantine together, highlighting their relationship and the way it's been over the years. With the way that superheroes are still relatively new to the modern world, I hope we keep getting nods about the supernatural element being there for many years prior to that in the shadows. Bringing Constantine in here is still the most awkward element of the book, but I love the bits involving his and Zatanna's past. There's a lot to like here and Justice League Dark really continues to be one of my top five books of the relaunch. This issue builds events more and defines the cast better while whetting our appetites for everyone working as a group.

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I've enjoyed what Justice League Dark has presented so far but this third issue feels like it's starting to cement more of what it wants to do. Having liked Tynion's other dips into the supernatural with Constantine before I know he can bring this to where it needs to be without a problem, it's just a matter of whether the run of it flows with the right pace as everything these days is feeling too decompressed for my tastes. This series is taking the right pace in building things out and I'm hoping it can barrel forward more now while still delivering some really good character interaction material that really makes a book as special as it can be. This is a great team assembled here and they've produced a very enjoyable book.

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After three pretty strong issues of Justice League Dark, the series takes a detour through The Witch Hour, a small crossover event that ran through a couple of Wonder Woman books and a pair of bookend releases dedicated to it. This is the only time it crosses into this series and I'll admit I felt lost from the minute it started to the minute it ended. The team put in a gorgeous looking book – I loved looking through it – but nothing really drew me in when it came to the story as I felt like I was missing a lot from the prior installments and that disconnect lasted the whole book. Hopefully, things will be in a better place when the next installment of this series arrives.

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Having enjoyed the lead-up to this formal launch I'm now in the mindset to follow this through for at least the first arc, which is easy since this is a bi-weekly title. Getting in on the ground floor is always a good thing and part of the appeal here is that it isn't working with all the top tier characters outside of Batman, making me feel like I don't need to follow their other adventures. Tapping on the multiverse from the get go certainly will catch attention and I'm interesting in seeing what may be really pushing Havok and his group if we get deep enough into their backstory but it's the main characters of the JLA that I'm reading for and am hoping for some good things from. I like the cast and their dynamic so far as it has plenty of familiar places to go and twists to work with. I don't do team books often but this one has me with a pretty good hook and cast.

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I've been intrigued by the Justice League of America Rebirth project based on both the people involved and the one-shots that set things up because it spoke not just of taking care to ensure we know these characters but giving these characters a real shot at standing out. I've been a fan of most of them since their runs in the 80's and 90's so there's a lot of appeal in what Rebirth is doing with them and Steve Orlando has captured their voice well. It's tough to work a team book in general, especially when you have Batman running the show, but the dynamic we have here and the opportunities to do something different than the main Justice League book are enticing. This issue has a lot to like, especially with Reis' artwork and layouts that I hope we get a good bit of considering the bi-weekly schedule, and what we've had so far encourages me to put this on my digital subscription list.

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While not as strong as the Atom special for me, the Vixen special does a lot to establish the character and make her accessible while giving her an interesting if familiar path forward. She's got a lot behind her that can be utilized in ongoing adventures with the JLA thanks to her business and social media side and there's a lot to like in the use of her abilities here. She's just a very real and grounded character in a lot of ways, even with her present self initially being so aloof and distant because of her work. That connection to her origins is what will drive her forward. The team did a really good job here and the artwork from Campbell is exceptionally solid, helping to boost up the grade for this a good bit more because it captures so much so well.

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I like kaiju, I like heist films, and I enjoy comics. Everything is coming up my way here as we get the first foray into this world where kaiju are real. I like the idea of using one as cover for the big score that they want to pull off here and knowing that things are likely to go horribly wrong at some point. Patrick's script covers a lot of ground here in a really strong way and I'm definitely keen to see more of Broo's artwork and designs, especially as the potential for some crazy action sequences are in the offing in order to pull off the heist. There's definitely a lot to like here and I suspect it's going to please kaiju fans a lot as it gets out there and into more hands.

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The second Kaiju Score series is ramping things up well and the tease of the kaiju delivers here, though I'll admit that I'm sure some readers are wishing for more kaiju. But for me, it was trying to understand how things like this would operate in a world where there are kaiju. What kind of heists there would be, the new complications that come from it, and the new kinds of scores that can be achieved. Patrick is delivering a really engaging score here that's part of a bigger game and Broo once again delivers a great look for it, whether showcasing the plan itself or just focusing on the way the characters move and interact through dialogue and exposition. I'm eager to see more of this run.

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I had a whole lot of fun with the first issue of Kaiju Score as I got into the groove of it and this issue hits the ground running with it so that it's just a delight. The characters are moving as professionally as they can, all things considered, and seeing the way it's starting to fall apart already definitely makes for a lot of fun as you can see the chaos ahead. Patrick's script is definitely hitting all the right marks for me and I'm really enjoying what Broo brings to the page, from the design of the buildings and its architecture to the monsters themselves. And especially the characters. It's a lot of good fun that has me eager for more.

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I've definitely been enjoying this series a lot since it's working with the concepts of the first without repeating everything that was done there in the same way. This one has a lot of things going on as the plan gets underway but there are twists and turns along the way with some betrayals just to make it all the more dangerous. I do enjoy the tighter feeling of a four-issue series like this even as I wonder how it'll get wrapped up next time around, but it has the right sense of tension to it and the chaos created along the way works well. Patrick's script works well to cover a lot of ground while Broo's artwork once again looks great and conveys this world in a really neat way.

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Kaiju Score throws some real challenges at the gang, which isn't unified to say the least, and it just sets us up for a lot more problems as it all starts to come together. Marcos' quick thinking is keeping them in the running to get the goods but there are so many obstacles, ones he hasn't even realized yet, that it's fun watching them get so close to the line and just keep edging it on. Patrick's script definitely works well here and has a better flow than the first two issues at this stage while Broo's artwork is spot on perfect for all of this and I'm excited to see what else is in store for this run.

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The follow-up from the creative side at the end isn't as clear as I'd like in regards to whether there will be more but this is a world I'd easily come back to anytime. It's got some fun ideas about it, it's creative in its execution, and I really liked that it avoided the trap of just doing the same thing over again with some tweaks. This series dialed in on Michelle in the right way to provide the connection beyond the kaiju and it felt like a propr sequel in a world that's expanding in front of us. Patrick and Broo have a really great title here that I hope people discover in the trade collections over time as it's got a strong evergreen feeling about it to me in that it'll be a real delight to anyone who discovers it.

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There's a lot to like with this book and it's filled with potential. I like that Masters has brought in multiple story points and kept the focus with Johnny while not making the other pieces feel undeserved. There's a kind of theatrical quality to the diner scene that I like in how the dialogue flows and I love how Marron handles pretty much everything throughout, from characters to settings and locations. There's a richness and roughness to it that clicks well to capture the feeling of this time. And Bellaire definitely brings out the right accents to it. I'm even intrigued by how Hassan Otsmane-Elhaou does a lot of tan to the word balloons and am curious to see if that evolves over it or if it's just a stylistic choice in the general sense. It works well and fits the book perfectly. I'm definitely coming out of the first installment very excited for more in contrast to my incoming wariness.

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Killer Groove is doing some interesting work but I'm leaning further into the story involving Jonny at this point more than what Raul and Jackie are up to. Not that there aren't interesting points to be had there and you know it'll all intersect at some point. But right now, watching Jonny move down this unexpected life path is definitely a lot more interesting, especially as Iggy can throw some real monkey wrenches into it. Both stories look great as Corin Howell is firing on all cylinders here with great designs and sense of movement and setting as we move through this world and time. I really like how she brings both Jonny and Jackie to life here with all the little details and nuance of their designs, making them really engaging to watch.

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While I'm somewhat surprised that this could warrant a series of its own, I'm glad that it's getting a chance to do something and explore story material that would drag down the main book. It works well on its own and it establishes its characters well here. Cyril had time in the main book that helped but we get a good handle on Josef here quickly and Kuma is definitely an amusing creature. I love the look of it and can't wait to see what kinds of situations Rousseau gets to work with and stretch on as I suspect Russell has a good idea of his strengths to take advantage of and run with. I'm definitely intrigued by the plan here.

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Killing Red Sonja moves into some interesting territory here as we see more of how Cyril is handling the situation and the reveals along the way. There's definitely more trouble in the future as well as a subplot perks up with a pair of characters that use birds to hunt up gold and we see just how effective that is here. It's a lot of unknowns at the moment but it's a visual treat that has me curious to see how far it goes in this series. Cyril himself is the main focus, however, and I'm definitely enjoying seeing him grapple with what's going on and how those that are assigned to protect him on this journey are dealing with keeping him content while also looking out for their lives and what Cyril's mother wants – all while remembering that Cyril is the emperor.

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This installment is pretty dialogue-heavy but it works really well in order to showcase more of Cyril himself but also that of the Bird Overlord and how he manages those that he doesn't kill outright. It's an engaging chapter of hope for Cyril's men in thinking they may be finally heading home only to watch it be dashed and for Cyril to take a firmer hand with them after some of what happens here. I really enjoyed watching the flow of the conversation and how well Rousseau was able to weave it between the various players and provide tension and al little extra death along the way. This continues to be a great supplement to the main series.

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Killing Red Sonja was a really fun side storyline that helped to setup the big finale storyline for Red Sonja itself. While normally I'd be more in favor of this being woven into the main book, this was the perfect storyline for doing in the larger form that we got here while not messing with the storylines as they played out in the main book. This would have just been broken up in convoluted and bad ways, I think. The team here did a solid job with it overall and is a really great complement to the main series in giving it more depth and meaning.

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With a four issue run there isn't going to be a lot of truly grand and intricate plans here but rather just the fun of watching this group together moving through the storyline. And I think this team is going to pull it off pretty well because it is fun in all the right ways that a serial-ish kind of property like this should be.

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With a range of character types in the mix, Dan McDaid continues to do a solid job of trying to make them all feel like they exist in the same world. Some are easier than others, with Mandrake always looking a touch out of place and Valiant being, well, Valiant. But McDaid is bringing the book to life well here and I really like the flow of action we get in several of the panels and some of the larger shots, especially the work with Coralia in its before and after side of it. There is a largely straightforward story push here to be sure but the characters are giving it some nice little twists and nudges to update it without, for the most part, going too radical. A Jen & Dale spin-off would be divine, however.

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King's Quest has been hitting all the right notes for me and this midway point installment reinforces that as we get Dale's story. The events here focus on her without it being about Flash and the others, at least beyond some of the initial moments, and that helps to really make her – and Darya – to stand out well and feel like it's a story about them and less about their relationships with others. Ming's role feels like it did need to be a little clearer since that has a superficial element about it with how it unfolds but that's a minor quibble compared to the very solid installment that the team has put together here. Really great stuff that has me excited for how the rest will unfold.

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Kings Quest has been a very fun series and this installment is no exception. It's definitely a book where you can enjoy the individual installment with all it does while also envisioning a really great compiled volume single sitting read that will give it a richer feeling. This issue has a lot of very good stuff to it, though my frustration with the artist change proved to be a distraction for much of it simply because of the different styles. I like the various plot threads at work here and while I can see how it'll all wrap up in the next issue, I'm excited for the details and potential twists and turns along the way. And I'm already hopeful for another series to come sooner rather than later. Kings Quest continues to be a great surprise.

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Knights Temporal is off to a solid start here as it introduces some of the basics that I expect will be expanded upon or not quite what they seem as time goes on. There's plenty of easy things to sink your teeth into with Auguste in figuring him out but the use of Jane is what's going to make things uncertain as to truth and reality, which is going to be a lot of fun. Bunn keeps things moving fast here, maybe a little too fast as we could have used a little more foundational material, while Fran Galan delivers a brisk but very detailed book that really captures the attention. I love the color design and the clothing designs in the books as it helped to cement things well while also delivering some good magical aspects to further expand into. It's a solid opening issue that has me looking forward to seeing what comes from it as there's plenty of potential for a good story to build from here.

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Knights Temporal isn't reaching in deep with a lot of background or being a verbose kind of work. It's teasing a lot of tantalizing bits about the past, present, and future in a really engaging way but it is a bit of a lighter read, one that works well in this way. But it's paired with some really strong and appealing artwork from Fran Galan who captures the crazy in Jane's eyes so well but also the rawness of emotion out of Auguste when it's needed. It looks great, has some solid color design, and Dave Sharpee is playing with the lettering in some really fun ways even if I'm not quite sure the emphasis is place well in a lot of it.

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Knights Temporal has a lot of things going on in it but it feels like we're still missing some key pieces in order to really connect with it in full. I love the dynamic between Auguste and Jane as she has the right kind of nuts about her personality and he handles it well but not just letting her go on constantly. Kerri's going to be something important by the end of the run so seeing her getting caught up and asking the obvious questions is definitely welcome. With some great artwork, some neat fight sequences, and teases of the bigger picture coming in more, I'm looking forward to the back half of this run.

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With a bit more potential as to what's actually going on here coming out, Knights Temporal continues to be pretty damn interesting. Fran Galan gives it a lot of great energy thanks to the fight scenes, whether between the two August's or with the noir style car chase with gangsters. I'm still curious to see where it is that Bunn intends to take the story with the cast but I really loved the montage style piece that we got showing so many variations of him throughout time. It's a book I haven't been able to quite pin down in some ways and I'm really starting to feel that this is a single-read for the whole run kind of book, but it continues to offer plenty to tantalize on the monthly front.

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Knights Temporal has been a fun book overall and it delivered some great visuals and a really fun sense of self as it dealt with what August was dealing with. Jane Foole was a bit underutilized for my tastes considering what she could have been in the grand scheme of things but in the end it was all about August and Gaspard. The final fight is solid and Fran Galan's artwork helped to elevate the book nicely so that you could really get into it with the dynamic movements and the expressiveness of the cast. It's an easy recommend as a collected edition if you find it on sale as it's a solid one-and-done release even if they do decide to do more later if the sales warranted it.

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Knock 'em Dead has a lot of potential going by the strength of the setup in this first issue to get us to connect with Pryor combined with the strength of Rahal's writing and overall body of work. I'm curious to see what he has in store with this because it could go in some really neat ways and it's impossible to tell at the moment from a teaser blurb. I really liked how he presented Pryor in all of this and the work to figure out how to dialogue stand up routine material. Mattia Monaco captures the decaying and disturbing look of a lot of these places and the way it infects those that perform there as well so I'm excited to see what they get to shift things up with as more of the full story is realized. It's a strong opening even without the full sell-through of the “gimmick” of it all and that makes it easy to come back for more.

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While it remains to be seen just how dark this story will go – it's gone pretty dark already – I'm enjoying that we're getting solid character time put into it so that we really get into the groove with Pryor and Rona. Though you can understand why both act and do what they do, you can still be frustrated by it and want to see it unfold differently. But the darkness is in the house now and how it'll reveal itself more and more is what makes it pretty exciting. I like what Rahal has going on here and the combo of Monaco and Milla makes for some very detailed and striking pages that put us right in the middle of everything.

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Knock 'em Dead continues to be a really fun book. I wasn't sure how well it was going to handle the balance between humor and horror based on the original solicitations but it's leaned into the horror more than anything else – while being really creative with the way it handles the comedy – that it just makes me enjoy it all the more. Rahal's providing for some good curves in the story here that are keeping it engaging and surprising and I adore Monaco's artwork here a lot. I can't wait to see what happens to Ronnie and Pryor next.

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Just like the previous three issues, there's a lot of really good stuff going on here and it takes a really interesting and surprising jump at the end that puts Pryor in a whole new pickle. With the next issue being the finale, it'll be interesting to see how it all comes together and wraps up as a pretty tight little horror story filled with comedy. Rahal and Monaco are really delivering a strong experience here that looks great across the board and is thoroughly engaging to read.

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While I can do some basic guessing at the course of this series simply because I've read so many stories over the years, it's the execution and trappings that will draw readers in. The team here is certainly distinctive and this is exactly the kind of stuff that kept me reading comics in the 80s with the independent books that were out there when I was tiring of superheroes as a kid. And are the kinds of books that stuck with me years later. The script works well even if there are times some of the interchangeable language was a bit frustrating to the flow, while the artwork has a whole lot of appeal. I'm definitely intrigued to see where all of this is going to go and where both writer and artist are going to shine more.

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Land of the Living Gods offers up a lot of solid material here with the familiar structure and design to it. I'm really enjoying the locations and characters and the trappings being brought into it as it does shake up the familiar nicely and it has me looking forward to what more is coming. I'm admittedly a bit frustrated by the language elements as I'd rather not have translations on page when there are as many as there are here and when they can be figured out by context, as I think a glossary would work better. I do like the commitment to the language though and it's definitely a good part of the appeal. Naledi's story of her mother in this issue is intriguing as is seeing the dynamic with Shadu and those in his realm as he rules Serepa. Things are getting ready to move to the next phase quickly here.

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While the series may not be moving at the pace that a lot of readers are used to for projects like this, what we are getting is a lot of time to immerse in the characters, culture, and settings of this storyline. And it's filled with so many interesting things that I'm really enjoying that aspect of it and feeling like I'm slowly connecting with not just the core character or two, but others as well. Kaelo gets some nice expansion here while Naledi feels like we're getting a better handle there with their arc. The big picture is still elusive to some degree but there are a lot of really neat things operating here and it continues to look fantastic with great designs and layouts that makes it easy to get lost in it all in enjoyment.

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With just a bit more to go, it feels like there should be another ten issues to go in order to explore this story and world. I'm interested to see how they're going to wrap things up and hope that it's open for more as I want to see it, but either way I really enjoyed this installment. Lutho's tale of her past is definitely well done and has the right kind of approach and presentation both in the writing and the artwork to make it feel authentic and interesting. It's a good book with a lot of neat ideas and characters that you want to know more about and seeing Naledi get so close to a new truth that would tell her so much is tantalizing.

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Though the basics here are familiar, the execution is what's allowing it to work. Guggenheim keeps the dialogue straightforward and workable while also sliding in various things like the letter from the governor or a bit about the company that Sara works for as a promotional piece to help flesh out the world a bit more. There's nothing groundbreaking here but it's put together right and it's pretty engaging to watch unfold. Ferigato's artwork us solid as well, though I wish we had some time with the ship that's going to be taking off or more of what lead up to all of this in the flashback side. But the look of the world and the characters throughout definitely delivers and makes for some compelling sequences.

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The side quest of finding Drummond will probably be okay, but it just feels too much like a side quest against the bigger picture.

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I've really enjoyed this series overall and am looking forward to seeing how it all wraps up. The delay hasn't helped it much but that won't matter in the long run with most people discovering it through trades or back issues. This one goes for a lot of action, a little backstory, and then a big chaotic bit at the end that's really well-delivered. The book continues to be a solid read with enjoyable artwork that captures everything really well. It's still got that feeling where you can easily see it being part of a film of some sort, either the opening act or even a more fleshed-out full feature itself, and I kind of want to see it become that.

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I had a lot of fun with this series overall with its premise and general execution. There are areas where I wish it was expanded a bit more and areas where I wish things didn't feel like it was storyboards for a film or series project. But as a whole, it delivered a good story that has plenty of things that it can still explore in different ways. It is, at its core, a story of family, parenting, and humanity in general, but it delivers a lot of other trappings that touch on the familiar for this kind of work. Guggenheim's story connects well and Ferigato's artwork definitely delivers on the characters. I wish we had more time with the colonization ship to see what kind of interior design work could be explored there. Regardless, it'll read great in trade, and those who picked it up along the way got a fun experience.

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With it being called a neo-noir kind of thriller, there are definitely some good elements to this in the visual design of the story and it works really well. The script for it has a few areas where it doesn't quite feel like it clicks, such as when Batman sees the martian letter and I'm not quite sure where we're supposed to see it ourselves (though I can guess), but by and large it moves with an effective and competent version of the character well into his career that can be a delight to watch. The combination of the script and visuals and the inclusion of some crazy Martian Manhunter material in the back half makes for a really fun opening installment.

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I really liked this issue for how it managed to tell a short story without feeling like it was rushed or too busy with more thrown into it than should have been. It's paced just right and Cloonan does a great job with our two leading characters. Dike Ruan has some great artwork behind them and their first DC work published is fantastic, making me really curious to see where they'll end up next at the publisher. I really like the look of this issue across the board as both the artwork and coloring come together to create the right sense of mood and design.

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More one-off issues like this, please.

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There's a lot to like with this issue and what it brings to the table. Easton has a solid script that keeps things moving and lets Batman showcase his detective side in a fun way. We get some Alfred in his ear to provide some light humor as well. The journey plays out well and we get a nice if expected twist at the end as to who is manipulating who here. For me, it's just fun to get Azrael in the book as I've long liked the character from my earlier experiences decades ago but never really kept track of after that. Here, it's pretty simple and straightforward but Mostert's able to lay out some great action scenes with the two characters.

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Legion Lost essentially hits all the right notes as it should for a book that has a bunch of people stranded in time on a mission gone surprisingly wrong when it should have been straightforward. We're introduced to a number of characters, but it's not focusing on any one over the other at the moment, letting them all have a quick moment to stand out. It's hard to have a real favorite here (well, other than Timber Wolf!) but they all offer up plenty of potential as they deal with being stranded and a pathogen potentially being released that can reshape the future they know. It's old school in a good way with its scripting, dialogue and artwork as it hits all the marks it should, entices you with enough to make you come back for more while delivering on the action. How the characters handle the situation once the truth becomes known is where it should shine though, as this opening act is all about establishing the basics. And it does that just right.

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Bendis captures the tone of the young Legion well which is exactly what I want here and Sook's energy and enthusiasm as expressed through the artwork is great. I can't wait for more.

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Bendis keeps things moving well, touches on two familiar and one unfamiliar area, and delivers a great Supergirl that I want to know everything about. Rose is nicely established here and all the right hooks are in place. And what a great art team to dig into with each period getting treated strongly. My hopes continue to rise.

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I'm a huge Legion fan and always will be and I'm enjoying this book a lot with the two main issues we have so far, plus the setup from Rose's storyline. But at the same time, this is a very chaotic way to introduce such a large and broad concept as it needs actual exposition, not just a barrage of hip dialogue from the 31st century and way too many instances of the gang ignoring Jon and his questions because they haven't given him a chance to look at his orientation yet. I'm all in with the book, even if the stinger at the end makes me cringe with what Jon is going to do next, but I really hope it finds a better balance soon so that we can start connecting with these characters as they're going to be just name plaques and colorful costumes otherwise.

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While the Legion makes up a very small portion of this book and it's really just the Rose/Thorn story, it's one that does everything right for me. Giving us a travelogue to the future to understand the foundations of the Legion and where Earth stands with all of it is exactly what was needed and I'm glad it happened outside of the Legion book itself, which is going to have more than enough to work with. Bendis put together a lot of really good stuff here and got to do it with a fantastic team of artists to bring it to life. I totally understand why this two-part series may have fallen through for some, but for me, it delivered exactly what I didn't know I wanted.

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I'll admit that while I've watched the movie several times, it's not a property that speaks to me. But this book is just gorgeous. It's simple in tone and style in the right all ages way, but it's not drawn or scripts for simplicity. It's a very lush and beautifully put together work that doesn't speak down to its audience in the younger set and, in fact, likely gets them to rise up to the challenge or to enjoy having their parents read it to them. It's also quite a welcome read for adults because it plays the balance of whimsy and story so well so that you can enjoy what it's doing while totally admiring the design of it in both word and art. This is one of those series that, when complete and in a trade, should be a must-own for folks because it'll provide a new entry into the world for kids that should know of Slumberland and its fun while also giving older fans something new that's completely in line and wonderfully complementing what has come before. Very recommended.

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Having enjoyed the series so far, this issue is the one that feels like things just click better. Bringing the main cast together, having some solidly fun action pieces and great follow-up when dealing with the police afterward, and a bit more fleshing out of events that lead to the situation all helps to make it feel fully connected at this point. The weak link continues to be Laine simply because she's a seemingly one-note character, but deep and rich villains are hard to do in a miniseries. Bechko keeps things moving along well here with fun dialogue, some solid exposition and gap filling moments, and a sense of forward progress that's made all the more exciting with Castro's artwork. Good stuff all around for fans of these characters.

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The second installment of Mae hits all the right notes here as it works through a lot of stuff, some of which feels like it could have been extended to a third issue without any problems just to breathe a little more. We've got a good handle on our two leads of Abbie and Mae right now and there's a lot of anticipation about what the next issue will bring as the move to the other side. Folks who enjoyed the first issue will definitely like what this one has in store as it expands and grows things naturally all while continuing with the great look and design that Gene Ha brings to life here.

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The third installment of Mae definitely expands things in interesting ways and there are a few amusing callouts that happen as to how things are usually written with fantasy in that they're usually quite national-centric. American fantasy writers usually write white just as Japanese fantasy writers write Japanese. Here, Ha uses that to his advantage in revealing how some of the earliest people that came over were from Africa as well as Czechoslovakia, giving it a different kind of racial makeup that's interesting. And that's on top of all the unusual creatures and the like. We don't get a ton of story progression here but we're getting a lot of important foundations brought into play and the introduction of several aspects of this world, all of which are intriguing and engaging and already has me hoping someone is going to write an expanded novelized version of this.

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Mae continues to be an engaging book with what it does here as there are so many layers of elements introduced that it can be a bit overwhelming. It's a book that I want to reread every previous issue every time a new one comes in just so that I can make sure I'm getting all the right flow and story connections that I should be. Sadly, I don't have that ability and that makes each issue its own challenge, but a welcome one. Mae isn't quite on the backburner here as the book takes on a more overall view of things with Abbie dominating a bit, but she has some great moments and opens up another intriguing area for the series that I can see turning into quite the mess.

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Mae as a series is still something that's definitely intriguing and I want to know more about it but I also have that feeling where I wish it was a novel. Just having a couple of pages of maps or even a breakdown of the power structure on this world would go a long way towards cementing certain things and giving the reader a little more concrete feeling about the world. That said, it is fun to watch Abbie pushing things as she does and to see Mae stumble into some lucky situations while also having her going all big sister on her about the recklessness later. Gene Ha knows what he's doing and it shows with some great pages and designs but I continue to lean toward collected volumes likely coming across a lot more cohesive in the end.

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This is one of those books that I'm not placing huge expectations on because that's just problematic but it is a book that I've been wanting to see for years in order to bring it all to conclusion and get a sense of closure. This is a great start to that.

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While I continue to understand and see the problems that some are pointing out in this series it's an area of frustration for me because you simply can't have everything in a medium be perfect in how you want it. Life doesn't work that way and every relationship is very different in what works for people. So while I'd love to see a different kind of Magda this is also one that I see regularly in the real world. The relationship between her and Kevin is shown well here overall and I definitely like seeing how she's been operating all these years to secure things for them long term while also working through the frustration and sadness of what's to come in uprooting their lives again. Similarly, I really liked seeing what we got for Kevin and Hugo and hope both parents get to do more with both kids separately and together as things with the Gracklethorns fall into place more.

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Mage: The Hero Denied is certainly moving at its own pace and I can imagine some may be frustrated with it by wanting to get to the good stuff. But with such a wait between series I'm enjoying the slow immersion back into this world and its characters, and just to delight in more of Matt Wagner's artwork and to see how Brennan complements it and pushes him in new directions as well. This is a good regrouping and figuring out what's next moment all while knowing bigger things are in the offing with how it plays out. It's a solid entry that may feel a bit light as a standalone read but will be something that helps to smooth things in the bigger picture when read in full when the series is done.

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Mage: The Hero Denied is moving right along and the scale of events is widening with our understanding of what's happening. There's still a lot of mystery but nothing so big that it can't be answered by the time everything is said and done with this title. Team Wagner is doing a lot of good stuff here with the visual and story presentation and my hopes continue to be that once all is said and done we can have one massive tome so that it's a strong read from start to finish with the Kevin Matchstick story. This is a very good chapter with what it does and it left me grinning throughout.

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While we do get a little bit of movement with Kevin's opponent coming back into the picture after being tossed into another realm for thirteen months, Mage: The Hero Denied has a quiet installment here that sets things up for what's next. Things are proceeding with the villains and their facilities, off-panel, and Kevin and his family are keeping their heads down as they set up shop elsewhere to try and get further along in their bigger plan in keeping them all safe. It's a nice bit that touches on the past with Mirth for a few pages and Joe for a few as well, but it's also one that can be seen as a bit underwhelming unless you view it in the context of not just this series in particular as a transitional piece but within the work as a whole going back to the beginning. Definitely enjoyable for a range of reasons, including nostalgia, and it has me excited to see what comes next.

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Wagner continues to build the story here with some interesting elements, from the Questing Beast to more of what the Gracklethorns are doing to find the Fisher King. It's a slow build to be sure and bringing in things like Joe Phat for a bit and some of the tension in Kevin's relationships with, well, everyone, you get some good stuff. It's a difficult position for him to be in by essentially having to hide and not having any real outlet here but he's also just not engaging in what he does have, which makes him a frustratingly human character in a lot of ways. You get a good sense that things are going to start building up even more now but I'm definitely enjoying these smaller moments.

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It's a slow build at first but it hits well when it counts and sets up for a good second half to this run with a lot of potential with where it can go. The draw is still very much the artwork here and I'll be curious, down the line, to have the full property in one collection that can be read from start to finish just to see how different the interpretation is. Until then, this monthly run is utterly delighting me.

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I definitely had fun with the issue and just love looking at the artwork, which I think is becoming even better as Brennan Wagner gets further into the run with its color design.

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Mage: The Hero Denied doesn't accomplish a lot here in a way but it serves as a good transitional issue with smaller movements that further cements some vents and deals with some neater aspects of this world. The action early on is fun and I really liked getting a look at the library, and just watching Miranda look for the kitty. Kevin's job of finding his family is proving more and more difficult but that's just reinforcing his resolve in all of it. Miranda comes across well here and I continue to like watching how the Gracklethorns operate as they're just neat. It's a solid installment of the larger whole and I continue to adore the artwork here.

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With just a few more issues in front of us the sense of everything really coming together is front and center. Both Magda and Kevin are aligning everything they need to be ready and engaged with events while we also see why the Gracklethorns are idling a bit in a way that makes sense. It's a good book just in seeing the parent/child dynamics play out with the mix of magic and how they each treat their respective kids. Wagner's artwork and the color work continues to be strong and there are some really great pages throughout, particularly the whole Merrow piece for me. It continues to be a very fun book.

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With just a few more issues left to go, Mage has a lot to get through but has largely built up events well. It's lacking in the tension to some degree simply by how long it's running and the drawn out nature of this middle act. But it also gave me a lot of enjoyable stuff in getting to know the characters more and seeing how they're reacting and coping with a very difficult situation, especially in being split up.

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The Hero Denied hits an intriguing part at the end that I hope isn't a fakeout of some kind and has real meaning behind it since it goes to some of the things that got a lot of people into this property decades ago. This issue is still working a two-track approach with its main story while the Gracklethorns get a little additional time and it works well since the stories are now all really starting to converge. Wagner's pacing may be problematic for some and part of me sometimes wishes I did wait to do this in collected form but I'm enjoying taking the smaller moments and really enjoying the time with it all. It's definitely got a sense of being about to pick up significantly and I'm excited for what's to come.

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It's easy to see how the book will wrap up in a couple of issues but at the same time I wish we had a lot more left in order to explore a lot more of what's going on and who everyone is and where they've been. This issue nudges Magda and Hugo forward a bit and provides for a bit of action whereas we get a big piece for Kevin and a lot more journey material now that Mirth as arrived and is helping a bit. It's got all the cues of a book heading into its finale and the tension is ramping up well even if it does leave me wishing it had a bit more meat on its bones, especially for a book thas has been running as long as this one has. It just feels very streamlined.

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I'm definitely enjoying having Kevin Matchstick back in my life after so many years even if it isn't' quite delivering on the kinds of stories I had hoped it would. There are a lot of neat things at play here and I'm excited to see how it all wraps up and sends the title off on its final journey.

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I've long enough the Magnus character and the various incarnations that we've seen of him so this one will naturally catch the eye for giving us a female Dr. Magnus. That's not overplayed at this point and instead feels like a good and natural progression to make and it's blended into the setup here very well with lots of potential. Higgins gives us a world that you definitely want to explore more and understand to see how it works and why, as such things are likely in our own future, while Fornes delivers some great looking pages, especially the two-page spreads that dig into the exposition well with lots of good movement and flow to them.

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Magnus builds its world pretty well here with a lot to take in but it still needs to do a better job with its supporting characters. We've really just had one issue behind us so far and knowing who is who and their positions needs to be clearer in these early issues so that things flow better, especially if you can't re-read prior issues quickly or easily, if at all. I like what Higgins is laying out here as it has a lot of depth and detail and that combined with Fornes' designs means it's an interesting world to become immersed in. This second issue just needed a bit more of a stronger hook and connection with what happened in the first to cement it as it almost feels like it stands on its own in some ways.

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Magnus has another strong issue here as the storyline moves forward and I'm already excited to re-read this opening arc in full in one sitting to see all the ties that bind it better. This issue works the two tracks well that converge but also split off at the end with the objectives firming up a bit more. Higgins keeps things moving with more background drawn into it while Forenes makes both worlds engaging, leaving you wanting more of each to explore. I'm definitely digging this run and am hoping it has a good number of issues ahead of it with this team if it keeps leaning more into the Asimov style territory.

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Magnus has been the strongest of the books that are part of this run of the Gold Key characters and each issue has really delighted me. It's the kind of book where I wish there were a couple of dozens issues already that I had just discovered so I could binge it as the wait each month is slightly frustrating. Higgins is working a familiar tale with a strong hand that's made even more engaging thanks to the rich and detailed work that Fornes is bringing to the artwork. It's a great looking and distinctive book without going in such a radical direction that it overpowers everything else. The fourth issue gives us more of Magnus' past while setting the fuse for what's to come in the real world and the cloud world. Definitely a great hidden gem worth checking out.

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Magnus brings the opening storyline to a close and in a really good way as it's not all about the action or just punching or fighting. Kerri's compassion comes through well while she grasps for more time to figure out a solution that may or may not exist. It's a hard ask for someone to take on faith considering that their own life will be lost because of it. Higgins delivered on this series overall with the story of a transitional point emerging within robot culture and it is what we get at the end in that it's the end of the beginning. With Fornes bringing out some strong artwork and great layouts, I'm hopeful this team will be back for another run on the book to give us more than just the beginning that this iteration of Kerri Magnus deserves.

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While I had liked the first installment well enough as it had the difficult job of doing all the basic foundation setting, I wasn't too sure of how it would handle things going forward. With the second installment, we're getting a bit more of the picture and there's still so many ways it can go and all of them could be interesting to see unfold as Magnus copes with this brave new world. There's a lot of material in here that expands the scope of the story and slowly builds the cast, so it has a lot of potential if it can take some strong risks as it goes along.

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Overall, it's a pretty smooth issue here that nudges the key points forward, expands others and works with the perception versus reality angle nicely with the robots versus the humans. Definitely a good bit of fun.

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I'm definitely a fan of the Magnus and the book itself, but it's felt like it has meandered a bit and a little too far from where it was starting to go. With this issue, we get a bit of that cleared up and a newly refocused Magnus that now realizes more of the lies that make up the foundation of his existence and the reason why those lies were important to be told. There's a few things moving through the storyline to be dealt with and there are interesting points with each of them, but a refocus on Magnus, now with 1A involved, has me excited to see where the book can go next. THis issue has some good stuff to it throughout, though for me it's the second half where it really gets intriguing. It also ends with a fantastic splash page of just Magnus that reinforces how well Cory Smith is suited to bringing this character and his world to life.

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With a great twist end page, Magnus has a pretty strong issue here overall as events are taking shape more. We've had a few issues where the story has kind of wandered a bit, but it's starting to pull the strings together more here. The sense of revolution has been brewing for awhile in NorthAm and now Magnus, and hopefully Leeja, will bring it to the forefront to try and enable some real change. How they handle understanding the reality of what NorthAm really is should be interesting, but there's a few steps left before that to deal with. Magnus' time is definitely good here and I'm even more intrigued by Leeja now after seeing her younger days. But it's the Central Network that I want to see more of – just with a better font for its speech bubbles as that got hard to read at times.

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I'm definitely glad to be back in this world of Maniac of New York. The original run was definitely an intense and weird piece that really left you wanting to know the truth behind the mask. And I do hope we get that eventually and not just a tease that's left unanswered. This installment starts off slow as it works some good setup here and I like how it ramps up quickly once the Maniac arrives. Going with a different setting helps as well. The book reads well to be sure but Andrea Mutti's artwork and color design just takes it to the next level. I love the cool colors throughout and the layouts for the action as his rampage gets underway is a delight, especially the panic from some trying to get guidance on how to manage this. I'm excited to see what's coming.

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There's a lot going on with this installment and it's got the right mix of fun and cringe about it. It's tough to do a book like this in the atmosphere of the real world today but the team here has managed to pull it off for the most part. The grim nature of the book has its own appeal and just seeing how Zelda and Gina are dealing with their own issues and what they're working to stop has a lot going for it. And we do get a couple more pages of Lena making her way to the city, which is its own kind of special. It's slowly coming together and building along well with each new piece.

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While we don't get any big reveals in this installment or anything that's changing the narrative, what we do get is pretty exciting and fun to watch unfold. You really feel for Gabriella as she does everything she can to survive this and protect the kids and you get chills just watching as the killer makes his way through the train. Kalan's script covers some solid ground here and keeps it going while Mutti, as always, brings home the visuals beautifully. I love his designs across the board and the color plan for it really adds that extra level of excellence to it.

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This installment does get Lena a bit closer to finding Gina, though she's facing her own troubles along the way at Penn station. Her journey has me wondering if the finale isn't going to be the end of the story as it's hard to see her being so key to things with just one installment left in this series. That said, we do get a lot of fun things in this issue as the chaos continues on and you just wait to see more and more bodies drop. It's actually tame in this issue how little death there is but that just has me figuring the next issue is going to overcompensate, which is exactly what we want.

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Kalan brings things to a solid close here while also making sure there are threads to tug on later for more, which I'm certainly agreeable to. It's not a series that you could say is fun in that kind of fun-enjoyable sense, but it delivered a solid and gripping piece about a serial killer that terrorized a city and its inhabitants significantly for years. It's hard to know what the reality of it would be but as a piece of fiction it delivers all the right things with character and story. Andrea Mutti helped to elevate it even more with the visual design that gave us great characters and some really wonderful layouts and situational interpretations. Just the material in Yankee Stadium here is gorgeous in its own twisted way. Definitely a solid work that I'd easily come back to for more of in the future.

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With the series wrapping up in the next issue, this one gives us the brief clue about what may be going on and then hammers it home with the final page so that it's just blunt. I get the reason and even the execution, but it just felt a bit heavy-handed with what it's trying to accomplish. This is a really solid issue all around, however, as we get the final bout of action on the train with a desperate plan that leads to our two leading cops finding themselves acing some realm trouble. I love the bookend pieces overall that expands the scope of things and that it was mostly kept out of earlier issues and am curious to see how it all come together next time in the final installment.

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I'm definitely glad that there's another run coming for this and I continue to be hopeful with the series of miniseries approach that AfterShock seems like they're close to trying more of here and there that I think is ideal for these kinds of projects. Kalan's done a really solid job in making this a tense and engaging series that allowed the action to be the highlight for a lot of it. I really liked the cast and this final issue of this series is like an epilogue that made me want to scream at far too many characters and to pay attention to what's going on. It's really well done with some great artwork and a sense of time and place that connects in a really neat way. Here's to the next trip on the death train!

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Marauders will get me to stick around for a few issues and that's largely because of my trust in the creative team. It helps that this is playing kind of separate from the rest of the X-books and that disconnect is what draws me in, much like my love in days past for the original Excalibur series. This series kickoff brings together a problematic-at-best kind of team in the right way and it sets up the tension well when it comes to the final member. Orlando does a solid job of laying out the basics and enough background as necessary for new readers – including a few text/memo pages. Carlini's artwork is great with Wills' color design adding a really good layer of fun to the whole design. It's a fairly accessible book, at least to someone like me with an out-of-date history with the lager property, so I'm hopeful that it can become its own thing.

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This series has been a whole lot of fun from the start and only becomes more so with this installment. I'll joke about the horror at the end but it's exactly what this series demanded have happen and it's going to be a gloriously ugly sequence when it hits its stride later. Layman is having a blast with this it looks like as the humor is good, the action solid, and the bigger plans just right. Pair all that together with great artwork from Strukan and it delivers in spades throughout. Even if Layman should never have let that last page enter his consciousness at all, never mind the page.

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Mars Attacks Red Sonja is definitely proving to be a fun book. Much more so than I expected even as a mild fan of the Mars Attacks property. I can still see how the final issue is going to go in general but I like the chances it's taking in moving toward that and changing expectations. The battle between the two Sonja's is a hell of a lot of fun to watch play out with their skillset and just the dialogue and narration for it all. This is definitely fun to read and it looks great having a big Green versus Red sequence to it with all that it implies.

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Mars Attacks Red Sonja was a pretty delightful series all told with what it wanted to do and accomplish. It played it seriously in the right way while mixing in the weirdness that comes from the Martian side of things. They've got their own seriousness and the blending of the two made for a lot of laughs along the way and some really creative choices. Both Layman and Strukan delivered something that's utterly delightful and weird yet totally appropriate for both properties should they cross paths. I definitely enjoy a number of crossovers that Dynamite produces and while not all of them work as well as they could or should, this one is the easiest to recommend and easily the most filmable as well.

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Mary Shelley's story is one that's already an interesting one for a range of reasons but I love creative interpretations to expand the myth and mythology of it all, again pointing at Penny Dreadful. Adam Glass has done a lot of historical-based works with AfterShock and they've been a blast with the tweaks and turns and I expect that here, which is fun as we get some of them in this issue to set the stage.

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I was intrigued with the first issue and this one ups that all the more, though I still want to see more of the bigger plan before getting fully on board. I like the ideas that the creative have put into play with Victoria and how Mary is drawn into it but mostly I'm still just enjoying dreamily flipping from page to page to take in all these gorgeous visuals. There's a lot of great detail and attention to expressions here that makes it rich combined with costume and setting design. The book has plenty of places that it can go and it's opened up in all the right ways here. I'm eager to see more to see if it can achieve its potential.

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I'm really enjoying this series and the spin on Mary herself as we get some really fun stuff with Adam and Victoria. But it's not just one thing that clicks here but all things, from the dynamic of all the people residing in the house and how they interact to the careful stitching and creation of Adam. Adding in the educational period, the surprises when it comes to Harriet, and just how quickly everything changes at the end means this is a book that you keep reading without being quite sure exactly what will come next but being excited by every turn of the page.

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Mary Shelley Monster Hunter finally puts our lead into an actual monster hunting position and there's a lot to like. Mary's been a great character since the start and I like the challenges she faces and how she does it, keeping to a more forward way that fits her well as she charts the course of her life the best that she can in this time and place.

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That said, as we get through some throwaway lines, there's room for more to be told based on the further experiences of Mary. I like leaving the door open for more should the team want to come back and the sales warrant it. I know I'd be back for this team because it's a delightful bit of gothic horror that's well-written and beautifully illustrated and colored. I've been enjoying the mild resurgence of such properties over the last few years, notably with Penny Dreadful, and this series fits in very well with that. This series is another strong entry overall in the growing library that AfterShock Comics has and will be something worth adding to the graphic novel pile.

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Mata Hari's opening issue isn't exactly a linear work as it jumps around a lot and showcases a lot of different places but it delivers a kind of overview of the end while highlighting just how hard it is to pin down who she is. A five issue run isn't anywhere near enough to delve into the character but Emma Beeby feels like she's going to tackle the key things just right by giving us a look at a woman is not going to be defined by just one single thing.

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Mata Hari has a solid follow-up to the first issue and is one that feels more straightforward than the first, which I definitely enjoyed but had a harder time following aspects of. More of her past is revealed here and it's definitely intriguing to see how it's unfolding and the challenges that she's been facing. I'm definitely enjoying both past and present storylines for her and am really curious about the police captain and what's going on there. What definitely makes this book work, however, is what Ariela Kristantina brings to the page. The flow of it, the nods to some of the design elements of her life, and just the realistic nature of Margaretha's looks throughout her life really has this coming across beautifully. Each piece is coming together well and I'm eager to see what's next and learn more.

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I had no idea what to expect going into Mazebook but what I got is definitely a strong Jeff Lemire story. Though I don't enjoy everything that he writes there's a lot to like in the chances he takes and the kinds of stories because there's some real variety to it and it's not just the same thing.

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Mazebook continues to be an intriguing delve into Will's mind as he struggles with loss and we have to wonder how much is real and how much is in his mind. Naturally, part of you wants it all to be real, for him to discover that they were wrong all along and she's alive somehow. But then there's the reality that it's just that Will needs to finally move forward with his life and accept things and that this is the process his mind has landed on to try and help him work through it all. I really like the possibilities here and like some of Lemire's other works that he illustrated, it has such a distinctive look to it that I'm drawn to it even more. I'm eager to see what's next.

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Mazebook is moving along well and while it may be following what feels like a traditional path, it's the characters and trappings that are making it engaging. In addition to the great artwork. Lemire always puts himself into some interesting projects that feel like a different kind of passion project when he does the artwork for it and this one really clicks well with the cast and age of the characters here. I love the slower pace and lengthier page count in order to give it room to breathe so that an issue doesn't feel like it ends too quickly or is too rushed with what it has to do. I'm eager to see what's next but am still wary of what's really happening here.

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Mazebook continues to deliver an engaging experience across the board. It's defined itself well over the first three issues so it's no surprise with what we get here. This one just takes us to a new place as we get into the maze itself and Will finds some help that will let him work toward finding what he's lost. It's a slow but engaging read as we watch how he handles things but a lot of what makes it work is Lemire's artwork here and its style of moving us around the maze.

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I wasn't sure what I was getting into with this series but I'm always going to trust a Jeff Lemire project when it's one of his original works. Even when it doesn't work, it works. This one probably could have been an issue shorter and a little tighter but that's the worst I can say about it. It's not an unfamiliar concept but the execution was strong and I really like getting a chance to see Lemire's artwork from time to time because it is distinctive and interesting. This series works through some hard material at times and material that will resonate well with those that have had real heartache in their lives like the characters here has, and that just speaks to it so well. Definitely recommended.

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I really love just about everything with Mercy but I'm fearing it as a serialized book, especially launching as it did just before the pandemic got fully underway. It's one that I think is going to read a whole lot better when you have the trades and I desperately wish this was just done as an OGN and even had a hardcover edition at launch as I'd be all over that and likely jumping up and down about it. I love these first two issues but they bring out so much for the reader to take in that you really need to read them both together without a gap and likely do the same for the next couple. It's complex, beautiful, and intriguing with what it wants to do an I want more of it right now.

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While I've struggled with some of Bechko's works before it feels like she's firing on all cylinders here and completely gets Marla and Miss Fury. The story is straightforward as a mystery that ties to the time well but has enough of an international flair to carry it larger. We don't dig deep into her character but what we get is certainly tantalizing enough to leave me wanting a whole lot more as I think they'll deliver. What takes everything up several notches is Jonathan Lau's artwork and some striking color work from Vinicius Andrade that really enhances everything. Lau's got a great sense of layouts and dynamic action in these early pages with the white backgrounds to give it all more impact and I really dig his presentation of Marla in both her normal and Miss Fury form. I've enjoyed his work before from Dynamite but this looks like he's stepped up his game even more with what's here. Very exciting stuff!

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Mister Miracle provides a lot of tantalizing possibilities here with its opening issue and I'm excited to see where it's all going to go. It's open to so many different directions and has so many characters that it can draw on that trying to guess just isn't going to be fun, and I want to simply experience each issue as it arrives. King and Gerads have put together a fantastic first issue here that really gives us a great look at all the different forms and faces that Scott Free has worn over the years and those that are important to him. The uncertainty of how firm the ground is that we're standing on only adds to the excitement because it can shift in so many ways. There's a lot to like here and it's a strong start for what may be a fantastic ride.

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Mister Miracle is a book that's going to be a long haul kind of work when all is said and done it's just going to deliver in a big way. The individual issues are not going to be everyone's cup of tea but it's the kind of slow tease that I want, revealing ideas and tantalizing pieces of dialogue while nudging us toward the larger truths. The story has plenty of directions it can go and that uncertainty is a delight but the certainty of the book is that it's going to look fantastic. Mitch Gerards is just so ideally suited for this in a way that I don't think I could have predicted that I'm really enjoying the re-read digitally through guided view to allow each tight little panel to stand out all the more. I can't wait for more.

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King and Gerards are firing on all cylinders and if I get this kind of series every few years from someone like Tom King similar to The Omega Men and this then I'm going to be a very happy comic book reader for years to come.

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It's not a book for everyone to be sure, but those that see it and find something calling to them about it should not hesitate to dive right in.

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Frustrating as the structure of the series can be in some ways, there's still some very good stories here. Stories that I think will read better when in trade or when all four issues are out and you can sink your teeth into them better. Because of the nature of them with the mood and tone set, the breaks between issues can be frustrating. But when you read straight through, you just want more of it and feel like you've got something really engaging to deal with. The main story here with Mister X is more setup for the finale next time around, but it's well balanced by Rosetta's story which has a kind of almost campy feeling about it with the zombies, but plays it in a light way that lets it have some weight without turning into a horror story. Though there is a strong element of horror of a kind to it. Very good stuff all around that's beautifully told with the extensive dialogue and narration as well as the fantastic color design applied to the artwork as a whole.

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I'm really looking forward to more of this.

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Modern Fantasy has a lot going for it and this issue hits up on a lot of the humor and stylings that I had wanted for a while. It's filled a modern take on the kinds of things I used to get reading Dragon magazine back in the 80's and some indie comics that played to this kind of concept.

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Modern Fantasy is firing on all cylinders here, at least once you get past the opening page gag that doesn't work for me, as we get the team-building installment. There are some good character growth bits here and forward progress for just about all members of the group in good ways. I love seeing the group dynamic and some of the sidebar relationships that come into it since they all present something different. I do hope to see more of Sage getting more involved with her hot elf before the series ends but I'm just enjoying the ride as a whole at this point.

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Modern Fantasy was a very fun series overall and one that I'm glad I took a chance on reading. Rafer and Gudsnuk put together a fun project that played to the characters and world design well so that it was fun for those that are into the whole fantasy realm but also accessible to everyone else. The details in the artwork delighted me and just the fun expressiveness and varied designs of the characters clicked well. I'm hopeful for more of this in the future though I'll admit that I'd love to see it more as a double-sized standalone issue as opposed to another miniseries. A series of one-shots/specials that keeps from going too big on the stories and keeps it to the fun of the characters.

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I read a lot of smutty manga but there's little out there to titillate and enjoy that engages with readers in an openly sexual way. Money Shot is hedging itself pretty big here by only going so far visually and instead potentially playing up the dialogue more, but it's an opening and welcome one from the publisher. I get why it happens and why we don't get much from the big publishers, but there's a whole world of books and stories to explore and Money Shot is just a tiny sliver of that potential. Seeley and Beattie have fun with the characters and I'm hoping they really lean into the sex side of the premise as it goes on because that's where you'll really get the attention. Rebekah Isaacs has some really great panels here and gives us a great looking cast that I want to see in full action mode here rather than just the before and after with them mostly dressed. Hopefully, Vault Comics will let them really find their way.

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Money Shot hits a couple of sweet spots for me even if it's struggling to be softcore material when you get down to it. I love the concept and the silliness of it but also just the embrace of things sexual, since so many play coy and won't really commit to it. The creative team here definitely feels like they're having a lot of fun with this and it's got a really great sense of playfulness in the artwork. The tame nature may frustrate me a bit but hopefully this either expands as it progresses and they find their groove or we get another series that takes a few more chances and goes a bit further. Either way, this is a really enjoyable book.

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With Money Shot getting "renewed" for a second series, I'm definitely glad I took the chance on this book. I'm not looking for sex in all of my comics by any means but having some that are more up front with it and play with it in some new and interesting ways are welcome. Seeley and Beattie are giving us two different storylines at the moment with one of them working better than the other but they do complement each other pretty well. Isaacs' artwork is a blast though as I love her designs for all the characters, human in particular, and getting to see all the pairings and the kinds of reactions she provides them with from the script made for a fantastic read. I can't wait for more and to see how this comes together as it progresses.

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The book also covers a pretty nice little subplot involving Omar and Bree as she's trying to find out where he and Chris stand since she's got an interest in Chris as well, and there's a whole lot of uncertainty there. It's good in that it plays out in a way that doesn't blow up the team chemistry but does put it all on the table to start, which is useful. This is a fun issue overall that keeps sex off the table for our core group – they need the downtime – but fills the need in a different way that's fun and adds a comical layer to the bigger problems that the team really needs to start taking more seriously.

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I hate Kirk with a passion and my hope is that he doesn't throw the series off-balance. I can see where Seeley and Beattie are going with it but I'm not quite sure it was necessary for it to be like this because, well, this series is definitely escapism with some great conversations occurring within it about sex and identity. Throwing a Trump-clone into it and joining the team just drags the real-world headaches into it as well. There's a lot of good stuff here to like, especially with Chris and Bree and the continually growing friction with Omar, but I hope that the Kirk material doesn't detract from them and the rest of our strong cast. At least we got to hear that ringtone a half dozen times.

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Money Shot continues to be a fun series even if I do keep saying I wish there were more sexual shenanigans in it. We get the teases of it this time around and some nice affection but I'll always want a bit more. What we do get is a lot of fun with the events that unfold here even if everything with the president reminds me too much of reality and I'm really trying to escape from that in my comics. But there's a lot of really good material beyond that which reads well and looks great, making for an enjoyable issue that sets us up for some big events to come.

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Money Shot has a lot going for it and this is definitely a fun issue overall with what it does. There are a lot of moving parts to it but it handles it all very well and cleanly so that it's fun and flows well.

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Money Shot deals with big galactic issues and small personal issues within the space of a fight sequence pretty well. Seeley and Beattie clearly have a lot of fun with all of this but we also end up in an issue like this where the cast doesn't get a lot of time for personal shine as they fight against the bad guys. It is fun and I do like where things end up and I do hope for a lot more to come. But I also hope that they take more risks in the future or work out a way to do some kind of specials that are clearly in the 18+ market. It's a great concept overall and this storyline was a lot of fun when looked at in full – if you subtract the Kirk element.

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It's been a while since we last had some Money Shot material and I'm definitely glad to be back into it. This gets us moving with the cast change that we've had with Bree leaving and Yazmin coming on board and it could make for an interesting shift as it moves forward. The rest of the team doesn't get too much time here, especially on-mission, but we see some of what's going on as the change happens and they're certainly" interested in Yazmin! Caroline Leigh Layne is definitely an artist that's well-suited for this kind of tale and I'm looking forward to seeing more of her artwork on this series and as she puts her own stamp on it. Money Shot is back, baby!

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Money Shot delivers another solid installment here while not leaning heavily into any particular arc. We can see a couple of different storylines that can move to the forefront and run alongside each other so I'm excited to see how that plays out. There's a good bit of material happening here that's got the sexy times, the solid character material, and some engaging science fiction weirdness as well. The team is really pulling it off well in creating something that I'm not seeing elsewhere, though I'll continue to admit that just the openness about the sexuality side continues to be a huge draw. It's just so refreshing since it's something that's become far less of a thing for so many over the years yet so many comics (and printing places) won't touch anything above PG-13.

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While the naughty times are meager here overall there's some good sensuality in the mix to it and just some good character time – even if they're captives locked in a small, cold room. Money Shot is working through some of the main character drama here with Chris and Bree coming back into each other's orbits and it's just as messy as you'd expect with Chris being exactly who she is and Bree, for good reasons, not really wanting to listen to her much. It's a solid read with a lot of good dialogue and fun and just enough sauciness to give it that special dash of oomph that we like from the series. I'm once again looking forward to seeing what weirdness comes next.

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This series continues to be fun in a fluffy kind of way. I'm not looking to overthink the mechanics of how any of this works, the real darkness and scale of this elder horror that the characters are playing wiith, or the other logical things that people try to reconcile. It's just got a simple kind of classic 80s vibe of doing its thing and having fun with it while not overanalyzing it. The script is solid, the pacing is great, the artwork is fantastic, and it moves at a good clip so that you're entertained and tease just enough to want more but not angry that it's as thin as it it may be. It's just good entertainment.

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While I'm not as thrilled by the ending as I was the rest of the series, I'm not surprised by it as it's pretty standard. There's a lot of fun to this series overall and it has an interesting and creative concept that's executed in a strong way. It's the kind of project that comes from a team with talent but it was just lacking that little something extra to take it beyond its standard limitations. The heavy focus on Griz in this issue makes you realize that it happened in earlier issues as well to varying degrees and you wish you had more time with the rest of the cast in this final-ish fight. But it's got some solid narration, some good action, and some amusing bits when it comes to dealing with elder gods in how to negotiate with them. Definitely a memorable series overall.

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The setup and execution here is solid all around and it covers the necessary bases while doing it with style. As is the case with most books like this, it has to satisfy both new readers and old fans so there's a lot of familiar narration or flashback material that's blended in to help with that and it can be tiring but necessary. Once beyond that, there's a lot to like with how it plays out as Pepose captures a solid voice for Marc in both his forms and I really love the visuals for the city itself once they cross over. The only thing is that it's just doing so much so fast that the pacing left me with a bit of whiplash as it has to try and provide enough hooks to keep you coming back, which I understand. But it's frustrating to be stuck in this cycle sometimes as it can take a great work and bring it down a bit.

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I love the look of everything from top to bottom that makes a good book and even greater book. I can't wait for more.

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Moth & Whisper really did have me hooked just from the front cover as it left me wanting to pore over the details of it and see it unfold within the book. Jen Hickman is producing a great looking distinctive project here with some wonderful design elements that I wish we had more time to linger with.

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Anderson continues to delight with these characters and the forward progress of the story while Jen Hickman has dazzled me once again with great designs and layout with a really strong flow to it that makes it engaging in the best way, particularly with the action. I can't wait for more.

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While Ido think that the first issue was the strongest of the series and some of those strengths didn't carry through fully, Moth & Whisper was a really strong and enjoyable series across the board. Anderson captured the world well and gave us a lot of interesting characters with a lot of room for potential and exploration. Hickman put together a strong visual design for it with some really great creative moments and layouts that delighted me as I moved from page to page and linger on.

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Mother Panic has a solid enough installment here with what it's doing in establishing Violet more, the dynamic of her relationships, and the way her goal itself is starting to take shape more. The background with Gather House is the big piece of this arc overall with the reader getting a greater view of it through Pretty and her own memories. Jody Houser definitely has me wanting to see a lot more of Violet as well as her Mother Panic persona and particularly how the whole dynamic at home is going to grow when it comes to her mother and Otis. Shawn Crystal did a great job on this arc in giving it his own style rather than trying to mimic what the series started out out as and I'm curious to see how the next arc will take shape in all departments.

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Mother Panic continues to be a really fun book that delivers on what I want, Gotham without Batman or most of the usual crew. It's a big city with a whole lot of nooks and crannies to explore without heavy crossover material. Violet's story is coming alive more and more each issue as we know her, the support group that's being fleshed out around her, and the seemingly changing nature of her goals. This installment brings us some great artwork from John Paul Leon and the end result is a pretty engaging book that has me excited for what comes next.

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Gotham without the usual caped crusaders is the Gotham that I want to see and Jody Houser is delivering. Her work with John Paul Leon is spot on here as it delves into more of how she's changing in who she is and how she fights in this city and I keep wishing it could sustain a twice a week format. The growth here with the supporting cast is really fun to watch, including some wonderfully done time with our favorite rat catcher, but it's Violet that's the draw and understanding how far she'll go and what she'll do is what keeps me reading. There's not a lot of costume time here but that's not a bad thing. It's Violet under it all and understanding her more ups the understanding of her in the costumed role. Very good stuff here.

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Mother Panic continues to delight issue after issue and I'm looking forward to reading a lot of these issues in a row eventually rather than the monthly run I'm on now. Each issue provides so much to dig into and enjoy that I'm eager to revisit it with a larger view in a single sitting to connect the threads that Jody Houser is weaving even better. John Paul Leon did a solid job throughout this arc in capturing the look of this vision of Gotham and Stewart's colors just took it up a few notches along the way as well. It's a very fun book that gives us a great look at Violet as we try to figure out who she really is and how she's been formed over time and experience. Definitely worth checking out in full.

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Mother Panic is the kind of book that still feels like you have to work at it to really get the most out of it and part of that is unlocking more of who Violet is with each arc. And that really can be difficult with a monthly book. Jody Houser continues to work a really intriguing larger narrative for the character that I'm hopeful will get more time to unfold and be explored and I'm digging the way the artists are rotating into it combined with the shorter arcs themselves. Shawn Crystal is a perfect addition to the roster and I'm excited to see more of his interpretation of the cast and settings here.

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Mother Panic is firing on all cylinders for me and sometimes even more so when there isn't any action to the book. This is a solid character piece that moves us through more of Violet's past, the connection with Jane expanded, and a good look once again at how Violet processes things and deals with those that she knows she can't trust, which is pretty much everyone. Events turn quickly at the end here and I'm excited to see how badly it goes for all involved the next time around. The real win for me with this issue is the combination of all the creative elements that results in the book but Shawn Crystal's artwork once again makes this resonate in a way that just delights me from the first panel to the last. Very good stuff.

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With the Young Animal line dealing with a weird crossover event with Justice League coming up and Mother Panic being a part of that with a Batman/Mother Panic special, this series feels like it's hit a concluding point that makes me really kind of surprised and unhappy. I love what Houser and the rotating art teams did on this title and I want a lot more of it, which I hope will get picked up with either a new series or a continuation in 2018. This issue works a lot of things out and puts Violet in a new place, using the Mother Panic name and getting closer to her mother while also cutting more ties to her past in a brutal way. This is definitely a very fun book with some great designs that fits perfect in the Young Animal imprint. More, please!

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While I am behind on this book by several months, it's one that after the first issue I find myself very eager to catch up on and explore. Kamala's origin story is fairly traditional in the way of superhero tropes but that's a strange positive in a way because it's not trying to be all cultural or anything. It's giving us the kind of origin story that, admittedly to me, feels like ones I've seen in years past through X-Men stories with mutants having cultural issues in the modern world. That gives it a kind of familiarity to me that I like while also having a whole lot of layers to peel away in exploring her Pakistani American roots and who it is that Kamala really wants to be, both as a hero, a person and a teenage girl. It looks to be a fun journey and this opening issue hits it right across the board with solid scripting and character development alongside some great artwork that really makes me like the iconic character interpretations as well as the real world itself.

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Definitely a solid follow-up issue that again leaves you wanting to see more of who Kamala will be.

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With third part of the opening five part story, the creative team here has provided for one of the more well realized characters to be developed at Marvel in what I suspect is a long, long time. While rebuilding or providing twists of new characters is always interesting and long time fans enjoy that, the difficulty of starting from scratch has its own challenges. With this third issue, again being minimal on the action and heroics overall, we're reminded of what it is to make a character that could stand the test of time. If Kamala was introduced in the 60's, I suspect she could be just as iconic as others from that generation. There's a whole lot to like here and I'm definitely curious to see where it's all going in terms of powers, who her enemies will become and what sort of connections to the larger world she'll have. But I'm far more interested in who Kamala will be and want to see that journey that she'll hopefully be taking for several years to come.

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While the recent run of issues has largely left me cool to the book, though not the character, Ms. Marvel has a pretty solid installment this time around. Getting back to the family side of the cast, touching on her time a Attilan and giving her someone that she might not only fall for but also be able to confide in is all important changes that the book needs to grow. Though I'm not a fan of the controlling nature of her parents, I'm glad to have them back in the picture as it helps to remind the things that have made Kamala who she is. The action side here is a little forced and feels rather old school in a certain way, but it helps to set into motion other events and that's what counts in the end. Simple and fun, but wrapped up in some good character material throughout the book. And enough to get me to follow this arc to completion at the least.

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As we get ready for the Secret Wars tie-in with the Last Days run, what we get here brings things to a certain concluding point that plays out in other books to deal with Lineage and his plans. But focused here, we get to see Kamala take a stand for herself, realize what kind of position she's put herself in by giving power to others, and reasserts who she is in a strong, capable and confident way. For the most part. But part of that lightness from her is just a coping mechanism popular in movies and comics with the quips and exaggerated expression and the like, made more so by her embiggening side. While not quite as good as the previous issue, this is an installment that puts Kamala on a better stage to move forward and represent herself and interact with the rest of the Marvel Universe. Solid stuff all around with this book and a good capping moment for those that are looking at it in that way in regards to Secret Wars.

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Mostly what we get here though is all the last minute panic of a world ending event taking place, but brought down to a more personable level. While there's more to go with the subplots that are here as the series rounds things out in the next couple of installments, I'm definitely intrigued more than I thought I would be. The Last Days banner was not sold well when it was first introduced by Marvel earlier in the year and it felt like there was no real point to it. With Ms. Marvel, the team has definitely worked it well so far with this opening installment of it, providing the right big picture background but making sure the focus is on Kamala and the normal folks around her that get swept up in these kinds of things. This one is different of course, but still, it's well played.

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The concept here is pretty strong and I like taking a look into what's basically a what-if future because it's another one of those reasonable ways to view it. Atlantis at this stage looks pretty good but you know there will be dark secrets and hidden agendas revealed. I'm naturally curious about what happened to those that left but I hope it's not touched upon much. I'm weirdly glad that Cap is here but I wish that none of those from the age of heroes stuck around for this just to give Namor that chance to deal with the world as is without the lingering of the past. Time marches on but some things are clung to. Regardless, I'm all-in to check out more of this as it's a pretty strong opening shot.

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While I don't have a lot in the way of nostalgia towards the original works and they're not something I can pickup and reread, I was curious to see how a new update would go. There are certainly obvious things being done here that we're seeing in other franchise of the same nature to try and modernize them and it's usually hit or miss. Based on this first installment and its potential I'm going to classify this one as a hit with the ability to be a really strong hit out of the park depending on how it all plays out. Anthony Del Col catches a good narrative voice for each of the boys and sets the stage well when it comes to the town while Werther Dell'Edera delivers a fantastic looking book that's rich in detail and tone that has the right edge of creepiness but also that sense of normalcy about it. I'm excited to see where the second installment goes as the cast expands and interactions grow. This is a book worth taking a shot with for something different and engaging.

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While not quite as strong as the first two issues, this installment does a good job of giving us a job for the trio to work through that helps cement that they're all in it together. The dynamic has its tension, especially early on, but it finds its way well as it progresses and we see things through Joe's eyes for a lot of it. The heist itself is fun and played well for a place like Bayport and the characters at hand that have more knowledge than a lot of others would. Combine that with the strong artwork and design material we get and the book is just firing on all cylinders, adding more intrigue where it can and moving everything forward slowly but surely.

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Though this series has kind of hit the middle of the run lull that happens in these kinds of arcs, it works through some necessary moments and character pieces to put things together without it feeling rushed. You know certain things are going to fall into place but the execution is solid as Del Col handles the characters well through Nancy's narration while Dell'Edera continues to deliver some great looking pages that feel like they're right out of some classic film noir work. I'm digging the series a whole lot with the strengths that it's working through and can't wait to revisit it as a full run already just to see how well the ties that bind are.

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The journey for this series has been really enjoyable and seeing the buildup here has hit a certain sweet spot. Frank and Joe's individual narrations here give us a good look at the brothers and what they're dealing with when it comes to their father and that connects well on top of what we saw with Nancy before about her own family issues. Everything is coming together smoothly, warts and all for what they're all discovering, and it's tense and engaging even if it plays out in a slow and cautious kind of way because of all of the narration. This has been a great series and the next installment is high on my must-read list.

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I've enjoyed the heck out of this series overall as it worked a solid modern day approach to characters that I grew up with. It's a property that's easy in a way to massage into relevance because the core of it is strong and timeless in a lot of ways, it's just the trappings that changed. Bringing the two well-known properties together in this form hit a really good sweet spot with the way that the creative team put it together and made it feel so seamless and easy. It's definitely been a great trip every month (or so) in single issue form and I suspect it's going to be an even stronger read when done up in a full collection, one that certainly warrants a strong hardcover presentation. Definitely recommended as a whole.

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Santora's script is solid and viewing it as a prologue makes it digestible. Ferguson's artwork is a lot of fun and I'm excited to see what they're able to bring to the table as the story gets underway properly in the next issue. I'd almost call this a zero issue in a way as the real events are just about to get going.

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It's heavy-handed at times, but wholly appropriate overall with where it wants to go while still being rather personal and intriguing with how the various subplots as they evolve can play out. It's definitely a solid book that makes it very easy to invest in the concept and the larger goals with it all being laid out like this " and not in the heat of battle.

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Another installment light on action means another installment that works very well for me. The team here is facing something very hard to process and comprehend with a kind of surreal aspect to it that definitely plays out well. The heavy focus on dialogue is spot on as there's not much to actively do at the moment but to figure out what to try and do and how to react. Each of them brings their own histories to the table and I love watching that play out here, especially with the addition of Hank and his own view that was rather unrepresented before. This is not a tight, fun and comfortable team you want to hang out with. And that's what's needed considering the stakes. There's a lot going on in this issue as it gives us our latest Incursion and the ramifications from pushing back against it, which is only going to spiral further.

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New Avengers has the team dealing with another Incursion point, but it's one that isn't quite as distant and easy to mentally work through as what we had the time before. And that's without their moral center with Captain America not being there. The various plans that are being put into place to try and deal with what's coming are intriguing as everyone has different specialties to work with and are accepting different fates for themselves, which allows a good bit of realistic and character driven material to unfold here. Each of them are fascinating to follow and working as a group just makes it all the more so, though I hope for more from Namor and from Black Bolt as well. The journey to the other Earth here is the real highlight, bringing me some really enjoyable Terrax time, and setting things up to move forward from there in a fun, if dark, way.

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Jonathan Hickman is definitely solid at building and crafting larger stories and giving them weight, and I love that he spends his time going through the exposition aspect of it and exploring the back story so it feels weighted and real. When we get the flashback to the fight, it's perfunctory and wordless as we get Steve Epting a chance to show some action, but it feels empty because it has no real meaning, a moment of fighting against the dying of the light. The world building going on here has so many expansions to explore to it that will likely never get touched upon that it's unfortunate, but with what all of this does eventually lead to and the creativity it's unleashing, it's exciting to go back and read these for the first time with that bit of knowledge. Each installments adds another brick in the foundation that will make for this to be a very strong story overall.

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While we get a small taste of the first mission here and hints of the larger play in store with what the Prof is doing, it's mostly a standard introductory issue. But it's one that does a lot right as we get a good handle on several of the characters and the situation they find themselves in. It's something that didn't require reading Dark Metal to understand, which other recent series haven't done well, and just a lot of fun.

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This incarnation of the New Mutants really feels like it harkens back to the book of old with the characters just aged a bit and more in the mindset to take on the duties that have without problem.

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Yang and Bogdanovic deliver a very accessible book here for new and old readers alike and it has a familiar concept that's executed perfectly.

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This period of Byrne's work is like a lot of others to some extent in just how dense it is. When you really go through it all and look at the amount of dialogue, the number panels per page and how much is contained in them both in exposition and detail of artwork, it can be very striking.

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With the way this book jumps around, it's so easy to imagine not only casual readers jumping ship early but even some long time fans abandoning the book since it's not making much sense. Or rather, it's telling so many disjointed stories without a connecting piece introduced yet that the frustration is there in wanting to see the truth of the matter so the story can really get rolling. But with what Byrne is creating here, it's an engaging work that offers up so many ideas and avenues of approach that each issue has you pulling back and trying to look at the big picture. Even better, it practically requires you to re-read what's come before in this new run of it to try and piece it together better.

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Coming back into the book after re-reading the original twelve issues and starting in on the second volume is a bit awkward, but I just can't get enough of the Next Men material. It's a book that's very re-readable and just looking at how this series has gone only adds to that. This issue covers a lot of ground and really messes with the cast in a big way, but it's also got some gaps to be explored, especially when it comes to Bethany and what she's going through. The time period she's in, and dealing with those from 2147, adds a lot of wrinkles to the series that demand explanations. But I like that certain things got tweaked right from the start and events were made clearer with what's happening with the rest of the team in their journey through time.

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Next Men has a long history of being a cruel book when it comes to cliffhangers and this issue is no exception. Thankfully, it gives us a whole lot of meat as well so there's plenty to work with when it comes to the story and what we get here lets the focus on Antonia Murchenson really shine. Reading this at the same time as the second Next Men phone book that dealt with her past and what she went through when she was recruited, and the tragedy she suffered, really shines a great light on her as a whole and makes her one of the strong, enduring characters of the series that you really wish would have something right go on for her. While I enjoyed the past issues with its multiple character focus, keeping things exclusively on Toni here was definitely the right choice and made for a great read.

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Next Men continues to try and clean up the mess that came from other Bethany's plans to deal with the betrayal placed upon her and it's moving at a good clip here. I'm glad that more focus was given to what Toni had to go through and the changes she wrought, but I also wonder how much more could have been done with Nathan's arc as well if it had been given the time to really be explored. There's a lot going on in this issue which is similar to how much of the series has run and that's a good thing since you get to see several characters dealt with and a lot of information getting spread out in a good way. Next Men continues to have a very solid run here and the little twists and turns continues to make it a heck of a lot of fun, giving you the kind of journey you wish would never end.

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I love time travel and all the complications that comes with it, and that's definitely an element to the series at this stage with what Gil wants to do. Gil's story is endlessly fascinating and it's something that you'd like to see expanded in a lot of ways with its own book or couple of thick books to really show what it's like to live that way for all those years. Next Men is just short of ending this particular run and while it does have a bit of a rushed feeling to it, I loved that Byrne took a whole issue to focus on Gillian and her slow but steady travel through time to where she is now and how she intends to right things that have gone on. This issue took a couple of pages before things really came together, but it's the kind that has a lot of re-reading value, much like the whole series does.

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This has all the right elements of horror to it as it moved onto the next stage here as the war finished and things began to come home. I like the use of the son that's seeing what's really going on and trying to get people to listen while at the same time we get things in the present where both men aren't quite on the same page in how they're reaching each other. It's a really smartly scripted book in its pacing and Francavilla delivers some absolutely gorgeous artwork, especially with its color design, to make something really intriguing and enjoyable to read here. This adds more fuel to the fire and has me excited to see where it goes next.

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There's a lot of good stuff going on here, especially the brief but critical moments we get between Orson and his father over what Orson's mother is going through and how that changes the course of the investigation. There's a lot of familiar movements here in how Forest and the director handle their discussion but it's executed well with the art style while the material set in the past is interesting just to build up the lore of the Ghoul, even if it is again a familiar and kind of generic thing in a way. The execution is what's driving this more than the actual story because it is a familiar thing, but it's done so well and with enough hooks to draw you in that you want to see it unfold and have some kind of hope for the characters, especially for the younger ones like Alex and Orson.

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Though I had always liked Ninjak on some level, it was a character that kind of stood out in a way that didn't feel like it was fully integrated into the world he existed in. With this incarnation of him, we're getting something that's more detailed both in art style and character exploration that could lead to a far more engaging series because of how it's treated. Between the two main features and the fact that it moves across a few periods of time means we get a pretty good look a different aspects of the character and what drives and motivates him but also what's defined him over the years. The action component works really well at the start, I enjoyed all the flashback pieces and there's a lot to like with the gauntlet that he's running which could lead to a fairly long running storyline. I'm definitely enthused, which I didn't think I would be about this character after all these years.

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I wasn't sure what to expect with Ninjak when I started to check out this series as I wasn't exactly thrilled by his participation in Armor Hunters and I had a lot of fond memories of his 90's run in the Valiant universe. But this series has made it a very, very solid spy and espionage piece that feels like it exists in a complex and difficult world that has to be dealt with in a layered, nuanced and very calculated way. That makes for some great scenes in seeing how he plots and plans several moves ahead for multiple contingencies, but also just for seeing how odd, dangerous and scary this world can be with those that operate openly in the shadows as they amass power and influence. Colin's mission here is an intriguing one to see unfold and I'm enjoying every moment of it so far with its strong narration and strong artwork. Very, very good stuff going on here.

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Light on dialogue but strong on showcasing the character that is Colin/Ninjak, this installment of the series provides a big action component in the main feature and it's very compelling and fun to read, both on the first and second runs of it because there's so many little details you miss the first time around by being caught up in the flow of it. The story does put Colin in a difficult spot at the end, but that's what cliffhangers are for and they're fun in the context of his series because now you have to wonder how he's going to get out of it. The main feature is working surprisingly well for me and I continue to hope it's kept as its own book for the most part because it excels there. Couple all of this with the backup story that adds more to our knowledge of who Colin is and the book is just full of very enjoyable material.

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Ninjak does a great job here overall of taking a step to the side to focus on the origin of Roku. It doesn't delve into who she was before, but rather the process of stripping it all away while avoiding the superficial details of that person herself. And that makes for an intriguing time because it makes clear, at least for the moment, that who she was before her transformation doesn't matter or have any bearing, at least for now. It's a beautifully illustrated and well paced story that makes it worth taking the time to tell it. Where it'll go from here definitely has me curious, especially with the backup story as well with Kannon and what that may portend. Very good stuff all around.

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I still find it hard to believe that I'm as engaged with this series as I am. While I liked the original Ninjak series, I wasn't thrilled with some of the recent portrayals of the character in the last Armor Wars event as they didn't scream read this character. But keeping Colin to himself, working through a traditional spy story that's souped up a good degree, well, it all comes together in a strong way through the narrative, characterization and the fantastic artwork throughout. This opening arc sets the tone for what's to come and hopefully it's one that runs for awhile with some good twists and expansions along the way rather than barreling through it. I've got the faith in it at this point.

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Frustrated as I may be about the quick pace and and the lack of weight given to the villain to make him engaging, Ninjak once again has a really good issue. With this and the backup feature exploring his first encounter with the undead monk we get more background that helps to establish that storyline so that when it becomes center focus it'll have what it needs to feel important.

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Ninjak brings a lot to a close here and while I'm frustrated with it on some level I'm also pretty pleased by it. The series has covered a lot of ground in these nine issues and accomplished a lot to really make it clear why Colin is as good as he is and gave him some solid opponents to deal with that has some meaning. It could have been a lot more and I could easily envision a few years worth of stories working through all of this, though some of that is looking ait through a manga-style lens. After dabbling lightly with other Valiant books in the past, Ninjak is the first one that really became a must-read book for me to see if it's able to really step it up. It's definitely done so overall and has me looking forward to seeing what's next.

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This arc is one that has me wary because it feels like we're taking Colin too far out of his element, the Moonraker arc in a sense, but I'm trusting Kindt to deliver as he largely did so with what came before.

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The Siege of King's Castle is moving along far better than I expected as stripped down lead character stories can be fairly predictable, especially for a character like Colin that largely survives on wits and intelligence more than anything else. The progress through this book is really well laid out and it has a great sense of execution that works in a way where it's exciting but doesn't feel rushed nor make you feel like you've read the book in five minutes. Kindt and Bernard are definitely hitting things really well here with what they're doing as it's all coming together far better than I expected.

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Good stuff all around that now has me wary as it moves into an arc involving the Eternal Warrior, a character I haven't read combined with a future from Book of Death that I know little about.

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Ninjak's been an uneven book for me since the get go, particularly since so much of what we get feels rushed and without the engagement and involvement we need to really connect with it all. There are great themes and ideas that could go on for a dozen issues that are compressed into one or two at best. With this issue, Kindt takes us to a point in Colin's life decades in the future and that's really engaging, though it's going to be filled with teases and potential misdirections along the way. I like the potential here and I really like what Khari Evans brings to the book in giving us this older Colin. At the same time, the usually problematic or uninteresting backup feature material becomes intriguing as it puts us in the present and begins to show what Colin's doing after his encounter with Roku and I want a lot more of that, giving me hope for an interesting feature for the next few issues. I'm definitely intrigued overall but am wary as I've been for most of this run.

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Ninjak's doing some interesting work here even if I'm not fully on board with it just yet. I liked the setup in the previous issue while also being frustrated with it and I like what we get here with its own frustrations, mostly just in how fast a lot of this is moving and the lack of real weight given to aspects of it. I'm definitely intrigued by Sandria and what she represents but not enough to try and figure out the rest of the sprawling Valiant universe to figure it out. The storyline is definitely coming together well and I like the potential of it all with the mission that's now revealed and Colin's place in it, which has two potential positives at the end of it for him to hope for with both Roku and Darque.

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Well, at this point I want a book that takes place back in the early 1800's and follows Sandria and her Brother with Segovia doing the artwork. There was a lot to like here and a lot of untapped potential considering the long term influences of Darque. The backstory material is definitely important and it plays out well here, though part of me wishes we had it earlier in the arc. The present day side felt weaker in comparison but I enjoyed the action as Segovia's artwork really makes it exciting and engaging with a lot of detail and a great sense of power about it. There's a lot to like here even if some aspects of it may be a mixed bag for others. It clicked well for me.

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Ninjak essentially does what it did with the other arcs in its run in doing some interesting and fun things with great artwork and concepts but fails to really make them feel cemented and weighty. The material has so much going for it but is moving at such a quick pace that it ends up lacking the presence that it should, which when combined with what happens to Roku here at the end just makes it feel even lighter than it should.

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With a nod toward humanity facing some pretty dangerous things that we've gotten a look at in past Ninjak issues, focusing on how mankind is going to fight back in secret isn't a surprise, nor that it'll be coming from non-governmental facilities. Ninjak puts Colin back on the job in a decent way here, though I would have liked to have seen more of what had gone on between the last issue and this one with how Colin is situated now. Maurer and Cafu put together a solid book here that's setting things up well and shows their style and intent. It's one that feels more grounded toward what Ninjak should be like at times while still allowing for the more fantastical elements. I'm curious to see where it'll go and how the structure of it will work compared to what we've had so far and to see what Maurer can bring new to the table for Colin.

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Nuclear Family definitely had my interest with the first issue and this one only heightens that. Phillips has me really curious which route they're pursuing here and where they want to take it because, having read novels like it, it can go in so many ways. Shasteen's artwork and Mettler's color design just takes this to a whole other level – to the point where this should be a coffee-table-sized hardcover book release with heavy quality glossy paper to deliver the right feel for it. I'm excited to see where it intends to go next and what uncertainties will change direction on it because it's got so much possibility.

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Nuclear Family is the kind of book that I almost want in novel form because I just want to devour it and get to the secrets that it holds. Phillips's script is taking us through things pretty naturally but I want to just burn through it and see what's next. Shaheen and Mettler definitely make this all the more intense because of how the book looks as they capture the time period and style so well and it's so appropriate for the material itself. I'm thoroughly enjoying this book and all the teases it's giving us but hope that there are some real answers coming soon so that it's not just a constant tease. This feels like it's shaping up to be either a strong run that could go for a good bit or a really good Twilight Zone style miniseries that just takes us on one hell of a ride.

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Nyx has a really good installment here even if Nyx herself acts a bit foolish and without any safeguards for what she's trying to accomplish. You can blame some of that on her human side but there's way too much trust given to St. John here to not be taken advantage of. It's definitely fun in seeing how it plays out but the arrival of Victora is what really hits well. Vampirella has had those that she's aligned with at times but could go either way with and Nyx really needed someone like that as well. I can see Victoria being a solid addition to the larger mythos and her story is handled well here, as was the introduction.

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Nyx has been the little series that has surpassed expectations pretty solidly with what it does. This storyline wraps up in what feels like an appropriate place instead of trying to extend things for another issue and that's definitely a huge plus. Gage gives us a solidly confident Nyx while at the same giving us the kind of Mad God that you can just hear that right voice for and know that he's got a good sense of humor that's quick to anger. I love the way this unfolds overall and it has me curious to see how far down the path Nyx will go with her plans. It's definitely a lot of fun that looks and reads well, making for an appealing experience for readers and myself.

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Nyx was such a wild card for me when I ended up starting it because I really wasn't sure where they would go with it. Gage has surprised issue after issue, building a solidly engaging work throughout that makes you want to see more of how it'll play out. Nyx herself is in an interesting place as she doesn't have time to think of a new plan against her father but she's starting to realize she may have the tools to execute something – if she's smart and careful. This one delivers some really fun stuff with the kids and I really enjoyed the expansive cast that we got to deal with, from hippies to bikers to an giant ape and woman combination. Borstel does a great job in illustrating it and Llorach helps to give it all the more life with the color design. It's really a lot of fun.

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Nyx continues to be one of the best surprises of the past year or so for me as it took its original idea and really built on it beautifully. We're seeing some more of the fallout from what Nyx has attempted to do in order to deal with her father and other issues and it's going to be a mixed bag all things considered. But that was really a given. It's definitely fun to see this come together as it does and by taking this sidebar into the past and referencing, albeit lightly, some of the events of the 90s era Vampirella storytelling is definitely enjoyable. The book continues to be engaging with how its characters interact and Borstel's artwork really does work well, especially when dealing with oddities like Unison.

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Nyx has been a pretty strong book throughout its run and this installment definitely brings us forward more to where it was going to go. It's engaging to watch as the younger kids are now figuring things out and making their own plans and grappling with who they are and what they want to be. That's welcome to see, especially with Tunrida, and coming after recent issues. Nyx has grown and changed from all of this as well and that may be harder for the kids to see because they are still kids even with how it's all played out, but for the reader, it's definitely something that works well – especially if you have the longer context of the character beyond this series. Definitely excited to see how this storyline wraps up in the next issue.

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Nyx really grew on me after being wary of it at the start and it won me over well by the third issue with what it's doing. There's a lot to like about the series as a whole while this final issue wraps up things in a clean way. This provides for a solid ten-issue story that tells its tale with a beginning, middle, and end while leaving it open to what the character can do next. If Nyx falls back into old habits, we understand why because of here. If she moves in new directions, the same. It's definitely something that fits into the larger narrative of the character over the decades and is a project that I hope Gage and Borstel really take some pride in. It was blessed with great covers and a lot of talent working on it all-around. It'll certainly stick with me for years to come.

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The opening installment of Oberon is a lot of fun. It's well-put-together both in story and artwork and it hits a lot of good points here to make it accessible and not like you're unsure of some of the basics of the world, something too many books have been doing the last few years to my frustration with them. Parrott gives us two characters that we can connect with in different ways and to see where it'll all go in the long run while getting a clue as to some of the twists and turns as well. Slavkovic's art is solid and I like his approach to Bonnie and the world design in general. I'm definitely looking forward to more to see what truths may prove to not be quite so true.

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The book begins its full move forward here with what Oberon is up to as Bonnie faces her first test with no preparation and no real understanding of it. Which is probably some of the point when you get down to it in order to understand what she is and if she has some real magic to her. It's a solidly put together book with the story that we get and while it doesn't give us any answers we do get an expansion on the world itself and some of Oberon's machinations. Milos Slavkovic definitely delivers a fantastic looking book once again and it just left me enjoying paging through it after the first read to look at the color design work and the way everything moves as smoothly as it does. I'm looking forward to more.

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Oberon continues to be a pretty enjoyable series and I'm looking forward to finding out more of why Bonnie has been protected as she has. Getting a little time with Titania and Laura definitely was a plus as that shows another layer of what's been going on and what Oberon is facing in the big picture. I continue to enjoy the way he has this casual confidence and smile and the stories he relates in narration add some nice color to the book as well. Milos Slavkovic continues to have a lot of fun here with what he gets to work with and I really like the flow of it and how things are structured for the lettering and placement of it all. His take on Bonnie is a delight and he's making me like Nicholas a lot more than I did in his first couple of more sour appearances.

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Oberon looks like it's going to hit a quick end with the next installment but it does leave me hoping that it's the end of the first book and that more is in the works beyond that. Parrott has set up a large enough story to work with and there are several plots a'dangling here that I hope aren't resolved in the space of a single issue. This one is definitely fun when it deals with either Bonnie or Titania and there's a lot to like here. Slavkovic's artwork continues to be a delight and I love his interpretation of the faeries and with Titania in particular – though his Bonnie in a masquerade dress is a close second.

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You can never be too sure how long an AfterShock series will run though I do like that they seem to average between five to six issues. There are some that could go on longer and I do think Oberon is one whose story I'd love to see explored more and to go bigger with. There isn't a real sense of finality here but you can see it as a good closure point with Parrott taking us to a place where Bonnie has to make a real choice about what she wants, even if it's made through lies by others, and to move forward in earnest. We get that done well and get to see plenty of how Oberon manipulates situations to his advantage. I'll hope for more eventually but will also be content with what we got.

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One of the reasons that I had fallen out of comics for such a long time came down to so little of it was fun. The 90′s killed a whole lot of that enthusiasm and then with all the real world drama of the last decade, the publishers brought in even more of those events to the books and it was just getting depressing. There are certainly dark books to be had in the new DC Comics relaunch, and there needs to be those books and I'm enjoying several of them, but the balance was hard to find. OMAC is definitely one of those really, really fun books that has so much content to it that you look at it and wonder how Giffen gets it out every month. There's a great structure to the layout of the book that helps to make the large but very enjoyable amount of dialogue and narrative here feel perfectly natural. It may not be deep – yet – but this is one of those books that I really find that with just two issues, I treasure and enjoy and already want to reread.

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The Omega Men is a series where I fully feel like I get my value from the book with what it does. With a solid read to it and some beautifully detailed artwork with fantastic layout designs, I'm feeling fully immersed in this world even as I'm struggling to understand it all as a lot is place on the reader. We get a bit more about the Alpha and the Omega religious-ish aspect of the culture, more about the Citadel and their operations, and a nudge as to what Kyle's role in all of this may be as it goes on. There's some really stark moments that hit hard about what's happening as it does make it clear that these aren't heroes in the classical sense, but rather rebels that have to make hard choices in their struggles to free likeminded people. I'm definitely very hopeful about this series as it's off to a very promising start.

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As events continue to grow and we dig into the harsh realities of it all, the Omega Men are on the frontlines and finally feel like they're achieving something. They've spent so long plotting and planning while surviving and trying to get things into place that they can now just act and feel like they're in the moment – even with all the chaos and the realities of a war like this. It'll be interesting to see how all this resolves as it feels like there are a few twists yet to hit, but damn if the ride isn't thrilling throughout. King and Bagenda have delivered since the start and this installment is no exception.

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I really enjoyed Moth & Whisper and Ted Anderson essentially takes us down a different path here that's just as exciting. I like that we get a post-event world where it's down the line enough that there are a lot of issues to explore and no real answers still to be had about it. Most people are just living and surviving but also struggling with real guilt that colors things. And, as always, there are groups looking to dominate and cement their control over others in this brave new world. Anderson brings in a lot of solid characters in slim form here that leaves me wanting more while Nuno Plati brings it to life beautifully. I love the earthy tones of it all and especially the character designs. He gives us a convincing world to inhabit with the cast while also delivering some great action material alongside the up close and personal aspects of it. Definitely a series to watch.

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Orphan Age is an intriguing book that is taking its time to show us the world that the characters inhabit. While we had our danger and action in the opening installment, this one presents us with more danger but it doesn't try to go for it in a really big way and that helps to keep it tight and personal. Anderson's script provides for a lot of good details and clues to how the world operates while Plati's artwork gives us the bleakness of it but also the hopefulness combined with the color design. This is the kind of book you could liken to a Walking Dead series without zombies as it focuses on the survival side of a post-apocalyptic world. I want more of it and depending on the intent and structure of this series, is one that could go on for quite some time.

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I continue to really dig Orphan Age and have hopes that it actually has a good and lengthy run ahead of it. I can see some easy stopping points to do smaller stories with and I'd even be in favor of a series of miniseries exploring the post-event around the world. I just want to see more of what's being explored here. Right now, Princess' story is very strong with some great character material combined with excellent artwork that fits perfectly. It's an engaging book that delivers exactly what I got out of early Walking Dead issues with how to handle a vastly changed world and what's needed to survive. I can't wait to see what's next.

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Orphan Age hits a sweet spot for me that makes it really easy to enjoy even as it moves at the pace that's been set. It's moving faster in some ways than I expected but it's not digging too deep into things as we move through more of the world. I'm intrigued by the characters and how they deal with everything as there are secrets still to be revealed about some that could alter the view of a lot of it. It's a pretty engaging work that's easy to read but puts a number of complex ideas in front of us. Anderson's script works well with some solid dialogue and emotion while Plati's artwork is ideal for this kind of story as it really humanizes it. I can't get more fast enough.

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Being the sucker for time travel stories as I am, it's no surprise that I found myself intrigued by this. There are naturally issues that crop up in my mind in how it should work, but that just leaves me wanting to get answers about the future side of the story and what their world is like, and how it's shaped them. Starting off with the team fractured and apart is not unusual at all and it works well enough for obvious reasons of introducing everyone and their various issues, so there's no complaints there. There's just enough intrigue here to entice and I'm definitely curious to see where they're going to go with this, though I hope we get more concrete things sooner rather than later as a tease in time travel material can last only so long. And new creator owned series definitely need strong hooks from the start. This one comes close to a strong hook, but needs just a bit more to really cement it. I'm definitely in for it though.

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I wasn't sure what to expect going into this series and while I liked the first issue, it was one that felt awkward just because of the whole team coming back together angle and the way we were introduced to it. But the concepts were solid and left me wanting more, especially with the artwork and the overall presentation. Kindt and Kollins build well on that first issue and we get a lot of useful exposition at the start, which helps to paint the character dynamics well, and then digging into each of them before things get really crazy. It's the crazy that I'm hoping is really run with next time around, but just this dynamic and the situation has a whole lot of appeal that leaves me wanting a lot more – and hopes for a solid overall storyline to be had here.

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With several time travel books out there these days, it does take a lot to stand out and do something distinct. Past Aways is most assuredly a distinct book thanks to Kindt's writing and the really dynamic and wonderfully detailed artwork from Kolins, especially as he presents so many locales – including the inside of a bio-robot. The story here brings this robot piece to a close, and I'm glad it's not a huge investment arc, but it served to show more of what went on in the future that went wrong while also exposing more of the main cast and the things they faced together and separately. I'm really curious to see where else this book wants to go because it has so many options, and to continue to get more of this split storytelling design to see more of what makes these people who they are, and what secrets they may yet carry that impacts the presents day storyline. Very good and fun stuff all around that always hits the top of my review pile when new books come in.

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Past Aways sets up things for the next arc here, but it also fills in some more of the gaps for the characters and their pasts. What works well is that we do essentially get time where characters sit down and just talk shit out. It's not all done amid the action, though we do get some of that to good effect, but there's so much that comes from people sitting around a table, with no filters on their thoughts really, and saying what they think. The sniping is fun, but it also reveals a lot. I'm really curious to see more of what Phil's up to as his character is the most intriguing since partially his reasons are unclear, and it's uncertain whether to fear or be rooting for him. Kolins again does a fantastic job of bringing this world to life visually, present and future, with so many neat ways of looking at things. And how often do you get to illustrate a massive purple Time Tentacle? That's resume worthy right there.

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Past Aways continues to delight me from start to finish. While I wish I knew the big picture goals here and the movements ahead, I'm loving each of the discoveries and curious to see how it's going to pivot as it goes along. Kollins delivers beautifully month after month with the artwork here as it's greatly detailed and has a wonderful sense of design and quirkiness about it that makes it ideal. The open nature of what must be faced has to be both heaven and hell for an artist, but he takes to it great here. Kindt's script continues to offer us some interesting characters that are murky and less than clear about some of their motivations and that keeps it from being so easily telegraphed. Each issue keeps surprising me and this one is no exception.

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This is a can't miss book for those that like some smart and fun science fiction adventure material that plays by its own rules.

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Past Aways continues to be a heck of a lot of fun even as things get bleaker and more dangerous for the crew that remains. This issue keeps things moving right along and while Kindt perhaps packs it a little too tightly with stories for both Herb and Marge it manages to keep you engrossed while feeling the tension. Kolins has been one of my favorite illustrators for the past year, a good part of which is this series, and he doesn't disappoint here with the designs, the detail to the backgrounds, and just the general flow and enthusiasm that comes from it all. This is a fantastically fun book that has me disappointed that it's only got one more issue left to go. But what a ride!

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Past Aways delighted me from the first installment and each issue was a treasure of fun. Matt Kindt delivered some crazy scripts with ideas and events that were wacky as hell and had me hopeful that this could run for an age with all kinds of angles to explore within it. I had also hoped that Scott Kolins would have a few years worth of work within this series as well because he has blown me away with what he did here – on top of a few other books he's worked on elsewhere at the same time. I love his style and sense of design, the sense of weird, and all the little details and curiosities put into it. Past Aways is a true hidden gem that I cannot recommend enough.

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While this is mostly an action piece and forward moving semi-montage type of work in the quest to free Loske, it's one that has a lot going on. There's a ton of dialogue between the two storylines going on here and some of that may feel overdone at times but it serves well the characters as we know them and it reveals plenty about them and their situations. It's fun even if it doesn't move at a fast pace that you'd expect for a segment like this and it fits in with the greater whole. Kindlon and Ferrari are definitely having a blast here and it's very easy to get caught up in all of it.

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While part of me does wonder if this series is going on longer than it should there's a whole lot of fun with so many little bits of character material and dialogue. Both of the storylines working here are fun for different reasons but I'm digging more of Robot Paul's journey at the moment just because of what he has to deal with. Kindlon handles both of them well and Ferrari's artwork gives it a good sense of energy and purpose to drive it forward. I'm really enjoying seeing what Renny is going through and how everything is coming together with the mission as it gets closed to the revenge portion.

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Patience! Conviction! Revenge! had a lot of great moments throughout its run. It has a crazy kind of intensity that I loved and it took its time in a number of areas to truly reveal itself. Kindlon made it wordier than some other series of a similar nature would do but that worked well with how Renny operates and the larger scale of events playing out here. Marc Ferrari over-delivered in the artwork department as this is just a fantastic looking book through and through with the characters, the settings, and the general backgrounds and world designed. I loved this run a lot as a whole and definitely hope people discover its crazy in trade form down the line.

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With Frank Tieri at the helm of the story and some pretty great artwork from Oleg Okunev, there's a lot to like with this series. We don't get many properties that really deal with this period and it is one that's open to a lot of interpretation and twists to tell some fun stories that tweak history in new directions. It's not a slow start per se but a familiar start – and I'm grateful for that. So many books just drop you in the middle without enough context, insisting that the hook must be at the start and dominate the opener, that something a bit more traditional like this is refreshing. It's a very well put together book that can go in a lot of ways depending on how long it'll ultimately run, but it should serve up some great swords and zombie material that could expand in some twisty ways if I know Tieri's works.

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This arc for Pestilence delivers well here even if it loses some of the momentum at the start with it being a bit dialogue-heavy. I'm amused by how the language plays here but mileage will vary on how you want "historical" properties presented when it comes to that, as well as cultural since it's not taking place in America either and there are very different norms. I'm enjoying what Tieri and Okunev are doing here as they're really well paired for this kind of story that hits a sweet spot in violence, debauchery, and craziness combined with the undead. Each issue just leaves me wanting more of it and wishing I was discovering a couple dozen issues minimum so I could just burn through it.

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Pestilence continues to be a pretty fun book for something that's all about Satan orchestrating events to bring his side into the earthly world. The stories are well told here once again with Isabel really shining well in telling her tale before everything turns bad for the group. I love Okunev's artwork throughout it as it just has such a richness to it with the details and what Schwager brings to it with the color design. It's brutal and violent at times and Tieri doesn't avoid playing with the vulgarity of the men of this time and how they'd talk. It's definitely an intriguing book.

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Part of me feels like there needed to be one more issue to this series so that we could have had more brutality showcased across Europe and more time seeing what Jaqueline was up to in sneaking in and who she had to tke down to get there. What we do get is a good bit of fun as we see Roderik in intense pursuit and seeing just how big the Pope's plans were with all that he had converted and controlled. Jaqueline won me over in previous appearances but it's here that she's in top form and handling things which made for a nice surprise. Tieri keeps things moving really well throughout this with some solid dialogue in the mix while Okunev delivered strong layouts and designs in this issue just like all the rest. I hope there's more to come with this down the line as there's plenty of other attempts to explore I'm sure.

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Phantom on the Scan may not be quite as strong as the first issue, if only because that was setting some really interesting foundations and asking some key questions, but it's moving things forward in the right way so that it has a really natural flow to it and builds on what happened. I'm really curious to see what Vic is all about with what he accomplishes here and I like to see this new group bonding in some small ways, but mostly because it really does feel like it'd be foolish to split up considering what they're facing. The death of one of them has changed the tone between them significantly and that's made everything that was uncertain but intriguing into deadly serious. Here's hoping for some more reveals sooner rather than later (and that the characters use each other's names just a bit more!).

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While this one opens in a way that took a bit of time to reconnect with, owing to the number of books I read each month and it just going right into action, the book as a whole is a strong one. This isn't a team in the classic sense but they're working together and know their survival is connected at this point so they have to push themselves. Bunn's script provides a lot of good stuff to sink your teeth into but Torres' artwork is what's really captivating me here in how the story comes to life. It's just perfect for delivering the message in the right kind of haunting way. There's a lot of disturbing stuff in this one but it serves the story well and has me hopeful for some more neat twists to come.

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Though there are a lot of familiar trappings to the series, I love the vibe that it gives off and the general feel and flow of it as I can see how it moves and breathes like a show or a film. The characters are struggling with their situations as well as they can and I like that there's a bleakness to it because of what they've seen so far. Bunn's script continues to work really well for me and the way Torres illustrates this and the color design of it is just so perfectly moody and engaging that I'm drawn into each panel in a really big way.

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This was definitely a fun series and one that will work really well in a trade collection with a single-session reading for a first experience or a repeat experience.

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I knew to expect good things here but for me the real surprise was Adriana Melo as this was the first work of hers that I've seen and it just floored me out of the gate, especially with the always great Kelly Fitzpatrick bringing it to life with the color design. There's something iconic about Plas' look and personality and this team captured it wonderfully.

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. It's a very fun book overall, but it's also the setup book. Which, thankfully, actually does the hard work of laying things out, introducing us to characters, and establishing things. So many books just drop you in the middle and are inaccessible turnoffs. I'm in for this ride.

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Poison Ivy has a number of areas it can dig into as it progresses from here and while I suspect the murder angle will have its own interesting twists and turns, it's the events going on at Pamela's home that will intrigue me the most. This book moves things right along, though it's a bit exposition heavy at times and with an almost awkward recap page, but it gets us to where we need to be in establishing things and people without it feeling too forced or by the numbers. A lot of this is smoothed out a bit thanks to the Mann's artwork as the pair have put together a great looking book that leaves me wanting whole sections of this done up in bigger ways with some of the visuals. It's an appealing looking book that I suspect will come together as a whole with the story as we get into the second half of it as more elements surface. Definitely a bit of a slower burn but one that you want to ease into like that.

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The team here continues to tell their solid story that has the mystery and events unfolding at its pace in an engaging way without beating us over the head with it. I really like how Chu presents Pamela and the almost dual personality she has, but I wish it dug a little more into her plans and reasoning with what she's doing at home. The Mann's continue to deliver solid artwork that has a great look to it without going all over the top with sexuality and sensuality with Pamela. It's inherent in her character for such a long time but by not making it a prime piece here it helps to focus more on the character herself. The arrival of Catwoman is certainly going to be fun, though I expect it to be similar to Harley's appearance as a supporting character for the moment overall. Good stuff that's fun and has me excited to see how the remainder plays out.

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While Power Girl will continue on with lots of action and fighting, if it keeps on with this particular style of humor mixed into it, it'll flow very well. Power Girl is a whole lot of fun and her relationship with Terra adds to it. The supporting cast is what needs to be expanded on as it goes on, especially with the number of characters its slowly populating her corporation with, but right now keeping things tight on these two really works very well. I keep coming back to how much fun Terra is and she's adding a lot of unexpected fun to the book. But it balances all very well with the action which Amanda Conner captures very well with her layouts and the facial expressions. Power Girl may not be a top tier book, but it has the balance of action, humor and character relationships that reminds me why I love a lot of comic books and DC books in particular.

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Though I felt that I would be resistant to this book based on the events so far elsewhere, the second installment of it has raised me opinion and I'm actively looking forward to the third book to see what happens there. There's a lot of activity going on with LV-223, and it does feel like a bit much, but the chaos of the events is a lot of fun and seeing Galgo back on there after all he did certainly has me curious to see just how far it will go. The Predator flashback is interesting, but I really wish we could get past this undecipherable language barrier. It's not that I want the human characters to know what they're saying, but I want the readers to know. There's a potentially rich and diverse culture to work with here but it continually feels hamstrung by this requirement.

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The Predator arc takes a bit of time to deal with a few human issues, but it helps to explain more of what's going on overall at this stage of the strangeness happening on LV-223. Giving Galgo someone else to talk to for a bit with Angela is welcome since we find out what she's been seeing, syncing it up with what he's been through a bit and getting a simpler and clearer look at what the Predator is up to. I did like the almost grayscale backstory we get at the first as it helps to provide a little more color to Galgo's story and makes him a bit less of an ass, but an ass is still his dominating trait. Definitely a good issue with some solid action pieces and well done exposition.

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The Predator finale for this overall storyline is definitely a solid one and it brings a certain arc to a close in a solid way with no real ambiguity to it. We get some solid time with the Predator and the Engineer duking it out, which is what I wanted from it at this point, but also some really good stuff with Galgo as he's become the male lead I'm glad I hate but enjoy watching him do his thing. There's an unpredictability to him that I like since it's not your standard good guy or evil guy but rather someone who understands in situations like this that you do have to look out for yourself, but also look at the bigger picture. The team on this book did a solid job and bringing it to a close has worked very well considering the difficulty in working with a character like the Predator. It'll be interesting to see how much better it all reads in one sitting instead of over several months while mixing in the other books in the event as well.

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Predator: Life and Death hits all the right sweet spots for me with its debut. It works a familiar storyline to be sure, there's no denying that, but it's the setup that I think fans want. It's clean and simple but it has the right layers to it with the corporate elements brought in combined with the marine side that made Aliens so much fun. It doesn't feel like the world itself is going to be a huge factor, which is a nice change of pace from last year's event, and instead it's going to be the Predator's themselves combined with a few twists that feels like they're in the shadows ready to come out. Williamson's script is sharp and focused, hitting all the right points, and Mooneyham simply excels in bringing this to life visually, both in the design work of characters and setting but also the layouts that makes for a smooth and engaging read. This is probably the most excited I've been for a Predator series in quite a few years.

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Predator: Life and Death hit a sweet spot from the start and it carries it through well here, delivering the right connections to the larger franchise and their mythologies while also providing the action component that it needs.The mixture of marines and Predators with a couple of other parties now making their way into it to add more nuance and color is just right. Abnett's script keeps things moving with just enough detail to make it more engaging as part of the big picture while Thies' artwork delivers some strong sequences in the action with moments of terror that you can imagine translating beautifully to the big screen. Good stuff all around that leaves me excited for the back half of the miniseries.

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Predator: Life and Death has worked really well for me in its first three issues and I wish this was just the halfway point so that it could dig into it all more as I fear that the ending is going to feel rushed. Abnett handles the cast well since most of them are just victims in waiting but we get the right kind of color and personalization for some of them to give it all a little more meaning. Brian Thies has been nailing it with this run in giving it a rough and raw look but one with a strong dynamic design that feels very grounded, perfectly suited for this kind of property. The things that need to look familiar do while the original pieces blend in just right. It's a great looking book that carries the tension and impact of events very well.

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Predator: Life and Death has a similar feeling to how the Fire and Stone event worked which means there's good and bad here. The Predator arc is solid through and through with what it does as Abnett and Thies made for a great series of action events built upon some intriguing ideas that can move forward – all of which works off of events we saw in Fire and Stone. I like both sides of what we get here with Roth and Paget's groups and where their stories can go. I do suspect that similar to Fire and Stone this will all work a lot tighter when read in full, but there's a lot of fun to take in throughout the individual installments a well.

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With this being the end of this particular arc of Theta (and John's) life/storyline, there's a lot to like here. It goes pretty definitive in some ways and it feels like Theta's objectives are going to change a bit going forward after what she's accomplished here. It's good to bring John into this time period – whatever time period it actually is – and giving them a mission to jump off of here at the end that could do some good is also a plus. But it's also a fairly standard final issue in that it's lots and lots of action and focused on Theta going toe to toe with a pretty impressive Predator to the death. There's only one outcome but it delivers a thoroughly engaging fight.

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While this is more about the reactions than forward progress for the book, Project Patron has a very solid installment here in showcasing the reactions and trying to work through what happened. It digs a bit more into how the program works and what people who are a part of it expect to be of their lives when all is said and done and that does help a good bit in smoothing things out. Orlando's script lets us get a few more clues out of Moro with their dialogue and I really just love the look of the book in general, even if it's almost washed out in blues/greens in this one that keeps it dark and cool. I'm looking forward to seeing more of what's to come as it feels like there's a lot of potential to tap into here.

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Project Patron is evolving nicely here as a series and seeing the gang work through their issues due to Kone's death plays out well. The larger villain operating in the background has a couple of pages here as he sets up for bringing a new foe to the table but it's definitely subplot material in this issue. Orlando and Piazzalunga once again give this a good flow and look overall with the script and visuals making it an easy read but one that has some good meat on its bones to sink your teeth into. I'm definitely looking forward to seeing how it progresses and how far it really wants to go.

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Project Patron plays in a really fun area of superhero comics and it does so in a way that really worked well. The cast was one that definitely made for an engaging read within the project itself in seeing how they came together while seeing them through Moro's analytical eyes. The final issue plays big to the action as it should with Woe really going at it and taking down Patron hard – once again – and giving us a whole lot to like on that front. It's a good and fun read and one that I suspect reads really well in a single setting as the whole run at once.

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The first installment didn't wow me, but this one comes close. Avoiding more of the character introduction material, we mostly get right to the action and exposition here which pushes events forward. Foster's revelation after dealing with the aliens keeps everyone touchy to be sure, but the exploration of what they find out there with the alien ship, the aliens themselves and some of the back story of the Prometheus film helps to cement things more. I do like the story with Francis and Elden as well, to a certain degree, but Francis just comes across as the wrong kind of person to be doing what he's doing. It goes too easily to that scared, mad, panicked scientist type that will do everything to ensure his own survival rather than really work at it to ensure true survival with safety. That said, the rest of the book is strong and gave me what I was hoping for. I just didn't know I wanted alien-shark hybrids.

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I was probably the most hesitant about this series in general because it's the first comic use of the Prometheus material in a meaningful way and it would set the tone for a lot of things. While the connected nature with other series in the Fire and Stone event bother me – mostly from the aforementioned spoiling/timing, the book as a whole has been solid and I've really been enjoying it. This third installment gives us a lot to work with as we see how events are spiraling further out of control and Foster's team is screwed even more than they thought they were. With one issue left, I'm curious to see what kinds of twists we'll have in store for them and just how everything will come to a close, while likely still having plenty of openings to work with for more series to explore.

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With the greatest number of unknowns to it as this is the first Prometheus comic series out there, it's largely become my favorite of the four because it had a lot of fun in exploring how this area of LV-223 has changed in the years since the events of the film and what the Accelerant has done. Part of the fun is spoiled by the release schedule with other books, but this one has been a blast in watching how things unfolded, with what Francis ended up doing, what Elden became and the entire alien environment that grew up around the events there. It's not over the top in its evolutionary aspects, but we got some neat stuff that made for tense moments and a lot of danger. This is definitely a very solid series overall.

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I've been enjoying this cycle overall, more than the somewhat out of order experience I had with Fire and Stone, and this installment just clicks even better for me as it draws upon some of my favorite parts of the previous cycle. While there aren't that many really strong characters at the moment that you want to connect with since everyone is pretty much disposable, I love the reconnects here and i'm enjoying watching how Roth and the rest are coping with their brand new situation that's just going to mess them up even more. Abnett's hitting things well here with the pacing and his scripts are coming to life in a beautifully haunting way thanks to Mutti's artwork. Very good stuff here that has me excited for what's next.

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The Vampirella/Purgatori miniseries did a lot of the heavy lifting of getting me to like Purgatori so I'm definitely keen to see where all of this goes. I like the character and concept that we get here and the stinger bit at the end definitely makes me want to see more of what the real plan is here.

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The story is coming together bit by bit and I'm enjoying the slow teasing out of things at the moment as it reveals more of itself.

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Purgatori has hopped to a few different places pretty quickly in these first three episodes but it manages to work pretty well and advances the story. I'm enjoying what's up with the coven because it's one that feels more realistic in a way for its failings and the panic of some of its members in really going through with things. Purgatori herself continues to be interesting though I'd love to have had more time with her being herself before things went south. Darwish is proving to be a great addition right out of the gate and his contributions and approach here in handling all of this is great and makes me hope he's around for a good while yet.

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There's been a lot to like about the Purgatori book run as a whole so far and it definitely delivers a strong finale to this storyline. Fawkes manages to make Purgatori more accessible than ever before and I love the addition of Darwish as it's a great balance to her on several levels. Sarraseca's artwork is always great and they really deliver here in working with a character that could be presented as nothing but a sex bomb in every panel but instead makes it flow in a way where you can get the titillation if you want, but it's not so front and center that it distracts and detracts from everything else. It's god a great look and makes for a really good read with how it's presented. I'm eager to see where it all goes from here.

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This opening installment certainly isn't bad but it feels like it's a little more convoluted than it needed to be as a more linear approach would have worked better in my mind. That said, it's a lot of fun and I can't wait to see what Lemire and Torres throw at us next.

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In a world where I don't have an ongoing Legion of Super-Heroes comic (yet get some live-action stuff on TV of all places), Quantum Age is delivering something that I've been craving for some time. Lemire gives us the classic kind of storytelling with just enough of a modern edge to make it work while playing within larger trappings.

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Quantum Age continues to be an interesting project as I want to see more of how it ties into the past but I'm also just enjoying the storyline that it's presenting. It's working in Black Hammer tradition with flashback/origin material that expands and connects with events in the present and that's served Lemire well elsewhere. It's working well enough here too but it's such a strong love letter to the original Legion that it's almost going too far in some ways, making me spend more time looking at comparisons than enjoying the story itself. Wilfredo Torres gets a great range of characters to work with this time around and has a killer end page to set up what's to come in the next issue, which can't get here soon enough for me.

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Quantum Age may be a bit more decompressed in some areas than I care for but it also burns through other areas fast, such as the opening with Lyndda here that felt like it could have explored things more. I love that the book is hitting up so many different things while still giving most of the characters plenty of time. The Talky-Walky material is solid this time around and Lyndda makes me want to know a lot more about her and her experiences. And having it all come together with Chronokus delights. Lemire and Torres are putting out a great work that Dave Stewart is keeping very much in line with the mothership book through the color design. I can't wait to see more of this.

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Quantum Age sets up for a solid finale the next time around but as much as I really enjoy the whole ties to the past thing it ends up dominating it just a little too much here. That's not exactly a bad thing but with a limited amount of space to deal with the future group every moment with Colonel Weird slows down their story. That said, I really liked what we got out of Weird here and seeing the larger arc of the character since the beginning of Black Hammer makes for a really good experience here. Combine that with Torres doing some great stuff in showing us the distant past and distant future while also putting together some great reunion pages, it's a solid and really fun book that has me eager to see how they'll wrap it all up.

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R.E.B.E.L.S. continues to be one of my favorite books, one that I desperately wish was available digitally more than the Blackest Night arc, and the use of this tie-in provides for a really fun connection.

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Tie-ins to series can be real hit or miss but with REBELS, Blackest Night works because it allows Bedard to change the game a bit and incorporate events in a way that fits. The space based nature of the series means it can play with events along the side rather than full frontal and they do that here to some degree before going on with what's really at stake. It's the kind of tie-in that doesn't make you groan and shake your head when you hit since it doesn't step outside of the main arc that's running but instead helps to shape it before it disappears. There's a lot of fun with having Vril as a Sinestro Corps member and seeing Stealth return to dole out some righteous vengeance has the right kind of creepy factor. Some tie-ins fail spectacularly, but for REBELS, I think it works perfectly and left me very much wanting more issues of it.

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Ragman is a familiar character that has some of its trappings set in a different way here but looks to stick to the core of what makes it work, both in powers and in character. Ray Fawkes delivers a strong opening that's accessible to new readers while also ticking the boxes for those that have known it for some time.

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Ragman does some fun stuff here overall and I'm particularly pleased with the Batwoman appearance and the potential for what Etrigan represents. Rory's still pretty much operating as a newbie here with minimal understanding of his abilities and even those within still learning some of the basics, though they're a bit closer to it for obvious reasons. The main fight that gets underway gives us an opponent that has a little more connection for Rory to work with and I like that everyone tries to just talk their way out of it first. But I also just cannot get over how gorgeous this book is. Miranda's artwork is spectacular in just about ever panel with some great lines and a sense of motion combined with the detail that really draws me into it in a big way. And that's before Eva de la Cruz elevates the thing as a whole with some rich coloring that through the digital side is just gorgeous. It's a great book simply to look at even if the story was mediocre, which it isn't.

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The horror elements of this series are being handled well and there's a part of me that wishes that this was being done as a black and white book, ala the horror manga that I've read over the years, to give it more power. But what we get here is so powerful with the fantastic color work that's done that it just elevates everything.

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Ragman has been a very fun series so far and I'm curious to see how it'll all wrap up the next time around and how it'll place the character into the current continuity to be used elsewhere. I've long been a fan of it going back decades so I'm very pleased to see it getting such a great treatment from such strong talents. The look of the book is great, the story is working well, and the energy and emotional resonance within it is strong. This issue does all the important and necessary steps to setup the end, though it doesn't handle Ystin as well as I would have liked for those unfamiliar with her, and it should be a strong conclusion of Fawkes and the team can stick the landing like I expect they will.

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Rebels once again delight me utterly, even more so with the refreshed context of the times and some of the players, so this issue definitely clicked very well for me. Brian Wood continues to tell an engaging story that doesn't feel traditional in any sense of the word as it moves through different periods within the timeline, almost always progression, but it's made so much smoother and engaging because of Andrea Mutti's artwork. There's such a great richness and depth to it, so much detail that I just get caught up in, that I have to read it a couple of times because of the way I'm drawn to the smaller moments. I can still see why this is a hard book for many, but it's hitting it out of the park for me on a regular basis.

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It's a strong installment from a storytelling point, both in words and visuals, as the whole thing makes you really feel like part of the time and place. Though I talk more of the actions and events, it continues to be critical to talk about the artwork as Andrea Mutti really brings this to life in a raw way that's just staggering in some of its details, layouts and the whole flow of it. It's one of those books that looks so rugged in a way that's very hard to produce authentically that it bowls me over every single time I get a new installment. Beautiful, beautiful stuff.

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Rebels finishes up here with Seth's main story and we get two standalone issues ahead of us – one of which will have another short story for Seth in it that takes place during the war. This arc has been a fantastic read through and through with the narration, the dialogue itself and the kind of cuts between time to give us a big picture view but humanized enough. A lot of that humanizing comes from Andrea Mutti's artwork though as he made this series something more. I'm a fan of Brian Wood's work to be sure, but Mutti has infused this with such a sense of place and time, a rawness and earthiness, that I felt very in the moment throughout it. His character designs along took it to another level and just made it feel authentic with expressions, especially when it comes to Seth. I'm eagerly looking forward to what's to come next in the series as a whole but it's going to be interesting to see if they can match or top this arc for me with the team ahead.

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While I would have liked to have known a bit more about our lead character here, both before being brought in as a soldier and of his career, what we do get is something that likely fits a good number of the fifty-six thousand men that fought in the revolution from the British side. Though a good number served for king and country, tradition and family, a lot ended up there for very different reasons and not all that willingly in the end. Brian Wood delivers a properly somber and haunting ending here which Jones and Bellaire bring to life in a way few series really manage to achieve. Every installment of this series was fantastic and the upcoming full collection of it later this year really is a must-own piece of work that I cannot recommend enough.

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While the opening issue of Red Lanterns didn't knock my socks off, it got me back out into the cosmic universe of the DC Comics mythology and it did it without using the usual Green Lanterns and other characters familiar to me. While I would have preferred a Darkstars series since I loved the last one they had in the 90′s, Peter Milligan and Ed Benes do a great job here of slowly personalizing Atrocitus more and building up what it is that he's going to want the Red Lanterns to do. With it at the moment at least keeping away from other parts of the known universe, it gets to operate on its own and that is a huge, huge appeal. I love the look of it, I'm thoroughly enjoying the writing and the characters have a lot of room for exploration, even if Milligan does engage in a bit of preaching when it comes to the Ghan IX situation here. Good stuff and definitely a same-day purchase again for me next month.

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While I expect a fairly straightforward story overall with a couple of twists along the way, the real draw here is having the four characters together within the world of Riverdale.

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There isn't a lot of serious advancement of the storyline here but we do get more of the bonding going on for the cast, which is helpful. Sonja's amusing in dealing with some of the problematic jocks during her football practice period and I like that she keeps trying to get ale no matter where she goes. Vampi's a little more sullen this time around with nothing to eat and not much to do, but she plays well against Sonja and the combination of all four hits a nice sweet spot in keeping things active and busy as they look for clues as to where to investigate next to find more of these followers and vampires in order to understand what's going on. Combine that with the usual array of dismissive adults and the nods toward how weird Riverdale is these days and I'm smiling a whole lot.

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With a main cast of four characters, Amy Chu handles the balance of them well, particularly sine they're all such big personalities. I don't think any of them gets more time than the others in a general sense but Vampi is a bit on the quieter side this time around which doesn't work badly. The story moves forward well here, some of the players are gaining prominence, and it feels like we're closer to some much needed reveals in order to be fully invested. Maria Sanapo again delivers a fantastic looking issue that has me wanting to work on all three of the books these characters are from to get a good extended run with her operating in their worlds. It's a great looking release that delivers plenty of fun and great designs.

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The series moves along well here as it nudges the story forward in expected ways. The O-negative reveal is important and it paints a target on Betty but that's pretty much what would happen within the group to begin with. Amy Chu has a lot of fun with the main cast in general but I really love the dynamic between Vampi and Sonja as they deal with the various situations that they end up in. Of course, the big draw is also the artwork and Sanapo has been killing it since the first panel and going strong from there. I love the look of all the characters, how she brings the world to life here, and the details for our non-Riverdale residents. It's a strong book all around that makes me stupidly happy.

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This conclusion for the opening arc does exactly what it needs to and left me pleased while wanting more and looking forward to the next arc.

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I've really enjoyed this run overall and while the first half of the series may have worked for me better overall, the back half run has been a lot of fun as well as we ended up on Drakulon with everyone.

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I'm a big fan of when TV shows and films and especially comics spend as much time as they do here on a real epilogue, which is what all of this is. It shows us the positives to all the fallout and events we followed and the way everyone comes together to do the right thing. Though Betty and Veronica are lighter-use characters here overall, they provide key moments and allow for Vampirella to shine and for Sonja to provide the support needed. Chu's story is solid here and it unfolds wonderfully while Sanapo brings it to life just right with all the expressiveness and details to show how they do it. Here's hoping to another run of this as the end tease is perfect.

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There are a lot of moving parts with this war that's underway and I do like that the "curse" gets mentioned along the way to remind us that he's operating all of this because of that " for the most part. The battle has not gone well as Sonja and her people are engaged in scorched earth techniques while trying to keep ahead. Both sides are suffering in similar and different ways and the way Russell has it unfolding definitely keeps your attention throughout it. It's a great looking book once again and this serves to get more things setup for what's to come still.

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Everything gets bleaker as Red Sonja goes on and I'm really curious at this point, nine issues in plus a special, at what the breaking point will be that starts to turn things around. The Sorcerers are an interesting addition to the moment and I'm curious where that'll go, but the short term focus will definitely be on events that happened while Sonja was away. Russell is really putting the people through dark times in order to land wherever it is that he's planned and you can't help but to feel for them. Especially with how great Bob Q is at delivering the visual for it where the bleakness is ever-present and it's only getting worse.

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I've really enjoyed this first year of larger arc storytelling from Mark Russell with a character like Sonja. It's easy to write for trades for the character with smaller adventures and more personal things, but tackling a larger war story requires a bigger commitment and avoiding going for the ease of the other route. Mirko Colak is definitely an artist that I identity heavily with Sonja's look now as there's a great earthiness and roughness to it that captures the feeling of the period and the world well. Russell and Colak bring a big phase of this war to a close here but it definitely doesn't end the war and that's going to get into some fascinating new material.

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Red Sonja continues to be a fun book because not only does it do the big stuff it needs to but it also delves into the areas you don't expect. Watching as she figures out how to organize a group that will go off to deal with food shortages is pretty good and not usual comics material as it's often dealt with as a few panels as part of a larger epilogue. Sonja's story is good here and I like seeing the events going on in Shadizar as well as the weary and wounded troops make their way back after such a brutal and demoralizing loss. It's a good book and one that brings in one of my favorite artists as well to help out which just makes it all the more enjoyable.

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Red Sonja has been working through a pretty solid storyline from start and each new phase brings some welcome ideas and concepts for Sonja to be involved in. I do like that it's not all about Sonja and it's taking a larger view of everything going on, keeping it from being all about her and her blade. The result is a series that feels more like a novel in a sense with its details, seriousness, and understanding of how countries work in this environment. Russell's storytelling has me eager to see each new chapter and Bob Q's duration on the book is always welcome with a solid grasp on how to present this world in tone and style.

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I continue to hope that Mark Russell's run on this character goes for quite some time to come, even if we have to restart at the first issue and do it as miniseries. Red Sonja is the type of character and this is the type of story that deserves to have dozens and dozens of issues under its belt so that it can really unfold as strongly as it has been so far. Russell's got a lot more story to tell and if we continue to get artists like Bob Q on it with this issue and some of the previous artists rotating in, this will definitely delight fans. This issue does a lot of setup but it works some good foundations and makes clear some of Sonja's real challenges ahead.

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Red Sonja has been firing on all cylinders for the longest time now and this installment, which mostly just moves the players around the board a bit with setup for what's to come, hits a lot of strong points just in dealing with tradition within a kingdom and how corrosive it is. As someone said recently, tradition is peer pressure from the dead. While some of it is useful and helpful, much of it is problematic and should be reworked or discarded entirely. Russell's moving well to provide new challenges for Sonja with her new position and I'm excited to see just how far all of this goes.

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With solid writing and great artwork that captures the situation well, it's a strong addition to the overall narrative of the series.

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When Mark Russell's run is said and done I can see where he's been able to tell a large and sprawling tale with a lot of neat things to it but also, in his own way, resets the property to zero. That's not an easy thing to do but I suspect a big hardcover omnibus of just this run will be viewed as one of the best definitive versions of the character for some time to come. This issue sets up a lot of what will revolve around the final couple of issues of this storyline and I'm excited to see how it's all going to play out, but knowing that this is a setup piece it also lacks that certain something that really makes it feel definitive.

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Red Sonja continues to excel with its larger overall storyline and I'm really enjoying that we're hitting the results of all of this build-up. Especially since Cyril's story was one that started so curiously and has had the most twists along the way. And to have Sonja go from leading her people to being just one person once again fighting the good fight. This issue works through a lot of things and gets us closer to the end of it all and I'm excited to see just how it's all going to play out. There's a lot to like here with the story and excellent artwork.

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While I had no doubt Luke Lieberman would deliver a solid story for Red Sonja, I was just wary about it following so quickly after what I consider to be the definitive Red Sonja series. His building on that, smartly moving forward ten years, shifts in direction in the right ways, and what we get in this installment helps to reinforce that he's making the right choices in the script. Drew Moss has been a favorite of mine for some time, especially on Dynamite titles, and his work here is just perfection for the story. I love the expressions that Sonja has as well as some of the supporting cast. There's a lot of detail but there's also an expansive cleanliness to it all that with the color design makes this a really great looking book.

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Red Sonja is close to ending this particular incarnation and storyline and I'm feeling pretty sad about it. Lieberman stepped into a tough situation but delivered a really exciting and interesting storyline that has a lot of room to grow far beyond what we got here. But I understand what they're doing and why. This issue moves things along well and extricates Sonja from the Sultan's clutches but the reality it was all a really big and important lesson that Sonja was teaching the others about the world and how it works, just in her own particular way and style. A solid book with great artwork and a gorgeous cover. I love it.

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Andolfo is a talented writer and storyteller and Cafaro has some really beautiful and expressive pages here. The story is familiar to be sure but I like the execution of it and I'm curious to see what truths we'll learn about Sinthia in the near future as she's clearly not what she seems. The real fun is always in watching as Sonja deals with any situation she finds herself in and this one is definitely going to present her with a fun challenge for readers like me to enjoy.

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Red Sonja progresses well here and I'm already curious to see how Samosh will factor into things going forward as you know he'll be back for another appearance. Sonja's distrust and gruff approach when she wakes up is a real treat to watch play out as is the way we see how Sitha handles things while Sonja was out of it. The later material involving Zorndyck and Sitha being turned over feels a little more convoluted than it should be but it sets up for Sonja to give chase once more in going after Sitha and that's always a fun thing to watch play out. The book reads well and has great artwork, making for a really enjoyable read.

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Red Sonja delivers a really solid experience here as it gets down to Sonja at her best " on a mission and in pursuit. The driven nature of her is what shines and how she's just down to business works so well. When she lets more of her personality shine, which we've definitely seen in this and prior issues, it's a real thrill to see because she's able to be such a beacon. The storyline feels more defined in this issue and the push works a lot better because of it.

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This series continues to do some really fun stuff and I love what Andolfo is doing with the story. I like getting to see older places that have been taken over and understand their stories. I really like seeing what Sitha is going through and how she'll come out the other side. The use of magic is also a nice touch since we don't really get it too often overall. But in the end, it all comes down to Sonja, her style and personality, and the action. This issue delivers a whole lot of that in spades and it makes for a great read.

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Red Sonja does a bit of jumping around with this installment in a way that I'm not too much of a fan of with the back and forth but it does it all well enough that you're able to keep with the story clearly. I like what we're getting from Sitha with all of this and the focus on her and Kebra is nicely done. Sonja's only in this for a few panels in the flashback that's brief and then at the end, but it's important for Sitha to feel like she really is a lead in this storyline and given the time to be so. It's a solid read with great artwork that has eager to see how the whole storyline will unfold at this point in the larger journey that Sonja and Sitha are on.

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Red Sonja has a strong issue here though I'll question whether it's a jumping-on point as the ad-copy claims it is.

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As with previous issues, there's a lot to like here. The story moves at a good pace and it doesn't just wrap up before the end of the issue but instead in the middle, carrying us forward into the next phase of the journey. I really like what the team is doing here with the storyline and its pacing, as well as some of the situations we've seen the characters get into, and the artwork and color design throughout is just fantastic. It's easy to get drawn into this and to really enjoy seeing the journey that they're on and how Sonja is protecting Sitha while Sitha is discovering how to truly survive in the world. There are things that will come back to haunt them to be sure, but the forward energy is fantastic and I can't wait to see what they get caught up in next.

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This issue is pretty heavy on the action with the battle aboard the ship and it really does dominate it. It works well with Sonja having a good opponent to play against but the book became a lot more interesting once they hit shore and a new mystery is there. I don't expect it to be a long journey there as the main focus is keeping Sitha moving and this has the feel of a fly-by-night adventure. A very intriguing one.

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This series for Red Sonja continues to deliver strongly issue after issue and this one is no exception. The diversion into one of the stranger sides definitely works well with the Crimson Mists and the dead god that we see Sonja have to deal with here as it's haunting and beautiful in its own way. The core storyline is moving right along at the same time and the more personality intensity is showing its true face as well as we get closer to the end. I'm really enjoying this and at the same time envious of those that will get to read it as a whole work at once.

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As always with this series, there is a lot to like here. It's a plus that it's mostly dialogue and exploration of what this land is like and the return to home for Sitha with all that it means. We get to see a good side of both her and Sonja with it and that helps to cement things and leave you feeling like it's right, even though that obvious edge of waiting for the other shoe to drop happen. It's a very good read and continued good take on Sonja and her journey, one that really gave us a chance to enjoy the bond she formed with Sitha. It has some interesting places to go in the finale and leaves me hopeful that this team will come back for more some day.

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I really enjoyed this run overall and while things do end predictably, it's the execution that makes it as strong as it is. Sonja is very much in character here with what she does and how she operates, Sitha gets a great couple of moments and provides a strong end-narration to it, and the exploration of why these women did what they did works well. The larger series itself really is strong and I am envious of those that get to binge through it and savor it in a collected form at some point. I really hope we get a collected version of all the covers for it as well as its own work because there is so much gorgeous material produced for it that many will never see in full. I can't wait to see what any of the members of this team put out next and this will stand out as one of my favorite Sonja stories ever.

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The Age of Chaos series continues to be fun here even if I'm not getting as much out of it as someone who is totally into the Chaos characters.

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The focus on Sonja is what drew me to this initially and I got a kick out of her dynamic with Chastity. But once she was removed from the equation the rest of the Chaos characters stepped up and I slowly grew to like them a bit more. I like the cast in general and the big picture concept worked well, though I do think it'd be tighter at four issues instead of six. But we got six gorgeous issues of Jonathan Lau artwork and I'm hard pressed to really complain about that even if the story is structurally far too familiar and straightforward. Though things end in the expected and natural reset to zero, the journey itself was a delight and it shifts Kulan Gath's fate in a new way.

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I really enjoy Red Sonja as a whole and seeing different takes on the character is what keeps me interested. While I have my favorite creative talents that I want to see spend years crafting long-form stories with her, I'm also thrilled to get short tales with a range of people to tell stories about her. It's open and limitless and the start of this series showcases some great talent right out of the gate. Each story looks unique and interesting and the tales all work wonderfully in showing different aspects of Sonja. I can't wait to see what else is in the future here.

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The second anthology issue works just as strongly as the first and I'm definitely enjoying these short-takes from creators. I can see them shaking it up a bit down the line with one or two stories in each issue instead of three but right now it's a good way to play with some tighter storytelling and to show off a lot more variety. Each of the stories here are fun and enjoyable, distinctive from each other both in script and artwork, making for a very good time to be had.

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Not a lot of characters can sustain an anthology book (and a couple of ongoing series at the same time) but Red Sonja has so much to offer that it's really ideal. Dynamite gets to do some shorter one-off tales with a lot of great talent without having to secure heavy commitments. That works well for them, the creatives, and the readers as I'll take any chance at a Gail Simone story or more Jonathan Lau artwork like this. It looks great and has a lot of fun stuff here even when it's deadly serious.

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I continue to really enjoy these short stories that we get focusing on Sonja. Not having to worry about continuity or where it fits in the grand scheme of things, the creative get to just work a ten-page story or so without any other concern than what works right here and now. And the team here across the three tales definitely delivers, especially since each story is definitely its own thing and not just different shades of it. Sonja continues to be a great character and this series is reinforcing that nicely.

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As with previous installments, your mileage will vary with what this book includes but I absolutely love having that variety. Each of them offers something different and fun to work with and approach the character and her storytelling potential in interesting ways. I don't want to compare them against each other but they're all fun and hit different points of interest and each delivers a clean and crisp bit of storytelling.

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The fun of a book like this is that we get three very different tales that are all authentic to who Sonja is, but they're just so wildly varied. I really enjoyed the comedy installment more than I thought I would based on the first page of it but it hit a kind of style and cheekiness that hits well. Avallone's opening story feels very Japanese at times while what Bob Q presents is something that you want him to have a full hardcover original graphic novel to play with for the character. Really good stuff that's really easy to recommend even if you've been jaded by so many Sonja stories in the last few years. It's a must-read series.

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Anthology books are what they are with things that work and things that don't. Red Sonja has had a mix of that over the run and this issue has two stories that work out well and one that doesn't click for me all that well. Which is a really good ratio overall when you get down to it. The variety is the real plus here and getting to see so many different things continues to make me happy. I do hope they'll find more ways to step out of the familiar box and do some completely new takes, but just showing off short-form storytelling for Sonja in her natural habitat is quite a lot of fun and worth the price of admission.

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While I'm enjoying the main Archie series, struggling with Jughead, enjoying Betty & Veronica and unable to read Josie and the Pussycats, Reggie and Me feels like it's right in the middle based on this opening issue. It leans a lot more toward the Archie book and has plenty of potential to expand and move in interesting directions depending on how we're supposed to view Reggie. Defalco handles him well here alongside the other characters and I love the bit with the dog throughout as it was a welcome viewpoint change. Sandy Jarrell is the kind of artist that's definitely going to be welcome on any of the Archie books and I'm hoping he'll be here for a bit as his artwork and designs are going to be a big part of the draw for the book for me. Good stuff with lots of places to go.

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I haven't read too much from Vault Comics overall but I'm becoming more and more interested in them as a publisher with the range of titles they're introducing. Resonant was one that just from the cover I can't say I was attracted or interested in reading but I had an open slot and figured I'd try it. And I'm glad I did as I really like what Alejandro Aragon does here with the artwork and David Andry's story has a lot of room to grow and expand both in terms of the characters and the Waves. End of the world stories have been popular for some time now, owing to the turn of the century and the rise of other fears, and this digs into it well. I'm definitely curious to see where this team takes it.

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It's a solid post-apocalypse story that leaves you wanting more of it quickly and it looks great with a really strong sense of design and color that gives it a good earthy feeling.

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I really enjoy Resonant with what it does overall and in the smaller corners. Andry keeps things moving and expanding so that it doesn't feel like it's just rolling around in the same spot constantly. With three main plotlines unfolding in different areas we also see more ways in which people live and exist. It's got a lot going for it there while Aragon's artwork breathes some great life into it. There's a rawness and roughness to it that's appealing and the color work from Wordie helps to bind it all together into something even bigger. The action side is minimal but it has a really great dynamic element to it and in general, I just love the character designs and the overall world design.

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There's a lot going on with everyone and Andry and Aragon are bringing it together with a good sense of momentum behind it. Each situation has something that's bad in the wings that could come in and ruin everything at any time and that keeps the thing pretty tense. I'm definitely enjoying Andry's pacing and character development as Paxton and the rest are coming along well. And I'm digging Aragon's artwork a whole lot as it has a kind of rough edge and vibe that I really enjoy for books like this. It's got some great layouts and smooth progression from panel to panel to tell the tale in a way that keeps it engaging with just about every panel. Very easily recommended.

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It's really great to have Resonant back and I'm hopeful that as the story moves forward that we'll reconnect some of the family together and expand on things there. I'm also just wanting to know more of the world and how all of this is going on as well as more of the recent history. There's a lot to like here in Andry's story as he closes up one subplot and gets everything else in place for what's next. Partridge's artwork is solid and definitely fits this series well, giving it a strong and distinctive look without being radically different from what we had previously.

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I was really glad I discovered Resonant some time ago and got into it as it's just a whole lot of fun. Andry and Patridge are moving things along with this second part of the storyline pretty well and you can see some bad times ahead when Paxton comes home to find out just how bad things got while he was away. The guilt's going to be killer. I really like how well the kids are handling things and just how chaotic it gets when the wave hits and they have to cope with that deadly sound. It's a good read with some great moments and some really solid artwork that explores this world in ruin wonderfully.

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Resonant introduces us to a new location this time around and it's one that feels like it's a bit radical. It's a little odd in how it feels like Claire has been there longer than it feels like she should have but it all works out and smooths out in order to introduce Paxton to the place while wondering what dangers it holds. Both storylines cover a lot of ground but the Spiral opens us up to some interesting ideas and a lot of characters that could be introduced unless something bad happens sooner rather than later. I'm digging Paxton's story well and am glad it felt like the dominant one here.

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Resonant is close to wrapping up and I'm profoundly saddened by this as it's been one of my favorite “discoveries” of the last couple of years. I really like the world David Andry has created here and this issue highlights a lot of it with the two main stories going on and the world that has so much more to explore. Skylar Patridge should have a really good career going forward after this as well as she's able to showcase some really great stuff and this issue in particular highlights a lot of it. I want to see so much more from both of these creators in a big way. This is a strong penultimate issue with what it does and I'm excited to see how they try to wrap so much up next time around.

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Resonant was a really fun series that I read over much of the pandemic and provided for something that leaned into that whole isolation aspect and looking out for family amid what the world had become. Andry's scripts worked really well and its focus on character and family resonated in a great way and felt honest and authentic for so much of it. Partridge's artwork for the second half of the run that culminates in this issue made me a real fan of their work and I'm hopeful not just to see more of it in the near future but paired up with Andry again in the future. Both produced an intriguing work and I'm excited to see what comes next from this team.

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Resurrectionists has another solid installment here as it expands things, teases more of its potential with what it can do and begins to nudge things forward in both the past and present with all of it. I'm definitely intrigued by a book like this with what it offers and the mix of writing and artwork is definitely making this a fun and compelling book. But it's also a book you damn well have to work at because of the past and present and all the lives in between that will be cropping up from time to time as well. The twisted nature of things with how it can have an ebb and flow to it with personalities, genders and relationships definitely makes for something to really work with and manipulate. Lots of good stuff and definitely worth reading the three installments so far together as well after each new installment.

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Exposition is the name of the game here as a lot of areas are covered, but it has a kind of mishmash approach to it in that several stories are spread across each other here. And across the millennia as well, which makes it all the more complicate in keeping track of who is who. Similar to past experiences, each time I re-read the book I get more out of it and that's a big positive to it that has me looking forward to when this gets collected as well. The focus here is definitely on Way as we see his past come to life, in the far past and more recent past, as it fleshes him out a lot while also giving us more time with Sojourn to understand what they're really after and what Lennox is really like. The pieces are in motion and with more information at hand, it feels like it's going to hit some really big, key moments very soon.

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The sign of a good book for me is one that both leaves me excited for a lot more at the end of it but also one that I'm excited to read at the start of it. This one certainly satisfies me with the first and I'm already of a mind that with the second issue I'm going to be very excited to get into it. I was curious and intrigued by it from the creative standpoint going into it but had avoided reading anything about it until experiencing it firsthand. The team here has a lot going for it with the concept and execution and it's one that I'm very excited to see how far it really goes as there are so many possibilities. Definitely worth checking out to see if it clicks as strongly for you as it does with me.

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The third series for Rough Riders does something that a lot of other series fail on as it's entirely accessible to new readers. I love that Glass puts together these self-contained series that have threads spread across them so that you get more out of it the more you read but allows you to jump on at any point. The new story starts off solidly enough with plenty of hooks and neat moments that makes you want to read more, particularly the last page with its hook that'll definitely draw in many. It's also a book that once again looks great thanks to what Patrick Olliffe brings to it with Gabe Eltaeb on the color design with all its richness. It's a strong book that really deserves a much wider range of recognition and readership because it delivers in a great way.

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Bringing the band back together is the main thrust here as the various explorations from the first issue reach their end and everyone has to pool information together. I continue to like the distinctive cast of characters that we have here and the way there are a lot of strong bonds between them in different configurations, making reunion moments very enjoyable. The darkness is definitely strong throughout this as it unfolds and I like seeing how it all comes together and getting a few more slivers of what's really at stake and what they'll face. Glass continues to deliver an engaging work with a big cast of characters and Olliffe makes me want him to work on either one-shots or miniseries for each of the characters so we can explore their worlds through his eyes even more.

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Rough Riders sets us up for the end run pretty damn well here with what it wants to do. The overall ideas are fairly simple but they're executed very well to make for an engaging storyline with a great cast of characters. Roosevelt's an interesting presence in this group with how they all react so strongly to him in different ways and that gets me more interested in those characters than Roosevelt himself. Olliffe makes it very easy to get into each of them with their uniqueness even being from the same period as they're presented here. It's a neat story with some fun twists and some really great character moments that makes me crave more but remaining glad that it's a tight four-issue run.

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While I don't think there are any great surprises here in the end, Rough Riders: Ride or Die plays out in a really fun and enjoyable way.

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I'm definitely interested in seeing where it's going because it has some great influences that it's working with while establishing itself, but it'll take a bit more before it really stands fully on its own. I think it'll be worth the time and investment.

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It's a strong work that's finding its voice and direction overall and I can definitely see this being a really engaging overall work when all is said and done.

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Runlovekill does some important stuff here in bringing more of Rain's backstory to light, which helps us to empathize and connect with her better. Understanding the depth of her predicament, and why such forces are being thrown at her, is something that shouldn't be held off for too awful long. The backstory side is definitely engaging and leaves you wanting to know more, and how it all unfolds from there. In the present, it's all out action where you're not really given or supposed to have a chance to breathe, which works fine. The book is definitely strong in the visuals department this time around once again, and getting the chance to show off something more than just within the city definitely helps to expand the story overall. We're closing in on the halfway mark and I'm definitely still very curious to see what the endgame here is.

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Everything about this book has the right amount of polish to it and the experience that comes from the team working on it in a previous book, which is expected. The end result is something that's very accessible to new readers but also provides more than enough for existing readers to sink their teeth into. It's a good looking book with some great designs across the board in the Fish style that I enjoy quite a lot while Thompson's script keeps it moving and flowing with a lot of things covered. This one really is just setting up for the run but it imbues you with a great sense of everyone that's a part of Sabrina's life and to want to see more of where it's all going to go.

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I had a lot of fun with this book though I'll admit I wish we had more time and setting take place in 1907 before it whizzed off to the future. I love the ideas within the book and what we see in the time travel element and how it'll unfold, and I think the team made it clear the relationship at play between John and Malcolm. I just wanted more of it (and Pat!) in 1907 before it got to where it goes, which is definitely fun to see play out. It's a solid title that doesn't hold back in ways most other things have over the years, or made it more “artsy” instead of just straightforward, and I'm excited to see what's in store for the cast and how they'll hopefully come out on top by the end. Time travel stories are certainly a dime a dozen but this one kicks off with a really interesting use of it and from a different perspective than normal for the characters. Definitely worth checking out.

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Sainted Love spends a good number of pages on some very solid action between its cast as the sexual side of it is just as important as everything else. And it's handled well with some very fun sequences but also a revelation from John along the way as he's learned more about himself as well, such as that he's bisexual. This creates an interesting conflict of sorts between the two of them as Malcolm isn't sure why he struggles with this but it works well to show how the two can strengthen their bonds together. It's a pretty fun issue and accomplishes a lot and comes up with some neat designs and ideas, but I just keep hoping it'll take a chance and breathe a bit more.

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Satellite Falling doesn't do a lot of heavy lifting in establishing the makeup of this particular place, or humanity's connection to it, but it has some neat little bits to it. I like that we get a world where Lilly is the only human and that she went there to get away from everything that would remind her of her loss. Throwing yourself into your work is common for a lot of people in these situations and I've been there myself, just not with the bounty hunting. Steve Horton has set up things well with pretty much an open field of possibilities and Stephen Thompson and Lisa Jackson look like they're definitely going to bring it to life well with him. It's definitely a solid debut for a new book that should entice the science fiction fans with something that has the right balance of humor and action with just a little bit more to it.

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The second installment of Satellite Falling keeps the momentum moving forward pretty well as there's a good bit of energy in here. Chase material is always a little dicey but Horton and Thompson bring it together well here to keep it going while revealing a little bit more about Lilly. The bigger picture for the opening arc is coming into focus more here as well and I'm curious to see what direction they'll take with it since it can go any number of ways, one of the beautiful things about science fiction. I'm enjoying the book and what it's presenting and hoping that it'll start digging a little deeper as it goes on and the comfort and familiarity level with the world that they're creating goes up.

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Satellite Falling shifts gears a bit once again as it seems to do each issue but it's doing it in a way that's exposing us to a larger narrative. Finally getting some time with how things are on Earth is definitely interesting, though I wonder how much of it is colored by Lilly's view of events and her own morals. I like that we get a pretty good flashback here as it sets more of what's moving Lilly to do what's needed while also seemingly making it clear that this is some sort of clone or something else. That doesn't lessen her intent and she's putting together a good team here. You can almost see the theatricality of it all with the way it plays out and that's something that Thompson just hits right here with the types of players now involved and some fun with the ship design that reminded me of Fifth Element in all the right ways. Another fun installment that has me curious where else it's going to go.

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I enjoyed the first three issues of Satellite Falling a lot when they came out last year and getting back into it now took a bit to really and fully reconnect with it. The book does draw it all back together and even without reading those issues you could still have a lot of fun as it's basically a well-executed caper issue. Horton's clearly having fun with this and the distinctive characters while Thompson captures the look of this world and its inhabitants in a great way. There's a lot to like here, though I do recommend re-reading the first three issues again to get totally back in the zone before digging into this one.

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I had no idea what to expect going into this series beyond enjoying some of Clayton Henry's artwork previously. What I got was a series that feels like it's close to a passion project with how it's presented. The work is one that I hope will be a strong overall read once all four issues are done, but the first issue is one that makes me crave the remaining three right now, something I don't often feel. Moore's story is simple but he really makes the characters come alive and the story has me wanting to know what's going on with this island and how KJ becomes the man that we see. There's a lot to like here and this is potentially going to be a fantastic gem to take in. I'm excited to see what's in store for us here.

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I went into the first issue with no knowledge of the series and its intentions but with that and the second issue I'm quickly falling in love with it. The book is one that I can see at the end of its run being graded higher as a whole once you know the whole narrative but it's winning me over handily with each individual installment. The present day material is just a lot of fun from an action/dinosaur standpoint as it's light on story itself, focusing more on showing us where everything ends up, and the flashback material has fleshed out everyone really well and has left me wanting more. It's a very fun read that's engaging and smooth and a story that's just visually dynamic and hugely fun to watch play out with just about every panel.

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With another piece of Kevin's life torn away from him here, the book is becoming more focused on him as the island and life here has definitely molded him well. His mother has given him the tools he needs to survive and he's gained some solid cunning as a boy growing up here. The mix of past and present is well done and Moore keeps the book moving and interesting the whole way through. Henry and Larosa definitely take it up several steps with the quality of the artwork and the passion that comes from it and that makes the whole thing just a thoroughly engaging trip worth taking a few times in order to soak up all the details. This series has been an absolute blast to read and I'm curious as to what the long term plans are for it while simply enjoying what's in the here and now.

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The opening salvo for the Savage character delivered exactly what I wanted. It's a self-contained origin that has a lot more to be explored but wasn't focused solely on the lead character. That it spent as much time as it did on his parents early on was great as it set the stage well and makes for a strong reconnect to the real world at the end. Moore did a solid job in bringing the story to life through the scripts but it was Henry and Larosa that took it to a whole other level, especially with the strong dinosaur elements that had such a sense of wonder and enjoyment about them that it was positively infectious. I'm curious to see where it goes next, even if I was hoping for more island adventures first before dropping him into the real world.

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Duggan's script is solid and I like the overall concept, the characters being utilized, and the tone of it all. And Deodato's artwork is just fantastic throughout with some great designs for character and locations while also ensuring that the action looks great. I'm definitely curious to see where this goes but I'll be content to trade-wait " especially with a $5 issue launch and subsequent installments at $4.

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Thanks to David Pepose for the opportunity to review this book.

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While I had interest in this I didn't have high hopes because a number of Marvel books I've tried recently have disappointed me. So many tend to be launching points from other events and there's significant catch-up needed or they're just poorly designed openers. Orlando does the expect big moment at the start but once you get past that you get a really engaging book. Just time spent sitting down and talking goes a long way to engaging and connecting us to the characters in a very necessary way as it makes me invested in wanting and looking forward to more. Orlando's able to pace this right and it definitely allows for Pichelli to deliver both in the character design elements but just the settings as well. I hope we get a lot more time in the shop – and Wanda and Darcy just hanging out with dinner and drinks in order to spend time with them and the dynamic that can be explored there. I'm cautiously optimistic.

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The backup story involving Storm isn't bad at all but I'm not a fan of backup stories in general. I'd rather see the page/price go to the actual book itself but Marvel is doing a lot of stuff with backup stories these days again and it's just not my thing. The main book works quite well as Orlando really nails the pacing for it while Pichelli's designs are strong throughout in capturing the mood and atmosphere. It's not a big swashbuckling action work but it has some great big moments and delivers on them really well through the overall design. I'm curious to see where things will go with Darcy but that's already feeling like it's too big of a story compared to the smaller things we're dealing with so far. I'm hopeful that Orlando can navigate all of this well enough.

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Scarlet Witch continues to be an absolute delight and that has me wary about when the bottom might fall out from under it. Steve Orland is one of those folks that I trust to write a book like this but the crossover nature of Marvel is what keeps me away from so many of their mainstream books overall, as well as the way some come to such a quick and problematic end. I'm thoroughly enjoying this more languid approach to the character and their story and the small moments aspects that allow us to really connect with the characters. It's charming, engaging, and gives you the opportunity to enjoy it all the more. This issue also goes for a really good approach to presenting the Sub Atomica storyline so that it's not quips and action but rather something that has a fairy tale approach with great artwork and color design. The next piece with Darcy is going to be where we truly see what Orlando is playing with.

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The Scarlet Witch series has been a great break from how a lot of Marvel books go that I've sampled in the last few years as it's very thoughtful, intentional, and feels like it's coming from a place where our title character knows and understands the impact of her power. It's a very big small project that delivers something personal and intriguing while wrapping it in some fantastic artwork and design styles so that it fits the moment. I'm fascinated by this series and what it's doing because it stands apart from most everything else even while sliding in types of crossover moments along the way. It's possibly one of the best “quiet” books out there that's doing some truly great stuff and character work.

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There's a lot to like here in that this culminates Darcy's arc since the series started and we get it mostly wrapped up. I wouldn't be surprised to see someone from the Bacchae not agreeing with things and making a stink later, but for now there's a sense of closure to it and it'll be good to see how Darcy moves forward from here while both investigating and working the shop – the latter of which is a big plus. Wanda and Scythia's fight is solid even if it starts off absolutely goofy and the core piece of it about changing traditions is welcome to see being made so clearly. The post-story bit that sets up what's next looks like it's just the lead-in to the annual and it focuses on Magneto, so I'm not particularly enthused to cross into that realm at all and may just skip it. Wanda doing Wanda things without getting caught up in all that drama is my sweet spot.

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While the artwork takes a minor hit at times because there aren't a lot of backgrounds in Jotunheim, it's at least nicely creative as Loki and Wanda spar with words as it's presented like a dance for the two to engage in. And that leans into a good look that's at least balanced by the other areas where we do get some action or some more traditional pages. I like the look of the book but it's not trying to be a conventional action-oriented Marvel comic, which is in its favor. Each issue continues to be like it's own vignette and that comes through both with the story and artwork for it all. There's a good What If? story that can come from this in exploring what this pairing would be like but I'm glad it's presented as it is here and kept as a one-off thing in terms of potential as part of the verbal fight.

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I've really enjoyed the Scarlet Witch series overall and this issue reminds me why it was filled with so much potential and delivered on a lot of it with a good chunk of its run so far. The standalone aspect, the playing in the big picture area with small moments, and the character dynamics all made for great reads. With the strong artwork design as well, and the way it played with fascinating areas in unconventional ways, the series highlights all that makes it good here with the montage element of so many stories. But it's bittersweet because these stories won't get told in full and the connection to these characters falls short because of that. I'm curious to see how they wrap it all up in the next issue but also frustrated since the follow-up series is designed in a way that makes me not want to read it.

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Scout's Honor again has a lot going on here and if this is a standard 5 or 6 issue book, I'm already wishing that it was going to be twice the length so it had some room to breathe and establish its world. It's my only real frustration at times with how AfterShock books work out in a way. There's a lot to like with this issue in getting more flashback material to how Kit ended up in this place and the bond with her father while also digging into more of how the whole place work with the trials and the dangers of it all. Kit's definitely an engaging character but I wish we had a bit more out of Dez as well so that we get more than just her view for everything. The script is solid, the artwork looks great, and everything delivers an engaging reading experience.

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Scout's Honor has a lot of story to tell and is compressing it well into this overall run that we're getting for it here. I do think there's a lot of things that can be done with it but at the same time I'm enjoying the story I'm being given and not being disappointed that it's not the story I think it can be. Pepose's script is solid throughout with good material for just about everyone of note within it while Casalanguida does a great job of making it a lot of fun to watch unfold with not just the action but the personal interactions and how intensely they go at it since there's so much weight to the emotions and what's being said. I can't wait to see what's next.

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While I continue to lament that this five-issue series isn't a thirty-issue series with a lot of room to breathe and expand upon, I'm loving every issue so far. Kit's got some great scenes in this installment as she copes with everything and I'm waiting to see if the Highwaymen are going to end up just using her in the end. Luca Casalanguida really gets to shine here with Matt Milla's color design, especially when she's out in the wilds, as it's wonderfully distinctive and intense as she struggles emotionally and physically with all that's going on. Kit's a solid character to follow here and I like seeing this true believer path that she's on rather than rejecting everything completely.

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Scout's Honor wowed me right from the start and I was excited to see where it was going to go. I still contend that this is something that could easily be thirty or more issues and a sprawling ongoing with lots of things to explore. It's a solid concept that was well-handled and when done in a compact form like this hits the right key notes while making sure you're engaged with the core characters and who they are. Pepose definitely accomplished that and gave us a really fun ride which Casalanguida brought to life wonderfully with its designs and fluidity, as well as some really fun creatures and other little details. This was worth the time in singles and a super-easy recommendation for the trade.

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Free Comic Book Day is one of my favorite events of the year since I get people to go that don't normally delve into comics much itself. This issue was one of my highlights in picking up because it sets things up for Secret Wars well for new readers, gives something solid for a taste of it for the ongoing readers, and then provides an outright fun action oriented work with some great talents as we get the Attack on Titan story in full color legally. This issue does some good advertising along the way for Marvel's Disney XD properties, the Secret Wars event itself and for the Kodansha Comics Attack on Titan series. So it's a solid marketing vehicle overall, but it's also a pair of great short teaser stories. Definitely worth grabbing no matter which kind of comics fan you are.

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This is a solid first issue that focuses on the action, but also brings the reality of the situation to the forefront with the emotion. Solid all around.

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With just a four-issue run, Secret Weapons sets up the basics pretty well here. A lot of the appeal for me is with Nikki and her bird-talking ability simply because of the conversations she has and naming two of them Waldorf and Statler. The bigger idea here is a good one with the way that there will be a lot of targeting of the ineffective psiots out there as they're easy to take out and you can see people being empowered by that through their own fear. Heisserer has some good setup here but so far the stakes are simple and low (relatively speaking) and the basic element is survival, which can and is done well here. But it lacks something for me as a new reader to this part of the Valiant universe to feel really invested into it in a big way. Yet, the lack of big stakes is definitely a big plus so that it's not overkill. I'd definitely check it out though as this team has put together a great looking book that's smooth reading with lots of potential.

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While the vast majority of Wonder Woman's stories take place after she's entered the world of man, we do get some from time to time that delves into her time on the island. There's a really nicely done story here that Jason Bischoff gives us which shows how the young Diana set her goals and worked to achieve them in a really cute but engaging way. It's essentially a minor history lesson with a montage aspect, but it definitely works well and makes for a very fun read. All the more so because of David William's artwork as he really captures the mischevious side of Diana in her youth but also the graceful beauty of the young woman she becomes as she nears her goals. It's a very fun read and definitely the kind of very accessible piece that makes for great sharing with younger readers.

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What this issue does is something that I'm really enjoying Sensation Comics for overall with its sense of having fun. It has a great look, it's a smooth read that hits on some very timely material and it keeps it simple and blunt as it should be to get the point across. These are not complicated issues in a lot of ways and sometimes the simple and straightforward approach is what's needed. Diana provides that, and a bit of action, in a very good way. I really enjoyed this particular issue and I'm really hopeful that we get more, especially of Marguerite Sauvage's artwork as she's now on my must-watch list of illustrators to see what else she's doing.

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There's a few morals to the story here that we see and it works well, even if it is a bit blunt at times with what it wants to do, but it's all those classic kind of morals and ideas that represented an entire generation or two of comics. It's refreshing to have it in this kind of clean cut, simple and effective way when everywhere else is more of the grimdark material. Kleid has a pretty fun and bouncy script here that keeps it all going well and Haspiel really hits it out of the park with his artwork to give it that old school feeling with a great touch of the present as well, and some cute nods such as the way we see the interior of the invisible jet and its parts. And that's really well helped by what Allen Passalaqua does with his use of color here. All in all, I'm typically not a fan of the actual older books and their style in my modern reading, but I love the throws to the past and they do a great job here.

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The first half of the run so far with Sensation Comics admittedly had me not sure I would keep up on it long if it was just doing standard fare standalone stories with a touch of fun at best. But as we've moved into the last few issues, it's really made me enjoy it a whole lot more. I've read so many books over the years and enjoy a whole range of styles, but this is the one that I think I've missed the most when you get down to it. It's just fun, and that's been sadly missing for too long. Masters does a solid job of giving us a good take on Diana "the morning after" a battle while we see Selina being all wink-wink about her bigger plan going into motion. It's made a lot more fun by Mebberson's really great style here that doesn't try to mimic anyone else but rather sets its own tone, especially since she did the coloring as well to bring it to life like she want to. It's a very good and enjoyable read.

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Sensation Comics goes for the throwback style here in a big way and it largely works. In fact, I can't really say it doesn't work in the slightest. The area that will divisive for some is that it does play with the tone and style of the day with the dialogue and how male characters, from good guys to bad guys, are dismissive of the female characters. That it bothers so many people is a very good sign because even a few years ago I get the feeling that a lot of this wouldn't fly. Presenting it in the old school style allows us to look at it in the context of the time but done through one of the more interesting artists in general and definitely one of the more interesting ones to work on this series so far. Hernandez is not a name you associate with working with superhero comics, but he's ideally suited for this and there's a lot of appeal in seeing his design aesthetic work the characters here, particularly with Supergirl for me.

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Gilbert Hernandez's style is most definitely an acquired taste for many and I'd be hard pressed to see him working on many titles in general because of it. For something like this, it's utterly ideal and perfect, making me wish we had a few more books of this nature to let creative teams just enjoy comics being comics. The trio of Mary Marvel, Supergirl and Wonder Woman definitely is a lot of fun as they go up against Kanjar Ro with a side node to the rest of the Marvel family and Dr. Sivana. It's bright, colorful, silly and completely 1950's in so many ways that it's a delight to revisit, though I wonder if many people came away offended by its old fashioned views at times.

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The story here is fairly straightforward but it's also a big diversion from what we've gotten in Sensation Comics so far. A mission to Venus is certainly not the norm, though the mission is stockpiled with familiar stock characters. There's a mission with the dialogue and social issues as well, but it's one that comics have long dealt with and it does it right and well – if you're on that side of those issues of course. Complementing the fun story is the really enjoyable artwork and designs from Mike S. Miller, who gives Diana a solid spacesuit that plays to her color design. We also get her really well designed outfit at the start, which left me looking over the details of it multiple times to enjoy the way it was crafted. Good stuff overall, fun and smart while also being a bit goofy as it works within some really constrained spaces. It'll be interesting to see how it all comes together in the second half.

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Sensation Comics returns to form here with the start of this new three-part arc and it does two very, very good things for me. First, it brings me back into reading Barbara Randall Kesel again, which makes me want to raid my longboxes for works I grew up reading to savor again. The second is that it's introduced me to Irene Koh, someone whose work I desperately want to see more of quickly. The pairing is ideal here with this story, its overall presentation and the look and flow of it all. Having just finished watching Ex Machina again and the way it challenges the viewer about their perceptions of gender and character, it was completely in my mind as I read this book and took a look at how I was perceiving actions and interactions just as the characters are. It's an interesting work to be sure from this perspective but there's also a lot of good fun to be had here as well, both in dialogue and great artwork.

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Though a story like this would normally be a one and done kind of book, I'm enjoying the stretched out aspect of it as we rotate through three artists that play to similar but different and distinct styles. This installment lets Barbara Randall Kesel play with the dialogue in some fun ways once again as she puts our hero and villain up against each other with lots of posturing and some solid action. The real discovery for me here is Emma Vieceli, an artist that I hadn't seen before from my somewhat limited reading. She's got a great style that really brings things through in a fantastic way, making me want to devour a whole lot more of her artwork to see what else she's up to and capable of.

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While it'll get its attention for the gay marriage angle, which is very well played and fits with the backstory given, it's a book that deserves a lot of attention for just about everything it does. Here's hoping we see more Badower in the future here.

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While there's a sadness in going into this arc knowing that the book is coming to a close, Sensation Comics looks to go out with a great storyline from a great creative team. Though Cheetah isn't a favorite of mine and it's felt like the character has largely been static all these years, she's been a good part of this series as a whole and we've seen some good interpretations of her. Robbins and Gugliotti have put together a fun opening installment here that has me excited to see the remainder of it and go out on a high note.

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While underwhelmed by the first two issues of the series, the start of this new story definitely hit all the right spots for me and delivered a lot of fun. Shea obviously knows Wonder Woman well and has a strong handle on how she deals with things here and the history of the Amazons. At the same time, Redondo has done a lot of Wonder Woman work over the years, especially in some of the non-mainstream books for her, and it pays off incredibly well here as just the sequence of her sitting in the ship near the start is fantastic. Solid action, a good setup, and it leaves you wondering if there's a twist or Artemis is just this bad of a person.

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I've been enjoying this digital-first series a lot with its run so far and it's the kind of thing where it gets better and better with each new creative that comes on board and tells a very different story. Wong works a really fun version of Diana here as she's in Gotham and enjoying all the chaos that comes with it because she knows what this place is like. With Bruce coming across in a pretty interesting way as well, the pair make for some fun interactions before it shifts quickly to the action and chaos of it all. Carlini has been producing some great work for quite a while now and this is another really solid installment on her list of credits to hold up proudly. It's a great looking book.

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Sensational Wonder Woman has been bringing on some great talent for its stories and they're working some distinctive tales. While I've enjoyed Bechko's storytelling before and this one works well, I'm really pleased by what I think is my first time seeing Dani's artwork. It has something that reminds me of particular creators going back a long time that I used to enjoy with its linework and how they handle the facial designs. It's striking and strong with what it presents and combined with a great looking set of layouts to handle the action, it's engaging as hell. With Mike Spicer taking it up a few more notches with the color design, I'm really looking forward to seeing how it unfolds.

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This two-part storyline is pretty good with what it does here as we get a quick-hit kind of story that doesn't run deep. It gives us some good time with Diana in action mode but also just trying to put things into the right place when it comes to what Blue Snowman and her benefactor are up to. I do like that it kind of cuts things short, even if a third issue would have been fun to see her deal with that, as it doesn't really overstay its welcome. Instead, it's a tight little story with some gorgeous artwork and fight sequences that are a real pleasure to watch.

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Sanya Anwar hit this out of the park with ease when it comes to both the script and the visuals. I love the look of her artwork and hope to see more DC projects for her, especially like this where there's no worry to continuity and a chance to explore interesting ideas. The story may have Diana as more of an observer with a couple of moments of her quite active, but it's a good change of pace to have her more as someone taking in what's gone done while being the detective trying to come up with what has happened. It's a very well-paced book that feels like an engaging read that you don't just flip through in a minute. Really looking forward to more.

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Sanya Anwar's story works well overall but it's definitely the kind of two-parter that reads better together since it goes through such a narrative shift from detective story to action story. It unfolds well here with there being no clear winners when you get down to it and you have to readjust your view on almost everyone based on how it plays out. Anwar's artwork looks great, the action works well, and the somber ending is one that resonates better than something where it's all wrapped up tightly and easily.

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Sera and the Royal Stars is a familair piece and I got a bit of a Yona of the Dawn vibe from it that definitely kept me interested. These kinds of stories are a lot more common on the manga side of comics so I'm curious to see what Tsuei brings to life here with it and how expansive it gets. I'm also keen to see more of Audrey Mok's world design as I like what we get here with Sera's costume and overall design and that of the landscape that we're seeing once she gets out of the city and initial battle. It's definitely a solid book that handles dropping the reader into the middle of events without making them feel completely lost, which is a great skill for a writer that I wish more had.

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I really enjoyed the first issue of the series and this one builds on it very well. Tsuei puts a lot in here bringing in two of the gods quickly that are aligned with Sera now but it feels natural enough. Sera's pulled several ways here and I really like her interactions with Zand, who himself may have a pretty good arc ahead of him at some point. The story is opened up well here and what has me excited is that Audrey Mok really gets to be creative here, such as the use of magic toward the end with Aldebaran. And with more of the world opening up before us, Mok has a whole lot more that can be introduced and had fun with. I'm looking forward to it a lot as both of these issues have been quite enjoyable.

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I continue to really enjoy this series though it's gone big and wide very fast considering the more familiar and almost mundane elements of the first issue. This one takes us further down the underworld and delves into how all of it came about and some of the rules of its existence and how it's overseen. There's a good chunk of fight material here to help provide for some solid action elements but it's well-balanced overall and gives us some good tension to work with while Sera attempts her big and risky plan to escape this place.

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A moment of separation isn't unfamiliar at this stage as Sera is thinking of all that she left in danger in order to deal with the larger world. Her frustration in dealing with the Royal Stars, something that she feels should be able to be dealt with by itself, is putting her in the wrong mindset for what's needed. That'll make for some problems ahead but right now we've got a really solid book here with some really strong pages. I loved everything with Regulus and hope we see a good bit more of him sooner rather than later. And combine that with a fantastic cover and it's all good all around.

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I'm sure I've missed things by missing out on the two previous issues but there's a lot to like here. It's definitely an installment where someone new can jump on and get a feel for it and whether it's something they want to read. I can still fondly remember browsing the racks in my younger days and just trying random things based on appealing covers or recommendations without starting at the first issue. Tsuei and Mok have a good thing going here and what this issue delivers is some solid background information, growth for Roya, and a clearer path ahead for Sera. Albeit one that is no less dangerous than before. It's got a great look and color design to it and Tsuei's scripts definitely make me a fan.

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Sera and the Royal Stars has been a solid series since the start and having it wrap up at ten issues is something that feels right yet at the same time has you feeling like it could have gone another couple of dozen issues without any problem. I'm so not used to short-run series like this anymore after so long with manga. This isn't a quiet issue per se as there are some really big moments with the sword and part of the journey, but most of it is character material and some really good time just talking about events and what's been going on. The end result is a strong issue that has me excited to see how this team is going to wrap it all up in just one more installment.

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Though I didn't catch every issue in this series I ended up with a large chunk of this run and just loved it. It's not world-changing or something radically new but it's an expertly crafted work by some great talents that knew exactly how to do everything right with it. It may feel formulaic to some but the execution and exploration of it all, the trappings, the dialogue, and the action help to elevate it to something more. It's definitely worth picking up the two trades for outright and enjoying the right as it's almost addictive in how it plays out. Very easily recommended for readers young and old alike.

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Shadow Doctor continues to be a really good book and I like a lot of what's going on here. The flashback side is where it feels like it gets into trouble even though it's probably some good core foundational material for our leading character. But as presented, it just feels a little too much and mucks with the pacing and intensity of the present storyline involving one of Capone's guys getting shot. Calloway keeps the dialogue moving well and pretty engaging, especially in those later scenes, and Jeanty's artwork continues to beautifully capture this time period in a really fascinating way.

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Shadow Doctor is a thoroughly engaging book from start to finish with each issue and this one is no exception. Watching Nathanial deal with events in front of him here and the way he's being pushed and pulled yet will be all alone in the end is tough to watch. You can see how things are going to turn, past and present, but it doesn't remove the sting or the shame one feels over seeing events unfold as they do. It's a low-key story this time around but it provides good insights into what Nathaniel is thinking and why he ends up like he does decades later.

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Shadow Doctor was a really engaging series based on real-world events that sheds some additional light on a well-known series of events. I liked the look at things that we got here because it's to the side of what's usually presented and opens us up to a lot of new elements and events that were going on and highlights what was hidden for years. Calloway's script worked well to bring it to light in an engaging way and Jeanty's artwork was perfect for it in bringing it to life. I just wish the series had better covers to it and I'm excited for the experience first-time readers will get in the collected edition eventually.

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Shadow Service has been a really interesting series in how well it's grown along the way. With a convoluted start that took a couple of issues to find its groove with me, this installment again shows the assured nature of what Scott is putting to the page as it upends our view of things nicely and it all makes sense and works well. Howell's artwork continues to be a delight and I really enjoy the creativity they get to work with when it comes to the supernatural design of things, such as the paint creature or the incident from a decade earlier with how it all looks. I'm definitely curious as to what's next, and how long this series intends to run, as it has a good sense of moving toward telling a complete story as opposed to an ongoing story.

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Shadow Service spends some quality time with Gina here as it kind of slows things down, except for all the death and torture. Scott's script keeps things moving yet tense and careful in all the right ways. Howell has some really great stuff here in design in general as I already loved Yastrick from the previous issue and only more so here. But some of the layouts are really strong and the flow of the story through everything highlights a great way to bring it all to light and keep the reader engaged without dealing with standard formatting. I'm excited to see what comes next.

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Shadow Service continues to be a really fun book that has a solid cast and interesting ideas that it's kicking around. Part of me wishes that it would slow down just a bit more, like comics of yore, so that it could spend time letting us really get to know the characters and their stories. The flashback piece we get here is a big part of what was appealing about the issue. Cavan Scott's working this well overall, however, and I continue to find Corin Howell's artwork some of the best stuff I get to see these days. This issue just cements it more with some of the design work we get to see here.

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Shadow Service continues to feel like the little series that could. It had an interesting start, took some weird turns, and went a little bonkers in its second storyline. This one closes out the storyline but promises that there will be more in the future. I'm admittedly someone that would like to see this go to something like single-release three-issue length stories or something so that we get a solid storyline without the issue-breaks and all that, giving the team a chance to produce something a bit bigger but more complete. Regardless, I just want more and will be glad to see this team and these characters return in the future. Get the trades if you can't find the singles and just enjoy a weird kind of magic/action mix thing with fun character and weird twists.

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While it's almost been a year since the previous issue, Shadow Service is easy to get back into. Vault has a good recap page at the start that helps and Scott's scrip makes it easy to catch up quickly. And it helps that between the dialogue and a fresh storyline that we get that it feels so accessible. Howell's artwork makes for a lot of fun with the demons at the start but just the overall presentation of the characters and how it all comes together. There's a lot to like with what we get in this issue and I love that it builds on what's come before but is as accessible as it is to new readers.

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Shadow Service continues to be an undiscovered gem that I hope more people find out about. It's a strong book that has a lot going on and it isn't something you flip through in two minutes and move on from. There's some good dialogue with real weight and meaning behind it, changes in the cast as it progresses, and new discoveries being made. All while Howell brings it to life with some really great designs and layouts and a sense of character. I can't help but sing the praises of this series in hopes of others discovering it and enjoying it as much as I do.

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I continue to thoroughly enjoy this series and that it makes progress issue after issue with what's going on. It's changed a good deal since the first issue and first arc alone and I'm really enjoying that avenue of it since it can be hard to find that in a lot of books. Scott's script works well so that if you did miss an issue you can get key points (though you should go back and get the full experience!) while Howell's artwork really hits a sweet spot for me, especially with how they hand Hui in this installment. It's really well done and I'm curious to see what twists and turns are next in this storyline as it is unpredictable, which is a big plus for me.

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Shadow Service continues to be a series that surprises and delights. I'm beyond thrilled that Vault has let it get to fifteen issues and that they haven't reset the numbering with each arc. I would totally understand why and even support it to some degree in order to draw in new people. With two trades out, this third arc will make for a great follow-up and I'm excited to see what the next installment will be like and how far it'll go. This issue brings things to a pretty dark place overall with how the cast is treated and how events unfold, so that's definitely going to stand out. The writing continues to hit well, the artwork looks great, and the flow is fantastic. This continues to be a brightly shining hidden gem.

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Cantwell works the various threads very well here so that everything feels like it exists prior to the first page while Morazzo's artwork is very appropriate for this project as it plays in the real world and in the world of the mind's eye. I'm really curious to see where it's going to go and the reality of the situation ahead.

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Cantwell is providing for interesting pieces that I want to have fleshed out more so as to really understand them which will in turn really increase my enjoyment of the book. What we do get is intriguing and it has me curious but the structure of the narrative leaves me from frrom really fully invested in it. I like the non-standard aspects though, which makes my own relationship with the book complicated. There's still a lot of potential here that I hope gets tapped into in a big way.

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She Said Destroy offers up some interesting ideas and a large scale to it with how the events are unfolding. But it knows how to keep it small and personal, which hopefully will be explored more alongside the larger events as I like the idea of this solar system wide event taking place and how there are so many places it can go.

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She Said Destroy has been a really fun and interesting book with a look to it that really drew me in from the first cover. I want to see more of this world as illustrated by Kangas and I'm hoping that Corallo can dig more into the world design in general both in the past and present as it sounds like an intriguing way to operate. This issue pushes the battle forward more with a lot of risk being taken but it fits in with how Brigid is operating, which if Morrigan knows anything, she knows how that goes. I like what we get from the cast as a whole, including the witch at the start, and I can't wait to see more of it.

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I'm still enjoying She Said Destroy a whole lot for something that feels like it's outside of my usual a bit, both in story and design. I love the look and flow of it and the story ideas are definitely up my alley, but it feels like it needs to land on something serious nd concrete soon so that it can move forward in a more clear fashion. Winona looks like she's ready to hit that change phase so I'm excited to see what happens there as well as more of the invasion in general. It's a solid installment, one that will read better with the first two just before it, but well enough for those that are on the monthly drive side like myself.

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While the flow of the book stumbles in a few places in really making it clear what's going on or who we're dealing with, the general concepts are pretty well-presented. This ages-old fight is getting closer to what could be a true finale and both of them have become more than what they were. Winona in particular has been adapted into what The Morrigan needs in order to protect their people and I really like the dynamic that we see between the two of them as it plays out in Winona's mind. Kanga's artwork continues to be a big draw as there's a really neat sensibility about it with the designs and layouts and the minimalist approach to the landscape of the Fey. I'm definitely looking forward to seeing what's to come next.

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Sherlock Frankenstein has put together strong talent to tell a story that will expand on a lot of characters, including one that has become a key player within the main Black Hammer series. Jeff Lemire leans into what the flashback side of things well here to give us more of a different range of periods and characters that has such a love of that era but done through modern style of writing to give it the thing it needs to connect.

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As I'm digging Black Hammer immensely for a range of reasons, it really is no surprise that I'm enjoying Sherlock Frankenstein & the Legion of Evil. Even with the title character not showing up in this book. Lucy's digging into things like a proper journalist and pursuing whatever avenues she can and even if they don't lead to a specific thing it helps to build a bigger picture. The time with Cthu-Lou is spot on fun with the right kind of humor and creepiness but also ties to the larger narrative. I really liked Lou and wish he had a better family situation and I really like what we get out of Lucy as this progresses. Lemire's nailing the characterizations perfectly and I cannot get enough of what Rubin and Stewart are doing here with the artwork. The settings are rich and engaging, the quirky bits of Lou's initial transformation to his more laid back later look, and the way Louise looks? It's all just so hauntingly perfect.

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There's a lot to like in this issue and in this series in general. As we've talked about before both in this series and the main Black Hammer series, Lemire is working with familiar ideas with great execution. His work with Ormston takes it to a whole other level combined with the pacing and dialogue while what we're getting here with David Rubin is a great expansion showing different sides and ways to view things.

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I wasn't sure what to expect going into this series as I went into it intentionally blind but the end result is fantastic. This is a series that could do some really fun stuff with its reveals and twists that will delight mystery fans and those looking for something with no easy answers and plenty of potential twists and turns along with a few fake outs I'm sure. Ellis is a known commodity so you have a general idea of what to expect here – in a very good way – and he delivers on it. Combined with Phil Hester's haunting artwork the whole thing just elevates a couple of levels. This is a series to keep an eye on, both for those that enjoying the monthly experience and those that will want a meaty trade down the line as well.

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I enjoy anthology books a good deal when done like this so this is a series that scratches a particular itch – and kind of makes me miss Dark Horse Presents all the more. Bunn plays in a couple of different areas here but I like that the characters are all primarily adults that are who we follow and it's not going for the cheap seats of scares. They're creepy and detailed but have some neat twists as well. The artwork is great and the potential for a lot of fun depending on the length of tales could make for some really good variety as it progresses. I'm definitely on board.

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The body count grows a fair bit in this book overall between the two stories and they're again pretty strong works. Both are going in their own direction and style and the artwork for each is really good in capturing the right tone for that particular kind of horror since the stories aren't alike. Watching the panic in the first one is great while the creeping realizations in the second hits really different. I'm enjoy both a lot and while it's set to conclude in the next issue it feels like they each still need at least a full issue on their own to wrap things up without feeling rushed, so I'm a bit wary.

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The finale for this series is definitely fun and I liked having two different stories, even if both of them would have worked better as slime trade releases or two-issue event books that could have been flushed out a bit more with three. Cullen Bunn continues to be one of my favorite writers these days in this field of comics horror and both stories work really well without a lot in the way of actual overlap. The artwork for both is distinct and engaging so you felt like you were getting something that really does stand alone. I've enjoyed a lot of Leiz's artwork before so there's no surprise I really dug this story from them, but Luckert was relatively new to me as a whole and I'm definitely keen to see what they have next. And hopefully, both will be working with Bunn again as the collaborations were delightfully fun and dark.

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As someone who thinks about their own mortality far more often than they should, I'm going to have a hell of a hard time with this book on that level. At the same time, it's a great concept to work with from what's been put down here so far and I'm excited to peel back the layers of it as Ru definitely is more than she seems. Junie's tale is what's going to make or break the second issue I think and how people are supposed to fit in and it's looking to be a ride. Cuartero-Briggs uses dialogue well here in a way that felt a lot more natural than a lot of other books I read and has the characters asking questions they should that aren't as they hold the “stupid ball” too often. Merli's artwork is fantastic and the way they're bringing things to life has me really curious to see what kind of real creativity is yet to come here as it can go pretty wild with this concept.

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There's a lot going on in this opening installment but the real win is that we're getting a story that knows how to start to tell its tale clearly and effectively. So many books frustrate me when they open in the middle and with the need to know so much more of what's going on. Here, Jennings takes us from the ground floor up and adds all sorts of great details to the cast across the board so that you know who is who and what's driving them. And as it adds in the pieces that tie back to a character from decades ago, you've got the foundation to build on with. I'm really curious to see what it'll be like as the Surfer himself makes a truly formal appearance and interacts with everyone and we start to understand what's going on with the Sweetwater event itself. Jennings delivers wonderfully here in establishing everything that we need to know and teasing enough to make us want more. With strong artwork and color design as well, I'm excited to see what's in store here.

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Silver Surfer: Ghost Light covers a lot of ground here and has a density to it that a lot of books these days typically do not. But it never feels overstuffed or crowded in a way that makes it feel like a slog. You want to know the next bit, to see the dialogue shape things in how characters react, and to watch as the artwork builds the tension or expands upon the revelations. I'm excited to see what comes of this and what Al's path is, as well as the kids, because you can see the potential for something from so far back in Marvel's history to be a key part of what's new and interesting.

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My love of the Silver Surer continues with this property while also realizing that it's more about Al right now than Norrin. Norrin has some good moments but it's a pretty solid ensemble cast with some interesting moments that highlight a bigger story taking shape. I really like what we get from The Stranger himself and what's going on there as it's a familiar story with some of these epic characters from the Fantastic Four world and how they're reaching breaking points along the way. Jenning's script handles the small character stuff very well while De Landro's artwork is just fantastic in capturing the right tone and look of what these characters are experiencing. I'm excited to see what else is coming in this story.

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There's a lot going on in this issue and I wish we had a couple more instead of just one ahead so that some of this could have been dug into more. The way people reacted to learning of the missing day events is brutal and you feel it but I wanted to see more of what they went through than how it was presented. Al's angry talk about what happened to him with the Stranger is great and his response is weirdly off-putting because of the history of the character, but it fits. I really enjoy what this book is doing and how much of a throwback it is in a way while combined with some fantastic artwork. It's great to watch these characters exist and do things when they're tied to an almost throwaway story from so long ago as it unearths another corner of the Marvel universe.

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I enjoyed this series a lot as it was able to work into some material from the very earliest of days of the Fantastic Four. It did feel like the Surfer was a secondary character – at best – at times but it was a good way to utilize him in this context and to add a little more to his larger story and connections. Al and his situation is certainly intriguing and getting as much as we did with the Stranger – and showing a path forward to something truly interesting with what he, Sombra, and the others can tap into – is worth exploring. It was a solidly written book throughout that may have ended a bit familiar but the characters made it all stand out and I hope this team is able to mess with it all again in the future since there's so much that can be done with it all.

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I'm definitely interested in seeing where this goes as mostly it's just something that I can see only properly ending badly for certain characters. With strong results through other spinoff works from Black Hammer, I'm definitely excited for this one.

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This issue feels like it has a bit more room to breathe than the first one did with all that it had to introduce and it's definitely a positive in its favor. I like all the subplots that are running while also focusing heavily on the bond growing between the two leads. The training is familiar stuff but it's well-executed thanks to some great artwork and layouts. I like seeing the way these two interact with each other and the kids kinda weird eagerness in getting suited up and out there with Skulldigger. There's a lot to like and I'm excited to see what comes next to see if it can really build on it more to be its own true thing.

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I've really been enjoying this series since the start with its exploration of a new avenue and it has me wanting a lot more. I want to see Crimson Fist in his prime. I want to see a lot more of how Skulldigger operates. I want to see if we're going to get him and Skeleton Boy as a real team hitting the streets and getting things done their way. And I'm anxious to see how the next couple of issues play out in resolving this story as it could be bad for almost all of the characters involved. Lemire continues to do a great job in expanding this world while Zonjic was a fantastic choice to bring it to life. I can't wait to get more and re-read it as a whole.

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While the six or so months between issues don't do the book any favors, most of those reading it will ease back into it without hardly an issue. The script here makes it even more accessible as it deals with flashback material at first and then reconnects in the present. Lemire's script is definitely a lot of fun and hits some sweet moments here while Zonjic's artwork is dynamic to watch play out with rooftop fights, darkened room moments, and just the look of the costumes through the color design employed. It's a great book that I'm looking forward to the final two issues that are on their way.

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I really enjoyed this series and lament missing the penultimate issue of it. Lemire definitely has a creative world to explore with these characters and so many others that populate his Black Hammer-verse and I'd love to see more of these and others as time goes on. Skulldigger and Skeleton Boy both offer a lot of really good things throughout and a look at something different from the main book. The supporting cast for it was strong as well as it progressed and made things more interesting. And it looks fantastic throughout with what Zonjic delivered in art and color with great layouts and some visually striking moments that really landed well.

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Similar to the first issue, I really like the pacing of it her with the story and the dialogue but also the panel layouts and the smoothness of it all. There's not as many backgrounds or locales to work with so it's a little more workaday, but there's a lot of fun once things get weird and we see what Joe Bennett can bring to the table. With Barbiere's writing, I'm definitely liking it but I'm disliking the approach of the swearing. Either say it outright or choose other words since for older readers it just feels too cheesy while younger readers likely already know it if they're even buying comic books. So just substitute for other words or be frank rather than straddling the line here and looking awkward. But that's the only real complaint I have here as Solar: Man of the Atom offers up more intrigue and potential for this classic Gold Key character that deserves to be a big part of any comics lineup.

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Dynamite has a lot of good books getting out there, but Solar is vying for the best of the best of what they have in my mind.

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I've been digging the Solar series from the start, though I will say that it, like a few other titles from Dynamite these days, feels like it's meandered a bit and is without enough focus for its story arc. That's something that I wonder if it reads better when in trade form or not. This issue starts pushing us back towards Earth after another alien encounter involving a prior mess from Phil, but the focus is more on Erica and how she really is the positive to his negative in a lot of ways. I like Erica and want to see more of her, but part of me also wants to get a handle on what it is that Phil's done and accomplished since he changed. Hopefully bringing us back to Earth, even with the company that will inevitably follow, we get something that can start grounding things a bit and to start exploring some of the bigger themes here in addition to family. It's a solid series that just comes across as really needing a goal to it to rally around for readers.

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Bringing the space based adventures to a close here for a bit is definitely welcome as I've certainly been pining to know what's been going on with those on Earth. We didn't get much in the way of a nod to them in the last few issues, which is a surprise. That's about to come back into view in a big way, though not as big as how Erica just closed out things for the Kaandari. The scale of her powers aren't a surprise, if previous Solar series are being used as a foundation, but it is surprising to see her go so big so soon in the run. It's good stuff and it does leave me wishing they could really dig into it more in terms of the mechanics of it all and the real impact on the Kaandari people as well. Erica has the best line in the book when she tells her father what the universe runs on. We need more of that.

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Cecilia Lo Valvo again takes this simple story and elevates it into something chilling and disturbing with the layouts and the detail we get in the strange backgrounds and things that exist in this house.

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Sovereign was a book that I was pretty interested in from the start and it's been fun trying to disassemble things and figure out where Fawkes is going with it. As each new piece has been revealed and the connections explored it's come together beautifully. It leaves me very curious to see how it'll be wrapped up, or used as a launching point, in the final issue next time around but it also has me hopeful that Fawkes has other projects in the works in this little shared universe. The events here have built up very well and there are such game changing – but known – things happening that it's simply exciting to watch unfold.

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The main Sovereign series ends on a very good note itself though as it delivered a very fun story, introduced some creative incarnations of the characters that we've seen before, and set up for the alterations and new incarnations. It still doesn't feel like Dynamite has a handle on how they want to handle their Gold Key books as we've had several interpretations over the last few years but this was definitely a very fun one and I'm enjoying the other books that have been spun out so far and am hoping for more of that, and more Sovereigns. Definitely looking forward to re-reading this in full.

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Right now it just feels like things are moving faster than they should, but that it'll hit its groove soon enough. I'm intrigued to be sure.

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Spider-Gwen is starting to find its feet and voice with this installment, but with the way it also has to expose us to more of how this world/timeline works, there feels like there's so much you want to know that's not getting touched on just yet. Which is good, because there's so much to explore. The further we get away from the Spider-Verse, the more enjoyable this book will become" though I'm quite glad to have the Spider-Ham show up for this issue to mess with her mind a bit. Gwen's life is a typical mess that you find with most of those who wear the Spider mantle and there's definitely some fun little quirks to it owing to who she is. The dynamic overall is one that's hitting a lot of good notes as we get to understand how this world works and what it can offer. I'm definitely enjoying it, both for the story it wants to tell and the great artwork and panel layout that helps to make it engaging and intriguing, especially with some of the things we see in the backgrounds.

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I love it when characters sit down and talk. Some of my fondest comic book memories are not of big action stories, but of the simple things when they hang around the house, lair, base or mansion and just interact as normal people with a few unusual talents. Here, Gwen gets the heartfelt conversation she needed with May in order to feel like she can let go of some of the pressure that is just crushing her in relation to Peter's death and it definitely plays very, very well. Both from the scripting point of view to how it's laid out and the flow of the story. There's fun with the bit of action at the start and definitely some enjoyment as Gwen hooks up with the Mary Janes for a bit for a performance, but what will make this book stick is the heart of it all. And May just blessed that heart in a big way.

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The action is quickly chaotic here when it hits and things do feel a bit rushed in a way with what it wants to do, but it has a sense of fun about it.

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With this one, Peter David delivers a strong narrative that identifies the character, the setting, the abilities and the tone of the book with ease " all while making you want more. Will Sliney has captured the look of the present well with his artwork but also some of the interesting aspects of Miguel and his abilities, as well as trying to give him a bit of a different dynamic from our more traditional Spider-Man. While we're not in 2099, I'm very glad to reconnect with a character I was invested in years ago and to see where he's going to go with this team.

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Spider-Man 2099 hits a solid second issue where it serves up some good action that doesn't have anything to do with the full story of the series but provides a look at how Miguel is handling living in the present.

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While I didn't have a hard time reading Spider-Woman as it spun out amid the Spider-Verse event, it didn't really connect me with the character in a needed way. We start to get more of that here as she begins to assert herself and what she wants out of life and that's a big positive for her and the book. Bringing closure to the character's extended time in that event and her time in the Avengers in general is what this is all about, but it also feels more personal and human because of her conversations not only with her other self on Loomworld but because she hangs out with a longtime friend in Carol. I like Silk and Spider-Gwen, but they were friends forged in fire. Carol and Jess go back a whole lot longer and with a lot more history, so it all carries a bit more weight. I enjoyed the first four issues overall, but I'm more excited by what the next issue will bring more than anything else as her new chapter truly begins.

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As much fun as I've had with the series so far, the previous issue and especially this one now really have me feeling like we're seeing Jessica's journey, which is what I really wanted out of this book. I'm feeling very optimistic after this issue to see what's to come next.

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Yeah, still not digging the goggles. That's probably the worst part of the book, which means theres' not much to complain about here at all. While it moves a bit on the slow side, it's doing the detective thing and doing it well. The humor is definitely finding the right balance with her dry wit and deadpan approach to things, especially when dealing with these low level villains, and there's a couple of interesting class/money based nods given here that helps to soften things with the villains a bit, though not enough to make you sympathize with them in any real well. Overall, it's a lot of fun and definitely flows well, but I do wish that the opportunity had been taken to try and reinvent or modernize some of the characters while keeping their core there. But then again, when you have a villain like Kangaroo, can it really be done?

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Both teams in this book are ones that I like, both classic configurations in their own ways, and putting them both on a third world that is already damn interesting just makes for a very fast and engaging read. One that had me going back and reading it again to take in more of the details. It's pure setup to be sure here and it works with both sides of the story coming into this third world in ways that fits their respective franchise. So far, it looks like the characters are being handled just right, there's a good sense of their styles and mannerisms being captured and a distinctive look being given to the third, new timeline as well. Frankly, there's just a whole lot of fun to be had here, especially if you do like both properties and realize that if ever there is a crossover that makes sense, this is definitely one of them.

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While the gimmick is obvious about pairing these two teams, they are what I think are the most ideally suited properties to be tied together. The way the two groups ended up in a third timeline works within the established fiction of each series and its heritage and they've been thrust into an equally interesting third timeline that I hope some consideration is being given to being explored more after this books run. There's a lot to like here, especially if you're a fan of both properties, but even if it's just one side of it there will be fun to be had here. The writing is smooth, capturing the qualities of each of them well, while the artwork is slick, colorful and well laid out, making it an engaging read and just a lot of fun. Definitely a hugely recommended guilty pleasure.

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The storyline here is still fairly thin as it's a mission gone wrong and we now just have everyone trying to survive and escape before things go boom on a bigger scale, but it has a sense of fun and smoothness about it that keeps it fluid and engaging with a nice touch of humor as well. As much as it makes me cringe, I also chuckled at seeing Han trying to stomp on Vader since he's still in denial about the Force being real. I rather liked that bit with the Stormtrooper that saw Vader without his helmet and just the way it played out, but I didn't care for seeing "action" Vader with the way he moves sometimes as it's just unnatural in its design. There are likely continuity issues that will drive others batty, and will stress me a little from time to time as well, but the trick is try and not make everything fit perfectly and just enjoy the ride with what we have here, which is what Aaron and Cassaday are doing in great form here.

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Overall, the mainline series is definitely achieving what it's setting out to do by being fun. And it is definitely fun. The core players are here in the post-ANH world to work with and there's a lot of the basic camaraderie that's coming into play well, but also the truth that this group has not been together long and there's plenty of room for growth and expansion on them that will figure into the Empire Strikes Back personalities that we know. But it's also interesting that I find myself more drawn to the other series that Marvel is putting out because of the different focus, using characters that have gotten their due but shining a new light on them and potentially exploring some really good stuff. As a whole, the works are spot on and the mainline series out to delight just about any Star Wars fan.

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The main Star Wars series continues to be enjoyable with what it does, though I still find myself far more interested in all the other books overall. This mini-arc has been the better point in it with what it's done in focusing on a smaller segment of things, splitting the characters, and providing potential launching points for new reveals and expansions. What I really hope is that they stop messing with the larger continuity though and start telling more stories that fill in the gaps, which we saw can be done easily throughout the years of other novels and the like. I know the Han and Sana storyline will take up some time and garner the most attention, but for me that just feels like a big wedge at the moment until they expand on it. I'm certainly curious though to see what the truth is when we get to it, since it's likely not what everyone is racing around imagining it to be.

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While I've enjoyed the first arc of the series all while still being wary of it and how it's changing perceptions of elements of the films, this is more of what I want from it. Filling in of some of the gaps out there and exploring areas that can expand the overall view without radically changing it. Hell, I'm hoping for a full on novel (or film) exploring that post-Clone Wars period for Obi-Wan and how all of this played out and the struggle of being in this position. It's a solitary and tragic storyline overall for him and this offers a good taste of it, especially when you factor in the events of the prequels and what happens to him in A New Hope. Good stuff all around from this team that I hope gets to take a stab at another Old Ben storyline.

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Having long, long, enjoyed Stuart Immonen's artwork, this installment is just fantastic from top to bottom. Every page is rich in detail and design and he captures the characters so well with expressions and poses that it feels like fully colored and realized storyboards for a movie I want to see.

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I won't say I've struggled with the main Star Wars series but I've found myself enjoying pretty much every other series more. This installment does some really strong material for Luke and his attempted journey to Coruscant as it fleshes out his time in an interesting way, showing his reckless and youthful side, and presenting some new light connections to past events and characters in a way that doesn't bludgeon us with them. Aaron's script works best when dealing with Luke and the Hutt and Immonen really shines during the whole Smuggler's Moon section. The subplot material isn't bad but it's more about nudging things along with nothing significant overall, both in writing and artwork. It's solid but mostly unmemorable, which will certainly change now that the road trip has taken on a new turn.

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In the end, a fun book that's moving towards a good climax, albeit one that just reinforces to Luke that he needs to get himself trained properly and soon.

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The Vader aspect of the book is what's selling me on it and I kind of feel bad that the rest of the cast is sidelined for a lot of it. Deodato really makes Chewie's fight with Krrsantan a whole lot of fun in actual execution and design and I'm enjoying the near levity that Han brings to it until things go south for him. Luke's storyline is very small here, but he has the same touches as Vader when it comes to the temple and that connection is nicely played as it provides nudges and foreshadowing to what's to come in the other film storylines. I definitely liked this issue more than the previous one, though it could have used more of my favorite murder droids since they finally get to be unleashed briefly.

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Kicking off a new arc here with Rebel Jail, things get underway solidly enough and it sets in motion a couple of different things. It's something that's certainly new and takes us away from the familiar areas while also putting Leia and Sana together to finally move past the whole Han scenario. I like what we get and am curious to see where it'll go. Aaron seems to have gotten Aphra's voice right and I'm digging Yu's interpretation of her a great deal, which is saying a lot considering how much I love Larocca's version over in Darth Vader. Yu's artwork here is really well done as I love the way he captures the look of the actors but gives them their own personality and life here. It's a solid issue with good layouts, some great two page spreads to dig into the material in a strong way, and a good sense of momentum getting ready to move into overdrive.

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The ongoing Star Wars series has been a whole lot of fun in general but it took some time to really find its stride. I do almost think it'd work better as an anthology of standalone tales in some ways, especially those Obi-Wan tales, but this Rebel Jail arc is doing some good stuff in how it's utilizing the Aphra element and exploring how the Rebellion itself works. Aaaron continues to nail the voices and movements of these characters well, expanding what we know and fleshing them out in fun ways, and Leinil Yu definitely gives this a more "mature" feeling in a way, especially with the coloring work that Sunny Gho brings to it with the blacks and reds in the prison sequences. There's a whole lot to like here and I'm excited to see what's next.

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The Rebel Prison arc has been a treat overall even if I'm mildly frustrated by how certain elements are playing out. Aaron's script largely works well as he keeps things moving and found a good balance with the serious storyline and the lighter one before they converge while Leinil Francis Yu has simply delighted here with his style. Each main artist in this series sticks to the larger aesthetic as needed but they bring their own style as well. The design and layouts here are solid and I really like his character interpretations across the board as both the original characters and the established ones based on real people feel like they blend well and share the same detail quality that can often by unbalanced. Very good stuff all around and hopefully the arc hits some high notes with its story as it moves toward its conclusion.

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Bringing the arc to a close, the creative team here has delivered another solidly enjoyable and fun story with some good moral areas tackled as well as they can be within the constraints of the franchise itself. This arc did some good stuff in exploring what they do with prisoners, showcased some great design work for the station and its environment, and delivered a fantastic running series of events for Leia, Sana, and Aphra to be involved in. When you separate out a character from the rest of the usual cast and work them with series-original characters there can be some weird dynamics that simply don't work. But here, Aaron is able to find the right balance between them all to make it feel right, adding a layer of richness to all of them so that they all feel like they fully inhabit this grand universe.

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The journal material for Obi-wan Kenobi is the ideal kind of buffer book for this series and is the kind of work you wish more ongoings could figure out how to do right. This standalone episode builds upon past ones but works without reading the previous ones being a requirement. Jason Arron has managed to do some good stuff here again in showing more of the toll of this assignment on Obi-wan and I love the expansions on Beru and Owen as well – and a nice nod to Luke and his flying abilities. I haven't been a huge fan of Krrsantan so far, but this installment is definitely winning me over to him more and is going to have me reevaluate my past interactions with him. Here's to more installments of this in the future, and a lot more Mike Mayhew artwork as well either in this or other series as he's a strong addition to the Star Wars lineup.

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Star Wars has so many routes that it can go that I'm glad to see a story like this as it brings in something that feels new and engaging. Kreel and his team are solidly fun and enjoyable to watch and if you weren't already exposed to the films and the mythos you would otherwise see his team as largely being on the side of right. Jason Aaron nails the voice for Kreel and the others quite well and Jorge Molina and Matt Milla definitely make for a great pair with the artwork and design, especially in the hues of red to give this world its own particular style. I'm definitely excited to see more of this team as it helps to shift the balance just a bit in the capability of the Empire and why there are many that will align with them because of the (selfish) good that they did for others over the course of its existence.

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While the big picture is elusive at the moment, and its connection with the Kreel storyline from the previous issue, it's definitely fun to reconnect with the gang all together here. We've had them split off for a bit and a few other things going on so seeing them all working like this is definitely enjoyable. What wins me over the most with this issue isn't the story, though it's fun in a light kind of way, but rather the artwork. Molina and Milla are nailing it as Marvel continues to bring some great talent onto these properties for the most part, making nearly everything feel like a strong gem of a work. The book simply looks great from top to bottom and I can't get over just how much more engaging it is because of it.

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Having enjoyed a lot of Larroca's work on other projects in the Star Wars realm, getting some time with him here to work with the classic crew, a beautiful splash page of Rebel Alliance ships, and then to touch back on the "old" crew prior to the Clone Wars just makes it extra special. Aaron has a potentially interesting arc coming up with this, though it should be noted Yoda can be a hard character to work with as a primary figure, and I'm excited to see what's next and what blending in the present we'll get to keep that storyline moving forward. There are a lot of moving pieces here but just getting to disconnect from the era of A New Hope for a while and focus on something pre-Clone Wars and pre-Anakin is pretty exciting.

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Though I've kind of see-sawed on this storyline depending on what's going on in this particular moment, this issue does a lot of fun things and keeps it moving. The Queen is still too much of an enigma and it lacks a certain weight in terms of story for why all of this matters, though hopefully the Rur aspect will factor in better once we get past this storyline itself. I like what we get out of pretty much all of the cast across the board, though once again I have to single out the droids for being so delicious, particularly with Triple-Zero calling Beetee a Death Star on wheels. That's just perfection.

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With some fun things in the Screaming Citadel arc but not a strong enough work overall, this one-off story is one that definitely delights as it puts Luke and Leia together in a very good way. It touches on their past without it being a full blow kind of flashback piece and it helps to bond them together a bit with some time away from everything else, even though the greater worry is still there. And it looks like the next issue is going to give us some Lando and Sana fun that has me really hopeful for something great. Aaron does a solid job here with this kind of tale and Larroca brings it to life wonderfully, especially with Delgado's color work with all the lush island colors and that of the sea.

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Giving Lando a bit more time in the main series is kind of hard to do to some degree pre-Empire but Aaron found a fun way to make it work. And to make me want another Lando series – an ongoing – to explore his shenanigans as he shifts to being a proper businessman. This book puts a great pairing together and Salvador Larroca really drives it home with how good he is on these books when it comes to capturing the actors' likenesses. It's not an easy feat on top of bringing out some really great visual designs for the ships and worlds that fans want to see presented right but damn if he doesn't deliver issue after issue, making him my favorite of the Star Wars artists so far. A very fun book and a wonderful standalone tale that fits in the bigger tapestry just right.

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The Star Wars series really feels like it's moving to a different phase here after the run from Jason Aaron. I enjoyed a lot of what Aaron did with it and I don't make comparisons between writers, but what Gillen is doing is bringing some of the more serious and "mature" side of things to the main book. I'm sure there'll be swashbuckling fun at times as we see with the Aphra series, but the opening salvo here is one that brings the Rogue One events into the mainline series and how it all blends together, being a new piece that Leia can talk about and has experience and understanding with now that she's lost Alderaan as well. With the team in place here and a lot of really interesting areas to mine, I'm excited for what's next and this issue affirms that excitement in a big way.

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The end of this arc is welcome because parts of it just did not click for me. It ends stronger than I expected but that comes from some good battles and a lot of solid Leia material that helps. Gillen does some solid stuff in exploring how the fleet got built up after the destruction of the Death Star and to see what happened to Mon Cala years after it was subjugated as seen in the other series. Larroca delivers more great pages once again and I just enjoy the look and flow of it a lot, particularly the final pages with Leia and Trios.

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The main book is fun and I'm hopeful that Han will have a good run in this arc to help out and that we get some neat twists and turns as more of the recent past is brought into it. Gillen and Larroca have been nailing this book for some time so I have a lot of faith overall and can't wait to see what the rest of this arc reveals.

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The Hope Dies arc continues to move along well with some fun little twists in the mix that has me excited to see where it's going to go.

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Focusing on a large scale battle with dangerous elements in the mix for this arc, Star Wars is providing for something different than the last couple of arcs. Kieron Gillen isn't playing to one-note or trying to recapture the magic of the first film and what it represented but rather moving it toward the next piece, which was a mild maturation into the Empire Strikes Back.

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This storyline continues to work well as I like seeing a proactive group of Rebels working to deal a strong blow against the Empire while handling all the ways it goes wrong along the way. Gillen's story works across the main pieces well and everyone feels well-served with what they're going through, though I think I like what Luke is dealing with the most because Bethnic just feels like he's the engaging one to follow here. Each of the pieces builds the big picture well and it flows well and looks great throughout. I'm excited to see what's coming next as we get closer to the end of Gillen's run.

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I love the simplicity of Kancher's "betrayal" here as he focuses on his superior orders and needs to go after the Rebels and Leia in particular. There's good material between Luke and Bethnic that I like and I'm obviously hopeful that Artoo has a trick in motion here. But it's really the fight between Leia and trios that shines as we get the two going at it pretty fiercely yet controlled and with Trios throwing down some serious guilt on Leia for what she's doing – or rather, what she's let get out of control. It's a strong installment that has me excited for the finale to see how this all wraps up.

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Gillen ends his run with a good bit of closure for a lot of story points here and he places the characters just before the lead-up to the Empire Strikes Back, which really has me hopeful for some forward progress in the stories soon as we've spent several years in this post-ANH era so far. Gillen put in a strong run and worked with some great artists and should definitely feel like he had a great run.

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With a lot of wariness toward the start of this arc, I'm definitely glad that things didn't end up as I had feared. I've enjoyed what Pak has been doing on the Age Of books and the setup for this storyline is conventional but has plenty of potential as well, though I hope it's not another leaning into Han as the bestest character to write ever mindset. Noto's artwork hits a sweet spot for me here in that it has some of what makes his work distinctive but without the elements in the other books that turned me away from it, especially with the darker coloring and the characters being used. I'm interested in seeing where they take us with Dar, hopefully not just another Sana type, and I'm also hoping costume changes are a regular thing with Noto as his design for Han and Leia here is spot on great.

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With something that feels a bit simpler for a larger storyline that's spread across three sub-arcs, Star Wars is moving into Greg Pak's opening concept well. It feels Star Wars but like Kieron Gillen's run it feels like it's trying to mature up just a little bit to be something more. It still has some of the childish aspects that are part and parcel with it, looking at you, Han, but these are familiar and expected pieces. I like Luke's arc a lot with what potential it has there and it's a delight seeing Han and Leia in new outfits. Phil Noto has some great layouts with very smooth transitions and a lot to like with color design and detail. I'm looking forward to what's next.

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Star Wars under Greg Pak's tenure is off to a good start and I'm enjoying this opening storyline even if it does feel a little decompressed and strangely low-stakes even with all that's going on. While a third of the story just isn't doing much for me at the moment, the other two are and they're pretty engaging. I'm not surprised that we're leaning into a bigger bad by the end here because everyone wants to write him but it's at least part of the larger narrative and it fits in naturally. It's a solid story so far that I suspect will read better when it's all done and can be read in one sitting, but it's also strong enough on the irregular basis we get.

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While I'm really looking forward to the whole High Republic era of books coming out and all the new things that they'll be introducing separate from the Skywalker Saga, I'm also loving what Soule is doing here in tying small pieces together from the films and giving us that look in-between the frames, so to speak. I'm definitely curious to see what Zahra's story is and hope that it's not one that's told too quickly and I'm really curious to find out Lobot's fate since we never saw him again in the film side. That's a completely open area to work with and one that, as weird as it seems, I'm invested in after the bits that Soule put into the character previously. Looking forward to what's next.

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My love of Star Wars continues and getting to dig into these areas and setting some new paths forward is welcome. Going back to Cloud City so soon was definitely the right move for several reasons and they all played out well here. It does have me wondering what path we'll see Luke's lightsaber take if it gets mentioned in the comics again. Lando's growth is solid and we're seeing more of his leadership style being forced upon him until he really accepts it naturally. Leia's story works well in wanting to understand more of the carbonite process and this at least gives her a little taste of it in order to understand what Han is going through, which certainly draws her closer to him in a small but important way. Lots of good stuff here and I'm eager to see what's next.

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The post-Empire period definitely offers up a lot of things to explore and I'm actually kind of glad that Han's not around because a lot of writers lean into using him too much or his personality dominates too much. Here, it's all about Luke and his journey right now which includes some real education about the Clone Wars and his father. It's got some nice ties to the past and connects Luke a bit more to the Clone Wars while still dealing largely in theme with everything else. Getting a little more of the history of the Jedi into Luke is definitely worthwhile.

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There's a lot to like here in fleshing out Zahara as an Imperial and a character in general as it makes her a better opponent for the Rebels to go up against. It's not that she's humanized but rather that you understand the motivations more and can get more out of the encounters and her hopeful eventual loss and destruction. Soule keeps things moving really well for a flashback story and I do wonder of some of the details, such as who the Rebel is that she tortures in the past, and Rosanas is a solid addition to the rotation of artists that gives this book a really good look. As the start of a new storyline, it basically removes the main cast from it entirely and focuses on a single character that makes it all the more engaging because of it going forward.

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Installments like this are what really makes me a big fan of the expanded universe as we have it in this current period. There are a lot of things that tie backward and forward in good ways and moments where it goes back to things like original concept storyboard ideas that were tossed or expanded upon in different ways. The end result is that we get a really good story that has a lot of energy and personal drama fueling it but it also has the little hooks that delight those that see them and enjoy the connected nature of it all. This is a really solid issue with a lot of little moments for all things that ends up delivering a very good time.

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Star Wars continues to work this time period well and I'm thoroughly enjoying Soule's approach to it. I'm particularly glad to see him working with Lobot again as the Lando series he wrote a few years ago was one of my favorite Marvel books for this property as it explored some really good stuff and dug into neat things with all the characters. Jay Bazaldua is definitely a solid addition for this run as the artwork looks really good overall and it captures the feel that we look for it in pretty well with some room to grow. I'm excited to see when they get to explore more creative aspects and showcase what they can bring new to the galaxy far, far away.

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While just a light tie-in to the storyline itself, what it does is set us up for what's to come next in it with the return to the Rebellion while also fleshing out a few more areas to dig into. The time on Smuggler's Moon is decent and I like the Kanji bit once again because this is an area that really needs to be given a lot more time in general to feel authentic, which can allow for a nice tie-in with The Force Awakens eventually. But I liked the nods to Solo here and just seeing how Luke is growing as someone attuned to the Force and being taught pieces of what it is to be a Jedi.

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It's good stuff that's fun and has me excited to see what comes next, even if it's continually becoming more and more self-referential.

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While I was expecting more War of the Bounty Hunters, and I basically get two pages of it at the end that I've seen in other issues already, instead, I got a really solid side-story from Luke and Wedge that helps to firm up the Rebel Alliance a bit more after such hard takedowns recently by the Empire. It's a good read that's fun and engaging that's really well illustrated as I continue to grow in appreciation for what Rosanas does with each issue. I can't wait for more.

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Charles Soule has definitely been one of my favorite Star Wars comics writers and he completely gets the character of Qi'ra here and sets her up for the future in a way that this event storyline hasn't been able to do well. I really like the ideas presented here, the conversation piece that unfolds, and the little character bits that we get with Lando and Lobot. I'm hopeful that this really does lead somewhere really interesting as it progresses and as we get to see how the comics line grows and changes as the Empire section will eventually end and we move on from there. The potential is here and I can see Qi'ra and Crimson Dawn really becoming something across the various media.

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If you like the interconnected nature of Star Wars, this is an issue that will either keep your mind going a lot or looking up things in Wookiepedia. And it's worth it because it helps to showcase how things have been expanded over the years and that there are some great cuts here to highlight everything.

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I've been looking forward to this storyline getting some main focus and attention and Soule doesn't disappoint here. It's largely about Shara at this point and seeing her adventure on the Star Destroyer while in hiding is a whole lot of fun. Soule keeps it simple and efficient but with enough fun little bits that give it some good color and trappings, all while setting up for Kes to step in. Castiello and Rosanas have a great looking book overall and I'm definitely enjoying the way all of this unfolded visually, though I wish a bit more had been done to show how disturbing the closed-off sections were like.

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This is a big dialogue issue overall but it's a strong one that helps us to see more of the Leia and Qi'ir relationship while also giving us some time to see Leia's relationship with Holdo, which I adore. Zhara and Shara Bey have some great time together and it's engaging to see the women running the show for the most part here. Chewbacca's being focused on the coming fight and Kes has his team going into action so we do have things happening there, which is fun and unfolds well. Soule nails the dialogue and character material just right but Rosanas feels like he's firing on overdrive here in delivering some great-looking designs and pages overall. I love Leia's outfit in this and the ships we see look fantastic throughout.

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With this being a kind of commemorative issue for writer Charles Soule, I'm glad a little indulgence was given as doing some short one-off tales is something that I wish Star Wars did more. I enjoy the big arcs and everything but at the same time, the advantage to these kinds of media projects is to do the smaller things and focus on character and connect us more with them. Soule has some fun stuff here and he gets to work once again with some of his favorite artists who have turned in strong stuff over the years working on this overall property, making this an easy and fun read.

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While Genolet's style definitely fits in with what's come before, I really like the way he works it so that it's still quite distinctive. It's more noticeable when working with core characters but less so with the new ones and that may be why I ended up drawn to the Imperial story more. There's a lot to like with the look and color design of the book as it captures a really good feeling, especially again on the Imperial side. Soule's script is pretty good even if I dislike opening it the way he did, but once you get into the energy of it all things click well. The smaller and more personal side of it, such as the Rebel leadership meeting and the time between Melton and Bevelyn all help to seal this as a very human story to connect with. I'm quite excited to see what's next.

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I know I'm going to have to re-shift my perceptions going back into a number of the comics and such with how Andor is giving me something that I consider magical, but I can definitely enjoy this as there are a lot of fun things to it and it moves well and has a breezy script that delivers all the right things. I'm not sure if the comic fans want something that would be more serious and executed in such a way or if they just want to stick to the adventurous spirit that populates the film narrative. I do like the nod to the uniform and there is something darkly amusing about him adopting the look of the Empire to end the Empire, but that feeds into the whole idea that we either die the hero or live long enough to become the villain trope.

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The dialogue is fun and snappy while the artwork looks great and covers a lot of ground well. I'm definitely curious to see how far it'll go with the pieces of history being brought in and whether it gets too weird or not, something Star Wars leans into in a bad way from time to time.

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We get more story material here that helps to pave the way to Return of the Jedi and it definitely works well. I like getting an adventure with just Luke and R2 and introducing an interesting new character while visiting a world that we have a connection with through the Clone Wars side. And seeing how Luke is struggling with how little he was really taught about being a Jedi since Yoda and Ben were just more focused on him being able to handle himself against his father. It's a complicated piece that doesn't hold up too well in the grand scope of looking at things, but it's an area we accept. So I like seeing him trying to struggle with all of this to some degree and to find his own path while pulling together the things that he needs to face the future.

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While I do have an affection for Boba Fett I've never gone off the deep end as some fans do and just put him on a pedestal as a character. This story presents us a solid piece that shows how he operates, the way his reputation works, and a bit more on bounty hunters in general. Greg Pak keeps him minimal, showing by action rather than words, while Marc Laming puts in a gorgeous looking book that captures the detail and design of the character well but the whole world and property in general. Very recommended.

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I love the look at his more primal side and Marc Laming brings that to life wonderfully alongside his more tightly wound uniformed moments throughout. Definitely a very fun look at the character just before his end.

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Greg Park has a lot to live up to after Jody Houser's run and this opening entry is a solid start on that path.

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Greg Pak captures his voice pretty well here for this stage in his life and shows how he's handling problems as an administrator. Matteo Buffagni does a solid job in presenting the world while not having anything too radical to work with so it's engaging and has all the right feels.

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With the main series focusing between ANH and ESB, I like that this issue keeps things very close to the end of the first film and shows some of the reasons why Han ended up hanging has with the Rebellion for awhile. Greg Pak definitely captures the mood well and I love the visual design of the book for both characters and the settings that Sprouse and Story put together. There's a sad aspect to this that's appealing from the usual cocky version of Han that we get and seeing Luke still feeling confident after all that had gone down since leaving Tatooine. Little one-off stories like this are great and I'm hopeful that we'll see more taking place later in the original trilogy timeline.

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Kylo Ren isn't one of my favorites from the new trilogy, though I think there's a lot of potential for making him a more engaging character through novels and comics with his backstory and past exploits. This issue again shows the rivalry that he's built up between himself and his grandfather so it's no surprise it has the edge to it that it does. But I love that Taylor ties it into a past adventure involving Vader and showing the way they both approach the issue differently and achieve similar but different results. With solid artwork from Kirk, this is a decent ending to the Age of Resistance books and has me hopeful that once the new trilogy wraps up this year that we'll have a lot more material to explore for these characters so their larger lives can begin.

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The Rey installment plays around the end of The Force Awakens in a good way. It's a solid expansion of the events within there without overdoing it. I know a lot of people are making a lot out of the hug moment, an overlooked piece within the film, but I never found it to be a huge missing piece to begin with so having it corrected here is fine. I like Rey well enough but just like with Luke back in the day, I'm looking forward to the character growing and becoming something more through the books and comics in the future. Taylor and Rosanas did a solid job here and I'll continue to be hopeful that they get some longer-form storytelling for the character in the future to play with.

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Tom Taylor strikes the right balance here even as I'll hold out hope for a full-length Rose novel someday to expand on this in a bigger way and delve into more of her past with her sister. Rosanas presents them and their world well and I like the attention given to the bombers as well considering their end significance for Paige. The two sisters definitely have a lot to like about them and their tale has a lot of open space to explore, but just this light overview feels like a wonderful expansion to give fans of the characters more to sink our teeth into until we can really go all out. Definitely one of the issues I was the most curious about and left the most satisfied with.

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I'm enjoying the Age of the Republic books a lot as they're doing some good stuff in playing between the lines of the films and other works. Jody Houser handles the relationship between these two in a way that's natural and covers a good bit of ground in a short amount of time. The whole archaeology bit with the holocron is fun enough and it provides some useful material for both of them, but the time spent just talking with each other, knowing the path and echoes ahead, works very well. And tying enough of it into Qui-Gon and sense of expectations connects it all just right. Definitely looking forward to more of these books.

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It's not as strong as an overall work could be as we've seen from the other one-shots but it's a way to tackle some additional characters in brief " though I think Ventress could have sustained her own easily.

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The story moves at a brisk pace as a single installment requires but we get a good handle on our title character and a nice visit from Yoda as well, which always delight.s Cory Smith and Walden Wong captures the feel of the era just right, especially with Qui-Gon himself. I'd love to see more of this.

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It's a solid entry that won't change anyone's opinions about the character but it adds a little more context, continuity, and connectivity in the always expanding Star Wars universe.

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With this standalone issue building upon the recent Darth Maul miniseries, there's a lot to like here.

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I wasn't sure what to expect going into this as it was completely new to me on every level, but I came away really enjoying it. So much so that I started talking about it with other people pretty much right away. Ostrander finds a good balance for the dialogue and the place within the larger Star Wars narrative here for events to unfold, putting it in its own place but also connecting it to familiar things. Stephane Roux captures a good look for the world here, not too splashy and keeping it to the more toned down feel of the original trilogy as there's a certain oppression felt throughout the Empire. There's a good, polished feel to this book with its opening chapter and it's giving me a story that I definitely like and want to see more of. The team here has definitely hit all the right notes and is the kind of easily accessible book that fans that are new to the comics can jump in and enjoy.

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Cross continues to be the primary focus here but he's a bit more of an observer and catalyst at times here, trying to discern who is who and what their connections all mean. While we had some of the basic spy style action and drama in the first issue, this one plays more to the intrigue and information gathering side and that's a big plus. It keeps plenty of science fiction/space opera elements in here and provides for a chase scene and a bit of more personal action but it also slides in a little sex as well which is fun. Agent of the Empire continues to deliver on what it promises and this issue was simply fun to read. It feels like it's more weighty this time around since there's more dialogue and a better exploration of characters which draws you in much more than it did before. Cross' position changes a few times here and seeing where it will go from here is definitely something I want to know.

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While they could have done a full on origin story while avoiding doing that in the film, which they may still not do for all I know, this miniseries is looking to give us the story of how Phasma survived the end of The Force Awakens so she can be a part of what's to come. We don't get any reveals here of who is under the armor and it's all reminiscent of those days oh so long ago when all we had was an action figure of Boba Fett and nothing more, which lead to that first film appearance and then crazy old Marvel Comics stories that invented the sprawling background. There's a lot of appeal in that but what Thompson does here, wonderfully brought to life by this art team, is something tighter and simpler but very engaging.

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As I expected from the first issue and the structure of the series in general, Captain Phasma won't be a revelation about who she is and her past. It'll be a look at small approved pieces of her personality and how she'd operate in a situation like this after the events of the destruction of Starkiller base. And that's just fine for me. Thompson is moving things along smoothly and with purpose and I can imagine it being a great subplot to follow in a larger interim work between films. Marco Checchetto's artwork with Andres Mossa is the bigger winner here as they bring it to life and just make it exciting, beautiful, and intriguing. I love the worlds that Checchetto delivers in his Star Wars books and the pairing with Mossa is a match made in heaven when it comes to the end result. A gorgeous looking book from start to finish that I think, when read in full, will be an even stronger work that delivers on showing more of Phasma in a great way.

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The Captain Phasma series is light on character as I expected but delivers just enough moments with our title character that it can work – and work well. The story is interesting and getting to see a new alien world and its weirdness is definitely a delight, as is the supporting cast that's more interesting than I would have expected. The big win for me once again, however, is Marco Checchetto's artwork. I just can't rave about it any more than I have as it's just the kind of ideal thing for this franchise. His work looks fantastic, is richly detailed and the layouts within the frames are fantastic, and paired with Andreas Mossa means it's just being taken to a whole other level. Fantastic material.

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While the Captain Phasma series wasn't exactly story heavy and it wasn't something that could dig into who Phasma is in a big way, what it did was to showcase the character really well in terms of coldness and intentions. Kelly Thompson hit all the right notes with it, especially in making it clear she's not a talkative person, while the art team of Checchetto and Mossa delivering a hauntingly beautiful work from top to bottom. This is a welcome piece of additional storytelling to set up the connections between The Force Awakens and The Last Jedi while also telling its own story that expanded the Star Wars universe and gave me a new character that I really liked far more than I expected.

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While I liked aspects of the first issue I like this one a good bit more overall for what it accomplishes in feeling more in the Star Wars universe. The first issue just had too much going on and was almost montage material for a while. What we get here delivers some good stuff for both Ochi and Deathstick that makes them characters you understand more while still keeping Qi'ra at a distance as we try to figure out what she's really up to. I know they're trying to play both sides of the fence with her but it's not landing well for me still and I hope by the end of this storyline that we get a much better handle on her in this period before the fall of the empire.

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Star Wars: Darth Maul isn't the series I wanted as I really want to see the molding process and dig more into Sidious' past, but what we get here explores that time before the events of The Phantom Menace and how this "caged beast" is ready to cut loose. We saw those elements in the film and it plays well here.

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Going through this story at the same time that the character has now met his final fate in Rebels is an interesting contrast in itself. Cullen Bunn is doing a solid job here, though i continue to feel like this is going to click better as a whole rather than with individual chapters. There are a lot of curious pieces and I love the overall expansion with the seedy side of the galaxy and how Maul fits into these areas and I also quite enjoy the arrival of Sing and Bane, even if it just feels too overt in some ways. While I like the inclusion of known characters part of me really wishes for more original and new creations to be seeded to truly expand the universe. It's a solid book with great artwork that has me keen to see what's still in store.

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This issue works the auction side well with the plan B going into effect to gain the Padawan while also showing that Maul's team is becoming increasingly wary of their own fate in all of this. That's not too much of a threat considering what fans know but it's a fun read and way to get into their mindset all while getting some really solid artwork from Luke Ross that tickles a particular space opera fetish of mine in showing some creative locales and aliens. Good stuff and better than I expected it to be.

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Darth Maul does some good stuff as it gets moving along into the action but I'm still waiting for that killer moment where it feels like the journey is worth it. The last couple of pages here hint at it and gets us closer to it but it really needs to stick the landing in the next and final issue with Maul and Eldra. I do wish Bane and the others had better roles here but there's only so much space and I'm not sure Bunn quite has Bane's voice, for example. Luke Ross does some great stuff here overall in capturing so many different types of species that are moving about while making sure that Maul and Eldra are given the most attention in their action scenes. A solid issue that has me hopeful for a strong ending that may read better as a whole than in individual installments.

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While I do still believe this will read better as a single collection it's also a story that I'd love to see done as a double-episode Clone Wars style animated project. I'm foolishly hopeful that someday Lucasfilm will decide to animate some of these stories to give them a wider audience. Cullen Bunn has done a solid job in a difficult area to make a compelling work. It didn't always fire on all cylinders as individual issues and it has the problem of Maul being an odd character to work with knowing his overall arc, but it worked better than I expected to. A good portion of that was Luke Ross' work as he delivered some great pages and got to work a strong lightsaber fight in this one while also having fun with bounty hunters. What a sandbox to work within!

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While we get a mostly standalone story here, it's one that's mixed into the bigger picture that's going on with several threads to pick up and explore along the way. The series is one that has started off strong in both writing and artwork and it's easy to imagine all the talent involved is just loving being able to participate in it because it shows so well in each panel on each page. The main draw for me right now is definitely events with Tagge and Vader, though I'll be curious to see how other aspects pick up in his quest to find out more about Luke and Vader's own intent to get back into the Emperor's good graces. There's a whole galaxy to explore out there and the book is definitely itching to start grappling with it. Very good stuff and definitely the perfect follow-up to the first issue.

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While the book doesn't stumble here, it doesn't feel quite as thrilling and exciting as it has been as the reveal of what Cylo is doing doesn't really grab you. It has potential and I'm certainly curious, but it's like a weaker than expected reveal that takes a bit of the wind out of the sails. The little bit we get with Aphra is certainly a saving grace and getting a look at the group Cylo has is definitely intriguing. Gillen does keep the book moving well and the mix of action, seriousness and proper humor is all spot on. Larocca continues to just nail the visual of the book, taking the standard templates and expanding on them, giving us familiar and new at the same time with some twists. I'm curious as to what will happen next and how far it will all really go, but there's an uncertainty that's off-putting and interesting at the same time.

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This installment is a bit of a mixed bag, mostly because I didn't care much for Cylo and what he brings to the table. There are some nice ties to it and it's an interesting working of technology, something that the films themselves did only so much with because of the time they were made, but the whole thing just rubs me the wrong way from top to bottom, even with the positives it has. The other half of the book is what sells me though and keeps me highly intrigued by the book as we see more of the story through his eyes. We'd grown to that idea through the prequels, and carrying that forward here is certainly interesting. I hope we get more of his early years as Vader as well sometime to explore that. But seeing his changes post-ANH and pre-ESB with how he views the Emperor and Luke is definitely intriguing.

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Darth Vader continues to be the favorite of the four Star Wars series that are out there at the moment as it hits just about every note right. The expansion of the story works well here in what we see happening in the Outer Rim and Vader's involvement in it. Setting up for a new heist story may not be a long term arc, but it could be a fun event that showcases another side of the character. But what really gets me is the mostly smart ways that Gillen works towards inserting Vader into events from the first film in a new light after the fact. His visit to Tatooine is a spot on kind of move that has him doing some basic investigation into who Luke is and what he might learn from it. This issue works as a transitional piece, tying into various elements while setting up what's to come next all while not overplaying its hand. It's well written and very well illustrated, making for a great and engaging read.

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While Aphra didn't quite win me over this installment as she has others, it's partially because of the larger cast she has to deal with and less dialogue than usual. And little in the way of time with Vader. The caper that they pull off is awkward at first but once you get the truth of it all it makes for a very fun second reading to pull it all together. Vader's minefield of dealing with the Imperials also makes for a lot of fun since he can't tip his hat in the slightest here, but there are those that are smart enough to see through certain things that should make him nervous as well. But there's always that calm exterior where it hides all the calculation going on inside. It moves forward in interesting ways here and I've always found Vader to be at his best when he's intimidating more so than when he's fighting or in action mode. And we get some great movements from him here as his larger plans are still unfolding when it comes to the droid factory, the money and more.

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While I continue to thoroughly enjoy the individual installments of Darth Vader, I really get the feeling from the flow of it that it's going to make for a very strong read when you get a large run of it all at once. Gillen continues to craft a strong story here while avoiding some of the usual things that you get with serialized storytelling. Yes, there's some action here, but it's designed to showcase the threat of Vader and how Thanoth works the situation as opposed to action for the sake of action.

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The Darth Vader series continues to be pretty much the best of the Star Wars books and that's some very fierce competition. There's a lot of things in motion here and the balance is playing well with what it wants to do. Vader isn't primary in this issue yet his presence looms large and his time in it is spot on in coming across as ominous and imposing. Sending his minions off to do his bidding and gathering information fills in a few of the blanks and the end result helps to paint a larger and more interesting picture that takes us to that scene in Empire where he confronts Luke with the truth. Very good stuff here that's made even better by Larroca's artwork. His design work here, from character details to backgrounds, is impressive. Most impressive. Hopefully his take on Aphra will become defining.

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Darth Vader moves into an interesting place here where there's even more uncertainty than there was before with the core relationship that exists. Of course, everyone is expendable in this book and that's something that really needs to be remembered as it defines it in a great way. Vader's not going anywhere and we know the overall arc for him, but seeing the way things are fleshed out and how he interacts with others makes it pretty damn exciting, even when it goes in a kind of roundabout way like it does here with the information dealer and what's being dealt with. There's a lot to like here with its mix of action, humor and threat that's all presented in another fantastic looking form from Larroca. This is a great book that just keeps me excited every time a new issue hits.

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If there's a book I look forward to more each month than Darth Vader, I can't think of it. This series just hits the right notes each month with what it does in building a larger narrative around one of the most iconic characters of the modern era – while still allowing him to be fully of mystery. We aren't connecting with him, we aren't empathizing with him and we're certainly not in favor of his methods or results. Yet it's a fascinating character study to see him moving through the places and people of power while orchestrating his own mission as we think of the other events that are playing out in other books – and eventually the films. It's an incredibly delicate balancing act and one that both Gillen and Larroca are pulling off beautifully. This is a great issue from top to bottom and the first twelve issues as a whole get an A+ from me. Great writing, fantastic artwork, an excellent experience that expands wonderfully.

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While Larroca has been nailing this book from day one, this one just felt a little off as he had to deal with more of the known characters. While Luke comes across well, Han and Leia just felt awkward, especially in comparison to the main book and what it's doing. That said, it's a minor quibble because he's made this whole series so engaging with the layouts, the placement of the camera and the general flow of making Vader imposing as an action character at times. Gillen's story isn't a huge push forward here but it does set things in motion and gets us ready to really hit the ground running. It's a pretty solid issue all around and just bringing Aphra into the larger connections of the series is a big plus.

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While not a lot truly happens here beyond some rearranging of positions for the characters, what we do get works well because it flows smoothly and has a good mix of humor, action, and threat about it. A brief bit with Threepio alone makes for a great moment as he encounters " unknowingly " Triple-Zero and Beetee and suffers by them. The book hits a lot of little areas and sets things in motion for where it's going next while also reaffirming for all involved that Vader is indeed a badass and that their hopes of defeating him with brute force just isn't going to cut it. Good stuff, though I'm ready for the next two issues of the event to hit so we can bring this to a close and hopefully move onto something bigger for Vader.

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Problematic as elements of this installment are, and especially as a closing chapter to the arc, the Darth Vader series still manages to perform strongly. Gillen's script works the events as best as he can to get to the desired if lackluster goals that set up for what's next. I definitely enjoyed seeing Larroca getting time to work with more of the core cast in bringing them to life and it seemed like he had fun really working their designs. But I'm also eager to see him getting back to new creations and explorations within this series. I have no idea where the book is intending to go next – even though we know the main beats of the larger story of the character – and that's exciting because it's a wide open galaxy of material. Hopefully the next Star Wars event will have a little more meat to its meaning.

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The Aphra issue does come up briefly here and it certainly looks like it'll put her in a bad place depending on who actually finds her and I'm really curious to see how she runs in the main Star Wars book. Gillen gets a new story kicked off here with Shu-Torin and he and Larroca jump into it easily and with a sense of history behind it already. As much as I love the big scenes and the two-page spread for it (among other beautiful panel layouts), it's the quieter moments of power that draw me in the most. Vader's time with Palpatine is delicious and I loved his interactions with Trios in both public and private. Great stuff that again reaffirms my love of this book when it gets to just focus on its own thing.

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The Shu-Torun arc continues on here and it's once again solidly engaging to read. Gillen and Larroca are killing it here as the two are in sync and presenting some fantastic looking work with great detail in both story and artwork. This storyline is in its second chapter but when you add in the backstory of the annual it becomes something more. I'm loving the detail of this world and its oddness with the barons and their view of how the galaxy works while also bringing in the element of Vader and his style as well as that of Tagge and Cylo. The small bit we get with regards to Aphra isn't bad but it's certainly a delicious tease that made me wonder if I missed things in the other book before the truth was revealed. Good stuff all around here that leaves me wanting more.

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While we also get the start of a new fight with Vader and the two subordinates of Cylo's, that's more setup for what's to come next time around – as wonderfully illustrated and laid out as it is. This issue keeps the events of Shu-Torun moving forward well and I like that this detour is giving us a look at how a particular planet and its uniqueness is being handled while also show just how involved Vader will get from time to time in such things. There's always been more a sense of a hands off and implied threat through the original movies, so seeing him digging into it and doing the dirty work as necessary really is great. It makes his time in A New Hope all the more interesting under Tarkin's leash and wondering just how controlled he was – and what Tarkin had him doing.

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Darth Vader does a damn fine job with its story and the Sho-Torun arc as a whole will really work well as a standalone read while figuring into the bigger picture. Kieron Gillen is just nailing it issue after issue. This installment also features more lavish and striking artwork from Salvador Larroca and I just can't get enough of what he does here. The ore baron's underworld is well captured and I love the costume design and some of the details he brings into it – before shifting to pure Imperial designs toward the end. In particular, I really loved his presentation of Queen Trios throughout and very much so during her time with Vader at the end here with the wrap up. Good stuff all around and just talented folks firing on all cylinders.

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As Darth Vader barrels toward its conclusion, you can see the threads pulling together well enough as it's all falling into place. You know who you want to see get their comeuppance, those you want to survive, and what little twists that may come in thanks to a couple of droids. Kieron Gillen continues to just make this book seem effortless with the pacing and dialogue while Salvador Larroca really just puts together a fantastic work month after month that delights beyond words. This is a team that I hope to see back on this franchise again in the future since they click so well and bring such fun stories to life.

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Darth Vader has been firing on all cylinders from the start and has been one of the most polished and smoothest books that I've seen. I can't imagine the work that goes into it because the end result is just so fantastic. This installment gets us closer to the end and brings some arcs to a close while beginning to reach back more into the past in a great way that has me eager to see what's next – even as I'm fearful of the end of the book. Kieron Gillen has definitely captured the right tone and style for this book throughout and Salvador Larroca has been a pitch perfect artist for it. Installments like this just reinforce it and has me excited for some sort of massive full series hardcover omnibus at some point to have as coffee table book.

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I now find myself wanting a monthly or quarterly anthology book with all sorts of tales done in a similar kind of style. Gillen's story is solid throughout here, brisk but without feeling like a fast read, and it has some great little bits of humor and nuance. What truly takes it to the next level is Yu's artwork. It is so beautifully illustrated with great style and little bits of detail that just captures my attention that it warrants a second reading right away just to soak it up. From the opening page alone you know you're in for a visual treat. Yu's layouts are solid and while there isn't much that goes truly creative or surprising, the end result is something that has a wonderfully polished and effortless flow that makes it a thrill to take in panel after panel.

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This series is digging into an intriguing area that I'm glad to see being explored like it is and what it's expanding upon in general as this is a neat time period to work with. Coming from novels like Catalyst and New Dawn and other areas that touch upon this period, it definitely is welcome to see what Vader has to go through to truly earn his position. Soule gives us a character that's developing from one form to another and that transition state is awkward and unstable, much like Vader himself in a lot of ways. I do hope more of this comes about in the dialogue and exposition as well as some physical elements of ghost limbs and the like as well as Camanucoli can really do some neat things with this. It's a great looking book that has me curious as to just how important some of these elements may be long term but it's also making for a great story in the here and now on its own.

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This installment is again split well between fight material and some progress for the characters that works for me, even if it's not as deep or engaging as it could be since Vader is in the silent soldier mode. Camanucoli nails this book really well with its look, giving us aliens worlds that feel inhabited and unique, and Smith gives it a lot of great definition. The coloring for this world is definitely well served by Curiel and that just takes it up a few notches. I'm still wary of certain aspects of this story as the pacing feels just a little offer and it's skimming things that I would rather see explored in more detail, but we're just in the first phase and I have hopes for something more.

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The Darth Vader series for me is at its best in seeing Vader learning more about himself in this form, the jockeying of position with the Emperor, and seeing more of the Emperor's long term goals coming to light and being put into motion. While there will always be action on some level I hope this series takes on more of a "buddy" series wherein through Vader we see more of the first stages of the Empire and how Palpatine achieves it.

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I enjoyed the opening arc to the Darth Vader series well enough as it served an important point in reminding us of the transitional phase for Anakin into Vader and that a younger Vader is going to move differently and act differently. We get something that feels a bit like an older Vader to some degree here but there's also an eagerness to move forward and accomplish things, to distract from what percolates in the back of his mind, but also to serve his master. Soule brings us a lot to sink our teeth into in a really good way here with some strong pacing to keep it engaging all while Camanoculi and Orlandini move us through some great scenes and brings Jocasta to life with more personality than I expected.

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Though there are still a few areas that feel a touch wonky to me in a way, both in character/story points and artwork, Darth Vader feels like it's coming into its own with this arc as it starts to explore a post-Order 66 galaxy. I'm hopeful we'll see some connections in Imperial characters from the novels such as Catalyst since that can tie in well to the films themselves as well as Rebels. The Vader material has some intriguing moments but for me it's all about the Jocasta storyline with what she's doing and the seeds for the future that can exist here for something larger. Though she frustrates me just a bit toward the end there's so much good stuff with her in both story and art that I want a miniseries for her already.

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It's taken a bit for me to get into this groove of this incarnation of Vader and some of that is shaking off assumptions and realigning views. Charles Soule does some solid stuff in this arc with what Palpatine is up to and some of the fallout on Corcuscant after Order 66 and the things that needed to be done. I definitely like, much to my chagrin, the expansion on the Grand Inquisitor while also getting to see more of Jocasta's capabilities and quick thing. Camanucoli and Orlandini put in another solid issue here that flows well with the action and works some good designs for the temple, leaving me wanting a deeper look at it all as well.

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This iteration of Vader has another very solid issue that, like the series, builds to its strengths the more the issue goes on. The pacing here is very engaging and I like the use of so many different elements, particularly the Clone Troopers and just how much of an unknown Vader is at this point as his reputation is only beginning. The artwork is strong throughout and I really liked the abrupt end to Nu herself as it felt like a very Vader thing to do in how he deals with her. There's a lot of gray in the mix here as you can imagine that even though he's become this thing that he's still struggling with the war within him as that little bit of good peeks out from time to time. It just makes me more excited to see where this series can go " and leaves me hopeful someone will pick up on that rifle concept and run with it.

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There's a lot of intriguing fleshing out elements going on here as we get Vader from a period that's being covered new in the reset expanded side and I'm thoroughly enjoying how it's building a lot of neat things together and drawing on the future works to establish more continuity pieces. This issue digs into some really good stuff and I love how the team made the bounty hunters come alive in a way that they wouldn't in most other books all while setting the stakes for what's to come.

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The Darth Vader series is one that really is firing on all cylinders and is delivering exactly what I had hoped for at this point for the character.

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With lots of teases of what's to come, it's the small moments that delight me. Knowing that at this time events are playing out elsewhere, such as Ahsoka's storyline, this book covers a lot of different little bases.

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There's a lot to like here in seeing the connection to the Clone Wars and how that continues to shape events as well as seeing what Master Barr may be bringing to the table if he survives this and offers up another path to be explored out there. It's a strong book with the story and setting material and it once again looks great and brings lots of neat details to the table to enjoy, especially for those that are engaging with all of the new expanded material out there.

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It may lack a kind of real cohesion in the long run because it's getting busy with so many projects but I'm loving what Charles Soule is exploring here as it delves in a lot of different areas masterfully.

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Soule does a solid job in the slow expansion of Vader's life here and I'm still really intrigued by everything he's doing with the isolation he puts himself in and the training of it.

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A very fun issue that has me excited to see what's next for this period of the character.

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Darth Vader continues to be a really solid book with all the things that it's exploring and I'm enjoying the shift to Mustafar here. The previous material has been pretty good overall but now that we're here and exploring more of what Palpatine is actually orchestrating and what Vader himself is looking to discover there's even more to like. Solid writing with some welcome nods to the past along with good artwork and layouts that keeps it moving and engaging with lots of neat little moments and designs. I can't wait to get more of this arc to see where Soule wants to take us.

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There is an endless wealth of stories to tell prior to the prequels and I'm hopeful that things will start loosening up on that soon so that we can get beyond what we usually read about in terms of characters and settings. Charles Soule gets to do that in brief here to good effect as Momin's story is a familiar one to how the Sith operate but it delivers a look at a darkly disturbing operative.

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I'm lamenting the impending end of this series as Charles Soule has worked some great expansion in the Star Wars universe through it as we get to know the Sith and their machinations more. Vader is establishing more of himself in this arc in a way that really cements his growth in power as he's reaching for things that the Emperor is capable of. At the same time, it's all driven by something far more personal than what Palpatine is operating under and that colors it in these early days of the dark lord of the Sith. This installment works great and I love that it looks like the artists were supplied with prototype designs for the Fortress to use here as the various failed designs of Momin's. It's a nice little nod that lets us look at what could have been in a fun way.

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The dynamic between Tarkin and Vader is an interesting area to explore and some of it was done in novel form previously. We've got expanded elements of it in the ongoing Darth Vader series and I like that we get more of it here, though its primary focus is to bring Vader through a journey to familiar locations and adding more nuance to it all.

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Pak's work is solid throughout and Ienco brings it to life in a way that I would not have bet would look as great as it does. I've grown to really enjoy his work but it can be really hit or miss depending on the property. The Darth Vader series may be him at his best yet and I'm excited to see more of what Ienco can bring to the page.

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I'm continuing to really enjoy this storyline as it deals with some good things that connect better in a post-Empire world where the prequels now exist. Vader's hunt for information on Padme makes a whole lot of sense in order to find out who hid Luke from him and to see what else may have been kept out of view. Pak's story gives it all the right intensity it needs as he moves forward with Vader while also delivering some big action sequences. I really like the little character moments and especially the blending of the flashbacks to what he's doing now as more of his past is really coming to the surface again after burying most of it so long ago.

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This Darth Vader series is doing a great job of exploiting events after Empire with binding its opening arc to what happened at the end of the prequels. It's giving us some of the serious cracks that began to form in Vader's mind after spending twenty years keeping his Anakin side pushed down hard and out of the way and that will lead into his end-story in the next film well. Watching him deal with being so close to Padme's body is definitely engaging and returning to where the twins were born after all this time adds another layer to events that really connect well. It's sharply written with some really strong moments tied to some gorgeous artwork. The spiral moment for Vader that takes us back to the tunnel in Empire is great as we see the three main forms of this character over the six films, de-evolving him briefly as he copes with everything he's learned.

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The Darth Vader series in general since Marvel got the rights to do them have been strong and I've really enjoyed Greg Pak's take here as we continue to move through the post-ESB era. The return to Coruscant presents Vader as someone that has strayed far from his mission and needs to be taught proper once again, which is going to make for some interesting things that will likely come to the surface and have to be fought against. Pak digs well into the characters and the larger universe and Ienco has been a fabulous artist so far, making me glad he's continuing on beyond the sixth issue as we don't always get that. This is definitely a must-read series for fans.

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While we don't get a lot of forward progress here, Pak brings in some interesting new characters for the continuity to deal with and I'm curious about both. Ochi's one that you can see being dealt with and cast aside by the end of it if not sooner while Bogg has more potential down the line that can be drawn upon in interesting ways. I like what Ienco brings to the book with some really good action while also tying some spot on flashback moments in the same black and red way that really hits a sweet spot. The nature of Vader is being explored well even while he's still the least talkative of characters in general.

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Darth Vader continue to be a strong series in this post-ESB period and I'm enjoying what Pak is delving into, the character he's using, and the general progress of it. This is a solid addition to it as it plays with some really neat ideas and I'm looking forward to reading it in a collected version in full later on as well as in the moment here. I'm still wary of the use of Bogg overall as it just doesn't click for me but it's another variant on a familiar theme within the Star Wars lore that does work and I'm figuring some of it just a kneejerk response to issues with TROS.

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Greg Pak hasn't let me down when it comes to the Vader series yet and it really feels like something he's a lot more naturally attuned toward than the mainline Star Wars book he was on briefly. There are some good draws on pieces from the larger lore that weren't used and while I have a wariness of connecting much of this material to the sequel trilogy, it's also a given that it would happen at some point and is part of the larger appeal of the expanded universe. I really like the droid crew here and their realization upon getting a good scan of Vader and Ienco delivers a fantastic teaser finale page on top of a really great book all around. I'm excited to see what's next.

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Darth Vader works through some good stuff here even if I'm not thrilled by the creature, something that for the whole sequel trilogy finale just didn't click with me in what was intended with it. I get how it fits within the galaxy overall with other creatures we've seen, from the asteroid worm to the whales in Rebels for example, but something like this just feels like it leans into the Cthulhu style material in a way that doesn't quite land. But what we get out of Vader is really good stuff as he again is forced to confront his past, his prior self, and his future all at the same time and jumbled at times as well to create fresh new conflict. It's intriguing and I'm definitely curious to see where Pak is taking this to help bind together the trilogies all the more.

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There's a lot to like here in terms of getting to understand Vader at this point in his life more and why he's still so bonded to the Emperor. With him trying to sway Luke in ESB and Palpatine knowing about it, this push to get him back into place or kill him has worked out as expected and sets him up well for when we see him in the films next, but with conflict inside. I like some aspects of what we see with Exegol here but I am frustrated that the comics are having to do so much heavy lifting for something that the sequel trilogy didn't spend the proper time doing. Every film has places to explore and expand on but this is fundamental material that should not be discovered first in a comic.

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There's a lot going on in this book and I'm continuing to enjoy the way Greg Pak employs the flashbacks. Vader is not a talkative character and these internal pieces are key to showing us the way he's processing so much going on and the various emotions that power a Sith like him. The book also shows some great reaction shots to his being brought back to Coruscant that left me delighted, such as Palpatine's Vizier and all, but Palpatine himself delights in the chaos he brings. Ochi himself even gets a few neat little moments throughout. The flashback with Han worked well even if it felt like a forced element ahead of the Bounty Hunter storyline but was still one that made sense. Here's hoping the series can navigate this sprawling crossover and come out stronger.

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I'm still not fully on board with this War of the Bounty Hunters storyline but I'm really enjoying seeing how Pak is working Vader's involvement with it. We're dealing fully with it but it still feels like it's around the edges and doing its own thing instead. And we get a good clear look at some of what Vader is going to have to face in the near future as well when it comes to challenges on Coruscant. Raffael Ienco has quickly become my preferred artist when it comes to depicting Darth Vader and each issue of his work only cements it more and more. There's a lot to like in this book as it lays out the future clearly.

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Though a little convoluted at times, and moving back from Vader's end appearances in two other books the week prior, the latest installment of the series is pretty good. Pak works the characters well and shows some of the shadowy political movements behind the scenes that show how far some will go for power, and how quickly others will fall. It's not all instant deaths and the like as the Emperor certainly enjoys his playthings and making them dance about. The connection to the auction brings things full circle and we see just how badly Moore is being humiliated there, and the wedge being driven into the Hutts, that I'm definitely curious to see more of the fallout here.

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Serving as a way to fill us in some on how Vader got connected with the Crimson Dawn folks while also realizing that Bokku is playing his own larger game against Jabba, there's a good bit going on. Vader has a regular presence but plays more of a Palpatine role to Ochi, which gives Ochi plenty of time to dominate the story. And he's still an odd character to me but one that has grown on me well as time has gone on. Pak keeps this moving well and it's helping to build up the cast and mythology of this book just right. And a lot of what's working continues to be thanks to Ienco as his designs and action pages are just fantastic.

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There's a lot going on in this installment of the event but I like how it basically has very little to do with the prize at hand outside of a panel or two of Vader threatening Han's frozen body. Its focus on Vader and Luke works well and it takes some weird turns that I'm still looking at a little askew in trying to make sure they make sense in the bigger picture. It's fun in the moment, however, and there's plenty to like with some good look ship to ship battle moments and some great visuals just in how we see things through Vader's mind's eye.

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The reliance on Sabe for a bit now has been an interesting thing but it's also not working quite as well as I had hoped, especially since it went so weirdly big in the arc prior to this and using all the handmaidens. I do like Sabe a lot and exploring her story more is worthwhile, but it's just falling a bit short. This storyline is moving along a bit better for me as it's more focused and down to the two core characters as they work through everything. I like the strangeness of the vision and the communicative side of it all. And even though the attack at the end of the issue feels nonsensical, it's executed well and shows just how intense Vader is and that it truly is hate that powers him. Good stuff all around but felt like it needed some tightening and slimming of the concept.

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Aphra was one of the best things to come out of the original Vader series and when the two are together it works well. Greg Pak knows how to write her pretty well when it comes to playing against Vader but also in how to manipulate Ochi and survive. The dynamic here works well because she knows she's got a sliver of a chance to survive this and is using everything she can and has done in the past to survive. It also helps that Ienco is back on the art duties as I love their take on Vader in how he moves and walks as well as Ochi in the blocky elements of his design. Aphra hits a sweet spot as well and the whole book just comes together so well that I'm excited for what's next after some of the problems of the recent Hidden Empire storyline and its fallout.

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The action aspect of this installment is the big draw for me here with what does because Ienco really delivers when he gets to show Vader either using the Force or just being so physical in his approach to opponents. It has the kind of impact and presence few other Jedi or Sith have been capable of having on the page and it delivers well for me. Pak keeps things moving well and allows the visuals to shine but slides enough character material in, particularly with the Imperial elements themselves, so that it has a wicked sense of humor about it. Definitely a solid issue and one that reinforces the positives of this storyline for me when it comes to the scourge or whatever it's calling itself as it seeks out the best home to operate out of. You can't do much better than Vader himself, considering its origins.

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While there aren't any great big plot points going on here, we get the continued arc of Vader realizing more of his past and who was involved in shaping it being realized and the flashbacks handle it well. They're powerful moments in the small sense but deliver an intriguing sequence of events as you try to parse how Vader is interpreting them himself. The bulk of the issue is all about the action and with Zed under the control of the Scourage it comes across quite well with so many good moments as the fight unfolds. I continue to just delight in watching how Ienco handles the movement and design of Vader as there's just something so powerful about it that works in a very distinctive way.

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The use of the black/white/red thing over the past several years doesn't mean as much as it once did but what I get from it are generally good anthology books. And those are hard to come by. Getting the first of four parts of an anthology Star Wars series here focused on Vader is definitely welcome and they're tales that you can either keep or toss away as part of canon and not worry about it. What you want is to just enjoy what these creators can do in playing in short form with the property and either going wild in their way or rich and deep in others. All three stories have great points to them and have that labor of love feeling that delivers.

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With a lot going on here to introduce who Aphra is to the new reader while providing for some great fun for existing fans of the character, Gillen and Walker hit the ground running and delight with the dialogue, the locales, and just the otherworldly nature of it all that feels Star Wars but slightly to the side. I also love that we get a look at a young Aphra in this installment that explains a big part of her past that's the focus of the main story here and that they brought in Salvador Larroca to illustrate it as I really love his style. This is looking to be a very fun book with a lot of potential to explore more of this fascinating universe that's open to just about anything. Gillen delivered with Vader for me and I'm here for the long run.

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I'm definitely on board for a lot more and hope that Gillen gets to really spread his wings here and add more to this rich canvas he has access to.

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Star Wars; Doctor Aphra continues to reinforce for me that Gillen was one of the best people to put on the property. While there are certainly guidelines and story consultations to be had with what's allowed in a property like this, what Gillen and Walker are doing is expanding our understanding of how this all works in an engaging and accessible way so that you can see why the Empire continued to hold power and how your average people grasped the scale of events going on. This issue does some really great stuff in bonding together two big film events on a very human level while still having some great humor mixed in alongside some very fun action sequences that I'd love to see brought to life. Here's your Rogue One sequel foundations.

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Doctor Aphra does some fun things here as it keeps the arc going as a whole but whittling away at the supporting cast. Which is fine because all those that were introduced in this specific arc were fun but largely one-dimensional. The dealings with her "crew" is what matters and each of those dynamics plays well and true. But it also potentially sets her to be on her own for a bit which will definitely be different from how it's been for her for some time and could be a welcome turn. I won't be surprised if circumstances puts them all back together and working alongside each other out of self interest again sooner rather than later, but I'm hoping for a bit of time with Aphra doing Aphra things and showing us more of this galaxy far, far, away.

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Doctor Aphra wraps up most things so far here and sets us on a course with where it can go from here. The material with Vader is fun and I like the power that comes from the fight that he has with Rur but in the end Rur just comes across as too much of a pretender and boaster that didn't click well. The arc had a lot of good moments but I particularly like how at the end here everything is different and open to change with Aphra on her own and new adventures to come. That has me curious to see what the art team change will be like and the addition of another writer to work with Kieron as his duties are split just a bit more.

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While I've had mixed feelings on the Doctor Aphra series to date and that continues here I'm definitely curious to see where it goes from here. The thing that it can and should be doing is exploring new areas and expanding on the galaxy that it plays in and it's having fun with its original cast of characters. I expect it'll tie back in again at some point because it's easy eyeballs and sales but Gillen and Spurrier have some good things to work with here even if I'm not thrilled at the moment to be hitting a certain expected plot point just yet. That said, Laiso and Rosenberg nail the visuals for this with the action and all the dialogue scenes to make it a lot of fun and definitely worth a second and third reading to see all the neat details in the backgrounds.

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It also leans into some fun things established elsewhere with Thanoth and Vader that will likely turn things back toward Vader himself at the end with Aphra and I'm kind of hoping that the series will find itself a solid conclusion eventually with Aphra and Vader facing off. And as positive as I am about this franchise I hope it's one that ends with her death at his hands because that's where it feels like it needs to go. Watching the journey toward that kind of likely encounter with all the ups and downs she has to face is definitely engaging.

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With a lot of good character material in the mix, the big reveal comes toward the end as we discover what it is that Triple-Zero is actually after. And it's one of those moments that makes me genuinely afraid of what could come of things if he actually gets what he's after, much like Aphra's afraid I'm sure. You can imagine the wheels turning in her head how to turn this to her advantage while still looking compliant though. There's a lot of action in this book that works, some humor that just feels a little too forced, and a bit of romance that was spot on fun and right where the book has been angling toward for some time now. It's a fun read for the most part and I like the uncertainty of where it's going. Combine that with great visuals from the artists and it's one of those books I look forward to each month easily..

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It's a fun issue that gets a lot done and I'm looking forward to an even more stripped down adventure next as she ends up in jail. Again.

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I'm still fully on board for the ride but I continue to feel like it's just missing that certain oomph to really push it to where it needs to be.

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While the basics of how this arc would go were pretty visible in the previous issue I'll admit I'm curious as to what twists and turns will come with this. Spurrier has taken some odd turns since taking over the series and it's kept it off balance and uncertain in some entertaining ways with an unpredictability. This issue is mostly straightforward, though it leans into the way Milvayne works a bit heavily in a way that doesn't quite work for me. I really liked what seemed like moments of humanity for Triple-Zero and the panic that Aphra works through in trying to stay alive by staying close to her torturer that she previously tormented. I'm definitely curious to see what's next in this arc and if we can get Aphra to a new place where there's some positivity.

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With a new arc underway, my biggest hope right now is that we get consistent artwork for the run of it. Caspar Wijngaard has done some good work before on the franchise and I like what he brings to the page here in giving us the Executor and some new worlds to delve into a bit. He handles Aphra and Vader well and there's plenty to like with background/ship design so that everything feels authentic enough. Spurrier's story gives me hope for some fun ahead as Aphra finds herself in another precarious position that has her closer to Vader than ever. Watching her navigating that tightrope makes it worthwhile for just that alone.

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The Doctor Aphra series has had a lot of ups and downs but it's in that place now where I really like it. As much as the crazy stuff is fun, there's something about this kind of tension that we get mixed in with some really fun reveals and a sense of impending doom. Spurrier keeps the book fairly personal and intense for Aphra as she deals with trying to keep her father alive – and then realizing she's on the line as well – while Wijngaard puts together a great looking book. It flows well, the designs look great, and just the big moment in the altar room is fantastic. It's sometimes the small moment visuals like that which deliver the best.

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I continue to enjoy Doctor Aphra a lot but at the same time I kind of wish it was a different book. Spurrier keeps the arc moving along nicely with a lot of good chemistry moments between Tolvan and Aphra that I wish was being explored more rather than this on-again/off-again thing. I'm also really enjoying Tolvan's discovery of hope and aligning with the Rebels and want more of that. Wjingaard has another strong issue here and I definitely like what he brings to the table as Roughridge knows exactly how to bring it to life through color. The brief makeout sequence is just fantastic for color design.

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While I am very much looking forward to the next series, the closing run of this book was pretty good. It had some awkward moments but the final issue goes a long way in redeeming a lot of it. Aphra needs a strong foil to play against when it comes to personalities, which made her introduction and use in the Vader series ideal. I don't think Gillen or Spurrier found the right way to use her beyond that and we had too many issues without a strong counterpart for her to work against. When we do, such as this finale, it works far better. I wish Spurrier had spent more time on the archaeology and exploring things to expand the larger story and galaxy but we ended up in some weird storylines instead. But Aphra was a draw throughout it and I'm glad he was able to bring it to a close here as part of the era before The Empire Strikes Back.

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While not a critical story for enjoying the Doctor Aphra book, this annual serves to expand on the character of Black Krrnsantan in all the right ways and it helps to set up a little bit more of the current arc with how it all came to be. For my money it's worth it just for Marc Laming's artwork as that opening hunt sequence could make for a great cinematic moment alone. I really enjoyed his visual design combined with Jordan Boyd's color work to really give it some weight. There's a great lived-in feeling to so many of the scenes, from forest to bar to starship, that it really does work wonderfully. The main group from the Aphra series get their time in the spotlight here but it's really a Krrsantan story and it's one that definitely helps to make him a lot more interesting to watch as the series moves forward. Good stuff.

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Doctor Aphra moves through this storyline a bit more and it's not exactly a big or noteworthy installment in a lot of ways. It's mostly moving things to where they need to be with some progress and getting it ready for the next part. But it works well and I'm particularly pleased to see a little more Nihil material show up here as it makes sense for Aphra's series. It's not something you want to see showing up in every project after being non-existent in all the other material for so long, but pieces arriving after the start of storytelling from that period is a given. Aphra's work with it here feels natural and honest and she's giving it just a bit of mystique as well that works nicely.

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With some great layouts and a sense of grasping the kind of universe that they inhabit and filling it out with those elements, it's definitely a great book just for looking at it. Luckily, it's a good read, too!

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While the Han Solo miniseries is lighting a huge fire under me, it is presenting an interesting take on the character after the events of A New Hope and showing him a path forward with what he really wants out of life in how to feel alive. The story isn't too much here because it's focused heavily on the race and getting us to connect with the key personalities afterward as the Empire moves in, but it serves things well to establish more of what's to come. Liu feels more comfortable in the characters this time around and I like the flow of the book, made even more engaging thanks to what Brooks and Vines bring to it with their layouts and in capturing the race itself. It's a great looking book, particularly thanks to Oback's color work that gives it some extra juice and pop, that has me curious to see how it plays out and just how well it reads as a single read in trade form down the line.

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Similar to a lot of other Star Wars books, I really get the feeling that this title will work in a stronger way once we get the whole thing out. Some books are delectable in single issue installments; Liu's Monstress is one of those to be sure, but others end up feeling more incomplete than they should and lose a little something by the time between issues. The big win for me this installment once again is the artwork as this team is just nailing it and leaving me very hopeful that they get to reunite for another work in this universe in the future. It's so well done and has such a sense of energy about it combined with great color work and fantastic layouts that you linger within the pages for quite some time on the second and third time through it. Good stuff overall and it continues to be a worthy addition to the slate of miniseries produced.

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This opening installment brings in a few other characters that will complicate things, including a lawman that's being pulled into going after Han, so you know things will get more complicated as time goes on. The main focus really is on Han overall to get us to connect here as Chewie doesn't get much time overall. Greedo is nicely fleshed out a bit and it helps to add a bit more color to their infamous scene together down the line. I do like the idea of bringing Han back to Corellia, even for something like this, and to see more of his time as a scoundrel that Jabba likes a lot and rewards with plenty of work – but just enough so that it keeps him under Jabba's thumb. Guggenheim has a good handle on Han's voice and swagger and has set up a heist storyline to get things underway with that looks like it'll spiral out of control in some fun ways. I'm looking forward to seeing what comes of it.

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The second installment of this plays out pretty well all things told as it has a simple and straightforward adventure with the kinds of minor twists that you'd expect. There's the mild uncertainty as to the truthiness of the father and I'm fine with that as long as it's resolved one way or another by the end. This is a solid little caper playing out that lets Greedo get a little more life – since we did pretty much start knowing him as dead after all – and I'm enjoying it for its simplicity in a way. The script works well, the dialogue fits the characters, and the artwork captures the kind of look that you'd want for Corellia. It's enjoyable and a solid addition to the larger mythos so far.

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The Bad Batch is a cast of characters that really became important to me over the course of their series, which I did not expect, so I'm glad to see them get a bit of love in comic form as they've not had a lot of attention there. Or in other media as they basically exist within their show and that's largely it at this point. This story is pretty straightforward and a touch goofy at times with the droids as we see them here but it also fits both into the movies of the period and the Clone Wars era itself as it swings between deadly serious and fairly goofy. It's a fun story with a good amount of dialogue and action so that it doesn't feel like it just whizzes by. Definitely more fun than I expected.

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Inquisitors gets off to a solid start here and I'm looking forward to playing in this era some to see what they get up to in hunting down Jedi. While the joke is that there are a lot of Jedi running around when Luke is around, the reality is that there were thousands and thousands of them during the prequel era and so many more that had gone in different directions before the Clone Wars that are unaccounted for. The focus on Tensu Ran is off to a good start though I definitely need more personality out of him but I appreciate that he's taking the approach of not just living on the run but taking the fight to the Empire itself. There are a lot of neat places this can go and the team with Barnes and Rosanas heading it up is off to a strong start.

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I really love the artwork for this book and how the characters come across and the color work, especially on Ontotho, is fantastic. Rosenberg gets us into the characters quickly and deeply but I'll admit that I'm a little frustrated with the impulsive padawan bit as that's defined every main padawan we've followed at this point I think.

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Thompson's still be a bit more verbose than feels warranted for the book and how it's moving but it helps to fill in some things that we need to know. Villanelli continues to delight as an artist, especially with Prianto's colors, in delivering a very Star Wars world and characters that doesn't feel rushed or low-rent in the slightest. Definitely something worth checking out.

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Dark Temple continues to move well and what we get with this installment definitely has that middle of the story feeling where things are changing, action happens, and the twists and turns are more fully put into motion. The general flow of the book is good though at times it feels more verbose than it needs to be, a bit more laden with dialogue than is useful. I like the look of the book a lot with Prianto's coloring really taking the alien feeling of the world to a whole other level. I'm definitely curious what's in this temple and hope that there's something of some actual significance there after all this effort.

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While the story is solid enough it's the artwork and overall visual design that's really making this a must-read book. I'm definitely curious to see how it all ends and hope there's enough payoff to it because it's been an interesting ride with some weird moments at times that worked better than they should have. And with it working from a different time but connected to other time periods, it just heightens my interest as it focuses on largely all-new characters, settings, and situations. With one more to go there's definitely the potential for a strong ending and I'm hoping that the team can stick the landing and maintain this beautiful look.

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Miniseries like this are always a bit dicey if you're not going all in on the multimedia project itself. The game isn't on my radar for a while but I had hoped for – and got – a look at some interesting stuff from the Republic era. Rosenberg delivered a good master/padawan combo that was engaging to watch and a world where the politics of it all felt like it could have been streamlined a bit better earlier so that it made sense. We were thrown into things very quickly and that took time to catch up to the end. But overall we have a pretty solid story here with some great artwork from a period that is open to endless stories being told and I'm hopeful we get more of them – just with a few less Jedi sometimes, please?

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This series is like a little back door entrance to the Clone Wars in comic form and that's a very welcome thing.

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Definitely a must-read for Star Wars Rebels fans " enough so that I hope for an ongoing Star Wars Reels comic series as well.

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Changing the direction of Caleb's life here is definitely fun to watch as we see him doing what he can to find some sort of path and stability and finding little in the galaxy now that the Jedi are gone. His time alone really shows the kind of fear that he's coping with and it certainly feels right considering the way everything has fallen apart. As it progresses and we see him gaining confidence, it's giving us a bit more clarity with the character we know in the TV series, which is nicely done. The story here is straightforward to be sure, but it moves smoothly and delves into the feelings and themes well to make him an engaging character. Pepe Larraz's artwork really elevates it as well as the backgrounds are fantastic and the overall character design and layouts of the book makes it a great read on the first, second and third time as you notice more and more little details. There's a lot to like and mine here to be sure.

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Kanan – The Last Padawan continues to mine some interesting points in the post Clone Wars territory with a character that I've grown to like through the Star Wars Rebels series. This extended look at part of his past has been illuminating and really does alter your view of the series, though I hope we get some of this showing up in that sometime as it would be wonderfully connective. This installment show just how at east Caleb is with the kind of lifestyle that Kasmir represents, but also puts in that nagging bit in his mind that tells him he should be striving for something more. But what he learns here will serve him well in the long run, and that's important. Weisman continues to do a solid job with all of the characters here and I continue to adore Larraz's artwork with the way he populates a panel, never mind the panel layout themselves. The richness in the designs and the camera angles are fantastic, making it a pretty engaging series of locales that we see.

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Weisman's handled the characters well and Larraz has brought them to life in a wonderfully vivid and detailed way that simply delighted. This team definitely works well together and I can't wait to see what Jacopo Camagni brings to the table next time as Larraz gets a break.

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With my initial wariness subsiding that the series would stick to the present, this is definitely a solid bridging piece from past to present before we dig back into the potentially rich life of Kanan as he gets underway on his own. Weisman handles the main cast here well enough while keeping the focus on Kanan, all while ensuring that the reminders of the past are there " yet not what they seem in some ways.

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The return of Larraz to the artwork here is definitely welcome as I really like his style and find it works perfectly for this book. I even want to see his take on the Rebels side a bit more now. I was quite surprised to see this book go back as far as it does to tell a new Kanan story as I expected something following-up from where we left him in the past. The result here is good though as it gives us an opportunity to push back deeper into The Clones Wars period and establish new ties and connections for the character, light as they may be. Star Wars is made up of far too many coincidences, but it's part of the charm of it. Weisman largely nails it here and has me wanting to see more of Billaba and even more of Caleb as an initiate. Combined with Larraz's solid style, panel layout and presentation of action, it's a great pairing that's resulting in some very fun and enjoyable material.

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As this arc continues we get to know a bit more about the time period itself and some of what was going on, which complements the Clone Wars series nicely. There are some nice touches for fans of that here and part of me kind of hopes that we get an actual Clone Wars series at some point just to explore a few more of the themes, characters and concepts there. Caleb and Billaba are well handled here, even if the forward push is rushed a bit, as we get them moving on to the first real phase of their pairing at the end. Both characters are definitely likable, not always an easy thing to do with a Padawan, and Larraz continues to find ways to make this book flow so smoothly and with a great sense of energy about it that it's just a joy to read each month.

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While this arc perhaps feels like an issue too long overall, and not exactly a requirement to have the Rebels crew in there, it works overall and I enjoyed the tie-in during the TV series to the world as well because it enriched the show which in turn enriches the book. Weisman continues to have a solid grasp of the characters and their portrayal and I'm glad to get a bit more time in the Clone Wars era having enjoyed that TV series. Similarly, Larraz is just ideal for this series as he brings such a flow to it with great designs, excellent positioning for the camera to take it all in, and some great expressiveness in the cast as well. The book is just a smooth and fun read that digs into the characters in a way the show has a harder time doing and they make it look easy doing it.

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The Kanan series is one that delivered overall for me since it played in an area that wasn't being explored elsewhere when it first came out and it gave us some additional material for the Rebels series. While this last issue doesn't work for me too well when it comes to the art as Pepe Larraz really defined the style for me, and I'm not exactly a big fan of it working actual Rebels material, what it does here is provide for some great closure to the series and tie into some other material that expands this period and beyond in a really great way. Hopefully this isn't the last we'll see of this period and these characters in comic form and hopefully we'll see Weisman return to the Star Wars fold as well as I find his writing on it to have the right kind of briskness and ease of character that makes it fun and engaging in the right kind of all ages sense. This is a series that will make for a fantastic full collection down the line that will introduce more fans to comics.

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If ever a smooth talker finally deserved his own book, it's this one. Soule and Maleev basically nail it here by giving us what looks to be the "solo adventure film" that many of us wanted back in the day.

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It's a pretty solid book that makes for a great read in single form and likely a very fun collection down the line.

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The end result is an utterly beautiful book in old school science fiction form that feels like it could have easily been made in the 1970's. Hopefully this team will have more adventures with this character in the future.

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Lando has really moved swiftly as a book and the result is something that just flows wonderfully. Each issue brings a new little nudge overall, expanding the characters a bit and really making you want more material with them after all is said and done here. This issue brings us to a good place where you can see some of the fallout to come but also the uncertainties piling up. Soule continues to get Lando himself perfectly and he's added to the overall galaxy with characters I want more of across the board. His pairing with Maleev is spot on as he brings a great kind of design that at times reminds me of some of the more creative installments from the original Marvel run of the main Star Wars series in the 80's towards the end, particularly in the roughness and the lines combined with the color style. It's a fantastic book from top to bottom that as a whole will definitely be even better.

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The finale for Lando ties a lot of things up and mostly provides some good closure. There are areas that one would like to explore more to be sure, but this series really did a great job of expanding our understanding of how your average folks view the Empire, Jedi myths and more. Soule and Maleev really bring Lando to life here and infuse him with what Billy Dee Williams did with him in the films. The result is a book that feels far more connected than most of the others do simply because of that personality. I don't truly hear the voices of the other actors in these books. I thoroughly enjoyed this series issue by issue and I imagine those that read it all in one sitting will find it to be an even better read. Great stuff that has me hoping this creative team gets another stab at the character in the future.

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There are few details of where this storyline is going to go, though you can suss out some of it fairly easily with basic plot points. That said, it's definitely an interesting tale to tell and one that can help flesh out Anakin in a better way than some of the theatrical aspects. A big help towards that is the striking and fantastic artwork from Checchetto once again. He's done some fantastic work so far in this subset of books from Marvel and I'm hoping he's a regular fixture every year with new material as it's so beautifully detailed, designed, and laid out.

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While I'm not as enthralled with this as Soule's last series, the really fun and engaging Lando work, this isn't meant to be more of the same. There's a different tone that comes from being in this era and it's one that does take some work to reconnect with. The portrayal of the characters is spot on and I adore the visual design from top to bottom as it's just so striking and unique. The world is definitely one I want to know more of and I love that Checchetto looks to be just having a blast with it. But the core story on that world is just too simple and too familiar at this stage, and a little too decompressed, which makes me glad for the brief Palpatine bit we get underway here.

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And yes, as mentioned in the letter columns, I want Soule to work on a Sith Jedi Wars series focused on events from the distant past. Make it so, Marvel & Lucasfilm!

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The parts of this series work very well but I'm still uncertain of it as a whole. I'm wondering just how much better this will read in a complete form as opposed to monthly while also just wanting to see a whole series designed around Palpatine's manipulations of Anakin as it's simply delightful knowing the dynamic and end intentions. Soule's script hits plenty of good moments and the time with Obi-Wan and Grecker works well for me. The big draw continues to be the artwork with what Checchetto and Mossa are producing here and I find myself eager to pore over each page more and more when all is said and done as the pair are doing some phenomenal work.

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I enjoyed this series overall and I suspect it's one that will read a lot better when done in trade/full form to take in. It's the kind of story that I could see being done well as an hour-long episode within the old TV series framework and being interesting but largely forgettable in the long run compared to other tales. I like what we get here with Anakin and his search for the right path, though we know how it was going to go so there's only so much use in focusing on that too much. The win for me was getting some new solid story material for Obi-wan and five issues of utterly beautiful artwork from Checchetto and Mossa. Honestly, even though the story is mediocre at best, these elements drove it up a few notches to make it better than it would have been in other hands.

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I continue to find a lot to like about Clone Wars era stories and the way there are so many tales to tell there. While I do wish we had less about the core characters for it, it's a given that it will be that with a series like this and Cantwell executes it beautifully here. I really like his take on Obi-Wan from this period and how he was feeling amid everything happening and his distaste, to say the least, for what the Jedi had to be involved in. The framing of this toward the end of his time on Tatooine continues to serve the story well and I'm really enjoying the rotating artists on it, though Miracolo is someone that needs an ongoing Star Wars book right now.

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There's a lot to like with this installment and some of the ideas it wants to play with but it also felt like a story that needed to be two issues so that it could dig into everything. The time with Yularen and just getting to where Mekedrix is should have been its own issue and going further into the confrontation the next one. The compression makes for a fine story but you see the shades of something more meaningful here, especially as Cantwell so smartly nails the dialogue and complexity of the moral issues at play here. It's a solid book, no bones about it at all, and it looks great, again leading me to wish that Musabekov could do a few more stories in this era.

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The Princess Leia series continues to be a really fun and engaging work as we get a better look at the character and her form of diplomacy and interaction with other people. This is one of those humanized, compassionate and understanding leaders that routinely get mocked for what they do, because she strives to be the best person she can, even with all her failings that happen. The survivor's guilt is an interesting angle to play, since it was lost in the films to be sure, and providing a contrasting personality with Evaan certainly helped. Showing more diverse characters and survivors only expands it overall, and this installment pushes us well towards the finale of the arc as positions change and we're going to see Leia set things right as best as she can. Here's hoping for a good conclusion – and another series being announced, as there's so much to explore here.

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The Princess Leia miniseries is one that dealt with an area that I liked in the post-A New Hope world that I don't recall seeing being dealt with before in the old canon – though I'm sure it was. It's presented well here by giving her a motivation, something to do and a reconnect to her heritage amid the chaos that the galaxy is becoming embroiled in more and more. With a good concept behind it, some great artwork and the introduction of a well done character in Evaan, the series gave us a largely female oriented cast throughout without even realizing it and avoided all the usual problems of romantic subplots or tension. What we got was a great addition to the overall expanded narrative done up beautifully. This has me hopeful for more in the future, whether it's in this time period or something in the past or future. Especially if it's with this team again.

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I'm a bit of a hard sell on the Star Wars franchise in general when it comes to moving away from the movies because of the sheer size of it all at this point and the overall connected nature of so much of what has come before. With this series, we're getting a bit of a smaller story that for its opening issue focuses on Han Solo through a different character's perspective as a mission goes all wonky in a big way. The inner monologue works well and it helps to paint a good picture that's aided by the visual design of it all. Matt Kindt definitely hits the right tone for the serie with this opening installment and has me actively looking forward to seeing what the next installment will be like to see if it can be carried forward from there to tell a larger tale of a time just after A New Hope.

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The story for this plays pretty well and I like how Ireland has constructed the story so far. It leans into a familiar quick opening action bit to capture the attention but the bulk of it is spent exploring the family relations and dynamics later while not getting too deeply into them so that it feels more natural. The end result is something that moves continually and keeps us learning more and more of what will be driving this. Sana's family certainly is more layered and interesting in half an issue than some other books manage over several and I'm keen to see what more truths we really discover along the way. Especially with Aryssha. Perez's artwork is a strong selling point here in drawing you in as well with some great framing of a lot of scenes and panels and a strong flow so that you're continually engaging and soaking up the details to it. Definitely looking forward to more.

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There's a pretty solid book here with what it's doing as Ireland lays out the stakes cleanly and clearly along the way. We get a better handle on some of the characters and their family dynamic and that's making the jockeying and sniping make more sense as well. The touch to Sana's background was amusing and a one to lightly do a cameo of sorts without slowing down the main story at all. It's a good-looking book that captures the style well while showing off some interesting ships and a few more alien species as we get further along into. Definitely an enjoyable ride so far.

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The third installment delivers some good fun that feels right after getting to know more of the family in the first two and spending more time with Sana. You get clearly why she's frustrated by the deceptions going on, which she knew was happening on some level, and is frustrated with how she gets drawn back into it but can't turn away. There's a lot of fun action that avoids being silly even while dealing with Rancor urine so I'm fairly impressed. The artwork continues to be solid throughout it and the character dynamics work well. The subplot with Aryssha definitely has me wanting to see more there but also to see what she was like pre-pregnancy as well with what kind of shenanigans she'd get up to. Definitely a fun and easy read to enjoy.

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There was a lot to like with this series overall and clocking it in at five issues was the right choice. It didn't overstay its welcome but it wasn't too short so that everything felt rushed either. This was a good chance to expand on the larger universe in this era without constantly recycling the Name Characters. Sana's certainly fun and getting to see her family means more characters to play with in the future as well. The book wraps up nicely and provides for more backstory to deal with and places for it to go in the future. Ireland definitely had a welcome change in tone and approach from the regular books in terms of pacing and style and Perez's artwork was fantastic across the board, from characters to setting and to the ships themselves. It's definitely a solidly strong book that I hope more people discover as it's collected over the years to come.

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Shattered Empire roots itself strongly in the Return of the Jedi world and does so in a great way while also providing the hooks to The Force Awakens. Amid all of that we get touches with the familiar that helps to segue us into the new expanded universe and all that it represents. Greg Rucka has written a lot of works that I really enjoy and he feels totally at home here with characters new and old alike. And just as we've seen with nearly every other Star Wars book that Marvel is working on, they've found a great artist in Marco Checchetto.

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Shattered Empire has a galaxy of stories that it can tell and I'm certainly engaged with the choices here. I want to explore the immediate aftereffects of Return of the Jedi but taken into context with the prequels and all that came from there. The story of Shara Bey is also one that I'm enjoying as it adds another strong female character to the lore and binds her in a great way to what's to come. This installment provides some great connection with the past and sets up for some really exciting potential for what the Empire is going to do now that the Emperor is dead. Those that study history know there are several ways it can play out and all of them are intriguing when set against this backdrop. The team here is doing a fantastic job and I'm already hopeful they'll get a shot at another arc down the line.

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With one more chapter to go, this has been a fairly fun series " though likely not quite as epic as some would care for. There's a million stories to tell about the fall of the Empire and I suspect that the really big ones are being held back until after the movie so as to not spoil what's to come there and the general makeup of the galaxy at this stage. Rucka continues to handle his cast well as everyone feels very in character while the new characters blend seamlessly with it all. Checchetto's artwork certainly takes it up a few notches and it's just as great as the first two issues with all of its details, which are brought out all the more by the great coloring job here. I get the complaints about the book but I'm interesting in so many aspects of the stories that can be told that I'm very much enjoying this ride.

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Target Vader doesn't offer up any huge surprises or changes to the larger narrative with what it's doing here but it hits the ground right and gets moving quickly. Thompson is going for what feels like a very theatrical oriented book and the opening installment is smooth as it gets the right questions out there and sets it up on the move.

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Target Vader is a little loose at the start in acclimating the reader but it delves into things quickly enough and gets us on track with the story. Thompson has some good stuff moving around here and I like the bigger picture plan because it involves a lot of planning and less by the seat of your pants ideas when it comes to hunting the Emperor's executioner. Landini's a solid add on the art department but I would have been happy with most anyone after the disjointed first issue. The Landini is as solid and engaging as he is with the layouts and designs is just the icing on the cake. We're a third of the way into the run so it has plenty of room to expand and go wild but it's already delivered some good fun and has me interested in seeing just where the team will take it next.

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There's a good sense of fun about this book in that you have characters that know what they're doing and are executing the plan without a lot of snark or quips. They're there but it feels more limited and more serious, which I definitely appreciate. Thompson gives us a bit more on Valance and I'm slowly warming up to him a little more but not in the way that's probably really needed. Landini's artwork definitely works well with this story and the action sequence are fantastic. I'm excited about the ending that we get here as it shifts everything to the ground and we're about to see the plan go all sorts of wrong very fast and probably very deadly. Vader as a target is nothing new but watching the way various people or groups have tried to take him down makes for a good read.

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Target Vader continues to be a pretty fun book overall with what it's doing but at the same time I'm sort of waiting for Marvel to just shift things like this to trades outright and be done with it.

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Target Vader has one more round to go but it's not like we think Vader will get taken out or anything. I like the little twist at the end and am curious to see where it'll go. Though I'm a bit surprised it's as focused on Valance as it is here it does work out to explore more of his past thoroughly in order to setup why everything goes as badly as it does in his life. Vader's amusing in how he twists things to his own advantage on a regular basis. I like Valance more and more as the book goes on and am really curious as to what Vader's game is in the midst of all of this as well. Definitely a solid book throughout with some neat moments and good if frustrating artwork from a team of three.

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It's always good to keep expectations in check and rightly so when launching a new era in a long-running and already sprawling property. Cavan Scott provides for a strong start to the story here with several hooks to work from with stories to tell and characters to explore. Set against the backdrop of settling more of the outer rim, hundreds of years before the end of the Republic as we know from the prequel trilogy, there's a lot to dig into and expand from there, especially if we get worlds that we know in the “present” that underwent radical transformation at some point because of colonization. There are some themes that I hope the writers are looking to explore in this area, but for now, we're getting a good introductory story to help expand and explore the setting. I like these characters already and am looking forward to more.

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I've been excited for the High Republic era in general and while I expect that we'll see touches of some of the bigger storylines carrying through the comics, this opening arc should be an interesting exploration of some of what motivates the Nihil or something else as yet revealed. Cavan Scott's script feels a lot better this time around with what it's doing in moving things forward and having to deal less with introducing a lot of things at once like the first issue had to. I like Trennis more than I did before and the introduction of Ceret and Terec has me grinning stupidly. I'm even warming up to Sskeer a lot more than I expected to. It's a really good entry that gives me more hope for what's to come from the team across the board.

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We get some decent movement forward here in some of what's causing trouble in the area but it's not part of the bigger picture just yet as to what's been happening since they found the empty ship that lead them to this world. There are interesting moments throughout and I'm enjoying watching Keeve trying to find her balance as a Jedi now that she's not just a padawan anymore and has to play the part until it just becomes who she is. Scott's script flows pretty well and it balances the various stories smoothly and without any problems, giving each of them enough time. At this point, it's really just Avar Kriss that doesn't feel fleshed out but that's just within the context of this series itself.

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While the material with the Nihil falls a bit flat as I don't think they've been handled well overall in laying out who they are at this point, I do like what we get here in showing some of the chaotic hierarchical elements of it. And why Lounra can run roughshod over so much of the Tempest Runners. The real focus is on Avar here and it helps that we had a dialogue-driven issue the last time around to let us get a handled on the characters a bit more. As she falls more to her emotions and basically wanting to deal with those who have killed and destroyed so much in a clear and simple fashion, it puts her in a place where she likely realizes just how bad she's gotten but can't stop herself from this path because the problem needs to be dealt with in this manner. It's nicely done with some really strong visuals as she goes up against Lourna.

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There's a lot going on in this issue and it has some of that end-of-arc aspect to it where it feels rushed, trying to get a lot accomplished in a short time to match up with other events. There is still room to breathe, such as Sskeer dealing with Keeve about his own future and the time between Keeve and Avar that comes across authentically enough. But it is mostly just pushing forward quickly in order to get everyone back to the station to match up with the end of phase one events. It's big and interesting, and as I catch up in the novels it might have more impact, but it works well enough here.

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Just as a first issue, this is the best of The High Republic comics that I've read so far. It's strong in establishing the two leads, it provides for some really great artwork that doesn't feel like every other Star Wars book but is still connected enough, and it engages in some good layering of the complexities of the period. The stage setting is great and something that's either done as an info dump or just plain poorly in a lot of other comics in general. Soule nails it in making all of this engaging quickly and wanting more of everyone involved, including following the Pathfinders to see how they operate here. Castiello over-delivers with a great-looking book and works from a strong script from Soule that gives him plenty to work with. I'm excited at what this can introduce to the larger storytelling world beyond being what could be a strong standalone tale.

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This issue introduces us to the main storyline that our two Jedi have to face but what allows it work is that we had a whole issue devoted to just understanding them before they even made it to this world. And their journey even clues us to some of the problems faced here, such as off-world communication and economic engagement. All of this has pushed events in the direction we understand here, though wrinkles are introduced along the way. I really like seeing more of Porter and Barash when they were younger and how their Masters wanted to separate them because of how close the two are. Seeing more of how things work with padawans and the nature of becoming too close to anyone is both a good and bad thing that has to be looked at more individually than on a flat statement approach. It's a strong second issue that has me once again eager for more.

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There are a good number of moving parts with all of this but it's the two lead Jedi that are making it an interesting story. I'm curious to see more of their past – and hope we have more series with them in the future – but I'm also enjoying the present storyline as well. It's a familiar concept with how everything is setup but it delivers it well both in script and with some really great artwork. I particularly like the way we see things play out between Barash and Engel and that we get good sequences out of both of them regardless of whether they're together or apart. Engel's definitely got the kind of style and approach that I want to see more of and to see more of how Barash operates. I'm surprised at how much I'm enjoying this book.

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This series was a lot of fun in general because it played things straight and series, focused on adult characters, and dealt with some traditional story ideas that you'd find in feudal era works and slapped some lightsabers on it. That's one of the core elements of Star Wars when you get down to it and mixing it into this part of the High Republic with an outlying disconnected world hits some good notes. I really liked the artwork overall but it all comes down to whether the characters work. And both Barash and Porter deliver separately and together, so I'm hopeful we get more of both of them in the sequel miniseries that's coming. Definitely an easy recommendation for someone wanting the space wizard side of Star Wars without it being a part of the Skywalker saga.

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While I do wish the Knights of Ren got utilized more in the films, they're basically the Boba Fett of the sequel trilogy and not even fully. So giving them time to be explored more leisurely in comic form is welcome because we see how instrumental they are to what happened to Ben and his transformation into Kylo Ren. These are all things that were likely drafted out at some point and considered as canon but ended up on the cutting room floor in some department. Bringing it to life here will frustrate those that don't read comics but for those like us who do, it's a pretty solid story that explains a number of things and takes us deeper into the well of resentment that seems to make up who Ben is.

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Soule delivers it solidly here with a good forward progression even though it feels like this could be a twelve-issue maxiseries to explore more of it and really dig into his time with Ren. Sliney's an artist I continue to really like though I don't think he lands on the right projects for his style

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The Kylo Ren series is one that feels like it would have worked better as an ongoing if there was enough faith in people picking up the book. There's a good enough story to explore here but I suspect the meaty material will be kept to the novels at some point as more of the sequel era is explored.

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Pryce isn't as interesting as Thrawn and Vanto doesn't even get a speaking line in this book I think but the connections forged here are interesting and help expand on what comes down the line. It feels natural here and will have an impact on what Thrawn is doing because she's also able to help nudge things for him as well, which provides a good working relationship for the two that won't last when the power imbalance really hits. I like what the creative team is doing here and the choices made with what to adapt and compress and where to expand. And I really enjoyed seeing Luke Ross tackle Coruscant because in a weird way, and I mean this totally as a compliment, it felt like it touched on some classic 70's Star Wars Marvel Comics style and design for costuming, which is wholly appropriate. Very fun stuff.

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The Thrawn series worked pretty well in the first three issues with what it was covering, knowing that slices of Pryce's story were shortened or cut entirely for space and flow. Her rise is key to what happens in this issue though and the lack of that in full definitely weakens their relationship, which becomes quite important down the line in the Rebels series. That said, Houser covers a lot of key events here well and keeps it all moving forward with some great artwork from Luke Ross and a beautiful montage page of events that I wish got explored more. I do wish this had been given a double-length run to be explored more fully but it's working well and just getting time with the Afe aliens this time was worth it alone.

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The Thrawn adaptation is almost over and I'm continuing to enjoy it even while wishing it was twice as long so we could get a lot more of the source material given time here and not feel quite so rushed. Jody Houser captures the sweeping moments just right and keeps just enough of the character material and intrigue so that it flows together well. And Luke Ross continues to deliver some really great pages as he brings Thrawn to life with Woodward's colors taking it to the next level. There's a lot to like here as the stories are converging and big things are afoot as we go into the finale.

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Jody Houser worked a solid job in bringing the novel to life in this medium since it's such a dialogue oriented project and Luke Ross captured a lot of the tension well while getting a number of worlds to highlight. I'd have loved to see more of his take on Coruscant, both in the power circles and the lower levels that Pryce lived in for a while, but the taste we got was great. His time with Thrawn and Vanto was the best and I'm hopeful that this team gets to come back to adapt the next Thrawn novel " and gets a few more issues to do it in so that it's not so packed and gets to breathe a bit more like the novels do.

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The opening installment is a strong one in introducing us to the core cast and timeline with some solid artwork that definitely "feels" Imperial in all the right ways. With this run set for five issues, there's plenty of time to flesh things out as it progresses and I'm eager to see what Houser has in store.

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I do think that this will be a series that will read better in full with twists like this but it's genuinely fun and engaging month to month that I'm eager to see what's next and don't want to wait. But that's where I am with most of Jody Houser's books these days.

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The book reads well, looks great, and leaves you anticipating more of what's to come. With two more issues to go, I'm curious as to how far it'll go and what its endgame is.

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Houser puts together some good stuff here and I'm looking forward to seeing how the cadets handle things in the finale while also enjoying how the Shadow Wing group is dealing with their issues. The tension is ratcheting up really well here and it's just on the cusp of potentially dealing with a really big issue that I'd love to see explored more when it comes to defectors.

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The Star Wars: TIE Fighter series did a lot of interesting things with its characters and situations, giving us a look at life on the other side while not really trying to have it both ways like some of the Clone Wars elements did.

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Paolo Villanelli really steals the show here with how the book looks with Prianto's color work and it's just striking from the first panel to the last. It's a real treasure of artwork that a lot of artists can learn by in setting perspective, design, and just bringing to life the power of the character's physicality in a great way. I hope we see Villanelli on a lot more Star Wars books in the future.

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While I'm still somewhat wary about the breadth of this crossover as it hits all the Marvel things I dislike about their superhero crossovers, I'm enjoying the core books so far with what they're doing for the most part. This first formal part is one that makes it feel like it has a real idea of what it wants to do and it can help set up some interesting things post-ROTJ as well with how the underworld works and what goes down on Tatooine, for example. Soule continues to be one of my favorite Star Wars writers and his being paired with Luke Ross only makes it sweet. Definitely looking forward to more of this core run of books.

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With some noise being made prior to the installment being released about Deva Lempop, I can imagine she's going to show up in a number of places both in this storyline and after that. She's a solid character that can add some new dimensions to things, has a good design to her, and some connections that can be fun to watch play out. Ireland's script handles the back and forth well enough and it's operating slightly outside of the main storyline itself since the ground it covers was largely dealt with back at the very beginning, if not the prelude period. Still, it's a nice expansion on it and it further cements Crimson Dawn as the group to really watch here.

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The opening story here is one that's certainly familiar but it's executed quite well through both Scott's script that's tight without being overdone with too much dialogue and Leon's artwork that provides for good action and interesting designs for the local species. The color design really is fantastic throughout as Dagobah feels authentic in this early pages but we get a great mix of brightly lit outdoor material as well as grim in the heat of battle stuff that feels truly threatening. I'm curious to see where Scott will go with this as it's planned for several arcs and the tie-ins to the High Republic aspect are interesting to me as I've had such limited exposure to it. There may be a familiar and straightforward approach here but the mystery person is intriguing as it expands our narrative about what went on at Dagobah over the years while getting to see more of Yoda at very different points in his life has a lot of positives to it.

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While Yoda is a character I like a whole lot for a lot of reasons, stories with him continue to be hard to do effectively because we really only see him when he's in this older form. And there's just such a position of stature about him that the reverence by others places him in a particular position because of it. It's enjoyable to see him on this outer rim world helping out while also occupying himself with new things to him as a challenge, but the story is more about this world itself and what he's able to help nudge into something more. Scott's script is solid throughout and even while there's a lot of familiarity to it to long-time Star Wars readers and science fiction fans themselves, it delivers exactly what it needs to in a good way, especially with solid artwork and fantastic color design.

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While I wasn't hugely excited for this book or even this storyline going by the first issue, it certainly grew on my as it progressed and drawing it to a close with this release helps even more. This is something that makes for a really good read in full because it's not overly drawn out or trying to make it into something bigger than it needs to be. It's small but important and lets the medium work well with the designs, color, and approach. Yoda's definitely playing something of a Gandalf role here to a degree and I really just liked the way he seemingly wandered in decades later to help see if the lesson was finally learned. It's a good read with great and distinctive artwork that delivers a fun story. I'm looking forward to seeing where it shifts next.

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Dooku is a character that I always feel a bit complicated toward because the film version didn't hit well and the name is just ugh, but the expansion through Clone Wars and the novels as well as the recent Tales of the Jedi series has done a lot of great fleshing out. Getting to see Jody Houser work this path as well is exciting as they're a great writer and the way this issue works is fantastic. It has a good and natural flow, even with framing I usually hate seeing, as it spends the right kind of time seeding the small things rather than it all feeling like a big dump of information. Ross' take on a younger Dooku is pretty strong as well, especially as it leans into capturing more of that lightness to his personality that we learned about through Qui-Gon being his padawan. Hopefully, we see some of that more openly here as well, but regardless, this is a solid story start.

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Yoda's not a big player in this storyline, allowing Krrsish to stand at the forefront, so it's similar to the first arc in this series in that way. Which is a mixed bag because I wanty more Yoda but I know we'll never really get much about him per se. His interactions with the students is decent but we're in a situation where Krrsish is hiding so much of what's going on and even though it's causing problems it's not getting the attention it should. I'm curious to see how it'll unfold as part of me doesn't want to have all the stories end on a positive but you also want to see what the Jedi espouse as beliefs show some resilience and being worth doing.

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Jody Houser continues to deliver strong Star Wars stories and I wish they had the opportunity to dig into Dooku with some long-form storytelling in order to explore the character more. Or just focus on something from the Separatist point of view for a while and get into what's going on there. This story works well to hit the right notes about the way visions are problematic and the way that during this time that the Jedi Council wasn't taking it all that seriously. The story works well, the action is fun even as it's serious, and it captures the kind of quiet strength of Dook's convictions – right or wrong – that is hard for a lot of other characters to do. Definitely an enjoyable if short story but one that feels like it hit the right sweet spot.

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The framing on Dagobah continues here but it's not going to be all that interesting until we get the actual reveal and confirmation of what's trying to be accomplished there. The flashback story to this Clone Wars era period definitely works for me though as the whole thing has grown well over the years thanks to the TV show and its expansion. Guggenheim is able to deliver something sharp and fun with Yoda that has the right lightness at times as well. Miracolo's work with Leoni's color design keeps it in the Star Wars style we're used to here but there are some really good areas that lets Miracolo shine with their style and aesthetic, giving it a strong look that works well for me. I'd love to see them play in a good Clone Wars/Separatist storyline for a while and explore something deeper. Overall, a very solid first entry in this storyline.

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I've been enjoying this series overall and the different aspects of it that we've gotten across time, but this one hits a sweet spot for me. The time period works well but I'm especially enjoying watching how Anakin and Yoda play off each other and the way they approach situations. Yoda's measured response comes from a lot of time and experience but he also knows to trust in the Force and it is incredibly strong with Anakin and there has to be a reason for that. While Anakin lacks the extent of experience he's got a lot from the war so far and the two together have an interesting way of operating. It's a good read with what feels like the right level of Star Wars quips along the way without being overdone. And it again looks fantastic with some great designs and layouts and a strong color work that makes it engaging across all the locales. I'm excited to see what's next.

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The Yoda series has been a lot of fun overall as it's managed to be kind of low-stakes but has fit in well with the big-picture events going on. The framing elements have not been my favorite overall but it looks like it's set up to go into the finale well so that we understand more of how Yoda came to get involved, even lightly and begrudgingly, when it comes to Luke. This issue wraps things up well with the Megadroid and it's got some good action and another moment that helps to cement Anakin as an ace of a starfighter pilot. It's well-written with enjoyable dialogue and interplay between the two and Miracolo's artwork, as always, just delights with the expressions and layouts.

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The Yoda series has been a lot of fun overall because it wasn't trying to do a real ten-issue storyline but some variable shorter works with their own pacing structure.

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While I've waffled back and forth on what it is I really want to get out of this series, this penultimate installment hits a really good sweet spot. Charretier's artwork is spot on and has the right kind of look that fits for this particular type of Kori story. Palmiotti and Conner have had their ups and downs in scripting it but the deep dig on the relationships that exist are a lot of fun. I'll admit that in reading how some of this was playing out I really expected Kori and Atlee to take a dive in the blankets with each other because the two connected so well and it just had that mood through the combination of writing and artwork. This is a very good issue overall and one that works some solid character material across the board.

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Starfire was a really fun little treat that I looked forward to each month. While there were aspects of it that I thought could be done better I did like that they essentially tried to do a Harley Quinn kind of series for her in a way. Kori's a character that has had a long and rich history at DC Comics but is one that has been through so many variations over the years that she really needs a full on kind of reboot – yet you don't want to lose some of the magic that made her who she is. I liked the interpretation here and just felt that it needed a little more for the "hardcore" side to sync things up a bit. But overall Conner and Palmiotti had a lot of fun with it here and it showed, especially through the excellent artists that they had right through Charretier's perfect sendoff installment here.

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Starship Down sells things a lot just by the title alone but it staffs itself up well with a solid creative team that has me curious to see what the real intention is here. The opening issue covers a good bit of ground in standard "movie" form where you can see the team coming together and the introduction of what's involved in everything to come. It's smooth and solidly executed on both art and story so that you want to see what comes next and what direction they're going to take it in after setting the foundation. I really love Mutti's artwork in general so I'm glad to see more of his work here and can't wait to see what creativity he's going to be able to run with depending on where it all goes.

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As my first experience with John Allison's work, I'm definitely delighted here. I love the look of his characters and the settings for it, the way he draws the eye in smartly to key things but allows for a lot of detail elsewhere to make it worth the second and third look. We get a good bit of the basics here with what to expect and while there are a number of familiar elements and concepts it's the execution that will make you come back. I want to see more of Maggie and Billie but also to see how Billie interacts with both Penrose and Clovis as events move forward. It's got a really good flow and vibe about it that makes for an easy read without being a quick one so that you feel invested in everything by the end of it. Definitely looking forward to more.

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There's a lot to like here and John Allison stuffs a lot into each and every page. I particular like Billie's tripe to the Satanist temple to get some help from Maggie but shows up when they're amid a ritual and the like, which she was so not ready for. Beyond that, however, we get a solid story that moves things forward and gives us a better idea as to who everyone is and their motivations. I like Billie a lot as she's so earnest here and her relationship with Maggie is a hoot to watch. I am curious how far we'll get in understanding this larger fight that's been going on as it's laid out too simply and with obvious paths at the moment and I'd like something a little richer than that.

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Steeple continues to be a whole lot of fun though I think the best moments were the ones between Billie and Maggie as they try to find the right balance. Neither are backing down from who they are and what they believe but they have to find a space where they can be that and be friends, which should be easy since nothing they do really hurts the other or other people. The windfarm stuff was interesting and played in a kind of fast and loose way that took me a bit to get into the groove with but it provided for some wacky and fun moments that Allison was able to illustrate beautifully, making it very worthwhile. Definitely one of the more amusing quirky series I'm following.

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This series could easily become one of the pillars of the new DC Universe. And hopefully get us a DC Animated Movie sometime too!

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The opening installment of this has me looking forward to the first trade to see how it all unfolds because it offers a lot of potential. I like this Clea and what kind of style she brings to the Sanctum. Her relationship with Wong may be the best part overall as it reveals itself, though I won't mind if we see Doom show up again. MacKay has the basics laid out well and the recap of recent events is incredibly useful, making this a very easy jumping-on point for new readers. With some solid artwork and great color design to pull it all together, it has plenty of room to grow and explore and to make itself felt across other Marvel books with ease.

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Strange continues to be an enjoyable book but it's definitely a Marvel book. Action is the way forward and that's often without any real reveals or information until the very end of the fight. The action that we do get is fun and busy here and the artwork is strong for it. But I had more fun watching Clea and Wong on the couch talking and joking than I did anything else here. That delivered good character material and made for some fun. The bigger picture has a lot of things at play here but its initial focus really seems like it's going to be on this Blasphemy Cartel group and I'm not sure that it's really going to land well as an engaging story yet for a character like Clea.

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Strange continues to be a really good book, albeit one with an awkward release schedule that makes me forget that I even have it half the time. It's almost the kind of book that pushes you to trade-wait for it. I really like the artwork in this issue as it delivers some really good stuff with the Nobody's and the color design while the script moves things forward in a solid way. Clea's push to find out what's going on is causing other things to shift around her and it's creating more mysteries. The next issue brings her mother into the picture but I suspect it'll be a good portent of things to come with the main storyline or at least seeding for what's next in the series.

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Strange has some fun with the arrival of Umar though the reality is that it doesn't accomplish much at the moment in terms of larger storytelling. Yet. It's good to see how Umar is viewing her daughter and the realization that it's not all some big power play is something she just can't process. But it's also good to see Clea react to hearing her mother express pride in her daughter for the first time, even if it's not warranted in the reason why. The two definitely have a delightful meeting and this is exactly the kind of issue I enjoy, though it would have been better without the seemingly obligatory fight. That could have held off for another issue and just given us more time between these two in talking things out and reacting as crazily as they do. It's a lot of good fun and the artwork really delivers when it comes to the reaction shots.

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Having not kept up on the recent Moon Knight work, it was definitely a fun crossover to have here and a fairly natural one after the events of the previous issue. I do like the confrontation that we get with Clea and the Harvestman and you certainly want to go back and re-examine previous issues with him now that we know their identity and how it reshapes conversations. The use of Death is always a little dicey in books like this to begin with – it's such an impermanent fixture – but it's something that does work when playing with the Sorcerer Supreme characters and what they're involved with. Definitely need more time with Clea's mom tho.

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With Clea nowhere to be found in this issue outside of a reference or two, Stange puts its weight on Wong and he's naturally quite up to the task. His role is explored at first and then it shifts to him dealing with moving through the intersections of magic and engaging with people to try and understand what's going on. A touch of action gives us a distraction but the real meat of the book is in its time dealing with Jean Grey – the first time I've read hear in anything in years – and then the big reveal at the end which I wish was given more time here instead of the pointless action earlier. A solid book all around but one that could have been paced better and fleshed out more.

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It's a solid opening issue, one that naturally feels a whole lot like Mister Miracle in a lot of ways, but is stretching its fingers out and beginning to reveal its intent. I enjoy this kind of storytelling and I love the visual design with what Gerards and Shaner bring to the page. I'm excited to explore the twists and turns of this over the next year in order to discover what the real story is as opposed to the pieces that we're presented with here to set the foundation for it.

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I expect Strange Adventures to be a slow build in a lot of ways for obvious reasons and the whole pandemic and three-month delay doesn't help things. That said, it was easier getting back into this than I expected and I'm looking forward to seeing what's next in this story now that Michael Holt is on the case and things are ramping up well in the flashback side. I really just want a beautifully illustrated Adam and Alanna series, however, that shows off Rann and just lets them have some domestic bliss for a while. Is that too much to ask? Regardless, Gerards and Shaner put in a fantastic work here that delivers a lot of engaging material and has me wanting to see a lot more of what's going to come.

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Strange Adventures has a lot of strangeness ahead for us so I'm not placing a ton into what we're getting here other than it being some of the foundational elements and setup. It's fascinating to watch unfold because it plays to the kind of storytelling I like with a slower more methodical thing, less of the big action sequences. Even as the main fight plays out here it's more of a “slugfest” like They Live than a traditional superhero series fight and that appeals a lot. The bigger story still feels like it hasn't truly revealed itself in a way that really gets into the meat of things but I'm fascinated by what Mr. Terrific is up to and the way it unbalances those like Alanna and Adam into potentially making some sort of mistake if there really is an issue here and not just an elaborate framing setup going on.

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This installment of the series feels like it's clicked even better than the first couple as I think we've got a better footing for everything at this point. There are a host of mysteries and reveals to still be made to be sure but it's progressing well and it feels like we've got a handle on the basic elements to it so that we can move forward in confidence. I love how both Adam and Michael come across in their respective journeys here and I absolutely love the look of the book and just the creativity of it all. It's beautiful with so many standout panels throughout that just made me linger on them for some time as I admired all the detail.

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For someone like me, there's a lot to love here. There are a lot of little moments of nuance that shine through beautifully and I'm really attracted to storytelling that focuses on a couple like Adam and Alanna where they're on the same page, largely. It's not filled with sniping or distrust or concerns, just forward momentum together with a focus on a better life for their daughter. The time on Rann presents a really neat look at the couple and what they achieve while the earthbound time reinforces just how capable Alanna is in going after exactly what she wants. I love the writing and the artwork is simply stellar, making it one of the most attractive books I'm reading these days.

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Strange Adventures doesn't have any big reveals here but it unfolds more of the war on two fronts at different times and places that illuminates a lot. The battle on earth is going brutally but there's also ways time for some interrogation and seeing similar happening on Rann is just rough to watch. Such sequences are fascinating to watch unfold and I like how this issue plays out as it shows a lot from past and present with what's happening and the why of some of it. There are teases of the bigger picture and reveals to come and be confirmed and I'm excited to see what the remaining issues in the run will bring out.

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Strange Adventures continues to be the kind of project where you can definitely pull in from a lot of different things and have wildly different views because it's the rare book that's presenting real and concrete positions, actions, and complex situations to work from. It's not just a standard superhero comic in the traditional sense, which I thoroughly enjoy, but one that has a lot of layers to it that you can have conflicting opinions about. This installment hit a lot of things that stand out from the last few years in regards to how investigations are done and how information is withheld for a variety of reasons while still making damning claims about people. It's applied in interesting ways here that definitely makes you feel ambivalent at best about almost everyone while still feeling like there's a significant secret being withheld until the very end of the run.

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Strange Adventures covers a lot of ground here with Mr. Terrific presenting his letter on what he believes happened, which was not included in what the Justice League had produced. And for obvious reasons as they were looking at it from a different perspective and with different issues informing it. It definitely works well to showcase what Terriflc learned from his journey and his interviews and it presents it in a thoroughly engaging way. King's script works better than usual for me here in presenting what's essentially an information dump and I'm curious to see how much truth there really is in it. And once again, both Gerads and Shaner deliver some utterly gorgeous pages. I love what we see on Rann with its variety and cast of characters with how they look and just wish we had even more of it.

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Strange Adventures is set up for an interesting ending that I'm completely unsure of which way it'll go. It's been a fascinating ride so far and this installment really puts Adam and Alanna through the wringer, especially since we've seen them so close together recently with all that has been going on. Any relationship can go really bad like this for a lot of reasons, though this one is definitely one of those Hollywood kinds of things in just how screwed up it all is. Tom King's crafting of the story has had me engaged for the entire run and I'm looking forward to seeing how he attempts to stick the landing and if it works for me.

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There's a lot to like with this opening installment as the initial setting is interesting and not overdone, the characters are solid with plenty of room to go, and the overall design and aesthetic draws you in without being over-the-top. The story concept has a lot going for it even with how familiar it is because the execution is good and some amount of self-awareness as well so that it knows and admits some of what's going on is basically cliche. But that just opens it up to tweak things and explore some new areas and we get that with the twist toward the end that leaves things uncertain. Definitely a lot of fun and a solidly engaging read with great visuals. I'm excited to see what this team has put together in what's to come.

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We get a lot of cast, we get a few quick deaths, and you really don't take anyone too seriously right away because you don't know who will make it past the first issue. The investment comes over time and if there are engaging stories with it. I like the new characters that have been brought in so I'm curious and hopeful for real group tension rather than instant cohesion and I'm really hoping for missions that feel meaningful. Combine that with some really strong work from Bruno Redondo and great color design from Adriano Lucas and this book is off to the races in all the right ways here at the start.

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It's a solid opener for me that may not click for many others without the action Squad elements here, but I'm excited to see what comes next.

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With no real story set here, this issue of Hell to Pay is similar to the first in that it can largely work in a vacuum. This is all standard setup material but it's executed in a very fun way that draws you into the characters and all their quirks.

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The book started out solid but it's working a very good upward trend for me.

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While the plot per se doesn't really advance with this installment, Suicide Squad moves the action forward and that's the book's advantage. There are a lot of fun scenes to be had here as the two sides go at it all while Waller tries to reassure Scandal – mid-action – that she's looking out for her based on past interactions. It's fun and has a good flow to it with the script while Stefano Raffaele keeps it light in all the right ways with comical expressions as needed and a kind of surreal feeling with some of what Giganta gets accomplished across it. It's definitely a fun part of the larger story and it feels necessary after the first fairly serious three issues.

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While I would have preferred that this series had a consistent artist throughout it, Cat Staggs is a great addition for this issue as her style really works well for it and we get to see her illustrate some truly crazy moments. Jeff Parker puts it all together well so that the action resonates, has some big impact moments, and carries the story itself forward with a few interesting nods along the way. This series continues to be a delightful treat that enjoys itself probably far too much – and that's a good thing.

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I wasn't sure what to expect going into this book considering my awkward relationship with the two leads and general lack of Superman knowledge these days. But the end result was a very fun book that has me curious to see where it can go and could serve as a replacement for Gotham Academy for me. Tomasi knows what he's doing and I've got a lot of faith in him but the story is totally elevated by Jorge Jimenez's artwork here. There's such a dynamic look to so much of it with what it does that it's really great to watch unfold, both through the panel layouts and the placement of the characters and some of the exaggerated elements. Combined with the bold colors from Sanchez that stand out even more digitally, it's a vibrant and engaging book that just clicks from practically page one and has you wanting more before it's over.

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All in all a solid start that establishes who Kara is rather than trying to hook us with big issues or just non-stop action. It's full of character and I'm definitely into that.

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Tom Taylor hits things up well here with his script and pacing as he shows us what Tony is like when he's looking out for himself and his business interests in a big way. There's the obvious shades of villainy that are being bandied about, but it's more that we're seeing a side of Tony that creeps up every once in awhile. This time may just be taking it further in a much more technology oriented world that can in turn make him a hell of a lot more dangerous.

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Superior Spider-Man gets a new artist this time around with Humberto Ramos and that works just fine for me as I've long liked his style. With characters like Screwball and Jester, he provides the right kind of kinetic energy to their movements and keeps it alive and vibrant. The story itself works well enough with what Slott wants to achieve here and set in motion, though the villains du jour are definitely disposable in their nature, even if I do like how they figured out how to make money. It can take only so long before others start noticing the changes that Spider-Man is going through and Massacre was a big red flag while these two getting taken down calls for an outright intervention. It's a well paced book with a lot going on that flows well and keeps you digging into the details of the art while enjoying the narrative as well from Octavius' point of view.

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Cardiac's been around for an age but I like seeing what he's trying to do here and what his end goal is because it is largely a good one, just done through less than stellar ways. But sometimes that's how you have to help people. His story is a bit loose in a few ways and there's a lightness of it all, but it's all designed to bring Octavius into confrontation with him to show others that the guy isn't operating as he used to for so long. That draws the Avengers into things in a big way and that'll be a challenge to see how he manages to navigate that and what it entails. Octavius could get away at this for only so long, especially since he has colder and harsher methods being used at times, and it's definitely fitting into the right time frame to be dealt with rather than too soon or dragged out for far too long.

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Another issue in a series that I really can't believe works as well as it does. I was hooked hard in the first five issues with the trade that I got on the cheap digitally and working through the series in singles from there has been a real treat. This installment is definitely a jumping on point, but the whole series so far is just a must-read work that has me loving it. This installment gives us some good story starting material, solid character pieces and progress, decent action and some fantastic artwork from Ryan Stegman once again. There's a lot to like with this Superior Spider-Man and I'm growing afraid of seeing it eventually coming to a close.

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Having Spider-Man and Jameson on the same page isn't unusual as it's happened many times over the years, but it is unusual for them to be almost so chummy like this, especially when it comes to the actual punishment side of crime. There's a lot to like in seeing that dynamic play out, even without Peter wanting to strangle himself inside of Octavius' mind. Going back to The Raft here, working through the events related to that, and then focusing on Smythe himself definitely works well and makes for an expected escape attempt that doesn't go quite as planned by anyones count. There's still an unpredictability to things here that helps keep it fresh since you don't know how far Octavius will go and there's also the appeal of just cleaning house a little bit from time to time with characters, especially villains.

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Largely focusing on the action here, Superior Spider-Man does a lot of fun stuff as we see Octavius having some solid plans in place to deal with Smythe but also getting thrown a bit as well so that it doesn't all go to plan. I liked his protective nature here that's coupled with his superior attitude and I also like that he's largely able to back a lot of it up with what's going on. His interactions with Jameson are spot on and there's some really good stuff in general with the fight between him and Smythe as well as his dismissive nature towards the new trio, at least until they start getting in a few good hits. It's a quick three issue arc overall but it's setting a lot of things in motion and is playing very, very ewll.

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Though this arc hasn't been my favorite, it has started to establish some things that will be a treat to see realized. We know the Goblin is working away down below, we have Spider-Man with his own new base of operations and we've got the takedown of three villains back in custody while a fourth has been terminated. It's not old school friendly neighborhood Spidey, but a new prism through which to look at things. And it's pretty much an amazingly fun ride, though part of me is getting more and more curious to see what the trick is that will right it all, and what kind of right it will be afterwards. This is a fun arc in general and it comes to a solid close where things are most definitely not the same as when it started.

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The dynamic between Octavius and Miguel is a lot of fun since Miguel realizes that Peter's not quite the nice guy he thought he was and acts accordingly while Octavius is frustrated by not knowing what Miguel is all about, especially since Miguel knows that it's Parker underneath. For someone who likes to be a few steps ahead, it just makes him all the more intense and prone to mistakes. Which we see that he's made a few of already and is trying to correct when it comes to Horizon Labs. This issue continues to have a lot of moving pieces and it handles it well overall with the balance of characters and stories, though I'll admit I wish we had a little more quiet time before it all began. But I continue to be excited to see what the Stone family may have in store and how, by the end of this arc, I'll better understand the events of the Spider-Man 2099 series I started reading last year.

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Temporal events never go well when they're under control, never mind out of control, and there are some game changers here with what's going on. Miguel being stranded will launch him into his own series down the line a bit and Octavius is now more fully on his own without being tied to Horizon or Alchemax. But there are new dangers lurking out there as we get a slight taste again of what the Green Goblin is up to, and rising sentiment as to why Spider-Man hasn't dealt with it yet, and the complications of some of the relationships that he's involved in as well. All the stresses and complications are piling up on top of each other and it looks like it's going to have quite the big hit down the line.

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With this arc building, far too quickly, towards the double sized issue the next time around, there is a whole lot going on here. I loved seeing Octavius really coming across as though he's in control and feeling alive and powered up like never before. You can see how it's letting him cut loose a bit more than he usually does as there's more anger and he flares up quicker, so there's no surprise there that he's not fully in control nor aware of just how much of an impact the relationship with the Symbiote goes. I definitely liked seeing this twist happen and what it can lead to, as well as the immediate fallout with May and MJ but also the fact that he's still wholly protective of Anna Maria. There's a very good look to all of this across the board.

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Superior Spider-Man is largely focused on one thing here, and that's the fight between him and the Avengers while he's becoming Superior Venom. There's a lot of good action here that's well designed with its layouts and detail, giving it a great kind of kinetic energy that keeps the flow going. It also does some good stuff with the banter and the quick thinking that Octavius tries to pull in when he realizes that the Symbiote was gaining control and influence over him and he attempts to bring everything back to a semblance of normal to keep fooling the Avengers. But it's always the unexpected that trips you up and Octavius has tripped several times and people are starting to notice. It's a lot of fun and full of the right kind of big action pieces that makes it a very enjoyable read. Especially with the tease about what may really end up throwing him off in the end.

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While I've thoroughly enjoyed this series, I'll easily admit that it is getting to that point where you do want to start drawing in the Peter Parker story more. If they were going to fully commit for several years, that'd be a different story as I'd feel far more invested in it overall with the way it would have so many sprawling changes. But within the context of the series at hand, it's been a blast with the big and small moments and the interpersonal aspects as well. This issue really brings the three key points together with what's going to drive events now as we get Green Goblin cementing his position, Peter getting ready for his move and Octavius feeling like he's got it all under control in his superior way. The journey continues to be great, but I'm really curious to see just what the fall will be like.

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After all that has happened recently, this is the issue that starts moving us forward to the actual finale of the series. We've had a lot of events going on and the tracks of it all firming up in the previous issue. Now we're seeing the results of it all. With some quieter movements among the supporting cast with Watanabe, seeing what Jameson is going to throw into the mix and more with Octavius and Green Goblin himself, you can feel the momentum really starting to carry forward, which is what makes you want to just burn through the remaining issues as quickly as you can.

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As Green Goblin makes his play, he's definitely playing up the king aspect in a fun way while also being largely off stage for most of this. He's directing his forces and moving everything towards his own end match rather than just barreling through it himself. He has a decent crew working under him at this point and is using them rather well, which makes the initial assault on Spider-Island so much fun. But things go a bit weaker with the supporting cast pickup, since it does have that "do it yourself" feeling. Add in a little time in the book for Peter in the background struggling with having dived too deep into Otto's memories and struggling to retain himself and you've got a lot of things in motion again, but each engaging and complementing the other.

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While we've seeing Miguel in the background since he first appeared from 2099, he starts to make a stronger appearance here towards the end as the Spider-Slayers attack and his involvement in the creation allows for an expected out – at least for the moment. There's a lot going on throughout this issue as Octavius does continue to be in a bit of a panic as he looks for some solid footing to work off of, and it is really interesting to see him struggle through this. But it also makes a big impact with a surprisingly key death scene that happens here that surprises a little bit, both for the dying words and the way you know it makes such an impact on Octavius. Events have been moving towards this for some time and seeing all the mistakes Octavius made now biting him hard is harder to watch than one might have expected after originally starting this series.

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I'll easily admit that things come to a close for Octavius here too quickly. I wanted it to go on longer, to have there be more meaningful dialogue between him and Peter. But seeing the way he had accepted so quickly what must be done, what he himself has caused, and taking the responsibility for it by ending who he is in this form really is powerful. There's no surprises in Peter regaining control at the end, coming out of the other side of this with his memories intact and basically going back to who he is, but I'm hopeful that there's more to it than that. There's some good emotion to what Octavius goes through here and really understanding his love and desire to save Anna Maria carries it, even after seeing him abandon so many others recently in order to pursue his goals – and Anna Maria herself. Lots of good stuff here in the penultimate issue.

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The team on this series did a great job of taking what was largely considered to be a gimmick and turning it into a thoroughly enjoyable and engaging ride that redefined the potential of the character for me. It's an interesting different exploration of the whole great power and great responsibility dynamic when played through another lense, one that's tied strongly to the original. While I know I'll likely come around back to the real Peter Parker, for me, this series really did show a Superior Spider-Man.

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With a lot of quick-hit heroic moments hitting in between conversations, the book brings us to a bigger place toward the end with where the Earth itself ends up.

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While the main concept that we're running with here about Earth in the Phantom Zone makes me cringe, it's the kind of thing that fits into the larger Superman mythos from the silver age that at the same time makes me grin. I like the audacity of it and I'm frustrated with my adult brain working through all the reasons it wouldn't work right. There are a lot of fun bits in delving into who Superman is here and I really like what we get out of Rogol Zaar after some lackluster moments in the miniseries. It's shaping up well enough that I can get behind the character and want to see more. There's plenty of earned faith with Bendis for a good run on this series and he's delivering strong in general along with Reis so that this is a very easy pickup and largely enjoyable read.

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This is not an easy book for people to just drop into because it's the end of a storyline that Bendis has been telling over the last year while serving as a launching point for a big property that I love. I'm able to connect the dots based on the limited reading I did before and my longtime love of the Legion in all its various forms. I can see how Bendis is looking to take the things that were lost in the original Crisis and bring them back but working within the current continuity and tweaking other things. It does work but it still pains the heart a little bit remembering those classic adventures, the pocket universe, and all the other ways it was patched over the years. That's part of what makes the Legion special for many. There's a lot of potential here and I'm excited to see if it can be fully realized.

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The book at times feels like it's going to lean into the All-Star Superman concept with how Supercorp operates and I'm completely down for something weird and fun like that. But it ends up going a bit more into the anime realm with what's hidden beneath Rykers and some of the standard crime stuff of Metropolis. The best parts continue to be Lois and Clark together as well as anytime Superman interacts with the actual working force of Supercorp because he can completely inspire them down the right path. The action in this is decent, the character designs have a neat feeling that at times reminded me of Barry Windsor-Smith, and I love when it takes some time to just breathe and explore the weirdness of what Supercorp has going on. More Mercy, less of this Pharm and Graft stuff.

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Superman has been one of my favorite characters forever and I lament the modern way that stories all have to be big and world-ending arcs when it comes to most characters, including him. There's so much that can be done with one-off stories amid the arcs that there are times I wonder if writing that kind of material is a lost skill. Robert Venditti handles it very well here as we get a good look at something human and family-oriented, something inspirational, all while getting plenty of action that's resolved in a single installment. Yes, there appears to be a longer story that'll come out of it focused on Lex and his frustration with playing second fiddle to what Superman does here, but that's not a bad thing. You can read this issue and feel closure with it or you can check out what follows down the line. The other plus here is that Paul Pelletier delivers some great looking pages with a really fun and over the top kind of Parasite from what I grew up reading with torn and dinged 60s

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Superman: Man of Tomorrow goes for a low-stakes story when compared to the usual Superman storyline but it focuses on the big stakes involved for the people that are caught up in the Gambler's machinations. It's a good story from that perspective and seeing how both Superman and Clark Kent are deployed to deal with it plays out well as each has their own strengths and weaknesses when it comes to it. Venditti has a good voice for Superman here that reaches out to the classic that most people can identify with and Pelletier's designs do much the same. The standalone nature of it all continues to be really appealing and I'm still thrilled to finally be getting access to these stories and the enjoyment that comes from them.

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Robert Venditti has managed to bring me back to my love of Superman in a really great way. As much as I enjoy the ongoing series and all the complex storylines running there and the crossovers and so forth, there's something magical about something simple and standalone, the kind of stories told for decades about the character. Venditti works some good stuff here and both Pelletier and Hennessey bring it to life wonderfully so that it feels well-realized. I love the look of it, the flow of the story, and the great color work that helps to really give it some neat detail when it comes to the creature. Another solid entry in this run that's delighting me much more than I expected.

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While I'm not exactly super keen on multi-part stories from the DC Giants as I really enjoy the one-and-done nature of what we've had so far, there are some two-parters that are worth doing. This one shows a lot of good material across the board all while keeping Lex to just a few panels overall yet still a major presence. Its focus on Clark and what his role may be in a world where supervillains are caught so easily is definitely interesting and it reinforces the dynamic between him and Lois well. The team made for a good looking book throughout as it dealt with a lot of different things – it opened on a rampaging giant super-age, after all! – and that kind of cohesive look for it is great. I'm continuing to really dig this incarnation of Superman for its accessibility and for the lack of larger continuity to deal with.

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The Superman: Man of Tomorrow has really been a lot of fun right from the start with the Parasite story and has just gone forward well from there. While the Toy Man piece was the weak point for me, mostly because I don't care much for the character, Robert Venditti nailed this throughout in providing great voices for each of the characters, working the relationship dynamic well for Lois and Clark, and feeling both classic and modern at the same time. All without going for massive end of the world story material. Pelletier and Hennessey brought it to life beautifully and reminded me of just how much fun I had with Pelletier's artwork years ago when I first ran across it. Definitely a solid run that left me smiling the last few weeks.

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It's definitely well-executed and I loved how much it felt like a super-compressed Dragon Ball Z episode right down to the color and character design.

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Overall, this is a pretty fun issue that gets to play to two different tracks and works both of them well. They're focused more on Clark to a degree but it depends on how much you really separate Clark from Superman and which one is the real him in a way. There are some really neat little things with the first one and the obituaries that I liked to see engaged with while the second plays to how he handles being Superman while acting as a reporter and trying to stick to regular investigative skills. The artwork for both are great and I really liked the color design and details of the backgrounds to a lot of each of them.

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The Superman title is the one that's pleased me more than most with its stories pulled from the DC Giants as we've gotten a lot of great stories, particularly from Venditti, without the burden of extensive continuity and all the issues that come from it. It's light and breezy but meaningful and with more to it than one might get upon first glance. This issue has a really great look to it with what Melnikov brings to it as well as Bellaire, resulting in something that's very enjoyable whether it's banter at the office or bouncing across the hillside in a fight to the death.

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Superman: Man of Tomorrow sticks to a straight standalone piece this team while Venditti has the Metallo material waiting in the wings that was set up previously. It's a good issue in working with a low-rent villain but making it a lot of fun, both through the dialogue and actions but also the visuals. Venditti has long had the voice and dynamic down well for Clark and Lois as well as Superman but I really love what Lafuente brought to this installment with the artwork. I love just about everything with it from design to color that Guerrero brings in to the layouts and flow of it all. Costume design is fantastic and there's a really great sense of power to Superman here that comes through. I can't wait to see what else Lafuente works on.

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We've had Metallo teased for what feels like a dozen issues so far so I'm glad to get some payoff here. The villain is one that always freaked me out as little kid when I would get the 3-in-1 plastic baggie of comics from the toy store/section and he was in there. It was just creepy and dangerous in ways that resonated easily to my little brain. I've enjoyed what they've done with him over the years even as he becomes more fanatical. I'm curious to see if they can do a wholesale reinvention someday but what we get here from Venditti is solid stuff that's easily accessible. Mix it in with what General Lane has been up to and allowing Superman to make a good callback here helps to tie a lot of things together well.

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While I have issues with the villain du jour, this installment of Superman: Man of Tomorrow is a whole lot of fun. It lets Superman go shirtless and get down to business without his powers but with all the knowledge and skill that he's attained over the years to be able to fight. That's often lost on a lot of his villains in that it's not just the powers, it's the combination of that and the skill and the intelligence. Thomas's script is solid but I really like Duce's artwork on this and how he presented Superman throughout it.

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It's not a deep story in the slightest but it's a wonderful visual treat.

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The opening installment of Superwoman packs a lot of material in here, making it a pretty dense experience with so much going on. Jimenez has a lot to cover with the story he wants to tell and setting up big swaths of it here makes for some pretty compressed and rushed moments that really needed more time to breathe. Hell, all the flashbacks could have gone in the second issue with expansion as the sole story and we'd still have a very packed first issue. I like what he's doing and where he's going with it and am definitely up for the ride but I'm also looking forward to some time to breathe and really get into these characters without focusing so heavily on the near-antagonistic elements as a primary character piece. This is a book that I quickly put on subscription mode after finishing the first issue as i want to see what's in store for these characters.

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There's always an edge of tragedy to events in the world of Swamp Thing and this is no exception. I continue to really miss the days when standalone comics were a thing – and first issues told a single story from which everything else would leap from – so I continue to be excited about getting digital editions of these stories that were otherwise near-impossible for me to get a hold of. Russell and Santnucci put together a perfect classic tale of Swamp Thing and I really don't think there's much else to be said. It's a great introduction to the basics of the character without being a retread of the origin story or anything. Definitely an easy recommendation to follow.

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Though you could call this a bit of a gimmick issue with how its storyline works with its twist, it's one that fits in really well with the whole how reality would work thing to it. Its focus on Swamp Thing for the bulk of it as he deals with evading the military and turning the tables on them is great and getting to see how Sunderland navigates the government as a big businessman is definitely amusing to watch as well. But it also speaks to the bigger picture of these kinds of creatures and beings in the world that I like seeing explored. Russell handles the narration well so it's engaging enough when one might just tune it out and the whole thing lets Santucci just go all out with some great layouts showing a range of action scenes and ways that Swamp would deal with such events. It's a good story with great visuals that delights this long time Swampy fan.

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Mark Russell has been building nicely to a couple of neat points and directions he can take to the character while not going down dark Vertigo-like territory. The stuff with Swamp's kids come a little close to that but it's such a quick even that it doesn't have the impact to really land in a big way, at least for older audiences. There's a lot to like here and I kind of want to see a Swamp Thing World storyline unfold where he does take over and tries to put things right in his view. Especially if we can get someone like Santucci to illustrate the hell out of it because it'd look great. A solid issue that leaves me thinking of so many possibilities and directions it could go"

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While a kind of standard story in a way, it's the story that I think needs a good bit of expansion and reworking that would make for a great Black Label OGN property if it could be bumped to the next level and really go for old-school Vertigo style dialogue and artwork with the team we have here. It's got great bones and is a really enjoyable story that gives me what I want to see in comics, actual changes and results from actions made that lead to different settings and nature of the world. Swamp Thing has always been a great character under many writers and artists and the team here handled their time with him very well. It's a satisfying ride even if I yammer on about wanting to see them expand it in a more adult-oriented way. I'm envious of those who read something like this for the first time, a fresh experience, and their minds get a little bit blown by it like I was when I first started reading comics as a kid. That's the promise of stories like these.

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With a strong creative team working two stories that come in at half the length of the usual ones, what we get are some tight works that could have used a bit more room to breathe but are well-told when you look at where they originally appeared. I love short-form storytelling and am glad that the DC Giants are providing for that and that a character like Swamp Thing got to be included as it allows for some good semi-horror material to make its way in. Hester doesn't get to dig too deep into what makes Swampy who he is but it captures the nature of the bayou well while Tom Mandrake delivers some great looking designs and pages throughout. I'm looking forward to the next installment that has them back for two more short stories.

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While I do continue to wish for a very good DC Black version of Swamp Thing to recapture the old Vertigo days, what we're getting here and in this series overall is the best way to introduce the character to a wider range of readers, which was the intention of the DC Giants. Bringing in two of the tales here that are shorter works well as I'm enjoying what Hester did to tell his story across the chapters so far and with some strong artwork by Mandrake that captures everything just right. It's enjoyable and interesting as it plays with familiar ideas and leans them a little bit to look at them slightly differently.

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While a bit of a mixed bag on the story side, the opening piece is a really strong one that more than makes up for the second. Which isn't bad but rather just focused on a grand idea and full of action, which is part of the Swamp Thing mythos but one that's hard to do in just a few pages. Tom Mandrake is the big star here along with Hi-Fi as far as I'm concerned as this is once again a great looking book with both of its tales that delivers a solid classic Swamp Thing in all the right ways. I'm thoroughly enjoying these little tales that remind me why the character and the swamp itself is as appealing as it is.

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While a bit light in some areas I really enjoyed the opening issue to this. There may be some that will be frustrated by the way it somewhat negates what happened at the end of the other series with the sacrifices and inspiration but I understand the desire to bring these characters back to life and create new adventures with them.

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The result is a very fun book that's light and engaging with a lot of potential for a great space opera that doesn't look like it'll weigh down the reader with something deeply intellectual. That doesn't mean it's just dumb fun but it fits more to the title with a swashbuckler's life, just one caught up in huge galactic events.

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I hadn't heard of this series prior to it coming out so it was a wonderful little discovery. Wood and Chater are some of my favorite creators for doing stories like this where it has some historical research to it, a minimal approach to how it handles dialogue and the visuals. There's a lot of good detail to be had here to be sure and it's not just empty land but it has the feeling of a sparsely populated area from over a thousand years ago and its people. The story is straightforward with potential for twists and turns to be had but right now it's just drawing you in and giving you something familiar but different.

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I'm still unsure of where Sword Daughter will go but I'm thoroughly enjoying all the little quirks to it, such as Elsbeth's speech patterns and the things we're learning about Dag. The time on Shetland is intriguing even if it doesn't dig in as much as I'd like but it conveys what kind of journey that these two are on more than being a travelogue. Mack Chater is against delivering just a fantastic looking work with the layouts and how the characters are placed and Lauren Affe is really making it stand out all the more through its muted approach. It's wonderfully distinctive and appropriate for the tale at hand.

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Sword Daughter started off in an interesting way but it's growing in a much more interesting way by the end here. Elsbeth was always going to be the lead but I figured it would focus slowly on the 991 period and move forward just a little bit. The leap is intriguing and I really want to know more of Elsbeth at that age and hopefully to see more of the journey in 991 a bit more as well. Wood keeps things moving really well here outside of a little uncertain jumping around early on and Chater once again delivers a great looking book.

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While Sword Daughter suffers a bit due to the gap between issues there's a whole lot to like here. Brian Wood is crafting a strong tale of father and daughter and their journey of revenge while giving us a good feeling of the time period and its people. Mack Chater has been a favorite of mine for some time now and I love the work he's putting in here with a great looking issue in capturing the bleakness in a lot of what's going on. It's a grim book but one that finds the right small ways to give us a little lightness and levity while still driving forward that larger story of revenge. I can't wait for more.

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I continue to enjoy the heck out of Sword Daughter and this issue is no exception, even with missing the previous installment. There's a lot to like in story, character, and artwork for the book as it works a good minimalist approach but one with wonderful layouts and detail so that it feels realistic and lived in where it needs to be. The father and daughter journey takes some darker turns here in past and future storylines and I'm excited to see what comes next, all while wanting to know more about the adult Elsbeth and what she's like after the journey so far. Definitely recommended.

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Sword Daughter continues to be an engaging work in a kind of minimalist approach. It's got great layouts, a lot of detail, but an emptiness that works so well in evoking the right kind of mood for it. It's generally sparse in terms of dialogue but it conveys a lot when it does have the characters speak. A lot of things are simply unsaid and implied by actions and look and it's able to achieve that with a small cast very well. There's a lot to like with this series and each installment branches out in interesting ways, making me wish there were a couple dozen out already so I can just read a ton of it in one sitting.

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Sword Daughter continues to be a book that hits a sweet spot for me in what it does. While I'd love to see it spread its wings for years to come I'm also enjoying just how streamlined it is and how much it's still able to convey. Elsbeth's journey is definitely engaging here and seeing the way the dynamic has changed between her and her father over the course of it, and tidbits of her own journey through the flashbacks, makes her a pretty solid character. I'm excited to see how this storyline wraps up in the next issue while hoping there's a way that Wood and Chater can revisit it again in the future.

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What we get are some good story hooks with a range of characters that I'm mostly but not completely familiar with, but now want to read more about. Though they're largely kept separate here, we can see how it's going to flow and really collide upon first impact and then even more so with the other side as they get their due. It's setup for a solid and engaging run here that has me excited " particularly as Sergio Davila really captures the look, feel and tone of each of the characters.

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The second installment of this essentially brings the two power players onto the same page, with a nod towards Vampirella as well as she continues to figure out what's going on. The pairing of Thoris and Sonja works well since Sonja's otherworldly adventures are always fun and taking her to Barsoom feels like it takes her out of her element, but not in a huge way. The two showcase well in the action department here as they play to traditional roles of fight first and ask questions later and the artwork brings it to life beautifully, particularly as the coloring really takes it up a few notches since it's not mired in darker colors. The bits we get with the Traveller and her courier are interesting as you want to know more of what they're doing, and we get some decent reinforcement from the darker side of the equation as well with the kind of incentive that was put into play for them by their new master. A solid second issue that has me looking forward to a lot more.

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While I'm admittedly enjoying the side stories a lot more than the main series because it doesn't feel as crowded, there's a lot going on here and the series is at that pivotal mark where events are having to change because things just got real.

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The story here advances in a few different ways, very much needed ways in fact. What we get is some background context to the larger fight at hand which in turn makes the Traveller a much more accessible character. And that's quite important overall to making this feel more real in a sense. The fun part of the book though is seeing all these different groups coming together, initially with this little oddball ragtag group that feels like they're way in over their heads only to beef it up with more arrivals of real power and note. But having read most of the supporting miniseries, you know the powers and abilities of most and how well they can factor into the larger fight, making me hope that as many of them get their chance to shine as possible as the real fight gets underway.

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I'll admit that going into this series at first it was another case of what would be more of the same alongside the other miniseries that came out. But from that first issue once the team-up happened, well, it all came together really well. There's a lightness here that speaks well of both characters as Bennett gets into their style quickly – more so with Sonja as she has more personality – and Andolfo really gives it such a flair that I'm practically grinning page to page to see their facial expressions and the overall body dynamics. This is a really fun series in general and one that can easily be read outside of the whole Sword of Sorrows event to be enjoyed as just a wacky kind of teamup. Very recommended as a single and as a miniseries as a whole.

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A good part of what allows a lot of this to work is the fantastic artwork from Fernando Dagnino. Everything feels blended and connected well and there's a great sense of world building within it all, such as with Ho-Wala and what little we get of Pellucidar that I really want a greater exploration of it all. This series is throwing a whole lot of material at the reader and I imagine a lot of it is going to be missed by many, myself included, because it's a weirdly twisted love story towards the films and properties of so many decades gone by. I can see the love going into it from the team and that's damn infectious as it opens me up to things I hadn't heard about before. The fact I ended up going and talking out the whole series with people that are in my life and from very different experiences with all of this is so rare that it warrants mention and their reaction to how surreal it all sounds was wonderful.

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This series continues to deliver for me just in bringing so many different things to the table and with such passion and craziness that it's almost delirious. This installment is getting everything into place for the finale and it operates a breakneck pace that keeps you from feeling fully invested in it yet totally on board for the concepts and the very fun visuals. Dagnino has so much ground to cover here and brings new life to familiar and iconic moments that I wish we did have a couple dozen issues for this to unfold with so that we get give it the emotional weight it needs to earn on its own. It's definitely a fun and wild ride that I can't help but to recommend wholeheartedly.

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Terminal Hero is really focused on the terminal part here and with the solid scripting and the style of artwork that Kowalski uses, it all has a very terminal feeling about it. There's a wasting away kind of acceptance to things with bursts of a struggle that's woven into it that works very well, even more so as we see him starting to get better but facing some other very difficult things to cope with when it comes to his powers. There's a pretty decent roller coaster ride of emotions here that he goes through and seeing it paired with an origin story that's not quite so simple and not quite so dark and brooding but rather human and tragic really drives the narrative well. Rory is that type of unexpected hero, presuming the hero part actually does get applied from the title, a reluctant sort who will find himself drawn into it. And that can make for some really engaging stories that I'm looking forward to.

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Milligan keeps things moving here pretty well and Kowalski makes for some really good engagement with the reader through his layouts and overall design, making you both intrigued and feeling revulsion at the same time in some cases. The book is certainly on a dark path, but it's all right there in the title as well so it's not a surprise. Definitely a read that leaves me wanting to know a lot more of what's to come for Rory.

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With just a few issues, I still can't believe how invested I am in this character and his chances at survival.

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Terminal Hero runs the cardinal sin of mentioning its own name in the dialogue, but other than that we get a really strong book here. Minest and Mia's time is smaller by comparison, but what we're getting is some decent setup for what's to come and it has me interested in seeing what kind of course alteration it can do with Rory. On the flip side, Rory really does dominate the book here as his home life is definitely interesting to follow in its mundane aspects that run counter to the kind of craziness that goes on at night with him and when he's all alone. Factor in the agents with their own struggles and the way they're getting closer to finding him and working their own angle and you get a lot of things happening with some good dialogue throughout that keeps it moving without being bogged down.

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Terminator: Sector War isn't giving me something big in terms of the mythology of the franchise but it is delivering on the core of it. Which is exactly what it needed to do here, get back to the basics and showcase its strengths before exploring more areas within it.

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I like Terminator: Sector War. I don't like the five-month gap between issues. That makes for a harder book to enjoy for reasons covered above. Looking at just the story itself, it's a solid installment that sets up for the finale in a good way and Brian Wood has handled working smaller series well so that I can believe that it'll wrap up in a solid way. The real draw at the moment is what Jeff Stokley brings to the table as I really like his character designs and the flow of the book as it hits a real sweet spot, from the oversized aspect of Oso to the kinds of expressions that Lucy has. The Terminator is a weak spot when it finally sheds its clothes and skin, but before that it had a really neat sense of power and decay about it that clicked well. I'm looking forward to the finale and hope that it finds an audience in trade form.

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There are plenty of real world issues wrapped up in the origin and the story here for Lara that gives her weight, makes her accessible, and places her into things that we can identify with. And the introduction of the actual Black Ghost with a potential bit of fantasy and more mixed into it has me interested in seeing what truths we'll discover from there and what direction that the team intends to take this five-issue run with.

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The first two issues of The Black Ghost are familiar origin story pieces but the execution has been really enjoyable both in script and artwork. It's a bit more packed than I think it needs to be, a little room to breathe and get to know more of Lara's life would have been good, but it hits all the right points as it moves along. I like the general setup and part of it even reminds me of the original Dark Horse superhero universe with X and the like with the whole docks things and those that populated the area, just in a lighter way. The artwork is great and I'm curious to see where the remaining three issues will go, something that I'll be able to check out on ComiXology Unlimited it looks like. Definitely a fun read that holds up on multiple passes.

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Dark Circle Comics is making a bold statement with its first book by going with something as gritty and crime drama oriented as this is. And that's not a bad thing. They've got three interesting titles slotted over the next couple of months to start and we're obviously not getting three books of the same style and nature, but I'm definitely enjoying the serious and strong progression that's made in exploring the character of Greg here with how, over the course of several months, the loss of his sense of self will allow him to reinvent himself in this new way. There are a slew of challenges ahead, for the character and the creative team, because there are numerous traps to fall into where things will be too easy or obvious. I'm hopeful that with this strong start that we'll get something that really strikes out into some engaging territory, that has something to say, because that's what The Black Hood is all about.

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The Black Hood is building and expanding from what it introduced in the first installment while very much maintaining its quality. The exploration of what Greg is falling to here is intriguing as there's so many ways down he can go and so many things he can be caught up in as he does so. With him withdrawing more and more from his life, but still finding touches of his past only to find those tainted as well, his isolation is going to push him deeper into what he's becoming. The narration side of it is once again very heavy, but this is one of those times where we're getting deep into the mind of a man in freefall, and understanding it from so many angles is critically important. The book continues to offer a very distinct view of the world through the writing and artwork that it's both captivating and repellent at the same time, making it a fascinating experience as we see this become what it is. I want more, but am also afraid to see where the more will go.

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Black Hood continues to be a tough read in a good way because you become so in the mindset of the title character that it can be quite dominating. Hettinger's story here works through some familiar things as he hits bottom and starts to crawl out, but it's a crawling out that has him crawling into the hood instead to find out who this new version of him will be. As time goes on, it'll be easy to see that Hettinger becomes the mask while the Black Hood is the real him, and since he gets to deal with the things he never could as a cop in a primal kind of justice way, following that path is going to be very enticing considering the results that he gets. This installment puts us further on that path and it's very, very well done across the board as a solid piece of crime fiction with vigilante aspects.

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The Black Hood continues to be a grim and gritty book with a harsh world that Greg lives in, both with the look and feel of it but also his mindset as he copes with what he's going through. It's well played here with what it does, seeing an extended slugfest between him and the others and his realization that he's nowhere near good enough to stand against them. He's been playing loose with things since taking on this identity and it blows up in his face pretty well here, which forces him to react in ways he normally wouldn't with a little rational thought. But he hasn't really been rational since everything went south for him with his face and that makes it easy to believe that he does the things he does. I'm curious to see how it all falls out now, with him and with Jessie, and to see if he still holds onto the hood by the end of this first arc or if someone else takes up the mantle for the next storyline.

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I wasn't sure what to expect going into this series at first because the covers were grim and gritty, but I avoided looking at interior artwork so I could sink my teeth into its design. This storyline is one that I imagine would read very well as a trade in one sitting as it tells a complete tale. That leaves you wondering what's next since the potential for more could cut some of the emotional impact of what we get here, as well as some of the real world resolution to events. That said, this book hits the right marks with what it does, even if it barrels towards its conclusion, and you definitely like the way most of the character arcs we deal with here are resolved. I'll certainly be back for more of this series in the fall.

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Blue Flame has a strong opening installment here with what it does and I really like its approach. The two-story spread isn't a surprise nor that they're so wildly different yet connected in a way that we can't quite be sure yet, but it all comes together in a really good way to give us an idea of who Sam is. The deep-space storyline has a lot of the hooks that get me excited for what it is but I'm just as interested as the ordinary days of Sam's life and his superhero time there, which feels very low-rent but still full of potential. The book has a great flow to it and I love the artwork and can't wait for more to see if it can pull this off.

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The scope of the story expands while at the same time becoming all the more personal – on both fronts. I'm naturally more attracted to the galactic questions being posed here by the consensus and the like than the human drama of Sam and his sister if only because the latter is far more accessible across a lot more media. It's well-done and I'm interested to see where it goes and if it ties to what Sam is going through. At the same time, the big questions being asked of Sam are things that tend to be dealt with less frequently so I'm definitely a lot more interested in seeing that unfold. Both are done just right and Cantwell and Gorham have another very solid installment.

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Blue Flame started strong and it has strong parts here but it feels like it needs to really cement itself just a bit more with what it wants to be. It reads well for both storylines that we're getting but I'd almost prefer a focus of one instead of both for a bit just to get into it and to some resolution. The artwork continues to be a big selling point with a lot to like throughout with a great looking cast and some settings that feel very from the headlines in a lot of ways. Definitely looking forward to seeing more of where this evolves.

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Though there are elements to the book that frustrates me, the big picture aspects continue to deliver well and I really like the character work that we're getting here. Admittedly, I'd rather see a more chronologically told story in a sense to work through what Sam is experiencing but the back and forth works well enough. I'm really curious to see how far we'll go in defining this alien society and contrasting it to humanity in all its variety as well. Gorham continues to put in some great work here that capture a lot of emotion from his characters but also gives us some great settings to feel immersed in. It's definitely building well across the board.

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Blue Flame continues to be an interesting series but I'm more interested in it now as we see Sam trying to reconcile with the past in regards to the Night Brigade and their deaths while also delving into the actual trial side of things in space. Both present familiar elements and tie together well while being their own thing, which gives Gorham a whole lot to play with here visually, both in layouts and the actual design elements. It's a lot of fun and it's a good emotional layer to it as we get things out of both Sam and Reed that really humanizes them wonderfully. I'm curious to see how it's all going to go by the end but it continues to be a solid journey.

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There's a good number of things going on in this issue and a lot of information that's not conflicting but paints the larger and more complicated picture of what it means to be human. Especially when it comes to comic book heroes and the often tragic backstories that they're given. Sam's doing what he thinks is the right approach to saving humanity but what we're seeing is that, at least from our point of view, we're a complicated species that's hard to pin down. You almost want those on Exilos to just kind of wipe away that argument and say that it doesn't mean anything, but the prosecutor gives it weight by refuting it. I'm left being really curious how both stories will unfold, especially with Mateo because there is no easy solution here that won't feel unnatural, but I'm hopeful that when the book does end that there is some semblance of a positive outlook to be had.

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Blue Flame continues to be a fascinating book to read but it's also getting dangerously close to a point where it needs to really step up and make clear what's going on. There's still enough that you can believe Exilos is a fever dream of Sam's while at the same time it can be the best part of the book because of what it represents. I do like Sam's nod to wondering who is judging the judges here and how that could play out as a wedge, but I'm wary of it being a thread not picked up. Cantwell does some solid stuff with what's happening in the normal lives of the characters but so much of that will just read far better when you can binge through the series rather than these irregular releases. It's totally worth it for those invested to keep with it though as there's so much to like.

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Blue Flame continue to be a really interesting book as I want to get to the payoff to see what the real deal is while also thoroughly enjoying the journey. I do think we need a few more things to “happen” in a sense so that we feel real progress, but that's mostly coming from events with Dee and Sam on Earth. The Blue Flame side is intriguing and it has a great kind of space opera feel about it that leaves me wanting more but there's still an edge to it that leaves me uncertain as to what it'll do and where it'll go. Which is certainly part of the appeal with a dash of frustration. It continues to read well and I really love the artwork for it as it handles both the mundane world and the surreality of the tribunal and the edge of space.

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There's a lot going on here but it doesn't feel like it's trying to cram things in before it concludes in the next issue. But it also doesn't feel like it has a strong way to stick the landing just yet as we get a decent bit of information without it feeling pivotal in a way. There are a lot of questions to be answered as we go into it and I know the gaps between issues have made the series less compelling overall. But that sense is definitely there as we get closer to the end that those that go into this as a full collection are going to have a fantastic ride. It's been a strong series so far and I'm excited to see how the revelations here unfold more in the finale.

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I really enjoyed this series overall and already have a sense of jealousy of those that will be reading the complete series collection for it that's coming out. There was a lot to enjoy in reading these individual issues and being able to think about the events of each and piecing it all together. But there's also something to be said for being able to read it all in one sitting and getting a very different flow and feel for it. Cantwell has put together a thoughtful and engaging piece without easy answers for a lot of it as the characters really go through some difficult choices. Gorham's artwork was pretty great for this work as well, with a really great sense of design for some of the science fiction elements but also a strong eye for capturing the mundanity of Sam's life on Earth and what everyone was struggling with in their day-to-day lives. I'm really glad that it had the room to breathe with ten issues instead of being rushed and crammed into few ones, and that we got to follow

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The Brave and the Bold has a fairly standard start here but it works well in showing a strong command of the characters and orchestrating the setup for each of their storylines. Diana gets a bit more to work with since there's good stuff with Steve at the start, and some humor, but I also like seeing Liam's version of Bruce and Batman. His artwork is just beautiful to watch page after page with all of the details that come with it. The backgrounds and what we get out of the fairy land is richly detailed and Cernunnos is a character you can imagine had a hell of a lot of design work going into coming up with him. With this just set for six issues you can probably map a good bit of it out but Sharp definitely has the skill and talent to make it an engaging run ahead.

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Damaged slows down a little bit here with what it wants to do by focusing on the past between Henry and Frank and making it clear what went down all those years ago. While Frank's path has been pretty clear from what we saw in the first issue, getting a better handle on Henry makes things a lot clearer here, especially with how he lived his life for many years and the things he did. But also that Frank knew about it, at least in more recent memory, and had followed what he had accomplished. With these two men explored pretty well here, the focus will turn more towards Jack and Henry's potential protege which looks like it could make for an interesting avenue to explore. The story moves well here overall, fewer jumps that are better handled, and when again combined with the appealing artwork, it's definitely telling a fun little crime story that you can easily see being cinematic.

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Damaged moves towards exploring one of its main proteges that will be taking on the battle with a look at Isaac and we get a clear picture of exactly what drives and motivates him. With so much of the focus on him, it's good that others aren't cast out into the cold too much. Cassidy makes out the weakest but since the flip side is we get to see some good stuff with the waitress, I'll certainly not complain all that much. Henry and Frank's history is one of the charms of the book in watching how they eye each other and have that sort of respect about their accomplishments, but also a certain disdain for what they've done as well. They both view their own way as the right way but can't deny what the other has done. This issue works pretty good overall and definitely leaves you wanting to see what kind of mentor Henry will be for Isaac.

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Damaged spends a good bit of time in working with Isaac here to show that he is ideally suited to be Henry's protege, but the type that you know Henry can control and direct for only so long. There's some good actions that they go through here to clean up the city a bit and we get the enforcement side as well as they deal with the fallout from it, both politically and privately as we see the wife of the mafia boss making her deals in order to gain power once things settle down a bit. But it all comes down to the more personal level and while Jack was largely kept out of the previous issue, he has some solid time and material here that cements the difficult position he's being put in by Frank, who himself has been in just that same kind of position for decades. There's no way that everyone " or anyone " can come out clean from this the further it goes on and that just adds to the tragedy of it all.

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Damaged ramps things up a bit more with the violence here, especially when it focuses on a brothel that Isaac takes down in brutal and bloody fashion. The main characters all get their appropriate time here and the story is definitely moving forward, but it wants to make the level of violence that Isaac is capable of more visible and blatant. What it does lead to is a very, very good intense little conversation between Jack and Henry though and that helps to cement the way things will go next. The book spends plenty of time with good dialogue, great looking artwork and a sense of the underbelly of the city being dealt with but it doesn't feel like a strong move forward. It's getting there and this is a needed step, one that felt like it could have been a bit tighter but not by much. Good stuff and definitely another solid issue that shows a sense of growth and improvement across the board. The series really feels like it's coming together well.

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While a lot of new books you can read and just go "aha, that's what this is." and move right along, the last few new Valiant books require a couple of reads to really get into and even a little dialogue with yourself to try and ferret out what they're looking to accomplish. I found this with The Delinquents as well. Doctor Mirage is pretty much free to go its own way and it's doing so with a kind of style that can draw you in slowly if you let it. It's reminiscent of certain kinds of 70's and 80's horror books, especially from DC Comics for me where it's focusing on the story through the characters so well, and going for a natural kind of horror that seeps out and infects you the more you understand what it is. We're dabbling at the very edges here but what we get is really interesting and leaves me hoping for a lot more to come.

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I'll admit easily that with most stories, shows and books out there, the journey is usually more satisfying than the conclusion. With this series, it's a rare instance where I thoroughly enjoyed the final act more than the journey itself, since it felt needlessly convoluted and just an issue or so too long in getting to what it needed to do. I really loved the art style for this and what Roberto de la Torre presented in examining the characters in a new way, but I had struggled with some of the story pacing and plot points as it went on as it just didn't read smoothly a lot of the time to really establish certain places in time – or places in general. As a whole, the series is a bit of a mixed bag but it now offers up the potential of where it can go with a new miniseries and this one ends on a very, very satisfying note after a strong issue overall.

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The various aspects of this storyline in play are firming up here and there, but for me it's just a real treat to watch Hwen and Shan at work and interacting with each other. Jen Van Meter definitely has her finger on the pulse of their relationship and through that prism we see the rest of the world, which is really engaging with all its little details. Roberto De La Torre again delivers a fantastic work with its dark and raw beauty in the artwork and I always feel like it's something that doesn't get anywhere near the attention it deserves. Often I find this particular style ill suited for a lot of books, especially with the heavy dark coloring applied to it, but as we get further into the spiritual and occult, the more it feels like it gives it the richness it needs. There's a lot of really fantastic work with the visuals here and he and Van Meter are ideally paired for this work in a way that has me uncertain it could be done by anyone else.

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Doctor Mirage continues to surprise with its second series when it really shouldn't. Part of it is that I just wasn't sure what to expect after a kind of dour and depressing first series that focused mostly on Shan with a lot of unknowns at play. This series continues to work strongly with its characters, mixing in a little more subplot material, and bring it all together with some artwork that just clicks perfectly in creating the right kind of mood for it. The creative team here seem to be completely on the same page when it comes to bringing this vision to life and the project is very worthwhile " though I think it'll read even better when you can burn through the whole thing in one sitting and just savor the experience. Good stuff all around and pretty much my favorite Valiant book these days.

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Jen Van Meter has made Doctor Mirage fun and the book works with just four issues by not drawing this out further than it needed to be. Roberto De La Torre and David Brown really nail things in this installment as it feels more colorful and varied in a lot of sequences and that's breathing some new life into it compared to the more subdued installments we've had previously. As a miniseries finale it certainly brings everything to a close with a hint of what can come next so I definitely like it in that regard. I just wish I felt like a little more was accomplished than actually was since this isn't a regular ongoing book and it'll be some time before we get another advantage. There's a good sense of hope and loss to what's going on here and that's to the series advantage, but the romantic in me wishes a little more had happened.

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Buddy books can be a whole lot of fun and doing two sets of buddies here going on basically a Hobo Quest certainly presents something fun to work with. And there is a lot of fun to be had with the book, though you may see more of it in the second read as opposed to the first where you're trying to piece it all together. The characters are handled decently here, though the Quantum and Woody guys haven't won me over to trying out their book yet, and the concept is one that hits some good notes because of what it is. With a four issue run, it's a minimal commitment that could have some amusing and comical twists and turns along it and they definitely make it worthwhile with solid art and a whole lot of dialogue so that you're not rushing through in a couple of minutes. I've long been an Armstrong fan so just coming back for more of that is worth it, but there's something potentially really fun in the mix here too.

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It's a great looking book through and through and it feels like a proper Etrigan series that we haven't had for what feels like a very long time.

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The Demon: Hell is Earth is definitely delighting in its second installment across the board. The creative team is firing on all cylinders and giving it a chance to grow and breathe right without rushing into things. This installment keeps things a bit more focused on our core group without other distractions for the most part and that leads Jason and Etrigan come across as more defined before bringing in the little girl more prominently as well as Xanadu. It's a great looking book and I'm excited to see what's next to see it build into something bigger that as a whole could be a really strong work.

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Smoothing away most of the problems I had with the first issue, the second installment here is a stronger read overall and makes for a more engaging story. The pieces feel more distinct at this point and the way they all come together to tell the two separate yet connected stories in past and present ups the interest level. I really like seeing what Ketsuko is capable of her and that she's taking quite the beating at times but still standing, while also enjoying what Fubei brings to the page while wondering if she may truly be something else by the end. Good stuff all around and this really scratches a particular itch that will make some readers into huge fans.

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All in all, it's a good issue and you find yourself liking Fubei even more after it, and understanding more of where Ketsuko is after her past actions.

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I've been enjoying this series a lot and while the twists aren't huge, especially for fans of the genre, Girner has pulled it off well so far with the script. I like the twists that we get in the final pages of this issue and the shift that it goes into for what Ketsuko has to face. More of the past is brought to light in a couple of different ways but the first part just made me wish there was a clearer delineation of past and present when it came to flashbacks in this series. Bivens' artwork continues to delight and its overall design here really hits a sweet spot.

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The Devil's Red Bride is a strong and tight little series that plays well to the kinds of samurai material that a lot of people enjoy. It's well-written with a solid through-line that makes it all come together well while being engaging every step of the way. It's definitely a series that I think will land better at the end when you can read through them all in one sitting. There's a lot to like in the finale here as it touches on the past a bit more before it pushes hard into the blood end.

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It's a quieter start for a series but one that feels very much in the Sandman vein in the way I had hoped for. It's a very dialogue-driven book in a world where most things that I've seen the last few years tend to be lighter on it and filled with quips. But the mood is well-staged by the opener as Spurrier gets a handle on the characters voices and their motivations. It skims over most of them with Lucien getting a good bit of time alongside Dora while Merv and his problems with the Blanks provides for some additional fun. Bilquis Evely is a perfect presence on this series in capturing the look of this world and I can't wait to see what creativity is in store here through it all.

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While the general idea for The Dreaming with its opening arc is simple and easy to connect with it's going to be the kind of ensemble piece that's going to be frustrating for some.

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I continue to enjoy The Dreaming but there's also just that small level of wariness with each issue because of how stacked and verbose they are in telling their tales. That's not a bad thing but it's just part of the slow readjustment I'm going through with almost all of the Sandman Universe books. The addition of Judge Gallows in this one gives Spurrier a new voice to work with that's very intriguing and I love Evely's presentation of him. It's a good issue that puts some real tension into everything with the uncertainty of what's next but also feeling like there is something "next" that's coming. I'm definitely growing more and more interested in this book and this issue really helps to cement that more.

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While some of what Spurrier is doing with the Judge and the Blanks is just too blunt it's also something that does fit within this dream-like nature of how the place works and views things. It's distilled down to its base elements and worked from there instead of the complex ways of reality. I really liked seeing Mervyn question things and then watching as Matthew does his best to get Nora to act, which in turn leads to Lucien's ambitious plan – especially for someone like him. It moves well throughout with a lot of areas covered and put together with some really beautiful pages that Evely and Lopes provide together. It's a great looking book that has me more and more eager to read arcs in full to see how they come together.

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This installment has its challenges in reading it because of how Lucien and the narration plays out and as much as I love Evely's artwork, it's done very harsh when it focuses on him and Dora as they cope with everything. It's a raw and tense book that just had me on edge once the interactions between character and narrator got underway because it made everything more unstable and uncertain, which is a great/terrible way to feel while reading it. Evely's artwork builds on that feeling very well and the combination of it all has me very hopeful that the next issue gives us some real meat to chew on, a sense of what's to come and our own role as the reader in all of it.

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The Dreaming caps off its opening arc and the state of The Dreaming itself very well here. It's a little muddled at times and chaotic considering the scale of events but I suspect that with re-reads of it and the run as a whole so far that it'll come together even better. I really like what Spurrier is doing and am excited for the potential of what's to come as it's open-ended. This installment also works wonderfully because of the artwork and layouts as it tries to capture that surreal aspect of the dreamscape and does so incredibly well all while handling such complex characters and situations, bringing to life this realm for a new audience.

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The Dreaming gets everything into motion in a good way here for the new arc as it has a lot of familiar aspects, such as Daniel (Morpheus) involved but in a kind of dreamlike and indifferent way to the actual story itself. Telling the tale through Rose and reconnecting us to that past works very well and it has me wanting to see more of both her story and Ivy's, as well as what it is that Daniel intends for her. Spurrier keeps it all moving well once you get into the rhythm of it and I felt much the same with Abigal Larson's artwork, especially after the shift from what Bilqis Evely was producing. But that's a hallmark for books like this and I'm excited to see what Larson will bring next to this story about love.

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While I think this arc has been weaker overall compared to where things ended up in the previous one with the Judge and arrival of Daniel, I do like the smaller aspect of it. And, in particular, bringing back Rose after so long and with such a journey that she's been on in her life. It's got all the right elements of tragic that it needs as well as the curious and weird aspects. Fleshing out some of what Daniel has been involved in helps a lot too to give us a more lived-in and full aspect of it all. Abigail Larson did some great work here and really delivers some great pages with the layouts and designs to hit that sweet spot that feels completely what a Vertigo/Sandman book would be like. This really does feel like a natural extension of what came before and it has me looking forward to more.

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The Dreaming answers a few questions but mostly by asking a whole host of new questions. While I enjoyed the look back at Dream we had recently with what he went through in the past, this issue feels like more of a return to form – both for Spurrier and in getting Evely back on the artwork. The main storyline feels like it's moving forward and I'm hoping or more time with Daniel in the Dreaming as I really liked his time with Abel. Dora and what she may be is intriguing as well and I adore the way Evely brings her to life, as well as Matthew. It's a solid installment that gives a good sense of what's to come and has me craving more.

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While there's a neat bit at the end with Abel and what's possibly going on with Cain, showing us their respective houses and talking of other houses out there in the world, the other side of the book with Dora, Matthew, and Balam drags things down more than it should have. There are neat moments to it, no doubt, and it's beautifully illustrated, but the whole thing just left me frustrated as it was more complicated than it needed to be. These attempts work sometimes and I've admired it like crazy when it does, but more often than not it falls short like it does here and it becomes unsatisfying.

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I've had a very uneven relationship with this book as it has had a lot of interesting ideas but hasn't always gotten them to come across in an engaging way. This issue is a big info dump and it explains a lot of what's been going on for a while now and how some of the characters fit into it. Spurrier sets us on a path that could definitely go in some interesting directions if it's going to be explored or if we end up reverting to something more traditional. This issue definitely warranted shaking things up a bit in the art department and putting it with Marguerite Sauvage means we got something that just looks fantastic and connected well so that we had that outside look it needed. I'm really curious to see where things go from here as that's the deciding factor on whether to stick around or not.

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The ending tease is something that the series has certainly needed earlier than this to establish things better but at the same time I understand why they kept separate for so long and that beings of this nature do not act quickly at all. Spurrier has a lot going on here and I'm not following all of it anymore as things feel more complex than they need to be at times. But I'm enjoying various character stories since they're smaller and easier to connect with, making for a more engaging time. And with such rich and gorgeous artwork as we get, even if there was no story it would be worth it just for that alone.

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Admittedly, the story is what got me here – even if Bates is a bit overly wordy in explanations with the science of it all as it kind of slows things down a bit – but Will Conrad utterly nails the artwork here while Nunes brings it beautifully to life with the color work that pops wonderfully digitally. There's so much detail and some really solid layouts that it's just a pleasure to read and I kind of want an unlettered/unobscured version as well to soak up. Having long been a fan of this character I'm just thrilled to see Bates working on him again and looking to reinvigorate the character to a proper place in the present day continuity. There's a whole lot to like here for older fans of Captain Atom and with the potential of how involved he may be in the grander Rebirth scheme of things it's most definitely one to keep an eye on.

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I love this book. I've tended to trend toward the "fringe" books that DC Comics puts out as I don't want to get involved in big events or crossovers and all that jazz for the most part. So something like this book simply feels ideal because it's telling its own story, smartly and in an engaging way, with fantastic artwork without having to be tied to everything else – yet still fully grounded in it all. And exploring the larger aspect of how this world is put together, no less. Bates and Weisman make for a dense and thorough read here while Conrad once again brings us a fantastic looking book. I'm just loving this and can see it as an opening arc being graded higher when read in full. The individual components, however, are very much worth reading on a monthly basis. Very recommended.

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This miniseries is at the halfway mark and by bringing him back into the present we get to see Weis and Bates working to reshape him back into the fold. There are plenty of things to deal with in this regard that the next couple of issues can deal with but it also leaves me hopeful for the character to find a good place to set up shop with, either in a team or with his own book. A redemption arc is always good and the character is one that, while awkward in some ways, has a long and solid history within the DC Universe that has plenty of potential still to be mined. The team here is definitely showing that and it's another solid, engaging, and thorough! installment.

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Captain Atom continues to not feel like most other books I'm reading and there's a real pleasure in that. It takes a bit to acclimate to such a dialogue heavy book but the end result is fun for me as it digs into a lot of things and explores what the characters are really thinking, plotting, and manipulating. Will Conrad makes it an engaging read with his approach to the layouts and the scenes themselves with placement, though I suspect we'll get a bit more action in the remaining installments of the run. I'm hopeful that by the end we'll have this character back in a good place and a fully functioning member of the larger DC Universe as I've always liked him. This is definitely a bit of a quirky book that's reading and playing out old school in ways that I'm thoroughly enjoying.

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The second installment of the series has turned me from dropping the book to being excited about what comes next. The first issue just felt like a mess of a narrative that pushed new readers away rather than drew them in. Here, it left me wanting to know a lot more and excited to find out about it. Paul's position is understandable while Shinji's is infectious, and it's easy to be drawn to Shinji and the youthful exuberance of it all in comparison to Paul's weariness with this life and world. Both have their advantages, but Paul's atmosphere doesn't make you want to read about him and his adventures. Hopefully the combination of the two together will bring about a better dynamic because the Ghost Fox already has me hooked and wanting to see more of his adventures. The book definitely is firing on all cylinders here, from dialogue to jokes and to the artwork and designs, making it a fun, exciting and thrilling read.

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The Fox works really well once again for me here with what it wants to do, in showing that Paul's not keen on this all but can't help but to get sucked into things – and enjoy it even as he seems to deny it, and that Shinji is just feeling utterly alive in a way he never has before and will refuse to let go. The two fight arcs are very different but we get a good sense of both father and son throughout it as well as some good fun with the villains and their particular styles and ways. I'm also really keen to see Mae take a proper position in things and provide a little more to the book than the full on man-thing that we've had so far, because it's definitely a bit thick in it at the moment. She has the potential to bring some great material in dealing with both husband and son in this context, as well as coming to life herself after being mostly off page for the first three issues. Her appearance is what I think the book really needed to start feeling "right."

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There's some beautiful visuals to be had here with the The Fox and it leaves me hopeful that is gets a bit more cemented in what it wants to do that it can really take it to the next level. It feels like all the pieces are there and once we get past the range of weird bounty hunters and into a new arc, it could really shape up into something beautiful.

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The Fox took a bit but the series won me over completely with what it wanted to do, but mostly because it moved past Paul for a good chunk of it and worked his family. Things come full circle at the end here where Paul becomes an accessible and likable character that leaves me wanting to see more of the family business come to life and what fallout there may be from their interactions with Smile. Haspiel and Waid have put together a really fun book here that harkens to the past in a lot of ways but with the right kinds of modern touches to bring it all together. Haspiel's artwork in particular is a big sell simply because of the panel layouts and the camera work done to present the action, going from unusual places to give it a very distinct sense of self that makes it engaging to read several times to take in those aspects. Here's to more adventures with The Fox and his family in our future.

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The Great Divide starts of well and digs into its basic world setting ideas quickly with plenty of room to expand on it with as the book goes on. I'm definitely interested as Fisher presents an idea that's familiar but all its own and explores some of the areas that are often overlooked in favor of just action and sex. Markiewicz has a solid style here that's definitely appealing for this kind of book, touching on the horror side a bit but without overdoing it in a splatterfest kind of way. The pair make for a good team and this book has me already hopeful that there's a good story for this six-issue run and that it's something that can be explored more beyond that as it has the potential with what's introduced so far – and if it can connect with enough readers, which it should. This does have the potential to be the next Walking Dead.

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Is this the end? Apparently so. Everything feels open ended but no other issues are solicited and it comes across as the start of everything and not the end. That said, considering it's been seven months between issues and the Dark Circle Comics line in general comes across as incapable of handling a schedule, it might as well be the end. Which is unfortunate because The Hangman has a lot going for it and a lot that can be explored. Tieri's script is solid here as it plays out and Ruiz handles the action sequences wonderfully with the pacing and layouts while also delivering some fantastic expressions with Minetta as he deals with everything. I think I've liked this character more than the other Dark Circle titles so I'm certainly hoping that this isn't the end of the line for him.

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There are times that it feels like the best way to do a good Sonja book is to do a good Groo book and just rework some of the parts. There are just so many similarities between the two! Palmiotti and Conner set us on a good path here with a couple of good action sequences to be had, some solid character drama, characters introduced (and some killed) that keep us on our toes about who to embrace. And a bit of the magical with the time spent with the sirens. I'm excited to see where this particular book will go as I like this interpretation of the character and Moritat's artwork is just ideal in presenting us with something that's exciting to look at in combination with the solid script. Easily recommended.

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Invincible Red Sonja had me on board just from the solicitation but the first issue cemented it far more. This one builds on that incredibly well to move things forward and hint at some of what's to come. The bookends here play well to set up the mystery that Sonja is likely to exploit and get caught up in but realistically, I just want more time with her and Zaria overall. There's so much to take in with this issue that it'll make for a good re-read right after finishing but also looking at this from the long view with this run as a whole. Another strong opening installment across the board.

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Sonja has become something more than herself here and her destiny and path, for the moment, is no longer of her choosing. How that will play out when not in battle remains to be seen, but for now she has nothing but battle ahead to keep herself alive and the wizard that has forced bonded them together. This is another solidly dense issue of dialogue and plotting that makes you really settle into it as it's not a light flip-through, but rather a worthy spending of time. And that's not even going on about the gorgeous artwork throughout that really captures something special. Definitely another strong installment.

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Sonja's tale is a solid one and watching her struggle against being controlled make for some really great panels from Moritat as he captures her anger and frustration with it. The backstory exploring Belraq and events there in the past only fleshes things out more in the present, and has the impending arrival of Bahira all the more exciting to see play out. I'm eagerly looking forward to seeing how the team brings this arc to a close.

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While I partially expected this installment to wrap up the storyline, I'm excited to see where it goes next and that not everything was being crammed into a standard six-issue block. Palmiotti and Connor have a lot of things going on here but it's still kept small and tight overall and there's a good sense of forward motion throughout. Moritat is really delivering some gorgeous artwork here that Matt Carter is bringing to life beautifully with the color design. The big fight sequence is great but I also really loved the old-school feeling of the sex scene between the king and queen of different kingdoms that we get. There's a good mix of humor and comedy in all of this but it's still played straight and serious in the right way. I can't wait to see what's next.

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Yet at the same time, I'm left really hopeful that things manage well enough that Zaria and Ederlik can have a good life as I've really come to enjoy them and their characters, and seeing them captured this like adds to the overall anxiety of a book that is non-stop seven issues in. There's a lot going on in this series in general and this issue is no exception with everything that it wants to cover. It's not so busy that it's hard to read but it's the good kind of busy that feels like you've spent your money wisely in getting it, both for the story and script but also the artwork. Moritat continues to deliver and the combination has this book so close to being a top favorite of Sonja if it can continue to manage the scale and the duration.

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I can't express just how much I enjoy Moritat's artwork on this. I've long been a fan of their artwork and designs and this one really feels so natural and realistic, especially with the color design Matt Carter brings to it. The book is, as I said, more verbose than a typical Sonja book and that's not a bad thing. It's adding additional color in good ways to it and the team definitely has the voice down right not just for Sonja but all of the cast. It's a delight to read because each issue offers multiple readings to isolate different elements and dig into. It's a great burn-through experience but then going back to savor the artwork and then going through the narration and dialogue more to connect it all together delivers a strong and worthwhile experience.

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I'm excited to see how the team wraps up this storyline in the next issue. They've worked this over ten issues in a really great way so that there's a lot of build-up to events, characters that we're committed to and understand at this point, and a journey that has bonded us even closer with them as a whole. With it starting to whittle away at that because in the end it must be Sonja on her own once again, there are some expected elements but they unfold well and make sense for all. Sonja is an absolute delight throughout this and Moritat's artwork is generally fantastic, though there are a few panels that made me cringe. I loved his stuff with her looking out over the city, for example. I'm excited to see how they bring it to a close and what Zaria's future will be, and then to see where Sonja goes next. Really great Sonja storytelling here.

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This run, coming out alongside another Red Sonja series, had a lot of similarities in a broad sense and kind of ended in the same way, which is a little frustrating when you've basically read both endings within a week or two of each other as it stands out more. That said, each run is incredibly distinct in how they operate and sound and showcases the way Sonja can operate under very different voices managing the stories. I really enjoyed this one as Palmiotti and Connor have this kind of material nailed down well and just feels like they had a blast with it. And Moritat is an incredible artist in general and what they did here in giving us a view of Sonja's world through their eyes made for a really engaging and fun journey. It's a great run that hopefully finds a very long life in collected form as well for people to discover.

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I'm continually intrigued by what's going on here and definitely want to know more of the big picture. This installment was more about the action than anything else but it has some solid material in showing the way the relationship is evolving between Connor and Olivia and how she's changing in relation to her work and what the book tour is representing. You can only see it getting darker and more problematic as it goes on and that it's going to push Connor into some difficult choices as she becomes consumed by it.

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This series continues to play well in the kind of material that it has with what's disturbing and al and there is an appeal to it. I've certainly watched enough TV shows and films over the years that run in this circle and it's interesting and engaging as we see more and more pieces come together regarding it. I definitely like seeing how unnerved Olivia is here while Connor is trying to stick to being a solid presence in her world so that she has something to lean on. It has plenty of directions that it can go and I'm really curious to see what's next in the story.

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The main cover for this is grim but there's a really neat variant cover that worked so much better even if the sexytimes are mildly inappropriate for the book at this point with all of its horror and gore. There is a lot of narration in here and more words from the book as it explores what Olivia has written for the thing that is directing all of this while also giving us a lot of time with the Wilding types. There's some solid action throughout it but I really enjoyed the time that brings Olivia and Connor back together and how they cope with the situation. Leila Leiz continues to deliver a great book visually with all that it does and I can't wait to see what they're able to deliver as it progresses.

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The end of this series is one that has me enjoying the journey more than the conclusion itself but I had a good bit of fun with this piece as well. Bunn's script gives us something surreal that you could easily see being adapted into live-action in a disturbing way while Leiz's artwork is just fantastic throughout in really embracing the material itself. There's a lot to like here for fans of Bunn's works in general and especially if you're beyond tired of the dominance of superheroes and the like and want something more challenging and interesting where it's not about maintaining the status quo.

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The Last Space Race at the moment is more about the potential of the series than anything else. Peter Calloway gives us a familiar type of explorer in Sasha that we've seen in books and movies before and that works fine since there are requirements for this to work with the story itself. Alex Shibao and Natalie Marques put together a good looking book here with character designs that I like and some good color work as well, especially with the uniforms during the flight test sequence. I'm interested in seeing where it goes since works like these are where I spend the bulk of my novel reading times and we don't see them often in comic form – which is why I continue to really look forward to every new work from AfterShock as they take some chances.

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As an opening installment, this is all about the foundations and background, a history lesson of sorts. De Liz and Dillion present it very well, though it does come across more as splash pages early on as it works the digital format a little too strongly.

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Individually, the chapters here are quite enjoyable so far and are wholly worth the time and pennies it costs to read it digitally. At the same time I can see this being a really engaging single-session read when all is said and done, leaving me hopeful that this is a good bookstore title down the line. Renae De Liz and Ray Dillon continue to produce a visually stunning work here that delights from panel to panel, making me love the digital viewing experience of Guided View to soak up the individual pieces of it and the whole. Separating out various pieces along the way highlights not just the visuals but the words, giving it greater impact. I'm excited to see what's next in this interpretation.

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A third of the way into the series and it's just as strong, interesting and beautiful to read. Origin tales almost always retain certain elements that are consistent telling to telling and that's no surprise here. What helps make an origin story stand out is the quality of the writing, the tweaks and adjustments brought to it, and the passion as presented by the artwork. The duo here are crafting a great origin story that has me wanting to see more of it, a greater expansion on it, and simply more tales in the future from these two if given the opportunity. Wonder Woman has the ability to tell tales in numerous ways as we saw through Sensation Comics, stories that the other big core characters are unable to tell in the same way. This series is establishing itself well and has put both creators on the map for me to see what else they have in store in the future as I want to see more.

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The story moves solidly through more of Diana's early childhood years and looks to nudge us to the early teenage years next by the end of it. The focus on her and Alcippe and a greater understanding of how to deal with strategy is well played here as the two have different approaches that can really complement each other and Diana's own growth. This issue also gives Hippolyta some time as she struggles with having a daughter like this, which she's likely experienced with other Amazons over the years but never so personally as she does with Diana. The book does a lot of good stuff and it's all just so beautifully put together by the team here with the character designs, the great settings and the fantastic coloring that it simply makes me grin from page to page to soak up the look of it overall. It's a great looking work that's going to make for a strong overall storyline.

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Renae De Liz and Ray Dillon continue to put together a strong work here within the digital-first framework. I enjoy these kinds of books a lot because it takes a different tone and works a different canvas while still playing to the familiar. This duo has really been consistently strong from the start in telling a very large tale through the years while really allowing us to connect with Diana. The scripting is solid, I love that it takes the time to really talk and explain things as a parent would to a child, and the artwork is fantastic across the board – particularly with the color design. This is definitely one of my highlights of every week.

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Legend of Wonder Woman has a solid outing here as it shifts things up with the arrival of a man on the island. That's a huge game changer and we see how different sides are looking to utilize it in different ways already. Diana's place in it is small at the moment, but since she's sorta kinda on the outside of it all, she's the one who may be able to actually do something about it. There's some really good moments here as we see how she has to deal with being in the presence of a man and hearing what Antiope is all about in a two-faced way while being careful and quiet. The visual design of it continues to be strong, though the minor action sequence just didn't feel like it flowed right, a little convoluted before you realized what was going on. The quieter scenes and the character driven scenes continue to be solid though and I love the way the coloring job on this just gives it all so much life.

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Overall, a good chapter that expands things while not revealing too much just yet.

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This series continues to be an utter delight as a whole. While I'm sure some that are more steeped in the lore of Wonder Woman may have problems here and there, this series is a strong standalone piece that I can see being a book as a whole that should be promoted heavily when the feature film comes out.

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While serving a bit more as a transitional issue, bringing some events to a close while preparing others to run behind the scenes, the Legend of Wonder Woman series continues to delight. There's some good growth to be seen here and Diana's about to enter a whole other world that will change everything for her. Having spent as much time as we have with her so far will make it all the more engaging to watch how she's going to react and handle it all and I'm definitely looking forward to that. And to see how the team here brings the rest of the world to life. I've loved their take and color design on Themyscira, but I'm really eager to see how they present this as a contrast once it gets underway, since there are a few different ways that they can go.

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I continue to delight with this series and the opening installment of life outside of Themyscira has eased my relatively minor and mild concerns. The team here has been knocking it out of the park from the get go and their shift to this part of the world opens up all kinds of new doors. This issue is a touch awkward if only because Diana is more of an observer, saying almost nothing to those that have helped her and just taking it all in. The minor narration towards the end helps and it's understandable why she's so cautious considering what she grew up learning that the world was like. It's a solid awakening issue that has me excited to see what's next with Etta Candy!

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I've always liked Etta, though I haven't seen what they've done with the character in the mainstream books since the 90's. This interpretation here goes back old school in the right way and just delivers us a great little piece that gives us a fully realized character with a world of expansion ahead of her. Solidly rich in personality and style, fun dialogue, and great visuals, it all works to bring another piece of Diana's world into focus and it leaves me wanting a whole lot more. I've had very little to find issue with in this series to date and that streak really does continue in this installment. Great stuff and definitely a big plus in its being separate and on its own.

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Diana's slow exposure to the larger world feels fairly appropriate for the time period combined with her sullen and forlorn attitude. Bringing that together with her own fears and worries that we see manifest in her dreams means we get a good look at her mental state, which is fraught with a lot of things that makes sense for her age and being stranded in a strange world. There's some great character material here across the board and this team once again utterly and absolutely kills it with the artwork and color design. It's just so striking and stands out in a great way that I'm hoping it eventually gets a really high quality hardcover edition to do the color design justice. Great stuff that's only getting better.

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The Legend of Wonder Woman has been firing on all cylinders since the start as it's crafting this expansive storyline in a really engaging and natural way. It's a travesty it doesn't seem to get anywhere near the attention it should, particularly as the digital incarnation stands out in a way that the print version can't. This issue does even more great stuff with Etta and Diana while expanding what's going on with the world in general, giving us an idea of where it's going to go. The team here really does a fantastic job across the board and I can't really separate one out from the other in talking about it because it's such a complementary work that they do that each elevates the other. Simply put, this is a fantastic series from top to bottom by two folks that are at the top of their game and ideally suited for this particular story. Great, great stuff.

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The Legend of Wonder Woman is getting ready to move us on to the next phase and it's doing so by throwing some harsh moments at Diana and Etta. Both have a lot to contend with here and neither really understands where the other is coming from at the moment so there isn't a big sympathy sequence or anything – which is good since it would be out of place. The book does some really good stuff throughout and I loved the change-up to the black and white pieces for the newsreel and the movie, allowing the art team to work something a little different. I continue to just adore the look of this book (digitally) and can't get enough of it. Thankfully it's weekly otherwise it would just be far too long each month to really deal with. Great stuff that I hope hits well as it spreads beyond the digital side and into the next year with a Wonder Woman movie in production. It deserves the recognition.

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Diana's journey is a long one to be sure and she's coming across some interesting things along the way. The series has smartly avoided making it full of references and easter eggs to other things so that the focus is where it should be. It's why the Perry White bit works in the previous issues as it's not overdone. Bringing Steve back into the mix, seemingly briefly for now, helps to nudge that storyline forward a bit without really digging deep into it as it's not necessary. It's also not Diana's story, which is the focal point here. There are historical aspects that just kind of rub me the wrong way a bit, but it's likely just my own lack of knowledge, so I'm looking forward to exploring that rabbit hole. This issue is solid throughout with a lot of things explored and covered in its characters while pushing Diana, and now Etta, forward on an exciting new journey towards danger.

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Legend of Wonder Woman makes its move into the next phase and does so with ease and simplicity while expanding our world. We do get a nod toward the Duke of Deception at the end and that will serve to move Diana forward. But most of this is about her understanding what's going on in the world, the travesty and tragedy that exists, and her growing desire to really have a stronger place in doing something about it. Mixing in some great material with both Etta and Steve isn't the icing on the cake but rather an integral piece that De Liz and Dillon bring about beautifully. Each issue of this run just keeps me excited and engaged and wanting more, making me very glad that it's a weekly book that comes across as a great labor of love. Very recommended.

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The Legend of Wonder Woman digs into Diana's journey well here in Europe as she has her first contact with the enemy, or at least the first enemy that she has to confront, and it doesn't provide easy answers or a quick defeat – for either of them. It speaks to the larger things at play while not directly referencing them, allowing it to feel more natural. This installment is more action oriented and it works well as the creative team has completely gelled and have a very good understanding of what they're trying to present and the best way to do it with style and function. I really liked the narration aspects with the gifts and also really dug the whole costuming angle to it. There's a lot to like here and I'm definitely excited to see where it goes from here, particularly with how Etta is going to process things.

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The Legend of Wonder Woman is pushing Diana more formally into her position here and it works well. While I would have liked more with the Duke of Deception it works better to keep a bit of mystery there. Diana's beginning to understand her own gifts and abilities here and that's going to take time to be truly realized. Her biggest power is that to inspire, however, and that's taking a bigger effect here that I'm eager to see how it will unfold. Both sides of this issue work a lot of great things and I thoroughly enjoyed both of them for what they need to accomplish. Etta continues to be an utter delight that I'm glad they've made as big a part of this book as they have. Great stuff all around once again.

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The pacing of this series is something that's just been near perfect for me because it's not a constant barrage of action with exposition and banter tossed in to fill in the story concepts. What we get are some great action pieces but also some very well done dialogue and interaction material – the stuff that drew me to comics as a kid to begin with. I like both but one without the other is pretty uninteresting overall. Renae De Liz continues to deliver a strong series with her storytelling and her work with Ray Dillon just floors me week after week. I'm hopeful that DC Comics gives this a fantastic hardcover omnibus at the end because it's more than worthy of it already at the halfway mark. This continues to be a must-read series.

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With two separate storylines at play here, Legend of Wonder Woman provides for some good material that expands things well. Both of them could easily sustain the entirety of the issue and part of me wishes that it did because I'd love to have more Steve and Diana time as well as digging into the dynamic between Diana and Deception in how they're testing each other. I'd even like to see an installment dedicated to seeing more of Etta and the Holliday girls as it looks like there's a lot of fun to explore there. This issue gives us a good bit of material overall but it's also just setting things up a bit more and working some placement without any big reveals of twists. De Liz and Dillon continue to find the right balance with all of this and this issue is no exception, both in story and art.

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Renae De Liz and Ray Dillon continue to knock it out of the park here, working the digital format style in all the right ways. The book has a great flow about it as it brings all this information to light and we see what Zeus' larger plan is, which certainly fits in the context that we've seen from the gods before. There's a whole lot to like in this issue as it brings a lot of things to a solid point while giving Diana a chance to become something even more, to truly become more of who she wants to be by choice rather than circumstances or the manipulations of others. It's a great looking book that adds a lot of context to everything as it prepares to move forward.

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The book does a lot of good interlude character material and really draws us to both Etta and Diana more. I can't remember the last time I read Etta in the mainstream DC Comics (caveat; I haven't read any New 52) so I'm just utterly delighted that Renae De Liz is using her as much as she is here and providing such delectable design work for her and the Holliday Girls. As much as I love the world I live in today, there are aspects of this time period in terms of culture and style that are a larger draw for me. De Liz and Dillon continue to bring that to life wonderfully. Hell, the design work on the entrance to the party with the architecture and lighting alone wowed me this issue. This team is really doing some great work and I'm praying very hard for a massive hardcover omnibus edition of this when it's all said and done. The Legend of Wonder Woman is a masterclass of focusing on a character and really building their world in a strong anf fantastic way.

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The Legend of Wonder Woman is one of those things that I just crave each week with how well it's executing everything. At this point I know I'm just repetitive about the artwork and design of it all, but De Liz and Dillon are just crushing it here with the beauty of the characters, the layouts, and the flow of it all. Add in the extra appeal of how striking this all looks digitally with the color work and it really drives home how special this is. This installment moves things further along while dealing with some of the moral quandary issues and it handles it all just right. Great stuff that leaves me anxious for the next weekly installment.

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With a very welcome return after a brief hiatus, the Legend of Wonder Woman is mid-stride here and doesn't slow down in the slightest. The scale of events continues to grow but there are such human and accessible aspects to it that you can climb on at any time and connect with it .Renae De Liz and Ray Dillon really are putting together something special here and the break works to reinforce for me just how much it's become a fabric of my weekly experience in the realm of media these last six months. The story is moving in grand scale here with some fantastic smaller connections to really drive the narrative in a great way. Very recommended.

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The Legend of Wonder Woman has positioned our title character well and has done it while building a strong and engaging supporting cast that at times feel like they could manage their own book. Though there's a lot of exposition to be had here, the team puts it together in an engaging and beautiful way as the design and layouts are just fantastic, taking full advantage of the digital side of it all. I'm definitely enjoying all that Diana is going through and her path to be who she needs to be but I'm also very much into what we're getting out of the supporting side, especially with Etta, and can't wait to see what other twists and adaptations are in store from the larger lore that they can draw from. Very good stuff once again.

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The Legend of Wonder Woman series is the kind of book that works really well in a couple of different ways. It's utterly delighting me from week to week with great tales as it digs into this new legend of the character and those around her. While I'm not demanding more weekly books by any stretch, this kind of book is ideal in this way. The other side of it is that as a complete hardcover later this year, it's the exact book you get copies of and share with a range of people to make them realize the excellence of the character and her potential. And for many it will be an introduction to this creative team that is getting a lot of well-earned recognition. This installment hits us with a lot of action and some great layouts and ways of bringing it to life, making me want even more of it. Very recommended.

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The Legend of Wonder Woman has been a really engaging, fun, detailed, and beautifully illustrated and colored series from the first panel to the last. I've pretty much raved about this book to varying degrees for the past year or so and have really enjoyed just about every issue in seeing what Renae De Liz and Ray Dillon were crafting as it moved through the various smaller arcs and the expansion into the greater work. This is a series that is the definition of a real passion project and should be one of the cornerstones for some of the best Wonder Woman tales told – especially since it's all self-contained, making it really accessible to new fans and those not wanting to get mired in the continuity elsewhere. I can't recommend the book enough, in its singles form and in the upcoming complete compiled form. It's a must-own series.

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I had little idea what to expect going into this book since I hadn't read anything about it but Adam Glass and Diego Yapur nailed it right out of the gate. It's a slow build with what it's working with here as it's focused on introducing us to a perfectly normal kid by all accounts who deals with dyslexia. While it does introduce us to a larger story with the immigrants and their dangerous creatures of myth, it's about Nick at its heart, and hopefully, some of these other kids will get explored as well. Nick is an engaging character almost from the start and I'm eager to see how he fits in with this group and its dynamic and to see what other creatures we're going to end up dealing with. It's a great read, if heavy on the exposition, and it looks fantastic. Very recommended.

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It's a lot of reveals that are packaged well in its presentation that still has Nick keeping to the side of it just enough where you're almost frustrated by his lack of interest but understand because of his desire to find his sister. I continue to find Nick to be one of the best fleshed out kids in comics right now, even after two issues, as there's just a grounded reality here that works so well. The concept is working well and I'm hopeful that it's going to get enough of a run to really explore some of it since there's so much that can be done here just in the here and now, never mind exploring different periods of time for extended runs and stories to weave something bigger. It's a great looking book and I can't wait to revisit it in larger chunks as well in the future.

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I really enjoy Lollipop Kids a whole lot and this installment, though a few months after the second, builds wonderfully on what came before while still being fairly accessible to anyone coming in just now. This book gives Nick a greater sense of where he came from and what kind of history that he's connected to in a way that he likely hadn't felt before, which he notes a little bit. Adam Glass is developing this with a really rich design that I'm excited to see more of while Diego Yapur is capturing all of that in a fantastic way with so much detail, so many neat layers, that I just want to pore over it panel by panel for an afternoon. Definitely recommended.

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Lollipop Kids continues to be a great time. I adore Yapur's artwork on it as it has such a dark of night kind of feeling about so much of it that it just hits a certain sweet spot for this particular kind of story. I also love the range of kids we get here and all the monsters now that lets him just really go all out with so much of it. Adam Glass does some nice historical tie-ins that I always appreciate with his work and how it tweaks history for its needs, giving us something that feels rooted and part of something larger, which is elusive for a lot of Americans in general. This is another very solid entry and I'm looking forward to more of Nick's journey and seeing what's in store for Mia as her hours wind down.

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I enjoyed the hell out of Lollipop Kids. From start to finish we get a really interesting world just out of view to explore with a pretty rich mythology built up in these opening issues.

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The opening issue gives us some pretty decent foundations with a lot of "understoods" in place that keeps it from getting bogged down.

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While I enjoyed Man of Steel so far it was this issue where I really liked what I was reading. Stripping away all the other stuff and focusing on just one of the stories helped a whole lot, making Superman's narration a lot smoother and the flow of events a whole lot more engaging without being tossed between multiple stories and personas. It also doesn't hurt that I think this it the best looking of the run so far with a lot of it owed to the color work since we get so many blues with the Fortress sequence and such a bright looking Metropolis. There's a lot of detail, some great perspectives, and some strong character design work that it just left me lingering on the pages more, which got me to re-read the narration more. Here's hoping the back half can provide enough payoff.

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While this miniseries still feels a bit too decompressed for my tastes when you get down to it, Man of Steel is providing a good look at how Bendis views the character, his role in the scheme of things, and how he applies his abilities to the challenges at hand.

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There are neat parts to the Man of Steel series as a whole but I'm left wishing two different things; the first that it was about two issues less so that it was tighter and more engaging and the second that it had some consistent art teams with it. I like what Bendis is bringing to the character with his interpretation of it and the potential with the expansion here but it's six issues with everything still largely a mystery until the end. I'm curious when it comes to Zaar but at the same time I found myself a lot more interested in this issue in what Jon's story is and just how far they'll go with that. There's plenty to like here overall but it simply feels like it could have been better.

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With the final issues, Jason Fabok is the sole artist and it definitely looks great here under Alex Sinclair's color design as we really get into the heart of the family matters and wrap up, for now, the battle that has dominated the run.

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With one more issue to go, the series is going to reveal a lot quickly and just bang out an ending, which feels appropriate for a title like this. It's not going to be an expansive reveal or anything from what I can tell as Sean is just digging in to get it all squared away and back to normal. But I suspect it's going to be a weird ending and some work to bring things back to what he considers normal, and whatever fallout from his original life to be dealt with. Layman and Mostert have been having a blast with this book and while not all of it has landed as well for me as I'd hoped, issues like this and just the silliness of it clicks just right and left me grinning with it. It'll wrap up before it overstays its welcome and that's definitely a big part of the appeal as well.

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The Man Who Effed Up Time was a very fun series that hit all the right marks. Time travel is always enjoyable when you play it with comedy and work some crazy scenarios and Layman did just that and Mostert kept up with it beautifully. It was a lot of fun watching as Sean worked out who it was that actually screwed him over and how it was done, leading to a big and splashy finale here. It's a solidly self-contained work overall and made for a lot of fun as singles and I'm sure it will as a collected edition down the line as well.

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The conclusion to this series is one that I can see really frustrating or even angering fans for the seemingly offhanded way it deals with two characters that mean a lot to them. The supporting cast here may not have connected for many but I really enjoyed this experience overall and the kind of weirdness and color that it brought together and look forward to binge-reading it in the future after a little time to see how differently it flows. The ending is one that fits in with the general theme of the work as a whole in that things happen, good and bad, that in the end are just things. I may have wished for larger and grander stories for these characters but at the same time there's a kind of old school Kubrick / Clarke feeling to how this all ends, poking a stick in the reader's eye just to remind them that anything can happen here.

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With its focus on standalone tales, something we also saw Brian Wood do recently on Rebels, The Massive has a lot of potential for some great fun here. I really enjoyed the original work so a chance to reconnect in smaller standalone chunks here is hugely appealing. The opening tale is well told, though naturally a bit light at first, but it comes together in a great way and makes for an engaging second read. A lot of this is also due to Garry Brown's fantastic artwork that gives this a really strong rough and raw edge that is wholly appropriate to everything here. It's a great looking book with beautiful flow and colors wrapped up in intriguing concepts. A wonderful complement to the original work.

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I'm really digging this series and its style with what it wants to do. I enjoy the way Wood brings his stories together, coming off of Rebels and moving onto this again after reading some his other works in the last few years. Ninth Wave tickles the right kind of thing for me when it comes to this kind of side story after the main series has finished. What takes it up a whole other level is Garry Brown's artwork. There's some real beauty in his designs and camera angles used this time around that has me really loving what he does. Bellaire's color design is also strong here, especially with so much of it in the deep woods hitting the right kind of color palette used. It's a beautiful looking book in a way that you wouldn't normally think of for a series like this and that continues to be very engaging..

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The Massive: Ninth Wave delivers another solid standalone tale that expands on the cast and their adventures prior to the big events of the main series. There's a sense of tugging on heartstrings this time around that's balanced by some legal simplicities that makes it complicated in its own way, but in the end it has its small moments of hope amid some really damaging and disturbing things. Part of me just wanted to see the events on the island filmed and shared to the world to see if that would sway opinion, but the truth is that it would only damage it briefly and not seriously. The Massive continues to be a reminder of how screwed up we are as a species in what we allow to happen too often and with far, far, too much ease.

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The Massive: Ninth Wave moves through an engaging story this time around once again with its focus on the ocean and problems there. The series has focused on a variety of stories so far that have been compelling all while showing just how capable The Massive and her team are – and still including ways things go bad and how they have to adjust. The standalone tales are compelling and could certainly be fleshed out a whole lot more to their own arcs but I'm digging the tighter focus in order to make clear the real point. Callum gets to all of it in the final pages in making clear exactly what it is he and his group intend to do since nobody else is really doing that. And while you can disagree on methods and goals, seeing someone stand up so strongly like this is something that I imagine would rally a good deal of support – and resistance.

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The range of stories we've gotten in this series have been solid and this one is no exception, even if you could see it being its own lengthy tale. Brian Wood knows this world he's created well, even if real world events seem to be surpassing it in a number of ways, and it's engaging to watch even these snippets of it that adds to the larger tapestry. Brown and Bellaire continue to deliver some great stuff that really hits a good note for me with its raw look, the heave line work, and the dark shadows across much of it. There's a haunting nature to the artwork in this that really hits home for me and this issue just clicks across the board in this department. It's a great combination of talent with excellent results.

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The Massive: Ninth Wave is a pretty strong miniseries overall with what it does because a miniseries of standalone stories is pretty rare these days. Everything has to have meaning or be a part of something larger, so getting something like this that digs into six or more stories within the installments expands the narrative in an engaging way. Wood definitely delivers across the board here and in this finale and he made out wonderfully once again with Garry Brown on board. Brown really captures a great look for both auditorium and Africa in this while ensuring that our characters are engaging beyond just the words provided but through posture and expression. I really enjoyed this series overall and the finale delivers what I'd hoped for.

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The opening installment spends the necessary time to connect us with this family while (if you're like me) not knowing what the intent will be, the what will go wrong element. Glass puts together a familiar family that you could see on any drama or sitcom and work from there and that's part of the appeal as you wait to see what will go disastrously wrong. It definitely has that Twilight Zone feeling in all the right ways and the connection with the characters is critical, which is very well done here even if all the focus in the moment is on Jack. Combine all of that with some very strong artwork from Calero and color work from Agusto and the end result is a book that delivers on the slow creepiness and darkness coming into their lives. It paints a familiar "normal" modern family in America and begins to peel away the layers, making you want more.

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The Ocean Will Take Us speaks volumes just from its title and once you get into it you see just how much this team has to say. It's busy and packed, maybe just a touch too much in some ways, but it's working a familiar concept and executing it well. Douek's script is covering a lot of ground in order to hit certain points of teasing the horror and highlighting the characters so that you want more and I think it succeeds in that, even if I want it to be paced a bit slower. What helps to sell it more for me is Olivares' artwork combined with Puppo's color design. It feels alive and fresh in a way that I don't get to see too often and it has a sense of fun and teenage energy about it as well. It's playing up the Cali design easily enough but it's much more than that as well. I can see some of the basics unfolding in a familiar way but I suspect Douek has some good twists and turns ahead to keep us guessing and I'm excited to see that take shape.

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This installment does some of the heavy lifting to explain what's going on – in a limited way – while also making it clear that whatever big thing is behind it is pretty big with people in positions of power over others. You can suss out some of the basics and see how it'll unfold but the fun is in watching the kids react and try to come up with their own ways of dealing with things and their own issues. Douek's story works well here since it's not trying to introduce so much and that gives the characters a chance to breathe. Olivares' designs look great and I love the flow, the layouts, and just how the pieces come together with the designs, especially with Puppo's colorwork. It's a solid-looking book all around and a welcome change from how a lot of AfterShock books look.

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I've been enjoying the heck out of this series from the start and each issue is adding to it well. The cast is one that I'm getting more comfortable with and getting a handle on their personalities with how they react to various things. The background we get here from Piper's research and what Brian reveals about the summer with his brother goes a long way toward connecting the dots. The real journey continues to be the characters themselves bonding as a group and I'm really enjoying the way Danica and Rivera are with each other. I'm excited to see what's next and what level of twisty darkness there is ahead for it.

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I had a lot of fun with this series overall and the finale brings it to a close about as expected. It is a finale that will read better when you burn through the whole series at once rather than on the monthly run as I did because it's the culmination of events and feelings from the characters. It all comes across really well here with some great emotion out of Brian and the interactions with his father. It comes at the cost of dealing with most of the other characters in the action side of it, unfortunately. They get their moments but it's something that doesn't feel like everyone is as involved as they have been, but it makes sense in the context of the story. The property is a lot of fun and I'm glad they left the door open for more and hope that we see something else out there. It's the kind of book that I wish would just do a run of one-off specials before going into something more to help expand everything and do some good character focus stuff because Douek did a really good job

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I think they've got some good stuff going on here and it has a lot of potential " if it has the opportunity to slow down just a bit and not throw too much at the reader too fast, allowing us to get to know the characters as they begin to realize the truth of who they are.

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With a lot more setup in place this time around, The Once and Future Queen delivers a pretty engaging issue even if it feels like it really needs to slow down just a bit more and let things soak in. The series is naturally playing with familiar concepts and twisting them in similarly familiar ways, but the execution is solid and it leaves me wanting more of it to be able to really dig deep with the ideas. The artwork is pretty good with some really welcome "non-standard" designs so that it feels more real world and varied as it should be. My hope that like a couple of other miniseries out there from Dark Horse these days that this is just the first of a couple of miniseries to come and that we'll get some breathing room along the way. It's definitely fun and fans of the Arthurian material will likely get a kick out of it while younger fans not familiar with it have so much to explore.

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What the team here has done is to create what feels like a potentially rich world to work with through a comedic bent but with the right kind of humor to know that we're not going to be something that's far too serious and self-important. The concept is one that has been done before in a different way and what we get here looks like a lot of fun if they really run with it as a kind of repo man suicide squad dealing with the superheroes that fail to pay their debts.

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Magic and art go back a very long way and a title like this really hits a sweet spot on multiple levels. I like the concept and how it can be approached, I'm glad to see another book exploring anything in the past rather than just in the present, and I love the visual design of everything here. It's got a great look in how it's illustrated and colored and the flow of the panels to tell the tale. Watters has a solid idea here and interesting characters from the start forced into hard choices while Mohan's artwork is just fantastic through and through. It's a great pairing that results in a strong opening book with a lot of potential.

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I'm definitely glad to get back into The Plot as it offers up the right kind of horror I'm looking for with solid pacing, some expanded foundation work that we get a lot of here, and just the general creepy tone. Hixson really delivers when it comes to the visuals, whether it's the creature or just making this village in Maine come to life, while Daniel and Moreci put in a lot of really good things with the characters here so that we get a good feel for what they're going through. This may be a kind of awkward jumping on point for some people but I think, with an open mind, it works well to entice you into its world and to grab the previous issues if it piques any interest at all because they're very much worth it.

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Though The Plot is confusing at times with what its bigger goals are, the series has established itself in the creeping horror way so effectively that it's not that much of an issue. Pieces are revealed here and there and it's the kind of series that I suspect will read better in chunks than in individual installments, but you want those installments because they tease out such neat things and amp up the horror with such ease. The script puts our cast through their paces here with flashes of the past but the artists are the ones that give it the real impact with striking designs and colors that really deliver in a huge way.

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The Plot is getting ready to wrap up in the next issue and it's looking like there won't be a lot of survivors depending on how it plays out. The storyline is one that may be playing a bit longer than it should but it's delivered such excellent moodiness and atmosphere that I can't bring myself to complain at all. More issues of this series focusing on the weirdness and uncertainty of it all combined with the fantastic visuals from the art team are worth it. This issue has a strong fight sequence that plays out across close to half the book and it's just beautiful from top to bottom in its design and look. I'm excited to see how they're going to wrap this up.

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I really enjoyed The Plot overall since it began and I'm eager to see what people think of it in the months to come as collections and trades come out that make for single-sitting reads. There's definitely a difference in how it reads when the singles came out to the whole run and they're going to get a very different experience. The team here did some really great creative horror material with all the right chills and disturbing moments throughout it that made it work. I loved the visuals, getting to know the cast, the past, and how it all connects. Adding in all the flooding and more in the later issues really ratcheted up the tension as well while making for great visuals and enhancing the mood. I hope this team has something else planned together soon.

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The Revisionist delivers a very solid opening issue here that teases the basic concept and what it has to offer. It doesn't clue us into the bigger story, presuming there is one, but I figure it'll spend its second issue introducing us to some of the mythology of what we know Martin will become. Frank Barbiere has a pretty decent track record for me with what he's worked on, though I tend to find his original projects work better for me with the pacing and overall objective of it. His pairing with Garry Brown is spot on here as it feels like Brown has really got that whole dynamic action element down and Barbiere is delivering some great scenes for him to just cut loose with. I'm definitely looking forward to checking out more of this book down the line.

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Though I'm unsure of where this is going to go, I'm really enjoying The Rush. The book looks great with Gooden's artwork across the board and those covers are really striking and evocative just in the color design alone. The interiors are fantastic and I love the flow of the story, the expressiveness of the characters, and the surreal aspects that are creeping into it more and more here. Nettie's journey is definitely an intriguing one and one that I'm already feeling like I need to see brought to life with a good budget series to let all the details seep into it. I'm excited to see what comes next.

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I continue to really like the setting and the cast of characters that we get here as the intriguing story holds a lot of potential as it unfolds more. The visual design is great as we see some people that are really down on their luck and others that are scheming and plotting, all while putting a seemingly proper lady into the mix. Spurrier's script has a few slow moments with some of the letter material that can be hard to read with the script, but the dialogue is strong and Gooden's artwork really delivers some fantastic pages throughout. I can't wait to see more of whatthere is to explore in this time and place in the world.

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The Rush continues to be a fascinating book. I really love the visual design of it and how Nettie is being presented while digging the whole location and vibe that Spurrier has come up with for Brokehoof. The natural of the supernatural or whatever it is here is fascinating as well and those two worlds took a huge collision with this installment that leaves me wanting to know more about everything and to get a better understanding of the how and why of it all. It's definitely a series where I'm the least sure of what's going to happen next and that just makes it all the more exciting for me.

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The Rush is a strong series that delivered issue after issue. Spurrier's done some really solid work in this kind of supernatural area before but this one, especially with Gooden and Duke's artwork, just felt elevated in a way to me. The richness of the artwork brought the characters and story to life beautifully and those small moments really drive home the emotion of events and what the characters are going through. This is a really good book that tells a complete tale that will be memorable for a lot of reasons, which makes it very easy to recommend as a whole.

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The opening installment of The Glass House of this property is one that eases us into things well. Tynion is able to deliver some solid character material even without an expansive amount of information so that Max feels well-realized. The premise is fairly straightforward with what's going on here and bringing in the Corinthian later into it helps to let the foundations set well. The script works well with the dialogue for Max, I'm intrigued by what we get with the Corinthian, and the artwork hits a sweet spot of both what I expect from a Sandman Universe title while also being its own thing as well. I'm definitely curious to see what's next for this series.

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The second installment expands on things without trying to rush it and that goes a long way toward keeping it engaging. We get some greater clarity of what's going on and are still invested in Max's story while also now getting a better handle on what the Corinthian is doing and why. It's a nice change from how we've seen him before, though it's been forever since I last saw him in anything, but it works well here and is bolstered by the live-action series that reminded me why I enjoyed the character the first time around decades ago. I'm even more curious as to how the story is going to unfold now with this second issue.

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The addition of Thessaly at the end isn't a surprise, obviously, and I'm glad to see them back in action again. What makes me a bit wary is that they're getting a spinoff issue next and we'll get a skip month for this series so we can come back together and move forward with the storyline with that knowledge. I'm not sure why it isn't just getting slotted within this run itself if it's going to be integral to understanding what they've been up to. Either way, this installment here is pretty solid and I'm interested to see more of what's unfolding and how badly it's going to go because of the players involved. Any scene involving Kells just feels heartbreaking at this point and I imagine it's only going to get worse before it gets better.

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The gap between issues did not help at all and it took a bit for me to remember some of what was going on and to get back into the groove of it all. I still enjoy the story a lot as Tynion is capturing some of the essence of the original work in a good way while playing around some of the edges. The artwork continues to appeal in presenting this kind of Vertigo-era kind of world and that hits a sweet spot for me combined with the cover designs. I do like the story and what it's doing but the gap did some damage that makes me envious of eventual collection readers that will be able to just go through it without missing a beat and see the threads more clearly.

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The opening installment here is the kind of book that doesn't disappoint in what it does technically, structurally or in execution. King has put together an engaging story right from the start and Gerads artwork, coloring and attention to detail in bringing the city and its people to life is almost haunting. But it disappoints because it reminds you what was done not just during the invasion but afterwards – for years – and the kind of complicity involved in all of it by those who ignored it. There's a lot of tragedy in the offing with this book and that's a compelling thing. I'm excited to read the rest of it with a sense of dread in the pit of my stomach, which is why I'll be that "bad" reader that will wait until it's all collected so I can consume the weight of what it represents in one sitting rather than agonizing over it for the next eight months. Very recommended – for certain folks who can handle this kind of work.

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While my mind instantly went the Sleepy Hollow TV series route here with some of the initial foundations laid down, it looks like the book wants to play bigger than that with the time scale. That offers up all sorts of potential. But that initial piece and the lack of a character name started me off not quite on the wrong foot yet not exactly on board. But as the issue progresses and everything comes together, The Shield essentially nails it. It has a lot of work to do, a lot to set up and a lot of characters that are likely to become a part of it, but this opening installment has given me what I think is my first must-read Dark Circle book so far. Solid scripting and pacing, great color work and some absolutely fantastic artwork makes this a winner with a whole lot of potential ahead of it.

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While The Spirit as minimally on my radar over the decades of being a comic book fan, I became really engaged with the previous series that Dynamite put out. With this incarnation, Francavilla is bringing his signature style to it with the artwork but also with the more minimal approach to the script with the dialogue. It makes it lean and more focused on the visual storytelling, which completely works – something that I can say as a fan of the live-action film that was definitely style over substance. The Corpse-Makers storyline has plenty of potential and it opens up things for a lot of fun visually as Francavilla is definitely one of the more gifted illustrators I follow with the work that he does. I wasn't thinking of this series much after being such a fan of the previous one but I'm all in to see where this will take me.

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It's a great looking book, the characters are brought together well, and all the right teases are here that leave me wanting more " and has me at the end of it hitting the subscribe button.

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Reis and Lemire nail the tone of it really well with its crazy science, strange places, and diverse cast of characters with powers and personality to really make it work.

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The book has a great sense of style and energy about it, a kind of rawness that plays to that whole cyberpunk era without really going whole hog with the worst of the cliches, but it also really embraces the referential side here of the cast as they talk about things from decades past and turn a lot of words into verbs. It may be a bit off-putting at times, but it doesn't quite date it and adds a certain kind of charm. I'm certainly intrigued.

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The Tomorrow's plays big with what's at stake here as we see a global operation get underway to drive chaos into the world and you do wonder at the end game of it all. When that comes onto the page I found myself perking up a bit more. The app side of the story is solid enough and I like the little creative touches of referential material that Pires brings into. This is my first experience with MacEwan's artwork and it and his panel layout reminded me of a lot of later Grendel work from Matt Wagner, particularly in his Devil's Reign run and what Patrick McOewn did in War child. It's very well done with the action sequences and I loved the character designs from top to bottom, from basic kids in uniforms to the combatants that get involved. It's an intriguing issue that again has me really interested in the work as a whole and its connective tissue.

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I had a lot of fun with the debut of the Unbeatable Squirrel Girl, though I almost feel like I had a headache from it afterwards because of just how much there is to it and the style of it all. Ryan North definitely makes this a busy and active book with the dialogue and pacing of it, enough so that you can easily see this being a cartoon series that just screws around with Marvel properties in a very fun and big way. Erica Henderson captures that style really well with what she does here, making it a silly, fun but detailed and well laid out book so that the narrative comes together well. Fans of the character are likely going to be delighted by the whole experience and those looking for the lighter side of the Marvel Universe will definitely get some good grins and chuckles in here.

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It's no surprise that we have another strong opening issue to a Black Hammer universe book. The Unbelievable Unteens gives us plenty to work with both in who they are, their disappearance, and what they could possibly in this new incarnation when they're all found and whatever secrets are out there are revealed. Lemire's scripts work really well with the dialogue and you really end up liking Jack a whole lot from the start. Crook's artwork is perfect for this kind of story and I can easily see reading about this group for some time to come based on the initial elements we get here and the potential for what they can be. Easily recommended.

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The opening installment of this series was a lot of fun and I really enjoyed getting the old-style comics presented here to clue us into the dynamic of how these characters existed previously. I love how it captures the time but it also works as a fun shortcut to get us to the present where things are nowhere near the same but those things are all flooding back into their minds and it's impacting things. Lemire's script really does a great job here in presenting both styles and Crook does a fantastic job of taking that and elevating it to a whole other level.

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This book continues to be a delight even if we are getting somewhat familiar material overall. Crook's artwork is fantastic throughout here and I love the mix of the two different ways of presenting it as it factors into the story right and helps to provide some real clarity. The present-day storyline is looking grim and full of earned drama and it helps to balance that with the kind of old-school storytelling from the past. Lemire delivers a solid cast of characters here that you want to see more of but at the same time it already feels like they're more on a Doom Patrol track than an X-Men track and that has me worried.

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I've been enjoying pretty much all of the spinoffs from the main book as it's given me a nostalgic look at the past of my own comic book history but with the right kind of self-aware aspect and modernization it needs. It doesn't wholesale update it because it doesn't need to but rather tweaks and toys with so that it can be enjoyable both to new and old fans alike. Lemire's script does some neat stuff in fleshing out the world and I loved the character connections. Tyler Crook has really outdone himself with the designs, from the comic book view to the real-world portion, while also delivering on Wraith and all the supernatural. I just adored the visual design for this book and its color work which binds it all together perfectly.

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While I've been enjoying the book and reconnecting with it, X-Files hadn't hit that sweet spot to really make me feel it yet. This issue doesn't truly change that overall, but it's also doing what I had hoped it would by diving deeper into the mythology.

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With one more installment in this arc, and in this collection I got, X-Files has certainly gotten up to speed well with its storyline in a way that I didn't expect. While I'm still not on the same page, having been away from the TV series for so long, what this arc has done is brought the property into the present mindset of storytelling in a good way and really working with the mythology rather than the overall mystery angle. This issue is more character focused while dealing with action and moving along to bring the leads back together, but it has some solid reveals and sets the foundation for bigger events as well as some sort of conclusion for the arc to come in the next installment.

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That feels exciting, but I wonder just how much can be pulled off here without it crumbling the overall interest in the series. It's either too much that ends it, or not enough that keeps you from really feeling like it's getting anywhere. The conclusion to this arc is certainly tantalizing with what it offers from what Scully sees and I liked the arc overall for what it introduced by going on about the Acolytes, the change in the nature of the dynamic, the Smoking Man and more. There feels like a lot more weight here, but also a sense that this is one of the bigger beats of the tenth season and that we'll get a lighter touch for awhile before it gets serious again. But what it does bring here is certainly enough to get me a lot more interested in the other published works to see where the creative team will be taking things.

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This Damned Band continues to bring the era alive in a way that's hard to do in this medium and I'm loving that we're getting something of this nature. Books like this are a rarity and it's one that might have some great aftermarket life in the bookstores if it's well placed and reaches the right audience. Paul Cornell continues to provide for some very loose and fun dialogue here as we see the members going through their lives amid these concerts and just how weird it all really is. At the same time it's brought to life in an even more engaging way because of Tony Parker's artwork. He's capturing the look and feel of the world in such a perfect way that it takes Cornell's dialogue up several notches. The two have a nice little package of magic here, one where I'm not sure what the end game is but I'm certainly still up for the journey.

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I'll admit that I'm still not sure what's real and what's not in this series but I'm loving the trippy atmosphere of it, the surreal nature of what the group may or may not have experienced, and the general group dynamic. These are almost always strangely dysfunctional co-dependent families that get built around bands of this nature and time and watching how it plays out with a kind of give and take and tug of war between the various members is fascinating. It takes some darker turns for some of the cast here along the way, and some deadly turns, but it also goes in a completely unexpected direction at the end that has me befuddled as to what's to come next. But I know I want more of this ride.

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This Damned Band continues to be an engaging read and connects better for me this time around as it feels more focused on what it is it wants to do.

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This Damned Bad was a pretty surreal ride throughout and I'm still not quite sure what I think about it. As a whole work, it did some really great stuff in capturing the time and characters through Cornell's scripting and dialogue and the fantastic artwork from Parker. The nature of the finale is definitely appealing in seeing Clive being fully on with what he's done while everyone else is trying to survive. Bringing Alice back as the real savior of things has a whole lot of appeal as well and she definitely has some great sequences here, especially with how things end with her and Kev. That feels well earned here by the end and made a big impression on me overall. This is definitely a great little trippy series that for fans of music and the genre are definitely going to have a whole lot of fun with.

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This eight issue run of Thor is one that got me back into the character and property after far too many years away. The combination of the detailed writing with the narration and dialogue made it quite engaging and I enjoyed the way the mystery was teased well throughout it, though the faking out we got last time around left me less than pleased. Having read the second Secret Wars issue where we get introduced to the Thors, I'm curious about that series and what it will present, but I'm not terribly excited about it in an eager way. Still, there will be some interesting things coming from it I expect and I'm definitely in considering the team involved. But I'm also really looking forward to getting back to this story already.

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Titans is a chaotic book in general and this one boosts that up a few notches, especially when viewed through the other Wally's eyes as he arrives to find Wally dead and everyone in a very pitched fight scene. I like the way the various Titans handle things, the narration we get from Omen about what's coming and how she misunderstood/was tricked into believing a certain point of view, and the emotions that come from several of the events underway. It's a strong book in this regard even while it spends so much of it with fisticuffs between the good guys and bad guys. I do wish for a few issues where things slowed down and we got some good character stuff or at least not quite so much intense action but this is what Titans is about in the here and now. I remain a bit hopeful for some bigger "family" bonding material as more of the Rebirth era gets further along.

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Titans goes big as it has done for a lot of its run so far and it works well enough because we know these characters and their experiences across several relaunches and reboots and imaginings. Troia brings a fun kind of grand scale to it and a familiar take on the potential of the character through Abnett's eyes and it works in a way that leaves me wanting more, which is a good thing obviously. Jung and Gray's artwork really sells it well here combined with the color work from Blond that just gives it the right kind of otherworld and end of world feeling. It's quieter and powerful in its own distinctive way and has that calm before the storm design to it that it definitely needs.

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Titans does what Titans does best here with the main creative team in full force and it works well. It's not what I'm looking for in a big way in a lot of books and I'll easily admit that this series tickles a kind of particular nostalgia fetish that I don't indulge in often. But what they're doing here is just a hell of a lot of fun even if it's pretty compressed by working through the story amid all the action as opposed to it building to a burst of action.

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I really enjoy issues like this even if I think the Justice League are basically being jerks. Batman in particular considering what he lets the Justice League of America get away with from the first dozen+ issues of that I read.

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The characters look great, the settings are spot on without being overly complicated, and it has a great flow. Couldn't ask for more at this stage of the arc.

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While I've struggled with Abnett's writing from time to time as some books work far better than others, I'm hopeful that this one will flow pretty well once it settles into its ongoing a bit. I'm curious about this book more than others because of Wally's memories and what he has to deal with as well as others having to deal with him, plus what he can provide in terms of what happened with Flashpoint and the greater powers in the mix. The big sell beyond that is what Brett Booth and Norm Rapmund are doing here with the artwork. There's a strong design here that goes for the action side very well in making it feel almost classic superhero in a sense, classic being the 80's/90's style. It has a dynamism to it that carries well from panel to panel, giving it impact while capturing the choreography of the fights really well. I'm definitely looking forward to see how they grow with the book as well.

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Hester provides for a lot of good character material here but we also get a number of fight sequences.

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I've felt a bit on the outside with this run of Tomb Raider for expected reasons with it following up events of the game I didn't play, but with the third issue I'm starting to feel a lot more comfortable with it now and a bit more invested in it. This time around it's less about the reveals of what happened on the island or why all of this is happening and more on the relationship Lara has with those from the Endurance, specifically with Reyes but that also ties Roth into it nicely.

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While a piece or two left me uncertain about the issue, the book as a whole here is definitely a lot of fun. Sam has some great stuff early on in getting Lara to really understand why this play is important to Jonah and people in general, which gets her to look at things in a new light. Lara's mad dash to get to Cruz is definitely a lot of fun and Cruz himself has some really interesting moments that paints the picture of a fanatic well, one who Truly Believes when you get down to it in a world changing way. This arc comes to a close here as a new one kicks off next issue, but there's a sense of a lot of things unresolved here overall. Besides, it would be too much to ask for a one-shot release of Lara in a play, right? Ah well…

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Tomb Raider gets back on track for me and ends up being the most engaging issue of the Snakes arc so far. The exposition may be a bit much for some, but it's presented well through the dialogue and artwork to feel connected, but from a different place in time, so that it advances the narrative overall and gives us an insight or two into the woman leading the Snakes. Lara's story is one that feels like she's taking control, albeit with a few obstacles in the way, and seeing her time with Mari really works well since she even makes the amusing offhanded comment about how she hopes her own kids are like Mari in the future. The humor in this issue works well, the story feels like it's finally coming together and making some cohesive sense and it's once again very well illustrated and colored, giving it a solid life of its own just from that perspective.

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Tomb Raider has its ups and downs but this issue mostly moves things forward well. When Lara is moving and doing, that's when the book works its best within the arcs. Though I enjoy the standalone pieces with her and her friends and some of the coping with life and its issues, I really like issues like this where she's dealing with what's totally in her wheelhouse. The book gives us plenty of Lara at her best in figuring out how to survive and achieve her goals, but it also fills us in on Grim in a way that really humanizes him and makes him accessible in a very short order, which is good. While his uncertainty may get to be a bit much since he says it so often, it's something that feels right for him and his personality, and something for Lara to deal with that she usually doesn't. A lot of good fun all around with a cliffhanger that leaves you hoping for more reveals the next time around.

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Milligan's story is fairly straightforward at this point but I really expect that when it comes to virus/contagion style series. There's going to be more interesting material ahead in how the world and the cast react to what's going on than the early days of it causing the chaos. There's definitely some solid fun here and I'm curious to see what direction Milligan will take it since he can be pretty unpredictable with his works.

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I've had mixed luck over the years when it comes to Warren Ellis' work in what actually ends up working for me, but Trees starts off pretty strong for me here with what it's doing. It's following a classic structure to be sure, but it works well in doing a lot of establishment on a global situation while personalizing it well. It's also aided by Jason Howard's artwork, which is really spot on for what this kind of series wants to do in giving it a rough feeling but also textured in a way that feels earthy where it really needs it. It also gives it an unearthly feeling when it comes to the Trees themselves, especially with the waste disposal moment that we see early on. There's definitely a lot to be intrigued by here and it left me wanting a lot more to see what the real story is going to be about and what direction it wants to sink its teeth into.

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Trees once again runs around the world a bit, though it only has one connective story to the first issue with events in Norway. And it's not a bad one to do it with since it's about the actual science of the event and trying to figure things out with the impact of the Trees. There's a lot of meaty material in there to be explored and it's just scratching the surface and giving us a few of the players. The rest of the book pushes us into other areas, moving to Cefalu and Mogadishu to show the various impacts of the Trees there as well, while also providing different kinds of teases. It's hard to be sure who to latch onto in terms of characters yet, but the overall narrative continues to feel more like a novel in exploring a wide range of people and places that will hopefully tie together to a real event. There's plenty of reason to give this series time to set in its roots and grow the story.

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The focus on Eligia here isn't exactly a surprise, as you knew she would be fleshed out, but she's a curious choice for this early on. In a way, that speaks of her being a more critical piece of the storyline as we're establishing early her potential for surviving what's to come and likely playing a key role in it all. She's not exactly subtle in what she's doing in following the professor, but the results work well she she confronts him and gets anything but what she expected from him. He's the most curious of the cast so far, the most observant of them as well, and I want to know more about his own past and what's going on there. Tian's story here doesn't offer too much, but it tantalizes us with seeing more of the protectorate and that has me interested to see what's going on in there. And Zhen could be an interesting piece of the puzzle as well.

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Trees continues to play in different areas in a very good way, though admittedly a good part of me just wants to marathon the book. And not just the issues in print but several years worth to see where this is all actually going. There's a lot to like with what's going on here and the various focuses are keeping it engaging and interesting to read as we see how each piece is doing its own thing while waiting to see how it fits into the larger narrative. Marsh's time here is probably the most interesting as we really get to know a significant piece of his personality and that helps to make him, and his story, more accessible. The writing and artwork for this book continues to hit all the right notes and leaves me very interested in a whole lot more of it.

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Trees continues to expand its world, but more so in terms of what the various locations are getting involved with at this point. Focusing on Somalia – through the lens of TV news reports no less – shows a radical change in how the powers of the world will begin to use the Trees to their advantage after ten years of caution. At the same time, we shift between others like Chenglei and Eligia as they settle into their own new worlds and grasp at the meanings of it all. But the most intriguing really is what's going on at the science base where Marsh has been overtaken by the plants and everyone else has to really come to the understanding that he wasn't crazy and that he has found that something unexpected is going on. What it all means is still up in the air, but the stakes are slowly but surely being raised.

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This issue works heavily with those two storylines, dominating it in a good way while the Trees themselves are again background. We do get three pages of them, showing how the flowers are impacting things in Norway in two of them and then seeing Rahim's troops atop the other, but it's more curious than revelatory. It does feel like change is in the air though between the two of them. Which is why it's good that the issue is so top heavy with character material to make us invest in Eligia and Chenglei more. Will they meet? Will they shape the world in some big way? Or are they just small ripples that will lead to something else? The layering here is quite good to be sure and it's enhanced by some great artwork that makes a dialogue heavy issue once again engaging to read and to delve into the details of.

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The dynamics of change are fully in play here, from the love blooming and changing Chenglei and Zhen to Eligia taking control of her life, while being controlled by Luca. And all of this is unknowingly playing in the shadow of not just the Trees themselves, but what Marsh and his group have finally pieced together. Something that should have been realized earlier, but the divisions there made it difficult on top of years of complacency coming into play since the Trees hadn't done anything in so long. All of this is also being balanced on the events in Somalia as well, which is its own special brand of uncertainty since the smallest of the Trees there could be a player in a very different way as events unfold. The next installment can't get here soon enough.

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Piled on top of the existing stories we've had, which haven't made an appearance in this arc, it's a pretty grim and depressing world in many ways but it ha some fantastic story points working through it.

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Trees works through some fascinating material on how people work here and while each of the arcs is different in tone, personality and goals, they both have some basic similarities.

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Trees continues to be a series that has to be read in full as there's no real drop-in issue going on here. There's a large, sprawling storyline that's unfolding even as it has narrowed its focus to just a couple of characters for the moment. The concepts are tantalizing and leave me wanting to know more with what's really going on. What helps carry a lot of this uncertainty through is Howard's artwork as it has the right quality and tone to work here, a kind of roughness that just adds an earthy tone to the feeling. It's got a grounded aspect that's really appealing even as we see this massive Trees in the background. Hopefully we'll start to see things come together in a connectable fashion soon as the book really needs that to cement itself and move forward.

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I wasn't sure what to expect going into Trinity but I knew I wanted to reconnect with these characters while not getting mixed up in all their ongoing standalone books or the Justice League series. With it being a strong vision as coming through from Francis Manapul, you have to feel that everything has meaning with what's done and that carries through it in a really good way. Each of the characters gets some very good time here and the dynamic between them is well explored, leading you to that last page where you want to know more of the teaser for what's to come. But that isn't what's getting me to read the book but rather seeing how these three will work with each other and, hopefully, get back to something a little more classic and inspirational. I have a lot of hopes based on what Manapul has done here, though also a big of wariness over how far he can go in helping this course correction continue.

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Manapul really is making a strong passion project here that while it may not be a huge thing from issue to issue as it works through all this material, it'll be something that I can see being a very strong work when read in full. It's a title that definitely warrants the monthly treatment to be given the time it needs to be told as beautifully as it is.

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Truth and Justice has been a" well, not hit or miss series but mildly enjoyable to a miss series. This opening installment to a Red Hood story comes off much stronger than most of the prior stories and executes it smoothly and in a way that does make you want to come back for more. It's simple but effective in its approach, has some solid artwork that fits the Red Hood style, and it expands a bit more on the character's past in an easy way but one that resonates with the concept of this series which is key as well. I'm actively looking forward to seeing more of it.

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While Jason Todd continues to be one of my least favorite characters in general, he's one that I can respect the journey of because he has gone through changes and various writers have let him grow pretty well over the years. This incarnation of him, designed to be free of continuity in a sense and just a look at the character as a whole, works well as Trammell's script lets it work a good bit of dialogue and exploration of the character while Guillory's artwork is able to showcase a lot of good versions of him, even if slightly twisted at times to some really twisted versions. I'm definitely curious to see how it all wraps up.

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I expect uneven quality with an anthology series like this so I'm pretty delighted by what this team put together. Jason Todd is not one of my favorite characters and often falls into the “I'll tolerate stuff with him” category at best. But the three issues delve nicely into part of his past, his motivation with the story, and the internal struggles without becoming overly drenched in drama and the like. It read smooth, looked good, had some neat little visual twists, and played up a Joker connection that may be an easy thing to hang your hat on but at the same time could be a fun storyline to run with in a lengthy and deep way.

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There's an easy track to follow for this book but mostly it just works well in letting Kate by Kate. We get some mild Batwoman material at the start through the flashback side and that gives us the action elements and all but I'm glad it mostly spent time with Kate being Kate and trying to get away from all that happens by virtue of what she does. It's a good chance to have some downtime that won't actually happen but one can dream of just having a good couple of issues where these characters get out and just camp for a few days, right? Ellis's script is pretty good in capturing Kate here while Sanapo's artwork always delights, making for an enjoyable read.

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While there is a mystery afoot in this installment to get things moving, it's one that's well-executed and plays out well. Chhibber delivers us a good look at Zatanna and the way she handles such a situation with a level of confidence and competence and that she isn't reliant just on her powers to do so. Sharma's artwork is great as I love their take on Zatanna but also the child-like aspect of the place that they're in, which Broome puts together in the color design perfectly. I'm excited to see what's next and hopeful that it runs for more than just two installments.

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I'm really enjoying Turok and it's working in a strong way where it's not a decompressed story nor is it stuffing in way too much. It's a good sign that it makes me wish there were another dozen issues out already so that I could just burn through reading a lot of it and enjoying all of it instead of sitting here waiting for more. Ron Marz has long been a writer that I've enjoyed and I'm not surprised that I'm enjoying what he's putting together here. Similarly, Roberto Castro is working a really great design for it with engaging looking characters with all their detail and a setting that's compelling and that you really feel through the color design. I can't wait for more.

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The three-month gap between issues isn't too big of a problem overall simply because we're still early enough in the run but I can imagine it undercutting some of the energy those opening installments had. It's definitely a fun issue that moves things forward and exposes Turok to an even bigger world and I'm very curious to see what the real intent of everything is here. The dynamic between all the characters is pretty strong for what we do get here and I like seeing the disparity in how Andar and Turok view everything while still trusting each other. Marz keeps things moving well here and Castro delivers a lot of good stuff, from the fun of Bionosaurs at the start to the big reveal at the end that has me eager for another issue.

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Oh, how I long for the day for characters like these to be able to sustain an ongoing in some form as opposed to the regular miniseries approach with the constant reinvention of the wheel. Ron Marz brings us a rushed ending here to wrap things up and it hits all the right points and executes it well. I just wish it had more space to tell the story so that it felt less like hitting the marks and more like telling the tale. Hopefully, another Turok series is on the horizon somewhere to explore but this one had a good run overall in what it wanted to deal with and reinforce the whole multiverse of possibilities for the characters so that the creative side can tell whatever kind of story they want without worrying about continuity.

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The Ultimates is solid storytelling and the ending has me wondering whether we'll get more of this arc or if we'll shift to another problem, which leads me back to wondering how long this fix will stick. That said, the only other thing to say about this issue is that even if the story is not to your liking, you need to be buying it for Rocafort's fantastic artwork.

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The Ultimates continues to kick ass. Plain and simple. They're tackling big problems and getting creative about it while also looking like they're just going to run with the fallout and deal with it in an almost dicatorial way – while also being fully transparent, at least to those on Earth. I'm really curious to see where they'll go since there are a lot of things they can tackle and hopefully some of it will stick for at least a while. I'm really hoping for another look at Galactus to see what else he's up to out there, but the quick shift to the timeline problem is also pretty well. Ewing and Rocafort are just delivering in spades book after book and this is pretty much my must-read Marvel book right now.

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With a few series recently dealing with Sonja handling kids as companions, I'm a bit wary of going to that well once again. I also admittedly prefer the Sonja stories that don't involve magic, though we haven't really had much of those as of late unless it's been the Sonjaversal property or some crossover. So I'm curious to see where Zub goes as he does capture her right in the way she bumbles around town and enjoys her downtime from fighting. The artwork is solid with some neat hooks to it and I'm curious as to who the kid is even if I'm just looking at it askew after the last ew projects.

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Starting a second series without reading the first can be dicey as a lot of writers only think about moving forward with the existing audience and not enough to bring the new audience in. Andy Diggle does it right, for me at least here, by exploring Bobby's past and making him a character I can empathize with and want to see where his life went after all of this.

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This is a series that may take a couple of issues to really connect with readers but I get the sense that it'll be worth the time and investment.

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The conclusion of this arc, the opening storyline of this new series, is pretty strong. We've had a lot of Vampirella material in the last few months as we see different portrayals of the character, but I'm enjoying what Nancy A. Collins is doing here with her take on it and doing something larger. There was a little predictability with the ancient creature of the issue storyline, but it's built up well to an intriguing conclusion here that has me far more interested in seeing where it's going.

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This issue is a pretty good jumping on point, which Dynamite points out on the absolutely gorgeous cover we get here from Mike Mayhew. After all that has come before, Vampirella steps into a larger world, one that has a lot of background material to catch up on but which helps to really cement the organization and what it's doing. Combining that with an outbreak caused by Faustus keeps it moving well amid all the dialogue and exposition.

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Vampirella has worked through this arc pretty well as I've really enjoyed the various aspects of the plague/virus that's being used and the use of The Accursed to bring us a different kind of immortal from the vampiric kind. This, combined with The Kabal and having Vampirella working with a couple of others to defeat what's going on, provides a nice change from where we were at the start and previously with the church and all that they have. Vampirella's in a very different position than she's been, and while it does seem like she's just riding along with it at the moment, I'm looking forward to a potential time when she starts establishing things more and leading rather than reacting. But with Draculina now a part of things, which we knew was coming from the Feary Tales series, I'm really curious to see just how these two interact and what Draculina's real goal in all of this may be.

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Closing this arc definitely hits at about the right time and it's done with a lengthy exploration of what caused all of this to really take root. It's not shunted to just a few pages with action dominating it, but rather the reverse where the action is dealt with quickly and a real exploration of how it all came about is given time to breathe. Draculina is someone I'm hoping to see used well here as time goes on, or even a brief spinoff of her own to let her material come together, as I really want to see more of how Vampirella is going to handle her new kingdom more as well as a bit more on the Kabal and what they offer. But as we get further into the series, I'm finding myself more and more intrigued by it and wanting more than I thought I would before. The first arc took a bit to really get into it, but this one has been playing very well with its looks at the Accursed and what drives them. Definitely a lot of fun and a solid conclusion to the arc.

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Vampirella brings previous events to a close, with ramifications for the future to be sure, and begins its next path in a good way. Her attempt at changing some of the things that her people do makes sense, as does the push back as many don't believe that she's truly one of them. While she did pass Drago's tests, there's also the awareness that Drago set the tests just for her, in an attempt to strengthen and educate her to handle the role. But that's something that sticks in their craw too, which reinforces that she didn't truly earn it on her own since it was designed to build her up. The book has some good ideas to it and it's taking things to the next level by focusing on where she is now and what she has to tame while also potentially dealing with more fallout from her sister out there in the world as well. Good stuff and another very fun read that looked fantastic, even if overly dark in many places.

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Vampirella brings things to a close here and after thirteen issues we get her ready to start off with a new chapter in her life. This time she has a few additional friends on board with Coleridge and Tristan working with her and that could make for some fun ahead. I suspect she might still end up working with the Kabal as well simply because it puts her into some jobs that are very much in her interest. The series is one that's pretty open-ended and we've seen a lot of spin off books lately with the character in a number of other situations so I haven't minded too much having less of the main book. I'm definitely curious to see where it goes from here as this storyline is pretty well executed, even if it all feels over far too quickly. But I'm also wary because it seems like we're moving past an ideal concept to tell a lot of interesting stories with.

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We've got a lot of different Vampirella books out in the last few months and it does feel like a bit much, but they all work towards their own goals. This special is a good one to have as it celebrates the general volume of material produced since 2010 and it brings in some of those that helped usher it along, those who are working on it now and some first timers as well to provide their own stamp on the property. Vampirella is an odd property in general, especially since it holds onto its origins in different ways to this day, but in the end what we get is a really fun anthology book by some solid creative teams that don't duplicate their efforts at all and instead provide a diverse look at a very fun character.

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This is a very solid book that has wiped away my concerns and turned me into an excited fan once again.

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I really like the character of Vampirella and this method of moving her (possibly) far into the future to explore her in a new place is welcome. Cornell has a bit of a slow build approach to it here and it takes a few pages to get into sync with it after the other recent series but it comes together well and even better on a second read through. Broxton's work is solid here with some great color design and I love the flow of the panels, especially the descent and discovery underground. What this book does is leave me really curious as to the truth of it, the reality of the world as it stands, and what happened to Vampirella to put her where she is at the start of this. And that has me excited to see what's to come.

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I have no idea where the team here is going with things and that's exciting. Broxton's future Los Angeles is weird (and feels like it's filled with strange dildos attached to much of the architecture) and alluring at the same time as is how Vampirella reverses her usual approach in order to shock. Cornell is obviously working with a solid plan for the opening arc with what he wants to do and past works certainly earn a lot of trust since there are some pretty weird directions that he likes to go that make for some really solid introspective moments and explorations. Though the zero issue in some ways works a bit better for me, the combination of that and this issue opens Vampi up to a whole new world and I'm excited to see how she's going to cut loose and shake it all up. I'm fully on board and am hoping for a few more answers, and more intriguing questions, sooner rather than later.

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Vampirella feels like it's on a good path to work some character material that could also explain any number of events from her past coming up. Paul Cornell has his work cut out for him as there were definitely rough spots for even the most diehard fans in the last few years but there's a good reason to be optimistic here. The addition of Andy Belanger is definitely welcome as he has a great take on things here with some neat designs, great layouts with rich backgrounds, and some fun moments just in working the various versions of Vampirella we've seen over the years. I'm far more optimistic than I've been for several months with this series.

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The transition from Cornell to Whitley is made straightforward here and it does have a decent sense of closure even if it doesn't quite feel like what was originally intended before everything shifted in the book, which I may be totally wrong about. It's just how it feels. I liked what Cornell did and I'm excited to see what Whitley brings to it as Vampi is in a very different place right now. The recent addition of Andy Belanger was a great thing as I love his style and take on our characters, and how many incarnations of her he got to illustrate here, and as we move out of this dialogue-heavy phase and into more wide ranging material I'm really excited to see what he can bring to the table in this strange new world that our characters find themselves in.

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Vampirella's still finding its groove to some degree but I also know that after the last few years and a range of writers and creative approaches that it's hard to pin down any particular groove for long. Whitley and Belanger are turning in some very fun stuff here that even as it riffs on familiar works feels fresh and new because of it.

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There's lots to like here in this dense issue, from getting Pantha's background told in a fun and engaging way to where everything settles out here in the end as it prepares to move forward. What I really liked, however, is just the reinforcement of the relationship between Ellie and Vicki. We're getting more and more that this is something that Ellie hasn't really felt before in the same way and she's embracing it in a big way even as it's being used against her in a brutal way by Pantha. It's fun in the right sense for the reader to see this challenged but also to see just how far Ellie will go in all of this to protect Vicki – and to see if Vicki will be able to step up and stand alongside her.

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For a final issue it spends a lot of time on Vicki's backstory but it's key to moving her forward at this point and tying into other events. I'm definitely glad that Whitley got to round out aspects of this story, strange and convoluted as it was, and I'm hopeful for the next iteration to pick up where his left off and expand on one of the biggest radical changes to a character out there.

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Priest is about half-successful here with this installment as there are frustrating parts and I'm left feeling like we really do need to star the story soon " even with story having already started. But it's Gundu and Schubert's artwork that bring me back with each issue because even taking all the dialogue out you get something that's very enticing and beautiful to sink your teeth into.

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Bellaire and Moss are firing on all cylinders here along with Nalty and Carey and the end result is a really engaging book. I love how Carey does a lot of the narration through recordings in a beautiful way that's easy to read. And Nalty's work on the colors is just striking in so many scenes as she brings Moss' artwork to greater life. He's captured Ella's smile and I'm eager to see how well he does with her darker side.

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I enjoyed the opening installment a lot with what Bellaire presented for the story, giving Ella the time she needed, and this one expands on that while also allowing for Sonja to get a good bit of time to show who she is. Drew Moss does a fantastic job with the book once again as it's dynamic when it needs to be and has some great layouts to accommodate all the text in the busier areas while still making sure the story flows through the art itself. I'm definitely curious to see how things shift in the next installment with the reveal we got while also exploring more of Sonja handling this world. This series is firing on all cylinders right out of the gate.

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Though the larger story elements don't feel like they figure in too prominently here as it's all about the action, the book does a good job of showing us how these two work together. Sonja out of the cave and in the action has her feeling more alive than she has in a while and it's balanced against Vampirella learning some very troubling things and seeing more of her kind die before her eyes. It's a solidly done book with what it needs to achieve but it also does some great character work that has me wanting to see these two running together for a long time to come.

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This is a different issue than what we got before since it's coming from a different place but we know where it leads to and how off Sonja is once she reaches 1969. Getting her at her best here is definitely fun, though the witch outdoes her at each stage when you get down to it. I like what Bellaire brings to breathing life into Sonja at this point as she's in a very good stage and hope that she finds what she's looking for in this period since she's struggled to find it in her own. A lack of Vampirella is a little frustrating but that's not a surprise in how this mini is structured.

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This new arc may be revealing itself a bit more as to the reality of it based on the final page and I'm curious to see if that's true as it kind of rewrites this and the prior issue. Which I'm fine with because they're been a delight in seeing noir Sonja in 1920 doing her best to survive in New York City. Bellaire's script and narration serves everything well here and it draws you in quite strongly with the approach. Drew Moss and Rebecca Nalty breathe incredible life into it with all their design work and I just can't get over how beautiful it is with so much of the line work, the angular aspect of pieces of it, and the colors that just pop. Very recommended.

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This series continues to give me some of the best things about both characters and I'm loving every page and panel of it. Bellaire's captured a great voice for both of them that's familiar yet distinct from them as a writer while Moss has put together some positively striking pages throughout that with Nalty's colors are some of the most exciting to be seen month to month. I'm thrilled to have this series back and hope it has more than just a few more issues in its life left as the possibilities are quite endless. Definitely a solid installment with just enough to unnerve you here.

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I'm already going to miss this series when it's done but I hope this team has put together another project to work on, with or without these characters. It's a great looking book with solid storytelling that delivers a great experience. This one keeps its focus a bit more muted to some degree but as it comes together it's definitely engaging and fun to watch unfold as we know our two leads so well. I definitely like the color work in this issue since it's so strongly done with the red hues that made the blue stand out all the more, both in the eyes and in the lettering which I normally don't care for being done. I'm exciting to see how all of this is going to wrap up.

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Definitely a very fun miniseries overall that's incredibly easy to recommend for fans of either character or people in general.

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With a familiar setup here and opening concept for the story, this crossover is the kind of thing that may be too familiar for some. But Burnham and Silva know that it's more than just that to tell the tale and make it exciting as the trappings, pacing, and how the characters interact that will make it work or not.

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The journey side of the series is fully underway at this point with Vampi and Dejah, on the same side even against some sizable obstacles like the Jeddak, and there's some good stuff going on here. I really liked the Helium side a lot with what it's presenting for all involved and it segues well into the journey, which is a lot shorter than I expected. I'm definitely curious to see what's next as I'm digging what Burnham has put together here with the character interpretation as well as the journey aspect of it with the larger story. The artwork continues to really appeal with the beauty side of it coming across well but it's thoroughly focused on the character side first and foremost.

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I'm really enjoying this series with what it's doing. Burnham has worked the blending of the two worlds well with some neat commentary coming from both about the other and a bit on themselves as well. The plans being worked out all have a lot going for them based on how many different things could happen when Vampirella's people get here, with a focus on Issus delivering well. Ediano Silva nails this look well throughout the book as our title characters look fantastic as Vampirella fits into this world while feeling apart as well. I'm looking forward to what's still to come as it can all go wrong in so many ways and there's an allure in that.

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With one more issue to go this series has a lot of things to accomplish in it. What we get in this issue sets up a lot of it with some fun twists and expansions that left me wanting more. Particularly with the Drakulon survivors that make their way here as I really liked how that played out and the costumes Silva gave them. The core pairing of Dejah and Vampi shine wonderfully here while making sure it still feels like a fully realized ensemble cast with lots of subplots moving along well. I'm digging this series a whole lot and hope that there's some way for there to be another once this one is all wrapped up.

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I really enjoy both of these characters and while there have been some crossover stories before that brought them (and lots of other leading ladies) together, this one was a great self-contained story that felt like it worked through some really good ideas.

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With a lead-in tale that ties to the main series that allows this to take place as a separate piece alongside it for its five issue run, Vampirella: Feary Tales works well to just be plain weird

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The second round of fairy tales for Vampirella to be involved in works well as they're both quite different and the larger structure with the Storyteller lightly offers a clue or two about what's going on. The initial story is a fun one as we get a Snow White adaptation that puts Lilith in a great spot to watch and just a lot of fun as mother and daughter go at it in the only way they seem to know. The second story puts Vampirella in a very different situation than normal and works the mystery in a simple way, but does it in a very engaging manner because of the location, the scripting and the artwork itself. It builds itself into a really great horror piece as it reveals each of the small moments, all while giving us our title character in a situation that's fresh and new for her, or at least for me. Enough so that I could stand a miniseries of her doing things in this form.

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The Feary Tales continue on and we get a pair of fun full moon themed ones this time around. While the Storyteller proves even more so here that they're basically not going to be any help or provide any real clues until the last chapter, what it does it make it easier to just enjoy the individual tales and the creative teams involved in each of them. Vampirella riding a check? Werebears? Stripper-ella? All things that definitely fit within the weird worlds that Vampirella can inhabit, but outside of what the current ongoing series allows. So it's fun, campy and utterly comical at times to watch unfold. But it balances it with dark and violent as well with a good dose of sexiness and sexuality. Another very fun installment overall.

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While there is a bit of a hit or miss aspect to anthology style stories like this, this issue is largely on the hit side for me, including the connective tissue pieces that transport us from one fairy tale to another. Sometimes those can be a bit much with the humor that the Storyteller uses, but the whole gingerbread man cookie world just had me begging for a one-shot story of just that world and the kind of chaos that could come from it. The first story is one that plays well in shaking up where you think it will go once you know the truth of it all and I liked the mild reworking of the Hansel and Gretel story as well. It's good fun overall, though it's definitely reaching that point where it needs to end rather than going on and on.

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Having not read the old Warren books, Draculina is new to me and I suspect her appearance here will have her a little bit different and maybe a touch modernized, so it's easy to work with. Working the story of how their mother essentially wiped her for existence is familiar, but it's done well and it's just one more thing for Vampirella to have to deal with. I definitely enjoyed the two tales here that are included beyond all of this revelation material, but I was also glad to see a firm connection to the main book that Collins is writing here at the end to reinforce that this will likely have an impact there at some point. This series was a lot of fun in general just seeing the various creative teams at work and the various fairy tales used in new ways while also connecting to elements of the larger world of Vampirella over the decades. A thoroughly enjoyable miniseries.

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Greg and Megan Smallwood hit the right tone with this in how the characters interact with each other and the artwork captures the modern tone very well but with plenty of little nods to the classics as well. It's a brisk issue but one worth taking a second and third read through to catch all the details and soak up more of the atmosphere.

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There's a lot to like with Vampironica and reading the first three issues together definitely pulls it all together well. Greg and Megan Smallwood are definitely capturing the right tone with what they're doing here as I love all the detail in the backgrounds while also simply loving the character designs aspects of it. Simply put, everything's coming together beautifully and it's just a whole heck of a lot of fun. I just wish it was actually coming out monthly. That's the only downside to this book and it seems baked into too many Archie properties for my taste.

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With great looking artwork and a good sense of fun about it all even amid the violence, Vampironica hits a sweet spot for me.

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Vampironica opened stronger than it ended overall, I think, but it's a fun series as a whole and there's plenty to like with the finale. Veronica's facing off with her biggest fears is fun and it's wonderfully illustrated with great color design to pull it all together. I really enjoy the Archie Horror line of books and hope for more of them to come since there's some good things to work with here and a whole world of possibilities. Hopefully, the Smallwoods will get a chance to tackle another title down the line as well, with either more of this or something else fresh.

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There are a lot of things introduced in this issue that can be explored going forward that will likely bounce and crash into each other. Veronica getting a bit of the family history – mostly from Dilton of all people – makes it clear that she won't live like they did and will be forging her own path. I like the way the ramifications of her time with the other Jughead are impacting her here in how she looks at him but I suspect that'll be a low-level plot as everything else rises up. Tieri and Moreci keep things moving here really well without too much in the way of a break. But it works because she's dealing with a whirlwind of ideas. Add in what Audrey Mok brings to the table with some great designs and so much more to explore in this interpretation of the cast and I can't wait for more.

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The second installment of Vampironica is focused on doing some worldbuilding and it comes across well from Tieri and Morecai. The pair put in some longer legs to what's going on and hints at bigger meaning going back some time for Veronica to explore.

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With this series being only four issues long I'm not sure that spending an entire issue on historical flashback is the right choice. But if we have more series of miniseries coming up then it's less of an issue as it helps to set up more of the underlying structure of this story universe. It's a pretty fun one to see what Lodge did back in the day and it has me curious to see how he's survived since then and into the present. Veronica's certainly going to have words to say when they do meet and I'm just enjoying her taking all of this in and realizing the scale of what's going on. Mok's artwork is fantastic here, once again, and it made for a really fun story to unfold as we see what the original Lodge vampire was like.

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While this is the end of this series I'm hopeful that there's more Vampironica in our future. The Archie Horror line is not one that gets used heavily or regularly, which makes sense but at times disappoints me because it's such a fun line. And it lets different talents play within it to come up with some neat things. I like the whole vampire Veronica thing and how it ties into other properties. This one plays well in giving us more of her evolution as this character and form as it really expands on the family history in some big ways. It reads well, looks great, and is a lot of fun from start to finish. Definitely one worth picking up as a single or waiting for the collection in September 2020.

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I'm a sucker for all things Vampirella and I pretty much suspect something like this would come eventually, but especially after Sonjaversal became what it became. Sniegoski has been doing solid and interesting work on the other series so I'm excited to see him flex more creatively and freely here and what influences Acheson has on everything. Maine's artwork is definitely fitting here as Vampi looks great in the forms that we see her in and there's room for some really wild design work ahead that I hope the book really takes advantage of. The world of possibility is open here while playing with a straightforward storyline as the twists and turns and character quicks can really shine in a big. I'm cautiously optimistic.

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There's a lot to like here as Vampirella is more situated with the big picture that she's facing and what needs to be done to deal with it, even if it doesn't make too much sense. She's not exactly trusting Book at this point as he's not an unbiased source but she also knows how to get what she needs so she can start working on this mission now that it's become reality. Book has some good material here and I enjoyed seeing more of Bloodwing's downfall. Some elements of this new world were just a little meh, such as Vampirella's main lackey in Prague, but I really liked this world's Vampirella and wish we had more time with her here to establish her better.

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The story is setting up for a big plan by Bloodwing but it continues to be simple in execution. As with past issues, the artwork once again really solid and it offers up a lot of opportunity for creativity, which Maine is scratching the surface of pretty well so far. I'm hoping for some really crazy stuff along the way if Sniegoski and Acheson are game for it.

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Rucka has earned my faith with previous works and the combination of talents here and the writers talk page definitely has me wanting to see where his imagination and Fejzula's artwork will take us.

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The start of this series offers up plenty of new story material for Vampirella to deal with and a chance to expand the character in some pretty fun directions. I like the basics that are put into play – even if they are a bit basic – and the artwork comes across wonderfully. I'm curious to see more of this world and Vampirella's reactions to it but also a firming up of the various sides that exist and what has happened in the years since everything went south.

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At this point I'm still just trying to figure out this series place and point. There's been a lot going on with Vampirella in the past year with highs and lows and several new projects to celebrate but I'm struggling to really connect with a lot of them. This series so far feels like a dark but colorful (and beautiful) 80's anime series in a way. It has all the post-apocalyptic elements it needs, great costuming, oppressive atmosphere, and a sense of big things to come that would be camp if it just hewed a bit more in that direction. It's beautiful curiosity and I like what we're presented with so far, though that's more for the artwork than the story as it hasn't had time to really reveal what it is that it wants to say.

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Vengeance of Vampirella has been building nicely and it hits a really good spot here with this installment. I like what Sniegoski brings to the story in working the two-track approach but digging into the past for a different potential kind of revival. Both of the storylines here work well as it shows the leads seeking what they need to execute their plans and achieve their goals and it doesn't mean a constant crossing of each other but rather their own storylines. It's blended well overall as it moves back between them and as you see everything settling into their paths. It's a solid read with a great look that has me eager for more.

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The battle lines are drawn at this point but the assembling of forces and plans is just getting underway. The story covers a lot of ground in its pages here and while it may feel dialogue-heavy at times it's accomplishing a lot of things with varied sections of the cast while also filling in some details from the past. I'm really enjoying how this story is unfolding after some other recent future-forward storytelling went off the rails in a huge way as this one feels like it has a plan and knows what it wants to do and what it needs to do. Plus it has a lot of really great artwork from Castro that plays up what Vampirella fans love with the fanservice but also delivers it in an engaging way.

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I'm still curious as to the overall direction of this series and its intended running length as well as what comes afterward. Vampirella can easily be picked up in any time period and worked with from there so that's a plus and I do like the potential of what this time period offers in doing something new, especially a kind of rebuilding thing once Nyx is dealt with – because Nyx must be dealt with. There are some very fun moments here throughout with the fights and the designs but it's a slow start with the history lesson which doesn't quite get you as engaged right off the bat as you might like. Still, it covers all the necessary ground and gets us ready for the next level of this back and forth fight that Vampirella is now part of escalating.

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There is a good bit going on in this installment of the series but it feels transitional, preparing for what's to come next. Vampirella isn't finding what she needs though Abbadon and makes a quick pivot toward what will help in the way that makes the most sense. Nyx is savoring her plaything that will cause pain later for Vampirella but also wary of what she's doing. I'm glad we got to see more of the country but this whole post-apocalyptic world still just feels ill-formed in my mind based on what's been presented before so I'm not quite connecting with it yet.

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I really enjoy Vampirella as a whole with all the spinoffs and other works going on but I'm drawn most to her world and how that all comes together. Thomas Sniegoski continues to do solidly with this series in focusing on a future where things went to hell as she attempts to help course correct things. With great artwork and a solid progression of the storyline, this series delivers issue after issue and this one is another strong entry in the run. Nyx is definitely starting to lose her grasp and everything is so close to spiraling out of control that I can't wait to see the next installment.

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Vengeance of Vampirella continues to be the book that gives me the Vampirella I enjoy, one that does change as the situations warrant it. I'm enjoying this timeline and the struggle that's being faced here and how it's drawing on some older players from years past in a pretty good way. Sniegoski's script continues to move well in advancing things but not barreling through it while the artwork is just perfect for this book. Everything looks great and has a wonderful flow to it with the layouts that the action moves perfectly and with ease. I'm really curious to see what changes our new player will bring to the story at hand and more of what our angel of the apocalypse will be like now that he's feeling abandoned.

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I continue to thoroughly enjoy this series and all that it's doing and hope that Sniegoski has a good long-range plan here so that I have a lot more to look forward to. This installment brings Kewber Baal into the mix on the art duties and it's an easy addition that hits the ground running and covers a lot of areas. It's not quite an epilogue to the current storyline but a breathing space amid the battles that are just really getting underway. I'm intrigued by Mazarin and hope for a bit more backstory in case I missed something and I'm really intrigued to see what Nyx is obviously doing with Adam.

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Vampirella gets into a good bit of material here and spending time inside of Nyx's fevered mind is definitely an interesting one. Her relationship with Vampirella goes back a long ways and has dealt with this before in some other series so I'm glad to see how she's processing it in this period considering Vampirella was thought dead for so long. Sniegoski keeps things moving along here pretty well and I like what we get on all sides while the artwork from Sta. Maria and Baal is dead on with some good weirdness, great sexiness, and solid character designs.

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Though it's not a heavy action issue or a big plot issue either, the reality is that it covers some important ground and place-setting for events that have been going on for a while. It makes it clear where things stand in a solid way and with the bigger thing coming around the corner, that's helpful. It even takes the moment to pain both Vampirella, Adam, and even Abaddon when you get down to it as being mere pawns in something larger that isn't clear yet. I do like seeing more of Vampirella struggling with her inner monstrous side and to get a bit more on how she's handling everything since waking up in this particular world.

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This issue goes for the big moment with the right payoff and it lands just right. It may be a bit more narration-focused than some will care for but it helps to really expand the mood and put everything in perspective. Vampirella and Nyx have danced this dance for so long and through so many variations that a potential end for it, at least in some sense, is welcome to watch unfold. Nothing is permanent in this world however and the really hard work is what's to come afterward, depending on how events unfold. Sniegoski and Sta. Maria continues to deliver a great series.

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The series moves into a new phase here and it's a pretty interesting one overall. Though there's clearly a lot of familiar material in the grand sense for anyone who has read books like this or other media of the genre, it's done well and it has a good flow to it. The dialogue is spot-on in capturing the situation and how people are surviving and the artwork gives it a good feeling, especially in highlighting the difference between how much of the world is and how Surette is. Vampirella's a lot of fun here but Jeannine comes across pretty well too, and that has me interested in seeing if she has a real career as a storyteller of Vampirella's life.

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While we cautiously await the next big arc in this series, or the return of Nyx, I'm really enjoying what's going on here with these smaller stories. This series has worked the big concept aspect for a while so getting something with lower stakes – but still interesting stories and characters – delivers perfectly for me. This one wraps up nicely with a lot of death in very different ways and some really big fun with flames and babies. It continues to be my favorite of the Vampirella titles out there these days.

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I'll admit, I expected a few more installments of one-off stories or a smaller arc to show more of the two journeying together rather than this leap forward. I really wanted the book to get a chance to breathe some before going into another major storyline. But that's not to be as the old friend is the new enemy and Vampirella has once again had someone meaningful taken from her. That never ends well for everyone involved so we have an idea of where this is likely to go unless a twist is put into play with her new opponents.

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I don't follow when series end in terms of comic news so seeing this listing the next issue as the finale was a surprise that I'm mixed on. I want to explore more of this world but at the same time, it definitely feels like an overstayed epilogue piece that's moving too quickly toward its conclusion. I really liked seeing this version of Vampirella here for a bit as well as seeing how off the rails the Danse Macabre has gone once the big fight was done and the other threads of the organization started to come together. Sniegoski moves things along well here while Kewber Baal coming in on the artwork is once again welcome as they're a solid and strong Vampirella artist. Here's to the coming finale.

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I've enjoyed this series overall even though there were some problems along the way and how it was executed. Sadly, modern comics just can't do what used to be done with long-form storytelling anymore and I just need to accept that. Getting a twenty-five issue storyline in itself is fantastic and Sniegoski and the team of artists that he had working with him delivered a really good experience in showing us something different for Vampirella to engage with. The last few issues haven't exactly felt tacked-on in a way but it just left me wishing it was able to deliver more of it before rolling into this finale as a big action piece. It delivers the goods overall and leaves you still wanting to see more of this version of Vampirella in the future.

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The Vigil certainly has plenty of potential and it scratches a particular itch of mine that DC has long done well. I grew up on a bunch of these kinds of projects in the 80s and 90s such as what we saw with early Checkmate and Suicide Squad books, so there's a lot that they can do things with here. It just depends on whether it charts its own path and has a solid enough audience to sustain it or if it ends up getting hobbled by crossovers and cameos that feel forced. I like the cast with what little we get to know here and the concept works, as design the first blush round of design and costuming. I'm curious to see what it'll do going forward with the next couple of issues and how it wants to define itself because the team working on it is definitely strong.

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Volition feels a little bit familiar from a science fiction perspective considering how much I've read over the years but it holds a lot of appeal.

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Volition scratches that particular spot that doesn't get served by the superhero publishers and is fairly hard to get in a good way among the other publishers. AfterShock has a few science fiction books running and Volition is definitely one to check out, especially if you like a more European style of artwork to it as Francia delivers some gorgeous pages here that feel more painted than illustrated. The story is fairly straightforward, though engaging to be sure, and has me curious what twists and turns are still ahead to help step it up to something more. It's definitely worth checking out for both story and art while the combination makes for an engaging read with lots of repeat value for the artwork.

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Volition is a book that has interesting ideas and some very fun characters where you can see the three main threads all slowly being woven together. It's got a lot going for it with the worldbuilding and setting and the characters themselves are definitely fun, making for a very enjoyable read where you want to see what's next with where it goes. But it's really beautifully illustrated with a great sense of style and design, especially for the variety of the machines here in how they present themselves to the world and what their situation is like. Anderson and Francia are really working on something interesting here that could go with a lot of expansion to be even more. Definitely worth a look for those that are interested in this type of material.

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The main focus is still on Amber and Hale and they're definitely making progress in an almost buddy-comedy kind of way that's delightful. I'm looking forward to more but the wait is going to be rough.

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With DC Comics giving it a teen plus rating and Comixology at 15+, I certainly knew what I was getting into with Voodoo. And I like it, which is likely to set a segment of fans against me.

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While part of me feels like I shouldn't be enjoying this book, it's definitely a hell of a lot of fun and could be one of the big foundation books for an upcoming event with what's being hinted at here. And that potential definitely makes it all the more worthwhile in reading.

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This issue is a solid addition to what's come so far as it integrates it firmly within the DC Universe (which it was already, just hadn't had anything visible so to speak) with a guest appearance that made sense and moved the plot forward a bit and in a different direction.

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War Bears has a lot of potential but it also has a challenge, at least for a segment of fans, as it looks to run in a similar track to a lot of stories about creators screwed over back before there were laws to protect them.

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I feel bad in that the Oursonette material isn't connecting for me because it's so well-produced in story and artwork but at the same time I'm thoroughly enjoying the rest of the book. Alain's story is a familiar one to many who have read about creators over the decades but it resonates because of the honest approach. I love the details of how the war is impacting everything, the rough relationship Alain has with Mike, and the potential of something with Gloria who gets fleshed out well here with new details of her own past. It's a very good read that has me wanting more of all of their stories and especially more of Ken Steacy's vision of this city during this time with the look that it has. It's simply beautiful.

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I hope this finds more of an audience when it hits the trade route because this is a special book as a whole with a lot to like.

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Dynamite has worked a number of crossover concept miniseries in the last several years and this is one that didn't come together well in the first few issues for me even as I liked elements of it. With this issue it feels like it's finally firing in the right way and the unbridled joy of John Carter on Barsoom is electrifying. It's what the book needed before, though understandably it had to go through the chaos sown by the Martians as they invaded Earth. I'm still not down on how all of this is happening with two disparate things on Mars/Barsoom but I'm enjoying the big action focus here and just how crazy it gets as quickly as it does.

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While not an even series throughout with what it wanted to accomplish, Jeff Parker had a lot of fun in blending these two properties. I haven't kept up on the Mars Attack side of the publishing for a long time as it's not one I'm keen on but I know the basics and had fun with what they did here with it. John Carter was a late and weak link for me but when the story shited off Earth and came to Barsoom is definitely worked much better for me. Dean Kotz put in a solid work throughout even if some of the human character design choices that didn't work for me but the craft, the Moonheads, and what we get out of a lot of Barsoom was right where it needed to be. This is definitely a bit of an acquired taste book but those who find it will likely love it.

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Jim Zub and Steve Cummings have what's potentially one of those rare crossover titles that can appeal to both comic book fans and manga fans. While I've read a whole lot of manga over the years, comics is where I first started and seeing such a strong opening issue that plays to both is really encouraging to see. The cast is quickly accessible, the action well choreographed and there's a whole world open with where it can go when it comes to Rori herself and what Ayane may introduce into the mix. Jim Zub does a great job here of making her human and interesting both in the internal dialogue and external while Steve Cummings gives us the kind of city look that comes from being there rather than just looking at a whole lot of photographs and extrapolating from that. Wayward has a lot of potential and it's definitely on my must-read list now.

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Admittedly, having long been involved in anime and manga, there's no real surprises here in how Emi is presented or her struggles. It's standard fare but realistic fare with how many kids survive in that system and that kind of hopelessness that they feel. It serves well for many characters in how they adapt to the world that opens up before them in other properties, and we look to get some of that with Emi here as well, though potentially with some interesting character twists based on her view of Ayane from the start. The book is definitely a welcome return to my reading schedule as Jim Zub handles the narration very well, making it engaging and interesting, and Steve Cummings really brings the city and its environs to life in a great way, with a mixture of its beauty and its trash, but also the mind numbing aspects of it as well with its conformity. Here's hoping to another good arc kicking off with this installment and more to come.

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A very solid issue all around that again brings Japanese locales and cultural aspects in a great way to North American readers with a solid blend of Buffy style pieces too.

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With Wayward getting us back to the story of Rori, I'm definitely pleased by it and what it represents in nuding the larger storyline forward again. While what we get is a rest and recuperation installment, it does provide Rori a chance to learn something new about herself, and others, and it puts her in a newly re-energized mode that's ready to go. Similarly, we get some good time with Emi and Nikaido that brings out more of their own personalities and what defines them while also bringing it out into the open alongside Ayane just being her usual easily insulted self. Ayane definitely looks like she might be bringing in something weird the next time around, but that's what you get with cats and what they drag home, right? It's a solid issue all around that expands on things, hints at the future, and brings back the characters I wanted to get some answers about.

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Wayward's moving in some interesting directions here and we're seeing the cast take shape in new ways due to all the pressures being applied to them. Emi's going along with things for the moment, but it's easy to see her breaking path with everyone in the near future if certain events come to light. What's worse though is watching what Rori is doing as she's basically drunk on her own power and not putting into consideration the ramification of what she does. Some of that is age, some of that is the threat they face, but her sense of empathy and compassion have suddenly disappeared and she's become someone very different. How that will play when everyone is back together is where the real sparks might fly.

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As a side note, the book again continues to bring some great background material and information relevant to the story at hand as a backup feature from Zack Davisson. A lot of it is material I'm long familiar with from years of being involved in anime, manga and Japanese culture and society in general, but they're a real treasure to read through, refresh and educate for new and old fans alike.

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The start of a new Wayward arc always seems to leave me hopeful and upbeat but then things get complicated along the way and it becomes a bit of a chore. So, with this issue I'm feeling pretty good about everything that we get and it does work as a very solid launching point for new readers. Zub keeps it all moving quite well here and Steve Cummings almost feels like he's reinvigorated here with the visual design which pops even more thanks to what Bonvillain does with the color work. It's a very good read and one that makes out a whole lot better by taking a slower pace with it all rather than barreling into a lot of new additions and expansions.

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Wayward has spent its time recently in Ireland with some good stuff to cover there and it touches upon that here again to good effect. But it spends the bulk of its time in the present in Japan and shows us more of what's going down in the fight with Nura and his larger goals upon working alongside others to achieve victory. It's a kind of chaotic issue in a lot of ways with what Inaba ends up doing, but it's bookended by some really good material. Zub keeps the dialogue moving (please, a few more name mentions though for casual readers!) and Cummings continues to just make this book look fantastic, especially with what Bonvillain brings to the page with the color design to give it some real pop and vibrancy. Good stuff overall that I'm hoping to one day just read through in one massive sitting to see if it all connects stronger.

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We Live is just at the starting gate here and it doesn't advance far in its opening issue. Which I'm grateful for as I can see how they might want to rush to get to some of the “better” parts of the journey. But by taking the time they do here, we get a good introduction to a number of characters without feeling rushed and we get to immerse ourselves into this world slowly and understand it at a better pace than a fast rush – even with the info dump we get at the start that covers a lot of the basics. The big picture is intriguing and I'm really curious to see just how far this series intends to go. Inaki's artwork is always great and that's no exception here, especially with a striking color design, and the story concept and characters have me really interested in seeing more of it unfold and what the bigger plans are.

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While I struggled with the Black issue, this White issue worked a whole lot better for me. It felt more accessible even while not picking up from where the previous series left off. It spends more time on the worldbuilding but in a way that felt a lot more accessible and interesting. The Mother Cenotes look a lot more threatening here and just getting to humanize both Tala and Hototo more here in the years since we last saw them goes a long way for me. I'm definitely more interested than I was with the Black issue, but this is a long-game kind of series to begin with so I'm in for quite a while.

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We Live is moving at its own pace that works well for immersing us into the world even more. I really love the visuals of the whole thing from top to bottom as it feels like everything has meaning behind it and that it could be dug into in some really neat ways. I'm less connected to the characters overall since we're focusing on the kids and they're not exactly my cup of tea but seeing the world through their eyes and how they're trying to survive is really well done. The bit of backstory we get on Humbo and Alice adds some new nuance to things and I'm excited to see where things go next with this as they push further ahead toward their destination.

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I'm really enjoying We Live even if there's a sense to it that I can't connect to it fully. It's such a strange world that has been hard to make the logical leap to that my mind can't process the path, even seeing what we do of the past to present here. Miranda's artwork is great as always and I love the rich and lush details we get combined with the gorgeous color job. A great colorist makes Miranda's artwork shine all the more and Eva de la Cruz is definitely one of those that knows how to draw the best our. The story is intriguing and if we're at the halfway mark it has a lot of room to move and reveal itself still and I'm unsure of where it'll go next, all things considered.

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While I'm not expecting this series to give a lot of hope towards its objective simply because of the nature of it, but what we've got here just feels even grimmer than I expected at this point. There's a lot to like in this issue in how events unfold and what role everyone plays, which are pretty varied, but at the same time it feels like it's barreling toward a bad end where you're going to feel bad even if the core characters you're rooting for survive because there's a whole lot of other people that are going to lose their lives here. It continues to be an intriguing book on a lot of levels and I'm excited to read it in full later on while anticipating the final installments to come before that.

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I've thoroughly enjoyed this series from the start with its design and style so I'm certainly not unhappy to learn that there will be more and that there are some potentially expansive plans in place for it. It's an interesting shared design that's coming up that's separate from how most are standard present-day pieces and that's going to be a big chunk of the appeal for me. This issue puts us through some solidly tense moments as the end of the world inches closer but the gaps that are introduced really have me hopeful that future works will explore it more so that it can be given the weight it needs considering the buildup here. Definitely going to be an interesting ride.

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West of Sundown is an interesting project as we get more people playing in this era than we have in some time. We get hints of bigger kinds of monsters playing in this field going by the opening issue but it is largely focused on Constance and how she and Dooley have lived for the past decade. It doesn't exactly set her up as a hero or good person but it at least works to mitigate some of it in a shade of grey. Seeley and Campbell's script is solid as it delivers a lot of good context from the narration at times to flesh things out without being overdone or too verbose. Terry's artwork is definitely appealing with its style and design, especially with how Farrell works the color palette for it. The different ways we see Constance throughout this first issue are really well handled by the team and I'm left curious to see what's next.

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The first issue was definitely intriguing with what it set up and this issue only furthers that. I really like the dynamic between Constance and Dooley asit plays out even knowing how things first started between them. There's a real problem in it because of how it's set up but it's just fascinating to watch knowing the truth of it all. The first blush look at what's going on where Rosa's life took its dark turn is definitely the disturbing material I expected from Seeley and I'm curious to see where he takes it next. Jim Terry is giving it all the right elements and the expressiveness of the characters combined with the harshness of the color design just ups the ante constantly in how dangerous it all feels. I'm excited for the possibilities here.

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Though I missed an issue and I know I'm missing parts of the story, I definitely like where this is going as it has the right kind of grim darkness about it. It does spend a good bit of time with characters that I figure are going to have a grisly end so it's hard to invest in them and I wish we had more time with Constance and Dooley, or some of the events in the town. But watching this group navigate things, getting a better handle on the nature of how wide this story can go, really delivers an engaging experience. One that I suspect in collected form is really going to read well. The artwork continues to be fantastic and I really love the overall presentation of it with such striking color design to it.

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I really enjoyed this series and it was the covers that got me to really give it a try as I had been burned out a bit on the supernatural and horror side of things with so many books lately. Once inside, there's a lot to like here with a stylish and distinctive look to it and a good storyline and time period operating with interesting and complicated characters with distinct motivations. It does almost feel like it needed one more issue just to flesh some areas out but largely it handles things well and is well-paced and designed so that it accomplished a lot while still giving us characters we could connect with. I'm certainly down for more but this is a good run that if you pick it up in trade or complete you'll have a great read.

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West of Sundown was a really fun series with its opening storyline and I'm definitely glad to get more of it here. The story is setting the pieces into place pretty well so I'm really curious to see what will come from it. Rosa's definitely the one to follow with it and she's definitely fun to watch to see how she tries to recalibrate her life here while also trying to make sure she doesn't mess things up with Dooley as she has learned of his true value to her as a friend. It's solidly written with some great lines and design to it while Jim Terry's artwork is fantastic, especially with Farrell's color design giving it a really great edge. I'm really excited to see what comes from this.

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West of Sundown continues to explore the strangeness going on in this area and it delivers the right kind of southwestern creepy vibes it needs to. The script handles it well enough but Jim Terry's artwork with Farrell's color design very much pushes it into something stronger and more distinctive to its advantage. I love the look of this book and the way it handles so many nighttime sequences. Seeley and Campbell are serving up a very fun book overall and I'm quite curious to see how far they'll go with these new arrivals. The series doesn't feel like one that wants to hold back much and is able to deliver the horror appropriate for the story and that continues to have me excited to see what's next.

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Though not a big fan or a deep knowledge fan of The Spirit, Wagner and Schkade have put together a very accessible book here. One that explains a lot of the foundations of the work while also moving it forward in new ways, blending the past and modern styles in some very good ways. The book is a very good read, well detailed, filled with personalities that stand out, and come across visually in some pretty terrific and striking ways. While it's largely doing the heavy lifting here of explaining things and setting the table for what's to come, it does it in a way that really does engage and makes you want to see what the secrets and truths may be, and how the city is going to change because of it. There's a real professionalism and polish about the work that makes me now anticipate the twelve issue run in full and already wishing I had it all to pore over.

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The Spirit has a solid second installment that leaves me wanting more of this world – particularly the way Strunk and White walk through it. They're digging into the recent past in a good way in an attempt to figure out what really happened and that has them unearthing areas that helps to introduce The Spirit and his world to readers in a fun way, at least for me. I imagine it could be easily divisive though. The segment with Mister Carrion himself has its moments, frustrated as I may have been by the lettering job at times, and fleshing it all out even more with the flashback sequence and the time with the father/daughter Dolan aspects helps to keep the book involved in a lot of different areas.

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This is definitely an exciting book that completely transports me back while still adhering to some of the strengths of modern comic storytelling.

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While I expect the truth about what happened to surface in full at some point, the execution of this book is just so ridiculously spot on that it's crazy. After three issues without the title character I was wary about his return to the book, but the team really hits it out of the park here. I'm still not sure exactly how it'll go with him in it, having adjusted to it without him, but it's setting up some interesting material to come. I really loved this issue just for what they gave us with P'Gell and her tale combined with all the other elements. The wordplay is great, the overall structure of the book wonderful and Schkade's artwork just dazzles me in so many ways. Each page feels like it should be framed.

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The series looks like it's close to wrapping up its first arc and it's hitting some good points here with the way it's unfolding. Bigger stories are percolating in the background, The Spirit is back, and we get to see the forward progress of other characters in the series. This installment lets the Octopus take center stage for a good chunk of it and that has a whole lot going for it in a way that's hard to describe. One of the draws for the book continues to be the way Wagner just captures the dialogue of the time and these kinds of stories so well and coupling that with the rich artwork from Schkade takes it up several notches from there. Great stuff all around.

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The Spirit continues to be one of the best books being put out by Dynamite while also being one of the hardest to market. Wagner's scripts are just an utter delight and Schkade brings this world to life with such a rich and vivid design that honors what's come before while making it his own that it's simply striking. Sadly, a lot of folks just won't give a book like this a chance, which means they miss out on some fantastic storytelling and great character material. This type of series is not my typical interest but I took a chance on the opening book and got sucked in big time. Every issue since, this one included, only reinforces what a great decision that was.

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The Spirit has another solid and strong installment as it provides more context and information to what's going on. The bigger story may not feel like it's progressing here but we're getting some good clues and information to make it a richer and more engaging story overall while also finding ways to include other characters into it. The Spirit's tale in Tangier is definitely intriguing and it leaves me wanting to see a whole lot more of Sachet Spice and what she brings to the project. There are a lot of things going on here beyond the big picture pieces and just watching the movements of it all is really engaging since these characters feel so well realized. Wagner continues to find the voices for these characters with scary perfection and Schkade simply brings it to life in a way that feels like it's the way it was meant to be all along. This is a solid addition to a larger work that's simply amazing.

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With the pursuit of the assassin really as the main story here, and we do get closure there, it's the supporting elements that worked better for me. Pinky Fingers certainly isn't bad and there are neat moments that Schkade gets to bring to life in a great way with the action element of it, but I was more intrigued by his work with the Jive Spot and all that it entails, as well as the time with Ellen and The Spirit together. There are a lot of wheels in motion in pursuit of Vaas that are going on here and it really works well as even a quiet issue like this pushes a lot of things forward while expanding the scope of events at the same time. Wagner and Schkade continue to delight here and I'm hopeful for a lengthy relationship between the two based on this series.

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With the finale up the next time around, The Spirit sets the stage well here. We get a few things drawn down and closed up, some nice moments that reinforces the period in a solid way, and the big reveal as to who Mikado Vaas is and why things are about to get truly serious. The book has played out well with the smaller stories within the larger one and everything is tying together really well here and has me excited and fearful to see how it will come to a close. Wagner completely gets these characters and how they should feel and sound while Schkade has been a true revelation here for me, making me crave a lot more of his work in the years to come no matter the property. It's just spot on perfection here.

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I've essentially raved about this series from the start, a book that I kind of checked out on a lark amid a lull as it's not a property in comic form that I've ever been attracted to. I've been hit or miss with Matt Wagner over the years, loving his Grendel and Mage work but struggling elsewhere, but he utterly nails this tone perfectly and feels so completely at home in it that I can't really describe it properly. At the same time, Dan Schkade has been a revelation to me over the past year. My introduction to him through this series has me eager to see what else he'll be up to for years to come because it's just oozing with style, design, and beautiful layouts that flow in a compelling way. The richness of his designs for locales and characters elevated Wagner's story to a whole other level. I can't recommend this enough.

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This was a really solid installment just for giving Socialite some time and really making a strong bond between her and Diana feel real in just a few pages. That carries forward well and it serves as the backbone of the story as it gets darker and more chaotic for Diana and the fate of the world. Connor and Palmiotti work the page count beautifully so that everything is used well while Sampere and Albarran with Hi-Fi are turning in some absolutely beautiful pages that really hit home in a big way. I love the look of this issue and it has a number of really strong panels that will resonate in a big way for many reading it.

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The short-form material and other stories from the DC Giants can be hit or miss but at least they're trying to do something different. Andrea Shea delivers strong here with a great Etta Candy story that includes Wonder Woman but isn't about Wonder Woman. There's a great bond the two share that's explored in a really good way here while Etta gets down to the hard work. With Hetrick's artwork looking great with some really dynamic scenes and a great way of illustrating the escape, it's a very fun book that's easily worth the price of admission and more to enjoy.

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I continue to enjoy the Wonder Woman stories but then you get something like this from talent as listed above and you're just giddy. It's a solid story that's smoothly executed and has such a great design about it that you just love all the details associated with it. Pelletier has a lot going on with the ruins in the cavern and what it represents so you can be drawn into that as well as the elder god as it begins to rise. Simonson's script is smooth and easy and I like that we at least got a little Diana time here as that's an area that's just too lacking in these stories. Overall, a very solid installment with a good story and artwork to deliver some Wonder Woman standalone material. Very recommended.

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Wonder Woman is a really great character that has been blessed with a lot of great writers and artists over the years telling stories about her. This one is a little convoluted and felt like it could have used a couple of extra pages to smooth things out but the creative team did a really good job with it, especially the reveal and working through it. It highlights the best things about Wonder Woman and runs with it beautifully. This was my first time seeing Presetya's artwork and hopefully there's a lot more lined up as it's great and I want to see it through a lot of different characters.

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With a number of solid stories in this series overall, this is one that definitely ranks up pretty high for me in enjoyment. Diana and Lex together offer a number of possibilities and with this in the “early” part of things rather than decades of back and forth leaves it open to a lot of ways it can go. The dynamic between the two of them is just delightful here as Lex is made uncertain more often than he likely ever has been and that definitely makes for some great scenes. Hill's script is solid with some good lines and flow to it while Broccardo's artwork is as strong as always with some really great layouts to capture everything that's going on, making it engaging and easy to read.

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There's a lot to like with this latest installment of the series and I'm glad to see Tim Seeley stepping onto the book to work a strong single-issue tale. Wonder Woman can be used in a lot of really great ways to tell stories and there's really no limit to it, just the creativity needed to make it work within a single installment. With great artwork from Ken Marion, the latest issue does a great job of pitting Diana against not just Black Manta but Eclipso as well with some seriously high stakes – and a tiny subplot involving Steve. It's a dense and engaging read and that's before soaking up the great artwork. Very easily recommended as something to try out.

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With a solid team that knows how to put together something like this, Wonder Woman: Agent of Peace is a really good read. It's straightforward but knows how to get into the core of the characters and progress from there, to peel back the layers just enough and expose them so they know what they need to do to move forward. It's not a deep or complex piece because neither character is truly that in this kind of form. But what it does is help to better cement Donna Troy in general and gives both of them a fun story to mess with. Abnett's writing may get a little verbose in places but it covers everything well and Derenick's artwork just hits that sweet spot of getting everything right with this group and what they face.

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This was a really solid installment that highlights the best aspects of both characters – and slides in a little Steve time as well. Even if he did need to be slapped down a little. The Diana and Barbara relationship has been a favorite of mine for a long time through a lot of the non-mainline books where they're used, such as the Bombshells series, so getting a good serious book here where real issues are explored and solutions actually presented helps to really work and deliver an engaging piece. Both come across well and Edwards' artwork is fantastic and spot on for this kind of installment.

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Aric's shift from protecting a small group of people to all people was something that Armor Hunters was partially about, and we get that told in a different way here. Going back to his past, showing how he went from being protected to being engaged in protecting others was the kind of trial by fire that forges many warriors over the centuries. Aric, as we know him in the present, is ideally suited for it and far more adaptable than many of his brethren would likely ever be. The past is handled quite well and you feel he's more humanized in a way that we didn't truly see in Armor Hunters since that was filled with so many characters. Add in a nice couple of pages to cement things in the present and the commitments, he has there, and the influence he has as well on the next generation, and you can see how he'll have a lot to live up to in the years to come.

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Having only vague memories of the original, I can largely view this as a new work that stands on its own. And it's very easy to do that as Venditti really hits a good flow here, even if it does have a bit of a theatrical flow to it. You can really visualize this through the writing and Cary Nord's artwork as something that's quite easy to translate to another medium. The opening issue gives us some good battles, big and small, and a quick but solid look at Aric. While there's obviously more to men of this time period than we see here, Aric is pretty much what you'd expect. The opening issue hits some very good plot points and sets up a lot of things to come, but it doesn't try to cram so much in here to get us to any particular point. It's getting the room to breathe and definitely leaves you wanting to see more of what's going to happen with Aric and how it'll unfold.

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I didn't go in with a lot of expectations because I'm so disconnected from all of this but it did exactly what I had hoped. The book focuses on just a few characters without all the larger trappings that make up both Marvel and mutantdom in particular. What we get here is something that's very simple and character-driven that then takes us into the wild and crazy stuff. The core trio we spend time with here aren't deeply fleshed out but you get a sense of who they are and that makes it easier to go along for the ride with and see what it introduces us to. It does help knowing who these characters are since I've got old familiarity, but it's also pretty standard stuff here. The artwork is great and the pacing is solid as it moves us from a breakup into a crazy world of death. It just works it works really well. I'm definitely keen to check out more.

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I don't think I enjoyed this issue as much as the last one because the series opened with a lot of good character stuff and things that just focused on the characters. Here, it's all about the fight and the minor personality clashes between the four women, which is less interesting overall. It's not a surprise or unexpected material but it's also why I was more interested in the Kraoka bits and what we got from Alex with the behind-the-scenes look at events. It's a solid issue and the fight material is really good with some great visuals – especially the color design – so it's a strong read throughout that delivers a lot of fun.

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This series continues to be fun since it's working a bit “blue” compared to a lot of other titles and I'm glad that it's both a conscious decision and that people are warned that it's there in case it's not their thing. Some of it has always been there to a degree but by leaning into it you're going after something more specific. And that's attractive to me since it's not the norm and I'm glad it has a space. I still wouldn't want it in a lot more books overall but ones where it definitely works. The team continues to be the real draw and allowing them to speak as they do helps to humanize them a lot more as they deal with a stressful situation in the moment as well as the debriefing and judgment piece. It's fun, looks great, and has a solid flow to keep it quite engaging.

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With one more to go, X-Terminators has been fun but a lot of the main things do wrap up in this issue. Which has me hopeful that the finale the next time will be more of an epilogue piece that lets our four leading ladies get back together for drinks and shenanigans and just have some fun. The best parts of the book have been their playful nature and the way they handle the situations and Marvel has certainly played up the “mature” side a bit more here which is welcome for a change. The end result is a brisk book that could have been framed differently and given a bit more room to breathe by cutting out the Collector entirely and reshaping part of it. Still, it's a lot of fun overall and it looks great, resulting in a very fun experience.

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The Xena series continues to be fun and exactly the kind of lighter but well-produced book that I need amid the more serious and intense books. It plays much like the show but without a bit more seriousness that clicks well and Vita Ayala continues to bring them to life much as I had hoped for. I've never been a huge fan but watched much of it in original syndication and enjoyed it. Seeing it brought to life so well with the characters and with such strong illustrators like Vasco Georgiev just makes me enjoy it all the more. You can see the love put into it as it shows on each of the pages and through all of the dialogue.

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The end of this series has me hoping it did well enough that another miniseries or a few specials are in the works so I can get more of this character. And hopefully with this particular team as well, though I'd love to see other takes as well. Ayala and Georgiev delivered a great book throughout the run and it ends well here with the expected conclusion points. But the journey itself was strong and the ending has its delightful moments throughout as well so that it's earned everything that it's done. I wouldn't have expected to be enthused about a Xena series at this point in time since I was only a casual viewer at best back in the day but this has made me really happy with the character and future takes on it as well.

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You Are Obsolete is not a new concept but I'm interested in the approach that Klickstein is taking with it. You can see some potential generational issues to navigate, especially in relation to technology, that might be outdated before it even hit the page, but with it set in the Baltics and playing to a different angle it could all work well in the end. Lyla's interesting enough from what we get of her but I'm just eager to see more of the town, the children, and how this tension is all handled. Bornyakov is definitely well-suited to handle this project as he's got some great character designs and captures the feel of the location really well, especially with Affe's colors for everything. It's haunting in that kind of original Fargo way in looking at the locations.

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You Are Obsolete had me hooked from the first issue and this builds well on it as we know just how trapped Lyla is in what the children are up to. We get a better look at the dynamic of life in Muhu and how both children and adults act which is definitely creepy in obvious ways. Lyla's story is definitely a draw as we watch her deal with all that's thrown at her while looking for something to latch onto as so much is coming out. Bornyakov's artwork definitely fits the tone of this well and Affe's coloring for it is so perfectly oppressive that it's like another character itself. It's a really interesting book and I'm excited to see what comes next with it.

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As more and more of this comes together it comes across as a really bleak area that in some ways you know and feel has already been accomplished on some level in reality. There's a lot to lot in some of the comparisons made to the app and that the developers would have gone this distance if they could have. The series is leaving me uncertain as to whether it can pivot away to something resembling a win for the outside world but I'm definitely along for the ride, especially with as haunting as Evgeniy Bornyakov makes the whole thing look.

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You Are Obsolete looks at some interesting ideas as it goes on here, especially the changing nature of journalism over the late 2000s as social media began to replace a lot of it. Klickstein has no problem in calling out those behind it and with the host of things we've learned in the years since it's hard to not give the whole book a side-eye in general. I like the way the book unfolds and how Lyla is handling herself – basically getting worse and worse as it goes along – and it definitely feels like the stakes are incredibly high. But at the same point I really just want to see what the kids are working on to go big and wide with all the ramifications that come from it.

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You Are Obsolete didn't quite stick the landing as much as I would have liked and part of it is because it needed to make things just a bit clearer and more defined within the core story itself. I liked the tale in seeing what Lyla discovered and how she tried to grapple with it but I don't think it was communicated to the reader quite as clearly to make it connect. Watching her trying to take control of things at the end here is about as expected and her push leads to a somewhat ambiguous ending that you can read a few different ways when I think it needs more clarity. Klickenstein presented some neat ideas throughout the run and Bornyakov's artwork so wonderfully captured the paranoia and tension of the whole situation that combined with Affe's color design it was pretty intense. It's an interesting book that I wonder if it works better when read in full.

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I always feel like an outsider when it comes to this property even though I enjoy everything I've read with it. Going back to the young days for Hellboy is definitely an interesting space to play in, especially when dealing with some of the darker aspects of the character and his existence, but it offers up a lot of good stuff to work with. And I really like the time period and the way the story can be told here without all the complications of the modern world. The script for this gets us up to speed quickly and with some solid character stuff to fill in what's going on while the artwork is great as it captures both the mundanity of the day and the unreal aspect of Hellboy himself. I'm excited to see what comes next.

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A lot of the focus here really is just on Hellboy having a great little adventure. He's using his imagination in a big way and has no clue that he's being hunted. He's simply having a ton of fun as boys of that period would while hanging with his dog Mac. He's not being watched as he should be by those there that are supposed to but it that's also something that feels natural as well. The book reads quite well and the art is great in making it all feel cohesive and absolutely delightful at times with Hellboy's imagination. I can't wait to see what happens next.

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Young Hellboy is a fun property in general and I really like that they went into the background story here as much as they did to flesh out the tale that Lobster Johnson is telling him. Or that his mind is creating. It's a lot of fun when combined with the simply playful superhero costume that he has on works as they make their way through the building, trusty dog right beside him. We do know that a real threat lurks here, though how capable it is really remains to be seen, so it's not just all silliness and giggles. Even though obviously we know Hellboy survives for decades to come. It's just simple good fun and makes me smile while enjoying the creativity and fantastic artwork.

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I hate to seem like a broken record on it but it's hard to really get invested in this series, as solid and good as it is, when it takes ten months to get four issues out and I'm reading a ton of material between. Sometimes monthly books can be a bit hard! The creative side here is strong once again as they deliver a fantastic book with a lot of silliness, great action, and the right level of drama across multiple character to really make it work in ways that might seem like it's too much. But in the end they do pull it off and it's just a hell of a lot of fun. The only thing I want, however, is for any future works – and I want future works – to be shifted to the original graphic novel approach instead of monthlies. This book requires that at this point with these kinds of delays.

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As a big action packed finale, Zodiac Starforce delivers well in this area. There's a lot going on with the team-ups and configurations across the different Starforce teams and that plays well. The series is one that I continue to like a lot but if there's going to be more I think the editors need to make some real decisions about the production side. This should be done as a full on original graphic novel right out of the gate and the first two should be republished in black and white and shelved with the manga to draw fans from there as well. The single issue format just isn't going to work because so much of what drives a series like this is absolutely lost by the fact that it took nearly a year to get four issues out.

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I've really been very curious and very much dreading the reworking of Superman's origin story and while I liked aspects of the first issue, the costuming and personality left me even more uncertain. With this issue, it shifts things up to a really intriguing section of the five years earlier storyline with Luthor's involvement, his first encounter with the ship that may or may not have brought him to Earth and a look at the overarching villain that may be orchestrating things against Superman. There is a lot of ground covered here with some really neat little twists and even Superman's personality is starting to grow on me more as his captivity here really worked well in getting me closer to him. Between this and the main Superman book in the present, I still haven't gotten a real handle on who he is, but both of them are making me want to know more about him.

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Aliens: Dead Orbit grabbed me from very early on just for its visual style in bringing us this cramped and claustrophobic world with all of its detail. As the crew and our lead character come into focus, a collection of people that will be killed soon enough, the sense of dread builds quickly and effectively. Stokoe's pacing is spot on here and what we know of the cast is engaging with the lives they lead and what they have to deal with. The mystery of the new ship and the arrival of the xenomorphs inside hopefully has a flashback tale to be told as I want to know the journey of this ship and its crew but I'm also excited to see how things unfold on this station once it gets running. I'm definitely excited to see where this goes as Stokoe has everything lined up perfectly.

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Aliens: Dead Orbit is delivering some great material here as it works within the realm of the familiar. That's something that could be a problem with other works but the Aliens franchise opens itself up to a lot of interpretation and creativity in both writing and art so that each can stand alone without being judged truly against the rest. Stokoe has crafted a great environment for this to play out in that leaves me wanting more of it (and a live-action incarnation already, even if it would likely play out a little like Saturn 9) just to really connect with the location and characters. There's a lot more to come with how this will unfold and the violence is only just now really getting ready to begin, and hopefully a twist or two along the way.

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Aliens: Dead Orbit continues to delight from issue to issue but I also know at this stage that it's going to be an even stronger read in a single sitting. Stokoe's artwork is hugely engaging for me as there's so much to take in that if you just "read" it quickly, which you can for many pages because of the light or non-existent dialogue, you're missing a lot of what's making this such a strong work. It's worth several reads and really digging into the detail over and over to just soak it all up. Very recommended.

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I thoroughly enjoyed this series from start to finish as James Stokoe delivered a strong work across the board. The gap between issues is a killer but for those that read it in the future they'll have a single run to just absorb and enjoy. This is almost a theatrical experience in what he produces here, giving us enough character to set the stage but keeping the focus on the tension, panic, and chaos that comes from trying to survive. The details are incredible and I love the look of this from the layouts to the character designs. This issue goes a bit bigger on the exteriors and that made me want a lot more of that as well. Definitely a great book and a wonderful way to dig into the franchise a bit more without needing a huge amount of mythology to engage with.

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It should also be a success because Leila Leiz is an utterly fantastic discovery here in how she brings this to life. While I tend to do my second and third passes on a book for certain details or looking at the script in full to see what I missed, this book kept me for both of those revisits just for the artwork and greater appreciation of Bonvillain's color work on it. I'm already eager for the first arc to be done and over with so I can savor it in full as the monthly wait is going to be a rough one.

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The strength of the creative team is what's going to drive American Monster at first and then I suspect the story and characters are going to completely grab us. There's a raw nerve that feels like it's being played with here to see what sticks and strikes and that's definitely engaging to watch – particularly with such beautifully disturbing artwork as we get from Doe here. A lot of opening issues make it clear exactly what the book will be like and you can tell from there the opening arc to some degree. Here, it's captivating because it's unclear what it's agenda is and where it's going to go. In a sea of predictability, that's hugely enticing and I can't wait to see more.

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This is deliriously awesome. It is, very much, a simple premise. But with every simple premise, it's all about execution. The story here takes us through the familiar ideas and plays with them well, particularly with the jaguar curse and some of Betty's backstory regarding why she knows so much about it all. We get a good focus on her and Veronica here and that has them dealing with the situation in their own particular way, but it serves to blend in the other characters for help and support. The end result is a fast moving book that has a really great amount of dialogue and quirkiness about it to make it thoroughly fun and engaging. And bringing the Predator into Archie style may still feel like a weird combination, but damn if it doesn't work to make it an absolute hoot. I'm loving it and am glad there's two more issues to come.

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Archie vs Predator continues to be a really fun title overall, even with its quiet start that put the pieces into motion. This installment whittles down the cas in a couple of different ways and it's a lot of silly horror style fun done in the Archie style. It's the kind of thing where yes, you do feel a bit bad for laughing at it and enjoying it, but you also can't help but to enjoy it because it's so well put together. The dialogue flows well, the snappy patter is spot on, as is the serious side of it, and the panel layouts keeps things dense where it needs to be to present the right kind of feeling. Combine that with the great artwork that brings it all to life and it's got me grinning from ear to ear throughout.

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This issue also has a two page Josei & the Pussycats segment, but I'm far less familiar with them and it didn't really connect with me.

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There are so many moving parts in this issue that I really like how it all comes together. With new pieces brought in such as the regiment and getting TIM-21 to meet Mila for the first time, it's just delightful. But we also see how Mother is exercising control over her forces and the intensity of which she wants to deal with TIM-21 and the threat he represents. Telsa's material is a lot of fun as well as she's being drawn into something that she's done her best to put firmly behind her for so long. It's a great read and just a delight to watch the expressiveness and body language of the cast as it unfolds.

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I don't keep up with all solicitations like I used to so I was surprised to see that the next issue is the last one for the series. It's unfortunate as I want to keep exploring this place and all these characters, to see what they build out of things after the current events unfold, but bringing it to a close will also be good after several years of engaging stories and a lot of great artwork. This issue hits all the big moments that it needed to and I'm really happy with what we get here across the board with the cast, the magic, and the action. And that least panel tease is a real delight.

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I'm not surprised I enjoyed this as much as I did. The creative team behind it is strong and the other works from James Patrick definitely have delivered when it came to the concept and setting things up. And the execution and follow-through for that matter. With this series, the opening salvo is very strong and I'm excited to see what kinds of chances it'll take and what it really wants to do and say. I'm ready for heartbreak within the story as I can easily see how badly things will go but have a hard time seeing it go right, which is what the real world has done to me. I'm hopeful that there's hope in all of this, however, as it would be really nice to be inspired. I think this may be the team that can pull that off.

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Astronaut Down is playing with a pretty familiar concept for a lot of comic readers but James Patrick is able to deliver it in a pretty engaging way. It doesn't feel like it has some of the usual fluff that we get or subplot material that's counterproductive to the tension. Watching our lead work through the situation and trying to grapple with it is definitely engaging and I love what Rubine brings here with the visual design and Briski's color work to highlight the way everything looks.The green hue to everything through the exposed light is intriguing to see play out and how it would re-color the way clothing and so much more would operate. I'm excited to see what's next.

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There's a lot to like with this property and while it does feel like it's a screenplay moved to comics to some degree, that doesn't change the fact that it's pretty engaging and interesting. It works with some tough concepts and ideas in how people would react to a situation like this and I rather like seeing it going through to places where there aren't easy answers because of the conditions at play. It's a series that I wouldn't mind much if it ends on a real downer because of the motivations at play and what's going on, though I can imagine a few outs that would change everything. Regardless, this is a really solid installment that ups the ante and highlights the complexity of what's going on in moral terms that's definitely intriguing.

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I'm really enjoying this series and wish we had a longer form one that really had a chance to explore the stresses and pressures of it more. Douglas is really grappling with some difficult things here and it plays well in the space that we get so I'm certainly not holding anything against it. It's a creative way to work things and seeing him trying to cope with what he feels as a failure while having the real chance at ahppeinss and fulfillment right there in front of him is great. There are no easy answers here and someone will always be hurt by any choice made, so it's coming down to what he feels is the right thing and going forward with that. How it'll play out is what makes the upcoming finale exciting.

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I really enjoyed this series overall with what it did and the complexity of what it's trying to get across. As Patrik says in the afterword, it could have gone in a lot of different directions and I'd actually be curious to see how so many of them could have turned out – except for the one lettered in comic sans. The concept here is a solid one and it delivers a familiar thing in a way that resonates and works well. The script is solid with a good mix of action elements and character material with some great dialogue and difficult things for the characters to work through. I loved the look of it as Rubine consistently delivers (and avoids mullets as necessary) so that we have something that really strands out, especially in Briski's work in the color design for these infected areas. Definitely a treat for those that discover it in collected form.

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There is a whole lot going on in this issue and it takes the calm and measured pacing of the previous issues and pushes it into overdrive. Kat is now on the move, acting and reacting to events, and doing everything in her power to try and make sure that Sybil stays alive. It's a thrilling issue that pushes everything to where it had to go but is exciting to watch in order to see how Kat reacts, how Sybil handles it, and some of the associated fallout from it. Just her baseline fear of leaves at this point takes it to a whole other level and the instances of that are fantastic. I can't wait to see what's in store next.

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The Autumnal is set to wrap up in the next installment and it's hard to tell if this is going to be a good end or a dark end. Both could legitimately work but I'm hopeful that if they do go the dark way that they embrace it and go all-in on it. Kraus' work here definitely hits a sweet spot with the way we get the reveals and conversational tone for everything and the way Shehan and Wordie are able to deliver the whole thing with such an eerie nature makes me really appreciate the medium all the more. It's hauntingly beautiful.

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While Automata didn't strike me as strongly as some worlds we've seen previously, partially because cyborgs just creep me out, it is a solid installment that shows the furthering bond between Barbarella and Talyn and why it's so critical. Their relationship is even the focus of the Lady's plan here to get Barbarella into the right mindset for the next phase of it. It's a bit of a slow and curious installment overall but it's wonderfully illustrated and hits some key notes that I couldn't help but to love it.

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The banter, the silliness, and the seriousness are all well-balanced and make for an entire book of great scenes that has me wanting more as quickly as possible. Very recommended.

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While the gap between issues is quite frustrating there's just so much to love about the book that I want more and more. The visual aesthetic is admittedly a big draw for me but Williams brings in a lot of great material in here bringing these characters to life with personality. Garcia's artwork is strong and the world design visuals are captivating. The story gives us a good twist toward the end that will definitely give us a new way of looking at what's going on and providing some new challenges. There's a lot to like in this book from start to finish and I'm super excited to see more soon of this pairing.

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Barbaric has been firing on all cylinders since the first installment and this new series is hitting it right out of the gate. The team has a lot of fun with great dialogue, solid pacing, and a chance to let things breathe a bit as necessary as well. Again, I'm glad that we kept Owen's story to a minimum here because I can imagine it dominating soon enough but by giving Steel and Soren a chance to stand out we get to connect with them a lot more and understand what they're going through in their effort to save him. It's a strong issue in terms of character and story and it delivers the same with fantastic artwork, detail, and just a sense of self that exudes confidence in all the right ways.

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I flat out love Barbaric. I almost want to say we get too much material in this issue but it's designed to lay out the basics and get us on our journey – and I think it does it without the need for future flashbacks to expand on it more. We'll need to know the witches intent in doing this to Owen but that can all come from going forward and I'm hopeful that's the path so we can simply join Owen on his journey. And I really hope Moreci has a lot planned for this because Owen is a really great character from the get-go, as is his axe, and our first blush look at the new witch at the end is going to raise interest all the more. It's a great read with fantastic artwork that has me excited for this in a huge way.

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Barbaric in its opening run – which ended a year ago next week – was an absolute blast. I'm glad it was given the time to be done right for more as I enjoyed the special we got recently and then getting into a new storyline here. It's beautifully illustrated and colored, the script is fun, and the dialogue hits right. This is not a fast read even though it has a ton of action but it also manages to feel like natural dialogue during the action without just being constant quips. There's a ton to love with this opening installment as it puts all the right pieces in play and reconnects us with our cast well. I'm excited to see what's to come and to have more adventures with this group as the concept grows and becomes more realized.

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One of the things that I really love about this series is that while it does focus on the big action and fighting sequences and just the comedy of the axe that Owen swings, but it also gets into real dialogue. And not just platitudes or simple things. We get steel really going into what happened to him and why he's so wary and weary with it all but continues to fight. And it explores more layers of Owen himself and how this curse has turned him even more in this direction. It's strongly scripted and the artwork is just brutally gorgeous, especially the final sequence with Deadheart we get and how Steel changes along the way. I'm excited to see how it all wraps up.

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Barbaric opened strong and carries that energy and enthusiasm smoothly into the second issue here. Moreci's script covers a lot of ground with a lot of dialogue and information coming out but he also knows when to shut up and just let the action flow or the expressions convey what needs to be said. Gooden's artwork is once more fantastic and I really like what Duke is bringing to the color design, especially with Soren's flashback sequences. A little more background for the present story makes its way here but I really like how well the relationship dynamic is set for the two characters here as it avoids being fully antagonistic or instant friends as well. I like both, and I love Axe, so I'm excited for what's next.

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I've got that mixed feelings on the approach to publishing in that we're getting small series of arcs, but mostly I come away from it in that if it keeps the series in the spotlight and gets more made, it's worth it. The quality of this three-issue run is strong across the board with writing, artwork, lettering, and the color design, resulting in a fantastic experience from issue to issue. It's got a lot of great old-school feelings to it but with all the polish and maturity of modern comics to it. This scratches an 80s indie black-and-white era kind of thing for me where creators were able to just tell the story they wanted and really deliver something that feels special and unique. I'm excited for the next round to see how they handle building the mythology more of this world and how the cast handles all the big changes.

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Barbaric was a wonderful breath of fresh air when it began but it was also incredibly nostalgic at the same time to some of my 80s and 90s comic origins. Owe may just be a barbarian but there's plenty of nuance to him and then the whole curse thing itself. The axe is the perfect delight and I really liked how Soren was integrated into things so that while you do get sexy moments, that's ht the main focus. I'm excited to see what the future holds for this property and the seeming large plans that they have in store for it as it's off to a great start.

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Barbaric continues to be a hell of a blast to read with what it does. The story is fun, the artwork is fantastic, and it continues to progress and change with each iteration with what it's trying to do. I like breaking it into smaller parts since longer ongoing books are harder to sustain and this makes it work in a clear and strong fashion. The finale for this arc provides for a lot of changes, a lot of humor, and some pretty exciting violence to unfold. I'm looking forward to seeing more of everyone's stories going forward and am glad to see where Owen is going to be at this point and what's in store for him. This property is an absolute delight that I cannot get enough of.

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Definitely a very solid opener that may not light the barn on fire but establishes a hell of a lot very quickly all while tantalizing at the end.

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This is a strong opener for me and it could make for one hell of a run and is the kind of thing that instantly feels like it needs to be done in multiple mediums from the get-go.

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While the first issue of Betrothed worked better for me overall with its mix of foundation elements and a strong focus on the two leads, this one reads very well when taken in conjunction with that to start moving things forward and showing that as much as these two can be on the same page there are some fundamental differences.

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It's a fun and crazy ride that's embracing the outlandish parts in the right way and grounding itself in others to remain accessible for readers, making it the best of both worlds.

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Bettie Page has been a really fun property for me in the last couple of years and I'm ecstatic to see it back. It has a certain quality and life about it that just makes it a blast to watch play out and David Avallone is on top of his game here as we get lots of setup, nods to the past, and great lines. Julius Ohta delivers some fantastic artwork that allows Ellie Wright to bring to life even more with the color work. It's just strong throughout and I can't wait to see more of this story and these characters.

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It took a little bit to get back into the groove of this series but it clicked well and a second read through made for even more enjoyment with most of the first one coming back. David Avallone continues to have a solid handle on this world that he has Bettie moving through and it's utterly delightful in a way that truly clicks. The lighter elements with the more serious storyline is well-handled and Julie Ohta brings it together with his artwork a fantastic way, giving Bettie even more allure, if such a thing was possible. This series is a whole lot of fun and I can't wait to see more.

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I'm still surprised at how much I enjoy the Bettie Page series since I kind of started it a couple of years back figuring it wouldn't be interesting at all. But Dava Avallone has so captured the right voice with all of this that it becomes an enchanting and exciting period spy thriller with the right kind of light touch. This issue brings her fully into Queen Elizabeth's circle and it works far better than it should, both through the dialogue and the artwork. It's fun, light and breezy, but still carrying the weight of what's been going on since the very start with the UFO scare and the various plans in motion to take advantage of it. I loved seeing Bettie teaming up with the Queen here and getting things done in her own particular way with skill and flourish amid a few stumbles and concerns. Very fun stuff and a hidden gem.

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I continue to have a blast with Bettie Page and can't wait for more. There's a lot of charm and fun in what's basically a wrapup moment for part of the current story and it's bittersweet. Watching as we finalize things with the Queen is quite enjoyable since you know it couldn't last long but you want more time between the two as they play off each other so well. It's something where you know the Queen has made out better for knowing Bettie, beyond just being kept alive. Julius Ohta and Ellie Wright are a great time and the visual design of this book is spot on throughout and I absolutely adore the cover. I can't wait to see more of what this team will be putting together.

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Having enjoyed this run so far, I was glad to see Bettie getting some time as Dejah Thoris even if they really had to make it clear that it was a parody of her world for various reasons. Bettie looks good in here and Avallone amusing takes one of the more standard leading male characters from the Barsoom works and has him come across as kind of a buffoon in a number of ways. There are fun moments of action here and I like all the time between Bettie and Jake speaking English since it reveals a lot. Ohta has a lot of fun with the creature design throughout though they play it tamer than I expect when it came to Bettie's outfit in relation to what Dejah usually wears. Still, good fun all around that has me excited for the finale.

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Bettie Page: Unbound has been a blast and with another three or so issues solicited so far there's more story ahead. This issue wraps up the main storyline that we've been running with by going with a little public domain style work for the basis but I'll admit I had a lot of fun with her taking on the roles she did in the previous installments. There is a lot going on here and the minor epilogue we do get is pretty packed and fun. The main storyline is a real delight, though, as we get to see Bettie going up against some really great beings that have always been interesting to see how they'll be interpreted by different creative forces. Avallone and Ohta definitely have their own spin on it.

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I've been loving Dynamite's Bettie Page books for a while now and this one is no exception. Avallone works the epilogue side well and I'm glad we're given such things to unpack each installment and let Bettie kind of move forward and realize more about herself while also making decisions about who she wants to be. Moy R handles the art this time around and it's definitely a lot of fun with a great take on the character that doesn't try to mimic the ongoing artist but instead brings their own joy and passion to it, which definitely brings Bettie to life. It's a solid installment that has me eager to see what's next for my favorite pin-up.

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Lemire teases and tantalizes for the most part here with what's going on, not giving us any direct answers or ideas but hitting enough aspects so that you want to know more.

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Black Hammer continues to build the larger narrative of what's going on in the background as it explores the impact on the individual members. The connected nature of their lives is a thread that runs through it all, though this installment focuses mostly on Gail's past as Golden Gail and what she has to do to manage in this world to keep up the lie. I like all the little bits and pieces of it and the small but important expansions we get on the larger storyline that's playing out. While it's a familiar story to be sure, it's all about the execution that makes it work so well. And a big part of that is Ormston's artwork as he simply delivers panel after panel with great designs, camera angles, and just the detail of it all to really expand the mood of it. It's a very engrossing work that hits very quickly and has me eager for so much more of it.

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Black Hammer continues to deliver exactly what I'm looking for with this type of book. I enjoy these takes on superheroes as it just clicks for me in a really big way as one of the subgenres of comics. With the focus on Barbalien, showing his world and some of his backstory that explains his approach to dealing with things, he feels very fleshed out in just a little bit of space and makes you wish there were rafts of back issues to dig into that showcases his journey on Earth – and before on Mars. I definitely want more of what's going on outside of all of this, the why of it's happening, but I'm just adoring the character explorations Hopefully this is all just the start to something that this team can revisit for years to come after the main story is done as I can definitely see wanting to fill in the blanks to a lot of it with some creativity.

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Black Hammer is the best. It's that simple. The team here does excellent work and I can't wait to see where it's going to go next and what crazy and weird revelations will hit. I'm glad we got some quality time with Abraham with his background this time as it's going to factor into what's to come sooner rather than later, but it was the whole household and dinner sequence that just made me fall even more in love with this book. Fantastic stuff all around that I can't wait to get more of, which in itself feels like it will never be enough. Engaging, intriguing, wonderfully illustrated, and just damn fun.

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Black Hammer continues to be a book where when a new installment comes in you really ought to pull out all preceding ones and just binge it. There's a lot that you get the second and third time around with smaller details in both dialogue and artwork that it really shows what a layered and intriguing work that it is. You can read it with a superficial side and enjoy the story and not think more on it as well, but for those willing to deep dive you can get a whole lot more. Lemire's nailing the script and characters but Ormston once again brings about such a fun and fascinating series of locations to dig into that I don't know what character or period I'd love for him to just go wild with in a bigger and longer way. I love the old school science fiction pieces here as it's just so fun and so sweet in its own way that it makes me grin pretty damn big. Great stuff once again that can be read almost as a standalone piece but also as part of a larger sprawling work.

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Black Hammer delivers some strong material once again as I'm definitely excited to learn more about Madame Dragonfly and the weirdness behind her story. Each of these characters could easily maintain their own book in this style while exploring their pasts that I'm torn between wanting that and wanting these tighter explorations. There's a lot going on here in exploring the past and how trapped everyone is in different ways and a new arrival is going to shake things up by asking more questions and setting more things askew. I'm excited to see what's going to come next, something few books get me to say these days.

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The return of Black Hammer is definitely welcome and focusing on the character of Black Hammer even more so. Digging into his past reveals some familiar beats that are executed well as Ormston provides for some very fun pages and layouts to deal with his past and early adventures, as well as the creativity of the Kirby inspired material. At its core is the story of a father and daughter and the separate that exists because of what they've gone through. It's a very solid issue that brings more things into the picture in a clearer way while still holding back enough for some twists and turns ahead that I'm looking forward to discovering more of.

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Black Hammer continues to be one of my favorite books in general and it's the kind of thing I already can't wait to read in full when all is said and done. The opening arc brought a lot of things into focus and now we're digging into the details more, piece by piece, and it's becoming an even more chilling storyline. If you subtract the super powers you basically have a Twilight Zone kind of storyline going on here and it works very well just from that perspective. Lemire and Ormston continue to craft a larger tale here and each new piece of it that comes into focus is engaging, but it's the smaller stories that win me over from issue to issue. There's a lot to like here and I already liked Gail, but damn if this round of backstory just make her all the more a tragic figure that I'm really hoping finds a safe path out of this to what she deserves.

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Black Hammer in its main run has done some really great things in filling in the backgrounds of our leading characters and the world they left behind. Stories like this give us an even more human view of them through others, though Lucy is becoming a central character in her own right.

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Having been a big fan of the original series and the miniseries that came out, it's very easy to get back into the world of Black Hammer. The Age of Doom name makes it sound pretty ominous and it has me hopeful that there'll be some solid revelations and forward movement here as it gets underway sooner rather than later. It's the one area where Lemire leaves me a little wary as the payoff has to be pretty strong after all this time. That said, the journey is most of the fun and he and Ormston have put together a strong book with great visuals, lots of neat locations, and some great character designs that makes me wish we had the whole run to just burn through and re-examine with multiple readings already. The next issue can't come soon enough.

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Black Hammer adds another solid and engaging issue where more of the truth is starting to come out. It makes me hugely curious to go back and re-read everything (something I get from almost every issue) just to see how I missed with what was put into motion. I really like Lucy's side trip adventure here as she's being forcibly delayed but I also really enjoyed what we got from Abe and Barbalien with how their stories are going. There's just so much to like that this issue left me grinning from ear to ear as we get closer to just what may be happening here.

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Black Hammer: Age of Doom continues to give me exactly what I was looking for in it. While it could have drawn things out a bit more before getting to the reveal I'm glad it happened here because it throws everything into uncertainty and the way the core group reacts to what happened, the why of it, and what they may have just lost could be some pretty great material ahead. With so much strong work released so far from Lemire and Ormston, I can't wait to see where they go next.

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Black Hammer has been firing on all cylinders for me since the start and this issue brings a lot of story points full circle. There's a lot of fallout to be dealt with that will take time and potentially the bigger picture itself that could come into play based on the actions taken here. Lemire sets the pace well with a good nod back at first for Lucy's path before making sure the reality of the loss that they're all feeling is made real. Dean Ormston has another great installment here as he captures the pain and heartbreak that Abe's feeling and the anger from Gail within the same page. I can't wait to see what's going to come next.

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I don't want it to end but I'm glad that it's going out on as high a note as it is here. Thank you for this experience.

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With so much focus on how these events played out, it's really engaging in giving it an issue in itself to breathe so that it can move forward from there. I appreciate having it this way instead of teased in flashbacks over the run because that would just totally frustrate me and make it a difficult experience. Tobin's giving us an interesting story with a lot to learn about what happened in that cave even with what we did see and what the reality of the present is. Mutti's artwork is strong throughout here with some really great-looking layouts and color design, especially in creating the feel of the off-the-beaten-path look of the Foster home and the drive to it at the start. I'm excited to see what else is going to happen here.

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The combination of a Kirby and Starlin with Casey and his team drawing it all together is a special kind of magic that I really hope turns into something amazing here. It has all the right ingredients and is a must-try book.

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Definitely a lot of fun, beautifully illustrated and a hell of a potentially great ride ahead.

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Chrononauts is pure guilty pleasure painted across a big, beautiful canvas. I expected a crazy fun time with the talent involved here and it's paying off immensely in just the second issue, which makes me even more excited about what's to come. There's some good unpredictability about events here that certainly drives this well and there's a lot to like in the way we see Corbin and Danny deal with everything, first with their individual situations and with each other, before they go all out and just live life in the moment. Playing all that out while seeing it from the command center's point of view as well makes for a laugh but it also adds a bit of weight to it because you know the other shoe is going to drop, and hard, in unpredictable ways sooner rather than later. Very fun stuff and a great read.

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Chrononauts essentially assaults the senses here and takes you on quite the ride. I'll admit, a lot of attention at the moment is on the visual thrill of the Mad Max: Fury Road movie. While I don't expect the Chrononauts film to match it, if they manage to capture even half the energy of this book in this particular issue with its crazy chase sequence across time, they'll definitely be striving for some lofty but attainable goals. There's a crazy kind of fun to all of this as the guys ride it out as best as they can, and the collateral damage is just striking in seeing it all unfold. I can't help but wonder about some of the mechanics of all of this, having been raised on hard science fiction, but I'm able to push it off to the side simply to enjoy the surreal and hilarious run that we get here. Danny and Corbin are definitely far too much fun to watch in this form.

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Chrononauts is an absolute treat of a series to read from start to finish. While it felt a bit wonky in the first issue as you tried to connect to what it wanted to do, once it got underway it was just a crazy action adventure piece with two wild and crazy guys. You have to totally discount the science of it all when you get down to it, which is easy with most time travel based properties, and just enjoy it like the characters do. There are serious things along the way, but for the most part it wants to just enjoy what a situation like this could provide, but not in your old school stoner style that we might often get instead, or something hyper militarized and dramatic. It finds the right mixture of fun and adventure along with tension and great action scenes. Very recommended across the board.

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I won't say this is an easy lift for Snyder because every writing project has its challenges and no matter how easy it comes to mind, putting it to page is its own host of birthing challenges. That said, this is a very straightforward setup that we've seen in any number of films before in terms of the actual structure and intent. The trappings have some welcome elements to it that are wonderfully designed, and that's no surprise with the talented Francis Manapul handling it and the colorwork. It's got a strong look but also manages to work a lot of really solid variety to it because of the Veils, which I hope is utilized more going forward. Snyder's got a solid story here, one that easily appeals to me as I used to enjoy things like the Philip Marlow series on HBO decades ago. It's old school with the right flair and sets up an interesting storyline.

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I love this book. I have no idea what's going on, just like the cast here, and it's like they took the Gantz manga and made it into a large scale war series. Sebela's script keeps things moving well and gives us a taste of how people would react to such situations while focusing on Rook to give it a lot of forward momentum instead of just defensive reacting. Hayden Sherman's artwork is a big star in all of this, not to minimize what Sebela's working on here, but it's just so distinctive and exactly the kind of diversity in art style that I want from a publisher like Aftershock and it's why I keep coming back to check out nearly all of their books. This is definitely a must-read series right out of the gate for me.

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Having been out of the Conan loop for quite a long time, this was an excellent re-introduction to the character and has left me eagerly anticipating more issues. A lot of first issues really don't do a good job of being a jumping on point and making it accessible to new readers while still being serviceable and engaging for existing fans, but Brian Wood nailed it just right here. It makes me want to check out some of his earlier adventures while eagerly looking forward to more. And Becky Cloonan captured it just right with the artwork, with his rough and ragged style while also bringing in the striking and disturbing beauty that is Belit. There aren't many books that make me really want another issue right away, but the first installment of the Queen of the Black Coast has done just that and more can't come soon enough.

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While material involving Belit directly is a bit slim here, she has some great scenes and the issue moves the story forward in a quick and exciting way. The focus is kept squarely on Conan and we definitely see how quickly lives can end here, either by his hand directly or just being near him when you get down to things. His role as a catalyst in life is evident here very plainly and it follows up what we got in the first issue very well. That gave us a lot of material about Belit from the sailors point of view and here we get just a bit more first hand material. Both of these instances serves to really entice us even more about her, to want to know more. And seeing how she gets as it goes on here, it practically demands you come back for another issue. I've always liked Conan on a basic level, but I don't think I've ever been this enthused about the character in comic form.

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This series continues to just utterly delight me. With its standalone nature from the rest of the DCU, we're able to just delve into a story without worrying about the bigger picture while knowing that we're all wrapped up in this world. The focus on Constantine and Midnite with a good dash of Oliver and the introduction of the real dangers here keeps the book moving, pretty damn snappy, and highly engaging. Doyle and Tynion are really nailing John in terms of his character, especially set against Midnite, but it's Rossmo and Level that are crushing it with this book. The artwork and layouts as well as the detail is just fantastic. It all comes together in such a beautiful way that I want more quickly, but would wait an age to get more of this quality.

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Deception is the name of the game when it comes to the world of Hellblazer and the opening issue of Constantine here does that really well. With a great sense of design and particularly panel layout from Riley Rossmo, the book delves deep into things in a great way and makes you feel like you're fully inserting yourself into this other world. Doyle and Tynion bring Constantine to life in a solid way here where you get a solid sense of who he is, but without a massive info dump to bring new readers up to speed. It covers a lot of ground and because of some of the dense panel layouts, it gets into a lot of material and really feels like a strong read that you can go back and re-read and get even more out of. Very recommended.

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Constantine is admittedly working a familiar plot here but it executes it so well and with such smoothness that I'm totally on board with it. It's the kind of book that you do want to settle in to read late at night with minimal lighting and engage completely with it and nothing else. Working through his world without involving others for a bit helps to make it his book as does keeping the supporting cast very slim to say the least. I'm thoroughly engaged with this book unlike a lot of others because it demands that kind of attention on all fronts and it pays off well in the short term and hopefully in the long term as well when it becomes collected. This is definitely one of the better books I've gotten involved in recently.

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This is one of the best single issue reads in recent memory for me and it comes on top of a pretty strong opening arc. The team here has completed gotten into the groove of the character quickly and just delights from issue to issue. With great writing and fantastic characterization, we're just scraping the surface of what can be done here and I'm excited to see what comes next. Especially when Riley Rossmo is involved because the art is just incredible here. He captures and conveys so much throughout these pages and the montage aspect of it with a wonderful creativity to some of the demons that I just grin thinking back on it. Which won't last long because I'm going to go read it again and savor it all once more. Very, very recommended.

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There's a great kind of magic to this book where it's like the team is just firing on all cylinders issue after issue. The artwork from Rossmo and Level works really well here as we get to see something creepy and disturbing. There's a good level of violence to be had here, though it still feels like it's pulling back from the edge just a touch so as to not go too far. The stories haven't needed it yet, but you can feel that it's being cautious. I love the dialogue here between the two leads and the whole morning after routine is just great, made all the more so by the expressions that we get from Rossmo and Level with it. Another strong installment that leaves me hungry for more.

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Out of the frying pan and into the fire is how Constantine's life goes and this installment is no exception. We saw how foolishly brash he was the last time around in the club that Neron took over and he's just as cocky here in order to keep Neron off balance in how to deal with him. I love the way Midnite has to try and deal with him and the way Blythe does once they show up just adds to it. This is definitely an amusing trio to watch as they work through the escape and Rossmo just delivers hand over fist once again here. There's some amazing artwork in this book with some fantastic design elements and layouts that just makes it a hugely compelling work. This arc is proving to be a delight and it feels like there are a few more shoes yet to drop.

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I'm thrilled that Dark Ark is back with a new series. I was a huge fan of the first and the path that Bunn took us on. Doe's artwork and color design is a huge part of the appeal and that holds true here as it's wonderfully distinctive and connects well in showing off this world at this point in time. This new chapter is opening in the right way by touching on the past a bit more so we can understand the present and future for some of the characters while also exploring how everything is going after the end of the first series. There's a lot more to explore and I can't wait to see what else this team has in mind for those who survived the Dark Ark – and if we'll ever see Noah and his ark.

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Dark Ark got my attention easily with the first issue and the second one really does cement my interest in it. Cullen Bunn has something that's intriguing and tense as it feels like a powder keg ready to blow and that's something that Juan Doe brings to life wonderfully panel after panel. I've enjoyed his artwork before but this feels like he's operating on a whole other level and coming into it with a kind of creative freedom that's just taking it to a new height. This issue ramps things up, explores more of the creature dynamics, and sets in motion more of the chaos that's going to follow. I can't wait to have more and at the same time I'm fearful of how it's going to end, and how quickly we'll end up at that point. Very recommended.

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Dark Ark presents a pretty nicely done twist to how events played out with Maldoon's death and spends its time focusing on the array of creatures and how none will step up in the face of what the vampires represent. Cullen Bunn has a lot of fun coming up with the various defenses and some of the interactions that exist between the races and you get a good sense that Juan Doe is just having a blast with all these layouts and creature designs, giving them more details in the close up moments but also filling out a large ensemble piece wonderfully. This still doesn't feel like a book I would normally check out and enjoy but it's working for me in a big way and I can't wait to see what the end payoff is with it and what twists may still be in store.

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Dark Ark is the kind of series that I can just see how expansive and intriguing it could be. I can easily envision dozens of issues just in this time period before it shifts forward over the millennia into something even more based on the characters here. Cullen Bunn is definitely enjoying this particular snapshot in time with what's going on and it leaves me wanting much more of it and the bigger picture. And it definitely has me wanting to see Juan Doe explore more of it as this is just massively well done on his part to give it such a rich and intriguing look with its designs and colors. I can't get enough of it and hope for some really slick hardcover glossy works some day.

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This series is one that's essentially among my most anticipated works to dig into, which is more frustrating as I missed the fourth issue without realizing it and had to correct that before reading this one. Cullen Bunn's story is really coming along here with some great little twists and setting a larger stage ahead that I can't wait to get into. But I also love just flipping through this after reading it and soaking up the little details and layouts that Juan Doe has put together with all the various creature designs. The angels really stand out in a fantastic way here and I can only imagine what a scene in heaven must look like based on that and what Doe is capable of. It's a long wait until this series returns in May but every issue is very much worth it.

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After a good hiatus, Dark Ark is back and I couldn't be more thrilled. Bunn delivers more background in this installment for Shrae and his family and it has me hoping that more flashback storyline material is coming to give it all just a bit more weight. I really like the elements we get there and I'm intrigued by what's going on with Noah's ark and how badly things might be getting there. We've seen the dark ark struggle itself and it's no surprise we'll see Noah struggle. This is a fantastic book from top to bottom and I just adore practically every page here from Juan Doe. The character designs, the placement of the view, the colors, it's all so tightly specific and creates such an engaging atmosphere that I want so much more of it.

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I can't recommend this book enough and I can't wait until I can read it in full " even if I want to have stories that span the ages afterward to follow the lines.

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Dark Ark has another strong installment here as we see Shrae working the mother of all monsters in the present and forcing through what needs doing in the past with the ark and bringing the monsters together. I really like what we get from his daughter and her friend of sorts with Janris in adding more color to the project and knowing just what kind of dangers are ahead for her and all the others that Shrae has brought with him. There's some real sense of danger about everything here and Bunn and Doe are doing a great job of bringing it all together so that each installment is thoroughly engaging while enhancing the whole.

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Dark Ark continues to move the story forward well while teasing some potential new twists with what Shrae is dealing with. His time with the Echidna is intriguing as it sets the tone for their interaction but I also really liked what we got from Shrae's engaging with his own master over events and how the Echidna is viewed. Flashback material continues to build a solid foundation for the journey of this ark while the dangers on the ship are only growing. Cullen Bunn delivers issue after issue with this series and it's made great through Juan Doe's artwork in ways that are hard to express.

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Dark Ark moves us closer to things reaching a big point what with the rain close to stopping and there's a sense of dread. With Echidna dealt with and the basic sussing out of her place within the grand scheme of things and how Shrae is just a pawn himself, the dread is certainly rising. I really like how things play out on deck with the monsters being subservient to mother but also a kind of worldview shake in that she's in just as much a bind as they are and food is minimal in general. There are more breaks in the facade going on here and it's really thrilling to watch as everything feels like it's on the edge of falling apart.

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Dark Ark gives me exactly what I hope for with each issue in that there are familiar turns and unexpected turns and I'm unsure of where it's going to go and just what prices will be paid. This issue keeps things close and personal on the human side with what they struggle with but we also get some really sweet time with Nex along the way as well as digging into some brief but enjoyable material with Kruul. I love this book from start to finish and can't wait to see what the next step is for it.

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Dark Ark has been killing it since the start and this installment is no exception. It's almost a calm before the storm kind of installment as we get a sense of what's to come and there's a lot of really strong moments with. Shrae's communications are intriguing as are the pieces we see of what's residing on the land already and how that may impact things. The whole lot of man and monster has been held together very tenuously from the start but now one can see just how factional it's going to get and how that will just break apart into something really terribly for way too many different players in this game.

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Dark Ark continues to be one of my most anticipated books every month and this issue is no exception. I love the interplay between everyone at this point and the mystery of who these new arrivals are – though to be fair, this is apparently their land and Shrae and the monsters are the true invaders. There are a lot of things at play here and the various pieces of it with the humans and their interactions along with the kinds of odd alliances struck with some monsters like Kruul sets up a lot of possibilties. Cullen Bunn delivers wonderfully here and Juan Do again puts to page some of the best looking comic art I see every month.

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Dark Ark delivers more intrigue here and expands on what's going on a bit with the wings and halos that those more versed in the lore will get quicker than I. But the mystery is engaging as is watching how everyone is dealing with it.

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If this is the end of Dark Ark " and I hope it isn't " it's the exact kind of downbeat and dark ending that it needed to be.

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While expectations are high with this book for me, they were essentially met in every way. The potential for this book is strong and the team here nails it for me with its singular character focus to start and then expanding into the bigger world. There is a huge world to explore here and the chance to do so many fun things, but also strong emotional material with epic stories, that it feels like this should be a daily release.

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This series continues to fire on all cylinders as it present the various characters slowly but surely coming together amid the larger backdrop of World War II.

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The end of the Enlistment arc works well with what it brings together here and it puts it in an interesting place. While the opening salvo for Diana's arc felt very familiar and hewed close to the origins in a general sense from what we've always had, it's expanded upon it well, utilized Mera in a decent way that has me hopeful for a bigger role for her, and it's gotten her out into the world with a strong sense of motivations. This issue works very well in firming up the bond with Trevor and it sets into motion her becoming one of the Bombshells under Waller. Bennett continues to largely nail the script here in both big and small ways and the return of Laura Braga is quite welcome as she really captures a great sense of all three main characters here, giving them all more than enough to be well realized and interesting visually as they move through this world.

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The final battle with Moloch isn't really a big thing in a way because it feels like it pales compared to the narration and dialogue side of the storyline. It's been a part of it for the three issue arc to be sure, but here it just puts it center stage as many characters have done over the decades. And I can see that grinding the gears of some, but within the context of not just the setting and what these characters are dealing with and also the real world context into which it plays, it's very welcome. The world of superheroes is open to a lot of variety and ways to explore things and I've missed seeing more of these kinds of tales. I'm not looking for a message of the week every issue or every book, but something to swing the pendulum back the other way just a little is a big plus in my book.

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The series has been a strong one for me overall but there are always this issues where things just click and hit so well, hits its stride in such a perfect way, that it just feels like it's elevated.

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The Bombshells series continues to be a real delight and one of the biggest highlights of my reading list every week. This issue is pretty much on par with last week's in what it delivers and I'm loving it. Mera's storyline is exactly what I want out of her and it feels like the character is finally getting the kind of proper characterization and exposure that she's struggled to get over the decades. Combining her with Kara her works well and I'm definitely enjoying seeing Courtney's storyline where she's going to really take ownership of her own life path now. Very good stuff all around and made even more awesome this week with Mirka Andolfo's artwork. Andolfo continues to deliver some of my favorite installments of the series with the character designs and layouts and this one is absolutely no exception, resulting in a fantastic read through the first time and a very fun exploration of the artwork and details the second time around.

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Big on action but complemented with some really great dialogue, funny moments, and areas where it just teases in a fantastic way, Bombshells ends its current arc on a big note. There are a lot of things at play with the Tenebrae out in the world and what we get here shows some of the darkness but also the ability of people – average people – to push back and hold their own. The team here delights through and through and I'm just grinning from ear to ear with how absolutely fun this book is. And that's what I miss most from so many comics these days and for so many years, the fun of it all. Glad to had it here and in spades.

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DC Comics Bombshells has been a really fun series throughout this "first year" that's unfolded and it comes to a conclusion in a way that makes sense. I love standalone universe stories like this that's not mired in continuity with a billion other books " though I'll easily admit that I want more books from this series. This issue just works perfect with what it wants to do in giving us a conclusion with so much more to go " and hopefully several more Years worth. Especially with Laura Braga on the artwork. She once again nails it here throughout, especially in the piece with Kara and Kortni's relationship with some fantastic framing design and elements combined with the color tones that softens it up a bit. There are so many standout panels in this that I really lost track after a while with how many I wanted to just dig into more to appreciate the line work and detail.

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This series continues to be a real highlight week after week and is one of the few series where I get totally stoked just to see which artist is working on it. They've got a great rotation of talent and each brings a familiarity and uniqueness to how they present things, making for some great storytelling. Mirka Andolfo is definitely one of my favorites and she captures the Batgirls in a great way here. Bennett's digging into a good standalone story that connects to other events and that in turn enriches the series as a whole, which is something that she's done perfectly since the start. Each new arc feels like a wonderful expansion on the world and a greater confidence in what she can bring in and rework in it. This is a massive sandbox she's playing in and by all appearances is loving it – and I'm loving the results in the work she and the artists are bringing out week after week. Very recommended.

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Just wow. Bennett and Andolfo have delivered consistently throughout this series with some great work and they still manage to find ways to just delight me that I didn't expect. Harley feels more realized now than she has in the past and that has me hopeful for a bit greater presence in installments going forward as she's been underused. The background here is solid, creative, and just engaging across the board to see brought to life in a new way. That it's all done up in some great artwork from Mirka Andolfo just elevates it all. The 1941 pieces stand out all the more for me because of Poison Ivy, but I loved the style and design that went into the earlier pieces. Yet those first two pages and that end sequence. Why aren't there waves of posters and prints being made constantly for this series by these fantastic art teams doing some of the best work DC Comics is producing?

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We've had large casts of characters before, especially in the last nine-part arc with the battle of London, but what they work with here feels different. More complex and interesting because of the various connections that they have, the different approaches and style of dealing not only with the war effort but each other. Though it breaks down to just a few characters by the second half of it, there are a lot of good expansions brought in and exploration of the period and different ways and things people had to do to survive. Bennett continues to craft the book well to make it feel powerful and personal while Andolfo once again just dazzles with the design work, the facial expressions, and the layouts that makes it all feel so very smooth and engaging to read. Great stuf.

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Bombshells gives us another strong Mera centered book that digs into more of her past before we saw her with Diana and explains the ease with which she left and why. I get a sense that it may not jive completely with those early issues but it's mostly just a matter of perception and Bennett smooths it out well enough to enjoy how Mera takes new control of her life to do what's right. Laura Braga nails this issue perfectly throughout with some great location designs, never easy when working with Atlantis and the underwater element, as well as bringing some great stuff in for Mera's sister and what we get of Arthur's secret cave. I really liked the style and design to the various layouts that she did with the black backgrounds and coral style elements to blend it all together. A very good book that has me eager for a lot more Mera in my future.

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The politics of Atlantis is something that always fascinated me going back to the 1990 miniseries The Atlantis Chronicles. Seeing how it unfolds within this storyline and setting has been great since it deals with changes as it should and must and that alters the dynamic of what's to come. Mera's more of a passive player here but that's almost required as we get Hila really taking control of her path and destiny and doing her best to ensure nobody gets in her way. The longstanding sisterly issues are a big part of it but it's grown beyond that, though it's fully within the DNA of the problem. This is a big, fun, issue that delivers across the board once again.

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While Marguerite Bennett has introduced us to a number of locales and characters in this series, each new expansion seems to come across bigger and better than the previous one. While this one is kept small with just Mari and Sheira introduced into it, placing it before the current events and showing us some of what's to come from a different angle is exciting. Bennett captures Mari's personality so quickly and with so much material here that it's almost overwhelming in a great way.

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The ongoing Bombshells series is one of my favorite things to dig into and I love what Bennett has been doing there with the characters, the direction, and the tweaks to this timeline. How she gets as much done as she does is beyond me but the results are fantastic, particularly with this book. The ongoing series has so much more that can be done that I hope this annual shows that some spin-offs or one-shots can be produced and made to be a whole lot of fun as ways to tie into other events. This book does a lot of great character stuff that will change part of the ongoing and I'm excited to see how that will play out. I'm also over the moon at getting such great artwork and sense of fun and love out of it from Charretier as I've thoroughly enjoyed what I've seen from her in the past year and hope she finds more opportunity to play in the Bombshells field.

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Is that optimism I feel? Hope? Potential? I've felt it before but there's that sense about Rebirth that they have figured it out, that they are trying to do a course correct here. Not just a post-Flashpoint course correct but an industry-wide course correct going back to the darkening of the 80's comics. The comics industry as a whole is bigger and wider now than it ever was before in terms of the content produced and taking the chance, the risk, of trying to infuse more hope and optimism into the superhero side is hugely appealing.

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DCeased has been a real delight in how it's giving us a survival-horror series, superhero style, where it just goes from really bad to incredibly bad in the blink of an eye. It moves to that next phase here which you'd expect as we head into the finale in the next issue. And that can't get here soon enough. This is an absolutely bonkers kind of book that should make for a great coffee table style hardcover at some point with the full run because it is so accessible and tickles that side of fandom that gets its due regularly enough but not with this style and design. I can't recommend it enough as a whole.

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Descender moves into its new arc but it mostly still plays with what we had, so it doesn't jump away until another day – which I was fearful of when I saw the "new story arc" splashed across the description. The storylines at play here are fantastic, fun, and interesting, all of which is wrapped up once again in some jaw-dropping artwork from Dustin Nguyen. Lemire definitely delivers a great series of ideas and characters that Nguyen is able to bring to life in such a breathtaking way. It's so rich in color design and overall detail that it's easy to get lost in the minutiae of each issue. And worth doing so, in fact!

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Damn this book for being as engaging as it is. This issue shifts gears just a bit to spend its time working on Andy and Blugger, two surprising characters that I really like a whole lot considering their minimal roles so far overall. While I crave more of what's going on elsewhere, this issue does a great job of bringing it all to life. Nguyen continues to delight in his visual design of things, but he's a bit more restricted here with what he can do since it's mostly in-ship material or flashback pieces to the mining colony that's a little looser and done with a far simpler color palette. It's all very appropriate to the storyline, though, so it's not a complaint. But the shift in tone through color and location definitely stands out against the first seven installments of the series.

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A lot of the book is just about getting a feel for where everyone is at the moment while bringing out a little more background material across several of them. I'm really enjoying each of their journies and what they represent while also just enjoying the humor and quirkiness that comes from it. Even Driller isn't driving me batty with his phrasing, which surprises me. Lemire continues to build towards the big picture here and adds some really tantalizing teases at the end with regards to the Hardwire. Nguyen is just beyond words with how this book looks and is designed, leaving me just in awe of it with each installment as there's so much detail to it and a really great sense of design and color that's simply captivating. It's a beautiful book that stands out against the rest in a huge way. I can't get enough.

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Descender continues to expand what we know and who we know with this issue while still ensuring that the core cast remains prominent. There are some really fun digs that Telsa gets in regarding Quon and I loved the gaming bit with the two TIM's as there's some beautiful artwork in that area. Dustin Nguyen is really bringing something beautiful to life here and I'm loving the look and feel of it as the coloring and the texture of the book is fantastic. Even reading it digitally there's just this great sense of texture about it. The team here continues to do great stuff and it's another installment where I can't wait to see what happens next across the board all while wanting to binge read everything that's out so far.

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Descender has another fantastic outing here where it lays down a lot of information without providing in a massive dump. There are a lot of smaller things learned that builds a larger narrative and a lot of dangers lurking in the midst. This book serves as a great building block for the larger story that's at play with so many things introduced seemingly so casually yet with a layer of importance that can't be understated. Lemire continues to deliver a great story that Nguyen takes up by several levels because of the beauty, pacing, and designs of the artwork. This is a collaboration that just resulted in something very hard to decribe in a way, but something that reminds that this is what kind of creativity the market needs a whole lot more of. I dig deep into superheroes but they are not the end all be all for me. And Descender is a shining beacon of where more books need to go.

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Descender fills in a little more backstory this time around as it eases us back into the larger storyline. Lemire delivers a good look at why TIM-22 is as he is and it's very easy to feel sympathy for him considering what he's been through. There's a lot to like here in getting a look at the events that changed everything and how some survived. Dustin Nguyen brings this to life in a really great way as there's such an air of loneliness about TIM-22 before it all goes wrong and then seeing the way he has to struggle after that is compelling through the decay that he's going through. Nguyen is delivering some of the best work of his career here and the passion shines through with how it's presented across the board with detail, color, and layouts. I can't get enough of the world he's bringing to life.

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Descender answers a lot of background questions about Telsa and her situation that have been touched upon or given a nod to previously. It's a solid look at the character and serves as her origin story for the most part and while that might feel forced in some books it's definitely welcome here. The cast expansion has hit throughout the run with a look at the key players and Telsa's been one I wanted a lot more time with, particularly as I love her design and detail with the coloring, so getting a lot more of that from Nguyen is like win/win for me. A very solid issue that takes us to some new places at the end and has the potential for a really neat reconnect with other characters as the story progresses.

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I really liked the flow of this and Dustin Nguyen is creating something that really is quite magical with the visual presentation of events with the machinery, worlds, and characters. I can't wait to see what's next.

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The conclusion of this two-part arc reveals much of the foundations of the series itself and what our characters are facing and why. There are likely to be twists ahead still and some aspects that are different, but the crux of it is here and it's going to come down to how everything is handled more than anything else. Jeff Lemire has been going strong with this project from the start and getting all this exposition, so beautifully illustrated by Dustin Nguyen, is exactly what I'm a fan of a lot of his independent projects as it's easier to work this kind of stuff. The arc covers a lot of ground but never feels rushed and is able to breathe so that you soak up the details and the larger meaning while it also rolls around in your head afterward as you digest the ramifications. I can't wait to see what's next.

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Descender continues to do some great stuff here for me as there's a lot at stake for just about everyone.

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Lemire and Nguyen have had a strong run from the first issue and that hasn't changed at all for me, making this a really great installment as part of the whole.

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Descender has been building to some of these moments for a long time and I'm not sure they quite resonate as strongly as they should, though it could just be me. Jeff Lemire has a lot of things in the air here and I'm really curious to see what's up with Driller and Mizerd with his talk of ancient mystical forces that are now being drawn into it.

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I really love the team and the work that was put together here as it felt unique and engaging in a way a lot of series struggle to get close to. Dustin Nguyen's art style alone made this one of the best series I've read the last few years and just getting more of Jeff Lemire's writing on the original side is a huge plus. Definitely a standout series for me.

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I love the character of Doctor Fate from oh so many years ago and am thrilled with this new version and interpretation of him. It feels richer and more nuanced and while a good bit of that is the writing, the artwork is what's taking it to a whole other level. Liew has tapped into exactly the kind of style that it needs, much like the really beautifully styled designs we got during the McManus run that had its own magic. Liew and Levitz are putting together something really fantastic here and I continue to feel like I wish there were several years worth of stories already and I was getting the magic of discovery in the back issue bins. The wait from issue to issue is far too long, but ultimately worth it.

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Doctor Star is a familiar story told in a familiar way but with such a polished and engaging execution riding on top of the events of other Black Hammer universe works that it's simply raised up by that alone. Lemire and Fiumara are strong talents playing at the top of their game here and it shows. I've long enjoyed works that tackle the past in a new light and it's been going on for decades and can still have surprises. This one is setting up its foundations very well with an engaging character in the title role, putting in a few supporting connections, and pulling it all together with fantastic artwork that gives it the emotional weight it needs. The next issue cannot come soon enough.

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It continues to be little surprise that I'm enjoying this as much as the main series and the other miniseries that we had set within the Black Hammer universe.

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With little in the way of anything in the fantastic here overall, this is a very small and personal installment with Jim dealing with the harsh reality of his life choices. Lemire and Fiumara gave us a great story that adds more character to the Black Hammer universe in all the right ways. It's a beautiful tale overall and it doesn't go for quick and easy fixes but instead simply delivers the reality of it and that makes for a strong connection. These read very well in individual form but I can imagine it'll be an even stronger read when done in a full sitting/trade. Very recommended.

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I never thought I'd get into Elvira comics a few years ago but, like the Bettie Page books that Dynamite puts out, I'm a huge cheerleader of them because they are absolutely fun and delightful. Avallone knows how to work this property in different ways and the addition of Price makes for a really delightful time with the dialogue, in-jokes, and obvious innuendo. Juan Samu's artwork is fantastic here in how they capture both our leads and present the world so that there's a good bit of comical to it but also a kind of sexiness that carries through. Combine that with some great settings and background pieces and it just comes together wonderfully. This is a somewhat standard but strong start to the new storyline that takes us further down Elvira's path, which she's happy to recount in brief along the way. Very recommended.

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The second issue of the series sadly took a bit longer to get here than I would have liked but the property is one where they can mostly manage it in standalone issue form with connective tissue bringing it across. This one feels a bit more decompressed in a way since it's not doing the heavy lifting of the setup that the first one did so everything is spread out a bit more than before and it's a mild readjustment to get used to that. David Avallone continues to have a blast here bring Elvira to life as he captures her personality so well while Dave Acosta just breathes so much life into every panel that it's a delight to read several times by just looking at all the little details of each page. Very recommended.

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This Elvira series has been great from the start and I love that it's managing to hold onto that energy with its third issue – though it might be overwhelming in trade form. Getting into this installment with a new location, new but familiar characters, and a familiar structure for most of it, the enjoyment really does come down to the twist on history with the characters and dialogue combined with great art. Everyone is putting in a top-notch job here and it delivers from the first page to the last with everything that you'd want from an Elvira book. Very recommended.

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Elvira is a hoot. While her show was never something I connected with the character she plays is idea in this kind of form to really take it to a whole different level and explore it with. The humor works very well and the referential side is a delight with the way it has some pretty deep cuts. Avallone keeps things moving well but shifts gears at the end, which was definitely needed after four issues of familiar structure, while Dave Acosta simply does some great work with fantastic designs, details, and care. Combine that with Covalt's color work and this is just exciting to read.

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This Elvira series is a lot of fun with what it does in giving us a good road trip book into some bad places for our title character. David Avallone completely mastered the tone of the book and voice of the character from almost the first page so it's just smooth and delightful here as it feels incredibly authentic. Dave Acosta has been one of the stronger artists in Dynamite's stable over the years and is incredibly well-paired with this title as he brings Elvira to life wonderfully while also working some really grin-inducing material for others like Poe, Vlad, and more. I can't wait to see where this goes next.

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Elvira is as we've seen in previous issues but it feels like it slows down just a touch here and isn't quite as filled with quips, which works in its favor.

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Ether tickles a particular fancy with me even though the story that we get is fairly straightforward. The Disappearance of Violet Bell is a mystery chaser and if you've read/seen a few of those you know the basic structure. The opening sets the stage predictably but what makes it work is the combination of the details, setting, the nuance of the world, and the visual design. Kindt and Rubin are well-paired in this project and I can see both of them inspiring each other to new creative levels to bring this place to life while infusing it with the emotional elements it needs to gain a few more notches. Boone Dias is still my favorite character in the run and this issue looks to give us something more to grapple with when it comes to him while expanding the world at the same time. I'm excited for what's to come.

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The second issue of this Ether series deliveres exactly what I wanted out of it by expanding on its weirdness with new things and fleshing out some past weirdness. I really like watching the stilted dynamic that we get between Boone and Glum since they've got a history but Glum is just plain done with certain aspects of it and is going through what's required here. Boone's obliviousness is both good and bad for him but in the end, it is how he survives until he has to really understand something. I like the motions that we get here and am curious to see how the creative team builds on dealing with these gods.

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This is a wonderful series. It's another book that I really wish would get an oversized coffee table-sized book so that the artwork could be appreciated even more on high-quality paper.

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While I've been enjoying Flashpoint both in the main series and the miniseries that have come out, I've found myself more interested so far in the little books that you wouldn't think would be all that interesting, like Deadman and even the Canterbury Cricket to some degree. The main book offers some interesting things, but the stage dressing so far has been dominant and I've appreciated the way they've gone into showing so many aspects of it. With this issue of Flashpoint though, the core storyline really comes together quickly with the return of Barry's powers and bringing in both Batman and Cyborg to his cause, though to varying degrees of knowledge. It's this point in reading all the books that it feels like the energy is really starting to ramp up and it's coming together as the big guys are getting more directly involved. This is the issue that has me eagerly looking forward to the next one.

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The Forever War in its graphic novel form made a bit impact on me during my younger days and I've revisited this in its trade form over the years. Digging into it once again at this point in my life, and at the nature of the world as it is today, is definitely intriguing. Some things continue to remain the same and that's no surprise while other aspects of the book are a bit more dated, albeit they're things that aren't delved into too deeply so that it doesn't impact it too much. Haldeman's story is importand and Marvano brings it to life beautifully here with his artwork and presentation. This is a series that you can easily see being done by a lot of top talent this days, reminding me of how the Pax Romana series for example is handled with its mix of text and artwork, and I'd love to see a new incarnation of this brought to life even as I adore Marvano's adaptation. Good stuff here to expose a new generation to if they're willing to take a chance.

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The second part of The Forever War puts things into place for the war to really get underway while only hinting a bit more at the kind of weird scale of it all that's hard to comprehend in some ways. Haldeman's story is one that works a kind of bleak emptiness about it as we're not really trying to empathize with the soldiers and the situation but rather just to understand it. That, combined with Marvano's artwork, may make you feel a bit distant from what's happening but it should make you work harder to really understand the mindset and struggle that they're facing, doing things that they don't want to do while grappling with their mission being a key part to survival of the species. This chapter ramps things up a lot after the introductions and training aspect and Mandella's life is only just starting in this war.

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Fu Jitsu was the kind of blitz of a surprise that I like about trying new books. I had no idea what to expect going into it and it took a bit to reorient into its own particular style, but once you do it just wins you over completely. Nitz and St. Claire go into this with some great energy and enthusiasm that it's positively infectious. Nitz handles the info dump as well as can be and it serves to make Wadlow an interesting character right out of the gate. What really helps is that St. Claire really does deliver in the visual design as there's a richness to it that makes it worth poring over afterward, especially digitally, to soak up all the details. This should be one hell of a ride if the opening installment is any indication.

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I haven't been picking up too many DC Comics books in the last couple of years, but I tried this one when it first came out and have fallen in love with it. I do try to temper my enthusiasm for it since I know I'm practically fanboying about it in some ways, but this first six issue run here is the kind of book that when it does hit in trade, you want to make sure copious copies flow to kids so they can get in on a comic book that's closer to their ages with the cast and with a great, creepy lense through which to look at the world. There's plenty of Harry Potter feelings to this series in a lot of ways and if DC Comics isn't looking to figure out how to mass market this series, then they're failing horribly at attracting younger and newer readers to their properties. This is a fantastic book from a great team that has a ton of potential ahead of them, potential that I can't wait to see more of exercised. Very recommended.

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Gotham Academy has been working Olive's past in a really good way throughout the run so far and each new reveal and tidbit of information has been enticing. Things take on a greater scope here with what's revealed in the records room and it uses a really good connection with Batman and Robin that doesn't feel forced as it adds more to the overall narrative. There's a lot of great little bits throughout this, especially with Maps and her enthusiasm and mask, but also some nice touches with Red Robin. The artwork continues to be strong though the more muted color tones this time around just made it feel a bit less engaging than it has before.

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I had no idea what to really expect with Gotham by Midnight as I really picked it up on a whim because it was a new series and had some decent buzz from what I could casually see. What I got was a book that's obviously familiar in a sense with what it's doing, but it's beautifully and smoothly executed in a way that it feels like a book that's been worked at and polished for years. There's an ease about this that leaves you want to really dig into it and get to know these characters more. The situations they find themselves in will obviously be the main thing that goes on, but the potential for so much more with the cast, the setting and the precinct itself has me excited and hopeful that the book runs for quite awhile. Very, very recommended.

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There's a lot going on in this issue, but it's more an exploration of Sister Justine more than anything else while also revealing that there may be a number of dark things ahead for this particular group to investigate. Corrigan gets to be a bigger player in this issue and his time with Rook is well done, though I'm curious to see how much more of Rook we might end up seeing. The focus on Justine is good as you really feel like you know her more after all of this and can understand why she works in this precinct and works with these somewhat unsavory characters. There's a really great look and feel to this book across it with the writing and artwork, and especially the color design that really drives it home in an even more intense way. I'm not sure where this series is going or what it wants to really do, but it's opened up a door to a fascinating side of Gotham that I want to see more of – and especially without much in the way of capes.

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Telling a good standalone story feels like a lost art these days and this one, while connected to the larger story going on, works exceptionally well. The structure is handled well and it layers it with the background story for Drake that helps to really make her all the more interesting in this unusual group of officers. The main story certainly has its creepy supernatural factor that makes it a whole lot of fun to watch play out as Corrigan and Drake try to figure it out. Bringing Tarr in helps to provide a quirky aspect to it as you kind of end up waiting to see if he's going to get gutted by it. We also got a brief nod to Rook as he's continuing his investigation, and a little time with Sister Justine as well, which was nice. Overall though, this is Drake and Corrigan's show for this installment and it sets a great tone while continuing the big picture story that's going on with a new piece of the puzzle. I'm loving it.

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The exploration of things over the previous three issues has been fascinating because we got a solid horror-mystery story that allowed us to get a feel for the characters in a basic way but also gave us time to grasp the nature of the department and their view of the city itself. It's been a curious build with what it's doing, and I was glad we got to see more of Corrigan as a cop than the Spectre. But with the plan and truth revealed here with the creatures and their likely centuries old grudge, it takes on a whole different feeling now as that unfurls and we see the Spectre being played in a big way. With some wonderfully sharp dialogue and character bits combined with gorgeously raw and rough artwork that fits the series perfectly, this is a thoroughly exciting book to dig into that hits all the right marks.

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As we race closer to the end of this series the stakes are being raised considerably. I'm really curious to see where Corrigan will be left at the end of all of this and what it means for the Spectre, but I'm also really on edge to see what happens to Drake and the others because of their involvement. These are characters with so much potential to tell some great creepy stories that I'm hopeful for some other similar incarnation in the future. Fawkes and Ferreyra are killing it with this book and this issue in particular just takes it up a few more notches for me. Strong storytelling with a great sense of mystery and fear about it all.

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It's a fantastically fun book with a dark edge that complements my enjoyment of something like Bombshells and has me hoping that DC Comics explores more of these kinds of works. I just wish it was hitting on a different day of the week so it got more attention as a digital-first book.

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Grand Passion was a book I checked out initially as a curiosity but has become a series that I'm becoming increasingly passionate about. There's a lot to enjoy in the first two installments but this one delivers such a strong character piece tied up with some great dialogue and wonderfully done sexuality that it does make me wish that more books dabbled in these areas more regularly where warranted instead of keeping it off to the side or implied. Robinson, Feister and Curiel have delivered a fantastic book here that will read even better when it's done up in full series form. Very recommended.

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Grand Passion got me hooked early on but it cemented itself quickly with the second issue as something to really be passionate about. It's easy enough wordplay but there's something really fun and compelling here. Yeah, it's mostly just what you'd get with a two-hour TV movie at best or something stylish as a ninety-minute feature from an up and coming director, but when presented in comics form it's something that feels different enough and has a strong design to it that lets it work. Mac and Mabel are an absolute blast to watch here and the story simply clicks wonderfully. I can't get enough of this and hope that they make it out and have another adventure in the future already. I want more of this couple in the making in a big way.

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Grand Passion simply clicked for me from the beginning and delivered consistently issue after issue. It worked great in singles form but I imagine it'll be a very fun ride when done as a trade. You can see this basically being a hard and fast move broken out into five installments and while a film of it may not stand out unless through something like casting or cinematography, it stands out wonderfully here thanks to Feister's artwork and how Robison plots this and delivers the dialogue. A great book that will stand alone very well while still making me crave more of their story.

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This series has delivered in spades for me since the start of it but this one is probably the strongest story/character one yet in terms of giving us a world that's more nuanced and complex than the others. I really like what we get here and how the story has flowed since Prime got here and the path that he ended up on. The artwork was great as always with interesting characters and designs to bring it all together that resulted in engaging storytelling. There's a ton to like here and I'm excited to see how it concludes in the next issue – and to race to the last page to see news about another series that I hope will be coming after this.

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I've really enjoyed this series a lot overall simply because it connected me back with the Grendel property again after so long. Wagner has a lot of fun with two-part storylines across it in exploring worlds and how Prime would deal with it while searching for a new home for humanity. With the way this closes, it sets us up for a bigger understanding of the universe at large – a familiar one to science fiction fans – while also bringing us full circle to see what humanity has been up to after being left alone for so long. I'm thrilled that there is more Grendel coming because each series has me fearing that it's the one where Wagner will say that it's time to put it to rest. It's definitely well done and will be a great binge read for a lot of fans.

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This is going to be the issue to beat when it comes to the rest of the run here, which is a lot of pressure on a lot of great creative talents. Mirka Andolfo has brought out one of my favorite Harley stories in comic form here in a long time as I've been pretty over the character for an age. But everything clicks wonderfully here with the dynamic action, the fantastic designs and costuming, and the excellent use of color. It hits every mark wonderfully and left me thrilled and a little exhausted in a great way by the end as it was such a ride. Definitely a great issue and definitely a great Harley story from top to bottom.

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The third installment of the series is lighter on the story side in what works for me than the previous two but it's still a solid one and it lends itself well to what the artwork can present for it. It's the kind of work that really highlights the collaboration side in a way that delivers something visually striking with the right framing to achieve it. Ahmed's story doesn't give us an overdose of Harley but uses her smartly, instead letting the mystery and fear that she inspires to be what drives things. Rodriguez is spot on with his artwork here as it's just beautifully laid out with a great flow and obviously excellent use of color. I could totally get into a proper pulp-style Gotham series with them driving it with a visual design like this.

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It's wholly distinctive like past issues are unique on their own and the combination with what Seeley has put together is wonderfully fun.

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With the show off the air and the third season not exactly lighting a fire under me with enjoyment, I'm really digging this series and what it's doing. It feels like in some ways it's able to go more all-in on the relationship and the physical-fun side of it as well as with the dialogue. And that kind of openness about the pairing means it works even better. It's definitely a lot of fun to see them navigating things here and Ivy trying to figure out how to be the one in charge while Harley struggles working with the “batfam” as she puts it. We get a decent subplot here with Batgirl and Nighwing in dealing with Lady Firefly but it's more just to showcase some action and connections to Harley it seems like.

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This series continues to be a pretty dense one as there are a lot of things going on in each issue, a lot of dialogue, and a lot of panels. It works well because there is so much happening and that it feels like the show without it trying to be active in the same way. Franklin definitely gets that it's two different mediums and rules and is using the comic side to its advantage to tell its own story but also complement the show. It again looks great with Mikel stepping in for the artwork here and delivers something delightful within the larger Harley framework.

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There is a whole lot to like here with Heavy and I'm really excited to see what direction it'll go in. While I suspect the end-page stinger is going to be the primary focus for a bit, it's the missions themselves that I'm interested in and how Bill is handling them and what the other teams find themselves dealing with. There is a lot of potential with this story to go in any number of creative ways and easy spinoff and one-shot books as well if Bemis can flesh out and make some interesting supporting characters. It's a great concept and the opening installment is a dense book setting a lot of the foundation of what's to come, making it a very easy recommendation.

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Heavy landed in a big way for me with the opening issue with its concept that left me wanting a lot more. This issue takes the surprise at the end of that and makes it the main focus here with Bill now partnered up with Slim and watching all the fallout from it. Normally I might cringe from a story twist like this but it works exceptionally well here and Bemis has a hell of a lot of fun with it in how Bill struggles with the whole idea. Donovan's artwork takes all the craziness to another level while still grounding it and making sure that there are enough perfect expressions coming from Bill to make you laugh at the best times. It's a strong book that's continuing on well here and has me hopeful that it can sustain it going forward while continuing to expand.

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Injustice 2 has had a lot of really good issues in its run but this one just clicked in a lot of different ways for me.

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While I continue to be wary of a dream within a series like this as feels like it's a bit more about padding things out, this installment in particular really resonates well. Hell, I want a whole Lara Lane-Kent series now to follow her adventures of righting the world and dealing with things there as it would be an interesting story to follow. Clark's view of things here in realizing what was missing from his life is nicely done as was seeing how he and Lois coped with the various aspects and the touching upon what happened to Bruce. It's all very superficial in many ways, but it offers the best kinds of teases for seeing how things can grow and change within a storyline and a shared universe rather than constantly being the same thing. I really, really liked this installment a whole lot for what it represents in being positive and trying to change things for the better.

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I'm always game for a good Harley and Ivy story and this one delivers easily. Ivy's time with the Joker may be my favorite because it does show just how protective she is of Harley but also just how much she understands Joker and what must be done to get him to shift gears when it comes to Harley. Taylor keeps things moving well and while it may be a one-off that slows the energy of the main story it's a good one that lets us just see a little positive material here amid all the chaos and of what's to come.

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I have no idea where this is truly going to go nor how long it's going to run but damn it has its hooks into me with this first issue. There's a sense that the creative side is totally in sync here to bring out something that's distinctive and intriguing while being sensual and disturbing in very different ways. We get glimpses of the characters but no true understanding of who they are yet, but we want to know. It's sharply written, beautifully illustrated, and wonderfully colored as it's brought to life. Insexts was my primary desire from Aftershock when they announced titles for their launch lineup and the opening issue has paid out in spades.

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Insexts grabbed me firmly with the first installment and this one has me really wishing there were already half a dozen issues out so I could soak up more of it. While I enjoy a lot of works from a range of creators when they work in the mainstream superhero side, I'm always more interested when they get to bring their own ideas, unencumbered by the dictates of the corporate side, and just run with it. Marguerite Bennett has been doing some great work yet there's a kind of passion here that just takes it to a whole other level. And that's made even more so because of Kristantina's beautiful and haunting artwork. I can't get enough of it and just skim through and look at various panels to take in all the details separate from the story itself. It's a fantastic looking book with a story that demands you come back for more. I can't get enough.

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Insexts was the first AfterShock series that I picked up and the only one that I've stuck with full on throughout as I'm doing the trade route for pretty much all the others. This is on the strength of the creative team and that they're going for something you don't see in other books. Margeurite Bennett and Ariela Kristantina have delivered consistently issue after issue and I can't wait to read it in one sitting to get a different view of how it all flows. We get a very solid conclusion here, one where the next arc can go in any number of directions, and I can't wait to see what they come up with .This is easily one of my favorite books to recommend, especially to non-comic readers to show them something a bit different and hauntingly beautiful.

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It's just strong from the first page and simply gets even more engaging as it progresses and we get the cast, the action sequences, and the drama. Definitely a series I can't wait to see more of this fall.

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The Origins story for James Bond is really delighting. This one is a lot more focused and straightforward than the first and it kind of streamlines and simplifies things. But it really works well with what it's doing in moving Bond through the next part of his training and progress as he wants to serve his country in the war that's ravaging more and more of Europe. Jeff Parker keeps the story flowing well here with some really good dialogue while Bob Q simply presents a great looking book. I love the character designs, the details to the settings, and just the general style and flow of the panel layouts. It's a great read that I can't wait to revisit when it's out in full form.

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I'm really enjoying this series overall and while this installment isn't quite as strong as the first two it's one that I can seeing working better as part of the whole and with what comes in the next issue. There's always a lot of focus on the things Bond can do and how he does it but I'm really enjoying this particular experience in how it shaped him when there was little he could do beyond just experience it. Parker's script keeps things moving along without a lot of fluff as it has the right air of tightness for the war while Bob Q's work is just spot on great in capturing the period, expressions, and feel of the event. I can't wait to see more.

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With a longer arc now playing out compared to the more traditional montage-style opening issues that set Bond on his path, we're getting a good handle on the outside of the box thinking that Bond employs while also understanding how others, like the sub captain, operates to ensure a smooth working crew. I really like the quiet time on the ship while they wait out the destroyer but I also enjoyed the island adventure that's getting underway. Parker captures the mood of it all well and I'm loving how Bob Q brings it all together, shifting so easily from the sub to the cove and then into the woods with the men undertaking a dangerous mission. Good stuff all around.

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Damn. Damn, I say. Books like this are not easy to write and make compelling, particularly as a standalone without any story material backing it up beyond your understanding of the real world. And it's even more problematic for an artist unless there are a lot of flashback scenes and other material to give it more to work with. But Ales Kot delivered from start to finish and Antonio Fuso put together a book that was engaging in each panel, with each look, that conveyed what was necessary. While I wish they were more blunt toward the end with the torture that was used as there's no reason to truly shy away from it considering what's in the films, I'll give that they may think that doing it off-panel as they did gives it a more terrifying feeling and they'd be right. A strong book.

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John Carter: The End is a miniseries that I hope portends more to come as it was just fantastic. The scale of it worked wonderfully once it got underway and the way the characters had become so weary after so long just added a kind of weight to it that it needed. Cox and Wood nailed the characters and larger plot points in the sweeping operatic scale that it needed and they lucked out in a huge way with Hayden Sherman illustrating it. I cannot overstate just how much his designs gave this a life that it needed to really be as strong as it is, defining it in a way that could not be done through the usual artists we often saw on the various Warlord of Mars books. This series is one that's incredibly special and makes me wish it could have found its way to the big screen with what it does as I can just visualize it so easily.

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Sometimes an opening installment really gets you. Join the Future is a familiar plot but the execution is so spot on that it got a bit of an extra bump in the grade. Kaplan's story takes the right time to unfold and explore the basics and then introduce the characters so we know the stakes and what the cast are up against. But it really is, at this moment, Piotr Kowalski's book. There's a lot of great detail to this book with the double-page spreads at the start and then the small town side of it with all the natural elements, I absolutely loved the look of the book and that helped to notch it up a bit further. I'm definitely curious to see what Kaplan goes with this based on his past works that I've read and reviewed as it should be a pretty fun ride.

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The opening installment of this had me sold when it hit a few months ago and I'm glad to finally be able to start moving forward with this again. Kaplan's a writer whose works I generally like a lot, though some I've struggled with, but when they click with me I'm pretty all-in on them and this is definitely one of those. Piotr Kowalski nails the visual design of this perfectly and the color design is perfect in bringing us that kind of cleaner and clearer look of the countryside in the future even where man exists. I do hope we'll see more of the future city stuff itself and explore it and its history a bit more but right now Clem's journey looks to be a lot of fun, if familiar, with the potential for some neat execution to it.

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Join the Future really hits a solid middle of the storyline kind of episode here where it takes the necessary downtime to explore a few things, make a few reveals, and “level up” our lead a bit in more ways than one. You really feel for Clementine both through Kaplan's dialogue but also the expressiveness that Kowalski gives her. I also continue to really love the way Brad Simpson colors this series as it has such good earthy tones without it becoming a dustbowl or overly barren. It's got a life to it that really works well. And after reading so many books recently where I wanted to strangle some letters for overcomplicating the work, Hassan Otsmane-Elhaou really does deliver a solid and accessible work here that made every piece of dialogue and more easy to read.

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The more I thought about this issue and upon a second and third reading, the more I appreciated it and became more enthused about it as I wrote about it. Definitely a solid and worthy book to check out.

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It's a solid read that handles its exposition really well while also delivering some very fun and dynamic action sequences to keep it moving along elsewhere. I'm loving this run already and that's going to put a lot of pressure on the rest of the run.

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I can easily see how it can be expanded theatrically as well that will enhance and tell the story better for that medium. Regardless, the book stands on its own and I hope we get a return to this world for a lot more.

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Knock 'em Dead has been a great book from start to finish with just about everything it did. Rahal's script worked a familiar story in a great way and did some fascinating things in terms of execution. Monaco's artwork, enhanced beautifully by Milla's color design, really delivered something magical at times that just took it to a whole other level. This was a really good story that works on several levels and has some solid repeat reading elements to it that make it an easy pickup. I thoroughly enjoyed the story and this ending feels just right at five issues where it takes us all the way down the line to show just how terrible their lives get, even when they get it all. Really great stuff and a creative team that I hope finds reason to work together again.

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With the mission just getting underway, there's not a lot of story here but there's a good amount of character material put into play and worldbuilding.

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I have some pretty high expectations for this series because this is a concept that I like a lot and it has two really strong talents working on it. Thompson knows how to write a good verbose script and dialogue it which he's done here in setting the foundations. Hickman's an incredibly talented artist that can really work some great layout ideas and simply excels when it comes to character designs with how she brings them to life. The pairing is ideal, the material is spot on, and all the potential is there. This is one series I'm very excited for that starts off just right for me.

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There is a lot to take in with this issue and when combined with all the details of the first we're getting an interesting world realized, or at least this particular slice of it. It's definitely solid and intriguing as a standalone issue but I imagine it will definitely flow differently when taken in full in a collected edition. What we get here further showcases Catrin's slide into despair and all the struggles in trying to get to a place she wants to be but is further out of reach. It's heavy on the dialogue and narration to good effect and the layouts and artwork help to really tell the story of what she's going through in really great ways, especially some of the sparseness of it all that reflects where she's ended up.

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Depending on how badly relationships have gone in your own life, you'll get different things out of a series like this. I've had some rough breakups and endings that already made the first issue a hell of a rough read and the events here only serve to reinforce my own self-critiques of how I acted a long time ago. There's a lot to like in watching how this unfolds with Catrin doing so much to deceive herself and the artwork elevates it to a whole other level. It's hauntingly beautiful and disturbing in far too many scenes even though those scenes are really just simple things, such as clubbing and dinner. But with the character layer here that we understand it takes on so much more meaning.

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Lucky Devil starts off incredibly strong here. The narrative is engaging, the dialogue works well, the concept hits the right notes and covers a good deal of ground here, and it just opens up into all kinds of possibilities. And then there's Fran Galan's artwork. Bunn sets everything up right so that Galan can just go to town, from the absolutely beautiful old-school Playboy-esque nature of the two shots of Stanley's girlfriend we get to the ultraviolence of what happens when Zed's cut loose and out of control. The settings look great, the diverse settings hit a sweet spot, and Stanley is presented as the right kind of wimpy down on his luck white guy schlub that works as a good shorthand to allow time to be spent covering other areas. I can't wait to see more.

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I really liked the opening installment of this series and this one carries things forward well without it picking up exactly where we left off. Stanley isn't the type to worry and confuse himself over what he should do but is instead the rare character with determination and intent, which is a dangerous combination even without demonic powers. Watching him grow here is definitely a lot of fun to watch because it reinforces just how dangerous he is and the way his plans are coming together – and the obstacles that are starting to appear. Bunn's script is solid as always, economical where it needs to be, while Galan's artwork is a delight in the variety to the character designs and the general visuals for all things demonic.

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Lucky Devil continues to be a fun twist on things when it comes to this concept. Bunn has our Stanley playing in a few areas with his influence growing thanks to the demonic powers but we also see that he hasn't lost his humanity. He's taking an interesting approach to the whole heaven and hell thing in a way that could actually help humanity, or doom it for reasons yet unknown. The dialogue is fun and I continue to like the cast overall, but it really stands out all the more with Galan's great artwork, especially with the color design that's being used for it. The whole thing just clicks wonderfully.

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Overall, this is a fantastic team that I hope reunites if not for more of this but for another project to play with as they're definitely well-suited with the end result.

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The past couple of years have seen a lot of creator owned books launch and some very strong works that have captured a lot of attention. Gene Ha's Mae is a book that damn well better join that list of elite titles that fans get excited over. I can see in six months of issues that this will be something that will generate some pretty intense interest if folks are willing to try something new. Ha's been one of those solidly strong working artists for decades and deserves and has earned fans taking a chance on something original from him, to take all that he poured into the world of comics and bringing something new to life. This is a strong debut across the board and has me excited to add to my already crowded and demanding pull list as a top-tier title.

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The epilogue aspect of the book is a bit of a mixed bag for me as the material involving the Specter looking to come claim Hugo for what he did just felt forced, especially in how he ate the fruit before in a kids'll be kids moment. But beyond that we get a lot of good material with Mirth providing the explanations, setting the stage for wrapping up the last little bits, and putting Kevin and his family on a new path like the Fisher King has been put on as well.

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Maniac of New York starts off big and strong while also providing a lot of good character material to engage with so that it feels really well fleshed out. First issues can be really hit or miss in how well it handles providing concept and character and so many books these days overperform in a way that harms the storytelling, providing reveals too early instead of taking the time to let it unfold. Kalan nails it perfectly here while Mutti's artwork drives the intensity of all beautifully. Though the title itself and the general concept isn't something I'm naturally drawn to, I'm hugely excited to see what comes next.

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Though not quite as strong as the first issue as it's moving deeper into the concept instead of just revealing it for the first time, Maniac of New York is definitely a good expansion on what we know so far. Harry's got a shiny new target and went all-in on it – which everyone in power should have expected – while Gail and Zelda have some potential leads that might mean something if they can connect it with more information. I really liked getting a first-hand style story onboard the train with Gabriella as they made for the real tension in the issue and time to see Harry in action, along with more of his results, as they're definitely brutal and what you'd expect. I can't wait to see what's to come.

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This is one of those books where you get to the end of it and realize what a great read it was, that you want more, and that a re-read is necessary right now. There's a lot going on here and it puts a big question mark on the second issue in how it will progress, but you want it because of how well it set everything up.

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I'm missing a chunk of what happened between the first and third issues, obviously, but there's a lot to like with this installment. Watching as Moses deal with things in past and present shows the weary nature of him in the now but also the reactionary way he used to act. They're not exactly two different characters when you get down to it but both are separated by decades and they're not like each other enough that they could be. I'm eager to see what's next for the journey that they're all on and just how badly things could go south.

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Miracleman has a solid installment all around here yet I find myself thinking that the second story is one that might resonate better if I had re-read everything from the first three books before this one. Such is the price one pays sometimes. This issue really works well for me with the first story on a number of levels and is the kind of almost Twilight Zone type of standalone piece amid the bigger tapestry that examines parts of a world. I liked the second installment for the shift in art style but I couldn't connect with the characters or setting for a number of reasons. The ideas behind it are solid though and the takeaway of how life in a world like this in the Golden Age would be growing up is really interesting to examine more deeply.

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Andolfo's artwork is gorgeous throughout and warrants the overall grade alone with how Swanson is presented as well as the relationship between Goodwill and Hellaine that really has me curious to see the truth of it. This is going to be potentially one of my favorite books of 2020.

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I love Andolfo's works so I'm really hopeful it has a strong group of fans behind it and I'll be in the second wave when the collected editions can deliver something that will work better for my reading needs. It's such a gorgeous book it really deserves a big audience for it.

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Everything – everything – clicked about this issue with me. I've enjoyed the series so far with its mystery and presentation of the characters, the setting, and the hints of what's involved in all of this. But this issue just came together in a very strong way with its nods to Marla's own past and origin that speaks of a bigger storyline to explore, to the friendship between her and Edith. While world ending storylines are far too common, this one just connects in a really strong way because of how it's presented without a lot of overly fantastical elements and just enough mystery by not over-exposing it. Bechko and Lau are definitely firing on all cylinders with this installment and has me really excited for what's next – and hoping they have more projects in the works together.

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Coming into this series after the Swords of Sorrow event, which gave me a good taste of this character, Miss Fury simply clicked. It was a slow start that I expected as you had to connect with the period and get to know the characters, but Corinna Bechko and Jonathan Lau really made this a fantastic book. While individual installments may not have been A-grade issues each time, the series as a whole is one that really flows beautifully and has a lot to offer. The ending act hits the expected notes while teasing some possibilities for it and I truly hope that this team gets to work together again on another miniseries for the character, or at least a special, or just anything. The pairing from this point of view worked really well and the end results has me far more interested in this character than I was a year ago when it barely registered at all. Very fun stuff that's worth digging into and exploring as part of this era of comics storytelling.

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As strong as this issue is I think a lot of readers will end up being surprised by how much more it will resonate when read in full with the whole run. I had thoroughly loved Omega Men as I got into those first few issues for what they presented and the emotion of them and that's playing out here. But when read in full afterward, an issue like this will take on a greater meaning both because of what comes after but also because of the lead-up to it being so fresh in your mind. King and Gerards are delivering a great story here with fantastic artwork with a character that is compelling in the right hands like this. I can't get enough of it but am savoring each new experience in anticipation of the complete experience as both are just so different but wonderfully done.

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Mister Miracle continues to do some strong work but this is one of those almost kind of side bar issues where it's doing something very character focused that in some ways may not feel like it's fully important. Spending an entire issue on a day before execution is something other series would do for half of it at best but I loved that King delved into it in full, spent a lot of time going through some of the banality of life within that, but also digging into the joys and pleasures as well. And really, Mitch Gerards brings it to life in such a fantastic way that it's so easy to become wrapped up in it all and feel a connection. I can't wait to see what's next.

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Mister Miracle is going to mean a lot of different things to different people depending on your connection to the character, Jack Kirby's work, and the larger themes that Tom King is bringing into it. Even with all of these larger elements there's also a very simple and accessible storyline playing where those new to it can enjoy it a great deal and hopefully want to explore the character more. This issue is just a whole lot of fun even while dealing with some darker aspects of what's going on and it left me grinning while wondering how well they'd actually handle a reno " and if they'd do it themselves or get someone in. I still can't get over how strikingly beautiful this book looks as it delivers something really special here in each issue " and eventually in a fantastic single volume read.

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Mister Miracle continues to just deliver great stuff. This is a wonderful moment for longtime fans of these characters to see them moving forward as they are with something new instead of running in place. King makes it heartwarming, funny, and a little tense along the way as well though it never felt like there was a real risk here, which I actually appreciate.

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Mister Miracle continues to be an utter delight in what it does. It's engaging as it teases out the story and delves deep into the character, touching on interesting areas and providing a great connection to the past through the future with their son, quite the little king of a character.

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This is a strong installment once again and I can't wait to re-read it after processing it a bit more just to save Mitch Gerards' artwork even more because each of these panels is gold in so many ways. Very recommended.

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Mister Miracle puts out leads into an impossible spot and forces them to figure out how to deal with it. While a solution is come up with you can see how fraught with problems it is and just how disastrously bad it can go, even if it's the only real one besides simply giving in. And admittedly, that would make for an engaging story to move forward with. King and Gerards takes us through the complicated emotional aspect of this in regards to the relationship at hand and that makes for some really discomforting moments of humanity for all involved.

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Tom King has crafted a strong book throughout the run and that really does carry through here in a really great way as it touches on so many different areas while keeping Scott central to it all.

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It's a wonderfully done series that accomplishes a lot and is beautifully illustrated. It's a work that many will revisit in the coming years and discover new things about it and themselves.

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Monstress works to build its world more here and Marjorie Liu is essentially bringing a novel to life in this form, something that so many other books rarely feel like or are capable of. What allows it to truly work, however, is Sana Takeda's artwork. Takeda does some jaw-dropping work throughout this to really make it come to life with a richness and detail that's just stunning. Every scene, every panel, has these little details that engage and stand out with the way it makes it so lived in and authentic that you could easily imagine that she's illustrating this from a real place with real people. The flow of the book is fantastic, especially considering all the dialogue and narration, and it feels like a substantial read rather than a casual flip-through and done in five minutes or less. It's the kind of book that feels very much worth every penny and then some.

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Monstress continues to be a dense read but it's a combination of both the writing and the artwork. There's a lot of detail to what Liu is putting into her scripts with the dialogue but also in the design of the world, which gives Takeda a whole lot to work with and expand upon. It's such a visual treat to dig into each of the panels " made easier with the zoom capability with the digital edition " and just admire all the work that goes into it.

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Monstress is a fantastic realization of world building in comics while also telling the story of the characters themselves. It's blending the two in the right way without favoring one over the other in an unbalanced way. They complement and build each other and that ends up creating something that's complex (but not complicated) where you have to work at it just a bit to really engage with it. This is not a casual read but something you sit down to absorb and realize that you will be revisiting past installments regularly to find new context and connections and become even more engaged with it. Liu and Takeda are master weavers with this work right out of the gate and I'm fearful of how it'll be with a couple of years of issues under their belt as it builds into the endgame. Fantastic stuff worth being here from the start for.

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Monstress adds more to its overall mythology and does a lot of great stuff here. Liu's crafting of this world and its characters is strong and engaging, making for some really great scenes throughout and forward progress in natural ways with great twists. Takeda is fantastic here once again and I feel like I can't sing her praises enough with what she does with the layouts, details, and just the flow of panels. While there isn't anything that's radically creative or over the top it does present a real mastery of what's going on and how to bring it out in a smooth and engaging way. This is a book worth re-reading multiple times for multiple reasons and taking in all the details of the artwork is a big one.

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Monstress continues to be a book that I really want to soak up on a monthly basis but also find myself frustrated by it because I want to just bing on it in a big way. Like, reading a novel kind of way. Liu and Takeda hit some really big points here that serves to close out the opening arc and it adds lots of details and a change in the dynamic between some of the characters. New reveals are made and it feels like there's progress afoot, even if it's not entirely discernible at the moment. This is a series that merits re-reading multiple times as new installments come out and reading arcs in full in order to get ready for what's next to come. Great stuff and very recommended.

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This issue works good as a quasi-launching point with its smaller focus on Maika and those around her without going deep into the woods with other characters elsewhere and that helped to make it feel a lot more cohesive. Liu's craft is pretty damn strong here and the pairing with Takeda just makes it utterly brilliant to watch unfold. It's so easy to get lost within the details of the pages and forget the story because of what she does here. I can't recommend it enough, though I'll continue to say that this is a series you want in trades for the most part.

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Monstress continues to move at a really good pace, one that's almost a bit disconcerting after the first six issues of the series. There was so much in there with so many locations and characters that it was overwhelming in all the right ways to hook you. Here, with its smaller focus and slower pace, we get a better look at where Maika is now and the dynamic between her and her compatriots as well as how they come across to others. I really like the crew of this ship, which means we're going to lose some of them to be sure, but Liu and Takeda do so much in such little space to make us care about them and become invested in them that it reminds you how poorly so many other books out there are doing it.

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Good stuff all around here that's building a fascinating world that's richly detailed and brought to life through Takeda's impossible to praise too much artwork.

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Mother Panic with its debut issue has angled in on a certain sweet spot for me in a way that just clicks. DC Comics has worked some really good things over the years when it comes to exploring the seemingly endless potential of Gotham itself and something like this that gets gritty and dangerous is exactly what's needed. Houser and Edwards have a very strong book here (and I'm curious to see what the backup feature becomes, though I generally loathe those in ongoing books) that has me wanting to see a lot more of Violet and what she's been up to all this time. And to see exactly how she works in going after her goals and the weird alignments that may come out of it in interacting with others. Definitely the book that has me the most excited from the Young Animal line.

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Mother Panic continues to intrigue even as it works seemingly familiar concepts and approaches. Houser's bringing us a character in Violet that leaves me wanting more because she seems broken but has put herself together in a way that has her functioning and effective similar to Batman but with a whole other worldview. There are so many variations on the Batman theme out there that I love discovering a new way to bring it out. With some light blending of other familiar Gotham names here and some really fantastic artwork from Edwards – especially in his use of color – Mother Panic is a strong looking title across the board and the second issue is further cementing that for me as my must-own Gotham based series.

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Mother Panic is certainly delighting me still and this installment just further cements it as I continue to prefer the "edges" of Gotham based series. The inclusion of Batman and Batwoman is well done as it's not a dominating piece but an understandable and necessary one to fit into the area as a whole. The focus on Violet is what makes it all work as we dig into her past more in seeing how things went down with the tragic backstory and what her brother Victor did and it's all useful and important. But the present day material has a really great sense of intensity about it both in the writing and the fantastic artwork that really drives it forward in a hugely engaging way. This is a book that I foolishly wish was weekly or that I had a couple years worth of material to discover and just binge the hell out of it. It's that good.

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Mother Panic continues to deliver the goods on the fringe side of Gotham for me that I crave, playing in the familiar but working its own angle and carving out its own territory. Houser kicks off the new arc nicely here – and I like that it's at issue four and not issue seven – while building the larger narrative of Violet herself. This book also makes out very well with the addition of Shawn Crystal on the art duties as there's a really neat sense of design about it with the architecture but also in how Violet is presented – both in her socialite side that captures her laziness and boredom about it as well as the more angular look of Mother Panic. When you can get a costume like that and bring in a sense of warmth and humanity about it when she holds Pretty, you're doing some great stuff.

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I'm still loving Mother Panic a whole lot and in ways I didn't think I would when I first tried sampling the series. This installment gives the characters time to breathe and exist without having to deal with world ending or city ending issues. That lets us get into their minds more, or at least Violet's, and that sets the tone and mood of the book as a whole. Especially when it comes to dealing with her mother! The more we become immersed in this world the more I'm both intrigued and frightened by it, both because of the story but also through the wonderful interpretation that Shawn Crystal brings us. Very good stuff.

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The latest issue of the series certainly works this arc well with what it wants to accomplish, tying into events in New Attilan while also working Kamala's own growth as an Inhuman and as a teenage girl. There's a lot of really sweet moments that remind us old folks of the thrill of youth, first crushes and loves and those feelings of excitement. But we also see some of the realities in the predators that exist out there, especially as Kamran's great faced begins to reveal what's truly underneath. It's a crushing moment to be sure to see Kamala go through it, especially since she could be in real danger. Playing that alongside what Bruno is going through only adds to the weight of it all. It's a strong issue that does a lot of very good character stuff that gets things through to readers about a lot of the cultural reasoning that doesn't fit into the typical "movie caricature" reasoning we usually get.

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I totally loved the serious and grim take we had on the Nancy Drew and the Hardy Boys in the previous miniseries we had but I am absolutely loving this Nancy Drew series. Though there is serious material here that it doesn't shy away from it's something that feels a bit lighter, a bit more accessible, and just absolutely beautiful to look at. Jenn St-Onge put together a great looking book that just made me want it to be a slice of life book to enjoy everyone hanging out and having fun together. But Kelly Thompson has given us the first tastes of the story to come and it takes a dangerously dark turn at the end. I'm excited to see where this goes.

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Nancy Drew And The Hardy Boys: The Big Lie is exactly the kind of modernized interpretation of these characters that I didn't know I wanted. The team here expands the story and gives Nancy Drew center stage and really does some great stuff in giving her a compelling backstory to explore with new motivations while also tying in the innocence of youth that all three of them had at one time. With sharp writing, great characterization, effective narration, and some utterly fantastic artwork that just captures everything so perfectly, this is quickly becoming a must-read series that has me anxious for more. Very recommended.

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I'm wary of what the series may bring about in terms of the story, because it can go pretty dark, but it's got its hooks in me deep right now.

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Overall, Negative Space has a strong second issue and it has me cringing at the long wait for the third installment. So worth it though.

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With a likely twist or two to come in the conclusion, there's plenty of places it can all go and I'll be very pleased even if it's predictable. Negative Space is certainly a weird book, as they're billing it, and it reminds me of some the really creative material that cropped up in the 80's black and white glut with some great gems in the mix. Gieni and Lindsay are crafting an intriguing tale that plays to its own tune and you can sync up with it wonderfully if you look at it just right. There's a superficial level you can enjoy and there's the side where you can sit down for hours and just talk concepts with people, explore the artwork, and the combination as meaning. That's the sign of a fantastic work and that's what this is.

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Next Men has been an amazing series from start to finish and I'm still beyond thrilled that Byrne was able to get at least nine more issues out if it through IDW Publishing. The series is one that has such a fantastic and layered story that it really makes you feel like you get every penny's worth when you have a new issue or compiled volume. This volume of nine issues is a difficult one in a lot of ways because it was in no way accessible to new readers, unless they really wanted to put in the effort and grabbed the older books. For fans of the previous series, it may take a bit to get into it, but once it gets running it's a fantastic run. There's just so much going on here that ties into everything else that it can get convoluted at times, but it's worth every moment of effort because the enjoyment trumps it all in the end. A great ending to a great series that I hope we'll see more of in some form. Highly recommended.

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With the standard run of pages here, I am once again amazed and loving the way John Byrne accomplishes so much. Frankly, few comics in the last decade feel as well paced, engaging and exciting as this work does. It's not stretched out or drawn into pointless dialogue but it doesn't feel rushed even as so much happens. Within this book you get so much going on and nods towards other events that will intersect and ties to past events that your head can spin from it all. But it treats you like a proper audience, not pandering, giving action that fits the story, character motivations and quirks that are honest and a look at the struggle that they face. It's wordy without being a drag and the visuals are fantastic with a great sense of motion and carry through. Fans of what has come before may find that the end of the previous run gave us closure, but what Byrne is offering here is hugely tantalizing and shows a man that continues to be at the top of his game.

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While horror is not my thing in general, I actually like it in comic form with the right combination of talent. Snyder handles things solidly here and with just enough teases and nudges to keep the flow going while Francavilla's artwork is the really big draw here. Both time periods are well-presented with the color design and just how everything looks, making it easy to really get into this world. I like that we get something unusual with the film, a grander plan, and then the actual film shot itself that must have happened. There are a few layers here to explore and the start of it focuses on the end before dipping back hits the right spot. Definitely another series that'll be very easy to keep up on with a lot of anticipation.

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The Omega Men has quickly become one of the best books of the year for me, which naturally makes me fear its fate. With these first four issues we've gotten a strong story with some fantastic characters and beautiful artwork. Cypress handles things well as the guest artist here, sticking to the style but bringing in his own flair, while King continues to weave some beautiful storytelling here overall even as he mostly focuses on just two characters. Rayner is humanized here in the space of half an issue in a way that I don't think has been done in a compelling way in the years since his introduction. There's a great sense of the tragic about him tied to the altruistic side that's generally out of vogue. Sweeping him into this space based arc with a heavy focus on science fiction more so than space opera is a big positive in grounding the dreamer before he can be rebuilt. I'm hugely enthused for this series and all four installments are must-read books.

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This series has been an utterly delight from the first panel as it's a book that makes you work for it. This installment gives us a look at the world of Changralyn and the kind of religious aspect that permeates this quadrant in general. It's easy to see why the Guardians have an agreement to stay out of here since there's a whole lot of fanatics as we've seen from several of the worlds so far. This issue really drives home that point in a big way and its focus on Broot is spot on and fantastic. I'm excited to see how these pieces all come together and what revelations, twists and turns are still ahead. King is crafting a fantastic story here that I'm already eager to read in full again and the work of Bagenda in this issue is just fantastic. The ability to make these people like Broot come alive like he does is just striking and wonderful.

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The Omega Men turn in another strong and striking sequence with what it does here in exploring the characters and advancing the larger storyline incrementally and in big ways. The physical progress is definitely nicely done as it really does move us around the quadrant and it balances that with some great character material as we get to know who these people are and what their real goals are. I'm hugely intrigued to see where it will end up going and what twists are ahead. Though King gets the plugs for the story and the pacing of it, the work done by Bagenda here is once again phenomenal. I just can't help but to love what he puts into every panel on every page with the detail and the beauty of how the colorists bring it out even more. There's something magical about this book as it feels a lot more like comics for grown-ups than I expected it to be. It's handily winning me over each issue and has me wishing that there were a few more books from DC like this to savor.

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The Omega Men has a fairly traditional escape installment here that's made fantastic in its actual execution. With beautiful visuals in both character and backgrounds " those backgrounds! " and a very smooth flow in how the panels are laid out, it's so easy to be caught up in this book with what it's attempting to do that you just enjoy the singular aspects while also taking in as a part of the whole work that King and company are crafting here. Giving the majority of the focus to Kyle and Kalista definitely works here " I practically want a Kalista solo book if I can't have a weird one of the two of them together " and I love how it all comes back together at the end with enough time to really up the anticipation for what's to come. Fantastic stuff across the board here.

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I have no idea where Patience! Conviction! Revenge! might go next. There are easy places it can hit but this is very much a journey book because it's going to get into some weird dialogue places based on what we get from Renny and Robot Paul here.

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Patience! Conviction! Revenge! hits me much in the same way the first issue did. I love what Kindlon is doing here with the story as I can figure out the basics but I'm mostly just loving every line of dialogue between Renny and Robot Paul and want more and more of it. Pairing that with Ferrari's artwork is definitely spot on as there's a great synergy between them with the kinds of layouts he comes up with and just the designs for just about everything. I'm excited to see what else this team has in store but these first two issues have delivered in spades for me the kind of offbeat material that AfterShock has been producing amid more familiar titles. Very recommended.

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I enjoyed the first issue well enough and could see some of where it was going to go but with this one it really embraces things in a big way. AfterShock books have had some sexuality at times and I don't know how much the first series had but I'm impressed that they went the distance here as it reminded me of a number of 80's indie series I used to read that didn't feel like they had to hold back from telling the story they wanted. Tieri keeps things moving and building here and Okunev delivers some striking pages with great sequences all around, already leaving me wanting to get a Jaqueline spin-off to see her story.

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There are a lot of directions this book can go just from the first issue and all of it looks pretty damn intriguing. Bunn has put together another solid concept here to explore and I'm curious to see where he'll go with it and what we learn about these others that are like our lead. Torres is an ideal artist for this in being able to bring this concept to life and give us creative and engaging character designs for our regular people but also come up with what feels like something new and unique when it comes to the other things. I'm excited to see where this goes considering how very strong it's opened here.

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If you're going to launch a superhero comic these days, you have to have a lot of really strong elements to it that make it work. Steve Orlando and Patrick Piazzalunga have all the right fixings here and have put together a fantastic start. While there are certainly familiar pieces to it that any longtime reader can see with ease, it's the execution and the details, the trappings of the world, that elevate it. There's a lot that can be explored here in so many ways that it really is limitless and I'm excited to see which direction that the team goes with it. The opening is one of the strongest ones I've read for a first issue of a superhero book in quite some time and I've got my fingers cross that they can deliver on it.

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Queen of Swords does a lot of heavy lifting when it comes to Serra this time around and it definitely works well. I find her a far more engaging character now and I like the support that she's getting from La'Kandra and the way Deadheart is just all-in on “face it, fix it” with everything. The action in this installment is solid and there's a lot of things going on but the dynamic we get to see more of with Soren and Serra and understanding Soren goes a long way toward explaining a lot of other events. I'me excited to see how it all comes together for the finale and where it'll spin into next because I want to keep seeing these characters in some form and what they're going to do.

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I really enjoyed this series overall and I imagine those who read it collected will have a great time with it as well. It's pretty straightforward and fun action/fantasy material with a good sense of humor but also a pretty serious approach in general. It doesn't devolve into wacky but it also knows when to be lighter and more human and engaging. I do think we're going to need a good series checklist soon to show how all of this fits together for newer readers coming in but this one manages to stand alone pretty well even while knowing that thee are lot of interconnected parts from the past journeys of all of these characters. It's a great read with fun and fantastic artwork that tells its tale and gets on and ready for what's next. Easily recommended for fans of this genre and those that are just starting to sample it.

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The book as a whole is just engaging throughout for me, with great narration pieces, solid dialogue that flows well and a visual design that's just striking. There's a sense for me that this would work better here than in a live action piece simply because of the way you get to be drawn to the details of it all and Mutti makes it feel very lived in and natural, making the artwork a big part of the appeal.

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There's a very good build to events here and giving some solid progression for both the revolutionary side and the story of the characters, separately and in various groups and configurations, it leaves me wanting a lot more to see how their lives go and what they become involved in.

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While Rebels may not make a lot of forward motion in the cause of the revolution itself, what we do get is some strong material showing the formative years for Seth and more of the complicated relationship with his father and his family in general. There's a great starkness to it that's played out well here and it's thoroughly engaging to read and watch it unfold. Playing that against what we get in the present as he returns home, first giving us some great time with Mercy that explores her situation, it all adds up to a really engaging work that deals with the mundane side of existence at the time and the opening salvos of the larger war that's beginning to capture more attention – and complicating relationships between those that feel they have a stake in it and those that just want to mind their own business.

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Rebels continues to be a delight as it expands the general themes and ideas from this time period with new and intriguing ways to look at things. There are a million stories to be told from this period that range around the world to be sure and focusing on very different angles offers up so much potential for it. I really enjoyed the Silence Bright story here with what it did and I was thrilled to have a little more Seth and Mutti in the back portion. It's really wonderful stuff that works historical fiction in the right way to express the concepts and ideas while not getting completely bogged down in some of the details. I think this book could do both and take it to the next level though. But therein is the room to grow and that has me excited to see what else is to come.

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The standalone tale here works in a number of ways and it really tickles my history-loving self in a good way. It's fiction to be sure, but based on how events at the time played out and it really makes me wish history was taught in this manner because I know I would have been a lot more engaged when I was younger in humanizing it instead of just memorizing dates, battles, and names. Wood delivers a solid story within the small confines and really humanizes it, but it's Mutti that takes it to the next level and makes you feel real empathy and compassion for all involved. The artwork is lush in its own distinctive way and continues to be perfectly suited to the material, giving it a life and a presence that a lot of other artists would not be able to convey properly. Very recommended.

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I thrilled to pretty much every issue of the original Rebels series and it's one that reads well both as individual chapters and as an overall work in one very engaging sitting. This series begins to expand upon what people fought for and the hard work of actually working and creating a functional government to protect and serve all people. Brian Wood's script may get a bit exposition heavy at times but it captures the nature of these men and the politics of the time – and how they were expressed in sessions – just right. Combine that with Mutti's artwork that captures not just them well but the curious nature of John Abbot, the worry of Mercy and Seth, and the loss of other children along the way and you've got a book that's rich and top shelf. A must read.

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Very good material all around and a strong part of the larger whole that's being woven together.

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Rebels continues to engage and entice me with what it does. The series is exploring some neat areas of history through John Abbott's eyes and it's revealing certain things and ideas that can make for rich and engaging stories – pushing me toward looking for some good historical fiction to expand upon what Brian Wood and Andrea Mutti are doing here. There's a lot to like in understanding more of this period and what was going on and the creative team is firing on all cylinders once again.

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The second Rebels series is delivering a strong story of John Abbott with some nice ties to his past in regards to his father and how he viewed the differences in what men are fighting for. The historical aspects are definitely interesting to engage with and seeing how the son views what the father did and the situation they were in compared to the nature of it under a full on government setting definitely works well. Wood's script keeps this very human, which isn't easy with someone like Abbott, and Mutti delivers another round of beautiful pages that just keep me poring over the details of the characters and ships to soak it all up. Very good stuff.

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Rebels continues to be a must-read series for me as it delves into some fascinating stuff and brings it to life well, and makes me want to see out novels that explores the truth and reality of this time. Wood's scripts are minimal in a way but they convey a lot and the dialogue helps to present several fronts to soak up. Andrea Mutti was a favorite of mine on the previous series and he's once again delivering some fantastic pages, particularly those opening pieces in New York and then the beauty of Vermont when it shifts up there. Great stuff all around and definitely worth sinking your teeth into.

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This story works an interesting reworking of various events of the time to showcase Washington and some of his views and approach to what was going on. With him being barely in his early twenties at this stage there's definitely the presentation of a confidence and assuredness that's interesting to see, both in dealing with the natives and the British administrators. The dialogue is modern enough as one would expect but the back and forth works well to give a good feel for all involved. As with past issues, Andrea Mutti simply kills with this series as his style is perfectly suited for it, especially with Affe's color work. There's a lot to like just in taking in facial expressions and exploring the details of the backgrounds and costume design along. Good stuff and it leaves you looking forward to what the next two issues will bring for this run of the property.

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Rebels has another great standalone issue that explores more of this period of the Revolutionary War and the many weird and strange stories that exist within it. A nod to Hamilton is certainly fun and getting a look at what happens to people alongside the war when they're not actively fighting is always interesting, as it dealing with the younger aged group. The book has a lot to like in terms of story but I almost want to say that this was more like a revelation for me with Casalanguida's artwork. I've really enjoyed his work on a few other series I've read recently but here it just seems like it comes alive in a very different way with the character designs and the landscapes that I want to see a whole lot more of this kind of work from him.

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Similar to the first series, I cannot recommend this property enough. Dramatizing historical events is nothing new but when it come to American history we seem to be stuck on certain eras and people as opposed to telling the wider, richer, and engaging stories that exist out there because there's no perceived interest. But until you put it out there and showcase the drama, intrigue, and the larger than life personalities nobody will know that there is an interest. Brian Wood's work here has been fantastic from start to finish and I wish it was getting far more attention, not just from readers, but from developers of film and TV projects because I want this to spring to life with even more intensity and richness. But, until then, we have this series and all the treasures that it offers, including this installment with some gorgeous artwork from Joan Urgell that has me looking for more of their projects.

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Red Sonja is the kind of property that comes around from time to time that I get into as something clicks with the creative team. Mark Russell has a straightforward story set here but the trappings are spot on and the way the dialogue works with that edge of weird whimsy to it is just delightful. I like the way Sonja ends up in the position that she does and how she's going to handle it going forward " and Hyrkania itself. Mirko Colak give this a fantastic sense of being a really lived-in raw and rough world while also delivering up some fantastic character designs. The flow is strong and it was an book that had me from the first panel to the last and wanting to see a whole lot more, both of what's to come and things happening in between the panels we do get here. Very recommended.

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The second installment puts a potentially big change in the mix for Sonja and her people and I'm definitely intrigued with the story potential there.

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Russell is giving us some great character material while playing to the larger story while Colak gives us some great visuals and layouts, both of which are done with a really great density to it that it feels like I'm really getting my value out of the book and not just a quick read of simple action and adventure. I'm excited for what's next once again.

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I'm still surprised I'm as engaged with this character as I am. I've liked my past experiences with Sonja with her previous titles and her Sword of Sorrows crossover event but it's not been a book that I ever felt really called to me. Russell and Colak are going with something that feels vastly different from what we had before in the way that the King Conan title felt like it was giving readers something different from the original ongoing work. I'm loving the way Sonja is dealing with the threat to her people, enjoying the heck out of watching Dragan deal with the demands of an empire and his position, and the growing cast of characters that are just a delight from start to finish. Red Sonja has had a lot of great artists in its ranks over the years and Mirko Colak should be standing tall among them with what he's doing here. More and more, please!

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Red Sonja has had a lot of strong runs over the years from great creative teams. This fifth volume series from Russell and Colak is exactly what I've been looking for in order to feel really connected to it.

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I'm excited to see what Mark Russell has next and hope that he and Colak are on this for a while to really dig into the world that's being detailed and explored here.

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Russell's script is solid but we're getting close to a point where this fight can go on only for so much longer before it weighs down the larger narrative and the reader's interest. You do see that events are starting to turn more toward a real change coming, but it definitely needs to come sooner rather than later. It's a strong book, however, and it does a good job to advance several small pieces here.

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This volume of Red Sonja has been engaging since the start and each issue has built on it beautifully. Mark Russell may be following a somewhat familiar fantasy/swords and sorcery template here but it's imbued with the talent of a writer of his caliber that gives it life instead of feeling like it's by the numbers. This issue brings certain aspects to a close while opening doors to others and I'm excited to see what's beyond them. Combined with the great artwork from the team here, this continues to be one of my favorite series of recent years that hasn't disappointed.

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Finding good comic material within this particular genre is hard. Harder than it should be, all things considered. Red Sonja has been a character I really like since she gets involved in crossovers well and there's a lot of fun there. But getting the core book treated so well here with an expansive story that pushes the character forward and unlocks more of what makes her tick is fantastic.

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I've always enjoyed Red Sonja overall and I've been delighting to a lot of the crossover projects she's involved in. But when it comes to getting to a big part of what makes the characters and her world work, Mark Russell is absolutely nailing it. This has quickly become the definitive run for me on the character and with a few more issues to go before it wraps up, I'm excited to see where it's going to go and how it will all play out. Russell's had a great run of artists to work with on this series and Miracolo is definitely a strong way to bring the events to a close with as they deliver page after page, panel after panel. Excellent stuff.

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Red Sonja has been delighting me since Russell took it over and each installment has been a strong one in my mind. He's got a great handle on the fantasy era that it exists in, the harshness of it, the beauty of it, and so much more. This issue takes us right up to the edge of the ending and it has some really great payoff, especially considering the hubris of so many of the cast over the past two years of issues. I'm excited to see it come to a close in a sense but mostly I'm lamenting the end of the run of one of the best Sonja storytellers that we've had over the years.

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I really love what this team has been doing and this issue just cements it even further. The script is great with what feels like the "right" amount of dialogue as it's not too wordy or too sparse, while the artwork is just striking throughout with its detail, the layouts, and the expressiveness of the characters. Which through the color design is made to look even more amazing. I'm excited to see where it goes next as the story of Sonja and Sitha has a lot going for it and each issue just makes it all the more fascinating.

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While I had some issues with the end in terms of timing. I really enjoyed this book overall. It leans into some of the things that made up my 80s childhood in terms of post-apocalyptic futures when it came to role-playing games and other media and it's also the kind of book where, with the time span it uses, you have to kind of ignore certain things being available and surviving. But conceptually, it's a lot of fun as we're going to see that things aren't what they seem and a takedown has to happen because it cannot be built on lies, especially with Kit realizing the truth of their founders after all this time. Pepose's script is solid and Casalanguida puts together a great look for everything that definitely has me interested in seeing more. A very easy recommendation to start the year off with.

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I went knowingly into this book that there would be no answers given here, especially this early. With Simone's work on the prior series and what she's accomplished since then, I'm in the camp that's hopeful for an intriguing and layered story with feints and teases along the way to the real truths of it. What Simone and Lashley do here is to introduce us to a tense situation, give us a variety of characters that you can latch onto in different ways and others that you want to know more about, and to make it brim with excitement because everything feels like it's going to come crashing to a close rather than just being the start of something. Normally a push like this in the final pages would feel very forced with what it's trying to do, but the combination of pacing, artwork and character material already elevates it to something more. And oh boy do I want more.

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Secret Wars continues to give me the main event book that I want in that it's not a lot of weird craziness going on, big splash pages or outlandish situations. It's a book that has the titans that have walked the Earth as heroes and villains engaging each other in some big concepts while very personal emotions run hard underneath. Stephen is one that really makes out well here with his level of importance and the way he's serving as a kind of balance to things, at least for the moment. The interactions he has with both those from the life raft and with Doom show different sides of him and his desire to make things work so that existence can continue and find a way. Where he thinks its best shot may be is now being revealed though. There's a lot to take in here and a lot of great little moments of expressions and dialogue between the characters that really drives it all home. A very good installment once again.

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With a lot of exposition here, some of which was likely covered in some of the lead-up material spread across other books prior to the event, this issue of Secret Wars is like a godsend for people like me that aren't heavily involved in all of Marvel's books. The detail and expansion on what's going on is very interesting to have revealed and it adds some much needed context for me with what's going on, as well as tying me back to the original event all those years ago. The end result is a book that for me reads very, very well and kept me eager to turn the page to find out more, especially as it got into the Molecule Man and what he represents. It does look like the book is getting ready to kick it into action mode for the next couple of issues though going by the end panels and that will definitely be welcome as it needs to start pulling things together for the reveal of what will be born from all of this.

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While those far more invested in the Marvel Universe and all the Incursion events that have lead up to this may get a lot more out of it, I'm admittedly getting a more superficial view of everything. And I'm more than fine with it because this is just a treat to read and engage with with both the dialogue and the artwork. I have no idea what the real endgame here is because it doesn't seem like there is one beyond a complete relaunch with some changes. This issue gives us a look at some good character material involving a few more truths of how Battleworld came together, some of the tricks of it, and some of the tragedies. It's really intriguing and I love it – but I wouldn't recommend it to anyone.

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Secret Wars continues to feel like a strange event in its main book that leaves me baffled as I've talked about before. This installment is no different in that I adore everything going on even as I feel like I'm reading a quarter of the actual event ideas. It's even more amusing on a different level with how important the Fantastic Four elements are to it yet their book and characters have been dragged through the mud in so many arenas the last couple of years that it's like a strange disconnect. There's a really powerful sense of what's unfolding here and I'm loving every moment of it while wishing for an all-encompassing novelization to really grasp at all the subplots that we get teased pieces of here.

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Secret Wars continues to be engaging in its own way, even if it feels like we're getting a Cliff's Notes version of what's going on in this main series. As we hit the penultimate installment, the overwhelming array of forces at work here brings a lot of things together that we've seen pieces of before. Having not read most of the side series I find myself looking at it from a distance, not connecting with it on a bigger level. I love the way it's unfolding and the scale of it all, but there's something that continues to feel like it's a big opportunity that was just missed. I'm thoroughly enjoying it for what it is, and it's beautifully put together, but as an event it feels so unlike others that I can't quite figure it out. It doesn't help that it's all been delayed as well and that the relaunch has already happened, making this all feel even more awkward in a way.

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As a miniseries itself, Secret Wars utterly delighted me and frustrated me. I loved every single page, every line of dialogue, and every bit of artwork. At the same time, it felt like it was a Cliff's Notes version of the story as there were so many things going on and I had no idea if any of it took place in the various miniseries that ran alongside it as there were no true referential areas that said "go here to see this story".

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Andrea Shea puts together a pretty solid two-part storyline here that definitely delivers when it comes to a good setup, some interesting character material, and some great action. It's all wonderfully self-contained and it sticks to the character basics right while feeling part of something much larger. As much as I enjoyed the story, and I really did, the real standout here is Bruno Redondo. I can't help but to sing his praises in general but his work with Adriano Lucas here is nothing short of redefining when it comes to a Wonder Woman book. It has all the right sense of power and scale to it but also the humanity and character that it needs to make her accessible in the way that she is. The last issue had some pages and panels I was close to drooling over but nearly every panel and page here in this one from the start is just gorgeous.

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A standalone tale from Colleen Doran dealing with Wonder Woman is one of the best ways to start off 2021, even in February. This is a delightful issue that shows off Diana well while also slowly educating her on things she needs to think about in the world of man. The framing of the story through Mayer's point of view is a bit awkward at first but it works with the shoot that she's on and becomes a good “found footage” style piece of sorts from there as she tries to keep up with Diana and her good deeds. The story reads great, it looks great, and it left me smiling the whole time. A very easy recommendation.

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Serving as exploring more of the Black Hammer universe and some of how Lucy ended up where she is in the main storyline, this four-issue miniseries was a wonderfully fun trip down some of the intriguing avenues of the world. I enjoyed all of the characters and their quirks that Jeff Lemire bright to life with the dialogue and their stories. And I thoroughly loved the visuals for all of this with the weirdness of a lot of it and some utterly engaging and strong layout designs to move the dialogue through, especially in an issue like this. I've been a huge fan of David Rubin's work for a while now and this simply cements it further and has me hopeful for some intriguing projects in the near future for him, both in this world and his own.

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Relaunch properties are always a bit dicey for me since if it's a character that I had invested a lot in previously, I'm not exactly sure I want to go in for a new imagining of it. With the version presented here by Frank J. Barbiere and Joe Bennett for Dynamite, we get a strong opening issue that sets out a lot of potential stories for it and some characters that I already know I want to invest time in. And that's really without getting all that much from our lead character when you get down to it since so much of what we know about him is through the lens of others and their views of him. The Gold Key properties are interesting ones that can be reworked in so many ways that I love the common threads that exist but am intrigued by the new take going on here. And with it being what's likely to be a pretty pro-science message in a lot of ways, even with all the danger of it that we get from the start here, that's something I certainly won't complain about having more of.

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Star Wars has worked for me for the most part with the ongoing series, though I've commented on how the other books have tended to work better. This arc feels like it's connecting in a better and more solid way, both in writing and with the top notch artwork from Immonen and Von Grawbadger, and it's resulting in a far more engaging work that flows better. This issue is still working with multiple stories – each of which is expanding in their own ways – while also playing with a mostly kind of obscure to your casual fan character with Dengar. Though he's never been a highly thought of bounty hunter, he does have his fans and giving him a bit more personality here is definitely a treat.

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Immonen and Grawbadger have another strong installment here with what they do in presenting the storyline, giving it a great sense of scale and action that just clicks wonderfully. While I'm totally on board with the character capture aspects of it as they nail the actors just right here, what I really love is that Immonen is able to make these action sequences, which can be completely dorky in how they look, simply engaging and dynamic to watch unfold. You don't just get through it to the result, you savor the motion and details of it all. That's compounded by Aaron's script that gives the team plenty to illustrate and bring to life. Though you can be like Han and wonder if this was all just for a book, the end result is that Luke continues to step into the bigger world and it's intriguing to see what new details surface each storyline.

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One thing that I'm really looking forward into the overall Star Wars run are these standalone but connected tales. Aaron and Mayhew nail it in a big way here that the more I thought about it and wrote about it, the more I realized just how much it worked for me. The first reading establishes things well, but when you dig into the character dialogue, the echoes and the familiar aspects as well as how it gets you to think of other events through this picture it all comes together in a really great way. Pretty much everything about this worked for me and you could easily see it, combined with what came before and what's coming up, serving as a rough draft script for a film that can be expanded upon in a great way. Few comics really make me feel that, even within the Star Wars comics that have been produced so far.

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The book delves into events with Trios a bit more as her orbital drill is being put into play and I really like this connection to the past that spans a lot of years being tied into things. I'm still not too keen on the head Imperial in charge here yet because it's just a little too bit of a caricature without enough background, but it fits well with the larger presentation of Imperials and reminds of the main one from the New Dawn novel in a lot of ways. I really got into this issue with some great dialogue, a spot on expansion/introduction of Benthic, and the important work of showing the aftermath of Jedah and that it's not just a cut and dried thing. The "what happens afterward" part of a story is often what I'm drawn to more in some ways and Gillen delivers.

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The Jedha arc is delivering some great stuff for me with the way its expanding on both the core characters, previously introduced new characters, locations, and the mysticism of the Force and the Jedi. It continues to be an area where the more you read the more you get out of it and that's been a big part of the franchise since forever, but more so in an interconnected way since the relaunch of continuity in the last few years. Gillen has a strong if quiet installment here that will read better in full and Larroca gets to really get creative with this throughout as there are a lot of great panels and designs that just look fantastic through and through. Great stuff all around here.

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Kieron Gillen's first run on the main book is shaping up well with what it wants to accomplish and with the main paths coming together here, and a lot of impact from both of them still to be felt, the next installment looks to really put them in a bad place trying to survive while doing the right thing.

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Star Wars continues to deliver strong with the Jedha arc and while we're closing in on the finale with it, which draws on Gillen's run on Darth Vader well, I'm excited to see what comes next and where else Gillen will explore with these characters. This installment has a lot of very fun action to it with some amusing bits of humor along the way that flows well while still dealing with the seriousness of what's going on here. Leia and Chewie are doing the real guiding/leadership work here when it comes to the guys and the payoff is definitely there for both in very different ways.

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While the films must stand alone and work as their own projects, I've long enjoyed the way that the expanded side operates and blends so many things together to establish a more connected and larger world. This particular issue ties into a lot of different things all while keeping our core characters who they are and moving them forward to what's coming next. There's lots of space between the films to operate and it's issues like this that do the heavy lifting that's fun to imagine – as I did as a kid with my action figures and friends – and seeing it come alive as it is. Gillen is absolutely delighting me with what he's doing here and I continue to enjoy what Larroca brings to the page.

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The maturation of the main Star Wars book has had its bumps along the way but it's largely doing everything that I want it to do. There are fun aspects to the adventure that we get but also a look at the seriousness of what's going on, the weight of it on the shoulders of those involved, and a strong blending of elements from the franchise as a whole to make it feel cohesive.

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The story setup here is spot on as it serves both as a strong launching point for people new to the books but familiar with the characters while also serving as a strong bit of story progression from both ongoings, though heavily towards the Vader series. Jason Aaron has found his groove recently in the main book and that shows here. The real "surprise" for me here is seeing Mike Deodato's artwork on the book. I've enjoyed his artwork before, but man, this just feels like he's put absolutely everything into it as a kind of culminating point to show how big he can go. It's the kind of book where I'm glad I'm reading digitally so I can pinch and zoom to really look at the details up close. This is a strikingly beautiful work with great captures of the actors blended in while still being its own thing. Forget Secret Wars, this is the event of 2015 to be reading.

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An intriguing and slow-paced piece that focuses on dialogue and engagement over action, making me quite happy.

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Beyond my expectations, Jody Houser delivered a Count Dooku story that I actually liked. I struggled with the character in the films and the TV series " partially because of the terrible name that should never have been approved " but I like the concept of it and the whole Christopher Lee element. Those are brought to life with an engaging single-issue story in a way that some of the others haven't been able to achieve. Houser's script provides for a lot going on with great pacing while Ross just gives us an enticing look at Sullust, time with Jaz'kin, and a combat-fluid Dooku that looked badass. More, please.

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Big props for Kieron Gillen here in crafting a solid story that's largely dialogue but also with some great moments of menace. And for bringing the Executor into play, showing us how it will come into Vader's hands. But truly, huge props to Salvador Larroca for bringing these scripts to life. His work here is beyond words as it feels like stepping into the screen more often than not. This book feels like a hugely polished finalized storyboard for how to make an awesome Vader trilogy of films and it wouldn't work without Larroca's work. This issue also has Mike Norton on board for the backup story and he fits so well with the design that Larroca has been working with that I hope he steps in as a guest artist from time to time to give Larroca the breathing room he needs – because this is a team I don't want to see burn out and fall away. Fantastic stuff once again.

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Darth Vader has a very solid installment in this arc that definitely has that feeling of wrapping up various threads that Kieron Gillen has had in here from early on. With a larger story arc for the series as a whole, there's a lot to like in seeing it all come together here, even if it is mostly third act material of action/closure. Vader's story is solid here and Larroca gets to play with some great locales and characters while Aphra's story is just as engaging but with the necessary lighter elements to make you grin and laugh all while feeling very, very, apprehensive about her future. Great stuff all around once again.

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Focusing on the internals of Vader this time around as he works through his past to regain control of his present, it's a really strong work from Gille and Larroca. The pair have put together some great books and I love how easily that Gillen seems to be able to blend parts of the original and prequel trilogies together that fans really wanted more of in the films themselves. Larroca has been one of my favorite Star Wars artists from the start and he's just killing it once again in this book with all the transitional pieces to reflect the different periods of Anakin and Vader before bringing it all home. I'm excited to see what this team has in store for the finale and that they're bringing their A game in full for it because the audience for this really won't settle for less. I've got faith in them to pull it off, especially after an installment like this.

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I really enjoyed what the other Darth Vader series did in a post-ANH period but I'm far, far, more excited for what Soule and the team can do here in a post -ROTS period as the galaxy is undergoing so many changes.

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While this series has a bit to go before it takes over the previous Darth Vader series for me I'm loving the period that it's exploring and looking forward to seeing where else Soule is taking the story – and what original characters may pop up along with familiar faces. This one introduces us to a new (to me) concept with the Barash vow and I'm definitely interested in seeing how this factors into the larger aspect of the Jedi order itself and the Force. Camanucoli and Smith do a solid job here, though I'm not a huge fan of their Clone Trooper interpretation, as the action is solid and the layouts keep it all moving very well with clear and easy to follow pieces, whether it's information hunting, space battles, or force to hand combat.

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Soule pulls all of this together well " though I'll quibble some with what we get between Tarkin and Amedda in the final pages because it feels like it conflicts a bit with the Rogue One: Catalyst novel " as this really is that moment where things change. For Obi-wan, it happened earlier but for Anakin, this is his true end.

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This is a strong issue that delivers a lot of good material that should please the fans that are looking to get a big picture idea by filling in more details while also being just a solidly fun story executed with great artwork.

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I enjoyed this arc overall, more so than the main series in the post-ANH period, as it delved into some good stuff in seeing how brutal Tarkin is and dabbling with the Inquisitors and the Order 66 element well.

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Soule does a great job of giving us a look inside of Tarkin's mind here and the way Vader deals with combat at this stage while Camanucoli and Orlandini continue to be strong in the visual design. While I'm not looking for a series of one-off stories like this I do want more of them to explore the fringes of Star Wars and these characters more.

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Darth Vader works through this penultimate installment in a great way. I love the layouts and the double-page aspects of them as it gives it a really rich and powerful feeling, particularly with how the locals are dealt with. The color design for the book is fantastic and I find myself really wanting to have a book focusing on Momin's story to see what the galaxy was like back in the day and his position within it. The focus on Vader is strong here, of course, and seeing the way he's pursuing his goal at all costs and cementing more of his own power is thoroughly engaging. Good stuff all around and a reminder of just how much I'm going to miss this run.

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I hope Soule and the rest of the team with Giuseppe Camuncoli and Daniele Orlandini get a chance to work on more Star Wars books in the future. This is a solid ending.

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The lack of talk about men and relationships is welcome here as we have Leia coping with a tragedy, not looking for a shoulder to cry on, and to find a way to be useful to her people in their time of need while still being a royal.

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The second installment of the series carries events forward from the first very well and provides for an engaging and fun book while also keeping it properly serious and even a little threatening at times with what's going on. Leia's not a blank slate even based just on the movies, and what we get here is a solid exploration of her in the post-ANH world where she's had a lot of loss and is refocusing herself on a mission that's smart, makes a lot of sense and isn't something that I'm aware of being done before, at least not in the comics. Waid's dialogue is on point and there's a lot of good stuff here throughout and he's really making me like Evaan even though I know I shouldn't on some level. Combined with the beautiful artwork from Dodson, who does some great stuff with young Leia in the couple of ages we see her, it just leaps off the page and has a whole lot of appeal in providing these new views of her. A great book all around.

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I'm always a bit wary of Princess Leia stories as there's a sense that they only go a few ways. Here, this creative team does a fantastic job of giving us an engaging story that shows the character at her best when it comes to her work side. Yes, there's more to her than that, but what it achieves here is very well done in a kind of thrilling and exciting way as she does it largely on her own with Sarin in a proper support role. The combination of the solid narration style, the dialogue out of Leia and the fantastic artwork and designs that gives us both a confident and in control Leia as well as a sexy as hell one hits all the right buttons. This should have been its own series.

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The final installment here works to really narrow down its focus and it does in a strong way by pairing Shara with Luke and hinting at elements that could make for some interesting ideas within the films themselves that I suspect will be exploited. If this is a foundational piece then it's well played. If not, then we still get a great story accompanied by some really fantastic artwork that has me wanting to soak up everything that Checchetto's done. He and Rucka have put together a really strong miniseries overall that gives us our first taste in comic form of what's to come after the original trilogy that also has the prequels to mine from. I'm excited to see where Marvel's able to go and hope for a lot more from this pair in the future.

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The book takes a few pages to acclimate to and figure out the when and where of it all, but once it hits Coruscant it's firing on all cylinders and I can't wait for more " and have hopes that this is the first of many Thrawn miniseries.

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The Thrawn miniseries isn't working quite as hard as some of the other Star Wars books to incorporate elements from the various films and other properties and comes across more as just trying to expand its own thing here. And that's perfect.

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Strange Adventures is pretty much continuing on as it has by giving us the two main views but with a lot of nuance and uncertainty as to what the truth is. There's the truth as we want to believe it and there's what's being told to us, but everything can change with one slide move to the side and taken from a different view. I really liked Michael and Alanna's time together here both in the dialogue and the artwork while the entire adventure on Rann with the fight against the Pykt was just amazingly well done. It's a beautifully intriguing tale that will have me questioning things probably up until the final panel and an overall re-evaluation, but this is a really engaging journey to be on.

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Strange Adventures continues to engage the reader with both of its storylines and just the surreality of some aspects of it. The entire flashback sequence this time really is fascinating to watch with Adam goes through, and while it doesn't excuse anything it provides the context for it and illuminates possibly why things have gone down as they have. Questions still stew there that unnerve, mostly in relation to Alea, and seeing Alanna getting more inquisitive about things definitely helps to shape how this back half of the series will run. There's a lot to love here, and it's absolutely gorgeous in its layout and visual design, that I'm excited to be back with this property again after a short break.

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Internal battles like this are one of those areas where comics can excel because it can do what it needs, no budget required, and just run with it. The fight between Peter and Octavius inside their shared head is definitely well done here as they both throw at it but we also see just how prepared Octavius is, how right he is in a lot of ways as well, and that he has the superior position to win the battle. How it all unfolds from there, what trick may lay ahead, remains to be seen. But what we get here definitely delivers a very good time overall for the reader and definitely puts this incarnation of Peter through the wringer once again, which is always fun to see when that glimmer of hope is so close but yanked away.

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While being into the current Spider-Man 2099 book, it's definitely really good to go back a couple of years and see how Miguel was re-introduced to this time period and what his arrival set into motion, as well as why it's such a necessity for him to help ensure it since it ensures his own survival. Miguel gets the bulk of the time here and it works well, though it's a tough adjustment at first after other recent events. The team here does touch upon a lot of other events here and there that are going on, sometimes with just a couple of panels, sometimes a page or two, but the main focus is working off of what the Avengers are doing and how it can enhance this series and move it in surprising directions. For this fan of Miguel O'Hara, it's all win for me.

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This is definitely a dark horse favorite of mine of the relaunch so far since it has such a vested and unique history to it. Similar to Batgirl, it's a character and title that took many chances over the years and defined itself because of it so going back and doing anything that may change it makes people hesitant. But if this first issue is the barometer to go by, we're in for one hell of a treat.

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With the first two issues of the series, Swamp Thing completely reinforces my decision to make this a release day same-day purchase. I'm trying to keep my pull list for those small, to the titles I really want to read that keep me intrigued and excited and Swamp Thing hits a lot of good moments here. The story of Calbraith is awkward at first until you realize how it fits into things and then you read it again to get more out of it. There's a lot of infodump material coming here, but it's made compelling through the way it's revealed and though Paquette's artwork, though the double page spreads didn't work that well for me as the flow didn't feel natural. But it's a small quibble compared to all the positives here. The third issue can't come fast enough, especially after the end of issue tease we get here.

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The six issue run and annual for Blood Queen has been an interesting ride, one that has built up a lot of things along the way and has opted to go pretty big here for its final issue. I've enjoyed the fantasy series a good bit and have liked watching as the pieces of the puzzle were revealed. The annual was a big turning point for me as it established a lot of things in the past that brings the present into focus while the main book has given us some engaging stories of Elizabeth doing her best to insert herself at the court in order to get her revenge. This issue takes all the planning and building and has her, quite suddenly, turning the tables on everyone without most of them knowing. The whole world is her oyster at this point and she's got the playthings in hand to do what she wants now. Here's hoping we'll get to see it and to see more of Fritz Casas doing wonderfully detailed and powerful sequences like he gets to do throughout this book.

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The opening issue of this series is an impressive work with what it wants to do in taking a familiar character with a lengthy history and going back to square one. Turning it towards a serious approach with a classic horror style about it is definitely the way to go here and what we get is a beautifully creepy work tied to adolescence going forward and ones place in the world. The writing is spot on, the artwork is beautiful and it's perfectly paced to really draw you into everything. This installment also gives us a bit of a behind the scenes look at the project and a fun reprint story of Sabrina from 1962 that shows us how she was back in the day and her more mischievous side. Overall, a strong work, very engaging and definitely leaves you wanting more.

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There's a lot to like here. A lot. I'm not the biggest fan of horror material but this book opens well even if some of the general ideas are familiar ones. Pepose handles the pacing very well and as it settles on Vieri you find yourself drawn in more and more to what's going on. There are good layers of complexity it can exploit but also keep it quite personal to the characters directly Cormack's artwork is just fantastic and Justin Birch's lettering plays in some complicated panels expertly so that it adds to the tension and excitement as it unfolds. I'm really curious to see just how dark and grim this can go and what it can do if it's untethered from being truly historical and just making some real changes to the world it exists in. But even if it sticks small and behind the scenes in a sense, it sets up an exciting story to delve into that I suspect won't pull any punches.

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As I struggle with this series in different places and at different times, when it's firing on all cylinders its fantastic. The story here is pretty basic and a familiar gambit but the execution is spectacular. It's nudged up in the grading side because Matias Bergara does such an excellent job with it that I was glad I bought it digitally so I could zoom in and really look at all the details and color design. I'm excited by seeing Dora now ready to move forward in full with a target in mind but there are going to be complications with it, as expected. And getting to see how she manipulates events to get there just made for a really engaging installment as the curtain is pulled back.

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Though The Hangman was on my interest list since the first cover first landed awhile ago, my interest is upped considerably with this first installment. The twist isn't exactly a shocking or out of this world one but it's executed so smartly and with enough investment in the character to want to see him ended that I'm now even more interested in seeing what happens here. While I do try to keep the number of truly grim books I read to a minimum, this one is definitely on my must-read list to see if Tieri and Ruiz can capitalize on what they've set in motion here and dig deep in some dark and engaging ways. The potential is here and this is probably the strongest of the first issues from Dark Circle Comics yet for me.

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I'm very close to calling this book a guilty pleasure because it feels like I shouldn't be enjoying it as much as I am. But the enjoyment that I suspect Tieri and Ruiz are getting out of producing it is bloody infectious. Spending an issue in hell after watching the hell out how Michael lived his life is definitely a strong turn to take, one that I wasn't quite sure I was expecting as I thought we'd get something similar to how The Black Hood operates, but I love the direction it's taking and the way it is so utterly embracing it. The pages here are fantastic with great layouts and some really great character designs, particularly for the devil, and it all flows in such a smooth and engaging way with the script that I ended up reading it three times in a row just to take it all in. More, please!

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The Hangman is a kind of frustrating book just in the time between installments but the end result is fantastic. I'm looking forward to the first trade just to see how well it flows in that form in building its overall narrative, but I'm glad that the book works well in its single issue form as well. This chapter expands our world now that Minetta is back in the real world and he's just starting to get his education – one that I agree with Jack about in wishing that he was told more prior to starting it. It's an area where it's almost a joke of sorts just to see how long one might survive without any real knowledge, but part of it is just to winnow out the weak and those incapable of truly handling the job so it makes sense. This installment does some great stuff across the board and I can't wait to see what Tieri and Ruiz have in store next.

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I want every issue of this in a large coffee table-sized hardcover book. Moritat's artwork is always fantastic but it's on another level here combined with Carter's color design.

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There's a lot of familiar material here if you're someone that has dealt with lengthy conversations about morality, violence, and the thin layer of civilization that in the eyes of some is a form of control to keep us docile. Olivia's book looks to be something that has triggered events so that it's causing people to push away that veil and they're thoroughly into the violence that feels very out of character for them. I'm curious as to what direction Bunn will take it but I quickly took to Kade and everything about her. It didn't hurt that Leiz's artwork is fantastic and I really liked the design for Olivia herself, as well as the world she inhabits. I'm definitely intrigued to see what the endgame is for this.

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It moves smoothly and I absolutely love the artwork, especially Leiz's design for Olivia and how she's presented in pretty much every panel.

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This series requires a certain kind of humor, but if you've got it, you're going to adore this.

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While it's going to take awhile to get this rolling, The Sun Beyond the Stars is exactly what I was hoping for from this series. Hickman and Pitarra work exceedingly well together in crafting a really particular kind of world and the work as a whole here is just completely engaging even if the bones of the storyline are predictable and familiar enough. It's the quirks, characters and the sharp pivots that makes it a blast to read with the twists and turns you don't expect – and then realize you should. With the caper fully underway and the job at hand in motion, we get a strong second installment that leaves me craving more and ready to re-read both installments a few times between now and the next. Very, very good stuff.

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While I read the previous series in trades, I'm really enjoying being able to take the time with the individual issues here – even bimonthly – to soak up the atmosphere. Hickman clearly knows how to enjoy this universe and does so in some great ways with the cast he's assembled and the alien races and worlds that he's building. The story itself is straightforward enough so it's easy to connect with, but it's the characters that make it both a thrill and a challenge since they're so very distinct. All of it allows Nick Pitarra to really just run wild with it and I'm loving the way he continues to bring all of this to life in a way that feels so non-standard and welcome. This is not a book that could work anywhere near as well with "traditional" comic style and Pitarra's work is what helps to elevate it to even greater levels. I can't wait to see what's next in this wide, weird, galaxy of theirs.

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Bunn has put together a very layered tale that draws you into the lives of a lot of characters that you want to follow almost all of them to see more of before things go crazy. That's not easy to do and so many creators fall very short in this regard. But Bunn infuses amazing life into his works with a cast like this. Hurtt and Campbell take it to a whole other level with the design and color work so that it's incredibly rich and distinctive as we get the modern tale and an array of views of different periods and types of monsters with their settings.

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There is a lot going on in this issue as we get more of the monsters rising to claim the title of god of monsters and they all have an agenda that doesn't go with the other.

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This series opened strong for me and has held onto it while expanding in the right ways for what is a five-issue run. It has a limited amount of time and some things may feel a bit forced because of it but that's where we're supposed to use our imaginations to fill in the blanks because it can't cover every minute. The foundations to this run were set well and that means some solid payoff here as we get more discoveries, more overt moments from the bad guys, and some action with dark real-world consequences to come from it. It's sharply written with great dialogue and I can't gush about the artwork enough as it has a lot of style and is well-elevated by Manuel Puppo's color design. I'm excited to see the conclusion while hoping there's a way for another series.

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There is a lot of fantastic nuance to this issue in the dialogue between the men as the stroll through the bloodsoaked city of Paris, including a history lesson that is key to what Basil is trying to make clear here. One that's definitely got some mixed messages to it. It's a fascinating installment in just having them all talk through things, especially with Marcel arriving there with a gun in his bag intent on killing Basil. But the team here has managed to make art within art while critiquing art and defending it against a range of critiques. It's a fascinating installment and one that needed that harder to get through the first two issues, in order to get here. I'm really excited to see what comes next.

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A book like The Tomorrows is open to a love of interpretive reading and that's always fascinating to see what each reader brings to it because of their own beliefs and backgrounds. I'm still not sure of the overall connective storyline here and feel like I'm on uncertain ground. Each installment certainly stands on its own as an intriguing short form story and each artist brings something magical to it. Andrew MacLean deals with this kind of near future storyline with pitch perfect artwork for it, reminding me of some of my favorite indie books from the 80's during the first waves of the black and white boom where styles really expanded and exploded. His work here is just striking and full of expression that drew me in all the more. This chapter feels like we're at the tipping point and about to look into the abyss – and that's both exciting and frightening.

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The Tomorrows is one of those books that I love partially because I have no freaking idea where it's truly going to go or what it's real goals are. It's easy to get complacent in a world of superhero comics and shared universes where the more things change the more they stay the same. The Tomorrows is about real change, real problems and difficult choices to resolve them on an epic scale. Pires has another strong installment here and it's one that's made even stronger by Liam Cobb's artwork. It's my first experience with his work but I absolutely loved his rendition of the characters here, the emptiness of the backgrounds that are wholly appropriate to the story at hand and the entire "romantic" interlude that adds its own kind of distant warmth. This is another strong issue that I hope makes up a strong larger work when it all comes together.

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When it comes to books and some other media types that deals with music, it's a rare beast that I can actually get into. The most that usually draws me in are the various documentary works for some of the older bands out there because it gets into the real dynamics of the group and where the music comes from. So I was wary of a book like this, even with someone as strong as Paul Cornell writing it. But the man has pulled it off by making these characters very layered and with so much potential for exploration. But it's given such a life because of Tony Parker's incredible artwork. This is a dense book in both words and pictures and it comes together in a fantastic way, and that's even before the truly trippy part comes in. How well that will work won't be known until the next issue, but based on what we get here I'm all in for this book to see where this team will take it.

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As an opening issue, they really hit it out of the park here and essentially demand you come back for more. I can't wait.

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The book does a very good job of balancing the two main stories here and slowly weaving them together as our new character makes her way into the facility and starts trading blows with Frost Giants, which is easily done as they keep mocking her in comparison to the former wielder of the hammer. The internal/external dialogue aspect of the character is interesting as it gives us a new spin on Mjolnir itself, and that could lead to some really good things that can upgrade the "character" of Thor overall in the long run.

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I'm pretty cautious when it comes to buying new singles because the prices just make me cringe too much. But Thor is a book that pretty much demands that it be bought, savored and enjoyed fully – and repeatedly. There's an intriguing story being weaved here that we're just getting some real first tastes of and seeing how the spiraling impact will unfold. It's progressing about as you'd expect and taking its time, even though it's really just covering a few hours in total so far, but it's setting up what already feels like a big story that expands here with what we now know about Jotunheim. With some great dialogue and solid exposition as well as utterly beautiful artwork that's masterfully colored, this is definitely the way you introduce a new character in an old role and shake things up without truly alienating fans. It's more a mystery at the moment and one that I'm licking my lips to know more of the truth of.

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Questions still abound here to be sure, especially with wondering who is under the helmet and what impact she'll have when she gets to Midgard and ends up taking a position there somehow – particularly if she and Odinson end up working side by side in the future. And those questions will be enjoyable to see play out once it gets moving in these new directions. The first four issues of the series, beautifully illustrated, tells a great tale of the handover in power that happened for reasons still unknown. It shows that there's a lot of mystery still to be had with Mjolnir that can surprise Odinson and we know that we haven't seen the last of Agger at Roxxon and Malekith with their plans. I'm looking forward to seeing what they may be, but the potential of what our new Thor can bring to the table is what has me excited to see the next installment. Very good stuff here and definitely a lot of fun in a way I couldn't have predicated.

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This series continues to be a real delight to read and soak up, both through the dialogue, actions and artwork within. There's a sense very quickly here that there's a larger plan at work, one that I hope survives the coming event of Secret Wars, because the potential for some great storytelling that impacts a good but underused area of the Marvel Universe is really exciting to see unfold. Thor has some good scenes here, but it's also difficult to become fully invested as we have no idea who she is and it can be a bit frustrating. But we get some good material with Odinson and I'm liking the portrayals of others that are being well used here, such as Freja and some good time with Sif this installment. Odin is who I'm really keeping my eye on because the idea of working him to being a clear cut despot for awhile and all that that entails could make for some great stories as others in Asgard fall to their sides.

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This installment of Thor spends a lot of time talking and moving particular pieces around and that makes it an engaging read. And one that's not over in a couple of minutes, which certainly adds value to the cost of the book. With a lot of solid scripting throughout, good movement between stories and the gorgeous artwork from Russell Dauterman, it's an expositionary piece that lays out a lot of what's going on and in store and does it in a way that just draws you in completely. I love the whole Agger and Malekith story with the potential there and there's a lot to like in seeing Odinson struggle with trying to figure out who it is that's taken over the mantle, even as far more pressing matters are brushed aside in true form. Luckily though, it looks like Thor is about to take center stage next time around and we'll see her getting some good hammer action in.

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There's some great storytelling going on here for the characters and they're all inhabiting such a fascinating world visually as Russell Dauterman continues to make this a hugely impressive book just from that alone. I keep a limit on the number of series I'm reading, but this book is right along the top in those that cannot be missed. Very good stuff.

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Each of the three tales here presents their own take on things and works through a different approach to the kind of tone it wants. There's an ease and smoothness about all of them and each of them appeals to different aspects of what Thor is and who the characters has been, is now and could be in the far flung future. The beauty of comics, and superheroes in particular, is the way they can be re-interpreted in so many ways and so many times. There's a good, honest simplicity in the final story that shows us a Thor without depth but with a lot of fun. And it contrasts well to the heavy weight of the first story from Jason Aaron. But it's also well bridged by the middle story with the new mystery Thor that we're dealing with. I had a whole lot of fun with this book through and through with each team and what they brought to the page. This is an easily accessible book and the kind that really needs to be shared with audiences of all ages.

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This installment of Trees takes the word changes and applies it liberally across the page. We've had a lot of world and character building so far and it became very easy to become invested in these characters because of how it did it and what we were seeing across different areas. But here, it takes a big hammer to it all and shatters it, making us wonder where it will go next, how these events will refine certain characters and what the next stage of it all will be. Ellis has managed to really make us care for people here and to be in shock just as they are as things go down. And that's made all the more believable with the visual design that Howard has brought to the page, from the cleansing at the start to the tree going bright at the end. With the big moments and the small, this team has made this a must-read book.

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Unholy Grail caught my attention in a big way with the first installment and checking in on it here in the third just reinforces that there's something fun to be had here, albeit in a dark way. My enjoyment of Bunn's works are kind of hit or miss but this one is firmly in the hit category as we see this tale of the Knights of the Roundtable in a new way. The script keeps things moving, the characters are interesting to see how they react to what's going on, and I love the darker take on it all. It's Mirko Colak's artwork that just elevates it to a whole other level, however, and is the kind of work that really needs to be seen and understood in how to approach this kind of project and others like it. I love the character designs and settings and just how everything is put together from top to bottom here.

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I really love this series. We've had a lot of pairings of these two in other stories and they get along infamously, but Bellaire is able to deliver something more profound and meaningful here in the two of them being together for as long as they are. Their journey is entering a new and intriguing phase with this issue and I'm curious to see just how far they'll go with it. Drew Moss and Rebecca Nalty put in some fantastic work here that breathes great life into the story and really brings it to life. I love pretty much every panel with how well it presents things and makes for a really engaging read each and every time.

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This is the kind of work that has all the polish and professionalism that you expect from creatives at the top of their game without any of the problems that come from overconfidence. It delivers something that's instantly accessible to new readers while having all the things that will draw in longtime fans of Snyder and Capullo.

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The story expansion is solid but I was really captivated by the visual design here. I wanted to see more of what Capullo can do with Gus' original period and to see more of the demonfolk and how the horn transforms people more as there's a great fluidity to how its presented here. Normally, I'd really dislike all-white outfits like this and the skintight design but Capullo again makes it work in a way where I wouldn't expect, especially with the diverse crowd of characters here.

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If there's an area to take issue with here, it's on the ComiXology side as they really need to have a way for Unlimited members to subscribe to the book so that when new installments arrive they show up in My Books. If you don't pay attention and check weekly, you never know when the latest issue actually arrives.

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I absolutely love The Spirit. There is so much going on with each issue as it does its world building, giving us a look at the character at this new stage and after such difficult circumstances, that I wish it was a weekly book or that I had years worth of back issues to read already. The focus on the cast beyond our lead is a big strength for it as Wagner does some fantastic work with all of them. Schkade again delivers above and beyond in just about all ways with the visuals, which Brennan Wagner brings to life even more. It's a richly beautiful book that delivers constantly, effectively, and with such skill and polish that other creators new and old alike really should be soaking it up and extolling it. We need more of this in the medium.

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The team here continues to utterly delight in what they do, again making me wish I had a couple dozen issues to read instead of waiting monthly for more. Wagner's scripts evoke the mood and feeling of the time and characters perfectly while Schkade and Wagner's artwork/coloring brings it to life in such a rich way. I'm typically not a fan of the style and design but it's so perfectly set here and blends well with the storytelling, giving it the right edge of darkness to it, that I can't help but to be drawn in by each panel and what it brings to the page. It's striking and polished in a way that some artists take decades to achieve. Another strong installment in the series that is such a surprise to me this past year.

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All Star Western is one of those kinds of books that I really wanted to support because it is bringing something different to the table while still working within the existing framework of the larger DC Universe. I love that it can give us some historical context, though you obviously don't want that to be a constant and overriding factor. Jimmy Palmiotti and Justin Gray do a bang-up job here of creating the Gotham of the 1880′s and inserting Jonah Hex into it as well as a supporting cast that demands more time be spent with them. It can all easily turn into a soap opera drama of sorts but there's a lot of appeal in that by seeing how Gotham operated all these years ago. Combining that with Moritat's artwork, the extra pages, the lack of double page spreads and a great sense of pacing, All Star Western knocks it out of the park with ease and demands you come back for the second issue as quickly as possible. Worth every penny.

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The Autumnal started off strong in what it presented to the reader and it held solidly throughout, taking each piece and building issue by issue to be this really fascinating book. I thoroughly enjoyed Kat's journey here with her daughter in what she wanted to be, struggling with a hard and dark past of her own and trying to find a new way forward, only to discover so much more. Kraus did a great job with this book in just about every way to make it a compelling read while Shean and Wordie gave it such life and beauty and terror throughout. This is the kind of book when a complete run is solicited that you want as a coffee table edition.

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It's a solid and engaging read that allows the story to be told through the visuals just as much as the dialogue. Hoyt and Musabekov have all the ingredients here for an absolutely fantastic book and this opening installment sets the table perfectly for what's to come and I'm incredibly excited.

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Barbarella continues to be one of the properties that I am overall still surprised that it works as well as it does and that it delivers beautifully with each issue. I'm hard-pressed to think of a single bad issue in Dynamite's run in general and this new series from this new creative team is simply taking it to new heights. It's got a great script and pacing and the artwork is fantastic. It may not be the kind of property that everyone will get into but it's a top-tier book with its production and content and should be one of the jewels in Dynamite's crown.

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Bettie Page: Unbound is a fantastic bit of fun that's a great jumping on point for people.

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Bombshells kicks off its next three issue digital arc in a good way here and you can see how the threads are going to start tying together as the various sides make their way to war. Marguerite Bennett is putting together a fantastic storyline that's working a good build while being able to play in a world that's got so much potential to it – and what looks to be a great line of artists excited to be a part of it as well. It's not a fast read or one that's empty on thought and ideas. There's some rich material to delve into here and the chance to shed new light and angles on these characters and situations through the period and shift in players from the men to the women is fantastic.

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With a few other subplots in play and some solid pieces where Nereus talks of the promises to those that follow him, I'm beyond glad that this issue focused on what it did as much as it did. I enjoyed the book solidly enough in the first read through, but when I dug into it the second time around and blew up the images on my monitor instead of my ipad, the whole thing took on another life. Bennett's script keeps it all moving at a good pace and the dialogue draws you in to wanting to know what's next. But Laura Braga and Wendy Broome completely own this issue with what they bring to life with it. It's fantastically illustrated and full of power and impact with its designs, particularly with Nereus in a way that really surprised me. Great stuff all around and another solid and impactful installment.

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DC Comics Bombshells has a really good penultimate chapter to this storyline that brings much of what's happened to a naturally pivotal point. The back and forth of battle has unfolded well, the team has come together and faced losses already and are now realizing they have to go a step further in order to defeat the Titan. Bennett continues to find the right balance between darkness and playfulness here and Andolof has turned these scripts into beautiful pages where I find myself wishing a great deal of them were available in print form or that we could get an unlettered version as well just to soak up all the details. Great stuff that's serving up one of the best arcs of the book yet.

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A time-hopping Elvira that's going to meet a range of famous writers? Okay, fine. I'm in. Like, completely. I didn't go in with any expectations as I've learned to do that many years ago when trying new things and the discovery of the team involved made this utterly delightful. David Avallone should still be writing a Bettie Page book but the fact that he's writing this means I'm completely on board. Can I be 200% on board because of Dave Acosta's artwork as well? Well, I am, because it's just fantastic with with Andrew Covalt brings to it with the color design. Everything about this book is spot on and I can't help but to enthusiastically recommend it because it's just fun. FUN!

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As much as I had enjoyed what kicked off the series when I first read it years ago, this was the installment at the halfway mark that really made me fall in love with it. An exploration of the realities of war across vasts spaces, the truth of how technology progresses amid wartime, and the troubles that will come from it when fighting in this environment. Haldeman's story is well told in this incarnation with some great character moments for Mandella and Marvano delivers on so many different settings and elements with how the world looks in this time period that it has that proper ring of truth to it even all these years later. A very good book that should be devoured from start to finish several times over.

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The Green Lantern has been a strong book since it got underway and has given us a more "mature" version of Hal and the Corps itself that we've long needed to explore, especially with more of the weird and engaging elements of science fiction about it. This issue is a much smaller and more personal one but it resonates all the more for its storybook-like design and the way it was able to really make me care about all that's involved with what is Emerald Sands and what it represents. Morrison is firing on all cylinders here while Sharp is turning in some of the best material of his career, leaving me excited to see what else is next.

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Matt Wagner feels like he's still drawing this as he has for the past couple of decades and there's a wonderful kind of consistency there mixed in with the growth that comes from time with the layouts and some of the more science-fiction elements of the ship and the drone. I'm excited for what's to come and this just puts me in the perfect mood for all of it.

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If this had just been a one-off book, it would have been a great special that would be referenced regularly and loved, even if it might end up as just kind of cultish. That it's the start of a larger series that's going strong and showing the company a way to have more fun and gain more of a following is just impressive as hell and has me really interested in checking out more of what's to come. With so many favorite artists involved here and some great wit and humor from a writing team that I've enjoyed a lot over the years, Harley Quinn starts off in great hands and it's hard to imagine it faltering in a big way based on past experience. That they got as many artists involved here as they did and play and poke at so many of them and DC Comics in general just makes it even more rich, and making it a must-own book. Very recommended.

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I really enjoyed this series a whole lot because we got some great standalone stories that connected together in interesting ways. And we got to have a range of great artists taking a stab at Bond and showing some really interesting interpretations, all of which left me wanting more from them on their own dedicated miniseries.

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At the time I originally read them, Miracleman was a series that took me to someplace new and fascinating that I wasn't getting from other comics. Works were changing, maturing, and becoming something more because of stories like this. With it having been years since those first experiences, i've enjoyed picking up the hardcover collections that have come out. With this series though, I wanted to be able to take it in through the single installments, to revisit in smaller form rather than marathoning through it again, while also enjoying the way the recoloring job comes across on the digital platform. Miracleman is a fascinating work across the board but it's the Golden Age works and beyond that really made me a huge fan of it. The results here are impressive with what's been done and I cannot recommend it enough.

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While I hated that I ended up waiting as long as I did to get into Monstress, I'm glad that I've got half a year's worth of issues to dig into over the next couple of weeks before I have to suffer the wait for new issues like everyone else. Marjorie Liu and Sana Takeda have put together something here that reminds me of so many of my favorite influential works but bringing their own sense into it all. While the comparatives are there at the moment in order to showcase the way it can be accessible to new readers, this is a series that I believe will stand alongside them for years to come in the same way with other books being compared to it. This is an impressive first issue that has so much potential with the talents involved that it's almost intoxicating.

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Sometimes you come away from a first issue and just go wow. Moth and Whisper was one of those books for me that just made my day when I read it and left me excited for what's to come, but also to begin researching the team behind it a bit more and find out what else I've missed by them in their respective careers. The story is straightforward and accessible but it's wonderfully stylish and engaging with lots of potential to run with. It's one of the best things I've read in a while for a first issue and I can't wait to get my hands on more and to see what the run will be like as a whole.

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Negative Space is that kind of hard read that is so worth it because of what it can do to alter your view of your life and the world around you and to allow you to bring change into it. This final installment delivers everything it needs to and then some, making for a fantastic capping point. Lindsay and Gieni really did some great work here that may have taken a bit to get there with some of the gaps between issues but in the end it's the produced work that will remain. This is a series to snap up in trade form in a big way, devour, and then get into serious discussions with friends about as there's a lot to peel away and dig into with it. Very recommended.

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King and Bagenda are putting together an utterly amazing book here. I've been wary of it because I have a hard time believing books like this can last from publishers, but each installment just draws me in all the more and captivates me. King's dialogue and use of character is spot on here and with Kalista it feels like he's found a really strong voice to work with that can make for some really big scenes in the future. It's a great story that's taking shape here but one that is hugely driven by Bagenda's work. These aren't alien worlds in the old sense of weirdness from 1950's science fiction but rather weird worlds from the standards of today. It's a cruel galaxy out there and Bagenda's vision of it comes through in a really haunting way as we see Euphorix here even from afar, understanding its oppressive nature. There's a lot to like here and Omega Men is one of those books you really have to work for. But the payoff so far has been very, very rich.

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King and Bagenda have crafted an amazing story here that has hit one of its biggest high points yet and has me craving the next installment immediately. Each issue has built this narrative in a great way with all its twists and turns that now take on a new context with what we know and in turn demands a full rereading, which is the sign for me of a fantastic series. A lot of this would not have worked without the simply excellent artwork from Barnaby Bagenda as he continues to do some fantastic layout designs that draws you deep into the story while providing character designs that just grab me in a huge way. I love this book and can't wait to just consume it all at once when all is said and done.

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I wasn't sure if King could maintain things with this issue after what he did the last time around but he damn well pulled it off and set things up for Kyle to really be interesting with how he tries to resolve this. I'm excited to see what comes next for this group as the chaos is likely to just expand from here, especially now that hard choices are going to have to be made. The book continues to be a treat across the board and once again Bagenda just absolutely nails everything here with the visual placement, the layout design itself, and all of the little details that creeps into it here and there both in character and background. This is once again one of those books that you really do read several times to soak up all the details and savor it each and every time.

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The Omega men is a powerful work when taken in small monthly doses and I can only imagine it being an even more powerful work when read in full. I'm excited to see how the finale plays out but also saddened that there won't be opportunities for future exploration by this team with the structures they've created. King and Bagenda have seeded some fascinating and intriguing material into the DC Universe that elevates it as a whole, putting the galactic stage on a very different level. While I suspect few, if any, will get to play with it depending on how Rebirth goes, this is a strong and self contained storyline that is a must-read that belongs on every comic readers shelf to remind of just what the medium can do with familiar characters long thought to be outdated by the years.

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The Omega Men has been one of the best books I've read this past year and a solid and complete work that just completely delighted me month after month. This issue serves as a perfect epilogue of sorts to what's gone down with how this war unfolded and the sheer attrition that went on during it. King and Bagenda have put together something truly special here that will get overlooked by many for some time to come because it played to the science fiction side of the DC Universe instead of the usual capes and cowls on Earth. When people do discover in trade form and in sales in years to come, they'll find what a lot of us were raving about and truly treasure the experience they get out of it. This is the kind of work that helps to push the boundaries within the big established universe and I can't wait to follow these creators onto new works to see what they have in store for us elsewhere.

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With great storytelling, fantastic character artwork, gorgeous covers throughout, Red Sonja has reached a real pinnacle with this run under Russell's guiding hand.

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There's a lot of good detail to be had in this book but what I'm the happiest about is that Peter Calloway was able to make this completely accessible with the time period, the characters, and moving around in the timeline so that you get the scope of things. I always dread first issues because so many forget how to set the foundations to bring readers into it rather than frustrating them. Here, he makes me want to know all about Nathaniel's story from the mafia time driving the trucks to the struggle to find work as a doctor and beyond. And to see what has haunted him for years so as to not tell his family about it until his deathbed. Georges Jeantry brings it to life beautifully and captures the places and people with really great style that lets you feel like these are real lived-in places, not just notes for a story design. I'm excited to see what comes.

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Shadow Doctor blew me away in its first issue and the second is just as strong, if not more so with the foundations already setup. The story of Nathaniel is engaging in the main pieces we've seen so far and I hope Calloway is able to take us through much more of his life over the course of it than just these early years as I imagine there are a lot of good tales to come from it, or at the least, engaging views to express through someone that lived through all of this just under a hundred years ago. Georges Jeanty has put together another fantastic looking installment and the book as a whole is just brilliant – except for the covers that seem to actively work against it.

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This is what I was waiting for. This is where we see the potential of not just the character, but in doing some really strong material within the Star Wars universe that feels cohesive and a part of things but builds on it rather than replicating it. There are obvious echoes to the films that one would expect, as the films played that card well, but with the introduction of Aphra and the two droids, it all feels like we're seeing something really grand taking shape here. Aphra is a huge sell for the book and with her personality, dialogue and Larroca's design for her, she should be a nearly instant hit with fans that I'd almost hazard would rival Boba Fett in a way if given a chance. I'm completely enamored by her and the potential with her, and what she and Vader and this team he may be putting together can do while off in the larger Star Wars universe.

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Great stuff and very high recommended across the board as a beautiful package from the first page to the end.

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With a couple of books in hand that were interesting but didn't feel like they quite came together well, the third installment of Dark Visions delivers from start to finish.

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As I said with the past two volumes, I absolutely loved this book. Hawkins' writing is spot on. Yishan Li's work on the main story is fantastic and I pretty much loved every panel of it, every expression in the normal days or the intimate scenes, and I loved the eroticism of it all. This is one of the best things I've read in comics in 2020.

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Fuck yeah! Damn. This book just moves me. And that's with this long gap. Pires and Zeigler connect on a great level here in bringing this story to a close in so many ways. There are layers to dig into here, the kind of thing that you really want to be able to sit down and just tear apart in big, broad ways with people and suss out so many meanings – including all the footnotes added for reference. The Tomorrows is not a book that you just casually read. The Tomorrows is a book you damn well sit and consume and then contemplate and discuss for quite some time afterward. I can't recommend it enough, especially for those that are struggling to find works with real meaning and engagement that will challenge you as a reader.

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I'm definitely enjoying this series overall, and all the other projects for both characters, but delivering this kind of Vampirella in 1969 before things get serious was absolutely what I needed. This book is just gorgeous throughout, especially those opening pages in the club, and I loved the details of her painting Sonja without realizing it as a kind of sign and portent of what's to come. Bellaire gives us a solid character defining story for Vampirella while Moss and Nalty put some of the most beautiful series of images to the page that I've seen in a long time. I hope for a lot more of this.

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Though the last few pages may be the make or break moment for folks in whether they like the ending or not, I think it worked well for me and has left me with a really good feeling. Bellaire's story is one that really delivered throughout and while it could have been tightened up a touch here and there, it's the rare twelve-issue series that really hits the right sweet spot and made me an even bigger fan of these two characters. The creative team here is the best as Nalty really worked some magic with the color design throughout to make it incredibly rich to this digital consumer while Moss' artwork was incredibly inspired and looked fantastic throughout. Bellaire has an ambitious project here and I hope that it's just as much fun to read as a collection as it was to read month after month. Great characters and a great creative team.

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Bettie Page Unbound started off strong with its first issue but takes such beautiful leaps here that I'm in love. Avallone's script is great and the dialogue is exactly what it needs to be but Ohta and Wright with the designs and color work with its heavy reds and blacks just makes this absolute gorgeous. Fans of Vampirella must own this book and it's the kind of work that needs to be seen outside of the usual fans in a big way. I'm pretty much just gushing over this project in general but this installment clicked for me unlike any other Bettie Page book so far. I'm excited to see what comes next as something a little Barsoom-like is on the horizon.

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Each installment of this series has me wishing that it was getting its own family of titles with Bennett overseeing it so that we could explore so many facets of this interpretation and the characters available. Even though it's familiar in a sense because of how associated so many characters are with World War II it ends up feeling fresh and exciting with the spin put on it and the quality of the work from top to bottom. I want more. So much more. And it's a rare book that makes me feel that these days.

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